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  1. # SavageFactions by ProSavage
  2. # Report issues: https://github.com/ProSavage/SavageFactions/issues/new
  3. # Live support: https://discord.gg/W9dv9WP
  4. # Spigot Site: https://www.spigotmc.org/resources/savagefactions-factionsuuid-reimagined-1-7-1-12.52891/
  5. # Website: http://www.prosavage.net/
  6. # CI: http://ci.prosavage.net/
  7. # Wiki: http://wiki.prosavage.net/display/savagefactions
  8. # Make sure to check the wiki mentioned above before making a issue on github or asking for help in the discord chat!
  9. # There are additional options present in the conf.json file.
  10.  
  11. # Made with love <3
  12.  
  13. # Debug
  14. # Turn this on if you are having issues with something and working on resolving them.
  15. # This will spam your console with information that is useful if you know how to read the source.
  16. # It's suggested that you only turn this on at the direction of a developer.
  17. debug: false
  18.  
  19.  
  20.  
  21. # Prevent find factions exploit
  22. # This will help limit how many times a player can be sent a map of factions.
  23. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
  24. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
  25. # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
  26. findfactionsexploit:
  27. cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  28. log: false
  29.  
  30. ### Hard Core Settings ###
  31. # Many of the features that are / are to come in this section have been requested by
  32. # people in relation to HCF servers. All settings are set to the normal Factions
  33. # behavior by default.
  34.  
  35. # Default Relation allows you to change the default relation for Factions.
  36. # Example usage would be so people can't leave then make a new Faction while Raiding
  37. # in order to be able to execute commands if the default relation is neutral.
  38. # This has always been neutral.
  39. default-relation: "neutral"
  40.  
  41. # Portal Creation
  42. # Do you want to limit portal creation?
  43. portals:
  44. limit: false # will disable the below check if set to false
  45.  
  46. # What should the minimum relation be to create a portal in territory?
  47. # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  48. # Minimum relation allows that and all listed to the right to create portals.
  49. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  50. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
  51.  
  52. ### Hard Core Settings ###
  53.  
  54. # Warps
  55. # What should be the max amount of warps that a Faction can set?
  56. max-warps: 5
  57.  
  58. # This is the cost section for warps.
  59. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
  60. # You can use decimal places here.
  61. # If enabled is set to false, it will ignore the values.
  62. warp-cost:
  63. enabled: false
  64. setwarp: 5
  65. delwarp: 5
  66. warp: 5
  67.  
  68. # Faction Fly
  69. # Enable Faction Fly:
  70. enable-faction-flight: false
  71. ffly:
  72. AutoEnable: false #If set to true, fly will automatically enable when walking into your own chunk.
  73.  
  74. # If a player leaves fly (out of territory or took damage)
  75. # how long should they not take fall damage for?
  76. # Set to 0 to have them always take fall damage.
  77. fly-falldamage-cooldown: 10
  78.  
  79. # Pistons
  80. # Should we disable pistons in Faction territory? This will prevent people from doing something like:
  81. # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
  82. disable-pistons-in-territory: false
  83.  
  84. # ToolTips
  85. # This section is to configure tooltips for things like /f list
  86. tooltips:
  87.  
  88. # List
  89. # This shows up when someone does /f list for the top factions.
  90. # It will not sure up for factionless of course, just actual factions.
  91. # You can use color codes here.
  92. list:
  93. - "&6&l* &eLeader: &7{leader}"
  94. - "&6&l* &eClaims: &7{chunks}"
  95. - "&6&l* &ePower: &7{power}/{maxPower}"
  96. - "&6&l* &eMembers: &7{online}/{members}"
  97.  
  98. # Show
  99. # This shows up when someone does /f show.
  100. # It adds tooltips to each player in the list here, nothing else.
  101. # {group} will show the players primary group if you have vault installed.
  102. # {balance} will show their balance if you have vault installed.
  103. # {lastSeen} will show human readable info on when the player was last seen, or online.
  104. show:
  105. - "&6&l* &eUsername: &7{name}"
  106. - "&6&l* &eRank: &7{group}"
  107. - "&6&l* &eBalance: &7${balance}"
  108. - "&6&l* &eLast Seen:&7 {lastSeen}"
  109. - "&6&l* &ePower: &7{player-power}/{player-maxpower}"
  110.  
  111. # Configuration section for Scoreboards
  112. # This will allow you to completely customize how your scoreboards look.
  113. # Make sure that no lines are duplicates of each other otherwise only the first will display.
  114. # Use &0-9a-f for colors and include messages in "quotes"
  115. scoreboard:
  116.  
  117. # The also-send-chat configuration node has been moved to conf.json as showFactionTerrtioryChangeMessage.
  118. # How long do we want scoreboards to stay if set temporarily.
  119. expiration: 7
  120.  
  121. # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
  122. # Scoreboard disappears after <expiration> seconds.
  123. # Things to be replaced in this:
  124. # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
  125. # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
  126. # {raidable} - true if the faction can be claimed over, otherwise false.
  127. # {warps} - the number of warps that a faction has set.
  128. # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
  129. # Commenting this section out will cause the info to appear in chat as the plugin originally did.
  130. finfo-enabled: false
  131.  
  132. # SUPPORTS PLACEHOLDERS
  133. finfo:
  134. - "&6Power"
  135. - "{power}"
  136. - "&3Members"
  137. - "{online}/{members}"
  138. - "&4Leader"
  139. - "{leader}"
  140. - "&bTerritory"
  141. - "{chunks}"
  142.  
  143. # Default board that will always show up if a player wants it to.
  144. # This can show any arbitrary text or you can use a lot of variables to replace things.
  145. # Replace {name} - player's name. {faction} - player's faction title, factionless if none.
  146. # {totalOnline} - total players on the server. {balance} - player's balance.
  147. # {maxPower} - player's max power.
  148. # {powerBoost} - player's powerboost.
  149.  
  150. default-enabled: false # Default to false to keep original functionality.
  151. default-title: "&cSavageFactions" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
  152. default-update-interval: 2 # in seconds.
  153.  
  154. # This will show faction prefixes colored based on relation on nametags and in the tab.
  155. # The scoreboard needs to be enabled for this to work.
  156. default-prefixes: true
  157.  
  158. # SUPPORTS PLACEHOLDERS
  159.  
  160. default:
  161. - "&7&m--------------------------"
  162. - "&4&lFaction Info &8»"
  163. - " &8> &cLeader&7: &f{leader}"
  164. - " &8> &cMembers&7: &f{online}&7/&f{members}"
  165. - " &8> &cPower&7: &f{power}&7/&f{maxPower}"
  166. - "&m"
  167. - "&4&lFaction Stats &8»"
  168. - " &8> &cKills&7: &f{faction-kills}"
  169. - " &8> &cDeaths&7: &f{faction-deaths}"
  170. - " &8> &cBalance&7: &f{faction-balance}"
  171. - ""
  172. - " &8> &cYour Balance&7: &f{balance}"
  173. - "&7&m---------------------------"
  174.  
  175. factionless-enabled: true
  176. factionless:
  177. - "&7&m--------------------------"
  178. - "&4&lInformation &8»"
  179. - " &8> &cPlayer&7: &f{name}"
  180. - " &8> &cRank&7: &f{group}"
  181. - " &8> &cBalance&7: &f${balance}"
  182. - "&m"
  183. - "&4&lServer Info &8» "
  184. - " &8» &cIFaction: &fN/A"
  185. - " &8» &cOnline Players&7: &f{total-online}"
  186. - "&7&m---------------------------"
  187.  
  188.  
  189. # Configration section for warmups.
  190. # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
  191. warmups:
  192. # Delay for /f home
  193. f-home: 15
  194. # Delay for /f warp
  195. f-warp: 10
  196. # Delay for /f fly
  197. f-fly: 0
  198. #Delay for /f checkpoint's teleport
  199. f-checkpoint: 10
  200. #Delay for /f tpbanner
  201. f-banner: 10
  202.  
  203. ######################################################
  204. #################### HCF Features ####################
  205. ######################################################
  206. # These features were requested as part of Hardcore Factions or something.
  207. # All of them are disabled by default.
  208.  
  209. # Max Relation Types
  210. # Limits factions to having a max number of each relation.
  211. # Setting to 0 means none allowed. -1 for disabled.
  212. # This will have no effect on default or existing relations, only when relations are changed.
  213. # It is advised that you set the default relation to -1 so they can always go back to that.
  214. # Otherwise Factions could be stuck with not being able to unenemy other Factions.
  215. max-relations:
  216. enabled: true
  217. ally: -1
  218. truce: -1
  219. neutral: -1
  220. enemy: -1
  221.  
  222. # WorldBorder support
  223. # A buffer of 0 means faction claims can go right up to the border of the world.
  224. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
  225. # the border of the world and what can be claimed to factions
  226. world-border:
  227. buffer: 0
  228.  
  229. # Raids
  230. # Allow a faction to be raided if they have more land than power.
  231. # This will make claimed territory lose all protections
  232. # allowing factions to open chests, break blocks, etc. if they
  233. # have claimed chunks >= power.
  234. hcf:
  235. raidable: false
  236.  
  237. # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  238. dtr: false
  239.  
  240. # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  241. # This has always been true, allowing factions to over claim others.
  242. allow-overclaim: true
  243.  
  244. # Power Freeze
  245. # After a player dies, how long should the faction not be able to regen power?
  246. # This resets on each death but does not accumulate.
  247. # Set to 0 for no freeze. Time is in seconds.
  248. powerfreeze: 0
  249.  
  250. # Buffer Zone
  251. # Buffer Zone is an chunk area required between claims of different Factions.
  252. # This is default to 0 and has always been that way. Meaning Factions can have
  253. # claims that border each other.
  254. # If this is set to 3, then Factions need to have 3 chunks between their claim
  255. # and another Faction's claim.
  256. # It's recommended to keep this pretty low as the radius check could be a
  257. # heavy operation if set to a large number.
  258. # If this is set to 0, we won't even bother checking which is how Factions has
  259. # always been.
  260. buffer-zone: 0
  261.  
  262. stuck:
  263. delay: 30
  264. radius: 10
  265.  
  266. ############################################################
  267. # +------------------------------------------------------+ #
  268. # | Configurable /f show | #
  269. # +------------------------------------------------------+ #
  270. ############################################################
  271.  
  272. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  273. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  274.  
  275. # SUPPORTS PLACEHOLDERS
  276. show:
  277. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;plugin)
  278. - '&8&m--------------&7 &8<&e{faction}&8> &8&m--------------'
  279. - '&6 * &eOwner &7{leader}'
  280. - '&6 * &eDescription &7{description}'
  281. - '&6 * &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  282. - '&6 * &eFounded &7{create-date}'
  283. - '&6 * &eBalance &f{faction-balance}'
  284. - '&6 * &eAllies &c{allies-list}'
  285. - '&6 * &eEnemies &c{enemies-list}'
  286. - '&6 * &eOnline Members &8(&7{online}/{members}&8) &7{online-list}'
  287. - '&6 * &eOffline Members &8(&7{offline}/{members}&8) &7{offline-list}'
  288. - '&6 * &eAlts &8{alts}'
  289. - '&6 * &eBans &7{faction-bancount}'
  290. - '&8&m----------------------------------------'
  291. # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
  292. minimal-show: false
  293.  
  294. # Factions that should be exempt from /f show, case sensitive, useful for a
  295. # serverteam faction, since the command shows vanished players otherwise
  296. show-exempt:
  297. - Wilderness
  298.  
  299.  
  300. # THIS IS FOR /f map tool tips.
  301.  
  302. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  303. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  304. map:
  305. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;plugin)
  306. - '&6* &eFaction &7{faction}'
  307. - '&6* &eOwner &7{leader}'
  308. - '&6* &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  309. - '&6* &eAllies &c{allies-list}'
  310. - '&6* &eEnemies &c{enemies-list}'
  311. - '&6* &eOnline Members &8(&7{online}/{members}&8) {online-list}'
  312. - '&6* &eOffline Members &7{offline-list}'
  313.  
  314. ############################################################
  315. # +------------------------------------------------------+ #
  316. # | Configurable /f list | #
  317. # +------------------------------------------------------+ #
  318. ############################################################
  319.  
  320. list:
  321. # You can only use {pagenumber} and {pagecount} in the header
  322. header: '&8&m-----------------&r &8< &eFaction List &8(&7{pagenumber}/{pagecount}&8) &8> &m-----------------'
  323. # You can use any variables here
  324. factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))'
  325. # You can use any variable here
  326. entry: '{faction} &8(&7{online}/{members}&8) &eLand / Power / Max Power &f{chunks}&7/&f{power}&7/&f{maxPower}'
  327.  
  328. ############################################################
  329. # +------------------------------------------------------+ #
  330. # | Configurable /f help | #
  331. # +------------------------------------------------------+ #
  332. ############################################################
  333.  
  334. # set to true to use legacy factions help
  335. use-old-help: false
  336.  
  337. help:
  338.  
  339.  
  340. # You can change the page name to whatever you like
  341. # We use '1' to preserve default functionality of /f help 1
  342. '1':
  343. - '&7&m----------------------------------------------------'
  344. - '&6&lFactions Help &8- &f(1/2) '
  345. - '&7&m----------------------------------------------------'
  346. - '&e/f create &f<name> &8- &7Create your own faction.'
  347. - '&e/f who &f<name> &8- &7Show faction information.'
  348. - '&e/f tag &f<name> &8- &7Change your faction name.'
  349. - '&e/f join &f<name> &8- &7Join to the faction.'
  350. - '&e/f list &8- &7List all factions.'
  351. - '&e/f top &8- &7View the richest factions.'
  352. - '&e/f map &8- &7Map of the surrounding area, click chunks to claim.'
  353. - '&e/f sethome &8- &7Set your faction home.'
  354. - '&e/f home &8- &7Go to your faction home.'
  355. - '&e/f title &f<playername> <title> &8- &7Set a player''s title, color codes supported.'
  356. - '&e/f ban &8- &7Ban a member from your faction.'
  357. - '&e/f unban &8- &7Unban a member from your faction.'
  358. - '&e/f banlist &8- &7List banned players from your faction.'
  359. - '&e/f lowpower &8- &7List player with power under max from your faction.'
  360. - '&e/f coords &8- &7Broadcast your location to your faction.'
  361. - '&e/f showclaims &8- &7List all claims from your faction.'
  362. - '&7&m--------------------&r &e/f help 2 &7&m-----------------------'
  363. '2':
  364. - '&7&m----------------------------------------------------'
  365. - '&6&lFactions Help &8- &f(2/2) '
  366. - '&7&m----------------------------------------------------'
  367. - '&e/f leave &8- &7Leave your faction.'
  368. - '&e/f invite &f<playerName> &8- &7Invite a player to your faction.'
  369. - '&e/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
  370. - '&e/f claim &8- &7Claim a land for your faction.'
  371. - '&e/f unclaim &8- &7Unclaim land from your faction.'
  372. - '&e/f kick &f<playerName> &8- &7Kick player from your faction.'
  373. - '&e/f mod &f<playerName> &8- &7Set player to mod role in faction.'
  374. - '&e/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
  375. - '&e/f leader &f<playerName> &8- &7Set player role to leader in faction.'
  376. - '&e/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
  377. - '&e/f warp &8- &7Opens the warp menu.'
  378. - '&e/f setwarp &8- &7Set a warp.'
  379. - '&e/f perms &8- &7Change what players can do in your claims.'
  380. - '&e/f upgrades &8- &7Upgrade various perks in your faction.'
  381. - '&e/f checkpoint &8- &7Set a faction checkpoint.'
  382. - '&e/f tnt add/take &f<amount> &8- &7Faction Based TNT Bank.'
  383. - '&e/f tntfill &f<radius> <amount> &8- &7Tnt fill integrated into the tntbank!'
  384. - '&e/f chest &8- &7Open a virtual faction chest! '
  385. - '&e/f version &8- &7Display current faction version.'
  386. - '&7&m--------------------&r &e/f help 3 &7&m-----------------------'
  387. ############################################################
  388. # +------------------------------------------------------+ #
  389. # | F Permission GUI | #
  390. # +------------------------------------------------------+ #
  391. ############################################################
  392.  
  393. # This is the Faction permissions GUI, it consists of 2 inventories
  394. #
  395. # 1st: The Relation GUI, here you choose which relation you want to set the permission of
  396. # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
  397. # depending on the click type it will set the permission differently:
  398. # Left Click: ALLOW
  399. # Middle Click: UNDEFINED
  400. # Right Click: DENY
  401. #
  402. #
  403. # The GUI configuration is based off of item placeholders these have specific placeholders that are
  404. # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
  405. # There is also 2 other types of GUI items
  406. #
  407. # 1st: Special items, these include Back button (Has its own item below), and Relation Item
  408. # indicating the current relation (Uses relation item placeholder)
  409. # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
  410. # items defined in dummy items, and can later be assigned to specific slots in the GUI's
  411. # If you would like to set default permissions in the /f perms gui find the option 'useDefaultPermissions' in conf.json.
  412. # This can be useful if you would like to create
  413. # A template for factions in your server to have for /f perms.
  414. fperm-gui:
  415. relation:
  416. # GUI Name
  417. name: 'Faction Permissions'
  418. # Amount of inventory rows, No larger than 5
  419. rows: 4
  420.  
  421. # These are the slots where the relations are going to be placed on the first GUI
  422. # Note: Slots start at 0 and end at one less that GUI size
  423. #Setting a slot to -1 will disable it
  424. slots:
  425. recruit: 10
  426. normal: 12
  427. moderator: 14
  428. coleader: 16
  429. truce: 19
  430. ally: 21
  431. enemy: 23
  432. neutral: 25
  433. # Material to be displayed
  434. materials:
  435. recruit: WOOD_SWORD
  436. normal: GOLD_SWORD
  437. moderator: IRON_SWORD
  438. coleader: DIAMOND_SWORD
  439. truce: IRON_AXE
  440. ally: GOLD_AXE
  441. enemy: DIAMOND_AXE
  442. neutral: WOOD_AXE
  443. # Dummy items using the Items lower down
  444. dummy-items:
  445. '0':
  446. - 0
  447. - 1
  448. - 2
  449. - 3
  450. - 4
  451. - 5
  452. - 6
  453. - 7
  454. - 8
  455. - 9
  456. - 11
  457. - 13
  458. - 15
  459. - 17
  460. - 20
  461. - 22
  462. - 24
  463. - 26
  464. - 17
  465. - 18
  466. - 19
  467. - 26
  468. - 27
  469. - 28
  470. - 29
  471. - 30
  472. - 31
  473. - 32
  474. - 33
  475. - 34
  476. - 35
  477. # This is the item that all relation items are based off of
  478. # Replacing {relation} with relation name eg: Moderator, Ally
  479. # also replaces {relation-color} with relation color eg: Enemy;RED
  480. placeholder-item:
  481. name: '&8[{relation-color}{relation}&8]'
  482. lore:
  483. -
  484. action:
  485. name: 'Faction Permissions'
  486. rows: 6
  487. # If this field exists colorable materials will be updated
  488. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  489. access:
  490. allow: LIME
  491. deny: RED
  492. undefined: CYAN
  493. slots:
  494. # Uses same format as above to inform the player of clicked relation
  495. relation: 4
  496. # Back button slot
  497. back: 0
  498. # Start action slots
  499. build: 10
  500. destroy: 11
  501. frost-walk: 12
  502. pain-build: 13
  503. door: 14
  504. button: 15
  505. lever: 16
  506. container: 19
  507. invite: 20
  508. kick: 21
  509. item: 22
  510. sethome: 23
  511. withdraw: 24
  512. territory: 25
  513. access: 28
  514. promote: 29
  515. setwarp: 30
  516. warp: 31
  517. ban: 32
  518. disband: 33
  519. fly: 34
  520. vault: 40
  521. tntbank: 39
  522. tntfill: 41
  523. chest: 42
  524. spawner: 38
  525. home: 49
  526. # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
  527. materials:
  528. # This is important to change, depending on what you use. If you use clay, make it clay, if its glass make it glass.
  529. default: STAINED_GLASS
  530. # These below are for different actual permissions.
  531. build: STAINED_GLASS
  532. destroy: STAINED_GLASS
  533. frost-walk: STAINED_GLASS
  534. pain-build: STAINED_GLASS
  535. door: STAINED_GLASS
  536. button: STAINED_GLASS
  537. lever: STAINED_GLASS
  538. container: STAINED_GLASS
  539. invite: STAINED_GLASS
  540. kick: STAINED_GLASS
  541. item: STAINED_GLASS
  542. sethome: STAINED_GLASS
  543. withdraw: STAINED_GLASS
  544. territory: STAINED_GLASS
  545. access: STAINED_GLASS
  546. promote: STAINED_GLASS
  547. setwarp: STAINED_GLASS
  548. warp: STAINED_GLASS
  549. ban: STAINED_GLASS
  550. disband: STAINED_GLASS
  551. fly: STAINED_GLASS
  552. vault: STAINED_GLASS
  553. tntbank: STAINED_GLASS
  554. tntfill: STAINED_GLASS
  555. chest: STAINED_GLASS
  556. spawner: STAINED_GLASS
  557. home: STAINED_GLASS
  558. # Same dummy items format as above
  559. dummy-items:
  560. '0':
  561. - 1
  562. - 2
  563. - 3
  564. - 5
  565. - 6
  566. - 7
  567. - 8
  568. - 9
  569. - 10
  570. - 11
  571. - 12
  572. - 13
  573. - 14
  574. - 15
  575. - 16
  576. - 17
  577. - 18
  578. - 10
  579. - 20
  580. - 21
  581. - 22
  582. - 23
  583. - 24
  584. - 25
  585. - 26
  586. - 27
  587. - 28
  588. - 29
  589. - 30
  590. - 34
  591. - 35
  592. - 36
  593. - 37
  594. - 38
  595. - 39
  596. - 40
  597. - 41
  598. - 42
  599. - 43
  600. - 44
  601. - 45
  602. - 46
  603. - 47
  604. - 48
  605. - 49
  606. - 50
  607. - 51
  608. - 52
  609. - 53
  610. # {action} Action name eg: Setwarp, Kick
  611. # {action-access} Access name eg: Allow, Deny
  612. # {action-access-color} Access color eg: Allow;GREEN
  613. placeholder-item:
  614. name: '&e&l(!) &ePermission: &6&n{action}'
  615. lore:
  616. - ''
  617. - '&6&l * &eStatus: &8[{action-access-color}{action-access}&8]'
  618. - ''
  619. - '&7Left click to &a&nAllow&7.'
  620. - '&7Right click to &c&nDeny&7.'
  621. - '&7Middle click to &7&nUndefine&7.'
  622. # Back item will be take you to the previous GUI
  623. back-item:
  624. name: '&c&l<- Back'
  625. material: ARROW
  626. lore:
  627. - '&7Click to return to previous menu.'
  628. # Dummy Items
  629. dummy-items:
  630. # Dummy Item id, used to set the slots above
  631. '0':
  632. material: STAINED_GLASS_PANE
  633. # Color will only work on colorable materials
  634. color: BLACK
  635. name: ' '
  636. lore:
  637. - ############################################################
  638. # +------------------------------------------------------+ #
  639. # | Faction Warp GUI | #
  640. # +------------------------------------------------------+ #
  641. ############################################################
  642.  
  643. fwarp-gui:
  644. name: "Faction Warps"
  645. rows: 3
  646. password-timeout: 5
  647. warp-slots:
  648. - 11
  649. - 12
  650. - 13
  651. - 14
  652. - 15
  653. dummy-slots:
  654. '0':
  655. - 0
  656. - 1
  657. - 2
  658. - 3
  659. - 4
  660. - 5
  661. - 6
  662. - 7
  663. - 8
  664. - 9
  665. - 10
  666. - 16
  667. - 17
  668. - 18
  669. - 19
  670. - 20
  671. - 21
  672. - 22
  673. - 23
  674. - 24
  675. - 25
  676. - 26
  677. warp-item:
  678. material: EYE_OF_ENDER
  679. name: "&e&l(!) &eFaction Warp: &6&n{warp}"
  680. # {warp-protected} Warp protection by password, Enabled & Disabled
  681. # {warp-cost} Warp cost
  682. lore:
  683. - ""
  684. - "&6&l * &ePassword: &7{warp-protected}"
  685. - "&6&l * &eCost: &7{warp-cost}"
  686. - ""
  687. - "&c&lNote: &7You need pay to teleport to"
  688. - "&7a faction warp. Unless it's &nDisabled&7."
  689. # Dummy Items
  690. dummy-items:
  691. # Dummy Item id, used to set the slots above
  692. '0':
  693. material: STAINED_GLASS_PANE
  694. # Color will only work on colorable materials
  695. color: BLACK
  696. name: ' '
  697. lore:
  698. - ############################################################
  699. # +------------------------------------------------------+ #
  700. # | Faction Creation/Disband Broadcast | #
  701. # +------------------------------------------------------+ #
  702. ############################################################
  703. faction-creation-broadcast: true
  704. faction-disband-broadcast: true
  705.  
  706. ############################################################
  707. # +------------------------------------------------------+ #
  708. # | Faction Invisibility | #
  709. # +------------------------------------------------------+ #
  710. ############################################################
  711. See-Invisible-Faction-Members: false
  712.  
  713. ############################################################
  714. # +------------------------------------------------------+ #
  715. # | Faction Rules | #
  716. # +------------------------------------------------------+ #
  717. ############################################################
  718. frules:
  719. Enabled: true
  720. default-rules:
  721. - '&cDefault Faction Rules :('
  722. - '&cUse /f rules add <rule> to add a rule'
  723. ############################################################
  724. # +------------------------------------------------------+ #
  725. # | Faction TNT Bank | #
  726. # +------------------------------------------------------+ #
  727. ############################################################
  728. ftnt:
  729. Enabled: true
  730. Bank-Limit: 10000
  731.  
  732. ############################################################
  733. # +------------------------------------------------------+ #
  734. # | Faction PayPal | #
  735. # +------------------------------------------------------+ #
  736. ############################################################
  737. fpaypal:
  738. Enabled: true
  739.  
  740. ############################################################
  741. # +------------------------------------------------------+ #
  742. # | Faction Checkpoints | #
  743. # +------------------------------------------------------+ #
  744. ############################################################
  745. checkpoints:
  746. Enabled: true
  747.  
  748. ############################################################
  749. # +------------------------------------------------------+ #
  750. # | Faction Near | #
  751. # +------------------------------------------------------+ #
  752. ############################################################
  753. fnear:
  754. Enabled: true
  755. Radius: 50
  756.  
  757. ############################################################
  758. # +------------------------------------------------------+ #
  759. # | Faction Focus | #
  760. # +------------------------------------------------------+ #
  761. ############################################################
  762. #Note This will ONLY work if you have SavageFactions Scoreboard Enabled!
  763. ffocus:
  764. Enabled: true
  765. Prefix: '&7»&b'
  766.  
  767. ############################################################
  768. # +------------------------------------------------------+ #
  769. # | Faction Vault | #
  770. # +------------------------------------------------------+ #
  771. ############################################################
  772. fvault:
  773. Enabled: true
  774. No-Hoppers-near-vault: true
  775. Price: 5000
  776. Item:
  777. Name: '&e&l*&f&l*&e&l* &e&lFaction Vault &7(Place) &e&l*&f&l*&e&l*'
  778. Lore:
  779. - '&7Place this vault in your Faction claim, You will'
  780. - '&7then be able to access it.'
  781. - ''
  782. - '&c&lNote: &7Once you have placed your'
  783. - '&7faction vault, Access it by doing /f vault.'
  784.  
  785. ############################################################
  786. # +------------------------------------------------------+ #
  787. # | Faction Chest | #
  788. # +------------------------------------------------------+ #
  789. ############################################################
  790. fchest:
  791. Enabled: true
  792. Inventory-Title: '&2&lFaction Chest'
  793. # Chest size upgrades can be configured in the upgrades section of config
  794.  
  795. ############################################################
  796. # +------------------------------------------------------+ #
  797. # | Faction Upgrades | #
  798. # +------------------------------------------------------+ #
  799. ############################################################
  800. fupgrades:
  801. Enabled: true
  802. MainMenu:
  803. Title: '{faction}''s UpgradeType Menu'
  804. DummyItem:
  805. Name: '&f'
  806. Type: STAINED_GLASS_PANE
  807. Amount: 1
  808. Damage: 7
  809. Lore:
  810. - ''
  811. rows: 3
  812. slots:
  813. - 0
  814. - 1
  815. - 2
  816. - 3
  817. - 4
  818. - 5
  819. - 6
  820. - 7
  821. - 8
  822. - 9
  823. - 10
  824. - 11
  825. - 12
  826. - 13
  827. - 14
  828. - 15
  829. - 16
  830. - 17
  831. - 18
  832. - 19
  833. - 20
  834. - 21
  835. - 22
  836. - 23
  837. - 24
  838. - 25
  839. - 26
  840. Crops:
  841. Crop-Boost:
  842. level-1: 10
  843. level-2: 20
  844. level-3: 30
  845. Cost:
  846. level-1: 250000
  847. level-2: 500000
  848. level-3: 750000
  849. CropItem:
  850. Name: '&e&lUpgrade Growth Speed'
  851. Type: WHEAT
  852. Amount: 1
  853. Damage: 0
  854. Lore:
  855. - '&7Increase growth speed of crops in claims.'
  856. - '&7&o(Chance to Grow Two Levels)'
  857. - ''
  858. - '&e&lTier'
  859. - '&f&l* &7Current Level: &n{level}'
  860. - ''
  861. - '&e&lPerks'
  862. - '&f&l* &7Level 1 - &f10% Chance'
  863. - '&7 - Cost: $250,000'
  864. - '&f&l* &7Level 2 - &f20% Chance'
  865. - '&7 - Cost: $500,000'
  866. - '&f&l* &7Level 3 - &f30% Chance'
  867. - '&7 - Cost: $750,000'
  868. - ''
  869. - '&e&lClick to &nUnlock'
  870. slots:
  871. - 10
  872. EXP:
  873. EXP-Boost:
  874. level-1: 1.5
  875. level-2: 2.0
  876. level-3: 2.5
  877. Cost:
  878. level-1: 2000000
  879. level-2: 4000000
  880. level-3: 6000000
  881. EXPItem:
  882. Name: '&e&lUpgrade EXP Drop Rate'
  883. Type: EXP_BOTTLE
  884. Amount: 1
  885. Damage: 0
  886. Lore:
  887. - '&7Increased Vanilla XP gained from monsters.'
  888. - ''
  889. - '&e&lTier'
  890. - '&f&l* &7Current Level: &n{level}'
  891. - ''
  892. - '&e&lPerks'
  893. - '&f&l* &7Level 1 - &f1.5x Multiplier'
  894. - '&7 - Cost: $2,000,000'
  895. - '&f&l* &7Level 2 - &f2.0x Multiplier'
  896. - '&7 - Cost: $4,000,000'
  897. - '&f&l* &7Level 3 - &f2.5x Multiplier'
  898. - '&7 - Cost: $6,000,000'
  899. - ''
  900. - '&e&lClick to &nUnlock'
  901. slots:
  902. - 13
  903. Spawners:
  904. Spawner-Boost:
  905. # This is a Percentage so .10 means 10% lowered spawner delay!
  906. level-1: 0.10
  907. level-2: 0.20
  908. level-3: 0.30
  909. Cost:
  910. level-1: 1000000
  911. level-2: 2000000
  912. level-3: 3000000
  913. SpawnerItem:
  914. Name: '&e&lUpgrade Spawn Rate'
  915. Type: MOB_SPAWNER
  916. Amount: 1
  917. Damage: 0
  918. Lore:
  919. - '&7Decreased mob spawner delay in claims.'
  920. - ''
  921. - '&e&lTier'
  922. - '&f&l* &7Current Level: &n{level}'
  923. - ''
  924. - '&e&lPerks'
  925. - '&f&l* &7Level 1 - &f10% Lower Delay'
  926. - '&7 - Cost: $1,000,000'
  927. - '&f&l* &7Level 2 - &f20% Lower Delay'
  928. - '&7 - Cost: $2,000,000'
  929. - '&f&l* &7Level 3 - &f30% Lower Delay'
  930. - '&7 - Cost: $3,000,000'
  931. - ''
  932. - '&e&lClick to &nUnlock'
  933. slots:
  934. - 16
  935. Chest:
  936. Chest-Size:
  937. # This is rows
  938. level-1: 2
  939. level-2: 3
  940. level-3: 4
  941. Cost:
  942. level-1: 1000000
  943. level-2: 2000000
  944. level-3: 3000000
  945. ChestItem:
  946. Name: '&e&lUpgrade Faction Chest Size'
  947. Type: CHEST
  948. Amount: 1
  949. Damage: 0
  950. Lore:
  951. - '&7Increased Faction Chest Size.'
  952. - ''
  953. - '&e&lTier'
  954. - '&f&l* &7Current Level: &n{level}'
  955. - ''
  956. - '&e&lPerks'
  957. - '&f&l* &7Level 1 - &f2 Rows'
  958. - '&7 - Cost: $1,000,000'
  959. - '&f&l* &7Level 2 - &f3 Rows'
  960. - '&7 - Cost: $2,000,000'
  961. - '&f&l* &7Level 3 - &f4 Rows'
  962. - '&7 - Cost: $3,000,000'
  963. - ''
  964. - '&e&lClick to &nUnlock'
  965. slots:
  966. - 22
  967.  
  968. ############################################################
  969. # +------------------------------------------------------+ #
  970. # | Faction Banners | #
  971. # +------------------------------------------------------+ #
  972. ############################################################
  973. fbanners:
  974. Enabled: true
  975. Item:
  976. Name: '&e&l*&f&l*&e&l* &e&lWar Banner &7(Place) &e&l*&f&l*&e&l*'
  977. Lore:
  978. - '&7Place this banner in the &nWarzone.&7 This'
  979. - '&7will create a &nWarp Point&7 for your faction members.'
  980. - ''
  981. - '&e&lEffects'
  982. - '&e&l* &fStrength II'
  983. - '&e&l* &fSpeed II'
  984. Banner-Cost: 5000 #The amount charged to change a banner into a War Banner
  985. Banner-Time: 60 #IN SECONDS - This is how long the banner will last.
  986. Banner-Place-Cooldown: 300
  987. Banner-Effect-Radius: 16
  988. Effects:
  989. - INCREASE_DAMAGE:2
  990. - SPEED:2
  991. BannerHolo: '&c{Faction}''s War Banner'
  992. Placeable:
  993. Warzone: true
  994. Enemy: true
  995.  
  996. #Title when moving between chunks
  997. Title:
  998. Show-Title: true
  999. # You can configure the time in 1.9 or higher! The values are in ticks (20 ticks = 1 second)
  1000. Options:
  1001. FadeInTime: 1
  1002. ShowTime: 10
  1003. FadeOutTime: 1
  1004. Format:
  1005. Title: '{Faction}'
  1006. Subtitle: '{Description}'
  1007.  
  1008.  
  1009. # /f seechunk options
  1010. see-chunk:
  1011. particles: true
  1012. interval: 5
  1013.  
  1014.  
  1015. Tntfill:
  1016. enabled: true
  1017. max-radius: 32
  1018. max-amount: 64
  1019.  
  1020.  
  1021.  
  1022.  
  1023. ############################################################
  1024. # +------------------------------------------------------+ #
  1025. # | Big List of variables | #
  1026. # +------------------------------------------------------+ #
  1027. ############################################################
  1028. # Fancy variables. Can only be used in /f show
  1029. # - {allies-list} : Lists each faction ally with tooltips
  1030. # - {enemies-list} : Lists each faction enemy with tooltips
  1031. # - {online-list} : Lists all online members with tooltips
  1032. # - {offline-list} : Lists all offline members with tooltips
  1033. # - {truces-list} : Lists each faction truce with tooltips
  1034. # - {alts} : List all alts online or offline
  1035.  
  1036. # Player variables. Can be used in tooltips.show, scoreboards, or /f show
  1037. # - {group} : Players group
  1038. # - {name} : Players name
  1039. # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
  1040. # - {balance} : Players balance
  1041. # - {player-power} : Player power
  1042. # - {player-maxpower} : Player max power
  1043. # - {player-kills} : # of kills the player has
  1044. # - {player-deaths}: # of deaths the player has
  1045. # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
  1046. # - {header} : Default factions header (ex. /f show)
  1047. # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
  1048. # - {joining} : How to join this faction
  1049. # - {power} : Factions deaths until raidable value
  1050. # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
  1051. # - {maxPower} : Factions max deaths until raidable value
  1052. # - {chunks} : # of claims faction has (in chunks)
  1053. # - {warps} : # of warps faction has
  1054. # - {description} : Factions description
  1055. # - {create-date} : Date faction was created
  1056. # - {leader} : Faction leader
  1057. # - {land-value} : Value of all claims
  1058. # - {land-refund} : Calculated refund value
  1059. # - {allies} : # of allies faction has
  1060. # - {enemies} : # of enemies faction has
  1061. # - {online} : # of faction members online
  1062. # - {offline} : # of faction members offline
  1063. # - {members} : # of faction members (includes offline)
  1064. # - {faction-balance} : Faction bank balance
  1065. # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
  1066. # - {faction-kills} : # of kills the faction has
  1067. # - {faction-deaths}: # of deaths the faction has
  1068. # - {faction-bancount} : # of bans the faction has
  1069. # Faction Permissions GUI variables. Can only be used in GUI
  1070. # - {relation} : Shows relation name (Can be used in action and relation)
  1071. # - {relation-color} : Relation color
  1072. # - {action} : Shows action name (Can only be used in action)
  1073. # - {action-access} : Shows the action's access with current relation
  1074. # - {action-access-color} : Access color
  1075. # General variables. Can be used anywhere.
  1076. # - {total-online} : Total # of players on the server
  1077. # - {max-warps} : Max # of warps a faction can set
  1078. # - {max-allies} : Max # of allies a faction can have
  1079. # - {max-enemies} : Max # of enemies a faction can have
  1080. # - {factionless} : Count of all factionless players online
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