Advertisement
DirectorGunner

Star Citizen Dual (Two, Twin, Double) TM 16000m controls

Sep 10th, 2016
286
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.91 KB | None | 0 0
  1. Image Cheatsheet, http://i.imgur.com/Ey7uA8j.png, Left joy button 2 does not work yet.
  2. <ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="DualTM16controls1">
  3. <CustomisationUIHeader label="DualTM16controls1" description="" image="">
  4. <devices>
  5. <keyboard instance="1"/>
  6. <mouse instance="1"/>
  7. <xboxpad instance="1"/>
  8. <joystick instance="1"/>
  9. <joystick instance="2"/>
  10. </devices>
  11. <categories>
  12. <category label="@ui_CCSpaceFlight"/>
  13. <category label="@ui_CCFPS"/>
  14. <category label="@ui_CCVehicle"/>
  15. </categories>
  16. </CustomisationUIHeader>
  17. <options type="keyboard" instance="1"/>
  18. <options type="xboxpad" instance="1"/>
  19. <options type="joystick" instance="1"/>
  20. <options type="joystick" instance="2"/>
  21. <modifiers />
  22. <actionmap name="spaceship_general">
  23. <action name="v_exit">
  24. <rebind input="js1_button15"/>
  25. </action>
  26. <action name="v_eject">
  27. <rebind input="js1_lalt+button15"/>
  28. </action>
  29. <action name="v_cooler_throttle_up">
  30. <rebind input="js2_button7"/>
  31. </action>
  32. <action name="v_toggle_cabin_lights">
  33. <rebind input="js1_button16"/>
  34. </action>
  35. <action name="v_cooler_throttle_down">
  36. <rebind input="js2_lalt+button7"/>
  37. </action>
  38. </actionmap>
  39. <actionmap name="spaceship_view">
  40. <action name="v_view_mode">
  41. <rebind input="js1_lalt+hat1_up"/>
  42. </action>
  43. <action name="v_view_cycle_fwd">
  44. <rebind input="js1_lalt+hat1_right"/>
  45. </action>
  46. <action name="v_view_pitch_down">
  47. <rebind input="js1_hat1_down"/>
  48. </action>
  49. <action name="v_view_pitch_up">
  50. <rebind input="js1_hat1_up"/>
  51. </action>
  52. <action name="v_view_yaw">
  53. <rebind input="js1_ "/>
  54. </action>
  55. <action name="v_view_yaw_right">
  56. <rebind input="js1_hat1_right"/>
  57. </action>
  58. <action name="v_view_yaw_left">
  59. <rebind input="js1_hat1_left"/>
  60. </action>
  61. <action name="v_view_dynamic_focus">
  62. <rebind input="js2_slider1"/>
  63. </action>
  64. <action name="v_view_freelook_mode">
  65. <rebind input="js1_lalt+hat1_left"/>
  66. </action>
  67. <action name="v_view_look_behind">
  68. <rebind input="js1_lalt+hat1_down"/>
  69. </action>
  70. </actionmap>
  71. <actionmap name="spaceship_movement">
  72. <action name="v_strafe_longitudinal">
  73. <rebind input="js2_y"/>
  74. </action>
  75. <action name="v_ifcs_toggle_safeties">
  76. <rebind input="js1_lalt+button11"/>
  77. </action>
  78. <action name="v_ifcs_toggle_vector_decoupling">
  79. <rebind input="js1_lalt+button3"/>
  80. </action>
  81. <action name="v_ifcs_toggle_esp">
  82. <rebind input="js2_lalt+button6"/>
  83. </action>
  84. <action name="v_ifcs_mode_shift">
  85. <rebind input="js1_button11"/>
  86. </action>
  87. <action name="v_strafe_lateral">
  88. <rebind input="js2_x"/>
  89. </action>
  90. <action name="v_strafe_right">
  91. <rebind input="js1_ "/>
  92. </action>
  93. <action name="v_strafe_left">
  94. <rebind input="js1_ "/>
  95. </action>
  96. <action name="v_strafe_vertical">
  97. <rebind input="js2_rotz"/>
  98. </action>
  99. <action name="v_strafe_down">
  100. <rebind input="js1_ "/>
  101. </action>
  102. <action name="v_strafe_up">
  103. <rebind input="js1_ "/>
  104. </action>
  105. <action name="v_target_match_vel">
  106. <rebind input="js1_lalt+button4"/>
  107. </action>
  108. <action name="v_brake">
  109. <rebind input="js1_button3"/>
  110. </action>
  111. <action name="v_throttle_abs">
  112. <rebind input="js1_slider1"/>
  113. </action>
  114. <action name="v_cycle_landing_mode">
  115. <rebind input="js1_button14"/>
  116. </action>
  117. <action name="v_decoupled_strafe_longitudinal">
  118. <rebind input="js2_y"/>
  119. </action>
  120. <action name="v_decoupled_strafe_lateral">
  121. <rebind input="js2_x"/>
  122. </action>
  123. <action name="v_decoupled_strafe_vertical">
  124. <rebind input="js2_rotz"/>
  125. </action>
  126. <action name="v_ifcs_toggle_comstab">
  127. <rebind input="js2_lalt+button4"/>
  128. </action>
  129. <action name="v_ifcs_toggle_gforce_safety">
  130. <rebind input="js2_button4"/>
  131. </action>
  132. <action name="v_toggle_qdrive_engagement">
  133. <rebind input="js1_lalt+button12"/>
  134. </action>
  135. <action name="v_toggle_landing_system">
  136. <rebind input="js1_lalt+button13"/>
  137. </action>
  138. <action name="v_landing_target_lock">
  139. <rebind input="js1_button13"/>
  140. </action>
  141. <action name="v_autoland">
  142. <rebind input="js1_lalt+button14"/>
  143. </action>
  144. <action name="v_afterburner">
  145. <rebind input="js1_button4"/>
  146. </action>
  147. <action name="v_boost">
  148. <rebind input="js1_button4"/>
  149. </action>
  150. <action name="v_decoupled_brake">
  151. <rebind input="js1_button3"/>
  152. </action>
  153. </actionmap>
  154. <actionmap name="spaceship_targeting">
  155. <action name="v_target_cycle_all_fwd">
  156. <rebind input="js1_ "/>
  157. </action>
  158. <action name="v_target_cycle_friendly_fwd">
  159. <rebind input="js2_lalt+hat1_right"/>
  160. </action>
  161. <action name="v_target_cycle_friendly_back">
  162. <rebind input="js2_lalt+hat1_left"/>
  163. </action>
  164. <action name="v_target_toggle_pinned_focused">
  165. <rebind input="js2_lalt+hat1_up"/>
  166. </action>
  167. <action name="v_target_cycle_pinned_fwd">
  168. <rebind input="js2_lalt+hat1_down"/>
  169. </action>
  170. <action name="v_target_reticle_focus">
  171. <rebind input="js2_hat1_up"/>
  172. </action>
  173. <action name="v_toggle_weapon_gimbal_lock">
  174. <rebind input="js2_lalt+button12"/>
  175. </action>
  176. <action name="v_couple_aim_to_move">
  177. <rebind input="js2_button13"/>
  178. </action>
  179. <action name="v_aim_snap">
  180. <rebind input="js2_lalt+button13"/>
  181. </action>
  182. <action name="v_aim_pitch_down">
  183. <rebind input="js1_ "/>
  184. </action>
  185. <action name="v_aim_pitch_up">
  186. <rebind input="js1_ "/>
  187. </action>
  188. <action name="v_aim_pitch">
  189. <rebind input="js2_y"/>
  190. </action>
  191. <action name="v_aim_yaw_right">
  192. <rebind input="js1_ "/>
  193. </action>
  194. <action name="v_aim_yaw_left">
  195. <rebind input="js1_ "/>
  196. </action>
  197. <action name="v_aim_yaw">
  198. <rebind input="js2_x"/>
  199. </action>
  200. <action name="v_target_head_tracking">
  201. <rebind input="js2_hat1_up"/>
  202. </action>
  203. <action name="v_target_cycle_reticle_mode">
  204. <rebind input="js2_button12"/>
  205. </action>
  206. <action name="v_target_nearest_hostile">
  207. <rebind input="js2_hat1_down"/>
  208. </action>
  209. <action name="v_target_cycle_hostile_back">
  210. <rebind input="js2_hat1_left"/>
  211. </action>
  212. <action name="v_target_cycle_hostile_fwd">
  213. <rebind input="js2_hat1_right"/>
  214. </action>
  215. <action name="v_target_missile_lock_focused">
  216. <rebind input="js2_button2"/>
  217. </action>
  218. </actionmap>
  219. <actionmap name="spaceship_turret">
  220. <action name="v_target_cycle_all_fwd">
  221. <rebind input="js1_ "/>
  222. </action>
  223. <action name="v_target_cycle_friendly_fwd">
  224. <rebind input="js2_lalt+hat1_right"/>
  225. </action>
  226. <action name="v_target_cycle_friendly_back">
  227. <rebind input="js2_lalt+hat1_left"/>
  228. </action>
  229. <action name="v_target_toggle_pinned_focused">
  230. <rebind input="js2_lalt+hat1_up"/>
  231. </action>
  232. <action name="v_target_reticle_focus">
  233. <rebind input="js2_hat1_up"/>
  234. </action>
  235. <action name="v_toggle_weapon_gimbal_lock">
  236. <rebind input="js2_lalt+button12"/>
  237. </action>
  238. <action name="v_aim_pitch_down">
  239. <rebind input="js1_ "/>
  240. </action>
  241. <action name="v_aim_pitch_up">
  242. <rebind input="js1_ "/>
  243. </action>
  244. <action name="v_aim_pitch">
  245. <rebind input="js2_y"/>
  246. </action>
  247. <action name="v_aim_yaw_right">
  248. <rebind input="js1_ "/>
  249. </action>
  250. <action name="v_aim_yaw_left">
  251. <rebind input="js1_ "/>
  252. </action>
  253. <action name="v_aim_yaw">
  254. <rebind input="js2_x"/>
  255. </action>
  256. <action name="v_target_nearest_hostile">
  257. <rebind input="js2_hat1_down"/>
  258. </action>
  259. <action name="v_target_cycle_hostile_back">
  260. <rebind input="js2_hat1_left"/>
  261. </action>
  262. <action name="v_target_cycle_hostile_fwd">
  263. <rebind input="js2_hat1_right"/>
  264. </action>
  265. <action name="v_target_missile_lock_focused">
  266. <rebind input="js2_button2"/>
  267. </action>
  268. </actionmap>
  269. <actionmap name="spaceship_weapons">
  270. <action name="v_attack1_group4">
  271. <rebind input="js1_lalt+button1"/>
  272. </action>
  273. <action name="v_attack1_group3">
  274. <rebind input="js2_lalt+button1"/>
  275. </action>
  276. <action name="v_attack1_group2">
  277. <rebind input="js1_button1"/>
  278. </action>
  279. <action name="v_attack1_group1">
  280. <rebind input="js2_button1"/>
  281. </action>
  282. </actionmap>
  283. <actionmap name="spaceship_missiles">
  284. <action name="v_weapon_launch_missile">
  285. <rebind input="js2_lalt+button2"/>
  286. </action>
  287. </actionmap>
  288. <actionmap name="spaceship_defensive">
  289. <action name="v_weapon_launch_countermeasure">
  290. <rebind input="js2_lalt+button3"/>
  291. </action>
  292. <action name="v_weapon_cycle_countermeasure_fwd">
  293. <rebind input="js2_button3"/>
  294. </action>
  295. <action name="v_shield_raise_level_forward">
  296. <rebind input="js1_button7"/>
  297. </action>
  298. <action name="v_shield_raise_level_back">
  299. <rebind input="js1_button8"/>
  300. </action>
  301. <action name="v_shield_raise_level_left">
  302. <rebind input="js1_button5"/>
  303. </action>
  304. <action name="v_shield_raise_level_right">
  305. <rebind input="js1_button10"/>
  306. </action>
  307. <action name="v_shield_raise_level_up">
  308. <rebind input="js1_button6"/>
  309. </action>
  310. <action name="v_shield_raise_level_down">
  311. <rebind input="js1_button9"/>
  312. </action>
  313. <action name="v_shield_reset_level">
  314. <rebind input="js2_button5"/>
  315. </action>
  316. </actionmap>
  317. <actionmap name="spaceship_power">
  318. <action name="v_power_focus_group_2">
  319. <rebind input="js1_lalt+button9"/>
  320. </action>
  321. <action name="v_power_focus_group_3">
  322. <rebind input="js1_lalt+button10"/>
  323. </action>
  324. <action name="v_power_focus_group_1">
  325. <rebind input="js1_lalt+button8"/>
  326. </action>
  327. <action name="v_power_toggle_group_3">
  328. <rebind input="js1_lalt+button5"/>
  329. </action>
  330. <action name="v_power_toggle_group_2">
  331. <rebind input="js1_lalt+button6"/>
  332. </action>
  333. <action name="v_power_toggle_group_1">
  334. <rebind input="js1_lalt+button7"/>
  335. </action>
  336. <action name="v_power_throttle_min">
  337. <rebind input="js2_button6"/>
  338. </action>
  339. <action name="v_power_throttle_max">
  340. <rebind input="js2_button9"/>
  341. </action>
  342. <action name="v_power_throttle_down">
  343. <rebind input="js2_button9"/>
  344. </action>
  345. <action name="v_power_throttle_up">
  346. <rebind input="js2_button6"/>
  347. </action>
  348. <action name="v_power_reset_focus">
  349. <rebind input="js2_button10"/>
  350. </action>
  351. </actionmap>
  352. <actionmap name="spaceship_radar">
  353. <action name="v_radar_cycle_zoom_fwd">
  354. <rebind input="js2_button5"/>
  355. </action>
  356. <action name="v_radar_toggle_active_or_passive">
  357. <rebind input="js2_lalt+button10"/>
  358. </action>
  359. </actionmap>
  360. <actionmap name="spaceship_hud">
  361. <action name="v_hud_interact_toggle">
  362. <rebind input="js2_lalt+button11"/>
  363. </action>
  364. <action name="v_hud_open_scoreboard">
  365. <rebind input="js2_lalt+button9"/>
  366. </action>
  367. <action name="v_hud_focused_cycle_mode_fwd">
  368. <rebind input="js2_lalt+button14"/>
  369. </action>
  370. <action name="v_hud_confirm">
  371. <rebind input="js2_lalt+button15"/>
  372. </action>
  373. <action name="v_hud_cancel">
  374. <rebind input="js2_lalt+button16"/>
  375. </action>
  376. <action name="v_hud_open_tab4">
  377. <rebind input="js2_button16"/>
  378. </action>
  379. <action name="v_hud_open_tab3">
  380. <rebind input="js2_button15"/>
  381. </action>
  382. <action name="v_hud_open_tab2">
  383. <rebind input="js2_button14"/>
  384. </action>
  385. <action name="v_hud_open_tab1">
  386. <rebind input="js2_button11"/>
  387. </action>
  388. </actionmap>
  389. <actionmap name="multiplayer">
  390. <action name="force_respawn">
  391. <rebind input="js1_lalt+button15"/>
  392. </action>
  393. <action name="respawn">
  394. <rebind input="js1_lalt+button16"/>
  395. </action>
  396. </actionmap>
  397. <actionmap name="player">
  398. <action name="spectate_next_target">
  399. <rebind input="js2_hat1_right"/>
  400. </action>
  401. <action name="spectate_gen_prevmode">
  402. <rebind input="js2_button3"/>
  403. </action>
  404. <action name="spectate_gen_nextmode">
  405. <rebind input="js2_button4"/>
  406. </action>
  407. <action name="spectate_toggle_lock_target">
  408. <rebind input="js2_button1"/>
  409. </action>
  410. <action name="spectate_prev_target">
  411. <rebind input="js2_hat1_left"/>
  412. </action>
  413. <action name="spectate_toggle_hud">
  414. <rebind input="js2_button2"/>
  415. </action>
  416. <action name="spectate_zoom_out">
  417. <rebind input="js2_hat1_down"/>
  418. </action>
  419. <action name="spectate_zoom_in">
  420. <rebind input="js2_hat1_up"/>
  421. </action>
  422. <action name="spectate_zoom">
  423. <rebind input="js2_y"/>
  424. </action>
  425. </actionmap>
  426. <actionmap name="vehicle_general">
  427. <action name="v_view_zoom_out">
  428. <rebind input="js2_hat1_down"/>
  429. </action>
  430. <action name="v_view_zoom_in">
  431. <rebind input="js2_hat1_up"/>
  432. </action>
  433. <action name="v_view_cycle_fwd">
  434. <rebind input="js1_lalt+hat1_right"/>
  435. </action>
  436. <action name="v_view_pitch">
  437. <rebind input="js2_y"/>
  438. </action>
  439. <action name="v_view_yaw">
  440. <rebind input="js2_x"/>
  441. </action>
  442. <action name="v_exit">
  443. <rebind input="js1_button15"/>
  444. </action>
  445. <action name="v_target_cycle_all_fwd">
  446. <rebind input="js2_hat1_right"/>
  447. </action>
  448. <action name="v_attack1_group1">
  449. <rebind input="js2_button1"/>
  450. </action>
  451. <action name="v_horn">
  452. <rebind input="js2_button2"/>
  453. </action>
  454. <action name="v_lights">
  455. <rebind input="js1_button16"/>
  456. </action>
  457. </actionmap>
  458. <actionmap name="vehicle_driver">
  459. <action name="v_brake">
  460. <rebind input="js1_button3"/>
  461. </action>
  462. <action name="v_roll_right">
  463. <rebind input="js1_hat1_right"/>
  464. </action>
  465. <action name="v_roll_left">
  466. <rebind input="js1_hat1_left"/>
  467. </action>
  468. <action name="v_yaw">
  469. <rebind input="js1_x"/>
  470. </action>
  471. <action name="v_move_forward">
  472. <rebind input="js1_hat1_up"/>
  473. </action>
  474. <action name="v_attack2">
  475. <rebind input="js1_button1"/>
  476. </action>
  477. <action name="v_attack1">
  478. <rebind input="js2_button1"/>
  479. </action>
  480. <action name="v_move_back">
  481. <rebind input="js1_hat1_down"/>
  482. </action>
  483. </actionmap>
  484. <actionmap name="vehicle_gunner">
  485. <action name="v_attack2">
  486. <rebind input="js1_button1"/>
  487. </action>
  488. <action name="v_attack1">
  489. <rebind input="js2_button1"/>
  490. </action>
  491. </actionmap>
  492. </ActionMaps>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement