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Challenge Cup Trainers/Typing Decisions

Jul 4th, 2017
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  1. Poke Ball and Ultra Ball are linked, just with different Pokemon. Challenge Cup after Round 2 changes Rocket Grunts to Execs.
  2.  
  3. Gold Berry and Berry Juice are really powerful in Poke Ball Cup, prevents a lot of 2hkos. Miracle Berry is good since Swagger is used a lot.
  4.  
  5. Poke Ball 1
  6. Owns: Ground/Fire
  7. Use: Water/Ground/Grass
  8.  
  9. Poke Ball 2 (Grunt/Exec)
  10. Owns: Poison
  11. Use: Psychic/Ground/Fire (Warning: Nidos can learn Blizzard)
  12.  
  13. Poke Ball 3
  14. Owns: Flying/Coverage
  15. Use: Electric/Rock/Ice (Pick according to their coverage mon)
  16.  
  17. Poke Ball 4
  18. Owns: Electric/Grass
  19. Use: Fire/Ground/Ice
  20.  
  21. Poke Ball 5
  22. Owns: Water
  23. Use: Grass/Electric (Rain Dance strategies, be cautious when using Solarbeam/Thunder)
  24.  
  25. Poke Ball 6
  26. Owns: Psychics (Egg, Slowpoke, Drowzee in Poke Ball) with various coverage
  27. Use: Electric/Fire/Coverage
  28.  
  29. Poke Ball 7 (Grunt/Exec)
  30. Owns: Normal
  31. Use: Electric/Machop/Rock/Physical
  32.  
  33. Poke Ball 8
  34. Owns: Balance
  35. Use: Good cores like Water Electric, Fire Grass coverage reasonable. Leading Electric and switching to Water/Fire is a good strategy turn 1/2.
  36.  
  37.  
  38. Great Ball and Master Ball are linked, just with different Pokemon. Wobbuffet strats are a possibility for some fights.
  39.  
  40. Great Ball 1
  41. Owns: Bug/Flying/Coverage
  42. Use: Fire/Electric/Rock
  43.  
  44. Great Ball 2
  45. Owns: Rock/Ground
  46. Use: Grass (lots of Rock/Waters)/Water/Chinchou (Corsola has Mirror Coat)
  47.  
  48. Great Ball 3
  49. Owns: Water/Coverage
  50. Use: Grass/Electric/Physical
  51.  
  52. Great Ball 4
  53. Owns: Normal/Coverage (Attract strats)
  54. Use: Fighting/Rock/Ground/Physical
  55.  
  56. Great Ball 5
  57. Owns: Fire/Grass (Sunny Day) Usually leads Fire
  58. Use: Ground/Fire/Coverage (depends on whether you need to worry about Grass or Fires more)
  59.  
  60. Great Ball 6
  61. Owns: Balance
  62. Use: Good cores like Water Electric, Fire Grass, good attack users. Leading Electric and switching to Water/Fire is a good strategy turn 1/2.
  63.  
  64. Great Ball 7
  65. Owns: Psychic/Dark/Ghost (potential for Evasion strats)
  66. Use: Dark/Water/Ground (beware of Wobbuffet)
  67.  
  68. Great Ball 8
  69. See 6
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