Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //this addAction ["get weapon1","code.sqf", ["arifle_TRG20_F", ["optic_Nightstalker", "muzzle_snds_M", "acc_flashlight"]]];
- //this addAction ["get weapon2","code.sqf", ["arifle_MXM_F", ["muzzle_snds_H_snd_F", "acc_pointer_IR", "optic_Hamr", "bipod_01_F_snd"]]];
- _group = createGroup west;
- //_unit = _group createUnit [ "B_Soldier_F", [0, 0, 0], [], 0, "CAN_COLLIDE" ];
- _unit = _group createUnit [ "B_Soldier_F", position player, [], 0, "CAN_COLLIDE" ];
- waitUntil { !isNull _unit };
- //hideObjectGlobal _unit;
- removeAllWeapons _unit;
- _unit addWeapon ((_this select 3) select 0);
- _weapon = primaryWeapon _unit;
- _container = backpackContainer player;
- {
- _unit addPrimaryWeaponItem _x;
- waitUntil { _x in ( _unit weaponAccessories _weapon ) };
- } forEach ((_this select 3) select 1);
- _unit action [ "DropWeapon", _container, _weapon ];
- sleep 2;
- deleteVehicle _unit;
- deleteGroup _group;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement