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- Name: Bad Joke
- Gender: Female
- Race: Earth Pony
- Class: Omniseer (Tracker/Mage)
- Talent: Poison Joke Flower (When Bad Joke say a pun/one-liner for an action she is doing that requires a roll, she gets a +2 that turn for that roll only. Puns/one-liners that have been repeated does not give +2 until the next session.)
- Hit/Wounds: 6/6
- Alignment: Chaotic Neutral
- Skills:
- (Free Racial) Tough: passive; Earth ponies take 1 additional hit before becoming helpless as well as 1 extra wound once they become helpless, for a total of 6 hits and 6 wounds without other modifiers. They can also lift, carry and move heavier objects than unicorns and pegasi.
- (Racial) Earth Pony Way: Being born without a horn or wings has taught you how to spend more time and effort in the things you do. You can pick one skill and gain a +1 bonus. This does not include non-skill actions like melee attacks or recovering from helplessness. (+1 Marksman Shot)
- (Free Multiclass) Elemental Ammo: passive; You gain any two Elementalist effects. You may apply Elementalist effects as normal, and as though they were Trick Ammo with the same limitations.
- > Ice: a target hit by ice grants an increased crit range for the next turn (10 becomes 9+, etc); this ice effect does not stack. Ice spells can be used to chill and freeze objects and the environment.
- > Fire: a target rendered helpless by a fire attack has a reduced chance of recovering (DC +1), and especially flammable targets take ongoing wounds. Fire spells can be used to warm and burn objects and the environment.
- (Class) Elementalist: passive; when you choose this skill, select an elemental type (fire, ice, lightning, etc); the elements you select can alter the effects of other spells you know. This skill can be taken multiple times to gain or create additional elements.
- > Lightning: target becomes helpless for one turn on a critical hit. Lightning spells can be used to shock and charge objects and the environment.
- GMs and players may choose to create their own elemental effects as deemed appropriate for their characters and campaign settings.
- (Class) Custom Job: Passive, your weapon, regardless of type, also counts as Ranged, and your basic attacks benefit from Trick Ammo
- (Class) Marksman Shot: recharge 3, requires ranged weapon, weapon; autocrits (any success is critical), benefits from Trick Ammo
- Inventory:
- Magical Shurikens: Dual, Ranged
- Traits:
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