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Help meh

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Jun 7th, 2022
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  1. Encounter.SetVar("wavetimer", 15.5)
  2. spawntimer = 0
  3. bullets = {}
  4. sprite4 = "Spikeup"
  5. sprite3 = "SpikeDown"
  6. sprite2 = "SpikeLeft"
  7. sprite1 = "SpikeRight"
  8. arenasize = {155, 155}
  9.  
  10. function Update()
  11. spawntimer = spawntimer + 1
  12. if spawntimer%10 == 1 then
  13. local bullet = CreateProjectile(sprite2, -0, 0)
  14. bullet.SetVar('type', "SpikeLeft")
  15. table.insert(bullets, bullet)
  16. end
  17. if spawntimer%10 == 1 then
  18. local bullet = CreateProjectile(sprite3, -0, -400)
  19. bullet.SetVar('type', "SpikeDown")
  20. table.insert(bullets, bullet)
  21. end
  22. if spawntimer%10 == 1 then
  23. local bullet = CreateProjectile(sprite4, -0, -200)
  24. bullet.SetVar('type', "SpikeUp")
  25. table.insert(bullets, bullet)
  26. end
  27. if spawntimer%10 == 1 then
  28. local bullet = CreateProjectile(sprite1, -0, 0)
  29. bullet.SetVar('type', "SpikeRight")
  30. table.insert(bullets, bullet)
  31. end
  32. end
  33.  
  34. function OnHit(bullet)
  35. Player.Hurt(1,0.02)
  36. Encounter.Call("AddKR")
  37. end
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