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- -- mediafire
- for i,v in pairs(script:GetChildren()) do
- pcall(function() v.Value = "" end)
- v:Destroy()
- end
- function weld(p0,p1,c0,c1,par)
- local w = Instance.new("Weld",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- return w
- end
- function lerp(a,b,c)
- return a+(b-a)*c
- end
- --[[
- function clerp(c1,c2,al)
- local com1 = {c1:components()}
- local com2 = {c2:components()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(unpack(com1))
- end]]
- do
- local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end
- local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end
- local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- end
- function tickwave(time,length,offset)
- return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
- end
- function invcol(c)
- c = c.Color
- return BrickColor.new(Color3.new(1-c.r,1-c.g,1-c.b))
- end
- function playSound(id,parent,volume,pitch)
- local sound = Instance.new("Sound",parent or workspace)
- sound.SoundId = type(id) == "string" and id or "rbxassetid://"..id
- sound.Volume = volume or 1
- sound.Pitch = pitch or 1
- Spawn(function()
- wait(1/30)
- sound:Play()
- wait(10)
- sound:Stop()
- sound:Destroy()
- end)
- end
- local oc = oc or function(...) return ... end
- local players = game:GetService("Players")
- local debris = game:GetService("Debris")
- local run = game:GetService("RunService")
- local plr = players.LocalPlayer
- local mouse = plr:GetMouse()
- local char = plr.Character
- local mpar = char
- local name = "DSwords"
- pcall(function() plr.Backpack[name]:Destroy() end)
- pcall(function() mpar[name]:Destroy() end)
- pcall(function() workspace.CurrentCamera[name]:Destroy() end)
- wait(.05)
- local tor,ra,la,rl,ll,hd,hum = char.Torso,char["Right Arm"],char["Left Arm"],char["Right Leg"],char["Left Leg"],char.Head,char.Humanoid
- local basewalk = 22
- local rrs,rls,nk = tor["Right Shoulder"],tor["Left Shoulder"],tor.Neck
- local nk0 = nk.C0
- local rc0,rc1 = rrs.C0,rrs.C1
- local lc0,lc1 = rls.C0,rls.C0
- local rs,ls = rrs:Clone(),rls:Clone()
- rs.Name,ls.Name = "rs","ls"
- local bin = Instance.new("HopperBin",plr.Backpack)
- bin.Name = name
- local model = Instance.new("Model",mpar)
- local t = {}
- local cmodel = Instance.new("Model",workspace.CurrentCamera)
- cmodel.Name = name
- model.ChildAdded:connect(function(c)
- wait(.05)
- local b = c:Clone()
- b.Parent = cmodel
- b:BreakJoints()
- if not b.Anchored then
- weld(c,b)
- end
- t[c] = {b,c.Changed:connect(function(o)
- if o == "Transparency" or o == "Reflectance" or o == "BrickColor" then
- b[o] = c[o]
- end
- end)}
- end)
- model.ChildRemoved:connect(function(c)
- ypcall(function()
- t[c][2]:disconnect()
- t[c][1]:Destroy()
- end)
- end)
- model.Name = name
- char.archivable = true
- local fpa = char:Clone()
- fpa:BreakJoints()
- fpa.Humanoid.Health = 0
- char.archivable = false
- wait(.05)
- fpa.Name = ""
- for i,v in pairs(fpa:GetChildren()) do
- if v:IsA("BasePart") then
- v:BreakJoints()
- v.Anchored = true
- v.CFrame = CFrame.new(10000,10000,0)
- elseif v:IsA("Script") or v:IsA("Hat") then
- v:Destroy()
- end
- end
- fpa.Parent = workspace.CurrentCamera
- fpa:BreakJoints()
- local fra,fla = fpa["Right Arm"],fpa["Left Arm"]
- fra.Anchored = false
- fla.Anchored = false
- weld(ra,fra)
- weld(la,fla)
- local part = Instance.new("Part")
- part.FormFactor = "Custom"
- part.TopSurface,part.BottomSurface = 0,0
- part.Size = Vector3.new(.2,.2,.2)
- part:BreakJoints()
- part.CanCollide = false
- function clone(t)
- local p = t:Clone()
- p.Parent = t.Parent or model
- return p
- end
- local cons = {}
- function con(a)
- if runend then pcall(function() a:disconnect() end) return end
- table.insert(cons,a)
- return a
- end
- local slen = 4.5
- local r_gem = clone(part)
- r_gem.Size = Vector3.new(.3,.3,.2)
- r_gem.BrickColor = BrickColor.Red()
- local m = Instance.new("BlockMesh",r_gem)
- m.Scale = Vector3.new(1,1,.5)
- weld(ra,r_gem,CFrame.new(0,-.6,-.5))
- local r_a1 = clone(part)
- r_a1.Size = Vector3.new(.2,.5,.2)
- r_a1.BrickColor = BrickColor.new("Royal purple")
- r_a1.Reflectance = .2
- local m = Instance.new("BlockMesh",r_a1)
- m.Scale = Vector3.new(.25,.8,.25)
- weld(r_gem,r_a1,CFrame.new(.05,-.275,0))
- local r_a2 = clone(r_a1)
- weld(r_gem,r_a2,CFrame.new(-.05,-.275,0))
- local r_b1 = clone(r_a1)
- r_b1.Size = Vector3.new(.2,.6,1)
- local m = r_b1.Mesh
- m.Scale = Vector3.new(.75,.25,1)
- weld(r_gem,r_b1,CFrame.new(0,-.475,.475))
- local r_bl1 = clone(part)
- r_bl1.Transparency = .5
- r_bl1.Size = Vector3.new(.2,5.8,.5)
- local m = Instance.new("SpecialMesh",r_bl1)
- m.MeshId = "rbxassetid://70988954"
- m.TextureId = "rbxassetid://103972499"
- m.VertexColor = Vector3.new(1,1,1)*1
- m.Scale = Vector3.new(1,1,1)*.675
- weld(r_gem,r_bl1,CFrame.new(0,-.19,-1.5)*CFrame.Angles(math.rad(-90),0,0))
- local l_gem = clone(part)
- l_gem.Size = Vector3.new(.3,.3,.2)
- l_gem.BrickColor = BrickColor.Red()
- local m = Instance.new("BlockMesh",l_gem)
- m.Scale = Vector3.new(1,1,.5)
- weld(la,l_gem,CFrame.new(0,-.6,-.5))
- local l_a1 = clone(part)
- l_a1.Size = Vector3.new(.2,.5,.2)
- l_a1.BrickColor = BrickColor.new("Royal purple")
- l_a1.Reflectance = .2
- local m = Instance.new("BlockMesh",l_a1)
- m.Scale = Vector3.new(.25,.8,.25)
- weld(l_gem,l_a1,CFrame.new(.05,-.275,0))
- local l_a2 = clone(l_a1)
- weld(l_gem,l_a2,CFrame.new(-.05,-.275,0))
- local l_b1 = clone(l_a1)
- l_b1.Size = Vector3.new(.2,.6,1)
- local m = l_b1.Mesh
- m.Scale = Vector3.new(.75,.25,1)
- weld(l_gem,l_b1,CFrame.new(0,-.475,.475))
- local l_bl1 = clone(part)
- l_bl1.Transparency = .5
- l_bl1.Size = Vector3.new(.2,5.8,.5) -- 2.5
- local m = Instance.new("SpecialMesh",l_bl1)
- m.MeshId = "rbxassetid://70988954"
- m.TextureId = "rbxassetid://103972499"
- m.VertexColor = Vector3.new(1,1,1)*1
- m.Scale = Vector3.new(1,1,1)*.675
- weld(l_gem,l_bl1,CFrame.new(0,-.19,-1.5)*CFrame.Angles(math.rad(-90),0,0))
- local seltime = 0
- con(bin.Selected:connect(function()
- sel = true
- seltime = tick()
- rs.DesiredAngle,ls.DesiredAngle = 0,0
- rs.CurrentAngle,ls.CurrentAngle = rrs.CurrentAngle,rls.CurrentAngle
- rrs.Part0,rls.Part0 = nil,nil
- rrs.Part1,rls.Part1 = nil,nil
- rs.Parent,ls.Parent = tor,tor
- rs.Part0,ls.Part0 = tor,tor
- rs.Part1,ls.Part1 = ra,la
- hum.WalkSpeed = basewalk
- end))
- con(bin.Deselected:connect(function()
- sel = false
- seltime = tick()
- rs.Part0,ls.Part0 = nil,nil
- rs.Part1,ls.Part1 = nil,nil
- rrs.CurrentAngle,rls.CurrentAngle = rs.CurrentAngle,ls.CurrentAngle
- rrs.Parent,rls.Parent = tor,tor
- rrs.Part0,rls.Part0 = tor,tor
- rrs.Part1,rls.Part1 = ra,la
- nk.C0 = nk0
- block = false
- hum.WalkSpeed = 16
- end))
- con(mouse.Button1Down:connect(function()
- b1down = tick()
- end))
- local kd = {}
- con(mouse.KeyDown:connect(function(k)
- kd[k] = tick()
- end))
- con(mouse.KeyUp:connect(function(k)
- kd[k] = nil
- end))
- function charNotificator(tar,text,col)
- if not tar then print("No tar") return end
- local c = tar.CFrame
- local m = Instance.new("Model",workspace)
- m.Name = text
- local h = Instance.new("Humanoid",m)
- h.MaxHealth = 0
- h.Name = "H"
- local p = part:Clone()
- p.Name = "Head"
- p.Parent = m
- p.Anchored = true
- p:BreakJoints()
- p.BrickColor = col
- p.CanCollide = false
- Instance.new("BlockMesh",p)
- p.Size = Vector3.new(.6,.2,.6)
- p.CFrame = CFrame.new(c.p) * CFrame.new((math.random()-.5)*2,2,(math.random()-.5)*2) * CFrame.Angles(0,math.pi,0)
- game:GetService("Debris"):AddItem(p,5)
- Spawn(function()
- for i=1,math.random(60,160) do
- p.CFrame = p.CFrame * CFrame.new(0,math.random()*0.08,0)
- wait(1/60)
- end
- m:Destroy()
- end)
- end
- b1down = 0
- local ran = math.random()
- local cam = workspace.CurrentCamera
- local t,r,l = CFrame.new(),CFrame.new(),CFrame.new()
- local blo = CFrame.new(0,2.84,0.16)
- local lb,rb = l_bl1.CFrame*blo,r_bl1.CFrame*blo
- con(run.Stepped:connect(oc(function()
- if not model:IsDescendantOf(workspace) then
- runend = true
- for i,v in pairs(cons) do
- pcall(function() v:disconnect() end)
- end
- rs:Destroy()
- ls:Destroy()
- nk.C0 = nk0
- fpa:Destroy()
- bin:Destroy()
- cmodel:Destroy()
- model:Destroy()
- end
- r_bl1.Transparency = sel and math.max(.5-(tick()-seltime),0)+(.1 + tickwave(1,.19,ran)) or math.min(math.max(r_bl1.Transparency/2,(tick()-seltime)),.5)*2
- r_gem.Reflectance = .5+tickwave(1.5,.5)
- r_gem.BrickColor = sel and BrickColor.Green() or BrickColor.Red()
- l_bl1.Transparency = sel and math.max(.5-(tick()-seltime),0)+(.1 + tickwave(1,.19,1-ran)) or math.min(math.max(l_bl1.Transparency/2,(tick()-seltime)),.5)*2
- l_gem.Reflectance = .5+tickwave(1.5,.5)
- l_gem.BrickColor = sel and BrickColor.Green() or BrickColor.Red()
- local cf = workspace.CurrentCamera.CoordinateFrame
- local fp = (cf.p-hd.Position).magnitude < 2
- fra.Transparency = fp and 0 or 1
- fla.Transparency = fra.Transparency
- local trail = sel and (ad1)
- local nr,nl = r_bl1.CFrame*blo,l_bl1.CFrame*blo
- if trail then
- --if (nr.p-rb.p).magnitude > .05 then
- local p = part:Clone()
- p.Parent = workspace
- p.BrickColor = BrickColor.new("Institutional white")
- p.Transparency = .6
- p.Anchored = true
- p:BreakJoints()
- p.Size = Vector3.new(.2,.2,(nr.p-rb.p).magnitude)
- p.CFrame = CFrame.new(nr.p:Lerp(rb.p,.5),nr.p) * CFrame.new(0,100,0)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(.15,.15,1)
- m.Offset = Vector3.new(0,-100,0)
- Delay(.5,function()
- for i=.6,1,.05 do
- p.Transparency = i
- wait(1/60)
- end
- p:Destroy()
- end)
- --end
- --if (nl.p-lb.p).magnitude > .05 then
- local p = part:Clone()
- p.Parent = workspace
- p.BrickColor = BrickColor.new("Institutional white")
- p.Transparency = .6
- p.Anchored = true
- p:BreakJoints()
- p.Size = Vector3.new(.2,.2,(nl.p-lb.p).magnitude)
- p.CFrame = CFrame.new(nl.p:Lerp(lb.p,.5),nl.p) * CFrame.new(0,100,0)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(.15,.15,1)
- m.Offset = Vector3.new(0,-100,0)
- Delay(.5,function()
- for i=.6,1,.05 do
- p.Transparency = i
- wait(1/60)
- end
- p:Destroy()
- end)
- --end
- end
- lb,rb = nl,nr
- if sel then
- nk.C0 = clerp(nk.C0,nk0 * CFrame.Angles(0,0,(sel and not block) and .1 or 0),.2)
- local wc = CFrame.new(tor.Position,tor.Position+cam.CoordinateFrame.lookVector*Vector3.new(1,0,1))
- tor.CFrame = clerp(wc,wc * CFrame.Angles(0,math.rad(not block and -15 or 0),0) * t,.6)
- if (block and not kd["0"]) or (char:FindFirstChild("Block") and (char.Block.Value <= 0 or not block)) then
- block = false
- br = tick() -(char:FindFirstChild("Block") and char.Block.Value >= 0 and .6*char.Block.Value or 0)
- pcall(function() char.Block:Destroy() end)
- r = CFrame.new()
- l = CFrame.new()
- hum.WalkSpeed = basewalk
- end
- if ((kd["0"] and not ad1)) and tick()-(br or 0) > 1.5 then
- if not block then block = tick() end
- hum.WalkSpeed = math.max(6,basewalk-10)
- r = CFrame.Angles(math.rad(-23),math.rad(0),math.rad(30))*CFrame.Angles(math.rad(10),math.rad(10),0)
- l = CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30))*CFrame.Angles(math.rad(10),math.rad(-10),0)
- if not char:FindFirstChild("Block") then
- local b = Instance.new("NumberValue",char)
- b.Name = "Block"
- b.Value = 4
- end
- end
- end
- if sel and tick()-b1down < 0.05 and not ad1 and not block then
- ad1 = true
- Spawn(function()
- hum.WalkSpeed = basewalk+5
- local rd,ld = {},{}
- local hf = function(d,hit)
- if tick()-(d[hit.Parent] or 0) < 0.05 then return end
- local s = hit.Parent:FindFirstChild("Block")
- local h = hit.Parent:FindFirstChild("Humanoid")
- if not h then return end
- d[hit.Parent] = tick()
- if s and s:IsA("NumberValue") and s.Value > 0 then
- s.Value = s.Value - 1
- charNotificator(hit.Parent:FindFirstChild("Head"),"BLOCK!",BrickColor.Blue())
- else
- local crit = math.random(1,25) == 4
- local dmg = math.ceil((math.random(2,8))*(crit and 2 or 1))
- h.Health = h.Health - dmg
- charNotificator(hit.Parent:FindFirstChild("Head"),(crit and "!"..dmg.."!" or dmg),crit and BrickColor.Yellow() or BrickColor.Red())
- end
- end
- local c1,c2 = con(r_bl1.Touched:connect(function(h) hf(rd,h) end)),con(l_bl1.Touched:connect(function(h) hf(ld,h) end))
- local w8 = .03
- Spawn(function()
- playSound("http://roblox.com/asset/?id=10209850",r_bl1,1,1)
- wait(1/25)
- playSound("http://roblox.com/asset/?id=10209850",l_bl1,1,1)
- wait(1/25)
- playSound("http://roblox.com/asset/?id=10209850",r_bl1,1,1)
- end)
- wait(w8)
- t = CFrame.Angles(0,math.rad(30),0)
- r = CFrame.Angles(math.rad(90),math.rad(0),math.rad(50))
- wait(w8)
- r = CFrame.Angles(math.rad(90),math.rad(0),math.rad(70))
- t = CFrame.Angles(0,math.rad(70),0)
- l = CFrame.Angles(0,0,math.rad(-40))
- wait(w8)
- r = CFrame.Angles(math.rad(-10),math.rad(10),math.rad(110))
- t = CFrame.Angles(0,math.rad(130),0)
- l = CFrame.Angles(0,0,math.rad(-120))
- wait(w8)
- r = CFrame.Angles(math.rad(-20),math.rad(10),math.rad(10))
- t = CFrame.Angles(0,math.rad(240),0)
- l = CFrame.Angles(0,0,math.rad(-80))
- wait(w8)
- l = CFrame.Angles(math.rad(-20),0,math.rad(10))
- t = CFrame.Angles(0,math.rad(290),0)
- wait(w8)
- l = CFrame.Angles(math.rad(-20),0,math.rad(80))
- t = CFrame.Angles(0,math.rad(320),0)
- wait(w8)
- t = CFrame.Angles(0,math.rad(360),0)
- wait(.1)
- c1:disconnect()
- c2:disconnect()
- t = CFrame.new()
- r = CFrame.new()
- l = CFrame.new()
- ad1 = false
- hum.WalkSpeed = basewalk
- end)
- end
- local wav1 = tickwave(3,4)
- local lvy = cam.CoordinateFrame.lookVector.Y
- rs.C0 = clerp(rs.C0,rc0 * CFrame.Angles(0,0,math.rad(45)*lvy) * (not sel and CFrame.new() or block and r or CFrame.new() * CFrame.Angles(math.rad(-20 + wav1),math.rad(10 + wav1),math.rad(-15 + wav1))) * r,.45)
- ls.C0 = clerp(ls.C0,lc0 * CFrame.Angles(0,0,math.rad(-45)*lvy) * (not sel and CFrame.new() or block and l or CFrame.new() * CFrame.Angles(math.rad(-20 + wav1),math.rad(10 + wav1),math.rad(-25 + wav1))) * l,.45)
- end)))
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