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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Scenes : MonoBehaviour
- {
- public GameObject scene1, scene2, scene3, scene4;
- void OnMouseDown()
- {
- if (gameObject.name == "SelectScene1")
- {
- scene1.SetActive(true);
- scene2.SetActive(false);
- scene3.SetActive(false);
- scene4.SetActive(false);
- }
- if (gameObject.name == "SelectScene2")
- {
- scene2.SetActive(true);
- scene1.SetActive(false);
- scene3.SetActive(false);
- scene4.SetActive(false);
- }
- if (gameObject.name == "SelectScene3")
- {
- scene3.SetActive(true);
- scene1.SetActive(false);
- scene2.SetActive(false);
- scene4.SetActive(false);
- }
- if (gameObject.name == "SelectScene4")
- {
- scene4.SetActive(true);
- scene1.SetActive(false);
- scene2.SetActive(false);
- scene3.SetActive(false);
- }
- }
- }
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