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steerofdoom

t:a steerofdoom

Jul 9th, 2013
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  1. [SystemSettings]
  2. bUseMaxQualityMode=False
  3. StaticDecals=False
  4. DynamicDecals=True
  5. UnbatchedDecals=False
  6. DecalCullDistanceScale=1.000000
  7. DynamicLights=False
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=True
  11. SHSecondaryLighting=True
  12. DirectionalLightmaps=False
  13. MotionBlur=False
  14. MotionBlurPause=False
  15. MotionBlurSkinning=0
  16. DepthOfField=True
  17. DiffusionDepthOfField=False
  18. SM5DiffusionNearBlurScale=0.600000
  19. SM5DiffusionFarBlurScale=0.350000
  20. BokehDepthOfField=False
  21. AmbientOcclusion=False
  22. Bloom=False
  23. UseHighQualityBloom=False
  24. bAllowLightShafts=False
  25. Distortion=False
  26. FilteredDistortion=False
  27. DropParticleDistortion=True
  28. bAllowDownsampledTranslucency=False
  29. SpeedTreeLeaves=False
  30. SpeedTreeFronds=False
  31. LensFlares=False
  32. FogVolumes=False
  33. UseVsync=False
  34. Fullscreen=True
  35. AllowD3D10=False
  36. AllowD3D11=False
  37. AllowRadialBlur=False
  38. AllowSubsurfaceScattering=False
  39. ParticleScoreCutoff=800
  40. ParticleObscureScoreCutoff=15
  41. SkeletalMeshLODBias=10
  42. ParticleLODBias=4
  43. DetailMode=0
  44. ShadowFilterQualityBias=-1
  45. MaxAnisotropy=0
  46. MaxMultisamples=1
  47. bAllowD3D9MSAA=False
  48. EnableSoftwareOcclusion=False
  49. EnableGPUOcclusionQueries=True
  50. EnableDepthPrePass=False
  51. UseHighQualityLightShaftRendering=False
  52. EnableHDAO=False
  53. HDAOHighQuality=False
  54. bAllowTemporalAA=False
  55. TemporalAA_MinDepth=500.000000
  56. TemporalAA_StartDepthVelocityScale=100.000000
  57. MinShadowResolution=0
  58. MinPreShadowResolution=8
  59. MaxShadowResolution=0
  60. MaxWholeSceneDominantShadowResolution=0
  61. ShadowFadeResolution=8
  62. PreShadowFadeResolution=8
  63. ShadowFadeExponent=0.100000
  64. PlayerShadowFadeResolution=18
  65. ResX=1280
  66. ResY=720
  67. EnableFXAA=False
  68. SceneCaptureStreamingMultiplier=1.000000
  69. ShadowTexelsPerPixel=0.000000
  70. PreShadowResolutionFactor=0.100000
  71. bAllowBetterModulatedShadows=False
  72. bAllowWholeSceneDominantShadows=False
  73. Borderless=False
  74. MassiveLODDistanceBias=0.250000
  75. StaticMeshLODDistanceBias=0.250000
  76. SkeletalMeshLODDistanceBias=0.250000
  77. ParticleSystemLODDistanceBias=0.250000
  78. CullDistanceBias=0.250000
  79. PostProcessingLevel=0
  80. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_Character=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  85. TEXTUREGROUP_CharacterSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  86. TEXTUREGROUP_Weapon=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  87. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  88. TEXTUREGROUP_WeaponSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  89. TEXTUREGROUP_Vehicle=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  90. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  91. TEXTUREGROUP_VehicleSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  92. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  93. TEXTUREGROUP_Effects=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  94. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  95. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  96. TEXTUREGROUP_UI=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  97. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  98. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  99. TEXTUREGROUP_RenderTarget=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  100. TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  101. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  102. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  103. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  104. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  105. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  106. TEXTUREGROUP_ColorLookupTable=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  107. m_TrShadowLODGroup=0
  108. m_TrTextureLODGroup=0
  109. OnlyStreamInTextures=True
  110. FloatingPointRenderTargets=False
  111. bEnableForegroundShadowsOnWorld=False
  112. bEnableForegroundSelfShadowing=False
  113. Trilinear=False
  114. EnableHighPolyChars=False
  115. OneFrameThreadLag=False
  116. bAllowHighDetailPhysics=true
  117. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  118. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  119. MaxProcBuildingLODColorTextureSize=1024
  120. MaxProcBuildingLODLightingTextureSize=256
  121. UseProcBuildingLODTextureCropping=True
  122. ForcePowerOfTwoProcBuildingLODTextures=True
  123. bCombineSimilarMappings=False
  124. MaxRMSDForCombiningMappings=6.0
  125. ImageReflectionTextureSize=64
  126. PrimitiveProbablyVisibleTime=8.0
  127. PercentUnoccludedRequeries=0.125
  128. MaxOcclusionPixelsFraction=0.1
  129. PhysXGpuHeapSize=32
  130. PhysXMeshCacheSize=8
  131. bShouldGenerateSimpleLightmaps=TRUE
  132. bUseNormalMapsForSimpleLightMaps=TRUE
  133. EnableMatineePostProcessMaterialParam=False
  134. MaxParticleResize=0
  135. MaxParticleResizeWarn=0
  136.  
  137. [TribesGame.TrAudioSettings]
  138. m_nVolumeMaster=80
  139. m_nVolumeEffects=50
  140. m_nVolumeMusic=0
  141. m_nVolumeVoice=70
  142.  
  143. [WinDrv.WindowsClient]
  144. DisplayGamma=2.2
  145.  
  146. [TribesGame.TrGameEngine]
  147. bSmoothFrameRate=True
  148. MinSmoothedFrameRate=22
  149. MaxSmoothedFrameRate=200
  150. AllowScreenDoorFade=False
  151. AllowNvidiaStereo3d=False
  152. bForceStaticTerrain=True
  153.  
  154. [Engine.GameViewportClient]
  155. bUseHardwareCursorWhenWindowed=False
  156.  
  157. [TribesGame.TrDevice]
  158. m_bTinyWeaponsEnabled=True
  159.  
  160. [Engine.Engine]
  161. bForceStaticTerrain=True
  162.  
  163. [Engine.ISVHacks]
  164. bInitializeShadersOnDemand=False
  165. DisableATITextureFilterOptimizationChecks=True
  166. UseMinimalNVIDIADriverShaderOptimization=True
  167. PumpWindowMessagesWhenRenderThreadStalled=False
  168.  
  169. [Engine.SeqAct_Interp]
  170. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=False,bAllowLightShafts=False)
  171.  
  172. [TextureStreaming]
  173. PoolSize=400
  174. MemoryMargin=20
  175. MemoryLoss=0
  176. HysteresisLimit=20
  177. DropMipLevelsLimit=16
  178. StopIncreasingLimit=20
  179. StopStreamingLimit=12
  180. MinEvictSize=12
  181. MinFudgeFactor=1.0
  182. FudgeFactorIncreaseRateOfChange=1.0
  183. FudgeFactorDecreaseRateOfChange=-0.5
  184. MinRequestedMipsToConsider=11
  185. MinTimeToGuaranteeMinMipCount=0
  186. MaxTimeToGuaranteeMinMipCount=0
  187. UseTextureFileCache=False
  188. LoadMapTimeLimit=4.5
  189. LightmapStreamingFactor=0.04
  190. ShadowmapStreamingFactor=0.04
  191. MaxLightmapRadius=1600.0
  192. MaxShadowmapRadius=1600
  193. AllowStreamingLightmaps=False
  194. TextureFileCacheBulkDataAlignment=1
  195. UsePriorityStreaming=True
  196. bAllowSwitchingStreamingSystem=False
  197. UseDynamicStreaming=True
  198. bEnableAsyncDefrag=False
  199. bEnableAsyncReallocation=False
  200. MaxDefragRelocations=256
  201. MaxDefragDownShift=128
  202.  
  203. [XAudio2.XAudio2Device]
  204. MaxChannels=32
  205. m_bEnableBassBoost=false
  206.  
  207. [TribesGame.TrPlayerController]
  208. m_bEnableChatFilter=False
  209. m_bShowHUDObjectives=false
  210. m_bShowHUDNotifications=true
  211. m_bShowHUDFriendStateNotifications=False
  212. m_bEnableOverheadDamageIndicators=False
  213. m_bShowHUDObjectives=False
  214. m_bShowHUDReticule=True
  215. m_bShowHUDCredits=True
  216. m_bShowHUDAccolades=False
  217. m_bShowHUDBadges=False
  218. m_bShowHUDScores=True
  219. m_bShowHUDHealthBar=true
  220. m_bShowHUDVisor=False
  221. m_bShowHUDChat=true
  222. m_bShowHUDCombatLog=true
  223. m_bShowHUDKillbox=True
  224. m_bShowHUDDeathcam=true
  225. m_bShowHUDHeroText=True
  226. m_bShowHUDPromptPanel=true
  227. m_bShowHUDRespawnTimer=true
  228. m_bShowHUDSkiBars=true
  229. m_bShowHUDFriendColoring=true
  230. m_WhisperFilter=0
  231. m_bShowHUDCracks=True
  232. EnableAlienFX=false
  233. m_bAnimMenu=false
  234. m_bAllowSimulatedProjectiles=True
  235.  
  236. [TribesGame.TrEntryPlayerController]
  237. m_bEnableChatFilter=false
  238. m_bShowHUDObjectives=true
  239. m_bShowHUDNotifications=true
  240. m_bShowHUDFriendStateNotifications=true
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