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- Encounter.SetVar("wavetimer", 15.5)
- spawntimer = 0
- bullets = {}
- sprite4 = "Spikeup"
- sprite3 = "SpikeDown"
- sprite2 = "SpikeLeft"
- sprite1 = "SpikeRight"
- arenasize = {155, 155}
- function Update()
- spawntimer = spawntimer + 1
- if spawntimer%10 == 1 then
- local bullet = CreateProjectile(sprite2, -0, 0)
- bullet.SetVar('type', "SpikeLeft")
- table.insert(bullets, bullet)
- end
- if spawntimer%10 == 1 then
- local bullet = CreateProjectile(sprite3, -0, -400)
- bullet.SetVar('type', "SpikeDown")
- table.insert(bullets, bullet)
- end
- if spawntimer%10 == 1 then
- local bullet = CreateProjectile(sprite4, -0, -200)
- bullet.SetVar('type', "SpikeUp")
- table.insert(bullets, bullet)
- end
- if spawntimer%10 == 1 then
- local bullet = CreateProjectile(sprite1, -0, 0)
- bullet.SetVar('type', "SpikeRight")
- table.insert(bullets, bullet)
- end
- end
- function OnHit(bullet)
- Player.Hurt(1,0.02)
- Encounter.Call("AddKR")
- end
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