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Familiy Battler - Teams - 11SEP19

Jan 9th, 2019
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  1. Accidental Dread::112414Q:ZRA:112616B:N:Strategy added by Xymarra#1808\nTurn 1: Extra Plating\nTurn 2: Supercharge\nTurn 3+: Laser until Sunreaver Micro-Sentry is dead\nTurn 4: Bring in pet #2 to kill Splat if necessary.\nBrite comes in\nTurn 1: Shock and Awe\nTurn 2+: Zap until Ion Cannon will kill Brite\nTurn Last: Ion Cannon\n
  2. Accidental Dread (10)::12231SF:201414E:21233O:N:Strategy added by DragonAfterDark\nRNG Because Feathers doesn't always follow a specific pattern of attacks, and it can throw off Bubble eating his Lift-Off. \n\nTurn 1: Bubble\nTurn 2-4: Stampede\nTurn 5+6: Punch\nTurn 7: Stampede\nSplat comes in\nTurn 1+: Stampede until Squirky dies\nBring in your Kun-Lai Runt\nTurn 1-3: Rampage\nBrite comes in\nTurn 1: Rampage might continue here\nTurn 2+: Takedown until Kun-Lai Runt dies\nBring in your Winter's Little Helper\nTurn 1: Gift of Winter's Veil\nTurn 2: Call Blizzard\nTurn 3: Ice Lance\n
  3. Accidental Dread (2)::21162AE:1126HK:22152AV:N:Strategy added by DragonAfterDark\nWarning! This fight is VERY RNG due to two flyers versus an aquatic team. This is what I've found "works" *wobbles hand* some of the time. \n\nThis is a good fight to skip for the Aquatic achievement. \n\nI have no idea if any other breeds for Inland Croaker will work, but I doubt they'll have enough HP to stand up to Feathers. Let me know if your breed of Emerald Turtle couldn't manage, mine is H/B \n\nBefore we get into turns: **IF** Feathers' Nocturnal Strike hits, you need to restart. **IF** Ice Tomb does not stun Feathers because of his weird Lift-Off turns, restart. \nTurn 1: Ice Tomb\nTurn 2: Call Blizzard\nTurn 3-5: Ice Lance (2nd and 3rd Ice Lance hit Splat)\nTurn 6: Call Blizzard (If you can, it doesn't happen often that you can)\nBring in your Emerald Turtle\nTurn 1: Shell Shield\nTurn 2+3: Powerball (You have to Powerball twice!)\nTurn 4+: Emerald Bite until Emerald Turtle dies\nBring in your Hermit Crab\nTurn 1: Bubble\nIf you come into the fight with Brite at Full HP, Dive on Turn 2, then proceed with Fish Slap\nTurn 2+: Fish Slap until Brite dies\n
  4. Accidental Dread (3)::122417I:ZR8:ZR8:N:<br />
  5. Accidental Dread (4)::121C1OA:11277K:120913U:N:Strategy added by Rellyk\nPriority 1: Healing Wave if less than 1100 health\nPriority 2: Corrosion if not applied\nPrioirty 3: Ooze Touch until Fetid Waveling dies\nBring in your Core Hound Pup\nTurn 1: Howl\nTurn 2: Burrow\nBrite comes in\nPriority 1: Howl\nPriority 2: Scratch until Core Hound Pup dies\nBring in your Ashstone Core\nPriority 1: Feedback if Howl is up\nPrioirty 2: Stoneskin\nPriority 3: Feedback\n
  6. Accidental Dread (5)::1116GI:122A1T6:1228148:N:Strategy added by DragonAfterDark\nSo Feathers doesn't have any particular order it does its attacks in, so use your best judgement. *Usually*  it does Lift-Off in the first two rounds, but not always. \nPriority 1: Expunge after Feathers does Lift-Off, and on CD\nPriority 2: Keep Corrosion applied\nPriority 3: Ooze Touch as filler\nFollow the above priority until Oily Slimeling dies\nBring in your Sanctum Cub\nFollow the below rotation until Sanctum Cub dies:\nTurn 1: Black Claw\nTurn 2: Leap\nTurn 3+4: Pounce\nRepeat 1-4 above, or start over when Brite comes in \nBring in your Arcane Eye\nTurn 1: Drain Power\nTurn 2-4: Mana Surge\nTurn 5: Focused Beams\n
  7. Accidental Dread (6)::111691:10274P:1113N7:N:Strategy added by DragonAfterDark\nTurn 1+: Acidic Goo until applied\nTurn 2+: Ooze Touch until Feathers dies\nSplat comes in\nTurn 1+2: Dive\nTurn 3: Pass\nBring in your Wolpertinger\nTurn 1: Rampage\nBrite comes in\nTurn 1: Rampage continues\nTurn 2+: Scratch until dead\nBring in your Rapana Whelk\nTurn 1: Acidic Goo\nTurn 2+: Ooze Touch until Brite dies\n
  8. Accidental Dread (7)::2129DN:12151FJ:ZR4:N:Strategy added by Phacoid\nWidget&#039;s Pounce should be enough to finish the fight. If it goes awol, bring in the third pet to clean up the mess you made ;-)\n\nTurn 1: Plagued Blood\nTurn 2: Arcane Blast until Feathers dies\nTurn 3: Plagued Blood\nTurn 4: Arcane Blast until Restless Shadeling dies\nTurn 5: Pounce until Splat dies\nTurn 6: Call Darkness\nTurn 7: Spectral Strike\nTurn 8: Finish up with Pounce\n
  9. Accidental Dread (8)::22181GV:212B1DM:21231DS:N:Strategy added by DragonAfterDark\nTurn 1: Moonfire\nTurn 2+: Dark Talon until Soulrush will kill Feathers\nTurn 3: Soulrush\nSplat comes in\nTurn 1+: Dark Talon\nBring in your Wood Wasp\nTurn 1: Focus\nTurn 2+3: Ravage\nTurn 4: Bite\nBrite comes in\nTurn 1+: Bite until Wood Wasp dies\nBring in your Bloodbeak\nTurn 1: Rain Dance\nTurn 2: Nocturnal Strike\nTurn 3: Peck\n
  10. Accidental Dread (9)::122414D:ZR2:0126140:N:Strategy added by FuxieDK\nTurn 1: Arcane Storm\nTurn 2: Mana Surge\n- Splat comes in, both Splat and Nexus Whelp dies\n- Brite comes in\nBring in Chrominius\nTurn 1: Howl\nTurn 2: Surge of Power\n
  11. Add More to the Collection::2226G2:21233N:21233O:N:Strategy added by DragonAfterDark\nTurn 1: Deflection\nTurn 2-4: Rampage\nTurbo comes in\nTurn 1: Triple Snap (If your Flayer Youngling is faster than Turbo, Pass)\nTurn 2: Deflection\nTurn 3: Triple Snap\nTurn 4+5: Rampage\nWhiplash comes in\nTurn 1: Rampage continues\nBring in your Father Winter's Helper\nTurn 1: Call Blizzard\nTurn 2: Gift of Winter's Veil\nTurn 3+: Ice Lance until Father Winter's Helper dies\nBring in your Winter's Little Helper\nTurn 1: Gift of Winter's Veil to finish Whiplash off, as long as they aren't Cocooned\n
  12. Add More to the Collection (10)::11141BB:11141BB:ZRA:N:Strategy added by Corgi\nBased on Phacoid&#039;s general-use strategy.\n\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nEighty Eight dies; Turbo comes in\nTurn 5: Wind-Up\nTurn 6: Powerball\nTurn 7: Supercharge\nYour Iron Starlette may die and revive at this point.\nTurn 8: Wind-Up\nTurbo dies; Whiplash comes in\nTurn 9: Any move or Pass - Whiplash is faster and Sandstorm will finish off Iron Starlette\nTurn 10: Swap to your Iron Starlette\nTurn 11: Wind-Up\nTurn 12: Supercharge\nTurn 13: Wind-Up\nWhiplash dies\n
  13. Add More to the Collection (2)::1116140:2115HD:12081LP:N:Strategy added by DragonAfterDark\nTurn 1: Howl\nTurn 2+3: Ravage\nTurbo comes in\nTurn 1: Bite\nTurn 2: Howl\nTurn 3+: Bite until Chrominius dies\nBring in your Sprite Darter Hatchling\nTurn 1: Moonfire\nTurn 2+: Arcane Blast until Turbo dies\nWhiplash comes in\nTurn 1: Arcane Blast\nTurn 2: Pass\nTurn 3: Evanescence\nTurn 4: Moonfire\nTurn 5+: Arcane Blast until Sprite Darter Hatchling dies\nBring in your Stormborne Whelpling\nTurn 1-3: Mana Surge\nTurn 4+: Tail Sweep\n
  14. Add More to the Collection (3)::212B1DM:11181FS:22181GV:N:Strategy added by DragonAfterDark\nTurn 1: Focus\nTurn 2: Bite\nTurn 3+4: Ravage\nTurbo comes in\nTurn 1: Focus\nTurn 2+3: Ravage\nTurn 4: Bite\nTurn 5: Ravage\nBring in your Ikky\nTurn 1+: Savage Talon until Turbo dies\nWhiplash comes in\nTurn 1: Black Claw\nTurn 2-4: Flock\nTurn 5+6: Savage Talon\nBring in your Sentinel's Companion\nAny standard attack will finish the fight\n
  15. Add More to the Collection (4)::02232AQ:22281H6:12171IP:N:Strategy added by DragonAfterDark\nScript thanks to Schlumpf\n\nTurn 1+2: Ravage\nTurn 3: Leap\nNow alternate between Ravage and Leap until Returned Hatchling dies\nBring in your Son of Sethe\nTurn 1: Touch of the Animus\nTurn 2+: Plagued Blood until Turbo dies\nWhiplash comes in\nTurn 1: Plagued Blood\nTurn 2: Pass\nTurn 3: Lift-Off\nTurn 4+: Plagued Blood until Son of Sethe dies, and use Touch of the Animus on CD\nBring in your Fragment of Anger\nTurn 1+: Spiritfire Bolt until Cocoon is off\nTurn 2: Enrage\nTurn 3: Soulrush\nTurn 4+: Spiritfire Bolt until Whiplash dies\n
  16. Add More to the Collection (5)::2226F5:1119HO:121691:N:Strategy added by DragonAfterDark\nScript thanks to Prudentius\n\nTurn 1+: Powerball until you're faster than Eighty Eight\nTurn 3: Roar\nTurn 4+: Thrash until Eighty Eight dies\nTurbo comes in\nTurn 1: Roar\nTurn 2+: Thrash until Armadillo Pup dies\nBring in your Mudshell Conch\nTurn 1: Acidic Goo (Skip this if you can kill Turbo with 2 Ooze Touches)\nTurn 2+: Ooze Touch until Turbo dies\nWhiplash comes in\nTurn 1: Acidic Goo\nTurn 2: Pass\nTurn 3+4: Dive\nTurn 5+: Ooze Touch until Mudshell Conch dies\nBring in your Scooter the Snail\nPriority 1: Pass when Cocoon Strike is up so you can Dive when you go first the next round\nPriority 2: Keep Shell Shield up\nPriority 3: Ooze Touch all else\n
  17. Add More to the Collection (6)::122A1T6:12256L:1116GI:N:Strategy added by DragonAfterDark\nTurn 1: Black Claw\nTurn 2: Leap\nTurn 3: Pounce\nTurbo comes in\nTurn 1: Black Claw\nTurn 2: Leap\nTurn 3: Pounce\nTurn 4+: Leap until dead\nBring in your Enchanted Broom\nTurn 1+2: Wind-Up\nWhiplash comes in\nTurn 1: Sweep\nTurn 2: Wind-Up\nTurn 3: Pass\nTurn 4: Wind-Up\nTurn 5+: Broom until Enchanted Broom dies\nBring in your Oily Slimeling\nTurn 1: Corrosion until applied\nTurn 2: Expunge (Try to make sure not to use this if Whiplash is Cocooned)\nTurn 3+: Ooze Touch until Whiplash dies\n
  18. Add More to the Collection (7)::21277K:0114225:22233L:N:Strategy added by DragonAfterDark\nTurn 1: Howl\nTurn 2+3: Burrow\nTurn 4+: Thrash until Eighty Eight dies\nTurbo comes in\nTurn 1: Howl\nTurn 2+: Thrash until Core Hound Pup dies\nBring in your Fel Lasher\nTurn 1+: Toxic Smoke until Turbo dies\nWhiplash comes in\nTurn 1: Stun Seed\nTurn 2+: Toxic Smoke until Fel Lasher dies\nBring in your Tiny Snowman\nTurn 1+: Magic Hat until Whiplash dies\nIf you're worried about the Snowman's health, use Frost Nova > Deep Freeze to stun Whiplash once his immunity from stuns wears off\n
  19. Add More to the Collection (8)::112820G:111517S:20281MV:N:Strategy added by DragonAfterDark\nTurn 1: Barrel Toss\nTurn 2: Going Bonkers!\nTurn 3: Barrel Toss\nTurbo comes in\nTurn 1+2: Barrel Toss\nTurn 3+: Jab until Mining Monkey dies\nBring in your Moon Moon\nTurn 1+: Moon Fang until Turbo dies\nWhiplash comes in\nTurn 1: Moon Tears\nTurn 2: Moon Fang\nTurn 3: Howl\nTurn 4+: Moon Fang until Moon Moon dies\nBring in your Thaumaturgical Piglet\nTurn 1: Arcane Dash\nTurn 2+: Ooze Touch until Whiplash dies\n
  20. Add More to the Collection (9)::011C19Q:212A1G5:2214NA:N:Strategy added by DragonAfterDark\nReworked with a suggestion from Telandras to use the Emperor Crab in slot 3. Thank you!\n\nScript thanks to Ilyssa\n\nTurn 1-3: Swarm\nTurn 4: Mudslide\nIf your Gulp Froglet dies before it can go against Turbo, restart\nTurbo comes in\nTurn 1+2: Swarm\nBring in your Hydraling\nTurn 1: Call Lightning\nWhiplash comes in\nTurn 1: Whirlpool\nTurn 2+: Tail Slap until Hydraling dies\nIt's best if Whirlpool and at least 1 Tail Slap hit\nBring in your Emperor Crab\nPriority 1: Keep Shell Shield up\nPriority 2: Healing Wave after Whiplash uses Coccoon Strike\nPriority 3: Surge all else\nSometimes the way the turns play out, you'll have to choose between keeping Shell Shield and Healing Wave after a Coccoon Strike. If you notice this is going to happen, Shell Shield with 2 rounds left so you can Healing Wave after the strike\n
  21. Automated Chaos::12181H6:12251I0:12151FJ:N:Strategy added by Quashie#1175\nPretty straight forward.  Use Drain Blood if you&#039;re around half health, keep Touch of Animus on CD, Absorb as filler\n\nTurn 1: Touch of the Animus\nTurn 2: Drain Blood\nTurn 3: Absorb\nTurn 4: \nTurn 5: \nTurn 6: \nTurn 7: \nTurn 8: \n
  22. Automated Chaos (10)::212620U:11241DR:1127AI:N:Strategy added by DragonAfterDark\nTurn 1: Fire Shield\nTurn 2: Lightning Shield\nTurn 3+: Flamethrower until "Upgraded" Nightmare Weaver dies\n"Repaired" Portable Fire Starter comes in\nTurn 1+: Flamethrower until Fire Shield and Lightning Shield are off CD\nTurn 2: Fire Shield\nTurn 3: Lightning Shield\nTurn 4+: Flamethrower until Tinytron dies\nBring in your Sky-Bo\nTurn 1: Decoy\nTurn 2+: Flamethrower\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1+2: Pass\n
  23. Automated Chaos (2)::2225202:21181FS:12141TO:N:Strategy added by DragonAfterDark\nI had one iteration where the Orphaned Felbat died on the first pet, but when I ran through it a few more times I couldn&#039;t get it to happen again, but I threw Ikky in there just in case it *does* happen. Most of the time, though, the Orphaned Felbat finished the fight solo. \n\nMake your third pet something with decent health in case your first two pets bite the dust by the time the rocket chicken makes its first attack. \n\nTurn 1: Black Claw\nTurn 2: Drain Blood\nTurn 3: Fel Immolate\nTurn 4: Fel Immolate\nRepeat 1-4 until Orphaned Felbat dies or the fight is won\nIf needed:\nTurn 1: Black Claw\nTurn 2-4: Flock\nTurn 5+6: Savage Talon\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1+2: Pass\n
  24. Automated Chaos (3)::1114149:2214141:112414F:N:Strategy added by Pla2pus#1287\nMade this alternate strategy because I didn&#039;t have enough high level Dragonhawks from DragonAfterDark&#039;s strategy.\n\nMy Infinite Whelp and my Proto-Whelp are both PP. Let me know if you have a different breed and it doesn&#039;t work; I&#039;ll update the strategy.\n\nPri 1: Early Advantage on cooldown.\nPri 2: Healing Flame on cooldown.\nPri 3: Tail Sweep as filler.\n"Upgraded" Nightmare Weaver dies. "Repaired" Portable Fire Starter comes in.\nContinue until Infinite Whelpling dies. Bring in your Death Talon Whelpguard.\nTurn 1: Spiked Skin\nTurn 2: Darkflame on cooldown.\nTurn 3+: Shadowflame until Death Talon Whelpguard dies (he should be able to kill "Repaired" Portable Fire Starter).\n"Fixed" Remote Control Rocket Chicken comes in eventually.\nPri 1: Ancient Blessing\nPri 2: Emerald Dream\nPri 3: Breath if necessary.\n"Fixed" Remote Control Rocket Chicken eventually blows itself up\n
  25. Automated Chaos (4)::1126143:22291OB:111414E:N:Strategy added by Moxie\nTurn 1: Sandstorm on CD.\nTurn 2: Rupture on CD.\nTurn 3: Fill with Crush.\n\n\nI tested this strat a couple times and the Idol was able to solo the fight each time, but if RNG isn't in your favour then just mop up with your humanoid of choice.\n
  26. Automated Chaos (5)::12281MO:1209CV:1204DD:N:Strategy added by DragonAfterDark\nTurn 1: Crouch\nTurn 2: Flamethrower\nTurn 3+4: Burn\nTurn 5: Flamethrower\nTurn 6: Crouch\nTurn 7: Burn until "Upgraded" Nightmare Weaver dies\n"Repaired" Portable Fire Starter comes in\nTurn 1: Flamethrower\nTurn 2: Burn\nBring in your Fire Beetle\nPriority 1: Cauterize when you get to around 1k hp\nPriority 2: Burn all else\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1+2: Pass\n
  27. Automated Chaos (6)::2117FK:11141IO:211616C:N:Strategy added by schlumpf#2707\n"Fixed" Remote Control Rocket Chicken:\nPriority 1: Meteor Strike\nPriority 2: Pass\nOtherwise:\nPriority 1: Volcano\nPriority 2: Immolation if buff not up\nPriority 3: Flamethrower\nPriority 4: Immolate\n
  28. Automated Chaos (7)::2223170:221312T:22241FE:N:Strategy added by Thordros#1784\nRegardless of which pet or Slot 1 abilities you choose from the list above, you are guaranteed to win the fight. However, the following abilities are the best choices:\n\nSinging Sunflower: Lash\nBlossoming Ancient: Poisoned Branch\nBroot: Poisoned Branch\nFozling: Crush\n\nSinging Sunflower will finish the fight the fastest, and Fozling is extremely slow.\n\nTurn 1: Sunlight\nTurn 2: Photosynthesis\nTurn 3-5: Basic Attack (or pass, if not available)\nRepeat indefinitely. You will end the fight at full health.\n
  29. Automated Chaos (8)::21252C5:122B203:21281SG:N:Strategy added by Telandras\nSimply keep Natures&#039; Ward up on Ragepeep, then use Rampage on CD, and Preen if there is 300 or more health to replace.  Ragepeep is a cheap pet to get from the AH at this point and can solo this fight.  To finish faster, include Mischief, Snowfang or some other beast that does elemental damage against the &quot;Upgraded&quot; Nightmare Weaver.  But Ragepeep must come out by the time the Repaired Portable Fire Starter is active, as the AoE from it could kill Ragepeep on the back line.\n\nTurn 1: Nature's Ward\nTurns 2-4: Rampage\nTurn 5: Preen\nTurn 6+: Nature's Ward, Rampage on CD, Preen if needed\n
  30. Automated Chaos (9)::122A15H:21162AE:1114NA:N:Strategy added by DragonAfterDark\nTurn 1: Lightning Shield\nTurn 2: Paralyzing Shock\nTurn 3+: Swallow You Whole\n"Repaired" Portable Fire Starter comes in\nBecause "Upgraded" Nightmare Weaver doesn't use the same turn order every time, sometimes Lightning Shield and Paralyzing Shock come off CD. Use this priority system:\nPriority : 1: Lightning Shield > 2: Paralyzing Shock > 3: Swallow You Whole all else\nBring in your Inland Croaker\nIf : "Upgraded" Nightmare Weaver is still alive: Call Blizzard > Ice Lance until it dies\nTurn 1: Ice Tomb (If you managed to use Paralyzing Shock on "Repaired" Portable Fire Starter, skip this turn)\nTurn 2: Call Blizzard and then on CD\nTurn 3+: Ice Lance until "Repaired" Portable Fire Starter dies\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1+2: Pass\n
  31. Captured Evil::112A1QV:21133O:21133N:N:Strategy added by DragonAfterDark\nThis fight will be close and RNG depending on how much Lesser Twisted Current&#039;s Void Cyclone hits your third pet. \n\n(Also, I didn&#039;t much like this fight xD )\n\nFor fun I tried out Whomper in slot 3 and it worked out pretty well. So after you pass &gt; Flash Freeze &gt; Snowball x 2 &gt; Deep Freeze\n\n\nTurn 1: Jar of Smelly Liquid\nTurn 2: Buuurp!\nTurn 3: Jar of Smelly Liquid\nTurn 4: Punch\nTurn 5: Jar of Smelly Liquid\nTurn 6: Punch\nLesser Twisted Current comes in\nTurn 1: Jar of Smelly Liquid\nTurn 2: Buuurp!\nTurn 3: Jar of Smelly Liquid\nTurn 4: Punch\nBring in your Winter's Little Helper\nTurn 1: Call Blizzard\nMind Warper comes in\nTurn 1: Pass\nTurn 2: Ice Tomb\nTurn 3: Pass\nBring in your Father Winter's Helper\nTurn 1: Pass\nTurn 2: Ice Tomb\nTurn 3+: Ice Lance until Mind Warper dies\n
  32. Captured Evil (10)::1125QC:102514C:10171FR:N:Strategy added by Gorgemon\nSince there is a fair amount of RNG in this fight it does not always work. I had success about 4 out of 5 times. The goal is to use Decoy on the first round against each enemy pet, get one damage attack in and then swap out before the pandaren dragonling takes any damage. It is just sufficient to do enough damage on most attempts.\n\nTurn 1: Decoy\nTurn 2: Breath\nBring in your Cogblade Raptor\nTurn 1: Repair\nTurn 2: Bite until Cogblade Raptor dies\nBring in your Mechanical Pandaren Dragonling\nTurn 1: Breath until Lesser Charged Gale dies\nLesser Twisted Current comes in\nTurn 1: Decoy\nTurn 2: Bombing Run\nTurn 3: Swap to your Ancient Nest Guardian\nTurn 4: Feathered Frenzy\nTurn 5: Metal Fist\nTurn 6: Metal Fist\nMind Warper comes in\nTurn 1: Pass\nTurn 2: Pass or Metal Fist if you can\nBring in your Mechanical Pandaren Dragonling\nTurn 1: Decoy\nTurn 2: Bombing Run or Breath if Mind Warper is low health\nTurn 3: Breath\nTurn 4: Breath\nTurn 5: Pass - Bombing Run should get you the kill if Mind Warper didn't die on previous turn\n
  33. Captured Evil (2)::22171LR:2117A0:121764:N:Strategy added by DragonAfterDark\nThis strat is close. Only variation is if Nightmare Whelp gets to the third pet, Arcane Blast on Tarecgosa&#039;s first turn, then Surge of Power\n\nI have no idea why I didn&#039;t think to use Arcane Storm...But I added it in, and even though Lil&#039; Tarecgosa didn&#039;t even kill enemy #2, the Proto-Drake Whelp cleaned up enemy #2 and 3 just fine. \n\nTurn 1: Flame Jet\nTurn 2: Nightmare\nTurn 3+: Tail Sweep until Lesser Charged Gale dies\nLesser Twisted Current comes in\nTurn 1+: Tail Sweep > Flame Jet & Nightmare on CD until Nightmare Whelpling dies\nBring in your Lil' Tarecgosa\nTurn 1: Arcane Storm\nTurn 2+: Arcane Blast until Lesser Twisted Current dies\nMind Warper comes in\nTurn 1: Arcane Blast\nTurn 2: Surge of Power\nBring in your Proto-Drake Whelp\nTurn 1+2: Proto-Strike\nTurn 3: Ancient Blessing\nTurn 4: Breath\n
  34. Captured Evil (3)::11181FS:12171TN:22271C8:N:Strategy added by DragonAfterDark\nThis fight is going to depend heavily on how much backline damage happens with Void Cyclone. \n\nTurn 1: Black Claw\nTurn 2+3: Flock\nLesser Twisted Current comes in\nTurn 1: Flock continues\nTurn 2+3: Savage Talon\nBring in your Direbeak Hatchling\nTurn 1: Ironskin\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike\nTurn 5+: Falcosaur Swarm!\nBring in your Teroclaw Hatchling\nAny standard attack will finish the fight\n
  35. Captured Evil (4)::221513P:12131TD:ZR4:N:Strategy added by DragonAfterDark\nTurn 1: Ice Tomb\nTurn 2: Frost Nova\nTurn 3+: Pounce until Lesser Charged Gale dies\nLesser Twisted Current comes in\nTurn 1: Pounce\nTurn 2: Ice Tomb\nTurn 3: Frost Nova\nTurn 4+: Pounce until Mr. Bigglesworth dies\nBring in your Naxxy\nTurn 1: Drain Blood\nTurn 2+: Plague Breath until Lesser Twisted Current dies\nMind Warper comes in\nTurn 1: Pass\nTurn 2+: Plague Breath until Drain Blood comes off CD\nTurn 3: Drain Blood\nTurn 4+: Plague Breath until Mind Warper dies\n
  36. Captured Evil (5)::111691:1025115:1219CV:N:Strategy added by DragonAfterDark\nTurn 1: Acidic Goo\nTurn 2+3: Dive\nTurn 4: Ooze Touch\nIf Lesser Charged Gale didn't use Rain Dance on Turn 4, then Ooze Touch until dead. If he did, Acidic Goo > Ooze Touch until dead\nLesser Twisted Current comes in\nTurn 1: Acidic Goo\nTurn 2+3: Dive\nTurn 4+: Ooze Touch until Scooter the Snail dies\nBring in your Darkmoon Hatchling\nTurn 1: Predatory Strike, unless 1 Peck will kill Lesser Twisted Current, then Peck\nTurn 2+: Peck if needed\nMind Warper comes in\nTurn 1+: Peck until dead, Predatory Strike if you can. \nBring in your Fire Beetle\nTurn 1: Scorched Earth\nTurn 2: Cauterize (Skip this if 1 Burn will kill Mind Warper)\nTurn 3+: Burn\n
  37. Captured Evil (6)::21239K:111B1L5:12238B:N:Strategy added by DragonAfterDark\nI imagine most of these fights will be RNG, at the very least because of the backline damage\n\nTurn 1: Whirlpool\nTurn 2+3: Pump\nLesser Twisted Current comes in\nTurn 1: Pump\nTurn 2: Whirlpool\nTurn 3: Surge of Power\nBring in your Enchanted Pen\nTurn 1: Quills\nMind Warper comes in\nTurn 1: Pass\nTurn 2: Forboding Curse\nTurn 3: Evanescence\nTurn 4: Quills\nTurn 5: Forboding Curse\nTurn 6+: Quills until dead\nBring in your Enchanted Lantern\nTurn 1: Flash\nTurn 2: Light\nTurn 3: Beam+\n
  38. Captured Evil (7)::1219R4:2116DT:2219G7:N:Strategy added by schlumpf#2707\nHas RNG like pretty much all other Strats and families for this fight. Sorry.\n\nPandaren Water Spirit:\nPriority 1: Whirlpool\nPriority 2: Dive\nPriority 3: Water Jet\nTiny Twister:\nPriority 1: Flyby if enemy does not have debuff\nPriority 2: Cyclone\nPriority 3: Wild Winds\nFel Flame:\nPriority 1: Scorched Earth if weather is not up\nPriority 2: Conflagrate\nPriority 3: You're probably dead now. If not, try to still win with a Flame Breath.\n
  39. Captured Evil (8)::212515R:221515S:212415R:N:Strategy added by bxsnAke#2814\nI did with my 3 Zandalaris which i have with S.S breed.\nI did not try, but i think you can go with 3 Zandalari Kneebiter or Anklerender until they are S.S breed\nStill it&#039;s RNG because of cyclone\n\nTurn 1: Zandalari Anklerender Black Claw\nTurn 2: Hunting Party\nTurn 3: Hunting Party continue and kill the 1st opponent\nTurn 4: Black Claw\nChange to Zandalari Footslasher\nTurn 5: Hunting Party\nTurn 6: Hunting Party continue and kill the 2nd opponent\nPrimal Cry if your Footslasher is alive, if he's dead just keep going with next step\nChange to Zandalari Kneebiter\nTurn 7: Black Claw\nTurn 8: Hunting Party\n
  40. Captured Evil (9)::11281MP:11275D:11275D:N:Strategy added by DragonAfterDark\nTurn 1: Rain Dance\nTurn 2: Squeeze\nTurn 3+: Tentacle Slap until Lesser Charged Gale dies\nLesser Twisted Current comes in\nTurn 1+: Tentacle Slap until Rain Dance comes off CD\nTurn 2: Rain Dance\nTurn 3: Squeeze\nTurn 4+: Tentacle Slap until Lesser Twisted Current is dead\nMind Warper comes in\nTurn 1: Pass\nTurn 2+: Tentacle Slap until Bleakwater Jelly dies\nPriority for Snarly and Muckbreath:\nPriority 1: Surge if Counterspell is up\nPriority 2: Blood in the Water on CD and when Rip is on Mind Warper\nPriority 3: Rip when it falls off\nPriority 4: Surge all else\n
  41. Crab People::22241A5:21133O:21133N:N:Strategy added by cecil777\nPriority 1: Ice Tomb\nPriority 2: Call Blizzard\nPriority 3: Ice Lance\nRepeat.\n
  42. Crab People (10)::2225QC:212CAJ:ZRA:N:Strategy added by Nucama\nTurn 1: Decoy\nTurn 2: Flyby\nTurn 3: Thunderbolt\nTurn 4: Flyby until Shelly dies\nSheldon comes in\nTurn 1: Flyby\nTurn 2: Decoy\nTurn 3: Thunderbolt\nTurn 4: Flyby until Mechanical Pandaren Dragonling dies\nBring in your Darkmoon Zeppelin\nTurn 1: Decoy\nTurn 2: Bombing Run\nTurn 3: Flyby until Sheldon dies\nShelby comes in\nTurn 1: Flyby\nTurn 2: Bombing Run\nTurn 3: Flyby until Zwacki dies\n
  43. Crab People (2)::1125HD:1124HD:ZR2:N:Strategy added by DragonAfterDark\nPriority 1: Use Evanescence to avoid Whirlpool and Dive\nPriority 2: Keep Cyclone up\nPriority 3: Slicing Wind as filler\n
  44. Crab People (3)::10171TN:21181TP:11141TO:N:Strategy added by DragonAfterDark\nGreat flocking Falcosaurs! It&#039;s hard to go wrong with any order of attacks on this one, just try to keep the debuff from Falcosaur Swarm! up, and you should have no issues. \n\nI didn&#039;t need the third Falcosaur, but birds of a feather flock together, right?\n\nTurn 1+2: Falcosaur Swarm!\nTurn 3: Predatory Strike\nTurn 4+: Falcosaur Swarm! until Shelly dies\nSheldon comes in\nTurn 1+: Falcosaur Swarm! until Direbeak Hatchling dies\nBring in your Bloodgazer Hatchling\nTurn 1: Predatory Strike\nTurn 2: Savage Talon\nShelby comes in\nTurn 1+: Falcosaur Swarm! until Predatory Strike is up\nTurn 2: Predatory Strike\nTurn 3: Savage Talon\n
  45. Crab People (4)::21146Q:21131OC:1227E7:N:Strategy added by DragonAfterDark\nPriority 1: Sear Magic to clear Whirlpool\nTurn 1: Immolate\nTurn 2+: Flame Breath until dead\nUse the above from Turn 1 for both Shelly and Sheldon\nBring in your Risen Saber Kitten\nTurn 1: Rake\nTurn 2: Pounce\nTurn 3+4: Devour\nShelby comes in\nTurn 1: Rake\nTurn 2+3: Pounce\nRepeat 1-3 until Risen Saber Kitten dies\nBring in your Blighted Squirrel\nIf the enemy still has a lot of health: Crouch > Stampede > Scratch +\nNot too much health left: Crouch > Scratch +\n
  46. Crab People (5)::1015115:10251F7:ZR5:N:Strategy added by DragonAfterDark\nTurn 1-3: Flock\nTurn 4: Peck\nSheldon comes in\nTurn 1+: Flock until Darkmoon Hatchling dies\nBring in your Lovebird Hatchling\nTurn 1: Predatory Strike\nShelby comes in\nTurn 1+: Peck until Predatory Strike comes off CD\nTurn 2: Predatory Strike\n
  47. Crab People (6)::111B1L5:121AQD:ZR6:N:Strategy added by DragonAfterDark\nThe Enchanted Pen can usually solo this fight. \n\n\nTurn 1: Forboding Curse\nTurn 2+: Quills\nTurn 3: If Shelly used Whirlpool, use Evanescence when Whirlpool has 1 round left. \nSheldon comes in\nTurn 1: Forboding Curse\nTurn 2+: Quills\nTurn 3: If Sheldon uses Dive, and Evanescence is up, use it to avoid the dive. \nShelby comes in\nTurn 1: Forboding Curse\nTurn 2+: Quills\nThe Enchanted Pen can usually solo this fight. If not, the Jade Owl is a good next pet to clean up, but there shouldn't be much health left at this point. \nBring in your Jade Owl\nTurn 1+2: Lift-Off\nTurn 3+: Slicing Wind\n
  48. Crab People (7)::1116DT:2225215:ZR7:N:Strategy added by Eire-kr\nTurn 1: Flyby\nTurn 2: Cyclone\nTurn 3: Slicing Wind\nTurn 4: Slicing Wind\nShelly dies. Sheldon comes in\nTurn 5: Flyby\nTiny Twister dies. Bring in Drafty\nTurn 6: Sandstorm\nTurn 7: Slicing Wind until Sheldon and Shelby dies\n
  49. Crab People (8)::202515R:220414S:202515S:N:Strategy added by schlumpf#2707\nAs with most Zandalari strategies, the exact composition doesn&#039;t matter as long as it has Hunting Party, and Black Claw or Exposed Wounds for +damage, the filler doesn&#039;t really matter. I personally prefer the Hunting Party+Black Claw+Leap Zandalaris.\n\nPriority 1: Pass if you're blinded\nPriority 2: Black Claw or Exposed Wounds if debuff not present\nPriority 3: Hunting Party if debuff not present\nPriority 4: Leap or Bloodfang or Primal Cry\n
  50. Crab People (9)::11252CU:112C1MR:11281MP:N:Strategy added by DragonAfterDark\nTurn order for all pets:\nTurn 1: Rain Dance\nTurn 2: Squeeze\nTurn 3-5: Tentacle Slap\nRepeat 1-5 until fight ends\n
  51. Critters are Friends, Not Food::22231SF:21233O:20233N:N:Strategy added by DragonAfterDark\nTurn 1: Bubble\nTurn 2-4: Stampede\nTurn 5+6: Fish Slap\nSpokes comes in\nTurn 1+: Stampede until Squirky dies\nBring in your Winter's Little Helper\nTurn 1: Gift of Winter's Veil\nSkeeto comes in\nTurn 1: Call Blizzard\nTurn 2+: Ice Lance until Winter's Little Helper dies\nBring in your Father Winter's Helper\nTurn 1: Gift of Winter's Veil\nTurn 2+: Ice Lance\n
  52. Critters are Friends, Not Food (10)::112CAJ:120620U:ZRA:N:Strategy added by Thordros#1784\nTurn 1: Decoy\nTurn 2: Missile\nTurn 3: Missile\nTurn 4: Bombing Run\nTurn 5+: Missile until Lazy dies.\nSpokes comes in\nUse abilities in this priority: Decoy, Bombing Run, and Missile until Darkmoon Zeppelin dies.\nBring in your Tinytron\nTurn 1+: Arcane Blast until Spokes dies.\nSkeeto comes in\nTurn 1: Supercharge\nTurn 2+: Arcane Blast until Skeeto dies.\n
  53. Critters are Friends, Not Food (2)::1126140:122414D:ZR2:N:Strategy added by Eire-kr\nTurn 1: Bite\nTurn 2: Lazy bleed is under 1480 use Howl\nTurn 3: Surge of Power\nChrominius dies Bring in your Nexus Whelpling\nTurn 5: Arcane Storm\nTurn 6: Mana Surge\nTurn 7: Tail Sweep\n
  54. Critters are Friends, Not Food (3)::01181FS:22181GV:ZR3:N:Strategy added by DragonAfterDark\nPriority for Ikky:\nPriority 1: Keep Black Claw up\nPriority 2: Flock all else\nBring in your Sentinel's Companion\nPriority 1: Moonfire on CD\nPriority 2: Soulrush on CD\nPriority 3: Dark Talon all else\n
  55. Critters are Friends, Not Food (4)::22281H6:10171IP:102C1IQ:N:Strategy added by DragonAfterDark\nTurn 1+2: Lift-Off\nTurn 3: Touch of the Animus\nTurn 4+: Plagued Blood until Lazy dies\nSpokes comes in\nTurn 1+: Plagued Blood until Touch of the Animus is off CD\nTurn 2: Touch of the Animus\nTurn 3+: Plagued Blood through both deaths\nBring in your Fragment of Anger\nTurn 1: Soulrush\nTurn 2+: Spiritfire Bolt\nSkeeto comes in\nTurn 1+: Spiritfire Bolt until Fragment of Anger dies\nBring in your Fragment of Desire to clean up if needed\n
  56. Critters are Friends, Not Food (5)::221BEV:111691:1119HO:N:Strategy added by DragonAfterDark\nThis fight is RNG \n\nTurn 1: Dodge\nTurn 2: Flurry\nTurn 3+4: Burrow\nTurn 5: Flurry\nTurn 6: Dodge\nTurn 7+8: Flurry\nBring in your Scooter the Snail\nTurn 1: Ooze Touch to finish Lazy if he's not dead\nSpokes comes in\nTurn 1+2: Dive\nTurn 3: Acidic Goo\nTurn 4+: Ooze Touch until Spokes dies\nSkeeto comes in\nFor the rest of the fight, use this priority for the two snails:\nPriority 1: Dive on CD\nPriority 2: Keep Acidic Goo up\nPriority 3: Ooze Touch as filler\n
  57. Critters are Friends, Not Food (6)::00256L:1116GI:1114DU:N:Strategy added by DragonAfterDark\nAny ooze with Ooze Touch, Corrosion, and Expunge should work for slot 2 &amp; 3\n\nTurn 1+: Wind-Up until Lazy and Enchanted Broom die\nBring in your Oily Slimeling\nPriority for both Oozes:\nPriority 1: Expunge on CD\nPriority 2: Keep Corrosion up\nPriority 3: Ooze Touch as filler\n
  58. Critters are Friends, Not Food (7)::2114225:21233L:ZR7:N:Strategy added by DragonAfterDark\nReworked the strat using a pet that&#039;s a little more accessible for people.  \n\nTurn 1: Stun Seed\nTurn 2+: Toxic Smoke until Lazy dies\nSpokes comes in\nTurn 1: Fel Immolate\nTurn 2: Toxic Smoke\nBring in your Tiny Snowman\nTurn 1+: Magic Hat until Spokes dies\nSkeeto comes in\nTurn 1: Call Blizzard\nTurn 2: Deep Freeze\nTurn 3+: Magic Hat until Skeeto dies\nIf Tiny Snowman doesn't finish Skeeto off, any attack from the 3rd Elemental will finish him off\n
  59. Critters are Friends, Not Food (8)::1129L6:200322G:ZR8:N:Strategy added by Greeneggs\nVoidstalker Runt or Warpstalker Hatchling good choices for 3rd pet - Blinkstrike strong vs flying.\n\nTurn 1-2: Burrow\nTurn 3: Acidic Goo\nTurn 4: Chomp until Lazy dies\nSpokes comes in\nTurn 1: Acidic Goo\nTurn 2: Chomp\nTurn 3: Acidic Goo - Mr. Grubbs dies\nBring in your Warpstalker Runt\nTurn 1: Blinkstrike until dead\nIf necessary bring in 3rd pet to finish the fight.\n
  60. Critters are Friends, Not Food (9)::11275D:11275D:11141D7:N:Strategy added by DragonAfterDark\nReworked the strat. \n\nTurn 1: Rip\nTurn 2: Blood in the Water\nTurn 3+4: Surge\nSpokes comes in\nTurn 1: Rip\nTurn 2: Blood in the Water (If you can)\nBring in your Muckbreath\nTurn 1: Blood in the Water\nTurn 2+: Surge until Spokes dies\nSkeeto comes in\nTurn 1+: Surge until Muckbreath dies\nIf you want to try and Rip and Blood in the Water, feel free. Surge is just safer to put here because I can't guarantee you'll have enough hp to do the moves. \nBring in your Moonshell Crab\nTurn 1: Shell Shield\nTurn 2: Renewing Mists\nTurn 3+: Arcane Slash until Skeeto dies\n
  61. Desert Survivors::2226G2:20171B8:ZR1:N:<br />
  62. Desert Survivors (10)::112620U:22241C4:ZRA:N:Strategy added by DragonAfterDark\nReworked to reflect Beets&#039; new moveset\n\nTurn 1: Fire Shield\nTurn 2: Lightning Shield\nTurn 3+4: Arcane Blast \nRawly comes in\nTurn 1: Pass\nTurn 2+: Arcane Blast until dead\nBring in your Lifelike Mechanical Frostboar\nPriority 1: Pass if Rawly's Burrow is up\nTurn 1: Headbutt\nTurn 2+: Missile until Rawly dies\nStinger comes in\nAlternate between Pig Out and Missile until Headbutt comes off CD\n
  63. Desert Survivors (2)::222764:1126140:ZR2:N:Strategy added by Thordros#1784\nTurn 1: Roar\nTurn 2-4: Bite\nTurn 5: Ancient Blessing\nContinue using Ancient Blessing on cooldown and keeping the Roar buff active. Your Proto-Drake Whelp can usually finish all enemy pets, but if not:\nBring in your Chrominius\nTurn 1: Howl\nTurn 2: Surge of Power\n
  64. Desert Survivors (3)::11271C8:ZR3:ZR3:N:Strategy added by EvilOverlord\nDragonAfterDark&#039;s strat doesn&#039;t work with the 8.1 change to Beets, replacing Sandstorm with Mudslide. Since he&#039;s no longer blocking his own Stampede, a different strategy was required.\n\nCurrent strat isn&#039;t critproof, but I&#039;ve managed to either solo it with Teroclaw Hatchling or have Kusa down to 1 pet, leaving the 2 random Flyers to mop up.\n\nTurn 1: Dodge\nTurn 2+3: Ravage\nTurn 4: Claw\nTurn 5: Ravage, Beets dies\nRawly comes in\nTurn 1: Ravage\nTurn 2: Dodge to avoid Burrow\nTurn 3: Claw\nTurn 4+5: Ravage, Rawly dies\nStinger comes in\nTurn 1: Claw\nTurn 2: Claw\nTurn 3+4: Ravage, Stinger dies\n
  65. Desert Survivors (4)::1116EF:ZR4:ZR4:N:Strategy added by Greeneggs\nTested with H/H Spirit Crab. Possible for Spirit Crab to solo. Might need to modify strategy for H/S Spirit Crab. Infested Bear Cub or Scraps good secondary pets.\n\nTurn 1: Shell Shield\nTurn 2: Snap until Beets dies\nRawly comes in\nTurn 1: Shell Shield\nTurn 2+: Snap until Rawly < 234 health\nTurn ?: Surge\nStinger comes in\nTurn 1+: Snap until Spirit Crab dies\nBring in your Undead pet\nAny standard attack will finish the fight\n
  66. Desert Survivors (5)::1217K1:221A1FC:ZR5:N:<br />
  67. Desert Survivors (6)::2125QE:222B1DQ:100A1T6:N:Strategy added by PureArmour#1184\nDragonAfterDark chose the moves for the Sapphire Cub,  and the rest of this strat was written by Karibean...\n\nkaribean wrote on 12/12/2018        \n&quot;Used Sapphire Cub here as written, then brought in Brightpaw (Bite, Arcane Dash, Cute Face), who finished everything off. Had Sanctum Cub in third slot but never used.&quot;\n\ni tried this out, and it worked flawlessly and also never had to use the pet in the third slot.\n\nThank You DragonAfterDark and Karibean!\n\nThank You Prudentius wrote TD Script \n\n\n\nTurn 1: Sapphire Cub - Prowl\nTurn 2+: Pounce until Beets Dies.\nRawly Comes in\nTurn 1:  Rake\nTurn 2: Pass\nTurn 3 : Pounce - Sapphire Cub dies\nbring in Brightpaw\nTurn 1: Bite\nTurn 2: Arcane Dash\nRawly dies here, Stinger enters\nTurn 3: Cute Face\nTurn 4+: Bite until you win\n
  68. Desert Survivors (7)::121314R:1229F0:21277K:N:Strategy added by schlumpf#2707\nTurn 1: Rip\nTurn 2: Blood in the Water\nTurn 3: Devour\nRawly comes in\nTurn 1: Rip until Electrified Razortooth dies\nBring in your Amethyst Shale Hatchling\nTurn 1: Stoneskin\nTurn 2: Poison Spit\nTurn 3: Burn\nTurn 4: Pass\nStinger comes in\nTurn 1: Poison Spit\nTurn 2: Stoneskin\nTurn 3: Burn\nTurn 4: Poison Spit\nTurn 5: Burn\nBring in your Core Hound Pup\nTurn 1: Howl\nTurn 2: Burrow\nTurn 3: Thrash until the fight is won\n
  69. Desert Survivors (8)::111A1OF:ZR8:ZR8:N:Strategy added by Thordros#1784\nTurn 1-2: Burrow\nTurn 3-5: Rend\nTurn 6: Drain Blood\nTurn 7-8: Burrow\nTurn 9+: Rend\nRawly comes in\nTurn 1-2: Rend\nTurn 3: Drain Blood\nTurn 4-5: Burrow\nTurn 6: Rend\nTurn 7: Drain Blood\nTurn 8+: Rend\nStinger comes in\nTurn 1: Rend\nTurn 2-3: Burrow\nTurn 4: Drain Blood\nTurn 5+: Rend\n
  70. Desert Survivors (9)::1216NA:ZR9:ZR9:N:<br />
  71. Keeyo’s Champions of Vol’dun::112414Q:22241C4:ZRA:N:Strategy added by DragonAfterDark\nTurn 1: Extra Plating\nTurn 2: Supercharge\nTurn 3+: Laser until Buzzbeak dies\nTikka comes in\nTurn 1: Laser\nTurn 2: Extra Plating\nTurn 3: Supercharge\nTurn 4+: Laser until Sunreaver Micro-Sentry dies\nTikka and Sunreaver Micro-Sentry usually die on the same round. If not, use Lifelike Mechanical Frostboar's Missile to take out Tikka\nMilo comes in\nPriority 1: Headbutt on CD\nPriority 2: Pig Out on CD\nPriority 3: Missile all else\n
  72. Keeyo’s Champions of Vol’dun (10)::21233N:11141A5:2026G2:N:Strategy added by DragonAfterDark\nTurn 1: Gift of Winter's Veil\nTurn 2: Call Blizzard\nTurn 3+: Ice Lance until Buzzbeak dies\nTikka comes in\nTurn 1+: Ice Lance until Tikka uses Dust Cloud\nTurn 2: Pass\nTurn 3: Ice Lance\nBring in your Rotten Little Helper\nTurn 1: Booby-Trapped Presents\nUnder 1059 hp: Greench's Gift\nOver 1059 hp: Club > Greench's Gift\nMilo comes in\nTurn 1+: Club until Rotten Little Helper dies\nBring in your Flayer Youngling\nTurn 1: Rampage\n
  73. Keeyo’s Champions of Vol’dun (2)::11162AI:11275D:1013MJ:N:Strategy added by DragonAfterDark\nTurn 1: Bubble\nTurn 2-4: Stampede\nTurn 5+6: Pinch\nTikka comes in\nTurn 1: Pinch\nTurn 2+: Pass until dead\nBring in your Snarly\nTurn 1: Rip\nTurn 2: Blood in the Water\nTurn 3+: Surge until Tikka / Snarly dies\nRepeat the steps above when Milo comes in\nBring in your Softshell Snapling\nTurn 1: Headbutt\nTurn 2+: Bite\n
  74. Keeyo’s Champions of Vol’dun (3)::112A9V:212515R:222414S:N:Strategy added by Sidley\nFirst time putting up a strategy. Hope this helps!\n\nTurn 1: Stoneskin\nTurn 2: Prowl\nTurn 3: Onyx Bite\nTurn 4: Onyx Bite\nTikka comes in\nTurn 1: Onyx Bite\nTurn 2: Onyx Bite\nTurn 3: Pass\nBring in your Zandalari Anklerender\nTurn 1: Black Claw\nTurn 2: Leap\nTurn 3: Leap\nMilo comes in\nTurn 1: Black Claw\nTurn 2: Hunting Party\nBring in your Zandalari Kneebiter\nTurn 1: Hunting Party\n
  75. Keeyo’s Champions of Vol’dun (4)::222819L:121312T:ZR7:N:Strategy added by DragonAfterDark\nTurn 1: Pass\nTurn 2: Rain Dance\nTurn 3+: Jade Claw until Buzzbeak dies\nTikka comes in\nTurn 1: Geyser\nTurn 2: Rain Dance or Pass\nTurn 3: Pass or Rain Dance\nTurn 4+: Jade Claw until Jademist Dancer dies\nBring in your Cinder Kitten\nTurn 1: Prowl\nTurn 2: Claw\nTurn 3: Leap\nTurn 4: Claw\nTikka comes in\nTurn 1+2: Claw\nTurn 3: Pass\nTurn 4+: Claw\n
  76. Keeyo’s Champions of Vol’dun (5)::112716S:20256L:122A1T6:N:Strategy added by DragonAfterDark\nTurn 1: Evolution\nTurn 2: Corrosion\nTurn 3+: Ooze Touch until Buzzbeak dies\nTikka comes in\nTurn 1: Corrosion\nTurn 2+: Pass until dead. You can try to Evolution after Tikka's Dodge wears off, but it's not likely you'll live to hit them\nBring in your Enchanted Broom\nTurn 1+2: Wind-Up\nMilo comes in\nTurn 1+2: Wind-Up\nTurn 3+: Batter until dead\nBring in your Sanctum Cub\nTurn 1: Black Claw\nTurn 2: Leap\nTurn 3+: Pounce\n
  77. Keeyo’s Champions of Vol’dun (6)::1119HO:121A1FC:1123N7:N:Strategy added by DragonAfterDark\nTurn 1+2: Dive\nTurn 3: Acidic Goo\nTurn 4+5: Ooze Touch\nTikka comes in\nTurn 1: Acidic Goo\nTurn 2+3: Pass\nBring in your Bush Chicken\nTurn 1: Headbutt\nTurn 2: Rake\nMilo comes in\nRake if it's up\nTurn 1+: Flock until Bush Chicken dies\nBring in your Mudshell Conch\nTurn 1: Headbutt\nTurn 2+: Ooze Touch until Milo dies\nIf Tikka was stunned and comes back in\nTurn 1+: Ooze Touch until Tikka dies\n
  78. Keeyo’s Champions of Vol’dun (7)::12171IP:22181H6:12232AQ:N:Strategy added by DragonAfterDark\nIf you don&#039;t get to Soulrush because Tikka kills you too soon, the priority list for the other pets *should* still work just fine to finish the fight. Let me know if it doesn&#039;t.\n\nTurn 1: Enrage\nTurn 2+: Spiritfire Bolt until Buzzbeak dies\nTikka comes in\nTurn 1: Spiritfire Bolt\nTurn 2: Pass\nTurn 3: Enrage\nUndead: Soulrush \nIf Soulrush stuns Tikka, bring in your Returned Hatchling. If it doesn't stun Tikka, bring in your Son of Sethe\nNo Stun:: Bring in your Son of Sethe\nPriority until Son of Sethe dies\nPriority 1: Touch of the Animus on CD\nPriority 2: Drain Blood on CD\nPriority 3: Plagued Blood all else\nBring in your Returned Hatchling\nFollow turns as shown below for Returned Hatchling\nStunned:: Bring in your Returned Hatchling\nTurn 1: Leap\nTurn 2+3: Ravage\nRepeat 1-3 until Milo and Returned Hatchling dies\nBring in your Son of Sethe\nUse priority above for Son of Sethe to clean up\n
  79. Keeyo’s Champions of Vol’dun (8)::22281GV:212B1DM:ZR3:N:Strategy added by DragonAfterDark\nReworked\n\nTurn 1: Dark Talon\nTurn 2: Ethereal\nTurn 3: Dark Talon\nTurn 4: Soulrush\nTikka comes in\nTurn 1+2: Dark Talon\nTurn 3: Ethereal\nTurn 4+5: Dark Talon\nTurn 6: Soulrush\nBring in your Wood Wasp\nTurn 1: Focus\nTurn 2+3: Ravage\nTurn 4+: Bite\n
  80. Keeyo’s Champions of Vol’dun (9)::11167V:122414D:ZR2:N:<br />
  81. Marshdwellers::1015EN:112414Q:102620U:N:Strategy added by DragonAfterDark\nUse your best judgment with the Sunreaver against Ticker. I put Laser until the SMS dies, because I couldn&#039;t come up with any reliable combination of other abilities, due to Ticker using his moves in varying order. If you have a decent amount of health, you can throw on an Extra Plating, or Laser until Ticker uses Cocoon Strike and try to use Supercharge and then Laser. It&#039;s up to you and how your RNG goes. \n\nTurn 1+2: Peck\nTurn 3: Supercharge\nTurn 4+: Peck until Lilly dies\nMolaze comes in\nTurn 1: Pass\nYour Sunreaver Micro-Sentry is brought in\nTurn 1: Extra Plating\nTurn 2: Supercharge\nTurn 3+: Laser until Molaze dies\nTicker comes in\nTurn 1+: Laser until Sunreaver Micro-Sentry dies\nBring in your Tinytron\nTurn 1: Fire Shield\nTurn 2+: Arcane Blast until Ticker dies\n
  82. Marshdwellers (10)::22241A5:21233N:21233O:N:Strategy added by DragonAfterDark\nTurn 1: Ice Tomb\nTurn 2: Call Blizzard\nTurn 3: Ice Lance (Lilly is stunned)\nTurn 4: Ice Lance (as Molaze comes in)\nTurn 5: Pass\nYour Father Winter's Helper comes in\nTurn 1: Gift of Winter's Veil\nTurn 2: Ice Lance\nLilly comes back in\nTurn 1: Call Blizzard\nTurn 2: Ice Lance\nTicker comes in\nTurn 1+: Ice Lance until Father Winter's Helper dies\nBring in your Winter's Little Helper\nTurn 1: Gift of Winter's Veil\nTurn 2: Call Blizzard\nTurn 3+: Ice Lance until Ticker dies\n
  83. Marshdwellers (2)::11281MP:11141D7:1126HK:N:Strategy added by DragonAfterDark\nBe warned: This fight is VERY RNG. If you&#039;re struggling with this particular strat, it may be best to avoid this fight for the Aquatic achieve, or, of course, find a strat that works for you. \n\nTurn 1: Rain Dance\nTurn 2: Squeeze\nTurn 3+: Tentacle Slap (If you don't kill Lilly by the second Tentacle Slap, restart)\nMolaze comes in\nTurn 1: Pass\nYour Moonshell Crab is brought in\nTurn 1: Shell Shield\nTurn 2: Renewing Mists\nTurn 3+4: Arcane Slash\nTurn 5: Pass\nYour Bleakwater Jelly is brought in\nTurn 1: Squeeze (If you don't get this hit off, the chances of winning decrease)\nTurn 2+: Tentacle Slap\nBring in your Moonshell Crab\nTurn 1+: Arcane Slash until Moonshell Crab dies\nBring in your Emerald Turtle\nTurn 1: Shell Shield, unless Molaze is still alive, then Emerald Bite until Molaze dies then Shell Shield\nTurn 2: Powerball\nTurn 3+: Emerald Bite until Ticker dies\n
  84. Marshdwellers (3)::11052C5:122417I:111517S:N:Strategy added by Ggoddess#1277\n** It is important that  Ragepeep Lives to take the first hit from Molaze. **\n\nTurn 1: Peck\nTurn 2: Preen\nTurn 2: Peck until Lilly Dies.\n** Restart if Ragepeep dies before Molaze comes in.\nTurn 4: Molaze comes in.\nTurn 5: Pass Xu-Fu, Cub of Xuen is swapped in.\nTurn 6: Prowl\nTurn 7: Moonfire\nMolaze dies.\nTurn 1: Spirit Claws until Xu-Fu, Cub of Xuen dies.\nBring in Moon Moon.\nTurn 1: Howl\nTurn 2: Moon Fang until Ticker dies.\n\n
  85. Marshdwellers (4)::222A14P:21033L:120C1OA:N:Strategy added by DragonAfterDark\nReworked some of the first pet RNG out\n\nTurn 1: Quicksand\nTurn 2+: Sand Bolt until Sandstorm will kill Lilly\nTurn 3: Sandstorm\nMolaze comes in\nTurn 1: Pass\nNote: If Molaze's Wind Buffet misses and your Living Sandling stays in, simply Quicksand and Sand Bolt until Tiny Snowman is swapped in\nYour Tiny Snowman is brought in\nIf Sandstorm is up use Call Blizzard to clear it\nTurn 1+: Magic Hat until Molaze dies\nTicker comes in\nTurn 1+: Magic Hat until Tiny Snowman dies\nBring in your Fetid Waveling\nTurn 1: Corrosion\nTurn 2+: Ooze Touch until Ticker dies\n
  86. Marshdwellers (5)::101B1L5:1028148:12238B:N:Strategy added by NoAimNoBrain#2710\nQuick and dirty share if someone doesn&#039;t have the other pets used here.\n\nTurn 1: Forboding Curse\nTurn 2+: Quills until Lilly dies.\nTurn 3: Any move as you get swapped out. Bring in your Arcane Eye.\nTurn 4: Mana Surge\nTurn 5: Mana Surge continues.\nTurn 6: Mana Surge continues and Molaze dies.\nTurn 7: Focused Beams until Arcane Eye dies.\nTurn 8: Flash\nTurn 9: Light\nTurn 10+: Beam until Ticker dies.\n
  87. Marshdwellers (6)::2215DP:1113N7:111691:N:Strategy added by DragonAfterDark\nTurn 1: Dodge\nTurn 2: Flurry\nTurn 3+4: Burrow\nTurn 5: Flurry\nTurn 6: Dodge\nTurn 7+8: Flurry\nTurn 9+10: Burrow\nTurn 11: Flurry\nMolaze comes in\nTurn 1: Pass\nYour Rapana Whelk is brought in\nTurn 1: Acidic Goo\nTurn 2+: Ooze Touch until Molaze dies\nTicker comes in\nTurn 1+: Acidic Goo until applied\nTurn 2+: Ooze Touch until dead\nBring in your Scooter the Snail\nTurn 1+: Acidic Goo until applied or Ooze Touch if it's already on\nTurn 2+: Ooze Touch until Scooter the Snail or Ticker dies. Try to make sure Acidic Goo is on Ticker before Scooter the Snail dies\nBring in your Noblegarden Bunny\nTurn 1: Dodge\nTurn 2+: Flurry until Ticker dies\n
  88. Marshdwellers (7)::222616M:12171IP:202C1IQ:N:Strategy added by DragonAfterDark\nTurn 1: Curse of Doom\nTurn 2+: Shadow Shock until Undead Round\nUndead: Unholy Ascension\nBring in your Fragment of Anger\nTurn 1: Soulrush\nTurn 2+: Spiritfire Bolt until Lilly dies\nMolaze comes in\nTurn 1: Pass\nYour Fragment of Suffering is brought in\nTurn 1: Soulrush\nTurn 2+: Spiritfire Bolt until Molaze dies or if Ticker is swapped in due to stun\nTicker comes in\nPriority 1: Use Soulrush when it's off CD, and Enrage before Soulrush if Fragment of Anger is in\nPriority 2: Spiritfire Bolt all else\nAs long as your first death on the last pet happens the same round you kill Ticker, you'll still win\n
  89. Marshdwellers (8)::122319C:2129MS:2123EU:N:Strategy added by schlumpf#2707\nIt is moths. No need for three exotic pets. Just do moths. \n\nFaster moths is better moths, by the way. Surprising, isn&#039;t it?\n\nPriority 1: Moth Dust\nPriority 2: Cocoon Strike\nPriority 3: Alpha Strike\nPriority 4: Swap in a moth. Just any other moth. \n
  90. Marshdwellers (9)::1126140:2215HD:122414D:N:Strategy added by Phacoid\nIf all else fails, bring in Sprite Darter Hatchling and finish the fight.\n\nTurn 1: Bite\nTurn 2: Howl\nTurn 3: Surge of Power; Lilly dies\nTurn 4: Bite until Chrominius dies. In rare cases your Bite will hit twice. If that happens, swap turn 7 and 8. \nTurn 5: Swap to Sprite Darter Hatchling and cast Moonfire\nTurn 6-7: Arcane Blast; doesn't hit. Nexus Whelpling is swapped in.\nTurn 7: Mana Surge\nTurn 8: Arcane Storm\nTurn 9: If Ticker is still alive, finish him off with either Tail Sweep or Arcane Blast\n
  91. Night Horrors::21141A5:21233N:ZR1:N:Strategy added by DragonAfterDark\nReworked now that Atherton&#039;s abilities are fixed, and at Servv&#039;s suggestion for the RLH in slot 1. \n\nTurn 1: Booby-Trapped Presents\nTurn 2+: Ice Lance until Atherton uses Blinding Poison and Burrow\nPass while Blinded\nIf: Atherton is going to come off Burrow and you're not Blinded, use Greench's Gift on that turn\nTurn 3: Greench's Gift\nTurn 4+: Ice Lance until Atherton dies\nBybee comes in\nTurn 1+: Ice Lance until Bybee dies\nJennings comes in\nTurn 1+: Ice Lance until Greench's Gift comes off CD\nTurn 2: Greench's Gift\nTurn 3+: Ice Lance until dead\nBring in your Father Winter's Helper\nTurn 1: Gift of Winter's Veil\nTurn 2: Call Blizzard\nTurn 3+: Ice Lance\n
  92. Night Horrors (10)::22231T5:12141BB:ZRA:N:Strategy added by DragonAfterDark\nTurn 1: Call Lightning\nTurn 2: Wind-Up\nTurn 3: Supercharge\nTurn 4: Wind-Up\nBybee comes in\nTurn 1-4: Wind-Up\nJennings comes in\nTurn 1: Call Lightning\nTurn 2: Pass\nBring in your Iron Starlette\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\n
  93. Night Horrors (2)::2226140:ZR2:ZR2:N:Strategy added by Pla2pus#1287\nGot this idea from thordros#1784 &#039;s strat for Beasts on this fight.\n\nhttps://www.wow-petguide.com/index.php?Strategy=2832\n\nBasically you use Arcane Explosion to damage the entire team while intermittently healing to keep Chrominius in the fight. Not exciting but effective. Never needed the other two pets. \n\nTurn 1: Arcane Explosion (will probably miss the spider going undergound, but that's ok because the back line pets will take damage)\nTurn 2: Arcane Explosion\nTurn 3: Ancient Blessing\nTurn 4: From now on, spam Arcane Explosion for the first two pets, healing with Ancient Blessing as needed.\nTurn 5: When the last pet comes in, he should be low enough to use Surge of Power (<740 HP)\nTurn 6: \nTurn 7: \nTurn 8: \n
  94. Night Horrors (3)::12171TN:21181TP:ZR3:N:Strategy added by DragonAfterDark\nI was going to try this with the Mech Axebeak, and it works, but the rounds were so wonky it would be hard to reliably strat. The Direbeak seems to work much better for reliability. \n\nBloodgazer is there to pick up if Direbeak doesn&#039;t quite cut it.\n\nTurn 1: Ironskin\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike (If you're Blinded, don't use this)\nTurn 5+6: Falcosaur Swarm!\nBybee comes in\nTurn 1: Ironskin\nTurn 2+: Falcosaur Swarm! until Predatory Strike is up\nTurn 3: Predatory Strike\nJennings comes in\nTurn 1+2: Falcosaur Swarm!\nTurn 3: Ironskin\nTurn 4+5: Falcosaur Swarm!\nTurn 6: Predatory Strike\nBring in your Bloodgazer Hatchling\nIf Shattered Defenses is up: 2 rounds -- Predatory Strike > Savage Talon         1 round -- Predatory Strike\nNo Shattered Defenses: Falcosaur Swarm! > Predatory Strike > Savage Talon\n
  95. Night Horrors (4)::22281H6:21171A7:ZR4:N:Strategy added by DragonAfterDark\nTurn 1+2: Lift-Off\nTurn 3+: Plagued Blood until his Blinding Poison goes on CD\nTurn 4: Touch of the Animus\nTurn 5: Plagued Blood until Atherton dies\nBybee comes in\nPriority 1: Use Lift-Off and Touch of the Animus on CD\nPriority 2: Plagued Blood all else\nJennings comes in\nTurn 1+: Plagued Blood through death, use Touch of the Animus if it's up\nBring in your Macabre Marionette\nTurn 1: Death and Decay\nTurn 2-4: Dead Man's Party\nTurn 5+: Bone Bite until Jennings dies\n
  96. Night Horrors (5)::11151NI:2215K1:221BEV:N:Strategy added by DragonAfterDark\nAny Bunnies should do just fine with this move set aside from Dust Bunny, which you need for slot 1, just make sure they are faster than Bybee. Jennings is pretty slow, so any of the rabbits *should* be faster. \n\nPriority 1: Smoke Bomb after Atherton Burrows\nPriority 2: Scratch until Atherton dies\nBybee comes in\nTurn 1+2: Burrow\nTurn 3+: Scratch until Dust Bunny dies\nBring in your Arctic Hare\nTurn 1: Flurry\nJennings comes in\nTurn 1: Dodge\nTurn 2: Flurry\nTurn 3+4: Burrow\nTurn 5+: Flurry and use Dodge on CD\nBring in your Alpine Hare\nIf Flurry will kill Jennings, then use Flurry\nIf not: Dodge > Flurry > Burrow\n
  97. Night Horrors (6)::2225QE:20256L:ZR6:N:Strategy added by Allialara#1494\nMy strategy for this one... Didn&#039;t need the third pet but it was close.\n\nTurn 1: Screech\nTurn 2: Prowl\nTurn 3+: Pounce until Atherton is dead\nBybee comes in\nTurn 1: Screech\nTurn 2: Pounce -- Sapphire cub dies\nBring in your Enchanted Broom\nTurn 1+: Batter until Bybee is dead\nJennings comes in\nTurn 1: Wind-Up until Jennings dies\nIf Jennings manages to overcome your broom, your third pet should be able to finish the fight with basic attacks\n
  98. Night Horrors (7)::1227Q2:0104225:ZR7:N:Strategy added by DragonAfterDark\nReworked wording now that Atherton actually uses Blinding Poison\n\nPriority 1: Quake on CD\nPriority 2: Rupture on CD\nPriority 3: Stone Shot all else\nBring in your Fel Lasher\nTurn 1+: Toxic Smoke\n
  99. Night Horrors (8)::212515R:221414S:212515S:N:Strategy added by DragonAfterDark\nAtherton makes this fight kind of weird, because his turns are never the same, so use your best judgement on the turns. \n\nTurn 1: Black Claw\nTurn 2+3: Hunting Party\nTurn 4+: Leap until Atherton dies\nBybee comes in\nTurn 1: Black Claw\nTurn 2: Leap\nTurn 3+: Hunting Party if it's up, otherwise Leap until Zandalari Anklerender dies\nBring in your Zandalari Kneebiter\nTurn 1+: Leap until Bybee dies\nJennings comes in\nTurn 1: Black Claw\nTurn 2+3: Hunting Party\nTurn 4+: Leap\n
  100. Night Horrors (9)::121A1G5:111A15H:ZR9:N:Strategy added by DragonAfterDark\nPriority 1: Shell Armor on CD\nPriority 2: Deep Bite until less than 350hp, then Swallow You Whole, or just Deep Bite until Atherton is dead\nBybee comes in\nTurn 1+: Deep Bite until Hydraling dies\nBring in your Spawn of G'nathus\nTurn 1: Swallow You Whole\nJennings comes in\nTurn 1: Thunderbolt\nTurn 2: Dive\nTurn 3+: Swallow You Whole until Spawn of G'nathus dies\nBring in your Aquatic pet\nAny standard attack will finish the fight\n
  101. Not So Bad Down Here::21133N:21141A5:ZR1:N:Strategy added by Relizka\nvs Chum\n\nTurn 1: Ice Tomb\nTurn 2: Call Blizzard\nTurn 3: Ice Lance\nTurn 4: Ice Lance\n\nvs Bruce\nPriority 1: Ice Tomb\nPriority 2: Call Blizzard\nPriority 3: Ice Lance\n\nWhen Father Winter's Helper dies, Swap to your Rotten Little Helper\nIf the Ice Tomb just hit and bruce is stunned, continue.  If it has 1 round left to hit, cast Ice Lance\nTurn 1: When Bruce is stunned use Greench's Gift\nChum comes in\nChum should die to Greench's Gift\nBruce comes in\nTurn 2: Booby-Trapped Presents\nTurn 3+: Ice Lance until Bruce dies\n\nMaws Jr. comes in\nTurn 1: Greench's Gift should finish him off.  If not, use Ice Lance\n\nIf you were unlucky and those two can't finish it - another hunamoid should be able to finish with some standard attacks.\n\n
  102. Not So Bad Down Here (2)::12281LP:2114F9:22271LR:N:Strategy added by Jagûar\nTurn 1: Arcane Storm\nTurn 2-4: Mana Surge - Chum dies\nBruce comes in\nTurn 5: Tail Sweep\nTurn 6: Stormborne Whelpling dies\nBring in Nightmare Whelpling\nTurn 7: Flame Jet\nTurn 8+9: Tail Sweep - Bruce dies\nMaws Jr. comes in\nTurn 10: Healing Flame\nTurn 11: Tail Sweep\nTurn 12: Flame Jet\nTurn 13+: Tail Sweep\nMaws Jr. dies\n\nIf your Nightmare Whelpling doesn't quite make it, bring in Onyxian Whelpling and finish Maws Jr. of with Tail Sweep\n
  103. Not So Bad Down Here (3)::012A1GA:12171TN:11141TO:N:Strategy added by DragonAfterDark\nTurn 1: Call Lightning\nTurn 2+: Flock until Chum is dead\nBruce comes in\nTurn 1: Flock (Sometimes you can use this, sometimes not)\nBring in your Direbeak Hatchling\nTurn 1: Ironskin\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike\nMaws Jr. comes in\nTurn 1+: Falcosaur Swarm! until dead\nBring in your Sharptalon Hatchling\nTurn 1: Predatory Strike\nTurn 2: Wild Winds\nTurn 3+: Falcosaur Swarm!\n
  104. Not So Bad Down Here (4)::22171IP:21165U:21231TD:N:Strategy added by Jagûar\nDue to the pets I chose to use and their abilities, the enemy pets are swapping in and out alot.\nSo just roll with the strategy as written below.\nTechnically your pet in the 2nd slot could be any lvl 25 rare undead pet, so long as it has a ton of health. According to Rematch there are 13 undead pets in game that you can get as H/H breed, which my Blighthawk is.\nIt was fun to constantly see the enemy pets swapping in and out.\nSorry for any confusion that might cause.\n\nTurn 1: Enrage\nTurn 2: Soulrush - restart the fight until Chum gets stunned in this turn\nTurn 3: Bruce comes in\nEnrage\nTurn 4: Seethe\nTurn 5: Enrage\nTurn 6: Seethe\nTurn 7: Fragment of Anger dies and resurrects\nEnrage\nTurn 8: Soulrush - Bruce and your Fragment of Anger both dies\nChum comes in. Bring in Blightbreath\nTurn 9: Bash\nTurn 10: Maws Jr. comes in\nSleeping Gas\nTurn 11: Slime\nTurn 12: Sleeping Gas\nTurn 13: Chum comes in\nSlime\nTurn 14: Sleeping Gas\nTurn 15: Bash\nTurn 16: Maws Jr. comes in\nSleeping Gas\nTurn 17: Slime - Blightbreath dies and resurrects\nTurn 18: Sleeping Gas - Maws Jr. and Blightbreath both dies\nChum comes in. Bring in Blighthawk\nTurn 19+: Slicing Wind\nChum dies\n
  105. Not So Bad Down Here (5)::2223GV:11251F7:221568:N:Strategy added by Mordred#1140\nSubstitutions are definitely possible for Creepy Crawly and Tolai Hare. Lovebird Hatchling is a must have.\n\nFor Creepy Crawly, any Critter with &gt;260 Speed rating with Flank, Survival and Apocalypse will work. For Tolai Hare, any Critter with &gt;260 Speed rating with Flurry, Dodge and Burrow will work. For both pets, get the one with the highest Power stat.\n\nA possible mishap is that B/B Creepy Crawly, with only 1400 Health, might be killed by backline damage. If that happens, restart the match.\n\nTurn 1: Start with Creepy Crawly, Apocalypse\n\nTurn 2: Swap to your Lovebird Hatchling\nTurn 3: Lovestruck\nTurn 4: Predatory Strike (Chum leaves before Predatory Strike goes off. Bruce enters and is hit by Predatory Strike.)\nTurn 6: Peck\nTurn 7: Peck\nTurn 8: Peck (Bruce may die here, replaced by Chum.)\nTurn 9: Peck (If Bruce didn't die in the previous turn, he will die here, replaced by Chum. Attack is the same, regardless.)\nTurn 10: Predatory Strike (Lovebird Hatchling may die here. If he does, skip to step 12.) \nTurn 11: Peck (Lovebird Hatchling should die here.)\n\nTurn 12: Bring in Tolai Hare. Dodge\nTurn 13: Flurry\nTurn 14: Flurry\nTurn 15: Flurry (Tolai Hare usually dies here. If he kills Chum here, simply Burrow. Apocalypse will kill both the Hare and Maws Jr. next round, leaving Creepy Crawly the sole survivor.)\n\nTurn 16: Bring in Creepy Crawly, Flank. (Chum should die here, replaced by Maws Jr.)\nTurn 17: Survival (Apocalypse goes off here, killing Maws Jr.) \n
  106. Not So Bad Down Here (6)::20256L:111B1L5:112A2BK:N:Strategy added by DragonAfterDark\nTurn 1: Wind-Up\nTurn 2+: Batter until Chum is dead\nBruce comes in\nTurn 1: Wind-Up\nTurn 2+: Batter until dead\nBring in your Enchanted Pen\nTurn 1: Evanescence\nTurn 2: Forboding Curse\nTurn 3+: Quills until Bruce is dead\nMaws Jr. comes in\nTurn 1: Forboding Curse\nTurn 2: Evanescence\nTurn 3+: Quills until dead\nBring in your Accursed Hexxer\nTurn 1+: Chaos Beam until Maws Jr. dies\nUse Phase Shift if you'd like, to avoid some damage. \n
  107. Not So Bad Down Here (7)::212419I:122A9V:122417I:N:Strategy added by Eire-kr\nIt&#039;s so RNG and need a little lucky....so... good luck... \nYou pray Mows Jr don&#039;t use &#039;Blood in the Water&#039;.. or miss\n\nTurn 1: Vicious Fang\nTurn 2: Vicious Fang\nTurn 3: Vicious Fang\nTurn 4: Blinding Poison\nTurn 5: Puncture Wound\nTurn 6: Vicious Fang\nChum dies\nBruce comes in\nTurn 7: Vicious Fang until Rose Taipan dies\nBring in your Feline Familiar\nTurn 10: Prowl\nTurn 11: Call Darkness\nBruce die. Maws Jr. comes in\nIf Bruce don't die. Onyx Bite \nTurn 12: Onyx Bite\nFeline Familiar dies. Bring in your Xu-Fu, Cub of Xuen\nTurn 13: Prowl\nTurn 14: Moonfire\nTurn 15: Spirit Claws\n
  108. Not So Bad Down Here (8)::21162AE:11162AI:11171SE:N:Strategy added by Eire-kr\nBruce must be hit &#039;ice tomb&#039; with stampede. ans Turn 5~ Turn 8 It can be changed when bruce use stun skill. \n\nthis attack &#039;Inladn Croaker&#039;  type is HB\n\n\n It&#039;s very RNG\n\nps. https://blog.naver.com/rehn/221395251812 \nthis  screenshot is when I ues  &#039;Inladn Croaker&#039; HP type. \n\n\nTurn 1: Ice Tomb\nTurn 2: Call Blizzard\nTurn 3: Ice Lance\nChum stunned. Bruce comes in\nTurn 4: Ice Lance\nTurn 5: Ice Lance \nTurn 6: pass\nthis 'pass' Inland Croaker stunned. If Bruce don't use stun, use skill\nTurn 7: Ice Tomb\nIf Inland Croaker dies before using Ice Tomb. Give up and retry\nTurn 8: anything \nInland Croaker dies. Bring your Coastal Scuttler\nTurn 9~11: Stampede\nBruce stunned. Chum comes in\nTurn 12: Bubble\nTurn 13: Pinch\nChum dies. Bruce comes in\nTurn 14: Pinch\nTurn 15: Pinch\nBruce dies. Maws Jr. comes in\nTurn 16: Stampede\nCoastal Scuttler dies. Bring your Mud Jumper in\nTurn 17: Bubble\nTurn 18: Mudslide\nTurn 19~: Water Jet until Maws Jr. dies\n
  109. Not So Bad Down Here (9)::12141BB:1015EN:22031T5:N:Strategy added by DragonAfterDark\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nBruce comes in\nTurn 1+: Toxic Smoke until Iron Starlette dies\nBring in your Robo-Chick\nTurn 1: Supercharge\nTurn 2+: Peck until Bruce dies\nMaws Jr. comes in\nTurn 1+: Peck until Robo-Chick dies\nBring in your Runeforged Servitor\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\n
  110. Pack Leader::022519H:221C11H:00241EN:N:Strategy added by Setione\nTricky due to the swapping and ability spam. Only works with an S/S Ore Eater, or alternatively use a P/S Crusher and now Anubisath Idol (some rng with idol though).\n\nThanks for the feedback on substitutions.\n\nTurn 1: Dazzling Dance\nTurn 2: Barkskin\nBring in your Terky\nTurn 1: Clobber\nTurn 2: Flank\nScars comes in\nTurn 1-2+: Flank\nBring in your Dandelion Frolicker when Scars goes into an undead state\nDelta comes in\nTurn 1+: Dazzling Dance, repeat till Frolicker dies\nBring in your Terky\nTurn 1+: Lucky Dance, repeat till Terky dies\nBring in your Ore Eater\nTurn 1-2: Demolish\nLittle Blue comes in\nTurn 1-2: Demolish\n
  111. Pack Leader (11)::112620U:112616B:ZRA:N:Strategy added by DragonAfterDark\nKeep in mind, the backline damage from Bonestorm when choosing your third pet, so pick something with a good health pool in case it needs to come in against Little Blue\n\nTurn 1: Fire Shield\nTurn 2: Lightning Shield\nTurn 3+: Arcane Blast\nScars comes in\nTurn 1+: Arcane Blast until dead\nBring in your Menagerie Custodian\nTurn 1+: Zap until Shock and Awe will kill Scars\nTurn 2: Shock and Awe\nUndead: Pass\nLittle Blue comes in\nTurn 1+: Zap until Mech round\nMech: Ion Cannon\n
  112. Pack Leader (2)::0027C9:221568:221568:N:Strategy added by DragonAfterDark\nYour Rabbits/Hares need to have more than 330 speed\n \nAs per Setione&#039;s suggestion, I reworked with a cockroach in slot 1, and it worked very well. \n\nThank you for the suggestion!\n\n\nTurn 1: Apocalypse\nTurn 2: Swap to your Noblegarden Bunny\nTurn 3: Dodge\nTurn 4: Flurry\nTurn 5+6: Burrow\nTurn 7: Flurry\nTurn 8: Dodge\nTurn 9+: Flurry until Delta dies\nScars comes in\nTurn 1+: Flurry until Noblegarden Bunny dies\nBring in your Elfin Rabbit\nTurn 1: Dodge\nTurn 2+: Flurry until Scars dies\nUndead: Pass\nLittle Blue comes in\nTurn 1+2: Burrow\nTurn 3+: Flurry until Elfin Rabbit and Little Blue die\n
  113. Pack Leader (3)::11167V:122414D:1124149:N:Strategy added by schlumpf#2707\nIt appears the drakes need to be PP or PS. I haven&rsquo;t confirmed that, but comments indicate it.\n\nTurn 1: Moonfire\nTurn 2: Ancient Blessing\nTurn 3: Flamethrower\nTurn 4: Flamethrower\nTurn 5: Moonfire or Pass, you're going to die most likely.\nBring in your Nexus Whelpling\nTurn 1: Arcane Storm\nTurn 2: Mana Surge\nLittle Blue comes in\nTurn 1: Arcane Storm\nBring in your Infinite Whelpling\nTurn 1: Darkflame\nTurn 2: Tail Sweep\n
  114. Pack Leader (4)::12171TN:101CMI:21231DS:N:Strategy added by DragonAfterDark\nTurn 1: Ironskin\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike\nScars comes in\nTurn 1+: Falcosaur Swarm! until dead\nBring in your Effervescent Glowfly\nTurn 1+: Scratch until Undead round\nUndead: Pass\nLittle Blue comes in\nTurn 1+: Swarm until dead\nBring in your Bloodbeak\nTurn 1: Peck\nTurn 2: Rain Dance\nTurn 3: Nocturnal Strike\n
  115. Pack Leader (5)::22281H6:1227E7:02031TD:N:Strategy added by DragonAfterDark\nTurn 1: Touch of the Animus\nTurn 2+3: Lift-Off\nTurn 4+: Plagued Blood\nScars comes in\nTurn 1+: Plagued Blood until Undead Round\nUndead: Touch of the Animus\nBring in your Blighted Squirrel\nTurn 1-3: Stampede \nTurn 4+5: Scratch\nEnemy Undead: Crouch\nLittle Blue comes in\nTurn 1+: Stampede until dead\nBring in your Blightbreath\nTurn 1+: Toxic Smoke\n
  116. Pack Leader (6)::212515S:21171A0:2115L7:N:Strategy added by Blocky\n*No RNG strategy!*\n\nNOTES: An important part of the strat is killing Delta quickly, and Leap &gt; Exposed Wounds&gt; Hunting Party is how to effect this. Equally, any S/S Zandalari pet with Leap and Black ClawHunting Party will also work; this includes the Zandalari Anklerender and Zandalari Kneebiter.\n\nThis strategy deals with the RNG by making swift work of the first opponent via Black Claw and Hunting Party. Vengeful Porcupette avoids a lot of the undead damage from Scars via Spirit Spikes leaving an opportunity to deal damage against Little Blue. Finishing off the third pet is easy with the Summit Kid who packs a punch including a 25% stun.\n\nTurn 1: Exposed Wounds\nTurn 2-4: Hunting Party, Delta dies\nScars is now active:\nTurn 5: Exposed Wounds to Scars\nZandalari Footslasher dies, Vengeful Porcupette enters:\nTurn 6: Spirit Spikes\nTurn 7: Powerball\nTurn 6: Powerball (you should now be Speed > 331)\nTurn 7: Powerball, Scars dies and resurrects\nTurn 8: Powerball\nLittle Blue is now active:\nTurn 9: Flank if you are faster than Little Blue\nTurn 10: otherwise use Powerball > Flank\nVengeful Porcupette dies, Summit Kid enters:\nTurn 11: Headbutt\nTurn 12: Comeback\n
  117. Pack Leader (7)::111B1L5:2229151:20256L:N:Strategy added by DragonAfterDark\nReworked\n\nTurn 1: Forboding Curse\nTurn 2: Evanescence\nTurn 3+: Quills until Delta dies\nScars comes in\nTurn 1: Forboding Curse\nTurn 2: Evanescence\nTurn 3+: Quills until Enchanted Pen dies\nBring in your Spectral Porcupette\nTurn 1+: Powerball until Scars dies\nUndead: Powerball\nLittle Blue comes in\nTurn 1: Spirit Spikes\nTurn 2: Spectral Spine\nTurn 3+: Powerball until dead\nBring in your Enchanted Broom\nTurn 1+2: Wind-Up (If Batter will kill Little Blue, skip the Wind-Ups)\nTurn 3: Batter\n
  118. Pack Leader (8)::122314R:11277K:1126DT:N:Strategy added by Eire-kr\nTurn 1: Rip\nTurn 2: Lightning Shield ( pray Delta use 'black claw')\nTurn 3: Blood in the Water\nDelta dies. Scars come in\nTurn 4: any key \nElectrified Razortooth dies. Bring in your Core Hound Pup\nTurn 5: Howl\nTurn 6: Scratch\nScars dies and revive\nTurn 7: Burrow\nScars dies. Little Blue comes in\nTurn 8: Howl (almost can't attack)\nCore Hound Pup dies. Bring in your Tiny Twister\nTurn 9: Flyby\nif Little Blue blood  under 700 use Call Lightning\nstandard of HP , Call Lightning can damage 724. \nTurn 10: Flyby\nTurn 11: Call Lightning\n
  119. Pack Leader (9)::11275D:21162AI:210A1G5:N:Strategy added by DragonAfterDark\nTurn 1: Rip\nTurn 2: Blood in the Water\nTurn 3+: Surge until Delta dies\nScars comes in\nTurn 1+: Surge until Snarly dies\nBring in your Coastal Scuttler\nTurn 1-3: Stampede\nTurn 4: Frost Spit if needed\nUndead: Bubble\nIf you don't get to Bubble in the Undead round because of Stampede, Bubble in round 1 with Little Blue\nLittle Blue comes in\nTurn 1+: Stampede until Coastal Scuttler dies\nBring in your Hydraling\nTurn 1: Call Lightning\n
  120. Rogue Azerite::1225QC:112620U:221C3K:N:Priority 1: Decoy\nPriority 2: Thunderbolt\nPriority 3: Breath\nAfter failsafe you should be able to get off one more Thunderbolt or Breath then Azerite Slime should die. Azerite Geode comes in and you can get off one more Decoy.\n\nBring in Tinytron.\n\nPriority 1: Fire Shield\nPriority 2: Lightning Shield\nPriority 3: Arcane Blast\nAzerite Geode should be dead. You might be able to get off an Arcane Blast or two.\nTranquil Mechanical Yeti enters fight.\n\nTurn 1: Supercharge\nTurn 2: Call Blizzard\nTurn 3: Thrash until dead.
  121. Rogue Azerite (10)::121B211:122414F:1126140:N:Strategy added by Eire-kr\nTurn 1: Prismatic Barrier\nTurn 2: Amplify Magic\nTurn 3~: Tail Sweep until Twilight Clutch-Sister dies\nTwilight Clutch-Sister dies bring your Emerald Proto-Whelp\nTurn 1: Emerald Presence\nIt depend on your judgment. It's can be changed.\nTurn 2: Breath\nTurn 4: Breath\nTurn 5: Breath\ncheck Your Emerald Proto-Whelp's blood. If Emerald Proto-Whelp blood near 800 before turn 6, refill Emerald Presence and use Emerald Dream. \nTurn 6: Emerald Presence\nTurn 7~9: Emerald Dream\nTurn 10: Breath\nTurn 11: Breath\nTurn 12: Emerald Presence\nTurn 13~: Emerald Dream\nTurn 16: Emerald Presence\nTurn 17: Breath\nTurn 18: Breath\nTurn 19: Emerald Presence\nTurn 20: Breath\nEmerald Proto-Whelp dies. bring your Chrominius\nwhen Chrominius comes in Azerite Elemental's blood must under 1480\nTurn 21: Howl\nTurn 22: Surge of Power\n
  122. Rogue Azerite (2)::112C1MR:11252CU:11281MP:N:Strategy added by DragonAfterDark\nIt&#039;s a smack of Jellyfish!\n\nTurn 1: Rain Dance\nTurn 2: Squeeze\nTurn 3+: Tentacle Slap until Azerite Slime is dead\nAzerite Geode comes in\nTurn 1+: Tentacle Slap until Plump Jelly dies\nBring in your Sewer-Pipe Jelly\nTurn 1+: Tentacle Slap until Azerite Geode dies\nAzerite Elemental comes in\nTurn 1: Rain Dance\nTurn 2: Squeeze\nTurn 3+: Tentacle Slap until Sewer-Pipe Jelly dies\nBring in your Bleakwater Jelly\nTurn 1: Tentacle Slap\nTurn 2: Rain Dance\nTurn 3: Squeeze\n
  123. Rogue Azerite (3)::112419I:22131M3:212515R:N:Strategy added by Shenk\nIt shouldn&#039;t be a problem if you don&#039;t have a Felspider, finishing the Azerite Geode doesn&#039;t take a lot. I still recommend to use some spider that has Brittle Webbing and a Dot so you can get more use out of Black Claw.\n\nTurn 1: Blinding Poison\nTurn 2: Poison Fang\nTurn 3: Puncture Wound In case you miss, restart the fight.\nTurn 4+: Poison Fang until Azerite Slime dies.\nAzerite Geode comes in.\nTurn 1: Blinding Poison\nTurn 2: Poison Fang\nTurn 3: Puncture Wound. Rose Taipan dies.\nSend in Felspider .\nTurn 1: Puncture Wound\nTurn 2: Brittle Webbing. Azerite Geode dies.\nAzerite Elemental comes in.\nTurn 1: Poison Fang. Felspider dies.\nZandalari Anklerender comes in.\nTurn 2: Black Claw\nTurn 3+4: Hunting Party\n
  124. Rogue Azerite (4)::1219R4:121314R:1219GN:N:Strategy added by Nucama\nTurn 1: Whirlpool\nTurn 2: Dive\nTurn 3: Water Jet\nAzerite Geode comes in\nTurn 1: Whirlpool\nTurn 2+: Water Jet until Pandaren Water Spirit dies\nBring in your Electrified Razortooth\nTurn 1: Rip\nTurn 2: Blood in the Water\nAzerite Elemental comes in\nTurn 1: Rip\nTurn 2: Devour\nBring in your Water Waveling\nTurn 1: Geyser\nTurn 2: Frost Shock\nTurn 3+: Water Jet\n
  125. Rogue Azerite (5)::1228148:2228144:2126GI:N:Strategy added by Sunshany#2626\nThe start is a little bit RNG, you might have to start once or twice to beat the Azerite Slime while your Arcane Eye is still alive.\n\nTurn 1: Arcane Eye uses Drain Power\nTurn 2-4: Arcane Eye uses Mana Surge\nAzerite Slime is K.O\nAzerite Geode comes in\nTurn 5: Arcane Eye uses Focused Beams\nArcane Eye is K.O\nBring in your Mini Mindslayer\nTurn 6: Mini Mindslayer uses Inner Vision\nTurn 7-9: Mini Mindslayer uses Mana Surge\nAzerite Geode is K.O\nAzerite Elemental comes in\nTurn 10: Mini Mindslayer uses Life Exchange\nTurn 11: Bring in your Oily Slimeling\nTurn 12: Oily Slimeling uses Acidic Goo\nTurn 13: Oily Slimeling uses Corrosion\nTurn 14: Oily Slimeling uses Absorb\nTurn 15: Oily Slimeling uses Absorb\nAzerite Elemental is K.O\n
  126. Rogue Azerite (6)::22231SF:12233N:11233O:N:Strategy added by DragonAfterDark\nTurn 1: Bubble\nTurn 2-4: Stampede\nTurn 5: Fish Slap\nAzerite Geode comes in\nTurn 1+: Fish Slap until Squirky dies\nBring in your Father Winter's Helper\nTurn 1: Eggnog\nTurn 2+: Snowball until Azerite Geode dies\nAzerite Elemental comes in\nTurn 1: Gift of Winter's Veil\nTurn 2: Eggnog\nTurn 3+: Snowball until Father Winter's Helper dies\nBring in your Winter's Little Helper\nTurn 1: Gift of Winter's Veil\nTurn 2: Call Blizzard\nTurn 3+: Snowball\n
  127. Rogue Azerite (7)::111691:2223N7:1119HO:N:Strategy added by DragonAfterDark\nScript thanks to Thordros\n\nTurn 1: Acidic Goo\nTurn 2+3: Dive\nTurn 4+: Ooze Touch until Azerite Slime dies\nAzerite Geode comes in\nTurn 1: Acidic Goo\nTurn 2+: Ooze Touch until Scooter the Snail dies\nIf rock Barrage misses enough, Dive when it comes up\nBring in your Mudshell Conch\nTurn 1+2: Dive\nTurn 3+: Ooze Touch until Azerite Geode dies\nAzerite Elemental comes in\nTurn 1: Acidic Goo, and keep active on enemy\nTurn 2: Ooze Touch until Dive comes off CD\nTurn 3+4: Dive\n
  128. Rogue Azerite (8)::12251M2:1216EF:10171IP:N:Strategy added by DragonAfterDark\nReworked because of too many chances for Bone Serpent&#039;s Nocturnal Strike to miss.  \n\nThe strat is still going to be RNG because of Darkness misses. \n\nTurn 1: Blinding Poison\nTurn 2: Spectral Strike\nTurn 3+: Bone Bite until Azerite Slime dies\nAzerite Geode comes in\nTurn 1: Blinding Poison\nTurn 2: Spectral Strike\nTurn 3+: Bone Bite until Spectral Spinner dies\nBring in your Spirit Crab\nTurn 1: Shell Shield\nTurn 2: Whirlpool\nTurn 3+: Snap until Azerite Geode dies\nAzerite Elemental comes in\nTurn 1: Shell Shield\nTurn 2: Whirlpool\nTurn 3+: Snap and Whirlpool until Spirit Crab dies\nBring in your Fragment of Anger\nTurn 1: Soulrush\nTurn 2+: Spiritfire Bolt until Azerite Elemental dies\n
  129. Rogue Azerite (9)::21171C8:21181FS:12171TN:N:Strategy added by Allialara#1494\nTweaked version of Jaguar&#039;s strategy (https://www.wow-petguide.com/index.php?Strategy=3159) using Ikky instead of a second falcosaur to make it a little more reliable.\n\nStill very RNG heavy, though as it depends on you hitting more often than not with Alpha Strike while under darkness. That being said, it should be smooth sailing if you get past the Teroclaw Hatchling vs Azerite Slime phase.\n\nTurn 1: Dodge\nTurn 2: Hawk Eye\nTurn 3+: Alpha Strike until Teroclaw Hatchling dies; there is a small chance Teroclaw Hatchling will live long enough to get one off on Azerite Geode but this is not necessary.\nBring in your Ikky\nTurn 1: If Azerite Slime is still alive, use Quills if it will kill it. If it won't, restart the fight. If you got lucky and your Teroclaw Hatchling managed to kill the Azerite Slime on its own, skip this step.\nAzerite Geode comes in\nTurn 1: Black Claw\nTurns 2-4: Flock\nAzerite Elemental comes in\nTurn 1: Black Claw -- Ikky dies\nBring in your Direbeak Hatchling\nTurn 1-3: Falcosaur Swarm!\nTurn 4: Predatory Strike\n
  130. Sea Creatures Are Weird ::22241A5:21133N:21233O:N:Strategy added by DragonAfterDark\nTurn 1: Ice Tomb\nTurn 2: Call Blizzard\nTurn 3: Ice Lance\nTurn 4: Ice Lance as Corrupted Slime is swapped in\nTurn 5: Ice Lance\nTurn 6: Call Blizzard\nTurn 7+: Ice Lance until Corrupted Slime dies\nDead Deckhand Leonard comes in\nTurn 1+: Ice Lance until Dead Deckhand Leonard dies. If your Rotten Little Helper dies first, bring in your Father Winter's Helper and Ice Lance until Dead Deckhand Leonard dies\nReanimated Kraken Tentacle comes in\nTurn 1+: Ice Lance until Rotten Little Helper dies\nBring in your Father Winter's Helper\nTurn 1: Ice Tomb\nTurn 2: Call Blizzard\nTurn 3+: Ice Lance until Father Winter's Helper dies\nBring in your Winter's Little Helper\nTurn 1: Gift of Winter's Veil\nTurn 2: Call Blizzard\nTurn 3+: Ice Lance\n
  131. Sea Creatures Are Weird  (10)::11141BB:112620U:ZRA:N:Strategy added by DragonAfterDark\nFor those who might wonder: I don&#039;t use Supercharge on the Corrupted Slime, because Magic pets can&#039;t take more than 35% of their maximum health in an attack. \n\nI have the P/P Iron Starlette. Let me know how the other breeds fare, and if I need to add a more solid third pet just in case. \n\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nTurn 4+: Powerball until Undead\nUndead: Pass\nCorrupted Slime comes in\nTurn 1+2: Wind-Up\nTurn 3+: Powerball until Iron Starlette dies\nBring in your Tinytron\nTurn 1+: Arcane Blast until Corrupted Slime dies\nReanimated Kraken Tentacle comes in\nTurn 1: Fire Shield\nTurn 2: Lightning Shield\nTurn 3+: Arcane Blast until Reanimated Kraken Tentacle dies\n
  132. Sea Creatures Are Weird  (2)::1126140:1128211:ZR2:N:Strategy added by DragonAfterDark\nTurn 1: Howl\nTurn 2+: Bite until you get your Dragonkin Buff\nDragonkin:: Surge of Power\nCorrupted Slime comes in\nTurn 1: Howl \nI usually die after Howl. If you don't, just Bite until you die\nBring in your Twilight Clutch-Sister\nTurn 1: Twilight Meteorite\nTurn 2+: Tail Sweep until Twilight Clutch-Sister or Reanimated Kraken Tentacle dies\nBring in your Dragonkin pet\nAny standard Dragonkin attack will finish the fight\n
  133. Sea Creatures Are Weird  (3)::01181FS:12241KT:12081H2:N:Strategy added by DragonAfterDark\nI can't guarantee a win if Dead Deckhand Leonard uses Sweep, so if he does it's best to restart\nTurn 1: Black Claw\nTurn 2-4: Flock\nUndead: Pass\nCorrupted Slime comes in\nTurn 1+: Flock until Ikky dies\nBring in your Blazing Firehawk\nTurn 1: Scorched Earth\nTurn 2: Predatory Strike\nTurn 3: Deep Burn\nReanimated Kraken Tentacle comes in\nTurn 1+: Deep Burn until Scorched Earth comes of CD\nTurn 2: Scorched Earth if you can\nTurn 3+: Deep Burn until Blazing Firehawk dies\nBring in your Firewing\nTurn 1: Scorched Earth\nTurn 2: Deep Burn\n
  134. Sea Creatures Are Weird  (4)::11241FQ:12131TD:2218GQ:N:Strategy added by Jagûar\nTurn 1: Refuge\nTurn 2: Ghostly Bite\nTurn 3: Pass\nTurn 4: Scratch\nTurn 5: Dead Deckhand Leonard Sweeps Frostwolf Ghostpup for Scourged Whelpling\nTurn 6: Plagued Blood\nTurn 7: Death and Decay\nTurn 8-11: Tail Sweep - Dead Deckhand Leonard dies and resurrects\nTurn 12:  Swap in Frostwolf Ghostpup - Dead Deckhand Leonard dies\nCorrupted Slime comes in\nTurn 13: Refuge\nTurn 14: Ghostly Bite\nTurn 15: Pass - Frostwolf Ghostpup dies and resurrects\nTurn 16: Scratch - Frostwolf Ghostpup dies\nBring in Scourged Whelpling\nTurn 17: Tail Sweep\nTurn 18: Tail Sweep - Corrupted Slime dies\nReanimated Kraken Tentacle comes in\nTurn 19: Plagued Blood\nTurn 20: Death and Decay\nTurn 21: Scourged Whelpling dies and resurrects\nTail Sweep\nTurn 22: Tail Sweep - Scourged Whelpling dies\nBring in Blightbreath\nTurn 23: Acid Rain\nTurn 24+: Dreadful Breath\nReanimated Kraken Tentacle dies\n
  135. Sea Creatures Are Weird  (5)::1128BM:1219CV:1214DD:N:Strategy added by DragonAfterDark\nTurn 1-3: Stampede\nTurn 4: Comeback\nUndead: Pass\nCorrupted Slime comes in\nTurn 1+: Stampede until Black Lamb dies\nBring in your Fire Beetle\nTurn 1: Scorched Earth\nTurn 2: Burn\nReanimated Kraken Tentacle comes in\nTurn 1: Cauterize\nTurn 2: Burn\nTurn 3: Scorched Earth\nTurn 4+: Burn until Fire Beetle dies\nBring in your Lava Beetle\nTurn 1: Scorched Earth\nTurn 2: Cauterize\nTurn 3+: Burn until Reanimated Kraken Tentacle dies\n
  136. Sea Creatures Are Weird  (6)::2129151:111B1L5:ZR6:N:Strategy added by DragonAfterDark\nJust make sure your third magic pet isn&#039;t using Aquatic attacks\n\nTurn 1: Spectral Spine\nIf Blinded:: Spectral Strike\nNot Blinded:: Powerball\nTurn 3+: Powerball\nIf: Spectral Spine didn't blind the first time, use it again to try and blind him to use Spectral Strike\nUndead:: Pass\nCorrupted Slime comes in\nTurn 1: Spectral Spine\nIf Blinded:: Spectral Strike\nNot Blinded:: Powerball\nTurn 3+: Powerball until Spectral Porcupette dies\nBring in your Enchanted Pen\nIf:  You didn't use Spectral Strike on Corrupted Slime, use Forboding Curse\nTurn 1+: Quills until Corrupted Slime dies\nReanimated Kraken Tentacle comes in\nTurn 1: Forboding Curse\nTurn 2: Evanescence\nTurn 3+4: Quills\nTurn 5: Forboding Curse\nTurn 6+: Quills until Reanimated Kraken Tentacle or Enchanted Pen dies\nBring in your Magic pet\nAny standard attack will finish the fight\n
  137. Sea Creatures Are Weird  (7)::11277K:221721C:2219G7:N:Strategy added by DragonAfterDark\nTurn 1: Howl\nTurn 2+: Scratch until Dead Deckhand Leonard dies\nUndead: Pass\nCorrupted Slime comes in\nTurn 1: Howl\nTurn 2+3: Burrow\nTurn 4+: Scratch until Core Hound Pup dies\nBring in your Unstable Tendril\nTurn 1: Scorched Earth\nTurn 2+: Deep Burn until Corrupted Slime dies\nReanimated Kraken Tentacle comes in\nTurn 1: Elementium Bolt\nTurn 2: Deep Burn\nTurn 3: Scorched Earth\nTurn 4+: Deep Burn until Unstable Tendril or Reanimated Kraken Tentacle dies\nBring in your Fel Flame or if it gets swapped in\nTurn 1: Scorched Earth and then on CD\nTurn 2: Conflagrate and then on CD\nTurn 3+: Flame Breath\n
  138. Sea Creatures Are Weird  (8)::1226G6:220C219:20041JU:N:Strategy added by Greeneggs\nTurn 1-3: Stampede\nTurn 4-6: Stampede\nTurn 7: Smash only if Dead Deckhand Leonard hasn't rez'd\nTurn 8: Trumpet Strike during immortal round\nNote: Sometimes Dead Deckhand Leonard will cast Deathcoill before dying, and your Infernal Pyreclaw will get swapped in. If so, just skip down.\nCorrupted Slime comes in\nTurn 1+: Stampede until Clefthoof Runt dies\nBring in your Infernal Pyreclaw\nTurn 1: Scorched Earth\nTurn 2+: Flame Breath until Corrupted Slime dies\nReanimated Kraken Tentacle comes in\nTurn 1: Flame Breath until Infernal Pyreclaw dies\nBring in your Cinder Pup\nTurn 1+: Flame Breath until Reanimated Kraken Tentacle dies\n
  139. Sea Creatures Are Weird  (9)::21162AI:21162AE:0217GO:N:Strategy added by DragonAfterDark\nTurn 1: Bubble\nTurn 2-4: Stampede\nTurn 5+6: Frost Spit\nUndead: Stampede\nCorrupted Slime comes in\nTurn 1+2: Stampede continues\nTurn 3: Bubble\nTurn 4: Frost Spit\nTurn 5+: Stampede until Coastal Scuttler dies\nBring in your Inland Croaker\nTurn 1+: Ice Lance until Corrupted Slime dies\nReanimated Kraken Tentacle comes in\nTurn 1: Ice Tomb\nTurn 2: Call Blizzard\nTurn 3+: Ice Lance until Inland Croaker or Reanimated Kraken Tentacle dies\nBring in your Tundra Penguin\nTurn 1+: Ice Lance until Reanimated Kraken Tentacle dies\n
  140. Small Beginnings::1226G2:21233N:ZR1:N:Strategy added by DragonAfterDark\nTurn 1: Deflection\nTurn 2-4: Rampage\nBreaker comes in\nTurn 1: Deflection\nTurn 2+: Blitz until Flayer Youngling dies\nBring in your Father Winter's Helper\nTurn 1: Gift of Winter's Veil\nTurn 2: Call Blizzard\nTurn 3: Ice Lance\nStickers comes in\nTurn 1+: Ice Lance until Call Blizzard is off CD\nTurn 2: Call Blizzard\nTurn 3: Gift of Winter's Veil\n
  141. Small Beginnings (10)::10141BB:111B8L:ZRA:N:Strategy added by Greeneggs\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up - Scales dies - Breaker comes in\nTurn 4: Wind-Up\nTurn 5: Wind-Up\nIron Starlette dies - Bring in your Clockwork Gnome\nTurn 1: Build Turret\nTurn 2: Metal Fist\nTurn 3-5: Repair\nTurn 6: Build Turret - Breaker dies - Stickers comes in\nTurn 7: Metal Fist\nTurn 8: Metal Fist\nTurn 9: Build Turret\nTurn 10: Metal Fist - Stickers dies\nFinish off with 3rd pet if needed\n
  142. Small Beginnings (2)::1226140:2214HD:ZR2:N:Strategy added by Bruski#1762\nTwo common dragonkin pets strat.  TD script added.  In 4 rounds of testing never needed 3rd pet.  Please like if this works for you!\n\nTurn 1: Ancient Blessing\nTurn 2: Bite until Chrominius dies\nTurn 3: Moonfire\nTurn 4: Arcane Blast until Breaker dies\nStickers comes in\nTurn 1: Life Exchange\nTurn 2: Moonfire\nTurn 3: Arcane Blast until Stickers dies\n
  143. Small Beginnings (3)::11271C8:22281GV:ZR3:N:Strategy added by DragonAfterDark\nTurn 1: Dodge\nTurn 2+3: Claw\nTurn 4+5: Ravage\nBreaker comes in\nTurn 1: Dodge\nTurn 2+3: Ravage\nTurn 4+: Claw until Teroclaw Hatchling dies\nBring in your Sentinel's Companion\n731 hp or less: Soulrush\nOver 731 hp: Dark Talon until 731 or less > Soulrush\nStickers comes in\nTurn 1+2: Dark Talon\nTurn 3: Ethereal\nTurn 4: Dark Talon\nTurn 5: Soulrush\nTurn 6+: Dark Talon\n
  144. Small Beginnings (4)::111513P:11171IP:12281H6:N:Strategy added by Shenk\nTurn 1: Ice Barrier\nTurn 2: Pass\nTurn 3-5: Claw \nTurn 6: Pass\nTurn 7: Ice Barrier\nTurn 8: Pass\nTurn 9: Claw\nTurn 10: Breaker comes in. Use Ice Tomb. If you get stunned, keep Mr. Bigglesworth in to soak the Squawk.\nTurn 11: Claw. Mr. Bigglesworth dies.\nSend Fragment of Anger in.\nTurn 12: Soulrush\nTurn 13: 1. If Breaker gets stunned Stickers will come in. In that case use the following prio Soulrush>Spiritfire Beam>Spiritfire Bolt\n2. Otherwise use Spiritfire Bolt until Breaker dies and then attack with the same prio against Stickers.\n3. Sometimes you finish the fight without Son of Sethe. Should Fragment of Anger die just use Lift-Off to finish Stickers.\n
  145. Small Beginnings (5)::221BEV:111691:1025115:N:Strategy added by DragonAfterDark\nFor slot 1 you need a Rabbit/Hare with more than 330 speed\n\nTurn 1: Dodge\nTurn 2: Flurry\nTurn 3+4: Burrow\nTurn 5: Flurry\nTurn 6: Dodge\nTurn 7+: Flurry until Scales dies\nBreaker comes in\nTurn 1+2: Burrow\nTurn 3+: Flurry until Elfin Rabbit dies\nBring in your Scooter the Snail\nPriority 1: Dive when there is 1 round left on Headbutt and on CD for Stickers\nPriority 2: Keep Acidic Goo up\nPriority 3: Ooze Touch all else\nBring in your Darkmoon Hatchling\nTurn 1: Predatory Strike\nTurn 2+: Peck\n
  146. Small Beginnings (6)::111A1T6:2123H3:ZR6:N:Strategy added by Mywiddlepony\nThis fight is pretty much about countering the critter Scales. As he always does a blind and a hiss afterwards, followed by 3 rounds of lashes you want a shield against the lashes and a dodge against the hiss.\n\nTDScript made by Moonie! Thanks!\n\nTurn 1: Dodge\nTurn 2: Stoneskin\nTurn 3-5: Pounce\nTurn 6: Dodge\nTurn 7: Stoneskin\nTurn 8+: Pounce until Scales dies\nBreaker comes in\nPounce until Sanctum Cub dies\nBring in your Nordrassil Wisp\nPrio 1: Flash\nPrio 2: Light\nPrio 3: Arcane Explosion\nStickers comes in\nAny standard magic attack will finish the fight\n(Optional) Bring in your Magic pet\nAny standard magic attack will finish the fight\n
  147. Small Beginnings (7)::22241FE:22198E:2126DT:N:Strategy added by DragonAfterDark\nThe majority of the RNG is going to be with the Alemental needing to apply Explosive Brew on Breaker. \n\nMy Tiny Twister is a H/S breed, let me know if yours does/doesn&#039;t work. \n\nTurn 1: Barrel Toss\nTurn 2: Bubble\nTurn 3-5: Barrel Toss\nBreaker comes in\nTurn 1: Explosive Brew\nThis needs to be applied. If it isn't, the fight needs to be restarted\nTurn 2+: Pass until Stout Alemental dies\nBring in your Dark Phoenix Hatchling\nTurn 1: Immolate\nTurn 2: Conflagrate\nTurn 3: Laser\nStickers comes in\nTurn 1: Immolate\nTurn 2+: Laser until Dark Phoenix Hatchling dies (You probably won't get any of these hits, but it's there just in case someone is lucky)\nBring in your Tiny Twister\nTurn 1: Call Lightning\nTurn 2: Flyby\nTurn 3+: Wild Winds\n
  148. Small Beginnings (8)::12231H3:112A9V:ZR8:N:Strategy added by Moxie\nAny breed Albino Rivercalf might (should) work, but mine was a B/B so I made note of it. If you get stunned, restart the fight.\n\nThis is my first ever strat and it worked for me, so I hope it helps!\n\nThanks to fr0z3night for the TD script based on this strat!\n\nTurn 1: Stoneskin\nTurn 2: Pass\nTurn 3: Headbutt\nTurn 4: Bite until Scales is dead.\nTurn 5: Bite until your first pet dies.\nTurn 6: Stoneskin.\nTurn 7: Prowl.\nTurn 8: Onyx Bite until Breaker dies.\nOnyx Bite until your Feline Familiar dies.\nMop up with any Beast pet.\n
  149. Small Beginnings (9)::12241HD:21271SE:121B66:N:Strategy added by Dustin#1753\nMy pets were:\nFen crab =H/H\nBenax=H/P\nPengu=S/B\n\nShell Shield\nShell Shield\nRip\nBlood in the Water\nRip\nShell Shield Scales Dies\nPass or Rip=You'll miss regardless\nRip Until your crab dies\nBring in your Benax\nPump\nPump\nMudslide As long as you don't get stunned here you win\nBenax dies with your next move-Just do whatever\nBring in your Pengu\nPeck Until you win the fight\n
  150. Snakes on a Terrace::1116143:11141LT:21171B8:N:Strategy added by DragonAfterDark\nTurn 1: Pass\nYour Grumpling is brought in\nTurn 1: Gift of Winter's Veil\nTurn 2+: Punish until Clubber is dead\nSquirt comes in\nTurn 1: Pass\nTurn 2: Mangle\nTurn 3-5: Punish\nTurn 6: Gift of Winter's Veil\nTurn 7: Pass\nTurn 8+: Punish until Grumpling or Squirt dies\nBring in your Hogs\nIf Squirt is still alive: Headbutt and Bite to finish him off\nFor Squeezer:\nTurn 1-3: Stampede \nTurn 4: Bite\nTurn 5: Headbutt\nFollow the above rotation until Squeezer dies\n
  151. Snakes on a Terrace (10)::222514A:111A178:11271FR:N:Strategy added by Kirandji\nthird pet higher in hp then rascal bot\n\nTurn 1: Pass, Rascal Bot comes in\nTurn 2: Lens Flare keep the debuff up prio 1\nTurn 3: Phaser spam it prio 2\nTurn 4: Armageddon when the bot is gonna die\nBring in your Fluxfire Feline\nTurn 6: Pounce kill the remaining with it\n
  152. Snakes on a Terrace (2)::11054E:122414D:1116140:N:Strategy added by DragonAfterDark\nTurn 1: Pass\nYour Nexus Whelpling is brought in\nTurn 1: Arcane Storm\nTurn 2+3: Mana Surge\nSquirt comes in\nTurn 1: Mana Surge continues\nTurn 2: Arcane Storm\nTurn 3+4: Tail Sweep\nTurn 5: Mana Surge\nBring in your Chrominius\nTurn 1+: Bite until Squirt dies\nSqueezer comes in\nTurn 1+: Bite through Squeezer's Bubble\nTurn 2: Howl\nTurn 3+4: Ravage\nTurn 5+: Bite until Squeezer dies\nBring in your Blue Dragonhawk Hatchling\nTurn 1: Rake\nTurn 2+: Claw\n
  153. Snakes on a Terrace (3)::21231DP:22181GV:212B1DM:N:Strategy added by DragonAfterDark\nTurn 1: Pass\nYour Sentinel's Companion is brought in\nTurn 1: Moonfire\nTurn 2+: Dark Talon until Soulrush will kill Clubber\nTurn 3: Soulrush\nSquirt comes in\nPriority 1: Moonfire on CD\nPriority 2: Soulrush on CD\nPriority 3: Dark Talon all else\nPass on Squirt's Dive when he's underwater\nBring in your Amberbarb Wasp\nTurn 1: Ravage\nSqueezer comes in\nTurn 1: Ravage continues\nTurn 2+3: Bite through the Bubble\nTurn 4: Focus\nTurn 5+6: Ravage\nTurn 7: Bite\nTurn 8+9: Ravage\nBring in your Bloodsting Wasp\nPriority 1: Ravage on CD\nPriority 2: Bite all else\n
  154. Snakes on a Terrace (4)::10031TD:0028GQ:ZR4:N:Strategy added by FeminaForte\nTurn 1+: Spam dreadful breath\n
  155. Snakes on a Terrace (5)::2225K1:1115M2:1113N7:N:Strategy added by Greeneggs\nTurn 1: Pass\nBandicoon gets swapped in\nBring in your Rapana Whelk\nTurn 1: Ooze Touch until Clubber dies\nAn enemy pet comes in\nTurn 1-2: Dive\nTurn 3: Ooze Touch until Rapana Whelk dies\nBring in your Bandicoon\nTurn 1: Bite until Squirt dies\nAn enemy pet comes in\nTurn 1: Poison Fang\nTurn 2: Bite until Squeezer dies\nIf needed bring in remaining pet to finish fight\n
  156. Snakes on a Terrace (6)::ZR6:12171FK:1229151:N:Strategy added by DragonAfterDark\nMost oozes do well in place of Netherspawn, you just have to make sure that your third slot pet has as much or more health than your second slot pet so they are swapped in correctly by the first enemy battle pet.\n\nTurn 1: Pass\nClubber brings in your Netherspawn, Spawn of Netherspawn\nTurn 1: Expunge\nTurn 2+: Nether Blast until Clubber dies\nSquirt comes in\nTurn 1+2: Pass (Or try to Nether Blast. H/P Netherspawn has the same speed, so you'll either get lucky, or not hit him at all)\nNote:: I've been told the H/S Netherspawn is faster than Squirt, so feel free to attack on Turn 1 and pass Turn 2\nTurn 3: Expunge\nTurn 4+: Nether Blast until Netherspawn, Spawn of Netherspawn is dead\nBring in your Spectral Porcupette\nTurn 1: Bite\nTurn 2: Spirit Spikes\nTurn 3: Bite\nSqueezer comes in\nTurn 1-3: Bite\nTurn 4: Spectral Spine\nTurn 5+: Bite until Squeezer dies\n
  157. Snakes on a Terrace (7)::121312T:121C1OA:0226FT:N:Strategy added by DragonAfterDark\nReworked for a little more reliability. Squeezer kind of sucks with his bubble, heal, and extra damage on elementals. I apologize for anyone using the old strat. \n\nIsmara and Tia let me know the other breeds of Bog Beast worked just fine. Thank you both for your feedback! :)\n\nTurn 1: Pass\nYour Fetid Waveling is brought in\nTurn 1: Corrosion\nTurn 2: Ooze Touch\nTurn 3: Ooze Touch\nSquirt comes in\nTurn 1: Corrosion\nTurn 2: Healing Wave\nTurn 3-5: Ooze Touch \nTurn 6: Healing Wave\nTurn 7: Ooze Touch\nTurn 8: Pass\nBring in your Tiny Bog Beast\nTurn 1+2: Rampage\nSqueezer comes in\nTurn 1: Rampage continues\nTurn 2+3: Leap to eat through the Bubble\nTurn 4: Leap\nTurn 5: Rampage\nBring in your Cinder Kitten\nTurn 1: Prowl\nTurn 2: Claw\nTurn 3: Leap\n
  158. Snakes on a Terrace (8)::212515R:111517S:2125L7:N:Strategy added by DragonAfterDark\nTurn 1: Pass\nYour Moon Moon is brought in\nTurn 1: Moon Tears\nTurn 2: Howl\nTurn 3+: Moon Fang\nSquirt comes in\nTurn 1+2: P/S & S/S: Moon Fang then Pass. P/P: You have the same speed as Squirt, so you can Pass twice, or try to Moon Fang both times. Your choice. \nTurn 3: Howl\nTurn 4+: Moon Fang until Moon Moon dies\nBring in your Zandalari Anklerender\nTurn 1+: Leap until Squirt dies, Pass when he's underwater\nSqueezer comes in\nTurn 1: Black Claw\nTurn 2+3: Hunting Party\nTurn 4+: Leap until Zandalari Anklerender dies\nBring in your Beast pet\nAny standard Beast attack will finish the fight\n
  159. Snakes on a Terrace (9)::1213MJ:11141D7:111644:N:Strategy added by DragonAfterDark\nTurn 1: Pass\nYour Moonshell Crab is brought in\nTurn 1: Shell Shield\nTurn 2: Renewing Mists\nTurn 3+: Arcane Slash until Clubber dies\nSquirt comes in\nTurn 1 & 2: Pass or try to Arcane Slash if you're the same speed. If you have the P/S breed, Arcane Slash then Pass\nTurn 3+: Arcane Slash until Moonshell Crab dies\nBring in your Darkmoon Turtle\nIf Squirt didn't do a second Dive on Moonshell Crab, Bite until Dive and then continue below\nTurn 1: Headbutt\nTurn 2+: Bite until Squirt dies\nSqueezer comes in\nTurn 1-3: Bite \nTurn 4: Healing Wave\nTurn 5: Headbutt\nTurn 6+: Bite until Darkmoon Turtle dies\nBring in your Magical Crawdad\nTurn 1: Whirlpool (If Squeezer's hp is 420 or below, skip this)\nTurn 2+: Snap\n
  160. Strange Looking Dogs::22231SF:12191OB:ZR1:N:Strategy added by Kerviel#1756\nCredit due to AliceInAcidland. After failing this many times with the other strats, I found this one that worked so well I felt I should share it.\n\nTurn 1: Bubble\nTurn 2-4: Stampede\nTurn 5: Fish Slap\nTurn 6: Fish Slap\nTurn 7: Pass - Timbo's Undead round\nPokey comes in\nTurn 8: Stampede\nSquirky dies Bring in your Thistleleaf Adventurer\nTurn 1: Scratch\nTurn 2: Scratch\nBurly Jr. comes in\nTurn 1: Barkskin\nTurn 2: Kick and each time it comes off CD\nTurn 3: Scratch\nTurn 4: Scratch\nBurly Jr. usually dies at this point but sometimes it takes one more hit and kick if needed.  Rarely do you ever get to your 3rd pet\nTurn 5: Scratch\n
  161. Strange Looking Dogs (10)::11141BB:22231T5:ZRA:N:Strategy added by DragonAfterDark\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nUndead: Powerball\nPokey comes in\nTurn 1: Powerball\nTurn 2: Supercharge\nTurn 3+: Powerball until Pokey and Iron Starlette die\nBring in your Runeforged Servitor\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nTurn 4: Call Lightning (If Wind-Up killed Burly Jr., save this for Pokey)\nTurn 5+: Wind-Up until Undead Phase or Burly Jr. explodes\nUndead: Pass\n
  162. Strange Looking Dogs (2)::2115HD:1126140:2107A0:N:Strategy added by DragonAfterDark\nThe re-work should take some of the RNG out of the fight\n\nPriority 1: Evanescence the round after Timbo applies Howl\nTurn 1: Moonfire and on CD\nTurn 2+: Arcane Blast until Timbo dies\nUndead: Evanescence (If you can)\nPokey comes in\nTurn 1+: Arcane Blast until dead\nBring in your Chrominius\nTurn 1+: Bite until Pokey Feigns Death\nBurly Jr. comes in\nTurn 1: Howl\nTurn 2: Surge of Power\nPokey comes in\nTurn 1+: Bite until Chrominius dies\nBring in your Lil' Tarecgosa\nTurn 1: Surge of Power\n
  163. Strange Looking Dogs (3)::101CMI:21181TP:12171TN:N:Strategy added by DragonAfterDark\nTurn 1-3: Swarm\nTurn 4: Scratch\nUndead: Pass\nPokey comes in\nTurn 1+: Swarm until dead\nBring in your Bloodgazer Hatchling\nTurn 1: Predatory Strike\nUndead: Pass\nBurly Jr. comes in\nTurn 1+2: Falcosaur Swarm!\nTurn 3: Savage Talon (If you can)\nBring in your Direbeak Hatchling\nTurn 1: Ironskin\nTurn 2: Predatory Strike\nTurn 3+: Falcosaur Swarm! to victory\n
  164. Strange Looking Dogs (4)::1227E7:2127JJ:11241FQ:N:Strategy added by DragonAfterDark\nTurn 1: Crouch\nTurn 2-4: Stampede\nTurn 5+: Scratch\nEnemy Undead: Crouch\nPokey comes in\nTurn 1+: Stampede until Blighted Squirrel dies\nBring in your Infected Squirrel\nTurn 1+: Stampede until Pokey dies or swaps\nEnemy Undead: Pass\nBurly Jr. comes in\nTurn 1+: Stampede until dead\nBring in your Frostwolf Ghostpup\nTurn 1+: Scratch until Burly Jr. dies or Corpse Explosions\nEnemy Undead: Pass\n
  165. Strange Looking Dogs (5)::2215K1:221BEV:221568:N:Strategy added by DragonAfterDark\nYou can use any Rabbits/Hares with this move set, but they must be above 292 speed. I did it with 2 rabbits, but having the third there, just in case, is nice. Just use the turn order from the first Rabbit at the beginning of the fight if you have to bring it in. \n\nTurn 1: Dodge\nTurn 2: Flurry\nTurn 3+4: Burrow\nTurn 5: Flurry\nTurn 6: Dodge\nTurn 7+: Flurry until Timbo dies\nUndead: Pass\nPokey comes in\nTurn 1+2: Burrow\nIf your Rabbit is still alive after Burrow, then use Dodge on CD and fill with Flurry until it dies\nBring in your Brown Rabbit\nTurn 1: Dodge\nTurn 2: Flurry\nTurn 3+4: Burrow\nTurn 5+: Flurry until Pokey dies\nUndead: Pass\nBurly Jr. comes in\nTurn 1: Dodge\nTurn 2: Flurry\nTurn 3+4: Burrow\nTurn 5+: Flurry until undead phase\nUndead: Pass\n
  166. Strange Looking Dogs (6)::11237R:1124DU:1126GI:N:Strategy added by DragonAfterDark\nPriority 1: Keep Acidic Goo up\nPriority 2: Keep Corrosion up\nPriority 3: Ooze Touch all else\nPass during Undead Phases\n
  167. Strange Looking Dogs (7)::1216EC:112619O:1127136:N:Strategy added by DragonAfterDark\nTurn 1: Photosynthesis\nTurn 2: Poisoned Branch\nTurn 3+: Scratch\nUndead: Photosynthesis\nPokey comes in\nTurn 1: Poisoned Branch\nTurn 2+: Scratch until Ruby Sapling dies\nSometimes you can manage to kill Pokey, sometimes not. If Ruby Sapling dies before Pokey, just Brew Bolt until he either dies or Feigns Death\nBring in your Skunky Alemental\nPriority 1: Explosive Brew on Burly Jr. in round 1 against him\nTurn 1: Mudslide\nTurn 2+: Brew Bolt until Skunky Alemental dies. \nBring in your Pandaren Earth Spirit\nTurn 1: Mudslide\nIf needed:\nTurn 1: Rupture\nTurn 2+: Stone Shot\n
  168. Strange Looking Dogs (8)::2025L7:022815G:20051JO:N:Strategy added by MuffinManKen\nTurn 1: Chew\nTurn 2: Stampede\nTurn 3: Stampede continues\nTurn 4: Stampede continues\nTurn 5: Chew\nPokey comes in\nTurn 1: Stampede\nTurn 2: Stampede continues\nSummit Kid dies. Sometime Summit Kid lives long enough to hit Burly Jr. once, but it doesn't affect the rest of the plan.\nBurly Jr. comes in\nBring in your Direhorn Runt\nTurn 1: Trihorn Shield\nTurn 2: Stampede until Burly Jr. blows himself up or is killed.\nIn the incredibly unlikely event that Direhorn Runt dies, bring in your last pet and Stampede\n
  169. Strange Looking Dogs (9)::11271SE:ZR9:ZR9:N:Strategy added by Allialara#1494\nBenax is very strong here and will probably clean up both of the first two dogs on its own, leaving your remaining two pets to leisurely clean up. I used Gulp Froglet for this, but nearly any Aquatic pet should work. You probably won&#039;t even bring the third pet out.\n\nTurn 1: Mudslide\nTurn 2: Pump\nTurn 3: Water Jet\nTurn 4: Pump\nTurn 5: Pump -- Timbo dies\nTurn 6: Mudslide\nTurn 7: Pump\nTurn 8: Pump -- Pokey dies\nTurn 9: Pump\nTurn 10: Pass -- Benax dies\nBring in your Aquatic pet\nAny standard attack will finish the fight\n
  170. That’s a Big Carcass:49VC:11141BB:22131T5:122414Q:N:Strategy added by Jagûar\nI haven&#039;t exactly added when most of your Mechanical pets dies and resurrects, but you should do just fine anyway. Continue.\n\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up - Fungus dies\nMurray comes in\nTurn 4+5: Wind-Up - Iron Starlette dies.\nBring in Sunreaver Micro-Sentry\nTurn 6+7: Haywire - Murray dies\nOld Blue comes in\nTurn 8: Swap in Runeforged Servitor\nTurn 9: Wind-Up\nTurn 10: Supercharge\nTurn 11: Wind-Up\nOld Blue dies\n
  171. That’s a Big Carcass::11141JN:021A1G5:111A15H:N:Strategy added by DragonAfterDark\nTurn 1: Dodge\nTurn 2: Deep Bite\nTurn 3+4: Dive\nTurn 5: Deep Bite\nTurn 6: Dodge\nTurn 7+: Deep Bite until Fungus dies\nMurray comes in\nTurn 1+2: Dive\nTurn 3+: Deep Bite until Slithershock Elver dies\nBring in your Hydraling\nTurn 1+: Swallow You Whole until Murray dies\nOld Blue comes in\nTurn 1: Shell Armor\nTurn 2+: Swallow You Whole until Hydraling dies\nBring in your Spawn of G'nathus\nTurn 1+2: Dive\nTurn 3: Thunderbolt\nTurn 4: Swallow You Whole\n
  172. That’s a Big Carcass (10)::1216G2:2116143:2116143:N:Strategy added by Carrotboy\nTurn 1: Deflection\nTurn 2: Kick\nTurn 3: Blitz until Fungus dies\nMurray comes in\nTurn 1: Blitz\nTurn 2: Deflection\nTurn 3: Blitz until Flayer Youngling dies\nBring in your Harpy Youngling\nTurn 1: Flyby\nTurn 2: Slicing Wind until Murray dies\nOld Blue comes in\nTurn 1: Flyby\nTurn 2: Slicing Wind\nTurn 3: Slicing Wind\nTurn 4: Lift-Off when Whirlpool at 1 stack\n
  173. That’s a Big Carcass (2)::211818P:122417I:222414S:N:Strategy added by Ggodess\nTurn 1 & 2: Niuzao's Charge\nTurn 2: Horn Gore\nTurn 3: Headbutt\nTurn 4: Horn Gore untill Zao, Calfling of Niuzao dies.\nTurn 1: Bring in Xu-Fu, Cub of Xuen\nTurn 2:    - Is Fungus still alive?    YES: Spirit Claws\nTurn 3: Murray comes in\nTurn 4: Prowl\nTurn 5: Moonfire\nTurn 6: Spirit Claws until Murray dies.\nOld Blue comes in\nTurn 1: Spirit Claws until Xu-Fu, Cub of Xuen dies.\nBring in Zandalari Kneebiter\nTurn 1: Black Claw\nTurn 2: Hunting Party\nTurn 3: Bloodfang\nOld Blue dies.\n
  174. That’s a Big Carcass (3)::2116DT:1217136:1128134:N:Strategy added by Nucama\nTurn 1: Cyclone\nTurn 2: Wild Winds\nTurn 3+: Flyby\nMurray comes in\nTurn 1: Wild Winds\nTurn 2: Flyby -> your Tiny Twister dies\nBring in Pandaren Earth Spirit\nTurn 1: Crystal Prison -> Old Blue comes in\nTurn 2+3: Stone Shot\nTurn 4: Rock Barrage \nTurn 5: If you are lucky you can manage another Stone Shot before your Pandaren Earth Spirit dies\nBring in Pandaren Fire Spirit\nTurn 1: Burn\nMurray comes in\nTurn 1: Immolate\nTurn 2: Conflagrate
  175. That’s a Big Carcass (4)::111B1L5:101AQD:ZR6:N:Strategy added by DragonAfterDark\nTurn 1: Evanescence\nTurn 2: Forboding Curse\nTurn 3+: Quills until Fungus dies\nMurray comes in\nTurn 1+: Evanescence when it comes up, Quills until it does\nTurn 2: Forboding Curse\nTurn 3+: Quills until Enchanted Pen dies\nBring in your Jade Owl\nTurn 1+2: Lift-Off\nTurn 3: Slicing Wind\nOld Blue comes in\nTurn 1+: Slicing Wind until Lift-Off comes off CD\nTurn 2+3: Lift-Off\nBring in your Magic pet\nAny standard attack will finish the fight\n
  176. That’s a Big Carcass (5)::101A1FC:1015115:10251F7:N:Strategy added by DragonAfterDark\nTurn 1-3: Flock\nTurn 4: Headbutt\nMurray comes in\nTurn 1: Flock (If you can, you might get lucky and he'll use Cleansing Rain first)\nBring in your Darkmoon Hatchling\nTurn 1-3: Flock\nTurn 4: Peck\nOld Blue comes in\nTurn 1+: Flock\nBring in your Lovebird Hatchling\nTurn 1: Predatory Strike\nTurn 2: Peck\n
  177. That’s a Big Carcass (6)::2013E8:2108GQ:02151I0:N:Strategy added by Rylene\nTurn 1: Lift-Off\nTurn 2: Slicing Wind until Fungus dies\nMurray comes in\nTurn 1: Slicing Wind until Lift-Off is available again\nTurn 2: Lift-Off (Blighthawk dies mid-air)\nBring in your Scourged Whelpling\nTurn 1: Call Darkness\nTurn 2: Tail Sweep\nOld Blue comes in\nTurn 1: Swap to your Bone Serpent\nTurn 2: Nocturnal Strike\nTurn 3: Lift-Off\n
  178. That’s a Big Carcass (7)::11141BR:21171C8:0028H4:N:Strategy added by Pla2pus#1287\nAnother alt strategy because I apparently don&#039;t have DragonAfterDark&#039;s impressive pet roster. Credit goes to him, just made some adjustments.\n\nI didn&#039;t wind up needing my last pet but just in case bring something with Lift-Off or Dodge or Decoy to deal with Whirlpool.\n\nPri 1: Decoy on cooldown.\nPri 2: Keep Hawk Eye up.\nPri 3: Alpha Strike\nRepeat until Mechanical Axebeak dies. Bring in your Teroclaw Hatchling.\nPri 1: Dodge when Whirlpool has 1 round left.\nPri 2: Keep Hawk Eye up.\nPri 3: Alpha Strike until Teroclaw Hatchling dies.\nIf Teroclaw Hatchling dies before Old Blue clean up with your last pet.\nPri 1: Use Lift-Off (or similar) when Whirlpool has 1 round left.\nPri 2: Standard Flying attacks to finish up.\n
  179. That’s a Big Carcass (8)::222516J:1224HD:ZR2:N:Strategy added by DragonAfterDark\nTurn 1+2: Lift-Off\nTurn 3+: Quills until Fungus dies\nMurray comes in\nTurn 1: Flyby\nTurn 2+: Quills until Lift-Off comes off CD. Sometimes Murray is unkind with his attack order, and he'll still have more than 1/2 health when he kills your Phoenix Hawk Hatchling\nTurn 3+4: Lift-Off if you can\nBring in your Sprite Darter Hatchling\nTurn 1: Cyclone\nTurn 2+: Slicing Wind until Murray dies\nOld Blue comes in\nPriority 1: Use Evanescence when Whirlpool has 1 round left\nPriority 2: Slicing Wind all else\nBring in your Dragonkin pet\nAny standard attack will finish the fight\n
  180. That’s a Big Carcass (9)::2123145:1116143:ZR1:N:Strategy added by DragonAfterDark\nTurn 1+2: Lift-Off\nTurn 3: Flyby\nTurn 4+: Slicing Wind until Fungus dies\nMurray comes in\nTurn 1: Flyby\nTurn 2+3: Lift-Off\nTurn 4+: Slicing Wind until Harpy Youngling dies\nBring in your Qiraji Guardling\nUnder 439 hp: Reckless Strike\nOver 439 hp: Crush > Reckless Strike\nOld Blue comes in\nTurn 1: Sandstorm\nTurn 2: Reckless Strike\nTurn 3: Crush\nTurn 4: Reckless Strike\nTurn 5: Crush\n
  181. What’s the Buzz?::0216143:ZR1:ZR1:N:Strategy added by DragonAfterDark\nScript provided by Schlumpf\n\nPriority 1: Keep Stoneskin up\nPriority 2: Deflection on the first Sting (Turn 11)\nPriority 3: Pass all else\n
  182. What’s the Buzz? (10)::0025QC:002CAJ:02091J0:N:Strategy added by Beerius\nTurn 1: Decoy\nTurn 2: Pass\nTurn 3: Pass\nTurn 4: Swap to your Darkmoon Zeppelin\nTurn 5: Decoy\nTurn 6: Pass\nTurn 7: Pass\nTurn 8: Swap to your Sunblade Micro-Defender\nTurn 9: Repair\nTurn 10: Pass until the end of the fight\n
  183. What’s the Buzz? (2)::022414F:ZR2:ZR2:N:Strategy added by Thordros#1784\nTurn 1: Emerald Presence\nTurn 2-4: Emerald Dream\nTurn 5: Pass\nTurn 6: Emerald Presence\nTurn 7: Pass\nTurn 8-10: Emerald Dream\nTurn 11: Emerald Presence\nFris B. comes in\nTurn 12: Pass\nBusy B. comes in\nTurn 13: Pass\n
  184. What’s the Buzz? (3)::011818N:ZR3:ZR3:N:Strategy added by DragonAfterDark\nTurn 1: Tranquility\nTurn 2: Ethereal\nTurn 3: Tranquility\nTurn 4: Pass\nRepeat steps 1-4\n
  185. What’s the Buzz? (4)::00181H6:ZR4:ZR4:N:Strategy added by Thordros#1784\nTurn 1: Any standard attack\nTurn 2: Drain Blood\nTurn 3-4: Pass\nTurn 5: Any standard attack\nTurn 6: Drain Blood\nTurn 7-8: Pass\nTurn 9: Any standard attack\nTurn 10: Drain Blood\nTurn 11: Pass\nFris B. comes in\nTurn 12: Pass\nBusy B. comes in\nTurn 13: Pass\n
  186. What’s the Buzz? (5)::2213N7:ZR5:ZR5:N:Strategy added by Thordros#1784\nTurn 1: Shell Shield\nTurn 2-3: Dive\nTurn 4: Absorb\nTurn 5: Shell Shield\nTurn 6-8: Absorb x3\nTurn 9: Shell Shield\nTurn 10-11: Dive\nFris B. comes in\nTurn 12: Pass\nBusy B. comes in\nTurn 13: Pass\n
  187. What’s the Buzz? (6)::00061CI:ZR6:ZR6:N:<br />
  188. What’s the Buzz? (7)::2016EC:ZR7:ZR7:N:<br />
  189. What’s the Buzz? (8)::010A1OF:ZR8:ZR8:N:Strategy added by Thordros#1784\nTurn 1: Any standard attack\nTurn 2: Drain Blood\nTurn 3-4: Pass\nTurn 5: Any standard attack\nTurn 6: Drain Blood\nTurn 7-8: Pass\nTurn 9: Any standard attack\nTurn 10: Drain Blood\nTurn 11: Pass\nFris B. comes in\nTurn 12: Pass\nBusy B. comes in\nTurn 13: Pass\n
  190. What’s the Buzz? (9)::0114NA:ZR9:ZR9:N:Strategy added by DragonAfterDark\nTurn 1: Shell Shield\nTurn 2: Renewing Mists\nTurn 3+4: Pass\nTurn 5: Renewing Mists\nTurn 6: Shell Shield\nTurn 7: Pass\nTurn 8: Renewing Mists\nTurn 9: Pass\nTurn 10: Shell Shield\nTurn 11: Renewing Mists\nTurn 12+13: Pass through last 2 Stings\n
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