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  1.  
  2. ** Executing...
  3. ** Command: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Megaport\Desktop\Rome Trace\rp_rome_FINALTRACE.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading C:\Users\Megaport\Desktop\Rome Trace\rp_rome_FINALTRACE.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Can't find surfaceprop stone for material STONE/INFBASEB, using default
  12. material "tools/toolsnodraw_roof" not found.
  13. Material not found!: TOOLS/TOOLSNODRAW_ROOF
  14. material "de_piranesi/pi_bigbrk" not found.
  15. Material not found!: DE_PIRANESI/PI_BIGBRK
  16. material "de_prodigy/ceiling01" not found.
  17. Material not found!: DE_PRODIGY/CEILING01
  18. material "cs_italy/pcon2" not found.
  19. Material not found!: CS_ITALY/PCON2
  20. material "cs_italy/pcon2trim" not found.
  21. Material not found!: CS_ITALY/PCON2TRIM
  22. Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  23. Patching WVT material: maps/rp_rome_finaltrace/de_train/blendgrassdirt001a_wvt_patch
  24. fixing up env_cubemap materials on brush sides...
  25. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  26. **** leaked ****
  27. Entity prop_dynamic (-9971.10 4697.37 0.26) leaked!
  28.  
  29. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 7680.0 512.0)
  30. Leaf 0 contents:
  31. Leaf 1 contents: CONTENTS_SOLID
  32. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  33. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  34. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  35. Candidate brush IDs:
  36.  
  37.  
  38. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 8192.0 512.0)
  39. Leaf 0 contents:
  40. Leaf 1 contents: CONTENTS_SOLID
  41. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  42. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  43. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  44. Candidate brush IDs:
  45.  
  46.  
  47. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 8192.0 512.0)
  48. Leaf 0 contents:
  49. Leaf 1 contents: CONTENTS_SOLID
  50. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  51. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  52. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  53. Candidate brush IDs:
  54.  
  55.  
  56. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 6656.0 512.0)
  57. Leaf 0 contents:
  58. Leaf 1 contents: CONTENTS_SOLID
  59. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  60. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  61. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  62. Candidate brush IDs:
  63.  
  64.  
  65. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-768.0 6144.0 2568.0)
  66. Leaf 0 contents: CONTENTS_SOLID
  67. Leaf 1 contents:
  68. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  69. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  70. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  71. Candidate brush IDs:
  72.  
  73.  
  74. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-768.0 6144.0 -1288.0)
  75. Leaf 0 contents: CONTENTS_SOLID
  76. Leaf 1 contents:
  77. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  78. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  79. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  80. Candidate brush IDs:
  81.  
  82.  
  83. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-256.0 6144.0 512.0)
  84. Leaf 0 contents: CONTENTS_SOLID
  85. Leaf 1 contents:
  86. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  87. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  88. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  89. Candidate brush IDs:
  90.  
  91.  
  92. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 6400.0 2056.0)
  93. Leaf 0 contents: CONTENTS_SOLID
  94. Leaf 1 contents:
  95. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  96. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  97. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  98. Candidate brush IDs:
  99.  
  100. *** Suppressing further FindPortalSide errors.... ***
  101. Processing areas...done (0)
  102. Building Faces...done (0)
  103. Chop Details...done (0)
  104. Find Visible Detail Sides...
  105. Merged 214 detail faces...done (0)
  106. Merging details...done (0)
  107. FixTjuncs...
  108. PruneNodes...
  109. WriteBSP...
  110. NODRAW on terrain surface!
  111. done (0)
  112. Creating default LDR cubemaps for env_cubemap using skybox materials:
  113. skybox/sky_day01_01*.vmt
  114. ! Run buildcubemaps in the engine to get the correct cube maps.
  115. Creating default HDR cubemaps for env_cubemap using skybox materials:
  116. skybox/sky_day01_01*.vmt
  117. ! Run buildcubemaps in the engine to get the correct cube maps.
  118. Finding displacement neighbors...
  119. Finding lightmap sample positions...
  120. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  121. Building Physics collision data...
  122. done (1) (925830 bytes)
  123. Static prop models/props/cs_italy/it_blc_med.mdl outside the map (-1280.00, -1136.00, 280.00)
  124. Static prop models/props/cs_italy/it_wndg.mdl outside the map (-1284.00, -1136.00, 324.00)
  125. Static prop models/props/cs_italy/it_wndg.mdl outside the map (-1284.00, -852.00, 324.00)
  126. Static prop models/props/cs_italy/it_blc_med.mdl outside the map (-1280.28, -852.00, 280.00)
  127. Static prop models/props/cs_italy/it_wndg.mdl outside the map (-1284.00, -664.00, 324.00)
  128. Static prop models/props/cs_italy/it_blc_med.mdl outside the map (-1280.00, -664.00, 280.00)
  129. Static prop models/props/cs_italy/it_wndg.mdl outside the map (-1284.00, -468.00, 324.00)
  130. Static prop models/props/cs_italy/it_blc_med.mdl outside the map (-1276.00, -468.00, 280.00)
  131. Error! prop_static using model "models/props/de_tides/vending_cart.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  132. Error loading studio model "models/props/de_tides/vending_cart.mdl"!
  133. Error! prop_static using model "models/props_junk/metalbucket02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  134. Error loading studio model "models/props_junk/metalbucket02a.mdl"!
  135. Error loading studio model "models/props/cs_militia/bottle01.mdl"!
  136. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  137. Compacting texture/material tables...
  138. Reduced 3456 texinfos to 2597
  139. Reduced 79 texdatas to 72 (1894 bytes to 1651)
  140. Writing C:\Users\Megaport\Desktop\Rome Trace\rp_rome_FINALTRACE.bsp
  141. 2 seconds elapsed
  142.  
  143. ** Executing...
  144. ** Command: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  145. ** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\Megaport\Desktop\Rome Trace\rp_rome_FINALTRACE"
  146.  
  147. Valve Software - vvis.exe (May 15 2014)
  148. fastvis = true
  149. 8 threads
  150. reading c:\users\megaport\desktop\rome trace\rp_rome_FINALTRACE.bsp
  151. reading c:\users\megaport\desktop\rome trace\rp_rome_FINALTRACE.prt
  152. LoadPortals: couldn't read c:\users\megaport\desktop\rome trace\rp_rome_FINALTRACE.prt
  153.  
  154.  
  155. ** Executing...
  156. ** Command: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  157. ** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -noextra "C:\Users\Megaport\Desktop\Rome Trace\rp_rome_FINALTRACE"
  158.  
  159. Valve Software - vrad.exe SSE (May 15 2014)
  160.  
  161. Valve Radiosity Simulator
  162. 8 threads
  163. [Reading texlights from 'lights.rad']
  164. [45 texlights parsed from 'lights.rad']
  165.  
  166. Loading c:\users\megaport\desktop\rome trace\rp_rome_FINALTRACE.bsp
  167. Patch Sample Radius Clamped!
  168. Patch Sample Radius Clamped!
  169. No vis information, direct lighting only.
  170. Setting up ray-trace acceleration structure... Done (0.67 seconds)
  171. 11295 faces
  172. 4274013 square feet [615457920.00 square inches]
  173. 20 Displacements
  174. 231913 Square Feet [33395602.00 Square Inches]
  175. 138 direct lights
  176. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  177. Build Patch/Sample Hash Table(s).....Done<0.0135 sec>
  178. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  179. FinalLightFace Done
  180. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  181. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
  182. Writing leaf ambient...done
  183. Ready to Finish
  184.  
  185. Object names Objects/Maxobjs Memory / Maxmem Fullness
  186. ------------ --------------- --------------- --------
  187. models 105/1024 5040/49152 (10.3%)
  188. brushes 2499/8192 29988/98304 (30.5%)
  189. brushsides 20398/65536 163184/524288 (31.1%)
  190. planes 11908/65536 238160/1310720 (18.2%)
  191. vertexes 16607/65536 199284/786432 (25.3%)
  192. nodes 5819/65536 186208/2097152 ( 8.9%)
  193. texinfos 2597/12288 186984/884736 (21.1%)
  194. texdata 72/2048 2304/65536 ( 3.5%)
  195. dispinfos 20/0 3520/0 ( 0.0%)
  196. disp_verts 612/0 12240/0 ( 0.0%)
  197. disp_tris 832/0 1664/0 ( 0.0%)
  198. disp_lmsamples 37204/0 37204/0 ( 0.0%)
  199. faces 11295/65536 632520/3670016 (17.2%)
  200. hdr faces 0/65536 0/3670016 ( 0.0%)
  201. origfaces 8374/65536 468944/3670016 (12.8%)
  202. leaves 5925/65536 189600/2097152 ( 9.0%)
  203. leaffaces 12664/65536 25328/131072 (19.3%)
  204. leafbrushes 3949/65536 7898/131072 ( 6.0%)
  205. areas 3/256 24/2048 ( 1.2%)
  206. surfedges 86094/512000 344376/2048000 (16.8%)
  207. edges 51104/256000 204416/1024000 (20.0%)
  208. LDR worldlights 138/8192 12144/720896 ( 1.7%)
  209. HDR worldlights 0/8192 0/720896 ( 0.0%)
  210. leafwaterdata 0/32768 0/393216 ( 0.0%)
  211. waterstrips 939/32768 9390/327680 ( 2.9%)
  212. waterverts 0/65536 0/786432 ( 0.0%)
  213. waterindices 15705/65536 31410/131072 (24.0%)
  214. cubemapsamples 0/1024 0/16384 ( 0.0%)
  215. overlays 0/512 0/180224 ( 0.0%)
  216. LDR lightdata [variable] 2606740/0 ( 0.0%)
  217. HDR lightdata [variable] 0/0 ( 0.0%)
  218. visdata [variable] 0/16777216 ( 0.0%)
  219. entdata [variable] 148798/393216 (37.8%)
  220. LDR ambient table 5925/65536 23700/262144 ( 9.0%)
  221. HDR ambient table 5925/65536 23700/262144 ( 9.0%)
  222. LDR leaf ambient 15639/65536 437892/1835008 (23.9%)
  223. HDR leaf ambient 5925/65536 165900/1835008 ( 9.0%)
  224. occluders 0/0 0/0 ( 0.0%)
  225. occluder polygons 0/0 0/0 ( 0.0%)
  226. occluder vert ind 0/0 0/0 ( 0.0%)
  227. detail props [variable] 1/12 ( 8.3%)
  228. static props [variable] 1/3306 ( 0.0%)
  229. pakfile [variable] 212692/0 ( 0.0%)
  230. physics [variable] 925830/4194304 (22.1%)
  231. physics terrain [variable] 1454/1048576 ( 0.1%)
  232.  
  233. Level flags = 0
  234.  
  235. Total triangle count: 30147
  236. Writing c:\users\megaport\desktop\rome trace\rp_rome_FINALTRACE.bsp
  237. 19 seconds elapsed
  238.  
  239. ** Executing...
  240. ** Command: Copy File
  241. ** Parameters: "C:\Users\Megaport\Desktop\Rome Trace\rp_rome_FINALTRACE.bsp" "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_rome_FINALTRACE.bsp"
  242.  
  243.  
  244. ** Executing...
  245. ** Command: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
  246. ** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" +map "rp_rome_FINALTRACE" -steam
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