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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class DepthCameraController : MonoBehaviour {
- public Shader replacementShader;
- private Camera selfCamera;
- private void Awake() {
- selfCamera = GetComponent<Camera>();
- }
- private void Start() {
- selfCamera.enabled = false; //doesnt work?
- selfCamera.SetReplacementShader(replacementShader, "RenderType"); //doesnt work?
- }
- private void Update() {
- selfCamera.RenderWithShader(replacementShader, "RenderType"); //doesnt work?
- }
- private void FixedUpdate() {
- if(MainCameraController.Singletron != null) {
- selfCamera.orthographicSize = MainCameraController.Singletron.selfCamera.orthographicSize + 3.5f;
- }
- }
- }
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