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- Image Cheatsheet, http://i.imgur.com/Ey7uA8j.png, Left joy button 2 does not work yet.
- <ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="DualTM16controls1">
- <CustomisationUIHeader label="DualTM16controls1" description="" image="">
- <devices>
- <keyboard instance="1"/>
- <mouse instance="1"/>
- <xboxpad instance="1"/>
- <joystick instance="1"/>
- <joystick instance="2"/>
- </devices>
- <categories>
- <category label="@ui_CCSpaceFlight"/>
- <category label="@ui_CCFPS"/>
- <category label="@ui_CCVehicle"/>
- </categories>
- </CustomisationUIHeader>
- <options type="keyboard" instance="1"/>
- <options type="xboxpad" instance="1"/>
- <options type="joystick" instance="1"/>
- <options type="joystick" instance="2"/>
- <modifiers />
- <actionmap name="spaceship_general">
- <action name="v_exit">
- <rebind input="js1_button15"/>
- </action>
- <action name="v_eject">
- <rebind input="js1_lalt+button15"/>
- </action>
- <action name="v_cooler_throttle_up">
- <rebind input="js2_button7"/>
- </action>
- <action name="v_toggle_cabin_lights">
- <rebind input="js1_button16"/>
- </action>
- <action name="v_cooler_throttle_down">
- <rebind input="js2_lalt+button7"/>
- </action>
- </actionmap>
- <actionmap name="spaceship_view">
- <action name="v_view_mode">
- <rebind input="js1_lalt+hat1_up"/>
- </action>
- <action name="v_view_cycle_fwd">
- <rebind input="js1_lalt+hat1_right"/>
- </action>
- <action name="v_view_pitch_down">
- <rebind input="js1_hat1_down"/>
- </action>
- <action name="v_view_pitch_up">
- <rebind input="js1_hat1_up"/>
- </action>
- <action name="v_view_yaw">
- <rebind input="js1_ "/>
- </action>
- <action name="v_view_yaw_right">
- <rebind input="js1_hat1_right"/>
- </action>
- <action name="v_view_yaw_left">
- <rebind input="js1_hat1_left"/>
- </action>
- <action name="v_view_dynamic_focus">
- <rebind input="js2_slider1"/>
- </action>
- <action name="v_view_freelook_mode">
- <rebind input="js1_lalt+hat1_left"/>
- </action>
- <action name="v_view_look_behind">
- <rebind input="js1_lalt+hat1_down"/>
- </action>
- </actionmap>
- <actionmap name="spaceship_movement">
- <action name="v_strafe_longitudinal">
- <rebind input="js2_y"/>
- </action>
- <action name="v_ifcs_toggle_safeties">
- <rebind input="js1_lalt+button11"/>
- </action>
- <action name="v_ifcs_toggle_vector_decoupling">
- <rebind input="js1_lalt+button3"/>
- </action>
- <action name="v_ifcs_toggle_esp">
- <rebind input="js2_lalt+button6"/>
- </action>
- <action name="v_ifcs_mode_shift">
- <rebind input="js1_button11"/>
- </action>
- <action name="v_strafe_lateral">
- <rebind input="js2_x"/>
- </action>
- <action name="v_strafe_right">
- <rebind input="js1_ "/>
- </action>
- <action name="v_strafe_left">
- <rebind input="js1_ "/>
- </action>
- <action name="v_strafe_vertical">
- <rebind input="js2_rotz"/>
- </action>
- <action name="v_strafe_down">
- <rebind input="js1_ "/>
- </action>
- <action name="v_strafe_up">
- <rebind input="js1_ "/>
- </action>
- <action name="v_target_match_vel">
- <rebind input="js1_lalt+button4"/>
- </action>
- <action name="v_brake">
- <rebind input="js1_button3"/>
- </action>
- <action name="v_throttle_abs">
- <rebind input="js1_slider1"/>
- </action>
- <action name="v_cycle_landing_mode">
- <rebind input="js1_button14"/>
- </action>
- <action name="v_decoupled_strafe_longitudinal">
- <rebind input="js2_y"/>
- </action>
- <action name="v_decoupled_strafe_lateral">
- <rebind input="js2_x"/>
- </action>
- <action name="v_decoupled_strafe_vertical">
- <rebind input="js2_rotz"/>
- </action>
- <action name="v_ifcs_toggle_comstab">
- <rebind input="js2_lalt+button4"/>
- </action>
- <action name="v_ifcs_toggle_gforce_safety">
- <rebind input="js2_button4"/>
- </action>
- <action name="v_toggle_qdrive_engagement">
- <rebind input="js1_lalt+button12"/>
- </action>
- <action name="v_toggle_landing_system">
- <rebind input="js1_lalt+button13"/>
- </action>
- <action name="v_landing_target_lock">
- <rebind input="js1_button13"/>
- </action>
- <action name="v_autoland">
- <rebind input="js1_lalt+button14"/>
- </action>
- <action name="v_afterburner">
- <rebind input="js1_button4"/>
- </action>
- <action name="v_boost">
- <rebind input="js1_button4"/>
- </action>
- <action name="v_decoupled_brake">
- <rebind input="js1_button3"/>
- </action>
- </actionmap>
- <actionmap name="spaceship_targeting">
- <action name="v_target_cycle_all_fwd">
- <rebind input="js1_ "/>
- </action>
- <action name="v_target_cycle_friendly_fwd">
- <rebind input="js2_lalt+hat1_right"/>
- </action>
- <action name="v_target_cycle_friendly_back">
- <rebind input="js2_lalt+hat1_left"/>
- </action>
- <action name="v_target_toggle_pinned_focused">
- <rebind input="js2_lalt+hat1_up"/>
- </action>
- <action name="v_target_cycle_pinned_fwd">
- <rebind input="js2_lalt+hat1_down"/>
- </action>
- <action name="v_target_reticle_focus">
- <rebind input="js2_hat1_up"/>
- </action>
- <action name="v_toggle_weapon_gimbal_lock">
- <rebind input="js2_lalt+button12"/>
- </action>
- <action name="v_couple_aim_to_move">
- <rebind input="js2_button13"/>
- </action>
- <action name="v_aim_snap">
- <rebind input="js2_lalt+button13"/>
- </action>
- <action name="v_aim_pitch_down">
- <rebind input="js1_ "/>
- </action>
- <action name="v_aim_pitch_up">
- <rebind input="js1_ "/>
- </action>
- <action name="v_aim_pitch">
- <rebind input="js2_y"/>
- </action>
- <action name="v_aim_yaw_right">
- <rebind input="js1_ "/>
- </action>
- <action name="v_aim_yaw_left">
- <rebind input="js1_ "/>
- </action>
- <action name="v_aim_yaw">
- <rebind input="js2_x"/>
- </action>
- <action name="v_target_head_tracking">
- <rebind input="js2_hat1_up"/>
- </action>
- <action name="v_target_cycle_reticle_mode">
- <rebind input="js2_button12"/>
- </action>
- <action name="v_target_nearest_hostile">
- <rebind input="js2_hat1_down"/>
- </action>
- <action name="v_target_cycle_hostile_back">
- <rebind input="js2_hat1_left"/>
- </action>
- <action name="v_target_cycle_hostile_fwd">
- <rebind input="js2_hat1_right"/>
- </action>
- <action name="v_target_missile_lock_focused">
- <rebind input="js2_button2"/>
- </action>
- </actionmap>
- <actionmap name="spaceship_turret">
- <action name="v_target_cycle_all_fwd">
- <rebind input="js1_ "/>
- </action>
- <action name="v_target_cycle_friendly_fwd">
- <rebind input="js2_lalt+hat1_right"/>
- </action>
- <action name="v_target_cycle_friendly_back">
- <rebind input="js2_lalt+hat1_left"/>
- </action>
- <action name="v_target_toggle_pinned_focused">
- <rebind input="js2_lalt+hat1_up"/>
- </action>
- <action name="v_target_reticle_focus">
- <rebind input="js2_hat1_up"/>
- </action>
- <action name="v_toggle_weapon_gimbal_lock">
- <rebind input="js2_lalt+button12"/>
- </action>
- <action name="v_aim_pitch_down">
- <rebind input="js1_ "/>
- </action>
- <action name="v_aim_pitch_up">
- <rebind input="js1_ "/>
- </action>
- <action name="v_aim_pitch">
- <rebind input="js2_y"/>
- </action>
- <action name="v_aim_yaw_right">
- <rebind input="js1_ "/>
- </action>
- <action name="v_aim_yaw_left">
- <rebind input="js1_ "/>
- </action>
- <action name="v_aim_yaw">
- <rebind input="js2_x"/>
- </action>
- <action name="v_target_nearest_hostile">
- <rebind input="js2_hat1_down"/>
- </action>
- <action name="v_target_cycle_hostile_back">
- <rebind input="js2_hat1_left"/>
- </action>
- <action name="v_target_cycle_hostile_fwd">
- <rebind input="js2_hat1_right"/>
- </action>
- <action name="v_target_missile_lock_focused">
- <rebind input="js2_button2"/>
- </action>
- </actionmap>
- <actionmap name="spaceship_weapons">
- <action name="v_attack1_group4">
- <rebind input="js1_lalt+button1"/>
- </action>
- <action name="v_attack1_group3">
- <rebind input="js2_lalt+button1"/>
- </action>
- <action name="v_attack1_group2">
- <rebind input="js1_button1"/>
- </action>
- <action name="v_attack1_group1">
- <rebind input="js2_button1"/>
- </action>
- </actionmap>
- <actionmap name="spaceship_missiles">
- <action name="v_weapon_launch_missile">
- <rebind input="js2_lalt+button2"/>
- </action>
- </actionmap>
- <actionmap name="spaceship_defensive">
- <action name="v_weapon_launch_countermeasure">
- <rebind input="js2_lalt+button3"/>
- </action>
- <action name="v_weapon_cycle_countermeasure_fwd">
- <rebind input="js2_button3"/>
- </action>
- <action name="v_shield_raise_level_forward">
- <rebind input="js1_button7"/>
- </action>
- <action name="v_shield_raise_level_back">
- <rebind input="js1_button8"/>
- </action>
- <action name="v_shield_raise_level_left">
- <rebind input="js1_button5"/>
- </action>
- <action name="v_shield_raise_level_right">
- <rebind input="js1_button10"/>
- </action>
- <action name="v_shield_raise_level_up">
- <rebind input="js1_button6"/>
- </action>
- <action name="v_shield_raise_level_down">
- <rebind input="js1_button9"/>
- </action>
- <action name="v_shield_reset_level">
- <rebind input="js2_button5"/>
- </action>
- </actionmap>
- <actionmap name="spaceship_power">
- <action name="v_power_focus_group_2">
- <rebind input="js1_lalt+button9"/>
- </action>
- <action name="v_power_focus_group_3">
- <rebind input="js1_lalt+button10"/>
- </action>
- <action name="v_power_focus_group_1">
- <rebind input="js1_lalt+button8"/>
- </action>
- <action name="v_power_toggle_group_3">
- <rebind input="js1_lalt+button5"/>
- </action>
- <action name="v_power_toggle_group_2">
- <rebind input="js1_lalt+button6"/>
- </action>
- <action name="v_power_toggle_group_1">
- <rebind input="js1_lalt+button7"/>
- </action>
- <action name="v_power_throttle_min">
- <rebind input="js2_button6"/>
- </action>
- <action name="v_power_throttle_max">
- <rebind input="js2_button9"/>
- </action>
- <action name="v_power_throttle_down">
- <rebind input="js2_button9"/>
- </action>
- <action name="v_power_throttle_up">
- <rebind input="js2_button6"/>
- </action>
- <action name="v_power_reset_focus">
- <rebind input="js2_button10"/>
- </action>
- </actionmap>
- <actionmap name="spaceship_radar">
- <action name="v_radar_cycle_zoom_fwd">
- <rebind input="js2_button5"/>
- </action>
- <action name="v_radar_toggle_active_or_passive">
- <rebind input="js2_lalt+button10"/>
- </action>
- </actionmap>
- <actionmap name="spaceship_hud">
- <action name="v_hud_interact_toggle">
- <rebind input="js2_lalt+button11"/>
- </action>
- <action name="v_hud_open_scoreboard">
- <rebind input="js2_lalt+button9"/>
- </action>
- <action name="v_hud_focused_cycle_mode_fwd">
- <rebind input="js2_lalt+button14"/>
- </action>
- <action name="v_hud_confirm">
- <rebind input="js2_lalt+button15"/>
- </action>
- <action name="v_hud_cancel">
- <rebind input="js2_lalt+button16"/>
- </action>
- <action name="v_hud_open_tab4">
- <rebind input="js2_button16"/>
- </action>
- <action name="v_hud_open_tab3">
- <rebind input="js2_button15"/>
- </action>
- <action name="v_hud_open_tab2">
- <rebind input="js2_button14"/>
- </action>
- <action name="v_hud_open_tab1">
- <rebind input="js2_button11"/>
- </action>
- </actionmap>
- <actionmap name="multiplayer">
- <action name="force_respawn">
- <rebind input="js1_lalt+button15"/>
- </action>
- <action name="respawn">
- <rebind input="js1_lalt+button16"/>
- </action>
- </actionmap>
- <actionmap name="player">
- <action name="spectate_next_target">
- <rebind input="js2_hat1_right"/>
- </action>
- <action name="spectate_gen_prevmode">
- <rebind input="js2_button3"/>
- </action>
- <action name="spectate_gen_nextmode">
- <rebind input="js2_button4"/>
- </action>
- <action name="spectate_toggle_lock_target">
- <rebind input="js2_button1"/>
- </action>
- <action name="spectate_prev_target">
- <rebind input="js2_hat1_left"/>
- </action>
- <action name="spectate_toggle_hud">
- <rebind input="js2_button2"/>
- </action>
- <action name="spectate_zoom_out">
- <rebind input="js2_hat1_down"/>
- </action>
- <action name="spectate_zoom_in">
- <rebind input="js2_hat1_up"/>
- </action>
- <action name="spectate_zoom">
- <rebind input="js2_y"/>
- </action>
- </actionmap>
- <actionmap name="vehicle_general">
- <action name="v_view_zoom_out">
- <rebind input="js2_hat1_down"/>
- </action>
- <action name="v_view_zoom_in">
- <rebind input="js2_hat1_up"/>
- </action>
- <action name="v_view_cycle_fwd">
- <rebind input="js1_lalt+hat1_right"/>
- </action>
- <action name="v_view_pitch">
- <rebind input="js2_y"/>
- </action>
- <action name="v_view_yaw">
- <rebind input="js2_x"/>
- </action>
- <action name="v_exit">
- <rebind input="js1_button15"/>
- </action>
- <action name="v_target_cycle_all_fwd">
- <rebind input="js2_hat1_right"/>
- </action>
- <action name="v_attack1_group1">
- <rebind input="js2_button1"/>
- </action>
- <action name="v_horn">
- <rebind input="js2_button2"/>
- </action>
- <action name="v_lights">
- <rebind input="js1_button16"/>
- </action>
- </actionmap>
- <actionmap name="vehicle_driver">
- <action name="v_brake">
- <rebind input="js1_button3"/>
- </action>
- <action name="v_roll_right">
- <rebind input="js1_hat1_right"/>
- </action>
- <action name="v_roll_left">
- <rebind input="js1_hat1_left"/>
- </action>
- <action name="v_yaw">
- <rebind input="js1_x"/>
- </action>
- <action name="v_move_forward">
- <rebind input="js1_hat1_up"/>
- </action>
- <action name="v_attack2">
- <rebind input="js1_button1"/>
- </action>
- <action name="v_attack1">
- <rebind input="js2_button1"/>
- </action>
- <action name="v_move_back">
- <rebind input="js1_hat1_down"/>
- </action>
- </actionmap>
- <actionmap name="vehicle_gunner">
- <action name="v_attack2">
- <rebind input="js1_button1"/>
- </action>
- <action name="v_attack1">
- <rebind input="js2_button1"/>
- </action>
- </actionmap>
- </ActionMaps>
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