Guest User

Nex-AC

a guest
Jan 26th, 2020
284
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. //Nex-AC by Nexius v1.9.50 (0.3.7)
  2.  
  3. #if defined _nex_ac_included
  4.     #endinput
  5. #endif
  6. #define _nex_ac_included
  7.  
  8. #tryinclude <a_samp>
  9.  
  10. #if !defined FILTERSCRIPT
  11.  
  12. #if !defined DEBUG
  13.     #define DEBUG
  14. #endif
  15.  
  16. #if !defined NO_SUSPICION_LOGS
  17.     //#define NO_SUSPICION_LOGS
  18. #endif
  19.  
  20. #if defined NO_SUSPICION_LOGS
  21.     #pragma unused SUSPICION_1
  22.     #pragma unused SUSPICION_2
  23. #endif
  24.  
  25. #if !defined _nex_ac_lang_included
  26.     #include <nex-ac_en.lang>   //Localization
  27. #endif
  28.  
  29. #define NEX_AC_VERSION              "1.9.50"
  30.  
  31. #define AC_SERVER_VERSION           "0.3.7"
  32. #define AC_SERVER_DL_VERSION        "0.3.DL"
  33.  
  34. #if !defined AC_CLIENT_VERSION
  35.     #define AC_CLIENT_VERSION       "0.3"
  36. #endif
  37.  
  38. #if !defined AC_USE_CONFIG_FILES
  39.     #define AC_USE_CONFIG_FILES         true
  40. #endif
  41.  
  42. #if AC_USE_CONFIG_FILES
  43.     #if !defined AC_CONFIG_FILE
  44.         #define AC_CONFIG_FILE          "nex-ac_settings.cfg"
  45.     #endif
  46.  
  47.     #if !defined AC_NOP_CONFIG_FILE
  48.         #define AC_NOP_CONFIG_FILE      "nex-ac_nop_settings.cfg"
  49.     #endif
  50. #else
  51.     #pragma unused CFG_OPENING_ERROR
  52. #endif
  53.  
  54. #if !defined AC_USE_VENDING_MACHINES
  55.     #define AC_USE_VENDING_MACHINES     true
  56. #endif
  57.  
  58. #if !defined AC_USE_TUNING_GARAGES
  59.     #define AC_USE_TUNING_GARAGES       true
  60. #endif
  61.  
  62. #if !defined AC_USE_PICKUP_WEAPONS
  63.     #define AC_USE_PICKUP_WEAPONS       true
  64. #endif
  65.  
  66. #if !defined AC_USE_AMMUNATIONS
  67.     #define AC_USE_AMMUNATIONS          true
  68. #endif
  69.  
  70. #if !defined AC_USE_RESTAURANTS
  71.     #define AC_USE_RESTAURANTS          true
  72. #endif
  73.  
  74. #if !defined AC_USE_PAYNSPRAY
  75.     #define AC_USE_PAYNSPRAY            true
  76. #endif
  77.  
  78. #if !defined AC_USE_CASINOS
  79.     #define AC_USE_CASINOS              true
  80. #endif
  81.  
  82. #if !defined AC_USE_QUERY
  83.     #define AC_USE_QUERY                true
  84. #endif
  85.  
  86. #if !defined AC_USE_NPC
  87.     #define AC_USE_NPC                  true
  88. #endif
  89.  
  90. #if !defined AC_USE_STATISTICS
  91.     #define AC_USE_STATISTICS           true
  92. #endif
  93.  
  94. #if !AC_USE_STATISTICS
  95.     #pragma unused STATS_STRING_1
  96.     #pragma unused STATS_STRING_2
  97.     #pragma unused STATS_STRING_3
  98.     #pragma unused STATS_STRING_4
  99.     #pragma unused STATS_STRING_5
  100.     #pragma unused STATS_STRING_6
  101.     #pragma unused STATS_STRING_7
  102.     #pragma unused STATS_STRING_8
  103. #endif
  104.  
  105. #if !defined AUTOSAVE_SETTINGS_IN_CONFIG
  106.     #define AUTOSAVE_SETTINGS_IN_CONFIG     false
  107. #endif
  108.  
  109. #if !defined AC_DEFAULT_COLOR
  110.     #define AC_DEFAULT_COLOR                -1
  111. #endif
  112.  
  113. #if !defined AC_MAX_CLASSES
  114.     #define AC_MAX_CLASSES                  320
  115. #endif
  116.  
  117. #if !defined AC_MAX_CONNECTS_FROM_IP
  118.     #define AC_MAX_CONNECTS_FROM_IP         1
  119. #endif
  120.  
  121. #if !defined AC_MAX_RCON_LOGIN_ATTEMPT
  122.     #define AC_MAX_RCON_LOGIN_ATTEMPT       1
  123. #endif
  124.  
  125. #if !defined AC_MAX_MSGS_REC_DIFF
  126.     #define AC_MAX_MSGS_REC_DIFF            800
  127. #endif
  128.  
  129. #if !defined AC_MAX_PING
  130.     #define AC_MAX_PING                     500
  131. #endif
  132.  
  133. #if !defined AC_MIN_TIME_RECONNECT
  134.     #define AC_MIN_TIME_RECONNECT           12      //In seconds
  135. #endif
  136.  
  137. #if !defined AC_SPEEDHACK_VEH_RESET_DELAY
  138.     #define AC_SPEEDHACK_VEH_RESET_DELAY    3       //In seconds
  139. #endif
  140.  
  141. #if !defined AC_MAX_NOP_WARNINGS
  142.     #define AC_MAX_NOP_WARNINGS             8
  143. #endif
  144.  
  145. #if !defined AC_MAX_NOP_TIMER_WARNINGS
  146.     #define AC_MAX_NOP_TIMER_WARNINGS       3
  147. #endif
  148.  
  149. #if !defined AC_MAX_PING_WARNINGS
  150.     #define AC_MAX_PING_WARNINGS            8
  151. #endif
  152.  
  153. #if !defined AC_MAX_MONEY_WARNINGS
  154.     #define AC_MAX_MONEY_WARNINGS           2
  155. #endif
  156.  
  157. #if !defined AC_MAX_AIR_WARNINGS
  158.     #define AC_MAX_AIR_WARNINGS             4
  159. #endif
  160.  
  161. #if !defined AC_MAX_AIR_VEH_WARNINGS
  162.     #define AC_MAX_AIR_VEH_WARNINGS         4
  163. #endif
  164.  
  165. #if !defined AC_MAX_SPEEDHACK_WARNINGS
  166.     #define AC_MAX_SPEEDHACK_WARNINGS       4
  167. #endif
  168.  
  169. #if !defined AC_MAX_SPEEDHACK_VEH_WARNINGS
  170.     #define AC_MAX_SPEEDHACK_VEH_WARNINGS   (1 * AC_SPEEDHACK_VEH_RESET_DELAY)
  171. #endif
  172.  
  173. #if !defined AC_MAX_FLYHACK_WARNINGS
  174.     #define AC_MAX_FLYHACK_WARNINGS         2
  175. #endif
  176.  
  177. #if !defined AC_MAX_FLYHACK_VEH_WARNINGS
  178.     #define AC_MAX_FLYHACK_VEH_WARNINGS     4
  179. #endif
  180.  
  181. #if !defined AC_MAX_FLYHACK_BIKE_WARNINGS
  182.     #define AC_MAX_FLYHACK_BIKE_WARNINGS    6
  183. #endif
  184.  
  185. #if !defined AC_MAX_CARSHOT_WARNINGS
  186.     #define AC_MAX_CARSHOT_WARNINGS         4
  187. #endif
  188.  
  189. #if !defined AC_MAX_GODMODE_WARNINGS
  190.     #define AC_MAX_GODMODE_WARNINGS         3
  191. #endif
  192.  
  193. #if !defined AC_MAX_GODMODE_VEH_WARNINGS
  194.     #define AC_MAX_GODMODE_VEH_WARNINGS     3
  195. #endif
  196.  
  197. #if !defined AC_MAX_FAKE_WEAPON_WARNINGS
  198.     #define AC_MAX_FAKE_WEAPON_WARNINGS     2
  199. #endif
  200.  
  201. #if !defined AC_MAX_SILENT_AIM_WARNINGS
  202.     #define AC_MAX_SILENT_AIM_WARNINGS      2
  203. #endif
  204.  
  205. #if !defined AC_MAX_PRO_AIM_WARNINGS
  206.     #define AC_MAX_PRO_AIM_WARNINGS         2
  207. #endif
  208.  
  209. #if !defined AC_MAX_AFK_GHOST_WARNINGS
  210.     #define AC_MAX_AFK_GHOST_WARNINGS       2
  211. #endif
  212.  
  213. #if !defined AC_MAX_RAPID_FIRE_WARNINGS
  214.     #define AC_MAX_RAPID_FIRE_WARNINGS      16
  215. #endif
  216.  
  217. #if !defined AC_MAX_AUTO_C_WARNINGS
  218.     #define AC_MAX_AUTO_C_WARNINGS          8
  219. #endif
  220.  
  221. #if !defined AC_MAX_TELEPORT_GLITCH_WARNINGS
  222.     #define AC_MAX_TELEPORT_GLITCH_WARNINGS 1
  223. #endif
  224.  
  225. #if !defined AC_MAX_CJ_RUN_WARNINGS
  226.     #define AC_MAX_CJ_RUN_WARNINGS          3
  227. #endif
  228.  
  229. #define ac_fpublic%0(%1) forward%0(%1); public%0(%1)
  230. #define ac_AbsoluteAngle(%0) ((floatround(%0, floatround_floor) % 360) + floatfract(%0))
  231. #define ac_abs(%0) (((%0) < 0) ? (-(%0)) : ((%0)))
  232.  
  233. //'ac_ACAllow' contains the default settings that will be set if no config file is found
  234. //Don't change these values if you already have 'scriptfiles\nex-ac_settings.cfg'
  235. static bool:ac_ACAllow[] =
  236. {
  237.     true,   //0 Anti-AirBreak (onfoot)
  238.     true,   //1 Anti-AirBreak (in vehicle)
  239.     true,   //2 Anti-teleport hack (onfoot)
  240.     true,   //3 Anti-teleport hack (in vehicle)
  241.     true,   //4 Anti-teleport hack (into/between vehicles)
  242.     true,   //5 Anti-teleport hack (vehicle to player)
  243.     true,   //6 Anti-teleport hack (pickups)
  244.     true,   //7 Anti-FlyHack (onfoot)
  245.     true,   //8 Anti-FlyHack (in vehicle)
  246.     true,   //9 Anti-SpeedHack (onfoot)
  247.     true,   //10 Anti-SpeedHack (in vehicle)
  248.     true,   //11 Anti-Health hack (in vehicle)
  249.     true,   //12 Anti-Health hack (onfoot)
  250.     true,   //13 Anti-Armour hack
  251.     true,   //14 Anti-Money hack
  252.     true,   //15 Anti-Weapon hack
  253.     true,   //16 Anti-Ammo hack (add)
  254.     true,   //17 Anti-Ammo hack (infinite)
  255.     true,   //18 Anti-Special actions hack
  256.     true,   //19 Anti-GodMode from bullets (onfoot)
  257.     true,   //20 Anti-GodMode from bullets (in vehicle)
  258.     true,   //21 Anti-Invisible hack
  259.     true,   //22 Anti-lagcomp-spoof
  260.     true,   //23 Anti-Tuning hack
  261.     false,  //24 Anti-Parkour mod
  262.     true,   //25 Anti-Quick turn
  263.     true,   //26 Anti-Rapid fire
  264.     true,   //27 Anti-FakeSpawn
  265.     true,   //28 Anti-FakeKill
  266.     true,   //29 Anti-Pro Aim
  267.     true,   //30 Anti-CJ run
  268.     true,   //31 Anti-CarShot
  269.     true,   //32 Anti-CarJack
  270.     false,  //33 Anti-UnFreeze
  271.     true,   //34 Anti-AFK Ghost
  272.     true,   //35 Anti-Full Aiming
  273.  
  274.     false,  //36 Anti-Fake NPC
  275.     true,   //37 Anti-Reconnect
  276.     true,   //38 Anti-High ping
  277.     true,   //39 Anti-Dialog hack
  278.     true,   //40 Protection from sandbox
  279.     true,   //41 Protection from invalid version
  280.     true,   //42 Anti-Rcon hack
  281.  
  282.     true,   //43 Anti-Tuning crasher
  283.     true,   //44 Anti-Invalid seat crasher
  284.     true,   //45 Anti-Dialog crasher
  285.     true,   //46 Anti-Attached object crasher
  286.     true,   //47 Anti-Weapon Crasher
  287.  
  288.     true,   //48 Protection from connection flood in one slot
  289.     true,   //49 Anti-callback functions flood
  290.     true,   //50 Anti-flood by seat changing
  291.  
  292.     true,   //51 Anti-DoS
  293.  
  294.     true    //52 Anti-NOPs
  295. },
  296.  
  297. bool:ac_NOPAllow[] =
  298. {
  299.     true,   //0 Anti-NOP GivePlayerWeapon
  300.     true,   //1 Anti-NOP SetPlayerAmmo
  301.     true,   //2 Anti-NOP SetPlayerInterior
  302.     true,   //3 Anti-NOP SetPlayerHealth
  303.     true,   //4 Anti-NOP SetVehicleHealth
  304.     true,   //5 Anti-NOP SetPlayerArmour
  305.     true,   //6 Anti-NOP SetPlayerSpecialAction
  306.     true,   //7 Anti-NOP PutPlayerInVehicle
  307.     true,   //8 Anti-NOP TogglePlayerSpectating
  308.     true,   //9 Anti-NOP SpawnPlayer
  309.     true,   //10 Anti-NOP SetPlayerPos
  310.     true    //11 Anti-NOP RemovePlayerFromVehicle
  311. };
  312.  
  313. static const ac_Mtfc[][] =
  314. {
  315.     {120, 8},   //0 OnDialogResponse
  316.     {800, 2},   //1 OnEnterExitModShop
  317.     {250, 5},   //2 OnPlayerClickMap
  318.     {400, 5},   //3 OnPlayerClickPlayer
  319.     {50, 11},   //4 OnPlayerClickTextDraw
  320.     {400, 5},   //5 OnPlayerCommandText
  321.     {50, 8},    //6 OnPlayerEnterVehicle
  322.     {50, 11},   //7 OnPlayerExitVehicle
  323.     {50, 8},    //8 OnPlayerPickUpPickup
  324.     {150, 8},   //9 OnPlayerRequestClass
  325.     {120, 8},   //10 OnPlayerSelectedMenuRow
  326.     {600, 5},   //11 OnPlayerStateChange
  327.     {450, 2},   //12 OnVehicleMod
  328.     {450, 2},   //13 OnVehiclePaintjob
  329.     {450, 2},   //14 OnVehicleRespray
  330.     {300, 1},   //15 OnVehicleDeath
  331.     {450, 3},   //16 OnPlayerText
  332.     {150, 8},   //17 OnPlayerEnterCheckpoint
  333.     {150, 8},   //18 OnPlayerLeaveCheckpoint
  334.     {150, 5},   //19 OnPlayerRequestSpawn
  335.     {120, 8},   //20 OnPlayerExitedMenu
  336.     {150, 8},   //21 OnPlayerEnterRaceCheckpoint
  337.     {150, 8},   //22 OnPlayerLeaveRaceCheckpoint
  338.     {50, 11},   //23 OnPlayerClickPlayerTextDraw
  339.     {60, 9},    //24 OnVehicleDamageStatusUpdate
  340.     {150, 8},   //25 OnVehicleSirenStateChange
  341.     {150, 5},   //26 OnPlayerSelectObject
  342.     {50, 11}    //27 Cross-public
  343. },
  344.  
  345. ac_wSlot[] =
  346. {
  347.     0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 10, 10, 10,
  348.     10, 8, 8, 8, 8, 8, 8, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5,
  349.     4, 6, 6, 7, 7, 7, 7, 8, 12, 9, 9, 9, 11, 11, 11
  350. },
  351.  
  352. ac_vType[] =
  353. {
  354.     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
  355.     0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 6, 0, 0, 0, 0, 0, 6, 0, 0,
  356.     0, 0, 0, 0, 0, 0, 3, 2, 5, 7, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0,
  357.     1, 5, 5, 5, 0, 0, 0, 0, 5, 2, 0, 5, 3, 3, 0, 0, 1, 0, 0, 0,
  358.     0, 4, 0, 0, 3, 0, 0, 2, 2, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0,
  359.     0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 1, 1, 1, 0, 0, 0, 0, 0, 1,
  360.     1, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 1,
  361.     0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
  362.     0, 0, 0, 2, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 1, 0, 0,
  363.     0, 5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 1, 1, 0, 3, 0, 0, 0, 0,
  364.     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
  365. },
  366.  
  367. #if AC_USE_PICKUP_WEAPONS
  368.     ac_wModel[] =
  369.     {
  370.         0, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325,
  371.         326, 342, 343, 344, 345, 345, 345, 346, 347, 348, 349, 350, 351, 352, 353, 355, 356,
  372.         372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 371
  373.     },
  374.  
  375.     ac_pAmmo[] =
  376.     {
  377.         1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  378.         1, 1, 1, 8, 8, 8, 8, 4, 4, 30, 10, 10, 15,
  379.         10, 10, 60, 60, 80, 80, 60, 20, 10, 4, 3,
  380.         100, 500, 5, 1, 500, 500, 36, 0, 0, 1
  381.     },
  382. #endif
  383.  
  384. #if AC_USE_TUNING_GARAGES
  385.     ac_cPrice[] =
  386.     {
  387.         400, 550, 200, 250, 100, 150, 80, 500, 500, 200, 1000, 220, 250, 100, 400,
  388.         500, 200, 500, 350, 300, 250, 200, 150, 350, 50, 1000, 480, 480, 770, 680, 370,
  389.         370, 170, 120, 790, 150, 500, 690, 190, 390, 500, 390, 1000, 500, 500, 510, 710,
  390.         670, 530, 810, 620, 670, 530, 130, 210, 230, 520, 430, 620, 720, 530, 180, 550, 430,
  391.         830, 850, 750, 250, 200, 550, 450, 550, 450, 1100, 1030, 980, 1560, 1620, 1200,
  392.         1030, 900, 1230, 820, 1560, 1350, 770, 100, 1500, 150, 650, 450, 100, 750,
  393.         350, 450, 350, 1000, 620, 1140, 1000, 940, 780, 830, 3250, 1610, 1540, 780, 780, 780,
  394.         1610, 1540, 0, 0, 3340, 3250, 2130, 2050, 2040, 780, 940, 780, 940, 780, 860,
  395.         780, 1120, 3340, 3250, 3340, 1650, 3380, 3290, 1590, 830, 800, 1500, 1000, 800,
  396.         580, 470, 870, 980, 150, 150, 100, 100, 490, 600, 890, 1000, 1090, 840, 910,
  397.         1200, 1030, 1030, 920, 930, 550, 1050, 1050, 950, 650, 450, 550, 850, 950,
  398.         850, 950, 970, 880, 990, 900, 950, 1000, 900, 1000, 900, 2050, 2150, 2130,
  399.         2050, 2130, 2040, 2150, 2040, 2095, 2175, 2080, 2200, 1200, 1040, 940, 1100
  400.     },
  401. #endif
  402.  
  403. #if AC_USE_AMMUNATIONS
  404.     ac_AmmuNationInfo[][] =
  405.     {
  406.         {200, 30}, {600, 30}, {1200, 15},
  407.         {600, 15}, {800, 12}, {1000, 10},
  408.         {500, 60}, {2000, 90}, {3500, 120},
  409.         {4500, 150}, {300, 60}
  410.     },
  411.  
  412.     Float:ac_AmmuNations[][] =
  413.     {
  414.         {296.3255, -38.304, 1001.5156},
  415.         {295.7595, -80.5579, 1001.5156},
  416.         {290.1898, -109.482, 1001.5156},
  417.         {312.6785, -165.5487, 999.6016},
  418.         {308.2072, -141.0583, 999.6016}
  419.     },
  420. #endif
  421.  
  422. #if AC_USE_RESTAURANTS
  423.     Float:ac_Restaurants[][] =
  424.     {
  425.         {374.0, -119.641, 1001.4922},
  426.         {368.789, -6.857, 1001.8516},
  427.         {375.566, -68.222, 1001.5151}
  428.     },
  429. #endif
  430.  
  431. #if AC_USE_PAYNSPRAY
  432.     Float:ac_PayNSpray[][] =
  433.     {
  434.         {2064.2842, -1831.4736, 13.5469},
  435.         {-2425.7822, 1021.1392, 50.3977},
  436.         {-1420.5195, 2584.2305, 55.8433},
  437.         {487.6401, -1739.9479, 11.1385},
  438.         {1024.8651, -1024.087, 32.1016},
  439.         {-1904.7019, 284.5968, 41.0469},
  440.         {1975.2384, 2162.5088, 11.0703},
  441.         {2393.4456, 1491.5537, 10.5616},
  442.         {720.0854, -455.2807, 16.3359},
  443.         {-99.9417, 1117.9048, 19.7417}
  444.     },
  445. #endif
  446.  
  447. #if AC_USE_VENDING_MACHINES
  448.     Float:ac_vMachines[][] =
  449.     {
  450.         {-862.82, 1536.6, 21.98},
  451.         {2271.72, -76.46, 25.96},
  452.         {1277.83, 372.51, 18.95},
  453.         {662.42, -552.16, 15.71},
  454.         {201.01, -107.61, 0.89},
  455.         {-253.74, 2597.95, 62.24},
  456.         {-253.74, 2599.75, 62.24},
  457.         {-76.03, 1227.99, 19.12},
  458.         {-14.7, 1175.35, 18.95},
  459.         {-1455.11, 2591.66, 55.23},
  460.         {2352.17, -1357.15, 23.77},
  461.         {2325.97, -1645.13, 14.21},
  462.         {2139.51, -1161.48, 23.35},
  463.         {2153.23, -1016.14, 62.23},
  464.         {1928.73, -1772.44, 12.94},
  465.         {1154.72, -1460.89, 15.15},
  466.         {2480.85, -1959.27, 12.96},
  467.         {2060.11, -1897.64, 12.92},
  468.         {1729.78, -1943.04, 12.94},
  469.         {1634.1, -2237.53, 12.89},
  470.         {1789.21, -1369.26, 15.16},
  471.         {-2229.18, 286.41, 34.7},
  472.         {2319.99, 2532.85, 10.21},
  473.         {2845.72, 1295.04, 10.78},
  474.         {2503.14, 1243.69, 10.21},
  475.         {2647.69, 1129.66, 10.21},
  476.         {-2420.21, 984.57, 44.29},
  477.         {-2420.17, 985.94, 44.29},
  478.         {2085.77, 2071.35, 10.45},
  479.         {1398.84, 2222.6, 10.42},
  480.         {1659.46, 1722.85, 10.21},
  481.         {1520.14, 1055.26, 10.0},
  482.         {-1980.78, 142.66, 27.07},
  483.         {-2118.96, -423.64, 34.72},
  484.         {-2118.61, -422.41, 34.72},
  485.         {-2097.27, -398.33, 34.72},
  486.         {-2092.08, -490.05, 34.72},
  487.         {-2063.27, -490.05, 34.72},
  488.         {-2005.64, -490.05, 34.72},
  489.         {-2034.46, -490.05, 34.72},
  490.         {-2068.56, -398.33, 34.72},
  491.         {-2039.85, -398.33, 34.72},
  492.         {-2011.14, -398.33, 34.72},
  493.         {-1350.11, 492.28, 10.58},
  494.         {-1350.11, 493.85, 10.58},
  495.         {2222.36, 1602.64, 1000.06},
  496.         {2222.2, 1606.77, 1000.05},
  497.         {2155.9, 1606.77, 1000.05},
  498.         {2155.84, 1607.87, 1000.06},
  499.         {2209.9, 1607.19, 1000.05},
  500.         {2202.45, 1617.0, 1000.06},
  501.         {2209.24, 1621.21, 1000.06},
  502.         {2576.7, -1284.43, 1061.09},
  503.         {330.67, 178.5, 1020.07},
  504.         {331.92, 178.5, 1020.07},
  505.         {350.9, 206.08, 1008.47},
  506.         {361.56, 158.61, 1008.47},
  507.         {371.59, 178.45, 1020.07},
  508.         {374.89, 188.97, 1008.47},
  509.         {-19.03, -57.83, 1003.63},
  510.         {-36.14, -57.87, 1003.63},
  511.         {316.87, -140.35, 998.58},
  512.         {2225.2, -1153.42, 1025.9},
  513.         {-15.1, -140.22, 1003.63},
  514.         {-16.53, -140.29, 1003.63},
  515.         {-35.72, -140.22, 1003.63},
  516.         {373.82, -178.14, 1000.73},
  517.         {379.03, -178.88, 1000.73},
  518.         {495.96, -24.32, 1000.73},
  519.         {500.56, -1.36, 1000.73},
  520.         {501.82, -1.42, 1000.73},
  521.         {-33.87, -186.76, 1003.63},
  522.         {-32.44, -186.69, 1003.63},
  523.         {-16.11, -91.64, 1003.63},
  524.         {-17.54, -91.71, 1003.63}
  525.     },
  526. #endif
  527.  
  528. #if AC_USE_CASINOS
  529.     Float:ac_Casinos[][] =
  530.     {
  531.         {2241.2878, 1617.1624, 1006.1797, 2.0},
  532.         {2240.9736, 1604.6592, 1006.1797, 6.0},
  533.         {2242.5427, 1592.8726, 1006.1836, 6.0},
  534.         {2230.2124, 1592.1426, 1006.1832, 6.0},
  535.         {2230.4717, 1604.484, 1006.186, 6.0},
  536.         {2230.3298, 1616.9272, 1006.1799, 3.0},
  537.         {2251.9407, 1586.1736, 1006.186, 1.0},
  538.         {2218.6785, 1587.3448, 1006.1749, 1.0},
  539.         {2219.2773, 1591.7467, 1006.1867, 1.0},
  540.         {2218.5408, 1589.3229, 1006.184, 1.0},
  541.         {2218.6477, 1593.6279, 1006.1797, 1.0},
  542.         {2221.926, 1603.8285, 1006.1797, 1.0},
  543.         {2218.5095, 1603.8385, 1006.1797, 1.0},
  544.         {2219.9597, 1603.9216, 1006.1797, 1.0},
  545.         {2216.3054, 1603.7996, 1006.1819, 1.0},
  546.         {2218.731, 1619.8046, 1006.1794, 1.0},
  547.         {2218.9407, 1617.8413, 1006.1821, 1.0},
  548.         {2218.668, 1615.4681, 1006.1797, 1.0},
  549.         {2218.6418, 1613.2629, 1006.1797, 1.0},
  550.         {2252.4272, 1589.8412, 1006.1797, 5.0},
  551.         {2252.4229, 1596.6169, 1006.1797, 5.0},
  552.         {2255.1565, 1608.8784, 1006.186, 1.0},
  553.         {2254.8496, 1610.8605, 1006.1797, 1.0},
  554.         {2255.2917, 1612.9167, 1006.1797, 1.0},
  555.         {2255.033, 1614.8892, 1006.1797, 1.0},
  556.         {2255.1213, 1616.8284, 1006.1797, 1.0},
  557.         {2255.2161, 1618.8005, 1006.1797, 1.0},
  558.         {2268.5281, 1606.4894, 1006.1797, 1.0},
  559.         {2270.4922, 1606.8539, 1006.1797, 1.0},
  560.         {2272.5693, 1606.4473, 1006.1797, 1.0},
  561.         {2274.5391, 1607.0122, 1006.1797, 1.0},
  562.         {2271.8447, 1586.1633, 1006.1797, 1.0},
  563.         {2261.4844, 1586.1724, 1006.1797, 1.0},
  564.         {2257.4507, 1589.6555, 1006.1797, 5.0},
  565.         {2267.8994, 1589.8672, 1006.1797, 5.0},
  566.         {2262.8486, 1590.026, 1006.1797, 5.0},
  567.         {2272.6458, 1589.7704, 1006.1797, 5.0},
  568.         {2272.6533, 1596.5682, 1006.1797, 5.0},
  569.         {2270.4895, 1596.4606, 1006.1797, 5.0},
  570.         {2265.4441, 1596.4299, 1006.1797, 5.0},
  571.         {2260.0308, 1596.7987, 1006.1797, 5.0},
  572.         {2254.9907, 1596.241, 1006.1797, 5.0},
  573.         {1956.9524, 988.2533, 992.4688, 2.0},
  574.         {1961.6155, 993.0375, 992.4688, 2.0},
  575.         {1963.7998, 998.4406, 992.4745, 2.0},
  576.         {1936.2885, 987.1995, 992.4745, 2.0},
  577.         {1944.9768, 986.3937, 992.4688, 2.0},
  578.         {1940.7397, 990.9521, 992.4609, 2.0},
  579.         {1940.0966, 1005.8996, 992.4688, 6.0},
  580.         {1938.8785, 1014.1768, 992.4688, 6.0},
  581.         {1938.8811, 1021.4434, 992.4688, 6.0},
  582.         {1966.5975, 1006.6469, 992.4745, 6.0},
  583.         {1966.5979, 1014.1024, 992.4688, 6.0},
  584.         {1939.8351, 1029.912, 992.4688, 6.0},
  585.         {1956.854, 1047.3718, 992.4688, 6.0},
  586.         {1961.356, 1042.8112, 992.4688, 6.0},
  587.         {1963.811, 1037.1263, 992.4745, 6.0},
  588.         {1961.733, 1025.8929, 992.4688, 10.0},
  589.         {1961.708, 1010.3194, 992.4688, 10.0},
  590.         {1966.5989, 1029.7954, 992.4745, 6.0},
  591.         {1961.4139, 1017.8281, 992.4688, 10.0},
  592.         {1966.5985, 1021.7686, 992.4688, 6.0},
  593.         {1128.7106, -1.9779, 1000.6797, 1.0},
  594.         {1125.2388, 1.61, 1000.6797, 1.0},
  595.         {1125.1249, -5.0489, 1000.6797, 1.0},
  596.         {1127.4139, 3.0199, 1000.6797, 1.0},
  597.         {1135.0634, -3.8695, 1000.6797, 1.0},
  598.         {1135.0861, 0.6107, 1000.6797, 1.0},
  599.         {1132.8943, -1.7139, 1000.6797, 1.0},
  600.         {1125.3727, 3.0315, 1000.6797, 1.0},
  601.         {1119.0272, -1.4916, 1000.6924, 1.0}
  602.     },
  603. #endif
  604.  
  605. ac_MaxPassengers[] =
  606. {
  607.     0x10331113, 0x11311131, 0x11331313, 0x80133301, 0x1381F110,
  608.     0x10311103, 0x10001F10, 0x11113311, 0x13113311, 0x31101100,
  609.     0x30002301, 0x11031311, 0x11111331, 0x10013111, 0x01131100,
  610.     0x11111110, 0x11100031, 0x11130111, 0x33113311, 0x11111101,
  611.     0x33101133, 0x10100510, 0x03133111, 0xFF11113F, 0x13330111,
  612.     0xFF131111, 0x0000FF3F
  613. },
  614.  
  615. ac_vMods[] =
  616. {
  617.     0x033C2700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x021A27FA, 0x00000000, 0x00FFFE00,
  618.     0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  619.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023B2785, 0x00000000, 0x00FFFE00,
  620.     0x00000007, 0x00000000, 0x00000000, 0x02BC4703, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  621.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  622.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  623.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03BA278A, 0x00000000, 0x00FFFE00,
  624.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  625.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  626.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  627.     0x028E078A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  628.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  629.     0x02310744, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  630.     0x00000007, 0x00000000, 0x00000000, 0x0228073A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  631.     0x02BD4701, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023A2780, 0x00000000, 0x00FFFE00,
  632.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  633.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  634.     0x00000007, 0x00000000, 0x00000000, 0x0228077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  635.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  636.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  637.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  638.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  639.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  640.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  641.     0x027A27CA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  642.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  643.     0x0282278A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  644.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  645.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  646.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  647.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  648.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  649.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  650.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  651.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  652.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  653.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  654.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  655.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  656.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  657.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  658.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  659.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  660.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  661.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  662.     0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  663.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  664.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  665.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  666.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  667.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  668.     0x00000007, 0x00000000, 0x00000000, 0x023E07C0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  669.     0x03703730, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  670.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  671.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  672.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  673.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  674.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  675.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  676.     0x00000007, 0x00000000, 0x00000000, 0x031D2775, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  677.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02BE4788, 0x00000000, 0x00FFFE00,
  678.     0x00000007, 0x0003C000, 0x00000000, 0x02010771, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  679.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  680.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  681.     0x029A0FCE, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  682.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  683.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03382700, 0x00000000, 0x00FFFE00,
  684.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  685.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  686.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  687.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  688.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  689.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  690.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  691.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  692.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  693.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  694.     0x00000007, 0x00000000, 0x00000000, 0x023F8795, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  695.     0x029F078C, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x029627EA, 0x00000000, 0x00FFFE00,
  696.     0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  697.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  698.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  699.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  700.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  701.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x0236C782, 0x00000000, 0x00FFFE00,
  702.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  703.     0x029E1FCA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  704.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  705.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  706.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0xFC000437, 0x00000000, 0x021C0000,
  707.     0x02000700, 0x00000000, 0x00FFFE00, 0x03FE6007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  708.     0x00001B87, 0x00000001, 0x01E00000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  709.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  710.     0x00000007, 0x00000000, 0x00000000, 0x039E07D2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  711.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023CC700, 0x00000000, 0x00FFFE00,
  712.     0x00000007, 0x00030000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  713.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  714.     0x00000007, 0x00000000, 0x00000000, 0x038E07D6, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  715.     0x023D0709, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  716.     0x00000007, 0x00000000, 0x00000000, 0x029E1F8A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  717.     0x029C077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02BD076C, 0x00000000, 0x00FFFE00,
  718.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  719.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  720.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  721.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  722.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0xFFFFFE00, 0x00000007, 0x00000000, 0x000001F8,
  723.     0x02000700, 0x00000000, 0x00FFFFFE, 0x00000007, 0xC0000000, 0x00002007, 0xFE000700, 0x00000003, 0x00FFFE00,
  724.     0x00000007, 0x00003C00, 0x00000600, 0xCE000700, 0xFF800000, 0x00FFFE01, 0x00000007, 0x3C000000, 0x00000000,
  725.     0x02000700, 0x000003FC, 0x00FFFE00, 0x00000007, 0x003C0000, 0x00001800, 0x02000700, 0x00000000, 0x00FFFE00,
  726.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  727.     0x02000700, 0x007FE000, 0x00FFFE00, 0x00000007, 0x03C00000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  728.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000047, 0x0000003E, 0x3C000000,
  729.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  730.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  731.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  732.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  733.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00001C00, 0x00FFFE00,
  734.     0x0000000F, 0x00000000, 0x0003C000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x000003C0, 0xC0000000,
  735.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  736.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  737.     0x029607C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  738.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  739.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  740.     0x00000007, 0x00000000, 0x00000000, 0x03FFE7CF, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  741.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  742.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  743.     0x031727F1, 0x00000000, 0x00FFFE00, 0x00000007, 0x00030000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  744.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  745.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  746.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  747.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  748.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  749.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  750.     0x00000007, 0x00000000, 0x00000000, 0x025627F0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  751.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  752.     0x00000007, 0x00000000, 0x00000000, 0x039E07C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  753.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  754.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  755.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  756.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  757.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  758.     0x00000007, 0x00000000, 0x00000000
  759. };
  760.  
  761. static stock const Float:ac_wMinRange[] =
  762. {
  763.     25.0, 25.0, 25.0, 30.0, 25.0, 35.0,
  764.     25.0, 35.0, 40.0, 40.0, 25.0, 55.0,
  765.     50.0, 50.0, 50.0, 4.0, 65.0
  766. };
  767.  
  768. enum acInfo
  769. {
  770.     Float:acPosX,
  771.     Float:acPosY,
  772.     Float:acPosZ,
  773.     Float:acDropJpX,
  774.     Float:acDropJpY,
  775.     Float:acDropJpZ,
  776.     Float:acSpawnPosX,
  777.     Float:acSpawnPosY,
  778.     Float:acSpawnPosZ,
  779.     Float:acSetVehHealth,
  780.     Float:acLastPosX,
  781.     Float:acLastPosY,
  782.     Float:acSetPosX,
  783.     Float:acSetPosY,
  784.     Float:acSetPosZ,
  785.     acSpeed,
  786.     acHealth,
  787.     acArmour,
  788.     acMoney,
  789.     acLastShot,
  790.     acLastWeapon,
  791.     acEnterSeat,
  792.     acEnterVeh,
  793.     acKickVeh,
  794.     acVeh,
  795.     acSeat,
  796.     acDialog,
  797.     acNextDialog,
  798.     acInt,
  799.     acAnim,
  800.     acDmgRes,
  801.     acSpecAct,
  802.     acNextSpecAct,
  803.     acLastSpecAct,
  804.     acLastPickup,
  805.     acReloadTick,
  806.     acShotTick,
  807.     acSpawnTick,
  808.     acTimerTick,
  809.     acSetPosTick,
  810.     acUpdateTick,
  811.     acEnterVehTick,
  812.     acSpawnWeapon1,
  813.     acSpawnWeapon2,
  814.     acSpawnWeapon3,
  815.     acSpawnAmmo1,
  816.     acSpawnAmmo2,
  817.     acSpawnAmmo3,
  818.     acSpawnRes,
  819.     acTimerID,
  820.     acKickTimerID,
  821.     acParachute,
  822.     acIntRet,
  823.     acKicked,
  824.     acIp[16],
  825.     acSet[13],
  826.     acGtc[20],
  827.     acWeapon[13],
  828.     acAmmo[13],
  829.     acSetWeapon[13],
  830.     acGiveAmmo[13],
  831.     acGtcSetWeapon[13],
  832.     acGtcGiveAmmo[13],
  833.     acNOPCount[12],
  834.     acCheatCount[22],
  835.     acCall[sizeof ac_Mtfc],
  836.     acFloodCount[sizeof ac_Mtfc],
  837.     bool:acNOPAllow[sizeof ac_NOPAllow],
  838.     bool:acACAllow[sizeof ac_ACAllow],
  839.     bool:acStuntBonus,
  840.     bool:acModShop,
  841.     bool:acUnFrozen,
  842.     bool:acOnline,
  843.     bool:acDeathRes,
  844.     bool:acVehDmgRes,
  845.     bool:acClassRes,
  846.     bool:acDead,
  847.     bool:acTpToZ,
  848.     bool:acIntEnterExits,
  849.     bool:acSpec
  850. }
  851.  
  852. enum acVehInfo
  853. {
  854.     Float:acVelX,
  855.     Float:acVelY,
  856.     Float:acVelZ,
  857.     Float:acPosX,
  858.     Float:acPosY,
  859.     Float:acPosZ,
  860.     Float:acSpawnPosX,
  861.     Float:acSpawnPosY,
  862.     Float:acSpawnPosZ,
  863.     Float:acSpawnZAngle,
  864.     Float:acPosDiff,
  865.     Float:acZAngle,
  866.     Float:acHealth,
  867.     acLastSpeed,
  868.     acSpeedDiff,
  869.     acDriver,
  870.     acPanels,
  871.     acDoors,
  872.     acTires,
  873.     acInt,
  874.     acSpeed,
  875.     acPaintJob,
  876.     bool:acSpawned
  877. }
  878.  
  879. enum acPickInfo
  880. {
  881.     Float:acPosX,
  882.     Float:acPosY,
  883.     Float:acPosZ,
  884.     acType,
  885.     acWeapon
  886. }
  887.  
  888. static
  889.     Float:ac_ClassPos[AC_MAX_CLASSES][3],
  890.     ac_ClassWeapon[AC_MAX_CLASSES][3],
  891.     ac_ClassAmmo[AC_MAX_CLASSES][3],
  892.  
  893.     #if AC_USE_STATISTICS
  894.         ac_sInfo[6],
  895.     #endif
  896.  
  897.     ACInfo[MAX_PLAYERS][acInfo],
  898.     ACVehInfo[MAX_VEHICLES][acVehInfo],
  899.     ACPickInfo[MAX_PICKUPS][acPickInfo],
  900.  
  901.     bool:ac_IntEnterExits = true,
  902.     bool:ac_StuntBonus = true,
  903.     bool:ac_LagCompMode,
  904.     #if !AC_USE_QUERY
  905.         bool:ac_QueryEnable,
  906.     #endif
  907.     bool:ac_RconEnable,
  908.     bool:ac_PedAnims;
  909.  
  910. static stock bool:ac_VehFriendlyFire;
  911.  
  912. ac_fpublic ac_AddStaticVehicle(vehicleid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle)
  913. {
  914.     ACVehInfo[vehicleid][acInt] =
  915.     ACVehInfo[vehicleid][acSpeed] =
  916.     ACVehInfo[vehicleid][acTires] =
  917.     ACVehInfo[vehicleid][acDoors] =
  918.     ACVehInfo[vehicleid][acPanels] =
  919.     ACVehInfo[vehicleid][acLastSpeed] =
  920.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  921.     ACVehInfo[vehicleid][acPaintJob] = 3;
  922.     ACVehInfo[vehicleid][acSpawned] = true;
  923.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  924.     ACVehInfo[vehicleid][acPosDiff] =
  925.     ACVehInfo[vehicleid][acVelX] =
  926.     ACVehInfo[vehicleid][acVelY] =
  927.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  928.     ACVehInfo[vehicleid][acSpawnPosX] =
  929.     ACVehInfo[vehicleid][acPosX] = spawn_x;
  930.     ACVehInfo[vehicleid][acSpawnPosY] =
  931.     ACVehInfo[vehicleid][acPosY] = spawn_y;
  932.     ACVehInfo[vehicleid][acSpawnPosZ] =
  933.     ACVehInfo[vehicleid][acPosZ] = spawn_z;
  934.     ACVehInfo[vehicleid][acSpawnZAngle] =
  935.     ACVehInfo[vehicleid][acZAngle] = z_angle;
  936.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  937.     return 1;
  938. }
  939.  
  940. ac_fpublic ac_CreateVehicle(vehicleid, modelid, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation)
  941. {
  942.     ACVehInfo[vehicleid][acInt] =
  943.     ACVehInfo[vehicleid][acSpeed] =
  944.     ACVehInfo[vehicleid][acTires] =
  945.     ACVehInfo[vehicleid][acDoors] =
  946.     ACVehInfo[vehicleid][acPanels] =
  947.     ACVehInfo[vehicleid][acLastSpeed] =
  948.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  949.     ACVehInfo[vehicleid][acPaintJob] = 3;
  950.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  951.     ACVehInfo[vehicleid][acPosDiff] =
  952.     ACVehInfo[vehicleid][acVelX] =
  953.     ACVehInfo[vehicleid][acVelY] =
  954.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  955.     ACVehInfo[vehicleid][acSpawnPosX] =
  956.     ACVehInfo[vehicleid][acPosX] = ac_x;
  957.     ACVehInfo[vehicleid][acSpawnPosY] =
  958.     ACVehInfo[vehicleid][acPosY] = ac_y;
  959.     ACVehInfo[vehicleid][acSpawnPosZ] =
  960.     ACVehInfo[vehicleid][acPosZ] = ac_z;
  961.     ACVehInfo[vehicleid][acSpawnZAngle] =
  962.     ACVehInfo[vehicleid][acZAngle] = ac_rotation;
  963.     if(!ac_IsATrainCarriage(modelid)) ACVehInfo[vehicleid][acSpawned] = true;
  964.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  965.     return 1;
  966. }
  967.  
  968. ac_fpublic ac_AddPlayerClass(classid, Float:spawn_x, Float:spawn_y, Float:spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  969. {
  970.     if(0 <= classid < AC_MAX_CLASSES)
  971.     {
  972.         #undef AC_MAX_CLASSES
  973.         ac_ClassPos[classid][0] = spawn_x;
  974.         ac_ClassPos[classid][1] = spawn_y;
  975.         ac_ClassPos[classid][2] = spawn_z;
  976.         ac_ClassWeapon[classid][0] = weapon1;
  977.         ac_ClassAmmo[classid][0] = weapon1_ammo;
  978.         ac_ClassWeapon[classid][1] = weapon2;
  979.         ac_ClassAmmo[classid][1] = weapon2_ammo;
  980.         ac_ClassWeapon[classid][2] = weapon3;
  981.         ac_ClassAmmo[classid][2] = weapon3_ammo;
  982.     }
  983.     return 1;
  984. }
  985.  
  986. ac_fpublic ac_SetSpawnInfo(playerid, ac_team, ac_skin, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  987. {
  988.     if(!SetSpawnInfo(playerid, ac_team, ac_skin, ac_x, ac_y, ac_z, ac_rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)) return 0;
  989.     ACInfo[playerid][acSpawnPosX] = ac_x;
  990.     ACInfo[playerid][acSpawnPosY] = ac_y;
  991.     ACInfo[playerid][acSpawnPosZ] = ac_z;
  992.     ACInfo[playerid][acSpawnWeapon1] = weapon1;
  993.     ACInfo[playerid][acSpawnAmmo1] = weapon1_ammo;
  994.     ACInfo[playerid][acSpawnWeapon2] = weapon2;
  995.     ACInfo[playerid][acSpawnAmmo2] = weapon2_ammo;
  996.     ACInfo[playerid][acSpawnWeapon3] = weapon3;
  997.     ACInfo[playerid][acSpawnAmmo3] = weapon3_ammo;
  998.     return 1;
  999. }
  1000.  
  1001. ac_fpublic ac_AddStaticPickup(pickupid, modelid, type, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1002. {
  1003.     #if AC_USE_PICKUP_WEAPONS
  1004.         switch(type)
  1005.         {
  1006.             case 2, 3, 15, 22:
  1007.             {
  1008.                 switch(modelid)
  1009.                 {
  1010.                     case 370: ACPickInfo[pickupid][acType] = 1;
  1011.                     case 1240: ACPickInfo[pickupid][acType] = 2;
  1012.                     case 1242: ACPickInfo[pickupid][acType] = 3;
  1013.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1014.                     {
  1015.                         for(new ac_i = 46; ac_i >= 1; --ac_i)
  1016.                         {
  1017.                             if(ac_wModel[ac_i] == modelid)
  1018.                             {
  1019.                                 ACPickInfo[pickupid][acType] = 4;
  1020.                                 ACPickInfo[pickupid][acWeapon] = ac_i;
  1021.                                 break;
  1022.                             }
  1023.                         }
  1024.                     }
  1025.                 }
  1026.             }
  1027.         }
  1028.     #endif
  1029.     ACPickInfo[pickupid][acPosX] = ac_X;
  1030.     ACPickInfo[pickupid][acPosY] = ac_Y;
  1031.     ACPickInfo[pickupid][acPosZ] = ac_Z;
  1032.     return 1;
  1033. }
  1034.  
  1035. ac_fpublic ac_CreatePickup(pickupid, modelid, type, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1036. {
  1037.     #if AC_USE_PICKUP_WEAPONS
  1038.         switch(type)
  1039.         {
  1040.             case 2, 3, 15, 22:
  1041.             {
  1042.                 switch(modelid)
  1043.                 {
  1044.                     case 370: ACPickInfo[pickupid][acType] = 1;
  1045.                     case 1240: ACPickInfo[pickupid][acType] = 2;
  1046.                     case 1242: ACPickInfo[pickupid][acType] = 3;
  1047.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1048.                     {
  1049.                         for(new ac_i = 46; ac_i >= 1; --ac_i)
  1050.                         {
  1051.                             if(ac_wModel[ac_i] == modelid)
  1052.                             {
  1053.                                 ACPickInfo[pickupid][acType] = 4;
  1054.                                 ACPickInfo[pickupid][acWeapon] = ac_i;
  1055.                                 break;
  1056.                             }
  1057.                         }
  1058.                     }
  1059.                 }
  1060.             }
  1061.         }
  1062.     #endif
  1063.     ACPickInfo[pickupid][acPosX] = ac_X;
  1064.     ACPickInfo[pickupid][acPosY] = ac_Y;
  1065.     ACPickInfo[pickupid][acPosZ] = ac_Z;
  1066.     return 1;
  1067. }
  1068.  
  1069. #if AC_USE_PICKUP_WEAPONS\
  1070.     && defined Streamer_SetIntData
  1071.     #if defined STREAMER_ENABLE_TAGS
  1072.         ac_fpublic ac_CreateDynamicPickup(STREAMER_TAG_PICKUP:pickupid, modelid, type)
  1073.     #else
  1074.         ac_fpublic ac_CreateDynamicPickup(pickupid, modelid, type)
  1075.     #endif
  1076.     {
  1077.         Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 0);
  1078.         switch(type)
  1079.         {
  1080.             case 2, 3, 15, 22:
  1081.             {
  1082.                 switch(modelid)
  1083.                 {
  1084.                     case 370: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 1);
  1085.                     case 1240: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 2);
  1086.                     case 1242: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 3);
  1087.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1088.                     {
  1089.                         for(new ac_i = 46; ac_i >= 1; --ac_i)
  1090.                         {
  1091.                             if(ac_wModel[ac_i] == modelid)
  1092.                             {
  1093.                                 Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, ac_i + 100);
  1094.                                 break;
  1095.                             }
  1096.                         }
  1097.                     }
  1098.                 }
  1099.             }
  1100.         }
  1101.         return 1;
  1102.     }
  1103. #endif
  1104.  
  1105. #if defined Streamer_UpdateEx
  1106.     stock ac_Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, type = -1, compensatedtime = -1, freezeplayer = 1)
  1107.     {
  1108.         if(!Streamer_UpdateEx(playerid, x, y, z, worldid, interiorid, type, compensatedtime, freezeplayer)) return 0;
  1109.         if(compensatedtime >= 0)
  1110.         {
  1111.             ACInfo[playerid][acSet][8] = 4;
  1112.             ACInfo[playerid][acNOPCount][10] = 0;
  1113.             ACInfo[playerid][acSetPosX] = x;
  1114.             ACInfo[playerid][acSetPosY] = y;
  1115.             ACInfo[playerid][acSetPosZ] = z;
  1116.             ACInfo[playerid][acSetPosTick] =
  1117.             ACInfo[playerid][acGtc][11] = GetTickCount() + 3850;
  1118.         }
  1119.         return 1;
  1120.     }
  1121.  
  1122.     #if defined _ALS_Streamer_UpdateEx
  1123.         #undef Streamer_UpdateEx
  1124.     #else
  1125.         #define _ALS_Streamer_UpdateEx
  1126.     #endif
  1127.     #define Streamer_UpdateEx ac_Streamer_UpdateEx
  1128. #endif
  1129.  
  1130. #if defined GetPlayerVersion
  1131.     stock ac_GetPlayerVersion(playerid, version[], len)
  1132.     {
  1133.         new ac_ret = GetPlayerVersion(playerid, version, len);
  1134.         for(new ac_i = ac_ret - 1; ac_i >= 0; --ac_i)
  1135.         {
  1136.             if(version[ac_i] == '%')
  1137.             {
  1138.                 strdel(version, ac_i, ac_i + 1);
  1139.                 ac_ret--;
  1140.             }
  1141.         }
  1142.         return ac_ret;
  1143.     }
  1144.  
  1145.     #if defined _ALS_GetPlayerVersion
  1146.         #undef GetPlayerVersion
  1147.     #else
  1148.         #define _ALS_GetPlayerVersion
  1149.     #endif
  1150.     #define GetPlayerVersion ac_GetPlayerVersion
  1151. #endif
  1152.  
  1153. stock ac_GetPlayerFacingAngle(playerid, &Float:ang)
  1154. {
  1155.     if(!GetPlayerFacingAngle(playerid, ang)) return 0;
  1156.     if(ang != ang) ang = 0.0;
  1157.     ang = ac_AbsoluteAngle(ang);
  1158.     return 1;
  1159. }
  1160.  
  1161. #if defined _ALS_GetPlayerFacingAngle
  1162.     #undef GetPlayerFacingAngle
  1163. #else
  1164.     #define _ALS_GetPlayerFacingAngle
  1165. #endif
  1166. #define GetPlayerFacingAngle ac_GetPlayerFacingAngle
  1167.  
  1168. stock ac_GetVehicleZAngle(vehicleid, &Float:z_angle)
  1169. {
  1170.     if(!GetVehicleZAngle(vehicleid, z_angle)) return 0;
  1171.     if(z_angle != z_angle) z_angle = 0.0;
  1172.     z_angle = ac_AbsoluteAngle(z_angle);
  1173.     #undef ac_AbsoluteAngle
  1174.     return 1;
  1175. }
  1176.  
  1177. #if defined _ALS_GetVehicleZAngle
  1178.     #undef GetVehicleZAngle
  1179. #else
  1180.     #define _ALS_GetVehicleZAngle
  1181. #endif
  1182. #define GetVehicleZAngle ac_GetVehicleZAngle
  1183.  
  1184. ac_fpublic ac_DestroyVehicle(vehicleid)
  1185. {
  1186.     if(!DestroyVehicle(vehicleid)) return 0;
  1187.     ACVehInfo[vehicleid][acSpawned] = false;
  1188.     new ac_gtc = GetTickCount() + 2650;
  1189.     #if defined foreach
  1190.         foreach(new ac_i : Player)
  1191.         {
  1192.             if(ACInfo[ac_i][acVeh] == vehicleid) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][11] = ac_gtc;
  1193.         }
  1194.     #else
  1195.         #if defined GetPlayerPoolSize
  1196.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1197.         #else
  1198.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1199.         #endif
  1200.         {
  1201.             if(IsPlayerInVehicle(ac_i, vehicleid)) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][11] = ac_gtc;
  1202.         }
  1203.     #endif
  1204.     return 1;
  1205. }
  1206.  
  1207. ac_fpublic ac_DestroyPickup(pickupid)
  1208. {
  1209.     if(!DestroyPickup(pickupid)) return 0;
  1210.     #if AC_USE_PICKUP_WEAPONS
  1211.         ACPickInfo[pickupid][acWeapon] = 0;
  1212.         ACPickInfo[pickupid][acType] = 0;
  1213.         #if defined foreach
  1214.             foreach(new ac_i : Player)
  1215.             {
  1216.         #else
  1217.             #if defined GetPlayerPoolSize
  1218.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1219.             #else
  1220.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1221.             #endif
  1222.             {
  1223.                 if(!IsPlayerConnected(ac_i)) continue;
  1224.         #endif
  1225.             if(ACInfo[ac_i][acLastPickup] == pickupid) ACInfo[ac_i][acLastPickup] = -1;
  1226.         }
  1227.     #endif
  1228.     return 1;
  1229. }
  1230.  
  1231. #if defined DestroyDynamicPickup
  1232.     #if defined STREAMER_ENABLE_TAGS
  1233.         ac_fpublic ac_DestroyDynamicPickup(STREAMER_TAG_PICKUP:pickupid)
  1234.     #else
  1235.         ac_fpublic ac_DestroyDynamicPickup(pickupid)
  1236.     #endif
  1237.     {
  1238.         if(!DestroyDynamicPickup(pickupid)) return 0;
  1239.         #if AC_USE_PICKUP_WEAPONS
  1240.             #if defined foreach
  1241.                 foreach(new ac_i : Player)
  1242.                 {
  1243.             #else
  1244.                 #if defined GetPlayerPoolSize
  1245.                     for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1246.                 #else
  1247.                     for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1248.                 #endif
  1249.                 {
  1250.                     if(!IsPlayerConnected(ac_i)) continue;
  1251.             #endif
  1252.                 if(ACInfo[ac_i][acLastPickup] > MAX_PICKUPS &&
  1253.                 (ACInfo[ac_i][acLastPickup] - MAX_PICKUPS) == pickupid) ACInfo[ac_i][acLastPickup] = -1;
  1254.             }
  1255.         #endif
  1256.         return 1;
  1257.     }
  1258. #endif
  1259.  
  1260. ac_fpublic ac_DisableInteriorEnterExits()
  1261. {
  1262.     ac_IntEnterExits = false;
  1263.     return DisableInteriorEnterExits();
  1264. }
  1265.  
  1266. ac_fpublic ac_UsePlayerPedAnims()
  1267. {
  1268.     ac_PedAnims = true;
  1269.     return UsePlayerPedAnims();
  1270. }
  1271.  
  1272. #if defined EnableVehicleFriendlyFire
  1273.     ac_fpublic ac_EnableVehicleFriendlyFire()
  1274.     {
  1275.         ac_VehFriendlyFire = true;
  1276.         return EnableVehicleFriendlyFire();
  1277.     }
  1278. #endif
  1279.  
  1280. ac_fpublic ac_EnableStuntBonusForAll(enable)
  1281. {
  1282.     ac_StuntBonus = !!enable;
  1283.     #if defined foreach
  1284.         foreach(new ac_i : Player) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1285.     #else
  1286.         #if defined GetPlayerPoolSize
  1287.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1288.         #else
  1289.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1290.         #endif
  1291.         {
  1292.             if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1293.         }
  1294.     #endif
  1295.     return EnableStuntBonusForAll(enable);
  1296. }
  1297.  
  1298. ac_fpublic ac_EnableStuntBonusForPlayer(playerid, enable)
  1299. {
  1300.     if(!EnableStuntBonusForPlayer(playerid, enable)) return 0;
  1301.     ACInfo[playerid][acStuntBonus] = !!enable;
  1302.     return 1;
  1303. }
  1304.  
  1305. ac_fpublic ac_ShowPlayerDialog(playerid, dialogid)
  1306. {
  1307.     ACInfo[playerid][acDialog] = dialogid;
  1308.     return 1;
  1309. }
  1310.  
  1311. ac_fpublic ac_fs_ShowPlayerDialog(playerid, dialogid)
  1312. {
  1313.     ACInfo[playerid][acNextDialog] = dialogid;
  1314.     return 1;
  1315. }
  1316.  
  1317. ac_fpublic ac_TogglePlayerControllable(playerid, toggle)
  1318. {
  1319.     if(!TogglePlayerControllable(playerid, toggle)) return 0;
  1320.     ACInfo[playerid][acUnFrozen] = !!toggle;
  1321.     #if defined FreezeSyncPacket
  1322.         if(toggle) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1323.         else if(ACInfo[playerid][acACAllow][33]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
  1324.     #endif
  1325.     return 1;
  1326. }
  1327.  
  1328. ac_fpublic ac_TogglePlayerSpectating(playerid, toggle)
  1329. {
  1330.     if(!TogglePlayerSpectating(playerid, toggle)) return 0;
  1331.     if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING || ACInfo[playerid][acSet][6] != -1)
  1332.     {
  1333.         if(!toggle)
  1334.         {
  1335.             if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][7] = 4;
  1336.             else
  1337.             {
  1338.                 ACInfo[playerid][acSet][3] =
  1339.                 ACInfo[playerid][acSet][4] =
  1340.                 ACInfo[playerid][acSet][6] =
  1341.                 ACInfo[playerid][acSet][8] =
  1342.                 ACInfo[playerid][acSet][9] =
  1343.                 ACInfo[playerid][acNextSpecAct] = -1;
  1344.                 for(new ac_i = 12; ac_i >= 0; --ac_i)
  1345.                 {
  1346.                     ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1347.                     ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1348.                 }
  1349.                 ACInfo[playerid][acTpToZ] = false;
  1350.                 ACInfo[playerid][acUnFrozen] = true;
  1351.                 ACInfo[playerid][acSet][7] = 1;
  1352.                 #if defined FreezeSyncPacket
  1353.                     FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1354.                 #endif
  1355.             }
  1356.             ACInfo[playerid][acSpawnRes]++;
  1357.             ACInfo[playerid][acSpec] = false;
  1358.             ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1359.             ACInfo[playerid][acGtc][13] = GetTickCount() + 2650;
  1360.         }
  1361.     }
  1362.     else if(toggle)
  1363.     {
  1364.         ACInfo[playerid][acSet][6] = 1;
  1365.         ACInfo[playerid][acNOPCount][8] = 0;
  1366.         ACInfo[playerid][acGtc][12] = GetTickCount() + 2650;
  1367.     }
  1368.     return 1;
  1369. }
  1370.  
  1371. ac_fpublic ac_SpawnPlayer(playerid)
  1372. {
  1373.     if(!SpawnPlayer(playerid)) return 0;
  1374.     if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][7] = 5;
  1375.     else
  1376.     {
  1377.         ACInfo[playerid][acSet][3] =
  1378.         ACInfo[playerid][acSet][4] =
  1379.         ACInfo[playerid][acSet][8] =
  1380.         ACInfo[playerid][acSet][9] =
  1381.         ACInfo[playerid][acNextSpecAct] = -1;
  1382.         for(new ac_i = 12; ac_i >= 0; --ac_i)
  1383.         {
  1384.             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1385.             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1386.         }
  1387.         ACInfo[playerid][acTpToZ] = false;
  1388.         ACInfo[playerid][acUnFrozen] = true;
  1389.         ACInfo[playerid][acSet][7] = 2;
  1390.         #if defined FreezeSyncPacket
  1391.             FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  1392.         #endif
  1393.     }
  1394.     ACInfo[playerid][acSpawnRes]++;
  1395.     ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1396.     ACInfo[playerid][acGtc][13] = GetTickCount() + 2650;
  1397.     return 1;
  1398. }
  1399.  
  1400. ac_fpublic ac_SetPlayerHealth(playerid, Float:ac_health)
  1401. {
  1402.     if(!SetPlayerHealth(playerid, ac_health)) return 0;
  1403.     if(ac_health < 0.0) ac_health = 0.0;
  1404.     ACInfo[playerid][acNOPCount][3] = 0;
  1405.     ACInfo[playerid][acSet][1] = floatround(ac_health, floatround_tozero);
  1406.     ACInfo[playerid][acGtc][3] = GetTickCount() + 2650;
  1407.     return 1;
  1408. }
  1409.  
  1410. ac_fpublic ac_SetPlayerArmour(playerid, Float:ac_armour)
  1411. {
  1412.     if(!SetPlayerArmour(playerid, ac_armour)) return 0;
  1413.     if(ac_armour < 0.0) ac_armour = 0.0;
  1414.     ACInfo[playerid][acNOPCount][5] = 0;
  1415.     ACInfo[playerid][acSet][2] = floatround(ac_armour, floatround_tozero);
  1416.     ACInfo[playerid][acGtc][5] = GetTickCount() + 2650;
  1417.     return 1;
  1418. }
  1419.  
  1420. ac_fpublic ac_GivePlayerWeapon(playerid, weaponid, ac_ammo)
  1421. {
  1422.     if(ac_IsValidWeapon(weaponid))
  1423.     {
  1424.         new ac_s = ac_wSlot[weaponid];
  1425.         ACInfo[playerid][acNOPCount][0] = ACInfo[playerid][acNOPCount][1] = 0;
  1426.         if(16 <= weaponid <= 18 || 22 <= weaponid <= 43)
  1427.         {
  1428.             if(3 <= ac_s <= 5 || (ACInfo[playerid][acSetWeapon][ac_s] == -1
  1429.             ? ACInfo[playerid][acWeapon][ac_s] : ACInfo[playerid][acSetWeapon][ac_s]) == weaponid)
  1430.             {
  1431.                 new ac_tmp;
  1432.                 if(ACInfo[playerid][acGiveAmmo][ac_s] == -65535) ac_tmp = ACInfo[playerid][acAmmo][ac_s] + ac_ammo;
  1433.                 else ac_tmp = ACInfo[playerid][acGiveAmmo][ac_s] + ac_ammo;
  1434.                 if(ac_tmp < -32768)
  1435.                 {
  1436.                     ac_ammo -= ac_tmp + 32768;
  1437.                     ac_tmp = -32768;
  1438.                 }
  1439.                 else if(ac_tmp > 32767)
  1440.                 {
  1441.                     ac_ammo -= ac_tmp - 32767;
  1442.                     ac_tmp = 32767;
  1443.                 }
  1444.                 ACInfo[playerid][acGiveAmmo][ac_s] = ac_tmp;
  1445.             }
  1446.             else
  1447.             {
  1448.                 if(ac_ammo < -32768) ac_ammo = -32768;
  1449.                 else if(ac_ammo > 32767) ac_ammo = 32767;
  1450.                 ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1451.             }
  1452.             ACInfo[playerid][acCheatCount][14] = ACInfo[playerid][acReloadTick] = 0;
  1453.         }
  1454.         else ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  1455.         ACInfo[playerid][acSetWeapon][ac_s] = ACInfo[playerid][acSet][3] = weaponid;
  1456.         ACInfo[playerid][acGtcGiveAmmo][ac_s] =
  1457.         ACInfo[playerid][acGtcSetWeapon][ac_s] =
  1458.         ACInfo[playerid][acGtc][2] = GetTickCount() + 2850;
  1459.     }
  1460.     return GivePlayerWeapon(playerid, weaponid, ac_ammo);
  1461. }
  1462.  
  1463. ac_fpublic ac_SetPlayerAmmo(playerid, weaponid, ac_ammo)
  1464. {
  1465.     if(ac_ammo < -32768) ac_ammo = -32768;
  1466.     else if(ac_ammo > 32767) ac_ammo = 32767;
  1467.     if(16 <= weaponid <= 43)
  1468.     {
  1469.         new ac_s = ac_wSlot[weaponid];
  1470.         if(ACInfo[playerid][acWeapon][ac_s] > 0 || ACInfo[playerid][acSetWeapon][ac_s] > 0)
  1471.         {
  1472.             ACInfo[playerid][acNOPCount][1] = 0;
  1473.             ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1474.             ACInfo[playerid][acGtcGiveAmmo][ac_s] = GetTickCount() + 2850;
  1475.         }
  1476.     }
  1477.     return SetPlayerAmmo(playerid, weaponid, ac_ammo);
  1478. }
  1479.  
  1480. ac_fpublic ac_SetPlayerArmedWeapon(playerid, weaponid)
  1481. {
  1482.     if(!SetPlayerArmedWeapon(playerid, weaponid)) return 0;
  1483.     if(ac_IsValidWeapon(weaponid))
  1484.     {
  1485.         new ac_s = ac_wSlot[weaponid];
  1486.         if((weaponid == ACInfo[playerid][acWeapon][ac_s] || weaponid == ACInfo[playerid][acSetWeapon][ac_s]) &&
  1487.         (ACInfo[playerid][acAmmo][ac_s] != 0 || ACInfo[playerid][acGiveAmmo][ac_s] != 0))
  1488.         {
  1489.             ACInfo[playerid][acNOPCount][0] = 0;
  1490.             ACInfo[playerid][acSet][3] = weaponid;
  1491.             ACInfo[playerid][acGtc][2] = GetTickCount() + 2850;
  1492.         }
  1493.     }
  1494.     return 1;
  1495. }
  1496.  
  1497. ac_fpublic ac_ResetPlayerWeapons(playerid)
  1498. {
  1499.     if(!ResetPlayerWeapons(playerid)) return 0;
  1500.     for(new ac_i = 12; ac_i >= 0; --ac_i)
  1501.     {
  1502.         ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acAmmo][ac_i] = 0;
  1503.         ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1504.         ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1505.     }
  1506.     ACInfo[playerid][acSet][3] = -1;
  1507.     ACInfo[playerid][acGtc][7] = GetTickCount() + 2850;
  1508.     return 1;
  1509. }
  1510.  
  1511. ac_fpublic ac_GivePlayerMoney(playerid, ac_money)
  1512. {
  1513.     if(!GivePlayerMoney(playerid, ac_money)) return 0;
  1514.     ACInfo[playerid][acNOPCount][11] = AC_MAX_MONEY_WARNINGS;
  1515.     ACInfo[playerid][acMoney] += ac_money;
  1516.     #undef AC_MAX_MONEY_WARNINGS
  1517.     return 1;
  1518. }
  1519.  
  1520. ac_fpublic ac_ResetPlayerMoney(playerid)
  1521. {
  1522.     if(!ResetPlayerMoney(playerid)) return 0;
  1523.     ACInfo[playerid][acNOPCount][11] = 0;
  1524.     ACInfo[playerid][acMoney] = 0;
  1525.     return 1;
  1526. }
  1527.  
  1528. ac_fpublic ac_GetPlayerMoney(playerid) return ACInfo[playerid][acMoney];
  1529.  
  1530. ac_fpublic ac_SetPlayerSpecialAction(playerid, ac_actionid)
  1531. {
  1532.     if(!SetPlayerSpecialAction(playerid, ac_actionid)) return 0;
  1533.     if(ac_actionid == SPECIAL_ACTION_USEJETPACK || 24 <= ac_actionid <= 25 ||
  1534.     (ac_actionid == SPECIAL_ACTION_USECELLPHONE || ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4) && ACInfo[playerid][acVeh] == 0 ||
  1535.     ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USECELLPHONE ||
  1536.     (ac_actionid == SPECIAL_ACTION_HANDSUP || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acVeh] == 0 ||
  1537.     ac_actionid == SPECIAL_ACTION_NONE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_DUCK &&
  1538.     ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_HANDSUP)
  1539.     {
  1540.         ACInfo[playerid][acNOPCount][6] = 0;
  1541.         if((ac_actionid == 68 || SPECIAL_ACTION_HANDSUP <= ac_actionid <= SPECIAL_ACTION_USECELLPHONE || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25) &&
  1542.         SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4 ||
  1543.         SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  1544.         (ac_actionid == SPECIAL_ACTION_NONE || 24 <= ac_actionid <= 25) && ACInfo[playerid][acVeh] ||
  1545.         24 <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) ACInfo[playerid][acNextSpecAct] = ac_actionid;
  1546.         else
  1547.         {
  1548.             if(ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE) ac_actionid = SPECIAL_ACTION_NONE;
  1549.             else if(ac_actionid == SPECIAL_ACTION_USEJETPACK || ac_actionid == SPECIAL_ACTION_HANDSUP ||
  1550.             ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4 ||
  1551.             SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  1552.             else ACInfo[playerid][acNextSpecAct] = -1;
  1553.             ACInfo[playerid][acSet][4] = ac_actionid;
  1554.             ACInfo[playerid][acGtc][6] = GetTickCount() + 3250;
  1555.         }
  1556.     }
  1557.     return 1;
  1558. }
  1559.  
  1560. ac_fpublic ac_SetPlayerInterior(playerid, interiorid)
  1561. {
  1562.     if(!SetPlayerInterior(playerid, interiorid)) return 0;
  1563.     ACInfo[playerid][acNOPCount][2] = 0;
  1564.     ACInfo[playerid][acSet][0] = interiorid % 256;
  1565.     ACInfo[playerid][acGtc][0] = GetTickCount() + 3250;
  1566.     return 1;
  1567. }
  1568.  
  1569. ac_fpublic ac_SetPlayerPos(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1570. {
  1571.     if(!SetPlayerPos(playerid, ac_x, ac_y, ac_z)) return 0;
  1572.     ACInfo[playerid][acSet][8] = 1;
  1573.     ACInfo[playerid][acNOPCount][10] = 0;
  1574.     ACInfo[playerid][acSetPosX] = ac_x;
  1575.     ACInfo[playerid][acSetPosY] = ac_y;
  1576.     ACInfo[playerid][acSetPosZ] = ac_z;
  1577.     ACInfo[playerid][acSetPosTick] =
  1578.     ACInfo[playerid][acGtc][11] = GetTickCount() + 3850;
  1579.     return 1;
  1580. }
  1581.  
  1582. ac_fpublic ac_SetPlayerPosFindZ(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1583. {
  1584.     if(!SetPlayerPosFindZ(playerid, ac_x, ac_y, ac_z)) return 0;
  1585.     ACInfo[playerid][acSet][8] = 2;
  1586.     ACInfo[playerid][acTpToZ] = true;
  1587.     ACInfo[playerid][acNOPCount][10] = 0;
  1588.     ACInfo[playerid][acSetPosX] = ac_x;
  1589.     ACInfo[playerid][acSetPosY] = ac_y;
  1590.     ACInfo[playerid][acSetPosTick] =
  1591.     ACInfo[playerid][acGtc][11] = GetTickCount() + 3850;
  1592.     return 1;
  1593. }
  1594.  
  1595. ac_fpublic ac_SetPlayerVelocity(playerid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1596. {
  1597.     if(!SetPlayerVelocity(playerid, ac_X, ac_Y, ac_Z)) return 0;
  1598.     ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1599.     ACInfo[playerid][acGtc][10] = GetTickCount() + 1650;
  1600.     return 1;
  1601. }
  1602.  
  1603. ac_fpublic ac_PutPlayerInVehicle(playerid, vehicleid, ac_seatid)
  1604. {
  1605.     if(!PutPlayerInVehicle(playerid, vehicleid, ac_seatid)) return 0;
  1606.     if(!(SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4) &&
  1607.     !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DRINK_SPRUNK) &&
  1608.     GetPlayerVirtualWorld(playerid) == GetVehicleVirtualWorld(vehicleid))
  1609.     {
  1610.         new ac_modelid = GetVehicleModel(vehicleid);
  1611.         ACInfo[playerid][acNOPCount][7] = 0;
  1612.         ACInfo[playerid][acSet][9] = vehicleid;
  1613.         if(ac_IsABus(ac_modelid) || ac_IsVehicleSeatOccupied(vehicleid, ac_seatid) ||
  1614.         ac_seatid > ac_GetMaxPassengers(ac_modelid)) ACInfo[playerid][acSet][5] = -1;
  1615.         else ACInfo[playerid][acSet][5] = ac_seatid;
  1616.         ACInfo[playerid][acGtc][1] = GetTickCount() + 2650;
  1617.     }
  1618.     return 1;
  1619. }
  1620.  
  1621. ac_fpublic ac_RemovePlayerFromVehicle(playerid)
  1622. {
  1623.     if(!RemovePlayerFromVehicle(playerid)) return 0;
  1624.     ACInfo[playerid][acSet][11] = 1;
  1625.     ACInfo[playerid][acGtc][8] = GetTickCount() + 4650;
  1626.     return 1;
  1627. }
  1628.  
  1629. ac_fpublic ac_SetVehiclePos(vehicleid, Float:ac_x, Float:ac_y, Float:ac_z)
  1630. {
  1631.     if(!SetVehiclePos(vehicleid, ac_x, ac_y, ac_z)) return 0;
  1632.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1633.     if(ac_driver != INVALID_PLAYER_ID)
  1634.     {
  1635.         ACInfo[ac_driver][acSet][8] = 3;
  1636.         ACInfo[ac_driver][acNOPCount][10] = 0;
  1637.         ACInfo[ac_driver][acSetPosX] = ac_x;
  1638.         ACInfo[ac_driver][acSetPosY] = ac_y;
  1639.         ACInfo[ac_driver][acSetPosZ] = ac_z;
  1640.         ACInfo[ac_driver][acSetPosTick] =
  1641.         ACInfo[ac_driver][acGtc][11] = GetTickCount() + 3850;
  1642.     }
  1643.     else
  1644.     {
  1645.         ACVehInfo[vehicleid][acPosX] = ac_x;
  1646.         ACVehInfo[vehicleid][acPosY] = ac_y;
  1647.         ACVehInfo[vehicleid][acPosZ] = ac_z;
  1648.     }
  1649.     return 1;
  1650. }
  1651.  
  1652. ac_fpublic ac_SetVehicleVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1653. {
  1654.     if(!SetVehicleVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1655.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1656.     if(ac_driver != INVALID_PLAYER_ID)
  1657.     {
  1658.         ACVehInfo[vehicleid][acVelX] = ac_X;
  1659.         ACVehInfo[vehicleid][acVelY] = ac_Y;
  1660.         ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1661.         ACVehInfo[vehicleid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1662.         ACInfo[ac_driver][acGtc][9] = GetTickCount() + 1650;
  1663.     }
  1664.     return 1;
  1665. }
  1666.  
  1667. ac_fpublic ac_SetVehicleAngularVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1668. {
  1669.     if(!SetVehicleAngularVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1670.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1671.     if(ac_driver != INVALID_PLAYER_ID)
  1672.     {
  1673.         ACVehInfo[vehicleid][acVelX] = ac_X;
  1674.         ACVehInfo[vehicleid][acVelY] = ac_Y;
  1675.         ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1676.         ACVehInfo[vehicleid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1677.         ACInfo[ac_driver][acGtc][9] = GetTickCount() + 1650;
  1678.     }
  1679.     return 1;
  1680. }
  1681.  
  1682. ac_fpublic ac_LinkVehicleToInterior(vehicleid, interiorid)
  1683. {
  1684.     if(!LinkVehicleToInterior(vehicleid, interiorid)) return 0;
  1685.     ACVehInfo[vehicleid][acInt] = interiorid % 256;
  1686.     return 1;
  1687. }
  1688.  
  1689. ac_fpublic ac_ChangeVehiclePaintjob(vehicleid, paintjobid)
  1690. {
  1691.     ACVehInfo[vehicleid][acPaintJob] = paintjobid;
  1692.     return ChangeVehiclePaintjob(vehicleid, paintjobid);
  1693. }
  1694.  
  1695. ac_fpublic ac_SetVehicleHealth(vehicleid, Float:ac_health)
  1696. {
  1697.     if(!SetVehicleHealth(vehicleid, ac_health)) return 0;
  1698.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1699.     if(ac_driver != INVALID_PLAYER_ID)
  1700.     {
  1701.         ACInfo[ac_driver][acNOPCount][4] = 0;
  1702.         ACInfo[ac_driver][acSetVehHealth] = ac_health;
  1703.         ACInfo[ac_driver][acGtc][4] = GetTickCount() + 2650;
  1704.     }
  1705.     else ACVehInfo[vehicleid][acHealth] = ac_health;
  1706.     return 1;
  1707. }
  1708.  
  1709. ac_fpublic ac_RepairVehicle(vehicleid)
  1710. {
  1711.     if(!RepairVehicle(vehicleid)) return 0;
  1712.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1713.     if(ac_driver != INVALID_PLAYER_ID)
  1714.     {
  1715.         ACInfo[ac_driver][acNOPCount][4] = 0;
  1716.         ACInfo[ac_driver][acSetVehHealth] = 1000.0;
  1717.         ACInfo[ac_driver][acGtc][4] = GetTickCount() + 2650;
  1718.     }
  1719.     else ACVehInfo[vehicleid][acHealth] = 1000.0;
  1720.     ACVehInfo[vehicleid][acPanels] =
  1721.     ACVehInfo[vehicleid][acDoors] =
  1722.     ACVehInfo[vehicleid][acTires] = 0;
  1723.     return 1;
  1724. }
  1725.  
  1726. ac_fpublic ac_UpdateVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires)
  1727. {
  1728.     if(!UpdateVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires)) return 0;
  1729.     ACVehInfo[vehicleid][acPanels] = ac_panels;
  1730.     ACVehInfo[vehicleid][acDoors] = ac_doors;
  1731.     ACVehInfo[vehicleid][acTires] = ac_tires;
  1732.     return 1;
  1733. }
  1734.  
  1735. ac_fpublic ac_SetVehicleToRespawn(vehicleid)
  1736. {
  1737.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1738.     if(ac_driver != INVALID_PLAYER_ID) ACInfo[ac_driver][acGtc][9] = GetTickCount() + 1650;
  1739.     return SetVehicleToRespawn(vehicleid);
  1740. }
  1741.  
  1742. ac_fpublic ac_EnableAntiCheat(code, enable)
  1743. {
  1744.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1745.     if(code == 42)
  1746.     {
  1747.         if(enable)
  1748.         {
  1749.             if(!ac_ACAllow[code])
  1750.             {
  1751.                 #if !AC_USE_QUERY
  1752.                     #if defined GetConsoleVarAsBool
  1753.                         ac_QueryEnable = !!GetConsoleVarAsBool("query");
  1754.                     #else
  1755.                         ac_QueryEnable = !!GetServerVarAsBool("query");
  1756.                     #endif
  1757.                 #endif
  1758.                 #if defined GetConsoleVarAsBool
  1759.                     ac_RconEnable = !!GetConsoleVarAsBool("rcon");
  1760.                 #else
  1761.                     ac_RconEnable = !!GetServerVarAsBool("rcon");
  1762.                 #endif
  1763.             }
  1764.             #if !AC_USE_QUERY
  1765.                 SendRconCommand("query 0");
  1766.             #endif
  1767.             SendRconCommand("rcon 0");
  1768.         }
  1769.         else
  1770.         {
  1771.             static ac_strtmp[9];
  1772.             #if !AC_USE_QUERY
  1773.                 format(ac_strtmp, sizeof ac_strtmp, "query %b", ac_QueryEnable);
  1774.                 SendRconCommand(ac_strtmp);
  1775.             #endif
  1776.             format(ac_strtmp, sizeof ac_strtmp, "rcon %b", ac_RconEnable);
  1777.             SendRconCommand(ac_strtmp);
  1778.         }
  1779.     }
  1780.     ac_ACAllow[code] = !!enable;
  1781.     if(enable)
  1782.     {
  1783.         #if defined foreach
  1784.             foreach(new ac_i : Player)
  1785.             {
  1786.         #else
  1787.             #if defined GetPlayerPoolSize
  1788.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1789.             #else
  1790.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1791.             #endif
  1792.             {
  1793.                 if(!IsPlayerConnected(ac_i)) continue;
  1794.         #endif
  1795.             ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1796.             switch(code)
  1797.             {
  1798.                 case 7: ACInfo[ac_i][acCheatCount][15] = 0;
  1799.                 case 9: ACInfo[ac_i][acCheatCount][17] = 0;
  1800.                 case 10: ACInfo[ac_i][acCheatCount][16] = ACInfo[ac_i][acCheatCount][20] = 0;
  1801.                 #if AC_USE_AMMUNATIONS
  1802.                     case 15: ACInfo[ac_i][acCheatCount][10] = 0;
  1803.                 #endif
  1804.                 case 17: ACInfo[ac_i][acCheatCount][7] = 0;
  1805.                 case 19: ACInfo[ac_i][acCheatCount][9] = 0;
  1806.                 case 20: ACInfo[ac_i][acCheatCount][11] = 0;
  1807.                 #if AC_USE_TUNING_GARAGES
  1808.                     case 23: ACInfo[ac_i][acCheatCount][12] = 0;
  1809.                 #endif
  1810.                 case 26: ACInfo[ac_i][acCheatCount][14] = ACInfo[ac_i][acCheatCount][8] = 0;
  1811.                 case 29: ACInfo[ac_i][acCheatCount][13] = ACInfo[ac_i][acCheatCount][6] = 0;
  1812.                 case 30: ACInfo[ac_i][acCheatCount][19] = 0;
  1813.                 case 31: ACInfo[ac_i][acCheatCount][4] = 0;
  1814.                 case 34: ACInfo[ac_i][acCheatCount][5] = 0;
  1815.                 case 38: ACInfo[ac_i][acCheatCount][0] = 0;
  1816.                 case 47: ACInfo[ac_i][acCheatCount][18] = 0;
  1817.             }
  1818.         }
  1819.     }
  1820.     else
  1821.     {
  1822.         #if defined foreach
  1823.             foreach(new ac_i : Player) ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1824.         #else
  1825.             #if defined GetPlayerPoolSize
  1826.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1827.             #else
  1828.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1829.             #endif
  1830.             {
  1831.                 if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1832.             }
  1833.         #endif
  1834.     }
  1835.     #if AC_USE_CONFIG_FILES && AUTOSAVE_SETTINGS_IN_CONFIG
  1836.         static ac_strtmp[10];
  1837.         new ac_string[415], File:ac_cfgFile;
  1838.         if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_write)))
  1839.         {
  1840.             for(new ac_i; ac_i < sizeof ac_ACAllow; ++ac_i)
  1841.             {
  1842.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
  1843.                 strcat(ac_string, ac_strtmp);
  1844.             }
  1845.             fwrite(ac_cfgFile, ac_string);
  1846.             fclose(ac_cfgFile);
  1847.         }
  1848.     #endif
  1849.     return 1;
  1850. }
  1851.  
  1852. ac_fpublic ac_EnableAntiNOP(nopcode, enable)
  1853. {
  1854.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1855.     ac_NOPAllow[nopcode] = !!enable;
  1856.     #if defined foreach
  1857.         foreach(new ac_i : Player) ACInfo[ac_i][acNOPAllow][nopcode] = ac_NOPAllow[nopcode];
  1858.     #else
  1859.         #if defined GetPlayerPoolSize
  1860.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1861.         #else
  1862.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1863.         #endif
  1864.         {
  1865.             if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acNOPAllow][nopcode] = ac_NOPAllow[nopcode];
  1866.         }
  1867.     #endif
  1868.     #if AC_USE_CONFIG_FILES && AUTOSAVE_SETTINGS_IN_CONFIG
  1869.         static ac_strtmp[10];
  1870.         new ac_string[87], File:ac_cfgFile;
  1871.         if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write)))
  1872.         {
  1873.             for(new ac_i; ac_i < sizeof ac_NOPAllow; ++ac_i)
  1874.             {
  1875.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
  1876.                 strcat(ac_string, ac_strtmp);
  1877.             }
  1878.             fwrite(ac_cfgFile, ac_string);
  1879.             fclose(ac_cfgFile);
  1880.         }
  1881.     #endif
  1882.     #undef AUTOSAVE_SETTINGS_IN_CONFIG
  1883.     return 1;
  1884. }
  1885.  
  1886. ac_fpublic ac_EnableAntiCheatForPlayer(playerid, code, enable)
  1887. {
  1888.     if(!(0 <= code < sizeof ac_ACAllow)) return -1;
  1889.     ACInfo[playerid][acACAllow][code] = !!enable;
  1890.     if(enable)
  1891.     {
  1892.         switch(code)
  1893.         {
  1894.             case 7: ACInfo[playerid][acCheatCount][15] = 0;
  1895.             case 9: ACInfo[playerid][acCheatCount][17] = 0;
  1896.             case 10: ACInfo[playerid][acCheatCount][16] = ACInfo[playerid][acCheatCount][20] = 0;
  1897.             #if AC_USE_AMMUNATIONS
  1898.                 case 15: ACInfo[playerid][acCheatCount][10] = 0;
  1899.             #endif
  1900.             case 17: ACInfo[playerid][acCheatCount][7] = 0;
  1901.             case 19: ACInfo[playerid][acCheatCount][9] = 0;
  1902.             case 20: ACInfo[playerid][acCheatCount][11] = 0;
  1903.             #if AC_USE_TUNING_GARAGES
  1904.                 case 23: ACInfo[playerid][acCheatCount][12] = 0;
  1905.             #endif
  1906.             case 26: ACInfo[playerid][acCheatCount][14] = ACInfo[playerid][acCheatCount][8] = 0;
  1907.             case 29: ACInfo[playerid][acCheatCount][13] = ACInfo[playerid][acCheatCount][6] = 0;
  1908.             case 30: ACInfo[playerid][acCheatCount][19] = 0;
  1909.             case 31: ACInfo[playerid][acCheatCount][4] = 0;
  1910.             case 34: ACInfo[playerid][acCheatCount][5] = 0;
  1911.             case 38: ACInfo[playerid][acCheatCount][0] = 0;
  1912.             case 47: ACInfo[playerid][acCheatCount][18] = 0;
  1913.         }
  1914.     }
  1915.     return 1;
  1916. }
  1917.  
  1918. ac_fpublic ac_EnableAntiNOPForPlayer(playerid, nopcode, enable)
  1919. {
  1920.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return -1;
  1921.     ACInfo[playerid][acNOPAllow][nopcode] = !!enable;
  1922.     return 1;
  1923. }
  1924.  
  1925. ac_fpublic ac_IsAntiCheatEnabled(code)
  1926. {
  1927.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1928.     return ac_ACAllow[code];
  1929. }
  1930.  
  1931. ac_fpublic ac_IsAntiNOPEnabled(nopcode)
  1932. {
  1933.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1934.     return ac_NOPAllow[nopcode];
  1935. }
  1936.  
  1937. ac_fpublic ac_IsAntiCheatEnabledForPlayer(playerid, code)
  1938. {
  1939.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1940.     return ACInfo[playerid][acACAllow][code];
  1941. }
  1942.  
  1943. ac_fpublic ac_IsAntiNOPEnabledForPlayer(playerid, nopcode)
  1944. {
  1945.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1946.     return ACInfo[playerid][acNOPAllow][nopcode];
  1947. }
  1948.  
  1949. ac_fpublic ac_AntiCheatGetSpeed(playerid) return ACInfo[playerid][acSpeed];
  1950.  
  1951. ac_fpublic ac_AntiCheatGetAnimationIndex(playerid) return ACInfo[playerid][acAnim];
  1952.  
  1953. ac_fpublic ac_AntiCheatGetDialog(playerid) return ACInfo[playerid][acDialog];
  1954.  
  1955. ac_fpublic ac_AntiCheatGetInterior(playerid) return ACInfo[playerid][acInt];
  1956.  
  1957. ac_fpublic ac_AntiCheatGetEnterVehicle(playerid) return ACInfo[playerid][acEnterVeh];
  1958.  
  1959. ac_fpublic ac_AntiCheatGetEnterVehicleSeat(playerid) return ACInfo[playerid][acEnterSeat];
  1960.  
  1961. ac_fpublic ac_AntiCheatGetVehicleID(playerid) return ACInfo[playerid][acVeh];
  1962.  
  1963. ac_fpublic ac_AntiCheatGetVehicleSeat(playerid) return ACInfo[playerid][acSeat];
  1964.  
  1965. ac_fpublic ac_AntiCheatGetWeapon(playerid) return ACInfo[playerid][acLastWeapon];
  1966.  
  1967. ac_fpublic ac_AntiCheatGetWeaponInSlot(playerid, slot) return ACInfo[playerid][acWeapon][slot];
  1968.  
  1969. ac_fpublic ac_AntiCheatGetAmmoInSlot(playerid, slot) return ACInfo[playerid][acAmmo][slot];
  1970.  
  1971. ac_fpublic ac_AntiCheatGetSpecialAction(playerid) return ACInfo[playerid][acSpecAct];
  1972.  
  1973. ac_fpublic ac_AntiCheatGetLastSpecialActio(playerid) return ACInfo[playerid][acLastSpecAct];
  1974.  
  1975. ac_fpublic ac_AntiCheatGetLastShotWeapon(playerid) return ACInfo[playerid][acLastShot];
  1976.  
  1977. ac_fpublic ac_AntiCheatGetLastPickup(playerid) return ACInfo[playerid][acLastPickup];
  1978.  
  1979. ac_fpublic ac_AntiCheatGetLastUpdateTime(playerid) return ACInfo[playerid][acUpdateTick];
  1980.  
  1981. ac_fpublic ac_AntiCheatGetLastReloadTime(playerid) return ACInfo[playerid][acReloadTick];
  1982.  
  1983. ac_fpublic ac_AntiCheatGetLastEnteredVehTi(playerid) return ACInfo[playerid][acEnterVehTick];
  1984.  
  1985. ac_fpublic ac_AntiCheatGetLastShotTime(playerid) return ACInfo[playerid][acShotTick];
  1986.  
  1987. ac_fpublic ac_AntiCheatGetLastSpawnTime(playerid) return ACInfo[playerid][acSpawnTick];
  1988.  
  1989. ac_fpublic ac_AntiCheatIntEnterExitsIsEnab(playerid) return ACInfo[playerid][acIntEnterExits];
  1990.  
  1991. ac_fpublic ac_AntiCheatStuntBonusIsEnabled(playerid) return ACInfo[playerid][acStuntBonus];
  1992.  
  1993. ac_fpublic ac_AntiCheatIsInModShop(playerid) return ACInfo[playerid][acModShop];
  1994.  
  1995. ac_fpublic ac_AntiCheatIsInSpectate(playerid) return ACInfo[playerid][acSpec];
  1996.  
  1997. ac_fpublic ac_AntiCheatIsFrozen(playerid) return !ACInfo[playerid][acUnFrozen];
  1998.  
  1999. ac_fpublic ac_AntiCheatIsDead(playerid) return ACInfo[playerid][acDead];
  2000.  
  2001. ac_fpublic ac_AntiCheatIsConnected(playerid) return ACInfo[playerid][acOnline];
  2002.  
  2003. ac_fpublic ac_AntiCheatKickWithDesync(playerid, code)
  2004. {
  2005.     if(ACInfo[playerid][acKicked] > 0) return -1;
  2006.     new ac_gpp = GetPlayerPing(playerid) + 150;
  2007.     ACInfo[playerid][acKickTimerID] = SetTimerEx("ac_KickTimer", (ac_gpp > AC_MAX_PING ? AC_MAX_PING : ac_gpp), false, "i", playerid);
  2008.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  2009.     {
  2010.         if(code == 4) ACInfo[playerid][acKickVeh] = GetPlayerVehicleID(playerid);
  2011.         ACInfo[playerid][acKicked] = 2;
  2012.     }
  2013.     else ACInfo[playerid][acKicked] = 1;
  2014.     return 1;
  2015. }
  2016.  
  2017. ac_fpublic ac_AntiCheatIsKickedWithDesync(playerid) return ACInfo[playerid][acKicked];
  2018.  
  2019. ac_fpublic ac_AntiCheatGetVehicleDriver(vehicleid) return ACVehInfo[vehicleid][acDriver];
  2020.  
  2021. ac_fpublic ac_AntiCheatGetVehicleInterior(vehicleid) return ACVehInfo[vehicleid][acInt];
  2022.  
  2023. ac_fpublic ac_AntiCheatGetVehiclePaintjob(vehicleid) return ACVehInfo[vehicleid][acPaintJob];
  2024.  
  2025. ac_fpublic ac_AntiCheatGetVehicleSpeed(vehicleid) return ACVehInfo[vehicleid][acSpeed];
  2026.  
  2027. ac_fpublic ac_AntiCheatIsVehicleSpawned(vehicleid) return ACVehInfo[vehicleid][acSpawned];
  2028.  
  2029. ac_fpublic ac_AntiCheatGetNextDialog(playerid) return ACInfo[playerid][acNextDialog];
  2030.  
  2031. #endif
  2032.  
  2033. stock acc_AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2)
  2034. {
  2035.     new ac_vehicleid = AddStaticVehicle(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2);
  2036.     if(ac_vehicleid != INVALID_VEHICLE_ID)
  2037.     {
  2038.         #if defined FILTERSCRIPT
  2039.             CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  2040.         #else
  2041.             ac_AddStaticVehicle(ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  2042.         #endif
  2043.     }
  2044.     return ac_vehicleid;
  2045. }
  2046.  
  2047. #if defined _ALS_AddStaticVehicle
  2048.     #undef AddStaticVehicle
  2049. #else
  2050.     #define _ALS_AddStaticVehicle
  2051. #endif
  2052. #define AddStaticVehicle acc_AddStaticVehicle
  2053.  
  2054. #if defined OnVehicleSirenStateChange
  2055.     stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren = 0)
  2056.     {
  2057.         new ac_vehicleid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay, addsiren);
  2058. #else
  2059.     stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay)
  2060.     {
  2061.         new ac_vehicleid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay);
  2062. #endif
  2063.     if(ac_vehicleid != INVALID_VEHICLE_ID)
  2064.     {
  2065.         #if defined FILTERSCRIPT
  2066.             CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  2067.         #else
  2068.             ac_AddStaticVehicle(ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  2069.         #endif
  2070.     }
  2071.     return ac_vehicleid;
  2072. }
  2073.  
  2074. #if defined _ALS_AddStaticVehicleEx
  2075.     #undef AddStaticVehicleEx
  2076. #else
  2077.     #define _ALS_AddStaticVehicleEx
  2078. #endif
  2079. #define AddStaticVehicleEx acc_AddStaticVehicleEx
  2080.  
  2081. #if defined OnVehicleSirenStateChange
  2082.     stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, addsiren = 0)
  2083.     {
  2084.         new ac_vehicleid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay, addsiren);
  2085. #else
  2086.     stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay)
  2087.     {
  2088.         new ac_vehicleid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay);
  2089. #endif
  2090.     if(ac_vehicleid != INVALID_VEHICLE_ID && ac_vehicleid > 0)
  2091.     {
  2092.         #if defined FILTERSCRIPT
  2093.             CallRemoteFunction("ac_CreateVehicle", "iiffff", ac_vehicleid, vehicletype, x, y, z, rotation);
  2094.         #else
  2095.             ac_CreateVehicle(ac_vehicleid, vehicletype, x, y, z, rotation);
  2096.         #endif
  2097.     }
  2098.     return ac_vehicleid;
  2099. }
  2100.  
  2101. #if defined _ALS_CreateVehicle
  2102.     #undef CreateVehicle
  2103. #else
  2104.     #define _ALS_CreateVehicle
  2105. #endif
  2106. #define CreateVehicle acc_CreateVehicle
  2107.  
  2108. stock acc_AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2109. {
  2110.     new ac_classid = AddPlayerClass(modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2111.     #if defined FILTERSCRIPT
  2112.         CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2113.     #else
  2114.         ac_AddPlayerClass(ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2115.     #endif
  2116.     return ac_classid;
  2117. }
  2118.  
  2119. #if defined _ALS_AddPlayerClass
  2120.     #undef AddPlayerClass
  2121. #else
  2122.     #define _ALS_AddPlayerClass
  2123. #endif
  2124. #define AddPlayerClass acc_AddPlayerClass
  2125.  
  2126. stock acc_AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2127. {
  2128.     new ac_classid = AddPlayerClassEx(teamid, modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2129.     #if defined FILTERSCRIPT
  2130.         CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2131.     #else
  2132.         ac_AddPlayerClass(ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2133.     #endif
  2134.     return ac_classid;
  2135. }
  2136.  
  2137. #if defined _ALS_AddPlayerClassEx
  2138.     #undef AddPlayerClassEx
  2139. #else
  2140.     #define _ALS_AddPlayerClassEx
  2141. #endif
  2142. #define AddPlayerClassEx acc_AddPlayerClassEx
  2143.  
  2144. stock orig_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2145.     return SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2146.  
  2147. stock acc_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2148. {
  2149.     #if defined FILTERSCRIPT
  2150.         return CallRemoteFunction("ac_SetSpawnInfo", "iiiffffiiiiii", playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2151.     #else
  2152.         return ac_SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2153.     #endif
  2154. }
  2155.  
  2156. #if defined _ALS_SetSpawnInfo
  2157.     #undef SetSpawnInfo
  2158. #else
  2159.     #define _ALS_SetSpawnInfo
  2160. #endif
  2161. #define SetSpawnInfo acc_SetSpawnInfo
  2162.  
  2163. stock acc_AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  2164. {
  2165.     new ac_pickupid = CreatePickup(model, type, X, Y, Z, virtualworld);
  2166.     if(ac_pickupid != -1)
  2167.     {
  2168.         #if defined FILTERSCRIPT
  2169.             return CallRemoteFunction("ac_AddStaticPickup", "iiifff", ac_pickupid, model, type, X, Y, Z);
  2170.         #else
  2171.             return ac_AddStaticPickup(ac_pickupid, model, type, X, Y, Z);
  2172.         #endif
  2173.     }
  2174.     return 0;
  2175. }
  2176.  
  2177. #if defined _ALS_AddStaticPickup
  2178.     #undef AddStaticPickup
  2179. #else
  2180.     #define _ALS_AddStaticPickup
  2181. #endif
  2182. #define AddStaticPickup acc_AddStaticPickup
  2183.  
  2184. stock acc_CreatePickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  2185. {
  2186.     new ac_pickupid = CreatePickup(model, type, X, Y, Z, virtualworld);
  2187.     if(ac_pickupid != -1)
  2188.     {
  2189.         #if defined FILTERSCRIPT
  2190.             CallRemoteFunction("ac_CreatePickup", "iiifff", ac_pickupid, model, type, X, Y, Z);
  2191.         #else
  2192.             ac_CreatePickup(ac_pickupid, model, type, X, Y, Z);
  2193.         #endif
  2194.     }
  2195.     return ac_pickupid;
  2196. }
  2197.  
  2198. #if defined _ALS_CreatePickup
  2199.     #undef CreatePickup
  2200. #else
  2201.     #define _ALS_CreatePickup
  2202. #endif
  2203. #define CreatePickup acc_CreatePickup
  2204.  
  2205. #if defined CreateDynamicPickup
  2206.     #if defined STREAMER_ENABLE_TAGS
  2207.         stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0)
  2208.         {
  2209.             new STREAMER_TAG_PICKUP:ac_pickupid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  2210.     #else
  2211.         stock acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, areaid = -1, priority = 0)
  2212.         {
  2213.             new ac_pickupid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  2214.     #endif
  2215.         if(_:ac_pickupid > 0)
  2216.         {
  2217.             #if defined FILTERSCRIPT
  2218.                 CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickupid, modelid, type);
  2219.             #else
  2220.                 #if AC_USE_PICKUP_WEAPONS\
  2221.                     && defined Streamer_SetIntData
  2222.                     ac_CreateDynamicPickup(ac_pickupid, modelid, type);
  2223.                 #endif
  2224.             #endif
  2225.         }
  2226.         return ac_pickupid;
  2227.     }
  2228.  
  2229.     #if defined _ALS_CreateDynamicPickup
  2230.         #undef CreateDynamicPickup
  2231.     #else
  2232.         #define _ALS_CreateDynamicPickup
  2233.     #endif
  2234.     #define CreateDynamicPickup acc_CreateDynamicPickup
  2235. #endif
  2236.  
  2237. #if defined CreateDynamicPickupEx
  2238.     #if defined STREAMER_ENABLE_TAGS
  2239.         stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 200.0, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2240.         {
  2241.             new STREAMER_TAG_PICKUP:ac_pickupid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2242.     #else
  2243.             stock acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 200.0, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const areas[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2244.         {
  2245.             new ac_pickupid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2246.     #endif
  2247.         if(_:ac_pickupid > 0)
  2248.         {
  2249.             #if defined FILTERSCRIPT
  2250.                 CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickupid, modelid, type);
  2251.             #else
  2252.                 #if AC_USE_PICKUP_WEAPONS\
  2253.                     && defined Streamer_SetIntData
  2254.                     ac_CreateDynamicPickup(ac_pickupid, modelid, type);
  2255.                 #endif
  2256.             #endif
  2257.         }
  2258.         return ac_pickupid;
  2259.     }
  2260.  
  2261.     #if defined _ALS_CreateDynamicPickupEx
  2262.         #undef CreateDynamicPickupEx
  2263.     #else
  2264.         #define _ALS_CreateDynamicPickupEx
  2265.     #endif
  2266.     #define CreateDynamicPickupEx acc_CreateDynamicPickupEx
  2267. #endif
  2268.  
  2269. stock acc_DestroyVehicle(vehicleid)
  2270. {
  2271.     #if defined FILTERSCRIPT
  2272.         return CallRemoteFunction("ac_DestroyVehicle", "i", vehicleid);
  2273.     #else
  2274.         return ac_DestroyVehicle(vehicleid);
  2275.     #endif
  2276. }
  2277.  
  2278. #if defined _ALS_DestroyVehicle
  2279.     #undef DestroyVehicle
  2280. #else
  2281.     #define _ALS_DestroyVehicle
  2282. #endif
  2283. #define DestroyVehicle acc_DestroyVehicle
  2284.  
  2285. stock acc_DestroyPickup(pickup)
  2286. {
  2287.     #if defined FILTERSCRIPT
  2288.         return CallRemoteFunction("ac_DestroyPickup", "i", pickup);
  2289.     #else
  2290.         return ac_DestroyPickup(pickup);
  2291.     #endif
  2292. }
  2293.  
  2294. #if defined _ALS_DestroyPickup
  2295.     #undef DestroyPickup
  2296. #else
  2297.     #define _ALS_DestroyPickup
  2298. #endif
  2299. #define DestroyPickup acc_DestroyPickup
  2300.  
  2301. #if defined DestroyDynamicPickup
  2302.     #if defined STREAMER_ENABLE_TAGS
  2303.         stock acc_DestroyDynamicPickup(STREAMER_TAG_PICKUP:pickupid)
  2304.     #else
  2305.         stock acc_DestroyDynamicPickup(pickupid)
  2306.     #endif
  2307.     {
  2308.         #if defined FILTERSCRIPT
  2309.             return CallRemoteFunction("ac_DestroyDynamicPickup", "i", pickupid);
  2310.         #else
  2311.             return ac_DestroyDynamicPickup(pickupid);
  2312.         #endif
  2313.     }
  2314.  
  2315.     #if defined _ALS_DestroyDynamicPickup
  2316.         #undef DestroyDynamicPickup
  2317.     #else
  2318.         #define _ALS_DestroyDynamicPickup
  2319.     #endif
  2320.     #define DestroyDynamicPickup acc_DestroyDynamicPickup
  2321. #endif
  2322.  
  2323. stock acc_DisableInteriorEnterExits()
  2324. {
  2325.     #if defined FILTERSCRIPT
  2326.         return CallRemoteFunction("ac_DisableInteriorEnterExits", "");
  2327.     #else
  2328.         return ac_DisableInteriorEnterExits();
  2329.     #endif
  2330. }
  2331.  
  2332. #if defined _ALS_DisableInteriorEnterExits
  2333.     #undef DisableInteriorEnterExits
  2334. #else
  2335.     #define _ALS_DisableInteriorEnterExits
  2336. #endif
  2337. #define DisableInteriorEnterExits acc_DisableInteriorEnterExits
  2338.  
  2339. stock acc_UsePlayerPedAnims()
  2340. {
  2341.     #if defined FILTERSCRIPT
  2342.         return CallRemoteFunction("ac_UsePlayerPedAnims", "");
  2343.     #else
  2344.         return ac_UsePlayerPedAnims();
  2345.     #endif
  2346. }
  2347.  
  2348. #if defined _ALS_UsePlayerPedAnims
  2349.     #undef UsePlayerPedAnims
  2350. #else
  2351.     #define _ALS_UsePlayerPedAnims
  2352. #endif
  2353. #define UsePlayerPedAnims acc_UsePlayerPedAnims
  2354.  
  2355. #if defined EnableVehicleFriendlyFire
  2356.     stock acc_EnableVehicleFriendlyFire()
  2357.     {
  2358.         #if defined FILTERSCRIPT
  2359.             return CallRemoteFunction("ac_EnableVehicleFriendlyFire", "");
  2360.         #else
  2361.             return ac_EnableVehicleFriendlyFire();
  2362.         #endif
  2363.     }
  2364.  
  2365.     #if defined _ALS_EnableVehicleFriendlyFire
  2366.         #undef EnableVehicleFriendlyFire
  2367.     #else
  2368.         #define _ALS_EnableVehicleFriendlyFire
  2369.     #endif
  2370.     #define EnableVehicleFriendlyFire acc_EnableVehicleFriendlyFire
  2371. #endif
  2372.  
  2373. stock acc_EnableStuntBonusForAll(enable)
  2374. {
  2375.     #if defined FILTERSCRIPT
  2376.         return CallRemoteFunction("ac_EnableStuntBonusForAll", "i", enable);
  2377.     #else
  2378.         return ac_EnableStuntBonusForAll(enable);
  2379.     #endif
  2380. }
  2381.  
  2382. #if defined _ALS_EnableStuntBonusForAll
  2383.     #undef EnableStuntBonusForAll
  2384. #else
  2385.     #define _ALS_EnableStuntBonusForAll
  2386. #endif
  2387. #define EnableStuntBonusForAll acc_EnableStuntBonusForAll
  2388.  
  2389. stock acc_EnableStuntBonusForPlayer(playerid, enable)
  2390. {
  2391.     #if defined FILTERSCRIPT
  2392.         return CallRemoteFunction("ac_EnableStuntBonusForPlayer", "ii", playerid, enable);
  2393.     #else
  2394.         return ac_EnableStuntBonusForPlayer(playerid, enable);
  2395.     #endif
  2396. }
  2397.  
  2398. #if defined _ALS_EnableStuntBonusForPlayer
  2399.     #undef EnableStuntBonusForPlayer
  2400. #else
  2401.     #define _ALS_EnableStuntBonusForPlayer
  2402. #endif
  2403. #define EnableStuntBonusForPlayer acc_EnableStuntBonusForPlayer
  2404.  
  2405. #if defined _inc_y_dialog || defined _INC_y_dialog
  2406.     stock ac_Dialog_Show(playerid, style, string:title[], string:caption[], string:button1[], string:button2[] = "", dialog = -1)
  2407.     {
  2408.         if(!(0 <= playerid < MAX_PLAYERS))
  2409.         {
  2410.             #if defined FILTERSCRIPT
  2411.                 CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialog);
  2412.             #else
  2413.                 ac_ShowPlayerDialog(playerid, dialog);
  2414.             #endif
  2415.         }
  2416.         return Dialog_Show(playerid, style, title, caption, button1, button2, dialog);
  2417.     }
  2418.  
  2419.     #if defined _ALS_Dialog_Show
  2420.         #undef Dialog_Show
  2421.     #else
  2422.         #define _ALS_Dialog_Show
  2423.     #endif
  2424.     #define Dialog_Show ac_Dialog_Show
  2425. #endif
  2426.  
  2427. stock orig_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]) return ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2);
  2428.  
  2429. stock acc_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[])
  2430. {
  2431.     if(ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2))
  2432.     {
  2433.         #if defined FILTERSCRIPT
  2434.             return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  2435.         #else
  2436.             return ac_ShowPlayerDialog(playerid, dialogid);
  2437.         #endif
  2438.     }
  2439.     return 0;
  2440. }
  2441.  
  2442. #if defined _ALS_ShowPlayerDialog
  2443.     #undef ShowPlayerDialog
  2444. #else
  2445.     #define _ALS_ShowPlayerDialog
  2446. #endif
  2447. #define ShowPlayerDialog acc_ShowPlayerDialog
  2448.  
  2449. stock orig_TogglePlayerControllable(playerid, toggle) return TogglePlayerControllable(playerid, toggle);
  2450.  
  2451. stock acc_TogglePlayerControllable(playerid, toggle)
  2452. {
  2453.     #if defined FILTERSCRIPT
  2454.         return CallRemoteFunction("ac_TogglePlayerControllable", "ii", playerid, toggle);
  2455.     #else
  2456.         return ac_TogglePlayerControllable(playerid, toggle);
  2457.     #endif
  2458. }
  2459.  
  2460. #if defined _ALS_TogglePlayerControllable
  2461.     #undef TogglePlayerControllable
  2462. #else
  2463.     #define _ALS_TogglePlayerControllable
  2464. #endif
  2465. #define TogglePlayerControllable acc_TogglePlayerControllable
  2466.  
  2467. stock orig_TogglePlayerSpectating(playerid, toggle) return TogglePlayerSpectating(playerid, toggle);
  2468.  
  2469. stock acc_TogglePlayerSpectating(playerid, toggle)
  2470. {
  2471.     #if defined FILTERSCRIPT
  2472.         return CallRemoteFunction("ac_TogglePlayerSpectating", "ii", playerid, toggle);
  2473.     #else
  2474.         return ac_TogglePlayerSpectating(playerid, toggle);
  2475.     #endif
  2476. }
  2477.  
  2478. #if defined _ALS_TogglePlayerSpectating
  2479.     #undef TogglePlayerSpectating
  2480. #else
  2481.     #define _ALS_TogglePlayerSpectating
  2482. #endif
  2483. #define TogglePlayerSpectating acc_TogglePlayerSpectating
  2484.  
  2485. stock orig_SpawnPlayer(playerid) return SpawnPlayer(playerid);
  2486.  
  2487. stock acc_SpawnPlayer(playerid)
  2488. {
  2489.     #if defined FILTERSCRIPT
  2490.         return CallRemoteFunction("ac_SpawnPlayer", "i", playerid);
  2491.     #else
  2492.         return ac_SpawnPlayer(playerid);
  2493.     #endif
  2494. }
  2495.  
  2496. #if defined _ALS_SpawnPlayer
  2497.     #undef SpawnPlayer
  2498. #else
  2499.     #define _ALS_SpawnPlayer
  2500. #endif
  2501. #define SpawnPlayer acc_SpawnPlayer
  2502.  
  2503. stock orig_SetPlayerHealth(playerid, Float:health) return SetPlayerHealth(playerid, health);
  2504.  
  2505. stock acc_SetPlayerHealth(playerid, Float:health)
  2506. {
  2507.     #if defined FILTERSCRIPT
  2508.         return CallRemoteFunction("ac_SetPlayerHealth", "if", playerid, health);
  2509.     #else
  2510.         return ac_SetPlayerHealth(playerid, health);
  2511.     #endif
  2512. }
  2513.  
  2514. #if defined _ALS_SetPlayerHealth
  2515.     #undef SetPlayerHealth
  2516. #else
  2517.     #define _ALS_SetPlayerHealth
  2518. #endif
  2519. #define SetPlayerHealth acc_SetPlayerHealth
  2520.  
  2521. stock orig_SetPlayerArmour(playerid, Float:armour) return SetPlayerArmour(playerid, armour);
  2522.  
  2523. stock acc_SetPlayerArmour(playerid, Float:armour)
  2524. {
  2525.     #if defined FILTERSCRIPT
  2526.         return CallRemoteFunction("ac_SetPlayerArmour", "if", playerid, armour);
  2527.     #else
  2528.         return ac_SetPlayerArmour(playerid, armour);
  2529.     #endif
  2530. }
  2531.  
  2532. #if defined _ALS_SetPlayerArmour
  2533.     #undef SetPlayerArmour
  2534. #else
  2535.     #define _ALS_SetPlayerArmour
  2536. #endif
  2537. #define SetPlayerArmour acc_SetPlayerArmour
  2538.  
  2539. stock orig_GivePlayerWeapon(playerid, weaponid, ammo) return GivePlayerWeapon(playerid, weaponid, ammo);
  2540.  
  2541. stock acc_GivePlayerWeapon(playerid, weaponid, ammo)
  2542. {
  2543.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2544.     #if defined FILTERSCRIPT
  2545.         return CallRemoteFunction("ac_GivePlayerWeapon", "iid", playerid, weaponid, ammo);
  2546.     #else
  2547.         return ac_GivePlayerWeapon(playerid, weaponid, ammo);
  2548.     #endif
  2549. }
  2550.  
  2551. #if defined _ALS_GivePlayerWeapon
  2552.     #undef GivePlayerWeapon
  2553. #else
  2554.     #define _ALS_GivePlayerWeapon
  2555. #endif
  2556. #define GivePlayerWeapon acc_GivePlayerWeapon
  2557.  
  2558. stock orig_SetPlayerAmmo(playerid, weaponslot, ammo) return SetPlayerAmmo(playerid, weaponslot, ammo);
  2559.  
  2560. stock acc_SetPlayerAmmo(playerid, weaponslot, ammo)
  2561. {
  2562.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2563.     #if defined FILTERSCRIPT
  2564.         return CallRemoteFunction("ac_SetPlayerAmmo", "iid", playerid, weaponslot, ammo);
  2565.     #else
  2566.         return ac_SetPlayerAmmo(playerid, weaponslot, ammo);
  2567.     #endif
  2568. }
  2569.  
  2570. #if defined _ALS_SetPlayerAmmo
  2571.     #undef SetPlayerAmmo
  2572. #else
  2573.     #define _ALS_SetPlayerAmmo
  2574. #endif
  2575. #define SetPlayerAmmo acc_SetPlayerAmmo
  2576.  
  2577. stock orig_SetPlayerArmedWeapon(playerid, weaponid) return SetPlayerArmedWeapon(playerid, weaponid);
  2578.  
  2579. stock acc_SetPlayerArmedWeapon(playerid, weaponid)
  2580. {
  2581.     #if defined FILTERSCRIPT
  2582.         return CallRemoteFunction("ac_SetPlayerArmedWeapon", "ii", playerid, weaponid);
  2583.     #else
  2584.         return ac_SetPlayerArmedWeapon(playerid, weaponid);
  2585.     #endif
  2586. }
  2587.  
  2588. #if defined _ALS_SetPlayerArmedWeapon
  2589.     #undef SetPlayerArmedWeapon
  2590. #else
  2591.     #define _ALS_SetPlayerArmedWeapon
  2592. #endif
  2593. #define SetPlayerArmedWeapon acc_SetPlayerArmedWeapon
  2594.  
  2595. stock orig_ResetPlayerWeapons(playerid) return ResetPlayerWeapons(playerid);
  2596.  
  2597. stock acc_ResetPlayerWeapons(playerid)
  2598. {
  2599.     #if defined FILTERSCRIPT
  2600.         return CallRemoteFunction("ac_ResetPlayerWeapons", "i", playerid);
  2601.     #else
  2602.         return ac_ResetPlayerWeapons(playerid);
  2603.     #endif
  2604. }
  2605.  
  2606. #if defined _ALS_ResetPlayerWeapons
  2607.     #undef ResetPlayerWeapons
  2608. #else
  2609.     #define _ALS_ResetPlayerWeapons
  2610. #endif
  2611. #define ResetPlayerWeapons acc_ResetPlayerWeapons
  2612.  
  2613. stock orig_GivePlayerMoney(playerid, money) return GivePlayerMoney(playerid, money);
  2614.  
  2615. stock acc_GivePlayerMoney(playerid, money)
  2616. {
  2617.     #if defined FILTERSCRIPT
  2618.         return CallRemoteFunction("ac_GivePlayerMoney", "id", playerid, money);
  2619.     #else
  2620.         return ac_GivePlayerMoney(playerid, money);
  2621.     #endif
  2622. }
  2623.  
  2624. #if defined _ALS_GivePlayerMoney
  2625.     #undef GivePlayerMoney
  2626. #else
  2627.     #define _ALS_GivePlayerMoney
  2628. #endif
  2629. #define GivePlayerMoney acc_GivePlayerMoney
  2630.  
  2631. stock orig_ResetPlayerMoney(playerid) return ResetPlayerMoney(playerid);
  2632.  
  2633. stock acc_ResetPlayerMoney(playerid)
  2634. {
  2635.     #if defined FILTERSCRIPT
  2636.         return CallRemoteFunction("ac_ResetPlayerMoney", "i", playerid);
  2637.     #else
  2638.         return ac_ResetPlayerMoney(playerid);
  2639.     #endif
  2640. }
  2641.  
  2642. #if defined _ALS_ResetPlayerMoney
  2643.     #undef ResetPlayerMoney
  2644. #else
  2645.     #define _ALS_ResetPlayerMoney
  2646. #endif
  2647. #define ResetPlayerMoney acc_ResetPlayerMoney
  2648.  
  2649. stock orig_GetPlayerMoney(playerid) return GetPlayerMoney(playerid);
  2650.  
  2651. stock acc_GetPlayerMoney(playerid)
  2652. {
  2653.     if(!IsPlayerConnected(playerid)) return 0;
  2654.     #if defined FILTERSCRIPT
  2655.         return CallRemoteFunction("ac_GetPlayerMoney", "i", playerid);
  2656.     #else
  2657.         return ac_GetPlayerMoney(playerid);
  2658.     #endif
  2659. }
  2660.  
  2661. #if defined _ALS_GetPlayerMoney
  2662.     #undef GetPlayerMoney
  2663. #else
  2664.     #define _ALS_GetPlayerMoney
  2665. #endif
  2666. #define GetPlayerMoney acc_GetPlayerMoney
  2667.  
  2668. stock orig_SetPlayerSpecialAction(playerid, actionid) return SetPlayerSpecialAction(playerid, actionid);
  2669.  
  2670. stock acc_SetPlayerSpecialAction(playerid, actionid)
  2671. {
  2672.     #if defined FILTERSCRIPT
  2673.         return CallRemoteFunction("ac_SetPlayerSpecialAction", "ii", playerid, actionid);
  2674.     #else
  2675.         return ac_SetPlayerSpecialAction(playerid, actionid);
  2676.     #endif
  2677. }
  2678.  
  2679. #if defined _ALS_SetPlayerSpecialAction
  2680.     #undef SetPlayerSpecialAction
  2681. #else
  2682.     #define _ALS_SetPlayerSpecialAction
  2683. #endif
  2684. #define SetPlayerSpecialAction acc_SetPlayerSpecialAction
  2685.  
  2686. stock orig_SetPlayerInterior(playerid, interiorid) return SetPlayerInterior(playerid, interiorid);
  2687.  
  2688. stock acc_SetPlayerInterior(playerid, interiorid)
  2689. {
  2690.     #if defined FILTERSCRIPT
  2691.         return CallRemoteFunction("ac_SetPlayerInterior", "ii", playerid, interiorid);
  2692.     #else
  2693.         return ac_SetPlayerInterior(playerid, interiorid);
  2694.     #endif
  2695. }
  2696.  
  2697. #if defined _ALS_SetPlayerInterior
  2698.     #undef SetPlayerInterior
  2699. #else
  2700.     #define _ALS_SetPlayerInterior
  2701. #endif
  2702. #define SetPlayerInterior acc_SetPlayerInterior
  2703.  
  2704. stock orig_SetPlayerPos(playerid, Float:x, Float:y, Float:z) return SetPlayerPos(playerid, x, y, z);
  2705.  
  2706. stock acc_SetPlayerPos(playerid, Float:x, Float:y, Float:z)
  2707. {
  2708.     #if defined FILTERSCRIPT
  2709.         return CallRemoteFunction("ac_SetPlayerPos", "ifff", playerid, x, y, z);
  2710.     #else
  2711.         return ac_SetPlayerPos(playerid, x, y, z);
  2712.     #endif
  2713. }
  2714.  
  2715. #if defined _ALS_SetPlayerPos
  2716.     #undef SetPlayerPos
  2717. #else
  2718.     #define _ALS_SetPlayerPos
  2719. #endif
  2720. #define SetPlayerPos acc_SetPlayerPos
  2721.  
  2722. stock orig_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z) return SetPlayerPosFindZ(playerid, x, y, z);
  2723.  
  2724. stock acc_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z)
  2725. {
  2726.     #if defined FILTERSCRIPT
  2727.         return CallRemoteFunction("ac_SetPlayerPosFindZ", "ifff", playerid, x, y, z);
  2728.     #else
  2729.         return ac_SetPlayerPosFindZ(playerid, x, y, z);
  2730.     #endif
  2731. }
  2732.  
  2733. #if defined _ALS_SetPlayerPosFindZ
  2734.     #undef SetPlayerPosFindZ
  2735. #else
  2736.     #define _ALS_SetPlayerPosFindZ
  2737. #endif
  2738. #define SetPlayerPosFindZ acc_SetPlayerPosFindZ
  2739.  
  2740. stock orig_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z) return SetPlayerVelocity(playerid, X, Y, Z);
  2741.  
  2742. stock acc_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z)
  2743. {
  2744.     #if defined FILTERSCRIPT
  2745.         return CallRemoteFunction("ac_SetPlayerVelocity", "ifff", playerid, X, Y, Z);
  2746.     #else
  2747.         return ac_SetPlayerVelocity(playerid, X, Y, Z);
  2748.     #endif
  2749. }
  2750.  
  2751. #if defined _ALS_SetPlayerVelocity
  2752.     #undef SetPlayerVelocity
  2753. #else
  2754.     #define _ALS_SetPlayerVelocity
  2755. #endif
  2756. #define SetPlayerVelocity acc_SetPlayerVelocity
  2757.  
  2758. stock orig_PutPlayerInVehicle(playerid, vehicleid, seatid) return PutPlayerInVehicle(playerid, vehicleid, seatid);
  2759.  
  2760. stock acc_PutPlayerInVehicle(playerid, vehicleid, seatid)
  2761. {
  2762.     #if defined FILTERSCRIPT
  2763.         return CallRemoteFunction("ac_PutPlayerInVehicle", "iii", playerid, vehicleid, seatid);
  2764.     #else
  2765.         return ac_PutPlayerInVehicle(playerid, vehicleid, seatid);
  2766.     #endif
  2767. }
  2768.  
  2769. #if defined _ALS_PutPlayerInVehicle
  2770.     #undef PutPlayerInVehicle
  2771. #else
  2772.     #define _ALS_PutPlayerInVehicle
  2773. #endif
  2774. #define PutPlayerInVehicle acc_PutPlayerInVehicle
  2775.  
  2776. stock orig_RemovePlayerFromVehicle(playerid) return RemovePlayerFromVehicle(playerid);
  2777.  
  2778. stock acc_RemovePlayerFromVehicle(playerid)
  2779. {
  2780.     #if defined FILTERSCRIPT
  2781.         return CallRemoteFunction("ac_RemovePlayerFromVehicle", "i", playerid);
  2782.     #else
  2783.         return ac_RemovePlayerFromVehicle(playerid);
  2784.     #endif
  2785. }
  2786.  
  2787. #if defined _ALS_RemovePlayerFromVehicle
  2788.     #undef RemovePlayerFromVehicle
  2789. #else
  2790.     #define _ALS_RemovePlayerFromVehicle
  2791. #endif
  2792. #define RemovePlayerFromVehicle acc_RemovePlayerFromVehicle
  2793.  
  2794. stock orig_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z) return SetVehiclePos(vehicleid, x, y, z);
  2795.  
  2796. stock acc_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z)
  2797. {
  2798.     #if defined FILTERSCRIPT
  2799.         return CallRemoteFunction("ac_SetVehiclePos", "ifff", vehicleid, x, y, z);
  2800.     #else
  2801.         return ac_SetVehiclePos(vehicleid, x, y, z);
  2802.     #endif
  2803. }
  2804.  
  2805. #if defined _ALS_SetVehiclePos
  2806.     #undef SetVehiclePos
  2807. #else
  2808.     #define _ALS_SetVehiclePos
  2809. #endif
  2810. #define SetVehiclePos acc_SetVehiclePos
  2811.  
  2812. stock orig_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleVelocity(vehicleid, X, Y, Z);
  2813.  
  2814. stock acc_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2815. {
  2816.     #if defined FILTERSCRIPT
  2817.         return CallRemoteFunction("ac_SetVehicleVelocity", "ifff", vehicleid, X, Y, Z);
  2818.     #else
  2819.         return ac_SetVehicleVelocity(vehicleid, X, Y, Z);
  2820.     #endif
  2821. }
  2822.  
  2823. #if defined _ALS_SetVehicleVelocity
  2824.     #undef SetVehicleVelocity
  2825. #else
  2826.     #define _ALS_SetVehicleVelocity
  2827. #endif
  2828. #define SetVehicleVelocity acc_SetVehicleVelocity
  2829.  
  2830. stock orig_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleAngularVelocity(vehicleid, X, Y, Z);
  2831.  
  2832. stock acc_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2833. {
  2834.     #if defined FILTERSCRIPT
  2835.         return CallRemoteFunction("ac_SetVehicleAngularVelocity", "ifff", vehicleid, X, Y, Z);
  2836.     #else
  2837.         return ac_SetVehicleAngularVelocity(vehicleid, X, Y, Z);
  2838.     #endif
  2839. }
  2840.  
  2841. #if defined _ALS_SetVehicleAngularVelocity
  2842.     #undef SetVehicleAngularVelocity
  2843. #else
  2844.     #define _ALS_SetVehicleAngularVelocity
  2845. #endif
  2846. #define SetVehicleAngularVelocity acc_SetVehicleAngularVelocity
  2847.  
  2848. stock orig_LinkVehicleToInterior(vehicleid, interiorid) return LinkVehicleToInterior(vehicleid, interiorid);
  2849.  
  2850. stock acc_LinkVehicleToInterior(vehicleid, interiorid)
  2851. {
  2852.     #if defined FILTERSCRIPT
  2853.         return CallRemoteFunction("ac_LinkVehicleToInterior", "ii", vehicleid, interiorid);
  2854.     #else
  2855.         return ac_LinkVehicleToInterior(vehicleid, interiorid);
  2856.     #endif
  2857. }
  2858.  
  2859. #if defined _ALS_LinkVehicleToInterior
  2860.     #undef LinkVehicleToInterior
  2861. #else
  2862.     #define _ALS_LinkVehicleToInterior
  2863. #endif
  2864. #define LinkVehicleToInterior acc_LinkVehicleToInterior
  2865.  
  2866. stock orig_ChangeVehiclePaintjob(vehicleid, paintjobid) return ChangeVehiclePaintjob(vehicleid, paintjobid);
  2867.  
  2868. stock acc_ChangeVehiclePaintjob(vehicleid, paintjobid)
  2869. {
  2870.     if(GetVehicleModel(vehicleid) <= 0) return 1;
  2871.     #if defined FILTERSCRIPT
  2872.         return CallRemoteFunction("ac_ChangeVehiclePaintjob", "ii", vehicleid, paintjobid);
  2873.     #else
  2874.         return ac_ChangeVehiclePaintjob(vehicleid, paintjobid);
  2875.     #endif
  2876. }
  2877.  
  2878. #if defined _ALS_ChangeVehiclePaintjob
  2879.     #undef ChangeVehiclePaintjob
  2880. #else
  2881.     #define _ALS_ChangeVehiclePaintjob
  2882. #endif
  2883. #define ChangeVehiclePaintjob acc_ChangeVehiclePaintjob
  2884.  
  2885. stock orig_SetVehicleHealth(vehicleid, Float:health) return SetVehicleHealth(vehicleid, health);
  2886.  
  2887. stock acc_SetVehicleHealth(vehicleid, Float:health)
  2888. {
  2889.     if(health < 0.0) health = 0.0;
  2890.     #if defined FILTERSCRIPT
  2891.         return CallRemoteFunction("ac_SetVehicleHealth", "if", vehicleid, health);
  2892.     #else
  2893.         return ac_SetVehicleHealth(vehicleid, health);
  2894.     #endif
  2895. }
  2896.  
  2897. #if defined _ALS_SetVehicleHealth
  2898.     #undef SetVehicleHealth
  2899. #else
  2900.     #define _ALS_SetVehicleHealth
  2901. #endif
  2902. #define SetVehicleHealth acc_SetVehicleHealth
  2903.  
  2904. stock orig_RepairVehicle(vehicleid) return RepairVehicle(vehicleid);
  2905.  
  2906. stock acc_RepairVehicle(vehicleid)
  2907. {
  2908.     #if defined FILTERSCRIPT
  2909.         return CallRemoteFunction("ac_RepairVehicle", "i", vehicleid);
  2910.     #else
  2911.         return ac_RepairVehicle(vehicleid);
  2912.     #endif
  2913. }
  2914.  
  2915. #if defined _ALS_RepairVehicle
  2916.     #undef RepairVehicle
  2917. #else
  2918.     #define _ALS_RepairVehicle
  2919. #endif
  2920. #define RepairVehicle acc_RepairVehicle
  2921.  
  2922. stock orig_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires) return UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  2923.  
  2924. stock acc_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires)
  2925. {
  2926.     #if defined FILTERSCRIPT
  2927.         return CallRemoteFunction("ac_UpdateVehicleDamageStatus", "iiiii", vehicleid, panels, doors, lights, tires);
  2928.     #else
  2929.         return ac_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  2930.     #endif
  2931. }
  2932.  
  2933. #if defined _ALS_UpdateVehicleDamageStatus
  2934.     #undef UpdateVehicleDamageStatus
  2935. #else
  2936.     #define _ALS_UpdateVehicleDamageStatus
  2937. #endif
  2938. #define UpdateVehicleDamageStatus acc_UpdateVehicleDamageStatus
  2939.  
  2940. stock orig_SetVehicleToRespawn(vehicleid) return SetVehicleToRespawn(vehicleid);
  2941.  
  2942. stock acc_SetVehicleToRespawn(vehicleid)
  2943. {
  2944.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  2945.     #if defined FILTERSCRIPT
  2946.         return CallRemoteFunction("ac_SetVehicleToRespawn", "i", vehicleid);
  2947.     #else
  2948.         return ac_SetVehicleToRespawn(vehicleid);
  2949.     #endif
  2950. }
  2951.  
  2952. #if defined _ALS_SetVehicleToRespawn
  2953.     #undef SetVehicleToRespawn
  2954. #else
  2955.     #define _ALS_SetVehicleToRespawn
  2956. #endif
  2957. #define SetVehicleToRespawn acc_SetVehicleToRespawn
  2958.  
  2959. stock EnableAntiCheat(code, enable)
  2960. {
  2961.     #if defined FILTERSCRIPT
  2962.         return CallRemoteFunction("ac_EnableAntiCheat", "ii", code, enable);
  2963.     #else
  2964.         return ac_EnableAntiCheat(code, enable);
  2965.     #endif
  2966. }
  2967.  
  2968. stock EnableAntiNOP(nopcode, enable)
  2969. {
  2970.     #if defined FILTERSCRIPT
  2971.         return CallRemoteFunction("ac_EnableAntiNOP", "ii", nopcode, enable);
  2972.     #else
  2973.         return ac_EnableAntiNOP(nopcode, enable);
  2974.     #endif
  2975. }
  2976.  
  2977. stock EnableAntiCheatForPlayer(playerid, code, enable)
  2978. {
  2979.     if(!IsPlayerConnected(playerid)) return 0;
  2980.     #if defined FILTERSCRIPT
  2981.         return CallRemoteFunction("ac_EnableAntiCheatForPlayer", "iii", playerid, code, enable);
  2982.     #else
  2983.         return ac_EnableAntiCheatForPlayer(playerid, code, enable);
  2984.     #endif
  2985. }
  2986.  
  2987. stock EnableAntiNOPForPlayer(playerid, nopcode, enable)
  2988. {
  2989.     if(!IsPlayerConnected(playerid)) return 0;
  2990.     #if defined FILTERSCRIPT
  2991.         return CallRemoteFunction("ac_EnableAntiNOPForPlayer", "iii", playerid, nopcode, enable);
  2992.     #else
  2993.         return ac_EnableAntiNOPForPlayer(playerid, nopcode, enable);
  2994.     #endif
  2995. }
  2996.  
  2997. stock IsAntiCheatEnabled(code)
  2998. {
  2999.     #if defined FILTERSCRIPT
  3000.         return CallRemoteFunction("ac_IsAntiCheatEnabled", "i", code);
  3001.     #else
  3002.         return ac_IsAntiCheatEnabled(code);
  3003.     #endif
  3004. }
  3005.  
  3006. stock IsAntiNOPEnabled(nopcode)
  3007. {
  3008.     #if defined FILTERSCRIPT
  3009.         return CallRemoteFunction("ac_IsAntiNOPEnabled", "i", nopcode);
  3010.     #else
  3011.         return ac_IsAntiNOPEnabled(nopcode);
  3012.     #endif
  3013. }
  3014.  
  3015. stock IsAntiCheatEnabledForPlayer(playerid, code)
  3016. {
  3017.     if(!IsPlayerConnected(playerid)) return 0;
  3018.     #if defined FILTERSCRIPT
  3019.         return CallRemoteFunction("ac_IsAntiCheatEnabledForPlayer", "ii", playerid, code);
  3020.     #else
  3021.         return ac_IsAntiCheatEnabledForPlayer(playerid, code);
  3022.     #endif
  3023. }
  3024.  
  3025. stock IsAntiNOPEnabledForPlayer(playerid, nopcode)
  3026. {
  3027.     if(!IsPlayerConnected(playerid)) return 0;
  3028.     #if defined FILTERSCRIPT
  3029.         return CallRemoteFunction("ac_IsAntiNOPEnabledForPlayer", "ii", playerid, nopcode);
  3030.     #else
  3031.         return ac_IsAntiNOPEnabledForPlayer(playerid, nopcode);
  3032.     #endif
  3033. }
  3034.  
  3035. stock AntiCheatGetSpeed(playerid)
  3036. {
  3037.     if(!IsPlayerConnected(playerid)) return 0;
  3038.     #if defined FILTERSCRIPT
  3039.         return CallRemoteFunction("ac_AntiCheatGetSpeed", "i", playerid);
  3040.     #else
  3041.         return ac_AntiCheatGetSpeed(playerid);
  3042.     #endif
  3043. }
  3044.  
  3045. stock AntiCheatGetAnimationIndex(playerid)
  3046. {
  3047.     if(!IsPlayerConnected(playerid)) return 0;
  3048.     #if defined FILTERSCRIPT
  3049.         return CallRemoteFunction("ac_AntiCheatGetAnimationIndex", "i", playerid);
  3050.     #else
  3051.         return ac_AntiCheatGetAnimationIndex(playerid);
  3052.     #endif
  3053. }
  3054.  
  3055. stock AntiCheatGetDialog(playerid)
  3056. {
  3057.     if(!IsPlayerConnected(playerid)) return -1;
  3058.     #if defined FILTERSCRIPT
  3059.         return CallRemoteFunction("ac_AntiCheatGetDialog", "i", playerid);
  3060.     #else
  3061.         return ac_AntiCheatGetDialog(playerid);
  3062.     #endif
  3063. }
  3064.  
  3065. stock AntiCheatGetInterior(playerid)
  3066. {
  3067.     if(!IsPlayerConnected(playerid)) return 0;
  3068.     #if defined FILTERSCRIPT
  3069.         return CallRemoteFunction("ac_AntiCheatGetInterior", "i", playerid);
  3070.     #else
  3071.         return ac_AntiCheatGetInterior(playerid);
  3072.     #endif
  3073. }
  3074.  
  3075. stock AntiCheatGetEnterVehicle(playerid)
  3076. {
  3077.     if(!IsPlayerConnected(playerid)) return 0;
  3078.     #if defined FILTERSCRIPT
  3079.         return CallRemoteFunction("ac_AntiCheatGetEnterVehicle", "i", playerid);
  3080.     #else
  3081.         return ac_AntiCheatGetEnterVehicle(playerid);
  3082.     #endif
  3083. }
  3084.  
  3085. stock AntiCheatGetEnterVehicleSeat(playerid)
  3086. {
  3087.     if(!IsPlayerConnected(playerid)) return -1;
  3088.     #if defined FILTERSCRIPT
  3089.         return CallRemoteFunction("ac_AntiCheatGetEnterVehicleSeat", "i", playerid);
  3090.     #else
  3091.         return ac_AntiCheatGetEnterVehicleSeat(playerid);
  3092.     #endif
  3093. }
  3094.  
  3095. stock AntiCheatGetVehicleID(playerid)
  3096. {
  3097.     if(!IsPlayerConnected(playerid)) return 0;
  3098.     #if defined FILTERSCRIPT
  3099.         return CallRemoteFunction("ac_AntiCheatGetVehicleID", "i", playerid);
  3100.     #else
  3101.         return ac_AntiCheatGetVehicleID(playerid);
  3102.     #endif
  3103. }
  3104.  
  3105. stock AntiCheatGetVehicleSeat(playerid)
  3106. {
  3107.     if(!IsPlayerConnected(playerid)) return -1;
  3108.     #if defined FILTERSCRIPT
  3109.         return CallRemoteFunction("ac_AntiCheatGetVehicleSeat", "i", playerid);
  3110.     #else
  3111.         return ac_AntiCheatGetVehicleSeat(playerid);
  3112.     #endif
  3113. }
  3114.  
  3115. stock AntiCheatGetWeapon(playerid)
  3116. {
  3117.     if(!IsPlayerConnected(playerid)) return -1;
  3118.     #if defined FILTERSCRIPT
  3119.         return CallRemoteFunction("ac_AntiCheatGetWeapon", "i", playerid);
  3120.     #else
  3121.         return ac_AntiCheatGetWeapon(playerid);
  3122.     #endif
  3123. }
  3124.  
  3125. stock AntiCheatGetWeaponInSlot(playerid, slot)
  3126. {
  3127.     if(!IsPlayerConnected(playerid)) return -1;
  3128.     if(!(0 <= slot <= 12)) return -2;
  3129.     #if defined FILTERSCRIPT
  3130.         return CallRemoteFunction("ac_AntiCheatGetWeaponInSlot", "ii", playerid, slot);
  3131.     #else
  3132.         return ac_AntiCheatGetWeaponInSlot(playerid, slot);
  3133.     #endif
  3134. }
  3135.  
  3136. stock AntiCheatGetAmmoInSlot(playerid, slot)
  3137. {
  3138.     if(!IsPlayerConnected(playerid)) return -1;
  3139.     if(!(0 <= slot <= 12)) return -2;
  3140.     #if defined FILTERSCRIPT
  3141.         return CallRemoteFunction("ac_AntiCheatGetAmmoInSlot", "ii", playerid, slot);
  3142.     #else
  3143.         return ac_AntiCheatGetAmmoInSlot(playerid, slot);
  3144.     #endif
  3145. }
  3146.  
  3147. stock AntiCheatGetSpecialAction(playerid)
  3148. {
  3149.     if(!IsPlayerConnected(playerid)) return 0;
  3150.     #if defined FILTERSCRIPT
  3151.         return CallRemoteFunction("ac_AntiCheatGetSpecialAction", "i", playerid);
  3152.     #else
  3153.         return ac_AntiCheatGetSpecialAction(playerid);
  3154.     #endif
  3155. }
  3156.  
  3157. stock AntiCheatGetLastSpecialAction(playerid)
  3158. {
  3159.     if(!IsPlayerConnected(playerid)) return 0;
  3160.     #if defined FILTERSCRIPT
  3161.         return CallRemoteFunction("ac_AntiCheatGetLastSpecialActio", "i", playerid);
  3162.     #else
  3163.         return ac_AntiCheatGetLastSpecialActio(playerid);
  3164.     #endif
  3165. }
  3166.  
  3167. stock AntiCheatGetLastShotWeapon(playerid)
  3168. {
  3169.     if(!IsPlayerConnected(playerid)) return -1;
  3170.     #if defined FILTERSCRIPT
  3171.         return CallRemoteFunction("ac_AntiCheatGetLastShotWeapon", "i", playerid);
  3172.     #else
  3173.         return ac_AntiCheatGetLastShotWeapon(playerid);
  3174.     #endif
  3175. }
  3176.  
  3177. stock AntiCheatGetLastPickup(playerid)
  3178. {
  3179.     if(!IsPlayerConnected(playerid)) return -1;
  3180.     #if defined FILTERSCRIPT
  3181.         return CallRemoteFunction("ac_AntiCheatGetLastPickup", "i", playerid);
  3182.     #else
  3183.         return ac_AntiCheatGetLastPickup(playerid);
  3184.     #endif
  3185. }
  3186.  
  3187. stock AntiCheatGetLastUpdateTime(playerid)
  3188. {
  3189.     if(!IsPlayerConnected(playerid)) return 0;
  3190.     #if defined FILTERSCRIPT
  3191.         return CallRemoteFunction("ac_AntiCheatGetLastUpdateTime", "i", playerid);
  3192.     #else
  3193.         return ac_AntiCheatGetLastUpdateTime(playerid);
  3194.     #endif
  3195. }
  3196.  
  3197. stock AntiCheatGetLastReloadTime(playerid)
  3198. {
  3199.     if(!IsPlayerConnected(playerid)) return 0;
  3200.     #if defined FILTERSCRIPT
  3201.         return CallRemoteFunction("ac_AntiCheatGetLastReloadTime", "i", playerid);
  3202.     #else
  3203.         return ac_AntiCheatGetLastReloadTime(playerid);
  3204.     #endif
  3205. }
  3206.  
  3207. stock AntiCheatGetLastEnteredVehTime(playerid)
  3208. {
  3209.     if(!IsPlayerConnected(playerid)) return 0;
  3210.     #if defined FILTERSCRIPT
  3211.         return CallRemoteFunction("ac_AntiCheatGetLastEnteredVehTi", "i", playerid);
  3212.     #else
  3213.         return ac_AntiCheatGetLastEnteredVehTi(playerid);
  3214.     #endif
  3215. }
  3216.  
  3217. stock AntiCheatGetLastShotTime(playerid)
  3218. {
  3219.     if(!IsPlayerConnected(playerid)) return 0;
  3220.     #if defined FILTERSCRIPT
  3221.         return CallRemoteFunction("ac_AntiCheatGetLastShotTime", "i", playerid);
  3222.     #else
  3223.         return ac_AntiCheatGetLastShotTime(playerid);
  3224.     #endif
  3225. }
  3226.  
  3227. stock AntiCheatGetLastSpawnTime(playerid)
  3228. {
  3229.     if(!IsPlayerConnected(playerid)) return 0;
  3230.     #if defined FILTERSCRIPT
  3231.         return CallRemoteFunction("ac_AntiCheatGetLastSpawnTime", "i", playerid);
  3232.     #else
  3233.         return ac_AntiCheatGetLastSpawnTime(playerid);
  3234.     #endif
  3235. }
  3236.  
  3237. stock AntiCheatIntEnterExitsIsEnabled(playerid)
  3238. {
  3239.     if(!IsPlayerConnected(playerid)) return 0;
  3240.     #if defined FILTERSCRIPT
  3241.         return CallRemoteFunction("ac_AntiCheatIntEnterExitsIsEnab", "i", playerid);
  3242.     #else
  3243.         return ac_AntiCheatIntEnterExitsIsEnab(playerid);
  3244.     #endif
  3245. }
  3246.  
  3247. stock AntiCheatStuntBonusIsEnabled(playerid)
  3248. {
  3249.     if(!IsPlayerConnected(playerid)) return 0;
  3250.     #if defined FILTERSCRIPT
  3251.         return CallRemoteFunction("ac_AntiCheatStuntBonusIsEnabled", "i", playerid);
  3252.     #else
  3253.         return ac_AntiCheatStuntBonusIsEnabled(playerid);
  3254.     #endif
  3255. }
  3256.  
  3257. stock AntiCheatIsInModShop(playerid)
  3258. {
  3259.     if(!IsPlayerConnected(playerid)) return 0;
  3260.     #if defined FILTERSCRIPT
  3261.         return CallRemoteFunction("ac_AntiCheatIsInModShop", "i", playerid);
  3262.     #else
  3263.         return ac_AntiCheatIsInModShop(playerid);
  3264.     #endif
  3265. }
  3266.  
  3267. stock AntiCheatIsInSpectate(playerid)
  3268. {
  3269.     if(!IsPlayerConnected(playerid)) return 0;
  3270.     #if defined FILTERSCRIPT
  3271.         return CallRemoteFunction("ac_AntiCheatIsInSpectate", "i", playerid);
  3272.     #else
  3273.         return ac_AntiCheatIsInSpectate(playerid);
  3274.     #endif
  3275. }
  3276.  
  3277. stock AntiCheatIsFrozen(playerid)
  3278. {
  3279.     if(!IsPlayerConnected(playerid)) return 0;
  3280.     #if defined FILTERSCRIPT
  3281.         return CallRemoteFunction("ac_AntiCheatIsFrozen", "i", playerid);
  3282.     #else
  3283.         return ac_AntiCheatIsFrozen(playerid);
  3284.     #endif
  3285. }
  3286.  
  3287. stock AntiCheatIsDead(playerid)
  3288. {
  3289.     if(!IsPlayerConnected(playerid)) return 0;
  3290.     #if defined FILTERSCRIPT
  3291.         return CallRemoteFunction("ac_AntiCheatIsDead", "i", playerid);
  3292.     #else
  3293.         return ac_AntiCheatIsDead(playerid);
  3294.     #endif
  3295. }
  3296.  
  3297. stock AntiCheatIsConnected(playerid)
  3298. {
  3299.     if(!IsPlayerConnected(playerid)) return 0;
  3300.     #if defined FILTERSCRIPT
  3301.         return CallRemoteFunction("ac_AntiCheatIsConnected", "i", playerid);
  3302.     #else
  3303.         return ac_AntiCheatIsConnected(playerid);
  3304.     #endif
  3305. }
  3306.  
  3307. stock AntiCheatKickWithDesync(playerid, code)
  3308. {
  3309.     if(!IsPlayerConnected(playerid)) return 0;
  3310.     #if defined FILTERSCRIPT
  3311.         return CallRemoteFunction("ac_AntiCheatKickWithDesync", "ii", playerid, code);
  3312.     #else
  3313.         return ac_AntiCheatKickWithDesync(playerid, code);
  3314.     #endif
  3315. }
  3316.  
  3317. stock AntiCheatIsKickedWithDesync(playerid)
  3318. {
  3319.     if(!IsPlayerConnected(playerid)) return 3;
  3320.     #if defined FILTERSCRIPT
  3321.         return CallRemoteFunction("ac_AntiCheatIsKickedWithDesync", "i", playerid);
  3322.     #else
  3323.         return ac_AntiCheatIsKickedWithDesync(playerid);
  3324.     #endif
  3325. }
  3326.  
  3327. stock AntiCheatGetVehicleDriver(vehicleid)
  3328. {
  3329.     if(GetVehicleModel(vehicleid) <= 0) return INVALID_PLAYER_ID;
  3330.     #if defined FILTERSCRIPT
  3331.         return CallRemoteFunction("ac_AntiCheatGetVehicleDriver", "i", vehicleid);
  3332.     #else
  3333.         return ac_AntiCheatGetVehicleDriver(vehicleid);
  3334.     #endif
  3335. }
  3336.  
  3337. stock AntiCheatGetVehicleInterior(vehicleid)
  3338. {
  3339.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3340.     #if defined FILTERSCRIPT
  3341.         return CallRemoteFunction("ac_AntiCheatGetVehicleInterior", "i", vehicleid);
  3342.     #else
  3343.         return ac_AntiCheatGetVehicleInterior(vehicleid);
  3344.     #endif
  3345. }
  3346.  
  3347. stock AntiCheatGetVehiclePaintjob(vehicleid)
  3348. {
  3349.     if(GetVehicleModel(vehicleid) <= 0) return 3;
  3350.     #if defined FILTERSCRIPT
  3351.         return CallRemoteFunction("ac_AntiCheatGetVehiclePaintjob", "i", vehicleid);
  3352.     #else
  3353.         return ac_AntiCheatGetVehiclePaintjob(vehicleid);
  3354.     #endif
  3355. }
  3356.  
  3357. stock AntiCheatGetVehicleSpeed(vehicleid)
  3358. {
  3359.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3360.     #if defined FILTERSCRIPT
  3361.         return CallRemoteFunction("ac_AntiCheatGetVehicleSpeed", "i", vehicleid);
  3362.     #else
  3363.         return ac_AntiCheatGetVehicleSpeed(vehicleid);
  3364.     #endif
  3365. }
  3366.  
  3367. stock AntiCheatIsVehicleSpawned(vehicleid)
  3368. {
  3369.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  3370.     #if defined FILTERSCRIPT
  3371.         return CallRemoteFunction("ac_AntiCheatIsVehicleSpawned", "i", vehicleid);
  3372.     #else
  3373.         return ac_AntiCheatIsVehicleSpawned(vehicleid);
  3374.     #endif
  3375. }
  3376.  
  3377. #if defined FILTERSCRIPT
  3378.  
  3379. static fs_AntiCheatGetNextDialog(playerid)
  3380. {
  3381.     if(!IsPlayerConnected(playerid)) return -1;
  3382.     return CallRemoteFunction("ac_AntiCheatGetNextDialog", "i", playerid);
  3383. }
  3384.  
  3385. static fs_AntiCheatSetDialog(playerid, dialogid)
  3386. {
  3387.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3388.     return CallRemoteFunction("ac_ShowPlayerDialog", "id", playerid, dialogid);
  3389. }
  3390.  
  3391. static fs_AntiCheatSetNextDialog(playerid, dialogid)
  3392. {
  3393.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3394.     return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  3395. }
  3396.  
  3397. #else
  3398.  
  3399. public OnGameModeInit()
  3400. {
  3401.     #if AC_USE_CONFIG_FILES
  3402.         if(!ac_LoadCfg()) printf(CFG_OPENING_ERROR, AC_CONFIG_FILE);
  3403.         if(!ac_LoadNOPCfg()) printf(CFG_OPENING_ERROR, AC_NOP_CONFIG_FILE);
  3404.     #endif
  3405.     if(ac_ACAllow[42])
  3406.     {
  3407.         #if !AC_USE_QUERY
  3408.             #if defined GetConsoleVarAsBool
  3409.                 ac_QueryEnable = !!GetConsoleVarAsBool("query");
  3410.             #else
  3411.                 ac_QueryEnable = !!GetServerVarAsBool("query");
  3412.             #endif
  3413.             SendRconCommand("query 0");
  3414.         #endif
  3415.         #undef AC_USE_QUERY
  3416.         #if defined GetConsoleVarAsBool
  3417.             ac_RconEnable = !!GetConsoleVarAsBool("rcon");
  3418.         #else
  3419.             ac_RconEnable = !!GetServerVarAsBool("rcon");
  3420.         #endif
  3421.         SendRconCommand("rcon 0");
  3422.     }
  3423.     #if defined GetConsoleVarAsInt
  3424.         ac_LagCompMode = !!GetConsoleVarAsInt("lagcompmode");
  3425.     #else
  3426.         ac_LagCompMode = !!GetServerVarAsInt("lagcompmode");
  3427.     #endif
  3428.     print(" ");
  3429.     print("--------------------------------------");
  3430.     print(LOADED_MSG_1);
  3431.     printf(LOADED_MSG_2, NEX_AC_VERSION);
  3432.     print(LOADED_MSG_3);
  3433.     print("--------------------------------------\n");
  3434.     #if defined ac_OnGameModeInit
  3435.         new ac_a = ac_OnGameModeInit();
  3436.     #endif
  3437.     static ac_strtmp[10];
  3438.     #if defined GetConsoleVarAsString
  3439.         GetConsoleVarAsString("version", ac_strtmp, sizeof ac_strtmp);
  3440.     #else
  3441.         GetServerVarAsString("version", ac_strtmp, sizeof ac_strtmp);
  3442.     #endif
  3443.     if(strfind(ac_strtmp, AC_SERVER_VERSION) == -1 && strfind(ac_strtmp, AC_SERVER_DL_VERSION) == -1) print(VERSION_WARNING);
  3444.     #undef AC_SERVER_DL_VERSION
  3445.     #undef AC_SERVER_VERSION
  3446.     #if defined ac_OnGameModeInit
  3447.         return ac_a;
  3448.     #else
  3449.         return 1;
  3450.     #endif
  3451. }
  3452.  
  3453. #if defined _ALS_OnGameModeInit
  3454.     #undef OnGameModeInit
  3455. #else
  3456.     #define _ALS_OnGameModeInit
  3457. #endif
  3458. #define OnGameModeInit ac_OnGameModeInit
  3459. #if defined ac_OnGameModeInit
  3460.     forward ac_OnGameModeInit();
  3461. #endif
  3462.  
  3463. #if AC_USE_STATISTICS
  3464.     public OnGameModeExit()
  3465.     {
  3466.         #if defined ac_OnGameModeExit
  3467.             new ac_a = ac_OnGameModeExit();
  3468.         #endif
  3469.         print(" ");
  3470.         print("--------------------------------------");
  3471.         print(STATS_STRING_1);
  3472.         print(STATS_STRING_2);
  3473.         printf(STATS_STRING_3, ac_sInfo[0]);
  3474.         printf(STATS_STRING_4, ac_sInfo[1]);
  3475.         printf(STATS_STRING_5, ac_sInfo[2]);
  3476.         printf(STATS_STRING_6, ac_sInfo[3]);
  3477.         printf(STATS_STRING_7, ac_sInfo[4]);
  3478.         printf(STATS_STRING_8, ac_sInfo[5]);
  3479.         print("--------------------------------------\n");
  3480.         #if defined ac_OnGameModeExit
  3481.             return ac_a;
  3482.         #else
  3483.             return 1;
  3484.         #endif
  3485.     }
  3486.  
  3487.     #if defined _ALS_OnGameModeExit
  3488.         #undef OnGameModeExit
  3489.     #else
  3490.         #define _ALS_OnGameModeExit
  3491.     #endif
  3492.     #define OnGameModeExit ac_OnGameModeExit
  3493.     #if defined ac_OnGameModeExit
  3494.         forward ac_OnGameModeExit();
  3495.     #endif
  3496. #endif
  3497.  
  3498. public OnPlayerConnect(playerid)
  3499. {
  3500.     ACInfo[playerid][acVeh] =
  3501.     ACInfo[playerid][acKicked] =
  3502.     ACInfo[playerid][acKickVeh] = 0;
  3503.     GetPlayerIp(playerid, ACInfo[playerid][acIp], 16);
  3504.     #if AC_USE_NPC
  3505.         if(IsPlayerNPC(playerid))
  3506.         {
  3507.             if(ac_ACAllow[36])
  3508.             {
  3509.                 #if defined GetLocalIP
  3510.                     new bool:ac_rslt;
  3511.                     static ac_strtmp[16];
  3512.                     ac_strtmp = "127.0.0.1";
  3513.                     while(ac_strtmp[0])
  3514.                     {
  3515.                         if(!strcmp(ACInfo[playerid][acIp], ac_strtmp))
  3516.                         {
  3517.                             ac_rslt = true;
  3518.                             break;
  3519.                         }
  3520.                         GetLocalIP(0, ac_strtmp);
  3521.                     }
  3522.                     if(!ac_rslt)
  3523.                     {
  3524.                         #if defined DEBUG
  3525.                             printf("[Nex-AC debug] NPC's IP: '%s'", ACInfo[playerid][acIp]);
  3526.                         #endif
  3527.                         ac_KickWithCode(playerid, "", 0, 36);
  3528.                     }
  3529.                 #else
  3530.                     if(strcmp(ACInfo[playerid][acIp], "127.0.0.1")) ac_KickWithCode(playerid, "", 0, 36);
  3531.                 #endif
  3532.             }
  3533.             ACInfo[playerid][acTimerID] = 0;
  3534.         }
  3535.         else
  3536.         {
  3537.     #else
  3538.         if(ac_ACAllow[36] && IsPlayerNPC(playerid)) ac_KickWithCode(playerid, "", 0, 36);
  3539.     #endif
  3540.         if(ac_ACAllow[48] && ACInfo[playerid][acOnline]) ac_KickWithCode(playerid, "", 0, 48, 1);
  3541.         #if defined GetPlayerVersion
  3542.             if(ac_ACAllow[41])
  3543.             {
  3544.                 static ac_ver[24];
  3545.                 GetPlayerVersion(playerid, ac_ver, sizeof ac_ver);
  3546.                 if(strfind(ac_ver, AC_CLIENT_VERSION) == -1)
  3547.                 {
  3548.                     #if defined DEBUG
  3549.                         printf(DEBUG_CODE_2, playerid, ac_ver);
  3550.                     #endif
  3551.                     ac_KickWithCode(playerid, "", 0, 41);
  3552.                 }
  3553.             }
  3554.         #else
  3555.             #pragma unused DEBUG_CODE_2
  3556.         #endif
  3557.         #undef AC_CLIENT_VERSION
  3558.         new ac_i = AC_MAX_CONNECTS_FROM_IP;
  3559.         if(ac_ACAllow[40])
  3560.         {
  3561.             #if defined foreach
  3562.                 foreach(new ac_j : Player)
  3563.                 {
  3564.                     #if AC_USE_NPC
  3565.                         if(ac_j != playerid && !IsPlayerNPC(ac_j) && !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3566.                     #else
  3567.                         if(ac_j != playerid && !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3568.                     #endif
  3569.             #else
  3570.                 #if defined GetPlayerPoolSize
  3571.                     for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  3572.                 #else
  3573.                     for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  3574.                 #endif
  3575.                 {
  3576.                     #if AC_USE_NPC
  3577.                         if(ac_j != playerid && IsPlayerConnected(ac_j) && !IsPlayerNPC(ac_j) &&
  3578.                         !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3579.                     #else
  3580.                         if(ac_j != playerid && IsPlayerConnected(ac_j) &&
  3581.                         !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3582.                     #endif
  3583.             #endif
  3584.                 {
  3585.                     ac_i--;
  3586.                     if(ac_i < 1)
  3587.                     {
  3588.                         #if defined DEBUG
  3589.                             printf(DEBUG_CODE_3, playerid, AC_MAX_CONNECTS_FROM_IP);
  3590.                         #endif
  3591.                         ac_KickWithCode(playerid, "", 0, 40);
  3592.                         break;
  3593.                     }
  3594.                 }
  3595.             }
  3596.         }
  3597.         ACInfo[playerid][acSpec] =
  3598.         ACInfo[playerid][acDeathRes] = false;
  3599.         ACInfo[playerid][acClassRes] =
  3600.         ACInfo[playerid][acDead] = true;
  3601.         ACInfo[playerid][acIntEnterExits] = ac_IntEnterExits;
  3602.         ACInfo[playerid][acStuntBonus] = ac_StuntBonus;
  3603.         ACInfo[playerid][acCheatCount][0] =
  3604.         ACInfo[playerid][acLastWeapon] =
  3605.         ACInfo[playerid][acSpawnRes] =
  3606.         ACInfo[playerid][acMoney] =
  3607.         ACInfo[playerid][acAnim] =
  3608.         ACInfo[playerid][acInt] = 0;
  3609.         ACInfo[playerid][acSet][12] =
  3610.         ACInfo[playerid][acSet][10] =
  3611.         ACInfo[playerid][acSet][0] =
  3612.         ACInfo[playerid][acNextDialog] =
  3613.         ACInfo[playerid][acDialog] = -1;
  3614.         ACInfo[playerid][acDropJpX] =
  3615.         ACInfo[playerid][acDropJpY] =
  3616.         ACInfo[playerid][acDropJpZ] = 25000.0;
  3617.         for(ac_i = 12; ac_i >= 0; --ac_i)
  3618.         {
  3619.             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3620.             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3621.         }
  3622.         for(ac_i = sizeof(ac_Mtfc) - 1; ac_i >= 0; --ac_i) ACInfo[playerid][acFloodCount][ac_i] = 0;
  3623.         memcpy(ACInfo[playerid][acNOPAllow], ac_NOPAllow, 0, sizeof(ac_NOPAllow) * 4, sizeof ac_NOPAllow);
  3624.         memcpy(ACInfo[playerid][acACAllow], ac_ACAllow, 0, sizeof(ac_ACAllow) * 4, sizeof ac_ACAllow);
  3625.         if(ACInfo[playerid][acKicked] < 1)
  3626.         {
  3627.             ACInfo[playerid][acTimerTick] = GetTickCount();
  3628.             ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  3629.         }
  3630.     #if AC_USE_NPC
  3631.         }
  3632.     #endif
  3633.     ACInfo[playerid][acOnline] = true;
  3634.     #if defined ac_OnPlayerConnect
  3635.         return ac_OnPlayerConnect(playerid);
  3636.     #else
  3637.         return 1;
  3638.     #endif
  3639. }
  3640.  
  3641. #if defined _ALS_OnPlayerConnect
  3642.     #undef OnPlayerConnect
  3643. #else
  3644.     #define _ALS_OnPlayerConnect
  3645. #endif
  3646. #define OnPlayerConnect ac_OnPlayerConnect
  3647. #if defined ac_OnPlayerConnect
  3648.     forward ac_OnPlayerConnect(playerid);
  3649. #endif
  3650.  
  3651. public OnPlayerDisconnect(playerid, reason)
  3652. {
  3653.     #if AC_USE_NPC
  3654.         if(!IsPlayerNPC(playerid))
  3655.         {
  3656.     #endif
  3657.         KillTimer(ACInfo[playerid][acTimerID]);
  3658.         #if defined BlockIpAddress && AC_MAX_CONNECTS_FROM_IP < 2
  3659.             if(ACInfo[playerid][acACAllow][37])
  3660.             {
  3661.                 #if defined GetConsoleVarAsInt
  3662.                     BlockIpAddress(ACInfo[playerid][acIp], (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetConsoleVarAsInt("playertimeout")));
  3663.                 #else
  3664.                     BlockIpAddress(ACInfo[playerid][acIp], (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetServerVarAsInt("playertimeout")));
  3665.                 #endif
  3666.             }
  3667.         #endif
  3668.         #undef AC_MAX_CONNECTS_FROM_IP
  3669.         #undef AC_MIN_TIME_RECONNECT
  3670.     #if AC_USE_NPC
  3671.         }
  3672.     #endif
  3673.     KillTimer(ACInfo[playerid][acKickTimerID]);
  3674.     new ac_vehid = ACInfo[playerid][acKickVeh];
  3675.     if(ac_vehid > 0)
  3676.     {
  3677.         if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3678.         if(ACInfo[playerid][acKicked] == 2)
  3679.         {
  3680.             LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3681.             SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3682.             SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3683.             SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3684.             ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3685.         }
  3686.     }
  3687.     if((ac_vehid = ACInfo[playerid][acVeh]) > 0)
  3688.     {
  3689.         if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3690.         if(ACInfo[playerid][acKicked] == 2)
  3691.         {
  3692.             LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3693.             SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3694.             SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3695.             SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3696.             ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3697.         }
  3698.     }
  3699.     ACInfo[playerid][acOnline] = false;
  3700.     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acKicked] = 3;
  3701.     #if defined ac_OnPlayerDisconnect
  3702.         return ac_OnPlayerDisconnect(playerid, reason);
  3703.     #else
  3704.         return 1;
  3705.     #endif
  3706. }
  3707.  
  3708. #if defined _ALS_OnPlayerDisconnect
  3709.     #undef OnPlayerDisconnect
  3710. #else
  3711.     #define _ALS_OnPlayerDisconnect
  3712. #endif
  3713. #define OnPlayerDisconnect ac_OnPlayerDisconnect
  3714. #if defined ac_OnPlayerDisconnect
  3715.     forward ac_OnPlayerDisconnect(playerid, reason);
  3716. #endif
  3717.  
  3718. public OnPlayerSpawn(playerid)
  3719. {
  3720.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3721.     new ac_i, bool:ac_ur;
  3722.     #if AC_USE_NPC
  3723.         if(!IsPlayerNPC(playerid))
  3724.         {
  3725.     #endif
  3726.         new ac_gtc = GetTickCount();
  3727.         if(ACInfo[playerid][acSpec] && ACInfo[playerid][acSet][7] < 2)
  3728.         {
  3729.             ACInfo[playerid][acSet][3] =
  3730.             ACInfo[playerid][acSet][4] =
  3731.             ACInfo[playerid][acSet][8] =
  3732.             ACInfo[playerid][acSet][9] = -1;
  3733.             ACInfo[playerid][acSpec] = false;
  3734.         }
  3735.         else
  3736.         {
  3737.             if(ACInfo[playerid][acACAllow][27] &&
  3738.             (ACInfo[playerid][acSpawnRes] < 1 || ac_gtc < ACInfo[playerid][acSpawnTick] + 1000))
  3739.             {
  3740.                 #if defined DEBUG
  3741.                     printf("[Nex-AC debug] Spawn res: %d, respawn time: %d",
  3742.                     ACInfo[playerid][acSpawnRes], ac_gtc - ACInfo[playerid][acSpawnTick]);
  3743.                 #endif
  3744.                 ac_KickWithCode(playerid, "", 0, 27);
  3745.                 #if defined OnCheatDetected
  3746.                     ACInfo[playerid][acSpawnRes] = 1;
  3747.                 #endif
  3748.             }
  3749.             if(ACInfo[playerid][acSpawnRes] > 0) ACInfo[playerid][acSpawnRes]--;
  3750.             if(!(1 <= ACInfo[playerid][acSet][7] <= 2))
  3751.             {
  3752.                 for(ac_i = 12; ac_i >= 0; --ac_i) ACInfo[playerid][acSet][ac_i] = -1;
  3753.                 ac_ur = true;
  3754.             }
  3755.         }
  3756.         if(!(1 <= ACInfo[playerid][acSet][7] <= 2))
  3757.         {
  3758.             for(ac_i = 12; ac_i >= 0; --ac_i)
  3759.             {
  3760.                 ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3761.                 ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3762.             }
  3763.             ACInfo[playerid][acNextSpecAct] = -1;
  3764.             ACInfo[playerid][acUnFrozen] = true;
  3765.             ACInfo[playerid][acTpToZ] = false;
  3766.             #if defined FreezeSyncPacket
  3767.                 FreezeSyncPacket(playerid, E_ALL_SYNC, false);
  3768.             #endif
  3769.         }
  3770.         for(ac_i = 12; ac_i >= 0; --ac_i)
  3771.         {
  3772.             ACInfo[playerid][acWeapon][ac_i] =
  3773.             ACInfo[playerid][acAmmo][ac_i] = 0;
  3774.         }
  3775.         ACInfo[playerid][acModShop] =
  3776.         ACInfo[playerid][acClassRes] =
  3777.         ACInfo[playerid][acDead] = false;
  3778.         ACInfo[playerid][acLastPickup] =
  3779.         ACInfo[playerid][acEnterSeat] =
  3780.         ACInfo[playerid][acSet][7] =
  3781.         ACInfo[playerid][acSeat] = -1;
  3782.         ACInfo[playerid][acCheatCount][5] =
  3783.         ACInfo[playerid][acCheatCount][6] =
  3784.         ACInfo[playerid][acCheatCount][7] =
  3785.         ACInfo[playerid][acCheatCount][8] =
  3786.         ACInfo[playerid][acCheatCount][9] =
  3787.         ACInfo[playerid][acCheatCount][13] =
  3788.         ACInfo[playerid][acCheatCount][14] =
  3789.         ACInfo[playerid][acCheatCount][16] =
  3790.         ACInfo[playerid][acCheatCount][18] =
  3791.         ACInfo[playerid][acCheatCount][20] =
  3792.         ACInfo[playerid][acLastSpecAct] =
  3793.         ACInfo[playerid][acLastWeapon] =
  3794.         ACInfo[playerid][acParachute] =
  3795.         ACInfo[playerid][acEnterVeh] =
  3796.         ACInfo[playerid][acLastShot] =
  3797.         ACInfo[playerid][acKickVeh] =
  3798.         ACInfo[playerid][acSpecAct] =
  3799.         ACInfo[playerid][acDmgRes] =
  3800.         ACInfo[playerid][acIntRet] =
  3801.         ACInfo[playerid][acSpeed] =
  3802.         ACInfo[playerid][acVeh] = 0;
  3803.         ACInfo[playerid][acSetPosTick] = ac_gtc + 2650;
  3804.         ACInfo[playerid][acGtc][7] = ac_gtc + 1650;
  3805.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon1]))
  3806.         {
  3807.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon1]];
  3808.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon1];
  3809.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo1];
  3810.         }
  3811.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon2]))
  3812.         {
  3813.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon2]];
  3814.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon2];
  3815.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo2];
  3816.         }
  3817.         if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon3]))
  3818.         {
  3819.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon3]];
  3820.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon3];
  3821.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo3];
  3822.         }
  3823.     #if AC_USE_NPC
  3824.         }
  3825.     #endif
  3826.     #if defined ac_OnPlayerSpawn
  3827.         ac_i = ac_OnPlayerSpawn(playerid);
  3828.     #endif
  3829.     if(ac_ur)
  3830.     {
  3831.         if(ACInfo[playerid][acSet][0] == -1) SetPlayerInterior(playerid, 0);
  3832.         if(ACInfo[playerid][acSet][1] == -1) SetPlayerHealth(playerid, 100.0);
  3833.         if(ACInfo[playerid][acSet][2] == -1) SetPlayerArmour(playerid, 0.0);
  3834.     }
  3835.     #if defined ac_OnPlayerSpawn
  3836.         return ac_i;
  3837.     #else
  3838.         return 1;
  3839.     #endif
  3840. }
  3841.  
  3842. #if defined _ALS_OnPlayerSpawn
  3843.     #undef OnPlayerSpawn
  3844. #else
  3845.     #define _ALS_OnPlayerSpawn
  3846. #endif
  3847. #define OnPlayerSpawn ac_OnPlayerSpawn
  3848. #if defined ac_OnPlayerSpawn
  3849.     forward ac_OnPlayerSpawn(playerid);
  3850. #endif
  3851.  
  3852. public OnPlayerDeath(playerid, killerid, reason)
  3853. {
  3854.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3855.     if(ACInfo[playerid][acACAllow][28] &&
  3856.     (ACInfo[playerid][acDead] || !ACInfo[playerid][acDeathRes] &&
  3857.     (reason != WEAPON_COLLISION && reason != 255 || killerid != INVALID_PLAYER_ID)))
  3858.     {
  3859.         #if defined DEBUG
  3860.             printf("[Nex-AC debug] Is dead: %d, death res: %d, killerid: %d, reason: %d",
  3861.             ACInfo[playerid][acDead], ACInfo[playerid][acDeathRes], killerid, reason);
  3862.         #endif
  3863.         ac_KickWithCode(playerid, "", 0, 28);
  3864.     }
  3865.     ACInfo[playerid][acDead] = true;
  3866.     ACInfo[playerid][acDeathRes] = false;
  3867.     if(ACInfo[playerid][acSpawnRes] < 1) ACInfo[playerid][acSpawnTick] = GetTickCount();
  3868.     ACInfo[playerid][acSpawnRes] = 1;
  3869.     #if defined ac_OnPlayerDeath
  3870.         return ac_OnPlayerDeath(playerid, killerid, reason);
  3871.     #else
  3872.         return 1;
  3873.     #endif
  3874. }
  3875.  
  3876. #if defined _ALS_OnPlayerDeath
  3877.     #undef OnPlayerDeath
  3878. #else
  3879.     #define _ALS_OnPlayerDeath
  3880. #endif
  3881. #define OnPlayerDeath ac_OnPlayerDeath
  3882. #if defined ac_OnPlayerDeath
  3883.     forward ac_OnPlayerDeath(playerid, killerid, reason);
  3884. #endif
  3885.  
  3886. #if defined OnPlayerWeaponShot
  3887.     public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
  3888. #else
  3889.     public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
  3890. #endif
  3891. {
  3892.     if(ACInfo[playerid][acKicked] > 0) return 1;
  3893.     #if defined OnPlayerWeaponShot
  3894.         if(ACInfo[playerid][acACAllow][47] &&
  3895.         (amount < 0.0 || issuerid != INVALID_PLAYER_ID && !(0 <= issuerid < MAX_PLAYERS) || !(3 <= bodypart <= 9) || !ac_IsValidDamageReason(weaponid)))
  3896.         {
  3897.             #if defined DEBUG
  3898.                 printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d, bodypart: %d", issuerid, amount, weaponid, bodypart);
  3899.             #endif
  3900.             ac_KickWithCode(playerid, "", 0, 47, 4);
  3901.             return 1;
  3902.         }
  3903.     #else
  3904.         if(ACInfo[playerid][acACAllow][47] &&
  3905.         (amount < 0.0 || issuerid != INVALID_PLAYER_ID && !(0 <= issuerid < MAX_PLAYERS) || !ac_IsValidDamageReason(weaponid)))
  3906.         {
  3907.             #if defined DEBUG
  3908.                 printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d", issuerid, amount, weaponid);
  3909.             #endif
  3910.             ac_KickWithCode(playerid, "", 0, 47, 4);
  3911.             return 1;
  3912.         }
  3913.     #endif
  3914.     #if defined IsPlayerDying
  3915.         if(!IsPlayerDying(playerid)) ACInfo[playerid][acDeathRes] = true;
  3916.     #else
  3917.         if(!ACInfo[playerid][acDead]) ACInfo[playerid][acDeathRes] = true;
  3918.     #endif
  3919.     #if defined ac_OnPlayerTakeDamage
  3920.         #if defined OnPlayerWeaponShot
  3921.             return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
  3922.         #else
  3923.             return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid);
  3924.         #endif
  3925.     #else
  3926.         return 0;
  3927.     #endif
  3928. }
  3929.  
  3930. #if defined _ALS_OnPlayerTakeDamage
  3931.     #undef OnPlayerTakeDamage
  3932. #else
  3933.     #define _ALS_OnPlayerTakeDamage
  3934. #endif
  3935. #define OnPlayerTakeDamage ac_OnPlayerTakeDamage
  3936. #if defined ac_OnPlayerTakeDamage
  3937.     #if defined OnPlayerWeaponShot
  3938.         forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
  3939.     #else
  3940.         forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
  3941.     #endif
  3942. #endif
  3943.  
  3944. #if defined OnPlayerWeaponShot
  3945.     public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
  3946. #else
  3947.     public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
  3948. #endif
  3949. {
  3950.     if(ACInfo[playerid][acKicked] > 0) return 1;
  3951.     #if defined OnPlayerWeaponShot
  3952.         if(ACInfo[playerid][acACAllow][47])
  3953.         {
  3954.             if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) || !(3 <= bodypart <= 9) || !ac_IsValidWeapon(weaponid))
  3955.             {
  3956.                 #if defined DEBUG
  3957.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d, bodypart: %d",
  3958.                     damagedid, amount, weaponid, bodypart);
  3959.                 #endif
  3960.                 ac_KickWithCode(playerid, "", 0, 47, 3);
  3961.                 return 1;
  3962.             }
  3963.             new ac_s = ac_wSlot[weaponid];
  3964.             #if defined IsPlayerDying
  3965.                 if(!IsPlayerDying(playerid) && ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  3966.                 ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER)
  3967.             #else
  3968.                 if(!ACInfo[playerid][acDead] && ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  3969.                 ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER)
  3970.             #endif
  3971.             {
  3972.                 #if defined DEBUG
  3973.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d, bodypart: %d",
  3974.                     damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid, bodypart);
  3975.                 #endif
  3976.                 ac_KickWithCode(playerid, "", 0, 47, 5);
  3977.                 return 1;
  3978.             }
  3979.         }
  3980.     #else
  3981.         if(ACInfo[playerid][acACAllow][47])
  3982.         {
  3983.             if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) || !ac_IsValidWeapon(weaponid))
  3984.             {
  3985.                 #if defined DEBUG
  3986.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d", damagedid, amount, weaponid);
  3987.                 #endif
  3988.                 ac_KickWithCode(playerid, "", 0, 47, 3);
  3989.                 return 1;
  3990.             }
  3991.             new ac_s = ac_wSlot[weaponid];
  3992.             #if defined IsPlayerDying
  3993.                 if(!IsPlayerDying(playerid) && ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  3994.                 ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER)
  3995.             #else
  3996.                 if(!ACInfo[playerid][acDead] && ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  3997.                 ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER)
  3998.             #endif
  3999.             {
  4000.                 #if defined DEBUG
  4001.                     printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d",
  4002.                     damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid);
  4003.                 #endif
  4004.                 ac_KickWithCode(playerid, "", 0, 47, 5);
  4005.                 return 1;
  4006.             }
  4007.         }
  4008.     #endif
  4009.     #if defined ac_OnPlayerGiveDamage
  4010.         #if defined OnPlayerWeaponShot
  4011.             return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
  4012.         #else
  4013.             return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid);
  4014.         #endif
  4015.     #else
  4016.         return 0;
  4017.     #endif
  4018. }
  4019.  
  4020. #if defined _ALS_OnPlayerGiveDamage
  4021.     #undef OnPlayerGiveDamage
  4022. #else
  4023.     #define _ALS_OnPlayerGiveDamage
  4024. #endif
  4025. #define OnPlayerGiveDamage ac_OnPlayerGiveDamage
  4026. #if defined ac_OnPlayerGiveDamage
  4027.     #if defined OnPlayerWeaponShot
  4028.         forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
  4029.     #else
  4030.         forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
  4031.     #endif
  4032. #endif
  4033.  
  4034. #endif
  4035.  
  4036. #if defined FILTERSCRIPT
  4037.  
  4038. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  4039. {
  4040.     if(dialogid != AntiCheatGetDialog(playerid))
  4041.     {
  4042.         new ac_nd = fs_AntiCheatGetNextDialog(playerid);
  4043.         if(dialogid == ac_nd) fs_AntiCheatSetDialog(playerid, ac_nd);
  4044.     }
  4045.     fs_AntiCheatSetNextDialog(playerid, -1);
  4046.     #if defined ac_fs_OnDialogResponse
  4047.         return ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  4048.     #else
  4049.         return 0;
  4050.     #endif
  4051. }
  4052.  
  4053. #if defined _ALS_OnDialogResponse
  4054.     #undef OnDialogResponse
  4055. #else
  4056.     #define _ALS_OnDialogResponse
  4057. #endif
  4058. #define OnDialogResponse ac_fs_OnDialogResponse
  4059. #if defined ac_fs_OnDialogResponse
  4060.     forward ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  4061. #endif
  4062.  
  4063. #else
  4064.  
  4065. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  4066. {
  4067.     if(ACInfo[playerid][acKicked] > 0) return 1;
  4068.     new ac_i = GetTickCount();
  4069.     if(ACInfo[playerid][acACAllow][49])
  4070.     {
  4071.         if(ac_i < ACInfo[playerid][acCall][0] + ac_Mtfc[0][0]) ac_FloodDetect(playerid, 0);
  4072.         else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  4073.         else ACInfo[playerid][acFloodCount][0] = ACInfo[playerid][acFloodCount][27] = 0;
  4074.     }
  4075.     if(ACInfo[playerid][acACAllow][39] && (dialogid != ACInfo[playerid][acDialog] || listitem < -1))
  4076.     {
  4077.         #if defined DEBUG
  4078.             printf("[Nex-AC debug] AC dialog: %d, dialogid: %d, listitem: %d, playerid: %d",
  4079.             ACInfo[playerid][acDialog], dialogid, listitem, playerid);
  4080.         #endif
  4081.         ac_KickWithCode(playerid, "", 0, 39);
  4082.         return 1;
  4083.     }
  4084.     ACInfo[playerid][acDialog] = -1;
  4085.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][0] = ac_i;
  4086.     if(ACInfo[playerid][acACAllow][45])
  4087.     {
  4088.         for(ac_i = strlen(inputtext) - 1; ac_i >= 0; --ac_i)
  4089.         {
  4090.             if(inputtext[ac_i] == '%') strdel(inputtext, ac_i, ac_i + 1);
  4091.         }
  4092.     }
  4093.     #if defined ac_OnDialogResponse
  4094.         return ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  4095.     #else
  4096.         return 0;
  4097.     #endif
  4098. }
  4099.  
  4100. #if defined _ALS_OnDialogResponse
  4101.     #undef OnDialogResponse
  4102. #else
  4103.     #define _ALS_OnDialogResponse
  4104. #endif
  4105. #define OnDialogResponse ac_OnDialogResponse
  4106. #if defined ac_OnDialogResponse
  4107.     forward ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  4108. #endif
  4109.  
  4110. public OnEnterExitModShop(playerid, enterexit, interiorid)
  4111. {
  4112.     if(ACInfo[playerid][acKicked] > 0) return 0;
  4113.     #if !AC_USE_TUNING_GARAGES
  4114.         if(ACInfo[playerid][acACAllow][23]) ac_KickWithCode(playerid, "", 0, 23, 1);
  4115.     #else
  4116.         if(ACInfo[playerid][acACAllow][23] &&
  4117.         (!(0 <= enterexit <= 1) || !(0 <= interiorid <= 3))) ac_KickWithCode(playerid, "", 0, 23, 7);
  4118.     #endif
  4119.     new ac_i = GetTickCount();
  4120.     if(ACInfo[playerid][acACAllow][49])
  4121.     {
  4122.         if(ac_i < ACInfo[playerid][acCall][1] + ac_Mtfc[1][0]) ac_FloodDetect(playerid, 1);
  4123.         else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  4124.         else ACInfo[playerid][acFloodCount][1] = ACInfo[playerid][acFloodCount][27] = 0;
  4125.     }
  4126.     ACInfo[playerid][acModShop] = !!enterexit;
  4127.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][1] = ac_i;
  4128.     ACInfo[playerid][acSetPosTick] = ACInfo[playerid][acGtc][19] = ac_i + 3850;
  4129.     new ac_vehid = ACInfo[playerid][acVeh];
  4130.     if(ACInfo[playerid][acKicked] < 1)
  4131.     {
  4132.         ac_i = interiorid % 256;
  4133.         ACVehInfo[ac_vehid][acInt] = ac_i;
  4134.         #if defined foreach
  4135.             foreach(new ac_j : Player)
  4136.             {
  4137.                 if(ACInfo[ac_j][acVeh] == ac_vehid) ACInfo[ac_j][acInt] = ac_i;
  4138.             }
  4139.         #else
  4140.             #if defined GetPlayerPoolSize
  4141.                 for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  4142.             #else
  4143.                 for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  4144.             #endif
  4145.             {
  4146.                 if(IsPlayerInVehicle(ac_j, ac_vehid)) ACInfo[ac_j][acInt] = ac_i;
  4147.             }
  4148.         #endif
  4149.     }
  4150.     else
  4151.     {
  4152.         #if defined foreach
  4153.             foreach(new ac_j : Player)
  4154.             {
  4155.                 if(ACInfo[ac_j][acVeh] == ac_vehid)
  4156.                 {
  4157.                     if(ACInfo[ac_j][acUnFrozen]) ACInfo[ac_j][acIntRet] = 2;
  4158.                     else ACInfo[ac_j][acIntRet] = 1;
  4159.                 }
  4160.             }
  4161.         #else
  4162.             #if defined GetPlayerPoolSize
  4163.                 for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  4164.             #else
  4165.                 for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  4166.             #endif
  4167.             {
  4168.                 if(IsPlayerInVehicle(ac_j, ac_vehid))
  4169.                 {
  4170.                     if(ACInfo[ac_j][acUnFrozen]) ACInfo[ac_j][acIntRet] = 2;
  4171.                     else ACInfo[ac_j][acIntRet] = 1;
  4172.                 }
  4173.             }
  4174.         #endif
  4175.     }
  4176.     #if defined ac_OnEnterExitModShop
  4177.         return ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  4178.     #else
  4179.         return 1;
  4180.     #endif
  4181. }
  4182.  
  4183. #if defined _ALS_OnEnterExitModShop
  4184.     #undef OnEnterExitModShop
  4185. #else
  4186.     #define _ALS_OnEnterExitModShop
  4187. #endif
  4188. #define OnEnterExitModShop ac_OnEnterExitModShop
  4189. #if defined ac_OnEnterExitModShop
  4190.     forward ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  4191. #endif
  4192.  
  4193. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  4194. {
  4195.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  4196.     if(ACInfo[playerid][acIntRet] > 0)
  4197.     {
  4198.         SetPlayerInterior(playerid, ACInfo[playerid][acInt]);
  4199.         if(ACInfo[playerid][acIntRet] == 2) TogglePlayerControllable(playerid, 1);
  4200.         ACInfo[playerid][acIntRet] = 0;
  4201.     }
  4202.     else if(newinteriorid != ACInfo[playerid][acSet][0])
  4203.     {
  4204.         if(ACInfo[playerid][acSet][0] == -1)
  4205.         {
  4206.             if(ACInfo[playerid][acVeh] > 0)
  4207.             {
  4208.                 if(ACInfo[playerid][acACAllow][3] && newinteriorid != ACInfo[playerid][acInt])
  4209.                 {
  4210.                     #if defined DEBUG
  4211.                         printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d, veh: %d",
  4212.                         ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid, ACInfo[playerid][acVeh]);
  4213.                     #endif
  4214.                     ac_KickWithCode(playerid, "", 0, 3, 1);
  4215.                 }
  4216.             }
  4217.             else if(ACInfo[playerid][acIntEnterExits]) ACInfo[playerid][acSetPosTick] = GetTickCount() + 3850;
  4218.             else if(ACInfo[playerid][acACAllow][2] && newinteriorid != ACInfo[playerid][acInt])
  4219.             {
  4220.                 #if defined DEBUG
  4221.                     printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d",
  4222.                     ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid);
  4223.                 #endif
  4224.                 ac_KickWithCode(playerid, "", 0, 2, 1);
  4225.             }
  4226.         }
  4227.     }
  4228.     else ACInfo[playerid][acSet][0] = -1;
  4229.     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acInt] = newinteriorid % 256;
  4230.     #if defined ac_OnPlayerInteriorChange
  4231.         return ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  4232.     #else
  4233.         return 1;
  4234.     #endif
  4235. }
  4236.  
  4237. #if defined _ALS_OnPlayerInteriorChange
  4238.     #undef OnPlayerInteriorChange
  4239. #else
  4240.     #define _ALS_OnPlayerInteriorChange
  4241. #endif
  4242. #define OnPlayerInteriorChange ac_OnPlayerInteriorChange
  4243. #if defined ac_OnPlayerInteriorChange
  4244.     forward ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  4245. #endif
  4246.  
  4247. public OnRconLoginAttempt(ip[], password[], success)
  4248. {
  4249.     static ac_ipTables[MAX_PLAYERS][2], ac_ipIndex;
  4250.     new ac_i, ac_currentIp = ac_IpToInt(ip);
  4251.     for(; ac_i < ac_ipIndex && ac_i < sizeof ac_ipTables; ++ac_i)
  4252.     {
  4253.         if(ac_ipTables[ac_i][0] == ac_currentIp)
  4254.         {
  4255.             if(success) ac_ipTables[ac_i][1] = 0;
  4256.             else if(ac_ACAllow[42])
  4257.             {
  4258.                 if(++ac_ipTables[ac_i][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  4259.                 {
  4260.                     #if defined DEBUG
  4261.                         printf(DEBUG_CODE_4, ip, password);
  4262.                     #endif
  4263.                     ac_ipTables[ac_i][1] = 0;
  4264.                     ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 1);
  4265.                 }
  4266.                 #if defined OnCheatWarning
  4267.                     else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 1, ac_ipTables[ac_i][1]);
  4268.                 #endif
  4269.             }
  4270.             ac_i = -1;
  4271.             break;
  4272.         }
  4273.     }
  4274.     if(ac_i != -1 && !success)
  4275.     {
  4276.         ac_ipTables[ac_ipIndex][0] = ac_currentIp;
  4277.         if(ac_ACAllow[42])
  4278.         {
  4279.             if(++ac_ipTables[ac_ipIndex][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  4280.             {
  4281.                 #undef AC_MAX_RCON_LOGIN_ATTEMPT
  4282.                 #if defined DEBUG
  4283.                     printf(DEBUG_CODE_4, ip, password, ac_ipTables[ac_ipIndex][1]);
  4284.                 #endif
  4285.                 ac_ipTables[ac_ipIndex][1] = 0;
  4286.                 ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 2);
  4287.             }
  4288.             #if defined OnCheatWarning
  4289.                 else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 2, ac_ipTables[ac_ipIndex][1]);
  4290.             #endif
  4291.         }
  4292.         if(++ac_ipIndex >= sizeof ac_ipTables) ac_ipIndex = 0;
  4293.         ac_ipTables[ac_ipIndex][1] = 0;
  4294.     }
  4295.     #if defined ac_OnRconLoginAttempt
  4296.         return ac_OnRconLoginAttempt(ip, password, success);
  4297.     #else
  4298.         return 1;
  4299.     #endif
  4300. }
  4301.  
  4302. #if defined _ALS_OnRconLoginAttempt
  4303.     #undef OnRconLoginAttempt
  4304. #else
  4305.     #define _ALS_OnRconLoginAttempt
  4306. #endif
  4307. #define OnRconLoginAttempt ac_OnRconLoginAttempt
  4308. #if defined ac_OnRconLoginAttempt
  4309.     forward ac_OnRconLoginAttempt(ip[], password[], success);
  4310. #endif
  4311.  
  4312. public OnPlayerUpdate(playerid)
  4313. {
  4314.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  4315.     new ac_gtc = GetTickCount(), ac_gpp;
  4316.     #if AC_USE_NPC
  4317.         if(!IsPlayerNPC(playerid))
  4318.         {
  4319.     #endif
  4320.         new ac_w, ac_sa = GetPlayerState(playerid);
  4321.         if(ac_sa != PLAYER_STATE_SPECTATING && (ac_w = GetPlayerWeapon(playerid)) != -1)
  4322.         {
  4323.             ac_gpp = GetPlayerPing(playerid);
  4324.             new ac_a = GetPlayerAmmo(playerid), ac_s = ac_wSlot[ac_w];
  4325.             if(ACInfo[playerid][acSet][3] > 0)
  4326.             {
  4327.                 if(ACInfo[playerid][acSet][3] == ac_w)
  4328.                 {
  4329.                     ACInfo[playerid][acSet][3] = ACInfo[playerid][acSetWeapon][ac_s] = -1;
  4330.                     ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4331.                 }
  4332.                 else if(ACInfo[playerid][acGiveAmmo][ac_wSlot[ACInfo[playerid][acSet][3]]] == 0 ||
  4333.                 ac_wSlot[ACInfo[playerid][acSet][3]] != ac_s && ac_gtc > ACInfo[playerid][acGtc][2] + ac_gpp) ACInfo[playerid][acSet][3] = -1;
  4334.                 else if(!(PLAYER_STATE_DRIVER <= ac_sa <= PLAYER_STATE_PASSENGER) && ac_gtc > ACInfo[playerid][acGtc][2] + ac_gpp)
  4335.                 {
  4336.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  4337.                     {
  4338.                         if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS)
  4339.                         {
  4340.                             #if defined DEBUG
  4341.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerArmedWeapon");
  4342.                                 printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSet][3], ac_w);
  4343.                             #endif
  4344.                             #if defined OnCheatDetected
  4345.                                 ac_KickWithCode(playerid, "", 0, 52, 1);
  4346.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4347.                                 ACInfo[playerid][acSetWeapon][ac_s] = ACInfo[playerid][acSet][3] = -1;
  4348.                             #else
  4349.                                 return ac_KickWithCode(playerid, "", 0, 52, 1);
  4350.                             #endif
  4351.                         }
  4352.                         #if defined OnNOPWarning
  4353.                             else OnNOPWarning(playerid, 1, ACInfo[playerid][acNOPCount][0]);
  4354.                         #endif
  4355.                     }
  4356.                     else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS)
  4357.                     {
  4358.                         ACInfo[playerid][acSetWeapon][ac_s] =
  4359.                         ACInfo[playerid][acSet][3] = -1;
  4360.                     }
  4361.                 }
  4362.             }
  4363.             if(ACInfo[playerid][acGiveAmmo][ac_s] != -65535)
  4364.             {
  4365.                 if(ACInfo[playerid][acGiveAmmo][ac_s] == ac_a ||
  4366.                 ACInfo[playerid][acGiveAmmo][ac_s] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_s]) &&
  4367.                 ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_s] + ac_gpp)
  4368.                 {
  4369.                     ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4370.                     ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4371.                 }
  4372.                 else if(ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_s] + ac_gpp)
  4373.                 {
  4374.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  4375.                     {
  4376.                         if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS)
  4377.                         {
  4378.                             #if defined DEBUG
  4379.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  4380.                                 printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  4381.                                 ACInfo[playerid][acGiveAmmo][ac_s], ac_a, ac_w);
  4382.                             #endif
  4383.                             #if defined OnCheatDetected
  4384.                                 ac_KickWithCode(playerid, "", 0, 52, 2);
  4385.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4386.                                 ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4387.                             #else
  4388.                                 return ac_KickWithCode(playerid, "", 0, 52, 2);
  4389.                             #endif
  4390.                         }
  4391.                         #if defined OnNOPWarning
  4392.                             else OnNOPWarning(playerid, 2, ACInfo[playerid][acNOPCount][1]);
  4393.                         #endif
  4394.                     }
  4395.                     else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4396.                 }
  4397.             }
  4398.             #if AC_USE_AMMUNATIONS || AC_USE_TUNING_GARAGES
  4399.                 new ac_money = orig_GetPlayerMoney(playerid);
  4400.             #endif
  4401.             #if AC_USE_AMMUNATIONS
  4402.                 if(ACInfo[playerid][acSet][10] != -1)
  4403.                 {
  4404.                     if(ac_money < ACInfo[playerid][acMoney] &&
  4405.                     ACInfo[playerid][acSet][10] <= ACInfo[playerid][acMoney] - ac_money) ACInfo[playerid][acSet][10] = -1;
  4406.                     else if(ac_gtc > ACInfo[playerid][acGtc][15] + ac_gpp)
  4407.                     {
  4408.                         if(ACInfo[playerid][acACAllow][15])
  4409.                         {
  4410.                             if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_WARNINGS)
  4411.                             {
  4412.                                 #if defined DEBUG
  4413.                                     printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  4414.                                     ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  4415.                                 #endif
  4416.                                 #if defined OnCheatDetected
  4417.                                     ac_KickWithCode(playerid, "", 0, 15, 3);
  4418.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4419.                                     ACInfo[playerid][acSet][10] = -1;
  4420.                                 #else
  4421.                                     return ac_KickWithCode(playerid, "", 0, 15, 3);
  4422.                                 #endif
  4423.                             }
  4424.                             #if defined OnCheatWarning
  4425.                                 else OnCheatWarning(playerid, "", 0, 15, 3, ACInfo[playerid][acCheatCount][10]);
  4426.                             #endif
  4427.                         }
  4428.                         else if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  4429.                     }
  4430.                 }
  4431.             #endif
  4432.             new ac_i = GetPlayerInterior(playerid), Float:ac_pX, Float:ac_pY, Float:ac_pZ, Float:ac_tmp;
  4433.             GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  4434.             if(ACInfo[playerid][acLastWeapon] != ac_w)
  4435.             {
  4436.                 if(ACInfo[playerid][acWeapon][ac_s] != ac_w && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  4437.                 {
  4438.                     #if AC_USE_PICKUP_WEAPONS
  4439.                         #if defined Streamer_GetDistanceToItem\
  4440.                             && defined Streamer_GetIntData
  4441.                         if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS) Streamer_GetDistanceToItem(ac_pX, ac_pY, ac_pZ, STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_tmp);
  4442.                         if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4443.                         ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  4444.                         IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4445.                         ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  4446.                         ACInfo[playerid][acLastPickup] > MAX_PICKUPS &&
  4447.                         Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) == ac_w + 100 &&
  4448.                         ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) && ac_tmp <= 15.0)
  4449.                         #else
  4450.                         if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4451.                         ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  4452.                         IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4453.                         ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  4454.                         #endif
  4455.                         {
  4456.                             ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4457.                             ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4458.                         }
  4459.                         else
  4460.                         {
  4461.                     #endif
  4462.                         #if AC_USE_AMMUNATIONS
  4463.                             if(22 <= ac_w <= 32 && ac_InAmmuNation(playerid, ac_i))
  4464.                             {
  4465.                                 ACInfo[playerid][acCheatCount][10] = 0;
  4466.                                 if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0];
  4467.                                 else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0];
  4468.                                 if(3 <= ac_s <= 5) ACInfo[playerid][acAmmo][ac_s] += ac_AmmuNationInfo[ac_w - 22][1];
  4469.                                 else ACInfo[playerid][acAmmo][ac_s] = ac_AmmuNationInfo[ac_w - 22][1];
  4470.                                 ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4471.                                 ACInfo[playerid][acGtc][15] = ac_gtc + 2850;
  4472.                             }
  4473.                             else
  4474.                             {
  4475.                         #endif
  4476.                             if(ac_w == 40 || ac_w == 46 && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  4477.                             {
  4478.                                 ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4479.                                 ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4480.                                 ACInfo[playerid][acParachute] = 0;
  4481.                             }
  4482.                             else if(ACInfo[playerid][acACAllow][15] && ACInfo[playerid][acSetWeapon][ac_s] == -1)
  4483.                             {
  4484.                                 #if defined DEBUG
  4485.                                     printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  4486.                                     ACInfo[playerid][acWeapon][ac_s], ACInfo[playerid][acAmmo][ac_s], ac_w, ac_a);
  4487.                                 #endif
  4488.                                 #if defined OnCheatDetected
  4489.                                     ac_KickWithCode(playerid, "", 0, 15, 1);
  4490.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4491.                                     ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4492.                                     ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4493.                                 #else
  4494.                                     return ac_KickWithCode(playerid, "", 0, 15, 1);
  4495.                                 #endif
  4496.                             }
  4497.                         #if AC_USE_AMMUNATIONS
  4498.                             }
  4499.                         #endif
  4500.                     #if AC_USE_PICKUP_WEAPONS
  4501.                         }
  4502.                     #endif
  4503.                 }
  4504.             }
  4505.             else if(ACInfo[playerid][acAmmo][ac_s] != ac_a && ac_sa != PLAYER_STATE_DRIVER &&
  4506.             7 <= ac_s <= 9 && ac_w != 38 && ACInfo[playerid][acGiveAmmo][ac_s] == -65535 &&
  4507.             ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  4508.             {
  4509.                 if(ACInfo[playerid][acACAllow][16] &&
  4510.                 (ACInfo[playerid][acAmmo][ac_s] == 0 || ac_a > ACInfo[playerid][acAmmo][ac_s] ||
  4511.                 ac_a < 0 < ACInfo[playerid][acAmmo][ac_s]))
  4512.                 {
  4513.                     #if defined DEBUG
  4514.                         printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  4515.                         ACInfo[playerid][acAmmo][ac_s], ac_a, ac_w);
  4516.                     #endif
  4517.                     #if defined OnCheatDetected
  4518.                         ac_KickWithCode(playerid, "", 0, 16, 1);
  4519.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4520.                     #else
  4521.                         return ac_KickWithCode(playerid, "", 0, 16, 1);
  4522.                     #endif
  4523.                 }
  4524.                 ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4525.             }
  4526.             GetPlayerHealth(playerid, ac_tmp);
  4527.             new ac_health = floatround(ac_tmp, floatround_tozero);
  4528.             if(ACInfo[playerid][acSet][1] != -1)
  4529.             {
  4530.                 if(ACInfo[playerid][acSet][1] > 255)
  4531.                 {
  4532.                     ac_health += 256 * (((ACInfo[playerid][acSet][1] - (ACInfo[playerid][acSet][1] % 256)) / 256) - 1);
  4533.                     if(ACInfo[playerid][acSet][1] > ac_health + 255) ac_health += 256;
  4534.                 }
  4535.                 if(ACInfo[playerid][acSet][1] == ac_health || ACInfo[playerid][acDmgRes] ||
  4536.                 ACInfo[playerid][acSet][1] > ac_health && ac_gtc > ACInfo[playerid][acGtc][3] + ac_gpp)
  4537.                 {
  4538.                     ACInfo[playerid][acSet][1] = -1;
  4539.                     ACInfo[playerid][acDmgRes] = 0;
  4540.                 }
  4541.                 else if(ac_gtc > ACInfo[playerid][acGtc][3] + ac_gpp)
  4542.                 {
  4543.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][3])
  4544.                     {
  4545.                         if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS)
  4546.                         {
  4547.                             #if defined DEBUG
  4548.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerHealth");
  4549.                                 printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acSet][1], ac_health);
  4550.                             #endif
  4551.                             #if defined OnCheatDetected
  4552.                                 ac_KickWithCode(playerid, "", 0, 52, 3);
  4553.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4554.                                 ACInfo[playerid][acSet][1] = -1;
  4555.                             #else
  4556.                                 return ac_KickWithCode(playerid, "", 0, 52, 3);
  4557.                             #endif
  4558.                         }
  4559.                         #if defined OnNOPWarning
  4560.                             else OnNOPWarning(playerid, 3, ACInfo[playerid][acNOPCount][3]);
  4561.                         #endif
  4562.                     }
  4563.                     else if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][1] = -1;
  4564.                 }
  4565.             }
  4566.             else if(ACInfo[playerid][acACAllow][12])
  4567.             {
  4568.                 if(ACInfo[playerid][acHealth] > 255)
  4569.                 {
  4570.                     ac_health += 256 * (((ACInfo[playerid][acHealth] - (ACInfo[playerid][acHealth] % 256)) / 256) - 1);
  4571.                     if(ACInfo[playerid][acHealth] > ac_health + 255) ac_health += 256;
  4572.                 }
  4573.                 if(ac_health > ACInfo[playerid][acHealth])
  4574.                 {
  4575.                     #if AC_USE_RESTAURANTS
  4576.                         if(ac_health > ACInfo[playerid][acHealth] + 70 || !ac_InRestaurant(playerid, ac_i))
  4577.                         {
  4578.                     #endif
  4579.                         #if AC_USE_VENDING_MACHINES
  4580.                             if(ac_health > ACInfo[playerid][acHealth] + 35 || !ac_NearVendingMachine(playerid, ac_i))
  4581.                             {
  4582.                         #endif
  4583.                             #if defined DEBUG
  4584.                                 printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acHealth], ac_health);
  4585.                             #endif
  4586.                             #if defined OnCheatDetected
  4587.                                 ac_KickWithCode(playerid, "", 0, 12);
  4588.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4589.                             #else
  4590.                                 return ac_KickWithCode(playerid, "", 0, 12);
  4591.                             #endif
  4592.                         #if AC_USE_VENDING_MACHINES
  4593.                             }
  4594.                         #endif
  4595.                     #if AC_USE_RESTAURANTS
  4596.                         }
  4597.                     #endif
  4598.                 }
  4599.             }
  4600.             GetPlayerArmour(playerid, ac_tmp);
  4601.             new ac_armour = floatround(ac_tmp, floatround_tozero);
  4602.             if(ACInfo[playerid][acSet][2] != -1)
  4603.             {
  4604.                 if(ACInfo[playerid][acSet][2] > 255)
  4605.                 {
  4606.                     ac_armour += 256 * (((ACInfo[playerid][acSet][2] - (ACInfo[playerid][acSet][2] % 256)) / 256) - 1);
  4607.                     if(ACInfo[playerid][acSet][2] > ac_armour + 255) ac_armour += 256;
  4608.                 }
  4609.                 if(ACInfo[playerid][acSet][2] == ac_armour || ACInfo[playerid][acDmgRes] ||
  4610.                 ACInfo[playerid][acSet][2] > ac_armour && ac_gtc > ACInfo[playerid][acGtc][5] + ac_gpp)
  4611.                 {
  4612.                     ACInfo[playerid][acSet][2] = -1;
  4613.                     ACInfo[playerid][acDmgRes] = 0;
  4614.                 }
  4615.                 else if(ac_gtc > ACInfo[playerid][acGtc][5] + ac_gpp)
  4616.                 {
  4617.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][5])
  4618.                     {
  4619.                         if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS)
  4620.                         {
  4621.                             #if defined DEBUG
  4622.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerArmour");
  4623.                                 printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acSet][2], ac_armour);
  4624.                             #endif
  4625.                             #if defined OnCheatDetected
  4626.                                 ac_KickWithCode(playerid, "", 0, 52, 4);
  4627.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4628.                                 ACInfo[playerid][acSet][2] = -1;
  4629.                             #else
  4630.                                 return ac_KickWithCode(playerid, "", 0, 52, 4);
  4631.                             #endif
  4632.                         }
  4633.                         #if defined OnNOPWarning
  4634.                             else OnNOPWarning(playerid, 4, ACInfo[playerid][acNOPCount][5]);
  4635.                         #endif
  4636.                     }
  4637.                     else if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][2] = -1;
  4638.                 }
  4639.             }
  4640.             else if(ACInfo[playerid][acACAllow][13])
  4641.             {
  4642.                 if(ACInfo[playerid][acArmour] > 255)
  4643.                 {
  4644.                     ac_armour += 256 * (((ACInfo[playerid][acArmour] - (ACInfo[playerid][acArmour] % 256)) / 256) - 1);
  4645.                     if(ACInfo[playerid][acArmour] > ac_armour + 255) ac_armour += 256;
  4646.                 }
  4647.                 if(ac_armour > ACInfo[playerid][acArmour])
  4648.                 {
  4649.                     #if AC_USE_AMMUNATIONS
  4650.                         if(ac_armour == 100 && ac_InAmmuNation(playerid, ac_i))
  4651.                         {
  4652.                             ACInfo[playerid][acCheatCount][10] = 0;
  4653.                             if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += 200;
  4654.                             else ACInfo[playerid][acSet][10] = 200;
  4655.                             ACInfo[playerid][acGtc][15] = ac_gtc + 2850;
  4656.                         }
  4657.                         else
  4658.                         {
  4659.                     #endif
  4660.                         #if defined DEBUG
  4661.                             printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acArmour], ac_armour);
  4662.                         #endif
  4663.                         #if defined OnCheatDetected
  4664.                             ac_KickWithCode(playerid, "", 0, 13);
  4665.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4666.                         #else
  4667.                             return ac_KickWithCode(playerid, "", 0, 13);
  4668.                         #endif
  4669.                     #if AC_USE_AMMUNATIONS
  4670.                         }
  4671.                     #endif
  4672.                 }
  4673.             }
  4674.             if(ac_health < ACInfo[playerid][acHealth] || ac_armour < ACInfo[playerid][acArmour])
  4675.             {
  4676.                 ACInfo[playerid][acVehDmgRes] = false;
  4677.                 ACInfo[playerid][acCheatCount][9] = ACInfo[playerid][acDmgRes] = 0;
  4678.             }
  4679.             else if(ACInfo[playerid][acACAllow][19] &&
  4680.             ACInfo[playerid][acDmgRes] && ac_gtc > ACInfo[playerid][acGtc][14] + ac_gpp)
  4681.             {
  4682.                 ACInfo[playerid][acDmgRes] = 0;
  4683.                 ACInfo[playerid][acVehDmgRes] = false;
  4684.                 if(++ACInfo[playerid][acCheatCount][9] > AC_MAX_GODMODE_WARNINGS)
  4685.                 {
  4686.                     #undef AC_MAX_GODMODE_WARNINGS
  4687.                     #if defined DEBUG
  4688.                         printf("[Nex-AC debug] AC health: %d, health: %d, AC armour: %d, armour: %d",
  4689.                         ACInfo[playerid][acHealth], ac_health, ACInfo[playerid][acArmour], ac_armour);
  4690.                     #endif
  4691.                     #if defined OnCheatDetected
  4692.                         ac_KickWithCode(playerid, "", 0, 19);
  4693.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4694.                         ACInfo[playerid][acCheatCount][9] = 0;
  4695.                     #else
  4696.                         return ac_KickWithCode(playerid, "", 0, 19);
  4697.                     #endif
  4698.                 }
  4699.                 #if defined OnCheatWarning
  4700.                     else OnCheatWarning(playerid, "", 0, 19, 0, ACInfo[playerid][acCheatCount][9]);
  4701.                 #endif
  4702.             }
  4703.             #if AC_USE_TUNING_GARAGES
  4704.             if(ACInfo[playerid][acSet][12] != -1)
  4705.             {
  4706.                 if(ac_money < ACInfo[playerid][acMoney] &&
  4707.                 ACInfo[playerid][acSet][12] <= ACInfo[playerid][acMoney] - ac_money) ACInfo[playerid][acSet][12] = -1;
  4708.                 else if(ac_gtc > ACInfo[playerid][acGtc][17] + ac_gpp)
  4709.                 {
  4710.                     if(ACInfo[playerid][acACAllow][23])
  4711.                     {
  4712.                         if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_WARNINGS)
  4713.                         {
  4714.                             #if defined DEBUG
  4715.                                 printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
  4716.                                 ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][12]);
  4717.                             #endif
  4718.                             #if defined OnCheatDetected
  4719.                                 ac_KickWithCode(playerid, "", 0, 23, 3);
  4720.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4721.                                 ACInfo[playerid][acSet][12] = -1;
  4722.                             #else
  4723.                                 return ac_KickWithCode(playerid, "", 0, 23, 3);
  4724.                             #endif
  4725.                         }
  4726.                         #if defined OnCheatWarning
  4727.                             else OnCheatWarning(playerid, "", 0, 23, 3, ACInfo[playerid][acCheatCount][12]);
  4728.                         #endif
  4729.                     }
  4730.                     else if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][12] = -1;
  4731.                 }
  4732.             }
  4733.             #endif
  4734.             if(ACInfo[playerid][acSet][0] != -1 && ac_gtc > ACInfo[playerid][acGtc][0] + ac_gpp)
  4735.             {
  4736.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][2] && ac_i != ACInfo[playerid][acSet][0])
  4737.                 {
  4738.                     if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS)
  4739.                     {
  4740.                         #if defined DEBUG
  4741.                             printf(DEBUG_CODE_5, playerid, "SetPlayerInterior");
  4742.                             printf("[Nex-AC debug] AC interior: %d, interiorid: %d", ACInfo[playerid][acSet][0], ac_i);
  4743.                         #endif
  4744.                         #if defined OnCheatDetected
  4745.                             ac_KickWithCode(playerid, "", 0, 52, 5);
  4746.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4747.                             ACInfo[playerid][acSet][0] = -1;
  4748.                         #else
  4749.                             return ac_KickWithCode(playerid, "", 0, 52, 5);
  4750.                         #endif
  4751.                     }
  4752.                     #if defined OnNOPWarning
  4753.                         else OnNOPWarning(playerid, 5, ACInfo[playerid][acNOPCount][2]);
  4754.                     #endif
  4755.                 }
  4756.                 else if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][0] = -1;
  4757.             }
  4758.             if(ACInfo[playerid][acSet][6] != -1 && ac_gtc > ACInfo[playerid][acGtc][12] + ac_gpp)
  4759.             {
  4760.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][8])
  4761.                 {
  4762.                     if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS)
  4763.                     {
  4764.                         #if defined DEBUG
  4765.                             printf(DEBUG_CODE_5, playerid, "TogglePlayerSpectating");
  4766.                         #endif
  4767.                         #if defined OnCheatDetected
  4768.                             ac_KickWithCode(playerid, "", 0, 52, 6);
  4769.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4770.                             ACInfo[playerid][acSet][6] = -1;
  4771.                         #else
  4772.                             return ac_KickWithCode(playerid, "", 0, 52, 6);
  4773.                         #endif
  4774.                     }
  4775.                     #if defined OnNOPWarning
  4776.                         else OnNOPWarning(playerid, 6, ACInfo[playerid][acNOPCount][8]);
  4777.                     #endif
  4778.                 }
  4779.                 else if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][6] = -1;
  4780.             }
  4781.             if(ACInfo[playerid][acSet][7] != -1 && ac_gtc > ACInfo[playerid][acGtc][13] + ac_gpp)
  4782.             {
  4783.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][9])
  4784.                 {
  4785.                     if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS)
  4786.                     {
  4787.                         #if defined DEBUG
  4788.                             printf(DEBUG_CODE_5, playerid, "SpawnPlayer");
  4789.                             printf("[Nex-AC debug] acSet[7]: %d", ACInfo[playerid][acSet][7]);
  4790.                         #endif
  4791.                         #if defined OnCheatDetected
  4792.                             ac_KickWithCode(playerid, "", 0, 52, 7);
  4793.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4794.                             ACInfo[playerid][acSet][7] = -1;
  4795.                         #else
  4796.                             return ac_KickWithCode(playerid, "", 0, 52, 7);
  4797.                         #endif
  4798.                     }
  4799.                     #if defined OnNOPWarning
  4800.                         else OnNOPWarning(playerid, 7, ACInfo[playerid][acNOPCount][9]);
  4801.                     #endif
  4802.                 }
  4803.                 else if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][7] = -1;
  4804.             }
  4805.             new ac_vehid = GetPlayerVehicleID(playerid);
  4806.             if(ACInfo[playerid][acSet][11] != -1 && ac_vehid > 0 && ac_gtc > ACInfo[playerid][acGtc][8] + ac_gpp)
  4807.             {
  4808.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][11])
  4809.                 {
  4810.                     new Float:ac_vX, Float:ac_vY, Float:ac_vZ;
  4811.                     GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  4812.                     if(ac_GetSpeed(ac_vX, ac_vY, ac_vZ) <= 30)
  4813.                     {
  4814.                         #if defined DEBUG
  4815.                             printf(DEBUG_CODE_5, playerid, "RemovePlayerFromVehicle");
  4816.                             printf("[Nex-AC debug] Veh model: %d, veh: %d", GetVehicleModel(ac_vehid), ac_vehid);
  4817.                         #endif
  4818.                         #if defined OnCheatDetected
  4819.                             ac_KickWithCode(playerid, "", 0, 52, 8);
  4820.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4821.                             ACInfo[playerid][acSet][11] = -1;
  4822.                         #else
  4823.                             return ac_KickWithCode(playerid, "", 0, 52, 8);
  4824.                         #endif
  4825.                     }
  4826.                 }
  4827.                 else ACInfo[playerid][acSet][11] = -1;
  4828.             }
  4829.             ac_s = GetPlayerVehicleSeat(playerid);
  4830.             if(ACInfo[playerid][acSet][9] != -1)
  4831.             {
  4832.                 if(ACInfo[playerid][acSet][9] == ac_vehid &&
  4833.                 (ACInfo[playerid][acSet][5] == ac_s || ACInfo[playerid][acSet][5] == -1))
  4834.                 {
  4835.                     if(ACInfo[playerid][acVeh] > 0)
  4836.                     {
  4837.                         if(ac_IsAnAircraft(GetVehicleModel(ACInfo[playerid][acVeh]))) ACInfo[playerid][acParachute] = 2;
  4838.                         if(ACVehInfo[ACInfo[playerid][acVeh]][acDriver] == playerid) ACVehInfo[ACInfo[playerid][acVeh]][acDriver] = INVALID_PLAYER_ID;
  4839.                     }
  4840.                     if(ac_s == 0)
  4841.                     {
  4842.                         ACVehInfo[ac_vehid][acDriver] = playerid;
  4843.                         GetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  4844.                         ACInfo[playerid][acGtc][9] = ac_gtc + 1650;
  4845.                         ACInfo[playerid][acSetVehHealth] = -1.0;
  4846.                         ACInfo[playerid][acLastPosX] = ac_pX;
  4847.                         ACInfo[playerid][acLastPosY] = ac_pY;
  4848.                     }
  4849.                     ACInfo[playerid][acEnterVeh] =
  4850.                     ACInfo[playerid][acCheatCount][11] = 0;
  4851.                     ACInfo[playerid][acVehDmgRes] = false;
  4852.                     ACInfo[playerid][acEnterSeat] =
  4853.                     ACInfo[playerid][acSet][11] =
  4854.                     ACInfo[playerid][acSet][9] =
  4855.                     ACInfo[playerid][acSet][8] = -1;
  4856.                     ACInfo[playerid][acSeat] = ac_s;
  4857.                 }
  4858.                 else if(ac_gtc > ACInfo[playerid][acGtc][1] + ac_gpp)
  4859.                 {
  4860.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][7] &&
  4861.                     ACInfo[playerid][acSet][5] != -1 && ACVehInfo[ACInfo[playerid][acSet][9]][acSpawned])
  4862.                     {
  4863.                         if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS)
  4864.                         {
  4865.                             #if defined DEBUG
  4866.                                 printf(DEBUG_CODE_5, playerid, "PutPlayerInVehicle");
  4867.                                 printf("[Nex-AC debug] AC veh: %d, veh: %d, AC seat: %d, seatid: %d",
  4868.                                 ACInfo[playerid][acSet][9], ac_vehid, ACInfo[playerid][acSet][5], ac_s);
  4869.                             #endif
  4870.                             #if defined OnCheatDetected
  4871.                                 ac_KickWithCode(playerid, "", 0, 52, 9);
  4872.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4873.                                 ACInfo[playerid][acSet][9] = -1;
  4874.                             #else
  4875.                                 return ac_KickWithCode(playerid, "", 0, 52, 9);
  4876.                             #endif
  4877.                         }
  4878.                         #if defined OnNOPWarning
  4879.                             else OnNOPWarning(playerid, 9, ACInfo[playerid][acNOPCount][7]);
  4880.                         #endif
  4881.                     }
  4882.                     else if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][9] = -1;
  4883.                 }
  4884.             }
  4885.             else
  4886.             {
  4887.                 new Float:ac_dist_set = 25000.0;
  4888.                 if(ACInfo[playerid][acSet][8] != -1)
  4889.                 {
  4890.                     ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_pZ : ACInfo[playerid][acSetPosZ]));
  4891.                     if(ac_dist_set < 15.0)
  4892.                     {
  4893.                         ACInfo[playerid][acSet][8] = -1;
  4894.                         ACInfo[playerid][acGtc][11] = 0;
  4895.                         ACInfo[playerid][acTpToZ] = false;
  4896.                         ACInfo[playerid][acLastPosX] = ac_pX;
  4897.                         ACInfo[playerid][acLastPosY] = ac_pY;
  4898.                         ACInfo[playerid][acPosX] = ac_pX;
  4899.                         ACInfo[playerid][acPosY] = ac_pY;
  4900.                         ACInfo[playerid][acPosZ] = ac_pZ;
  4901.                     }
  4902.                     else if(ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
  4903.                     {
  4904.                         if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][10])
  4905.                         {
  4906.                             if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  4907.                             {
  4908.                                 #if defined DEBUG
  4909.                                     printf(DEBUG_CODE_5, playerid, "SetPlayerPos");
  4910.                                     printf("[Nex-AC debug] Dist: %f, acSet[8]: %d", ac_dist_set, ACInfo[playerid][acSet][8]);
  4911.                                 #endif
  4912.                                 #if defined OnCheatDetected
  4913.                                     ac_KickWithCode(playerid, "", 0, 52, 10);
  4914.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4915.                                     ACInfo[playerid][acTpToZ] = false;
  4916.                                     ACInfo[playerid][acSet][8] = -1;
  4917.                                 #else
  4918.                                     return ac_KickWithCode(playerid, "", 0, 52, 10);
  4919.                                 #endif
  4920.                             }
  4921.                             #if defined OnNOPWarning
  4922.                                 else OnNOPWarning(playerid, 10, ACInfo[playerid][acNOPCount][10]);
  4923.                             #endif
  4924.                         }
  4925.                         else if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  4926.                         {
  4927.                             ACInfo[playerid][acTpToZ] = false;
  4928.                             ACInfo[playerid][acSet][8] = -1;
  4929.                         }
  4930.                     }
  4931.                 }
  4932.                 new Float:ac_vX, Float:ac_vY, Float:ac_vZ, ac_specact = GetPlayerSpecialAction(playerid),
  4933.                 Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  4934.                 if(ac_vehid > 0)
  4935.                 {
  4936.                     if(ACInfo[playerid][acVeh] > 0)
  4937.                     {
  4938.                         if(ACInfo[playerid][acVeh] != ac_vehid)
  4939.                         {
  4940.                             if(ACInfo[playerid][acACAllow][4])
  4941.                             {
  4942.                                 #if defined DEBUG
  4943.                                     printf("[Nex-AC debug] AC veh: %d, veh: %d", ACInfo[playerid][acVeh], ac_vehid);
  4944.                                 #endif
  4945.                                 #if defined OnCheatDetected
  4946.                                     ac_KickWithCode(playerid, "", 0, 4, 2);
  4947.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4948.                                 #else
  4949.                                     return ac_KickWithCode(playerid, "", 0, 4, 2);
  4950.                                 #endif
  4951.                             }
  4952.                         }
  4953.                         else if(ACInfo[playerid][acACAllow][50] && ACInfo[playerid][acSeat] != ac_s)
  4954.                         {
  4955.                             #if defined DEBUG
  4956.                                 printf("[Nex-AC debug] AC seat: %d, seatid: %d, veh model: %d",
  4957.                                 ACInfo[playerid][acSeat], ac_s, GetVehicleModel(ac_vehid));
  4958.                             #endif
  4959.                             #if defined OnCheatDetected
  4960.                                 ac_KickWithCode(playerid, "", 0, 50);
  4961.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4962.                             #else
  4963.                                 return ac_KickWithCode(playerid, "", 0, 50);
  4964.                             #endif
  4965.                         }
  4966.                     }
  4967.                     if(ac_sa == PLAYER_STATE_DRIVER)
  4968.                     {
  4969.                         if(ACInfo[playerid][acACAllow][32] && ACVehInfo[ac_vehid][acDriver] != playerid &&
  4970.                         ACVehInfo[ac_vehid][acDriver] != INVALID_PLAYER_ID)
  4971.                         {
  4972.                             #if defined DEBUG
  4973.                                 printf("[Nex-AC debug] AC driver: %d, driver: %d, veh: %d",
  4974.                                 ACVehInfo[ac_vehid][acDriver], playerid, ac_vehid);
  4975.                             #endif
  4976.                             #if defined OnCheatDetected
  4977.                                 ac_KickWithCode(playerid, "", 0, 32);
  4978.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4979.                             #else
  4980.                                 return SetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  4981.                             #endif
  4982.                         }
  4983.                         new Float:ac_vHealth;
  4984.                         GetVehicleHealth(ac_vehid, ac_vHealth);
  4985.                         if(ACInfo[playerid][acSetVehHealth] != -1.0)
  4986.                         {
  4987.                             if(ACInfo[playerid][acSetVehHealth] == ac_vHealth ||
  4988.                             ACInfo[playerid][acSetVehHealth] > ac_vHealth && ac_gtc > ACInfo[playerid][acGtc][4] + ac_gpp)
  4989.                             {
  4990.                                 ACInfo[playerid][acSetVehHealth] = -1.0;
  4991.                                 ACInfo[playerid][acVehDmgRes] = false;
  4992.                             }
  4993.                             else if(ac_gtc > ACInfo[playerid][acGtc][4] + ac_gpp)
  4994.                             {
  4995.                                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][4])
  4996.                                 {
  4997.                                     if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS)
  4998.                                     {
  4999.                                         #if defined DEBUG
  5000.                                             printf(DEBUG_CODE_5, playerid, "SetVehicleHealth");
  5001.                                             printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  5002.                                             ACInfo[playerid][acSetVehHealth], ac_vHealth, ac_vehid);
  5003.                                         #endif
  5004.                                         #if defined OnCheatDetected
  5005.                                             ac_KickWithCode(playerid, "", 0, 52, 11);
  5006.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5007.                                             ACInfo[playerid][acSetVehHealth] = -1.0;
  5008.                                         #else
  5009.                                             return ac_KickWithCode(playerid, "", 0, 52, 11);
  5010.                                         #endif
  5011.                                     }
  5012.                                     #if defined OnNOPWarning
  5013.                                         else OnNOPWarning(playerid, 11, ACInfo[playerid][acNOPCount][4]);
  5014.                                     #endif
  5015.                                 }
  5016.                                 else if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSetVehHealth] = -1.0;
  5017.                             }
  5018.                         }
  5019.                         else if(ACInfo[playerid][acACAllow][11] &&
  5020.                         (ac_vHealth != ac_vHealth || ac_vHealth > ACVehInfo[ac_vehid][acHealth] &&
  5021.                         !ACInfo[playerid][acModShop] && ac_vHealth))
  5022.                         {
  5023.                             #if AC_USE_PAYNSPRAY
  5024.                                 if(!ac_InPayNSpray(playerid, ac_i))
  5025.                                 {
  5026.                             #endif
  5027.                                 #if defined DEBUG
  5028.                                     printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d, playerid: %d",
  5029.                                     ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid, playerid);
  5030.                                 #endif
  5031.                                 #if defined OnCheatDetected
  5032.                                     ac_KickWithCode(playerid, "", 0, 11);
  5033.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5034.                                 #endif
  5035.                                 SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  5036.                             #if AC_USE_PAYNSPRAY
  5037.                                 }
  5038.                             #endif
  5039.                         }
  5040.                         if(ACInfo[playerid][acVehDmgRes])
  5041.                         {
  5042.                             if(ac_vHealth < ACVehInfo[ac_vehid][acHealth])
  5043.                             {
  5044.                                 ACInfo[playerid][acVehDmgRes] = false;
  5045.                                 ACInfo[playerid][acCheatCount][11] = ACInfo[playerid][acDmgRes] = 0;
  5046.                             }
  5047.                             else if(ACInfo[playerid][acACAllow][20] && ac_gtc > ACInfo[playerid][acGtc][16] + ac_gpp)
  5048.                             {
  5049.                                 ACInfo[playerid][acDmgRes] = 0;
  5050.                                 ACInfo[playerid][acVehDmgRes] = false;
  5051.                                 if(++ACInfo[playerid][acCheatCount][11] > AC_MAX_GODMODE_VEH_WARNINGS)
  5052.                                 {
  5053.                                     #undef AC_MAX_GODMODE_VEH_WARNINGS
  5054.                                     #if defined DEBUG
  5055.                                         printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  5056.                                         ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid);
  5057.                                     #endif
  5058.                                     #if defined OnCheatDetected
  5059.                                         ac_KickWithCode(playerid, "", 0, 20);
  5060.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5061.                                         ACInfo[playerid][acCheatCount][11] = 0;
  5062.                                     #else
  5063.                                         return ac_KickWithCode(playerid, "", 0, 20);
  5064.                                     #endif
  5065.                                 }
  5066.                                 #if defined OnCheatWarning
  5067.                                     else OnCheatWarning(playerid, "", 0, 20, 0, ACInfo[playerid][acCheatCount][11]);
  5068.                                 #endif
  5069.                             }
  5070.                         }
  5071.                         GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  5072.                         new Float:ac_zAngle, ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5073.                         GetVehicleZAngle(ac_vehid, ac_zAngle);
  5074.                         if(ac_dist > 0.8)
  5075.                         {
  5076.                             if(ac_dist >= 80.0 && ac_dist > ACVehInfo[ac_vehid][acPosDiff] + ((ac_dist / 2.6) * 1.8) &&
  5077.                             ac_dist_set >= 80.0 && ac_dist_set > ACVehInfo[ac_vehid][acPosDiff] + ((ac_dist_set / 2.6) * 1.8))
  5078.                             {
  5079.                                 #if defined VectorSize
  5080.                                 if(ACInfo[playerid][acACAllow][3] && ac_gtc > ACInfo[playerid][acGtc][19] + ac_gpp &&
  5081.                                 (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5082.                                 VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
  5083.                                 ++ACInfo[playerid][acCheatCount][21] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5084.                                 #else
  5085.                                 if(ACInfo[playerid][acACAllow][3] && ac_gtc > ACInfo[playerid][acGtc][19] + ac_gpp &&
  5086.                                 (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5087.                                 floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
  5088.                                 ++ACInfo[playerid][acCheatCount][21] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5089.                                 #endif
  5090.                                 {
  5091.                                     #if defined DEBUG
  5092.                                         printf("[Nex-AC debug] Dist: %f, dist set: %f, old pos diff: %f, speed: %d, veh: %d",
  5093.                                         ac_dist, ac_dist_set, ACVehInfo[ac_vehid][acPosDiff], ac_vsp, ac_vehid);
  5094.                                     #endif
  5095.                                     #if defined OnCheatDetected
  5096.                                         ac_KickWithCode(playerid, "", 0, 3, 2);
  5097.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5098.                                         ACInfo[playerid][acCheatCount][21] = 0;
  5099.                                     #else
  5100.                                         return ac_KickWithCode(playerid, "", 0, 3, 2);
  5101.                                     #endif
  5102.                                 }
  5103.                                 else
  5104.                                 {
  5105.                                     ACInfo[playerid][acLastPosX] = ac_pX;
  5106.                                     ACInfo[playerid][acLastPosY] = ac_pY;
  5107.                                 }
  5108.                             }
  5109.                             else if(ac_vsp < 12 && ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
  5110.                             {
  5111.                                 if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
  5112.                                 {
  5113.                                     if(ACInfo[playerid][acACAllow][3])
  5114.                                     {
  5115.                                         #if defined DEBUG
  5116.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_vsp, ac_dist, ac_dist_set);
  5117.                                         #endif
  5118.                                         #if defined OnCheatDetected
  5119.                                             ac_KickWithCode(playerid, "", 0, 3, 4);
  5120.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5121.                                         #else
  5122.                                             return ac_KickWithCode(playerid, "", 0, 3, 4);
  5123.                                         #endif
  5124.                                     }
  5125.                                 }
  5126.                                 else if(ACInfo[playerid][acACAllow][1])
  5127.                                 {
  5128.                                     if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
  5129.                                     {
  5130.                                         #if defined DEBUG
  5131.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, veh: %d", ac_vsp, ac_dist, ac_vehid);
  5132.                                         #endif
  5133.                                         #if defined OnCheatDetected
  5134.                                             ac_KickWithCode(playerid, "", 0, 1, 1);
  5135.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5136.                                             ACInfo[playerid][acCheatCount][2] = 0;
  5137.                                         #else
  5138.                                             return ac_KickWithCode(playerid, "", 0, 1, 1);
  5139.                                         #endif
  5140.                                     }
  5141.                                     #if defined OnCheatWarning
  5142.                                         else OnCheatWarning(playerid, "", 0, 1, 1, ACInfo[playerid][acCheatCount][2]);
  5143.                                     #endif
  5144.                                 }
  5145.                             }
  5146.                         }
  5147.                         if(ac_gtc > ACInfo[playerid][acGtc][9] + ac_gpp)
  5148.                         {
  5149.                             ac_i = GetVehicleModel(ac_vehid);
  5150.                             new ac_spDiff = ac_vsp - ACVehInfo[ac_vehid][acSpeed];
  5151.                             if(ACInfo[playerid][acACAllow][10])
  5152.                             {
  5153.                                 if(ac_spDiff > 230)
  5154.                                 {
  5155.                                     #if defined DEBUG
  5156.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d",
  5157.                                         ac_vsp, ACVehInfo[ac_vehid][acSpeed], ac_i);
  5158.                                     #endif
  5159.                                     #if defined OnCheatDetected
  5160.                                         ac_KickWithCode(playerid, "", 0, 10, 3);
  5161.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5162.                                     #else
  5163.                                         return ac_KickWithCode(playerid, "", 0, 10, 3);
  5164.                                     #endif
  5165.                                 }
  5166.                                 else if(ac_spDiff >= 20 &&
  5167.                                 ACVehInfo[ac_vehid][acSpeedDiff] <= ac_spDiff && ACVehInfo[ac_vehid][acHealth] <= ac_vHealth &&
  5168.                                 !(ac_spDiff < 65 && (ac_i == 432 || ac_i == 449 || ac_IsATrainLoco(ac_i)) ||
  5169.                                 ac_spDiff < 45 && ac_IsABmx(ac_i) && floatabs(ac_vX) <= 0.5 && floatabs(ac_vY) <= 0.5 && floatabs(ac_vZ) <= 0.5 ||
  5170.                                 ac_i != 449 && !ac_IsATrainLoco(ac_i) && !ac_IsABmx(ac_i) && ACVehInfo[ac_vehid][acHealth] < 250.0))
  5171.                                 {
  5172.                                     ACInfo[playerid][acCheatCount][16] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  5173.                                     if(ACInfo[playerid][acCheatCount][16] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  5174.                                     {
  5175.                                         #if defined DEBUG
  5176.                                             printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d",
  5177.                                             ac_vsp, ACVehInfo[ac_vehid][acSpeed], ac_i);
  5178.                                         #endif
  5179.                                         #if defined OnCheatDetected
  5180.                                             ac_KickWithCode(playerid, "", 0, 10, 1);
  5181.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5182.                                             ACInfo[playerid][acCheatCount][16] = 0;
  5183.                                         #else
  5184.                                             return ac_KickWithCode(playerid, "", 0, 10, 1);
  5185.                                         #endif
  5186.                                     }
  5187.                                     #if defined OnCheatWarning
  5188.                                         else OnCheatWarning(playerid, "", 0, 10, 1, floatround(ACInfo[playerid][acCheatCount][16] / AC_SPEEDHACK_VEH_RESET_DELAY));
  5189.                                     #endif
  5190.                                 }
  5191.                             }
  5192.                             if(ACInfo[playerid][acACAllow][25] &&
  5193.                             ac_vsp > 15 && ac_abs(ac_spDiff) < 25 &&
  5194.                             floatround(floatabs(ac_zAngle - ACVehInfo[ac_vehid][acZAngle])) == 180 &&
  5195.                             (ac_vX < 0.0) != (ACVehInfo[ac_vehid][acVelX] < 0.0) &&
  5196.                             (ac_vY < 0.0) != (ACVehInfo[ac_vehid][acVelY] < 0.0) &&
  5197.                             (ac_vZ < 0.0) != (ACVehInfo[ac_vehid][acVelZ] < 0.0))
  5198.                             {
  5199.                                 #undef ac_abs
  5200.                                 #if defined DEBUG
  5201.                                     printf("[Nex-AC debug] Speed: %d, speed diff: %d, z angle: %f, old z angle: %f, veh: %d",
  5202.                                     ac_vsp, ac_spDiff, ac_zAngle, ACVehInfo[ac_vehid][acZAngle], ac_vehid);
  5203.                                 #endif
  5204.                                 #if defined OnCheatDetected
  5205.                                     ac_KickWithCode(playerid, "", 0, 25);
  5206.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5207.                                 #else
  5208.                                     return ac_KickWithCode(playerid, "", 0, 25);
  5209.                                 #endif
  5210.                             }
  5211.                             if(ac_IsAnAircraft(ac_i))
  5212.                             {
  5213.                                 if(ACInfo[playerid][acACAllow][10] && (ac_sa = ac_GetSpeed(ac_vX, ac_vY)) > 270)
  5214.                                 {
  5215.                                     #if defined DEBUG
  5216.                                         printf("[Nex-AC debug] Speed (x, y): %d, veh model: %d", ac_sa, ac_i);
  5217.                                     #endif
  5218.                                     #if defined OnCheatDetected
  5219.                                         ac_KickWithCode(playerid, "", 0, 10, 2);
  5220.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5221.                                     #else
  5222.                                         return ac_KickWithCode(playerid, "", 0, 10, 2);
  5223.                                     #endif
  5224.                                 }
  5225.                             }
  5226.                             else if(ACInfo[playerid][acACAllow][8])
  5227.                             {
  5228.                                 ac_tmp = ac_pZ - ACInfo[playerid][acPosZ];
  5229.                                 if(ac_vZ >= 0.1 && ac_vZ > ACVehInfo[ac_vehid][acVelZ] &&
  5230.                                 floatabs(ACInfo[playerid][acPosX] - ac_pX) < ac_tmp / 2.0 &&
  5231.                                 floatabs(ACInfo[playerid][acPosY] - ac_pY) < ac_tmp / 2.0 ||
  5232.                                 ac_vZ >= 0.0 && ac_tmp <= -3.0 || ac_vZ <= 0.0 && ac_tmp >= 3.0)
  5233.                                 {
  5234.                                     if(++ACInfo[playerid][acCheatCount][3] > (ac_IsABmx(ac_i) ? AC_MAX_FLYHACK_BIKE_WARNINGS : AC_MAX_FLYHACK_VEH_WARNINGS))
  5235.                                     {
  5236.                                         #undef AC_MAX_FLYHACK_BIKE_WARNINGS
  5237.                                         #if defined DEBUG
  5238.                                             printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  5239.                                             ac_vZ, ACVehInfo[ac_vehid][acVelZ], ACInfo[playerid][acPosX] - ac_pX, ACInfo[playerid][acPosY] - ac_pY, ac_tmp, ac_vehid);
  5240.                                         #endif
  5241.                                         #if defined OnCheatDetected
  5242.                                             ac_KickWithCode(playerid, "", 0, 8, 1);
  5243.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5244.                                             ACInfo[playerid][acCheatCount][3] = 0;
  5245.                                         #else
  5246.                                             return ac_KickWithCode(playerid, "", 0, 8, 1);
  5247.                                         #endif
  5248.                                     }
  5249.                                     #if defined OnCheatWarning
  5250.                                         else OnCheatWarning(playerid, "", 0, 8, 1, ACInfo[playerid][acCheatCount][3]);
  5251.                                     #endif
  5252.                                 }
  5253.                             }
  5254.                             ACVehInfo[ac_vehid][acSpeedDiff] = ac_spDiff;
  5255.                         }
  5256.                         ACVehInfo[ac_vehid][acPosX] = ac_pX;
  5257.                         ACVehInfo[ac_vehid][acPosY] = ac_pY;
  5258.                         ACVehInfo[ac_vehid][acPosZ] = ac_pZ;
  5259.                         ACVehInfo[ac_vehid][acVelX] = ac_vX;
  5260.                         ACVehInfo[ac_vehid][acVelY] = ac_vY;
  5261.                         ACVehInfo[ac_vehid][acVelZ] = ac_vZ;
  5262.                         ACVehInfo[ac_vehid][acSpeed] = ac_vsp;
  5263.                         ACVehInfo[ac_vehid][acPosDiff] = ac_dist;
  5264.                         if(ACInfo[playerid][acSetVehHealth] == -1.0) ACVehInfo[ac_vehid][acHealth] = ac_vHealth;
  5265.                         ACVehInfo[ac_vehid][acZAngle] = ac_zAngle;
  5266.                     }
  5267.                     ACInfo[playerid][acSeat] = ac_s;
  5268.                 }
  5269.                 else
  5270.                 {
  5271.                     GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ);
  5272.                     ac_s = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5273.                     if(ACInfo[playerid][acAnim] != (ac_sa = GetPlayerAnimationIndex(playerid)))
  5274.                     {
  5275.                         if(ac_sa == -1)
  5276.                         {
  5277.                             if(ACInfo[playerid][acACAllow][24])
  5278.                             {
  5279.                                 #if defined OnCheatDetected
  5280.                                     ac_KickWithCode(playerid, "", 0, 24);
  5281.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5282.                                 #else
  5283.                                     return ac_KickWithCode(playerid, "", 0, 24);
  5284.                                 #endif
  5285.                             }
  5286.                         }
  5287.                         else if(ACInfo[playerid][acACAllow][30] && !ac_PedAnims)
  5288.                         {
  5289.                             ac_i = GetPlayerSkin(playerid);
  5290.                             if(ac_sa == 1231 && ac_w != 46 && 1 <= ac_i <= 311 && ac_i != 74)
  5291.                             {
  5292.                                 if(++ACInfo[playerid][acCheatCount][19] > AC_MAX_CJ_RUN_WARNINGS)
  5293.                                 {
  5294.                                     #undef AC_MAX_CJ_RUN_WARNINGS
  5295.                                     #if defined DEBUG
  5296.                                         printf("[Nex-AC debug] Skin: %d, old anim: %d, weaponid: %d",
  5297.                                         ac_i, ACInfo[playerid][acAnim], ac_w);
  5298.                                     #endif
  5299.                                     #if defined OnCheatDetected
  5300.                                         ac_KickWithCode(playerid, "", 0, 30);
  5301.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5302.                                         ACInfo[playerid][acCheatCount][19] = 0;
  5303.                                     #else
  5304.                                         return ac_KickWithCode(playerid, "", 0, 30);
  5305.                                     #endif
  5306.                                 }
  5307.                                 #if defined OnCheatWarning
  5308.                                     else OnCheatWarning(playerid, "", 0, 30, 0, ACInfo[playerid][acCheatCount][19]);
  5309.                                 #endif
  5310.                             }
  5311.                             else ACInfo[playerid][acCheatCount][19] = 0;
  5312.                         }
  5313.                     }
  5314.                     else if(ACInfo[playerid][acACAllow][7])
  5315.                     {
  5316.                         if(ac_sa == 157 || ac_sa == 159 || ac_sa == 161 || ac_sa == 1058)
  5317.                         {
  5318.                             if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS)
  5319.                             {
  5320.                                 #if defined DEBUG
  5321.                                     printf("[Nex-AC debug] Anim: %d, old anim: %d, old veh: %d",
  5322.                                     ac_sa, ACInfo[playerid][acAnim], ACInfo[playerid][acVeh]);
  5323.                                 #endif
  5324.                                 #if defined OnCheatDetected
  5325.                                     ac_KickWithCode(playerid, "", 0, 7, 2);
  5326.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5327.                                     ACInfo[playerid][acCheatCount][15] = 0;
  5328.                                 #else
  5329.                                     return ac_KickWithCode(playerid, "", 0, 7, 2);
  5330.                                 #endif
  5331.                             }
  5332.                             #if defined OnCheatWarning
  5333.                                 else OnCheatWarning(playerid, "", 0, 7, 2, ACInfo[playerid][acCheatCount][15]);
  5334.                             #endif
  5335.                         }
  5336.                         else if(1538 <= ac_sa <= 1544 && ac_s > 36 && ACInfo[playerid][acSpeed] < ac_s)
  5337.                         {
  5338.                             if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS)
  5339.                             {
  5340.                                 #if defined DEBUG
  5341.                                     printf("[Nex-AC debug] Speed: %d, old speed: %d, anim: %d",
  5342.                                     ac_s, ACInfo[playerid][acSpeed], ac_sa);
  5343.                                 #endif
  5344.                                 #if defined OnCheatDetected
  5345.                                     ac_KickWithCode(playerid, "", 0, 7, 3);
  5346.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5347.                                     ACInfo[playerid][acCheatCount][15] = 0;
  5348.                                 #else
  5349.                                     return ac_KickWithCode(playerid, "", 0, 7, 3);
  5350.                                 #endif
  5351.                             }
  5352.                             #if defined OnCheatWarning
  5353.                                 else OnCheatWarning(playerid, "", 0, 7, 3, ACInfo[playerid][acCheatCount][15]);
  5354.                             #endif
  5355.                         }
  5356.                         else
  5357.                         {
  5358.                             #if defined VectorSize
  5359.                                 ac_tmp = VectorSize(ac_vX, ac_vY, 0.0);
  5360.                             #else
  5361.                                 ac_tmp = floatsqroot(floatpower(ac_vX, 2.0) + floatpower(ac_vY, 2.0));
  5362.                             #endif
  5363.                             if(958 <= ac_sa <= 979 && (ac_vZ > 0.1 || ac_tmp > 0.9))
  5364.                             {
  5365.                                 if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS)
  5366.                                 {
  5367.                                     #undef AC_MAX_FLYHACK_WARNINGS
  5368.                                     #if defined DEBUG
  5369.                                         printf("[Nex-AC debug] Anim: %d, old anim: %d, weaponid: %d, spec act: %d, vel x, y: %f, vel z: %f",
  5370.                                         ac_sa, ACInfo[playerid][acAnim], ac_w, ac_specact, ac_tmp, ac_vZ);
  5371.                                     #endif
  5372.                                     #if defined OnCheatDetected
  5373.                                         ac_KickWithCode(playerid, "", 0, 7, 1);
  5374.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5375.                                         ACInfo[playerid][acCheatCount][15] = 0;
  5376.                                     #else
  5377.                                         return ac_KickWithCode(playerid, "", 0, 7, 1);
  5378.                                     #endif
  5379.                                 }
  5380.                                 #if defined OnCheatWarning
  5381.                                     else OnCheatWarning(playerid, "", 0, 7, 1, ACInfo[playerid][acCheatCount][15]);
  5382.                                 #endif
  5383.                             }
  5384.                             else ACInfo[playerid][acCheatCount][15] = 0;
  5385.                         }
  5386.                     }
  5387.                     if(ACInfo[playerid][acSet][4] != -1)
  5388.                     {
  5389.                         if(ac_specact == ACInfo[playerid][acSet][4]) ACInfo[playerid][acSet][4] = -1;
  5390.                         else if(ac_gtc > ACInfo[playerid][acGtc][6] + ac_gpp)
  5391.                         {
  5392.                             if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][6] &&
  5393.                             ac_specact != SPECIAL_ACTION_DUCK &&
  5394.                             !(SPECIAL_ACTION_ENTER_VEHICLE <= ac_specact <= SPECIAL_ACTION_EXIT_VEHICLE))
  5395.                             {
  5396.                                 if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS)
  5397.                                 {
  5398.                                     #if defined DEBUG
  5399.                                         printf(DEBUG_CODE_5, playerid, "SetPlayerSpecialAction");
  5400.                                         printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSet][4], ac_specact);
  5401.                                     #endif
  5402.                                     #if defined OnCheatDetected
  5403.                                         ac_KickWithCode(playerid, "", 0, 52, 12);
  5404.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5405.                                         ACInfo[playerid][acSet][4] = -1;
  5406.                                     #else
  5407.                                         return ac_KickWithCode(playerid, "", 0, 52, 12);
  5408.                                     #endif
  5409.                                 }
  5410.                                 #if defined OnNOPWarning
  5411.                                     else OnNOPWarning(playerid, 12, ACInfo[playerid][acNOPCount][6]);
  5412.                                 #endif
  5413.                             }
  5414.                             else if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][4] = -1;
  5415.                             #undef AC_MAX_NOP_WARNINGS
  5416.                         }
  5417.                     }
  5418.                     else if(ac_specact != ACInfo[playerid][acSpecAct])
  5419.                     {
  5420.                         if(ac_specact == ACInfo[playerid][acNextSpecAct]) ACInfo[playerid][acNextSpecAct] = -1;
  5421.                         else if(ACInfo[playerid][acACAllow][18])
  5422.                         {
  5423.                             switch(ac_specact)
  5424.                             {
  5425.                                 case SPECIAL_ACTION_NONE:
  5426.                                 {
  5427.                                     switch(ACInfo[playerid][acSpecAct])
  5428.                                     {
  5429.                                         case SPECIAL_ACTION_USECELLPHONE, 24, 25:
  5430.                                         {
  5431.                                             #if defined OnCheatDetected
  5432.                                                 ac_KickWithCode(playerid, "", 0, 18, 1);
  5433.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5434.                                             #else
  5435.                                                 return ac_KickWithCode(playerid, "", 0, 18, 1);
  5436.                                             #endif
  5437.                                         }
  5438.                                     }
  5439.                                 }
  5440.                                 case SPECIAL_ACTION_DUCK:
  5441.                                 {
  5442.                                     if(ACInfo[playerid][acSpecAct] > SPECIAL_ACTION_NONE &&
  5443.                                     !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= 24))
  5444.                                     {
  5445.                                         #if defined DEBUG
  5446.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSpecAct], ac_specact);
  5447.                                         #endif
  5448.                                         #if defined OnCheatDetected
  5449.                                             ac_KickWithCode(playerid, "", 0, 18, 2);
  5450.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5451.                                         #else
  5452.                                             return ac_KickWithCode(playerid, "", 0, 18, 2);
  5453.                                         #endif
  5454.                                     }
  5455.                                 }
  5456.                                 case SPECIAL_ACTION_USEJETPACK:
  5457.                                 {
  5458.                                     if((ac_tmp = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acDropJpX], ACInfo[playerid][acDropJpY], ACInfo[playerid][acDropJpZ])) > 15.0)
  5459.                                     {
  5460.                                         #if defined DEBUG
  5461.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d, dist: %f",
  5462.                                             ACInfo[playerid][acSpecAct], ac_specact, ac_tmp);
  5463.                                         #endif
  5464.                                         #if defined OnCheatDetected
  5465.                                             ac_KickWithCode(playerid, "", 0, 18, 3);
  5466.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5467.                                         #else
  5468.                                             return ac_KickWithCode(playerid, "", 0, 18, 3);
  5469.                                         #endif
  5470.                                     }
  5471.                                     else ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  5472.                                     ACInfo[playerid][acDropJpX] =
  5473.                                     ACInfo[playerid][acDropJpY] =
  5474.                                     ACInfo[playerid][acDropJpZ] = 25000.0;
  5475.                                 }
  5476.                                 case SPECIAL_ACTION_ENTER_VEHICLE:
  5477.                                 {
  5478.                                     switch(ACInfo[playerid][acSpecAct])
  5479.                                     {
  5480.                                         case SPECIAL_ACTION_DANCE1, SPECIAL_ACTION_DANCE2, SPECIAL_ACTION_DANCE3, SPECIAL_ACTION_DANCE4, SPECIAL_ACTION_USECELLPHONE, 68:
  5481.                                         {
  5482.                                             #if defined OnCheatDetected
  5483.                                                 ac_KickWithCode(playerid, "", 0, 18, 4);
  5484.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5485.                                             #else
  5486.                                                 return ac_KickWithCode(playerid, "", 0, 18, 4);
  5487.                                             #endif
  5488.                                         }
  5489.                                     }
  5490.                                 }
  5491.                                 default:
  5492.                                 {
  5493.                                     if(!((SPECIAL_ACTION_DRINK_BEER <= ac_specact <= 24 &&
  5494.                                     ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  5495.                                     ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) &&
  5496.                                     ac_specact == ACInfo[playerid][acLastSpecAct]) &&
  5497.                                     (ACInfo[playerid][acVeh] == 0 || ac_specact != SPECIAL_ACTION_EXIT_VEHICLE &&
  5498.                                     !(24 <= ac_specact <= 25) && ac_specact != SPECIAL_ACTION_USECELLPHONE))
  5499.                                     {
  5500.                                         #if defined DEBUG
  5501.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d, Last spec act: %d, old veh: %d",
  5502.                                             ACInfo[playerid][acSpecAct], ac_specact, ACInfo[playerid][acLastSpecAct], ACInfo[playerid][acVeh]);
  5503.                                         #endif
  5504.                                         #if defined OnCheatDetected
  5505.                                             ac_KickWithCode(playerid, "", 0, 18, 5);
  5506.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5507.                                         #else
  5508.                                             return ac_KickWithCode(playerid, "", 0, 18, 5);
  5509.                                         #endif
  5510.                                     }
  5511.                                 }
  5512.                             }
  5513.                         }
  5514.                         ACInfo[playerid][acLastSpecAct] = ACInfo[playerid][acSpecAct];
  5515.                     }
  5516.                     ac_a = GetPlayerSurfingVehicleID(playerid);
  5517.                     if(!IsVehicleStreamedIn(ac_a, playerid) && GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  5518.                     {
  5519.                         if(ac_dist > 0.7)
  5520.                         {
  5521.                             if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
  5522.                             {
  5523.                                 #if defined VectorSize
  5524.                                 if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5525.                                 (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5526.                                 VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
  5527.                                 ++ACInfo[playerid][acCheatCount][21] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5528.                                 #else
  5529.                                 if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5530.                                 (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5531.                                 floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
  5532.                                 ++ACInfo[playerid][acCheatCount][21] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5533.                                 #endif
  5534.                                 {
  5535.                                     #undef AC_MAX_TELEPORT_GLITCH_WARNINGS
  5536.                                     #if defined DEBUG
  5537.                                         printf("[Nex-AC debug] Dist: %f, dist set: %f, speed: %d, pos x, y, z: %f, %f, %f, old pos x, y, z: %f, %f, %f",
  5538.                                         ac_dist, ac_dist_set, ac_s, ac_pX, ac_pY, ac_pZ, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5539.                                     #endif
  5540.                                     #if defined OnCheatDetected
  5541.                                         ac_KickWithCode(playerid, "", 0, 2, 2);
  5542.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5543.                                         ACInfo[playerid][acCheatCount][21] = 0;
  5544.                                     #else
  5545.                                         return ac_KickWithCode(playerid, "", 0, 2, 2);
  5546.                                     #endif
  5547.                                 }
  5548.                                 else
  5549.                                 {
  5550.                                     ACInfo[playerid][acLastPosX] = ac_pX;
  5551.                                     ACInfo[playerid][acLastPosY] = ac_pY;
  5552.                                 }
  5553.                             }
  5554.                             else if(ac_s <= ac_dist * (ac_dist < 1.0 ? 14.0 : 5.0) && ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
  5555.                             {
  5556.                                 if(ac_s < 3 && (ac_dist >= 30.0 && ac_dist_set >= 30.0 ||
  5557.                                 ac_dist >= 20.0 && ac_dist_set >= 20.0 && ac_gtc < ACInfo[playerid][acUpdateTick] + 1500))
  5558.                                 {
  5559.                                     if(ACInfo[playerid][acACAllow][2])
  5560.                                     {
  5561.                                         #if defined DEBUG
  5562.                                             printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_s, ac_dist, ac_dist_set);
  5563.                                         #endif
  5564.                                         #if defined OnCheatDetected
  5565.                                             ac_KickWithCode(playerid, "", 0, 2, 3);
  5566.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5567.                                         #else
  5568.                                             return ac_KickWithCode(playerid, "", 0, 2, 3);
  5569.                                         #endif
  5570.                                     }
  5571.                                 }
  5572.                                 else if(ACInfo[playerid][acACAllow][0] && (ac_s || ac_dist >= 3.0))
  5573.                                 {
  5574.                                     if(++ACInfo[playerid][acCheatCount][1] > AC_MAX_AIR_WARNINGS)
  5575.                                     {
  5576.                                         #undef AC_MAX_AIR_WARNINGS
  5577.                                         #if defined DEBUG
  5578.                                             printf("[Nex-AC debug] Speed: %d, dist: %f", ac_s, ac_dist);
  5579.                                         #endif
  5580.                                         #if defined OnCheatDetected
  5581.                                             ac_KickWithCode(playerid, "", 0, 0);
  5582.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5583.                                             ACInfo[playerid][acCheatCount][1] = 0;
  5584.                                         #else
  5585.                                             return ac_KickWithCode(playerid, "", 0, 0);
  5586.                                         #endif
  5587.                                     }
  5588.                                     #if defined OnCheatWarning
  5589.                                         else OnCheatWarning(playerid, "", 0, 0, 0, ACInfo[playerid][acCheatCount][1]);
  5590.                                     #endif
  5591.                                 }
  5592.                             }
  5593.                         }
  5594.                         if(ac_gtc > ACInfo[playerid][acGtc][10] + ac_gpp)
  5595.                         {
  5596.                             if(ACInfo[playerid][acACAllow][9] && ACInfo[playerid][acSpeed] < ac_s)
  5597.                             {
  5598.                                 if(ac_s > 530)
  5599.                                 {
  5600.                                     #if defined DEBUG
  5601.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d", ac_s, ACInfo[playerid][acSpeed]);
  5602.                                     #endif
  5603.                                     #if defined OnCheatDetected
  5604.                                         ac_KickWithCode(playerid, "", 0, 9, 1);
  5605.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5606.                                     #else
  5607.                                         return ac_KickWithCode(playerid, "", 0, 9, 1);
  5608.                                     #endif
  5609.                                 }
  5610.                                 else
  5611.                                 {
  5612.                                     ac_i = ac_GetSpeed(ac_vX, ac_vY);
  5613.                                     ac_tmp = ac_pZ - ACInfo[playerid][acPosZ];
  5614.                                     if((ac_s > 257 || ac_i > 180 || floatabs(ac_vZ) > 1.0 && floatabs(ac_tmp) < 2.0) &&
  5615.                                     ACInfo[playerid][acHealth] <= ac_health)
  5616.                                     {
  5617.                                         if(++ACInfo[playerid][acCheatCount][17] > AC_MAX_SPEEDHACK_WARNINGS)
  5618.                                         {
  5619.                                             #if defined DEBUG
  5620.                                                 printf("[Nex-AC debug] Speed: %d, speed x, y: %d, vel z: %f, pos diff z: %f, old speed: %d",
  5621.                                                 ac_s, ac_i, ac_vZ, ac_tmp, ACInfo[playerid][acSpeed]);
  5622.                                             #endif
  5623.                                             #if defined OnCheatDetected
  5624.                                                 ac_KickWithCode(playerid, "", 0, 9, 2);
  5625.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5626.                                                 ACInfo[playerid][acCheatCount][17] = 0;
  5627.                                             #else
  5628.                                                 return ac_KickWithCode(playerid, "", 0, 9, 2);
  5629.                                             #endif
  5630.                                         }
  5631.                                         #if defined OnCheatWarning
  5632.                                             else OnCheatWarning(playerid, "", 0, 9, 2, ACInfo[playerid][acCheatCount][17]);
  5633.                                         #endif
  5634.                                     }
  5635.                                     else ACInfo[playerid][acCheatCount][17] = 0;
  5636.                                 }
  5637.                             }
  5638.                             ACInfo[playerid][acSpeed] = ac_s;
  5639.                         }
  5640.                     }
  5641.                     else if(ac_gtc > ACInfo[playerid][acGtc][10] + ac_gpp)
  5642.                     {
  5643.                         if(ACInfo[playerid][acACAllow][9] && ac_a != INVALID_VEHICLE_ID)
  5644.                         {
  5645.                             GetVehicleVelocity(ac_a, ac_vX, ac_vY, ac_vZ);
  5646.                             new ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5647.                             if(ac_s > ac_vsp + 230)
  5648.                             {
  5649.                                 if(++ACInfo[playerid][acCheatCount][17] > AC_MAX_SPEEDHACK_WARNINGS)
  5650.                                 {
  5651.                                     #undef AC_MAX_SPEEDHACK_WARNINGS
  5652.                                     #if defined DEBUG
  5653.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d, veh speed: %d",
  5654.                                         ac_s, ACInfo[playerid][acSpeed], ac_vsp);
  5655.                                     #endif
  5656.                                     #if defined OnCheatDetected
  5657.                                         ac_KickWithCode(playerid, "", 0, 9, 3);
  5658.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5659.                                         ACInfo[playerid][acCheatCount][17] = 0;
  5660.                                     #else
  5661.                                         return ac_KickWithCode(playerid, "", 0, 9, 3);
  5662.                                     #endif
  5663.                                 }
  5664.                                 #if defined OnCheatWarning
  5665.                                     else OnCheatWarning(playerid, "", 0, 9, 3, ACInfo[playerid][acCheatCount][17]);
  5666.                                 #endif
  5667.                             }
  5668.                             else ACInfo[playerid][acCheatCount][17] = 0;
  5669.                         }
  5670.                         ACInfo[playerid][acSpeed] = ac_s;
  5671.                     }
  5672.                     ACInfo[playerid][acAnim] = ac_sa;
  5673.                 }
  5674.                 ACInfo[playerid][acSpecAct] = ac_specact;
  5675.                 ACInfo[playerid][acHealth] = ac_health;
  5676.                 ACInfo[playerid][acArmour] = ac_armour;
  5677.             }
  5678.             ACInfo[playerid][acVeh] = ac_vehid;
  5679.             if(ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp) ACInfo[playerid][acLastWeapon] = ac_w;
  5680.             ACInfo[playerid][acPosX] = ac_pX;
  5681.             ACInfo[playerid][acPosY] = ac_pY;
  5682.             ACInfo[playerid][acPosZ] = ac_pZ;
  5683.         }
  5684.     #if AC_USE_NPC
  5685.         }
  5686.     #endif
  5687.     ACInfo[playerid][acUpdateTick] = ac_gtc;
  5688.     #if defined ac_OnPlayerUpdate
  5689.         ac_gpp = ac_OnPlayerUpdate(playerid);
  5690.     #endif
  5691.     #if !defined FreezeSyncPacket
  5692.         if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) return 0;
  5693.     #endif
  5694.     #if defined ac_OnPlayerUpdate
  5695.         return ac_gpp;
  5696.     #else
  5697.         return 1;
  5698.     #endif
  5699. }
  5700.  
  5701. #if defined _ALS_OnPlayerUpdate
  5702.     #undef OnPlayerUpdate
  5703. #else
  5704.     #define _ALS_OnPlayerUpdate
  5705. #endif
  5706. #define OnPlayerUpdate ac_OnPlayerUpdate
  5707. #if defined ac_OnPlayerUpdate
  5708.     forward ac_OnPlayerUpdate(playerid);
  5709. #endif
  5710.  
  5711. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  5712. {
  5713.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5714.     #if AC_USE_NPC
  5715.         if(!IsPlayerNPC(playerid))
  5716.         {
  5717.     #endif
  5718.         if((newkeys & KEY_SECONDARY_ATTACK) && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USEJETPACK &&
  5719.         GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_USEJETPACK)
  5720.         {
  5721.             ACInfo[playerid][acDropJpX] = ACInfo[playerid][acPosX];
  5722.             ACInfo[playerid][acDropJpY] = ACInfo[playerid][acPosY];
  5723.             ACInfo[playerid][acDropJpZ] = ACInfo[playerid][acPosZ];
  5724.         }
  5725.         new ac_w = GetPlayerWeapon(playerid);
  5726.         if((newkeys & KEY_CROUCH) && (24 <= ac_w <= 25 || 33 <= ac_w <= 34)) ACInfo[playerid][acCheatCount][14] = 0;
  5727.     #if AC_USE_NPC
  5728.         }
  5729.     #endif
  5730.     #if defined ac_OnPlayerKeyStateChange
  5731.         return ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5732.     #else
  5733.         return 1;
  5734.     #endif
  5735. }
  5736.  
  5737. #if defined _ALS_OnPlayerKeyStateChange
  5738.     #undef OnPlayerKeyStateChange
  5739. #else
  5740.     #define _ALS_OnPlayerKeyStateChange
  5741. #endif
  5742. #define OnPlayerKeyStateChange ac_OnPlayerKeyStateChange
  5743. #if defined ac_OnPlayerKeyStateChange
  5744.     forward ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5745. #endif
  5746.  
  5747. public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
  5748. {
  5749.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5750.     new ac_gtc = GetTickCount();
  5751.     if(ACInfo[playerid][acACAllow][49])
  5752.     {
  5753.         if(ac_gtc < ACInfo[playerid][acCall][2] + ac_Mtfc[2][0]) ac_FloodDetect(playerid, 2);
  5754.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5755.         else ACInfo[playerid][acFloodCount][2] = ACInfo[playerid][acFloodCount][27] = 0;
  5756.     }
  5757.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][2] = ac_gtc;
  5758.     #if defined ac_OnPlayerClickMap
  5759.         return ac_OnPlayerClickMap(playerid, fX, fY, fZ);
  5760.     #else
  5761.         return 0;
  5762.     #endif
  5763. }
  5764.  
  5765. #if defined _ALS_OnPlayerClickMap
  5766.     #undef OnPlayerClickMap
  5767. #else
  5768.     #define _ALS_OnPlayerClickMap
  5769. #endif
  5770. #define OnPlayerClickMap ac_OnPlayerClickMap
  5771. #if defined ac_OnPlayerClickMap
  5772.     forward ac_OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ);
  5773. #endif
  5774.  
  5775. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  5776. {
  5777.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5778.     new ac_gtc = GetTickCount();
  5779.     if(ACInfo[playerid][acACAllow][49])
  5780.     {
  5781.         if(ac_gtc < ACInfo[playerid][acCall][3] + ac_Mtfc[3][0])
  5782.         {
  5783.             ac_FloodDetect(playerid, 3);
  5784.             return 1;
  5785.         }
  5786.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5787.         else ACInfo[playerid][acFloodCount][3] = ACInfo[playerid][acFloodCount][27] = 0;
  5788.     }
  5789.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][3] = ac_gtc;
  5790.     #if defined ac_OnPlayerClickPlayer
  5791.         return ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5792.     #else
  5793.         return 0;
  5794.     #endif
  5795. }
  5796.  
  5797. #if defined _ALS_OnPlayerClickPlayer
  5798.     #undef OnPlayerClickPlayer
  5799. #else
  5800.     #define _ALS_OnPlayerClickPlayer
  5801. #endif
  5802. #define OnPlayerClickPlayer ac_OnPlayerClickPlayer
  5803. #if defined ac_OnPlayerClickPlayer
  5804.     forward ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5805. #endif
  5806.  
  5807. #if defined OnPlayerClickTextDraw
  5808.     public OnPlayerClickTextDraw(playerid, Text:clickedid)
  5809.     {
  5810.         if(ACInfo[playerid][acKicked] > 0) return 1;
  5811.         new ac_gtc = GetTickCount();
  5812.         if(ACInfo[playerid][acACAllow][49])
  5813.         {
  5814.             if(ac_gtc < ACInfo[playerid][acCall][4] + ac_Mtfc[4][0])
  5815.             {
  5816.                 ac_FloodDetect(playerid, 4);
  5817.                 return 1;
  5818.             }
  5819.             if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5820.             else ACInfo[playerid][acFloodCount][4] = ACInfo[playerid][acFloodCount][27] = 0;
  5821.         }
  5822.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][4] = ac_gtc;
  5823.         #if defined ac_OnPlayerClickTextDraw
  5824.             return ac_OnPlayerClickTextDraw(playerid, clickedid);
  5825.         #else
  5826.             return 0;
  5827.         #endif
  5828.     }
  5829.  
  5830.     #if defined _ALS_OnPlayerClickTextDraw
  5831.         #undef OnPlayerClickTextDraw
  5832.     #else
  5833.         #define _ALS_OnPlayerClickTextDraw
  5834.     #endif
  5835.     #define OnPlayerClickTextDraw ac_OnPlayerClickTextDraw
  5836.     #if defined ac_OnPlayerClickTextDraw
  5837.         forward ac_OnPlayerClickTextDraw(playerid, Text:clickedid);
  5838.     #endif
  5839. #endif
  5840.  
  5841. public OnPlayerCommandText(playerid, cmdtext[])
  5842. {
  5843.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5844.     #if AC_USE_NPC
  5845.         if(!IsPlayerNPC(playerid))
  5846.         {
  5847.     #endif
  5848.         new ac_gtc = GetTickCount();
  5849.         if(ACInfo[playerid][acACAllow][49])
  5850.         {
  5851.             if(ac_gtc < ACInfo[playerid][acCall][5] + ac_Mtfc[5][0])
  5852.             {
  5853.                 ac_FloodDetect(playerid, 5);
  5854.                 return 1;
  5855.             }
  5856.             if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5857.             else ACInfo[playerid][acFloodCount][5] = ACInfo[playerid][acFloodCount][27] = 0;
  5858.         }
  5859.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][5] = ac_gtc;
  5860.     #if AC_USE_NPC
  5861.         }
  5862.     #endif
  5863.     #if defined ac_OnPlayerCommandText
  5864.         return ac_OnPlayerCommandText(playerid, cmdtext);
  5865.     #else
  5866.         return 0;
  5867.     #endif
  5868. }
  5869.  
  5870. #if defined _ALS_OnPlayerCommandText
  5871.     #undef OnPlayerCommandText
  5872. #else
  5873.     #define _ALS_OnPlayerCommandText
  5874. #endif
  5875. #define OnPlayerCommandText ac_OnPlayerCommandText
  5876. #if defined ac_OnPlayerCommandText
  5877.     forward ac_OnPlayerCommandText(playerid, cmdtext[]);
  5878. #endif
  5879.  
  5880. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  5881. {
  5882.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5883.     new ac_gtc = GetTickCount();
  5884.     if(ACInfo[playerid][acACAllow][49])
  5885.     {
  5886.         if(ac_gtc < ACInfo[playerid][acCall][6] + ac_Mtfc[6][0]) ac_FloodDetect(playerid, 6);
  5887.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5888.         else ACInfo[playerid][acFloodCount][6] = ACInfo[playerid][acFloodCount][27] = 0;
  5889.     }
  5890.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][6] = ac_gtc;
  5891.     new ac_modelid = GetVehicleModel(vehicleid);
  5892.     if(ACInfo[playerid][acACAllow][44] && !IsVehicleStreamedIn(vehicleid, playerid) && !ac_IsATrainCarriage(ac_modelid))
  5893.     {
  5894.         #if defined DEBUG
  5895.             printf("[Nex-AC debug] Veh: %d, veh model: %d, ispassenger: %d", vehicleid, ac_modelid, ispassenger);
  5896.         #endif
  5897.         return ac_KickWithCode(playerid, "", 0, 44, 1);
  5898.     }
  5899.     #if defined SetVehicleFakePosForPlayer\
  5900.         && defined SetVehicleFakeZAngleForPlayer
  5901.         if(ACInfo[playerid][acACAllow][5] && !ac_IsATrainPart(ac_modelid))
  5902.         {
  5903.             new Float:ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5904.             if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_modelid != 553 && ac_modelid != 577 && ac_modelid != 592)
  5905.             {
  5906.                 #if defined DEBUG
  5907.                     printf("[Nex-AC debug] Veh model: %d, dist: %f, ispassenger: %d, playerid: %d",
  5908.                     ac_modelid, ac_dist, ispassenger, playerid);
  5909.                 #endif
  5910.                 #if defined OnCheatDetected
  5911.                     ac_KickWithCode(playerid, "", 0, 5, 3);
  5912.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  5913.                 #endif
  5914.                 SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  5915.                 SetVehicleFakePosForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  5916.             }
  5917.         }
  5918.     #endif
  5919.     new ac_doors, ac_tmp;
  5920.     GetVehicleParamsEx(vehicleid, ac_tmp, ac_tmp, ac_tmp, ac_doors, ac_tmp, ac_tmp, ac_tmp);
  5921.     if(ispassenger || ac_doors != VEHICLE_PARAMS_ON)
  5922.     {
  5923.         if(ac_doors != VEHICLE_PARAMS_ON) ACInfo[playerid][acEnterSeat] = -1;
  5924.         else ACInfo[playerid][acEnterSeat] = ispassenger;
  5925.         if(ACInfo[playerid][acEnterVeh] != vehicleid)
  5926.         {
  5927.             ACInfo[playerid][acEnterVeh] = vehicleid;
  5928.             if(ac_modelid == 570 || ac_IsABoat(ac_modelid)) ACInfo[playerid][acEnterVehTick] = 0;
  5929.             else ACInfo[playerid][acEnterVehTick] = ac_gtc;
  5930.         }
  5931.     }
  5932.     else if(ACInfo[playerid][acEnterVeh] != vehicleid ||
  5933.     ACInfo[playerid][acEnterSeat] != -1 && ACInfo[playerid][acEnterSeat] != ispassenger)
  5934.     {
  5935.         ACInfo[playerid][acEnterSeat] = -1;
  5936.         ACInfo[playerid][acEnterVeh] = 0;
  5937.     }
  5938.     #if defined ac_OnPlayerEnterVehicle
  5939.         return ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  5940.     #else
  5941.         return 1;
  5942.     #endif
  5943. }
  5944.  
  5945. #if defined _ALS_OnPlayerEnterVehicle
  5946.     #undef OnPlayerEnterVehicle
  5947. #else
  5948.     #define _ALS_OnPlayerEnterVehicle
  5949. #endif
  5950. #define OnPlayerEnterVehicle ac_OnPlayerEnterVehicle
  5951. #if defined ac_OnPlayerEnterVehicle
  5952.     forward ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  5953. #endif
  5954.  
  5955. public OnPlayerExitVehicle(playerid, vehicleid)
  5956. {
  5957.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5958.     new ac_gtc = GetTickCount();
  5959.     if(ACInfo[playerid][acACAllow][49])
  5960.     {
  5961.         if(ac_gtc < ACInfo[playerid][acCall][7] + ac_Mtfc[7][0]) ac_FloodDetect(playerid, 7);
  5962.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5963.         else ACInfo[playerid][acFloodCount][7] = ACInfo[playerid][acFloodCount][27] = 0;
  5964.     }
  5965.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][7] = ac_gtc;
  5966.     if(ACInfo[playerid][acACAllow][44] && !IsVehicleStreamedIn(vehicleid, playerid))
  5967.     {
  5968.         #if defined DEBUG
  5969.             printf("[Nex-AC debug] Veh: %d, veh model: %d", vehicleid, GetVehicleModel(vehicleid));
  5970.         #endif
  5971.         return ac_KickWithCode(playerid, "", 0, 44, 5);
  5972.     }
  5973.     if(ac_IsAnAircraft(GetVehicleModel(ACInfo[playerid][acVeh]))) ACInfo[playerid][acParachute] = 1;
  5974.     else if(ACInfo[playerid][acParachute] != 2) ACInfo[playerid][acParachute] = 0;
  5975.     #if defined ac_OnPlayerExitVehicle
  5976.         return ac_OnPlayerExitVehicle(playerid, vehicleid);
  5977.     #else
  5978.         return 1;
  5979.     #endif
  5980. }
  5981.  
  5982. #if defined _ALS_OnPlayerExitVehicle
  5983.     #undef OnPlayerExitVehicle
  5984. #else
  5985.     #define _ALS_OnPlayerExitVehicle
  5986. #endif
  5987. #define OnPlayerExitVehicle ac_OnPlayerExitVehicle
  5988. #if defined ac_OnPlayerExitVehicle
  5989.     forward ac_OnPlayerExitVehicle(playerid, vehicleid);
  5990. #endif
  5991.  
  5992. #if defined OnPlayerPickUpDynamicPickup\
  5993.     && defined Streamer_GetDistanceToItem
  5994.     #if defined STREAMER_ENABLE_TAGS
  5995.         public OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid)
  5996.     #else
  5997.         public OnPlayerPickUpDynamicPickup(playerid, pickupid)
  5998.     #endif
  5999.     {
  6000.         if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  6001.         new ac_i = GetTickCount();
  6002.         if(ACInfo[playerid][acACAllow][49])
  6003.         {
  6004.             if(ac_i < ACInfo[playerid][acCall][8] + ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
  6005.             else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6006.             else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
  6007.         }
  6008.         if(ACInfo[playerid][acACAllow][6])
  6009.         {
  6010.             new Float:ac_dist, Float:ac_dist_set;
  6011.             Streamer_GetDistanceToItem(ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ], STREAMER_TYPE_PICKUP, pickupid, ac_dist);
  6012.             Streamer_GetDistanceToItem(ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ACInfo[playerid][acPosZ] : ACInfo[playerid][acSetPosZ]), STREAMER_TYPE_PICKUP, pickupid, ac_dist_set);
  6013.             if(ac_dist > 15.0 && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set > 15.0))
  6014.             {
  6015.                 #if defined DEBUG
  6016.                     printf("[Nex-AC debug] Dyn pickupid: %d, dist: %f, dist set: %f, acSet[8]: %d, playerid: %d",
  6017.                     _:pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], playerid);
  6018.                 #endif
  6019.                 #if defined OnCheatDetected
  6020.                     ac_KickWithCode(playerid, "", 0, 6, 2);
  6021.                 #endif
  6022.                 return 0;
  6023.             }
  6024.         }
  6025.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
  6026.         #if AC_USE_PICKUP_WEAPONS\
  6027.             && defined Streamer_GetIntData
  6028.             switch((ac_i = Streamer_GetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID)))
  6029.             {
  6030.                 case 1: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  6031.                 case 2: ACInfo[playerid][acHealth] = 100;
  6032.                 case 3: ACInfo[playerid][acArmour] = 100;
  6033.                 default:
  6034.                 {
  6035.                     if(ac_i > 100)
  6036.                     {
  6037.                         ac_i -= 100;
  6038.                         new ac_s = ac_wSlot[ac_i];
  6039.                         if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  6040.                         3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  6041.                     }
  6042.                 }
  6043.             }
  6044.         #endif
  6045.         ACInfo[playerid][acLastPickup] = _:pickupid + MAX_PICKUPS;
  6046.         #if defined ac_OnPlayerPickUpDynamicPickup
  6047.             return ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
  6048.         #else
  6049.             return 1;
  6050.         #endif
  6051.     }
  6052.  
  6053.     #if defined _ALS_OnPlayerPickUpDynamicPicku\
  6054.         || defined _ALS_OnPlayerPickUpDynPickup\
  6055.         || defined _ALS_OnPlayerPickUpDynamicPick || defined _ALS_OnPlayerPickUpDynamicPUp
  6056.         #undef OnPlayerPickUpDynamicPickup
  6057.     #else
  6058.         #define _ALS_OnPlayerPickUpDynamicPicku
  6059.         #define _ALS_OnPlayerPickUpDynPickup
  6060.         #define _ALS_OnPlayerPickUpDynamicPick
  6061.         #define _ALS_OnPlayerPickUpDynamicPUp
  6062.     #endif
  6063.     #define OnPlayerPickUpDynamicPickup ac_OnPlayerPickUpDynamicPickup
  6064.     #if defined ac_OnPlayerPickUpDynamicPickup
  6065.         #if defined STREAMER_ENABLE_TAGS
  6066.             forward ac_OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid);
  6067.         #else
  6068.             forward ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
  6069.         #endif
  6070.     #endif
  6071. #endif
  6072.  
  6073. public OnPlayerPickUpPickup(playerid, pickupid)
  6074. {
  6075.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0 || !(0 <= pickupid < MAX_PICKUPS)) return 0;
  6076.     #if defined Streamer_GetItemStreamerID\
  6077.         && defined IsValidDynamicPickup
  6078.         #if defined STREAMER_ENABLE_TAGS
  6079.             new STREAMER_TAG_PICKUP:streamerid = STREAMER_TAG_PICKUP:Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  6080.         #else
  6081.             new streamerid = Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  6082.         #endif
  6083.         if(!IsValidDynamicPickup(streamerid))
  6084.         {
  6085.     #endif
  6086.         new ac_i = GetTickCount();
  6087.         if(ACInfo[playerid][acACAllow][49])
  6088.         {
  6089.             if(ac_i < ACInfo[playerid][acCall][8] + ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
  6090.             else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6091.             else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
  6092.         }
  6093.         if(ACInfo[playerid][acACAllow][6])
  6094.         {
  6095.             #if defined VectorSize
  6096.                 new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  6097.                 Float:ac_dist_set = VectorSize(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], (ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ]);
  6098.             #else
  6099.                 new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  6100.                 Float:ac_dist_set = floatsqroot(floatpower(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], 2.0) + floatpower(ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], 2.0) + floatpower((ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ], 2.0));
  6101.             #endif
  6102.             if(ac_dist > 15.0 && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set > 15.0))
  6103.             {
  6104.                 #if defined DEBUG
  6105.                     printf("[Nex-AC debug] Pickupid: %d, dist: %f, dist set: %f, acSet[8]: %d, playerid: %d",
  6106.                     pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], playerid);
  6107.                 #endif
  6108.                 #if defined OnCheatDetected
  6109.                     ac_KickWithCode(playerid, "", 0, 6, 1);
  6110.                 #endif
  6111.                 return 0;
  6112.             }
  6113.         }
  6114.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
  6115.         #if AC_USE_PICKUP_WEAPONS
  6116.             switch(ACPickInfo[pickupid][acType])
  6117.             {
  6118.                 case 1: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  6119.                 case 2: ACInfo[playerid][acHealth] = 100;
  6120.                 case 3: ACInfo[playerid][acArmour] = 100;
  6121.                 case 4:
  6122.                 {
  6123.                     ac_i = ACPickInfo[pickupid][acWeapon];
  6124.                     new ac_s = ac_wSlot[ac_i];
  6125.                     if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  6126.                     3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  6127.                 }
  6128.             }
  6129.         #endif
  6130.         ACInfo[playerid][acLastPickup] = pickupid;
  6131.     #if defined Streamer_GetItemStreamerID\
  6132.         && defined IsValidDynamicPickup
  6133.         }
  6134.     #endif
  6135.     #if defined ac_OnPlayerPickUpPickup
  6136.         return ac_OnPlayerPickUpPickup(playerid, pickupid);
  6137.     #else
  6138.         return 1;
  6139.     #endif
  6140. }
  6141.  
  6142. #if defined _ALS_OnPlayerPickUpPickup
  6143.     #undef OnPlayerPickUpPickup
  6144. #else
  6145.     #define _ALS_OnPlayerPickUpPickup
  6146. #endif
  6147. #define OnPlayerPickUpPickup ac_OnPlayerPickUpPickup
  6148. #if defined ac_OnPlayerPickUpPickup
  6149.     forward ac_OnPlayerPickUpPickup(playerid, pickupid);
  6150. #endif
  6151.  
  6152. public OnPlayerRequestClass(playerid, classid)
  6153. {
  6154.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6155.     new ac_i;
  6156.     #if !defined PAWNRAKNET_INC_
  6157.         #if defined IsPlayerSpawned
  6158.             if(IsPlayerSpawned(playerid)) return 0;
  6159.         #else
  6160.             ac_i = GetPlayerState(playerid);
  6161.             if(PLAYER_STATE_ONFOOT <= ac_i < PLAYER_STATE_WASTED || ac_i == PLAYER_STATE_SPAWNED) return 0;
  6162.         #endif
  6163.     #endif
  6164.     #if AC_USE_NPC
  6165.         if(!IsPlayerNPC(playerid))
  6166.         {
  6167.     #endif
  6168.         ac_i = GetTickCount();
  6169.         if(ACInfo[playerid][acACAllow][49])
  6170.         {
  6171.             if(ac_i < ACInfo[playerid][acCall][9] + ac_Mtfc[9][0]) ac_FloodDetect(playerid, 9);
  6172.             else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6173.             else ACInfo[playerid][acFloodCount][9] = ACInfo[playerid][acFloodCount][27] = 0;
  6174.         }
  6175.         ACInfo[playerid][acClassRes] = true;
  6176.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][9] = ac_i;
  6177.         ACInfo[playerid][acSpawnPosX] = ac_ClassPos[classid][0];
  6178.         ACInfo[playerid][acSpawnPosY] = ac_ClassPos[classid][1];
  6179.         ACInfo[playerid][acSpawnPosZ] = ac_ClassPos[classid][2];
  6180.         ACInfo[playerid][acSpawnWeapon1] = ac_ClassWeapon[classid][0];
  6181.         ACInfo[playerid][acSpawnAmmo1] = ac_ClassAmmo[classid][0];
  6182.         ACInfo[playerid][acSpawnWeapon2] = ac_ClassWeapon[classid][1];
  6183.         ACInfo[playerid][acSpawnAmmo2] = ac_ClassAmmo[classid][1];
  6184.         ACInfo[playerid][acSpawnWeapon3] = ac_ClassWeapon[classid][2];
  6185.         ACInfo[playerid][acSpawnAmmo3] = ac_ClassAmmo[classid][2];
  6186.     #if AC_USE_NPC
  6187.         }
  6188.     #endif
  6189.     #if defined ac_OnPlayerRequestClass
  6190.         return ac_OnPlayerRequestClass(playerid, classid);
  6191.     #else
  6192.         return 1;
  6193.     #endif
  6194. }
  6195.  
  6196. #if defined _ALS_OnPlayerRequestClass
  6197.     #undef OnPlayerRequestClass
  6198. #else
  6199.     #define _ALS_OnPlayerRequestClass
  6200. #endif
  6201. #define OnPlayerRequestClass ac_OnPlayerRequestClass
  6202. #if defined ac_OnPlayerRequestClass
  6203.     forward ac_OnPlayerRequestClass(playerid, classid);
  6204. #endif
  6205.  
  6206. public OnPlayerSelectedMenuRow(playerid, row)
  6207. {
  6208.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  6209.     new ac_gtc = GetTickCount();
  6210.     if(ACInfo[playerid][acACAllow][49])
  6211.     {
  6212.         if(ac_gtc < ACInfo[playerid][acCall][10] + ac_Mtfc[10][0]) ac_FloodDetect(playerid, 10);
  6213.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6214.         else ACInfo[playerid][acFloodCount][10] = ACInfo[playerid][acFloodCount][27] = 0;
  6215.     }
  6216.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][10] = ac_gtc;
  6217.     #if defined ac_OnPlayerSelectedMenuRow
  6218.         return ac_OnPlayerSelectedMenuRow(playerid, row);
  6219.     #else
  6220.         return 1;
  6221.     #endif
  6222. }
  6223.  
  6224. #if defined _ALS_OnPlayerSelectedMenuRow
  6225.     #undef OnPlayerSelectedMenuRow
  6226. #else
  6227.     #define _ALS_OnPlayerSelectedMenuRow
  6228. #endif
  6229. #define OnPlayerSelectedMenuRow ac_OnPlayerSelectedMenuRow
  6230. #if defined ac_OnPlayerSelectedMenuRow
  6231.     forward ac_OnPlayerSelectedMenuRow(playerid, row);
  6232. #endif
  6233.  
  6234. public OnPlayerStateChange(playerid, newstate, oldstate)
  6235. {
  6236.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6237.     #if AC_USE_NPC
  6238.         if(!IsPlayerNPC(playerid))
  6239.         {
  6240.     #endif
  6241.         new ac_i = GetTickCount(), ac_s = GetPlayerPing(playerid);
  6242.         if(ACInfo[playerid][acACAllow][49])
  6243.         {
  6244.             if(ac_i < ACInfo[playerid][acCall][11] + ac_Mtfc[11][0])
  6245.             {
  6246.                 if(newstate != PLAYER_STATE_ONFOOT || oldstate != PLAYER_STATE_SPAWNED)
  6247.                 {
  6248.                     new ac_modelid;
  6249.                     if(oldstate == PLAYER_STATE_DRIVER) ac_modelid = GetVehicleModel(ACInfo[playerid][acVeh]);
  6250.                     else if(newstate == PLAYER_STATE_DRIVER) ac_modelid = GetVehicleModel(GetPlayerVehicleID(playerid));
  6251.                     if(!ac_IsABoat(ac_modelid)) ac_FloodDetect(playerid, 11);
  6252.                 }
  6253.             }
  6254.             else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6255.             else ACInfo[playerid][acFloodCount][11] = ACInfo[playerid][acFloodCount][27] = 0;
  6256.         }
  6257.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][11] = ac_i;
  6258.         switch(oldstate)
  6259.         {
  6260.             case PLAYER_STATE_NONE, PLAYER_STATE_WASTED:
  6261.             {
  6262.                 if(ACInfo[playerid][acACAllow][48] && !(PLAYER_STATE_SPAWNED <= newstate <= PLAYER_STATE_SPECTATING))
  6263.                 {
  6264.                     #if defined DEBUG
  6265.                         printf("[Nex-AC debug] Newstate: %d, oldstate: %d", newstate, oldstate);
  6266.                     #endif
  6267.                     ac_KickWithCode(playerid, "", 0, 48, 2);
  6268.                 }
  6269.             }
  6270.             case PLAYER_STATE_DRIVER:
  6271.             {
  6272.                 new ac_t;
  6273.                 if(ACVehInfo[ACInfo[playerid][acVeh]][acDriver] == playerid) ACVehInfo[ACInfo[playerid][acVeh]][acDriver] = INVALID_PLAYER_ID;
  6274.                 GetPlayerWeaponData(playerid, 4, ac_t, ac_t);
  6275.                 if(ac_t < ACInfo[playerid][acAmmo][4] && !(ac_t < 0 <= ACInfo[playerid][acAmmo][4])) ACInfo[playerid][acAmmo][4] = ac_t;
  6276.                 ac_t = GetVehicleModel(ACInfo[playerid][acVeh]);
  6277.                 if(1 <= ACInfo[playerid][acHealth] < 5 && ac_IsABike(ac_t)) ACInfo[playerid][acHealth] = 5;
  6278.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  6279.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  6280.                 #if defined VectorSize
  6281.                 if(ACInfo[playerid][acACAllow][2] &&
  6282.                 newstate == PLAYER_STATE_ONFOOT && ac_i > ACInfo[playerid][acGtc][11] + ac_s &&
  6283.                 (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6284.                 VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  6285.                 #else
  6286.                 if(ACInfo[playerid][acACAllow][2] &&
  6287.                 newstate == PLAYER_STATE_ONFOOT && ac_i > ACInfo[playerid][acGtc][11] + ac_s &&
  6288.                 (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6289.                 floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  6290.                 #endif
  6291.                 {
  6292.                     if(!ac_IsAnAircraft(ac_t)) ac_z = ACInfo[playerid][acPosZ];
  6293.                     if((ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ac_z)) >= 50.0)
  6294.                     {
  6295.                         #if defined DEBUG
  6296.                             printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_t, ac_x);
  6297.                         #endif
  6298.                         ac_KickWithCode(playerid, "", 0, 2, 4);
  6299.                     }
  6300.                 }
  6301.                 GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  6302.                 ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  6303.                 if(ACInfo[playerid][acSet][8] == 3) ACInfo[playerid][acSet][8] = -1;
  6304.                 ACInfo[playerid][acGtc][18] = ACInfo[playerid][acGtc][10] = ac_i + 1650;
  6305.             }
  6306.             case PLAYER_STATE_PASSENGER:
  6307.             {
  6308.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  6309.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  6310.                 #if defined VectorSize
  6311.                 if(ACInfo[playerid][acACAllow][2] &&
  6312.                 newstate == PLAYER_STATE_ONFOOT && ac_i > ACInfo[playerid][acGtc][11] + ac_s &&
  6313.                 (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6314.                 VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  6315.                 #else
  6316.                 if(ACInfo[playerid][acACAllow][2] &&
  6317.                 newstate == PLAYER_STATE_ONFOOT && ac_i > ACInfo[playerid][acGtc][11] + ac_s &&
  6318.                 (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6319.                 floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  6320.                 #endif
  6321.                 {
  6322.                     new ac_modelid = GetVehicleModel(ACInfo[playerid][acVeh]);
  6323.                     ac_s = ACVehInfo[ACInfo[playerid][acVeh]][acDriver];
  6324.                     ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6325.                     if(ac_x >= 180.0 || ac_x >= 50.0 && (ac_s == INVALID_PLAYER_ID || ac_i < ACInfo[ac_s][acUpdateTick] + 2000) && !ac_IsATrainPart(ac_modelid))
  6326.                     {
  6327.                         #if defined DEBUG
  6328.                             if(ac_s == INVALID_PLAYER_ID) printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_modelid, ac_x);
  6329.                             else printf("[Nex-AC debug] Veh model: %d, driver AFK time: %d, dist: %f", ac_modelid, ac_i - ACInfo[ac_s][acUpdateTick], ac_x);
  6330.                         #endif
  6331.                         ac_KickWithCode(playerid, "", 0, 2, 5);
  6332.                     }
  6333.                 }
  6334.                 GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  6335.                 ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  6336.                 ACInfo[playerid][acGtc][18] = ACInfo[playerid][acGtc][10] = ac_i + 1650;
  6337.             }
  6338.         }
  6339.         switch(newstate)
  6340.         {
  6341.             case PLAYER_STATE_ONFOOT:
  6342.             {
  6343.                 ACInfo[playerid][acSet][11] = -1;
  6344.                 if(PLAYER_STATE_DRIVER <= oldstate <= PLAYER_STATE_PASSENGER)
  6345.                 {
  6346.                     GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6347.                     ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6348.                     ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6349.                 }
  6350.             }
  6351.             case PLAYER_STATE_DRIVER, PLAYER_STATE_PASSENGER:
  6352.             {
  6353.                 ACInfo[playerid][acSet][11] = -1;
  6354.                 ACInfo[playerid][acCheatCount][4] = 0;
  6355.                 new ac_vehid = GetPlayerVehicleID(playerid), ac_seat = GetPlayerVehicleSeat(playerid);
  6356.                 ac_s = GetVehicleModel(ac_vehid);
  6357.                 if(ac_s < 400)
  6358.                 {
  6359.                     if(ACInfo[playerid][acACAllow][44])
  6360.                     {
  6361.                         #if defined DEBUG
  6362.                             printf("[Nex-AC debug] Veh model: %d, seatid: %d", ac_s, ac_seat);
  6363.                         #endif
  6364.                         ac_KickWithCode(playerid, "", 0, 44, 2);
  6365.                     }
  6366.                 }
  6367.                 else if(ACInfo[playerid][acSet][9] == -1)
  6368.                 {
  6369.                     if(ACInfo[playerid][acACAllow][44])
  6370.                     {
  6371.                         new ac_maxseats = ac_GetMaxPassengers(ac_s);
  6372.                         if(newstate == PLAYER_STATE_DRIVER)
  6373.                         {
  6374.                             if(ac_seat != 0 || ac_maxseats == 15)
  6375.                             {
  6376.                                 #if defined DEBUG
  6377.                                     printf("[Nex-AC debug] Veh model: %d, seatid: %d", ac_s, ac_seat);
  6378.                                 #endif
  6379.                                 ac_KickWithCode(playerid, "", 0, 44, 3);
  6380.                             }
  6381.                         }
  6382.                         else if(ac_seat < 1 || ac_maxseats == 15 || ac_seat > ac_maxseats && !ac_IsABus(ac_s) && ac_s != 570)
  6383.                         {
  6384.                             #if defined DEBUG
  6385.                                 printf("[Nex-AC debug] Veh model: %d, max seats: %d, seatid: %d", ac_s, ac_maxseats, ac_seat);
  6386.                             #endif
  6387.                             ac_KickWithCode(playerid, "", 0, 44, 4);
  6388.                         }
  6389.                     }
  6390.                     if(ACInfo[playerid][acACAllow][4] && !ACInfo[playerid][acSpec])
  6391.                     {
  6392.                         if(ACInfo[playerid][acEnterVeh] != ac_vehid ||
  6393.                         ACInfo[playerid][acEnterSeat] != -1 && ACInfo[playerid][acEnterSeat] != _:!!ac_seat ||
  6394.                         ac_i < ACInfo[playerid][acEnterVehTick] + 300)
  6395.                         {
  6396.                             #if defined DEBUG
  6397.                                 printf("[Nex-AC debug] Entered veh: %d, veh: %d, entered seat: %d, seat: %d, veh model: %d, enter time: %d",
  6398.                                 ACInfo[playerid][acEnterVeh], ac_vehid, ACInfo[playerid][acEnterSeat], ac_seat, ac_s, ac_i - ACInfo[playerid][acEnterVehTick]);
  6399.                             #endif
  6400.                             ac_KickWithCode(playerid, "", 0, 4, 1);
  6401.                         }
  6402.                         else
  6403.                         {
  6404.                             new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6405.                             if(newstate == PLAYER_STATE_DRIVER)
  6406.                             {
  6407.                                 if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_s != 553 && ac_s != 577 && ac_s != 592)
  6408.                                 {
  6409.                                     #if defined DEBUG
  6410.                                         printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_s, ac_dist);
  6411.                                     #endif
  6412.                                     ac_KickWithCode(playerid, "", 0, 4, 3);
  6413.                                 }
  6414.                             }
  6415.                             else if(ac_dist > 80.0 || ac_dist > 30.0 && ac_i >= ACInfo[playerid][acUpdateTick] + 1500)
  6416.                             {
  6417.                                 #if defined DEBUG
  6418.                                     printf("[Nex-AC debug] Veh model: %d, AFK time: %d, dist: %f", ac_s, ac_i - ACInfo[playerid][acUpdateTick], ac_dist);
  6419.                                 #endif
  6420.                                 ac_KickWithCode(playerid, "", 0, 4, 4);
  6421.                             }
  6422.                             #if defined SetVehicleFakePosForPlayer\
  6423.                                 && defined SetVehicleFakeZAngleForPlayer
  6424.                                 if(ACInfo[playerid][acKicked] < 1 && !ac_IsATrainPart(ac_s))
  6425.                                 {
  6426.                                     ac_dist = GetPlayerDistanceFromPoint(playerid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  6427.                                     if(newstate == PLAYER_STATE_DRIVER)
  6428.                                     {
  6429.                                         if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_s != 553 && ac_s != 577 && ac_s != 592)
  6430.                                         {
  6431.                                             #if defined DEBUG
  6432.                                                 printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_s, ac_dist);
  6433.                                             #endif
  6434.                                             ac_KickWithCode(playerid, "", 0, 4, 5);
  6435.                                         }
  6436.                                     }
  6437.                                     else if(ac_dist > 80.0 || ac_dist > 30.0 && ac_i >= ACInfo[playerid][acUpdateTick] + 1500)
  6438.                                     {
  6439.                                         #if defined DEBUG
  6440.                                             printf("[Nex-AC debug] Veh model: %d, AFK time: %d, dist: %f", ac_s, ac_i - ACInfo[playerid][acUpdateTick], ac_dist);
  6441.                                         #endif
  6442.                                         ac_KickWithCode(playerid, "", 0, 4, 6);
  6443.                                     }
  6444.                                 }
  6445.                             #endif
  6446.                         }
  6447.                     }
  6448.                     if(newstate == PLAYER_STATE_DRIVER && ACInfo[playerid][acKicked] < 1)
  6449.                     {
  6450.                         ACVehInfo[ac_vehid][acDriver] = playerid;
  6451.                         GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6452.                         ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6453.                         ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6454.                         ACInfo[playerid][acSetVehHealth] = -1.0;
  6455.                         ACInfo[playerid][acCheatCount][11] = 0;
  6456.                         ACInfo[playerid][acVehDmgRes] = false;
  6457.                     }
  6458.                     ACInfo[playerid][acEnterSeat] = -1;
  6459.                     ACInfo[playerid][acEnterVeh] = 0;
  6460.                 }
  6461.             }
  6462.             case PLAYER_STATE_SPAWNED:
  6463.             {
  6464.                 ACInfo[playerid][acPosX] = ACInfo[playerid][acSpawnPosX];
  6465.                 ACInfo[playerid][acPosY] = ACInfo[playerid][acSpawnPosY];
  6466.                 ACInfo[playerid][acPosZ] = ACInfo[playerid][acSpawnPosZ];
  6467.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6468.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6469.             }
  6470.             case PLAYER_STATE_SPECTATING:
  6471.             {
  6472.                 if(ACInfo[playerid][acACAllow][21] && !ACInfo[playerid][acSpec] &&
  6473.                 ACInfo[playerid][acSet][6] == -1) ac_KickWithCode(playerid, "", 0, 21);
  6474.                 if(ACInfo[playerid][acKicked] < 1)
  6475.                 {
  6476.                     ACInfo[playerid][acHealth] = 100;
  6477.                     ACInfo[playerid][acSet][6] = -1;
  6478.                     ACInfo[playerid][acSpec] = true;
  6479.                 }
  6480.             }
  6481.         }
  6482.     #if AC_USE_NPC
  6483.         }
  6484.     #endif
  6485.     #if defined ac_OnPlayerStateChange
  6486.         return ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6487.     #else
  6488.         return 1;
  6489.     #endif
  6490. }
  6491.  
  6492. #if defined _ALS_OnPlayerStateChange
  6493.     #undef OnPlayerStateChange
  6494. #else
  6495.     #define _ALS_OnPlayerStateChange
  6496. #endif
  6497. #define OnPlayerStateChange ac_OnPlayerStateChange
  6498. #if defined ac_OnPlayerStateChange
  6499.     forward ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6500. #endif
  6501.  
  6502. #if defined OnPlayerWeaponShot
  6503.     public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  6504.     {
  6505.         #if defined IsPlayerDying
  6506.             if(ACInfo[playerid][acKicked] > 0 || IsPlayerDying(playerid)) return 0;
  6507.         #else
  6508.             if(ACInfo[playerid][acKicked] > 0 || ACInfo[playerid][acDead]) return 0;
  6509.         #endif
  6510.         if(ACInfo[playerid][acACAllow][22] && !ac_LagCompMode)
  6511.         {
  6512.             #if defined OnCheatDetected
  6513.                 ac_KickWithCode(playerid, "", 0, 22);
  6514.             #endif
  6515.             return 0;
  6516.         }
  6517.         if(ACInfo[playerid][acACAllow][47] &&
  6518.         (!(BULLET_HIT_TYPE_NONE <= hittype <= BULLET_HIT_TYPE_PLAYER_OBJECT) ||
  6519.         hittype == BULLET_HIT_TYPE_PLAYER && !(0 <= hitid < MAX_PLAYERS) ||
  6520.         hittype == BULLET_HIT_TYPE_VEHICLE && !(1 <= hitid < MAX_VEHICLES) ||
  6521.         hittype == BULLET_HIT_TYPE_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6522.         hittype == BULLET_HIT_TYPE_PLAYER_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6523.         !ac_IsBulletWeapon(weaponid)))
  6524.         {
  6525.             #if defined DEBUG
  6526.                 printf("[Nex-AC debug] Hittype: %d, hitid: %d, weaponid: %d", hittype, hitid, weaponid);
  6527.             #endif
  6528.             return ac_KickWithCode(playerid, "", 0, 47, 1);
  6529.         }
  6530.         new Float:ac_oX, Float:ac_oY, Float:ac_oZ, Float:ac_hX, Float:ac_hY, Float:ac_hZ;
  6531.         GetPlayerLastShotVectors(playerid, ac_oX, ac_oY, ac_oZ, ac_hX, ac_hY, ac_hZ);
  6532.         if(ACInfo[playerid][acACAllow][34])
  6533.         {
  6534.             new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ac_oX, ac_oY, ac_oZ);
  6535.             if(ac_dist > 50.0 || ac_dist > 15.0 && !IsPlayerInAnyVehicle(playerid) &&
  6536.             !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  6537.             GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  6538.             {
  6539.                 if(++ACInfo[playerid][acCheatCount][5] > AC_MAX_AFK_GHOST_WARNINGS)
  6540.                 {
  6541.                     #undef AC_MAX_AFK_GHOST_WARNINGS
  6542.                     #if defined DEBUG
  6543.                         printf("[Nex-AC debug] Origin dist: %f", ac_dist);
  6544.                     #endif
  6545.                     #if defined OnCheatDetected
  6546.                         ac_KickWithCode(playerid, "", 0, 34);
  6547.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  6548.                         ACInfo[playerid][acCheatCount][5] = 0;
  6549.                     #else
  6550.                         return ac_KickWithCode(playerid, "", 0, 34);
  6551.                     #endif
  6552.                 }
  6553.                 #if defined OnCheatWarning
  6554.                     else OnCheatWarning(playerid, "", 0, 34, 0, ACInfo[playerid][acCheatCount][5]);
  6555.                 #endif
  6556.             }
  6557.             else ACInfo[playerid][acCheatCount][5] = 0;
  6558.         }
  6559.         new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid);
  6560.         if(ACInfo[playerid][acACAllow][29])
  6561.         {
  6562.             if(hittype > BULLET_HIT_TYPE_NONE)
  6563.             {
  6564.                 if(fX == 0.0 && fY == 0.0 && fZ == 0.0 || ac_oX == ac_hX && ac_oY == ac_hY ||
  6565.                 ac_oX == ACInfo[playerid][acPosX] || ac_oY == ACInfo[playerid][acPosY] ||
  6566.                 floatabs(ac_oZ - ACInfo[playerid][acPosZ]) < 0.01)
  6567.                 {
  6568.                     if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_SILENT_AIM_WARNINGS)
  6569.                     {
  6570.                         #undef AC_MAX_SILENT_AIM_WARNINGS
  6571.                         #if defined DEBUG
  6572.                             printf("[Nex-AC debug] Hittype: %d, weaponid: %d, pZ: %f, oZ: %f, fX, fY, fZ: %f, %f, %f",
  6573.                             hittype, weaponid, ACInfo[playerid][acPosZ], ac_oZ, fX, fY, fZ);
  6574.                         #endif
  6575.                         #if defined OnCheatDetected
  6576.                             ac_KickWithCode(playerid, "", 0, 29, 1);
  6577.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  6578.                             ACInfo[playerid][acCheatCount][13] = 0;
  6579.                         #else
  6580.                             return ac_KickWithCode(playerid, "", 0, 29, 1);
  6581.                         #endif
  6582.                     }
  6583.                     #if defined OnCheatWarning
  6584.                         else OnCheatWarning(playerid, "", 0, 29, 1, ACInfo[playerid][acCheatCount][13]);
  6585.                     #endif
  6586.                 }
  6587.                 else
  6588.                 {
  6589.                     #if defined IsPlayerDying
  6590.                         if(hittype == BULLET_HIT_TYPE_PLAYER && hitid != INVALID_PLAYER_ID &&
  6591.                         !IsPlayerDying(hitid) && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6592.                         ac_gtc < ACInfo[hitid][acUpdateTick] + 1500)
  6593.                     #else
  6594.                         if(hittype == BULLET_HIT_TYPE_PLAYER && hitid != INVALID_PLAYER_ID &&
  6595.                         !ACInfo[hitid][acDead] && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6596.                         ac_gtc < ACInfo[hitid][acUpdateTick] + 1500)
  6597.                     #endif
  6598.                     {
  6599.                         new Float:ac_dist = GetPlayerDistanceFromPoint(hitid, ac_hX, ac_hY, ac_hZ);
  6600.                         if(ac_dist > 50.0 || ac_dist > 20.0 && !IsPlayerInAnyVehicle(hitid) &&
  6601.                         !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(hitid), hitid) &&
  6602.                         GetPlayerSurfingObjectID(hitid) == INVALID_OBJECT_ID)
  6603.                         {
  6604.                             if(++ACInfo[playerid][acCheatCount][6] > AC_MAX_PRO_AIM_WARNINGS)
  6605.                             {
  6606.                                 #undef AC_MAX_PRO_AIM_WARNINGS
  6607.                                 #if defined DEBUG
  6608.                                     printf("[Nex-AC debug] Hit dist: %f", ac_dist);
  6609.                                 #endif
  6610.                                 #if defined OnCheatDetected
  6611.                                     ac_KickWithCode(playerid, "", 0, 29, 2);
  6612.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6613.                                     ACInfo[playerid][acCheatCount][6] = 0;
  6614.                                 #else
  6615.                                     return ac_KickWithCode(playerid, "", 0, 29, 2);
  6616.                                 #endif
  6617.                             }
  6618.                             #if defined OnCheatWarning
  6619.                                 else OnCheatWarning(playerid, "", 0, 29, 2, ACInfo[playerid][acCheatCount][6]);
  6620.                             #endif
  6621.                         }
  6622.                         else ACInfo[playerid][acCheatCount][6] = 0;
  6623.                     }
  6624.                     ACInfo[playerid][acCheatCount][13] = 0;
  6625.                 }
  6626.             }
  6627.             else ACInfo[playerid][acCheatCount][13] = 0;
  6628.         }
  6629.         new ac_i, ac_t, bool:ac_ur, bool:ac_ur2;
  6630.         switch(hittype)
  6631.         {
  6632.             case BULLET_HIT_TYPE_PLAYER:
  6633.             {
  6634.                 #if AC_USE_NPC
  6635.                     #if defined IsPlayerDying
  6636.                         if(hitid != INVALID_PLAYER_ID && !IsPlayerNPC(hitid) &&
  6637.                         ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen] &&
  6638.                         !IsPlayerDying(hitid) && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6639.                         IsPlayerInRangeOfPoint(hitid, ac_wMinRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
  6640.                         !(SPECIAL_ACTION_ENTER_VEHICLE <= ACInfo[hitid][acSpecAct] <= SPECIAL_ACTION_EXIT_VEHICLE))
  6641.                     #else
  6642.                         if(hitid != INVALID_PLAYER_ID && !IsPlayerNPC(hitid) &&
  6643.                         ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen] &&
  6644.                         !ACInfo[hitid][acDead] && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6645.                         IsPlayerInRangeOfPoint(hitid, ac_wMinRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
  6646.                         !(SPECIAL_ACTION_ENTER_VEHICLE <= ACInfo[hitid][acSpecAct] <= SPECIAL_ACTION_EXIT_VEHICLE))
  6647.                     #endif
  6648.                 #elseif defined IsPlayerDying
  6649.                     if(hitid != INVALID_PLAYER_ID && ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen] &&
  6650.                     !IsPlayerDying(hitid) && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6651.                     IsPlayerInRangeOfPoint(hitid, ac_wMinRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
  6652.                     !(SPECIAL_ACTION_ENTER_VEHICLE <= ACInfo[hitid][acSpecAct] <= SPECIAL_ACTION_EXIT_VEHICLE))
  6653.                 #else
  6654.                     if(hitid != INVALID_PLAYER_ID && ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen] &&
  6655.                     !ACInfo[hitid][acDead] && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6656.                     IsPlayerInRangeOfPoint(hitid, ac_wMinRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
  6657.                     !(SPECIAL_ACTION_ENTER_VEHICLE <= ACInfo[hitid][acSpecAct] <= SPECIAL_ACTION_EXIT_VEHICLE))
  6658.                 #endif
  6659.                 {
  6660.                     ac_t = GetPlayerTeam(playerid);
  6661.                     if(ac_t == NO_TEAM || ac_t != GetPlayerTeam(hitid))
  6662.                     {
  6663.                         #if AC_USE_RESTAURANTS
  6664.                             if(!ac_InRestaurant(hitid, ACInfo[hitid][acInt]))
  6665.                             {
  6666.                         #endif
  6667.                             #if AC_USE_AMMUNATIONS
  6668.                                 if(!ac_InAmmuNation(hitid, ACInfo[hitid][acInt]))
  6669.                                 {
  6670.                             #endif
  6671.                                 #if AC_USE_CASINOS
  6672.                                     if(!ac_InCasino(hitid, ACInfo[hitid][acInt]))
  6673.                                     {
  6674.                                 #endif
  6675.                                     ac_ur = true;
  6676.                                 #if AC_USE_CASINOS
  6677.                                     }
  6678.                                 #endif
  6679.                             #if AC_USE_AMMUNATIONS
  6680.                                 }
  6681.                             #endif
  6682.                         #if AC_USE_RESTAURANTS
  6683.                             }
  6684.                         #endif
  6685.                     }
  6686.                 }
  6687.             }
  6688.             case BULLET_HIT_TYPE_VEHICLE:
  6689.             {
  6690.                 if(hitid != INVALID_VEHICLE_ID)
  6691.                 {
  6692.                     ac_i = ACVehInfo[hitid][acDriver];
  6693.                     #if AC_USE_NPC
  6694.                         if(ac_i != INVALID_PLAYER_ID && !IsPlayerNPC(ac_i) &&
  6695.                         ACInfo[ac_i][acACAllow][20] && ACInfo[ac_i][acUnFrozen] &&
  6696.                         ACVehInfo[hitid][acHealth] >= 250.0 && ac_gtc > ACInfo[ac_i][acSetPosTick] + ac_gpp)
  6697.                     #else
  6698.                         if(ac_i != INVALID_PLAYER_ID && ACInfo[ac_i][acACAllow][20] && ACInfo[ac_i][acUnFrozen] &&
  6699.                         ACVehInfo[hitid][acHealth] >= 250.0 && ac_gtc > ACInfo[ac_i][acSetPosTick] + ac_gpp)
  6700.                     #endif
  6701.                     {
  6702.                         ac_t = GetPlayerTeam(playerid);
  6703.                         if(!ac_VehFriendlyFire || ac_t == NO_TEAM || ac_t != GetPlayerTeam(ac_i))
  6704.                         {
  6705.                             ac_t = GetVehicleModel(hitid);
  6706.                             new Float:ac_wX, Float:ac_wY, Float:ac_wZ;
  6707.                             GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSFRONT, ac_hX, ac_hY, ac_hZ);
  6708.                             GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSREAR, ac_oX, ac_oY, ac_oZ);
  6709.                             GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSMID, ac_wX, ac_wY, ac_wZ);
  6710.                             #if defined VectorSize
  6711.                                 if(VectorSize(ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6712.                                 VectorSize(-ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6713.                                 VectorSize(ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6714.                                 VectorSize(-ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6715.                                 (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || VectorSize(ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2 &&
  6716.                                 VectorSize(-ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2)) ac_ur2 = true;
  6717.                             #else
  6718.                                 if(floatsqroot(floatpower(ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6719.                                 floatsqroot(floatpower(-ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6720.                                 floatsqroot(floatpower(ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6721.                                 floatsqroot(floatpower(-ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6722.                                 (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || floatsqroot(floatpower(ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2 &&
  6723.                                 floatsqroot(floatpower(-ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2)) ac_ur2 = true;
  6724.                             #endif
  6725.                         }
  6726.                     }
  6727.                 }
  6728.             }
  6729.         }
  6730.         new ac_s = ac_wSlot[weaponid];
  6731.         ac_t = GetPlayerState(playerid);
  6732.         if(ACInfo[playerid][acACAllow][47])
  6733.         {
  6734.             ac_i = GetPlayerWeapon(playerid);
  6735.             if(ac_t == PLAYER_STATE_DRIVER)
  6736.             {
  6737.                 #if defined DEBUG
  6738.                     printf("[Nex-AC debug] Weaponid: %d, state: %d, veh model: %d",
  6739.                     weaponid, ac_t, GetVehicleModel(ACInfo[playerid][acVeh]));
  6740.                 #endif
  6741.                 return ac_KickWithCode(playerid, "", 0, 47, 6);
  6742.             }
  6743.             else if(ac_i != weaponid && ac_t != PLAYER_STATE_PASSENGER ||
  6744.             ACInfo[playerid][acWeapon][ac_s] != weaponid && ACInfo[playerid][acSetWeapon][ac_s] != weaponid)
  6745.             {
  6746.                 if(++ACInfo[playerid][acCheatCount][18] > AC_MAX_FAKE_WEAPON_WARNINGS)
  6747.                 {
  6748.                     #undef AC_MAX_FAKE_WEAPON_WARNINGS
  6749.                     #if defined DEBUG
  6750.                         printf("[Nex-AC debug] Armed weapon: %d, AC weapon: %d, weaponid: %d, state: %d",
  6751.                         ac_i, ACInfo[playerid][acWeapon][ac_s], weaponid, ac_t);
  6752.                     #endif
  6753.                     ac_KickWithCode(playerid, "", 0, 47, 2);
  6754.                     #if defined OnCheatDetected
  6755.                         ACInfo[playerid][acCheatCount][18] = 0;
  6756.                     #endif
  6757.                 }
  6758.                 #if defined OnCheatWarning
  6759.                     else OnCheatWarning(playerid, "", 0, 47, 2, ACInfo[playerid][acCheatCount][18]);
  6760.                 #endif
  6761.                 return 0;
  6762.             }
  6763.             else ACInfo[playerid][acCheatCount][18] = 0;
  6764.         }
  6765.         if(ACInfo[playerid][acACAllow][26])
  6766.         {
  6767.             ac_i = ac_gtc - ACInfo[playerid][acShotTick];
  6768.             if(ACInfo[playerid][acLastShot] == weaponid)
  6769.             {
  6770.                 if(weaponid != 38 && ac_t != PLAYER_STATE_PASSENGER)
  6771.                 {
  6772.                     if(ac_gtc < ACInfo[playerid][acReloadTick] + 110)
  6773.                     {
  6774.                         #if defined DEBUG
  6775.                             printf("[Nex-AC debug] Weaponid: %d, Reload time: %d, state: %d",
  6776.                             weaponid, ac_gtc - ACInfo[playerid][acReloadTick], ac_t);
  6777.                         #endif
  6778.                         #if defined OnCheatDetected
  6779.                             ac_KickWithCode(playerid, "", 0, 26, 4);
  6780.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  6781.                             ACInfo[playerid][acReloadTick] = 0;
  6782.                         #else
  6783.                             return ac_KickWithCode(playerid, "", 0, 26, 4);
  6784.                         #endif
  6785.                     }
  6786.                     else if(ac_i < 30 || ac_i < 50 && ac_s != 4)
  6787.                     {
  6788.                         if(++ACInfo[playerid][acCheatCount][8] > AC_MAX_RAPID_FIRE_WARNINGS)
  6789.                         {
  6790.                             #undef AC_MAX_RAPID_FIRE_WARNINGS
  6791.                             #if defined DEBUG
  6792.                                 printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6793.                             #endif
  6794.                             #if defined OnCheatDetected
  6795.                                 ac_KickWithCode(playerid, "", 0, 26, 1);
  6796.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6797.                                 ACInfo[playerid][acCheatCount][8] = 0;
  6798.                             #else
  6799.                                 return ac_KickWithCode(playerid, "", 0, 26, 1);
  6800.                             #endif
  6801.                         }
  6802.                         #if defined OnCheatWarning
  6803.                             else OnCheatWarning(playerid, "", 0, 26, 1, ACInfo[playerid][acCheatCount][8]);
  6804.                         #endif
  6805.                     }
  6806.                     else ACInfo[playerid][acCheatCount][8] = 0;
  6807.                     if(weaponid == 25 && ac_i < 600 || (weaponid == 24 || 33 <= weaponid <= 34) && ac_i < 380)
  6808.                     {
  6809.                         if(++ACInfo[playerid][acCheatCount][14] > AC_MAX_AUTO_C_WARNINGS)
  6810.                         {
  6811.                             #undef AC_MAX_AUTO_C_WARNINGS
  6812.                             #if defined DEBUG
  6813.                                 printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6814.                             #endif
  6815.                             #if defined OnCheatDetected
  6816.                                 ac_KickWithCode(playerid, "", 0, 26, 2);
  6817.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6818.                                 ACInfo[playerid][acCheatCount][14] = 0;
  6819.                             #else
  6820.                                 return ac_KickWithCode(playerid, "", 0, 26, 2);
  6821.                             #endif
  6822.                         }
  6823.                         #if defined OnCheatWarning
  6824.                             else OnCheatWarning(playerid, "", 0, 26, 2, ACInfo[playerid][acCheatCount][14]);
  6825.                         #endif
  6826.                     }
  6827.                 }
  6828.             }
  6829.             else if(ac_i < 30)
  6830.             {
  6831.                 #if defined DEBUG
  6832.                     printf("[Nex-AC debug] Fire rate: %d, weaponid: %d, last weapon: %d",
  6833.                     ac_i, weaponid, ACInfo[playerid][acLastShot]);
  6834.                 #endif
  6835.                 #if defined OnCheatDetected
  6836.                     ac_KickWithCode(playerid, "", 0, 26, 3);
  6837.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6838.                 #else
  6839.                     return ac_KickWithCode(playerid, "", 0, 26, 3);
  6840.                 #endif
  6841.             }
  6842.             if(GetPlayerWeaponState(playerid) == WEAPONSTATE_LAST_BULLET) ACInfo[playerid][acReloadTick] = ac_gtc;
  6843.         }
  6844.         if(ACInfo[playerid][acACAllow][17] && ac_t != PLAYER_STATE_PASSENGER &&
  6845.         ACInfo[playerid][acGiveAmmo][ac_s] == -65535 && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  6846.         {
  6847.             ac_t = GetPlayerAmmo(playerid);
  6848.             if(ACInfo[playerid][acAmmo][ac_s] == 0)
  6849.             {
  6850.                 #if defined DEBUG
  6851.                     printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d", weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  6852.                 #endif
  6853.                 #if defined OnCheatDetected
  6854.                     ac_KickWithCode(playerid, "", 0, 17, 1);
  6855.                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6856.                     ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6857.                 #else
  6858.                     return ac_KickWithCode(playerid, "", 0, 17, 1);
  6859.                 #endif
  6860.             }
  6861.             if(ACInfo[playerid][acAmmo][ac_s] < ac_t)
  6862.             {
  6863.                 switch(weaponid)
  6864.                 {
  6865.                     case 38:
  6866.                     {
  6867.                         if(++ACInfo[playerid][acCheatCount][7] > 9)
  6868.                         {
  6869.                             #if defined DEBUG
  6870.                                 printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d, acCheatCount[7]: %d",
  6871.                                 weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t, ACInfo[playerid][acCheatCount][7]);
  6872.                             #endif
  6873.                             #if defined OnCheatDetected
  6874.                                 ac_KickWithCode(playerid, "", 0, 17, 2);
  6875.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6876.                                 ACInfo[playerid][acCheatCount][7] = 0;
  6877.                                 ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6878.                             #else
  6879.                                 return ac_KickWithCode(playerid, "", 0, 17, 2);
  6880.                             #endif
  6881.                         }
  6882.                         #if defined OnCheatWarning
  6883.                             else OnCheatWarning(playerid, "", 0, 17, 2, ACInfo[playerid][acCheatCount][7]);
  6884.                         #endif
  6885.                     }
  6886.                     default:
  6887.                     {
  6888.                         if(ac_t > ACInfo[playerid][acAmmo][ac_s] + 6)
  6889.                         {
  6890.                             #if defined DEBUG
  6891.                                 printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d",
  6892.                                 weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  6893.                             #endif
  6894.                             #if defined OnCheatDetected
  6895.                                 ac_KickWithCode(playerid, "", 0, 17, 3);
  6896.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6897.                                 ACInfo[playerid][acCheatCount][7] = 0;
  6898.                                 ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6899.                             #else
  6900.                                 return ac_KickWithCode(playerid, "", 0, 17, 3);
  6901.                             #endif
  6902.                         }
  6903.                     }
  6904.                 }
  6905.             }
  6906.             else ACInfo[playerid][acCheatCount][7] = 0;
  6907.         }
  6908.         if(ACInfo[playerid][acAmmo][ac_s] != 0)
  6909.         {
  6910.             ACInfo[playerid][acAmmo][ac_s]--;
  6911.             if(ACInfo[playerid][acAmmo][ac_s] == 0 && ACInfo[playerid][acSet][3] == weaponid)
  6912.             {
  6913.                 ACInfo[playerid][acSet][3] =
  6914.                 ACInfo[playerid][acSetWeapon][ac_s] = -1;
  6915.             }
  6916.         }
  6917.         if(ACInfo[playerid][acAmmo][ac_s] < -32768) ACInfo[playerid][acAmmo][ac_s] += 65536;
  6918.         ACInfo[playerid][acLastShot] = weaponid;
  6919.         ACInfo[playerid][acShotTick] = ac_gtc;
  6920.         #if defined ac_OnPlayerWeaponShot
  6921.             ac_i = ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ);
  6922.             if(ac_i)
  6923.             {
  6924.         #endif
  6925.             if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) return 0;
  6926.             if(ac_ur)
  6927.             {
  6928.                 if(ACInfo[hitid][acArmour] > 0) ACInfo[hitid][acDmgRes] = 2;
  6929.                 else ACInfo[hitid][acDmgRes] = 1;
  6930.                 ACInfo[hitid][acGtc][14] = ac_gtc + 165;
  6931.             }
  6932.             if(ac_ur2)
  6933.             {
  6934.                 ACInfo[ACVehInfo[hitid][acDriver]][acVehDmgRes] = true;
  6935.                 ACInfo[ACVehInfo[hitid][acDriver]][acGtc][16] = ac_gtc + 165;
  6936.             }
  6937.         #if defined ac_OnPlayerWeaponShot
  6938.             }
  6939.             return ac_i;
  6940.         #else
  6941.             return 1;
  6942.         #endif
  6943.     }
  6944.  
  6945.     #if defined _ALS_OnPlayerWeaponShot
  6946.         #undef OnPlayerWeaponShot
  6947.     #else
  6948.         #define _ALS_OnPlayerWeaponShot
  6949.     #endif
  6950.     #define OnPlayerWeaponShot ac_OnPlayerWeaponShot
  6951.     #if defined ac_OnPlayerWeaponShot
  6952.         forward ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
  6953.     #endif
  6954. #endif
  6955.  
  6956. public OnVehicleMod(playerid, vehicleid, componentid)
  6957. {
  6958.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6959.     new ac_i = GetTickCount();
  6960.     if(ACInfo[playerid][acACAllow][49])
  6961.     {
  6962.         if(ac_i < ACInfo[playerid][acCall][12] + ac_Mtfc[12][0]) return ac_FloodDetect(playerid, 12);
  6963.         if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6964.         else ACInfo[playerid][acFloodCount][12] = ACInfo[playerid][acFloodCount][27] = 0;
  6965.     }
  6966.     if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop])
  6967.     {
  6968.         #if defined OnCheatDetected
  6969.             ac_KickWithCode(playerid, "", 0, 23, 2);
  6970.             if(ACInfo[playerid][acKicked] > 0) return 0;
  6971.         #else
  6972.             return ac_KickWithCode(playerid, "", 0, 23, 2);
  6973.         #endif
  6974.     }
  6975.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][12] = ac_i;
  6976.     #if AC_USE_TUNING_GARAGES
  6977.         ACInfo[playerid][acGtc][17] = ac_i + 3250;
  6978.     #endif
  6979.     if(ACInfo[playerid][acACAllow][43] && !ac_IsCompatible((ac_i = GetVehicleModel(vehicleid)), componentid))
  6980.     {
  6981.         #if defined DEBUG
  6982.             printf("[Nex-AC debug] Veh model: %d, componentid: %d", ac_i, componentid);
  6983.         #endif
  6984.         return ac_KickWithCode(playerid, "", 0, 43, 1);
  6985.     }
  6986.     #if AC_USE_TUNING_GARAGES
  6987.         ac_i = componentid - 1000;
  6988.         if(ACInfo[playerid][acSet][12] != -1) ACInfo[playerid][acSet][12] += ac_cPrice[ac_i];
  6989.         else ACInfo[playerid][acSet][12] = ac_cPrice[ac_i];
  6990.         ACInfo[playerid][acCheatCount][12] = 0;
  6991.     #endif
  6992.     #if defined ac_OnVehicleMod
  6993.         return ac_OnVehicleMod(playerid, vehicleid, componentid);
  6994.     #else
  6995.         return 1;
  6996.     #endif
  6997. }
  6998.  
  6999. #if defined _ALS_OnVehicleMod
  7000.     #undef OnVehicleMod
  7001. #else
  7002.     #define _ALS_OnVehicleMod
  7003. #endif
  7004. #define OnVehicleMod ac_OnVehicleMod
  7005. #if defined ac_OnVehicleMod
  7006.     forward ac_OnVehicleMod(playerid, vehicleid, componentid);
  7007. #endif
  7008.  
  7009. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  7010. {
  7011.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7012.     new ac_gtc = GetTickCount();
  7013.     if(ACInfo[playerid][acACAllow][49])
  7014.     {
  7015.         if(ac_gtc < ACInfo[playerid][acCall][13] + ac_Mtfc[13][0]) ac_FloodDetect(playerid, 13);
  7016.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7017.         else ACInfo[playerid][acFloodCount][13] = ACInfo[playerid][acFloodCount][27] = 0;
  7018.     }
  7019.     if(ACInfo[playerid][acACAllow][43] && !(0 <= paintjobid <= 2) && paintjobid != 255)
  7020.     {
  7021.         #if defined DEBUG
  7022.             printf("[Nex-AC debug] Veh model: %d, paintjobid: %d", GetVehicleModel(vehicleid), paintjobid);
  7023.         #endif
  7024.         ac_KickWithCode(playerid, "", 0, 43, 2);
  7025.     }
  7026.     else if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop]) ac_KickWithCode(playerid, "", 0, 23, 4);
  7027.     if(ACInfo[playerid][acKicked] < 1)
  7028.     {
  7029.         if(paintjobid == 255) ACVehInfo[vehicleid][acPaintJob] = 3;
  7030.         else ACVehInfo[vehicleid][acPaintJob] = paintjobid;
  7031.     }
  7032.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][13] = ac_gtc;
  7033.     #if defined ac_OnVehiclePaintjob
  7034.         return ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  7035.     #else
  7036.         return 1;
  7037.     #endif
  7038. }
  7039.  
  7040. #if defined _ALS_OnVehiclePaintjob
  7041.     #undef OnVehiclePaintjob
  7042. #else
  7043.     #define _ALS_OnVehiclePaintjob
  7044. #endif
  7045. #define OnVehiclePaintjob ac_OnVehiclePaintjob
  7046. #if defined ac_OnVehiclePaintjob
  7047.     forward ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  7048. #endif
  7049.  
  7050. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  7051. {
  7052.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7053.     new ac_gtc = GetTickCount();
  7054.     if(ACInfo[playerid][acACAllow][49])
  7055.     {
  7056.         if(ac_gtc < ACInfo[playerid][acCall][14] + ac_Mtfc[14][0]) return ac_FloodDetect(playerid, 14);
  7057.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7058.         else ACInfo[playerid][acFloodCount][14] = ACInfo[playerid][acFloodCount][27] = 0;
  7059.     }
  7060.     #if !AC_USE_TUNING_GARAGES && !AC_USE_PAYNSPRAY
  7061.         if(ACInfo[playerid][acACAllow][23])
  7062.         {
  7063.             #if defined DEBUG
  7064.                 printf("[Nex-AC debug] Veh model: %d, color1: %d, color2: %d", GetVehicleModel(vehicleid), color1, color2);
  7065.             #endif
  7066.             #if defined OnCheatDetected
  7067.                 ac_KickWithCode(playerid, "", 0, 23, 5);
  7068.                 if(ACInfo[playerid][acKicked] > 0) return 0;
  7069.             #else
  7070.                 return ac_KickWithCode(playerid, "", 0, 23, 5);
  7071.             #endif
  7072.         }
  7073.     #endif
  7074.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][14] = ac_gtc;
  7075.     #if defined ac_OnVehicleRespray
  7076.         return ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  7077.     #else
  7078.         return 1;
  7079.     #endif
  7080. }
  7081.  
  7082. #if defined _ALS_OnVehicleRespray
  7083.     #undef OnVehicleRespray
  7084. #else
  7085.     #define _ALS_OnVehicleRespray
  7086. #endif
  7087. #define OnVehicleRespray ac_OnVehicleRespray
  7088. #if defined ac_OnVehicleRespray
  7089.     forward ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  7090. #endif
  7091.  
  7092. public OnVehicleSpawn(vehicleid)
  7093. {
  7094.     ACVehInfo[vehicleid][acPaintJob] = 3;
  7095.     ACVehInfo[vehicleid][acSpawned] = true;
  7096.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  7097.     ACVehInfo[vehicleid][acPosDiff] =
  7098.     ACVehInfo[vehicleid][acVelX] =
  7099.     ACVehInfo[vehicleid][acVelY] =
  7100.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  7101.     ACVehInfo[vehicleid][acSpeed] =
  7102.     ACVehInfo[vehicleid][acTires] =
  7103.     ACVehInfo[vehicleid][acDoors] =
  7104.     ACVehInfo[vehicleid][acPanels] =
  7105.     ACVehInfo[vehicleid][acLastSpeed] =
  7106.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  7107.     ACVehInfo[vehicleid][acPosX] = ACVehInfo[vehicleid][acSpawnPosX];
  7108.     ACVehInfo[vehicleid][acPosY] = ACVehInfo[vehicleid][acSpawnPosY];
  7109.     ACVehInfo[vehicleid][acPosZ] = ACVehInfo[vehicleid][acSpawnPosZ];
  7110.     ACVehInfo[vehicleid][acZAngle] = ACVehInfo[vehicleid][acSpawnZAngle];
  7111.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  7112.     new ac_gtc = GetTickCount() + 2650;
  7113.     #if defined foreach
  7114.         foreach(new ac_i : Player)
  7115.         {
  7116.             if(ACInfo[ac_i][acVeh] == vehicleid) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][11] = ac_gtc;
  7117.         }
  7118.     #else
  7119.         #if defined GetPlayerPoolSize
  7120.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  7121.         #else
  7122.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  7123.         #endif
  7124.         {
  7125.             if(IsPlayerInVehicle(ac_i, vehicleid)) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][11] = ac_gtc;
  7126.         }
  7127.     #endif
  7128.     #if defined ac_OnVehicleSpawn
  7129.         return ac_OnVehicleSpawn(vehicleid);
  7130.     #else
  7131.         return 1;
  7132.     #endif
  7133. }
  7134.  
  7135. #if defined _ALS_OnVehicleSpawn
  7136.     #undef OnVehicleSpawn
  7137. #else
  7138.     #define _ALS_OnVehicleSpawn
  7139. #endif
  7140. #define OnVehicleSpawn ac_OnVehicleSpawn
  7141. #if defined ac_OnVehicleSpawn
  7142.     forward ac_OnVehicleSpawn(vehicleid);
  7143. #endif
  7144.  
  7145. public OnVehicleDeath(vehicleid, killerid)
  7146. {
  7147.     #if AC_USE_NPC
  7148.     if(0 <= killerid < MAX_PLAYERS && !IsPlayerNPC(killerid))
  7149.     #else
  7150.     if(0 <= killerid < MAX_PLAYERS)
  7151.     #endif
  7152.     {
  7153.         new ac_gtc = GetTickCount();
  7154.         if(ACInfo[killerid][acACAllow][49])
  7155.         {
  7156.             if(ac_gtc < ACInfo[killerid][acCall][15] + ac_Mtfc[15][0]) ac_FloodDetect(killerid, 15);
  7157.             else if(ac_gtc < ACInfo[killerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(killerid, 27);
  7158.             else ACInfo[killerid][acFloodCount][15] = ACInfo[killerid][acFloodCount][27] = 0;
  7159.         }
  7160.         ACInfo[killerid][acCall][27] = ACInfo[killerid][acCall][15] = ac_gtc;
  7161.     }
  7162.     new Float:ac_vHealth;
  7163.     GetVehicleHealth(vehicleid, ac_vHealth);
  7164.     if(ac_vHealth < 250.0) ACVehInfo[vehicleid][acSpawned] = false;
  7165.     #if defined ac_OnVehicleDeath
  7166.         return ac_OnVehicleDeath(vehicleid, killerid);
  7167.     #else
  7168.         return 1;
  7169.     #endif
  7170. }
  7171.  
  7172. #if defined _ALS_OnVehicleDeath
  7173.     #undef OnVehicleDeath
  7174. #else
  7175.     #define _ALS_OnVehicleDeath
  7176. #endif
  7177. #define OnVehicleDeath ac_OnVehicleDeath
  7178. #if defined ac_OnVehicleDeath
  7179.     forward ac_OnVehicleDeath(vehicleid, killerid);
  7180. #endif
  7181.  
  7182. public OnPlayerText(playerid, text[])
  7183. {
  7184.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7185.     #if AC_USE_NPC
  7186.         if(!IsPlayerNPC(playerid))
  7187.         {
  7188.     #endif
  7189.         new ac_gtc = GetTickCount();
  7190.         if(ACInfo[playerid][acACAllow][49])
  7191.         {
  7192.             if(ac_gtc < ACInfo[playerid][acCall][16] + ac_Mtfc[16][0]) return ac_FloodDetect(playerid, 16);
  7193.             if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7194.             else ACInfo[playerid][acFloodCount][16] = ACInfo[playerid][acFloodCount][27] = 0;
  7195.         }
  7196.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][16] = ac_gtc;
  7197.     #if AC_USE_NPC
  7198.         }
  7199.     #endif
  7200.     #if defined ac_OnPlayerText
  7201.         return ac_OnPlayerText(playerid, text);
  7202.     #else
  7203.         return 1;
  7204.     #endif
  7205. }
  7206.  
  7207. #if defined _ALS_OnPlayerText
  7208.     #undef OnPlayerText
  7209. #else
  7210.     #define _ALS_OnPlayerText
  7211. #endif
  7212. #define OnPlayerText ac_OnPlayerText
  7213. #if defined ac_OnPlayerText
  7214.     forward ac_OnPlayerText(playerid, text[]);
  7215. #endif
  7216.  
  7217. public OnPlayerEnterCheckpoint(playerid)
  7218. {
  7219.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7220.     #if AC_USE_NPC
  7221.         if(!IsPlayerNPC(playerid))
  7222.         {
  7223.     #endif
  7224.         new ac_gtc = GetTickCount();
  7225.         if(ACInfo[playerid][acACAllow][49])
  7226.         {
  7227.             if(ac_gtc < ACInfo[playerid][acCall][17] + ac_Mtfc[17][0]) ac_FloodDetect(playerid, 17);
  7228.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7229.             else ACInfo[playerid][acFloodCount][17] = ACInfo[playerid][acFloodCount][27] = 0;
  7230.         }
  7231.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][17] = ac_gtc;
  7232.     #if AC_USE_NPC
  7233.         }
  7234.     #endif
  7235.     #if defined ac_OnPlayerEnterCheckpoint
  7236.         return ac_OnPlayerEnterCheckpoint(playerid);
  7237.     #else
  7238.         return 1;
  7239.     #endif
  7240. }
  7241.  
  7242. #if defined _ALS_OnPlayerEnterCheckpoint
  7243.     #undef OnPlayerEnterCheckpoint
  7244. #else
  7245.     #define _ALS_OnPlayerEnterCheckpoint
  7246. #endif
  7247. #define OnPlayerEnterCheckpoint ac_OnPlayerEnterCheckpoint
  7248. #if defined ac_OnPlayerEnterCheckpoint
  7249.     forward ac_OnPlayerEnterCheckpoint(playerid);
  7250. #endif
  7251.  
  7252. public OnPlayerLeaveCheckpoint(playerid)
  7253. {
  7254.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7255.     #if AC_USE_NPC
  7256.         if(!IsPlayerNPC(playerid))
  7257.         {
  7258.     #endif
  7259.         new ac_gtc = GetTickCount();
  7260.         if(ACInfo[playerid][acACAllow][49])
  7261.         {
  7262.             if(ac_gtc < ACInfo[playerid][acCall][18] + ac_Mtfc[18][0]) ac_FloodDetect(playerid, 18);
  7263.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7264.             else ACInfo[playerid][acFloodCount][18] = ACInfo[playerid][acFloodCount][27] = 0;
  7265.         }
  7266.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][18] = ac_gtc;
  7267.     #if AC_USE_NPC
  7268.         }
  7269.     #endif
  7270.     #if defined ac_OnPlayerLeaveCheckpoint
  7271.         return ac_OnPlayerLeaveCheckpoint(playerid);
  7272.     #else
  7273.         return 1;
  7274.     #endif
  7275. }
  7276.  
  7277. #if defined _ALS_OnPlayerLeaveCheckpoint
  7278.     #undef OnPlayerLeaveCheckpoint
  7279. #else
  7280.     #define _ALS_OnPlayerLeaveCheckpoint
  7281. #endif
  7282. #define OnPlayerLeaveCheckpoint ac_OnPlayerLeaveCheckpoint
  7283. #if defined ac_OnPlayerLeaveCheckpoint
  7284.     forward ac_OnPlayerLeaveCheckpoint(playerid);
  7285. #endif
  7286.  
  7287. public OnPlayerRequestSpawn(playerid)
  7288. {
  7289.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7290.     new ac_gtc;
  7291.     #if AC_USE_NPC
  7292.         if(!IsPlayerNPC(playerid))
  7293.         {
  7294.     #endif
  7295.         ac_gtc = GetTickCount();
  7296.         if(ACInfo[playerid][acACAllow][49])
  7297.         {
  7298.             if(ac_gtc < ACInfo[playerid][acCall][19] + ac_Mtfc[19][0]) ac_FloodDetect(playerid, 19);
  7299.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7300.             else ACInfo[playerid][acFloodCount][19] = ACInfo[playerid][acFloodCount][27] = 0;
  7301.         }
  7302.     #if AC_USE_NPC
  7303.         }
  7304.     #endif
  7305.     if(ACInfo[playerid][acClassRes])
  7306.     {
  7307.         #if defined ac_OnPlayerRequestSpawn
  7308.             new ac_i = ac_OnPlayerRequestSpawn(playerid);
  7309.             if(ac_i)
  7310.             {
  7311.         #endif
  7312.             ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_gtc;
  7313.             ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  7314.             ACInfo[playerid][acSpawnRes] = 1;
  7315.             ACInfo[playerid][acSet][7] = 3;
  7316.         #if defined ac_OnPlayerRequestSpawn
  7317.             }
  7318.             return ac_i;
  7319.         #else
  7320.             return 1;
  7321.         #endif
  7322.     }
  7323.     else ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_gtc;
  7324.     return 0;
  7325. }
  7326.  
  7327. #if defined _ALS_OnPlayerRequestSpawn
  7328.     #undef OnPlayerRequestSpawn
  7329. #else
  7330.     #define _ALS_OnPlayerRequestSpawn
  7331. #endif
  7332. #define OnPlayerRequestSpawn ac_OnPlayerRequestSpawn
  7333. #if defined ac_OnPlayerRequestSpawn
  7334.     forward ac_OnPlayerRequestSpawn(playerid);
  7335. #endif
  7336.  
  7337. public OnPlayerExitedMenu(playerid)
  7338. {
  7339.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  7340.     new ac_gtc = GetTickCount();
  7341.     if(ACInfo[playerid][acACAllow][49])
  7342.     {
  7343.         if(ac_gtc < ACInfo[playerid][acCall][20] + ac_Mtfc[20][0]) ac_FloodDetect(playerid, 20);
  7344.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7345.         else ACInfo[playerid][acFloodCount][20] = ACInfo[playerid][acFloodCount][27] = 0;
  7346.     }
  7347.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][20] = ac_gtc;
  7348.     #if defined ac_OnPlayerExitedMenu
  7349.         return ac_OnPlayerExitedMenu(playerid);
  7350.     #else
  7351.         return 1;
  7352.     #endif
  7353. }
  7354.  
  7355. #if defined _ALS_OnPlayerExitedMenu
  7356.     #undef OnPlayerExitedMenu
  7357. #else
  7358.     #define _ALS_OnPlayerExitedMenu
  7359. #endif
  7360. #define OnPlayerExitedMenu ac_OnPlayerExitedMenu
  7361. #if defined ac_OnPlayerExitedMenu
  7362.     forward ac_OnPlayerExitedMenu(playerid);
  7363. #endif
  7364.  
  7365. public OnPlayerEnterRaceCheckpoint(playerid)
  7366. {
  7367.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7368.     #if AC_USE_NPC
  7369.         if(!IsPlayerNPC(playerid))
  7370.         {
  7371.     #endif
  7372.         new ac_gtc = GetTickCount();
  7373.         if(ACInfo[playerid][acACAllow][49])
  7374.         {
  7375.             if(ac_gtc < ACInfo[playerid][acCall][21] + ac_Mtfc[21][0]) ac_FloodDetect(playerid, 21);
  7376.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7377.             else ACInfo[playerid][acFloodCount][21] = ACInfo[playerid][acFloodCount][27] = 0;
  7378.         }
  7379.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][21] = ac_gtc;
  7380.     #if AC_USE_NPC
  7381.         }
  7382.     #endif
  7383.     #if defined ac_OnPlayerEnterRaceCheckpoint
  7384.         return ac_OnPlayerEnterRaceCheckpoint(playerid);
  7385.     #else
  7386.         return 1;
  7387.     #endif
  7388. }
  7389.  
  7390. #if defined _ALS_OnPlayerEnterRaceCheckpoin\
  7391.     || defined _ALS_OnPlayerEnterRaceCP
  7392.     #undef OnPlayerEnterRaceCheckpoint
  7393. #else
  7394.     #define _ALS_OnPlayerEnterRaceCheckpoin
  7395.     #define _ALS_OnPlayerEnterRaceCP
  7396. #endif
  7397. #define OnPlayerEnterRaceCheckpoint ac_OnPlayerEnterRaceCheckpoint
  7398. #if defined ac_OnPlayerEnterRaceCheckpoint
  7399.     forward ac_OnPlayerEnterRaceCheckpoint(playerid);
  7400. #endif
  7401.  
  7402. public OnPlayerLeaveRaceCheckpoint(playerid)
  7403. {
  7404.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7405.     #if AC_USE_NPC
  7406.         if(!IsPlayerNPC(playerid))
  7407.         {
  7408.     #endif
  7409.         new ac_gtc = GetTickCount();
  7410.         if(ACInfo[playerid][acACAllow][49])
  7411.         {
  7412.             if(ac_gtc < ACInfo[playerid][acCall][22] + ac_Mtfc[22][0]) ac_FloodDetect(playerid, 22);
  7413.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7414.             else ACInfo[playerid][acFloodCount][22] = ACInfo[playerid][acFloodCount][27] = 0;
  7415.         }
  7416.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][22] = ac_gtc;
  7417.     #if AC_USE_NPC
  7418.         }
  7419.     #endif
  7420.     #if defined ac_OnPlayerLeaveRaceCheckpoint
  7421.         return ac_OnPlayerLeaveRaceCheckpoint(playerid);
  7422.     #else
  7423.         return 1;
  7424.     #endif
  7425. }
  7426.  
  7427. #if defined _ALS_OnPlayerLeaveRaceCheckpoin\
  7428.     || defined _ALS_OnPlayerLeaveRaceCP
  7429.     #undef OnPlayerLeaveRaceCheckpoint
  7430. #else
  7431.     #define _ALS_OnPlayerLeaveRaceCheckpoin
  7432.     #define _ALS_OnPlayerLeaveRaceCP
  7433. #endif
  7434. #define OnPlayerLeaveRaceCheckpoint ac_OnPlayerLeaveRaceCheckpoint
  7435. #if defined ac_OnPlayerLeaveRaceCheckpoint
  7436.     forward ac_OnPlayerLeaveRaceCheckpoint(playerid);
  7437. #endif
  7438.  
  7439. #if defined OnPlayerClickPlayerTextDraw
  7440.     public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  7441.     {
  7442.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7443.         new ac_gtc = GetTickCount();
  7444.         if(ACInfo[playerid][acACAllow][49])
  7445.         {
  7446.             if(ac_gtc < ACInfo[playerid][acCall][23] + ac_Mtfc[23][0])
  7447.             {
  7448.                 ac_FloodDetect(playerid, 23);
  7449.                 return 1;
  7450.             }
  7451.             if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7452.             else ACInfo[playerid][acFloodCount][23] = ACInfo[playerid][acFloodCount][27] = 0;
  7453.         }
  7454.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][23] = ac_gtc;
  7455.         #if defined ac_OnPlayerClickPlayerTextDraw
  7456.             return ac_OnPlayerClickPlayerTextDraw(playerid, playertextid);
  7457.         #else
  7458.             return 0;
  7459.         #endif
  7460.     }
  7461.  
  7462.     #if defined _ALS_OnPlayerClickPlayerTextDra\
  7463.         || defined _ALS_OnPlayerClickPlayerTD
  7464.         #undef OnPlayerClickPlayerTextDraw
  7465.     #else
  7466.         #define _ALS_OnPlayerClickPlayerTextDra
  7467.         #define _ALS_OnPlayerClickPlayerTD
  7468.     #endif
  7469.     #define OnPlayerClickPlayerTextDraw ac_OnPlayerClickPlayerTextDraw
  7470.     #if defined ac_OnPlayerClickPlayerTextDraw
  7471.         forward ac_OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid);
  7472.     #endif
  7473. #endif
  7474.  
  7475. public OnVehicleDamageStatusUpdate(vehicleid, playerid)
  7476. {
  7477.     if(ACInfo[playerid][acKicked] > 0) return 1;
  7478.     new ac_gtc = GetTickCount(), ac_panels, ac_doors, ac_tires, ac_tmp;
  7479.     GetVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_tmp, ac_tires);
  7480.     if(ACInfo[playerid][acACAllow][49] &&
  7481.     (ACVehInfo[vehicleid][acPanels] != ac_panels || ACVehInfo[vehicleid][acDoors] != ac_doors ||
  7482.     ACVehInfo[vehicleid][acTires] != ac_tires))
  7483.     {
  7484.         if(ac_gtc < ACInfo[playerid][acCall][24] + ac_Mtfc[24][0]) ac_FloodDetect(playerid, 24);
  7485.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7486.         else
  7487.         {
  7488.             if(ACInfo[playerid][acFloodCount][24] > 0) ACInfo[playerid][acFloodCount][24]--;
  7489.             ACInfo[playerid][acFloodCount][27] = 0;
  7490.         }
  7491.     }
  7492.     ACVehInfo[vehicleid][acTires] = ac_tires;
  7493.     ACVehInfo[vehicleid][acDoors] = ac_doors;
  7494.     ACVehInfo[vehicleid][acPanels] = ac_panels;
  7495.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][24] = ac_gtc;
  7496.     #if defined ac_OnVehicleDamageStatusUpdate
  7497.         return ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7498.     #else
  7499.         return 0;
  7500.     #endif
  7501. }
  7502.  
  7503. #if defined _ALS_OnVehicleDamageStatusUpdat\
  7504.     || defined _ALS_OnVehicleDamageStatusUpd
  7505.     #undef OnVehicleDamageStatusUpdate
  7506. #else
  7507.     #define _ALS_OnVehicleDamageStatusUpdat
  7508.     #define _ALS_OnVehicleDamageStatusUpd
  7509. #endif
  7510. #define OnVehicleDamageStatusUpdate ac_OnVehicleDamageStatusUpdate
  7511. #if defined ac_OnVehicleDamageStatusUpdate
  7512.     forward ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7513. #endif
  7514.  
  7515. #if defined OnVehicleSirenStateChange
  7516.     public OnVehicleSirenStateChange(playerid, vehicleid, newstate)
  7517.     {
  7518.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7519.         #if AC_USE_NPC
  7520.             if(!IsPlayerNPC(playerid))
  7521.             {
  7522.         #endif
  7523.             new ac_gtc = GetTickCount();
  7524.             if(ACInfo[playerid][acACAllow][49])
  7525.             {
  7526.                 if(ac_gtc < ACInfo[playerid][acCall][25] + ac_Mtfc[25][0]) ac_FloodDetect(playerid, 25);
  7527.                 else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7528.                 else ACInfo[playerid][acFloodCount][25] = ACInfo[playerid][acFloodCount][27] = 0;
  7529.             }
  7530.             ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][25] = ac_gtc;
  7531.         #if AC_USE_NPC
  7532.             }
  7533.         #endif
  7534.         #undef AC_USE_NPC
  7535.         #if defined ac_OnVehicleSirenStateChange
  7536.             return ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7537.         #else
  7538.             return 0;
  7539.         #endif
  7540.     }
  7541.  
  7542.     #if defined _ALS_OnVehicleSirenStateChange
  7543.         #undef OnVehicleSirenStateChange
  7544.     #else
  7545.         #define _ALS_OnVehicleSirenStateChange
  7546.     #endif
  7547.     #define OnVehicleSirenStateChange ac_OnVehicleSirenStateChange
  7548.     #if defined ac_OnVehicleSirenStateChange
  7549.         forward ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7550.     #endif
  7551. #endif
  7552.  
  7553. #if defined OnPlayerSelectDynamicObject
  7554.     #if defined STREAMER_ENABLE_TAGS
  7555.         public OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z)
  7556.     #else
  7557.         public OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
  7558.     #endif
  7559.     {
  7560.         if(ACInfo[playerid][acKicked] > 0) return 0;
  7561.         new ac_gtc = GetTickCount();
  7562.         if(ACInfo[playerid][acACAllow][49])
  7563.         {
  7564.             if(ac_gtc < ACInfo[playerid][acCall][26] + ac_Mtfc[26][0]) ac_FloodDetect(playerid, 26);
  7565.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7566.             else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7567.         }
  7568.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
  7569.         #if defined ac_OnPlayerSelectDynamicObject
  7570.             return ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, x, y, z);
  7571.         #else
  7572.             return 1;
  7573.         #endif
  7574.     }
  7575.  
  7576.     #if defined _ALS_OnPlayerSelectDynamicObjec\
  7577.         || defined _ALS_OnPlayerSelectDynObject || defined _ALS_OnPlayerSelectDynamicObj
  7578.         #undef OnPlayerSelectDynamicObject
  7579.     #else
  7580.         #define _ALS_OnPlayerSelectDynamicObjec
  7581.         #define _ALS_OnPlayerSelectDynObject
  7582.         #define _ALS_OnPlayerSelectDynamicObj
  7583.     #endif
  7584.     #define OnPlayerSelectDynamicObject ac_OnPlayerSelectDynamicObject
  7585.     #if defined ac_OnPlayerSelectDynamicObject
  7586.         #if defined STREAMER_ENABLE_TAGS
  7587.             forward ac_OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z);
  7588.         #else
  7589.             forward ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);
  7590.         #endif
  7591.     #endif
  7592. #endif
  7593.  
  7594. #if defined OnPlayerSelectObject
  7595.     public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
  7596.     {
  7597.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7598.         new ac_gtc = GetTickCount();
  7599.         if(ACInfo[playerid][acACAllow][49])
  7600.         {
  7601.             if(ac_gtc < ACInfo[playerid][acCall][26] + ac_Mtfc[26][0])
  7602.             {
  7603.                 ac_FloodDetect(playerid, 26);
  7604.                 return 1;
  7605.             }
  7606.             if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7607.             else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7608.         }
  7609.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
  7610.         #if defined ac_OnPlayerSelectObject
  7611.             return ac_OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ);
  7612.         #else
  7613.             return 0;
  7614.         #endif
  7615.     }
  7616.  
  7617.     #if defined _ALS_OnPlayerSelectObject
  7618.         #undef OnPlayerSelectObject
  7619.     #else
  7620.         #define _ALS_OnPlayerSelectObject
  7621.     #endif
  7622.     #define OnPlayerSelectObject ac_OnPlayerSelectObject
  7623.     #if defined ac_OnPlayerSelectObject
  7624.         forward ac_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
  7625.     #endif
  7626. #endif
  7627.  
  7628. #if defined OnTrailerUpdate
  7629.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
  7630. #elseif defined GetServerTickRate
  7631.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z)
  7632. #else
  7633.     public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
  7634. #endif
  7635. {
  7636.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7637.     #if defined OnTrailerUpdate
  7638.         if(ACInfo[playerid][acACAllow][31] &&
  7639.         (new_x != new_x || new_y != new_y || new_z != new_z || vel_x != vel_x || vel_y != vel_y || vel_z != vel_z ||
  7640.         floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0 ||
  7641.         floatabs(vel_x) >= 100.0 || floatabs(vel_y) >= 100.0 || floatabs(vel_z) >= 100.0 ||
  7642.         floatabs(vel_x) - floatabs(ACVehInfo[vehicleid][acVelX]) >= 4.0 ||
  7643.         floatabs(vel_y) - floatabs(ACVehInfo[vehicleid][acVelY]) >= 4.0 ||
  7644.         floatabs(vel_z) - floatabs(ACVehInfo[vehicleid][acVelZ]) >= 4.0))
  7645.         {
  7646.             #if defined DEBUG
  7647.                 printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f", new_x, new_y, new_z, vel_x, vel_y, vel_z);
  7648.             #endif
  7649.             return ac_KickWithCode(playerid, "", 0, 31, 2);
  7650.         }
  7651.         new ac_vsp = ac_GetSpeed(vel_x, vel_y, vel_z);
  7652.     #elseif defined GetServerTickRate
  7653.         if(ACInfo[playerid][acACAllow][31] &&
  7654.         (new_x != new_x || new_y != new_y || new_z != new_z ||
  7655.         floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0))
  7656.         {
  7657.             #if defined DEBUG
  7658.                 printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f", new_x, new_y, new_z);
  7659.             #endif
  7660.             return ac_KickWithCode(playerid, "", 0, 31, 2);
  7661.         }
  7662.     #endif
  7663.     new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid), Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_dist;
  7664.     #if defined GetServerTickRate
  7665.         ac_dist = GetVehicleDistanceFromPoint(vehicleid, new_x, new_y, new_z);
  7666.         GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7667.         if(passenger_seat > 0)
  7668.         {
  7669.             new Float:ac_zDiff = new_z - ac_z;
  7670.             #if defined OnTrailerUpdate
  7671.             if(ACInfo[playerid][acACAllow][31] &&
  7672.             ((vel_z > ACVehInfo[vehicleid][acVelZ] || ac_zDiff >= -0.8) &&
  7673.             (floatabs(vel_x) >= floatabs(ACVehInfo[vehicleid][acVelX]) && floatabs(ACVehInfo[vehicleid][acVelX]) >= 0.3 ||
  7674.             floatabs(vel_y) >= floatabs(ACVehInfo[vehicleid][acVelY]) && floatabs(ACVehInfo[vehicleid][acVelY]) >= 0.3) ||
  7675.             ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 12.0 || floatabs(new_y - ac_y) >= 12.0)))
  7676.             {
  7677.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7678.                 {
  7679.                     #if defined DEBUG
  7680.                         printf("[Nex-AC debug] Vel x, y, z: %f, %f, %f, old vel x, y: %f, %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7681.                         vel_x, vel_y, vel_z, ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  7682.                     #endif
  7683.                     #if defined OnCheatDetected
  7684.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7685.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7686.                         ACInfo[playerid][acCheatCount][4] = 0;
  7687.                     #else
  7688.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7689.                     #endif
  7690.                 }
  7691.                 #if defined OnCheatWarning
  7692.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7693.                 #endif
  7694.             }
  7695.             else if(ACInfo[playerid][acACAllow][8] &&
  7696.             (vel_z >= 0.1 && vel_z > ACVehInfo[vehicleid][acVelZ] &&
  7697.             floatabs(ac_x - new_x) < ac_zDiff / 2.0 && floatabs(ac_y - new_y) < ac_zDiff / 2.0 ||
  7698.             vel_z >= 0.0 && ac_zDiff <= -3.0 || vel_z <= 0.0 && ac_zDiff >= 3.0))
  7699.             {
  7700.                 if(++ACInfo[playerid][acCheatCount][3] > AC_MAX_FLYHACK_VEH_WARNINGS)
  7701.                 {
  7702.                     #if defined DEBUG
  7703.                         printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7704.                         vel_z, ACVehInfo[vehicleid][acVelZ], ac_x - new_x, ac_y - new_y, ac_zDiff, vehicleid);
  7705.                     #endif
  7706.                     #if defined OnCheatDetected
  7707.                         ac_KickWithCode(playerid, "", 0, 8, 2);
  7708.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7709.                         ACInfo[playerid][acCheatCount][3] = 0;
  7710.                     #else
  7711.                         return ac_KickWithCode(playerid, "", 0, 8, 2);
  7712.                     #endif
  7713.                 }
  7714.                 #if defined OnCheatWarning
  7715.                     else OnCheatWarning(playerid, "", 0, 8, 2, ACInfo[playerid][acCheatCount][3]);
  7716.                 #endif
  7717.             }
  7718.             else if(ACInfo[playerid][acACAllow][1] && ac_dist >= 3.0 && ac_vsp < 26)
  7719.             {
  7720.                 if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
  7721.                 {
  7722.                     #undef AC_MAX_AIR_VEH_WARNINGS
  7723.                     #if defined DEBUG
  7724.                         printf("[Nex-AC debug] Speed: %d, dist: %f, old pos diff: %f, veh: %d, seat: %d",
  7725.                         ac_vsp, ac_dist, ACVehInfo[vehicleid][acPosDiff], vehicleid, passenger_seat);
  7726.                     #endif
  7727.                     #if defined OnCheatDetected
  7728.                         ac_KickWithCode(playerid, "", 0, 1, 2);
  7729.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7730.                         ACInfo[playerid][acCheatCount][2] = 0;
  7731.                     #else
  7732.                         return ac_KickWithCode(playerid, "", 0, 1, 2);
  7733.                     #endif
  7734.                 }
  7735.                 #if defined OnCheatWarning
  7736.                     else OnCheatWarning(playerid, "", 0, 1, 2, ACInfo[playerid][acCheatCount][2]);
  7737.                 #endif
  7738.             }
  7739.             #else
  7740.             if(ACInfo[playerid][acACAllow][31] &&
  7741.             ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 12.0 || floatabs(new_y - ac_y) >= 12.0))
  7742.             {
  7743.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7744.                 {
  7745.                     #if defined DEBUG
  7746.                         printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  7747.                         new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  7748.                     #endif
  7749.                     #if defined OnCheatDetected
  7750.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7751.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7752.                         ACInfo[playerid][acCheatCount][4] = 0;
  7753.                     #else
  7754.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7755.                     #endif
  7756.                 }
  7757.                 #if defined OnCheatWarning
  7758.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7759.                 #endif
  7760.             }
  7761.             #endif
  7762.             else if(ACInfo[playerid][acCheatCount][4] > 0) ACInfo[playerid][acCheatCount][4]--;
  7763.         }
  7764.         if(ACInfo[playerid][acACAllow][5] &&
  7765.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc > ACInfo[playerid][acGtc][18] + ac_gpp) &&
  7766.         ac_dist > ACVehInfo[vehicleid][acPosDiff] + ((ac_dist / 3.0) * 1.6) &&
  7767.         (ac_z > -45.0 || VectorSize(new_x - ac_x, new_y - ac_y, 0.0) >= 180.0))
  7768.         {
  7769.             #if defined DEBUG
  7770.                 printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, playerid: %d",
  7771.                 ac_dist, ACVehInfo[vehicleid][acPosDiff], ac_z, vehicleid, playerid);
  7772.             #endif
  7773.             #if defined OnCheatDetected
  7774.                 ac_KickWithCode(playerid, "", 0, 5, 1);
  7775.             #endif
  7776.             GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7777.             #if defined SetVehicleFakeZAngleForPlayer
  7778.                 SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7779.             #else
  7780.                 SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7781.             #endif
  7782.             #if defined SetVehicleFakePosForPlayer
  7783.                 SetVehicleFakePosForPlayer(playerid, vehicleid, ac_x, ac_y, ac_z);
  7784.             #else
  7785.                 SetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7786.             #endif
  7787.             return 0;
  7788.         }
  7789.     #else
  7790.         ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7791.         GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7792.         if(passenger_seat > 0)
  7793.         {
  7794.             new Float:ac_zDiff = ac_z - ACVehInfo[vehicleid][acPosZ];
  7795.             if(ACInfo[playerid][acACAllow][31] && ac_zDiff >= -5.0 &&
  7796.             (floatabs(ac_x - ACVehInfo[vehicleid][acPosX]) >= 12.0 || floatabs(ac_y - ACVehInfo[vehicleid][acPosY]) >= 12.0))
  7797.             {
  7798.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7799.                 {
  7800.                     #if defined DEBUG
  7801.                         printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  7802.                         ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], ac_zDiff, vehicleid);
  7803.                     #endif
  7804.                     #if defined OnCheatDetected
  7805.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7806.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7807.                         ACInfo[playerid][acCheatCount][4] = 0;
  7808.                     #else
  7809.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7810.                     #endif
  7811.                 }
  7812.                 #if defined OnCheatWarning
  7813.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7814.                 #endif
  7815.             }
  7816.             else if(ACInfo[playerid][acCheatCount][4] > 0) ACInfo[playerid][acCheatCount][4]--;
  7817.         }
  7818.         #if defined VectorSize
  7819.         if(ACInfo[playerid][acACAllow][5] &&
  7820.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc > ACInfo[playerid][acGtc][18] + ac_gpp) &&
  7821.         ac_dist > ACVehInfo[vehicleid][acPosDiff] + ((ac_dist / 3.0) * 1.6) &&
  7822.         (ACVehInfo[vehicleid][acPosZ] > -45.0 || VectorSize(ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], 0.0) >= 180.0))
  7823.         #else
  7824.         if(ACInfo[playerid][acACAllow][5] &&
  7825.         (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc > ACInfo[playerid][acGtc][18] + ac_gpp) &&
  7826.         ac_dist > ACVehInfo[vehicleid][acPosDiff] + ((ac_dist / 3.0) * 1.6) &&
  7827.         (ACVehInfo[vehicleid][acPosZ] > -45.0 || floatsqroot(floatpower(ac_x - ACVehInfo[vehicleid][acPosX], 2.0) + floatpower(ac_y - ACVehInfo[vehicleid][acPosY], 2.0)) >= 180.0))
  7828.         #endif
  7829.         {
  7830.             #if defined DEBUG
  7831.                 printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, playerid: %d",
  7832.                 ac_dist, ACVehInfo[vehicleid][acPosDiff], ACVehInfo[vehicleid][acPosZ], vehicleid, playerid);
  7833.             #endif
  7834.             #if defined OnCheatDetected
  7835.                 ac_KickWithCode(playerid, "", 0, 5, 1);
  7836.             #endif
  7837.             SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7838.             SetVehiclePos(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7839.             return 0;
  7840.         }
  7841.     #endif
  7842.     #undef AC_MAX_FLYHACK_VEH_WARNINGS
  7843.     #undef AC_MAX_CARSHOT_WARNINGS
  7844.     #if defined ac_OnUnoccupiedVehicleUpdate
  7845.         #if defined OnTrailerUpdate
  7846.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z);
  7847.         #elseif defined GetServerTickRate
  7848.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z);
  7849.         #else
  7850.             new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  7851.         #endif
  7852.     #endif
  7853.     #if defined OnTrailerUpdate
  7854.         #if defined ac_OnUnoccupiedVehicleUpdate
  7855.             if(ac_a)
  7856.             {
  7857.         #endif
  7858.             ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7859.             ACVehInfo[vehicleid][acSpeedDiff] = ac_vsp - ACVehInfo[vehicleid][acSpeed];
  7860.             ACVehInfo[vehicleid][acSpeed] = ac_vsp;
  7861.             ACVehInfo[vehicleid][acPosX] = new_x;
  7862.             ACVehInfo[vehicleid][acPosY] = new_y;
  7863.             ACVehInfo[vehicleid][acPosZ] = new_z;
  7864.             ACVehInfo[vehicleid][acVelX] = vel_x;
  7865.             ACVehInfo[vehicleid][acVelY] = vel_y;
  7866.             ACVehInfo[vehicleid][acVelZ] = vel_z;
  7867.         #if defined ac_OnUnoccupiedVehicleUpdate
  7868.             }
  7869.         #endif
  7870.     #elseif defined GetServerTickRate
  7871.         #if defined ac_OnUnoccupiedVehicleUpdate
  7872.             if(ac_a)
  7873.             {
  7874.         #endif
  7875.             ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7876.             ACVehInfo[vehicleid][acPosX] = new_x;
  7877.             ACVehInfo[vehicleid][acPosY] = new_y;
  7878.             ACVehInfo[vehicleid][acPosZ] = new_z;
  7879.         #if defined ac_OnUnoccupiedVehicleUpdate
  7880.             }
  7881.         #endif
  7882.     #else
  7883.         GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7884.         ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7885.         ACVehInfo[vehicleid][acPosX] = ac_x;
  7886.         ACVehInfo[vehicleid][acPosY] = ac_y;
  7887.         ACVehInfo[vehicleid][acPosZ] = ac_z;
  7888.     #endif
  7889.     #if defined ac_OnUnoccupiedVehicleUpdate
  7890.         return ac_a;
  7891.     #else
  7892.         return 1;
  7893.     #endif
  7894. }
  7895.  
  7896. #if defined _ALS_OnUnoccupiedVehicleUpdate
  7897.     #undef OnUnoccupiedVehicleUpdate
  7898. #else
  7899.     #define _ALS_OnUnoccupiedVehicleUpdate
  7900. #endif
  7901. #define OnUnoccupiedVehicleUpdate ac_OnUnoccupiedVehicleUpdate
  7902. #if defined ac_OnUnoccupiedVehicleUpdate
  7903.     #if defined OnTrailerUpdate
  7904.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z);
  7905.     #elseif defined GetServerTickRate
  7906.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z);
  7907.     #else
  7908.         forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  7909.     #endif
  7910. #endif
  7911.  
  7912. #if defined OnTrailerUpdate
  7913.     public OnTrailerUpdate(playerid, vehicleid)
  7914.     {
  7915.         if(ACInfo[playerid][acKicked] > 0) return 0;
  7916.         #if defined ac_OnTrailerUpdate
  7917.             return ac_OnTrailerUpdate(playerid, vehicleid);
  7918.         #else
  7919.             return 1;
  7920.         #endif
  7921.     }
  7922.  
  7923.     #if defined _ALS_OnTrailerUpdate
  7924.         #undef OnTrailerUpdate
  7925.     #else
  7926.         #define _ALS_OnTrailerUpdate
  7927.     #endif
  7928.     #define OnTrailerUpdate ac_OnTrailerUpdate
  7929.     #if defined ac_OnTrailerUpdate
  7930.         forward ac_OnTrailerUpdate(playerid, vehicleid);
  7931.     #endif
  7932. #endif
  7933.  
  7934. #if defined OnPlayerEditAttachedObject
  7935.     public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
  7936.     {
  7937.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7938.         if(ACInfo[playerid][acACAllow][46] && 384 <= modelid <= 393)
  7939.         {
  7940.             #if defined DEBUG
  7941.                 printf("[Nex-AC debug] Object modelid: %d", modelid);
  7942.             #endif
  7943.             ac_KickWithCode(playerid, "", 0, 46);
  7944.             return 1;
  7945.         }
  7946.         #if defined ac_OnPlayerEditAttachedObject
  7947.             return ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ);
  7948.         #else
  7949.             return 0;
  7950.         #endif
  7951.     }
  7952.  
  7953.     #if defined _ALS_OnPlayerEditAttachedObject
  7954.         #undef OnPlayerEditAttachedObject
  7955.     #else
  7956.         #define _ALS_OnPlayerEditAttachedObject
  7957.     #endif
  7958.     #define OnPlayerEditAttachedObject ac_OnPlayerEditAttachedObject
  7959.     #if defined ac_OnPlayerEditAttachedObject
  7960.         forward ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ);
  7961.     #endif
  7962. #endif
  7963.  
  7964. #if defined PAWNRAKNET_INC_
  7965.     public OnIncomingPacket(playerid, packetid, BitStream:bs)
  7966.     {
  7967.         if(ACInfo[playerid][acKicked] > 0 && ACInfo[playerid][acOnline]) return 0;
  7968.         switch(packetid)
  7969.         {
  7970.             case 200:
  7971.             {
  7972.                 if(ACInfo[playerid][acACAllow][44])
  7973.                 {
  7974.                     new ac_cData[PR_InCarSync];
  7975.                     BS_IgnoreBits(bs, 8);
  7976.                     BS_ReadInCarSync(bs, ac_cData);
  7977.                     if(!(1 <= ac_cData[PR_vehicleId] < MAX_VEHICLES))
  7978.                     {
  7979.                         #if defined DEBUG
  7980.                             printf("[Nex-AC debug] Veh: %d", ac_cData[PR_vehicleId]);
  7981.                         #endif
  7982.                         #if defined OnCheatDetected
  7983.                             ac_KickWithCode(playerid, "", 0, 44, 7);
  7984.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  7985.                         #else
  7986.                             return ac_KickWithCode(playerid, "", 0, 44, 7);
  7987.                         #endif
  7988.                     }
  7989.                     BS_ResetReadPointer(bs);
  7990.                 }
  7991.             }
  7992.             case 203:
  7993.             {
  7994.                 new ac_aData[PR_AimSync];
  7995.                 BS_IgnoreBits(bs, 8);
  7996.                 BS_ReadAimSync(bs, ac_aData);
  7997.                 if(ac_aData[PR_aimZ] != ac_aData[PR_aimZ])
  7998.                 {
  7999.                     ac_aData[PR_aimZ] = 0.0;
  8000.                     BS_SetWriteOffset(bs, 8);
  8001.                     BS_WriteAimSync(bs, ac_aData);
  8002.                     BS_ResetWritePointer(bs);
  8003.                 }
  8004.                 BS_ResetReadPointer(bs);
  8005.             }
  8006.             case 207:
  8007.             {
  8008.                 new ac_fData[PR_OnFootSync];
  8009.                 BS_IgnoreBits(bs, 8);
  8010.                 BS_ReadOnFootSync(bs, ac_fData);
  8011.                 if(ac_fData[PR_surfingOffsets][0] != ac_fData[PR_surfingOffsets][0] ||
  8012.                 ac_fData[PR_surfingOffsets][1] != ac_fData[PR_surfingOffsets][1] ||
  8013.                 ac_fData[PR_surfingOffsets][2] != ac_fData[PR_surfingOffsets][2])
  8014.                 {
  8015.                     ac_fData[PR_surfingOffsets][0] =
  8016.                     ac_fData[PR_surfingOffsets][1] =
  8017.                     ac_fData[PR_surfingOffsets][2] = 0.0;
  8018.                     ac_fData[PR_surfingVehicleId] = 0;
  8019.                     BS_SetWriteOffset(bs, 8);
  8020.                     BS_WriteOnFootSync(bs, ac_fData);
  8021.                     BS_ResetWritePointer(bs);
  8022.                 }
  8023.                 BS_ResetReadPointer(bs);
  8024.             }
  8025.             case 209:
  8026.             {
  8027.                 new ac_uData[PR_UnoccupiedSync];
  8028.                 BS_IgnoreBits(bs, 8);
  8029.                 BS_ReadUnoccupiedSync(bs, ac_uData);
  8030.                 if(ac_uData[PR_seatId] > 0 &&
  8031.                 (ac_uData[PR_seatId] != ACInfo[playerid][acSeat] || !IsPlayerInVehicle(playerid, ac_uData[PR_vehicleId])) ||
  8032.                 ac_uData[PR_roll][0] != ac_uData[PR_roll][0] ||
  8033.                 ac_uData[PR_roll][1] != ac_uData[PR_roll][1] ||
  8034.                 ac_uData[PR_roll][2] != ac_uData[PR_roll][2] ||
  8035.                 ac_uData[PR_direction][0] != ac_uData[PR_direction][0] ||
  8036.                 ac_uData[PR_direction][1] != ac_uData[PR_direction][1] ||
  8037.                 ac_uData[PR_direction][2] != ac_uData[PR_direction][2] ||
  8038.                 ac_uData[PR_angularVelocity][0] != ac_uData[PR_angularVelocity][0] ||
  8039.                 ac_uData[PR_angularVelocity][1] != ac_uData[PR_angularVelocity][1] ||
  8040.                 ac_uData[PR_angularVelocity][2] != ac_uData[PR_angularVelocity][2] ||
  8041.                 floatabs(ac_uData[PR_roll][0]) >= 1.0 ||
  8042.                 floatabs(ac_uData[PR_roll][1]) >= 1.0 ||
  8043.                 floatabs(ac_uData[PR_roll][2]) >= 1.0 ||
  8044.                 floatabs(ac_uData[PR_direction][0]) >= 1.0 ||
  8045.                 floatabs(ac_uData[PR_direction][1]) >= 1.0 ||
  8046.                 floatabs(ac_uData[PR_direction][2]) >= 1.0 ||
  8047.                 floatabs(ac_uData[PR_angularVelocity][0]) >= 1.0 ||
  8048.                 floatabs(ac_uData[PR_angularVelocity][1]) >= 1.0 ||
  8049.                 floatabs(ac_uData[PR_angularVelocity][2]) >= 1.0 ||
  8050.                 ac_uData[PR_roll][0] == ac_uData[PR_direction][0] &&
  8051.                 ac_uData[PR_roll][1] == ac_uData[PR_direction][1] &&
  8052.                 ac_uData[PR_roll][2] == ac_uData[PR_direction][2]) return 0;
  8053.                 BS_ResetReadPointer(bs);
  8054.             }
  8055.             case 210:
  8056.             {
  8057.                 new ac_tData[PR_TrailerSync];
  8058.                 BS_IgnoreBits(bs, 8);
  8059.                 BS_ReadTrailerSync(bs, ac_tData);
  8060.                 if(!(1 <= ac_tData[PR_trailerId] < MAX_VEHICLES) ||
  8061.                 ACVehInfo[ac_tData[PR_trailerId]][acDriver] != INVALID_PLAYER_ID) return 0;
  8062.                 else if(ACInfo[playerid][acACAllow][5])
  8063.                 {
  8064.                     new Float:ac_dist = GetVehicleDistanceFromPoint(ac_tData[PR_trailerId], ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2]);
  8065.                     if(ac_dist >= 80.0)
  8066.                     {
  8067.                         new Float:ac_x, Float:ac_y, Float:ac_z;
  8068.                         GetVehiclePos(ac_tData[PR_trailerId], ac_x, ac_y, ac_z);
  8069.                         #if defined DEBUG
  8070.                             printf("[Nex-AC debug] Dist: %f, old pos z: %f, veh: %d, playerid: %d",
  8071.                             ac_dist, ac_z, ac_tData[PR_trailerId], playerid);
  8072.                         #endif
  8073.                         #if defined OnCheatDetected
  8074.                             ac_KickWithCode(playerid, "", 0, 5, 2);
  8075.                         #endif
  8076.                         GetVehicleZAngle(ac_tData[PR_trailerId], ACVehInfo[ac_tData[PR_trailerId]][acZAngle]);
  8077.                         #if defined SetVehicleFakeZAngleForPlayer
  8078.                             SetVehicleFakeZAngleForPlayer(playerid, ac_tData[PR_trailerId], ACVehInfo[ac_tData[PR_trailerId]][acZAngle]);
  8079.                         #else
  8080.                             SetVehicleZAngle(ac_tData[PR_trailerId], ACVehInfo[ac_tData[PR_trailerId]][acZAngle]);
  8081.                         #endif
  8082.                         #if defined SetVehicleFakePosForPlayer
  8083.                             SetVehicleFakePosForPlayer(playerid, ac_tData[PR_trailerId], ac_x, ac_y, ac_z);
  8084.                         #else
  8085.                             SetVehiclePos(ac_tData[PR_trailerId], ac_x, ac_y, ac_z);
  8086.                         #endif
  8087.                         return 0;
  8088.                     }
  8089.                 }
  8090.                 BS_ResetReadPointer(bs);
  8091.             }
  8092.             case 211:
  8093.             {
  8094.                 if(ACInfo[playerid][acACAllow][44])
  8095.                 {
  8096.                     new ac_pData[PR_PassengerSync];
  8097.                     BS_IgnoreBits(bs, 8);
  8098.                     BS_ReadPassengerSync(bs, ac_pData);
  8099.                     if(ac_pData[PR_seatId] < 1 || !(1 <= ac_pData[PR_vehicleId] < MAX_VEHICLES))
  8100.                     {
  8101.                         #if defined DEBUG
  8102.                             printf("[Nex-AC debug] AC seat: %d, seat: %d, veh: %d",
  8103.                             ACInfo[playerid][acSeat], ac_pData[PR_seatId], ac_pData[PR_vehicleId]);
  8104.                         #endif
  8105.                         #if defined OnCheatDetected
  8106.                             ac_KickWithCode(playerid, "", 0, 44, 6);
  8107.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  8108.                         #else
  8109.                             return ac_KickWithCode(playerid, "", 0, 44, 6);
  8110.                         #endif
  8111.                     }
  8112.                     BS_ResetReadPointer(bs);
  8113.                 }
  8114.             }
  8115.         }
  8116.         #if defined ac_OnIncomingPacket
  8117.             return ac_OnIncomingPacket(playerid, packetid, bs);
  8118.         #else
  8119.             return 1;
  8120.         #endif
  8121.     }
  8122.  
  8123.     #if defined _ALS_OnIncomingPacket
  8124.         #undef OnIncomingPacket
  8125.     #else
  8126.         #define _ALS_OnIncomingPacket
  8127.     #endif
  8128.     #define OnIncomingPacket ac_OnIncomingPacket
  8129.     #if defined ac_OnIncomingPacket
  8130.         forward ac_OnIncomingPacket(playerid, packetid, BitStream:bs);
  8131.     #endif
  8132.  
  8133.     public OnIncomingRPC(playerid, rpcid, BitStream:bs)
  8134.     {
  8135.         if(ACInfo[playerid][acKicked] > 0 && ACInfo[playerid][acOnline]) return 0;
  8136.         if(rpcid == 128)
  8137.         {
  8138.             #if defined IsPlayerSpawned
  8139.                 if(IsPlayerSpawned(playerid)) return 0;
  8140.             #else
  8141.                 new ac_i = GetPlayerState(playerid);
  8142.                 if(PLAYER_STATE_ONFOOT <= ac_i < PLAYER_STATE_WASTED || ac_i == PLAYER_STATE_SPAWNED) return 0;
  8143.             #endif
  8144.         }
  8145.         #if defined ac_OnIncomingRPC
  8146.             return ac_OnIncomingRPC(playerid, rpcid, bs);
  8147.         #else
  8148.             return 1;
  8149.         #endif
  8150.     }
  8151.  
  8152.     #if defined _ALS_OnIncomingRPC
  8153.         #undef OnIncomingRPC
  8154.     #else
  8155.         #define _ALS_OnIncomingRPC
  8156.     #endif
  8157.     #define OnIncomingRPC ac_OnIncomingRPC
  8158.     #if defined ac_OnIncomingRPC
  8159.         forward ac_OnIncomingRPC(playerid, rpcid, BitStream:bs);
  8160.     #endif
  8161.  
  8162.     static SetVehicleFakePosForPlayer(playerid, vehicleid, Float:x, Float:y, Float:z)
  8163.     {
  8164.         if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
  8165.         new BitStream:bs = BS_New();
  8166.         BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, x, PR_FLOAT, y, PR_FLOAT, z);
  8167.         #if defined BS_SendRPC
  8168.             BS_SendRPC(bs, playerid, 159);
  8169.         #else
  8170.             BS_RPC(bs, playerid, 159);
  8171.         #endif
  8172.         BS_Delete(bs);
  8173.         return 1;
  8174.     }
  8175.  
  8176.     static SetVehicleFakeZAngleForPlayer(playerid, vehicleid, Float:z_angle)
  8177.     {
  8178.         if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
  8179.         new BitStream:bs = BS_New();
  8180.         BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, z_angle);
  8181.         #if defined BS_SendRPC
  8182.             BS_SendRPC(bs, playerid, 160);
  8183.         #else
  8184.             BS_RPC(bs, playerid, 160);
  8185.         #endif
  8186.         BS_Delete(bs);
  8187.         return 1;
  8188.     }
  8189. #endif
  8190.  
  8191. ac_fpublic ac_Timer(playerid)
  8192. {
  8193.     if(!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0) return 0;
  8194.     new ac_gpp;
  8195.     #if defined NetStats_MessagesRecvPerSecond
  8196.         if(ACInfo[playerid][acACAllow][51] && (ac_gpp = NetStats_MessagesRecvPerSecond(playerid)) > AC_MAX_MSGS_REC_DIFF)
  8197.         {
  8198.             #if defined DEBUG
  8199.                 printf("[Nex-AC debug] Max msgs per sec: %d, msgs per sec: %d", AC_MAX_MSGS_REC_DIFF, ac_gpp);
  8200.             #endif
  8201.             ac_KickWithCode(playerid, "", 0, 51);
  8202.         }
  8203.     #endif
  8204.     #undef AC_MAX_MSGS_REC_DIFF
  8205.     ac_gpp = GetPlayerPing(playerid);
  8206.     if(ACInfo[playerid][acACAllow][38])
  8207.     {
  8208.         if(ac_gpp > AC_MAX_PING && ac_gpp != 65535)
  8209.         {
  8210.             if(++ACInfo[playerid][acCheatCount][0] > AC_MAX_PING_WARNINGS)
  8211.             {
  8212.                 #if defined DEBUG
  8213.                     printf("[Nex-AC debug] Max ping: %d, ping: %d", AC_MAX_PING, ac_gpp);
  8214.                 #endif
  8215.                 #undef AC_MAX_PING
  8216.                 #undef AC_MAX_PING_WARNINGS
  8217.                 ac_KickWithCode(playerid, "", 0, 38);
  8218.                 #if defined OnCheatDetected
  8219.                     ACInfo[playerid][acCheatCount][0] = 0;
  8220.                 #endif
  8221.             }
  8222.             #if defined OnCheatWarning
  8223.                 else OnCheatWarning(playerid, "", 0, 38, 0, ACInfo[playerid][acCheatCount][0]);
  8224.             #endif
  8225.         }
  8226.         else ACInfo[playerid][acCheatCount][0] = 0;
  8227.     }
  8228.     new ac_gtc = GetTickCount();
  8229.     #if defined IsPlayerDying
  8230.     if(!IsPlayerDying(playerid))
  8231.     #else
  8232.     if(!ACInfo[playerid][acDead])
  8233.     #endif
  8234.     {
  8235.         if(ac_gtc < ACInfo[playerid][acUpdateTick] + 1500)
  8236.         {
  8237.             new ac_t, ac_s;
  8238.             if((ac_s = GetPlayerWeapon(playerid)) != -1 && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  8239.             {
  8240.                 #if AC_USE_AMMUNATIONS
  8241.                     new ac_m;
  8242.                 #endif
  8243.                 #if AC_USE_PICKUP_WEAPONS\
  8244.                     && defined Streamer_GetDistanceToItem\
  8245.                     && defined Streamer_GetIntData
  8246.                     new Float:ac_pick_dist;
  8247.                     if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS)
  8248.                     {
  8249.                         Streamer_GetDistanceToItem(ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ], STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_pick_dist);
  8250.                         ac_t = Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) - 100;
  8251.                     }
  8252.                 #endif
  8253.                 ac_s = ac_wSlot[ac_s];
  8254.                 for(new ac_i, ac_w, ac_a, bool:ac_cw; ac_i <= 12; ++ac_i)
  8255.                 {
  8256.                     GetPlayerWeaponData(playerid, ac_i, ac_w, ac_a);
  8257.                     if(ac_w == 39) ac_cw = true;
  8258.                     if(ac_s != ac_i)
  8259.                     {
  8260.                         if(ACInfo[playerid][acSetWeapon][ac_i] != -1)
  8261.                         {
  8262.                             if(ACInfo[playerid][acSetWeapon][ac_i] == ac_w)
  8263.                             {
  8264.                                 if(ACInfo[playerid][acSet][3] == ac_w) ACInfo[playerid][acSet][3] = -1;
  8265.                                 ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8266.                                 ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8267.                             }
  8268.                             else if(ac_gtc > ACInfo[playerid][acGtcSetWeapon][ac_i] + ac_gpp)
  8269.                             {
  8270.                                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  8271.                                 {
  8272.                                     if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS)
  8273.                                     {
  8274.                                         #if defined DEBUG
  8275.                                             printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon");
  8276.                                             printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSetWeapon][ac_i], ac_w);
  8277.                                         #endif
  8278.                                         ac_KickWithCode(playerid, "", 0, 52, 13);
  8279.                                         #if defined OnCheatDetected
  8280.                                             if(ACInfo[playerid][acSet][3] == ACInfo[playerid][acSetWeapon][ac_i]) ACInfo[playerid][acSet][3] = -1;
  8281.                                             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8282.                                         #endif
  8283.                                     }
  8284.                                     #if defined OnNOPWarning
  8285.                                         else OnNOPWarning(playerid, 13, ACInfo[playerid][acNOPCount][0]);
  8286.                                     #endif
  8287.                                 }
  8288.                                 else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS)
  8289.                                 {
  8290.                                     if(ACInfo[playerid][acSet][3] == ACInfo[playerid][acSetWeapon][ac_i]) ACInfo[playerid][acSet][3] = -1;
  8291.                                     ACInfo[playerid][acSetWeapon][ac_i] = -1;
  8292.                                 }
  8293.                             }
  8294.                         }
  8295.                         else
  8296.                         {
  8297.                             if(ACInfo[playerid][acWeapon][ac_i] != ac_w)
  8298.                             {
  8299.                                 #if AC_USE_PICKUP_WEAPONS
  8300.                                     #if defined Streamer_GetDistanceToItem\
  8301.                                         && defined Streamer_GetIntData
  8302.                                     if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  8303.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  8304.                                     ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  8305.                                     IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  8306.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  8307.                                     ACInfo[playerid][acLastPickup] > MAX_PICKUPS && ac_t == ac_w &&
  8308.                                     ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) && ac_pick_dist <= 15.0)
  8309.                                     #else
  8310.                                     if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  8311.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  8312.                                     ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  8313.                                     IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  8314.                                     ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  8315.                                     #endif
  8316.                                     {
  8317.                                         ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8318.                                         ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8319.                                     }
  8320.                                     else
  8321.                                     {
  8322.                                 #endif
  8323.                                     if(ac_w == 0 || ac_w == 40 && ac_cw ||
  8324.                                     ac_w == 46 && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  8325.                                     {
  8326.                                         ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8327.                                         ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8328.                                         ACInfo[playerid][acParachute] = 0;
  8329.                                     }
  8330.                                     else if(ACInfo[playerid][acACAllow][15] && !(16 <= ac_w <= 43 && ac_a == 0))
  8331.                                     {
  8332.                                         #if defined DEBUG
  8333.                                             printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  8334.                                             ACInfo[playerid][acWeapon][ac_i], ACInfo[playerid][acAmmo][ac_i], ac_w, ac_a);
  8335.                                         #endif
  8336.                                         ac_KickWithCode(playerid, "", 0, 15, 2);
  8337.                                         #if defined OnCheatDetected
  8338.                                             if(ACInfo[playerid][acKicked] < 1)
  8339.                                             {
  8340.                                                 ACInfo[playerid][acWeapon][ac_i] = ac_w;
  8341.                                                 ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8342.                                             }
  8343.                                         #endif
  8344.                                     }
  8345.                                 #if AC_USE_PICKUP_WEAPONS
  8346.                                     }
  8347.                                 #endif
  8348.                                 #undef AC_USE_PICKUP_WEAPONS
  8349.                             }
  8350.                             if(ACInfo[playerid][acGiveAmmo][ac_i] != -65535)
  8351.                             {
  8352.                                 if(ACInfo[playerid][acGiveAmmo][ac_i] == ac_a ||
  8353.                                 ACInfo[playerid][acGiveAmmo][ac_i] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_i]) &&
  8354.                                 ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_i] + ac_gpp)
  8355.                                 {
  8356.                                     ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8357.                                     ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8358.                                 }
  8359.                                 else if(ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_i] + ac_gpp)
  8360.                                 {
  8361.                                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  8362.                                     {
  8363.                                         if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS)
  8364.                                         {
  8365.                                             #if defined DEBUG
  8366.                                                 printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  8367.                                                 printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8368.                                                 ACInfo[playerid][acGiveAmmo][ac_i], ac_a, ac_w);
  8369.                                             #endif
  8370.                                             ac_KickWithCode(playerid, "", 0, 52, 14);
  8371.                                             #if defined OnCheatDetected
  8372.                                                 ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8373.                                             #endif
  8374.                                         }
  8375.                                         #if defined OnNOPWarning
  8376.                                             else OnNOPWarning(playerid, 14, ACInfo[playerid][acNOPCount][1]);
  8377.                                         #endif
  8378.                                     }
  8379.                                     else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  8380.                                 }
  8381.                             }
  8382.                             else if(16 <= ac_w <= 43)
  8383.                             {
  8384.                                 if(ac_a == 0) ACInfo[playerid][acAmmo][ac_i] = 0;
  8385.                                 else if(ACInfo[playerid][acACAllow][16] && ac_w != 40 &&
  8386.                                 (ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i]) &&
  8387.                                 (!ac_LagCompMode || !ac_IsBulletWeapon(ac_w) || ac_gtc > ACInfo[playerid][acShotTick] + 3850))
  8388.                                 {
  8389.                                     #if defined DEBUG
  8390.                                         printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8391.                                         ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  8392.                                     #endif
  8393.                                     ac_KickWithCode(playerid, "", 0, 16, 2);
  8394.                                     #if defined OnCheatDetected
  8395.                                         if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8396.                                     #endif
  8397.                                 }
  8398.                             }
  8399.                         }
  8400.                     }
  8401.                     else if(ac_IsBulletWeapon(ac_w))
  8402.                     {
  8403.                         if(ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i])
  8404.                         {
  8405.                             if(ACInfo[playerid][acGiveAmmo][ac_i] == -65535)
  8406.                             {
  8407.                                 #if AC_USE_AMMUNATIONS
  8408.                                     if(ac_w <= 32 && ac_InAmmuNation(playerid, ACInfo[playerid][acInt]) &&
  8409.                                     (ac_m = ac_a - ACInfo[playerid][acAmmo][ac_i]) % ac_AmmuNationInfo[ac_w - 22][1] == 0)
  8410.                                     {
  8411.                                         if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  8412.                                         else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  8413.                                         ACInfo[playerid][acAmmo][ac_i] += ac_m;
  8414.                                         ACInfo[playerid][acGtc][15] = ac_gtc + 2850;
  8415.                                         ACInfo[playerid][acCheatCount][10] = 0;
  8416.                                     }
  8417.                                     else
  8418.                                     {
  8419.                                 #endif
  8420.                                     if(ACInfo[playerid][acACAllow][16] && (!ac_LagCompMode || ac_gtc > ACInfo[playerid][acShotTick] + 3850))
  8421.                                     {
  8422.                                         #if defined DEBUG
  8423.                                             printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8424.                                             ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  8425.                                         #endif
  8426.                                         ac_KickWithCode(playerid, "", 0, 16, 3);
  8427.                                         #if defined OnCheatDetected
  8428.                                             if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8429.                                         #endif
  8430.                                     }
  8431.                                 #if AC_USE_AMMUNATIONS
  8432.                                     }
  8433.                                 #endif
  8434.                             }
  8435.                         }
  8436.                         else if(ACInfo[playerid][acAmmo][ac_i] != 0) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8437.                     }
  8438.                 }
  8439.             }
  8440.             if((ac_s = GetPlayerState(playerid)) == PLAYER_STATE_DRIVER)
  8441.             {
  8442.                 ac_t = ACInfo[playerid][acVeh];
  8443.                 if(ACInfo[playerid][acACAllow][35] && GetPlayerCameraMode(playerid) == 55) ac_KickWithCode(playerid, "", 0, 35);
  8444.                 if(ACInfo[playerid][acACAllow][3] && ACInfo[playerid][acSet][9] == -1)
  8445.                 {
  8446.                     new Float:ac_time, Float:ac_maxdist = 140.0,
  8447.                     Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ACInfo[playerid][acPosZ]),
  8448.                     Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ACInfo[playerid][acPosZ]);
  8449.                     if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  8450.                     if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set >= ac_maxdist))
  8451.                     {
  8452.                         #if defined DEBUG
  8453.                             printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[8]: %d, speed: %d, veh: %d",
  8454.                             ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], ACVehInfo[ac_t][acSpeed], ac_t);
  8455.                         #endif
  8456.                         ac_KickWithCode(playerid, "", 0, 3, 3);
  8457.                     }
  8458.                 }
  8459.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  8460.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  8461.                 ac_s = ac_GetSpeed(ACVehInfo[ac_t][acVelX], ACVehInfo[ac_t][acVelY]);
  8462.                 if(ACInfo[playerid][acACAllow][10] && ac_gtc > ACInfo[playerid][acGtc][9] + ac_gpp)
  8463.                 {
  8464.                     new ac_modelid = GetVehicleModel(ac_t), Float:ac_time, ac_maxdiff = 80;
  8465.                     if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1100.0) > 1.0) ac_maxdiff = floatround(ac_maxdiff * ac_time);
  8466.                     if(ac_s >= ACVehInfo[ac_t][acLastSpeed] + ac_maxdiff && ac_modelid != 449 && !ac_IsATrainLoco(ac_modelid))
  8467.                     {
  8468.                         ACInfo[playerid][acCheatCount][20] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  8469.                         if(ACInfo[playerid][acCheatCount][20] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  8470.                         {
  8471.                             #undef AC_MAX_SPEEDHACK_VEH_WARNINGS
  8472.                             #if defined DEBUG
  8473.                                 printf("[Nex-AC debug] Speed: %d, last speed: %d, veh model: %d",
  8474.                                 ac_s, ACVehInfo[ac_t][acLastSpeed], ac_modelid);
  8475.                             #endif
  8476.                             ac_KickWithCode(playerid, "", 0, 10, 4);
  8477.                             #if defined OnCheatDetected
  8478.                                 ACInfo[playerid][acCheatCount][20] = 0;
  8479.                             #endif
  8480.                         }
  8481.                         #if defined OnCheatWarning
  8482.                             else OnCheatWarning(playerid, "", 0, 10, 4, floatround(ACInfo[playerid][acCheatCount][20] / AC_SPEEDHACK_VEH_RESET_DELAY));
  8483.                         #endif
  8484.                         #undef AC_SPEEDHACK_VEH_RESET_DELAY
  8485.                     }
  8486.                 }
  8487.                 ACVehInfo[ac_t][acLastSpeed] = ac_s;
  8488.             }
  8489.             else if(ac_s == PLAYER_STATE_ONFOOT)
  8490.             {
  8491.                 if(ACInfo[playerid][acACAllow][2] && ACInfo[playerid][acSet][9] == -1 &&
  8492.                 !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  8493.                 GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  8494.                 {
  8495.                     new Float:ac_time, Float:ac_maxdist = 80.0,
  8496.                     Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ACInfo[playerid][acPosZ]),
  8497.                     Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ACInfo[playerid][acPosZ]);
  8498.                     if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  8499.                     if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set >= ac_maxdist))
  8500.                     {
  8501.                         #if defined DEBUG
  8502.                             printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[8]: %d, speed: %d, old pos x, y: %f, %f",
  8503.                             ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], ACInfo[playerid][acSpeed], ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY]);
  8504.                         #endif
  8505.                         ac_KickWithCode(playerid, "", 0, 2, 6);
  8506.                     }
  8507.                 }
  8508.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  8509.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  8510.             }
  8511.             ac_t = orig_GetPlayerMoney(playerid);
  8512.             #if AC_USE_AMMUNATIONS
  8513.                 if(ACInfo[playerid][acSet][10] != -1)
  8514.                 {
  8515.                     if(ac_t < ACInfo[playerid][acMoney] &&
  8516.                     ACInfo[playerid][acSet][10] <= ACInfo[playerid][acMoney] - ac_t) ACInfo[playerid][acSet][10] = -1;
  8517.                     else if(ac_gtc > ACInfo[playerid][acGtc][15] + ac_gpp)
  8518.                     {
  8519.                         if(ACInfo[playerid][acACAllow][15])
  8520.                         {
  8521.                             if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_TIMER_WARNINGS)
  8522.                             {
  8523.                                 #if defined DEBUG
  8524.                                     printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  8525.                                     ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  8526.                                 #endif
  8527.                                 ac_KickWithCode(playerid, "", 0, 15, 4);
  8528.                                 #if defined OnCheatDetected
  8529.                                     ACInfo[playerid][acSet][10] = -1;
  8530.                                 #endif
  8531.                             }
  8532.                             #if defined OnCheatWarning
  8533.                                 else OnCheatWarning(playerid, "", 0, 15, 4, ACInfo[playerid][acCheatCount][10]);
  8534.                             #endif
  8535.                         }
  8536.                         else if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  8537.                     }
  8538.                 }
  8539.             #endif
  8540.             #if AC_USE_TUNING_GARAGES
  8541.                 if(ACInfo[playerid][acSet][12] != -1)
  8542.                 {
  8543.                     if(ac_t < ACInfo[playerid][acMoney] &&
  8544.                     ACInfo[playerid][acSet][12] <= ACInfo[playerid][acMoney] - ac_t) ACInfo[playerid][acSet][12] = -1;
  8545.                     else if(ac_gtc > ACInfo[playerid][acGtc][17] + ac_gpp)
  8546.                     {
  8547.                         if(ACInfo[playerid][acACAllow][23])
  8548.                         {
  8549.                             if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_TIMER_WARNINGS)
  8550.                             {
  8551.                                 #if defined DEBUG
  8552.                                     printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
  8553.                                     ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][12]);
  8554.                                 #endif
  8555.                                 ac_KickWithCode(playerid, "", 0, 23, 6);
  8556.                                 #if defined OnCheatDetected
  8557.                                     ACInfo[playerid][acSet][12] = -1;
  8558.                                 #endif
  8559.                             }
  8560.                             #if defined OnCheatWarning
  8561.                                 else OnCheatWarning(playerid, "", 0, 23, 6, ACInfo[playerid][acCheatCount][12]);
  8562.                             #endif
  8563.                         }
  8564.                         else if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][12] = -1;
  8565.                     }
  8566.                 }
  8567.             #endif
  8568.             #undef AC_USE_TUNING_GARAGES
  8569.             #undef AC_MAX_NOP_TIMER_WARNINGS
  8570.             if(ACInfo[playerid][acNOPCount][11] > 0) ACInfo[playerid][acNOPCount][11]--;
  8571.             else
  8572.             {
  8573.                 if(ACInfo[playerid][acACAllow][14] && ac_t > ACInfo[playerid][acMoney] &&
  8574.                 (!ACInfo[playerid][acStuntBonus] || ACInfo[playerid][acVeh] == 0 && ac_gtc > ACInfo[playerid][acGtc][18] + ac_gpp))
  8575.                 {
  8576.                     #if AC_USE_CASINOS
  8577.                         if(!ac_InCasino(playerid, ACInfo[playerid][acInt]))
  8578.                         {
  8579.                     #endif
  8580.                         #if defined DEBUG
  8581.                             printf("[Nex-AC debug] AC money: %d, money: %d, stunt bonus: %d, veh: %d, playerid: %d",
  8582.                             ACInfo[playerid][acMoney], ac_t, ACInfo[playerid][acStuntBonus], ACInfo[playerid][acVeh], playerid);
  8583.                         #endif
  8584.                         #if defined OnCheatDetected
  8585.                             ac_KickWithCode(playerid, "", 0, 14);
  8586.                         #endif
  8587.                         ac_t = ACInfo[playerid][acMoney];
  8588.                         ResetPlayerMoney(playerid);
  8589.                         GivePlayerMoney(playerid, ac_t);
  8590.                     #if AC_USE_CASINOS
  8591.                         }
  8592.                     #endif
  8593.                 }
  8594.                 ACInfo[playerid][acMoney] = ac_t;
  8595.             }
  8596.         }
  8597.         else
  8598.         {
  8599.             if(ACInfo[playerid][acSet][11] != -1) ACInfo[playerid][acGtc][8] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8600.             if(ac_gtc <= ACInfo[playerid][acGtc][10] + ac_gpp) ACInfo[playerid][acGtc][10] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8601.             if(ac_gtc <= ACInfo[playerid][acGtc][9] + ac_gpp) ACInfo[playerid][acGtc][9] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8602.             if(ac_gtc <= ACInfo[playerid][acGtc][7] + ac_gpp) ACInfo[playerid][acGtc][7] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8603.         }
  8604.         ACInfo[playerid][acCheatCount][1] = ACInfo[playerid][acCheatCount][2] =
  8605.         ACInfo[playerid][acCheatCount][3] = ACInfo[playerid][acCheatCount][21] = 0;
  8606.         if(ACInfo[playerid][acCheatCount][16] > 0) ACInfo[playerid][acCheatCount][16]--;
  8607.         if(ACInfo[playerid][acCheatCount][20] > 0) ACInfo[playerid][acCheatCount][20]--;
  8608.     }
  8609.     if(ACInfo[playerid][acKicked] < 1)
  8610.     {
  8611.         ACInfo[playerid][acTimerTick] = ac_gtc;
  8612.         ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  8613.     }
  8614.     return 1;
  8615. }
  8616.  
  8617. #if !defined OnCheatDetected
  8618.     //Don't make changes in this public
  8619.     //To customize punishments, declare 'OnCheatDetected' in your script
  8620.     ac_fpublic ac_OnCheatDetected(playerid, ip_address[], type, code)
  8621.     {
  8622.         if(type)
  8623.         {
  8624.             #if defined BlockIpAddress
  8625.                 BlockIpAddress(ip_address, 0);
  8626.             #else
  8627.                 new ac_strtmp[32];
  8628.                 format(ac_strtmp, sizeof ac_strtmp, "banip %s", ip_address);
  8629.                 SendRconCommand(ac_strtmp);
  8630.             #endif
  8631.         }
  8632.         else
  8633.         {
  8634.             switch(code)
  8635.             {
  8636.                 case 40: SendClientMessage(playerid, AC_DEFAULT_COLOR, MAX_CONNECTS_MSG);
  8637.                 case 41: SendClientMessage(playerid, AC_DEFAULT_COLOR, UNKNOWN_CLIENT_MSG);
  8638.                 default:
  8639.                 {
  8640.                     static ac_strtmp[sizeof KICK_MSG];
  8641.                     format(ac_strtmp, sizeof ac_strtmp, KICK_MSG, code);
  8642.                     SendClientMessage(playerid, AC_DEFAULT_COLOR, ac_strtmp);
  8643.                     #undef AC_DEFAULT_COLOR
  8644.                 }
  8645.             }
  8646.             AntiCheatKickWithDesync(playerid, code);
  8647.         }
  8648.         return 1;
  8649.     }
  8650. #endif
  8651.  
  8652. ac_fpublic ac_KickTimer(playerid) return Kick(playerid);
  8653.  
  8654. #undef ac_fpublic
  8655.  
  8656. stock AntiCheatGetHealth(playerid, &Float:health)
  8657. {
  8658.     if(!IsPlayerConnected(playerid)) return 0;
  8659.     health = ACInfo[playerid][acHealth];
  8660.     return 1;
  8661. }
  8662.  
  8663. stock AntiCheatGetArmour(playerid, &Float:armour)
  8664. {
  8665.     if(!IsPlayerConnected(playerid)) return 0;
  8666.     armour = ACInfo[playerid][acArmour];
  8667.     return 1;
  8668. }
  8669.  
  8670. stock AntiCheatGetWeaponData(playerid, slot, &weapons, &ammo)
  8671. {
  8672.     if(!IsPlayerConnected(playerid)) return 0;
  8673.     if(!(0 <= slot <= 12)) return -1;
  8674.     weapons = ACInfo[playerid][acWeapon][slot];
  8675.     ammo = ACInfo[playerid][acAmmo][slot];
  8676.     return 1;
  8677. }
  8678.  
  8679. stock AntiCheatGetPos(playerid, &Float:x, &Float:y, &Float:z)
  8680. {
  8681.     if(!IsPlayerConnected(playerid)) return 0;
  8682.     x = ACInfo[playerid][acPosX];
  8683.     y = ACInfo[playerid][acPosY];
  8684.     z = ACInfo[playerid][acPosZ];
  8685.     return 1;
  8686. }
  8687.  
  8688. stock AntiCheatGetSpawnPos(playerid, &Float:x, &Float:y, &Float:z)
  8689. {
  8690.     if(!IsPlayerConnected(playerid)) return 0;
  8691.     x = ACInfo[playerid][acSpawnPosX];
  8692.     y = ACInfo[playerid][acSpawnPosY];
  8693.     z = ACInfo[playerid][acSpawnPosZ];
  8694.     return 1;
  8695. }
  8696.  
  8697. stock AntiCheatGetSpawnWeapon(playerid, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo, &weapon3, &weapon3_ammo)
  8698. {
  8699.     if(!IsPlayerConnected(playerid)) return 0;
  8700.     weapon1 = ACInfo[playerid][acSpawnWeapon1];
  8701.     weapon1_ammo = ACInfo[playerid][acSpawnAmmo1];
  8702.     weapon2 = ACInfo[playerid][acSpawnWeapon2];
  8703.     weapon2_ammo = ACInfo[playerid][acSpawnAmmo2];
  8704.     weapon3 = ACInfo[playerid][acSpawnWeapon3];
  8705.     weapon3_ammo = ACInfo[playerid][acSpawnAmmo3];
  8706.     return 1;
  8707. }
  8708.  
  8709. stock AntiCheatGetVehicleHealth(vehicleid, &Float:health)
  8710. {
  8711.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8712.     health = ACVehInfo[vehicleid][acHealth];
  8713.     return 1;
  8714. }
  8715.  
  8716. stock AntiCheatGetVehiclePos(vehicleid, &Float:x, &Float:y, &Float:z)
  8717. {
  8718.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8719.     x = ACVehInfo[vehicleid][acPosX];
  8720.     y = ACVehInfo[vehicleid][acPosY];
  8721.     z = ACVehInfo[vehicleid][acPosZ];
  8722.     return 1;
  8723. }
  8724.  
  8725. stock AntiCheatGetVehicleVelocity(vehicleid, &Float:x, &Float:y, &Float:z)
  8726. {
  8727.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8728.     x = ACVehInfo[vehicleid][acVelX];
  8729.     y = ACVehInfo[vehicleid][acVelY];
  8730.     z = ACVehInfo[vehicleid][acVelZ];
  8731.     return 1;
  8732. }
  8733.  
  8734. stock AntiCheatGetVehicleZAngle(vehicleid, &Float:z_angle)
  8735. {
  8736.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8737.     z_angle = ACVehInfo[vehicleid][acZAngle];
  8738.     return 1;
  8739. }
  8740.  
  8741. stock AntiCheatGetVehicleSpawnPos(vehicleid, &Float:x, &Float:y, &Float:z)
  8742. {
  8743.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8744.     x = ACVehInfo[vehicleid][acSpawnPosX];
  8745.     y = ACVehInfo[vehicleid][acSpawnPosY];
  8746.     z = ACVehInfo[vehicleid][acSpawnPosZ];
  8747.     return 1;
  8748. }
  8749.  
  8750. stock AntiCheatGetVehicleSpawnZAngle(vehicleid, &Float:z_angle)
  8751. {
  8752.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8753.     z_angle = ACVehInfo[vehicleid][acSpawnZAngle];
  8754.     return 1;
  8755. }
  8756.  
  8757. static ac_IsValidVehicleModel(modelid) return (400 <= modelid <= 611);
  8758.  
  8759. static ac_IsAnAircraft(modelid) return (ac_IsValidVehicleModel(modelid) && 1 <= ac_vType[modelid - 400] <= 2);
  8760.  
  8761. static ac_IsABoat(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 3);
  8762.  
  8763. static ac_IsABmx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 4);
  8764.  
  8765. static ac_IsABike(modelid) return (ac_IsValidVehicleModel(modelid) && 4 <= ac_vType[modelid - 400] <= 5);
  8766.  
  8767. static ac_IsABus(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 6);
  8768.  
  8769. static ac_IsATrainLoco(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 8);
  8770.  
  8771. static ac_IsATrainCarriage(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 9);
  8772.  
  8773. static ac_IsATrainPart(modelid) return (ac_IsValidVehicleModel(modelid) && 7 <= ac_vType[modelid - 400] <= 9);
  8774.  
  8775. static ac_IsValidDamageReason(weaponid) return (0 <= weaponid <= 18 || 22 <= weaponid <= 46 || 49 <= weaponid <= 54);
  8776.  
  8777. static ac_IsValidWeapon(weaponid) return (0 <= weaponid <= 18 || 22 <= weaponid <= 46);
  8778.  
  8779. static ac_IsBulletWeapon(weaponid) return (weaponid == 38 || 22 <= weaponid <= 34);
  8780.  
  8781. #if defined VectorSize
  8782.     static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(VectorSize(ac_x, ac_y, ac_z) * 179.28625);
  8783. #else
  8784.     static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(floatsqroot(floatpower(ac_x, 2.0) + floatpower(ac_y, 2.0) + floatpower(ac_z, 2.0)) * 179.28625);
  8785. #endif
  8786.  
  8787. static ac_IsVehicleSeatOccupied(vehicleid, seat)
  8788. {
  8789.     #if defined foreach
  8790.         foreach(new ac_i : Player)
  8791.         {
  8792.             if(ACInfo[ac_i][acVeh] == vehicleid && ACInfo[ac_i][acSeat] == seat) return 1;
  8793.         }
  8794.     #else
  8795.         #if defined GetPlayerPoolSize
  8796.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  8797.         #else
  8798.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  8799.         #endif
  8800.         {
  8801.             if(IsPlayerInVehicle(ac_i, vehicleid) && ACInfo[ac_i][acSeat] == seat) return 1;
  8802.         }
  8803.     #endif
  8804.     return 0;
  8805. }
  8806.  
  8807. #if AC_USE_RESTAURANTS
  8808.     static ac_InRestaurant(playerid, interiorid)
  8809.     {
  8810.         switch(interiorid)
  8811.         {
  8812.             case 5:
  8813.             {
  8814.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[0][0], ac_Restaurants[0][1], ac_Restaurants[0][2])) return 1;
  8815.             }
  8816.             case 9:
  8817.             {
  8818.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[1][0], ac_Restaurants[1][1], ac_Restaurants[1][2])) return 1;
  8819.             }
  8820.             case 10:
  8821.             {
  8822.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[2][0], ac_Restaurants[2][1], ac_Restaurants[2][2])) return 1;
  8823.             }
  8824.         }
  8825.         return 0;
  8826.     }
  8827. #endif
  8828. #undef AC_USE_RESTAURANTS
  8829.  
  8830. #if AC_USE_AMMUNATIONS
  8831.     static ac_InAmmuNation(playerid, interiorid)
  8832.     {
  8833.         switch(interiorid)
  8834.         {
  8835.             case 1:
  8836.             {
  8837.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[0][0], ac_AmmuNations[0][1], ac_AmmuNations[0][2])) return 1;
  8838.             }
  8839.             case 4:
  8840.             {
  8841.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[1][0], ac_AmmuNations[1][1], ac_AmmuNations[1][2])) return 1;
  8842.             }
  8843.             case 6:
  8844.             {
  8845.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[2][0], ac_AmmuNations[2][1], ac_AmmuNations[2][2]) ||
  8846.                 IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[3][0], ac_AmmuNations[3][1], ac_AmmuNations[3][2])) return 1;
  8847.             }
  8848.             case 7:
  8849.             {
  8850.                 if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[4][0], ac_AmmuNations[4][1], ac_AmmuNations[4][2])) return 1;
  8851.             }
  8852.         }
  8853.         return 0;
  8854.     }
  8855. #endif
  8856. #undef AC_USE_AMMUNATIONS
  8857.  
  8858. #if AC_USE_PAYNSPRAY
  8859.     static ac_InPayNSpray(playerid, interiorid)
  8860.     {
  8861.         if(interiorid == 0)
  8862.         {
  8863.             for(new ac_i = sizeof(ac_PayNSpray) - 1; ac_i >= 0; --ac_i)
  8864.             {
  8865.                 if(IsPlayerInRangeOfPoint(playerid, 7.5, ac_PayNSpray[ac_i][0], ac_PayNSpray[ac_i][1], ac_PayNSpray[ac_i][2])) return 1;
  8866.             }
  8867.         }
  8868.         return 0;
  8869.     }
  8870. #endif
  8871. #undef AC_USE_PAYNSPRAY
  8872.  
  8873. #if AC_USE_VENDING_MACHINES
  8874.     static ac_NearVendingMachine(playerid, interiorid)
  8875.     {
  8876.         switch(interiorid)
  8877.         {
  8878.             case 0:
  8879.             {
  8880.                 for(new ac_i = 44; ac_i >= 0; --ac_i)
  8881.                 {
  8882.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  8883.                 }
  8884.             }
  8885.             case 1:
  8886.             {
  8887.                 for(new ac_i = 51; ac_i >= 45; --ac_i)
  8888.                 {
  8889.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  8890.                 }
  8891.             }
  8892.             case 2:
  8893.             {
  8894.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[52][0], ac_vMachines[52][1], ac_vMachines[52][2])) return 1;
  8895.             }
  8896.             case 3:
  8897.             {
  8898.                 for(new ac_i = 58; ac_i >= 53; --ac_i)
  8899.                 {
  8900.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  8901.                 }
  8902.             }
  8903.             case 6:
  8904.             {
  8905.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[59][0], ac_vMachines[59][1], ac_vMachines[59][2]) ||
  8906.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[60][0], ac_vMachines[60][1], ac_vMachines[60][2])) return 1;
  8907.             }
  8908.             case 7:
  8909.             {
  8910.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[61][0], ac_vMachines[61][1], ac_vMachines[61][2])) return 1;
  8911.             }
  8912.             case 15:
  8913.             {
  8914.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[62][0], ac_vMachines[62][1], ac_vMachines[62][2])) return 1;
  8915.             }
  8916.             case 16:
  8917.             {
  8918.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[63][0], ac_vMachines[63][1], ac_vMachines[63][2]) ||
  8919.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[64][0], ac_vMachines[64][1], ac_vMachines[64][2]) ||
  8920.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[65][0], ac_vMachines[65][1], ac_vMachines[65][2])) return 1;
  8921.             }
  8922.             case 17:
  8923.             {
  8924.                 for(new ac_i = 72; ac_i >= 66; --ac_i)
  8925.                 {
  8926.                     if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  8927.                 }
  8928.             }
  8929.             case 18:
  8930.             {
  8931.                 if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[73][0], ac_vMachines[73][1], ac_vMachines[73][2]) ||
  8932.                 IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[74][0], ac_vMachines[74][1], ac_vMachines[74][2])) return 1;
  8933.             }
  8934.         }
  8935.         return 0;
  8936.     }
  8937. #endif
  8938. #undef AC_USE_VENDING_MACHINES
  8939.  
  8940. #if AC_USE_CASINOS
  8941.     static ac_InCasino(playerid, interiorid)
  8942.     {
  8943.         switch(interiorid)
  8944.         {
  8945.             case 1:
  8946.             {
  8947.                 for(new ac_i = 41; ac_i >= 0; --ac_i)
  8948.                 {
  8949.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  8950.                 }
  8951.             }
  8952.             case 10:
  8953.             {
  8954.                 for(new ac_i = 61; ac_i >= 42; --ac_i)
  8955.                 {
  8956.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  8957.                 }
  8958.             }
  8959.             case 12:
  8960.             {
  8961.                 for(new ac_i = 70; ac_i >= 62; --ac_i)
  8962.                 {
  8963.                     if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  8964.                 }
  8965.             }
  8966.         }
  8967.         return 0;
  8968.     }
  8969. #endif
  8970. #undef AC_USE_CASINOS
  8971.  
  8972. static ac_IsCompatible(modelid, componentid)
  8973. {
  8974.     if(ac_IsValidVehicleModel(modelid))
  8975.     {
  8976.         switch(componentid)
  8977.         {
  8978.             case 1000..1191:
  8979.             {
  8980.                 componentid -= 1000;
  8981.                 if(ac_vMods[(modelid - 400) * 6 + (componentid >>> 5)] & 1 << (componentid & 0b00011111)) return 1;
  8982.             }
  8983.             case 1192, 1193:
  8984.             {
  8985.                 if(modelid == 576) return 1;
  8986.             }
  8987.         }
  8988.     }
  8989.     return 0;
  8990. }
  8991.  
  8992. static ac_GetMaxPassengers(modelid)
  8993. {
  8994.     if(ac_IsValidVehicleModel(modelid))
  8995.     {
  8996.         modelid -= 400;
  8997.         return ((ac_MaxPassengers[modelid >>> 3] >>> ((modelid & 7) << 2)) & 0xF);
  8998.     }
  8999.     return 0xF;
  9000. }
  9001.  
  9002. static ac_IpToInt(const ip[])
  9003. {
  9004.     #if defined sscanf
  9005.         new ac_b0, ac_b1, ac_b2, ac_b3;
  9006.         sscanf(ip, "p<.>iiii", ac_b3, ac_b2, ac_b1, ac_b0);
  9007.         return (ac_b0 | ac_b1 << 8 | ac_b2 << 16 | ac_b3 << 24);
  9008.     #else
  9009.         new ac_bytes[1], ac_pos;
  9010.         ac_bytes{0} = strval(ip[ac_pos]);
  9011.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9012.         ac_bytes{1} = strval(ip[ac_pos]);
  9013.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9014.         ac_bytes{2} = strval(ip[ac_pos]);
  9015.         while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  9016.         ac_bytes{3} = strval(ip[ac_pos]);
  9017.         return ac_bytes[0];
  9018.     #endif
  9019. }
  9020.  
  9021. static ac_FloodDetect(playerid, publicid)
  9022. {
  9023.     if(ACInfo[playerid][acKicked] < 1)
  9024.     {
  9025.         if(++ACInfo[playerid][acFloodCount][publicid] > ac_Mtfc[publicid][1])
  9026.         {
  9027.             #if defined DEBUG
  9028.                 printf(DEBUG_CODE_1, playerid, ac_Mtfc[publicid][1], publicid);
  9029.                 #if !defined mysql_included
  9030.                     #undef DEBUG
  9031.                 #endif
  9032.             #endif
  9033.             #if defined OnCheatDetected
  9034.                 ac_KickWithCode(playerid, "", 0, 49, publicid);
  9035.                 ACInfo[playerid][acFloodCount][publicid] = ACInfo[playerid][acFloodCount][27] = 0;
  9036.             #else
  9037.                 return ac_KickWithCode(playerid, "", 0, 49, publicid);
  9038.             #endif
  9039.         }
  9040.         #if defined OnFloodWarning
  9041.             else OnFloodWarning(playerid, publicid, ACInfo[playerid][acFloodCount][publicid]);
  9042.         #endif
  9043.     }
  9044.     return 0;
  9045. }
  9046.  
  9047. static ac_KickWithCode(playerid, ip_address[], type, code, code2 = 0)
  9048. {
  9049.     if(type == 0 && (!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0)) return 0;
  9050.     #if AC_USE_STATISTICS
  9051.         ac_sInfo[5]++;
  9052.         switch(code)
  9053.         {
  9054.             case 0..35, 37, 39, 51: ac_sInfo[0]++;
  9055.             case 36, 38, 40, 41, 50: ac_sInfo[4]++;
  9056.             case 42: ac_sInfo[1]++;
  9057.             case 47..49: ac_sInfo[3]++;
  9058.             case 43..46: ac_sInfo[2]++;
  9059.         }
  9060.     #endif
  9061.     #undef AC_USE_STATISTICS
  9062.     #if defined NO_SUSPICION_LOGS
  9063.         #pragma unused code2
  9064.     #else
  9065.         new ac_strtmp[6];
  9066.         if(code2) format(ac_strtmp, sizeof ac_strtmp, " (%d)", code2);
  9067.         if(type) printf(SUSPICION_2, ip_address, code, ac_strtmp);
  9068.         else printf(SUSPICION_1, playerid, code, ac_strtmp);
  9069.     #endif
  9070.     #if defined OnCheatDetected
  9071.         OnCheatDetected(playerid, ip_address, type, code);
  9072.     #else
  9073.         ac_OnCheatDetected(playerid, ip_address, type, code);
  9074.     #endif
  9075.     return 0;
  9076. }
  9077.  
  9078. #if AC_USE_CONFIG_FILES
  9079.     static ac_LoadCfg()
  9080.     {
  9081.         static ac_strtmp[10];
  9082.         new ac_i, ac_string[415], File:ac_cfgFile;
  9083.         if(fexist(AC_CONFIG_FILE))
  9084.         {
  9085.             if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_read)))
  9086.             {
  9087.                 #if defined sscanf
  9088.                     new ac_j;
  9089.                 #endif
  9090.                 while(fread(ac_cfgFile, ac_string) > 0)
  9091.                 {
  9092.                     #if defined sscanf
  9093.                         sscanf(ac_string, "i'//'i", ac_j, ac_i);
  9094.                         ac_ACAllow[ac_i] = !!ac_j;
  9095.                     #else
  9096.                         if((ac_i = strfind(ac_string, "//")) != -1)
  9097.                         {
  9098.                             strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
  9099.                             if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_ACAllow) ac_ACAllow[ac_i] = !!strval(ac_string);
  9100.                         }
  9101.                     #endif
  9102.                 }
  9103.                 fclose(ac_cfgFile);
  9104.             }
  9105.             else return 0;
  9106.         }
  9107.         else if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_write)))
  9108.         {
  9109.             #undef AC_CONFIG_FILE
  9110.             for(; ac_i < sizeof ac_ACAllow; ++ac_i)
  9111.             {
  9112.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
  9113.                 strcat(ac_string, ac_strtmp);
  9114.             }
  9115.             fwrite(ac_cfgFile, ac_string);
  9116.             fclose(ac_cfgFile);
  9117.         }
  9118.         else return 0;
  9119.         return 1;
  9120.     }
  9121.  
  9122.     static ac_LoadNOPCfg()
  9123.     {
  9124.         static ac_strtmp[10];
  9125.         new ac_i, ac_string[87], File:ac_cfgFile;
  9126.         if(fexist(AC_NOP_CONFIG_FILE))
  9127.         {
  9128.             if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_read)))
  9129.             {
  9130.                 #if defined sscanf
  9131.                     new ac_j;
  9132.                 #endif
  9133.                 while(fread(ac_cfgFile, ac_string) > 0)
  9134.                 {
  9135.                     #if defined sscanf
  9136.                         sscanf(ac_string, "i'//'i", ac_j, ac_i);
  9137.                         ac_NOPAllow[ac_i] = !!ac_j;
  9138.                     #else
  9139.                         if((ac_i = strfind(ac_string, "//")) != -1)
  9140.                         {
  9141.                             strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
  9142.                             if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_NOPAllow) ac_NOPAllow[ac_i] = !!strval(ac_string);
  9143.                         }
  9144.                     #endif
  9145.                 }
  9146.                 fclose(ac_cfgFile);
  9147.             }
  9148.             else return 0;
  9149.         }
  9150.         else if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write)))
  9151.         {
  9152.             #undef AC_NOP_CONFIG_FILE
  9153.             for(; ac_i < sizeof ac_NOPAllow; ++ac_i)
  9154.             {
  9155.                 format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
  9156.                 strcat(ac_string, ac_strtmp);
  9157.             }
  9158.             fwrite(ac_cfgFile, ac_string);
  9159.             fclose(ac_cfgFile);
  9160.         }
  9161.         else return 0;
  9162.         return 1;
  9163.     }
  9164. #endif
  9165. #undef AC_USE_CONFIG_FILES
  9166.  
  9167. #endif
Advertisement
Add Comment
Please, Sign In to add comment