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Mar 22nd, 2018
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  1. --<<Suit made by:KYLEHTORNONT>>--
  2. --Converted with ttyyuu12345's model to script plugin v4
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. cors = {}
  18. mas = Instance.new("Model",game:GetService("Lighting"))
  19. Model0 = Instance.new("Model")
  20. Model1 = Instance.new("Model")
  21. Part2 = Instance.new("Part")
  22. SpecialMesh3 = Instance.new("SpecialMesh")
  23. Model4 = Instance.new("Model")
  24. Part5 = Instance.new("Part")
  25. Part6 = Instance.new("Part")
  26. Part7 = Instance.new("Part")
  27. Part8 = Instance.new("Part")
  28. Part9 = Instance.new("Part")
  29. Part10 = Instance.new("Part")
  30. Part11 = Instance.new("Part")
  31. Model12 = Instance.new("Model")
  32. Part13 = Instance.new("Part")
  33. Part14 = Instance.new("Part")
  34. Part15 = Instance.new("Part")
  35. Part16 = Instance.new("Part")
  36. Part17 = Instance.new("Part")
  37. Part18 = Instance.new("Part")
  38. Part19 = Instance.new("Part")
  39. Part20 = Instance.new("Part")
  40. Part21 = Instance.new("Part")
  41. Part22 = Instance.new("Part")
  42. Part23 = Instance.new("Part")
  43. Part24 = Instance.new("Part")
  44. Part25 = Instance.new("Part")
  45. Part26 = Instance.new("Part")
  46. Model27 = Instance.new("Model")
  47. Part28 = Instance.new("Part")
  48. Part29 = Instance.new("Part")
  49. Model30 = Instance.new("Model")
  50. Part31 = Instance.new("Part")
  51. Part32 = Instance.new("Part")
  52. Model33 = Instance.new("Model")
  53. Part34 = Instance.new("Part")
  54. Part35 = Instance.new("Part")
  55. Part36 = Instance.new("Part")
  56. Part37 = Instance.new("Part")
  57. Part38 = Instance.new("Part")
  58. Script39 = Instance.new("Script")
  59. Model0.Name = "Armor"
  60. Model0.Parent = mas
  61. Model1.Name = "Head"
  62. Model1.Parent = Model0
  63. Part2.Name = "Head1"
  64. Part2.Parent = Model1
  65. Part2.Material = Enum.Material.SmoothPlastic
  66. Part2.BrickColor = BrickColor.new("Pastel brown")
  67. Part2.Transparency = 1
  68. Part2.Rotation = Vector3.new(-180, 0, -180)
  69. Part2.Velocity = Vector3.new(0, -65.4000244, 0)
  70. Part2.Anchored = true
  71. Part2.CanCollide = false
  72. Part2.Size = Vector3.new(2, 1, 1)
  73. Part2.CFrame = CFrame.new(14.6534729, -54.5107269, 3.78713918, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, -0, -1)
  74. Part2.TopSurface = Enum.SurfaceType.Smooth
  75. Part2.Color = Color3.new(1, 0.8, 0.6)
  76. Part2.Position = Vector3.new(14.6534729, -54.5107269, 3.78713918)
  77. Part2.Orientation = Vector3.new(0, -180, 0)
  78. Part2.Color = Color3.new(1, 0.8, 0.6)
  79. SpecialMesh3.Parent = Part2
  80. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  81. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  82. Model4.Name = "RightLeg"
  83. Model4.Parent = Model0
  84. Part5.Name = "Right Leg1"
  85. Part5.Parent = Model4
  86. Part5.Material = Enum.Material.SmoothPlastic
  87. Part5.BrickColor = BrickColor.new("Pastel brown")
  88. Part5.Transparency = 1
  89. Part5.Rotation = Vector3.new(-180, 0, -180)
  90. Part5.Velocity = Vector3.new(0, -65.4000244, 0)
  91. Part5.Anchored = true
  92. Part5.CanCollide = false
  93. Part5.Size = Vector3.new(1, 2, 1)
  94. Part5.CFrame = CFrame.new(14.1528625, -58.0208092, 3.78719258, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, -0, -1)
  95. Part5.Color = Color3.new(1, 0.8, 0.6)
  96. Part5.Position = Vector3.new(14.1528625, -58.0208092, 3.78719258)
  97. Part5.Orientation = Vector3.new(0, -180, 0)
  98. Part5.Color = Color3.new(1, 0.8, 0.6)
  99. Part6.Parent = Model4
  100. Part6.Material = Enum.Material.SmoothPlastic
  101. Part6.BrickColor = BrickColor.new("Black")
  102. Part6.Rotation = Vector3.new(-180, 0, 90)
  103. Part6.Velocity = Vector3.new(0, -65.4000244, 0)
  104. Part6.Anchored = true
  105. Part6.CanCollide = false
  106. Part6.Size = Vector3.new(0.211581826, 1.05770004, 1.0484271)
  107. Part6.CFrame = CFrame.new(14.1471643, -58.9242058, 3.79481053, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  108. Part6.BottomSurface = Enum.SurfaceType.Smooth
  109. Part6.TopSurface = Enum.SurfaceType.Smooth
  110. Part6.Color = Color3.new(0.101961, 0.164706, 0.203922)
  111. Part6.Position = Vector3.new(14.1471643, -58.9242058, 3.79481053)
  112. Part6.Orientation = Vector3.new(0, 180, -90)
  113. Part6.Color = Color3.new(0.101961, 0.164706, 0.203922)
  114. Part7.Parent = Model4
  115. Part7.Material = Enum.Material.SmoothPlastic
  116. Part7.BrickColor = BrickColor.new("Black")
  117. Part7.Rotation = Vector3.new(-180, 0, 90)
  118. Part7.Velocity = Vector3.new(0, -65.4000244, 0)
  119. Part7.Anchored = true
  120. Part7.CanCollide = false
  121. Part7.Size = Vector3.new(0.484200329, 1.04940009, 1.0402)
  122. Part7.CFrame = CFrame.new(14.1471567, -58.778698, 3.79521108, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  123. Part7.BottomSurface = Enum.SurfaceType.Smooth
  124. Part7.TopSurface = Enum.SurfaceType.Smooth
  125. Part7.Color = Color3.new(0.101961, 0.164706, 0.203922)
  126. Part7.Position = Vector3.new(14.1471567, -58.778698, 3.79521108)
  127. Part7.Orientation = Vector3.new(0, 180, -90)
  128. Part7.Color = Color3.new(0.101961, 0.164706, 0.203922)
  129. Part8.Parent = Model4
  130. Part8.Material = Enum.Material.SmoothPlastic
  131. Part8.BrickColor = BrickColor.new("Navy blue")
  132. Part8.Rotation = Vector3.new(-180, 0, 90)
  133. Part8.Velocity = Vector3.new(0, -65.4000244, 0)
  134. Part8.Anchored = true
  135. Part8.CanCollide = false
  136. Part8.Size = Vector3.new(0.779999971, 0.289400339, 0.250200033)
  137. Part8.CFrame = CFrame.new(13.7312975, -57.5608521, 4.22492123, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  138. Part8.BottomSurface = Enum.SurfaceType.Smooth
  139. Part8.TopSurface = Enum.SurfaceType.Smooth
  140. Part8.Color = Color3.new(0, 0.121569, 0.376471)
  141. Part8.Position = Vector3.new(13.7312975, -57.5608521, 4.22492123)
  142. Part8.Orientation = Vector3.new(0, 180, -90)
  143. Part8.Color = Color3.new(0, 0.121569, 0.376471)
  144. Part9.Parent = Model4
  145. Part9.Material = Enum.Material.SmoothPlastic
  146. Part9.BrickColor = BrickColor.new("Institutional white")
  147. Part9.Rotation = Vector3.new(-180, 0, 90)
  148. Part9.Velocity = Vector3.new(0, -65.4000244, 0)
  149. Part9.Anchored = true
  150. Part9.CanCollide = false
  151. Part9.Size = Vector3.new(1.16420031, 1.05758548, 1.04831374)
  152. Part9.CFrame = CFrame.new(14.1471682, -57.5887451, 3.79523015, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  153. Part9.BottomSurface = Enum.SurfaceType.Smooth
  154. Part9.TopSurface = Enum.SurfaceType.Smooth
  155. Part9.Color = Color3.new(0.972549, 0.972549, 0.972549)
  156. Part9.Position = Vector3.new(14.1471682, -57.5887451, 3.79523015)
  157. Part9.Orientation = Vector3.new(0, 180, -90)
  158. Part9.Color = Color3.new(0.972549, 0.972549, 0.972549)
  159. Part10.Parent = Model4
  160. Part10.Material = Enum.Material.SmoothPlastic
  161. Part10.BrickColor = BrickColor.new("Navy blue")
  162. Part10.Rotation = Vector3.new(-180, 0, 90)
  163. Part10.Velocity = Vector3.new(0, -65.4000244, 0)
  164. Part10.Anchored = true
  165. Part10.CanCollide = false
  166. Part10.Size = Vector3.new(0.604200363, 1.02772725, 1.01871717)
  167. Part10.CFrame = CFrame.new(14.1471567, -58.3287086, 3.79522252, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  168. Part10.BottomSurface = Enum.SurfaceType.Smooth
  169. Part10.TopSurface = Enum.SurfaceType.Smooth
  170. Part10.Color = Color3.new(0, 0.121569, 0.376471)
  171. Part10.Position = Vector3.new(14.1471567, -58.3287086, 3.79522252)
  172. Part10.Orientation = Vector3.new(0, 180, -90)
  173. Part10.Color = Color3.new(0, 0.121569, 0.376471)
  174. Part11.Parent = Model4
  175. Part11.Material = Enum.Material.SmoothPlastic
  176. Part11.BrickColor = BrickColor.new("Navy blue")
  177. Part11.Rotation = Vector3.new(-180, 0, 90)
  178. Part11.Velocity = Vector3.new(0, -65.4000244, 0)
  179. Part11.Anchored = true
  180. Part11.CanCollide = false
  181. Part11.Size = Vector3.new(0.339999974, 0.36443004, 0.315066695)
  182. Part11.CFrame = CFrame.new(13.7312975, -57.1708298, 4.22492123, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  183. Part11.BottomSurface = Enum.SurfaceType.Smooth
  184. Part11.TopSurface = Enum.SurfaceType.Smooth
  185. Part11.Color = Color3.new(0, 0.121569, 0.376471)
  186. Part11.Position = Vector3.new(13.7312975, -57.1708298, 4.22492123)
  187. Part11.Orientation = Vector3.new(0, 180, -90)
  188. Part11.Color = Color3.new(0, 0.121569, 0.376471)
  189. Model12.Name = "Torso"
  190. Model12.Parent = Model0
  191. Part13.Name = "Torso1"
  192. Part13.Parent = Model12
  193. Part13.Material = Enum.Material.SmoothPlastic
  194. Part13.BrickColor = BrickColor.new("Pastel brown")
  195. Part13.Transparency = 1
  196. Part13.Rotation = Vector3.new(-180, 0, 0)
  197. Part13.Velocity = Vector3.new(0, -65.4000244, 0)
  198. Part13.Anchored = true
  199. Part13.CanCollide = false
  200. Part13.Size = Vector3.new(2, 2, 1)
  201. Part13.CFrame = CFrame.new(14.6534853, -56.020752, 3.78718495, 1, 8.74227766e-08, 0, 8.74227766e-08, -1, 0, -0, 0, -1)
  202. Part13.TopSurface = Enum.SurfaceType.Smooth
  203. Part13.Color = Color3.new(1, 0.8, 0.6)
  204. Part13.Position = Vector3.new(14.6534853, -56.020752, 3.78718495)
  205. Part13.Orientation = Vector3.new(0, 180, 180)
  206. Part13.Color = Color3.new(1, 0.8, 0.6)
  207. Part14.Parent = Model12
  208. Part14.Material = Enum.Material.SmoothPlastic
  209. Part14.BrickColor = BrickColor.new("Br. yellowish orange")
  210. Part14.Rotation = Vector3.new(-180, 0, 90)
  211. Part14.Velocity = Vector3.new(0, -65.4000244, 0)
  212. Part14.Anchored = true
  213. Part14.CanCollide = false
  214. Part14.Size = Vector3.new(0.294199944, 1.38939846, 0.210198954)
  215. Part14.CFrame = CFrame.new(14.6561785, -55.1307831, 3.36640477, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  216. Part14.BottomSurface = Enum.SurfaceType.Smooth
  217. Part14.TopSurface = Enum.SurfaceType.Smooth
  218. Part14.Color = Color3.new(0.956863, 0.576471, 0.286275)
  219. Part14.Position = Vector3.new(14.6561785, -55.1307831, 3.36640477)
  220. Part14.Orientation = Vector3.new(0, 180, -90)
  221. Part14.Color = Color3.new(0.956863, 0.576471, 0.286275)
  222. Part15.Parent = Model12
  223. Part15.Material = Enum.Material.SmoothPlastic
  224. Part15.BrickColor = BrickColor.new("Navy blue")
  225. Part15.Rotation = Vector3.new(-180, 0, 90)
  226. Part15.Anchored = true
  227. Part15.CanCollide = false
  228. Part15.Size = Vector3.new(0.479999959, 2.06940031, 1.06019998)
  229. Part15.CFrame = CFrame.new(14.6513052, -56.8350563, 3.78996587, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  230. Part15.BottomSurface = Enum.SurfaceType.Smooth
  231. Part15.TopSurface = Enum.SurfaceType.Smooth
  232. Part15.Color = Color3.new(0, 0.121569, 0.376471)
  233. Part15.Position = Vector3.new(14.6513052, -56.8350563, 3.78996587)
  234. Part15.Orientation = Vector3.new(0, 180, -90)
  235. Part15.Color = Color3.new(0, 0.121569, 0.376471)
  236. Part16.Parent = Model12
  237. Part16.Material = Enum.Material.SmoothPlastic
  238. Part16.BrickColor = BrickColor.new("Br. yellowish orange")
  239. Part16.Rotation = Vector3.new(-180, 0, 90)
  240. Part16.Velocity = Vector3.new(0, -65.4000244, 0)
  241. Part16.Anchored = true
  242. Part16.CanCollide = false
  243. Part16.Size = Vector3.new(0.284200102, 0.189399362, 1.05019927)
  244. Part16.CFrame = CFrame.new(14.0562143, -55.1258011, 3.78641057, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  245. Part16.BottomSurface = Enum.SurfaceType.Smooth
  246. Part16.TopSurface = Enum.SurfaceType.Smooth
  247. Part16.Color = Color3.new(0.956863, 0.576471, 0.286275)
  248. Part16.Position = Vector3.new(14.0562143, -55.1258011, 3.78641057)
  249. Part16.Orientation = Vector3.new(0, 180, -90)
  250. Part16.Color = Color3.new(0.956863, 0.576471, 0.286275)
  251. Part17.Parent = Model12
  252. Part17.Material = Enum.Material.SmoothPlastic
  253. Part17.BrickColor = BrickColor.new("Really black")
  254. Part17.Rotation = Vector3.new(-180, 0, 90)
  255. Part17.Velocity = Vector3.new(0, -65.4000244, 0)
  256. Part17.Anchored = true
  257. Part17.CanCollide = false
  258. Part17.Size = Vector3.new(1.23420036, 2.02999997, 0.200000003)
  259. Part17.CFrame = CFrame.new(14.6558819, -55.6365738, 3.37108922, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  260. Part17.BottomSurface = Enum.SurfaceType.Smooth
  261. Part17.TopSurface = Enum.SurfaceType.Smooth
  262. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  263. Part17.Position = Vector3.new(14.6558819, -55.6365738, 3.37108922)
  264. Part17.Orientation = Vector3.new(0, 180, -90)
  265. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  266. Part18.Parent = Model12
  267. Part18.Material = Enum.Material.SmoothPlastic
  268. Part18.BrickColor = BrickColor.new("Br. yellowish orange")
  269. Part18.Rotation = Vector3.new(-180, 0, 90)
  270. Part18.Velocity = Vector3.new(0, -65.4000244, 0)
  271. Part18.Anchored = true
  272. Part18.CanCollide = false
  273. Part18.Size = Vector3.new(0.144200206, 0.200000003, 1.09019923)
  274. Part18.CFrame = CFrame.new(13.6508198, -55.0258026, 3.78635716, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  275. Part18.BottomSurface = Enum.SurfaceType.Smooth
  276. Part18.TopSurface = Enum.SurfaceType.Smooth
  277. Part18.Color = Color3.new(0.956863, 0.576471, 0.286275)
  278. Part18.Position = Vector3.new(13.6508198, -55.0258026, 3.78635716)
  279. Part18.Orientation = Vector3.new(0, 180, -90)
  280. Part18.Color = Color3.new(0.956863, 0.576471, 0.286275)
  281. Part19.Parent = Model12
  282. Part19.Material = Enum.Material.SmoothPlastic
  283. Part19.BrickColor = BrickColor.new("Br. yellowish orange")
  284. Part19.Rotation = Vector3.new(-180, 0, 90)
  285. Part19.Velocity = Vector3.new(0, -65.4000244, 0)
  286. Part19.Anchored = true
  287. Part19.CanCollide = false
  288. Part19.Size = Vector3.new(0.653999984, 0.200000003, 0.140000001)
  289. Part19.CFrame = CFrame.new(15.6508303, -55.290802, 4.26146221, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  290. Part19.BottomSurface = Enum.SurfaceType.Smooth
  291. Part19.TopSurface = Enum.SurfaceType.Smooth
  292. Part19.Color = Color3.new(0.956863, 0.576471, 0.286275)
  293. Part19.Position = Vector3.new(15.6508303, -55.290802, 4.26146221)
  294. Part19.Orientation = Vector3.new(0, 180, -90)
  295. Part19.Color = Color3.new(0.956863, 0.576471, 0.286275)
  296. Part20.Parent = Model12
  297. Part20.Material = Enum.Material.SmoothPlastic
  298. Part20.BrickColor = BrickColor.new("Br. yellowish orange")
  299. Part20.Rotation = Vector3.new(-180, 0, 90)
  300. Part20.Velocity = Vector3.new(0, -65.4000244, 0)
  301. Part20.Anchored = true
  302. Part20.CanCollide = false
  303. Part20.Size = Vector3.new(0.144200206, 0.200000003, 1.09019923)
  304. Part20.CFrame = CFrame.new(15.6508341, -55.0258026, 3.78635716, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  305. Part20.BottomSurface = Enum.SurfaceType.Smooth
  306. Part20.TopSurface = Enum.SurfaceType.Smooth
  307. Part20.Color = Color3.new(0.956863, 0.576471, 0.286275)
  308. Part20.Position = Vector3.new(15.6508341, -55.0258026, 3.78635716)
  309. Part20.Orientation = Vector3.new(0, 180, -90)
  310. Part20.Color = Color3.new(0.956863, 0.576471, 0.286275)
  311. Part21.Parent = Model12
  312. Part21.Material = Enum.Material.SmoothPlastic
  313. Part21.BrickColor = BrickColor.new("Br. yellowish orange")
  314. Part21.Rotation = Vector3.new(-180, 0, 90)
  315. Part21.Velocity = Vector3.new(0, -65.4000244, 0)
  316. Part21.Anchored = true
  317. Part21.CanCollide = false
  318. Part21.Size = Vector3.new(0.654200137, 0.200000003, 0.140000001)
  319. Part21.CFrame = CFrame.new(15.6508322, -55.280777, 3.31125546, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  320. Part21.BottomSurface = Enum.SurfaceType.Smooth
  321. Part21.TopSurface = Enum.SurfaceType.Smooth
  322. Part21.Color = Color3.new(0.956863, 0.576471, 0.286275)
  323. Part21.Position = Vector3.new(15.6508322, -55.280777, 3.31125546)
  324. Part21.Orientation = Vector3.new(0, 180, -90)
  325. Part21.Color = Color3.new(0.956863, 0.576471, 0.286275)
  326. Part22.Parent = Model12
  327. Part22.Material = Enum.Material.SmoothPlastic
  328. Part22.BrickColor = BrickColor.new("Br. yellowish orange")
  329. Part22.Rotation = Vector3.new(-180, 0, 90)
  330. Part22.Velocity = Vector3.new(0, -65.4000244, 0)
  331. Part22.Anchored = true
  332. Part22.CanCollide = false
  333. Part22.Size = Vector3.new(0.653999984, 0.200000003, 0.140000001)
  334. Part22.CFrame = CFrame.new(13.650816, -55.290802, 4.2614584, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  335. Part22.BottomSurface = Enum.SurfaceType.Smooth
  336. Part22.TopSurface = Enum.SurfaceType.Smooth
  337. Part22.Color = Color3.new(0.956863, 0.576471, 0.286275)
  338. Part22.Position = Vector3.new(13.650816, -55.290802, 4.2614584)
  339. Part22.Orientation = Vector3.new(0, 180, -90)
  340. Part22.Color = Color3.new(0.956863, 0.576471, 0.286275)
  341. Part23.Parent = Model12
  342. Part23.Material = Enum.Material.SmoothPlastic
  343. Part23.BrickColor = BrickColor.new("Really black")
  344. Part23.Rotation = Vector3.new(-180, 0, 90)
  345. Part23.Velocity = Vector3.new(0, -65.4000244, 0)
  346. Part23.Anchored = true
  347. Part23.CanCollide = false
  348. Part23.Size = Vector3.new(1.23420036, 0.469999999, 1.0302)
  349. Part23.CFrame = CFrame.new(13.8758707, -55.6365967, 3.78615499, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  350. Part23.BottomSurface = Enum.SurfaceType.Smooth
  351. Part23.TopSurface = Enum.SurfaceType.Smooth
  352. Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  353. Part23.Position = Vector3.new(13.8758707, -55.6365967, 3.78615499)
  354. Part23.Orientation = Vector3.new(0, 180, -90)
  355. Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  356. Part24.Parent = Model12
  357. Part24.Material = Enum.Material.SmoothPlastic
  358. Part24.BrickColor = BrickColor.new("Really black")
  359. Part24.Rotation = Vector3.new(-180, 0, 90)
  360. Part24.Velocity = Vector3.new(0, -65.4000244, 0)
  361. Part24.Anchored = true
  362. Part24.CanCollide = false
  363. Part24.Size = Vector3.new(1.23420036, 0.460000008, 1.0302)
  364. Part24.CFrame = CFrame.new(15.4408541, -55.6365967, 3.78621602, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  365. Part24.BottomSurface = Enum.SurfaceType.Smooth
  366. Part24.TopSurface = Enum.SurfaceType.Smooth
  367. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  368. Part24.Position = Vector3.new(15.4408541, -55.6365967, 3.78621602)
  369. Part24.Orientation = Vector3.new(0, 180, -90)
  370. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  371. Part25.Parent = Model12
  372. Part25.Material = Enum.Material.SmoothPlastic
  373. Part25.BrickColor = BrickColor.new("Br. yellowish orange")
  374. Part25.Rotation = Vector3.new(-180, 0, 90)
  375. Part25.Velocity = Vector3.new(0, -65.4000244, 0)
  376. Part25.Anchored = true
  377. Part25.CanCollide = false
  378. Part25.Size = Vector3.new(0.654200137, 0.200000003, 0.140000001)
  379. Part25.CFrame = CFrame.new(13.6508179, -55.280777, 3.31125188, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  380. Part25.BottomSurface = Enum.SurfaceType.Smooth
  381. Part25.TopSurface = Enum.SurfaceType.Smooth
  382. Part25.Color = Color3.new(0.956863, 0.576471, 0.286275)
  383. Part25.Position = Vector3.new(13.6508179, -55.280777, 3.31125188)
  384. Part25.Orientation = Vector3.new(0, 180, -90)
  385. Part25.Color = Color3.new(0.956863, 0.576471, 0.286275)
  386. Part26.Parent = Model12
  387. Part26.Material = Enum.Material.SmoothPlastic
  388. Part26.BrickColor = BrickColor.new("Br. yellowish orange")
  389. Part26.Rotation = Vector3.new(-180, 0, 90)
  390. Part26.Velocity = Vector3.new(0, -65.4000244, 0)
  391. Part26.Anchored = true
  392. Part26.CanCollide = false
  393. Part26.Size = Vector3.new(0.284200102, 0.189399362, 1.05019927)
  394. Part26.CFrame = CFrame.new(15.2561808, -55.125824, 3.78640676, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  395. Part26.BottomSurface = Enum.SurfaceType.Smooth
  396. Part26.TopSurface = Enum.SurfaceType.Smooth
  397. Part26.Color = Color3.new(0.956863, 0.576471, 0.286275)
  398. Part26.Position = Vector3.new(15.2561808, -55.125824, 3.78640676)
  399. Part26.Orientation = Vector3.new(0, 180, -90)
  400. Part26.Color = Color3.new(0.956863, 0.576471, 0.286275)
  401. Model27.Name = "LeftArm"
  402. Model27.Parent = Model0
  403. Part28.Name = "Left Arm1"
  404. Part28.Parent = Model27
  405. Part28.Material = Enum.Material.SmoothPlastic
  406. Part28.BrickColor = BrickColor.new("Pastel brown")
  407. Part28.Transparency = 1
  408. Part28.Rotation = Vector3.new(-180, 0, 0)
  409. Part28.Velocity = Vector3.new(0, -65.4000244, 0)
  410. Part28.Anchored = true
  411. Part28.CanCollide = false
  412. Part28.Size = Vector3.new(1, 2, 1)
  413. Part28.CFrame = CFrame.new(16.1135769, -56.0206757, 3.78678775, 1, 8.74227766e-08, 0, 8.74227766e-08, -1, 0, -0, 0, -1)
  414. Part28.BottomSurface = Enum.SurfaceType.Smooth
  415. Part28.TopSurface = Enum.SurfaceType.Smooth
  416. Part28.Color = Color3.new(1, 0.8, 0.6)
  417. Part28.Position = Vector3.new(16.1135769, -56.0206757, 3.78678775)
  418. Part28.Orientation = Vector3.new(0, 180, 180)
  419. Part28.Color = Color3.new(1, 0.8, 0.6)
  420. Part29.Parent = Model27
  421. Part29.Material = Enum.Material.SmoothPlastic
  422. Part29.BrickColor = BrickColor.new("Really black")
  423. Part29.Rotation = Vector3.new(-180, 0, 90)
  424. Part29.Anchored = true
  425. Part29.CanCollide = false
  426. Part29.Size = Vector3.new(0.709999859, 1.01999962, 1.01020002)
  427. Part29.CFrame = CFrame.new(16.1108875, -56.4386902, 3.78622699, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  428. Part29.BottomSurface = Enum.SurfaceType.Smooth
  429. Part29.TopSurface = Enum.SurfaceType.Smooth
  430. Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  431. Part29.Position = Vector3.new(16.1108875, -56.4386902, 3.78622699)
  432. Part29.Orientation = Vector3.new(0, 180, -90)
  433. Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  434. Model30.Name = "RightArm"
  435. Model30.Parent = Model0
  436. Part31.Name = "Right Arm1"
  437. Part31.Parent = Model30
  438. Part31.Material = Enum.Material.SmoothPlastic
  439. Part31.BrickColor = BrickColor.new("Pastel brown")
  440. Part31.Transparency = 1
  441. Part31.Rotation = Vector3.new(-180, 0, -180)
  442. Part31.Anchored = true
  443. Part31.CanCollide = false
  444. Part31.Size = Vector3.new(1, 2, 1)
  445. Part31.CFrame = CFrame.new(13.1534615, -56.0206223, 3.78752828, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, -0, -1)
  446. Part31.BottomSurface = Enum.SurfaceType.Smooth
  447. Part31.TopSurface = Enum.SurfaceType.Smooth
  448. Part31.Color = Color3.new(1, 0.8, 0.6)
  449. Part31.Position = Vector3.new(13.1534615, -56.0206223, 3.78752828)
  450. Part31.Orientation = Vector3.new(0, -180, 0)
  451. Part31.Color = Color3.new(1, 0.8, 0.6)
  452. Part32.Parent = Model30
  453. Part32.Material = Enum.Material.SmoothPlastic
  454. Part32.BrickColor = BrickColor.new("Really black")
  455. Part32.Rotation = Vector3.new(-180, 0, 90)
  456. Part32.Velocity = Vector3.new(0, -65.4000244, 0)
  457. Part32.Anchored = true
  458. Part32.CanCollide = false
  459. Part32.Size = Vector3.new(0.709999859, 1.01999962, 1.01020002)
  460. Part32.CFrame = CFrame.new(13.1609087, -56.4386902, 3.78622746, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  461. Part32.BottomSurface = Enum.SurfaceType.Smooth
  462. Part32.TopSurface = Enum.SurfaceType.Smooth
  463. Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  464. Part32.Position = Vector3.new(13.1609087, -56.4386902, 3.78622746)
  465. Part32.Orientation = Vector3.new(0, 180, -90)
  466. Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  467. Model33.Name = "LeftLeg"
  468. Model33.Parent = Model0
  469. Part34.Name = "Left Leg1"
  470. Part34.Parent = Model33
  471. Part34.Material = Enum.Material.SmoothPlastic
  472. Part34.BrickColor = BrickColor.new("Pastel brown")
  473. Part34.Rotation = Vector3.new(-180, 0, -180)
  474. Part34.Velocity = Vector3.new(0, -65.4000244, 0)
  475. Part34.Anchored = true
  476. Part34.CanCollide = false
  477. Part34.Size = Vector3.new(1, 2, 1)
  478. Part34.CFrame = CFrame.new(15.1534071, -58.0208244, 3.78716207, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, -0, -1)
  479. Part34.Color = Color3.new(1, 0.8, 0.6)
  480. Part34.Position = Vector3.new(15.1534071, -58.0208244, 3.78716207)
  481. Part34.Orientation = Vector3.new(0, -180, 0)
  482. Part34.Color = Color3.new(1, 0.8, 0.6)
  483. Part35.Parent = Model33
  484. Part35.Material = Enum.Material.SmoothPlastic
  485. Part35.BrickColor = BrickColor.new("Black")
  486. Part35.Rotation = Vector3.new(-180, 0, 90)
  487. Part35.Velocity = Vector3.new(0, -65.4000244, 0)
  488. Part35.Anchored = true
  489. Part35.CanCollide = false
  490. Part35.Size = Vector3.new(0.211581826, 1.05770004, 1.0484271)
  491. Part35.CFrame = CFrame.new(15.1471453, -58.9242058, 3.79484487, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  492. Part35.BottomSurface = Enum.SurfaceType.Smooth
  493. Part35.TopSurface = Enum.SurfaceType.Smooth
  494. Part35.Color = Color3.new(0.101961, 0.164706, 0.203922)
  495. Part35.Position = Vector3.new(15.1471453, -58.9242058, 3.79484487)
  496. Part35.Orientation = Vector3.new(0, 180, -90)
  497. Part35.Color = Color3.new(0.101961, 0.164706, 0.203922)
  498. Part36.Parent = Model33
  499. Part36.Material = Enum.Material.SmoothPlastic
  500. Part36.BrickColor = BrickColor.new("Institutional white")
  501. Part36.Rotation = Vector3.new(-180, 0, 90)
  502. Part36.Velocity = Vector3.new(0, -65.4000244, 0)
  503. Part36.Anchored = true
  504. Part36.CanCollide = false
  505. Part36.Size = Vector3.new(1.16420031, 1.05758548, 1.04831374)
  506. Part36.CFrame = CFrame.new(15.1471643, -57.5887451, 3.79526448, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  507. Part36.BottomSurface = Enum.SurfaceType.Smooth
  508. Part36.TopSurface = Enum.SurfaceType.Smooth
  509. Part36.Color = Color3.new(0.972549, 0.972549, 0.972549)
  510. Part36.Position = Vector3.new(15.1471643, -57.5887451, 3.79526448)
  511. Part36.Orientation = Vector3.new(0, 180, -90)
  512. Part36.Color = Color3.new(0.972549, 0.972549, 0.972549)
  513. Part37.Parent = Model33
  514. Part37.Material = Enum.Material.SmoothPlastic
  515. Part37.BrickColor = BrickColor.new("Black")
  516. Part37.Rotation = Vector3.new(-180, 0, 90)
  517. Part37.Velocity = Vector3.new(0, -65.4000244, 0)
  518. Part37.Anchored = true
  519. Part37.CanCollide = false
  520. Part37.Size = Vector3.new(0.484200329, 1.04940009, 1.0402)
  521. Part37.CFrame = CFrame.new(15.1471453, -58.778698, 3.79524922, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  522. Part37.BottomSurface = Enum.SurfaceType.Smooth
  523. Part37.TopSurface = Enum.SurfaceType.Smooth
  524. Part37.Color = Color3.new(0.101961, 0.164706, 0.203922)
  525. Part37.Position = Vector3.new(15.1471453, -58.778698, 3.79524922)
  526. Part37.Orientation = Vector3.new(0, 180, -90)
  527. Part37.Color = Color3.new(0.101961, 0.164706, 0.203922)
  528. Part38.Parent = Model33
  529. Part38.Material = Enum.Material.SmoothPlastic
  530. Part38.BrickColor = BrickColor.new("Navy blue")
  531. Part38.Rotation = Vector3.new(-180, 0, 90)
  532. Part38.Velocity = Vector3.new(0, -65.4000244, 0)
  533. Part38.Anchored = true
  534. Part38.CanCollide = false
  535. Part38.Size = Vector3.new(0.604200363, 1.02772725, 1.01871717)
  536. Part38.CFrame = CFrame.new(15.1471529, -58.3287086, 3.79525685, 4.37113883e-08, -1, 0, -1, -4.37113883e-08, 0, 0, 0, -1)
  537. Part38.BottomSurface = Enum.SurfaceType.Smooth
  538. Part38.TopSurface = Enum.SurfaceType.Smooth
  539. Part38.Color = Color3.new(0, 0.121569, 0.376471)
  540. Part38.Position = Vector3.new(15.1471529, -58.3287086, 3.79525685)
  541. Part38.Orientation = Vector3.new(0, 180, -90)
  542. Part38.Color = Color3.new(0, 0.121569, 0.376471)
  543. Script39.Parent = Model0
  544. table.insert(cors,sandbox(Script39,function()
  545. --Saz
  546.  
  547. --A new system which is a combination of fast-welds and hard-welds.
  548. --Should be far, far better.
  549.  
  550. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  551. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  552.  
  553. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  554. --The fact that you're reading this means you should likely kill yourself. Immediately.
  555.  
  556. wait(.33)
  557.  
  558. Tool=script.Parent
  559. Nib=Tool.Parent
  560.  
  561.  
  562. for _,v in pairs(Nib:children()) do
  563. if v.className=="Hat" then
  564. v:Remove()
  565. end
  566. end
  567.  
  568. wait(1)
  569.  
  570. weldparts=function()
  571. print("Welding")
  572. lel={}
  573. function jarate(p)
  574. for i=1, #p do
  575. table.insert(lel,p[i])
  576. k=p[i]:children()
  577. if #k>0 then
  578. jarate(k)
  579. end
  580. end
  581. end
  582. for _,v in pairs(script.Parent:children()) do
  583. if v.Name~="Cloak" and v.className~="Script" then
  584. v:BreakJoints()
  585. jarate(v:children())
  586. end
  587. end
  588. for _,v in pairs(lel) do
  589. if v.className=="Weld" or v.className=="Motor6D" then
  590. v:Remove()
  591. end
  592. end
  593. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  594. if v.Name~="Right Leg1" then
  595. w=Instance.new("Weld")
  596. w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  597. w.Part1=v
  598. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  599. w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  600. w.Parent=w.Part0
  601. end
  602. end
  603. w=Instance.new("Weld")
  604. w.Part0=Nib["Right Leg"]
  605. w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  606. w.Parent=w.Part0
  607. w.C0=CFrame.new(0,-.1,0)
  608. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  609. if v.Name~="Left Leg1" then
  610. w=Instance.new("Weld")
  611. w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  612. w.Part1=v
  613. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  614. w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  615. w.Parent=w.Part0
  616. end
  617. end
  618. w=Instance.new("Weld")
  619. w.Part0=Nib["Left Leg"]
  620. w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  621. w.Parent=w.Part0
  622. w.C0=CFrame.new(0,-.1,0)
  623. for _,v in pairs(script.Parent["RightArm"]:children()) do
  624. if v.Name~="Right Arm1" then
  625. w=Instance.new("Weld")
  626. w.Part0=script.Parent["RightArm"]["Right Arm1"]
  627. w.Part1=v
  628. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  629. w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  630. w.Parent=w.Part1
  631. end
  632. end
  633. w=Instance.new("Weld")
  634. w.Part0=Nib["Right Arm"]
  635. w.Part1=script.Parent["RightArm"]["Right Arm1"]
  636. w.Parent=w.Part0
  637. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  638.  
  639. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  640. if v.Name~="Left Arm1" then
  641. w=Instance.new("Weld")
  642. w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  643. w.Part1=v
  644. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  645. w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  646. w.Parent=w.Part0
  647. end
  648. end
  649. w=Instance.new("Weld")
  650. w.Part0=Nib["Left Arm"]
  651. w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  652. w.Parent=w.Part0
  653.  
  654.  
  655. for _,v in pairs(script.Parent["Head"]:children()) do
  656. if v.Name~="Head1" then
  657. w=Instance.new("Weld")
  658. w.Part0=script.Parent["Head"]["Head1"]
  659. w.Part1=v
  660. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  661. w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  662. w.Parent=w.Part0
  663. end
  664. end
  665. w=Instance.new("Weld")
  666. w.Part0=Nib["Head"]
  667. w.Part1=script.Parent["Head"]["Head1"]
  668. w.Parent=w.Part0
  669.  
  670. for _,v in pairs(script.Parent["Torso"]:children()) do
  671. if v.Name~="Torso1" then
  672. w=Instance.new("Weld")
  673. w.Part0=script.Parent["Torso"]["Torso1"]
  674. w.Part1=v
  675. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  676. w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  677. w.Parent=script.Parent["Torso"]["Torso1"]
  678. end
  679. end
  680.  
  681. w=Instance.new("Weld")
  682. w.Part0=Nib["Torso"]
  683. w.Part1=script.Parent["Torso"]["Torso1"]
  684. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  685. w.Parent=w.Part0
  686.  
  687. for _,v in pairs(lel) do
  688. if v:IsA("BasePart") then v.Anchored=false end
  689. end
  690.  
  691.  
  692.  
  693. wait(1)
  694.  
  695. w=Instance.new("Weld")
  696. w.Part0=Nib.Torso
  697. w.Part1=Tool.Torso.Torso1
  698. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  699. w.C1=CFrame.new(0,0,0)
  700. w.Parent=w.Part1
  701. w.Name="ClothingWeld"
  702.  
  703. wait(.06)
  704.  
  705. while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  706. wait(.03)
  707. w=Instance.new("Weld")
  708. w.Part0=Nib.Torso
  709. w.Part1=Tool.Torso.Torso1
  710. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  711. w.C1=CFrame.new(0,0,0)
  712. w.Parent=w.Part1
  713. w.Name="ClothingWeld"
  714. end
  715.  
  716. w=Instance.new("Weld")
  717. w.Part0=Nib["Right Leg"]
  718. w.Part1=Tool.RightLeg["Right Leg1"]
  719. w.C0=CFrame.new(0,0,0)
  720. w.C1=CFrame.new(0,0,0)
  721. w.Parent=w.Part1
  722. w.Name="ClothingWeld"
  723.  
  724. w=Instance.new("Weld")
  725. w.Part0=Nib["Left Leg"]
  726. w.Part1=Tool.LeftLeg["Left Leg1"]
  727. w.C0=CFrame.new(0,0,0)
  728. w.C1=CFrame.new(0,0,0)
  729. w.Parent=w.Part1
  730. w.Name="ClothingWeld"
  731.  
  732. w=Instance.new("Weld")
  733. w.Part0=Nib["Right Arm"]
  734. w.Part1=Tool.RightArm["Right Arm1"]
  735. w.C0=CFrame.new(0,0,0)
  736. w.C1=CFrame.new(0,0,0)
  737. w.Parent=w.Part1
  738. w.Name="ClothingWeld"
  739.  
  740. w=Instance.new("Weld")
  741. w.Part0=Nib["Left Arm"]
  742. w.Part1=Tool.LeftArm["Left Arm1"]
  743. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  744. w.C1=CFrame.new(0,0,0)
  745. w.Parent=w.Part1
  746. w.Name="ClothingWeld"
  747.  
  748. wait()
  749.  
  750. end
  751. weldparts()
  752.  
  753. end))
  754. for i,v in pairs(mas:GetChildren()) do
  755. v.Parent = game:GetService("Players").LocalPlayer.Character
  756. pcall(function() v:MakeJoints() end)
  757. end
  758. mas:Destroy()
  759. for i,v in pairs(cors) do
  760. spawn(function()
  761. pcall(v)
  762. end)
  763. end
  764. wait(1)
  765. local Player = game.Players.KYLETHORNTON
  766. local char = Player.Character
  767. local Character = Player.Character
  768. local Head = Character.Head
  769. local done = false
  770. local canheal = false
  771. local deathchat1 = false
  772. local once = true
  773. local dead = false
  774. local candie = true
  775. local deathchat = false
  776. local idleon = true
  777. local idle1 = true
  778. local idle = true
  779. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
  780. if v:IsA("Accessory") then
  781. v:Destroy()
  782. end
  783. end
  784. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  785. if v:IsA("Shirt") then
  786. v:Remove()
  787. end
  788. end
  789. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  790. if v:IsA("Pants") then
  791. v:Remove()
  792. end
  793. end
  794. wait()
  795. shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
  796. shirt.Name = "Shirt"
  797. pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
  798. pants.Name = "Pants"
  799.  
  800. local v3 = Vector3.new
  801. local num = 0
  802. local bc = BrickColor.new
  803. local new = Instance.new
  804.  
  805. local BC = char["Body Colors"]
  806. BC.HeadColor = BrickColor.new("Pastel brown")
  807. BC.LeftArmColor = BrickColor.new("Pastel brown")
  808. BC.LeftLegColor = BrickColor.new("Pastel brown")
  809. BC.RightArmColor = BrickColor.new("Pastel brown")
  810. BC.RightLegColor = BrickColor.new("Pastel brown")
  811. BC.TorsoColor = BrickColor.new("Pastel brown")
  812.  
  813.  
  814. Instance.new("ForceField",char).Visible = false
  815. local poo = Instance.new("IntValue",Character)
  816. poo.Name = "haha nope"
  817. char.Humanoid.MaxHealth = math.huge
  818. char.Humanoid.DisplayDistanceType = "None"
  819. wait()
  820. char.Humanoid.Health = math.huge
  821. Instance.new("ForceField",char).Visible = false
  822. Instance.new("ForceField",char).Visible = false
  823. Instance.new("ForceField",char).Visible = false
  824. Instance.new("ForceField",char).Visible = false
  825. Instance.new("ForceField",char).Visible = false
  826. Instance.new("ForceField",char).Visible = false
  827. Instance.new("ForceField",char).Visible = false
  828.  
  829. shirt = Instance.new("Shirt", char)
  830. shirt.Name = "Shirt"
  831. pants = Instance.new("Pants", char)
  832. pants.Name = "Pants"
  833. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1529079249"
  834. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=129458425"
  835. Hair7 = Instance.new("Part")
  836. Hair7.Parent = char
  837. Hair7.Name = "Hair"
  838. char.Head.face.Texture = "0"
  839. Hair7.CanCollide = false
  840. Hair7.Locked = true
  841. Hair7.TopSurface = "Smooth"
  842. Hair7.BottomSurface = "Smooth"
  843. Hair7.formFactor = "Symmetric"
  844. Hair7.Material = "Neon"
  845. Hair7.BrickColor = BrickColor.new("Really black")
  846. Hair7.CFrame = char.Torso.CFrame
  847. Hair7.Size = Vector3.new(0.2, 0.2, 0.2)
  848. Hair7.Transparency = 0
  849.  
  850.  
  851.  
  852.  
  853. Weld1 = Instance.new("Weld")
  854. Weld1.Parent = char.Head
  855. Weld1.Part0 = char.Head
  856. Weld1.Part1 = Hair7
  857. Weld1.C0 = CFrame.Angles(0, math.rad(180), 0)
  858. Weld1.C0 = CFrame.Angles(0, 0, 0)
  859.  
  860. Mesh = Instance.new("SpecialMesh")
  861. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  862. Mesh.Parent = Hair7
  863. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  864. Mesh.MeshType = "FileMesh"
  865. Mesh.MeshId = "rbxassetid://560196103"
  866. Mesh.TextureId = "rbxassetid://1432488119"
  867.  
  868.  
  869. local ice = Instance.new("Part", Head)
  870. ice.Size = Vector3.new(0.5, 0.5, 0.5)
  871. ice.BrickColor = BrickColor.new("Really red")
  872. ice.CanCollide = false
  873. ice.TopSurface = 0
  874. ice.BottomSurface = 0
  875. ice.Transparency = 0.3
  876.  
  877. local ice2 = Instance.new("SpecialMesh", ice)
  878. ice2.MeshType = "Brick"
  879. ice2.MeshId = "rbxassetid://1306168394"
  880. ice2.Scale = Vector3.new(1.26, 1, 1)
  881. local ice3 = Instance.new("Weld", ice)
  882. ice3.Part0 = Head
  883. ice3.Part1 = ice
  884. ice3.C0 = CFrame.new(0, 0.1, -0.2) * CFrame.Angles(0, 0, 0)
  885. local icesmoke = Instance.new("ParticleEmitter", ice)
  886. icesmoke.VelocitySpread = 5
  887. icesmoke.Size = NumberSequence.new({
  888. NumberSequenceKeypoint.new(0, 0.01),
  889. NumberSequenceKeypoint.new(1, 1)
  890. })
  891. icesmoke.Rate = math.huge
  892. icesmoke.Speed = NumberRange.new(1, 1)
  893. icesmoke.Lifetime = NumberRange.new(0.5, 0.8)
  894. icesmoke.Transparency = NumberSequence.new({
  895. NumberSequenceKeypoint.new(0, 0.9),
  896. NumberSequenceKeypoint.new(1, 1)
  897. })
  898. icesmoke.Rotation = NumberRange.new(0, 360)
  899. icesmoke.Name = "Smoke"
  900. icesmoke.LightEmission = 0
  901. icesmoke.Acceleration = Vector3.new(0,0,0)
  902. icesmoke.Texture = "http://www.roblox.com/asset/?id="
  903. icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
  904. icesmoke.LockedToPart = true
  905. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  906. secondcolor = "Really black"
  907. wait(0.016666666666666666)
  908. Effects = {}
  909. local Player = game.Players.localPlayer
  910. local Character = Player.Character
  911. local Humanoid = Character.Humanoid
  912. local mouse = Player:GetMouse()
  913. local LeftArm = Character["Left Arm"]
  914. local RightArm = Character["Right Arm"]
  915. local LeftLeg = Character["Left Leg"]
  916. local RightLeg = Character["Right Leg"]
  917. local Head = Character.Head
  918. local Torso = Character.Torso
  919. local cam = game.Workspace.CurrentCamera
  920. local RootPart = Character.HumanoidRootPart
  921. local RootJoint = RootPart.RootJoint
  922. local equipped = true
  923. local attack = false
  924. local Anim = "Idle"
  925. local idle = 0
  926. local attacktype = 1
  927. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  928. local velocity = RootPart.Velocity.y
  929. local sine = 0
  930. local change = 1
  931. local grabbed = false
  932. local cn = CFrame.new
  933. local mr = math.rad
  934. local angles = CFrame.Angles
  935. local ud = UDim2.new
  936. local c3 = Color3.new
  937. local dir = {
  938. w = 0,
  939. s = 0,
  940. a = 0,
  941. d = 0
  942. }
  943. firemode = true
  944. local Services = {
  945. SoundService = game:GetService("SoundService"),
  946. Players = game:GetService("Players"),
  947. Debris = game:GetService("Debris"),
  948. Workspace = game:GetService("Workspace"),
  949. Lighting = game:GetService("Lighting"),
  950. HttpService = game:GetService("HttpService"),
  951. InsertService = game:GetService("InsertService")
  952. }
  953. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  954. Humanoid.Animator:Destroy()
  955. Character.Animate:Destroy()
  956. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  957. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  958. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  959. RSH, LSH = nil, nil
  960. RW = Instance.new("Weld")
  961. LW = Instance.new("Weld")
  962. RH = Torso["Right Hip"]
  963. LH = Torso["Left Hip"]
  964. RSH = Torso["Right Shoulder"]
  965. LSH = Torso["Left Shoulder"]
  966. RSH.Parent = nil
  967. LSH.Parent = nil
  968. RW.Name = "RW"
  969. RW.Part0 = Torso
  970. RW.C0 = cn(1.5, 0.5, 0)
  971. RW.C1 = cn(0, 0.5, 0)
  972. RW.Part1 = RightArm
  973. RW.Parent = Torso
  974. LW.Name = "LW"
  975. LW.Part0 = Torso
  976. LW.C0 = cn(-1.5, 0.5, 0)
  977. LW.C1 = cn(0, 0.5, 0)
  978. LW.Part1 = LeftArm
  979. LW.Parent = Torso
  980. --------------
  981. function clerp(a, b, t)
  982. local qa = {
  983. QuaternionFromCFrame(a)
  984. }
  985. local qb = {
  986. QuaternionFromCFrame(b)
  987. }
  988. local ax, ay, az = a.x, a.y, a.z
  989. local bx, by, bz = b.x, b.y, b.z
  990. local _t = 1 - t
  991. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  992. end
  993. function QuaternionFromCFrame(cf)
  994. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  995. local trace = m00 + m11 + m22
  996. if trace > 0 then
  997. local s = math.sqrt(1 + trace)
  998. local recip = 0.5 / s
  999. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1000. else
  1001. local i = 0
  1002. if m00 < m11 then
  1003. i = 1
  1004. end
  1005. if m22 > (i == 0 and m00 or m11) then
  1006. i = 2
  1007. end
  1008. if i == 0 then
  1009. local s = math.sqrt(m00 - m11 - m22 + 1)
  1010. local recip = 0.5 / s
  1011. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1012. elseif i == 1 then
  1013. local s = math.sqrt(m11 - m22 - m00 + 1)
  1014. local recip = 0.5 / s
  1015. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1016. elseif i == 2 then
  1017. local s = math.sqrt(m22 - m00 - m11 + 1)
  1018. local recip = 0.5 / s
  1019. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1020. end
  1021. end
  1022. end
  1023. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1024. local xs, ys, zs = x + x, y + y, z + z
  1025. local wx, wy, wz = w * xs, w * ys, w * zs
  1026. local xx = x * xs
  1027. local xy = x * ys
  1028. local xz = x * zs
  1029. local yy = y * ys
  1030. local yz = y * zs
  1031. local zz = z * zs
  1032. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1033. end
  1034. function QuaternionSlerp(a, b, t)
  1035. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1036. local startInterp, finishInterp
  1037. if cosTheta >= 1.0E-4 then
  1038. if 1 - cosTheta > 1.0E-4 then
  1039. local theta = math.acos(cosTheta)
  1040. local invSinTheta = 1 / math.sin(theta)
  1041. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1042. finishInterp = math.sin(t * theta) * invSinTheta
  1043. else
  1044. startInterp = 1 - t
  1045. finishInterp = t
  1046. end
  1047. elseif 1 + cosTheta > 1.0E-4 then
  1048. local theta = math.acos(-cosTheta)
  1049. local invSinTheta = 1 / math.sin(theta)
  1050. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1051. finishInterp = math.sin(t * theta) * invSinTheta
  1052. else
  1053. startInterp = t - 1
  1054. finishInterp = t
  1055. end
  1056. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1057. end
  1058. function swait(num)
  1059. if num == 0 or num == nil then
  1060. game:service("RunService").RenderStepped:wait(0)
  1061. else
  1062. for i = 0, num do
  1063. game:service("RunService").RenderStepped:wait(0)
  1064. end
  1065. end
  1066. end
  1067. local RbxUtility = LoadLibrary("RbxUtility")
  1068. local Create = RbxUtility.Create
  1069. function RemoveOutlines(part)
  1070. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1071. end
  1072. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1073. local Part = Create("Part")({
  1074. formFactor = FormFactor,
  1075. Parent = Parent,
  1076. Reflectance = Reflectance,
  1077. Transparency = Transparency,
  1078. CanCollide = false,
  1079. Locked = true,
  1080. BrickColor = BrickColor.new(tostring(BColor)),
  1081. Name = Name,
  1082. Size = Size,
  1083. Material = Material
  1084. })
  1085. RemoveOutlines(Part)
  1086. return Part
  1087. end
  1088. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1089. local Msh = Create(Mesh)({
  1090. Parent = Part,
  1091. Offset = OffSet,
  1092. Scale = Scale
  1093. })
  1094. if Mesh == "SpecialMesh" then
  1095. Msh.MeshType = MeshType
  1096. Msh.MeshId = MeshId
  1097. end
  1098. return Msh
  1099. end
  1100. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1101. local Weld = Create("Weld")({
  1102. Parent = Parent,
  1103. Part0 = Part0,
  1104. Part1 = Part1,
  1105. C0 = C0,
  1106. C1 = C1
  1107. })
  1108. return Weld
  1109. end
  1110. function rayCast(Position, Direction, Range, Ignore)
  1111. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1112. end
  1113. function CreateSound(id, par, vol, pit)
  1114. coroutine.resume(coroutine.create(function()
  1115. local sou = Instance.new("Sound", par or workspace)
  1116. sou.Volume = vol
  1117. sou.Pitch = pit or 1
  1118. sou.SoundId = id
  1119. wait()
  1120. sou:play()
  1121. game:GetService("Debris"):AddItem(sou, 6)
  1122. end))
  1123. end
  1124. function CreateSong(id, par, vol, pit)
  1125. coroutine.resume(coroutine.create(function()
  1126. sou2 = Instance.new("Sound", par or workspace)
  1127. sou2.Volume = 1
  1128. sou2.Pitch = 1
  1129. sou2.SoundId = id
  1130. wait()
  1131. sou2:play()
  1132. sou2.Looped = true
  1133. end))
  1134. end
  1135. CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
  1136. local function getclosest(obj, distance)
  1137. local last, lastx = distance + 1, nil
  1138. for i, v in pairs(workspace:GetChildren()) do
  1139. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  1140. local t = v.Torso
  1141. local dist = t.Position - obj.Position.magnitude
  1142. if distance >= dist and last > dist then
  1143. last = dist
  1144. lastx = v
  1145. end
  1146. end
  1147. end
  1148. return lastx
  1149. end
  1150. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1151. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1152. prt.Anchored = true
  1153. prt.CFrame = cframe
  1154. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1155. game:GetService("Debris"):AddItem(prt, 10)
  1156. if Type == 1 or Type == nil then
  1157. table.insert(Effects, {
  1158. prt,
  1159. "Block1",
  1160. delay,
  1161. x3,
  1162. y3,
  1163. z3,
  1164. msh
  1165. })
  1166. elseif Type == 2 then
  1167. table.insert(Effects, {
  1168. prt,
  1169. "Block2",
  1170. delay,
  1171. x3,
  1172. y3,
  1173. z3,
  1174. msh
  1175. })
  1176. elseif Type == 3 then
  1177. table.insert(Effects, {
  1178. prt,
  1179. "Block3",
  1180. delay,
  1181. x3,
  1182. y3,
  1183. z3,
  1184. msh
  1185. })
  1186. end
  1187. end
  1188. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1189. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1190. prt.Anchored = true
  1191. prt.CFrame = cframe
  1192. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1193. game:GetService("Debris"):AddItem(prt, 10)
  1194. table.insert(Effects, {
  1195. prt,
  1196. "Cylinder",
  1197. delay,
  1198. x3,
  1199. y3,
  1200. z3,
  1201. msh
  1202. })
  1203. end
  1204. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1205. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1206. prt.Anchored = true
  1207. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  1208. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1209. game:GetService("Debris"):AddItem(prt, 10)
  1210. table.insert(Effects, {
  1211. prt,
  1212. "Cylinder",
  1213. delay,
  1214. x3,
  1215. y3,
  1216. z3,
  1217. msh
  1218. })
  1219. end
  1220. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1221. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1222. prt.Anchored = true
  1223. prt.CFrame = cframe
  1224. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1225. game:GetService("Debris"):AddItem(prt, 10)
  1226. table.insert(Effects, {
  1227. prt,
  1228. "Cylinder",
  1229. delay,
  1230. x3,
  1231. y3,
  1232. z3,
  1233. msh
  1234. })
  1235. end
  1236. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1237. local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new())
  1238. prt.Anchored = true
  1239. prt.CFrame = cframe
  1240. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1241. game:GetService("Debris"):AddItem(prt, 10)
  1242. table.insert(Effects, {
  1243. prt,
  1244. "Cylinder",
  1245. delay,
  1246. x3,
  1247. y3,
  1248. z3,
  1249. msh
  1250. })
  1251. end
  1252. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1253. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1254. prt.Anchored = true
  1255. prt.CFrame = cframe
  1256. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1257. game:GetService("Debris"):AddItem(prt, 10)
  1258. table.insert(Effects, {
  1259. prt,
  1260. "Cylinder",
  1261. delay,
  1262. x3,
  1263. y3,
  1264. z3,
  1265. msh
  1266. })
  1267. end
  1268. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1269. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1270. prt.Anchored = true
  1271. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1272. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1273. local num = math.random(10, 50) / 1000
  1274. game:GetService("Debris"):AddItem(prt, 10)
  1275. table.insert(Effects, {
  1276. prt,
  1277. "Shatter",
  1278. num,
  1279. prt.CFrame,
  1280. math.random() - math.random(),
  1281. 0,
  1282. math.random(50, 100) / 100
  1283. })
  1284. end
  1285. for i = 0, 1, 0.05 do
  1286. swait()
  1287. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1288. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  1289. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1290. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1291. if Torsovelocity.Y > 1 then
  1292. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  1293. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  1294. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  1295. elseif Torsovelocity.Y < 1 then
  1296. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1297. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  1298. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  1299. end
  1300. end
  1301. attack = false
  1302. game:GetService("RunService").Stepped:connect(function()
  1303. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  1304. velocity = RootPart.Velocity.y
  1305. sine = sine + change
  1306. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1307. if equipped == true or equipped == false then
  1308. if 1 < RootPart.Velocity.y and hit == nil then
  1309. Anim = "Jump"
  1310. if attack == false and ice_mode == false then
  1311. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  1312. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1313. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  1314. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  1315. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  1316. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  1317. end
  1318. elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then
  1319. Anim = "Fall"
  1320. if attack == false then
  1321. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1322. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1323. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  1324. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  1325. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  1326. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  1327. end
  1328. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then
  1329. Anim = "Idle"
  1330. if attack == false then
  1331. change = 1
  1332. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1333. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(6 - 2 * math.cos(sine / 25)), math.rad(4), math.rad(-1)), .1)
  1334. RW.C0 = clerp(RW.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
  1335. LW.C0 = clerp(LW.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
  1336. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1337. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1338. end
  1339. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == false then
  1340. Anim = "Walk"
  1341. if attack == false then
  1342. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 3.5)) * angles(math.rad(8), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2)
  1343. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2)
  1344. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  1345. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  1346. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  1347. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  1348. end
  1349. end
  1350. end
  1351. if equipped == true or equipped == false then
  1352. if 1 < RootPart.Velocity.Y and hit == nil then
  1353. Anim = "Jump"
  1354. if attack == false and ice_mode == true then
  1355. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  1356. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1357. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  1358. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  1359. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  1360. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  1361. end
  1362. elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then
  1363. Anim = "Fall"
  1364. if attack == false then
  1365. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1366. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1367. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  1368. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  1369. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  1370. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  1371. end
  1372. elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then
  1373. Anim = "Idle"
  1374. if attack == false then
  1375. change = 0.8
  1376. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1)
  1377. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  1378. RW.C0 = clerp(RW.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
  1379. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  1380. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1)
  1381. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1)
  1382. end
  1383. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then
  1384. Anim = "Walk"
  1385. if attack == false then
  1386. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1)
  1387. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1)
  1388. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  1389. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  1390. RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1)
  1391. LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1)
  1392. end
  1393. end
  1394. end
  1395. if 0 < #Effects then
  1396. for e = 1, #Effects do
  1397. if Effects[e] ~= nil then
  1398. local Thing = Effects[e]
  1399. if Thing ~= nil then
  1400. local Part = Thing[1]
  1401. local Mode = Thing[2]
  1402. local Delay = Thing[3]
  1403. local IncX = Thing[4]
  1404. local IncY = Thing[5]
  1405. local IncZ = Thing[6]
  1406. if 1 >= Thing[1].Transparency then
  1407. if Thing[2] == "Block1" then
  1408. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1409. local Mesh = Thing[1].Mesh
  1410. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1411. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1412. elseif Thing[2] == "Block2" then
  1413. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0)
  1414. local Mesh = Thing[7]
  1415. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1416. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1417. elseif Thing[2] == "Block3" then
  1418. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0)
  1419. local Mesh = Thing[7]
  1420. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1421. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1422. elseif Thing[2] == "Cylinder" then
  1423. local Mesh = Thing[1].Mesh
  1424. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1425. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1426. elseif Thing[2] == "Blood" then
  1427. local Mesh = Thing[7]
  1428. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1429. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1430. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1431. elseif Thing[2] == "Elec" then
  1432. local Mesh = Thing[1].Mesh
  1433. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1434. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1435. elseif Thing[2] == "Disappear" then
  1436. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1437. elseif Thing[2] == "Shatter" then
  1438. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1439. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1440. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1441. Thing[6] = Thing[6] + Thing[5]
  1442. end
  1443. else
  1444. Part.Parent = nil
  1445. table.remove(Effects, e)
  1446. end
  1447. end
  1448. end
  1449. end
  1450. end
  1451. end)
  1452. function RemoveOutlines(part)
  1453. part.TopSurface = 10
  1454. end
  1455. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1456. local Part = Create("Part")({
  1457. Parent = Parent,
  1458. Reflectance = Reflectance,
  1459. Transparency = Transparency,
  1460. CanCollide = false,
  1461. Locked = true,
  1462. BrickColor = BrickColor.new(tostring(BColor)),
  1463. Name = Name,
  1464. Size = Size,
  1465. Material = Material
  1466. })
  1467. RemoveOutlines(Part)
  1468. return Part
  1469. end
  1470. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1471. local Msh = Create(Mesh)({
  1472. Parent = Part,
  1473. Offset = OffSet,
  1474. Scale = Scale
  1475. })
  1476. if Mesh == "SpecialMesh" then
  1477. Msh.MeshType = MeshType
  1478. Msh.MeshId = MeshId
  1479. end
  1480. return Msh
  1481. end
  1482. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1483. local Weld = Create("Weld")({
  1484. Parent = Parent,
  1485. Part0 = Part0,
  1486. Part1 = Part1,
  1487. C0 = C0,
  1488. C1 = C1
  1489. })
  1490. return Weld
  1491. end
  1492. WSHM = {
  1493. "White",
  1494. "Pastel light blue"
  1495. }
  1496. WSH = WSHM[math.random(1, #WSHM)]
  1497. function IcePartFunk(HPart, aria, Min, Max)
  1498. IcePart = Instance.new("Part", HPart)
  1499. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  1500. IcePart.CanCollide = false
  1501. IuW = Instance.new("Weld")
  1502. IuW.Name = "GuW"
  1503. IuW.Part0 = HPart
  1504. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  1505. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  1506. IuW.Part1 = IcePart
  1507. IuW.Parent = HPart
  1508. IcePart.Transparency = 0.85
  1509. IcePart.Material = "Neon"
  1510. WSH = WSHM[math.random(1, #WSHM)]
  1511. IcePart.BrickColor = BrickColor.new("" .. WSH)
  1512. RemoveOutlines(IcePart)
  1513. game:GetService("Debris"):AddItem(IuW, 4)
  1514. game:GetService("Debris"):AddItem(IcePart, 6)
  1515. end
  1516. SpikeMeshId = 1033714
  1517. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  1518. local Part = Instance.new("Part", Parent)
  1519. Part.Name = Name
  1520. Part.BrickColor = BrickColor.new(Color)
  1521. Part.Size = Size
  1522. Part.Material = Material
  1523. Part.Transparency = Transparency
  1524. Part.CanCollide = false
  1525. RemoveOutlines(Part)
  1526. local Mesh = Instance.new("SpecialMesh", Part)
  1527. Mesh.MeshType = "Sphere"
  1528. Mesh.Scale = Scale
  1529. return Mesh and Part
  1530. end
  1531. CFuncs = {
  1532. Part = {
  1533. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1534. local Part = Create("Part")({
  1535. Parent = Parent,
  1536. Reflectance = Reflectance,
  1537. Transparency = Transparency,
  1538. CanCollide = false,
  1539. Locked = true,
  1540. BrickColor = BrickColor.new(tostring(BColor)),
  1541. Name = Name,
  1542. Size = Size,
  1543. Material = Material
  1544. })
  1545. RemoveOutlines(Part)
  1546. return Part
  1547. end
  1548. },
  1549. Mesh = {
  1550. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1551. local Msh = Create(Mesh)({
  1552. Parent = Part,
  1553. Offset = OffSet,
  1554. Scale = Scale
  1555. })
  1556. if Mesh == "SpecialMesh" then
  1557. Msh.MeshType = MeshType
  1558. Msh.MeshId = MeshId
  1559. end
  1560. return Msh
  1561. end
  1562. },
  1563. Mesh = {
  1564. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1565. local Msh = Create(Mesh)({
  1566. Parent = Part,
  1567. Offset = OffSet,
  1568. Scale = Scale
  1569. })
  1570. if Mesh == "SpecialMesh" then
  1571. Msh.MeshType = MeshType
  1572. Msh.MeshId = MeshId
  1573. end
  1574. return Msh
  1575. end
  1576. },
  1577. Weld = {
  1578. Create = function(Parent, Part0, Part1, C0, C1)
  1579. local Weld = Create("Weld")({
  1580. Parent = Parent,
  1581. Part0 = Part0,
  1582. Part1 = Part1,
  1583. C0 = C0,
  1584. C1 = C1
  1585. })
  1586. return Weld
  1587. end
  1588. },
  1589. Sound = {
  1590. Create = function(id, par, vol, pit)
  1591. coroutine.resume(coroutine.create(function()
  1592. local S = Create("Sound")({
  1593. Volume = vol,
  1594. Pitch = pit or 1,
  1595. SoundId = id,
  1596. Parent = par or workspace
  1597. })
  1598. wait()
  1599. S:play()
  1600. game:GetService("Debris"):AddItem(S, 6)
  1601. end))
  1602. end
  1603. },
  1604. ParticleEmitter = {
  1605. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1606. local fp = Create("ParticleEmitter")({
  1607. Parent = Parent,
  1608. Color = ColorSequence.new(Color1, Color2),
  1609. LightEmission = LightEmission,
  1610. Size = Size,
  1611. Texture = Texture,
  1612. Transparency = Transparency,
  1613. ZOffset = ZOffset,
  1614. Acceleration = Accel,
  1615. Drag = Drag,
  1616. LockedToPart = LockedToPart,
  1617. VelocityInheritance = VelocityInheritance,
  1618. EmissionDirection = EmissionDirection,
  1619. Enabled = Enabled,
  1620. Lifetime = LifeTime,
  1621. Rate = Rate,
  1622. Rotation = Rotation,
  1623. RotSpeed = RotSpeed,
  1624. Speed = Speed,
  1625. VelocitySpread = VelocitySpread
  1626. })
  1627. return fp
  1628. end
  1629. }
  1630. }
  1631. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1632. if hit.Parent == nil then
  1633. return
  1634. end
  1635. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1636. for _, v in pairs(hit.Parent:children()) do
  1637. if v:IsA("Humanoid") then
  1638. h = v
  1639. end
  1640. end
  1641. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1642. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1643. return
  1644. end
  1645. local c = Create("ObjectValue")({
  1646. Name = "creator",
  1647. Value = game:service("Players").LocalPlayer,
  1648. Parent = h
  1649. })
  1650. game:GetService("Debris"):AddItem(c, 0.5)
  1651. if HitSound ~= nil and HitPitch ~= nil then
  1652. CreateSound(HitSound, hit, 1, HitPitch)
  1653. end
  1654. local Damage = math.random(minim, maxim)
  1655. local blocked = false
  1656. local block = hit.Parent:findFirstChild("Block")
  1657. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1658. blocked = true
  1659. block.Value = block.Value - 1
  1660. print(block.Value)
  1661. end
  1662. if blocked == false then
  1663. h.Health = h.Health - Damage
  1664. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1665. else
  1666. h.Health = h.Health - Damage / 2
  1667. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1668. end
  1669. if Type == "Knockdown" then
  1670. local hum = hit.Parent.Humanoid
  1671. hum.PlatformStand = true
  1672. coroutine.resume(coroutine.create(function(HHumanoid)
  1673. swait(1)
  1674. HHumanoid.PlatformStand = false
  1675. end), hum)
  1676. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  1677. local bodvol = Create("BodyVelocity")({
  1678. velocity = angle * knockback,
  1679. P = 5000,
  1680. maxForce = Vector3.new(8000, 8000, 8000),
  1681. Parent = hit
  1682. })
  1683. local rl = Create("BodyAngularVelocity")({
  1684. P = 3000,
  1685. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1686. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1687. Parent = hit
  1688. })
  1689. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1690. game:GetService("Debris"):AddItem(rl, 0.5)
  1691. elseif Type == "Normal" then
  1692. local vp = Create("BodyVelocity")({
  1693. P = 500,
  1694. maxForce = Vector3.new(math.huge, 0, math.huge),
  1695. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1696. })
  1697. if knockback > 0 then
  1698. vp.Parent = hit.Parent.Torso
  1699. end
  1700. game:GetService("Debris"):AddItem(vp, 0.5)
  1701. elseif Type == "Impale" then
  1702. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
  1703. Spike.Anchored = true
  1704. Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  1705. Spike.Position = hit.Parent.Torso.Position
  1706. for i = 1, 5 do
  1707. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  1708. end
  1709. Services.Debris:AddItem(Spike, 4)
  1710. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  1711. hit.Parent.Humanoid.PlatformStand = true
  1712. swait(1)
  1713. hit.Parent.Humanoid.PlatformStand = false
  1714. elseif Type == "Up" then
  1715. local bodyVelocity = Create("BodyVelocity")({
  1716. velocity = Vector3.new(0, 20, 0),
  1717. P = 5000,
  1718. maxForce = Vector3.new(8000, 8000, 8000),
  1719. Parent = hit
  1720. })
  1721. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1722. local bodyVelocity = Create("BodyVelocity")({
  1723. velocity = Vector3.new(0, 20, 0),
  1724. P = 5000,
  1725. maxForce = Vector3.new(8000, 8000, 8000),
  1726. Parent = hit
  1727. })
  1728. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1729. elseif Type == "Snare" then
  1730. local bp = Create("BodyPosition")({
  1731. P = 900,
  1732. D = 1000,
  1733. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1734. position = hit.Parent.Torso.Position,
  1735. Parent = hit.Parent.Torso
  1736. })
  1737. game:GetService("Debris"):AddItem(bp, 1)
  1738. elseif Type == "Slowness" then
  1739. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  1740. for i = 1, 25 do
  1741. hit.Parent.Humanoid.WalkSpeed = 4
  1742. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  1743. end
  1744. wait(4)
  1745. hit.Parent.Humanoid.WalkSpeed = SpeedSave
  1746. elseif Type == "FireDmg" then
  1747. for i = 1, math.random(60, 150) do
  1748. BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
  1749. BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
  1750. BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
  1751. wait(0.1)
  1752. MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
  1753. end
  1754. elseif Type == "Freeze" then
  1755. local bp = Create("BodyPosition")({
  1756. P = 900,
  1757. D = 1000,
  1758. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1759. position = hit.Parent.Torso.Position,
  1760. Parent = hit.Parent.Torso
  1761. })
  1762. game:GetService("Debris"):AddItem(bp, 4)
  1763. for i = 1, 25 do
  1764. IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
  1765. end
  1766. elseif Type == "Freeze2" then
  1767. local BodPos = Create("BodyPosition")({
  1768. P = 50000,
  1769. D = 1000,
  1770. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1771. position = hit.Parent.Torso.Position,
  1772. Parent = hit.Parent.Torso
  1773. })
  1774. local BodGy = Create("BodyGyro")({
  1775. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1776. P = 20000,
  1777. Parent = hit.Parent.Torso,
  1778. cframe = hit.Parent.Torso.CFrame
  1779. })
  1780. hit.Parent.Torso.Anchored = true
  1781. coroutine.resume(coroutine.create(function(Part)
  1782. swait(1.5)
  1783. Part.Anchored = false
  1784. end), hit.Parent.Torso)
  1785. game:GetService("Debris"):AddItem(BodPos, 3)
  1786. game:GetService("Debris"):AddItem(BodGy, 3)
  1787. end
  1788. local debounce = Create("BoolValue")({
  1789. Name = "DebounceHit",
  1790. Parent = hit.Parent,
  1791. Value = true
  1792. })
  1793. game:GetService("Debris"):AddItem(debounce, Delay)
  1794. c = Instance.new("ObjectValue")
  1795. c.Name = "creator"
  1796. c.Value = Player
  1797. c.Parent = h
  1798. game:GetService("Debris"):AddItem(c, 0.5)
  1799. end
  1800. end
  1801. function ShowDamage(Pos, Text, Time, Color)
  1802. local Rate = 0.033333333333333
  1803. if not Pos then
  1804. local Pos = Vector3.new(0, 0, 0)
  1805. end
  1806. local Text = Text or ""
  1807. local Time = Time or 2
  1808. if not Color then
  1809. local Color = Color3.new(1, 0, 1)
  1810. end
  1811. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1812. EffectPart.Anchored = true
  1813. local BillboardGui = Create("BillboardGui")({
  1814. Size = UDim2.new(3, 0, 3, 0),
  1815. Adornee = EffectPart,
  1816. Parent = EffectPart
  1817. })
  1818. local TextLabel = Create("TextLabel")({
  1819. BackgroundTransparency = 1,
  1820. Size = UDim2.new(1, 0, 1, 0),
  1821. Text = Text,
  1822. TextColor3 = Color,
  1823. TextScaled = true,
  1824. Font = Enum.Font.ArialBold,
  1825. Parent = BillboardGui
  1826. })
  1827. game.Debris:AddItem(EffectPart, Time + 0.1)
  1828. EffectPart.Parent = game:GetService("Workspace")
  1829. delay(0, function()
  1830. local Frames = Time / Rate
  1831. for Frame = 1, Frames do
  1832. wait(Rate)
  1833. local Percent = Frame / Frames
  1834. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1835. TextLabel.TextTransparency = Percent
  1836. end
  1837. if EffectPart and EffectPart.Parent then
  1838. EffectPart:Destroy()
  1839. end
  1840. end)
  1841. end
  1842. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1843. for _, c in pairs(workspace:children()) do
  1844. local hum = c:findFirstChild("Humanoid")
  1845. if hum ~= nil then
  1846. local head = c:findFirstChild("Head")
  1847. if head ~= nil then
  1848. local targ = head.Position - Part.Position
  1849. local mag = targ.magnitude
  1850. if magni >= mag and c.Name ~= Player.Name then
  1851. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1)
  1852. end
  1853. end
  1854. end
  1855. end
  1856. end
  1857. function MagniKILL(Part, magni, knock, Type)
  1858. for _, c in pairs(workspace:children()) do
  1859. local hum = c:findFirstChild("Humanoid")
  1860. if hum ~= nil then
  1861. local head = c:findFirstChild("Head")
  1862. if head ~= nil then
  1863. local targ = head.Position - Part.Position
  1864. local mag = targ.magnitude
  1865. if magni >= mag and c.Name ~= Player.Name then
  1866. hum.Health = 0
  1867. end
  1868. end
  1869. end
  1870. end
  1871. end
  1872. EffectModel = Instance.new("Model", Character)
  1873. EffectModel.Name = "Effects"
  1874. Effects = {
  1875. Block = {
  1876. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1877. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1878. prt.Anchored = true
  1879. prt.CFrame = cframe
  1880. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1881. game:GetService("Debris"):AddItem(prt, 10)
  1882. if Type == 1 or Type == nil then
  1883. table.insert(Effects, {
  1884. prt,
  1885. "Block1",
  1886. delay,
  1887. x3,
  1888. y3,
  1889. z3,
  1890. msh
  1891. })
  1892. elseif Type == 2 then
  1893. table.insert(Effects, {
  1894. prt,
  1895. "Block2",
  1896. delay,
  1897. x3,
  1898. y3,
  1899. z3,
  1900. msh
  1901. })
  1902. else
  1903. table.insert(Effects, {
  1904. prt,
  1905. "Block3",
  1906. delay,
  1907. x3,
  1908. y3,
  1909. z3,
  1910. msh
  1911. })
  1912. end
  1913. end
  1914. },
  1915. Sphere = {
  1916. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1917. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1918. prt.Anchored = true
  1919. prt.CFrame = cframe
  1920. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1921. game:GetService("Debris"):AddItem(prt, 10)
  1922. table.insert(Effects, {
  1923. prt,
  1924. "Cylinder",
  1925. delay,
  1926. x3,
  1927. y3,
  1928. z3,
  1929. msh
  1930. })
  1931. end
  1932. },
  1933. Cylinder = {
  1934. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1935. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1936. prt.Anchored = true
  1937. prt.CFrame = cframe
  1938. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1939. game:GetService("Debris"):AddItem(prt, 10)
  1940. table.insert(Effects, {
  1941. prt,
  1942. "Cylinder",
  1943. delay,
  1944. x3,
  1945. y3,
  1946. z3,
  1947. msh
  1948. })
  1949. end
  1950. },
  1951. Wave = {
  1952. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1953. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1954. prt.Anchored = true
  1955. prt.CFrame = cframe
  1956. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1957. game:GetService("Debris"):AddItem(prt, 10)
  1958. table.insert(Effects, {
  1959. prt,
  1960. "Cylinder",
  1961. delay,
  1962. x3,
  1963. y3,
  1964. z3,
  1965. msh
  1966. })
  1967. end
  1968. },
  1969. Ring = {
  1970. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1971. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1972. prt.Anchored = true
  1973. prt.CFrame = cframe
  1974. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1975. game:GetService("Debris"):AddItem(prt, 10)
  1976. table.insert(Effects, {
  1977. prt,
  1978. "Cylinder",
  1979. delay,
  1980. x3,
  1981. y3,
  1982. z3,
  1983. msh
  1984. })
  1985. end
  1986. },
  1987. Break = {
  1988. Create = function(brickcolor, cframe, x1, y1, z1)
  1989. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1990. prt.Anchored = true
  1991. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1992. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1993. local num = math.random(10, 50) / 1000
  1994. game:GetService("Debris"):AddItem(prt, 10)
  1995. table.insert(Effects, {
  1996. prt,
  1997. "Shatter",
  1998. num,
  1999. prt.CFrame,
  2000. math.random() - math.random(),
  2001. 0,
  2002. math.random(50, 100) / 100
  2003. })
  2004. end
  2005. }
  2006. }
  2007. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2008. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2009. prt.Anchored = true
  2010. prt.CFrame = cframe
  2011. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2012. game:GetService("Debris"):AddItem(prt, 10)
  2013. if Type == 1 or Type == nil then
  2014. table.insert(Effects, {
  2015. prt,
  2016. "Block1",
  2017. delay,
  2018. x3,
  2019. y3,
  2020. z3,
  2021. msh
  2022. })
  2023. elseif Type == 2 then
  2024. table.insert(Effects, {
  2025. prt,
  2026. "Block2",
  2027. delay,
  2028. x3,
  2029. y3,
  2030. z3,
  2031. msh
  2032. })
  2033. elseif Type == 3 then
  2034. table.insert(Effects, {
  2035. prt,
  2036. "Block3",
  2037. delay,
  2038. x3,
  2039. y3,
  2040. z3,
  2041. msh
  2042. })
  2043. end
  2044. end
  2045. function CreateSound(id, par, vol, pit)
  2046. coroutine.resume(coroutine.create(function()
  2047. local sou = Instance.new("Sound", par or workspace)
  2048. sou.Volume = vol
  2049. sou.Pitch = pit or 1
  2050. sou.SoundId = id
  2051. swait()
  2052. sou:play()
  2053. game:GetService("Debris"):AddItem(sou, 6)
  2054. end))
  2055. end
  2056. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2057. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2058. prt.Anchored = true
  2059. prt.CFrame = cframe
  2060. prt.Material = "Neon"
  2061. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2062. game:GetService("Debris"):AddItem(prt, 10)
  2063. coroutine.resume(coroutine.create(function(Part, Mesh)
  2064. for i = 0, 6, delay do
  2065. swait()
  2066. Part.Transparency = i
  2067. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  2068. end
  2069. Part.Parent = nil
  2070. end), prt, msh)
  2071. end
  2072. function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects
  2073. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  2074. local MainPos = partt.Position
  2075. local MainPos2 = mouse + SpreadVectors
  2076. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2077. local speed = 1000
  2078. local num = 1
  2079. coroutine.resume(coroutine.create(function()
  2080. repeat
  2081. swait()
  2082. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2083. local mag =(MainPos - pos).magnitude
  2084. Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
  2085. MainPos = MainPos + MouseLook.lookVector * speed
  2086. num = num - 1
  2087. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  2088. if hit ~= nil then
  2089. num = 0
  2090. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2091. refpart.Anchored = true
  2092. refpart.CFrame = CFrame.new(pos)
  2093. game:GetService("Debris"):AddItem(refpart, 2)
  2094. end
  2095. if num <= 0 then
  2096. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2097. refpart.Anchored = true
  2098. refpart.CFrame = CFrame.new(pos)
  2099. if hit ~= nil then
  2100. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  2101. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  2102. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  2103. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  2104. MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
  2105. end
  2106. game:GetService("Debris"):AddItem(refpart, 0)
  2107. end
  2108. until num <= 0
  2109. end))
  2110. end
  2111. function shoottraildd2(mouse, partt, SpreadAmount)
  2112. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  2113. local MainPos = partt.Position
  2114. local MainPos2 = mouse + SpreadVectors
  2115. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2116. local speed = 3000
  2117. local num = 1
  2118. coroutine.resume(coroutine.create(function()
  2119. repeat
  2120. swait()
  2121. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2122. local mag = (MainPos - pos).magnitude
  2123. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
  2124. MainPos = MainPos + MouseLook.lookVector * speed
  2125. num = num - 1
  2126. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  2127. if hit ~= nil then
  2128. num = 0
  2129. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2130. refpart.Anchored = true
  2131. refpart.CFrame = CFrame.new(pos)
  2132. game:GetService("Debris"):AddItem(refpart, 2)
  2133. end
  2134. if num <= 0 then
  2135. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2136. refpart.Anchored = true
  2137. refpart.CFrame = CFrame.new(pos)
  2138. if hit ~= nil then
  2139. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  2140. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  2141. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  2142. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  2143. MagniKILL(refpart, 80, 0, "Normal")
  2144. end
  2145. game:GetService("Debris"):AddItem(refpart, 0)
  2146. end
  2147. until num <= 0
  2148. end))
  2149. end
  2150. function shoottraildd22(mouse, partt, SpreadAmount)
  2151. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  2152. local MainPos = partt.Position
  2153. local MainPos2 = mouse + SpreadVectors
  2154. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2155. local speed = 900
  2156. local num = 1
  2157. coroutine.resume(coroutine.create(function()
  2158. repeat
  2159. swait()
  2160. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2161. local mag = (MainPos - pos).magnitude
  2162. Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
  2163. MainPos = MainPos + MouseLook.lookVector * speed
  2164. num = num - 1
  2165. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  2166. if hit ~= nil then
  2167. num = 0
  2168. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2169. refpart.Anchored = true
  2170. refpart.CFrame = CFrame.new(pos)
  2171. game:GetService("Debris"):AddItem(refpart, 2)
  2172. end
  2173. if num <= 0 then
  2174. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2175. refpart.Anchored = true
  2176. refpart.CFrame = CFrame.new(pos)
  2177. if hit ~= nil then
  2178. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  2179. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  2180. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  2181. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  2182. MagniKILL(refpart, 80, 0, "Normal")
  2183. end
  2184. game:GetService("Debris"):AddItem(refpart, 0)
  2185. end
  2186. until num <= 0
  2187. end))
  2188. end
  2189. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  2190. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  2191. local MainPos = partt.Position
  2192. local MainPos2 = mouse + SpreadVectors
  2193. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2194. local speed = 200
  2195. local num = 0
  2196. coroutine.resume(coroutine.create(function()
  2197. repeat
  2198. swait()
  2199. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2200. local mag = (MainPos - pos).magnitude
  2201. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  2202. MainPos = MainPos + MouseLook.lookVector * speed
  2203. num = num - 1
  2204. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  2205. if hit ~= nil then
  2206. num = 0
  2207. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2208. refpart.Anchored = true
  2209. refpart.CFrame = CFrame.new(pos)
  2210. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  2211. game:GetService("Debris"):AddItem(refpart, 2)
  2212. end
  2213. if num <= 0 then
  2214. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2215. refpart.Anchored = true
  2216. refpart.CFrame = CFrame.new(pos)
  2217. if hit ~= nil then
  2218. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  2219. BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  2220. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  2221. MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  2222. end
  2223. game:GetService("Debris"):AddItem(refpart, 0)
  2224. end
  2225. until num <= 0
  2226. end))
  2227. end
  2228. function shoottraildd4(mouse, partt, SpreadAmount, dmg)
  2229. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  2230. local MainPos = partt.Position
  2231. local MainPos2 = mouse + SpreadVectors
  2232. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2233. local speed = 500
  2234. local num = 1
  2235. coroutine.resume(coroutine.create(function()
  2236. repeat
  2237. swait()
  2238. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2239. local mag = (MainPos - pos).magnitude
  2240. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  2241. MainPos = MainPos + MouseLook.lookVector * speed
  2242. num = num - 1
  2243. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  2244. if hit ~= nil then
  2245. num = 0
  2246. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2247. refpart.Anchored = true
  2248. refpart.CFrame = CFrame.new(pos)
  2249. game:GetService("Debris"):AddItem(refpart, 2)
  2250. end
  2251. if num <= 0 then
  2252. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2253. refpart.Anchored = true
  2254. refpart.CFrame = CFrame.new(pos)
  2255. if hit ~= nil then
  2256. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  2257. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  2258. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  2259. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  2260. MagniDamage(refpart, 5, dmg, 2e9, 2e9, "Normal")
  2261. end
  2262. if hit ~= nil then
  2263. hit:BreakJoints()
  2264. end
  2265. connection = script.Parent.Touched:connect(onTouched)
  2266. game:GetService("Debris"):AddItem(refpart, 0)
  2267. end
  2268. until num <= 0
  2269. end))
  2270. end
  2271.  
  2272.  
  2273. ---
  2274.  
  2275. attackdebounce = false
  2276. deb=false
  2277.  
  2278. ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  2279. if hit.Parent==nil then
  2280. return
  2281. end
  2282. h=hit.Parent:FindFirstChildOfClass("Humanoid")
  2283. for _,v in pairs(hit.Parent:children()) do
  2284. if v:IsA("Humanoid") then
  2285. h=v
  2286. end
  2287. end
  2288. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  2289. h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2290. end
  2291. if hit.Parent.className=="Hat" then
  2292. hit=hit.Parent.Parent:findFirstChild("Head")
  2293. end
  2294. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  2295. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  2296. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  2297. return
  2298. end]]
  2299. -- hs(hit,1.2)
  2300. c=Instance.new("ObjectValue")
  2301. c.Name="creator"
  2302. c.Value=game:service("Players").LocalPlayer
  2303. c.Parent=h
  2304. game:GetService("Debris"):AddItem(c,.5)
  2305. Damage=math.random(minim,maxim)
  2306. -- h:TakeDamage(Damage)
  2307. blocked=false
  2308. block=hit.Parent:findFirstChild("Block")
  2309. if block~=nil then
  2310. print(block.className)
  2311. if block.className=="NumberValue" then
  2312. if block.Value>0 then
  2313. blocked=true
  2314. if decreaseblock==nil then
  2315. block.Value=block.Value-1
  2316. end
  2317. end
  2318. end
  2319. if block.className=="IntValue" then
  2320. if block.Value>0 then
  2321. blocked=true
  2322. if decreaseblock~=nil then
  2323. block.Value=block.Value-1
  2324. end
  2325. end
  2326. end
  2327. end
  2328. if blocked==false then
  2329. -- h:TakeDamage(Damage)
  2330. h.Health=h.Health-Damage
  2331. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  2332. else
  2333. h.Health=h.Health-(Damage/2)
  2334. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  2335. end
  2336. if Type=="Knockdown" then
  2337. Humanoid=hit.Parent.Humanoid
  2338. Humanoid.PlatformStand=true
  2339. coroutine.resume(coroutine.create(function(HHumanoid)
  2340. swait(1)
  2341. HHumanoid.PlatformStand=false
  2342. end),Humanoid)
  2343. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  2344. hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  2345. local bodvol=Instance.new("BodyVelocity")
  2346. bodvol.velocity=angle*knockback
  2347. bodvol.P=5000
  2348. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2349. bodvol.Parent=hit
  2350. rl=Instance.new("BodyAngularVelocity")
  2351. rl.P=3000
  2352. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  2353. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2354. rl.Parent=hit
  2355. game:GetService("Debris"):AddItem(bodvol,.5)
  2356. game:GetService("Debris"):AddItem(rl,.5)
  2357. elseif Type=="Normal" then
  2358. bp=Instance.new("BodyVelocity")
  2359. bp.P=100000
  2360. bp.maxForce=Vector3.new(math.huge,0,math.huge)
  2361. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  2362. if KnockbackType==1 then
  2363. bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  2364. elseif KnockbackType==2 then
  2365. bp.velocity=Property.CFrame.lookVector*knockback
  2366. end
  2367. if knockback>0 then
  2368. bp.Parent=hit.Parent.Torso
  2369.  
  2370. end
  2371. game:GetService("Debris"):AddItem(bp,.5)
  2372. elseif Type=="Up" then
  2373. local bodyVelocity=Instance.new("BodyVelocity")
  2374. bodyVelocity.velocity=vt(0,60,0)
  2375. bodyVelocity.P=5000
  2376. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2377. bodyVelocity.Parent=hit
  2378. game:GetService("Debris"):AddItem(bodyVelocity,1)
  2379. rl=Instance.new("BodyAngularVelocity")
  2380. rl.P=3000
  2381. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  2382. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  2383. rl.Parent=hit
  2384. game:GetService("Debris"):AddItem(rl,.5)
  2385. elseif Type=="Snare" then
  2386. bp=Instance.new("BodyPosition")
  2387. bp.P=2000
  2388. bp.D=100
  2389. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2390. bp.position=hit.Parent.Torso.Position
  2391. bp.Parent=hit.Parent.Torso
  2392. game:GetService("Debris"):AddItem(bp,1)
  2393. elseif Type=="Target" then
  2394. if Targetting==false then
  2395. ZTarget=hit.Parent.Torso
  2396. coroutine.resume(coroutine.create(function(Part)
  2397. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  2398. swait(1)
  2399. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  2400. end),ZTarget)
  2401. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  2402. targetgui=Instance.new("BillboardGui")
  2403. targetgui.Parent=ZTarget
  2404. targetgui.Size=UDim2.new(10,100,10,100)
  2405. targ=Instance.new("ImageLabel")
  2406. targ.Parent=targetgui
  2407. targ.BackgroundTransparency=1
  2408. targ.Image="rbxassetid://4834067"
  2409. targ.Size=UDim2.new(1,0,1,0)
  2410. cam.CameraType="Scriptable"
  2411. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  2412. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  2413. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  2414. Targetting=true
  2415. RocketTarget=ZTarget
  2416. for i=1,Property do
  2417. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  2418. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  2419. swait()
  2420. end
  2421. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  2422. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  2423. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  2424. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  2425. end
  2426. Targetting=true
  2427. RocketTarget=true
  2428. targetgui.Parent=true
  2429. cam.CameraType="Custom"
  2430. end
  2431. end
  2432. debounce=Instance.new("BoolValue")
  2433. debounce.Name="DebounceHit"
  2434. debounce.Parent=hit.Parent
  2435. debounce.Value=true
  2436. game:GetService("Debris"):AddItem(debounce,Delay)
  2437. c=Instance.new("ObjectValue")
  2438. c.Name="creator"
  2439. c.Value=Player
  2440. c.Parent=h
  2441. game:GetService("Debris"):AddItem(c,.5)
  2442. CRIT=true
  2443. hitDeb=true
  2444. AttackPos=6
  2445. end
  2446. end
  2447.  
  2448. showDamage=function(Char,Dealt,du,Color)
  2449. m=Instance.new("Model")
  2450. m.Name=tostring(Dealt)
  2451. h=Instance.new("Humanoid")
  2452. h.Health=0
  2453. h.MaxHealth=0
  2454. h.Parent=m
  2455. c=Instance.new("Part")
  2456. c.Transparency=0
  2457. c.BrickColor=Color
  2458. c.Transparency = 1
  2459. c.Name="Head"
  2460. c.TopSurface=0
  2461. c.BottomSurface=0
  2462. c.formFactor="Plate"
  2463. c.Size=Vector3.new(1,.4,1)
  2464.  
  2465. local txt = Instance.new("BillboardGui", c)
  2466. txt.Adornee = c
  2467. txt.Name = "_status"
  2468. txt.Size = UDim2.new(2, 0, 1.2, 0)
  2469. txt.StudsOffset = Vector3.new(-9, 8, 0)
  2470. local text = Instance.new("TextLabel", txt)
  2471. text.Size = UDim2.new(10, 0, 7, 0)
  2472. text.FontSize = "Size12"
  2473. text.TextScaled = true
  2474. text.TextTransparency = 0.5
  2475. text.BackgroundTransparency = 1
  2476. text.TextTransparency = 0.5
  2477. text.TextStrokeTransparency = 0.5
  2478. text.Font = "SciFi"
  2479. text.TextStrokeColor3 = Color3.new(0,0,0)
  2480. v=Instance.new("Part")
  2481. v.Name = "ColorBrick"
  2482. v.Parent=c
  2483. v.FormFactor="Symmetric"
  2484. v.Anchored=true
  2485. v.CanCollide=false
  2486. v.BottomSurface="Smooth"
  2487. v.TopSurface="Smooth"
  2488. v.Size=Vector3.new(10,5,3)
  2489. v.Transparency=1
  2490. v.CFrame=c.CFrame
  2491. v.BrickColor=BrickColor.random()
  2492. v.Transparency=1
  2493. text.TextColor3 = t.BrickColor.Color
  2494. v.Shape="Block"
  2495. text.Text = tostring(Dealt)
  2496. ms=Instance.new("CylinderMesh")
  2497. ms.Scale=Vector3.new(.8,.8,.8)
  2498. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  2499. local rndm=math.random(1,#hitsounds)
  2500. local r=rndm
  2501. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  2502. if CRIT==true then
  2503. ms.Scale=Vector3.new(1,1.25,1)
  2504. end
  2505. ms.Parent=c
  2506. c.Reflectance=0
  2507. Instance.new("BodyGyro").Parent=c
  2508. c.Parent=m
  2509. if Char:findFirstChild("Head")~=nil then
  2510. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  2511. elseif Char.Parent:findFirstChild("Head")~=nil then
  2512. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  2513. end
  2514. f=Instance.new("BodyPosition")
  2515. f.P=200000
  2516. f.D=100
  2517. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2518. f.position=c.Position+Vector3.new(0,3,0)
  2519. f.Parent=c
  2520. game:GetService("Debris"):AddItem(m,.5+du)
  2521. c.CanCollide=false
  2522. m.Parent=workspace
  2523. c.CanCollide=false
  2524. end
  2525.  
  2526.  
  2527. ------
  2528. hito = function(dm, X, c, dn, dp, dq)
  2529. for I,dr in pairs(workspace:GetChildren()) do
  2530. if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  2531. local ds = dr:FindFirstChild("Humanoid")
  2532. local dt = dr:FindFirstChild("HumanoidRootPart")
  2533. TakeDamage(ds, c)
  2534. if InForm == true then
  2535. ds.Parent:BreakJoints()
  2536. wait(1.2)
  2537. ds.Parent:Destroy()
  2538. end
  2539. ds:SetStateEnabled(16, true)
  2540. delay(dn, function()
  2541. ds:SetStateEnabled(16, true)
  2542. end)
  2543. local du = Instance.new("StringValue")
  2544. du.Name = "alabo"
  2545. du.Parent = dt
  2546. game.Debris:AddItem(du, dn)
  2547. local dv = Instance.new("Part")
  2548.  
  2549. dv.Size = Vector3.new(0.2, 0.2, 0.2)
  2550. dv.Transparency = 0.25
  2551. dv.Anchored = true
  2552. dv.CanCollide = false
  2553. dv.BrickColor = BrickColor.new("White")
  2554. dv.Material = "Neon"
  2555. dv.Locked = true
  2556. dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  2557. dv.Parent = modz
  2558. local dw = Instance.new("SpecialMesh")
  2559. dw.MeshType = "Sphere"
  2560. dw.Scale = Vector3.new(0.5, 0.5, 0.5)
  2561. dw.Parent = dv
  2562. game.Debris:AddItem(dv, 1)
  2563. local dx = Instance.new("Model")
  2564. dx.Name = c
  2565. dx.Parent = workspace
  2566. game.Debris:AddItem(dx, 0.5 + c / 75)
  2567. local dy = Instance.new("Humanoid")
  2568. dy.MaxHealth = 0
  2569. dy.Parent = dx
  2570. local dz = Instance.new("Part")
  2571. dz.Name = "Head"
  2572. dz.Locked = true
  2573. dz.Size = Vector3.new(0.2, 0.2, 0.2)
  2574. dz.Position = dt.Position
  2575. dz.BrickColor = BrickColor.new("New Yeller")
  2576. dz.Material = "Neon"
  2577. dz.Transparency = 1
  2578. dz.CanCollide = false
  2579. dz.Parent = dx
  2580. local dA = Instance.new("BodyPosition")
  2581. dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  2582. dA.P = 20000
  2583. dA.D = 300
  2584. dA.Position = dz.Position + Vector3.new(0, 5, 0)
  2585. dA.Parent = dz
  2586. local dB = Instance.new("CylinderMesh")
  2587. dB.Parent = dz
  2588. coroutine.resume(coroutine.create(function()
  2589. while dB do
  2590. swait()
  2591. dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
  2592. end
  2593. end))
  2594. if dp then
  2595. local dC = Instance.new("BodyVelocity")
  2596. dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
  2597. dC.P = 9999999999
  2598. dC.Velocity = dp
  2599. dC.Parent = dt
  2600. game.Debris:AddItem(dC, dn)
  2601. end
  2602. if dq then
  2603. local dD = Instance.new("BodyAngularVelocity")
  2604. dD.MaxTorque = Vector3.new(99999, 999999, 999999)
  2605. dD.P = math.huge
  2606. dD.AngularVelocity = dq
  2607. dD.Parent = dt
  2608. game.Debris:AddItem(dD, dn)
  2609. end
  2610. local dE = Instance.new("Sound")
  2611. dE.Pitch = rd2(10, 11) / 10
  2612. dE.Volume = rd2(10, 13) / 10
  2613. dE.EmitterSize = 10
  2614. dE.SoundId = "rbxassetid://"
  2615. dE.Parent = dv
  2616. dE:Play()
  2617. coroutine.resume(coroutine.create(function()
  2618. for I = 1, 5 do
  2619. swait()
  2620. dv.Transparency = dv.Transparency + 0.175
  2621. dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
  2622. end
  2623. end))
  2624. end
  2625. end
  2626. end
  2627. ------
  2628.  
  2629. vt = Vector3.new
  2630. local new = Instance.new
  2631. local cf = CFrame.new
  2632. local cfa = CFrame.Angles
  2633. local bc = BrickColor.new
  2634.  
  2635. function bigbangattack()
  2636. attack = true
  2637. Humanoid.WalkSpeed = 0
  2638. for i = 0, 8, 0.1 do
  2639. swait()
  2640. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  2641. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  2642. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  2643. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  2644. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  2645. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  2646. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  2647. end
  2648. local rng = Instance.new("Part", mouse)
  2649. rng.Anchored = true
  2650. rng.BrickColor = BrickColor.new("Cyan")
  2651. rng.CanCollide = false
  2652. rng.FormFactor = 3
  2653. rng.Name = "Ring"
  2654. rng.Size = Vector3.new(0.4,0.4,0.4)
  2655. rng.Transparency = 0
  2656. rng.TopSurface = 0
  2657. rng.BottomSurface = 0
  2658. rng.CFrame = RootPart.CFrame
  2659. local rngm = Instance.new("SpecialMesh", rng)
  2660. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2661.  
  2662. local rng3 = rng:Clone()
  2663. rng3.Parent = char
  2664. local rng3m = rng3.Mesh
  2665.  
  2666. local rng5 = rng:Clone()
  2667. rng5.Parent = char
  2668. rng5.BrickColor = BrickColor.new("Cyan")
  2669. local rng5m = rng5.Mesh
  2670. local rng6 = rng:Clone()
  2671. rng6.Material = "Plastic"
  2672. rng6.BrickColor = BrickColor.new("Cyan")
  2673. rng6.Parent = char
  2674. local rng6m = rng6.Mesh
  2675. rng6m.Scale = vt(7.5,7.5,7.5)
  2676. rng6m.MeshType = "FileMesh"
  2677. rng6m.MeshId = "rbxassetid://430736398"
  2678. local Must2 = Instance.new("Sound",rng6)
  2679. Must2.SoundId = "rbxassetid://135581154"
  2680. Must2.Pitch = 0.99
  2681. Must2.Volume = 3
  2682. Must2.Looped = false
  2683. wait(0)
  2684. Must2:Play()
  2685. local hita = rng6.Touched:connect(function(hit)
  2686. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  2687. end)
  2688.  
  2689. rng3.CFrame = RootPart.CFrame
  2690.  
  2691. rng5.CFrame = RootPart.CFrame
  2692. rng6.CFrame = RootPart.CFrame
  2693. local pie222 = Instance.new("ParticleEmitter")
  2694. pie222.Parent = rng6
  2695. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  2696. pie222.LightEmission = 1
  2697. pie222.Size = NumberSequence.new(6,1)
  2698. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  2699. pie222.Transparency = NumberSequence.new(0.6,1)
  2700. pie222.EmissionDirection = "Top"
  2701. pie222.Enabled = true
  2702. pie222.Lifetime = NumberRange.new(1)
  2703. pie222.Rotation = NumberRange.new(-320, 320)
  2704. pie222.Rate = 404
  2705. pie222.Speed = NumberRange.new(0)
  2706. pie222.LockedToPart = false
  2707. pie222.VelocitySpread = 2
  2708. wait()
  2709. local scaler = 10/5
  2710. local scaler2 = 10/5
  2711. for i = 0,10,0.1 do
  2712. swait()
  2713. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  2714.  
  2715. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  2716.  
  2717. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  2718. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8)
  2719. rng6.CFrame = rng3.CFrame
  2720. rng.Transparency = rng.Transparency + 1
  2721.  
  2722. rng3.Transparency = rng3.Transparency + 0.01
  2723.  
  2724. rng5.Transparency = rng5.Transparency + 0.01
  2725. rng6.Transparency = rng6.Transparency + 0.021
  2726. scaler = scaler - 0.125/5
  2727. scaler2 = scaler2 - 0.1/5
  2728.  
  2729. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  2730.  
  2731. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  2732. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  2733. end
  2734. hita:disconnect()
  2735. game:GetService("Debris"):AddItem(rng, 1)
  2736.  
  2737. game:GetService("Debris"):AddItem(rng3, 1)
  2738.  
  2739. game:GetService("Debris"):AddItem(rng5, 1)
  2740. attack = false
  2741. pie222:Destroy()
  2742. Humanoid.WalkSpeed = 16
  2743. end
  2744.  
  2745.  
  2746. function bigbangattack2()
  2747. attack = true
  2748. Humanoid.WalkSpeed = 0
  2749. for i = 0, 8, 0.1 do
  2750. swait()
  2751. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  2752. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  2753. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  2754. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  2755. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  2756. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  2757. end
  2758. local rng = Instance.new("Part", RightArm)
  2759. rng.Anchored = true
  2760. rng.BrickColor = BrickColor.new("Cyan")
  2761. rng.CanCollide = false
  2762. rng.FormFactor = 3
  2763. rng.Name = "Ring"
  2764. rng.Size = Vector3.new(0.4,0.4,0.4)
  2765. rng.Transparency = 0
  2766. rng.TopSurface = 0
  2767. rng.BottomSurface = 0
  2768. rng.CFrame = RootPart.CFrame
  2769. local rngm = Instance.new("SpecialMesh", rng)
  2770. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2771.  
  2772. local rng3 = rng:Clone()
  2773. rng3.Parent = char
  2774. local rng3m = rng3.Mesh
  2775.  
  2776. local rng5 = rng:Clone()
  2777. rng5.Parent = char
  2778. rng5.BrickColor = BrickColor.new("Cyan")
  2779. local rng5m = rng5.Mesh
  2780. local rng6 = rng:Clone()
  2781. rng6.Material = "Plastic"
  2782. rng6.BrickColor = BrickColor.new("Cyan")
  2783. rng6.Parent = char
  2784. local rng6m = rng6.Mesh
  2785. rng6m.Scale = vt(7.5,7.5,30.5)
  2786. rng6m.MeshType = "FileMesh"
  2787. rng6m.MeshId = "rbxassetid://430736398"
  2788. local Must2 = Instance.new("Sound",Torso)
  2789. Must2.SoundId = "rbxassetid://719747626"
  2790. Must2.Pitch = 0.99
  2791. Must2.Volume = 3
  2792. Must2.Looped = false
  2793. wait(0)
  2794. Must2:Play()
  2795. local hita = rng6.Touched:connect(function(hit)
  2796. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  2797. end)
  2798.  
  2799. rng3.CFrame = Head.CFrame
  2800.  
  2801. rng5.CFrame = Head.CFrame
  2802. rng6.CFrame = rng5.CFrame
  2803. local pie222 = Instance.new("ParticleEmitter")
  2804. pie222.Parent = rng6
  2805. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  2806. pie222.LightEmission = 1
  2807. pie222.Size = NumberSequence.new(15,1)
  2808. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  2809. pie222.Transparency = NumberSequence.new(0.6,1)
  2810. pie222.EmissionDirection = "Top"
  2811. pie222.Enabled = true
  2812. pie222.Lifetime = NumberRange.new(1)
  2813. pie222.Rotation = NumberRange.new(-320, 320)
  2814. pie222.Rate = 404
  2815. pie222.Speed = NumberRange.new(0)
  2816. pie222.LockedToPart = false
  2817. pie222.VelocitySpread = 2
  2818. wait()
  2819. local scaler = 10/5
  2820. local scaler2 = 10/5
  2821. for i = 0,10,0.1 do
  2822. swait()
  2823. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  2824.  
  2825. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  2826.  
  2827. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  2828. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8)
  2829. rng6.CFrame = rng3.CFrame
  2830. rng.Transparency = rng.Transparency + 1
  2831.  
  2832. rng3.Transparency = rng3.Transparency + 0.01
  2833.  
  2834. rng5.Transparency = rng5.Transparency + 0.01
  2835. rng6.Transparency = rng6.Transparency + 0.021
  2836. scaler = scaler - 0.125/5
  2837. scaler2 = scaler2 - 0.1/5
  2838.  
  2839. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  2840.  
  2841. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  2842. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  2843. end
  2844. hita:disconnect()
  2845. game:GetService("Debris"):AddItem(rng, 1)
  2846.  
  2847. game:GetService("Debris"):AddItem(rng3, 1)
  2848.  
  2849. game:GetService("Debris"):AddItem(rng5, 1)
  2850. attack = false
  2851. pie222:Destroy()
  2852. Humanoid.WalkSpeed = 16
  2853. end
  2854.  
  2855.  
  2856.  
  2857. mouse.KeyDown:connect(function(key)
  2858. if key == "k" then
  2859. bigbangattack()
  2860. end
  2861. end)
  2862.  
  2863. mouse.KeyDown:connect(function(k) ---galickgun
  2864. if attack == false and k == "n" and MV4 > 80 and firemode == true then
  2865. MV4 = 0
  2866. local Must = Instance.new("Sound",Torso)
  2867. Must.SoundId = "rbxassetid://719748223"
  2868. Must.Pitch = 0.99
  2869. Must.Volume = 3.4
  2870. Must.Looped = false
  2871. wait(0)
  2872. Must:Play()
  2873. Humanoid.WalkSpeed = 13
  2874. local Aura = Instance.new('ParticleEmitter')
  2875. Aura.Name = "Aura"
  2876. Aura.Texture = "rbxassetid://347730682"
  2877. Aura.Parent = Torso
  2878. Aura.LightEmission = 1
  2879. Aura.Transparency = NumberSequence.new(0.4,1)
  2880. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2881. Aura.Size = NumberSequence.new(1,9)
  2882. Aura.Rotation = NumberRange.new(-360,360)
  2883. Aura.LockedToPart = true
  2884. Aura.Lifetime = NumberRange.new(1)
  2885. Aura.Rate = 100
  2886. Aura.Speed = NumberRange.new(0)
  2887. Aura.EmissionDirection = "Top"
  2888. local Aura2 = Instance.new('ParticleEmitter')
  2889. Aura2.Name = "Aura"
  2890. Aura2.Texture = "rbxassetid://1046299182"
  2891. Aura2.Parent = Torso
  2892. Aura2.LightEmission = 1
  2893. Aura2.Transparency = NumberSequence.new(0,1)
  2894. Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2895. Aura2.Size = NumberSequence.new(14)
  2896. Aura2.Rotation = NumberRange.new(-360,360)
  2897. Aura2.LockedToPart = true
  2898. Aura2.Lifetime = NumberRange.new(0.2)
  2899. Aura2.Rate = 20
  2900. Aura2.Speed = NumberRange.new(0)
  2901. Aura2.EmissionDirection = "Top"
  2902. attack = true
  2903. Firepart1 = Instance.new("Part", RightArm)
  2904. Firepart1.Size = Vector3.new(1, 1, 1)
  2905. GuW1 = Instance.new("Weld")
  2906. GuW1.Name = "GuW"
  2907. GuW1.Part0 = RightArm
  2908. GuW1.C0 = cn(0, -1, 0)
  2909. GuW1.C1 = cn(0, 0, 0)
  2910. GuW1.Part1 = Firepart1
  2911. GuW1.Parent = RightArm
  2912. Firepart1.Transparency = 1
  2913. Firepart2 = Instance.new("Part", LeftArm)
  2914. Firepart2.Size = Vector3.new(1, 1, 1)
  2915. GuW2 = Instance.new("Weld")
  2916. GuW2.Name = "GuW"
  2917. GuW2.Part0 = LeftArm
  2918. GuW2.C0 = cn(0, -1, 0)
  2919. GuW2.C1 = cn(0, 0, 0)
  2920. GuW2.Part1 = Firepart2
  2921. GuW2.Parent = LeftArm
  2922. Firepart2.Transparency = 1
  2923. GuW1:Destroy()
  2924. GuW1 = Instance.new("Weld")
  2925. GuW1.Name = "GuW"
  2926. GuW1.Part0 = Torso
  2927. GuW1.C0 = cn(0, 0, -6)
  2928. GuW1.C1 = cn(0, 0, 0)
  2929. GuW1.Part1 = Firepart1
  2930. GuW1.Parent = Torso
  2931. GuW2:Destroy()
  2932. GuW2 = Instance.new("Weld")
  2933. GuW2.Name = "GuW"
  2934. GuW2.Part0 = Torso
  2935. GuW2.C0 = cn(0, 0, -6)
  2936. GuW2.C1 = cn(0, 0, 0)
  2937. GuW2.Part1 = Firepart2
  2938. GuW2.Parent = Torso
  2939. GuW2:Destroy()
  2940. GuW2 = Instance.new("Weld")
  2941. GuW2.Name = "GuW"
  2942. GuW2.Part0 = Torso
  2943. GuW2.C0 = cn(0, 0, -4)
  2944. GuW2.C1 = cn(0, 0, 0)
  2945. GuW2.Part1 = Firepart2
  2946. GuW2.Parent = Torso
  2947. for i = 0, 18, 0.1 do
  2948. swait()
  2949. if Torsovelocity.Y > 2 then
  2950. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2951. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1)
  2952. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2953. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2954. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2955. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2956. elseif Torsovelocity.Y < 1 then
  2957. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1)
  2958. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05)
  2959. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2960. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1)
  2961. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2962. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2963. end
  2964. end
  2965. GuW1:Destroy()
  2966. GuW1 = Instance.new("Weld")
  2967. GuW1.Name = "GuW"
  2968. GuW1.Part0 = Torso
  2969. GuW1.C0 = cn(0, 0, -15)
  2970. GuW1.C1 = cn(0, 0, 0)
  2971. GuW1.Part1 = Firepart1
  2972. GuW1.Parent = Torso
  2973. GuW2:Destroy()
  2974. GuW2 = Instance.new("Weld")
  2975. GuW2.Name = "GuW"
  2976. GuW2.Part0 = Torso
  2977. GuW2.C0 = cn(0, 0, -17.5)
  2978. GuW2.C1 = cn(0, 0, 0)
  2979. GuW2.Part1 = Firepart2
  2980. GuW2.Parent = Torso
  2981. local Must = Instance.new("Sound",Torso)
  2982. Must.SoundId = "rbxassetid://719747626"
  2983. Must.Pitch = 0.99
  2984. Must.Volume = 3.9
  2985. Must.Looped = false
  2986. wait(0)
  2987. Must:Play()
  2988. for i = 0, 1.25, 0.01 do
  2989. swait()
  2990. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  2991. shoottraildd22(mouse.Hit.p, Torso, 0)
  2992. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  2993. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  2994. if Torsovelocity.Y > 2 then
  2995. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2996. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2997. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  2998. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  2999. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3000. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3001. end
  3002. end
  3003. Must:Stop()
  3004. Aura:Destroy()
  3005. Aura2:Destroy()
  3006. wait(0.5)
  3007. Humanoid.WalkSpeed = 16
  3008. attack = false
  3009. MV4 = 300
  3010. Firepart1:Destroy()
  3011. Firepart2:Destroy()
  3012. end
  3013. end)
  3014.  
  3015.  
  3016. d = {}
  3017. function iteffect()
  3018.  
  3019. coroutine.resume(coroutine.create(function()
  3020.  
  3021. for i = 1, 10 do
  3022. effect = Instance.new("Part", workspace)
  3023. effect.Anchored = true
  3024. effect.CanCollide = false
  3025. effect.Size = Vector3.new(0.2, 3, 0.2)
  3026. effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3027. effect.Transparency = 0
  3028. effect.Material = "Plastic"
  3029. effect.BrickColor = BrickColor.new("Really black")
  3030. table.insert(d, effect)
  3031. game:GetService("Debris"):AddItem(effect, 0.3)
  3032. end
  3033.  
  3034. coroutine.resume(coroutine.create(function()
  3035. for i = 1, 10 do
  3036. for i,e in pairs(d) do
  3037. e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0)
  3038. e.Transparency = e.Transparency + 0.030
  3039. end
  3040. wait(0.01)
  3041. end
  3042.  
  3043. end))
  3044. end))
  3045.  
  3046.  
  3047. end
  3048.  
  3049. tp = true
  3050.  
  3051. mouse.KeyDown:connect(function(k)
  3052. if k == "e" then
  3053. if tp == true then
  3054. tp = false
  3055. local Must = Instance.new("Sound",Torso)
  3056. Must.SoundId = "rbxassetid://1055279036"
  3057. Must.Pitch = 0.99
  3058. Must.Volume = 1.2
  3059. Must.Looped = false
  3060. wait(0)
  3061. Must:Play()
  3062. Zanzoken = Instance.new("Part",char)
  3063. Zanzoken.Anchored = true
  3064. Zanzoken.CanCollide = false
  3065. Zanzoken.Position = v3(999,999,999)
  3066. Zanzoken.CFrame = Torso.CFrame
  3067. game.Debris:AddItem(Zanzoken,0.5)
  3068. Zanzoken.Transparency = 1
  3069. wait()
  3070. idk = Instance.new("BillboardGui",Zanzoken)
  3071. idk.Size = UDim2.new(10,0,15,0)
  3072. idk.AlwaysOnTop = false
  3073. idk1 = Instance.new("ImageLabel",idk)
  3074. idk1.BackgroundTransparency = 1
  3075. idk.ExtentsOffset = v3(0,0,0)
  3076. idk1.ImageTransparency = 0
  3077. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  3078. idk1.Size = UDim2.new(2,0,1,0)
  3079. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  3080. idk1.Image = "rbxassetid://319554883"
  3081. char.Head.face.Parent = game.Lighting
  3082. wait(0)
  3083. char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  3084. game.Lighting.face.Parent = char.Head
  3085. wait(0)
  3086. Zanzoken = Instance.new("Part",char)
  3087. Zanzoken.Anchored = true
  3088. Zanzoken.CanCollide = false
  3089. Zanzoken.Position = v3(999,999,999)
  3090. Zanzoken.CFrame = Torso.CFrame
  3091. game.Debris:AddItem(Zanzoken,0.5)
  3092. Zanzoken.Transparency = 1
  3093. wait()
  3094. idk = Instance.new("BillboardGui",Zanzoken)
  3095. idk.Size = UDim2.new(10,0,15,0)
  3096. idk.AlwaysOnTop = false
  3097. idk1 = Instance.new("ImageLabel",idk)
  3098. idk1.BackgroundTransparency = 1
  3099. idk.ExtentsOffset = v3(0,0,0)
  3100. idk1.ImageTransparency = 0
  3101. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  3102. idk1.Size = UDim2.new(2,0,1,0)
  3103. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  3104. idk1.Image = "rbxassetid://319554883"
  3105.  
  3106. wait(0.4)
  3107. tp = true
  3108.  
  3109.  
  3110. end
  3111. end
  3112. end)
  3113.  
  3114.  
  3115. MV4 = 300
  3116. mouse.KeyDown:connect(function(k)
  3117. if attack == false and k == "v" and MV4 > 80 and firemode == true then
  3118. MV4 = 0
  3119. local Must = Instance.new("Sound",workspace)
  3120. Must.SoundId = "rbxassetid://194135434"
  3121. Must.Pitch = 0.99
  3122. Must.Volume = 1.7
  3123. Must.Looped = true
  3124. wait(0)
  3125. Must:Play()
  3126. local lb = Instance.new("Part")
  3127. lb.Parent = char
  3128. lb.Material = "Neon"
  3129. lb.Color = BrickColor.new("Gold").Color
  3130. lb.CanCollide = false
  3131. lb.Material = "Neon"
  3132. lb.Size = vt(1,1,1)
  3133. lb.CFrame = Torso.CFrame
  3134. lb.Rotation = vt(0,0,0)
  3135. lb.Anchored = true
  3136. lb.Transparency = 0
  3137. local thing = Instance.new("SpecialMesh",lb)
  3138. thing.MeshType = "FileMesh"
  3139. thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3140. thing.Scale = vt(0,15,0)
  3141. local chancerot = math.random(1,2)
  3142. for z = 0, 4 do
  3143. if chancerot == 1 then
  3144. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  3145. elseif chancerot == 2 then
  3146. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  3147. end
  3148. lb.Transparency = lb.Transparency + 0.1
  3149. thing.Scale = thing.Scale + vt(15,0,15)
  3150. wait()
  3151. end
  3152. for z = 0, 4 do
  3153. if chancerot == 1 then
  3154. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  3155. elseif chancerot == 2 then
  3156. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  3157. end
  3158. lb.Transparency = lb.Transparency + 0.1
  3159. thing.Scale = thing.Scale + vt(15,0,15)
  3160. wait()
  3161. end
  3162.  
  3163. local Aura = Instance.new('ParticleEmitter')
  3164. Aura.Name = "Aura"
  3165. Aura.Texture = "rbxassetid://347730682"
  3166. Aura.Parent = Torso
  3167. Aura.LightEmission = 1
  3168. Aura.Transparency = NumberSequence.new(0.5,1)
  3169. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  3170. Aura.Size = NumberSequence.new(1,25)
  3171. Aura.Rotation = NumberRange.new(-360,360)
  3172. Aura.LockedToPart = true
  3173. Aura.Lifetime = NumberRange.new(1)
  3174. Aura.Rate = 100
  3175. Aura.Speed = NumberRange.new(0)
  3176. Aura.EmissionDirection = "Top"
  3177. local Aura2 = Instance.new('ParticleEmitter')
  3178. Aura2.Name = "Aura"
  3179. Aura2.Texture = "rbxassetid://1046299182"
  3180. Aura2.Parent = Torso
  3181. Aura2.LightEmission = 1
  3182. Aura2.Transparency = NumberSequence.new(0,1)
  3183. Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  3184. Aura2.Size = NumberSequence.new(55)
  3185. Aura2.Rotation = NumberRange.new(-360,360)
  3186. Aura2.LockedToPart = true
  3187. Aura2.Lifetime = NumberRange.new(0.2)
  3188. Aura2.Rate = 20
  3189. Aura2.Speed = NumberRange.new(0)
  3190. Aura2.EmissionDirection = "Top"
  3191. lig = Instance.new("PointLight",Player.Character.Torso)
  3192. lig.Color=Color3.new(255,255,0)
  3193. lig.Range = 12
  3194. Humanoid.WalkSpeed = 0.01
  3195. attack = true
  3196. Firepart1 = Instance.new("Part", RightArm)
  3197. Firepart1.Size = Vector3.new(1, 1, 1)
  3198. GuW1 = Instance.new("Weld")
  3199. GuW1.Name = "GuW"
  3200. GuW1.Part0 = RightArm
  3201. GuW1.C0 = cn(0, -1, 0)
  3202. GuW1.C1 = cn(0, 0, 0)
  3203. GuW1.Part1 = Firepart1
  3204. GuW1.Parent = RightArm
  3205. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  3206. Firepart1.Transparency = 1
  3207. Firepart2 = Instance.new("Part", LeftArm)
  3208. Firepart2.Size = Vector3.new(1, 1, 1)
  3209. GuW2 = Instance.new("Weld")
  3210. GuW2.Name = "GuW"
  3211. GuW2.Part0 = LeftArm
  3212. GuW2.C0 = cn(0, -1, 0)
  3213. GuW2.C1 = cn(0, 0, 0)
  3214. GuW2.Part1 = Firepart2
  3215. GuW2.Parent = LeftArm
  3216. Firepart2.Transparency = 1
  3217.  
  3218. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  3219. GuW1:Destroy()
  3220. GuW1 = Instance.new("Weld")
  3221. GuW1.Name = "GuW"
  3222. GuW1.Part0 = Torso
  3223. GuW1.C0 = cn(0, 0, -6)
  3224. GuW1.C1 = cn(0, 0, 0)
  3225. GuW1.Part1 = Firepart1
  3226. GuW1.Parent = Torso
  3227. GuW2:Destroy()
  3228. GuW2 = Instance.new("Weld")
  3229. GuW2.Name = "GuW"
  3230. GuW2.Part0 = Torso
  3231. GuW2.C0 = cn(0, 0, -6)
  3232. GuW2.C1 = cn(0, 0, 0)
  3233. GuW2.Part1 = Firepart2
  3234. GuW2.Parent = Torso
  3235.  
  3236. GuW2:Destroy()
  3237. GuW2 = Instance.new("Weld")
  3238. GuW2.Name = "GuW"
  3239. GuW2.Part0 = Torso
  3240. GuW2.C0 = cn(0, 0, -4)
  3241. GuW2.C1 = cn(0, 0, 0)
  3242. GuW2.Part1 = Firepart2
  3243. GuW2.Parent = Torso
  3244. for i = 0, 15, 0.1 do
  3245. swait()
  3246. if Torsovelocity.Y > 2 then
  3247. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3248. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  3249. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3250. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3251. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3252. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3253. elseif Torsovelocity.Y < 1 then
  3254. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3255. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  3256. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3257. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3258. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3259. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3260. end
  3261. end
  3262. wait(16)
  3263. local Aura3 = Instance.new('ParticleEmitter')
  3264. Aura3.Name = "Aura"
  3265. Aura3.Texture = "rbxassetid://1046299182"
  3266. Aura3.Parent = Torso
  3267. Aura3.LightEmission = 1
  3268. Aura3.Transparency = NumberSequence.new(0.4,1)
  3269. Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  3270. Aura3.Size = NumberSequence.new(140)
  3271. Aura3.Rotation = NumberRange.new(-360,360)
  3272. Aura3.LockedToPart = true
  3273. Aura3.Lifetime = NumberRange.new(0.2)
  3274. Aura3.Rate = 70
  3275. Aura3.Speed = NumberRange.new(0)
  3276. Aura3.EmissionDirection = "Top"
  3277. local Aura4 = Instance.new('ParticleEmitter')
  3278. Aura4.Name = "Aura"
  3279. Aura4.Texture = "rbxassetid://1046299182"
  3280. Aura4.Parent = Torso
  3281. Aura4.LightEmission = 1
  3282. Aura4.Transparency = NumberSequence.new(0.7,1)
  3283. Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  3284. Aura4.Size = NumberSequence.new(190)
  3285. Aura4.Rotation = NumberRange.new(-360,360)
  3286. Aura4.LockedToPart = true
  3287. Aura4.Lifetime = NumberRange.new(0.2)
  3288. Aura4.Rate = 120
  3289. Aura4.Speed = NumberRange.new(0)
  3290. Aura4.EmissionDirection = "Top"
  3291. local Aura5 = Instance.new('ParticleEmitter')
  3292. Aura5.Name = "Aura"
  3293. Aura5.Texture = "rbxassetid://347730682"
  3294. Aura5.Parent = Torso
  3295. Aura5.LightEmission = 1
  3296. Aura5.Transparency = NumberSequence.new(0.2,1)
  3297. Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  3298. Aura5.Size = NumberSequence.new(1,65)
  3299. Aura5.Rotation = NumberRange.new(-360,360)
  3300. Aura5.LockedToPart = true
  3301. Aura5.Lifetime = NumberRange.new(1)
  3302. Aura5.Rate = 200
  3303. Aura5.Speed = NumberRange.new(0)
  3304. Aura5.EmissionDirection = "Top"
  3305. local quake = Instance.new("Sound",workspace)
  3306. quake.SoundId = "rbxassetid://1048411878"
  3307. quake.Pitch = 0.99
  3308. quake.Volume = 1.3
  3309. quake.Looped = true
  3310. wait(0)
  3311. quake:Play()
  3312. local scrr = Instance.new("Sound",Torso)
  3313. scrr.SoundId = "rbxassetid://908472235"
  3314. scrr.Pitch = 0.99
  3315. scrr.Volume = 0.5
  3316. scrr.Looped = true
  3317. wait(0)
  3318. scrr:Play()
  3319.  
  3320. for i = 0, 2, 0.1 do
  3321. swait()
  3322. local lb = Instance.new("Part")
  3323. lb.Parent = char
  3324. lb.Material = "Neon"
  3325. lb.Color = BrickColor.new("Gold").Color
  3326. lb.CanCollide = false
  3327. lb.Material = "Neon"
  3328. lb.Size = vt(0.5,0,0.5)
  3329. lb.CFrame = Torso.CFrame
  3330. lb.Rotation = vt(0,0,0)
  3331. lb.Anchored = true
  3332. lb.Transparency = 0
  3333. local thing = Instance.new("SpecialMesh",lb)
  3334. thing.MeshType = "FileMesh"
  3335. thing.MeshId = "http://www.roblox.com/asset/?id=471124075"
  3336. thing.Scale = vt(0,15,0)
  3337. local chancerot = math.random(1,2)
  3338. for z = 0, 4 do
  3339. if chancerot == 1 then
  3340. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  3341. elseif chancerot == 2 then
  3342. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  3343. end
  3344. lb.Transparency = lb.Transparency + 0.1
  3345. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  3346. wait()
  3347. end
  3348. for z = 0, 4 do
  3349. if chancerot == 1 then
  3350. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  3351. elseif chancerot == 2 then
  3352. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  3353. end
  3354. lb.Transparency = lb.Transparency + 0.1
  3355. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  3356. wait()
  3357. end
  3358. end
  3359.  
  3360.  
  3361. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  3362. for i = 0, 24, 0.1 do
  3363. swait()
  3364. if Torsovelocity.Y > 2 then
  3365. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3366. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3367. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  3368. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  3369. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3370. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3371. elseif Torsovelocity.Y < 1 then
  3372. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3373. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  3374. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  3375. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  3376. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3377. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3378. end
  3379. end
  3380. wait(5)
  3381. GuW1:Destroy()
  3382. GuW1 = Instance.new("Weld")
  3383. GuW1.Name = "GuW"
  3384. GuW1.Part0 = Torso
  3385. GuW1.C0 = cn(0, 0, -15)
  3386. GuW1.C1 = cn(0, 0, 0)
  3387. GuW1.Part1 = Firepart1
  3388. GuW1.Parent = Torso
  3389. GuW2:Destroy()
  3390. GuW2 = Instance.new("Weld")
  3391. GuW2.Name = "GuW"
  3392. GuW2.Part0 = Torso
  3393. GuW2.C0 = cn(0, 0, -17.5)
  3394. GuW2.C1 = cn(0, 0, 0)
  3395. GuW2.Part1 = Firepart2
  3396. GuW2.Parent = Torso
  3397. local Must2 = Instance.new("Sound",Torso) --1048411878
  3398. Must2.SoundId = "rbxassetid://950551676"
  3399. Must2.Pitch = 0.99
  3400. Must2.Volume = math.huge
  3401. Must2.Looped = false
  3402. wait(0)
  3403. Must2:Play()
  3404. quake:Stop()
  3405. scrr:Stop()
  3406. local Gone = Instance.new('ParticleEmitter')
  3407. Gone.Name = "Aura"
  3408. Gone.Texture = "rbxassetid://1046299182"
  3409. Gone.Parent = Torso
  3410. Gone.LightEmission = 1
  3411. Gone.Transparency = NumberSequence.new(0.7,1)
  3412. Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  3413. Gone.Size = NumberSequence.new(340)
  3414. Gone.Rotation = NumberRange.new(-360,360)
  3415. Gone.LockedToPart = true
  3416. Gone.Lifetime = NumberRange.new(0.2)
  3417. Gone.Rate = 70
  3418. Gone.Speed = NumberRange.new(0)
  3419. Gone.EmissionDirection = "Top"
  3420. wait(2)
  3421. Aura:Destroy()
  3422. Aura2:Destroy()
  3423. Aura3:Destroy()
  3424. Aura4:Destroy()
  3425. Aura5:Destroy()
  3426. lig:Destroy()
  3427. Gone:Destroy()
  3428. for i = 0, 3, 0.01 do
  3429. swait()
  3430. shoottraildd2(mouse.Hit.p, Torso, 0)
  3431. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  3432. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
  3433. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
  3434. if Torsovelocity.Y > 2 then
  3435. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3436. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3437. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  3438. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  3439. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3440. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3441. elseif Torsovelocity.Y < 1 then
  3442. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3443. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  3444. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  3445. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  3446. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3447. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3448. end
  3449. end
  3450. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  3451. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  3452. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  3453. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  3454. for i = 0, 3, 0.1 do
  3455. swait()
  3456. if Torsovelocity.Y > 2 then
  3457. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3458. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  3459. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3460. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3461. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3462. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3463. elseif Torsovelocity.Y < 1 then
  3464. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3465. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3466. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3467. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3468. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3469. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3470. end
  3471. end
  3472. wait(1)
  3473. Humanoid.WalkSpeed = 16
  3474. attack = false
  3475. MV4 = 0
  3476. Must:Stop()
  3477. Firepart1:Destroy()
  3478. Firepart2:Destroy()
  3479. end
  3480. end)
  3481.  
  3482.  
  3483.  
  3484. ---forms
  3485. mouse.KeyDown:connect(function(key)
  3486. if key=="1" then
  3487. Base()
  3488. SSJ()
  3489. char.JumPower = 150
  3490. end
  3491. end)
  3492. Health = 140,000 --------- Serious mode aura.
  3493. BaseHealth = 10,000
  3494.  
  3495.  
  3496.  
  3497.  
  3498. SuperSaiyan = false
  3499.  
  3500. Player = game.Players.LocalPlayer
  3501. Char = Player.Character
  3502. Torso = Char.Torso
  3503.  
  3504. function SSJ()
  3505. for X = 1, 1 do wait()
  3506.  
  3507.  
  3508. wait(0)
  3509. for X = 1, 1 do wait()
  3510. local Effect = Instance.new("Part")
  3511. Effect.Name = "Effect"
  3512. Effect.Parent = Torso
  3513. Effect.CFrame = Torso.CFrame
  3514. Effect.BrickColor = BrickColor.new("Lapis")
  3515. Effect.Shape = "Ball"
  3516. Effect.Size = Vector3.new(1, 1, 1)
  3517. Effect.Anchored = true
  3518. Effect.Material = "Neon"
  3519. Effect.CanCollide = false
  3520. Effect.CFrame = Torso.CFrame
  3521. Effect.Size = Effect.Size + Vector3.new(0.5)
  3522. Effect.Transparency = Effect.Transparency + 0.04
  3523. end
  3524. end
  3525.  
  3526. repeat
  3527. Torso:FindFirstChild("Effect"):Remove()
  3528. until Torso:FindFirstChild("Effect") == nil
  3529.  
  3530.  
  3531. local Color1 = Color3.new(255, 255, 0)
  3532. local Color2 = Color3.new(255, 255, 0)
  3533.  
  3534. Hair7:Destroy()
  3535. Hair7 = Instance.new("Part")
  3536. Hair7.Parent = char
  3537. Hair7.Name = "Hair"
  3538. Hair7.CanCollide = false
  3539. Hair7.Locked = true
  3540. Hair7.TopSurface = "Smooth"
  3541. Hair7.BottomSurface = "Smooth"
  3542. Hair7.formFactor = "Symmetric"
  3543. Hair7.Material = "Neon"
  3544. Hair7.BrickColor = BrickColor.new("Daisy orange")
  3545. Hair7.CFrame = char.Torso.CFrame
  3546. Hair7.Size = Vector3.new(1, 1, 1)
  3547. Hair7.Transparency = 0
  3548.  
  3549.  
  3550. Weld1 = Instance.new("Weld")
  3551. Weld1.Parent = char.Head
  3552. Weld1.Part0 = char.Head
  3553. Weld1.Part1 = Hair7
  3554. Weld1.C0 = CFrame.new(0, 0, 0)
  3555.  
  3556. Mesh = Instance.new("SpecialMesh")
  3557. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3558. Mesh.Parent = Hair7
  3559. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3560. Mesh.MeshType = "FileMesh"
  3561. Mesh.MeshId = "rbxassetid://560196103"
  3562. Mesh.TextureId = "rbxassetid://1349789134"
  3563. char.Head.face.Texture = "0"
  3564. local Must = Instance.new("Sound",Torso)
  3565. Must.SoundId = "rbxassetid://1035030726"
  3566. Must.Pitch = 0.99
  3567. Must.Volume = 1.4
  3568. Must.Looped = false
  3569. wait(0)
  3570. Must:Play()
  3571. a21e = new("Part",char)
  3572. a21e.Name = "Beam"..num
  3573. a21e.Locked = true
  3574. a21e.Size = v3(1,1,1)
  3575. a21e.CanCollide = false
  3576. a21e.BrickColor = bc("Gold")
  3577. a21e.Material = "Neon"
  3578. a21e.Transparency = 0
  3579. aa21e = new("SpecialMesh",a21e)
  3580. a21e.Anchored = true
  3581. a21e.Position = RootPart.Position
  3582. aa21e.MeshType = "Sphere"
  3583. aa21e.Scale = v3(1,1,1)
  3584. a51e = new("Part",char)
  3585. a51e.Name = "Beam"..num
  3586. a51e.Locked = true
  3587. a51e.Size = v3(1,1,1)
  3588. a51e.CanCollide = false
  3589. a51e.BrickColor = bc("New Yeller")
  3590. a51e.Material = "Neon"
  3591. a51e.Transparency = 0
  3592. aa51e = new("SpecialMesh",a51e)
  3593. a51e.Anchored = true
  3594. a51e.Position = RootPart.Position
  3595. aa51e.MeshType = "Sphere"
  3596. aa51e.Scale = v3(1,1,1)
  3597. a61e = new("Part",char)
  3598. a61e.Name = "Beam"..num
  3599. a61e.Locked = true
  3600. a61e.Size = v3(1,1,1)
  3601. a61e.CanCollide = false
  3602. a61e.BrickColor = bc("White")
  3603. a61e.Material = "Neon"
  3604. a61e.Transparency = 0
  3605. aa61e = new("SpecialMesh",a61e)
  3606. a61e.Anchored = true
  3607. a61e.Position = RootPart.Position
  3608. aa61e.MeshType = "Sphere"
  3609. aa61e.Scale = v3(1,1,1)
  3610. for i = 1,50 do
  3611. wait()
  3612. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  3613. a21e.Transparency = a21e.Transparency + 0.03
  3614. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  3615. a51e.Transparency = a51e.Transparency + 0.03
  3616. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3617. a61e.Transparency = a61e.Transparency + 0.02
  3618. end
  3619. a61e:Destroy()
  3620. aa61e:Destroy()
  3621. a51e:Destroy()
  3622. aa51e:Destroy()
  3623. a21e:Destroy()
  3624. aa21e:Destroy()
  3625.  
  3626.  
  3627. local Aura = Instance.new('ParticleEmitter')
  3628. Aura.Name = "Aura"
  3629. Aura.Texture = "rbxassetid://347730682"
  3630. Aura.Parent = Torso
  3631. Aura.LightEmission = 1
  3632. Aura.Transparency = NumberSequence.new(0.6,1)
  3633. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  3634. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  3635. Aura.LockedToPart = true
  3636. Aura.Lifetime = NumberRange.new(1)
  3637. Aura.Rate = 100
  3638. Aura.Speed = NumberRange.new(4.3)
  3639. Aura.EmissionDirection = "Top"
  3640.  
  3641. SuperSaiyan = true
  3642. Humanoid.JumpPower = 120
  3643.  
  3644. Char.Humanoid.MaxHealth = Health
  3645. wait(0.3)
  3646. Char.Humanoid.Health = Health
  3647. wait(0.7)
  3648. Must:Destroy()
  3649. end
  3650.  
  3651. function Base()
  3652. SuperSaiyan = false
  3653. local Effect = Instance.new("Part")
  3654. Effect.Name = "Effect"
  3655. Effect.Parent = Torso
  3656. Effect.CFrame = Torso.CFrame
  3657. Effect.BrickColor = BrickColor.new("White")
  3658. Effect.Shape = "Ball"
  3659. Effect.Size = Vector3.new(8, 8, 8)
  3660. Effect.Anchored = true
  3661. Effect.Material = "Neon"
  3662. Effect.CanCollide = false
  3663. for loop = 1, 25 do wait()
  3664. Effect.CFrame = Torso.CFrame
  3665. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3666. Effect.Transparency = Effect.Transparency + 0.04
  3667.  
  3668. end
  3669. repeat
  3670.  
  3671.  
  3672. Torso:FindFirstChild("Effect"):Remove()
  3673. until Torso:FindFirstChild("Effect") == nil
  3674.  
  3675. char.Head.face.Texture = "0"
  3676. Hair7:Destroy()
  3677. wait(0.1)
  3678. Hair7 = Instance.new("Part")
  3679. Hair7.Parent = char
  3680. Hair7.Name = "Hair"
  3681. Hair7.CanCollide = false
  3682. Hair7.Locked = true
  3683. Hair7.TopSurface = "Smooth"
  3684. Hair7.BottomSurface = "Smooth"
  3685. Hair7.formFactor = "Symmetric"
  3686. Hair7.Material = "Neon"
  3687. Hair7.BrickColor = BrickColor.new("Really black")
  3688. Hair7.CFrame = char.Torso.CFrame
  3689. Hair7.Size = Vector3.new(1, 1, 1)
  3690. Hair7.Transparency = 0
  3691.  
  3692.  
  3693. Weld1 = Instance.new("Weld")
  3694. Weld1.Parent = char.Head
  3695. Weld1.Part0 = char.Head
  3696. Weld1.Part1 = Hair7
  3697. Weld1.C0 = CFrame.new(0, 0, 0)
  3698.  
  3699. Mesh = Instance.new("SpecialMesh")
  3700. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3701. Mesh.Parent = Hair7
  3702. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3703. Mesh.MeshType = "FileMesh"
  3704. Mesh.MeshId = "rbxassetid://560196103"
  3705. Mesh.TextureId = "rbxassetid://1432488119"
  3706.  
  3707.  
  3708.  
  3709. for i, v in pairs(Torso:GetChildren()) do
  3710. if v:IsA('ParticleEmitter') then
  3711. v:Remove()
  3712. end
  3713. end
  3714. for i, v in pairs(LeftArm:GetChildren()) do
  3715. if v:IsA('ParticleEmitter') then
  3716. v:Remove()
  3717. end
  3718. end
  3719. for i, v in pairs(RightArm:GetChildren()) do
  3720. if v:IsA('ParticleEmitter') then
  3721. v:Remove()
  3722. end
  3723. end
  3724. for i, v in pairs(RightLeg:GetChildren()) do
  3725. if v:IsA('ParticleEmitter') then
  3726. v:Remove()
  3727. end
  3728. end
  3729. for i, v in pairs(LeftLeg:GetChildren()) do
  3730. if v:IsA('ParticleEmitter') then
  3731. v:Remove()
  3732. end
  3733. end
  3734. local Head = Character.Head
  3735.  
  3736. for i, v in pairs(Head:GetChildren()) do
  3737. if v:IsA('ParticleEmitter') then
  3738. v:Remove()
  3739. end
  3740. end
  3741.  
  3742. end
  3743.  
  3744. mouse.KeyDown:connect(function(key)
  3745. if key=="9" then
  3746. Base()
  3747. end
  3748. end)
  3749.  
  3750. mouse.KeyDown:connect(function(key)
  3751. if key=="4" then
  3752. Base()
  3753. SSJB()
  3754. char.JumPower = 150
  3755. end
  3756. end)
  3757. Health = 140,000 --------- Serious mode aura.
  3758. BaseHealth = 10,000
  3759.  
  3760.  
  3761.  
  3762.  
  3763. SuperSaiyanBlue = false
  3764.  
  3765. Player = game.Players.LocalPlayer
  3766. Char = Player.Character
  3767. Torso = Char.Torso
  3768.  
  3769. function SSJB()
  3770. for X = 1, 1 do wait()
  3771.  
  3772.  
  3773. wait(0)
  3774. for X = 1, 1 do wait()
  3775. local Effect = Instance.new("Part")
  3776. Effect.Name = "Effect"
  3777. Effect.Parent = Torso
  3778. Effect.CFrame = Torso.CFrame
  3779. Effect.BrickColor = BrickColor.new("Lapis")
  3780. Effect.Shape = "Ball"
  3781. Effect.Size = Vector3.new(1, 1, 1)
  3782. Effect.Anchored = true
  3783. Effect.Material = "Neon"
  3784. Effect.CanCollide = false
  3785. Effect.CFrame = Torso.CFrame
  3786. Effect.Size = Effect.Size + Vector3.new(0.5)
  3787. Effect.Transparency = Effect.Transparency + 0.04
  3788. end
  3789. end
  3790.  
  3791. repeat
  3792. Torso:FindFirstChild("Effect"):Remove()
  3793. until Torso:FindFirstChild("Effect") == nil
  3794.  
  3795.  
  3796. local Color1 = Color3.new(255, 255, 0)
  3797. local Color2 = Color3.new(255, 255, 0)
  3798.  
  3799. for i = 0, 3, 0.1 do
  3800. swait()
  3801. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3802. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3803. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3804. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3805. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3806. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3807. end
  3808.  
  3809. Hair7:Destroy()
  3810. wait(0.1)
  3811. Hair7 = Instance.new("Part")
  3812. Hair7.Parent = char
  3813. Hair7.Name = "Hair"
  3814. Hair7.CanCollide = false
  3815. Hair7.Locked = true
  3816. Hair7.TopSurface = "Smooth"
  3817. Hair7.BottomSurface = "Smooth"
  3818. Hair7.formFactor = "Symmetric"
  3819. Hair7.Material = "Neon"
  3820. Hair7.BrickColor = BrickColor.new("Cyan")
  3821. Hair7.CFrame = char.Torso.CFrame
  3822. Hair7.Size = Vector3.new(1, 1, 1)
  3823. Hair7.Transparency = 0
  3824.  
  3825.  
  3826. Weld1 = Instance.new("Weld")
  3827. Weld1.Parent = char.Head
  3828. Weld1.Part0 = char.Head
  3829. Weld1.Part1 = Hair7
  3830. Weld1.C0 = CFrame.new(0, 0, 0)
  3831.  
  3832. Mesh = Instance.new("SpecialMesh")
  3833. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3834. Mesh.Parent = Hair7
  3835. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3836. Mesh.MeshType = "FileMesh"
  3837. Mesh.MeshId = "rbxassetid://560196103"
  3838. Mesh.TextureId = "rbxassetid://1349854209"
  3839. wait(0.1)
  3840. char.Head.face.Texture = "0"
  3841. local Must = Instance.new("Sound",Torso)
  3842. Must.SoundId = "rbxassetid://874183151"
  3843. Must.Pitch = 0.99
  3844. Must.Volume = 1.4
  3845. Must.Looped = false
  3846. wait(0)
  3847. Must:Play()
  3848. a21e = new("Part",char)
  3849. a21e.Name = "Beam"..num
  3850. a21e.Locked = true
  3851. a21e.Size = v3(1,1,1)
  3852. a21e.CanCollide = false
  3853. a21e.BrickColor = bc("Toothpaste")
  3854. a21e.Material = "Neon"
  3855. a21e.Transparency = 0
  3856. aa21e = new("SpecialMesh",a21e)
  3857. a21e.Anchored = true
  3858. a21e.Position = RootPart.Position
  3859. aa21e.MeshType = "Sphere"
  3860. aa21e.Scale = v3(1,1,1)
  3861. a51e = new("Part",char)
  3862. a51e.Name = "Beam"..num
  3863. a51e.Locked = true
  3864. a51e.Size = v3(1,1,1)
  3865. a51e.CanCollide = false
  3866. a51e.BrickColor = bc("Cyan")
  3867. a51e.Material = "Neon"
  3868. a51e.Transparency = 0
  3869. aa51e = new("SpecialMesh",a51e)
  3870. a51e.Anchored = true
  3871. a51e.Position = RootPart.Position
  3872. aa51e.MeshType = "Sphere"
  3873. aa51e.Scale = v3(1,1,1)
  3874. a61e = new("Part",char)
  3875. a61e.Name = "Beam"..num
  3876. a61e.Locked = true
  3877. a61e.Size = v3(1,1,1)
  3878. a61e.CanCollide = false
  3879. a61e.BrickColor = bc("Lapis")
  3880. a61e.Material = "Neon"
  3881. a61e.Transparency = 0
  3882. aa61e = new("SpecialMesh",a61e)
  3883. a61e.Anchored = true
  3884. a61e.Position = RootPart.Position
  3885. aa61e.MeshType = "Sphere"
  3886. aa61e.Scale = v3(1,1,1)
  3887. for i = 1,50 do
  3888. wait()
  3889. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3890. a21e.Transparency = a21e.Transparency + 0.03
  3891. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3892. a51e.Transparency = a51e.Transparency + 0.03
  3893. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3894. a61e.Transparency = a61e.Transparency + 0.02
  3895. end
  3896. a61e:Destroy()
  3897. aa61e:Destroy()
  3898. a51e:Destroy()
  3899. aa51e:Destroy()
  3900. a21e:Destroy()
  3901. aa21e:Destroy()
  3902.  
  3903.  
  3904. local Aura = Instance.new('ParticleEmitter')
  3905. Aura.Name = "Aura"
  3906. Aura.Texture = "rbxassetid://347730682"
  3907. Aura.Parent = Torso
  3908. Aura.LightEmission = 1
  3909. Aura.Transparency = NumberSequence.new(0.4,1)
  3910. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3911. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3912. Aura.LockedToPart = true
  3913. Aura.Lifetime = NumberRange.new(1)
  3914. Aura.Rate = 100
  3915. Aura.Rotation = NumberRange.new(-20, 15)
  3916. Aura.Speed = NumberRange.new(4.3)
  3917. Aura.EmissionDirection = "Top"
  3918. local Aura = Instance.new('ParticleEmitter')
  3919. Aura.Name = "Aura"
  3920. Aura.Texture = "rbxassetid://347730682"
  3921. Aura.Parent = Torso
  3922. Aura.LightEmission = 1
  3923. Aura.Transparency = NumberSequence.new(0.9,1)
  3924. Aura.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  3925. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3926. Aura.LockedToPart = true
  3927. Aura.Lifetime = NumberRange.new(1)
  3928. Aura.Rate = 100
  3929. Aura.Rotation = NumberRange.new(-20, 15)
  3930. Aura.Speed = NumberRange.new(4.3)
  3931. Aura.EmissionDirection = "Top"
  3932. local tra = Instance.new('ParticleEmitter')
  3933. tra.Parent = Torso
  3934. tra.LightEmission = 1
  3935. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3936. tra.Rate = 15
  3937. tra.Rotation = NumberRange.new(-5, 5)
  3938. tra.Lifetime = NumberRange.new(1.5, 2)
  3939. tra.Size = NumberSequence.new(0.098,0)
  3940. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3941. tra.Speed = NumberRange.new(0.5)
  3942. tra.VelocitySpread = 360
  3943. tra.VelocityInheritance = 0.5
  3944. tra.ZOffset = 2
  3945. local tra = Instance.new('ParticleEmitter')
  3946. tra.Parent = LeftArm
  3947. tra.LightEmission = 1
  3948. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3949. tra.Rate = 15
  3950. tra.Rotation = NumberRange.new(-5, 5)
  3951. tra.Lifetime = NumberRange.new(1.5, 2)
  3952. tra.Size = NumberSequence.new(0.098,0)
  3953. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3954. tra.Speed = NumberRange.new(0.5)
  3955. tra.VelocitySpread = 360
  3956. tra.VelocityInheritance = 0.5
  3957. tra.ZOffset = 2
  3958. local tra = Instance.new('ParticleEmitter')
  3959. tra.Parent = RightArm
  3960. tra.LightEmission = 1
  3961. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3962. tra.Rate = 15
  3963. tra.Rotation = NumberRange.new(-5, 5)
  3964. tra.Lifetime = NumberRange.new(1.5, 2)
  3965. tra.Size = NumberSequence.new(0.098,0)
  3966. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3967. tra.Speed = NumberRange.new(0.5)
  3968. tra.VelocitySpread = 360
  3969. tra.VelocityInheritance = 0.5
  3970. tra.ZOffset = 2
  3971. local tra = Instance.new('ParticleEmitter')
  3972. tra.Parent = LeftLeg
  3973. tra.LightEmission = 1
  3974. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3975. tra.Rate = 15
  3976. tra.Rotation = NumberRange.new(-5, 5)
  3977. tra.Lifetime = NumberRange.new(1.5, 2)
  3978. tra.Size = NumberSequence.new(0.098,0)
  3979. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3980. tra.Speed = NumberRange.new(0.5)
  3981. tra.VelocitySpread = 360
  3982. tra.VelocityInheritance = 0.5
  3983. tra.ZOffset = 2
  3984. local tra = Instance.new('ParticleEmitter')
  3985. tra.Parent = RightLeg
  3986. tra.LightEmission = 1
  3987. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3988. tra.Rate = 15
  3989. tra.Rotation = NumberRange.new(-5, 5)
  3990. tra.Lifetime = NumberRange.new(1.5, 2)
  3991. tra.Size = NumberSequence.new(0.098,0)
  3992. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3993. tra.Speed = NumberRange.new(0.5)
  3994. tra.VelocitySpread = 360
  3995. tra.VelocityInheritance = 0.5
  3996. tra.ZOffset = 2
  3997.  
  3998. SuperSaiyanBlue = true
  3999. Humanoid.JumpPower = 120
  4000.  
  4001. Char.Humanoid.MaxHealth = Health
  4002. wait(0.3)
  4003. Char.Humanoid.Health = Health
  4004. wait(0.7)
  4005. Must:Destroy()
  4006. end
  4007.  
  4008. function Base()
  4009. SuperSaiyanBlue = false
  4010. local Effect = Instance.new("Part")
  4011. Effect.Name = "Effect"
  4012. Effect.Parent = Torso
  4013. Effect.CFrame = Torso.CFrame
  4014. Effect.BrickColor = BrickColor.new("White")
  4015. Effect.Shape = "Ball"
  4016. Effect.Size = Vector3.new(8, 8, 8)
  4017. Effect.Anchored = true
  4018. Effect.Material = "Neon"
  4019. Effect.CanCollide = false
  4020. for loop = 1, 25 do wait()
  4021. Effect.CFrame = Torso.CFrame
  4022. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4023. Effect.Transparency = Effect.Transparency + 0.04
  4024.  
  4025. end
  4026. repeat
  4027.  
  4028.  
  4029. Torso:FindFirstChild("Effect"):Remove()
  4030. until Torso:FindFirstChild("Effect") == nil
  4031.  
  4032. char.Head.face.Texture = "0"
  4033. Hair7:Destroy()
  4034. wait(0.1)
  4035. Hair7 = Instance.new("Part")
  4036. Hair7.Parent = char
  4037. Hair7.Name = "Hair"
  4038. Hair7.CanCollide = false
  4039. Hair7.Locked = true
  4040. Hair7.TopSurface = "Smooth"
  4041. Hair7.BottomSurface = "Smooth"
  4042. Hair7.formFactor = "Symmetric"
  4043. Hair7.Material = "Neon"
  4044. Hair7.BrickColor = BrickColor.new("Really black")
  4045. Hair7.CFrame = char.Torso.CFrame
  4046. Hair7.Size = Vector3.new(1, 1, 1)
  4047. Hair7.Transparency = 0
  4048.  
  4049.  
  4050. Weld1 = Instance.new("Weld")
  4051. Weld1.Parent = char.Head
  4052. Weld1.Part0 = char.Head
  4053. Weld1.Part1 = Hair7
  4054. Weld1.C0 = CFrame.new(0, 0, 0)
  4055.  
  4056. Mesh = Instance.new("SpecialMesh")
  4057. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4058. Mesh.Parent = Hair7
  4059. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4060. Mesh.MeshType = "FileMesh"
  4061. Mesh.MeshId = "rbxassetid://560196103"
  4062. Mesh.TextureId = "rbxassetid://1432488119"
  4063.  
  4064.  
  4065.  
  4066. for i, v in pairs(Torso:GetChildren()) do
  4067. if v:IsA('ParticleEmitter') then
  4068. v:Remove()
  4069. end
  4070. end
  4071. for i, v in pairs(LeftArm:GetChildren()) do
  4072. if v:IsA('ParticleEmitter') then
  4073. v:Remove()
  4074. end
  4075. end
  4076. for i, v in pairs(RightArm:GetChildren()) do
  4077. if v:IsA('ParticleEmitter') then
  4078. v:Remove()
  4079. end
  4080. end
  4081. for i, v in pairs(RightLeg:GetChildren()) do
  4082. if v:IsA('ParticleEmitter') then
  4083. v:Remove()
  4084. end
  4085. end
  4086. for i, v in pairs(LeftLeg:GetChildren()) do
  4087. if v:IsA('ParticleEmitter') then
  4088. v:Remove()
  4089. end
  4090. end
  4091. local Head = Character.Head
  4092.  
  4093. for i, v in pairs(Head:GetChildren()) do
  4094. if v:IsA('ParticleEmitter') then
  4095. v:Remove()
  4096. end
  4097. end
  4098.  
  4099.  
  4100.  
  4101. end
  4102. mouse.KeyDown:connect(function(key)
  4103. if key=="5" then
  4104. Base()
  4105. UI()
  4106. char.JumPower = 150
  4107. end
  4108. end)
  4109. Health = 2e9 --------- Serious mode aura.
  4110. BaseHealth = 10,000
  4111.  
  4112.  
  4113.  
  4114.  
  4115. UI = false
  4116.  
  4117. Player = game.Players.LocalPlayer
  4118. Char = Player.Character
  4119. Torso = Char.Torso
  4120. Head = Char.Head
  4121.  
  4122. function UI()
  4123. for X = 1, 1 do wait()
  4124.  
  4125.  
  4126. wait(0)
  4127. for X = 1, 1 do wait()
  4128. local Effect = Instance.new("Part")
  4129. Effect.Name = "Effect"
  4130. Effect.Parent = Torso
  4131. Effect.CFrame = Torso.CFrame
  4132. Effect.BrickColor = BrickColor.new("Really red")
  4133. Effect.Shape = "Ball"
  4134. Effect.Size = Vector3.new(1, 1, 1)
  4135. Effect.Anchored = true
  4136. Effect.Material = "Neon"
  4137. Effect.CanCollide = false
  4138. Effect.CFrame = Torso.CFrame
  4139. Effect.Size = Effect.Size + Vector3.new(0.5)
  4140. Effect.Transparency = Effect.Transparency + 0.04
  4141. end
  4142. end
  4143.  
  4144. repeat
  4145. Torso:FindFirstChild("Effect"):Remove()
  4146. until Torso:FindFirstChild("Effect") == nil
  4147.  
  4148.  
  4149. local Color1 = Color3.new(255, 255, 0)
  4150. local Color2 = Color3.new(255, 255, 0)
  4151.  
  4152. for i = 0, 3, 0.1 do
  4153. swait()
  4154. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4155. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  4156. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  4157. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  4158. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4159. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4160. end
  4161.  
  4162. Hair7:Destroy()
  4163. wait(0.1)
  4164. char.Head.face.Texture = "rbxassetid://986775808"
  4165. Hair7 = Instance.new("Part")
  4166. Hair7.Parent = char
  4167. Hair7.Name = "Hair"
  4168. Hair7.CanCollide = false
  4169. Hair7.Locked = true
  4170. Hair7.TopSurface = "Smooth"
  4171. Hair7.BottomSurface = "Smooth"
  4172. Hair7.formFactor = "Symmetric"
  4173. Hair7.Material = "Neon"
  4174. Hair7.BrickColor = BrickColor.new("Really black")
  4175. Hair7.CFrame = char.Torso.CFrame
  4176. Hair7.Size = Vector3.new(1, 1, 1)
  4177. Hair7.Transparency = 0
  4178.  
  4179.  
  4180. Weld1 = Instance.new("Weld")
  4181. Weld1.Parent = char.Head
  4182. Weld1.Part0 = char.Head
  4183. Weld1.Part1 = Hair7
  4184. Weld1.C0 = CFrame.new(0, 0, 0)
  4185.  
  4186. Mesh = Instance.new("SpecialMesh")
  4187. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4188. Mesh.Parent = Hair7
  4189. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4190. Mesh.MeshType = "FileMesh"
  4191. Mesh.MeshId = "rbxassetid://560196103"
  4192. Mesh.TextureId = "rbxassetid://1432488119"
  4193. wait(0.1)
  4194. char.Head.face.Texture = "0"
  4195. local Must = Instance.new("Sound",Torso)
  4196. Must.SoundId = "rbxassetid://874183151"
  4197. Must.Pitch = 0.99
  4198. Must.Volume = 1.4
  4199. Must.Looped = false
  4200. wait(0)
  4201. Must:Play()
  4202. a21e = new("Part",char)
  4203. a21e.Name = "Beam"..num
  4204. a21e.Locked = true
  4205. a21e.Size = v3(1,1,1)
  4206. a21e.CanCollide = false
  4207. a21e.BrickColor = bc("White")
  4208. a21e.Material = "Neon"
  4209. a21e.Transparency = 0
  4210. aa21e = new("SpecialMesh",a21e)
  4211. a21e.Anchored = true
  4212. a21e.Position = RootPart.Position
  4213. aa21e.MeshType = "Sphere"
  4214. aa21e.Scale = v3(1,1,1)
  4215. a51e = new("Part",char)
  4216. a51e.Name = "Beam"..num
  4217. a51e.Locked = true
  4218. a51e.Size = v3(1,1,1)
  4219. a51e.CanCollide = false
  4220. a51e.BrickColor = bc("Really red")
  4221. a51e.Material = "Neon"
  4222. a51e.Transparency = 0
  4223. aa51e = new("SpecialMesh",a51e)
  4224. a51e.Anchored = true
  4225. a51e.Position = RootPart.Position
  4226. aa51e.MeshType = "Sphere"
  4227. aa51e.Scale = v3(1,1,1)
  4228. a61e = new("Part",char)
  4229. a61e.Name = "Beam"..num
  4230. a61e.Locked = true
  4231. a61e.Size = v3(1,1,1)
  4232. a61e.CanCollide = false
  4233. a61e.BrickColor = bc("White")
  4234. a61e.Material = "Neon"
  4235. a61e.Transparency = 0
  4236. aa61e = new("SpecialMesh",a61e)
  4237. a61e.Anchored = true
  4238. a61e.Position = RootPart.Position
  4239. aa61e.MeshType = "Sphere"
  4240. aa61e.Scale = v3(1,1,1)
  4241. for i = 1,50 do
  4242. wait()
  4243. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  4244. a21e.Transparency = a21e.Transparency + 0.03
  4245. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  4246. a51e.Transparency = a51e.Transparency + 0.03
  4247. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4248. a61e.Transparency = a61e.Transparency + 0.02
  4249. end
  4250. a61e:Destroy()
  4251. aa61e:Destroy()
  4252. a51e:Destroy()
  4253. aa51e:Destroy()
  4254. a21e:Destroy()
  4255. aa21e:Destroy()
  4256. char.Head.face.Texture = "rbxassetid://986775808"
  4257.  
  4258. local Aura = Instance.new('ParticleEmitter')
  4259. Aura.Name = "Aura"
  4260. Aura.Texture = "rbxassetid://833874434"
  4261. Aura.Parent = Head
  4262. Aura.LightEmission = 1
  4263. Aura.Transparency = NumberSequence.new(1,1.2,1)
  4264. Aura.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  4265. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  4266. Aura.LockedToPart = true
  4267. Aura.Lifetime = NumberRange.new(1)
  4268. Aura.Rate = 100
  4269. Aura.Speed = NumberRange.new(0)
  4270. Aura.EmissionDirection = "Top"
  4271. local Aura2 = Instance.new('ParticleEmitter')
  4272. Aura2.Name = "Aura"
  4273. Aura2.Texture = "rbxassetid://833874434"
  4274. Aura2.Parent = RightArm
  4275. Aura2.LightEmission = 1
  4276. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  4277. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  4278. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4279. Aura2.LockedToPart = true
  4280. Aura2.Lifetime = NumberRange.new(1)
  4281. Aura2.Rate = 100
  4282. Aura2.Speed = NumberRange.new(0.3)
  4283. Aura2.EmissionDirection = "Top"
  4284. local Aura2 = Instance.new('ParticleEmitter')
  4285. Aura2.Name = "Aura"
  4286. Aura2.Texture = "rbxassetid://833874434"
  4287. Aura2.Parent = LeftLeg
  4288. Aura2.LightEmission = 1
  4289. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  4290. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  4291. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4292. Aura2.LockedToPart = true
  4293. Aura2.Lifetime = NumberRange.new(1)
  4294. Aura2.Rate = 100
  4295. Aura2.Speed = NumberRange.new(0.3)
  4296. Aura2.EmissionDirection = "Top"
  4297. local Aura2 = Instance.new('ParticleEmitter')
  4298. Aura2.Name = "Aura"
  4299. Aura2.Texture = "rbxassetid://833874434"
  4300. Aura2.Parent = RightLeg
  4301. Aura2.LightEmission = 1
  4302. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  4303. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  4304. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4305. Aura2.LockedToPart = true
  4306. Aura2.Lifetime = NumberRange.new(1)
  4307. Aura2.Rate = 100
  4308. Aura2.Speed = NumberRange.new(0.3)
  4309. Aura2.EmissionDirection = "Top"
  4310. ---aura2
  4311. local Aura = Instance.new('ParticleEmitter')
  4312. Aura.Name = "Aura"
  4313. Aura.Texture = "rbxassetid://833874434"
  4314. Aura.Parent = LeftArm
  4315. Aura.LightEmission = 1
  4316. Aura.Transparency = NumberSequence.new(1,0.4,1)
  4317. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4318. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  4319. Aura.LockedToPart = true
  4320. Aura.Lifetime = NumberRange.new(1)
  4321. Aura.Rate = 60
  4322. Aura.Speed = NumberRange.new(0.3)
  4323. Aura.EmissionDirection = "Top"
  4324. local Aura2 = Instance.new('ParticleEmitter')
  4325. Aura2.Name = "Aura"
  4326. Aura2.Texture = "rbxassetid://833874434"
  4327. Aura2.Parent = RightArm
  4328. Aura2.LightEmission = 1
  4329. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  4330. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4331. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4332. Aura2.LockedToPart = true
  4333. Aura2.Lifetime = NumberRange.new(1)
  4334. Aura2.Rate = 60
  4335. Aura2.Speed = NumberRange.new(0.3)
  4336. Aura2.EmissionDirection = "Top"
  4337. local Aura2 = Instance.new('ParticleEmitter')
  4338. Aura2.Name = "Aura"
  4339. Aura2.Texture = "rbxassetid://833874434"
  4340. Aura2.Parent = LeftLeg
  4341. Aura2.LightEmission = 1
  4342. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  4343. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4344. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4345. Aura2.LockedToPart = true
  4346. Aura2.Lifetime = NumberRange.new(1)
  4347. Aura2.Rate = 60
  4348. Aura2.Speed = NumberRange.new(0.1)
  4349. Aura2.EmissionDirection = "Top"
  4350. local Aura2 = Instance.new('ParticleEmitter')
  4351. Aura2.Name = "Aura"
  4352. Aura2.Texture = "rbxassetid://833874434"
  4353. Aura2.Parent = RightLeg
  4354. Aura2.LightEmission = 1
  4355. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  4356. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4357. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4358. Aura2.LockedToPart = true
  4359. Aura2.Lifetime = NumberRange.new(1)
  4360. Aura2.Rate = 60
  4361. Aura2.Speed = NumberRange.new(0.3)
  4362. Aura2.EmissionDirection = "Top"
  4363. ----aura3
  4364. ---aura2
  4365. local Aura = Instance.new('ParticleEmitter')
  4366. Aura.Name = "Aura"
  4367. Aura.Texture = "rbxassetid://833874434"
  4368. Aura.Parent = LeftArm
  4369. Aura.LightEmission = 1
  4370. Aura.Transparency = NumberSequence.new(1,0.7,1)
  4371. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  4372. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  4373. Aura.LockedToPart = true
  4374. Aura.Lifetime = NumberRange.new(1)
  4375. Aura.Rate = 60
  4376. Aura.Speed = NumberRange.new(0.3)
  4377. Aura.EmissionDirection = "Top"
  4378. local Aura2 = Instance.new('ParticleEmitter')
  4379. Aura2.Name = "Aura"
  4380. Aura2.Texture = "rbxassetid://833874434"
  4381. Aura2.Parent = RightArm
  4382. Aura2.LightEmission = 1
  4383. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  4384. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  4385. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4386. Aura2.LockedToPart = true
  4387. Aura2.Lifetime = NumberRange.new(1)
  4388. Aura2.Rate = 60
  4389. Aura2.Speed = NumberRange.new(0.3)
  4390. Aura2.EmissionDirection = "Top"
  4391. local Aura2 = Instance.new('ParticleEmitter')
  4392. Aura2.Name = "Aura"
  4393. Aura2.Texture = "rbxassetid://833874434"
  4394. Aura2.Parent = LeftLeg
  4395. Aura2.LightEmission = 1
  4396. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  4397. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  4398. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4399. Aura2.LockedToPart = true
  4400. Aura2.Lifetime = NumberRange.new(1)
  4401. Aura2.Rate = 60
  4402. Aura2.Speed = NumberRange.new(0.3)
  4403. Aura2.EmissionDirection = "Top"
  4404. local Aura2 = Instance.new('ParticleEmitter')
  4405. Aura2.Name = "Aura"
  4406. Aura2.Texture = "rbxassetid://833874434"
  4407. Aura2.Parent = RightLeg
  4408. Aura2.LightEmission = 1
  4409. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  4410. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  4411. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4412. Aura2.LockedToPart = true
  4413. Aura2.Lifetime = NumberRange.new(0.6)
  4414. Aura2.Rate = 60
  4415. Aura2.Speed = NumberRange.new(0.3)
  4416. Aura2.EmissionDirection = "Top"
  4417. ----
  4418.  
  4419. ---aura2
  4420. local Aura = Instance.new('ParticleEmitter')
  4421. Aura.Name = "Aura"
  4422. Aura.Texture = "rbxassetid://833874434"
  4423. Aura.Parent = LeftArm
  4424. Aura.LightEmission = 1
  4425. Aura.Transparency = NumberSequence.new(1,0.7,1)
  4426. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4427. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  4428. Aura.LockedToPart = true
  4429. Aura.Lifetime = NumberRange.new(1)
  4430. Aura.Rate = 60
  4431. Aura.Speed = NumberRange.new(0.3)
  4432. Aura.EmissionDirection = "Top"
  4433. local Aura2 = Instance.new('ParticleEmitter')
  4434. Aura2.Name = "Aura"
  4435. Aura2.Texture = "rbxassetid://833874434"
  4436. Aura2.Parent = RightArm
  4437. Aura2.LightEmission = 1
  4438. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  4439. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4440. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4441. Aura2.LockedToPart = true
  4442. Aura2.Lifetime = NumberRange.new(1)
  4443. Aura2.Rate = 60
  4444. Aura2.Speed = NumberRange.new(0.3)
  4445. Aura2.EmissionDirection = "Top"
  4446. local Aura2 = Instance.new('ParticleEmitter')
  4447. Aura2.Name = "Aura"
  4448. Aura2.Texture = "rbxassetid://833874434"
  4449. Aura2.Parent = LeftLeg
  4450. Aura2.LightEmission = 1
  4451. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  4452. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4453. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4454. Aura2.LockedToPart = true
  4455. Aura2.Lifetime = NumberRange.new(1)
  4456. Aura2.Rate = 60
  4457. Aura2.Speed = NumberRange.new(0.3)
  4458. Aura2.EmissionDirection = "Top"
  4459. local Aura2 = Instance.new('ParticleEmitter')
  4460. Aura2.Name = "Aura"
  4461. Aura2.Texture = "rbxassetid://833874434"
  4462. Aura2.Parent = RightLeg
  4463. Aura2.LightEmission = 1
  4464. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  4465. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4466. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  4467. Aura2.LockedToPart = true
  4468. Aura2.Lifetime = NumberRange.new(0.6)
  4469. Aura2.Rate = 60
  4470. Aura2.Speed = NumberRange.new(0.3)
  4471. Aura2.EmissionDirection = "Top"
  4472. local tra = Instance.new('ParticleEmitter')
  4473. tra.Parent = Torso
  4474. tra.LightEmission = 1
  4475. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4476. tra.Rate = 15
  4477. tra.Rotation = NumberRange.new(-5, 5)
  4478. tra.Lifetime = NumberRange.new(1.5, 2)
  4479. tra.Size = NumberSequence.new(0.098,0)
  4480. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  4481. tra.Speed = NumberRange.new(0.5)
  4482. tra.VelocitySpread = 360
  4483. tra.VelocityInheritance = 0.5
  4484. tra.ZOffset = 2
  4485. local tra = Instance.new('ParticleEmitter')
  4486. tra.Parent = Head
  4487. tra.LightEmission = 1
  4488. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4489. tra.Rate = 15
  4490. tra.Rotation = NumberRange.new(-5, 5)
  4491. tra.Lifetime = NumberRange.new(1.5, 2)
  4492. tra.Size = NumberSequence.new(0.098,0)
  4493. tra.Transparency = NumberSequence.new(1.2,1.3,1)
  4494. tra.Speed = NumberRange.new(0.5)
  4495. tra.VelocitySpread = 360
  4496. tra.VelocityInheritance = 0.5
  4497. tra.ZOffset = 2
  4498. local tra = Instance.new('ParticleEmitter')
  4499. tra.Parent = LeftArm
  4500. tra.LightEmission = 1
  4501. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4502. tra.Rate = 15
  4503. tra.Rotation = NumberRange.new(-5, 5)
  4504. tra.Lifetime = NumberRange.new(1.5, 2)
  4505. tra.Size = NumberSequence.new(0.098,0)
  4506. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  4507. tra.Speed = NumberRange.new(0.5)
  4508. tra.VelocitySpread = 360
  4509. tra.VelocityInheritance = 0.5
  4510. tra.ZOffset = 2
  4511. local tra = Instance.new('ParticleEmitter')
  4512. tra.Parent = RightArm
  4513. tra.LightEmission = 1
  4514. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4515. tra.Rate = 15
  4516. tra.Rotation = NumberRange.new(-5, 5)
  4517. tra.Lifetime = NumberRange.new(1.5, 2)
  4518. tra.Size = NumberSequence.new(0.098,0)
  4519. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  4520. tra.Speed = NumberRange.new(0.5)
  4521. tra.VelocitySpread = 360
  4522. tra.VelocityInheritance = 0.5
  4523. tra.ZOffset = 2
  4524. local tra = Instance.new('ParticleEmitter')
  4525. tra.Parent = LeftLeg
  4526. tra.LightEmission = 1
  4527. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4528. tra.Rate = 15
  4529. tra.Rotation = NumberRange.new(-5, 5)
  4530. tra.Lifetime = NumberRange.new(1.5, 2)
  4531. tra.Size = NumberSequence.new(0.098,0)
  4532. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  4533. tra.Speed = NumberRange.new(0.5)
  4534. tra.VelocitySpread = 360
  4535. tra.VelocityInheritance = 0.5
  4536. tra.ZOffset = 2
  4537. local tra = Instance.new('ParticleEmitter')
  4538. tra.Parent = RightLeg
  4539. tra.LightEmission = 1
  4540. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  4541. tra.Rate = 15
  4542. tra.Rotation = NumberRange.new(-5, 5)
  4543. tra.Lifetime = NumberRange.new(1.5, 2)
  4544. tra.Size = NumberSequence.new(0.098,0)
  4545. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  4546. tra.Speed = NumberRange.new(0.5)
  4547. tra.VelocitySpread = 360
  4548. tra.VelocityInheritance = 0.5
  4549. tra.ZOffset = 2
  4550.  
  4551. SuperSaiyanBlue = true
  4552. Humanoid.JumpPower = 120
  4553.  
  4554. Char.Humanoid.MaxHealth = Health
  4555. wait(0.3)
  4556. Char.Humanoid.Health = Health
  4557. wait(0.7)
  4558. Must:Destroy()
  4559. end
  4560.  
  4561. function Base()
  4562. SuperSaiyanBlue = false
  4563. local Effect = Instance.new("Part")
  4564. Effect.Name = "Effect"
  4565. Effect.Parent = Torso
  4566. Effect.CFrame = Torso.CFrame
  4567. Effect.BrickColor = BrickColor.new("White")
  4568. Effect.Shape = "Ball"
  4569. Effect.Size = Vector3.new(8, 8, 8)
  4570. Effect.Anchored = true
  4571. Effect.Material = "Neon"
  4572. Effect.CanCollide = false
  4573. for loop = 1, 25 do wait()
  4574. Effect.CFrame = Torso.CFrame
  4575. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4576. Effect.Transparency = Effect.Transparency + 0.04
  4577.  
  4578. end
  4579. repeat
  4580.  
  4581.  
  4582. Torso:FindFirstChild("Effect"):Remove()
  4583. until Torso:FindFirstChild("Effect") == nil
  4584.  
  4585. char.Head.face.Texture = "rbxassetid://986775808"
  4586. Hair7:Destroy()
  4587. wait(0.1)
  4588. Hair7 = Instance.new("Part")
  4589. Hair7.Parent = char
  4590. Hair7.Name = "Hair"
  4591. Hair7.CanCollide = false
  4592. Hair7.Locked = true
  4593. Hair7.TopSurface = "Smooth"
  4594. Hair7.BottomSurface = "Smooth"
  4595. Hair7.formFactor = "Symmetric"
  4596. Hair7.Material = "Neon"
  4597. Hair7.BrickColor = BrickColor.new("Really black")
  4598. Hair7.CFrame = char.Torso.CFrame
  4599. Hair7.Size = Vector3.new(1, 1, 1)
  4600. Hair7.Transparency = 0
  4601.  
  4602.  
  4603. Weld1 = Instance.new("Weld")
  4604. Weld1.Parent = char.Head
  4605. Weld1.Part0 = char.Head
  4606. Weld1.Part1 = Hair7
  4607. Weld1.C0 = CFrame.new(0, 0, 0)
  4608.  
  4609. Mesh = Instance.new("SpecialMesh")
  4610. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4611. Mesh.Parent = Hair7
  4612. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4613. Mesh.MeshType = "FileMesh"
  4614. Mesh.MeshId = "rbxassetid://560196103"
  4615. Mesh.TextureId = "rbxassetid://1432488119"
  4616.  
  4617.  
  4618. for i, v in pairs(Head:GetChildren()) do
  4619. if v:IsA('ParticleEmitter') then
  4620. v:Remove()
  4621. end
  4622. end
  4623. Head.ParticleEmitter.Transparency = "1"
  4624. for i, v in pairs(Torso:GetChildren()) do
  4625. if v:IsA('ParticleEmitter') then
  4626. v:Remove()
  4627. end
  4628. end
  4629. for i, v in pairs(LeftArm:GetChildren()) do
  4630. if v:IsA('ParticleEmitter') then
  4631. v:Remove()
  4632. end
  4633. end
  4634. for i, v in pairs(RightArm:GetChildren()) do
  4635. if v:IsA('ParticleEmitter') then
  4636. v:Remove()
  4637. end
  4638. end
  4639. for i, v in pairs(RightLeg:GetChildren()) do
  4640. if v:IsA('ParticleEmitter') then
  4641. v:Remove()
  4642. end
  4643. end
  4644. for i, v in pairs(LeftLeg:GetChildren()) do
  4645. if v:IsA('ParticleEmitter') then
  4646. v:Remove()
  4647. end
  4648. end
  4649. local Head = Character.Head
  4650.  
  4651. for i, v in pairs(Head:GetChildren()) do
  4652. if v:IsA('Aura') then
  4653. v:Remove()
  4654. end
  4655. end
  4656.  
  4657.  
  4658.  
  4659. end
  4660. mouse.KeyDown:connect(function(key)
  4661. if key=="9" then
  4662. Base()
  4663. end
  4664. end)
  4665.  
  4666. mouse.KeyDown:connect(function(key)
  4667. if key=="6" then
  4668. Base()
  4669. MUI()
  4670. char.JumPower = 300
  4671. end
  4672. end)
  4673. Health = 2e9 --------- Serious mode aura.
  4674. BaseHealth = 2e9
  4675.  
  4676.  
  4677.  
  4678.  
  4679. MUI = false
  4680.  
  4681. Player = game.Players.LocalPlayer
  4682. Char = Player.Character
  4683. Torso = Char.Torso
  4684. Head = Char.Head
  4685.  
  4686. function MUI()
  4687. for X = 1, 1 do wait()
  4688.  
  4689.  
  4690. wait(0)
  4691. for X = 1, 1 do wait()
  4692. local Effect = Instance.new("Part")
  4693. Effect.Name = "Effect"
  4694. Effect.Parent = Torso
  4695. Effect.CFrame = Torso.CFrame
  4696. Effect.BrickColor = BrickColor.new("Really red")
  4697. Effect.Shape = "Ball"
  4698. Effect.Size = Vector3.new(1, 1, 1)
  4699. Effect.Anchored = true
  4700. Effect.Material = "Neon"
  4701. Effect.CanCollide = false
  4702. Effect.CFrame = Torso.CFrame
  4703. Effect.Size = Effect.Size + Vector3.new(0.5)
  4704. Effect.Transparency = Effect.Transparency + 0.04
  4705. end
  4706. end
  4707.  
  4708. repeat
  4709. Torso:FindFirstChild("Effect"):Remove()
  4710. until Torso:FindFirstChild("Effect") == nil
  4711.  
  4712.  
  4713. local Color1 = Color3.new(255, 255, 0)
  4714. local Color2 = Color3.new(255, 255, 0)
  4715.  
  4716. for i = 0, 3, 0.1 do
  4717. swait()
  4718. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4719. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  4720. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  4721. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  4722. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4723. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4724. end
  4725.  
  4726. Hair7:Destroy()
  4727. wait(0.1)
  4728. char.Head.face.Texture = "rbxassetid://1433882160"
  4729. Hair7 = Instance.new("Part")
  4730. Hair7.Parent = char
  4731. Hair7.Name = "Hair"
  4732. Hair7.CanCollide = false
  4733. Hair7.Locked = true
  4734. Hair7.TopSurface = "Smooth"
  4735. Hair7.BottomSurface = "Smooth"
  4736. Hair7.formFactor = "Symmetric"
  4737. Hair7.Material = "Neon"
  4738. Hair7.BrickColor = BrickColor.new("Really black")
  4739. Hair7.CFrame = char.Torso.CFrame
  4740. Hair7.Size = Vector3.new(1, 1, 1)
  4741. Hair7.Transparency = 0
  4742.  
  4743.  
  4744. Weld1 = Instance.new("Weld")
  4745. Weld1.Parent = char.Head
  4746. Weld1.Part0 = char.Head
  4747. Weld1.Part1 = Hair7
  4748. Weld1.C0 = CFrame.new(0, 0, 0)
  4749.  
  4750. Mesh = Instance.new("SpecialMesh")
  4751. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4752. Mesh.Parent = Hair7
  4753. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4754. Mesh.MeshType = "FileMesh"
  4755. Mesh.MeshId = "rbxassetid://560196103"
  4756. Mesh.TextureId = "rbxassetid://1535113817"
  4757. wait(0.1)
  4758. local gg = Instance.new("Sound",Torso)
  4759. gg.Name = "nani"
  4760. gg.SoundId = "rbxassetid://1511412389"
  4761. gg.Pitch = 0.99
  4762. gg.Volume = 10
  4763. gg.Looped = true
  4764. wait(0)
  4765. gg:Play()
  4766. a21e = new("Part",char)
  4767. a21e.Name = "Beam"..num
  4768. a21e.Locked = true
  4769. a21e.Size = v3(1,1,1)
  4770. a21e.CanCollide = false
  4771. a21e.BrickColor = bc("White")
  4772. a21e.Material = "Neon"
  4773. a21e.Transparency = 0
  4774. aa21e = new("SpecialMesh",a21e)
  4775. a21e.Anchored = true
  4776. a21e.Position = RootPart.Position
  4777. aa21e.MeshType = "Sphere"
  4778. aa21e.Scale = v3(1,1,1)
  4779. a51e = new("Part",char)
  4780. a51e.Name = "Beam"..num
  4781. a51e.Locked = true
  4782. a51e.Size = v3(1,1,1)
  4783. a51e.CanCollide = false
  4784. a51e.BrickColor = bc("Really red")
  4785. a51e.Material = "Neon"
  4786. a51e.Transparency = 0
  4787. aa51e = new("SpecialMesh",a51e)
  4788. a51e.Anchored = true
  4789. a51e.Position = RootPart.Position
  4790. aa51e.MeshType = "Sphere"
  4791. aa51e.Scale = v3(1,1,1)
  4792. a61e = new("Part",char)
  4793. a61e.Name = "Beam"..num
  4794. a61e.Locked = true
  4795. a61e.Size = v3(1,1,1)
  4796. a61e.CanCollide = false
  4797. a61e.BrickColor = bc("White")
  4798. a61e.Material = "Neon"
  4799. a61e.Transparency = 0
  4800. aa61e = new("SpecialMesh",a61e)
  4801. a61e.Anchored = true
  4802. a61e.Position = RootPart.Position
  4803. aa61e.MeshType = "Sphere"
  4804. aa61e.Scale = v3(1,1,1)
  4805. for i = 1,50 do
  4806. wait()
  4807. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  4808. a21e.Transparency = a21e.Transparency + 0.03
  4809. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  4810. a51e.Transparency = a51e.Transparency + 0.03
  4811. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4812. a61e.Transparency = a61e.Transparency + 0.02
  4813. end
  4814. a61e:Destroy()
  4815. aa61e:Destroy()
  4816. a51e:Destroy()
  4817. aa51e:Destroy()
  4818. a21e:Destroy()
  4819. aa21e:Destroy()
  4820.  
  4821. local Aura = Instance.new('ParticleEmitter')
  4822. Aura.Name = "Aura"
  4823. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4824. Aura.Parent = LeftArm
  4825. Aura.LightEmission = 4
  4826. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4827. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4828. Aura.Size = NumberSequence.new(1.2,.1)
  4829. Aura.LockedToPart = true
  4830. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4831. Aura.Rate = 110
  4832. Aura.Speed = NumberRange.new(2, 2)
  4833. Aura.EmissionDirection = "Top"
  4834. Aura.ZOffset = 7
  4835. Aura.Rotation = NumberRange.new(3660, 3660)
  4836. local Aura2 = Instance.new('ParticleEmitter')
  4837. Aura2.Name = "Sparkles"
  4838. Aura2.Texture = "rbxassetid://1081534242"
  4839. Aura2.Parent = LeftArm
  4840. Aura2.LightEmission = 1
  4841. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4842. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4843. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4844. Aura2.LockedToPart = true
  4845. Aura2.Lifetime = NumberRange.new(1, 1)
  4846. Aura2.Rate = 100
  4847. Aura2.ZOffset = 1
  4848. Aura2.Speed = NumberRange.new(0.25, 1)
  4849. Aura2.EmissionDirection = "Top"
  4850. Aura2.VelocitySpread = 180
  4851. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4852. local Aura = Instance.new('ParticleEmitter')
  4853. Aura.Name = "Aura"
  4854. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4855. Aura.Parent = RightArm
  4856. Aura.LightEmission = 4
  4857. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4858. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4859. Aura.Size = NumberSequence.new(1.2,.1)
  4860. Aura.LockedToPart = true
  4861. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4862. Aura.Rate = 110
  4863. Aura.Speed = NumberRange.new(2, 2)
  4864. Aura.EmissionDirection = "Top"
  4865. Aura.ZOffset = 7
  4866. Aura.Rotation = NumberRange.new(3660, 3660)
  4867. local Aura2 = Instance.new('ParticleEmitter')
  4868. Aura2.Name = "Sparkles"
  4869. Aura2.Texture = "rbxassetid://1081534242"
  4870. Aura2.Parent = RightArm
  4871. Aura2.LightEmission = 1
  4872. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4873. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4874. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4875. Aura2.LockedToPart = true
  4876. Aura2.Lifetime = NumberRange.new(1, 1)
  4877. Aura2.Rate = 100
  4878. Aura2.ZOffset = 1
  4879. Aura2.Speed = NumberRange.new(0.25, 1)
  4880. Aura2.EmissionDirection = "Top"
  4881. Aura2.VelocitySpread = 180
  4882. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4883. local Aura = Instance.new('ParticleEmitter')
  4884. Aura.Name = "Aura"
  4885. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4886. Aura.Parent = Torso
  4887. Aura.LightEmission = 4
  4888. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4889. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4890. Aura.Size = NumberSequence.new(1.2,.1)
  4891. Aura.LockedToPart = true
  4892. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4893. Aura.Rate = 110
  4894. Aura.Speed = NumberRange.new(2, 2)
  4895. Aura.EmissionDirection = "Top"
  4896. Aura.ZOffset = 7
  4897. Aura.Rotation = NumberRange.new(3660, 3660)
  4898. local Aura2 = Instance.new('ParticleEmitter')
  4899. Aura2.Name = "Sparkles"
  4900. Aura2.Texture = "rbxassetid://1081534242"
  4901. Aura2.Parent = Torso
  4902. Aura2.LightEmission = 1
  4903. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4904. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4905. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4906. Aura2.LockedToPart = true
  4907. Aura2.Lifetime = NumberRange.new(1, 1)
  4908. Aura2.Rate = 100
  4909. Aura2.ZOffset = 1
  4910. Aura2.Speed = NumberRange.new(0.25, 1)
  4911. Aura2.EmissionDirection = "Top"
  4912. Aura2.VelocitySpread = 180
  4913. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4914. local Aura = Instance.new('ParticleEmitter')
  4915. Aura.Name = "Aura"
  4916. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4917. Aura.Parent = LeftLeg
  4918. Aura.LightEmission = 4
  4919. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4920. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4921. Aura.Size = NumberSequence.new(1.2,.1)
  4922. Aura.LockedToPart = true
  4923. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4924. Aura.Rate = 110
  4925. Aura.Speed = NumberRange.new(2, 2)
  4926. Aura.EmissionDirection = "Top"
  4927. Aura.ZOffset = 7
  4928. Aura.Rotation = NumberRange.new(3660, 3660)
  4929. local Aura2 = Instance.new('ParticleEmitter')
  4930. Aura2.Name = "Sparkles"
  4931. Aura2.Texture = "rbxassetid://1081534242"
  4932. Aura2.Parent = LeftLeg
  4933. Aura2.LightEmission = 1
  4934. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4935. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4936. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4937. Aura2.LockedToPart = true
  4938. Aura2.Lifetime = NumberRange.new(1, 1)
  4939. Aura2.Rate = 100
  4940. Aura2.ZOffset = 1
  4941. Aura2.Speed = NumberRange.new(0.25, 1)
  4942. Aura2.EmissionDirection = "Top"
  4943. Aura2.VelocitySpread = 180
  4944. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4945. local Aura = Instance.new('ParticleEmitter')
  4946. Aura.Name = "Aura"
  4947. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4948. Aura.Parent = RightLeg
  4949. Aura.LightEmission = 4
  4950. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4951. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4952. Aura.Size = NumberSequence.new(1.2,.1)
  4953. Aura.LockedToPart = true
  4954. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4955. Aura.Rate = 110
  4956. Aura.Speed = NumberRange.new(2, 2)
  4957. Aura.EmissionDirection = "Top"
  4958. Aura.ZOffset = 7
  4959. Aura.Rotation = NumberRange.new(3660, 3660)
  4960. local Aura2 = Instance.new('ParticleEmitter')
  4961. Aura2.Name = "Sparkles"
  4962. Aura2.Texture = "rbxassetid://1081534242"
  4963. Aura2.Parent = RightLeg
  4964. Aura2.LightEmission = 1
  4965. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4966. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4967. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4968. Aura2.LockedToPart = true
  4969. Aura2.Lifetime = NumberRange.new(1, 1)
  4970. Aura2.Rate = 100
  4971. Aura2.ZOffset = 1
  4972. Aura2.Speed = NumberRange.new(0.25, 1)
  4973. Aura2.EmissionDirection = "Top"
  4974. Aura2.VelocitySpread = 180
  4975. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4976. local Aura = Instance.new('ParticleEmitter')
  4977. Aura.Name = "Aura"
  4978. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4979. Aura.Parent = LeftLeg
  4980. Aura.LightEmission = 4
  4981. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4982. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4983. Aura.Size = NumberSequence.new(1.2,.1)
  4984. Aura.LockedToPart = true
  4985. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4986. Aura.Rate = 110
  4987. Aura.Speed = NumberRange.new(2, 2)
  4988. Aura.EmissionDirection = "Top"
  4989. Aura.ZOffset = 7
  4990. Aura.Rotation = NumberRange.new(3660, 3660)
  4991. local Aura2 = Instance.new('ParticleEmitter')
  4992. Aura2.Name = "Sparkles"
  4993. Aura2.Texture = "rbxassetid://1081534242"
  4994. Aura2.Parent = LeftLeg
  4995. Aura2.LightEmission = 1
  4996. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4997. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4998. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4999. Aura2.LockedToPart = true
  5000. Aura2.Lifetime = NumberRange.new(1, 1)
  5001. Aura2.Rate = 100
  5002. Aura2.ZOffset = 1
  5003. Aura2.Speed = NumberRange.new(0.25, 1)
  5004. Aura2.EmissionDirection = "Top"
  5005. Aura2.VelocitySpread = 180
  5006. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  5007. local Aura = Instance.new('ParticleEmitter')
  5008. Aura.Name = "Aura"
  5009. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  5010. Aura.Parent = RightLeg
  5011. Aura.LightEmission = 4
  5012. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  5013. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  5014. Aura.Size = NumberSequence.new(1.2,.1)
  5015. Aura.LockedToPart = true
  5016. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  5017. Aura.Rate = 110
  5018. Aura.Speed = NumberRange.new(2, 2)
  5019. Aura.EmissionDirection = "Top"
  5020. Aura.ZOffset = 7
  5021. Aura.Rotation = NumberRange.new(3660, 3660)
  5022. local Aura2 = Instance.new('ParticleEmitter')
  5023. Aura2.Name = "Sparkles"
  5024. Aura2.Texture = "rbxassetid://1081534242"
  5025. Aura2.Parent = RightLeg
  5026. Aura2.LightEmission = 1
  5027. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  5028. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  5029. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  5030. Aura2.LockedToPart = true
  5031. Aura2.Lifetime = NumberRange.new(1, 1)
  5032. Aura2.Rate = 100
  5033. Aura2.ZOffset = 1
  5034. Aura2.Speed = NumberRange.new(0.25, 1)
  5035. Aura2.EmissionDirection = "Top"
  5036. Aura2.VelocitySpread = 180
  5037. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  5038. local Aura = Instance.new('ParticleEmitter')
  5039. Aura.Name = "Aura"
  5040. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  5041. Aura.Parent = Torso
  5042. Aura.LightEmission = 4
  5043. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  5044. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  5045. Aura.Size = NumberSequence.new(1.2,.1)
  5046. Aura.LockedToPart = true
  5047. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  5048. Aura.Rate = 110
  5049. Aura.Speed = NumberRange.new(2, 2)
  5050. Aura.EmissionDirection = "Top"
  5051. Aura.ZOffset = 7
  5052. Aura.Rotation = NumberRange.new(3660, 3660)
  5053. local Aura2 = Instance.new('ParticleEmitter')
  5054. Aura2.Name = "Sparkles"
  5055. Aura2.Texture = "rbxassetid://1081534242"
  5056. Aura2.Parent = Torso
  5057. Aura2.LightEmission = 1
  5058. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  5059. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  5060. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  5061. Aura2.LockedToPart = true
  5062. Aura2.Lifetime = NumberRange.new(1, 1)
  5063. Aura2.Rate = 100
  5064. Aura2.ZOffset = 1
  5065. Aura2.Speed = NumberRange.new(0.25, 1)
  5066. Aura2.EmissionDirection = "Top"
  5067. Aura2.VelocitySpread = 180
  5068. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  5069.  
  5070. SuperSaiyanBlue = true
  5071. Humanoid.JumpPower = 120
  5072.  
  5073. Char.Humanoid.MaxHealth = Health
  5074. wait(0.3)
  5075. Char.Humanoid.Health = Health
  5076. wait(0.7)
  5077. end
  5078.  
  5079.  
  5080.  
  5081. function Base()
  5082. SuperSaiyanBlue = false
  5083. local Effect = Instance.new("Part")
  5084. Effect.Name = "Effect"
  5085. Effect.Parent = Torso
  5086. Effect.CFrame = Torso.CFrame
  5087. Effect.BrickColor = BrickColor.new("White")
  5088. Effect.Shape = "Ball"
  5089. Effect.Size = Vector3.new(8, 8, 8)
  5090. Effect.Anchored = true
  5091. Effect.Material = "Neon"
  5092. Effect.CanCollide = false
  5093. for loop = 1, 25 do wait()
  5094. Effect.CFrame = Torso.CFrame
  5095. Effect.Size = Effect.Size + Vector3.new(-0.5)
  5096. Effect.Transparency = Effect.Transparency + 0.04
  5097.  
  5098.  
  5099. end
  5100. repeat
  5101.  
  5102.  
  5103.  
  5104. Torso:FindFirstChild("Effect"):Remove()
  5105. until Torso:FindFirstChild("Effect") == nil
  5106.  
  5107. Hair7:Destroy()
  5108. wait(0.1)
  5109. Hair7 = Instance.new("Part")
  5110. Hair7.Parent = char
  5111. Hair7.Name = "Hair"
  5112. Hair7.CanCollide = false
  5113. Hair7.Locked = true
  5114. Hair7.TopSurface = "Smooth"
  5115. Hair7.BottomSurface = "Smooth"
  5116. Hair7.formFactor = "Symmetric"
  5117. Hair7.Material = "Neon"
  5118. Hair7.BrickColor = BrickColor.new("Really black")
  5119. Hair7.CFrame = char.Torso.CFrame
  5120. Hair7.Size = Vector3.new(1, 1, 1)
  5121. Hair7.Transparency = 0
  5122.  
  5123.  
  5124. Weld1 = Instance.new("Weld")
  5125. Weld1.Parent = char.Head
  5126. Weld1.Part0 = char.Head
  5127. Weld1.Part1 = Hair7
  5128. Weld1.C0 = CFrame.new(0, 0, 0)
  5129.  
  5130. Mesh = Instance.new("SpecialMesh")
  5131. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  5132. Mesh.Parent = Hair7
  5133. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  5134. Mesh.MeshType = "FileMesh"
  5135. Mesh.MeshId = "rbxassetid://560196103"
  5136. Mesh.TextureId = "rbxassetid://1432488119"
  5137.  
  5138.  
  5139. for i, v in pairs(Head:GetChildren()) do
  5140. if v:IsA('ParticleEmitter') then
  5141. v:Remove()
  5142. end
  5143. end
  5144. Head.ParticleEmitter.Transparency = "1"
  5145. for i, v in pairs(Torso:GetChildren()) do
  5146. if v:IsA('ParticleEmitter') then
  5147. v:Remove()
  5148. end
  5149. end
  5150. for i, v in pairs(LeftArm:GetChildren()) do
  5151. if v:IsA('ParticleEmitter') then
  5152. v:Remove()
  5153. end
  5154. end
  5155. for i, v in pairs(RightArm:GetChildren()) do
  5156. if v:IsA('ParticleEmitter') then
  5157. v:Remove()
  5158. end
  5159. end
  5160. for i, v in pairs(RightLeg:GetChildren()) do
  5161. if v:IsA('ParticleEmitter') then
  5162. v:Remove()
  5163. end
  5164. end
  5165. for i, v in pairs(LeftLeg:GetChildren()) do
  5166. if v:IsA('ParticleEmitter') then
  5167. v:Remove()
  5168. end
  5169. end
  5170. local Head = Character.Head
  5171. local Torso = Character.Torso
  5172.  
  5173. for i, v in pairs(Torso:GetChildren()) do
  5174. if v:IsA('Sound') then
  5175. v:Remove()
  5176. end
  5177. end
  5178.  
  5179.  
  5180.  
  5181. end
  5182. mouse.KeyDown:connect(function(key)
  5183. if key=="9" then
  5184. Base()
  5185. end
  5186. end)
  5187.  
  5188. mouse.KeyDown:connect(function(key)
  5189. if key=="" then
  5190. end
  5191. mouse.KeyDown:connect(function(key)
  5192. if key=="3" then
  5193. Base()
  5194. SSJ2()
  5195. char.JumPower = 150
  5196. end
  5197. end)
  5198. Health = math.huge --------- Serious mode aura.
  5199. BaseHealth = math.huge
  5200.  
  5201.  
  5202.  
  5203.  
  5204. SuperSaiyan2 = false
  5205.  
  5206. Player = game.Players.LocalPlayer
  5207. Char = Player.Character
  5208. Torso = Char.Torso
  5209.  
  5210. function SSJ2()
  5211. for X = 1, 1 do wait()
  5212.  
  5213.  
  5214. wait(0)
  5215. for X = 1, 1 do wait()
  5216. local Effect = Instance.new("Part")
  5217. Effect.Name = "Effect"
  5218. Effect.Parent = Torso
  5219. Effect.CFrame = Torso.CFrame
  5220. Effect.BrickColor = BrickColor.new("Lapis")
  5221. Effect.Shape = "Ball"
  5222. Effect.Size = Vector3.new(1, 1, 1)
  5223. Effect.Anchored = true
  5224. Effect.Material = "Neon"
  5225. Effect.CanCollide = false
  5226. Effect.CFrame = Torso.CFrame
  5227. Effect.Size = Effect.Size + Vector3.new(0.5)
  5228. Effect.Transparency = Effect.Transparency + 0.04
  5229. end
  5230. end
  5231.  
  5232. repeat
  5233. Torso:FindFirstChild("Effect"):Remove()
  5234. until Torso:FindFirstChild("Effect") == nil
  5235.  
  5236.  
  5237. local Color1 = Color3.new(255, 255, 0)
  5238. local Color2 = Color3.new(255, 255, 0)
  5239.  
  5240. Weld1 = Instance.new("Weld")
  5241. Weld1.Parent = char.Head
  5242. Weld1.Part0 = char.Head
  5243. Weld1.Part1 = Hair7
  5244. Weld1.C0 = CFrame.new(0,0,0)
  5245.  
  5246. Mesh = Instance.new("SpecialMesh")
  5247. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  5248. Mesh.Parent = Hair7
  5249. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  5250. Mesh.MeshType = "FileMesh"
  5251. Mesh.MeshId = "rbxassetid://560196103"
  5252. Mesh.TextureId = "rbxassetid://1349806908"
  5253. char.Head.face.Texture = "0"
  5254. local Must = Instance.new("Sound",Torso)
  5255. Must.SoundId = "rbxassetid://1035030726"
  5256. Must.Pitch = 0.99
  5257. Must.Volume = 1.4
  5258. Must.Looped = false
  5259. wait(0)
  5260. a61e:Destroy()
  5261. aa61e:Destroy()
  5262. a51e:Destroy()
  5263. aa51e:Destroy()
  5264. a21e:Destroy()
  5265. aa21e:Destroy()
  5266.  
  5267. SuperSaiyan2 = true
  5268. Humanoid.JumpPower = 120
  5269.  
  5270. Char.Humanoid.MaxHealth = Health
  5271. wait(0.3)
  5272. Char.Humanoid.Health = Health
  5273. wait(0.7)
  5274. Must:Destroy()
  5275. end
  5276.  
  5277. function Base()
  5278. SuperSaiyan2 = false
  5279. local Effect = Instance.new("Part")
  5280. Effect.Name = "Effect"
  5281. Effect.Parent = Torso
  5282. Effect.CFrame = Torso.CFrame
  5283. Effect.BrickColor = BrickColor.new("White")
  5284. Effect.Shape = "Ball"
  5285. Effect.Size = Vector3.new(8, 8, 8)
  5286. Effect.Anchored = true
  5287. Effect.Material = "Neon"
  5288. Effect.CanCollide = false
  5289. for loop = 1, 25 do wait()
  5290. Effect.CFrame = Torso.CFrame
  5291. Effect.Size = Effect.Size + Vector3.new(-0.5)
  5292. Effect.Transparency = Effect.Transparency + 0.04
  5293.  
  5294. end
  5295. repeat
  5296.  
  5297.  
  5298. Torso:FindFirstChild("Effect"):Remove()
  5299. until Torso:FindFirstChild("Effect") == nil
  5300.  
  5301. char.Head.face.Texture = "0"
  5302. Hair7:Destroy()
  5303. wait(0.1)
  5304. Hair7 = Instance.new("Part")
  5305. Hair7.Parent = char
  5306. Hair7.Name = "Hair"
  5307. Hair7.CanCollide = false
  5308. Hair7.Locked = true
  5309. Hair7.TopSurface = "Smooth"
  5310. Hair7.BottomSurface = "Smooth"
  5311. Hair7.formFactor = "Symmetric"
  5312. Hair7.Material = "Neon"
  5313. Hair7.BrickColor = BrickColor.new("Really black")
  5314. Hair7.CFrame = char.Torso.CFrame
  5315. Hair7.Size = Vector3.new(1, 1, 1)
  5316. Hair7.Transparency = 0
  5317.  
  5318.  
  5319. Weld1 = Instance.new("Weld")
  5320. Weld1.Parent = char.Head
  5321. Weld1.Part0 = char.Head
  5322. Weld1.Part1 = Hair7
  5323. Weld1.C0 = CFrame.new(0, 0, 0)
  5324.  
  5325. Mesh = Instance.new("SpecialMesh")
  5326. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  5327. Mesh.Parent = Hair7
  5328. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  5329. Mesh.MeshType = "FileMesh"
  5330. Mesh.MeshId = "rbxassetid://560196103"
  5331. Mesh.TextureId = "rbxassetid://1432488119"
  5332.  
  5333.  
  5334.  
  5335. for i, v in pairs(Torso:GetChildren()) do
  5336. if v:IsA('ParticleEmitter') then
  5337. v:Remove()
  5338. end
  5339. end
  5340. for i, v in pairs(LeftArm:GetChildren()) do
  5341. if v:IsA('ParticleEmitter') then
  5342. v:Remove()
  5343. end
  5344. end
  5345. for i, v in pairs(RightArm:GetChildren()) do
  5346. if v:IsA('ParticleEmitter') then
  5347. v:Remove()
  5348. end
  5349. end
  5350. for i, v in pairs(RightLeg:GetChildren()) do
  5351. if v:IsA('ParticleEmitter') then
  5352. v:Remove()
  5353. end
  5354. end
  5355. for i, v in pairs(LeftLeg:GetChildren()) do
  5356. if v:IsA('ParticleEmitter') then
  5357. v:Remove()
  5358. end
  5359. end
  5360.  
  5361.  
  5362. end
  5363. end)
  5364. ---
  5365.  
  5366.  
  5367.  
  5368.  
  5369. musiccommand = 1
  5370. musicwait = false
  5371. mouse.KeyDown:connect(function(k)
  5372. if k == "=" and attack == false then
  5373. if musiccommand == 1 and musicwait == false then
  5374. musicwait = true
  5375. sou2:Stop()
  5376. musiccommand = 2
  5377. end
  5378. if musiccommand == 2 and musicwait == false then
  5379. musicwait = true
  5380. sou2:Play()
  5381. sou2.Volume = 2
  5382. musiccommand = 3
  5383. end
  5384. if musiccommand == 3 and musicwait == false then
  5385. musicwait = true
  5386. sou2.Volume = 0.5
  5387. musiccommand = 1
  5388. end
  5389. musicwait = false
  5390. end
  5391. end)
  5392. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  5393. Hitpart3 = Instance.new("Part", HPart3)
  5394. Hitpart3.Size = Vector3.new(1, 1, 1)
  5395. Hitpart3.CanCollide = false
  5396. HuW3 = Instance.new("Weld")
  5397. HuW3.Name = "GuW"
  5398. HuW3.Part0 = HPart3
  5399. HuW3.C0 = cn(Xv, Yv, Zv)
  5400. HuW3.C1 = cn(0, 0, 0)
  5401. HuW3.Part1 = Hitpart3
  5402. HuW3.Parent = HPart3
  5403. Hitpart3.Transparency = 1
  5404. game:GetService("Debris"):AddItem(Hitpart3, 20)
  5405. end
  5406. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  5407. Hitpart2 = Instance.new("Part", HPart2)
  5408. Hitpart2.Size = Vector3.new(1, 1, 1)
  5409. Hitpart2.CanCollide = false
  5410. HuW2 = Instance.new("Weld")
  5411. HuW2.Name = "GuW"
  5412. HuW2.Part0 = HPart2
  5413. HuW2.C0 = cn(Xv, Yv, Zv)
  5414. HuW2.C1 = cn(0, 0, 0)
  5415. HuW2.Part1 = Hitpart2
  5416. HuW2.Parent = HPart2
  5417. Hitpart2.Transparency = 1
  5418. game:GetService("Debris"):AddItem(Hitpart2, 20)
  5419. end
  5420. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv)
  5421. Hitpart = Instance.new("Part", HPart)
  5422. Hitpart.Size = Vector3.new(1, 1, 1)
  5423. Hitpart.CanCollide = false
  5424. HuW = Instance.new("Weld")
  5425. HuW.Name = "GuW"
  5426. HuW.Part0 = HPart
  5427. HuW.C0 = cn(Xv, Yv, Zv)
  5428. HuW.C1 = cn(0, 0, 0)
  5429. HuW.Part1 = Hitpart
  5430. HuW.Parent = HPart
  5431. Hitpart.Transparency = 1
  5432. MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal")
  5433. end
  5434. wait2 = false
  5435. combo = 1
  5436. mouse.Button1Down:connect(function(key)
  5437. if attack == false then
  5438. attack = true
  5439. Humanoid.WalkSpeed = 17.01
  5440. if combo == 1 and wait2 == false then
  5441. wait2 = true
  5442. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  5443. HitpartFunk(LeftArm, 20, 60, 0, -0.5, 0)
  5444. for i = 0, 1, 0.1 do
  5445. swait()
  5446. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5447. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5448. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5449. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5450. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5451. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5452. end
  5453. combo = 2
  5454. end
  5455. if combo == 2 and wait2 == false then
  5456. wait2 = true
  5457.  
  5458. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1)
  5459. for i = 0, 1, 0.1 do
  5460. swait()
  5461. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5462. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5463. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5464. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5465. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5466. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5467. end
  5468. combo = 3
  5469. end
  5470. if combo == 3 and wait2 == false then
  5471. wait2 = true
  5472. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  5473. HitpartFunk(RightLeg, 5, 10, 0, -0.5, 0)
  5474. for i = 0, 1, 0.1 do
  5475. swait()
  5476. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5477. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5478. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5479. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5480. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5481. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5482. end
  5483. combo = 1
  5484. end
  5485. Humanoid.WalkSpeed = 16
  5486. Hitpart:Destroy()
  5487. wait2 = false
  5488. attack = false
  5489. end
  5490. end)
  5491. --
  5492. --
  5493. MV1 = 20
  5494. mouse.KeyDown:connect(function(k)
  5495. if k == "=" and attack == false then
  5496. end
  5497. end)
  5498. MV2 = 90
  5499.  
  5500. mouse.KeyDown:connect(function(key)
  5501. if key == "=" then
  5502.  
  5503. end
  5504. end)
  5505. mouse.KeyUp:connect(function(key)
  5506. if key == "=" then
  5507. end
  5508. end)
  5509.  
  5510. mouse.KeyDown:connect(function(k)
  5511. if attack == false and k == "x" and MV2 > 89 and firemode == true then
  5512. MV2 = 90
  5513. attack = true
  5514. Firepart = Instance.new("Part", RightArm)
  5515. Firepart.Size = Vector3.new(1, 1, 1)
  5516. GuW = Instance.new("Weld")
  5517. GuW.Name = "GuW"
  5518. GuW.Part0 = RightArm
  5519. GuW.C0 = cn(0, -1, 0)
  5520. GuW.C1 = cn(0, 0, 0)
  5521. GuW.Part1 = Firepart
  5522. GuW.Parent = RightArm
  5523. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  5524. Firepart.Transparency = 1
  5525. Humanoid.WalkSpeed = 15
  5526. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
  5527. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  5528. for i = 1, 3 do
  5529. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  5530. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  5531. end
  5532. for i = 0, 3, 0.1 do
  5533. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  5534. swait()
  5535. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5536. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  5537. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  5538. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  5539. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5540. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  5541. end
  5542. wait(1)
  5543. shoottraildd22(mouse.Hit.p, RightArm, 0, 10)
  5544.  
  5545. Humanoid.WalkSpeed = 16
  5546. attack = false
  5547. Firepart:Destroy()
  5548. end
  5549.  
  5550.  
  5551.  
  5552.  
  5553. if attack == false and k == "=" and MV2 > 89 and InForm == true then
  5554.  
  5555. end
  5556. end)
  5557. Rapid = false
  5558. BasePart = Instance.new("Part")
  5559. BasePart.Shape = Enum.PartType.Block
  5560. BasePart.Material = Enum.Material.Neon
  5561. BasePart.TopSurface = Enum.SurfaceType.Smooth
  5562. BasePart.BottomSurface = Enum.SurfaceType.Smooth
  5563. BasePart.FormFactor = Enum.FormFactor.Custom
  5564. BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
  5565. BasePart.CanCollide = true
  5566. BasePart.Locked = true
  5567. BasePart.Anchored = false
  5568. local icy_Player = game.Players.localPlayer
  5569. local icy_mouse = icy_Player:GetMouse()
  5570. ice_mode = false
  5571. local colors = {
  5572. BrickColor.new("Cyan"),
  5573. BrickColor.new("Medium blue"),
  5574. BrickColor.new("Pastel blue")
  5575. }
  5576. local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
  5577. if root then
  5578. icy_mouse.KeyDown:connect(function(k)
  5579. if k == "=" and firemode == false then
  5580. if ice_mode == true then
  5581. ice_mode = false
  5582. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  5583. else
  5584. ice_mode = true
  5585. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708"
  5586. end
  5587. end
  5588. if k == "z" and firemode == true then
  5589. attack = true
  5590. do
  5591. local Stop = false
  5592. local Version = 0
  5593. local MaxSpeed = 5
  5594. local Speed = 3.5
  5595. local Keys = {}
  5596. local Force = 10000
  5597. CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
  5598. swait(0.5)
  5599. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  5600. if Fly then
  5601. Fly:Destroy()
  5602. end
  5603. if Rot then
  5604. Rot:Destroy()
  5605. end
  5606. Fly = Instance.new("BodyPosition", char.Torso)
  5607. Fly.Name = "LMMFly"
  5608. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5609. Fly.P = Force
  5610. Fly.position = char.Torso.Position
  5611. Rot = Instance.new("BodyGyro", char.Torso)
  5612. Rot.Name = "LMMRot"
  5613. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5614. Rot.P = Force
  5615. Rot.cframe = cam.CoordinateFrame
  5616. CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
  5617. local Thread, Old = Version, nil
  5618. char.Humanoid.PlatformStand = true
  5619. function StopFly()
  5620. Version = Version + 1
  5621. Stop = true
  5622. char.Humanoid.PlatformStand = false
  5623. Fly:Destroy()
  5624. Rot:Destroy()
  5625. attack = false
  5626. end
  5627. char.ChildAdded:connect(function(Obj)
  5628. wait()
  5629. if Obj.Name == "LM" .. "MFlyStop" then
  5630. Obj:Destroy()
  5631. StopFly()
  5632. end
  5633. end)
  5634. HitpartFunk2(RightArm, 0, -0.7, 0)
  5635. HitpartFunk3(LeftArm, 0, -0.7, 0)
  5636. for i = 0, 25, 0.1 do
  5637. if attack == true then
  5638. swait()
  5639.  
  5640. end
  5641. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  5642. if Keys[string.char(48)] then
  5643. Speed = 1
  5644. end
  5645. if Keys.w then
  5646. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  5647. end
  5648. if Keys.s then
  5649. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  5650. end
  5651. if Keys.d then
  5652. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  5653. end
  5654. if Keys.a then
  5655. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  5656. end
  5657. if Keys.e or Keys[" "] then
  5658. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  5659. end
  5660. if Keys.q then
  5661. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  5662. end
  5663. if Keys.z then
  5664. StopFly()
  5665. end
  5666. if Old ~= Vectoring then
  5667. Fly.position = Vectoring.p
  5668. Old = Vectoring
  5669. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  5670. else
  5671. Speed = 1
  5672. end
  5673. Rot.cframe = cam.CoordinateFrame
  5674. mouse.KeyDown:connect(function(Key)
  5675. Keys[Key] = true
  5676. end)
  5677. mouse.KeyUp:connect(function(Key)
  5678. Keys[Key] = false
  5679. end)
  5680. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5681. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5682. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5683. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5684. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5685. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5686. end
  5687. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5688. attack = false
  5689. char.Humanoid.PlatformStand = false
  5690. Fly:Destroy()
  5691. Rot:Destroy()
  5692. end
  5693. end
  5694. if k == "=" and InForm == true then
  5695. attack = true
  5696. do
  5697. local Stop = false
  5698. local Version = 0
  5699. local MaxSpeed = 6
  5700. local Speed = 3
  5701. local Keys = {}
  5702. local Force = 10000
  5703. CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
  5704. swait(1)
  5705. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  5706. if Fly then
  5707. Fly:Destroy()
  5708. end
  5709. if Rot then
  5710. Rot:Destroy()
  5711. end
  5712. Fly = Instance.new("BodyPosition", char.Torso)
  5713. Fly.Name = "LMMFly"
  5714. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5715. Fly.P = Force
  5716. Fly.position = char.Torso.Position
  5717. Rot = Instance.new("BodyGyro", char.Torso)
  5718. Rot.Name = "LMMRot"
  5719. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5720. Rot.P = Force
  5721. Rot.cframe = cam.CoordinateFrame
  5722. CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
  5723. local Thread, Old = Version, nil
  5724. char.Humanoid.PlatformStand = true
  5725. function StopFly()
  5726. Version = Version + 1
  5727. Stop = true
  5728. char.Humanoid.PlatformStand = false
  5729. Fly:Destroy()
  5730. Rot:Destroy()
  5731. attack = false
  5732. end
  5733. char.ChildAdded:connect(function(Obj)
  5734. wait()
  5735. if Obj.Name == "LM" .. "MFlyStop" then
  5736. Obj:Destroy()
  5737. StopFly()
  5738. end
  5739. end)
  5740. HitpartFunk2(RightArm, 0, -0.7, 0)
  5741. HitpartFunk3(LeftArm, 0, -0.7, 0)
  5742. for i = 0, 25, 0.1 do
  5743. if attack == true then
  5744. swait()
  5745. BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  5746. BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  5747. BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  5748. BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  5749. end
  5750. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  5751. if Keys[string.char(48)] then
  5752. Speed = 1
  5753. end
  5754. if Keys.w then
  5755. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  5756. end
  5757. if Keys.s then
  5758. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  5759. end
  5760. if Keys.d then
  5761. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  5762. end
  5763. if Keys.a then
  5764. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  5765. end
  5766. if Keys.e or Keys[" "] then
  5767. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  5768. end
  5769. if Keys.q then
  5770. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  5771. end
  5772. if Keys.z then
  5773. StopFly()
  5774. end
  5775. if Old ~= Vectoring then
  5776. Fly.position = Vectoring.p
  5777. Old = Vectoring
  5778. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  5779. else
  5780. Speed = 1
  5781. end
  5782. Rot.cframe = cam.CoordinateFrame
  5783. mouse.KeyDown:connect(function(Key)
  5784. Keys[Key] = true
  5785. end)
  5786. mouse.KeyUp:connect(function(Key)
  5787. Keys[Key] = false
  5788. end)
  5789. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5790. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5791. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5792. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5793. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5794. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5795. end
  5796. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5797. attack = false
  5798. char.Humanoid.PlatformStand = false
  5799. Fly:Destroy()
  5800. Rot:Destroy()
  5801. end
  5802. end
  5803. end)
  5804. game:GetService("RunService").Stepped:connect(function()
  5805. if ice_mode == true then
  5806. local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
  5807. local icePath = BasePart:Clone()
  5808. icePath.Anchored = true
  5809. icePath.Transparency = 0.85
  5810. icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random())
  5811. icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0)
  5812. icePath.BrickColor = colors[math.random(1, #colors)]
  5813. icePath.Parent = game:GetService("Players").LocalPlayer.Character
  5814. game:GetService("Debris"):AddItem(icePath, 1)
  5815. icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
  5816. end
  5817. end)
  5818. end
  5819. MV3 = 190
  5820. mouse.KeyDown:connect(function(k)
  5821. if attack == false and k == "=" and MV3 > 19 and hoop == true then
  5822.  
  5823. end
  5824. if attack == false and k == "c" and MV3 > 189 and firemode == true then
  5825. Humanoid.WalkSpeed = 1
  5826. MV3 = 80
  5827. attack = true
  5828. FastFireBall = Instance.new("Part", RightArm)
  5829. FastFireBall.Size = Vector3.new(1, 1, 1)
  5830. FFW = Instance.new("Weld")
  5831. FFW.Name = "GuW"
  5832. FFW.Part0 = RightArm
  5833. FFW.C0 = cn(0, -1, 0)
  5834. FFW.C1 = cn(0, 0, 0)
  5835. FFW.Part1 = FastFireBall
  5836. FFW.Parent = RightArm
  5837. FastFireBall.Transparency = 1
  5838. FastFireBall2 = Instance.new("Part", LeftArm)
  5839. FastFireBall2.Size = Vector3.new(1, 1, 1)
  5840. FFW2 = Instance.new("Weld")
  5841. FFW2.Name = "GuW"
  5842. FFW2.Part0 = LeftArm
  5843. FFW2.C0 = cn(0, -1, 0)
  5844. FFW2.C1 = cn(0, 0, 0)
  5845. FFW2.Part1 = FastFireBall2
  5846. FFW2.Parent = LeftArm
  5847. FastFireBall2.Transparency = 1
  5848. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5849. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5850. for i = 0, 1, 0.1 do
  5851. swait()
  5852. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5853. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5854. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5855. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5856. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5857. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  5858. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5859. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5860. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5861. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5862. end
  5863. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5864. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5865. function holding()
  5866. if Rapid == true and ice_mode == false then
  5867. for i = 0, 0.8, 0.1 do
  5868. swait()
  5869. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5870. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5871. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3)
  5872. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25)
  5873. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5)
  5874. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4)
  5875. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5876. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5877. end
  5878. CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
  5879. shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10)
  5880. for i = 0, 0.8, 0.1 do
  5881. swait()
  5882. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5883. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5884. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3)
  5885. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25)
  5886. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4)
  5887. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5)
  5888. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5889. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5890. end
  5891. CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
  5892. shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10)
  5893. holding()
  5894. end
  5895. end
  5896. if Rapid == false then
  5897. Rapid = true
  5898. holding()
  5899. end
  5900. end
  5901. end)
  5902. mouse.KeyUp:connect(function(k)
  5903. if k == "c" and Rapid == true then
  5904. MV3 = 180
  5905. Rapid = false
  5906. CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
  5907. attack = false
  5908. wait(0.5)
  5909. Humanoid.WalkSpeed = 16
  5910. FastFireBall:Destroy()
  5911. FastFireBall2:Destroy()
  5912. end
  5913.  
  5914.  
  5915. end)
  5916. mouse.KeyDown:connect(function(key)
  5917. if key == "r" and Player.Character.Parent == workspace then
  5918. Player.Character.Parent = workspace.Camera
  5919. char = Player.Character
  5920. char.Archivable = true
  5921.  
  5922.  
  5923. cloneChar = char:Clone()
  5924. cloneChar.Parent = workspace
  5925. cloneChar.Name = "KYLETHORNTON"
  5926. cloneChar.Head.Anchored = true
  5927. Humanoid.WalkSpeed = 150
  5928.  
  5929.  
  5930.  
  5931. end
  5932. end)
  5933.  
  5934.  
  5935.  
  5936.  
  5937. mouse.KeyUp:connect(function(key)
  5938. if key == "r" and Player.Character.Parent == workspace.Camera then
  5939. Player.Character.Parent = workspace
  5940. Humanoid.WalkSpeed = 16
  5941. cloneChar:destroy()
  5942.  
  5943. end
  5944. end)
  5945.  
  5946. function smooth(obj)
  5947. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  5948. for i,v in pairs(sides) do
  5949. obj[v.."Surface"] = "SmoothNoOutlines"
  5950. end
  5951. end
  5952. function fade(obj, dest, grow)
  5953. spawn(function()
  5954. local oldcf = obj.CFrame
  5955. for i = 0, 10 do
  5956. if grow then
  5957. obj.Size = obj.Size +Vector3.new(1,1,1)
  5958. obj.CFrame = oldcf
  5959. end
  5960. obj.Transparency = obj.Transparency +0.2
  5961. swait()
  5962. end
  5963. if dest then
  5964. obj:Destroy()
  5965. end
  5966. end)
  5967. end
  5968.  
  5969.  
  5970. sprint = false
  5971. mouse.KeyDown:connect(function(key)
  5972. if key=="r" then
  5973. sprint = true
  5974. char:FindFirstChildOfClass("Humanoid")
  5975. local mod = Instance.new("Model", workspace.Camera)
  5976. mod.Name = "MobModel"
  5977. for i,v in pairs(char:children()) do
  5978. if v:IsA("Accessory") and not rage then
  5979. if v:FindFirstChild("Handle") then
  5980. v.Handle.Transparency = 1
  5981. end
  5982. end
  5983. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5984. v.Transparency = 0
  5985. end
  5986. end
  5987. if char.Head:FindFirstChild("face") then
  5988. char.Head.face.Transparency = 1
  5989. end
  5990. repeat wait()
  5991. if not workspace:FindFirstChild("MobModel") then
  5992. mod = Instance.new("Model", workspace.Camera)
  5993. mod.Name = "MobModel"
  5994. end
  5995. for i,v in pairs(Character:children()) do
  5996. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5997. local new = v:Clone()
  5998. smooth(new)
  5999. new.Transparency = 0.3
  6000. new.Anchored = true
  6001. new.CanCollide = false
  6002. new.Material = "Neon"
  6003. new.BrickColor = BrickColor.new("Maroon")
  6004. for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end
  6005. new.Parent = mod
  6006. fade(new, true)
  6007. end
  6008. end
  6009. until not sprint
  6010. if mod then
  6011. spawn(function()
  6012. repeat wait() until not mod or #mod:children() == 0
  6013. mod:Destroy()
  6014. end)
  6015. end
  6016. char:FindFirstChildOfClass("Humanoid")
  6017. end
  6018. end)
  6019. mouse.KeyUp:connect(function(key)
  6020. if key=="r" then
  6021. sprint = false
  6022. for i,v in pairs(char:children()) do
  6023. if v:IsA("Accessory") and not rage then
  6024. if v:FindFirstChild("Handle") then
  6025. v.Handle.Transparency = 1
  6026. end
  6027. end
  6028. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then
  6029. v.Transparency = 0
  6030. end
  6031. end
  6032. if char.Head:FindFirstChild("face") then
  6033. char.Head.face.Transparency = 0
  6034. end
  6035. end
  6036. end)
  6037.  
  6038.  
  6039. mouse.KeyUp:connect(function(k)
  6040. if k == "q" then
  6041. Combo1()
  6042. end
  6043. end)
  6044.  
  6045. mouse.KeyUp:connect(function(k)
  6046. if k == "r" then
  6047. Combo2()
  6048. end
  6049. end)
  6050.  
  6051. mouse.KeyUp:connect(function(k)
  6052. if k == "t" then
  6053. Combo3()
  6054. end
  6055. end)
  6056. mouse.KeyUp:connect(function(k)
  6057. if k == "u" then
  6058. Combo4()
  6059. end
  6060. end)
  6061.  
  6062.  
  6063. SoundFolder = Instance.new("Folder",char)
  6064. SoundFolder.Name = "SoundFolder"
  6065. punchsound1 = Instance.new("Sound",Torso)
  6066. punchsound1.Volume = 1.2
  6067. punchsound1.Name = "punchsound1"
  6068. punchsound1.Looped = false
  6069. punchsound1.SoundId = "rbxassetid://137579113"
  6070. StrongPunch = Instance.new("Sound",Torso)
  6071. StrongPunch.Volume = 1.6
  6072. StrongPunch.Name = "StrongPunch"
  6073. StrongPunch.Looped = false
  6074. StrongPunch.SoundId = "rbxassetid://441202925"
  6075. StrongPunch = Instance.new("Sound",Torso)
  6076. StrongPunch.Volume = 1.6
  6077. StrongPunch.Name = "StrongPunch"
  6078. StrongPunch.Looped = false
  6079. StrongPunch.SoundId = "rbxassetid://441202925"
  6080. StrongPunch1 = Instance.new("Sound",Torso)
  6081. StrongPunch1.Volume = 1.6
  6082. StrongPunch1.Name = "StrongPunch"
  6083. StrongPunch1.Looped = false
  6084. StrongPunch1.SoundId = "rbxassetid://441202925"
  6085. StrongPunch2 = Instance.new("Sound",Torso)
  6086. StrongPunch2.Volume = 1.6
  6087. StrongPunch2.Name = "StrongPunch"
  6088. StrongPunch.Looped = false
  6089. StrongPunch2.SoundId = "rbxassetid://441202925"
  6090. Zano = Instance.new("Sound",Torso)
  6091. Zano.Volume = 6
  6092. Zano.Name = "Zano"
  6093. Zano.Looped = false
  6094. Zano.SoundId = "rbxassetid://744770874"
  6095. GroundImpact = Instance.new("Sound",Torso)
  6096. GroundImpact.Volume = 8
  6097. GroundImpact.Name = "GroundImpact"
  6098. GroundImpact.Looped = false
  6099. GroundImpact.SoundId = "rbxassetid://165970126"
  6100. Break = Instance.new("Sound",Torso)
  6101. Break.Volume = 5
  6102. Break.Name = "Bonebreak"
  6103. Break.Looped = false
  6104. Break.SoundId = "rbxassetid://314390675"
  6105.  
  6106. local hit1 = false
  6107. local hit2 = false
  6108. local hit3 = false
  6109. local hit4 = false
  6110.  
  6111. function Combo1()
  6112. getplayer = new("Part",char)
  6113. getplayer.Position = Vector3.new(999,999,999)
  6114. getplayer.Transparency = 1
  6115. getplayer.Size = v3(3,3,3)
  6116. getplayer.CanCollide = false
  6117. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  6118. getplayer.Name = "GetPlayer"
  6119.  
  6120. game.Debris:AddItem(getplayer,0.5)
  6121.  
  6122. getplayer.Touched:connect(function(hit)
  6123. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  6124. getplayer:Destroy()
  6125. to = hit.Parent:findFirstChild("HumanoidRootPart")
  6126. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  6127. to.Anchored = true
  6128. idle = false
  6129.  
  6130.  
  6131. punchsound1:Play()
  6132. hit1 = true
  6133. for i = 0, 1, 0.1 do
  6134. swait()
  6135. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6136. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6137. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6138. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6139. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6140. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6141. end
  6142. punchsound1:Play()
  6143. for i = 0, 1, 0.1 do
  6144. swait()
  6145. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6146. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6147. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6148. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6149. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6150. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6151. end
  6152. punchsound1:Play()
  6153. for i = 0, 1, 0.1 do
  6154. swait()
  6155. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6156. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6157. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6158. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6159. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6160. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6161. end
  6162. for i = 0, 1, 0.1 do
  6163. swait()
  6164. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6165. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6166. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6167. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6168. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6169. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6170. end
  6171. for i = 0, 1, 0.1 do
  6172. swait()
  6173. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6174. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6175. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6176. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6177. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6178. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6179. end
  6180. StrongPunch1:Play()
  6181. for i = 0, 1, 0.1 do
  6182. swait()
  6183. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6184. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6185. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6186. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6187. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6188. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6189. end
  6190. for i = 0, 0.6, 0.1 do
  6191. swait()
  6192. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6193. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6194. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6195. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6196. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6197. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6198. end
  6199. for i = 0, 0.6, 0.1 do
  6200. swait()
  6201. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6202. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6203. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6204. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6205. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6206. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6207. end
  6208. for i,v in pairs(to.Parent:GetChildren()) do
  6209. if v:IsA("Humanoid") then
  6210. v.Health = v.Health - 3
  6211.  
  6212. v.PlatformStand = true
  6213. end
  6214. end
  6215. StrongPunch:Play()
  6216. for i = 0, 1, 0.1 do
  6217. swait()
  6218. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6219. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6220. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6221. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6222. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6223. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6224. end
  6225. for i,v in pairs(to.Parent:GetChildren()) do
  6226. if v:IsA("Humanoid") then
  6227. v.Health = v.Health - 5
  6228.  
  6229. v.PlatformStand = true
  6230. end
  6231. end
  6232.  
  6233. hit1 = false
  6234.  
  6235. punchsound1:Play()
  6236. hit2 = true
  6237. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  6238. for i = 0, 1, 0.1 do
  6239. swait()
  6240. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6241. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6242. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6243. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6244. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6245. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6246. end
  6247. for i,v in pairs(to.Parent:GetChildren()) do
  6248. if v:IsA("Humanoid") then
  6249. v.Health = v.Health - 5
  6250.  
  6251. v.PlatformStand = true
  6252. end
  6253. end
  6254. hit2 = false
  6255.  
  6256. punchsound1:Play()
  6257. hit3 = true
  6258. hit4 = true
  6259.  
  6260.  
  6261. punchsound1:Play()
  6262.  
  6263. coroutine.wrap(function()
  6264. for i=1,5 do
  6265. wait()
  6266. to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0))
  6267. GroundImpact:Play()
  6268. a21e = new("Part",to)
  6269. a21e.Name = "Beam"..num
  6270. a21e.Locked = true
  6271. a21e.Size = v3(1,1,1)
  6272. a21e.CanCollide = false
  6273. a21e.BrickColor = bc("Gold")
  6274. a21e.Material = "Neon"
  6275. a21e.Transparency = 0
  6276. aa21e = new("SpecialMesh",a21e)
  6277. a21e.Anchored = true
  6278. a21e.Position = to.Position
  6279. aa21e.MeshType = "Sphere"
  6280. aa21e.Scale = v3(1,1,1)
  6281. a51e = new("Part",char)
  6282. a51e.Name = "Beam"..num
  6283. a51e.Locked = true
  6284. a51e.Size = v3(1,1,1)
  6285. a51e.CanCollide = false
  6286. a51e.BrickColor = bc("White")
  6287. a51e.Material = "Neon"
  6288. a51e.Transparency = 0
  6289. aa51e = new("SpecialMesh",a51e)
  6290. a51e.Anchored = true
  6291. a51e.Position = to.Position
  6292. aa51e.MeshType = "Sphere"
  6293. aa51e.Scale = v3(1,1,1)
  6294. a61e = new("Part",char)
  6295. a61e.Name = "Beam"..num
  6296. a61e.Locked = true
  6297. a61e.Size = v3(1,1,1)
  6298. a61e.CanCollide = false
  6299. a61e.BrickColor = bc("Really red")
  6300. a61e.Material = "Neon"
  6301. a61e.Transparency = 0
  6302. aa61e = new("SpecialMesh",a61e)
  6303. a61e.Anchored = true
  6304. a61e.Position = to.Position
  6305. aa61e.MeshType = "Sphere"
  6306. aa61e.Scale = v3(1,1,1)
  6307. for i = 1,20 do
  6308. wait()
  6309. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  6310. a21e.Transparency = a21e.Transparency + 0.03
  6311. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  6312. a51e.Transparency = a51e.Transparency + 0.03
  6313. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  6314. a61e.Transparency = a61e.Transparency + 0.02
  6315. for i,v in pairs(to.Parent:GetChildren()) do
  6316. if v:IsA("Humanoid") then
  6317. v.Health = v.Health - 0.5
  6318.  
  6319. v.PlatformStand = true
  6320. end
  6321. end
  6322. end
  6323. a61e:Destroy()
  6324. aa61e:Destroy()
  6325. a51e:Destroy()
  6326. aa51e:Destroy()
  6327. a21e:Destroy()
  6328. aa21e:Destroy()
  6329.  
  6330. end
  6331.  
  6332.  
  6333. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  6334. for i = 0, 1, 0.1 do
  6335. swait()
  6336. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6337. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6338. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6339. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6340. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6341. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6342. end
  6343.  
  6344.  
  6345.  
  6346. wait(0.7)
  6347. end)()
  6348.  
  6349.  
  6350.  
  6351.  
  6352. RootPart.Anchored = true
  6353.  
  6354. for i = 0, 1, 0.1 do
  6355. swait()
  6356. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6357. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6358. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6359. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6360. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6361. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6362. end
  6363.  
  6364.  
  6365. StrongPunch:Play()
  6366.  
  6367.  
  6368. for i = 0, 1, 0.1 do
  6369. swait()
  6370. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6371. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6372. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6373. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6374. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6375. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6376. end
  6377.  
  6378. for i = 0, 1, 0.1 do
  6379. swait()
  6380. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6381. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6382. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6383. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6384. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6385. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6386. end
  6387.  
  6388.  
  6389.  
  6390. for i,v in pairs(to.Parent:GetChildren()) do
  6391. if v:IsA("Humanoid") then
  6392. v.Health = v.Health - 20
  6393.  
  6394. v.PlatformStand = true
  6395. end
  6396. end
  6397.  
  6398. StrongPunch2:Play()
  6399. for i = 0, 1, 0.1 do
  6400. swait()
  6401. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6402. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6403. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6404. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6405. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6406. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6407. end
  6408.  
  6409. hitground = new("Part",char)
  6410. hitground.Size = Vector3.new(5,5,5)
  6411. hitground.Name = "Ground"
  6412. hitground.Transparency = 1
  6413. hitground.CanCollide = false
  6414. game.Debris:AddItem(hitground,2)
  6415. hitground.Position = Vector3.new(999,999,999)
  6416. hitgroundweld = new("Weld",hitground)
  6417. hitgroundweld.Part0 = to
  6418. hitgroundweld.Part1 = hitground
  6419. hitground.Touched:connect(function(hit2)
  6420. if hit2.Size.x > 150 then
  6421. hitground:Destroy()
  6422. ad = new("Part",char)
  6423. ad.Name = "NewPart"
  6424. ad.Size = Vector3.new(30,0.1,30)
  6425. ad.CanCollide = false
  6426. ad.Anchored = true
  6427. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  6428. ad.Transparency = 1
  6429. aad = new("Decal",ad)
  6430.  
  6431. aad.Face = "Top"
  6432. aad.Transparency = 1
  6433. aad.Transparency = 0
  6434. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  6435. smoke = new("Part",to)
  6436. smokemesh = new("SpecialMesh",smoke)
  6437. smokemesh.MeshId = "rbxassetid://928329648"
  6438. smoke.BrickColor = hit2.BrickColor
  6439. smoke.Anchored = true
  6440. smoke.Position = hitground.Position
  6441. GroundImpact:Play()
  6442. for i = 1,20 do
  6443. wait()
  6444. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  6445. smoke.Transparency = smoke.Transparency + 1/20
  6446. end
  6447. smoke:Destroy()
  6448. wait(0.5)
  6449.  
  6450. for i = 1,20 do
  6451. wait(0.1)
  6452. aad.Transparency = aad.Transparency + 1/20
  6453. end
  6454. end
  6455. end)
  6456. to.Anchored = false
  6457. ys = Instance.new("BodyVelocity",to)
  6458. ys.Name = "GO"
  6459.  
  6460. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  6461.  
  6462. ys.Velocity = v3(0,-90,0)
  6463.  
  6464. wait(1)
  6465. ys:Destroy()
  6466.  
  6467.  
  6468.  
  6469.  
  6470.  
  6471. hit3 = false
  6472. hit4 = false
  6473.  
  6474.  
  6475. hit1 = false
  6476. hit2 = false
  6477. hit3 = false
  6478. hit4 = false
  6479. idle = true
  6480. RootPart.Anchored = false
  6481. end
  6482. end)
  6483. end
  6484.  
  6485.  
  6486. function Combo4()
  6487. getplayer = new("Part",char)
  6488. getplayer.Position = Vector3.new(999,999,999)
  6489. getplayer.Transparency = 1
  6490. getplayer.Size = v3(3,3,3)
  6491. getplayer.CanCollide = false
  6492. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  6493. getplayer.Name = "GetPlayer"
  6494.  
  6495. game.Debris:AddItem(getplayer,0.5)
  6496.  
  6497. getplayer.Touched:connect(function(hit)
  6498. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  6499. getplayer:Destroy()
  6500. to = hit.Parent:findFirstChild("HumanoidRootPart")
  6501. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  6502. to.Anchored = true
  6503. RootPart.Anchored = true
  6504. idle = false
  6505.  
  6506.  
  6507. punchsound1:Play()
  6508. hit1 = true
  6509. for i = 0, 0.5, 0.1 do
  6510. swait()
  6511. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6512. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6513. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6514. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6515. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6516. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6517. end
  6518. punchsound1:Play()
  6519. for i = 0, 0.5, 0.1 do
  6520. swait()
  6521. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6522. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6523. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6524. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6525. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6526. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6527. end
  6528. punchsound1:Play()
  6529. for i = 0, 0.6, 0.1 do
  6530. swait()
  6531. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6532. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6533. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6534. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6535. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6536. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6537. end
  6538. for i = 0, 0.6, 0.1 do
  6539. swait()
  6540. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6541. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6542. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6543. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6544. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6545. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6546. end
  6547. for i = 0, 0.5, 0.1 do
  6548. swait()
  6549. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6550. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6551. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6552. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6553. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6554. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6555. end
  6556. punchsound1:Play()
  6557. for i = 0, 0.5, 0.1 do
  6558. swait()
  6559. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6560. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6561. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6562. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6563. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6564. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6565. end
  6566. punchsound1:Play()
  6567. for i = 0, 0.6, 0.1 do
  6568. swait()
  6569. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6570. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6571. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6572. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6573. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6574. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6575. end
  6576. for i = 0, 0.6, 0.1 do
  6577. swait()
  6578. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6579. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6580. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6581. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6582. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6583. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6584. end
  6585. for i = 0, 0.5, 0.1 do
  6586. swait()
  6587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6588. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6589. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6590. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6591. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6592. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6593. end
  6594. punchsound1:Play()
  6595. for i = 0, 0.5, 0.1 do
  6596. swait()
  6597. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6598. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6599. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6600. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6601. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6602. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6603. end
  6604. punchsound1:Play()
  6605. for i = 0, 0.6, 0.1 do
  6606. swait()
  6607. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6608. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6609. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6610. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6611. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6612. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6613. end
  6614. for i = 0, 0.6, 0.1 do
  6615. swait()
  6616. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6617. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6618. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6619. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6620. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6621. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6622. end
  6623. for i = 0, 0.5, 0.1 do
  6624. swait()
  6625. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6626. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6627. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6628. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6629. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6630. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6631. end
  6632. punchsound1:Play()
  6633. for i = 0, 0.5, 0.1 do
  6634. swait()
  6635. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6636. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6637. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6638. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6639. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6640. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6641. end
  6642. punchsound1:Play()
  6643. for i = 0, 0.6, 0.1 do
  6644. swait()
  6645. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6646. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6647. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6648. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6649. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6650. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6651. end
  6652. for i = 0, 0.6, 0.1 do
  6653. swait()
  6654. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6655. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6656. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6657. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6658. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6659. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6660. end
  6661. for i = 0, 0.5, 0.1 do
  6662. swait()
  6663. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6664. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6665. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6666. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6667. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6668. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6669. end
  6670. punchsound1:Play()
  6671. for i = 0, 0.5, 0.1 do
  6672. swait()
  6673. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6674. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6675. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6676. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6677. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6678. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6679. end
  6680. punchsound1:Play()
  6681. for i = 0, 0.6, 0.1 do
  6682. swait()
  6683. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6684. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6685. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6686. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6687. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6688. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6689. end
  6690. StrongPunch2:Play()
  6691. for i = 0, 5, 0.1 do
  6692. swait()
  6693. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6694. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6695. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6696. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6697. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6698. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6699. end
  6700.  
  6701. for i,v in pairs(to.Parent:GetChildren()) do
  6702. if v:IsA("Humanoid") then
  6703. v.Health = v.Health - 20
  6704.  
  6705. v.PlatformStand = true
  6706. end
  6707. end
  6708. to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0))
  6709. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0))
  6710. Zanzoken = Instance.new("Part",char)
  6711. Zanzoken.Anchored = true
  6712. Zanzoken.Position = v3(999,999,999)
  6713. Zanzoken.CFrame = Torso.CFrame
  6714. game.Debris:AddItem(Zanzoken,0.5)
  6715. Zanzoken.Transparency = 1
  6716. Zano:Play()
  6717. wait()
  6718. idk = Instance.new("BillboardGui",Zanzoken)
  6719. idk.Size = UDim2.new(10,0,15,0)
  6720. idk.AlwaysOnTop = false
  6721. idk1 = Instance.new("ImageLabel",idk)
  6722. idk1.BackgroundTransparency = 1
  6723. idk.ExtentsOffset = v3(0,0,0)
  6724. idk1.ImageTransparency = 0
  6725. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6726. idk1.Size = UDim2.new(2,0,1,0)
  6727. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6728. idk1.Image = "rbxassetid://319554883"
  6729. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6730. wait()
  6731. Zanzoken = Instance.new("Part",char)
  6732. Zanzoken.Anchored = true
  6733. Zanzoken.Position = v3(999,999,999)
  6734. Zanzoken.CFrame = Torso.CFrame
  6735. game.Debris:AddItem(Zanzoken,0.5)
  6736. Zanzoken.Transparency = 1
  6737. wait()
  6738. idk = Instance.new("BillboardGui",Zanzoken)
  6739. idk.Size = UDim2.new(20,0,20,0)
  6740. idk.AlwaysOnTop = false
  6741. idk1 = Instance.new("ImageLabel",idk)
  6742. idk1.BackgroundTransparency = 1
  6743. idk.ExtentsOffset = v3(0,0,0)
  6744. idk1.ImageTransparency = 0
  6745. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6746. idk1.Size = UDim2.new(2,0,1,0)
  6747. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6748. idk1.Image = "rbxassetid://319554883"
  6749. for i = 0, 0.5, 0.1 do
  6750. swait()
  6751. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6752. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6753. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6754. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6755. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6756. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6757. end
  6758. punchsound1:Play()
  6759. for i = 0, 0.5, 0.1 do
  6760. swait()
  6761. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6762. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6763. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6764. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6765. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6766. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6767. end
  6768. punchsound1:Play()
  6769. for i = 0, 0.6, 0.1 do
  6770. swait()
  6771. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6772. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6773. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6774. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6775. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6776. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6777. end
  6778. for i = 0, 0.6, 0.1 do
  6779. swait()
  6780. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6781. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6782. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6783. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6784. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6785. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6786. end
  6787. for i = 0, 0.5, 0.1 do
  6788. swait()
  6789. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6790. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6791. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6792. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6793. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6794. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6795. end
  6796. punchsound1:Play()
  6797. for i = 0, 0.5, 0.1 do
  6798. swait()
  6799. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6800. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6801. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6802. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6803. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6804. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6805. end
  6806. punchsound1:Play()
  6807. for i = 0, 0.6, 0.1 do
  6808. swait()
  6809. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6810. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6811. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6812. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6813. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6814. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6815. end
  6816. for i = 0, 0.6, 0.1 do
  6817. swait()
  6818. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6819. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6820. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6821. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6822. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6823. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6824. end
  6825. for i = 0, 0.5, 0.1 do
  6826. swait()
  6827. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6828. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6829. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6830. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6831. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6832. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6833. end
  6834. punchsound1:Play()
  6835. for i = 0, 0.5, 0.1 do
  6836. swait()
  6837. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6838. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6839. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6840. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6841. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6842. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6843. end
  6844. punchsound1:Play()
  6845. for i = 0, 0.6, 0.1 do
  6846. swait()
  6847. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6848. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6849. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6850. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6851. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6852. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6853. end
  6854. for i = 0, 0.6, 0.1 do
  6855. swait()
  6856. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6857. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6858. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6859. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6860. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6861. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6862. end
  6863. for i = 0, 0.5, 0.1 do
  6864. swait()
  6865. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6866. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6867. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6868. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6869. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6870. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6871. end
  6872. punchsound1:Play()
  6873. for i = 0, 0.5, 0.1 do
  6874. swait()
  6875. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6876. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6877. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6878. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6879. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6880. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6881. end
  6882. punchsound1:Play()
  6883. for i = 0, 0.3, 0.1 do
  6884. swait()
  6885. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6886. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6887. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6888. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6889. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6890. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6891. end
  6892. for i = 0, 0.3, 0.1 do
  6893. swait()
  6894. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6895. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6896. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6897. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6898. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6899. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6900. end
  6901. for i = 0, 0.3, 0.1 do
  6902. swait()
  6903. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6904. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6905. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6906. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6907. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6908. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6909. end
  6910. punchsound1:Play()
  6911. for i = 0, 0.3, 0.1 do
  6912. swait()
  6913. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6914. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6915. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6916. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6917. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6918. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6919. end
  6920. punchsound1:Play()
  6921. for i = 0, 0.3, 0.1 do
  6922. swait()
  6923. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6924. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6925. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6926. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6927. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6928. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6929. end
  6930. for i = 0, 0.3, 0.1 do
  6931. swait()
  6932. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6933. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6934. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6935. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6936. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6937. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6938. end
  6939. punchsound1:Play()
  6940. for i = 0, 1, 0.1 do
  6941. swait()
  6942. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6943. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6944. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6945. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6946. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6947. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6948. end
  6949. for i = 0, 0.3, 0.1 do
  6950. swait()
  6951. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6952. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6953. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6954. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6955. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6956. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6957. end
  6958. punchsound1:Play()
  6959. for i = 0, 0.3, 0.1 do
  6960. swait()
  6961. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6962. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6963. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6964. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6965. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6966. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6967. end
  6968. for i = 0, 0.3, 0.1 do
  6969. swait()
  6970. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6971. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6972. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6973. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6974. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6975. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6976. end
  6977. for i = 0, 0.3, 0.1 do
  6978. swait()
  6979. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6980. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6981. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6982. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6983. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6984. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6985. end
  6986. punchsound1:Play()
  6987. for i = 0, 0.3, 0.1 do
  6988. swait()
  6989. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6990. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6991. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6992. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6993. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6994. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6995. end
  6996. punchsound1:Play()
  6997. for i = 0, 0.6, 0.1 do
  6998. swait()
  6999. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7000. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7001. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7002. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7003. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7004. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7005. end
  7006. for i = 0, 0.3, 0.1 do
  7007. swait()
  7008. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7009. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7010. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7011. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7012. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7013. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7014. end
  7015. for i = 0, 0.3, 0.1 do
  7016. swait()
  7017. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7018. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7019. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7020. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7021. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7022. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7023. end
  7024. punchsound1:Play()
  7025. for i = 0, 0.5, 0.1 do
  7026. swait()
  7027. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7028. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7029. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7030. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7031. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7032. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7033. end
  7034. punchsound1:Play()
  7035. for i = 0, 0.6, 0.1 do
  7036. swait()
  7037. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7038. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7039. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7040. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7041. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7042. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7043. end
  7044. for i = 0, 0.6, 0.1 do
  7045. swait()
  7046. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7047. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7048. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7049. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7050. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7051. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7052. end
  7053. for i = 0, 0.5, 0.1 do
  7054. swait()
  7055. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7056. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7057. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7058. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7059. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7060. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7061. end
  7062. punchsound1:Play()
  7063. for i = 0, 0.5, 0.1 do
  7064. swait()
  7065. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7066. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7067. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7068. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7069. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7070. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7071. end
  7072. punchsound1:Play()
  7073. for i = 0, 0.6, 0.1 do
  7074. swait()
  7075. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7076. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7077. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7078. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7079. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7080. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7081. end
  7082. for i = 0, 0.6, 0.1 do
  7083. swait()
  7084. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7085. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7086. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7087. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7088. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7089. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7090. end
  7091. for i = 0, 0.5, 0.1 do
  7092. swait()
  7093. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7094. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7095. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7096. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7097. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7098. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7099. end
  7100. punchsound1:Play()
  7101. for i = 0, 0.5, 0.1 do
  7102. swait()
  7103. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7104. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7105. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7106. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7107. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7108. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7109. end
  7110. punchsound1:Play()
  7111. for i = 0, 0.6, 0.1 do
  7112. swait()
  7113. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7114. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7115. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7116. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7117. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7118. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7119. end
  7120. for i = 0, 0.6, 0.1 do
  7121. swait()
  7122. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7123. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7124. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7125. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7126. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7127. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7128. end
  7129. punchsound1:Play()
  7130. for i = 0, 1, 0.1 do
  7131. swait()
  7132. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7133. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7134. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7135. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7136. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7137. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7138. end
  7139. for i = 0, 0.5, 0.1 do
  7140. swait()
  7141. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7142. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7143. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7144. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7145. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7146. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7147. end
  7148. punchsound1:Play()
  7149. for i = 0, 0.6, 0.1 do
  7150. swait()
  7151. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7152. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7153. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7154. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7155. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7156. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7157. end
  7158. for i = 0, 0.6, 0.1 do
  7159. swait()
  7160. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7161. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7162. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7163. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7164. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7165. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7166. end
  7167. for i = 0, 0.5, 0.1 do
  7168. swait()
  7169. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7170. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7171. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7172. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7173. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7174. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7175. end
  7176. punchsound1:Play()
  7177. for i = 0, 0.5, 0.1 do
  7178. swait()
  7179. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7180. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7181. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7182. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7183. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7184. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7185. end
  7186. punchsound1:Play()
  7187. for i = 0, 0.6, 0.1 do
  7188. swait()
  7189. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7190. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7191. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7192. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7193. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7194. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7195. end
  7196. for i = 0, 0.6, 0.1 do
  7197. swait()
  7198. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7199. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7200. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7201. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7202. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7203. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7204. end
  7205. for i = 0, 0.5, 0.1 do
  7206. swait()
  7207. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7208. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7209. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7210. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7211. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7212. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7213. end
  7214. punchsound1:Play()
  7215. for i = 0, 0.5, 0.1 do
  7216. swait()
  7217. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7218. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7219. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7220. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7221. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7222. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7223. end
  7224. punchsound1:Play()
  7225. for i = 0, 0.6, 0.1 do
  7226. swait()
  7227. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7228. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7229. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7230. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7231. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7232. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7233. end
  7234. for i = 0, 0.6, 0.1 do
  7235. swait()
  7236. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7237. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7238. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7239. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7240. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7241. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7242. end
  7243. for i = 0, 0.5, 0.1 do
  7244. swait()
  7245. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7246. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7247. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7248. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7249. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7250. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7251. end
  7252. punchsound1:Play()
  7253. for i = 0, 0.5, 0.1 do
  7254. swait()
  7255. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7256. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7257. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7258. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7259. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7260. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7261. end
  7262. punchsound1:Play()
  7263. for i = 0, 0.6, 0.1 do
  7264. swait()
  7265. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7266. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7267. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7268. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7269. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7270. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7271. end
  7272. for i = 0, 0.6, 0.1 do
  7273. swait()
  7274. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7275. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7276. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7277. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7278. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7279. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7280. end
  7281. for i = 0, 0.5, 0.1 do
  7282. swait()
  7283. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7284. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7285. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7286. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7287. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7288. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7289. end
  7290. punchsound1:Play()
  7291. for i = 0, 0.5, 0.1 do
  7292. swait()
  7293. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7294. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7295. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7296. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7297. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7298. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7299. end
  7300. punchsound1:Play()
  7301. for i = 0, 0.6, 0.1 do
  7302. swait()
  7303. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7304. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7305. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7306. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7307. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7308. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7309. end
  7310. for i = 0, 0.6, 0.1 do
  7311. swait()
  7312. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7313. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7314. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7315. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7316. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7317. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7318. end
  7319. punchsound1:Play()
  7320. for i = 0, 1, 0.1 do
  7321. swait()
  7322. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7323. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7324. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7325. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7326. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7327. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7328. end
  7329. for i = 0, 0.5, 0.1 do
  7330. swait()
  7331. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7332. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7333. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7334. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7335. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7336. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7337. end
  7338. punchsound1:Play()
  7339. for i = 0, 0.6, 0.1 do
  7340. swait()
  7341. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7342. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7343. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7344. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7345. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7346. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7347. end
  7348. for i = 0, 0.6, 0.1 do
  7349. swait()
  7350. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7351. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7352. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7353. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7354. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7355. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7356. end
  7357. for i = 0, 0.5, 0.1 do
  7358. swait()
  7359. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7360. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7361. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7362. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7363. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7364. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7365. end
  7366. punchsound1:Play()
  7367. for i = 0, 0.3, 0.1 do
  7368. swait()
  7369. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7370. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7371. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7372. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7373. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7374. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7375. end
  7376. punchsound1:Play()
  7377. for i = 0, 0.3, 0.1 do
  7378. swait()
  7379. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7380. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7381. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7382. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7383. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7384. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7385. end
  7386. for i = 0, 0.3, 0.1 do
  7387. swait()
  7388. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7389. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7390. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7391. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7392. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7393. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7394. end
  7395. for i = 0, 0.3, 0.1 do
  7396. swait()
  7397. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7398. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7399. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7400. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7401. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7402. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7403. end
  7404. punchsound1:Play()
  7405. for i = 0, 0.3, 0.1 do
  7406. swait()
  7407. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7408. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7409. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7410. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7411. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7412. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7413. end
  7414. punchsound1:Play()
  7415. for i = 0, 0.3, 0.1 do
  7416. swait()
  7417. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7418. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7419. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7420. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7421. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7422. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7423. end
  7424. for i = 0, 0.3, 0.1 do
  7425. swait()
  7426. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7427. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7428. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7429. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7430. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7431. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7432. end
  7433. for i = 0, 0.3, 0.1 do
  7434. swait()
  7435. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7436. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7437. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7438. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7439. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7440. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7441. end
  7442. punchsound1:Play()
  7443. for i = 0, 0.3, 0.1 do
  7444. swait()
  7445. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7446. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7447. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7448. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7449. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7450. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7451. end
  7452. punchsound1:Play()
  7453. for i = 0, 0.3, 0.1 do
  7454. swait()
  7455. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7456. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7457. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7458. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7459. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7460. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7461. end
  7462. for i = 0, 0.1, 0.1 do
  7463. swait()
  7464. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7465. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7466. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7467. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7468. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7469. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7470. end
  7471. for i = 0, 0.1, 0.1 do
  7472. swait()
  7473. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7474. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7475. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7476. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7477. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7478. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7479. end
  7480. punchsound1:Play()
  7481. for i = 0, 0.1, 0.1 do
  7482. swait()
  7483. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7484. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7485. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7486. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7487. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7488. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7489. end
  7490. punchsound1:Play()
  7491. for i = 0, 0.1, 0.1 do
  7492. swait()
  7493. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7494. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7495. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7496. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7497. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7498. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7499. end
  7500. for i = 0, 0.1, 0.1 do
  7501. swait()
  7502. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7503. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7504. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7505. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7506. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7507. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7508. end
  7509. punchsound1:Play()
  7510. for i = 0, 0.4, 0.1 do
  7511. swait()
  7512. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7513. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7514. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7515. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7516. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7517. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7518. end
  7519. for i,v in pairs(to.Parent:GetChildren()) do
  7520. if v:IsA("Humanoid") then
  7521. v.Health = v.Health - 20
  7522.  
  7523. v.PlatformStand = true
  7524. end
  7525. end
  7526. to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0))
  7527. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0))
  7528. Zanzoken = Instance.new("Part",char)
  7529. Zanzoken.Anchored = true
  7530. Zanzoken.Position = v3(999,999,999)
  7531. Zanzoken.CFrame = Torso.CFrame
  7532. game.Debris:AddItem(Zanzoken,0.5)
  7533. Zanzoken.Transparency = 1
  7534. Zano:Play()
  7535. wait()
  7536. idk = Instance.new("BillboardGui",Zanzoken)
  7537. idk.Size = UDim2.new(10,0,15,0)
  7538. idk.AlwaysOnTop = false
  7539. idk1 = Instance.new("ImageLabel",idk)
  7540. idk1.BackgroundTransparency = 1
  7541. idk.ExtentsOffset = v3(0,0,0)
  7542. idk1.ImageTransparency = 0
  7543. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7544. idk1.Size = UDim2.new(2,0,1,0)
  7545. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7546. idk1.Image = "rbxassetid://319554883"
  7547. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7548. wait()
  7549. Zanzoken = Instance.new("Part",char)
  7550. Zanzoken.Anchored = true
  7551. Zanzoken.Position = v3(999,999,999)
  7552. Zanzoken.CFrame = Torso.CFrame
  7553. game.Debris:AddItem(Zanzoken,0.5)
  7554. Zanzoken.Transparency = 1
  7555. wait()
  7556. idk = Instance.new("BillboardGui",Zanzoken)
  7557. idk.Size = UDim2.new(20,0,20,0)
  7558. idk.AlwaysOnTop = false
  7559. idk1 = Instance.new("ImageLabel",idk)
  7560. idk1.BackgroundTransparency = 1
  7561. idk.ExtentsOffset = v3(0,0,0)
  7562. idk1.ImageTransparency = 0
  7563. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7564. idk1.Size = UDim2.new(2,0,1,0)
  7565. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7566. idk1.Image = "rbxassetid://319554883"
  7567. punchsound1:Play()
  7568. for i = 0, 6, 0.1 do
  7569. swait()
  7570. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7571. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7572. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7573. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7574. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7575. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7576. end
  7577. for i = 0, 0.6, 0.1 do
  7578. swait()
  7579. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7580. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7581. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7582. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7583. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7584. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7585. end
  7586. for i = 0, 0.6, 0.1 do
  7587. swait()
  7588. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7589. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7590. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7591. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7592. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7593. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7594. end
  7595. punchsound1:Play()
  7596. for i = 0, 1, 0.1 do
  7597. swait()
  7598. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7599. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7600. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7601. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7602. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7603. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7604. end
  7605. for i = 0, 0.6, 0.1 do
  7606. swait()
  7607. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7608. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7609. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7610. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7611. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7612. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7613. end
  7614. for i = 0, 0.6, 0.1 do
  7615. swait()
  7616. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7617. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7618. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7619. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7620. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7621. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7622. end
  7623. punchsound1:Play()
  7624. for i = 0, 1, 0.1 do
  7625. swait()
  7626. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7627. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7628. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7629. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7630. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7631. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7632. end
  7633. for i = 0, 0.6, 0.1 do
  7634. swait()
  7635. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7636. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7637. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7638. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7639. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7640. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7641. end
  7642. for i = 0, 0.6, 0.1 do
  7643. swait()
  7644. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7645. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7646. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7647. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7648. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7649. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7650. end
  7651. punchsound1:Play()
  7652. for i = 0, 1, 0.1 do
  7653. swait()
  7654. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7655. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7656. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7657. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7658. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7659. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7660. end
  7661. for i = 0, 0.6, 0.1 do
  7662. swait()
  7663. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7664. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7665. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7666. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7667. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7668. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7669. end
  7670. for i = 0, 0.6, 0.1 do
  7671. swait()
  7672. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7673. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7674. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7675. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7676. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7677. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7678. end
  7679. punchsound1:Play()
  7680. for i = 0, 1, 0.1 do
  7681. swait()
  7682. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7683. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7684. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7685. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7686. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7687. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7688. end
  7689. for i = 0, 0.6, 0.1 do
  7690. swait()
  7691. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7692. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7693. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7694. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7695. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7696. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7697. end
  7698. for i = 0, 0.6, 0.1 do
  7699. swait()
  7700. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7701. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7702. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7703. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7704. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7705. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7706. end
  7707. punchsound1:Play()
  7708. for i = 0, 1, 0.1 do
  7709. swait()
  7710. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7711. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7712. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7713. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7714. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7715. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7716. end
  7717. for i = 0, 0.6, 0.1 do
  7718. swait()
  7719. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7720. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7721. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7722. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7723. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7724. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7725. end
  7726. for i = 0, 0.6, 0.1 do
  7727. swait()
  7728. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7729. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7730. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7731. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7732. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7733. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7734. end
  7735. punchsound1:Play()
  7736. for i = 0, 1, 0.1 do
  7737. swait()
  7738. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7739. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7740. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7741. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7742. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7743. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7744. end
  7745.  
  7746.  
  7747.  
  7748. for i,v in pairs(to.Parent:GetChildren()) do
  7749. if v:IsA("Humanoid") then
  7750. v.Health = v.Health - 20
  7751.  
  7752. v.PlatformStand = true
  7753. end
  7754. end
  7755. StrongPunch:Play()
  7756. for i = 0, 1, 0.1 do
  7757. swait()
  7758. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7759. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7760. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7761. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7762. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7763. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7764. end
  7765. for i = 0, 1, 0.1 do
  7766. swait()
  7767. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7768. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7769. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7770. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7771. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7772. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7773. end
  7774. for i,v in pairs(to.Parent:GetChildren()) do
  7775. if v:IsA("Humanoid") then
  7776. v.Health = v.Health - 5
  7777.  
  7778. v.PlatformStand = true
  7779. end
  7780. end
  7781. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  7782. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  7783. Zanzoken = Instance.new("Part",char)
  7784. Zanzoken.Anchored = true
  7785. Zanzoken.Position = v3(999,999,999)
  7786. Zanzoken.CFrame = Torso.CFrame
  7787. game.Debris:AddItem(Zanzoken,0.5)
  7788. Zanzoken.Transparency = 1
  7789. Zano:Play()
  7790. wait()
  7791. idk = Instance.new("BillboardGui",Zanzoken)
  7792. idk.Size = UDim2.new(10,0,15,0)
  7793. idk.AlwaysOnTop = false
  7794. idk1 = Instance.new("ImageLabel",idk)
  7795. idk1.BackgroundTransparency = 1
  7796. idk.ExtentsOffset = v3(0,0,0)
  7797. idk1.ImageTransparency = 0
  7798. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7799. idk1.Size = UDim2.new(2,0,1,0)
  7800. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7801. idk1.Image = "rbxassetid://319554883"
  7802. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7803. wait()
  7804. Zanzoken = Instance.new("Part",char)
  7805. Zanzoken.Anchored = true
  7806. Zanzoken.Position = v3(999,999,999)
  7807. Zanzoken.CFrame = Torso.CFrame
  7808. game.Debris:AddItem(Zanzoken,0.5)
  7809. Zanzoken.Transparency = 1
  7810. wait()
  7811. idk = Instance.new("BillboardGui",Zanzoken)
  7812. idk.Size = UDim2.new(20,0,20,0)
  7813. idk.AlwaysOnTop = false
  7814. idk1 = Instance.new("ImageLabel",idk)
  7815. idk1.BackgroundTransparency = 1
  7816. idk.ExtentsOffset = v3(0,0,0)
  7817. idk1.ImageTransparency = 0
  7818. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7819. idk1.Size = UDim2.new(2,0,1,0)
  7820. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7821. idk1.Image = "rbxassetid://319554883"
  7822. for i = 0, 1, 0.1 do
  7823. swait()
  7824. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7825. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7826. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7827. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7828. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7829. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7830. end
  7831. punchsound1:Play()
  7832. for i = 0, 1, 0.1 do
  7833. swait()
  7834. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7835. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7836. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7837. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7838. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7839. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7840. end
  7841. punchsound1:Play()
  7842. for i = 0, 1, 0.1 do
  7843. swait()
  7844. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7845. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7846. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7847. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7848. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7849. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7850. end
  7851. for i = 0, 1, 0.1 do
  7852. swait()
  7853. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7854. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7855. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7856. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7857. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7858. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7859. end
  7860. for i = 0, 1, 0.1 do
  7861. swait()
  7862. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7863. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7864. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7865. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7866. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7867. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7868. end
  7869. to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0))
  7870. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0))
  7871. Zanzoken = Instance.new("Part",char)
  7872. Zanzoken.Anchored = true
  7873. Zanzoken.Position = v3(999,999,999)
  7874. Zanzoken.CFrame = Torso.CFrame
  7875. game.Debris:AddItem(Zanzoken,0.5)
  7876. Zanzoken.Transparency = 1
  7877. Zano:Play()
  7878. wait()
  7879. idk = Instance.new("BillboardGui",Zanzoken)
  7880. idk.Size = UDim2.new(10,0,15,0)
  7881. idk.AlwaysOnTop = false
  7882. idk1 = Instance.new("ImageLabel",idk)
  7883. idk1.BackgroundTransparency = 1
  7884. idk.ExtentsOffset = v3(0,0,0)
  7885. idk1.ImageTransparency = 0
  7886. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7887. idk1.Size = UDim2.new(2,0,1,0)
  7888. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7889. idk1.Image = "rbxassetid://319554883"
  7890. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7891. wait()
  7892. Zanzoken = Instance.new("Part",char)
  7893. Zanzoken.Anchored = true
  7894. Zanzoken.Position = v3(999,999,999)
  7895. Zanzoken.CFrame = Torso.CFrame
  7896. game.Debris:AddItem(Zanzoken,0.5)
  7897. Zanzoken.Transparency = 1
  7898. wait()
  7899. idk = Instance.new("BillboardGui",Zanzoken)
  7900. idk.Size = UDim2.new(20,0,20,0)
  7901. idk.AlwaysOnTop = false
  7902. idk1 = Instance.new("ImageLabel",idk)
  7903. idk1.BackgroundTransparency = 1
  7904. idk.ExtentsOffset = v3(0,0,0)
  7905. idk1.ImageTransparency = 0
  7906. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7907. idk1.Size = UDim2.new(2,0,1,0)
  7908. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7909. idk1.Image = "rbxassetid://319554883"
  7910. StrongPunch:Play()
  7911. Break:Play()
  7912.  
  7913. for i = 0, 6, 0.1 do
  7914. swait()
  7915. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7916. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7917. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7918. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7919. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7920. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7921. end
  7922. StrongPunch1:Play()
  7923. for i = 0, 6, 0.1 do
  7924. swait()
  7925. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7926. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7927. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7928. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7929. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7930. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7931. end
  7932. StrongPunch2:Play()
  7933. for i = 0, 7, 0.1 do
  7934. swait()
  7935. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7936. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7937. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7938. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7939. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7940. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7941. end
  7942. for i = 0, 1, 0.1 do
  7943. swait()
  7944. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7945. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7946. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7947. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7948. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7949. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7950. end
  7951. punchsound1:Play()
  7952. for i = 0, 1, 0.1 do
  7953. swait()
  7954. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7955. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7956. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7957. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7958. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7959. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7960. end
  7961. punchsound1:Play()
  7962. for i = 0, 1, 0.1 do
  7963. swait()
  7964. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7965. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7966. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7967. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7968. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7969. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7970. end
  7971. for i = 0, 1, 0.1 do
  7972. swait()
  7973. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7974. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7975. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7976. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7977. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7978. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7979. end
  7980. for i = 0, 1, 0.1 do
  7981. swait()
  7982. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7983. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7984. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7985. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7986. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7987. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7988. end
  7989. punchsound1:Play()
  7990. for i = 0, 0.5, 0.1 do
  7991. swait()
  7992. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7993. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7994. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7995. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7996. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7997. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7998. end
  7999. punchsound1:Play()
  8000. for i = 0, 0.5, 0.1 do
  8001. swait()
  8002. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8003. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8004. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8005. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8006. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8007. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8008. end
  8009. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0))
  8010. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0))
  8011. Zanzoken = Instance.new("Part",char)
  8012. Zanzoken.Anchored = true
  8013. Zanzoken.Position = v3(999,999,999)
  8014. Zanzoken.CFrame = Torso.CFrame
  8015. game.Debris:AddItem(Zanzoken,0.5)
  8016. Zanzoken.Transparency = 1
  8017. Zano:Play()
  8018. wait()
  8019. idk = Instance.new("BillboardGui",Zanzoken)
  8020. idk.Size = UDim2.new(10,0,15,0)
  8021. idk.AlwaysOnTop = false
  8022. idk1 = Instance.new("ImageLabel",idk)
  8023. idk1.BackgroundTransparency = 1
  8024. idk.ExtentsOffset = v3(0,0,0)
  8025. idk1.ImageTransparency = 0
  8026. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8027. idk1.Size = UDim2.new(2,0,1,0)
  8028. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8029. idk1.Image = "rbxassetid://319554883"
  8030. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8031. wait()
  8032. Zanzoken = Instance.new("Part",char)
  8033. Zanzoken.Anchored = true
  8034. Zanzoken.Position = v3(999,999,999)
  8035. Zanzoken.CFrame = Torso.CFrame
  8036. game.Debris:AddItem(Zanzoken,0.5)
  8037. Zanzoken.Transparency = 1
  8038. wait()
  8039. idk = Instance.new("BillboardGui",Zanzoken)
  8040. idk.Size = UDim2.new(20,0,20,0)
  8041. idk.AlwaysOnTop = false
  8042. idk1 = Instance.new("ImageLabel",idk)
  8043. idk1.BackgroundTransparency = 1
  8044. idk.ExtentsOffset = v3(0,0,0)
  8045. idk1.ImageTransparency = 0
  8046. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8047. idk1.Size = UDim2.new(2,0,1,0)
  8048. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8049. idk1.Image = "rbxassetid://319554883"
  8050. for i = 0, 0.4, 0.1 do
  8051. swait()
  8052. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8053. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8054. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8055. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8056. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8057. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8058. end
  8059. punchsound1:Play()
  8060. for i = 0, 0.4, 0.1 do
  8061. swait()
  8062. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8063. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8064. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8065. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8066. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8067. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8068. end
  8069. for i = 0, 0.4, 0.1 do
  8070. swait()
  8071. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8072. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8073. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8074. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8075. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8076. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8077. end
  8078. punchsound1:Play()
  8079. for i = 0, 0.4, 0.1 do
  8080. swait()
  8081. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8082. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8083. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8084. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8085. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8086. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8087. end
  8088. for i = 0, 0.4, 0.1 do
  8089. swait()
  8090. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8091. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8092. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8093. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8094. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8095. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8096. end
  8097. punchsound1:Play()
  8098. for i = 0, 0.4, 0.1 do
  8099. swait()
  8100. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8101. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8102. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8103. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8104. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8105. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8106. end
  8107. for i = 0, 0.4, 0.1 do
  8108. swait()
  8109. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8110. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8111. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8112. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8113. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8114. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8115. end
  8116. punchsound1:Play()
  8117. for i = 0, 0.4, 0.1 do
  8118. swait()
  8119. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8120. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8121. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8122. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8123. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8124. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8125. end
  8126. for i = 0, 0.4, 0.1 do
  8127. swait()
  8128. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8129. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8130. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8131. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8132. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8133. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8134. end
  8135. punchsound1:Play()
  8136. for i = 0, 0.4, 0.1 do
  8137. swait()
  8138. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8139. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8140. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8141. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8142. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8143. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8144. end
  8145. for i = 0, 0.4, 0.1 do
  8146. swait()
  8147. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8148. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8149. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8150. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8151. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8152. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8153. end
  8154. punchsound1:Play()
  8155. for i = 0, 0.4, 0.1 do
  8156. swait()
  8157. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8158. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8159. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8160. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8161. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8162. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8163. end
  8164. for i = 0, 0.4, 0.1 do
  8165. swait()
  8166. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8167. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8168. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8169. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8170. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8171. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8172. end
  8173. punchsound1:Play()
  8174. for i = 0, 0.4, 0.1 do
  8175. swait()
  8176. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8177. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8178. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8179. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8180. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8181. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8182. end
  8183. punchsound1:Play()
  8184. local pie222 = Instance.new("ParticleEmitter")
  8185. pie222.Parent = LeftArm
  8186. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  8187. pie222.LightEmission = 1
  8188. pie222.Size = NumberSequence.new(3)
  8189. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  8190. pie222.Transparency = NumberSequence.new(0.6,1)
  8191. pie222.EmissionDirection = "Top"
  8192. pie222.Enabled = true
  8193. pie222.Lifetime = NumberRange.new(1)
  8194. pie222.Rotation = NumberRange.new(-320, 320)
  8195. pie222.Rate = 404
  8196. pie222.Speed = NumberRange.new(0)
  8197. pie222.LockedToPart = false
  8198. pie222.VelocitySpread = 2
  8199. for i = 0, 2, 0.1 do
  8200. swait()
  8201. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8202. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8203. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8204. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8205. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8206. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8207. end
  8208. wait(2)
  8209. bigbangattack2()
  8210. pie222:Destroy()
  8211.  
  8212. for i,v in pairs(to.Parent:GetChildren()) do
  8213. if v:IsA("Humanoid") then
  8214. v.Health = v.Health - math.huge
  8215.  
  8216. v.PlatformStand = true
  8217. end
  8218. end
  8219.  
  8220. hit1 = false
  8221.  
  8222. hit2 = true
  8223. for i,v in pairs(to.Parent:GetChildren()) do
  8224. if v:IsA("Humanoid") then
  8225. v.Health = v.Health - 10
  8226.  
  8227. v.PlatformStand = true
  8228. end
  8229. end
  8230. hit2 = false
  8231.  
  8232. hit3 = true
  8233. hit4 = true
  8234.  
  8235.  
  8236.  
  8237.  
  8238. coroutine.wrap(function()
  8239. for i=1,2 do
  8240. wait()
  8241.  
  8242.  
  8243.  
  8244.  
  8245.  
  8246. for i,v in pairs(to.Parent:GetChildren()) do
  8247. if v:IsA("Humanoid") then
  8248. v.Health = v.Health - 2
  8249.  
  8250. v.PlatformStand = true
  8251. end
  8252. end
  8253. end
  8254.  
  8255.  
  8256. wait(3)
  8257. end)()
  8258.  
  8259.  
  8260.  
  8261.  
  8262.  
  8263.  
  8264.  
  8265.  
  8266.  
  8267.  
  8268.  
  8269.  
  8270.  
  8271.  
  8272. for i,v in pairs(to.Parent:GetChildren()) do
  8273. if v:IsA("Humanoid") then
  8274. v.Health = v.Health - 10
  8275.  
  8276. v.PlatformStand = true
  8277. end
  8278. end
  8279.  
  8280.  
  8281.  
  8282. hitground = new("Part",char)
  8283. hitground.Size = Vector3.new(5,5,5)
  8284. hitground.Name = "Ground"
  8285. hitground.Transparency = 1
  8286. hitground.CanCollide = false
  8287. game.Debris:AddItem(hitground,2)
  8288. hitground.Position = Vector3.new(999,999,999)
  8289. hitgroundweld = new("Weld",hitground)
  8290. hitgroundweld.Part0 = to
  8291. hitgroundweld.Part1 = hitground
  8292. hitground.Touched:connect(function(hit2)
  8293. if hit2.Size.x > 150 then
  8294. hitground:Destroy()
  8295. ad = new("Part",char)
  8296. ad.Name = "NewPart"
  8297. ad.Size = Vector3.new(30,0.1,30)
  8298. ad.CanCollide = false
  8299. ad.Anchored = true
  8300. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  8301. ad.Transparency = 1
  8302. aad = new("Decal",ad)
  8303.  
  8304. aad.Face = "Top"
  8305. aad.Transparency = 1
  8306. aad.Transparency = 0
  8307. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  8308. smoke = new("Part",to)
  8309. smokemesh = new("SpecialMesh",smoke)
  8310. smokemesh.MeshId = "rbxassetid://928329648"
  8311. smoke.BrickColor = hit2.BrickColor
  8312. smoke.Anchored = true
  8313. smoke.Position = hitground.Position
  8314. GroundImpact:Play()
  8315. for i = 1,20 do
  8316. wait()
  8317. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  8318. smoke.Transparency = smoke.Transparency + 1/20
  8319. end
  8320. smoke:Destroy()
  8321. wait(0.5)
  8322.  
  8323. for i = 1,20 do
  8324. wait(0.1)
  8325. aad.Transparency = aad.Transparency + 1/20
  8326. end
  8327. end
  8328. end)
  8329. ys = Instance.new("BodyVelocity",to)
  8330. ys.Name = "GO"
  8331.  
  8332. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  8333.  
  8334. ys.Velocity = v3(0,-90,0)
  8335.  
  8336. wait(1)
  8337. ys:Destroy()
  8338.  
  8339.  
  8340.  
  8341. hit3 = false
  8342. hit4 = false
  8343.  
  8344.  
  8345. hit1 = false
  8346. hit2 = false
  8347. hit3 = false
  8348. hit4 = false
  8349. idle = true
  8350. RootPart.Anchored = false
  8351. end
  8352. end)
  8353. end
  8354.  
  8355. function Combo3()
  8356. getplayer = new("Part",char)
  8357. getplayer.Position = Vector3.new(999,999,999)
  8358. getplayer.Transparency = 1
  8359. getplayer.Size = v3(3,3,3)
  8360. getplayer.CanCollide = false
  8361. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  8362. getplayer.Name = "GetPlayer"
  8363.  
  8364. game.Debris:AddItem(getplayer,0.5)
  8365.  
  8366. getplayer.Touched:connect(function(hit)
  8367. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  8368. getplayer:Destroy()
  8369. to = hit.Parent:findFirstChild("HumanoidRootPart")
  8370. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  8371. to.Anchored = true
  8372. RootPart.Anchored = true
  8373. idle = false
  8374.  
  8375.  
  8376. punchsound1:Play()
  8377. hit1 = true
  8378. for i = 0, 1, 0.1 do
  8379. swait()
  8380. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8381. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8382. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8383. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8384. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8385. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8386. end
  8387. punchsound1:Play()
  8388. for i = 0, 1, 0.1 do
  8389. swait()
  8390. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8391. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8392. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8393. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8394. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8395. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8396. end
  8397. punchsound1:Play()
  8398. for i = 0, 1, 0.1 do
  8399. swait()
  8400. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8401. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8402. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8403. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8404. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8405. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8406. end
  8407. to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70))
  8408. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74))
  8409. Zanzoken = Instance.new("Part",char)
  8410. Zanzoken.Anchored = true
  8411. Zanzoken.Position = v3(999,999,999)
  8412. Zanzoken.CFrame = Torso.CFrame
  8413. game.Debris:AddItem(Zanzoken,0.5)
  8414. Zanzoken.Transparency = 1
  8415. Zano:Play()
  8416. wait()
  8417. idk = Instance.new("BillboardGui",Zanzoken)
  8418. idk.Size = UDim2.new(10,0,15,0)
  8419. idk.AlwaysOnTop = false
  8420. idk1 = Instance.new("ImageLabel",idk)
  8421. idk1.BackgroundTransparency = 1
  8422. idk.ExtentsOffset = v3(0,0,0)
  8423. idk1.ImageTransparency = 0
  8424. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8425. idk1.Size = UDim2.new(2,0,1,0)
  8426. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8427. idk1.Image = "rbxassetid://319554883"
  8428. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8429. wait()
  8430. Zanzoken = Instance.new("Part",char)
  8431. Zanzoken.Anchored = true
  8432. Zanzoken.Position = v3(999,999,999)
  8433. Zanzoken.CFrame = Torso.CFrame
  8434. game.Debris:AddItem(Zanzoken,0.5)
  8435. Zanzoken.Transparency = 1
  8436. wait()
  8437. idk = Instance.new("BillboardGui",Zanzoken)
  8438. idk.Size = UDim2.new(20,0,20,0)
  8439. idk.AlwaysOnTop = false
  8440. idk1 = Instance.new("ImageLabel",idk)
  8441. idk1.BackgroundTransparency = 1
  8442. idk.ExtentsOffset = v3(0,0,0)
  8443. idk1.ImageTransparency = 0
  8444. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8445. idk1.Size = UDim2.new(2,0,1,0)
  8446. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8447. idk1.Image = "rbxassetid://319554883"
  8448. for i = 0, 1, 0.1 do
  8449. swait()
  8450. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8451. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8452. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8453. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8454. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8455. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8456. end
  8457. punchsound1:Play()
  8458. for i = 0, 1, 0.1 do
  8459. swait()
  8460. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8461. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8462. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8463. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8464. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8465. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8466. end
  8467. punchsound1:Play()
  8468. for i = 0, 1, 0.1 do
  8469. swait()
  8470. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8471. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8472. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8473. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8474. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8475. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8476. end
  8477. for i = 0, 1, 0.1 do
  8478. swait()
  8479. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8480. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8481. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8482. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8483. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8484. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8485. end
  8486. punchsound1:Play()
  8487. for i = 0, 1, 0.1 do
  8488. swait()
  8489. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8490. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8491. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8492. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8493. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8494. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8495. end
  8496. punchsound1:Play()
  8497. for i = 0, 1, 0.1 do
  8498. swait()
  8499. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8500. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8501. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8502. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8503. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8504. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8505. end
  8506. for i = 0, 1, 0.1 do
  8507. swait()
  8508. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8509. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8510. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8511. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8512. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8513. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8514. end
  8515. punchsound1:Play()
  8516. for i = 0, 1, 0.1 do
  8517. swait()
  8518. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8519. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8520. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8521. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8522. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8523. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8524. end
  8525. punchsound1:Play()
  8526. for i,v in pairs(to.Parent:GetChildren()) do
  8527. if v:IsA("Humanoid") then
  8528. v.Health = v.Health - 10
  8529.  
  8530. v.PlatformStand = true
  8531. end
  8532. end
  8533. for i = 0, 1, 0.1 do
  8534. swait()
  8535. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8536. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8537. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8538. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8539. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8540. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8541. end
  8542.  
  8543. for i = 0, 1, 0.1 do
  8544. swait()
  8545. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8546. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8547. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8548. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8549. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8550. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8551. end
  8552. punchsound1:Play()
  8553. for i = 0, 1, 0.1 do
  8554. swait()
  8555. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8556. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8557. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8558. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8559. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8560. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8561. end
  8562. for i,v in pairs(to.Parent:GetChildren()) do
  8563. if v:IsA("Humanoid") then
  8564. v.Health = v.Health - 3
  8565.  
  8566. v.PlatformStand = true
  8567. end
  8568. end
  8569. to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0))
  8570. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0))
  8571. Zanzoken = Instance.new("Part",char)
  8572. Zanzoken.Anchored = true
  8573. Zanzoken.Position = v3(999,999,999)
  8574. Zanzoken.CFrame = Torso.CFrame
  8575. game.Debris:AddItem(Zanzoken,0.5)
  8576. Zanzoken.Transparency = 1
  8577. Zano:Play()
  8578. wait()
  8579. idk = Instance.new("BillboardGui",Zanzoken)
  8580. idk.Size = UDim2.new(10,0,15,0)
  8581. idk.AlwaysOnTop = false
  8582. idk1 = Instance.new("ImageLabel",idk)
  8583. idk1.BackgroundTransparency = 1
  8584. idk.ExtentsOffset = v3(0,0,0)
  8585. idk1.ImageTransparency = 0
  8586. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8587. idk1.Size = UDim2.new(2,0,1,0)
  8588. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8589. idk1.Image = "rbxassetid://319554883"
  8590. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8591. wait()
  8592. Zanzoken = Instance.new("Part",char)
  8593. Zanzoken.Anchored = true
  8594. Zanzoken.Position = v3(999,999,999)
  8595. Zanzoken.CFrame = Torso.CFrame
  8596. game.Debris:AddItem(Zanzoken,0.5)
  8597. Zanzoken.Transparency = 1
  8598. wait()
  8599. idk = Instance.new("BillboardGui",Zanzoken)
  8600. idk.Size = UDim2.new(20,0,20,0)
  8601. idk.AlwaysOnTop = false
  8602. idk1 = Instance.new("ImageLabel",idk)
  8603. idk1.BackgroundTransparency = 1
  8604. idk.ExtentsOffset = v3(0,0,0)
  8605. idk1.ImageTransparency = 0
  8606. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8607. idk1.Size = UDim2.new(2,0,1,0)
  8608. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8609. idk1.Image = "rbxassetid://319554883"
  8610. for i = 0, 1, 0.1 do
  8611. swait()
  8612. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8613. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8614. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8615. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8616. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8617. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8618. end
  8619. for i = 0, 1, 0.1 do
  8620. swait()
  8621. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8622. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8623. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8624. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8625. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8626. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8627. end
  8628. punchsound1:Play()
  8629. for i = 0, 1, 0.1 do
  8630. swait()
  8631. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8632. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8633. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8634. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8635. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8636. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8637. end
  8638. for i,v in pairs(to.Parent:GetChildren()) do
  8639. if v:IsA("Humanoid") then
  8640. v.Health = v.Health - 3
  8641.  
  8642. v.PlatformStand = true
  8643. end
  8644. end
  8645. to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0))
  8646. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0))
  8647. Zanzoken = Instance.new("Part",char)
  8648. Zanzoken.Anchored = true
  8649. Zanzoken.Position = v3(999,999,999)
  8650. Zanzoken.CFrame = Torso.CFrame
  8651. game.Debris:AddItem(Zanzoken,0.5)
  8652. Zanzoken.Transparency = 1
  8653. Zano:Play()
  8654. wait()
  8655. idk = Instance.new("BillboardGui",Zanzoken)
  8656. idk.Size = UDim2.new(10,0,15,0)
  8657. idk.AlwaysOnTop = false
  8658. idk1 = Instance.new("ImageLabel",idk)
  8659. idk1.BackgroundTransparency = 1
  8660. idk.ExtentsOffset = v3(0,0,0)
  8661. idk1.ImageTransparency = 0
  8662. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8663. idk1.Size = UDim2.new(2,0,1,0)
  8664. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8665. idk1.Image = "rbxassetid://319554883"
  8666. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8667. wait()
  8668. Zanzoken = Instance.new("Part",char)
  8669. Zanzoken.Anchored = true
  8670. Zanzoken.Position = v3(999,999,999)
  8671. Zanzoken.CFrame = Torso.CFrame
  8672. game.Debris:AddItem(Zanzoken,0.5)
  8673. Zanzoken.Transparency = 1
  8674. wait()
  8675. idk = Instance.new("BillboardGui",Zanzoken)
  8676. idk.Size = UDim2.new(20,0,20,0)
  8677. idk.AlwaysOnTop = false
  8678. idk1 = Instance.new("ImageLabel",idk)
  8679. idk1.BackgroundTransparency = 1
  8680. idk.ExtentsOffset = v3(0,0,0)
  8681. idk1.ImageTransparency = 0
  8682. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8683. idk1.Size = UDim2.new(2,0,1,0)
  8684. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8685. idk1.Image = "rbxassetid://319554883"
  8686. punchsound1:Play()
  8687. for i = 0, 1, 0.1 do
  8688. swait()
  8689. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8690. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8691. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8692. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8693. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8694. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8695. end
  8696. punchsound1:Play()
  8697. for i = 0, 1, 0.1 do
  8698. swait()
  8699. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8700. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8701. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8702. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8703. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8704. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8705. end
  8706.  
  8707.  
  8708. for i,v in pairs(to.Parent:GetChildren()) do
  8709. if v:IsA("Humanoid") then
  8710. v.Health = v.Health - 20
  8711.  
  8712. v.PlatformStand = true
  8713. end
  8714. end
  8715. StrongPunch:Play()
  8716. for i = 0, 1, 0.1 do
  8717. swait()
  8718. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8719. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8720. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8721. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8722. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8723. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8724. end
  8725. for i = 0, 1, 0.1 do
  8726. swait()
  8727. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8728. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8729. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8730. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8731. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8732. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8733. end
  8734. for i,v in pairs(to.Parent:GetChildren()) do
  8735. if v:IsA("Humanoid") then
  8736. v.Health = v.Health - 3
  8737.  
  8738. v.PlatformStand = true
  8739. end
  8740. end
  8741. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  8742. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  8743. Zanzoken = Instance.new("Part",char)
  8744. Zanzoken.Anchored = true
  8745. Zanzoken.Position = v3(999,999,999)
  8746. Zanzoken.CFrame = Torso.CFrame
  8747. game.Debris:AddItem(Zanzoken,0.5)
  8748. Zanzoken.Transparency = 1
  8749. Zano:Play()
  8750. wait()
  8751. idk = Instance.new("BillboardGui",Zanzoken)
  8752. idk.Size = UDim2.new(10,0,15,0)
  8753. idk.AlwaysOnTop = false
  8754. idk1 = Instance.new("ImageLabel",idk)
  8755. idk1.BackgroundTransparency = 1
  8756. idk.ExtentsOffset = v3(0,0,0)
  8757. idk1.ImageTransparency = 0
  8758. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8759. idk1.Size = UDim2.new(2,0,1,0)
  8760. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8761. idk1.Image = "rbxassetid://319554883"
  8762. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8763. wait()
  8764. Zanzoken = Instance.new("Part",char)
  8765. Zanzoken.Anchored = true
  8766. Zanzoken.Position = v3(999,999,999)
  8767. Zanzoken.CFrame = Torso.CFrame
  8768. game.Debris:AddItem(Zanzoken,0.5)
  8769. Zanzoken.Transparency = 1
  8770. wait()
  8771. idk = Instance.new("BillboardGui",Zanzoken)
  8772. idk.Size = UDim2.new(20,0,20,0)
  8773. idk.AlwaysOnTop = false
  8774. idk1 = Instance.new("ImageLabel",idk)
  8775. idk1.BackgroundTransparency = 1
  8776. idk.ExtentsOffset = v3(0,0,0)
  8777. idk1.ImageTransparency = 0
  8778. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8779. idk1.Size = UDim2.new(2,0,1,0)
  8780. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8781. idk1.Image = "rbxassetid://319554883"
  8782. for i = 0, 1, 0.1 do
  8783. swait()
  8784. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8785. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8786. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8787. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8788. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8789. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8790. end
  8791. punchsound1:Play()
  8792. for i = 0, 1, 0.1 do
  8793. swait()
  8794. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8795. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8796. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8797. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8798. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8799. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8800. end
  8801. punchsound1:Play()
  8802. for i = 0, 1, 0.1 do
  8803. swait()
  8804. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8805. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8806. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8807. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8808. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8809. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8810. end
  8811. for i = 0, 1, 0.1 do
  8812. swait()
  8813. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8814. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8815. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8816. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8817. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8818. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8819. end
  8820. for i = 0, 1, 0.1 do
  8821. swait()
  8822. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8823. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8824. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8825. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8826. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8827. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8828. end
  8829. to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0))
  8830. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0))
  8831. Zanzoken = Instance.new("Part",char)
  8832. Zanzoken.Anchored = true
  8833. Zanzoken.Position = v3(999,999,999)
  8834. Zanzoken.CFrame = Torso.CFrame
  8835. game.Debris:AddItem(Zanzoken,0.5)
  8836. Zanzoken.Transparency = 1
  8837. Zano:Play()
  8838. wait()
  8839. idk = Instance.new("BillboardGui",Zanzoken)
  8840. idk.Size = UDim2.new(10,0,15,0)
  8841. idk.AlwaysOnTop = false
  8842. idk1 = Instance.new("ImageLabel",idk)
  8843. idk1.BackgroundTransparency = 1
  8844. idk.ExtentsOffset = v3(0,0,0)
  8845. idk1.ImageTransparency = 0
  8846. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8847. idk1.Size = UDim2.new(2,0,1,0)
  8848. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8849. idk1.Image = "rbxassetid://319554883"
  8850. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8851. wait()
  8852. Zanzoken = Instance.new("Part",char)
  8853. Zanzoken.Anchored = true
  8854. Zanzoken.Position = v3(999,999,999)
  8855. Zanzoken.CFrame = Torso.CFrame
  8856. game.Debris:AddItem(Zanzoken,0.5)
  8857. Zanzoken.Transparency = 1
  8858. wait()
  8859. idk = Instance.new("BillboardGui",Zanzoken)
  8860. idk.Size = UDim2.new(20,0,20,0)
  8861. idk.AlwaysOnTop = false
  8862. idk1 = Instance.new("ImageLabel",idk)
  8863. idk1.BackgroundTransparency = 1
  8864. idk.ExtentsOffset = v3(0,0,0)
  8865. idk1.ImageTransparency = 0
  8866. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8867. idk1.Size = UDim2.new(2,0,1,0)
  8868. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8869. idk1.Image = "rbxassetid://319554883"
  8870. StrongPunch:Play()
  8871. Break:Play()
  8872. local Aura4 = Instance.new('ParticleEmitter')
  8873. Aura4.Name = "Aura"
  8874. Aura4.Texture = "rbxassetid://1046299182"
  8875. Aura4.Parent = Torso
  8876. Aura4.LightEmission = 1
  8877. Aura4.Transparency = NumberSequence.new(0.7,1)
  8878. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8879. Aura4.Size = NumberSequence.new(1,30)
  8880. Aura4.Rotation = NumberRange.new(-360,360)
  8881. Aura4.LockedToPart = true
  8882. Aura4.Lifetime = NumberRange.new(0.2)
  8883. Aura4.Rate = 100
  8884. Aura4.Speed = NumberRange.new(0)
  8885. Aura4.EmissionDirection = "Top"
  8886. for i = 0, 6, 0.1 do
  8887. swait()
  8888. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8889. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8890. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8891. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8892. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8893. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8894. end
  8895. Aura4:Destroy()
  8896. wait(0.1)
  8897. local Aura4 = Instance.new('ParticleEmitter')
  8898. Aura4.Name = "Aura"
  8899. Aura4.Texture = "rbxassetid://1046299182"
  8900. Aura4.Parent = Torso
  8901. Aura4.LightEmission = 1
  8902. Aura4.Transparency = NumberSequence.new(0.7,1)
  8903. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8904. Aura4.Size = NumberSequence.new(1,30)
  8905. Aura4.Rotation = NumberRange.new(-360,360)
  8906. Aura4.LockedToPart = true
  8907. Aura4.Lifetime = NumberRange.new(0.2)
  8908. Aura4.Rate = 100
  8909. Aura4.Speed = NumberRange.new(0)
  8910. Aura4.EmissionDirection = "Top"
  8911. StrongPunch1:Play()
  8912. Break:Play()
  8913. for i = 0, 6, 0.1 do
  8914. swait()
  8915. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8916. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8917. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8918. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8919. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8920. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8921. end
  8922. Aura4:Destroy()
  8923. StrongPunch2:Play()
  8924. Break:Play()
  8925. local Aura4 = Instance.new('ParticleEmitter')
  8926. Aura4.Name = "Aura"
  8927. Aura4.Texture = "rbxassetid://1046299182"
  8928. Aura4.Parent = Torso
  8929. Aura4.LightEmission = 1
  8930. Aura4.Transparency = NumberSequence.new(0.7,1)
  8931. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8932. Aura4.Size = NumberSequence.new(1,30)
  8933. Aura4.Rotation = NumberRange.new(-360,360)
  8934. Aura4.LockedToPart = true
  8935. Aura4.Lifetime = NumberRange.new(0.2)
  8936. Aura4.Rate = 100
  8937. Aura4.Speed = NumberRange.new(0)
  8938. Aura4.EmissionDirection = "Top"
  8939. for i = 0, 7, 0.1 do
  8940. swait()
  8941. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8942. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8943. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8944. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8945. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8946. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8947. end
  8948. to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0))
  8949. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0))
  8950. Aura4:Destroy()
  8951. Zanzoken = Instance.new("Part",char)
  8952. Zanzoken.Anchored = true
  8953. Zanzoken.Position = v3(999,999,999)
  8954. Zanzoken.CFrame = Torso.CFrame
  8955. game.Debris:AddItem(Zanzoken,0.5)
  8956. Zanzoken.Transparency = 1
  8957. Zano:Play()
  8958. wait()
  8959. idk = Instance.new("BillboardGui",Zanzoken)
  8960. idk.Size = UDim2.new(10,0,15,0)
  8961. idk.AlwaysOnTop = false
  8962. idk1 = Instance.new("ImageLabel",idk)
  8963. idk1.BackgroundTransparency = 1
  8964. idk.ExtentsOffset = v3(0,0,0)
  8965. idk1.ImageTransparency = 0
  8966. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8967. idk1.Size = UDim2.new(2,0,1,0)
  8968. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8969. idk1.Image = "rbxassetid://319554883"
  8970. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8971. wait()
  8972. Zanzoken = Instance.new("Part",char)
  8973. Zanzoken.Anchored = true
  8974. Zanzoken.Position = v3(999,999,999)
  8975. Zanzoken.CFrame = Torso.CFrame
  8976. game.Debris:AddItem(Zanzoken,0.5)
  8977. Zanzoken.Transparency = 1
  8978. wait()
  8979. idk = Instance.new("BillboardGui",Zanzoken)
  8980. idk.Size = UDim2.new(20,0,20,0)
  8981. idk.AlwaysOnTop = false
  8982. idk1 = Instance.new("ImageLabel",idk)
  8983. idk1.BackgroundTransparency = 1
  8984. idk.ExtentsOffset = v3(0,0,0)
  8985. idk1.ImageTransparency = 0
  8986. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8987. idk1.Size = UDim2.new(2,0,1,0)
  8988. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8989. idk1.Image = "rbxassetid://319554883"
  8990. for i = 0, 1, 0.1 do
  8991. swait()
  8992. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8993. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8994. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8995. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8996. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8997. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8998. end
  8999. punchsound1:Play()
  9000. for i = 0, 1, 0.1 do
  9001. swait()
  9002. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9003. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9004. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9005. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9006. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9007. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9008. end
  9009. punchsound1:Play()
  9010. for i = 0, 1, 0.1 do
  9011. swait()
  9012. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  9013. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  9014. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  9015. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  9016. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  9017. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9018. end
  9019. for i = 0, 1, 0.1 do
  9020. swait()
  9021. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9022. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9023. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9024. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9025. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  9026. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9027. end
  9028. for i = 0, 1, 0.1 do
  9029. swait()
  9030. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  9031. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  9032. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  9033. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  9034. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  9035. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9036. end
  9037. punchsound1:Play()
  9038. for i = 0, 0.5, 0.1 do
  9039. swait()
  9040. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9041. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9042. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9043. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9044. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9045. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9046. end
  9047. punchsound1:Play()
  9048. for i = 0, 0.5, 0.1 do
  9049. swait()
  9050. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  9051. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  9052. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  9053. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  9054. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  9055. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9056. end
  9057. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0))
  9058. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0))
  9059. Zanzoken = Instance.new("Part",char)
  9060. Zanzoken.Anchored = true
  9061. Zanzoken.Position = v3(999,999,999)
  9062. Zanzoken.CFrame = Torso.CFrame
  9063. game.Debris:AddItem(Zanzoken,0.5)
  9064. Zanzoken.Transparency = 1
  9065. Zano:Play()
  9066. wait()
  9067. idk = Instance.new("BillboardGui",Zanzoken)
  9068. idk.Size = UDim2.new(10,0,15,0)
  9069. idk.AlwaysOnTop = false
  9070. idk1 = Instance.new("ImageLabel",idk)
  9071. idk1.BackgroundTransparency = 1
  9072. idk.ExtentsOffset = v3(0,0,0)
  9073. idk1.ImageTransparency = 0
  9074. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9075. idk1.Size = UDim2.new(2,0,1,0)
  9076. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9077. idk1.Image = "rbxassetid://319554883"
  9078. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  9079. wait()
  9080. Zanzoken = Instance.new("Part",char)
  9081. Zanzoken.Anchored = true
  9082. Zanzoken.Position = v3(999,999,999)
  9083. Zanzoken.CFrame = Torso.CFrame
  9084. game.Debris:AddItem(Zanzoken,0.5)
  9085. Zanzoken.Transparency = 1
  9086. wait()
  9087. idk = Instance.new("BillboardGui",Zanzoken)
  9088. idk.Size = UDim2.new(20,0,20,0)
  9089. idk.AlwaysOnTop = false
  9090. idk1 = Instance.new("ImageLabel",idk)
  9091. idk1.BackgroundTransparency = 1
  9092. idk.ExtentsOffset = v3(0,0,0)
  9093. idk1.ImageTransparency = 0
  9094. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9095. idk1.Size = UDim2.new(2,0,1,0)
  9096. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9097. idk1.Image = "rbxassetid://319554883"
  9098. for i = 0, 0.4, 0.1 do
  9099. swait()
  9100. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  9101. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  9102. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  9103. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  9104. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  9105. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9106. end
  9107. punchsound1:Play()
  9108. for i = 0, 0.4, 0.1 do
  9109. swait()
  9110. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9111. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9112. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9113. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9114. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9115. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9116. end
  9117. punchsound1:Play()
  9118. for i = 0, 1, 0.1 do
  9119. swait()
  9120. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  9121. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  9122. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  9123. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  9124. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  9125. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9126. end
  9127. for i,v in pairs(to.Parent:GetChildren()) do
  9128. if v:IsA("Humanoid") then
  9129. v.Health = v.Health - 8
  9130.  
  9131. v.PlatformStand = true
  9132. end
  9133. end
  9134.  
  9135. hit1 = false
  9136.  
  9137. punchsound1:Play()
  9138. hit2 = true
  9139. for i = 0, 1, 0.1 do
  9140. swait()
  9141. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9142. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9143. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9144. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9145. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9146. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9147. end
  9148. for i,v in pairs(to.Parent:GetChildren()) do
  9149. if v:IsA("Humanoid") then
  9150. v.Health = v.Health - 10
  9151.  
  9152. v.PlatformStand = true
  9153. end
  9154. end
  9155. hit2 = false
  9156.  
  9157. punchsound1:Play()
  9158. hit3 = true
  9159. hit4 = true
  9160.  
  9161.  
  9162. punchsound1:Play()
  9163.  
  9164.  
  9165. coroutine.wrap(function()
  9166. for i=1,2 do
  9167. wait()
  9168.  
  9169.  
  9170.  
  9171.  
  9172.  
  9173. for i,v in pairs(to.Parent:GetChildren()) do
  9174. if v:IsA("Humanoid") then
  9175. v.Health = v.Health - 30
  9176.  
  9177. v.PlatformStand = true
  9178. end
  9179. end
  9180. end
  9181.  
  9182.  
  9183. wait(3)
  9184. end)()
  9185.  
  9186.  
  9187.  
  9188. RootPart.Anchored = false
  9189.  
  9190.  
  9191.  
  9192.  
  9193.  
  9194. StrongPunch:Play()
  9195.  
  9196.  
  9197.  
  9198.  
  9199.  
  9200.  
  9201. for i,v in pairs(to.Parent:GetChildren()) do
  9202. if v:IsA("Humanoid") then
  9203. v.Health = v.Health - 20
  9204.  
  9205. v.PlatformStand = true
  9206. end
  9207. end
  9208.  
  9209. StrongPunch2:Play()
  9210.  
  9211.  
  9212. hitground = new("Part",char)
  9213. hitground.Size = Vector3.new(5,5,5)
  9214. hitground.Name = "Ground"
  9215. hitground.Transparency = 1
  9216. hitground.CanCollide = false
  9217. game.Debris:AddItem(hitground,2)
  9218. hitground.Position = Vector3.new(999,999,999)
  9219. hitgroundweld = new("Weld",hitground)
  9220. hitgroundweld.Part0 = to
  9221. hitgroundweld.Part1 = hitground
  9222. hitground.Touched:connect(function(hit2)
  9223. if hit2.Size.x > 150 then
  9224. hitground:Destroy()
  9225. ad = new("Part",char)
  9226. ad.Name = "NewPart"
  9227. ad.Size = Vector3.new(30,0.1,30)
  9228. ad.CanCollide = false
  9229. ad.Anchored = true
  9230. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  9231. ad.Transparency = 1
  9232. aad = new("Decal",ad)
  9233.  
  9234. aad.Face = "Top"
  9235. aad.Transparency = 1
  9236. aad.Transparency = 0
  9237. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  9238. smoke = new("Part",to)
  9239. smokemesh = new("SpecialMesh",smoke)
  9240. smokemesh.MeshId = "rbxassetid://928329648"
  9241. smoke.BrickColor = hit2.BrickColor
  9242. smoke.Anchored = true
  9243. smoke.Position = hitground.Position
  9244. GroundImpact:Play()
  9245. for i = 1,20 do
  9246. wait()
  9247. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  9248. smoke.Transparency = smoke.Transparency + 1/20
  9249. end
  9250. smoke:Destroy()
  9251. wait(0.5)
  9252.  
  9253. for i = 1,20 do
  9254. wait(0.1)
  9255. aad.Transparency = aad.Transparency + 1/20
  9256. end
  9257. end
  9258. end)
  9259. ys = Instance.new("BodyVelocity",to)
  9260. ys.Name = "GO"
  9261.  
  9262. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  9263.  
  9264. ys.Velocity = v3(0,-90,0)
  9265.  
  9266. wait(1)
  9267. ys:Destroy()
  9268.  
  9269.  
  9270.  
  9271.  
  9272.  
  9273. hit3 = false
  9274. hit4 = false
  9275.  
  9276.  
  9277. hit1 = false
  9278. hit2 = false
  9279. hit3 = false
  9280. hit4 = false
  9281. idle = true
  9282. RootPart.Anchored = false
  9283. to.Anchored = false
  9284. end
  9285. end)
  9286. end
  9287.  
  9288.  
  9289. function Combo2()
  9290. getplayer = new("Part",char)
  9291. getplayer.Position = Vector3.new(999,999,999)
  9292. getplayer.Transparency = 1
  9293. getplayer.Size = v3(3,3,3)
  9294. getplayer.CanCollide = false
  9295. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  9296. getplayer.Name = "GetPlayer"
  9297.  
  9298. game.Debris:AddItem(getplayer,0.5)
  9299.  
  9300. getplayer.Touched:connect(function(hit)
  9301. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  9302. getplayer:Destroy()
  9303. to = hit.Parent:findFirstChild("HumanoidRootPart")
  9304. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  9305. to.Anchored = true
  9306. idle = false
  9307.  
  9308.  
  9309. punchsound1:Play()
  9310. hit1 = true
  9311. for i = 0, 1, 0.1 do
  9312. swait()
  9313. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  9314. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  9315. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  9316. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  9317. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  9318. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9319. end
  9320. punchsound1:Play()
  9321. for i = 0, 1, 0.1 do
  9322. swait()
  9323. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9324. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9325. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9326. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9327. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9328. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9329. end
  9330. punchsound1:Play()
  9331. for i = 0, 1, 0.1 do
  9332. swait()
  9333. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  9334. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  9335. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  9336. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  9337. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  9338. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9339. end
  9340. for i = 0, 1, 0.1 do
  9341. swait()
  9342. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9343. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9344. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9345. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9346. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9347. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9348. end
  9349. for i = 0, 1, 0.1 do
  9350. swait()
  9351. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  9352. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  9353. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  9354. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  9355. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  9356. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9357. end
  9358. StrongPunch1:Play()
  9359. for i = 0, 1, 0.1 do
  9360. swait()
  9361. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9362. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9363. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9364. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9365. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9366. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9367. end
  9368. for i = 0, 0.6, 0.1 do
  9369. swait()
  9370. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  9371. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  9372. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  9373. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  9374. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  9375. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9376. end
  9377. for i = 0, 0.6, 0.1 do
  9378. swait()
  9379. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9380. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9381. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9382. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9383. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9384. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9385. end
  9386. for i,v in pairs(to.Parent:GetChildren()) do
  9387. if v:IsA("Humanoid") then
  9388. v.Health = v.Health - 6
  9389.  
  9390. v.PlatformStand = true
  9391. end
  9392. end
  9393. StrongPunch:Play()
  9394. for i = 0, 1, 0.1 do
  9395. swait()
  9396. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9397. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9398. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9399. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9400. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  9401. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9402. end
  9403. for i,v in pairs(to.Parent:GetChildren()) do
  9404. if v:IsA("Humanoid") then
  9405. v.Health = v.Health - 8
  9406.  
  9407. v.PlatformStand = true
  9408. end
  9409. end
  9410.  
  9411. hit1 = false
  9412.  
  9413. punchsound1:Play()
  9414. hit2 = true
  9415. for i = 0, 1, 0.1 do
  9416. swait()
  9417. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9418. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9419. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9420. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9421. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9422. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9423. end
  9424. for i,v in pairs(to.Parent:GetChildren()) do
  9425. if v:IsA("Humanoid") then
  9426. v.Health = v.Health - 5
  9427.  
  9428. v.PlatformStand = true
  9429. end
  9430. end
  9431. hit2 = false
  9432.  
  9433. punchsound1:Play()
  9434. hit3 = true
  9435. hit4 = true
  9436.  
  9437.  
  9438. punchsound1:Play()
  9439.  
  9440. coroutine.wrap(function()
  9441. for i=1,2 do
  9442. wait()
  9443. to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0))
  9444. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0))
  9445. Zanzoken = Instance.new("Part",char)
  9446. Zanzoken.Anchored = true
  9447. Zanzoken.Position = v3(999,999,999)
  9448. Zanzoken.CFrame = Torso.CFrame
  9449. game.Debris:AddItem(Zanzoken,0.5)
  9450. Zanzoken.Transparency = 1
  9451. Zano:Play()
  9452. wait()
  9453. idk = Instance.new("BillboardGui",Zanzoken)
  9454. idk.Size = UDim2.new(10,0,15,0)
  9455. idk.AlwaysOnTop = false
  9456. idk1 = Instance.new("ImageLabel",idk)
  9457. idk1.BackgroundTransparency = 1
  9458. idk.ExtentsOffset = v3(0,0,0)
  9459. idk1.ImageTransparency = 0
  9460. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9461. idk1.Size = UDim2.new(2,0,1,0)
  9462. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9463. idk1.Image = "rbxassetid://319554883"
  9464. wait()
  9465. Zanzoken = Instance.new("Part",char)
  9466. Zanzoken.Anchored = true
  9467. Zanzoken.Position = v3(999,999,999)
  9468. Zanzoken.CFrame = Torso.CFrame
  9469. game.Debris:AddItem(Zanzoken,0.5)
  9470. Zanzoken.Transparency = 1
  9471. wait()
  9472. idk = Instance.new("BillboardGui",Zanzoken)
  9473. idk.Size = UDim2.new(20,0,20,0)
  9474. idk.AlwaysOnTop = false
  9475. idk1 = Instance.new("ImageLabel",idk)
  9476. idk1.BackgroundTransparency = 1
  9477. idk.ExtentsOffset = v3(0,0,0)
  9478. idk1.ImageTransparency = 0
  9479. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9480. idk1.Size = UDim2.new(2,0,1,0)
  9481. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9482. idk1.Image = "rbxassetid://319554883"
  9483. for i = 0, 1, 0.1 do
  9484. swait()
  9485. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9486. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9487. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9488. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9489. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9490. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9491. end
  9492. StrongPunch:Play()
  9493. for i,v in pairs(to.Parent:GetChildren()) do
  9494. if v:IsA("Humanoid") then
  9495. v.Health = v.Health - 10
  9496.  
  9497. v.PlatformStand = true
  9498. end
  9499. end
  9500. end
  9501.  
  9502.  
  9503. wait(0.7)
  9504. end)()
  9505.  
  9506.  
  9507.  
  9508.  
  9509. RootPart.Anchored = true
  9510. to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35))
  9511. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35))
  9512. Zanzoken = Instance.new("Part",char)
  9513. Zanzoken.Anchored = true
  9514. Zanzoken.Position = v3(999,999,999)
  9515. Zanzoken.CFrame = Torso.CFrame
  9516. game.Debris:AddItem(Zanzoken,0.5)
  9517. Zanzoken.Transparency = 1
  9518. Zano:Play()
  9519. wait()
  9520. idk = Instance.new("BillboardGui",Zanzoken)
  9521. idk.Size = UDim2.new(10,0,15,0)
  9522. idk.AlwaysOnTop = false
  9523. idk1 = Instance.new("ImageLabel",idk)
  9524. idk1.BackgroundTransparency = 1
  9525. idk.ExtentsOffset = v3(0,0,0)
  9526. idk1.ImageTransparency = 0
  9527. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9528. idk1.Size = UDim2.new(2,0,1,0)
  9529. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9530. idk1.Image = "rbxassetid://319554883"
  9531. wait()
  9532. Zanzoken = Instance.new("Part",char)
  9533. Zanzoken.Anchored = true
  9534. Zanzoken.Position = v3(999,999,999)
  9535. Zanzoken.CFrame = Torso.CFrame
  9536. game.Debris:AddItem(Zanzoken,0.5)
  9537. Zanzoken.Transparency = 1
  9538. wait()
  9539. idk = Instance.new("BillboardGui",Zanzoken)
  9540. idk.Size = UDim2.new(20,0,20,0)
  9541. idk.AlwaysOnTop = false
  9542. idk1 = Instance.new("ImageLabel",idk)
  9543. idk1.BackgroundTransparency = 1
  9544. idk.ExtentsOffset = v3(0,0,0)
  9545. idk1.ImageTransparency = 0
  9546. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9547. idk1.Size = UDim2.new(2,0,1,0)
  9548. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9549. idk1.Image = "rbxassetid://319554883"
  9550.  
  9551. for i = 0, 1, 0.1 do
  9552. swait()
  9553. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9554. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9555. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9556. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9557. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9558. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9559. end
  9560.  
  9561.  
  9562. StrongPunch:Play()
  9563.  
  9564.  
  9565. for i = 0, 1, 0.1 do
  9566. swait()
  9567. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9568. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9569. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9570. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9571. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9572. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9573. end
  9574.  
  9575. for i = 0, 1, 0.1 do
  9576. swait()
  9577. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  9578. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  9579. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  9580. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  9581. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  9582. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9583. end
  9584.  
  9585.  
  9586.  
  9587. for i,v in pairs(to.Parent:GetChildren()) do
  9588. if v:IsA("Humanoid") then
  9589. v.Health = v.Health - 20
  9590.  
  9591. v.PlatformStand = true
  9592. end
  9593. end
  9594.  
  9595. StrongPunch2:Play()
  9596. for i = 0, 1, 0.1 do
  9597. swait()
  9598. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9599. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9600. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9601. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9602. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  9603. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9604. end
  9605.  
  9606. hitground = new("Part",char)
  9607. hitground.Size = Vector3.new(5,5,5)
  9608. hitground.Name = "Ground"
  9609. hitground.Transparency = 1
  9610. hitground.CanCollide = false
  9611. game.Debris:AddItem(hitground,2)
  9612. hitground.Position = Vector3.new(999,999,999)
  9613. hitgroundweld = new("Weld",hitground)
  9614. hitgroundweld.Part0 = to
  9615. hitgroundweld.Part1 = hitground
  9616. hitground.Touched:connect(function(hit2)
  9617. if hit2.Size.x > 150 then
  9618. hitground:Destroy()
  9619. ad = new("Part",char)
  9620. ad.Name = "NewPart"
  9621. ad.Size = Vector3.new(30,0.1,30)
  9622. ad.CanCollide = false
  9623. ad.Anchored = true
  9624. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  9625. ad.Transparency = 1
  9626. aad = new("Decal",ad)
  9627.  
  9628. aad.Face = "Top"
  9629. aad.Transparency = 1
  9630. aad.Transparency = 0
  9631. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  9632. smoke = new("Part",to)
  9633. smokemesh = new("SpecialMesh",smoke)
  9634. smokemesh.MeshId = "rbxassetid://928329648"
  9635. smoke.BrickColor = hit2.BrickColor
  9636. smoke.Anchored = true
  9637. smoke.Position = hitground.Position
  9638. GroundImpact:Play()
  9639. for i = 1,20 do
  9640. wait()
  9641. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  9642. smoke.Transparency = smoke.Transparency + 1/20
  9643. end
  9644. smoke:Destroy()
  9645. wait(0.5)
  9646.  
  9647. for i = 1,20 do
  9648. wait(0.1)
  9649. aad.Transparency = aad.Transparency + 1/20
  9650. end
  9651. end
  9652. end)
  9653. to.Anchored = false
  9654. ys = Instance.new("BodyVelocity",to)
  9655. ys.Name = "GO"
  9656.  
  9657. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  9658.  
  9659. ys.Velocity = v3(0,-90,0)
  9660.  
  9661. wait(1)
  9662. ys:Destroy()
  9663.  
  9664.  
  9665.  
  9666.  
  9667.  
  9668. hit3 = false
  9669. hit4 = false
  9670.  
  9671.  
  9672. hit1 = false
  9673. hit2 = false
  9674. hit3 = false
  9675. hit4 = false
  9676. idle = true
  9677. RootPart.Anchored = false
  9678. end
  9679. end)
  9680. end
  9681.  
  9682. function KABOOMZ222()
  9683. local effspwn = Instance.new("Part")
  9684. coroutine.resume(coroutine.create(function()
  9685. local sound1 = Instance.new("Sound")
  9686. sound1.SoundId = "rbxassetid://440145223"
  9687. sound1.MaxDistance = 600
  9688. sound1.EmitterSize = 60
  9689. sound1.Volume = 5.5
  9690. sound1.Pitch = 1.3
  9691. sound1.Parent = effspwn
  9692. local sound2 = Instance.new("Sound")
  9693. sound2.SoundId = "rbxassetid://440145223"
  9694. sound2.MaxDistance = 300
  9695. sound2.EmitterSize = 20
  9696. sound2.Volume = 3
  9697. sound2.Pitch = 0.7
  9698. sound2.Parent = effspwn
  9699. local sound3 = Instance.new("Sound")
  9700. sound3.SoundId = "rbxassetid://440145223"
  9701. sound2.MaxDistance = 400
  9702. sound2.EmitterSize = 30
  9703. sound2.Volume = 0.5
  9704. sound2.Pitch = 0.5
  9705. sound2.Parent = effspwn
  9706. sound2:Play()
  9707. wait()
  9708. sound1:Play()
  9709. sound3:Play()
  9710. end))
  9711. local model = Instance.new("Model")
  9712. game.Debris:AddItem(model, 20)
  9713. model.Name = "smasheffects"
  9714. model.Parent = workspace
  9715. effspwn.Name = "spwnr"
  9716. effspwn.Size = Vector3.new(1, 1, 1)
  9717. effspwn.Anchored = true
  9718. effspwn.CanCollide = false
  9719. effspwn.Transparency = 1
  9720. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  9721. effspwn.Parent = model
  9722.  
  9723.  
  9724.  
  9725.  
  9726. coroutine.resume(coroutine.create(function()
  9727. local shok = Instance.new("Part")
  9728. shok.Name = "whoosh"
  9729. shok.BrickColor = BrickColor.new("Institutional white")
  9730. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9731. shok.Size = Vector3.new(1, 1, 1)
  9732. shok.Anchored = true
  9733. shok.Material = "Neon"
  9734. shok.Transparency = 1
  9735. shok.CanCollide = false
  9736. shok.Parent = model
  9737. game.Debris:AddItem(shok, 12)
  9738. local mesh = Instance.new("SpecialMesh")
  9739. mesh.MeshType = "FileMesh"
  9740. mesh.MeshId = "rbxassetid://437347603"
  9741. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  9742. mesh.Parent = shok
  9743.  
  9744.  
  9745.  
  9746.  
  9747.  
  9748. for e = 1, 8 do
  9749. wait()
  9750. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  9751. shok.Transparency = shok.Transparency + 0.035
  9752. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  9753. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  9754.  
  9755.  
  9756. end
  9757. for e = 1, 16 do
  9758. wait()
  9759. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  9760. shok.Transparency = shok.Transparency + 0.11
  9761. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  9762. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  9763.  
  9764. end
  9765. end))
  9766. coroutine.resume(coroutine.create(function()
  9767. local shok = Instance.new("Part")
  9768. shok.Name = "wring1"
  9769. shok.BrickColor = BrickColor.new("Institutional white")
  9770. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9771. shok.Size = Vector3.new(1, 1, 1)
  9772. shok.Anchored = true
  9773. shok.Material = "Neon"
  9774. shok.Transparency = 0.25
  9775. shok.CanCollide = false
  9776. shok.Parent = model
  9777. game.Debris:AddItem(shok, 12)
  9778. local mesh = Instance.new("SpecialMesh")
  9779. mesh.MeshType = "FileMesh"
  9780. mesh.MeshId = "rbxassetid://3270017"
  9781. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  9782. mesh.Parent = shok
  9783. for e = 1, 30 do
  9784. wait()
  9785. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1)
  9786. shok.Transparency = shok.Transparency + 0.002
  9787. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9788. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9789. end
  9790. for e = 1, 38 do
  9791. wait()
  9792. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9793. shok.Transparency = shok.Transparency + 0.002
  9794. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9795. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9796. end
  9797. for e = 1, 24 do
  9798. wait()
  9799. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9800. shok.Transparency = shok.Transparency + 0.03
  9801. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9802. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9803. end
  9804. end))
  9805. coroutine.resume(coroutine.create(function()
  9806. local shok = Instance.new("Part")
  9807. shok.Name = "wring2"
  9808. shok.BrickColor = BrickColor.new("Institutional white")
  9809. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9810. shok.Size = Vector3.new(1, 1, 1)
  9811. shok.Anchored = true
  9812. shok.Material = "Neon"
  9813. shok.Transparency = 0.25
  9814. shok.CanCollide = false
  9815. shok.Parent = model
  9816. game.Debris:AddItem(shok, 12)
  9817. local mesh = Instance.new("SpecialMesh")
  9818. mesh.MeshType = "FileMesh"
  9819. mesh.MeshId = "rbxassetid://3270017"
  9820. mesh.Scale = Vector3.new(12, 12, 0.05)
  9821. mesh.Parent = shok
  9822. for e = 1, 30 do
  9823. wait()
  9824. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2)
  9825. shok.Transparency = shok.Transparency + 0.002
  9826. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9827. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9828. end
  9829. for e = 1, 38 do
  9830. wait()
  9831. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9832. shok.Transparency = shok.Transparency + 0.002
  9833. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9834. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9835. end
  9836. for e = 1, 24 do
  9837. wait()
  9838. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9839. shok.Transparency = shok.Transparency + 0.03
  9840. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9841. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9842. end
  9843. end))
  9844. coroutine.resume(coroutine.create(function()
  9845. local shok = Instance.new("Part")
  9846. shok.Name = "coil1"
  9847. shok.BrickColor = BrickColor.new("Institutional white")
  9848. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9849. shok.Size = Vector3.new(1, 1, 1)
  9850. shok.Anchored = true
  9851. shok.Material = "Neon"
  9852. shok.Transparency = 0.25
  9853. shok.CanCollide = false
  9854. shok.Parent = model
  9855. game.Debris:AddItem(shok, 12)
  9856. local mesh = Instance.new("SpecialMesh")
  9857. mesh.MeshType = "FileMesh"
  9858. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9859. mesh.Scale = Vector3.new(12, 12, 12)
  9860. mesh.Parent = shok
  9861. for e = 1, 15 do
  9862. wait()
  9863. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9864. shok.Transparency = shok.Transparency + 0.004
  9865. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9866. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9867. end
  9868. for e = 1, 16 do
  9869. wait()
  9870. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9871. shok.Transparency = shok.Transparency + 0.004
  9872. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9873. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9874. end
  9875. for e = 1, 12 do
  9876. wait()
  9877. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9878. shok.Transparency = shok.Transparency + 0.06
  9879. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9880. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9881. end
  9882. end))
  9883. coroutine.resume(coroutine.create(function()
  9884. local shok = Instance.new("Part")
  9885. shok.Name = "coil2"
  9886. shok.BrickColor = BrickColor.new("Institutional white")
  9887. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9888. shok.Size = Vector3.new(1, 1, 1)
  9889. shok.Anchored = true
  9890. shok.Material = "Neon"
  9891. shok.Transparency = 1
  9892. shok.CanCollide = false
  9893. shok.Parent = model
  9894. game.Debris:AddItem(shok, 12)
  9895. local mesh = Instance.new("SpecialMesh")
  9896. mesh.MeshType = "FileMesh"
  9897. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9898. mesh.Scale = Vector3.new(6, 12, 6)
  9899. mesh.Parent = shok
  9900. for e = 1, 15 do
  9901. wait()
  9902. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9903. shok.Transparency = shok.Transparency + 0.005
  9904. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9905. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9906. end
  9907. for e = 1, 16 do
  9908. wait()
  9909. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9910. shok.Transparency = shok.Transparency + 0.005
  9911. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9912. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9913. end
  9914. for e = 1, 12 do
  9915. wait()
  9916. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9917. shok.Transparency = shok.Transparency + 0.09
  9918. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9919. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9920. end
  9921. end))
  9922. coroutine.resume(coroutine.create(function()
  9923. local shok = Instance.new("Part")
  9924. shok.Name = "shokwve"
  9925. shok.BrickColor = BrickColor.new("Institutional white")
  9926. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  9927. shok.Size = Vector3.new(1, 1, 1)
  9928. shok.Anchored = true
  9929. shok.Material = "Neon"
  9930. shok.Transparency = 0.6
  9931. shok.CanCollide = false
  9932. shok.Parent = model
  9933. game.Debris:AddItem(shok, 12)
  9934. local mesh = Instance.new("SpecialMesh")
  9935. mesh.MeshType = "FileMesh"
  9936. mesh.MeshId = "rbxassetid://489415447"
  9937. mesh.Scale = Vector3.new(1, 1, 1)
  9938. mesh.Parent = shok
  9939. for e = 1, 12 do
  9940. wait()
  9941. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  9942. shok.Transparency = shok.Transparency + 0.002
  9943. end
  9944. for e = 1, 32 do
  9945. wait()
  9946. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9947. shok.Transparency = shok.Transparency + 0.002
  9948. end
  9949. for e = 1, 24 do
  9950. wait()
  9951. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9952. shok.Transparency = shok.Transparency + 0.03
  9953. end
  9954. end))
  9955. coroutine.resume(coroutine.create(function()
  9956. local shok = Instance.new("Part")
  9957. shok.Name = "shock2"
  9958. shok.BrickColor = BrickColor.new("Institutional white")
  9959. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9960. shok.Size = Vector3.new(1, 1, 1)
  9961. shok.Anchored = true
  9962. shok.Material = "Neon"
  9963. shok.Transparency = 0.35
  9964. shok.CanCollide = false
  9965. shok.Parent = model
  9966. game.Debris:AddItem(shok, 12)
  9967. local mesh = Instance.new("SpecialMesh")
  9968. mesh.MeshType = "FileMesh"
  9969. mesh.MeshId = "rbxassetid://1095709"
  9970. mesh.Scale = Vector3.new(12, 12, 12)
  9971. mesh.Parent = shok
  9972. for e = 1, 15 do
  9973. wait()
  9974. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9975. shok.Transparency = shok.Transparency + 0.004
  9976. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9977. end
  9978. for e = 1, 16 do
  9979. wait()
  9980. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9981. shok.Transparency = shok.Transparency + 0.004
  9982. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9983. end
  9984. for e = 1, 12 do
  9985. wait()
  9986. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9987. shok.Transparency = shok.Transparency + 0.06
  9988. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9989. end
  9990. end))
  9991. coroutine.resume(coroutine.create(function()
  9992. local shok = Instance.new("Part")
  9993. shok.Name = "shock3"
  9994. shok.BrickColor = BrickColor.new("Institutional white")
  9995. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9996. shok.Size = Vector3.new(1, 1, 1)
  9997. shok.Anchored = true
  9998. shok.Material = "Neon"
  9999. shok.Transparency = 0.35
  10000. shok.CanCollide = false
  10001. shok.Parent = model
  10002. game.Debris:AddItem(shok, 12)
  10003. local mesh = Instance.new("SpecialMesh")
  10004. mesh.MeshType = "FileMesh"
  10005. mesh.MeshId = "rbxassetid://1095709"
  10006. mesh.Scale = Vector3.new(12, 12, 12)
  10007. mesh.Parent = shok
  10008. for e = 1, 15 do
  10009. wait()
  10010. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  10011. shok.Transparency = shok.Transparency + 0.004
  10012. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  10013. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  10014. end
  10015. for e = 1, 16 do
  10016. wait()
  10017. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  10018. shok.Transparency = shok.Transparency + 0.004
  10019. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  10020. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  10021. end
  10022. for e = 1, 12 do
  10023. wait()
  10024. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  10025. shok.Transparency = shok.Transparency + 0.06
  10026. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  10027. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  10028. end
  10029. end))
  10030. end
  10031.  
  10032.  
  10033.  
  10034. mouse.KeyDown:connect(function(k)
  10035. if attack == false and k == "=" and MV4 > 80 and firemode == true then
  10036.  
  10037. end
  10038. end)
  10039.  
  10040. MV4 = 300
  10041. mouse.KeyDown:connect(function(k)
  10042. if attack == false and k == "8" then
  10043. for i, v in pairs(Torso:GetChildren()) do
  10044. if v:IsA('ParticleEmitter') then
  10045. v:Remove()
  10046. end
  10047. end
  10048. end
  10049. end)
  10050.  
  10051.  
  10052. MV4 = 300
  10053. mouse.KeyDown:connect(function(k)
  10054. if attack == false and k == "]" and MV4 > 80 and firemode == true then
  10055. MV4 = 0
  10056. Humanoid.WalkSpeed = 13
  10057. attack = true
  10058. Firepart1 = Instance.new("Part", RightArm)
  10059. Firepart1.Size = Vector3.new(1, 1, 1)
  10060. GuW1 = Instance.new("Weld")
  10061. GuW1.Name = "GuW"
  10062. GuW1.Part0 = RightArm
  10063. GuW1.C0 = cn(0, -1, 0)
  10064. GuW1.C1 = cn(0, 0, 0)
  10065. GuW1.Part1 = Firepart1
  10066. GuW1.Parent = RightArm
  10067. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  10068. Firepart1.Transparency = 1
  10069. Firepart2 = Instance.new("Part", LeftArm)
  10070. Firepart2.Size = Vector3.new(1, 1, 1)
  10071. GuW2 = Instance.new("Weld")
  10072. GuW2.Name = "GuW"
  10073. GuW2.Part0 = LeftArm
  10074. GuW2.C0 = cn(0, -1, 0)
  10075. GuW2.C1 = cn(0, 0, 0)
  10076. GuW2.Part1 = Firepart2
  10077. GuW2.Parent = LeftArm
  10078. Firepart2.Transparency = 1
  10079. for i = 0, 5, 0.1 do
  10080. swait()
  10081. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10082. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10083. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10084. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10085. if Torsovelocity.Y > 2 then
  10086. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10087. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10088. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  10089. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  10090. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10091. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10092. elseif Torsovelocity.Y < 1 then
  10093. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10094. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10095. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10096. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10097. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10098. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10099. end
  10100. end
  10101. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  10102. for i = 0, 7, 0.1 do
  10103. swait()
  10104. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10105. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10106. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10107. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10108. if Torsovelocity.Y > 2 then
  10109. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10110. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10111. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  10112. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  10113. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10114. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10115. elseif Torsovelocity.Y < 1 then
  10116. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10117. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  10118. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10119. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10120. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10121. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10122. end
  10123. end
  10124. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  10125. GuW1:Destroy()
  10126. GuW1 = Instance.new("Weld")
  10127. GuW1.Name = "GuW"
  10128. GuW1.Part0 = Torso
  10129. GuW1.C0 = cn(0, 0, -6)
  10130. GuW1.C1 = cn(0, 0, 0)
  10131. GuW1.Part1 = Firepart1
  10132. GuW1.Parent = Torso
  10133. GuW2:Destroy()
  10134. GuW2 = Instance.new("Weld")
  10135. GuW2.Name = "GuW"
  10136. GuW2.Part0 = Torso
  10137. GuW2.C0 = cn(0, 0, -6)
  10138. GuW2.C1 = cn(0, 0, 0)
  10139. GuW2.Part1 = Firepart2
  10140. GuW2.Parent = Torso
  10141. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  10142. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  10143. GuW2:Destroy()
  10144. GuW2 = Instance.new("Weld")
  10145. GuW2.Name = "GuW"
  10146. GuW2.Part0 = Torso
  10147. GuW2.C0 = cn(0, 0, -4)
  10148. GuW2.C1 = cn(0, 0, 0)
  10149. GuW2.Part1 = Firepart2
  10150. GuW2.Parent = Torso
  10151.  
  10152.  
  10153. for i = 0, 7, 0.1 do
  10154. swait()
  10155. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10156. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10157. if Torsovelocity.Y > 2 then
  10158. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10159. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10160. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10161. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10162. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10163. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10164. elseif Torsovelocity.Y < 1 then
  10165. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10166. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10167. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10168. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10169. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10170. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10171. end
  10172. end
  10173. local bp2 = Create("BodyPosition")({
  10174. P = 900,
  10175. D = 1000,
  10176. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  10177. position = Torso.Position + Vector3.new(0, 60, 0),
  10178. Parent = Torso
  10179. })
  10180. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  10181. for i = 0, 8, 0.1 do
  10182. swait()
  10183. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10184. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10185. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10186. if Torsovelocity.Y > 2 then
  10187. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10188. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10189. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10190. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10191. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10192. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10193. elseif Torsovelocity.Y < 1 then
  10194. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10195. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10196. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10197. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10198. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10199. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10200. end
  10201. end
  10202. for i = 0, 18, 0.1 do
  10203. swait()
  10204. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10205. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10206. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10207. if Torsovelocity.Y > 2 then
  10208. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10209. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10210. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10211. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10212. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10213. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10214. elseif Torsovelocity.Y < 1 then
  10215. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10216. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10217. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10218. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10219. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10220. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10221. end
  10222. end
  10223. GuW1:Destroy()
  10224. GuW1 = Instance.new("Weld")
  10225. GuW1.Name = "GuW"
  10226. GuW1.Part0 = Torso
  10227. GuW1.C0 = cn(0, 0, -15)
  10228. GuW1.C1 = cn(0, 0, 0)
  10229. GuW1.Part1 = Firepart1
  10230. GuW1.Parent = Torso
  10231. GuW2:Destroy()
  10232. GuW2 = Instance.new("Weld")
  10233. GuW2.Name = "GuW"
  10234. GuW2.Part0 = Torso
  10235. GuW2.C0 = cn(0, 0, -17.5)
  10236. GuW2.C1 = cn(0, 0, 0)
  10237. GuW2.Part1 = Firepart2
  10238. GuW2.Parent = Torso
  10239. for i = 0, 1.25, 0.01 do
  10240. swait()
  10241. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10242. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  10243. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  10244. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  10245. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  10246. if Torsovelocity.Y > 2 then
  10247. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10248. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10249. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10250. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10251. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10252. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10253. elseif Torsovelocity.Y < 1 then
  10254. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10255. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  10256. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10257. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10258. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10259. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10260. end
  10261. end
  10262. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  10263. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  10264. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  10265. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  10266. for i = 0, 3, 0.1 do
  10267. swait()
  10268. if Torsovelocity.Y > 2 then
  10269. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10270. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10271. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10272. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10273. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10274. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10275. elseif Torsovelocity.Y < 1 then
  10276. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10277. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10278. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10279. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10280. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10281. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10282. end
  10283. end
  10284. wait(1)
  10285. bp2:Destroy()
  10286. Humanoid.WalkSpeed = 16
  10287. attack = false
  10288. MV4 = 0
  10289. Firepart1:Destroy()
  10290. Firepart2:Destroy()
  10291. end
  10292. end)
  10293. mouse.KeyDown:connect(function(k)
  10294. if attack == false and k == "h" and MV4 > 80 and firemode == true then
  10295. MV4 = 0
  10296. Humanoid.WalkSpeed = 13
  10297. attack = true
  10298. Firepart1 = Instance.new("Part", RightArm)
  10299. Firepart1.Size = Vector3.new(1, 1, 1)
  10300. GuW1 = Instance.new("Weld")
  10301. GuW1.Name = "GuW"
  10302. GuW1.Part0 = RightArm
  10303. GuW1.C0 = cn(0, -1, 0)
  10304. GuW1.C1 = cn(0, 0, 0)
  10305. GuW1.Part1 = Firepart1
  10306. GuW1.Parent = RightArm
  10307. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  10308. Firepart1.Transparency = 1
  10309. Firepart2 = Instance.new("Part", LeftArm)
  10310. Firepart2.Size = Vector3.new(1, 1, 1)
  10311. GuW2 = Instance.new("Weld")
  10312. GuW2.Name = "GuW"
  10313. GuW2.Part0 = LeftArm
  10314. GuW2.C0 = cn(0, -1, 0)
  10315. GuW2.C1 = cn(0, 0, 0)
  10316. GuW2.Part1 = Firepart2
  10317. GuW2.Parent = LeftArm
  10318. Firepart2.Transparency = 1
  10319. GuW1:Destroy()
  10320. GuW1 = Instance.new("Weld")
  10321. GuW1.Name = "GuW"
  10322. GuW1.Part0 = Torso
  10323. GuW1.C0 = cn(0, 0, -6)
  10324. GuW1.C1 = cn(0, 0, 0)
  10325. GuW1.Part1 = Firepart1
  10326. GuW1.Parent = Torso
  10327. GuW2:Destroy()
  10328. GuW2 = Instance.new("Weld")
  10329. GuW2.Name = "GuW"
  10330. GuW2.Part0 = Torso
  10331. GuW2.C0 = cn(0, 0, -6)
  10332. GuW2.C1 = cn(0, 0, 0)
  10333. GuW2.Part1 = Firepart2
  10334. GuW2.Parent = Torso
  10335. GuW2:Destroy()
  10336. GuW2 = Instance.new("Weld")
  10337. GuW2.Name = "GuW"
  10338. GuW2.Part0 = Torso
  10339. GuW2.C0 = cn(0, 0, -4)
  10340. GuW2.C1 = cn(0, 0, 0)
  10341. GuW2.Part1 = Firepart2
  10342. GuW2.Parent = Torso
  10343. for i = 0, 18, 0.1 do
  10344. swait()
  10345. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10346. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10347. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10348. if Torsovelocity.Y > 2 then
  10349. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10350. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10351. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10352. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10353. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10354. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10355. elseif Torsovelocity.Y < 1 then
  10356. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10357. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10358. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10359. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10360. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10361. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10362. end
  10363. end
  10364. GuW1:Destroy()
  10365. GuW1 = Instance.new("Weld")
  10366. GuW1.Name = "GuW"
  10367. GuW1.Part0 = Torso
  10368. GuW1.C0 = cn(0, 0, -15)
  10369. GuW1.C1 = cn(0, 0, 0)
  10370. GuW1.Part1 = Firepart1
  10371. GuW1.Parent = Torso
  10372. GuW2:Destroy()
  10373. GuW2 = Instance.new("Weld")
  10374. GuW2.Name = "GuW"
  10375. GuW2.Part0 = Torso
  10376. GuW2.C0 = cn(0, 0, -17.5)
  10377. GuW2.C1 = cn(0, 0, 0)
  10378. GuW2.Part1 = Firepart2
  10379. GuW2.Parent = Torso
  10380. for i = 0, 1.25, 0.01 do
  10381. swait()
  10382. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10383. shoottraildd22(mouse.Hit.p, Firepart2, 0)
  10384. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  10385. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  10386. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  10387. if Torsovelocity.Y > 2 then
  10388. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10389. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10390. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10391. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10392. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10393. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10394. end
  10395. end
  10396. wait(0.5)
  10397. Humanoid.WalkSpeed = 16
  10398. attack = false
  10399. MV4 = 300
  10400. Firepart1:Destroy()
  10401. Firepart2:Destroy()
  10402. end
  10403.  
  10404.  
  10405. if attack == false and k == "=" and MV4 > 19 and InForm == true then
  10406.  
  10407. end
  10408. end)
  10409. whiletruewait = false
  10410. game:GetService("RunService").Stepped:connect(function()
  10411. if whiletruewait == false then
  10412. whiletruewait = true
  10413. wait()
  10414. whiletruewait = false
  10415. end
  10416. end)
  10417. game:GetService("RunService").Stepped:connect(function()
  10418. if whiletruewait == false then
  10419. if MV1 < 20 then
  10420. MV1 = MV1 + 0.2
  10421. end
  10422. if MV2 < 90 then
  10423. MV2 = MV2 + 1
  10424. end
  10425. if MV3 < 190 then
  10426. MV3 = MV3 + 0.4
  10427. end
  10428. if MV4 < 500 then
  10429. MV4 = MV4 + 0.3
  10430. end
  10431. end
  10432. end)
  10433. Humanoid.MaxHealth = 10000
  10434. wait()
  10435. for i = 1, 6 do
  10436. Humanoid.Health = Humanoid.MaxHealth
  10437. wait()
  10438. end
  10439.  
  10440. ---
  10441. GroundWave3 = function()
  10442. local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5
  10443. Colors = {"White", "White"}
  10444. local wave = Instance.new("Part", char)
  10445. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  10446. wave.Anchored = true
  10447. wave.Name = "Wave"
  10448. wave.CanCollide = false
  10449. wave.Locked = true
  10450. wave.Size = Vector3.new(0.2, 0.2, 0.2)
  10451. wave.TopSurface = "Smooth"
  10452. wave.BottomSurface = "Smooth"
  10453. wave.Transparency = 0.10
  10454. wave.CFrame = HandCF
  10455. wm = Instance.new("SpecialMesh",wave)
  10456. wm.MeshId = "rbxassetid://559831844"
  10457. coroutine.wrap(function()
  10458. for i = 1, 30, 1 do
  10459. wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4)
  10460. wave.Size = wm.Scale
  10461. wave.CFrame = HandCF
  10462. wave.Transparency = i/30
  10463. wait()
  10464. end
  10465. wait()
  10466. wave:Destroy()
  10467. end)()
  10468. end
  10469. ---
  10470.  
  10471. local v3 = Vector3.new
  10472. local num = 0
  10473. local bc = BrickColor.new
  10474. local new = Instance.new
  10475.  
  10476.  
  10477.  
  10478. Player.Chatted:connect(function(Message)
  10479. if Message == "Time to get serious." and InForm == false then
  10480. wait(0.10)
  10481. Serious()
  10482. end
  10483. if Message == "off" or Message == "Nice fight." and InForm == true then
  10484. Base()
  10485. end
  10486. local ContentProvider = game:GetService("ContentProvider")
  10487.  
  10488. local function LoadAssets(AssetList)
  10489. -- Takes an asset list and preloads it. Will not wait for them to load.
  10490.  
  10491. for _, AssetId in pairs(AssetList) do
  10492. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
  10493. end
  10494. end
  10495.  
  10496. local Gibs = game.Workspace
  10497.  
  10498. function Kill(Character)
  10499. Character.Humanoid.Health = 0
  10500. local poo = Instance.new("IntValue",Character)
  10501. poo.Name = "haha nope"
  10502. local svch = Character
  10503. local hum = Character:findFirstChild("Humanoid")
  10504. Character.Archivable = true
  10505. local chrclone = Character:clone()
  10506. Character.Archivable = false
  10507.  
  10508. local ch = chrclone:GetChildren()
  10509. local i
  10510. for i = 1,#ch do
  10511. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  10512. ch[i]:remove()
  10513. end
  10514. end
  10515. local function Scan(ch)
  10516. local e
  10517. for e = 1,#ch do
  10518. Scan(ch[e]:GetChildren())
  10519. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  10520. ch[e]:remove()
  10521. end
  10522. end
  10523. end
  10524. Scan(chrclone:GetChildren())
  10525.  
  10526. local hum2 = chrclone:findFirstChild("Humanoid")
  10527.  
  10528.  
  10529. if hum2 ~= nil then
  10530. hum2.Name = "Humanoid2"
  10531. hum2.PlatformStand = true
  10532. hum2.Sit = true
  10533. hum2.MaxHealth = 0
  10534. hum2.Health = 0
  10535. end
  10536.  
  10537. local ch = Character:GetChildren()
  10538. local i
  10539. for i = 1,#ch do
  10540. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10541. ch[i]:remove()
  10542. end
  10543. end
  10544.  
  10545. wait(0.2)
  10546.  
  10547. local ch = Character:GetChildren()
  10548. local i
  10549. for i = 1,#ch do
  10550. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10551. ch[i]:remove()
  10552. end
  10553. end
  10554. Character = chrclone
  10555. local Torso = Character.Torso
  10556. local movevector = Vector3.new()
  10557.  
  10558. if Torso then
  10559. local Head = Character:FindFirstChild("Head")
  10560. local Limb = Character:FindFirstChild("Right Arm")
  10561. if Limb then
  10562.  
  10563. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  10564. local Joint = Instance.new("Glue")
  10565. Joint.Name = "RightShoulder"
  10566. Joint.Part0 = Torso
  10567. Joint.Part1 = Limb
  10568. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10569. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10570. Joint.Parent = Torso
  10571.  
  10572. local B = Instance.new("Part")
  10573. B.TopSurface = 0
  10574. B.BottomSurface = 0
  10575. B.formFactor = "Symmetric"
  10576. B.Size = Vector3.new(1, 1, 1)
  10577. B.Transparency = 1
  10578. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10579. B.Parent = Character
  10580. local W = Instance.new("Weld")
  10581. W.Part0 = Limb
  10582. W.Part1 = B
  10583. W.C0 = CFrame.new(0, -0.5, 0)
  10584. W.Parent = Limb
  10585.  
  10586. end
  10587. local Limb = Character:FindFirstChild("Left Arm")
  10588. if Limb then
  10589.  
  10590. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  10591. local Joint = Instance.new("Glue")
  10592. Joint.Name = "LeftShoulder"
  10593. Joint.Part0 = Torso
  10594. Joint.Part1 = Limb
  10595. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10596. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10597. Joint.Parent = Torso
  10598.  
  10599. local B = Instance.new("Part")
  10600. B.TopSurface = 0
  10601. B.BottomSurface = 0
  10602. B.formFactor = "Symmetric"
  10603. B.Size = Vector3.new(1, 1, 1)
  10604. B.Transparency = 1
  10605. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10606. B.Parent = Character
  10607. local W = Instance.new("Weld")
  10608. W.Part0 = Limb
  10609. W.Part1 = B
  10610. W.C0 = CFrame.new(0, -0.5, 0)
  10611. W.Parent = Limb
  10612.  
  10613. end
  10614. local Limb = Character:FindFirstChild("Right Leg")
  10615. if Limb then
  10616.  
  10617. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  10618. local Joint = Instance.new("Glue")
  10619. Joint.Name = "RightHip"
  10620. Joint.Part0 = Torso
  10621. Joint.Part1 = Limb
  10622. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10623. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10624. Joint.Parent = Torso
  10625.  
  10626. local B = Instance.new("Part")
  10627. B.TopSurface = 0
  10628. B.BottomSurface = 0
  10629. B.formFactor = "Symmetric"
  10630. B.Size = Vector3.new(1, 1, 1)
  10631. B.Transparency = 1
  10632. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10633. B.Parent = Character
  10634. local W = Instance.new("Weld")
  10635. W.Part0 = Limb
  10636. W.Part1 = B
  10637. W.C0 = CFrame.new(0, -0.5, 0)
  10638. W.Parent = Limb
  10639.  
  10640. end
  10641. local Limb = Character:FindFirstChild("Left Leg")
  10642. if Limb then
  10643.  
  10644. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  10645. local Joint = Instance.new("Glue")
  10646. Joint.Name = "LeftHip"
  10647. Joint.Part0 = Torso
  10648. Joint.Part1 = Limb
  10649. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10650. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10651. Joint.Parent = Torso
  10652.  
  10653. local B = Instance.new("Part")
  10654. B.TopSurface = 0
  10655. B.BottomSurface = 0
  10656. B.formFactor = "Symmetric"
  10657. B.Size = Vector3.new(1, 1, 1)
  10658. B.Transparency = 1
  10659. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10660. B.Parent = Character
  10661. local W = Instance.new("Weld")
  10662. W.Part0 = Limb
  10663. W.Part1 = B
  10664. W.C0 = CFrame.new(0, -0.5, 0)
  10665. W.Parent = Limb
  10666. end
  10667. end
  10668. end
  10669. ----------
  10670.  
  10671. lerpz = function(D, E, F, G)
  10672. D[E] = D[E]:lerp(F, G)
  10673. end
  10674.  
  10675. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10676. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10677. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10678. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10679. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10680. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10681. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10682. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10683. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10684. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10685. resetlerp = function()
  10686. RJ.C0 = RJC0
  10687. RJ.C1 = RJC1
  10688. N.C0 = NC0
  10689. N.C1 = NC1
  10690. RS.C0 = RSC0
  10691. RS.C1 = RSC1
  10692. LS.C0 = LSC0
  10693. LS.C1 = LSC1
  10694. RH.C0 = RHC0
  10695. RH.C1 = RHC1
  10696. LH.C0 = LHC0
  10697. LH.C1 = LHC1
  10698. end
  10699. -------
  10700. ----------
  10701. hrp = char.HumanoidRootPart
  10702.  
  10703. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10704. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10705. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10706. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10707. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10708. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10709. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10710. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10711. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10712. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10713. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10714. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10715. RS = Torso:FindFirstChild("Right Shoulder")
  10716. LS = Torso:FindFirstChild("Left Shoulder")
  10717. RH = Torso:FindFirstChild("Right Hip")
  10718. LH = Torso:FindFirstChild("Left Hip")
  10719. RJ = hrp:FindFirstChild("RootJoint")
  10720. N = Torso:FindFirstChild("Neck")
  10721. cf = CFrame.new
  10722. ang = CFrame.Angles
  10723. rd = math.rad
  10724. rd2 = math.random
  10725. cs = ColorSequence.new
  10726. ns = NumberSequence.new
  10727. nsk = NumberSequenceKeypoint.new
  10728. -------------------
  10729.  
  10730. end)
  10731. wait(0.1)
  10732. local Player = game.Players.localPlayer
  10733. local Character = Player.Character
  10734. local Humanoid = Character.Humanoid
  10735. local Mouse = Player:GetMouse()
  10736. local LeftArm = Character["Left Arm"]
  10737. local RightArm = Character["Right Arm"]
  10738. local LeftLeg = Character["Left Leg"]
  10739. local RightLeg = Character["Right Leg"]
  10740. local Head = Character.Head
  10741. local Torso = Character.Torso
  10742. local Camera = game.Workspace.CurrentCamera
  10743. local RootPart = Character.HumanoidRootPart
  10744. local RootJoint = RootPart.RootJoint
  10745. local attack = false
  10746. local Anim = 'Idle'
  10747. local attacktype = 1
  10748. local delays = false
  10749. local play = true
  10750. local targetted = nil
  10751. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  10752. local velocity = RootPart.Velocity.y
  10753. local sine = 0
  10754. local change = 1
  10755. local doe = 0
  10756. local Create = LoadLibrary("RbxUtility").Create
  10757.  
  10758. spawn(function()
  10759. while wait() do
  10760. end
  10761. end)
  10762. for i,v in pairs(Character:children()) do
  10763. if v:IsA("Hat") then
  10764. v:Destroy()
  10765. end
  10766. end
  10767. for i,v in pairs(Character:children()) do
  10768. if v:IsA("Accessory") then
  10769. v:Destroy()
  10770. end
  10771. end
  10772. for i,v in pairs(Character:children()) do
  10773. if v:IsA("Hair") then
  10774. v:Destroy()
  10775. end
  10776. end
  10777. for i,v in pairs(Character:children()) do
  10778. if v:IsA("") then
  10779. v:Destroy()
  10780. end
  10781. end
  10782. for i,v in pairs(Character:children()) do
  10783. if v:IsA("") then
  10784. v:Destroy()
  10785. end
  10786. end
  10787. for i,v in pairs(Character:children()) do
  10788. if v:IsA("") then
  10789. v:Destroy()
  10790. end
  10791. end
  10792. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=237896258"
  10793. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=901228635"
  10794.  
  10795. print([[
  10796. -------------------------------------------------
  10797. oof2.0withrootberr
  10798. -------------------------------------------------]])
  10799. wait()
  10800. function descend(obj,class,func)
  10801. for i,v in pairs(obj:GetChildren()) do
  10802. if v:IsA(class) then
  10803. func(v)
  10804. end
  10805. descend(v,class,func)
  10806. end
  10807. end
  10808. local pls = game:GetService("Players").LocalPlayer
  10809. function initiateCharacter(char)
  10810. if not char then return end
  10811. wait()
  10812. descend(char,"BasePart",function(obj)
  10813. obj.Anchored = false
  10814. obj.Changed:connect(function()
  10815. if obj.Anchored then
  10816. local oof = Instance.new("Sound",Torso)
  10817. oof.Name = "oof"
  10818. oof.SoundId = "rbxassetid://1440191967"
  10819. oof.Pitch = 0.99
  10820. oof.Volume = 10
  10821. oof.Looped = false
  10822. wait(0)
  10823. oof:Play()
  10824. obj.Anchored = false
  10825. end
  10826. end)
  10827. end)
  10828. descend(char,"Humanoid",function(obj)
  10829. obj.WalkSpeed = 16
  10830. obj.Changed:connect(function()
  10831. if obj.WalkSpeed == 0 then
  10832. obj.WalkSpeed = 16
  10833. end
  10834. end)
  10835. end)
  10836. end
  10837. initiateCharacter(pls.Character)
  10838. pls.CharacterAdded:connect(function(c)
  10839. initiateCharacter(c)
  10840. end)
  10841. wait()
  10842. function sandbox(var,func)
  10843. local env = getfenv(func)
  10844. local newenv = setmetatable({},{
  10845. __index = function(self,k)
  10846. if k=="script" then
  10847. return var
  10848. else
  10849. return env[k]
  10850. end
  10851. end,
  10852. })
  10853. setfenv(func,newenv)
  10854. return func
  10855. end
  10856. cors = {}
  10857. mas = Instance.new("Model",game:GetService("Lighting"))
  10858. Script0 = Instance.new("Script")
  10859. Sound1 = Instance.new("Sound")
  10860. Sound2 = Instance.new("Sound")
  10861. Script0.Name = "sound's"
  10862. Script0.Parent = mas
  10863. table.insert(cors,sandbox(Script0,function()
  10864. function onKeyPress(inputObject, gameProcessedEvent)
  10865. if inputObject.KeyCode == Enum.KeyCode.F10 then
  10866. script.Sound:Play()
  10867. end
  10868. end
  10869. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10870.  
  10871. function onKeyPress(inputObject, gameProcessedEvent)
  10872. if inputObject.KeyCode == Enum.KeyCode.F8 then
  10873. game.Workspace.KYLETHORNTON.Torso.nani:Destroy()
  10874. end
  10875. end
  10876. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10877. end))
  10878. Sound1.Parent = Script0
  10879. Sound1.SoundId = "rbxassetid://512581859"
  10880. Sound1.Volume = 10
  10881. Sound2.Name = "Sound2"
  10882. Sound2.Parent = Script0
  10883. Sound2.SoundId = "rbxassetid://1320628188"
  10884. Sound2.Volume = 10
  10885. for i,v in pairs(mas:GetChildren()) do
  10886. v.Parent = game:GetService("Players").LocalPlayer.Character
  10887. pcall(function() v:MakeJoints() end)
  10888. end
  10889. mas:Destroy()
  10890. for i,v in pairs(cors) do
  10891. spawn(function()
  10892. pcall(v)
  10893. end)
  10894. end
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