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- options:
- #Exp z danych potworków
- expZombie: 1
- expSkeleton: 2
- expSpiderCave: 3
- expSpider: 5
- expPigMan: 10
- expSilverFish: 18
- expSlime: 25
- expWither: 30
- expBlaze: 50
- expMagma: 75
- on exp spawn:
- cancel event
- on death:
- loop all players:
- if loop-player is "%victim%":
- stop
- if loop-player is "%attacker%":
- send "%victim%" to attacker
- set {_next} to true
- exit loop
- if {_next} is set:
- if victim is zombie:
- chance of 70%:
- send "&2+&a{@expZombie}" to attacker
- add {@expZombie} exp to attacker
- if victim is skeleton:
- if level of attacker is larger than or equal to 2:
- chance of 50%:
- send "&2+&a{@expSkeleton}" to attacker
- add {@expSkeleton} exp to attacker
- if victim is cave spider:
- if level of attacker is larger than or equal to 3:
- chance of 40%:
- send "&2+&a{@expSpiderCave}" to attacker
- add {@expSpiderCave} exp to attacker
- if victim is spider:
- if level of attacker is larger than or equal to 5:
- chance of 35%:
- send "&2+&a{@expSpider}" to attacker
- add {@expSpider} exp to attacker
- if victim is zombie pigman:
- if level of attacker is larger than or equal to 7:
- chance of 33%:
- send "&2+&a{@expPigMan}" to attacker
- add {@expPigMan} exp to attacker
- if victim is silverfish:
- if level of attacker is larger than or equal to 12:
- chance of 27%:
- send "&2+&a{@expSilverFish}" to attacker
- add {@expSilverFish} exp to attacker
- if victim is slime:
- if level of attacker is larger than or equal to 17:
- chance of 25%:
- send "&2+&a{@expSlime}" to attacker
- add {@expSlime} exp to attacker
- if victim is wither skeleton:
- if level of attacker is larger than or equal to 17:
- chance of 20%:
- send "&2+&a{@expWither}" to attacker
- add {@expWither} exp to attacker
- if victim is blaze:
- if level of attacker is larger than or equal to 30:
- chance of 20%:
- send "&2+&a{@expBlaze}" to attacker
- add {@expBlaze} exp to attacker
- if victim is magma cube:
- if level of attacker is larger than or equal to 40:
- chance of 15%:
- send "&2+&a{@expMagma}" to attacker
- add {@expMagma} exp to attacker
- if level of attacker is larger than or equal to 105:
- set level of attacker to 105
- set level progress of attacker to 0.99
- stop
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