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Player.log for Crema - Change + Tutorial Popup

Aug 31st, 2021
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  1. Initialize engine version: 2019.4.18f1 (3310a4d4f880)
  2. [Subsystems] Discovering subsystems at path E:/Temtem/content/Temtem_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: NVIDIA GeForce RTX 3080 (ID=0x2206)
  7. Vendor:
  8. VRAM: 10077 MB
  9. Driver: 27.21.14.6647
  10. D3D11 device created for Microsoft Media Foundation video decoding.
  11. <RI> Initializing input.
  12.  
  13. New input system (experimental) initialized
  14. <RI> Input initialized.
  15.  
  16. <RI> Initialized touch support.
  17.  
  18. UnloadTime: 1.432400 ms
  19. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  20.  
  21. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3638.
  22. Total: 66.418600 ms (FindLiveObjects: 0.208000 ms CreateObjectMapping: 0.226700 ms MarkObjects: 65.926600 ms DeleteObjects: 0.056400 ms)
  23.  
  24. Setting up 2 worker threads for Enlighten.
  25. Thread -> id: 29f4 -> priority: 1
  26. Thread -> id: 1c64 -> priority: 1
  27. SpriteAtlasManager.atlasRequested wasn't listened to while BattleOutroTemtem requested.
  28. (Filename: Line: 251)
  29.  
  30. SpriteAtlasManager.atlasRequested wasn't listened to while BattleOutroTemtem requested.
  31. (Filename: Line: 251)
  32.  
  33. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  34.  
  35. Unloading 3674 unused Assets to reduce memory usage. Loaded Objects now: 80528.
  36. Total: 345.243800 ms (FindLiveObjects: 9.869300 ms CreateObjectMapping: 16.128000 ms MarkObjects: 316.323200 ms DeleteObjects: 2.923000 ms)
  37.  
  38. Init Time: 9/1/2021 2:20:20 AM
  39. UnityEngine.Logger:Log(LogType, Object)
  40. UnityEngine.Debug:Log(Object)
  41. Temtem.Core.GameLogic:Awake()
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  44.  
  45. TemtemVersion: v0.7.6
  46. UnityEngine.Logger:Log(LogType, Object)
  47. UnityEngine.Debug:Log(Object)
  48. Temtem.Core.GameLogic:Awake()
  49.  
  50. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  51.  
  52. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  53.  
  54. Unloading 257 unused Assets to reduce memory usage. Loaded Objects now: 300481.
  55. Total: 759.006300 ms (FindLiveObjects: 19.675000 ms CreateObjectMapping: 33.127000 ms MarkObjects: 705.587000 ms DeleteObjects: 0.616700 ms)
  56.  
  57. Tamer ID: 1372277
  58. UnityEngine.Logger:Log(LogType, Object)
  59. UnityEngine.Debug:Log(Object)
  60. Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
  61. Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
  62. VIDE_Data.miedhilpgqr:Invoke(rhcjdmdmfml)
  63. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  64. Sfs2X.SmartFox:ProcessEvents()
  65. Temtem.Network.NetworkLogic:Update()
  66.  
  67. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  68.  
  69. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  70.  
  71. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 301400.
  72. Total: 385.031800 ms (FindLiveObjects: 14.068900 ms CreateObjectMapping: 28.050200 ms MarkObjects: 342.498500 ms DeleteObjects: 0.413600 ms)
  73.  
  74. Error OnExtensionResponse: Index was outside the bounds of the array.
  75. at Temtem.UI.InGameBagUI.goehonelofk (System.Int32 eigcpdijodk, Temtem.Inventory.ciqnrrccjqe lrppnhglggq, Temtem.Monsters.firikfgomje johiomoncdr) [0x00000] in <00000000000000000000000000000000>:0
  76. at Temtem.Network.NetworkLogic.pqrcekhnlge (System.String mliegckpqek, Sfs2X.Entities.Data.SFSObject pjefijgecqc) [0x00000] in <00000000000000000000000000000000>:0
  77. at Temtem.Network.NetworkLogic.mpfonilfjhh (Sfs2X.Core.BaseEvent ojrmhopplhk) [0x00000] in <00000000000000000000000000000000>:0
  78. at VIDE_Data.VD+miedhilpgqr.Invoke (VIDE_Data.rhcjdmdmfml ceqmdirdcmr) [0x00000] in <00000000000000000000000000000000>:0
  79. at Sfs2X.Core.EventDispatcher.DispatchEvent (Sfs2X.Core.BaseEvent evt) [0x00000] in <00000000000000000000000000000000>:0
  80. at Sfs2X.SmartFox.ProcessEvents () [0x00000] in <00000000000000000000000000000000>:0
  81. at Temtem.Network.NetworkLogic.Update () [0x00000] in <00000000000000000000000000000000>:0
  82. UnityEngine.Logger:Log(LogType, Object)
  83. UnityEngine.Debug:LogError(Object)
  84. Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
  85. VIDE_Data.miedhilpgqr:Invoke(rhcjdmdmfml)
  86. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  87. Sfs2X.SmartFox:ProcessEvents()
  88. Temtem.Network.NetworkLogic:Update()
  89.  
  90. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  91.  
  92. NullReferenceException: Object reference not set to an instance of an object.
  93. at Temtem.UI.TemtemDetailsSlotTech.rlpjcdgnepc () [0x00000] in <00000000000000000000000000000000>:0
  94. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  95. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  96. at UnityEngine.EventSystems.EventSystem.SetSelectedGameObject (UnityEngine.GameObject selected, UnityEngine.EventSystems.BaseEventData pointer) [0x00000] in <00000000000000000000000000000000>:0
  97. at Temtem.UI.UIManager.driejregjgc (UnityEngine.GameObject khmlilnggpr, System.Boolean rdkhkfppgdn) [0x00000] in <00000000000000000000000000000000>:0
  98. at Temtem.UI.UIButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData ikrnqdheine) [0x00000] in <00000000000000000000000000000000>:0
  99. at Temtem.UI.UIManager.lpoimhqpehl () [0x00000] in <00000000000000000000000000000000>:0
  100. at Temtem.Core.GameLogic+qmpdrrdedpn.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  101. at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00000] in <00000000000000000000000000000000>:0
  102. at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0
  103. at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0
  104. at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0
  105. UnityEngine.Logger:LogException(Exception, Object)
  106. UnityEngine.Debug:LogException(Exception)
  107. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  108. UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
  109. Temtem.UI.UIManager:driejregjgc(GameObject, Boolean)
  110. Temtem.UI.UIButton:OnPointerEnter(PointerEventData)
  111. Temtem.UI.UIManager:lpoimhqpehl()
  112. Temtem.Core.qmpdrrdedpn:Invoke()
  113. DG.Tweening.Tween:OnTweenCallback(TweenCallback)
  114. DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
  115. DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
  116. DG.Tweening.Core.DOTweenComponent:Update()
  117.  
  118. (Filename: currently not available on il2cpp Line: -1)
  119.  
  120.  
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