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  1. // ====================
  2. // Zombie Riot
  3. // File: days.txt
  4. // Author: Greyscale
  5. // ====================
  6. //
  7. // Here you can pre-define each day and its difficulty
  8. // Format:
  9. //
  10. // "display" - This is what the day will be referred to
  11. // "count" - How many zombies that need to be killed before moving onto the next day
  12. // "healthboost" - The amount of extra HP each zombie will get in addition to that zombie's initial health
  13. // "respawn" - If enabled, all zombies will be immediately respawn after death, when the day kill limit is
  14. // - reached, the remaining zombies dig into the ground and the next day will begin
  15. // - Respawn is typically 0 for bosses
  16. // "deaths_before_zombie" - How many deaths as human before being switched to the Zombie force (0: Disable)
  17. // "fademin" - Distance, in game units, at which zombies start fading away ("" to disable)
  18. // "fademax" - Distance, in game units, at which the zombie is fully invisible ("" to disable)
  19. // "zombieoverride" - OPTIONAL: If specified only listed zombies will be spawned during this day, separate with "," (look in zombies.txt)
  20. // "storyline" - OPTIONAL: If specified, the text will be printed on round_start for the day, used to illustrate some kind of story line
  21.  
  22.  
  23. "days"
  24. {
  25. "Outbreak"
  26. {
  27. "count" "25"
  28. "healthboost" "0"
  29. "respawn" "1"
  30. "deaths_before_zombie" "1"
  31. "fademin" ""
  32. "fademax" ""
  33. "storyline" "What's that out on the street?"
  34. }
  35.  
  36. "Uprising"
  37. {
  38. "count" "50"
  39. "healthboost" "25"
  40. "respawn" "1"
  41. "deaths_before_zombie" "2"
  42. "fademin" ""
  43. "fademax" ""
  44. "storyline" "Terrorists! Terrorists I tell you!"
  45. }
  46.  
  47. "Riot!"
  48. {
  49. "count" "75"
  50. "healthboost" "50"
  51. "respawn" "1"
  52. "deaths_before_zombie" "2"
  53. "fademin" ""
  54. "fademax" ""
  55. "storyline" "And to think humanity was afraid of thermonuclear warfare. "
  56. }
  57.  
  58. "Rampage"
  59. {
  60. "count" "100"
  61. "healthboost" "75"
  62. "respawn" "1"
  63. "deaths_before_zombie" "2"
  64. "fademin" ""
  65. "fademax" ""
  66. "storyline" "Eww.. blood.."
  67. }
  68.  
  69. "Surge"
  70. {
  71. "count" "125"
  72. "healthboost" "100"
  73. "respawn" "1"
  74. "deaths_before_zombie" "2"
  75. "fademin" ""
  76. "fademax" ""
  77. "storyline" "Food, water, and guns.. where are they?"
  78. }
  79.  
  80. "Storm"
  81. {
  82. "count" "150"
  83. "healthboost" "125"
  84. "respawn" "1"
  85. "deaths_before_zombie" "3"
  86. "fademin" ""
  87. "fademax" ""
  88. "storyline" "They just keep coming.."
  89. }
  90.  
  91. "Containment"
  92. {
  93. "count" "200"
  94. "healthboost" "150"
  95. "respawn" "1"
  96. "deaths_before_zombie" "4"
  97. "fademin" ""
  98. "fademax" ""
  99. "storyline" "Global proportions alright.."
  100. }
  101.  
  102. "Final Stand"
  103. {
  104.  
  105. "count" "1"
  106. "healthboost" "0"
  107. "respawn" "0"
  108. "deaths_before_zombie" "0"
  109. "fademin" ""
  110. "fademax" ""
  111. "storyline" "No guns, no glory."
  112. "zombieoverride" "hellknight"
  113. }
  114. }
  115. l
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