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Jul 31st, 2018
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class DepthCameraController : MonoBehaviour {
  6.  
  7. public Shader replacementShader;
  8.  
  9. private Camera selfCamera;
  10.  
  11. private void Awake() {
  12. selfCamera = GetComponent<Camera>();
  13. }
  14.  
  15. private void Start() {
  16. selfCamera.enabled = false; //doesnt work?
  17. selfCamera.SetReplacementShader(replacementShader, "RenderType"); //doesnt work?
  18. }
  19.  
  20. private void Update() {
  21. selfCamera.RenderWithShader(replacementShader, "RenderType"); //doesnt work?
  22. }
  23.  
  24. private void FixedUpdate() {
  25. if(MainCameraController.Singletron != null) {
  26. selfCamera.orthographicSize = MainCameraController.Singletron.selfCamera.orthographicSize + 3.5f;
  27. }
  28. }
  29. }
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