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HOPEFUL PLANS BY TBCR

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Jan 16th, 2018
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  1. AGDQ Review:
  2. I would give this AGDQ a 7.5/10. The event itself was a nice 9/10, but we had a bad problem with rooming situation. Someone (who was not listed) for the most part mooched off us until thur, tried to get us to pay for groceries that they said they were going to prepare for free, pissed themself while at the hospital, layed on a bed while still wearing the piss stained clothes,(afawk) did not do any of the volunteering that they were scheduled to except for 1-2 hours during the event and the setup and ordered dry cleaning to the room (which thank christ they paid for).
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  4. Bad stuff aside, some really positive things happened. Me and Aperturegrillz (who i roomed with for the event) managed to shave 1:01 off of the Marathon 2 Kindergarten co-op WR. We should have a rendering of that run soon from the film file. In addition, we have figured out how to tackle the extermination levels more efficently and have changed the routing for the middle of the 2nd half of the game. Sub 30 looks very possible now.
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  6. I also bought a SNES that is basically in "like new" condition. I can now work on some speedgames for that, including Soldiers of Fortune(The Chaos Engine), Super Putty, Zool, Spindizzy Worlds, Super Mario World, F-Zero, Yoshi's Island, Tetris 2, Super Adventure Island (sfc version) and paperboy 2.(there are more, but i cannot for the life of me remember the names).
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  8. I also got Blaster Master, but I have only the Retron 3 for playing that.
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  10. For Xbx games, I got Megaman Legacy Collection.
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  12. In terms of development, marathonruns has basically not been worked on since I left for AGDQ. I should hopefully be able to continue on that soon. Chocothon has also been on break since before AGDQ. If you have knowledge of C and port from PPC to x86, hit the github repo up at tbcr/chocothon and be sure to join the MTS discord, since we do dev talk in there.
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  14. I will update by twitch bio with current speedgame stuff later on.
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