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- SAOFB NG
- Buy and equip First Aid in early game (Buy first visit to room, equip on menu just before going to Remnant)
- After first boss:
- TP to Argo and sell info
- Talk to Joe
- buy&equip Sirius and some bullets for it (~3k)
- Set points to 2 STR / 12 DEX
- After second boss. Set points to 8 VIT 14 DEX
- After first area complete.
- TP To Argo, sell info
- Run to shop, buy Sirius+ and maybe bullets
- 5 STR, rest in DEX (16), equip Sirius+, run to Zeliska
- Relatively easy dungeon
- After returning to town, go to console, sell ammo, buy Sirius++ and GL6 Firebringer+
- Stats 10STR/22DEX
- Buy Power Form, equip ON SMG and launcher palettes
- TP Argo, get info (can sell info + buy weapon now if necess)
- TP UGL, go to Lighthouse, clear
- ...
- After clearing Subway A. Put all points in DEX (32) and max out ammo
- Before warping back to Woods for Gatekeeper 1. Set your own stats to 22STR/34DEX and equip GL6 Firebringer+ in second slot.
- Setup Arfa-Sys Stats (24 INT + max VIT) + healing Skills.
- Equip first Promise Ring when you get it. Identify the launcher that the Gatekeeper dropped if it needs identifying.
- From where you stand after Sinon event:
- Recruit LLENN and Fuka
- Set party Asuna, Silica, Fuka
- TP to a shop and buy Sirius 2, and max ammo, sink DEX to 41 and equip Sirius 2.
- Flugel 1
- first room run behind artillery use it as cover to take out everything
- at argo may as well sell all information as well
- Sink DEX; head to UWP first
- You can do the stat setting part below before Joe if you wish.
- After Joe+events
- 30 STR 54 DEX dualwield Sirius 2 and GL6 Innocent Flash; set party; go to Forest Edge
- When you get the second Promise Ring, swap it in for the first
- After Manhunter heavily consider heading back for ammo
- Fullclear room before big robot in Flugel Depths
- SBC Glocken: rush to midpoint, rush to second to last enemy room, clear facsimiles (they get kited in otherwise), then slowly clear last room as appropriate, boss.
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