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Xenthori

WIP Bad Joke [F. Earth Pony Omniseer] MLPFEMTORPG

Nov 17th, 2014
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  1. Name: Bad Joke
  2. Gender: Female
  3. Race: Earth Pony
  4. Class: Omniseer (Tracker/Mage)
  5. Talent: Poison Joke Flower (When Bad Joke say a pun/one-liner for an action she is doing that requires a roll, she gets a +2 that turn for that roll only. Puns/one-liners that have been repeated does not give +2 until the next session.)
  6. Hit/Wounds: 6/6
  7. Alignment: Chaotic Neutral
  8.  
  9. Skills:
  10. (Free Racial) Tough: passive; Earth ponies take 1 additional hit before becoming helpless as well as 1 extra wound once they become helpless, for a total of 6 hits and 6 wounds without other modifiers. They can also lift, carry and move heavier objects than unicorns and pegasi.
  11. (Racial) Earth Pony Way: Being born without a horn or wings has taught you how to spend more time and effort in the things you do. You can pick one skill and gain a +1 bonus. This does not include non-skill actions like melee attacks or recovering from helplessness. (+1 Marksman Shot)
  12. (Free Multiclass) Elemental Ammo: passive; You gain any two Elementalist effects. You may apply Elementalist effects as normal, and as though they were Trick Ammo with the same limitations.
  13. > Ice: a target hit by ice grants an increased crit range for the next turn (10 becomes 9+, etc); this ice effect does not stack. Ice spells can be used to chill and freeze objects and the environment.
  14. > Fire: a target rendered helpless by a fire attack has a reduced chance of recovering (DC +1), and especially flammable targets take ongoing wounds. Fire spells can be used to warm and burn objects and the environment.
  15. (Class) Elementalist: passive; when you choose this skill, select an elemental type (fire, ice, lightning, etc); the elements you select can alter the effects of other spells you know. This skill can be taken multiple times to gain or create additional elements.
  16. > Lightning: target becomes helpless for one turn on a critical hit. Lightning spells can be used to shock and charge objects and the environment.
  17. GMs and players may choose to create their own elemental effects as deemed appropriate for their characters and campaign settings.
  18. (Class) Custom Job: Passive, your weapon, regardless of type, also counts as Ranged, and your basic attacks benefit from Trick Ammo
  19. (Class) Marksman Shot: recharge 3, requires ranged weapon, weapon; autocrits (any success is critical), benefits from Trick Ammo
  20.  
  21. Inventory:
  22. Magical Shurikens: Dual, Ranged
  23.  
  24. Traits:
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