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- ** Executing...
- ** Command: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Megaport\Desktop\Rome Trace\rp_rome_FINALTRACE.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading C:\Users\Megaport\Desktop\Rome Trace\rp_rome_FINALTRACE.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop stone for material STONE/INFBASEB, using default
- material "tools/toolsnodraw_roof" not found.
- Material not found!: TOOLS/TOOLSNODRAW_ROOF
- material "de_piranesi/pi_bigbrk" not found.
- Material not found!: DE_PIRANESI/PI_BIGBRK
- material "de_prodigy/ceiling01" not found.
- Material not found!: DE_PRODIGY/CEILING01
- material "cs_italy/pcon2" not found.
- Material not found!: CS_ITALY/PCON2
- material "cs_italy/pcon2trim" not found.
- Material not found!: CS_ITALY/PCON2TRIM
- Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/rp_rome_finaltrace/de_train/blendgrassdirt001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- **** leaked ****
- Entity prop_dynamic (-9971.10 4697.37 0.26) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 7680.0 512.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 8192.0 512.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 8192.0 512.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 6656.0 512.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-768.0 6144.0 2568.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-768.0 6144.0 -1288.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-256.0 6144.0 512.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 6400.0 2056.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 214 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (925830 bytes)
- Static prop models/props/cs_italy/it_blc_med.mdl outside the map (-1280.00, -1136.00, 280.00)
- Static prop models/props/cs_italy/it_wndg.mdl outside the map (-1284.00, -1136.00, 324.00)
- Static prop models/props/cs_italy/it_wndg.mdl outside the map (-1284.00, -852.00, 324.00)
- Static prop models/props/cs_italy/it_blc_med.mdl outside the map (-1280.28, -852.00, 280.00)
- Static prop models/props/cs_italy/it_wndg.mdl outside the map (-1284.00, -664.00, 324.00)
- Static prop models/props/cs_italy/it_blc_med.mdl outside the map (-1280.00, -664.00, 280.00)
- Static prop models/props/cs_italy/it_wndg.mdl outside the map (-1284.00, -468.00, 324.00)
- Static prop models/props/cs_italy/it_blc_med.mdl outside the map (-1276.00, -468.00, 280.00)
- Error! prop_static using model "models/props/de_tides/vending_cart.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/de_tides/vending_cart.mdl"!
- Error! prop_static using model "models/props_junk/metalbucket02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/metalbucket02a.mdl"!
- Error loading studio model "models/props/cs_militia/bottle01.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3456 texinfos to 2597
- Reduced 79 texdatas to 72 (1894 bytes to 1651)
- Writing C:\Users\Megaport\Desktop\Rome Trace\rp_rome_FINALTRACE.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\Megaport\Desktop\Rome Trace\rp_rome_FINALTRACE"
- Valve Software - vvis.exe (May 15 2014)
- fastvis = true
- 8 threads
- reading c:\users\megaport\desktop\rome trace\rp_rome_FINALTRACE.bsp
- reading c:\users\megaport\desktop\rome trace\rp_rome_FINALTRACE.prt
- LoadPortals: couldn't read c:\users\megaport\desktop\rome trace\rp_rome_FINALTRACE.prt
- ** Executing...
- ** Command: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -noextra "C:\Users\Megaport\Desktop\Rome Trace\rp_rome_FINALTRACE"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\megaport\desktop\rome trace\rp_rome_FINALTRACE.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.67 seconds)
- 11295 faces
- 4274013 square feet [615457920.00 square inches]
- 20 Displacements
- 231913 Square Feet [33395602.00 Square Inches]
- 138 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Build Patch/Sample Hash Table(s).....Done<0.0135 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 105/1024 5040/49152 (10.3%)
- brushes 2499/8192 29988/98304 (30.5%)
- brushsides 20398/65536 163184/524288 (31.1%)
- planes 11908/65536 238160/1310720 (18.2%)
- vertexes 16607/65536 199284/786432 (25.3%)
- nodes 5819/65536 186208/2097152 ( 8.9%)
- texinfos 2597/12288 186984/884736 (21.1%)
- texdata 72/2048 2304/65536 ( 3.5%)
- dispinfos 20/0 3520/0 ( 0.0%)
- disp_verts 612/0 12240/0 ( 0.0%)
- disp_tris 832/0 1664/0 ( 0.0%)
- disp_lmsamples 37204/0 37204/0 ( 0.0%)
- faces 11295/65536 632520/3670016 (17.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 8374/65536 468944/3670016 (12.8%)
- leaves 5925/65536 189600/2097152 ( 9.0%)
- leaffaces 12664/65536 25328/131072 (19.3%)
- leafbrushes 3949/65536 7898/131072 ( 6.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 86094/512000 344376/2048000 (16.8%)
- edges 51104/256000 204416/1024000 (20.0%)
- LDR worldlights 138/8192 12144/720896 ( 1.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 939/32768 9390/327680 ( 2.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 15705/65536 31410/131072 (24.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2606740/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 148798/393216 (37.8%)
- LDR ambient table 5925/65536 23700/262144 ( 9.0%)
- HDR ambient table 5925/65536 23700/262144 ( 9.0%)
- LDR leaf ambient 15639/65536 437892/1835008 (23.9%)
- HDR leaf ambient 5925/65536 165900/1835008 ( 9.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3306 ( 0.0%)
- pakfile [variable] 212692/0 ( 0.0%)
- physics [variable] 925830/4194304 (22.1%)
- physics terrain [variable] 1454/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 30147
- Writing c:\users\megaport\desktop\rome trace\rp_rome_FINALTRACE.bsp
- 19 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Megaport\Desktop\Rome Trace\rp_rome_FINALTRACE.bsp" "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_rome_FINALTRACE.bsp"
- ** Executing...
- ** Command: "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
- ** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" +map "rp_rome_FINALTRACE" -steam
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