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LoT2 EVERY SPELLCARD

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Nov 28th, 2014
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  1. -----------------------------------------------------------------
  2. Labyrinth of Touhou 2 spellcard extractor
  3.  
  4. -----------------------------------------------------------------
  5.  
  6. Yin-Yang Orb
  7. -------------------------
  8.  
  9. mp: (party[party.06EC].0024.047C + 2)
  10. target: 0
  11. elementSPI: 1
  12. atk: 88
  13. mag: 88
  14. unknown_00C8: 0
  15. unknown_00CC: 0
  16. def: 50
  17. mnd: 0
  18. mul: 140
  19. acc: 0
  20. delay: 6000
  21. if level >= 2
  22. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  23. Apply passive bonuses.
  24. if level >= 2
  25. ailmPAR.power: (((level - 2) * 0) + ailmPAR.power + 4000)
  26. ailmPAR.chance: (((level - 2) * 5) + ailmPAR.chance + 70)
  27.  
  28.  
  29. Fantasy Seal
  30. -------------------------
  31.  
  32. mp: (party[party.06EC].0024.047C + 5)
  33. target: 3
  34. elementSPI: 1
  35. atk: 120
  36. mag: 120
  37. unknown_00C8: 0
  38. unknown_00CC: 0
  39. def: 0
  40. mnd: 50
  41. mul: 150
  42. acc: 0
  43. delay: 5000
  44. if level >= 2
  45. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  46. Apply passive bonuses.
  47.  
  48.  
  49. Exorcising Border
  50. -------------------------
  51.  
  52. mp: (party[party.06EC].0024.047C + 8)
  53. target: 13
  54. elementSPI: 1
  55. atk: 0
  56. mag: -66
  57. unknown_00C8: 0
  58. unknown_00CC: 0
  59. def: 0
  60. mnd: 0
  61. mul: 100
  62. acc: 100000
  63. delay: 3200
  64. if level >= 2
  65. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  66. Apply passive bonuses.
  67.  
  68.  
  69. Great Hakurei Barrier
  70. -------------------------
  71.  
  72. mp: (party[party.06EC].0024.047C + 7)
  73. target: 13
  74. elementSPI: 1
  75. atk: 0
  76. mag: 0
  77. unknown_00C8: 0
  78. unknown_00CC: 0
  79. def: 0
  80. mnd: 0
  81. mul: 0
  82. acc: 100000
  83. delay: 4800
  84. if level >= 2
  85. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  86. Apply passive bonuses.
  87. buffDEF.power: (buffDEF.power + level * 4 + 38)
  88. buffDEF.chance: (buffDEF.chance + 10000)
  89. buffMND.power: (buffMND.power + level * 4 + 38)
  90. buffMND.chance: (buffMND.chance + 10000)
  91.  
  92.  
  93. Magic Missile
  94. -------------------------
  95.  
  96. mp: (party[party.06EC].0024.047C + 2)
  97. target: 0
  98. elementMYS: 1
  99. atk: 0
  100. mag: 160
  101. unknown_00C8: 0
  102. unknown_00CC: 0
  103. def: 0
  104. mnd: 50
  105. mul: 120
  106. acc: 0
  107. delay: 5800
  108. if level >= 2
  109. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  110. Apply passive bonuses.
  111.  
  112.  
  113. Asteroid Belt
  114. -------------------------
  115.  
  116. mp: (party[party.06EC].0024.047C + 6)
  117. target: 3
  118. elementMYS: 1
  119. atk: 0
  120. mag: 110
  121. unknown_00C8: 0
  122. unknown_00CC: 0
  123. def: 0
  124. mnd: 50
  125. mul: 175
  126. acc: 0
  127. delay: 4000
  128. if level >= 2
  129. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  130. Apply passive bonuses.
  131.  
  132.  
  133. Master Spark
  134. -------------------------
  135.  
  136. mp: (party[party.06EC].0024.047C + 27)
  137. target: 3
  138. elementMYS: 1
  139. atk: 0
  140. mag: 200
  141. unknown_00C8: 0
  142. unknown_00CC: 0
  143. def: 0
  144. mnd: 50
  145. mul: 240
  146. acc: 0
  147. delay: 0
  148. if level >= 2
  149. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  150. Apply passive bonuses.
  151.  
  152.  
  153. Concentration
  154. -------------------------
  155.  
  156. mp: 3
  157. target: 20
  158. elementMYS: 1
  159. atk: 0
  160. mag: 0
  161. unknown_00C8: 0
  162. unknown_00CC: 0
  163. def: 0
  164. mnd: 0
  165. mul: 150
  166. acc: 100000
  167. delay: 8800
  168. buffMAG.power: (((level - 1) * 3) + buffMAG.power + 24)
  169. buffMAG.chance: (buffMAG.chance + 10000)
  170.  
  171.  
  172. First Aid
  173. -------------------------
  174.  
  175. mp: (party[party.06EC].0024.047C + 1)
  176. target: 10
  177. elementPHY: 1
  178. atk: -20
  179. mag: -20
  180. unknown_00C8: 0
  181. unknown_00CC: 0
  182. def: 0
  183. mnd: 0
  184. mul: 100
  185. acc: 100000
  186. delay: 7000
  187. if level >= 2
  188. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  189. Apply passive bonuses.
  190. ailmPSN.power: -1
  191. ailmPSN.chance: (ailmPSN.chance + 10000)
  192. ailmTRR.power: -1
  193. ailmTRR.chance: (ailmTRR.chance + 10000)
  194. if level >= 2
  195. ailmHVY.power: -1
  196. ailmHVY.chance: (ailmHVY.chance + 10000)
  197. if level >= 3
  198. ailmSIL.power: -1
  199. ailmSIL.chance: (ailmSIL.chance + 10000)
  200.  
  201.  
  202. Battle Command
  203. -------------------------
  204.  
  205. mp: (party[party.06EC].0024.047C + 2)
  206. target: 10
  207. elementPHY: 1
  208. atk: 0
  209. mag: 0
  210. unknown_00C8: 0
  211. unknown_00CC: 0
  212. def: 0
  213. mnd: 0
  214. mul: 0
  215. acc: 100000
  216. delay: 6600
  217. if level >= 2
  218. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  219. Apply passive bonuses.
  220. buffATK.power: (level * 2 + 8)
  221. buffATK.chance: (buffATK.chance + 10000)
  222. buffDEF.power: (level * 2 + 8)
  223. buffDEF.chance: (buffDEF.chance + 10000)
  224. buffMAG.power: (level * 2 + 8)
  225. buffMAG.chance: (buffMAG.chance + 10000)
  226. buffMND.power: (level * 2 + 8)
  227. buffMND.chance: (buffMND.chance + 10000)
  228. buffSPD.power: (level * 2 + 8)
  229. buffSPD.chance: (buffSPD.chance + 10000)
  230.  
  231.  
  232. Ancient History -Old History-
  233. -------------------------
  234.  
  235. mp: (party[party.06EC].0024.047C + 5)
  236. target: 3
  237. elementDRK: 1
  238. atk: 0
  239. mag: 128
  240. unknown_00C8: 0
  241. unknown_00CC: 0
  242. def: 50
  243. mnd: 0
  244. mul: 128
  245. acc: 0
  246. delay: 5120
  247. if level >= 2
  248. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  249. Apply passive bonuses.
  250.  
  251.  
  252. New History -Next History-
  253. -------------------------
  254.  
  255. mp: (party[party.06EC].0024.047C + 5)
  256. target: 3
  257. elementSPI: 1
  258. atk: 0
  259. mag: 128
  260. unknown_00C8: 0
  261. unknown_00CC: 0
  262. def: 0
  263. mnd: 50
  264. mul: 128
  265. acc: 0
  266. delay: 5120
  267. if level >= 2
  268. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  269. Apply passive bonuses.
  270.  
  271.  
  272. Three Treasures - Sword
  273. -------------------------
  274.  
  275. mp: (party[party.06EC].0024.047C + 5)
  276. target: 13
  277. elementPHY: 1
  278. atk: 0
  279. mag: 0
  280. unknown_00C8: 0
  281. unknown_00CC: 0
  282. def: 0
  283. mnd: 0
  284. mul: 0
  285. acc: 100000
  286. delay: 6000
  287. if level >= 2
  288. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  289. Apply passive bonuses.
  290. buffATK.power: (((level - 1) * 3) + 24)
  291. buffATK.chance: (buffATK.chance + 10000)
  292. buffMAG.power: (((level - 1) * 3) + 24)
  293. buffMAG.chance: (buffMAG.chance + 10000)
  294.  
  295.  
  296. Three Treasures - Mirror
  297. -------------------------
  298.  
  299. mp: (party[party.06EC].0024.047C + 5)
  300. target: 13
  301. elementPHY: 1
  302. atk: 0
  303. mag: 0
  304. unknown_00C8: 0
  305. unknown_00CC: 0
  306. def: 0
  307. mnd: 0
  308. mul: 0
  309. acc: 100000
  310. delay: 6000
  311. if level >= 2
  312. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  313. Apply passive bonuses.
  314. buffDEF.power: (((level - 1) * 3) + 24)
  315. buffDEF.chance: (buffDEF.chance + 10000)
  316. buffMND.power: (((level - 1) * 3) + 24)
  317. buffMND.chance: (buffMND.chance + 10000)
  318.  
  319.  
  320. Rabies Bite
  321. -------------------------
  322.  
  323. mp: (party[party.06EC].0024.047C + 3)
  324. target: 0
  325. elementPHY: 1
  326. atk: 150
  327. mag: 0
  328. unknown_00C8: 0
  329. unknown_00CC: 0
  330. def: 50
  331. mnd: 0
  332. mul: 150
  333. acc: 0
  334. delay: 6000
  335. if level >= 2
  336. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  337. Apply passive bonuses.
  338.  
  339.  
  340. Expellee's Canaan
  341. -------------------------
  342.  
  343. mp: (party[party.06EC].0024.047C + 4)
  344. target: 3
  345. elementWND: 1
  346. atk: 112
  347. mag: 0
  348. unknown_00C8: 0
  349. unknown_00CC: 0
  350. def: 50
  351. mnd: 0
  352. mul: 180
  353. acc: 0
  354. delay: 5000
  355. if level >= 2
  356. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  357. Apply passive bonuses.
  358.  
  359.  
  360. Present Life Slash
  361. -------------------------
  362.  
  363. mp: (party[party.06EC].0024.047C + 4)
  364. target: 0
  365. elementPHY: 1
  366. atk: 140
  367. mag: 0
  368. unknown_00C8: 0
  369. unknown_00CC: 0
  370. def: 50
  371. mnd: 0
  372. mul: 140
  373. acc: 0
  374. delay: 5670
  375. if level >= 2
  376. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  377. Apply passive bonuses.
  378. if unknown_0008.06EC >= 12
  379. mp: 0
  380. atk: 110
  381. mag: 0
  382. unknown_00C8: 0
  383. unknown_00CC: 0
  384. def: 50
  385. mnd: 0
  386. mul: 130
  387. acc: 10
  388. delay: 5500
  389.  
  390.  
  391. Slash of Eternity
  392. -------------------------
  393.  
  394. mp: (party[party.06EC].0024.047C + 10)
  395. target: 0
  396. elementPHY: 1
  397. atk: 180
  398. mag: 0
  399. unknown_00C8: 0
  400. unknown_00CC: 0
  401. def: 50
  402. mnd: 0
  403. mul: 140
  404. acc: 0
  405. delay: 1800
  406. if level >= 2
  407. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  408. Apply passive bonuses.
  409. if unknown_0008.06EC >= 12
  410. mp: 0
  411. atk: 160
  412. mag: 0
  413. unknown_00C8: 0
  414. unknown_00CC: 0
  415. def: 50
  416. mnd: 0
  417. mul: 160
  418. acc: 10
  419. delay: 3600
  420.  
  421.  
  422. God's Slash of Karma Wind
  423. -------------------------
  424.  
  425. mp: (party[party.06EC].0024.047C + 11)
  426. target: 3
  427. elementWND: 1
  428. atk: 128
  429. mag: 0
  430. unknown_00C8: 0
  431. unknown_00CC: 0
  432. def: 50
  433. mnd: 0
  434. mul: 180
  435. acc: 0
  436. delay: 5600
  437. if level >= 2
  438. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  439. Apply passive bonuses.
  440. if unknown_0008.06EC >= 12
  441. mp: 0
  442. atk: 100
  443. mag: 0
  444. unknown_00C8: 0
  445. unknown_00CC: 0
  446. def: 50
  447. mnd: 0
  448. mul: 200
  449. acc: 10
  450. delay: 2500
  451.  
  452.  
  453. Slash Clearing the 6 Senses
  454. -------------------------
  455.  
  456. mp: (party[party.06EC].0024.047C + 9)
  457. target: 3
  458. elementNTR: 1
  459. atk: 100
  460. mag: 0
  461. unknown_00C8: 0
  462. unknown_00CC: 0
  463. def: 50
  464. mnd: 0
  465. mul: 200
  466. acc: 0
  467. delay: 4000
  468. if level >= 2
  469. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  470. Apply passive bonuses.
  471. if unknown_0008.06EC >= 12
  472. mp: 0
  473. atk: 80
  474. mag: 0
  475. unknown_00C8: 0
  476. unknown_00CC: 0
  477. def: 50
  478. mnd: 0
  479. mul: 120
  480. acc: 10
  481. delay: 4000
  482.  
  483.  
  484. Karakasa Surprising Flash
  485. -------------------------
  486.  
  487. mp: (party[party.06EC].0024.047C + 5)
  488. target: 3
  489. elementNTR: 1
  490. atk: 110
  491. mag: 0
  492. unknown_00C8: 0
  493. unknown_00CC: 0
  494. def: 50
  495. mnd: 0
  496. mul: 140
  497. acc: 0
  498. delay: 4200
  499. if level >= 2
  500. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  501. Apply passive bonuses.
  502. ailmTRR.power: (((level - 1) * 800) + 12000)
  503. ailmTRR.chance: (ailmTRR.chance + 40)
  504. ailmSHK.power: 1
  505. ailmSHK.chance: (ailmSHK.chance + 40)
  506.  
  507.  
  508. A Rainy Night's Ghost Story
  509. -------------------------
  510.  
  511. mp: (party[party.06EC].0024.047C + 4)
  512. target: 0
  513. elementDRK: 1
  514. atk: 160
  515. mag: 0
  516. unknown_00C8: 0
  517. unknown_00CC: 0
  518. def: 50
  519. mnd: 0
  520. mul: 160
  521. acc: 0
  522. delay: 5950
  523. if level >= 2
  524. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  525. Apply passive bonuses.
  526. ailmTRR.power: (((level - 1) * 1200) + 20000)
  527. ailmTRR.chance: (ailmTRR.chance + 55)
  528. buffMND.power: (-27 - (level * 3))
  529. buffMND.chance: (buffMND.chance + 100)
  530.  
  531.  
  532. Drizzling Large Raindrops
  533. -------------------------
  534.  
  535. mp: (party[party.06EC].0024.047C + 3)
  536. target: 1
  537. elementWTR: 1
  538. atk: 125
  539. mag: 0
  540. unknown_00C8: 0
  541. unknown_00CC: 0
  542. def: 50
  543. mnd: 0
  544. mul: 150
  545. acc: 0
  546. delay: 6620
  547. if level >= 2
  548. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  549. Apply passive bonuses.
  550.  
  551.  
  552. Moonlight Ray
  553. -------------------------
  554.  
  555. mp: (party[party.06EC].0024.047C + 3)
  556. target: 0
  557. elementMYS: 1
  558. atk: 0
  559. mag: 180
  560. unknown_00C8: 0
  561. unknown_00CC: 0
  562. def: 0
  563. mnd: 50
  564. mul: 180
  565. acc: 0
  566. delay: 6600
  567. if level >= 2
  568. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  569. Apply passive bonuses.
  570.  
  571.  
  572. Dark Side of the Moon
  573. -------------------------
  574.  
  575. mp: (party[party.06EC].0024.047C + 3)
  576. target: 3
  577. elementDRK: 1
  578. atk: 0
  579. mag: 100
  580. unknown_00C8: 0
  581. unknown_00CC: 0
  582. def: 0
  583. mnd: 0
  584. mul: 100
  585. acc: 0
  586. delay: 6000
  587. if level >= 2
  588. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  589. Apply passive bonuses.
  590.  
  591.  
  592. Demarcation
  593. -------------------------
  594.  
  595. mp: (party[party.06EC].0024.047C + 6)
  596. target: 13
  597. elementDRK: 1
  598. atk: 0
  599. mag: -33
  600. unknown_00C8: 0
  601. unknown_00CC: 0
  602. def: 0
  603. mnd: 0
  604. mul: 100
  605. acc: 10000
  606. delay: 4000
  607. if level >= 2
  608. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  609. Apply passive bonuses.
  610.  
  611.  
  612. Icicle Fall
  613. -------------------------
  614.  
  615. mp: (party[party.06EC].0024.047C + 3)
  616. target: 0
  617. elementWTR: 1
  618. atk: 80
  619. mag: 80
  620. unknown_00C8: 0
  621. unknown_00CC: 0
  622. def: 50
  623. mnd: 0
  624. mul: 160
  625. acc: 0
  626. delay: 5300
  627. if level >= 2
  628. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  629. Apply passive bonuses.
  630. buffSPD.power: (buffSPD.power - 44)
  631. buffSPD.chance: (((level - 1) * 6) + buffSPD.chance + 88)
  632.  
  633.  
  634. Diamond Blizzard
  635. -------------------------
  636.  
  637. mp: (party[party.06EC].0024.047C + 6)
  638. target: 3
  639. elementWTR: 1
  640. atk: 200
  641. mag: 0
  642. unknown_00C8: 0
  643. unknown_00CC: 0
  644. def: 50
  645. mnd: 0
  646. mul: 112
  647. acc: 0
  648. delay: 3800
  649. if level >= 2
  650. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  651. Apply passive bonuses.
  652. ailmPAR.power: (((level - 1) * 0) + ailmPAR.power + 6000)
  653. ailmPAR.chance: (((level - 1) * 5) + 85)
  654.  
  655.  
  656. Perfect Freeze
  657. -------------------------
  658.  
  659. mp: (party[party.06EC].0024.047C + 5)
  660. target: 3
  661. elementWTR: 1
  662. atk: 80
  663. mag: 80
  664. unknown_00C8: 0
  665. unknown_00CC: 0
  666. def: 50
  667. mnd: 0
  668. mul: 120
  669. acc: 0
  670. delay: 4600
  671. if level >= 2
  672. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  673. Apply passive bonuses.
  674. buffSPD.power: (buffSPD.power - 32)
  675. buffSPD.chance: (((level - 1) * 5) + buffSPD.chance + 75)
  676.  
  677.  
  678. White Album
  679. -------------------------
  680.  
  681. mp: (party[party.06EC].0024.047C + 5)
  682. target: 20
  683. elementWTR: 1
  684. atk: 0
  685. mag: 0
  686. unknown_00C8: 0
  687. unknown_00CC: 0
  688. def: 0
  689. mnd: 0
  690. mul: 0
  691. acc: 100000
  692. delay: 7000
  693. Apply passive bonuses.
  694. buffDEF.power: (buffDEF.power + 50)
  695. buffDEF.chance: (buffDEF.chance + 10000)
  696. buffMND.power: (buffMND.power + 50)
  697. buffMND.chance: (buffMND.chance + 10000)
  698.  
  699.  
  700. Autumn Sky
  701. -------------------------
  702.  
  703. mp: (party[party.06EC].0024.047C + 3)
  704. target: 0
  705. elementNTR: 1
  706. atk: 0
  707. mag: 120
  708. unknown_00C8: 0
  709. unknown_00CC: 60
  710. def: 0
  711. mnd: 50
  712. mul: 140
  713. acc: 0
  714. delay: 7000
  715. if level >= 2
  716. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  717. Apply passive bonuses.
  718.  
  719.  
  720. Warm Color Harvest
  721. -------------------------
  722.  
  723. mp: (party[party.06EC].0024.047C + 10)
  724. target: 3
  725. elementNTR: 1
  726. atk: 0
  727. mag: 160
  728. unknown_00C8: 0
  729. unknown_00CC: 72
  730. def: 0
  731. mnd: 50
  732. mul: 160
  733. acc: 0
  734. delay: 5500
  735. if level >= 2
  736. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  737. Apply passive bonuses.
  738.  
  739.  
  740. Sweet Potato Room
  741. -------------------------
  742.  
  743. mp: (party[party.06EC].0024.047C + 4)
  744. target: 10
  745. elementNTR: 1
  746. atk: 0
  747. mag: -120
  748. unknown_00C8: 0
  749. unknown_00CC: -60
  750. def: 0
  751. mnd: 0
  752. mul: 100
  753. acc: 10000000
  754. delay: 5400
  755. if level >= 2
  756. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  757. Apply passive bonuses.
  758.  
  759.  
  760. Owotoshi Harvester
  761. -------------------------
  762.  
  763. mp: (party[party.06EC].0024.047C + 3)
  764. target: 10
  765. elementNTR: 1
  766. atk: 0
  767. mag: 0
  768. unknown_00C8: 0
  769. unknown_00CC: 0
  770. def: 0
  771. mnd: 0
  772. mul: 0
  773. acc: 10000000
  774. delay: 7000
  775. if level >= 2
  776. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  777. Apply passive bonuses.
  778. buffDEF.power: (((level - 1) * 3) + buffDEF.power + 45)
  779. buffDEF.chance: (buffDEF.chance + 10000)
  780. buffMND.power: (((level - 1) * 3) + buffMND.power + 45)
  781. buffMND.chance: (buffMND.chance + 10000)
  782.  
  783.  
  784. Short Life Expectancy
  785. -------------------------
  786.  
  787. mp: (party[party.06EC].0024.047C + 3)
  788. target: 0
  789. elementPHY: 1
  790. atk: 148
  791. mag: 0
  792. unknown_00C8: 0
  793. unknown_00CC: 0
  794. def: 50
  795. mnd: 0
  796. mul: 132
  797. acc: 0
  798. delay: 5800
  799. if level >= 2
  800. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  801. Apply passive bonuses.
  802. ailmDTH.power: (ailmDTH.power + 100)
  803. ailmDTH.chance: (ailmDTH.chance + level * 4 + 36)
  804. if unknown_0008.06EC >= 12
  805. mp: 0
  806. atk: 110
  807. mag: 0
  808. unknown_00C8: 0
  809. unknown_00CC: 0
  810. def: 50
  811. mnd: 0
  812. mul: 110
  813. acc: 0
  814. delay: 5800
  815. ailmDTH.power: (ailmDTH.power + 100)
  816. ailmDTH.chance: (ailmDTH.chance + 64)
  817.  
  818.  
  819. Ferriage in the Deep Fog
  820. -------------------------
  821.  
  822. mp: (party[party.06EC].0024.047C + 5)
  823. target: 1
  824. elementWTR: 1
  825. atk: 100
  826. mag: 0
  827. unknown_00C8: 0
  828. unknown_00CC: 0
  829. def: 50
  830. mnd: 0
  831. mul: 180
  832. acc: 0
  833. delay: 5400
  834. if level >= 2
  835. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  836. Apply passive bonuses.
  837. ailmDTH.power: (ailmDTH.power + 100)
  838. ailmDTH.chance: (((level - 1) * 3) + ailmDTH.chance + 36)
  839. if unknown_0008.06EC >= 12
  840. mp: 0
  841. target: 2
  842. atk: 90
  843. mag: 0
  844. unknown_00C8: 0
  845. unknown_00CC: 0
  846. def: 50
  847. mnd: 0
  848. mul: 110
  849. acc: 0
  850. delay: 4000
  851. ailmDTH.power: (ailmDTH.power + 100)
  852. ailmDTH.chance: (ailmDTH.chance + 32)
  853.  
  854.  
  855. Narrow Confines of Avici
  856. -------------------------
  857.  
  858. mp: (party[party.06EC].0024.047C + 6)
  859. target: 3
  860. elementSPI: 1
  861. atk: 0
  862. mag: 200
  863. unknown_00C8: 0
  864. unknown_00CC: 0
  865. def: 0
  866. mnd: 50
  867. mul: 200
  868. acc: 0
  869. delay: 4000
  870. if level >= 2
  871. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  872. Apply passive bonuses.
  873. ailmDTH.power: (ailmDTH.power + 100)
  874. ailmDTH.chance: (((level - 1) * 3) + ailmDTH.chance + 32)
  875. ailmPAR.power: (ailmPAR.power + 3333)
  876. ailmPAR.chance: (ailmPAR.chance + level * 4 + 36)
  877. ailmTRR.power: (ailmTRR.power + 16000)
  878. ailmTRR.chance: (ailmTRR.chance + level * 4 + 56)
  879.  
  880.  
  881. Scythe that Chooses the Dead
  882. -------------------------
  883.  
  884. mp: (party[party.06EC].0024.047C + 6)
  885. target: 0
  886. elementSPI: 1
  887. atk: 170
  888. mag: 0
  889. unknown_00C8: 0
  890. unknown_00CC: 0
  891. def: 50
  892. mnd: 0
  893. mul: 150
  894. acc: 0
  895. delay: 4000
  896. if level >= 2
  897. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  898. Apply passive bonuses.
  899. if unknown_0008.06EC >= 12
  900. mp: 0
  901. atk: 140
  902. mag: 0
  903. unknown_00C8: 0
  904. unknown_00CC: 0
  905. def: 50
  906. mnd: 0
  907. mul: 128
  908. acc: 10
  909. delay: 2000
  910. ailmDTH.power: (ailmDTH.power + 100)
  911. ailmDTH.chance: (ailmDTH.chance + 88)
  912.  
  913.  
  914. Flight of Idaten
  915. -------------------------
  916.  
  917. mp: (party[party.06EC].0024.047C + 2)
  918. target: 0
  919. elementPHY: 1
  920. atk: 125
  921. mag: 0
  922. unknown_00C8: 0
  923. unknown_00CC: 0
  924. def: 50
  925. mnd: 0
  926. mul: 125
  927. acc: 0
  928. delay: 8800
  929. if level >= 2
  930. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  931. Apply passive bonuses.
  932.  
  933.  
  934. Phoenix Spread Wings
  935. -------------------------
  936.  
  937. mp: (party[party.06EC].0024.047C + 3)
  938. target: 1
  939. elementFIR: 1
  940. atk: 125
  941. mag: 0
  942. unknown_00C8: 0
  943. unknown_00CC: 0
  944. def: 50
  945. mnd: 0
  946. mul: 250
  947. acc: 0
  948. delay: 6600
  949. if level >= 2
  950. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  951. Apply passive bonuses.
  952.  
  953.  
  954. Kimontonkou
  955. -------------------------
  956.  
  957. mp: (party[party.06EC].0024.047C + 4)
  958. target: 20
  959. elementSPI: 1
  960. atk: 0
  961. mag: 0
  962. unknown_00C8: 0
  963. unknown_00CC: 0
  964. def: 0
  965. mnd: 0
  966. mul: 0
  967. acc: 1000000
  968. delay: 9500
  969. if level >= 2
  970. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  971. Apply passive bonuses.
  972. buffATK.power: (((level - 1) * 10) + buffATK.power + 80)
  973. buffATK.chance: (buffATK.chance + 10000)
  974. buffDEF.power: (buffDEF.power - (80 - ((level - 1) * 10)))
  975. buffDEF.chance: (buffDEF.chance + 10000)
  976. buffMND.power: (buffMND.power - (80 - ((level - 1) * 10)))
  977. buffMND.chance: (buffMND.chance + 10000)
  978.  
  979.  
  980. Kappa's Illusion Waterfall
  981. -------------------------
  982.  
  983. mp: (party[party.06EC].0024.047C + 4)
  984. target: 3
  985. elementWTR: 1
  986. atk: 110
  987. mag: 0
  988. unknown_00C8: 0
  989. unknown_00CC: 0
  990. def: 50
  991. mnd: 0
  992. mul: 190
  993. acc: 0
  994. delay: 5000
  995. if level >= 2
  996. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  997. Apply passive bonuses.
  998. buffDEF.power: (buffDEF.power - 24)
  999. buffDEF.chance: (level * 4 + 56)
  1000.  
  1001.  
  1002. Exteeeending Aaaaarm
  1003. -------------------------
  1004.  
  1005. mp: (party[party.06EC].0024.047C + 4)
  1006. target: 3
  1007. elementNTR: 1
  1008. atk: 140
  1009. mag: 0
  1010. unknown_00C8: 0
  1011. unknown_00CC: 0
  1012. def: 50
  1013. mnd: 0
  1014. mul: 140
  1015. acc: 0
  1016. delay: 4000
  1017. if level >= 2
  1018. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1019. Apply passive bonuses.
  1020.  
  1021.  
  1022. Super Scope 3D
  1023. -------------------------
  1024.  
  1025. mp: (party[party.06EC].0024.047C + 15)
  1026. target: 0
  1027. elementPHY: 1
  1028. atk: 250
  1029. mag: 0
  1030. unknown_00C8: 0
  1031. unknown_00CC: 0
  1032. def: 50
  1033. mnd: 0
  1034. mul: 250
  1035. acc: 0
  1036. delay: 0
  1037. if level >= 2
  1038. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1039. Apply passive bonuses.
  1040.  
  1041.  
  1042. Portable Versatile Machine
  1043. -------------------------
  1044.  
  1045. mp: (party[party.06EC].0024.047C + 2)
  1046. target: 20
  1047. elementPHY: 1
  1048. atk: 0
  1049. mag: 0
  1050. unknown_00C8: 0
  1051. unknown_00CC: 0
  1052. def: 0
  1053. mnd: 0
  1054. mul: 0
  1055. acc: 1000000
  1056. delay: 8320
  1057. if level >= 2
  1058. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1059. Apply passive bonuses.
  1060. buffATK.power: (level + buffATK.power + 15)
  1061. buffATK.chance: (buffATK.chance + 100)
  1062. buffDEF.power: (level + buffDEF.power + 15)
  1063. buffDEF.chance: (buffDEF.chance + 100)
  1064. buffMAG.power: (level + buffMAG.power + 15)
  1065. buffMAG.chance: (buffMAG.chance + 100)
  1066. buffMND.power: (level + buffMND.power + 15)
  1067. buffMND.chance: (buffMND.chance + 100)
  1068. buffSPD.power: (level + buffSPD.power + 15)
  1069. buffSPD.chance: (buffSPD.chance + 100)
  1070.  
  1071.  
  1072. Large Box and Small Box
  1073. -------------------------
  1074.  
  1075. mp: (party[party.06EC].0024.047C + 5)
  1076. target: 0
  1077. elementPHY: 1
  1078. atk: 140
  1079. mag: 0
  1080. unknown_00C8: 0
  1081. unknown_00CC: 0
  1082. def: 50
  1083. mnd: 0
  1084. mul: 140
  1085. acc: 0
  1086. delay: 5500
  1087. if level >= 2
  1088. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1089. Apply passive bonuses.
  1090.  
  1091.  
  1092. Midnight Anathema Ritual
  1093. -------------------------
  1094.  
  1095. mp: (party[party.06EC].0024.047C + 3)
  1096. target: 0
  1097. elementDRK: 1
  1098. atk: 100
  1099. mag: 0
  1100. unknown_00C8: 0
  1101. unknown_00CC: 0
  1102. def: 50
  1103. mnd: 0
  1104. mul: 200
  1105. acc: 0
  1106. delay: 6500
  1107. if level >= 2
  1108. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1109. Apply passive bonuses.
  1110. ailmTRR.power: (ailmTRR.power + 50000)
  1111. ailmTRR.chance: (((level - 1) * 3) + ailmTRR.chance + 66)
  1112. ailmSIL.power: (ailmSIL.power + 40000)
  1113. ailmSIL.chance: (((level - 1) * 3) + ailmSIL.chance + 66)
  1114.  
  1115.  
  1116. Grudge Returning
  1117. -------------------------
  1118.  
  1119. mp: (party[party.06EC].0024.047C + 4)
  1120. target: 3
  1121. elementDRK: 1
  1122. atk: 128
  1123. mag: 0
  1124. unknown_00C8: 0
  1125. unknown_00CC: 0
  1126. def: 50
  1127. mnd: 0
  1128. mul: 164
  1129. acc: 0
  1130. delay: 4800
  1131. if level >= 2
  1132. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1133. Apply passive bonuses.
  1134. ailmTRR.power: (ailmTRR.power + 9000)
  1135. ailmTRR.chance: (((level - 1) * 5) + ailmTRR.chance + 100)
  1136.  
  1137.  
  1138. Jealousy of Kind and Lovely
  1139. -------------------------
  1140.  
  1141. mp: (party[party.06EC].0024.047C + 6)
  1142. target: 3
  1143. elementDRK: 1
  1144. atk: 250
  1145. mag: 0
  1146. unknown_00C8: 0
  1147. unknown_00CC: 0
  1148. def: 50
  1149. mnd: 0
  1150. mul: 250
  1151. acc: 0
  1152. delay: 3200
  1153. if level >= 2
  1154. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1155. Apply passive bonuses.
  1156.  
  1157.  
  1158. Comet on Earth
  1159. -------------------------
  1160.  
  1161. mp: (party[party.06EC].0024.047C + 3)
  1162. target: 0
  1163. elementNTR: 1
  1164. atk: 150
  1165. mag: 0
  1166. unknown_00C8: 0
  1167. unknown_00CC: 0
  1168. def: 50
  1169. mnd: 0
  1170. mul: 100
  1171. acc: 0
  1172. delay: 6000
  1173. if level >= 2
  1174. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1175. Apply passive bonuses.
  1176. ailmPSN.power: (ailmPSN.power + 40000)
  1177. ailmPSN.chance: (((level - 1) * 3) + ailmPSN.chance + 100)
  1178.  
  1179.  
  1180. Firefly Phenomenon
  1181. -------------------------
  1182.  
  1183. mp: (party[party.06EC].0024.047C + 4)
  1184. target: 3
  1185. elementNTR: 1
  1186. atk: 128
  1187. mag: 0
  1188. unknown_00C8: 0
  1189. unknown_00CC: 0
  1190. def: 50
  1191. mnd: 0
  1192. mul: 164
  1193. acc: 0
  1194. delay: 4800
  1195. if level >= 2
  1196. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1197. Apply passive bonuses.
  1198. ailmPSN.power: (ailmPSN.power + 24000)
  1199. ailmPSN.chance: (((level - 1) * 3) + ailmPSN.chance + 88)
  1200.  
  1201.  
  1202. Nightbug Tornado
  1203. -------------------------
  1204.  
  1205. mp: (party[party.06EC].0024.047C + 6)
  1206. target: 3
  1207. elementNTR: 1
  1208. atk: 135
  1209. mag: 0
  1210. unknown_00C8: 0
  1211. unknown_00CC: 0
  1212. def: 50
  1213. mnd: 0
  1214. mul: 135
  1215. acc: 0
  1216. delay: 3600
  1217. if level >= 2
  1218. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1219. Apply passive bonuses.
  1220.  
  1221.  
  1222. Dragon's Neck Jewel
  1223. -------------------------
  1224.  
  1225. mp: (party[party.06EC].0024.047C + 4)
  1226. target: 3
  1227. elementMYS: 1
  1228. atk: 0
  1229. mag: 120
  1230. unknown_00C8: 0
  1231. unknown_00CC: 0
  1232. def: 0
  1233. mnd: 50
  1234. mul: 148
  1235. acc: 0
  1236. delay: 4000
  1237. if level >= 2
  1238. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1239. Apply passive bonuses.
  1240. if unknown_0008.06EC >= 12
  1241. mp: 0
  1242. atk: 0
  1243. mag: 80
  1244. unknown_00C8: 0
  1245. unknown_00CC: 0
  1246. def: 0
  1247. mnd: 50
  1248. mul: 150
  1249. acc: 10
  1250. delay: 4000
  1251.  
  1252.  
  1253. Buddha's Stone Bowl
  1254. -------------------------
  1255.  
  1256. mp: (party[party.06EC].0024.047C + 7)
  1257. target: 3
  1258. elementSPI: 1
  1259. atk: 0
  1260. mag: 110
  1261. unknown_00C8: 0
  1262. unknown_00CC: 0
  1263. def: 0
  1264. mnd: 50
  1265. mul: 150
  1266. acc: 0
  1267. delay: 3200
  1268. if level >= 2
  1269. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1270. Apply passive bonuses.
  1271. buffDEF.power: (buffDEF.power - (level + (((level - 1) - this) * 2) + 17))
  1272. buffDEF.chance: (((level - 1) * 5) + buffDEF.chance + 80)
  1273. buffMND.power: (buffMND.power - (level + (((level - 1) - buffDEF.chance) * 2) + 17))
  1274. buffMND.chance: (((level - 1) * 5) + buffMND.chance + 80)
  1275. if unknown_0008.06EC >= 12
  1276. mp: 0
  1277. atk: 0
  1278. mag: 100
  1279. unknown_00C8: 0
  1280. unknown_00CC: 0
  1281. def: 0
  1282. mnd: 50
  1283. mul: 100
  1284. acc: 10
  1285. delay: 3200
  1286. buffDEF.power: (buffDEF.power - 24)
  1287. buffDEF.chance: (buffDEF.chance + 75)
  1288. buffMND.power: (buffMND.power - 24)
  1289. buffMND.chance: (buffMND.chance + 75)
  1290.  
  1291.  
  1292. Swallow's Cowrie Shell
  1293. -------------------------
  1294.  
  1295. mp: (party[party.06EC].0024.047C + 5)
  1296. target: 3
  1297. elementNTR: 1
  1298. atk: 0
  1299. mag: 140
  1300. unknown_00C8: 0
  1301. unknown_00CC: 0
  1302. def: 0
  1303. mnd: 50
  1304. mul: 132
  1305. acc: 0
  1306. delay: 3700
  1307. if level >= 2
  1308. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1309. Apply passive bonuses.
  1310. if unknown_0008.06EC >= 12
  1311. mp: 0
  1312. atk: 0
  1313. mag: 112
  1314. unknown_00C8: 0
  1315. unknown_00CC: 0
  1316. def: 0
  1317. mnd: 50
  1318. mul: 112
  1319. acc: 10
  1320. delay: 3700
  1321.  
  1322.  
  1323. Bullet Branch of Hourai
  1324. -------------------------
  1325.  
  1326. mp: (party[party.06EC].0024.047C + 8)
  1327. target: 3
  1328. elementSPI: 1
  1329. atk: 0
  1330. mag: 178
  1331. unknown_00C8: 0
  1332. unknown_00CC: 0
  1333. def: 0
  1334. mnd: 50
  1335. mul: 178
  1336. acc: 0
  1337. delay: 1500
  1338. if level >= 2
  1339. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1340. Apply passive bonuses.
  1341. if unknown_0008.06EC >= 12
  1342. mp: 0
  1343. atk: 0
  1344. mag: 150
  1345. unknown_00C8: 0
  1346. unknown_00CC: 0
  1347. def: 0
  1348. mnd: 50
  1349. mul: 150
  1350. acc: 10
  1351. delay: 0
  1352.  
  1353.  
  1354. Fire Bird -Flying Phoenix-
  1355. -------------------------
  1356.  
  1357. mp: (party[party.06EC].0024.047C + 2)
  1358. target: 0
  1359. elementFIR: 1
  1360. atk: 132
  1361. mag: 0
  1362. unknown_00C8: 0
  1363. unknown_00CC: 0
  1364. def: 50
  1365. mnd: 0
  1366. mul: 132
  1367. acc: 0
  1368. delay: 5900
  1369. if level >= 2
  1370. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1371. Apply passive bonuses.
  1372. if unknown_0008.06EC >= 12
  1373. mp: 0
  1374. atk: 100
  1375. mag: 0
  1376. unknown_00C8: 0
  1377. unknown_00CC: 0
  1378. def: 50
  1379. mnd: 0
  1380. mul: 132
  1381. acc: 0
  1382. delay: 5400
  1383.  
  1384.  
  1385. Tsuki no Iwakasa's Curse
  1386. -------------------------
  1387.  
  1388. mp: (party[party.06EC].0024.047C + 4)
  1389. target: 3
  1390. elementWND: 1
  1391. atk: 128
  1392. mag: 0
  1393. unknown_00C8: 0
  1394. unknown_00CC: 0
  1395. def: 50
  1396. mnd: 0
  1397. mul: 128
  1398. acc: 0
  1399. delay: 5000
  1400. if level >= 2
  1401. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1402. Apply passive bonuses.
  1403. buffATK.power: (buffATK.power - (level + 11))
  1404. buffATK.chance: (((level - 1) * 3) + buffATK.chance + 90)
  1405. buffMAG.power: (buffMAG.power - (level + 11))
  1406. buffMAG.chance: (((level - 1) * 3) + buffMAG.chance + 90)
  1407. if unknown_0008.06EC >= 12
  1408. mp: 0
  1409. atk: 60
  1410. mag: 0
  1411. unknown_00C8: 0
  1412. unknown_00CC: 0
  1413. def: 50
  1414. mnd: 0
  1415. mul: 100
  1416. acc: 0
  1417. delay: 2500
  1418. buffATK.power: (buffATK.power - 50)
  1419. buffATK.chance: (buffATK.chance + 100)
  1420. buffMAG.power: (buffMAG.power - 50)
  1421. buffMAG.chance: (buffMAG.chance + 100)
  1422.  
  1423.  
  1424. Fujiyama Volcano
  1425. -------------------------
  1426.  
  1427. mp: (party[party.06EC].0024.047C + 7)
  1428. target: 3
  1429. elementFIR: 1
  1430. atk: 140
  1431. mag: 0
  1432. unknown_00C8: 0
  1433. unknown_00CC: 0
  1434. def: 50
  1435. mnd: 0
  1436. mul: 188
  1437. acc: 24
  1438. delay: 2000
  1439. if level >= 2
  1440. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1441. Apply passive bonuses.
  1442. if unknown_0008.06EC >= 12
  1443. mp: 0
  1444. atk: 120
  1445. mag: 0
  1446. unknown_00C8: 0
  1447. unknown_00CC: 0
  1448. def: 50
  1449. mnd: 0
  1450. mul: 200
  1451. acc: 0
  1452. delay: 0
  1453.  
  1454.  
  1455. Wind God's Fan
  1456. -------------------------
  1457.  
  1458. mp: (party[party.06EC].0024.047C + 2)
  1459. target: 1
  1460. elementWND: 1
  1461. atk: 110
  1462. mag: 0
  1463. unknown_00C8: 0
  1464. unknown_00CC: 0
  1465. def: 50
  1466. mnd: 0
  1467. mul: 110
  1468. acc: 12
  1469. delay: 5400
  1470. if level >= 2
  1471. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1472. Apply passive bonuses.
  1473. if unknown_0008.06EC >= 12
  1474. mp: 0
  1475. atk: 100
  1476. mag: 0
  1477. unknown_00C8: 0
  1478. unknown_00CC: 0
  1479. def: 0
  1480. mnd: 0
  1481. mul: 132
  1482. acc: 0
  1483. delay: 5400
  1484.  
  1485.  
  1486. Peerless Wind God
  1487. -------------------------
  1488.  
  1489. mp: (party[party.06EC].0024.047C + 4)
  1490. target: 0
  1491. elementWND: 1
  1492. atk: 150
  1493. mag: 0
  1494. unknown_00C8: 0
  1495. unknown_00CC: 0
  1496. def: 50
  1497. mnd: 0
  1498. mul: 150
  1499. acc: 0
  1500. delay: 6600
  1501. if level >= 2
  1502. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1503. Apply passive bonuses.
  1504.  
  1505.  
  1506. Sarutahiko's Guidance
  1507. -------------------------
  1508.  
  1509. mp: (party[party.06EC].0024.047C + 3)
  1510. target: 10
  1511. elementWND: 1
  1512. atk: 0
  1513. mag: 0
  1514. unknown_00C8: 0
  1515. unknown_00CC: 0
  1516. def: 0
  1517. mnd: 0
  1518. mul: 0
  1519. acc: 100000
  1520. delay: 7500
  1521. if level >= 2
  1522. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1523. Apply passive bonuses.
  1524. buffSPD.power: (((level - 1) * 3) + 40)
  1525. buffSPD.chance: (buffSPD.chance + 10000)
  1526.  
  1527.  
  1528. Divine Grandson's Advent
  1529. -------------------------
  1530.  
  1531. mp: (party[party.06EC].0024.047C + 5)
  1532. target: 10
  1533. elementWND: 1
  1534. atk: 0
  1535. mag: 0
  1536. unknown_00C8: 0
  1537. unknown_00CC: 0
  1538. def: 0
  1539. mnd: 0
  1540. mul: 0
  1541. acc: 100000
  1542. delay: 4000
  1543. if level >= 2
  1544. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1545. Apply passive bonuses.
  1546.  
  1547.  
  1548. Ill-Starred Dive
  1549. -------------------------
  1550.  
  1551. mp: (party[party.06EC].0024.047C + 2)
  1552. target: 0
  1553. elementWND: 1
  1554. atk: 120
  1555. mag: 0
  1556. unknown_00C8: 0
  1557. unknown_00CC: 0
  1558. def: 50
  1559. mnd: 0
  1560. mul: 160
  1561. acc: 20
  1562. delay: 6500
  1563. if level >= 2
  1564. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1565. Apply passive bonuses.
  1566.  
  1567.  
  1568. Poisonous Moth's Dark Dance
  1569. -------------------------
  1570.  
  1571. mp: (party[party.06EC].0024.047C + 6)
  1572. target: 3
  1573. elementNTR: 1
  1574. atk: 140
  1575. mag: 0
  1576. unknown_00C8: 0
  1577. unknown_00CC: 0
  1578. def: 50
  1579. mnd: 0
  1580. mul: 140
  1581. acc: 0
  1582. delay: 4000
  1583. if level >= 2
  1584. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1585. Apply passive bonuses.
  1586. ailmPSN.power: (ailmPSN.power + 15000)
  1587. ailmPSN.chance: (level * 4 + 60)
  1588. ailmPAR.power: (ailmPAR.power + 5000)
  1589. ailmPAR.chance: (level * 4 + 60)
  1590.  
  1591.  
  1592. Midnight Chorus Master
  1593. -------------------------
  1594.  
  1595. mp: (party[party.06EC].0024.047C + 5)
  1596. target: 3
  1597. elementWND: 1
  1598. atk: 125
  1599. mag: 0
  1600. unknown_00C8: 0
  1601. unknown_00CC: 0
  1602. def: 50
  1603. mnd: 0
  1604. mul: 250
  1605. acc: 0
  1606. delay: 600
  1607. if level >= 2
  1608. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1609. Apply passive bonuses.
  1610. ailmSIL.power: (ailmSIL.power + 32000)
  1611. ailmSIL.chance: (((level - 1) * 5) + ailmSIL.chance + 90)
  1612.  
  1613.  
  1614. Mysterious Song
  1615. -------------------------
  1616.  
  1617. mp: (party[party.06EC].0024.047C + 4)
  1618. target: 13
  1619. elementWND: 1
  1620. atk: 0
  1621. mag: 0
  1622. unknown_00C8: 0
  1623. unknown_00CC: 0
  1624. def: 0
  1625. mnd: 0
  1626. mul: 0
  1627. acc: 10000
  1628. delay: 5000
  1629. if level >= 2
  1630. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1631. Apply passive bonuses.
  1632. ailmSIL.power: (ailmSIL.power - 1)
  1633. ailmSIL.chance: (ailmSIL.chance + 10000)
  1634. if (level * 4 + 60) > random(99)
  1635. ailmPAR.power: (ailmPAR.power - 1)
  1636. ailmPAR.chance: (ailmPAR.chance + 10000)
  1637. if (level * 4 + 60) > random(99)
  1638. ailmHVY.power: (ailmHVY.power - 1)
  1639. ailmHVY.chance: (ailmHVY.chance + 10000)
  1640.  
  1641.  
  1642. Higekiri's Cursed Arm
  1643. -------------------------
  1644.  
  1645. mp: (party[party.06EC].0024.047C + 5)
  1646. target: 0
  1647. elementDRK: 1
  1648. atk: 165
  1649. mag: 0
  1650. unknown_00C8: 0
  1651. unknown_00CC: 0
  1652. def: 50
  1653. mnd: 0
  1654. mul: 165
  1655. acc: 40
  1656. delay: 5800
  1657. if level >= 2
  1658. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1659. Apply passive bonuses.
  1660. ailmTRR.power: 16000
  1661. ailmTRR.chance: 100
  1662. buffATK.power: (buffATK.power - 18)
  1663. buffATK.chance: 100
  1664. buffSPD.power: (buffSPD.power - 18)
  1665. buffSPD.chance: 100
  1666.  
  1667.  
  1668. Echo of the Nine Forest Gods
  1669. -------------------------
  1670.  
  1671. mp: (party[party.06EC].0024.047C + 5)
  1672. target: 3
  1673. elementNTR: 1
  1674. atk: 132
  1675. mag: 0
  1676. unknown_00C8: 0
  1677. unknown_00CC: 0
  1678. def: 50
  1679. mnd: 0
  1680. mul: 148
  1681. acc: 24
  1682. delay: 4000
  1683. if level >= 2
  1684. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1685. Apply passive bonuses.
  1686.  
  1687.  
  1688. Diving Waltz of the Raijuu
  1689. -------------------------
  1690.  
  1691. mp: (party[party.06EC].0024.047C + 4)
  1692. target: 0
  1693. elementWND: 1
  1694. atk: 110
  1695. mag: 0
  1696. unknown_00C8: 0
  1697. unknown_00CC: 0
  1698. def: 50
  1699. mnd: 0
  1700. mul: 200
  1701. acc: 0
  1702. delay: 6000
  1703. if level >= 2
  1704. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1705. Apply passive bonuses.
  1706. ailmPAR.power: 5500
  1707. ailmPAR.chance: 100
  1708. buffMND.power: (buffMND.power - 24)
  1709. buffMND.chance: 100
  1710.  
  1711.  
  1712. Breath of the Hermit
  1713. -------------------------
  1714.  
  1715. mp: (party[party.06EC].0024.047C + 4)
  1716. target: 20
  1717. elementSPI: 1
  1718. atk: 0
  1719. mag: 0
  1720. unknown_00C8: 0
  1721. unknown_00CC: 0
  1722. def: 0
  1723. mnd: 0
  1724. mul: 0
  1725. acc: 10000
  1726. delay: 7600
  1727. if level >= 2
  1728. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1729. Apply passive bonuses.
  1730. buffATK.power: (level * 2 + 28)
  1731. buffATK.chance: (buffATK.chance + 10000)
  1732. buffDEF.power: (level * 2 + 28)
  1733. buffDEF.chance: (buffDEF.chance + 10000)
  1734. buffMAG.power: (level * 2 + 28)
  1735. buffMAG.chance: (buffMAG.chance + 10000)
  1736. buffMND.power: (level * 2 + 28)
  1737. buffMND.chance: (buffMND.chance + 10000)
  1738. buffSPD.power: (level * 2 + 28)
  1739. buffSPD.chance: (buffSPD.chance + 10000)
  1740.  
  1741.  
  1742. Gold Rush
  1743. -------------------------
  1744.  
  1745. mp: (party[party.06EC].0024.047C + 3)
  1746. target: 0
  1747. elementPHY: 1
  1748. atk: 0
  1749. mag: 200
  1750. unknown_00C8: 0
  1751. unknown_00CC: 0
  1752. def: 0
  1753. mnd: 50
  1754. mul: 112
  1755. acc: 0
  1756. delay: 5500
  1757. if level >= 2
  1758. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1759. Apply passive bonuses.
  1760.  
  1761.  
  1762. Rare Metal Detector
  1763. -------------------------
  1764.  
  1765. mp: (party[party.06EC].0024.047C + 3)
  1766. target: 0
  1767. elementWND: 1
  1768. atk: 0
  1769. mag: 140
  1770. unknown_00C8: 0
  1771. unknown_00CC: 0
  1772. def: 0
  1773. mnd: 50
  1774. mul: 140
  1775. acc: 0
  1776. delay: 6800
  1777. if level >= 2
  1778. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1779. Apply passive bonuses.
  1780.  
  1781.  
  1782. Nazrin Pendulum
  1783. -------------------------
  1784.  
  1785. mp: (party[party.06EC].0024.047C + 3)
  1786. target: 0
  1787. elementWTR: 1
  1788. atk: 0
  1789. mag: 110
  1790. unknown_00C8: 0
  1791. unknown_00CC: 0
  1792. def: 0
  1793. mnd: 50
  1794. mul: 220
  1795. acc: 0
  1796. delay: 5500
  1797. if level >= 2
  1798. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1799. Apply passive bonuses.
  1800.  
  1801.  
  1802. Misfortune God's Biorhythm
  1803. -------------------------
  1804.  
  1805. mp: (party[party.06EC].0024.047C + 3)
  1806. target: 30
  1807. elementDRK: 1
  1808. atk: 0
  1809. mag: 0
  1810. unknown_00C8: 0
  1811. unknown_00CC: 0
  1812. def: 0
  1813. mnd: 0
  1814. mul: 0
  1815. acc: 10000
  1816. delay: 6000
  1817. if level >= 2
  1818. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1819. Apply passive bonuses.
  1820. if unknown_0008.06EC >= 12
  1821. mp: 0
  1822. atk: 0
  1823. mag: 0
  1824. unknown_00C8: 0
  1825. unknown_00CC: 0
  1826. def: 0
  1827. mnd: 0
  1828. mul: 0
  1829. acc: 10000
  1830. delay: 6000
  1831. buffATK.power: (buffATK.power - 33)
  1832. buffATK.chance: (buffATK.chance + level * 4 + 96)
  1833. buffDEF.power: (buffDEF.power - 33)
  1834. buffDEF.chance: (buffDEF.chance + level * 4 + 96)
  1835. buffMAG.power: (buffMAG.power - 33)
  1836. buffMAG.chance: (buffMAG.chance + level * 4 + 96)
  1837. buffMND.power: (buffMND.power - 33)
  1838. buffMND.chance: (buffMND.chance + level * 4 + 96)
  1839. buffSPD.power: (buffSPD.power - 33)
  1840. buffSPD.chance: (buffSPD.chance + level * 4 + 96)
  1841.  
  1842.  
  1843. Pain Flow
  1844. -------------------------
  1845.  
  1846. mp: (party[party.06EC].0024.047C + 5)
  1847. target: 3
  1848. elementDRK: 1
  1849. atk: 0
  1850. mag: 150
  1851. unknown_00C8: 0
  1852. unknown_00CC: 0
  1853. def: 0
  1854. mnd: 50
  1855. mul: 100
  1856. acc: 0
  1857. delay: 4000
  1858. if level >= 2
  1859. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1860. Apply passive bonuses.
  1861. if unknown_0008.06EC >= 12
  1862. mp: 0
  1863. atk: 0
  1864. mag: 80
  1865. unknown_00C8: 0
  1866. unknown_00CC: 0
  1867. def: 0
  1868. mnd: 50
  1869. mul: 150
  1870. acc: 10
  1871. delay: 4000
  1872.  
  1873.  
  1874. Old Lady Ohgane's Fire
  1875. -------------------------
  1876.  
  1877. mp: (party[party.06EC].0024.047C + 4)
  1878. target: 1
  1879. elementFIR: 1
  1880. atk: 0
  1881. mag: 140
  1882. unknown_00C8: 0
  1883. unknown_00CC: 0
  1884. def: 0
  1885. mnd: 50
  1886. mul: 140
  1887. acc: 0
  1888. delay: 4500
  1889. if level >= 2
  1890. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1891. Apply passive bonuses.
  1892. if unknown_0008.06EC >= 12
  1893. mp: 0
  1894. atk: 0
  1895. mag: 110
  1896. unknown_00C8: 0
  1897. unknown_00CC: 0
  1898. def: 0
  1899. mnd: 50
  1900. mul: 110
  1901. acc: 0
  1902. delay: 3000
  1903. if random(2) == 0
  1904. buffATK.power: (buffATK.power - 25)
  1905. buffATK.chance: (((level - 1) * 5) + buffATK.chance + 80)
  1906. if random(2) == 0
  1907. buffDEF.power: (buffDEF.power - 25)
  1908. buffDEF.chance: (((level - 1) * 5) + buffDEF.chance + 80)
  1909. if random(2) == 0
  1910. buffMAG.power: (buffMAG.power - 25)
  1911. buffMAG.chance: (((level - 1) * 5) + buffMAG.chance + 80)
  1912. if random(2) == 0
  1913. buffMND.power: (buffMND.power - 25)
  1914. buffMND.chance: (((level - 1) * 5) + buffMND.chance + 80)
  1915. if random(2) == 0
  1916. buffSPD.power: (buffSPD.power - 25)
  1917. buffSPD.chance: (((level - 1) * 5) + buffSPD.chance + 80)
  1918.  
  1919.  
  1920. Cat's Walk
  1921. -------------------------
  1922.  
  1923. mp: (party[party.06EC].0024.047C + 1)
  1924. target: 0
  1925. elementPHY: 1
  1926. atk: 100
  1927. mag: 0
  1928. unknown_00C8: 0
  1929. unknown_00CC: 0
  1930. def: 50
  1931. mnd: 0
  1932. mul: 100
  1933. acc: 0
  1934. delay: 9000
  1935. if level >= 2
  1936. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1937. Apply passive bonuses.
  1938. ailmSHK.power: (ailmSHK.power + 10000)
  1939. ailmSHK.chance: (ailmSHK.chance + level * 4 + 36)
  1940.  
  1941.  
  1942. Vengeful Cannibal Spirit
  1943. -------------------------
  1944.  
  1945. mp: (party[party.06EC].0024.047C + 4)
  1946. target: 0
  1947. elementDRK: 1
  1948. atk: 100
  1949. mag: 100
  1950. unknown_00C8: 0
  1951. unknown_00CC: 0
  1952. def: 50
  1953. mnd: 0
  1954. mul: 112
  1955. acc: 0
  1956. delay: 6000
  1957. if level >= 2
  1958. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1959. Apply passive bonuses.
  1960. ailmTRR.power: (ailmTRR.power + 10000)
  1961. ailmTRR.chance: (ailmTRR.chance + level * 4 + 36)
  1962. buffDEF.power: (buffDEF.power - 25)
  1963. buffDEF.chance: (buffDEF.chance + level * 4 + 46)
  1964.  
  1965.  
  1966. Former Hell's Needle Hill
  1967. -------------------------
  1968.  
  1969. mp: (party[party.06EC].0024.047C + 4)
  1970. target: 1
  1971. elementPHY: 1
  1972. atk: 150
  1973. mag: 0
  1974. unknown_00C8: 0
  1975. unknown_00CC: 0
  1976. def: 50
  1977. mnd: 0
  1978. mul: 150
  1979. acc: 0
  1980. delay: 5200
  1981. if level >= 2
  1982. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  1983. Apply passive bonuses.
  1984. buffDEF.power: (buffDEF.power - 25)
  1985. buffDEF.chance: (buffDEF.chance + level * 4 + 56)
  1986.  
  1987.  
  1988. Blazing Wheel
  1989. -------------------------
  1990.  
  1991. mp: (party[party.06EC].0024.047C + 6)
  1992. target: 3
  1993. elementFIR: 1
  1994. atk: 90
  1995. mag: 90
  1996. unknown_00C8: 0
  1997. unknown_00CC: 0
  1998. def: 0
  1999. mnd: 50
  2000. mul: 140
  2001. acc: 3800
  2002. delay: 0
  2003. if level >= 2
  2004. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2005. Apply passive bonuses.
  2006.  
  2007.  
  2008. Giga Flare
  2009. -------------------------
  2010.  
  2011. mp: (party[party.06EC].0024.047C + 7)
  2012. target: 3
  2013. elementMYS: 1
  2014. atk: 0
  2015. mag: 124
  2016. unknown_00C8: 0
  2017. unknown_00CC: 0
  2018. def: 0
  2019. mnd: 5
  2020. mul: 124
  2021. acc: 0
  2022. delay: 2400
  2023. if level >= 2
  2024. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2025. Apply passive bonuses.
  2026.  
  2027.  
  2028. Intense Nuclear Reaction
  2029. -------------------------
  2030.  
  2031. mp: (party[party.06EC].0024.047C + 4)
  2032. target: 3
  2033. elementFIR: 1
  2034. atk: 0
  2035. mag: 124
  2036. unknown_00C8: 0
  2037. unknown_00CC: 0
  2038. def: 0
  2039. mnd: 50
  2040. mul: 124
  2041. acc: 0
  2042. delay: 4800
  2043. if level >= 2
  2044. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2045. Apply passive bonuses.
  2046.  
  2047.  
  2048. Hell's Tokamak
  2049. -------------------------
  2050.  
  2051. mp: (party[party.06EC].0024.047C + 4)
  2052. target: 3
  2053. elementFIR: 1
  2054. atk: 0
  2055. mag: 90
  2056. unknown_00C8: 0
  2057. unknown_00CC: 0
  2058. def: 0
  2059. mnd: 50
  2060. mul: 200
  2061. acc: 0
  2062. delay: 4000
  2063. if level >= 2
  2064. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2065. Apply passive bonuses.
  2066. buffMND.power: (buffMND.power - (level * 2 + 18))
  2067. buffMND.chance: (buffMND.chance + level * 2 + 110)
  2068.  
  2069.  
  2070. Brain Fingerprint
  2071. -------------------------
  2072.  
  2073. mp: (party[party.06EC].0024.047C + 4)
  2074. target: 3
  2075. elementMYS: 1
  2076. atk: 0
  2077. mag: 128
  2078. unknown_00C8: 0
  2079. unknown_00CC: 0
  2080. def: 0
  2081. mnd: 50
  2082. mul: 128
  2083. acc: 100000
  2084. delay: 4000
  2085. if level >= 2
  2086. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2087. Apply passive bonuses.
  2088. ailmSIL.power: (ailmSIL.power + 20000)
  2089. ailmSIL.chance: (ailmSIL.chance + level * 4 + 36)
  2090.  
  2091.  
  2092. Supernatural Phenomenon
  2093. -------------------------
  2094.  
  2095. mp: (party[party.06EC].0024.047C + 2)
  2096. target: 0
  2097. elementNTR: 1
  2098. atk: 160
  2099. mag: 0
  2100. unknown_00C8: 0
  2101. unknown_00CC: 0
  2102. def: 50
  2103. mnd: 0
  2104. mul: 120
  2105. acc: 0
  2106. delay: 5800
  2107. if level >= 2
  2108. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2109. Apply passive bonuses.
  2110. if unknown_0008.06EC >= 12
  2111. mp: 0
  2112. atk: 120
  2113. mag: 0
  2114. unknown_00C8: 0
  2115. unknown_00CC: 0
  2116. def: 50
  2117. mnd: 0
  2118. mul: 120
  2119. acc: 0
  2120. delay: 5800
  2121.  
  2122.  
  2123. Knockout In Three Steps
  2124. -------------------------
  2125.  
  2126. mp: (party[party.06EC].0024.047C + 7)
  2127. target: 0
  2128. elementPHY: 1
  2129. atk: 200
  2130. mag: 0
  2131. unknown_00C8: 0
  2132. unknown_00CC: 0
  2133. def: 50
  2134. mnd: 0
  2135. mul: 130
  2136. acc: -25
  2137. delay: 1000
  2138. if level >= 2
  2139. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2140. Apply passive bonuses.
  2141. if unknown_0008.06EC >= 12
  2142. mp: 0
  2143. atk: 200
  2144. mag: 0
  2145. unknown_00C8: 0
  2146. unknown_00CC: 0
  2147. def: 50
  2148. mnd: 0
  2149. mul: 200
  2150. acc: -25
  2151. delay: 4000
  2152.  
  2153.  
  2154. Irremovable Shackles
  2155. -------------------------
  2156.  
  2157. mp: (party[party.06EC].0024.047C + 3)
  2158. target: 0
  2159. elementSPI: 1
  2160. atk: 100
  2161. mag: 0
  2162. unknown_00C8: 0
  2163. unknown_00CC: 0
  2164. def: 50
  2165. mnd: 0
  2166. mul: 125
  2167. acc: 25
  2168. delay: 5500
  2169. if level >= 2
  2170. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2171. Apply passive bonuses.
  2172. if unknown_0008.06EC >= 12
  2173. mp: 0
  2174. atk: 100
  2175. mag: 0
  2176. unknown_00C8: 0
  2177. unknown_00CC: 0
  2178. def: 50
  2179. mnd: 0
  2180. mul: 100
  2181. acc: 0
  2182. delay: 5500
  2183. ailmPAR.power: (ailmPAR.power + 3000)
  2184. ailmPAR.chance: (ailmPAR.chance + level * 4 + 82)
  2185. ailmHVY.power: (ailmHVY.power + 10000)
  2186. ailmHVY.chance: (ailmHVY.chance + level * 4 + 62)
  2187. ailmSIL.power: (ailmSIL.power + 10000)
  2188. ailmSIL.chance: (ailmSIL.chance + level * 4 + 62)
  2189.  
  2190.  
  2191. Brilliant Light Gem
  2192. -------------------------
  2193.  
  2194. mp: (party[party.06EC].0024.047C + 2)
  2195. target: 0
  2196. elementSPI: 1
  2197. atk: 120
  2198. mag: 0
  2199. unknown_00C8: 0
  2200. unknown_00CC: 0
  2201. def: 50
  2202. mnd: 0
  2203. mul: 180
  2204. acc: 0
  2205. delay: 8000
  2206. if level >= 2
  2207. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2208. Apply passive bonuses.
  2209.  
  2210.  
  2211. Mountain Breaker
  2212. -------------------------
  2213.  
  2214. mp: (party[party.06EC].0024.047C + 3)
  2215. target: 0
  2216. elementPHY: 1
  2217. atk: 200
  2218. mag: 0
  2219. unknown_00C8: 0
  2220. unknown_00CC: 0
  2221. def: 25
  2222. mnd: 0
  2223. mul: 160
  2224. acc: 32
  2225. delay: 4800
  2226. if level >= 2
  2227. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2228. Apply passive bonuses.
  2229.  
  2230.  
  2231. Colorful Rain
  2232. -------------------------
  2233.  
  2234. mp: (party[party.06EC].0024.047C + 4)
  2235. target: 20
  2236. elementSPI: 1
  2237. atk: -40
  2238. mag: -40
  2239. unknown_00C8: 0
  2240. unknown_00CC: 0
  2241. def: 0
  2242. mnd: 0
  2243. mul: 100
  2244. acc: 10000
  2245. delay: 3600
  2246. if level >= 2
  2247. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2248. Apply passive bonuses.
  2249.  
  2250.  
  2251. Healer
  2252. -------------------------
  2253.  
  2254. mp: (party[party.06EC].0024.047C + 1)
  2255. target: 10
  2256. elementSPI: 1
  2257. atk: -16
  2258. mag: -16
  2259. unknown_00C8: 0
  2260. unknown_00CC: 0
  2261. def: 0
  2262. mnd: 0
  2263. mul: 100
  2264. acc: 10000
  2265. delay: 6500
  2266. if level >= 2
  2267. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2268. Apply passive bonuses.
  2269. ailmPSN.power: -1
  2270. ailmPSN.chance: (ailmPSN.chance + 1000)
  2271. ailmPAR.power: -1
  2272. ailmPAR.chance: (ailmPAR.chance + 1000)
  2273. ailmSIL.power: -1
  2274. ailmSIL.chance: (ailmSIL.chance + 1000)
  2275.  
  2276.  
  2277. Artful Sacrifice
  2278. -------------------------
  2279.  
  2280. mp: (party[party.06EC].0024.047C + 4)
  2281. target: 0
  2282. elementFIR: 1
  2283. atk: 0
  2284. mag: 150
  2285. unknown_00C8: 0
  2286. unknown_00CC: 0
  2287. def: 50
  2288. mnd: 0
  2289. mul: 150
  2290. acc: 0
  2291. delay: 5000
  2292. if level >= 2
  2293. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2294. Apply passive bonuses.
  2295. if unknown_0008.06EC >= 12
  2296. mp: 0
  2297. atk: 0
  2298. mag: 140
  2299. unknown_00C8: 0
  2300. unknown_00CC: 0
  2301. def: 50
  2302. mnd: 0
  2303. mul: 140
  2304. acc: 10
  2305. delay: 5000
  2306.  
  2307.  
  2308. Little Legion
  2309. -------------------------
  2310.  
  2311. mp: (party[party.06EC].0024.047C + 6)
  2312. target: 3
  2313. elementPHY: 1
  2314. atk: 0
  2315. mag: 160
  2316. unknown_00C8: 0
  2317. unknown_00CC: 0
  2318. def: 50
  2319. mnd: 0
  2320. mul: 120
  2321. acc: 0
  2322. delay: 4000
  2323. if level >= 2
  2324. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2325. Apply passive bonuses.
  2326. if unknown_0008.06EC >= 12
  2327. mp: 0
  2328. atk: 0
  2329. mag: 108
  2330. unknown_00C8: 0
  2331. unknown_00CC: 0
  2332. def: 50
  2333. mnd: 0
  2334. mul: 128
  2335. acc: 0
  2336. delay: 3500
  2337.  
  2338.  
  2339. Hanged Hourai Dolls
  2340. -------------------------
  2341.  
  2342. mp: (party[party.06EC].0024.047C + 5)
  2343. target: 1
  2344. elementMYS: 1
  2345. atk: 0
  2346. mag: 120
  2347. unknown_00C8: 0
  2348. unknown_00CC: 0
  2349. def: 0
  2350. mnd: 50
  2351. mul: 200
  2352. acc: 0
  2353. delay: 3600
  2354. if level >= 2
  2355. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2356. Apply passive bonuses.
  2357. if unknown_0008.06EC >= 12
  2358. mp: 0
  2359. atk: 0
  2360. mag: 75
  2361. unknown_00C8: 0
  2362. unknown_00CC: 0
  2363. def: 0
  2364. mnd: 50
  2365. mul: 200
  2366. acc: 10
  2367. delay: 3600
  2368.  
  2369.  
  2370. Trip Wire
  2371. -------------------------
  2372.  
  2373. mp: (party[party.06EC].0024.047C + 5)
  2374. target: 3
  2375. elementPHY: 1
  2376. atk: 0
  2377. mag: 80
  2378. unknown_00C8: 0
  2379. unknown_00CC: 0
  2380. def: 0
  2381. mnd: 50
  2382. mul: 240
  2383. acc: 100
  2384. delay: 4000
  2385. if level >= 2
  2386. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2387. Apply passive bonuses.
  2388. buffSPD.power: (buffSPD.power - (level * 4 + 16))
  2389. buffSPD.chance: 100
  2390. ailmPAR.power: (ailmPAR.power + 4000)
  2391. ailmPAR.chance: 80
  2392. ailmHVY.power: (ailmHVY.power + 16000)
  2393. ailmHVY.chance: 80
  2394. if unknown_0008.06EC >= 12
  2395. mp: 0
  2396. atk: 0
  2397. mag: 100
  2398. unknown_00C8: 0
  2399. unknown_00CC: 0
  2400. def: 0
  2401. mnd: 50
  2402. mul: 100
  2403. acc: 100
  2404. delay: 4000
  2405. buffSPD.power: (buffSPD.power - (level * 4 + 36))
  2406. buffSPD.chance: 60
  2407. ailmPAR.power: (ailmPAR.power + 4000)
  2408. ailmPAR.chance: 60
  2409. ailmHVY.power: (ailmHVY.power + 8000)
  2410. ailmHVY.chance: 60
  2411.  
  2412.  
  2413. Royal Flare
  2414. -------------------------
  2415.  
  2416. mp: (party[party.06EC].0024.047C + 6)
  2417. target: 3
  2418. elementFIR: 1
  2419. atk: 0
  2420. mag: 156
  2421. unknown_00C8: 0
  2422. unknown_00CC: 0
  2423. def: 0
  2424. mnd: 50
  2425. mul: 140
  2426. acc: 60
  2427. delay: 3200
  2428. if level >= 2
  2429. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2430. Apply passive bonuses.
  2431.  
  2432.  
  2433. Princess Undine
  2434. -------------------------
  2435.  
  2436. mp: (party[party.06EC].0024.047C + 5)
  2437. target: 3
  2438. elementWTR: 1
  2439. atk: 0
  2440. mag: 170
  2441. unknown_00C8: 0
  2442. unknown_00CC: 0
  2443. def: 0
  2444. mnd: 50
  2445. mul: 110
  2446. acc: 10
  2447. delay: 4400
  2448. if level >= 2
  2449. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2450. Apply passive bonuses.
  2451.  
  2452.  
  2453. Djinn Gust
  2454. -------------------------
  2455.  
  2456. mp: (party[party.06EC].0024.047C + 5)
  2457. target: 3
  2458. elementWND: 1
  2459. atk: 0
  2460. mag: 112
  2461. unknown_00C8: 0
  2462. unknown_00CC: 0
  2463. def: 0
  2464. mnd: 50
  2465. mul: 180
  2466. acc: 20
  2467. delay: 4400
  2468. if level >= 2
  2469. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2470. Apply passive bonuses.
  2471.  
  2472.  
  2473. Satellite Himawari
  2474. -------------------------
  2475.  
  2476. mp: (party[party.06EC].0024.047C + 5)
  2477. target: 3
  2478. elementNTR: 1
  2479. atk: 0
  2480. mag: 136
  2481. unknown_00C8: 0
  2482. unknown_00CC: 0
  2483. def: 0
  2484. mnd: 50
  2485. mul: 136
  2486. acc: 20
  2487. delay: 4400
  2488. if level >= 2
  2489. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2490. Apply passive bonuses.
  2491.  
  2492.  
  2493. Silent Selene
  2494. -------------------------
  2495.  
  2496. mp: (party[party.06EC].0024.047C + 6)
  2497. target: 0
  2498. elementMYS: 1
  2499. atk: 0
  2500. mag: 170
  2501. unknown_00C8: 0
  2502. unknown_00CC: 0
  2503. def: 0
  2504. mnd: 50
  2505. mul: 170
  2506. acc: 0
  2507. delay: 5000
  2508. if level >= 2
  2509. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2510. Apply passive bonuses.
  2511.  
  2512.  
  2513. Mercury Sea
  2514. -------------------------
  2515.  
  2516. mp: (party[party.06EC].0024.047C + 5)
  2517. target: 3
  2518. elementWTR: 1
  2519. atk: 0
  2520. mag: 128
  2521. unknown_00C8: 0
  2522. unknown_00CC: 0
  2523. def: 0
  2524. mnd: 50
  2525. mul: 140
  2526. acc: 0
  2527. delay: 4000
  2528. if level >= 2
  2529. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2530. Apply passive bonuses.
  2531. buffATK.power: -20
  2532. buffATK.chance: 100
  2533.  
  2534.  
  2535. Omoikane's Device
  2536. -------------------------
  2537.  
  2538. mp: (party[party.06EC].0024.047C + 5)
  2539. target: 3
  2540. elementMYS: 1
  2541. atk: 0
  2542. mag: 120
  2543. unknown_00C8: 0
  2544. unknown_00CC: 0
  2545. def: 0
  2546. mnd: 50
  2547. mul: 150
  2548. acc: 25
  2549. delay: 4000
  2550. if level >= 2
  2551. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2552. Apply passive bonuses.
  2553. buffMAG.power: -20
  2554. buffMAG.chance: 100
  2555.  
  2556.  
  2557. Hourai Elixir
  2558. -------------------------
  2559.  
  2560. mp: (party[party.06EC].0024.047C + 5)
  2561. target: 10
  2562. elementDRK: 1
  2563. atk: 0
  2564. mag: 0
  2565. unknown_00C8: 0
  2566. unknown_00CC: 0
  2567. def: 0
  2568. mnd: 0
  2569. mul: 100
  2570. acc: 10000
  2571. delay: 4000
  2572. if level >= 2
  2573. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2574. Apply passive bonuses.
  2575. ailmPSN.power: -1
  2576. ailmPSN.chance: (ailmPSN.chance + 10000)
  2577. ailmPAR.power: -1
  2578. ailmPAR.chance: (ailmPAR.chance + 10000)
  2579. ailmHVY.power: -1
  2580. ailmHVY.chance: (ailmHVY.chance + 10000)
  2581. ailmTRR.power: -1
  2582. ailmTRR.chance: (ailmTRR.chance + 10000)
  2583. ailmSIL.power: -1
  2584. ailmSIL.chance: (ailmSIL.chance + 10000)
  2585.  
  2586.  
  2587. Astronomical Entombing
  2588. -------------------------
  2589.  
  2590. mp: (party[party.06EC].0024.047C + 8)
  2591. target: 3
  2592. elementDRK: 1
  2593. atk: 0
  2594. mag: 140
  2595. unknown_00C8: 0
  2596. unknown_00CC: 0
  2597. def: 0
  2598. mnd: 50
  2599. mul: 188
  2600. acc: 0
  2601. delay: 1800
  2602. if level >= 2
  2603. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2604. Apply passive bonuses.
  2605. ailmHVY.power: 20000
  2606. ailmHVY.chance: (ailmHVY.chance + 100)
  2607.  
  2608.  
  2609. Lunatic Red Eyes
  2610. -------------------------
  2611.  
  2612. mp: (party[party.06EC].0024.047C + 4)
  2613. target: 3
  2614. elementMYS: 1
  2615. atk: 0
  2616. mag: 110
  2617. unknown_00C8: 0
  2618. unknown_00CC: 0
  2619. def: 0
  2620. mnd: 50
  2621. mul: 188
  2622. acc: 60
  2623. delay: 5000
  2624. if level >= 2
  2625. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2626. Apply passive bonuses.
  2627. ailmTRR.power: (ailmTRR.power + 12000)
  2628. ailmTRR.chance: (level * 4 + 62)
  2629. ailmSIL.power: (ailmSIL.power + 12000)
  2630. ailmSIL.chance: (level * 4 + 62)
  2631. buffMND.power: (buffMND.power - 40)
  2632. buffMND.chance: (level * 4 + 96)
  2633.  
  2634.  
  2635. Mind Starmine
  2636. -------------------------
  2637.  
  2638. mp: (party[party.06EC].0024.047C + 6)
  2639. target: 3
  2640. elementMYS: 1
  2641. atk: 0
  2642. mag: 160
  2643. unknown_00C8: 0
  2644. unknown_00CC: 0
  2645. def: 0
  2646. mnd: 50
  2647. mul: 160
  2648. acc: 30
  2649. delay: 3600
  2650. if level >= 2
  2651. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2652. Apply passive bonuses.
  2653. ailmSHK.power: 100
  2654. ailmSHK.chance: (level * 4 + 52)
  2655.  
  2656.  
  2657. Discarder
  2658. -------------------------
  2659.  
  2660. mp: (party[party.06EC].0024.047C + 4)
  2661. target: 0
  2662. elementDRK: 1
  2663. atk: 0
  2664. mag: 140
  2665. unknown_00C8: 0
  2666. unknown_00CC: 0
  2667. def: 0
  2668. mnd: 50
  2669. mul: 140
  2670. acc: 0
  2671. delay: 5400
  2672. if level >= 2
  2673. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2674. Apply passive bonuses.
  2675. buffATK.power: (buffATK.power - (level + 11))
  2676. buffATK.chance: 100
  2677. buffDEF.power: (buffDEF.power - (level + 11))
  2678. buffDEF.chance: 100
  2679. buffMAG.power: (buffMAG.power - (level + 11))
  2680. buffMAG.chance: 100
  2681. buffMND.power: (buffMND.power - (level + 11))
  2682. buffMND.chance: 100
  2683. buffSPD.power: (buffSPD.power - (level + 11))
  2684. buffSPD.chance: 100
  2685.  
  2686.  
  2687. Gas-Woven Orb
  2688. -------------------------
  2689.  
  2690. mp: (party[party.06EC].0024.047C + 1)
  2691. target: 3
  2692. elementNTR: 1
  2693. atk: 0
  2694. mag: 88
  2695. unknown_00C8: 0
  2696. unknown_00CC: 0
  2697. def: 0
  2698. mnd: 50
  2699. mul: 100
  2700. acc: 0
  2701. delay: 5000
  2702. if level >= 2
  2703. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2704. Apply passive bonuses.
  2705. ailmPSN.power: (ailmPSN.power + 6600)
  2706. ailmPSN.chance: 100
  2707.  
  2708.  
  2709. Grand Patriot's Elixir
  2710. -------------------------
  2711.  
  2712. mp: (party[party.06EC].0024.047C + 5)
  2713. target: 20
  2714. elementNTR: 1
  2715. atk: 0
  2716. mag: 0
  2717. unknown_00C8: 0
  2718. unknown_00CC: 0
  2719. def: 0
  2720. mnd: 0
  2721. mul: 0
  2722. acc: 100000
  2723. delay: 9800
  2724. if level >= 2
  2725. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2726. Apply passive bonuses.
  2727. buffATK.power: (level * 2 + 30)
  2728. buffATK.chance: (buffATK.chance + 10000)
  2729. buffDEF.power: (level * 2 + 30)
  2730. buffDEF.chance: (buffDEF.chance + 10000)
  2731. buffMAG.power: (level * 2 + 30)
  2732. buffMAG.chance: (buffMAG.chance + 10000)
  2733. buffMND.power: (level * 2 + 30)
  2734. buffMND.chance: (buffMND.chance + 10000)
  2735. buffSPD.power: (level * 2 + 30)
  2736. buffSPD.chance: (buffSPD.chance + 10000)
  2737.  
  2738.  
  2739. Night of Bright Guest Stars
  2740. -------------------------
  2741.  
  2742. mp: (party[party.06EC].0024.047C + 4)
  2743. target: 3
  2744. elementSPI: 1
  2745. atk: 0
  2746. mag: 110
  2747. unknown_00C8: 0
  2748. unknown_00CC: 0
  2749. def: 0
  2750. mnd: 50
  2751. mul: 220
  2752. acc: 10000
  2753. delay: 4800
  2754. if level >= 2
  2755. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2756. Apply passive bonuses.
  2757.  
  2758.  
  2759. Moses's Miracle
  2760. -------------------------
  2761.  
  2762. mp: (party[party.06EC].0024.047C + 3)
  2763. target: 1
  2764. elementWTR: 1
  2765. atk: 0
  2766. mag: 164
  2767. unknown_00C8: 0
  2768. unknown_00CC: 0
  2769. def: 0
  2770. mnd: 50
  2771. mul: 120
  2772. acc: 20
  2773. delay: 5800
  2774. if level >= 2
  2775. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2776. Apply passive bonuses.
  2777.  
  2778.  
  2779. Yasaka's Divine Wind
  2780. -------------------------
  2781.  
  2782. mp: (party[party.06EC].0024.047C + 4)
  2783. target: 10
  2784. elementWND: 1
  2785. atk: 0
  2786. mag: -128
  2787. unknown_00C8: 0
  2788. unknown_00CC: 0
  2789. def: 0
  2790. mnd: 0
  2791. mul: 100
  2792. acc: 10000
  2793. delay: 4000
  2794. if level >= 2
  2795. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2796. Apply passive bonuses.
  2797. ailmPSN.power: -1
  2798. ailmPSN.chance: (ailmPSN.chance + 1000)
  2799. ailmPAR.power: -1
  2800. ailmPAR.chance: (ailmPAR.chance + 1000)
  2801. ailmHVY.power: -1
  2802. ailmHVY.chance: (ailmHVY.chance + 1000)
  2803. ailmTRR.power: -1
  2804. ailmTRR.chance: (ailmTRR.chance + 1000)
  2805. ailmSIL.power: -1
  2806. ailmSIL.chance: (ailmSIL.chance + 1000)
  2807.  
  2808.  
  2809. Miracle Fruit
  2810. -------------------------
  2811.  
  2812. mp: (party[party.06EC].0024.047C + 4)
  2813. target: 10
  2814. elementNTR: 1
  2815. atk: 0
  2816. mag: 0
  2817. unknown_00C8: 0
  2818. unknown_00CC: 0
  2819. def: 0
  2820. mnd: 0
  2821. mul: 0
  2822. acc: 10000
  2823. delay: 5000
  2824. if level >= 2
  2825. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2826. Apply passive bonuses.
  2827. buffATK.power: (((level - 1) * 3) + 30)
  2828. buffATK.chance: (buffATK.chance + 10000)
  2829. buffDEF.power: (((level - 1) * 3) + 30)
  2830. buffDEF.chance: (buffDEF.chance + 10000)
  2831. buffMAG.power: (((level - 1) * 3) + 30)
  2832. buffMAG.chance: (buffMAG.chance + 10000)
  2833. buffMND.power: (((level - 1) * 3) + 30)
  2834. buffMND.chance: (buffMND.chance + 10000)
  2835. buffSPD.power: (((level - 1) * 3) + 30)
  2836. buffSPD.chance: (buffSPD.chance + 10000)
  2837.  
  2838.  
  2839. Elekiter Dragon Palace
  2840. -------------------------
  2841.  
  2842. mp: (party[party.06EC].0024.047C + 4)
  2843. target: 0
  2844. elementWND: 1
  2845. atk: 0
  2846. mag: 160
  2847. unknown_00C8: 0
  2848. unknown_00CC: 0
  2849. def: 0
  2850. mnd: 50
  2851. mul: 160
  2852. acc: 0
  2853. delay: 5000
  2854. if level >= 2
  2855. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2856. Apply passive bonuses.
  2857. buffDEF.power: (buffDEF.power - (((level - 1) * 5) + 50))
  2858. buffDEF.chance: 100
  2859. ailmPAR.power: (ailmPAR.power + 5000)
  2860. ailmPAR.chance: (level * 4 + 68)
  2861. if unknown_0008.06EC >= 12
  2862. mp: 0
  2863. atk: 0
  2864. mag: 116
  2865. unknown_00C8: 0
  2866. unknown_00CC: 0
  2867. def: 0
  2868. mnd: 50
  2869. mul: 116
  2870. acc: 10
  2871. delay: 6600
  2872. buffDEF.power: (buffDEF.power - (((level - 1) * 5) + 25))
  2873. buffDEF.chance: 100
  2874. ailmPAR.power: (ailmPAR.power + 4000)
  2875. ailmPAR.chance: 100
  2876.  
  2877.  
  2878. Light Dragon's Sigh
  2879. -------------------------
  2880.  
  2881. mp: (party[party.06EC].0024.047C + 5)
  2882. target: 3
  2883. elementWND: 1
  2884. atk: 0
  2885. mag: 140
  2886. unknown_00C8: 0
  2887. unknown_00CC: 0
  2888. def: 0
  2889. mnd: 50
  2890. mul: 140
  2891. acc: 40
  2892. delay: 4500
  2893. if level >= 2
  2894. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2895. Apply passive bonuses.
  2896. buffDEF.power: (buffDEF.power - (level * 2 + 34))
  2897. buffDEF.chance: 100
  2898. if unknown_0008.06EC >= 12
  2899. mp: 0
  2900. atk: 0
  2901. mag: 100
  2902. unknown_00C8: 0
  2903. unknown_00CC: 0
  2904. def: 0
  2905. mnd: 50
  2906. mul: 150
  2907. acc: 10
  2908. delay: 4000
  2909. buffDEF.power: (buffDEF.power - (((level - 1) * 5) + 25))
  2910. buffDEF.chance: 100
  2911. ailmPAR.power: (ailmPAR.power + 3500)
  2912. ailmPAR.chance: 85
  2913.  
  2914.  
  2915. Thundercloud Stickleback
  2916. -------------------------
  2917.  
  2918. mp: (party[party.06EC].0024.047C + 4)
  2919. target: 10
  2920. elementWND: 1
  2921. atk: 0
  2922. mag: 0
  2923. unknown_00C8: 0
  2924. unknown_00CC: 0
  2925. def: 0
  2926. mnd: 0
  2927. mul: 0
  2928. acc: 100000
  2929. delay: 6600
  2930. if level >= 2
  2931. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2932. Apply passive bonuses.
  2933. buffATK.power: (buffATK.power + level * 4 + 48)
  2934. buffATK.chance: 10000
  2935. buffMAG.power: (buffMAG.power + level * 4 + 48)
  2936. buffMAG.chance: 10000
  2937. ailmPAR.power: ((6000 - ((level - 1) * 500)) + ailmPAR.power)
  2938. ailmPAR.chance: (120 - (level * 8 + -8))
  2939. if unknown_0008.06EC >= 12
  2940. mp: 0
  2941. atk: 0
  2942. mag: 0
  2943. unknown_00C8: 0
  2944. unknown_00CC: 0
  2945. def: 0
  2946. mnd: 0
  2947. mul: 0
  2948. acc: 10000
  2949. delay: 6600
  2950. buffATK.power: (buffATK.power + level * 4 + 56)
  2951. buffATK.chance: 10000
  2952. buffMAG.power: (buffMAG.power + level * 4 + 56)
  2953. buffMAG.chance: 10000
  2954. ailmPAR.power: ((6000 - ((level - 1) * 500)) + ailmPAR.power)
  2955. ailmPAR.chance: 100
  2956.  
  2957.  
  2958. Whiskers of the Dragon God
  2959. -------------------------
  2960.  
  2961. mp: (party[party.06EC].0024.047C + 3)
  2962. target: 10
  2963. elementWND: 1
  2964. atk: 0
  2965. mag: 0
  2966. unknown_00C8: 0
  2967. unknown_00CC: 0
  2968. def: 0
  2969. mnd: 0
  2970. mul: 0
  2971. acc: 100000
  2972. delay: 6000
  2973. if level >= 2
  2974. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  2975. Apply passive bonuses.
  2976. buffSPD.power: (buffSPD.power + level * 4 + 52)
  2977. buffSPD.chance: 10000
  2978. buffDEF.power: (buffDEF.power - (level * 8 + 52))
  2979. buffDEF.chance: (140 - ((level - 1) * 10))
  2980. buffMND.power: (buffMND.power - (level * 8 + 52))
  2981. buffMND.chance: (140 - ((level - 1) * 10))
  2982. if unknown_0008.06EC >= 12
  2983. mp: 0
  2984. atk: 0
  2985. mag: 0
  2986. unknown_00C8: 0
  2987. unknown_00CC: 0
  2988. def: 0
  2989. mnd: 0
  2990. mul: 0
  2991. acc: 10000
  2992. delay: 6600
  2993. buffSPD.power: (buffSPD.power + 150)
  2994. buffSPD.chance: 10000
  2995. buffDEF.power: (buffDEF.power - (level * 8 + 12))
  2996. buffDEF.chance: (140 - ((level - 1) * 10))
  2997. buffMND.power: (buffMND.power - (level * 8 + 12))
  2998. buffMND.chance: (140 - ((level - 1) * 10))
  2999.  
  3000.  
  3001. Throwing Mt. Togakushi
  3002. -------------------------
  3003.  
  3004. mp: (party[party.06EC].0024.047C + 3)
  3005. target: 0
  3006. elementNTR: 1
  3007. atk: 150
  3008. mag: 0
  3009. unknown_00C8: 0
  3010. unknown_00CC: 0
  3011. def: 50
  3012. mnd: 0
  3013. mul: 150
  3014. acc: 0
  3015. delay: 6200
  3016. if level >= 2
  3017. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3018. Apply passive bonuses.
  3019.  
  3020.  
  3021. Throwing Atlas
  3022. -------------------------
  3023.  
  3024. mp: (party[party.06EC].0024.047C + 7)
  3025. target: 0
  3026. elementWND: 1
  3027. atk: 190
  3028. mag: 0
  3029. unknown_00C8: 0
  3030. unknown_00CC: 0
  3031. def: 50
  3032. mnd: 0
  3033. mul: 190
  3034. acc: 0
  3035. delay: 2000
  3036. if level >= 2
  3037. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3038. Apply passive bonuses.
  3039.  
  3040.  
  3041. Gathering and Dissipating
  3042. -------------------------
  3043.  
  3044. mp: (party[party.06EC].0024.047C + 4)
  3045. target: 1
  3046. elementWND: 1
  3047. atk: 0
  3048. mag: 200
  3049. unknown_00C8: 0
  3050. unknown_00CC: 0
  3051. def: 0
  3052. mnd: 50
  3053. mul: 200
  3054. acc: 0
  3055. delay: 4750
  3056. if level >= 2
  3057. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3058. Apply passive bonuses.
  3059. buffATK.power: (buffATK.power - 25)
  3060. buffATK.chance: (buffATK.chance + level * 4 + 84)
  3061. buffMAG.power: (buffMAG.power - 25)
  3062. buffMAG.chance: (buffMAG.chance + level * 4 + 84)
  3063.  
  3064.  
  3065. Missing Power
  3066. -------------------------
  3067.  
  3068. mp: (party[party.06EC].0024.047C + 6)
  3069. target: 20
  3070. elementDRK: 1
  3071. atk: 0
  3072. mag: 0
  3073. unknown_00C8: 0
  3074. unknown_00CC: 0
  3075. def: 0
  3076. mnd: 0
  3077. mul: 0
  3078. acc: 10000
  3079. delay: (((level - 1) * 500) + 2000)
  3080. if level >= 2
  3081. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3082. Apply passive bonuses.
  3083. buffATK.power: (level * 8 + 72)
  3084. buffATK.chance: (buffATK.chance + 10000)
  3085. buffDEF.power: (((level - 1) * 5) + 50)
  3086. buffDEF.chance: (buffDEF.chance + 10000)
  3087. buffMND.power: (((level - 1) * 5) + 50)
  3088. buffMND.chance: (buffMND.chance + 10000)
  3089. buffSPD.power: (((level - 1) * 15) - 100)
  3090. buffSPD.chance: (buffSPD.chance + 10000)
  3091.  
  3092.  
  3093. Art of Segaki Binding
  3094. -------------------------
  3095.  
  3096. mp: (party[party.06EC].0024.047C + 3)
  3097. target: 0
  3098. elementDRK: 1
  3099. atk: 100
  3100. mag: 0
  3101. unknown_00C8: 0
  3102. unknown_00CC: 0
  3103. def: 50
  3104. mnd: 0
  3105. mul: 125
  3106. acc: 25
  3107. delay: 5500
  3108. if level >= 2
  3109. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3110. Apply passive bonuses.
  3111. ailmPAR.power: (ailmPAR.power + 3000)
  3112. ailmPAR.chance: (ailmPAR.chance + level * 4 + 82)
  3113. ailmHVY.power: (ailmHVY.power + 10000)
  3114. ailmHVY.chance: (ailmHVY.chance + level * 4 + 62)
  3115. ailmTRR.power: (ailmTRR.power + 10000)
  3116. ailmTRR.chance: (ailmTRR.chance + level * 4 + 62)
  3117.  
  3118.  
  3119. Fox-Tanuki Youkai Laser
  3120. -------------------------
  3121.  
  3122. mp: (party[party.06EC].0024.047C + 6)
  3123. target: 3
  3124. elementMYS: 1
  3125. atk: 0
  3126. mag: 140
  3127. unknown_00C8: 0
  3128. unknown_00CC: 0
  3129. def: 0
  3130. mnd: 50
  3131. mul: 140
  3132. acc: 0
  3133. delay: 4000
  3134. if level >= 2
  3135. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3136. Apply passive bonuses.
  3137. if unknown_0008.06EC >= 12
  3138. mp: 0
  3139. atk: 0
  3140. mag: 140
  3141. unknown_00C8: 0
  3142. unknown_00CC: 0
  3143. def: 0
  3144. mnd: 50
  3145. mul: 70
  3146. acc: 0
  3147. delay: 4800
  3148.  
  3149.  
  3150. Princess Tenko
  3151. -------------------------
  3152.  
  3153. mp: (party[party.06EC].0024.047C + 4)
  3154. target: 3
  3155. elementNTR: 1
  3156. atk: 0
  3157. mag: 110
  3158. unknown_00C8: 0
  3159. unknown_00CC: 0
  3160. def: 0
  3161. mnd: 50
  3162. mul: 180
  3163. acc: 0
  3164. delay: 4400
  3165. if level >= 2
  3166. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3167. Apply passive bonuses.
  3168. if unknown_0008.06EC >= 12
  3169. mp: 0
  3170. atk: 0
  3171. mag: 75
  3172. unknown_00C8: 0
  3173. unknown_00CC: 0
  3174. def: 0
  3175. mnd: 50
  3176. mul: 150
  3177. acc: 32
  3178. delay: 4800
  3179.  
  3180.  
  3181. Soaring En no Ozuno
  3182. -------------------------
  3183.  
  3184. mp: (party[party.06EC].0024.047C + 4)
  3185. target: 1
  3186. elementPHY: 1
  3187. atk: 100
  3188. mag: 125
  3189. unknown_00C8: 0
  3190. unknown_00CC: 0
  3191. def: 50
  3192. mnd: 0
  3193. mul: 150
  3194. acc: 0
  3195. delay: 6880
  3196. if level >= 2
  3197. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3198. Apply passive bonuses.
  3199. if unknown_0008.06EC >= 12
  3200. target: 2
  3201. mp: 0
  3202. atk: 125
  3203. mag: 0
  3204. unknown_00C8: 0
  3205. unknown_00CC: 0
  3206. def: 50
  3207. mnd: 0
  3208. mul: 125
  3209. acc: 0
  3210. delay: 6000
  3211.  
  3212.  
  3213. Banquet of General Gods
  3214. -------------------------
  3215.  
  3216. mp: (party[party.06EC].0024.047C + 5)
  3217. target: 13
  3218. elementSPI: 1
  3219. atk: 0
  3220. mag: 0
  3221. unknown_00C8: 0
  3222. unknown_00CC: 0
  3223. def: 0
  3224. mnd: 0
  3225. mul: 0
  3226. acc: 100000
  3227. delay: 4000
  3228. if level >= 2
  3229. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3230. Apply passive bonuses.
  3231. buffATK.power: (buffATK.power + level * 2 + 22)
  3232. buffATK.chance: (buffATK.chance + 10000)
  3233. buffMAG.power: (buffMAG.power + level * 2 + 22)
  3234. buffMAG.chance: (buffMAG.chance + 10000)
  3235.  
  3236.  
  3237. Eighty Million Holy Boards
  3238. -------------------------
  3239.  
  3240. mp: (party[party.06EC].0024.047C + 5)
  3241. target: 13
  3242. elementSPI: 1
  3243. atk: 0
  3244. mag: 0
  3245. unknown_00C8: 0
  3246. unknown_00CC: 0
  3247. def: 0
  3248. mnd: 0
  3249. mul: 0
  3250. acc: 100000
  3251. delay: 4000
  3252. if level >= 2
  3253. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3254. Apply passive bonuses.
  3255. buffDEF.power: (buffDEF.power + level * 2 + 22)
  3256. buffDEF.chance: (buffDEF.chance + 10000)
  3257. buffMND.power: (buffMND.power + level * 2 + 22)
  3258. buffMND.chance: (buffMND.chance + 10000)
  3259.  
  3260.  
  3261. Spear the Gungnir
  3262. -------------------------
  3263.  
  3264. mp: (party[party.06EC].0024.047C + 3)
  3265. target: 0
  3266. elementPHY: 1
  3267. atk: 150
  3268. mag: 0
  3269. unknown_00C8: 0
  3270. unknown_00CC: 0
  3271. def: 50
  3272. mnd: 0
  3273. mul: 150
  3274. acc: 24
  3275. delay: 5500
  3276. if level >= 2
  3277. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3278. Apply passive bonuses.
  3279. if unknown_0008.06EC >= 12
  3280. mp: 0
  3281. atk: 150
  3282. mag: 0
  3283. unknown_00C8: 0
  3284. unknown_00CC: 0
  3285. def: 50
  3286. mnd: 0
  3287. mul: 150
  3288. acc: 24
  3289. delay: 4400
  3290.  
  3291.  
  3292. Curse of Vlad Tepes
  3293. -------------------------
  3294.  
  3295. mp: (party[party.06EC].0024.047C + 4)
  3296. target: 20
  3297. elementDRK: 1
  3298. atk: 0
  3299. mag: 0
  3300. unknown_00C8: 0
  3301. unknown_00CC: 0
  3302. def: 0
  3303. mnd: 0
  3304. mul: 0
  3305. acc: 100000
  3306. delay: 5000
  3307. if level >= 2
  3308. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3309. Apply passive bonuses.
  3310. buffATK.power: (((level - 1) * 5) + 50)
  3311. buffATK.chance: (buffATK.chance + 10000)
  3312. buffDEF.power: (((level - 1) * 5) + 50)
  3313. buffDEF.chance: (buffDEF.chance + 10000)
  3314. buffMAG.power: (((level - 1) * 5) + 50)
  3315. buffMAG.chance: (buffMAG.chance + 10000)
  3316. buffMND.power: (((level - 1) * 5) + 50)
  3317. buffMND.chance: (buffMND.chance + 10000)
  3318. ailmPSN.power: 16000
  3319. ailmPSN.chance: ((128 - ((level - 1) * 7)) + ailmPSN.chance)
  3320. ailmPAR.power: 8000
  3321. ailmPAR.chance: ((128 - ((level - 1) * 7)) + ailmPAR.chance)
  3322. ailmHVY.power: 1600
  3323. ailmHVY.chance: ((128 - ((level - 1) * 7)) + ailmHVY.chance)
  3324. if unknown_0008.06EC >= 12
  3325. mp: 0
  3326. atk: 0
  3327. mag: 0
  3328. unknown_00C8: 0
  3329. unknown_00CC: 0
  3330. def: 0
  3331. mnd: 0
  3332. mul: 0
  3333. acc: 100000
  3334. delay: 8000
  3335. ailmPSN.power: 0
  3336. ailmPSN.chance: 0
  3337. ailmPAR.power: 0
  3338. ailmPAR.chance: 0
  3339. ailmHVY.power: 0
  3340. ailmHVY.chance: 0
  3341.  
  3342.  
  3343. Misdirection
  3344. -------------------------
  3345.  
  3346. mp: (party[party.06EC].0024.047C + 1)
  3347. target: 3
  3348. elementPHY: 1
  3349. atk: 66
  3350. mag: 0
  3351. unknown_00C8: 0
  3352. unknown_00CC: 0
  3353. def: 50
  3354. mnd: 0
  3355. mul: 150
  3356. acc: 25
  3357. delay: 5500
  3358. if level >= 2
  3359. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3360. Apply passive bonuses.
  3361.  
  3362.  
  3363. Killing Doll
  3364. -------------------------
  3365.  
  3366. mp: (party[party.06EC].0024.047C + 3)
  3367. target: 0
  3368. elementDRK: 1
  3369. atk: 88
  3370. mag: 0
  3371. unknown_00C8: 0
  3372. unknown_00CC: 0
  3373. def: 50
  3374. mnd: 0
  3375. mul: 330
  3376. acc: 50
  3377. delay: 4800
  3378. if level >= 2
  3379. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3380. Apply passive bonuses.
  3381.  
  3382.  
  3383. Soul Sculpture
  3384. -------------------------
  3385.  
  3386. mp: (party[party.06EC].0024.047C + 5)
  3387. target: 3
  3388. elementWND: 1
  3389. atk: 124
  3390. mag: 40
  3391. unknown_00C8: 0
  3392. unknown_00CC: 0
  3393. def: 50
  3394. mnd: 0
  3395. mul: 148
  3396. acc: 10000
  3397. delay: 3440
  3398. if level >= 2
  3399. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3400. Apply passive bonuses.
  3401. if unknown_0008.06EC >= 12
  3402. mp: 0
  3403. atk: 80
  3404. mag: 40
  3405. unknown_00C8: 0
  3406. unknown_00CC: 0
  3407. def: 50
  3408. mnd: 0
  3409. mul: 112
  3410. acc: 10000
  3411. delay: 1600
  3412.  
  3413.  
  3414. Lunar Clock
  3415. -------------------------
  3416.  
  3417. mp: (party[party.06EC].0024.047C + 8)
  3418. target: 13
  3419. elementMYS: 1
  3420. atk: 0
  3421. mag: 0
  3422. unknown_00C8: 0
  3423. unknown_00CC: 0
  3424. def: 0
  3425. mnd: 0
  3426. mul: 0
  3427. acc: 10000
  3428. delay: 3000
  3429. if level >= 2
  3430. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3431. Apply passive bonuses.
  3432. buffSPD.power: (((level - 1) * 3) + 32)
  3433. buffSPD.chance: (buffSPD.chance + 10000)
  3434. if unknown_0008.06EC >= 12
  3435. mp: 0
  3436. delay: 8000
  3437. buffSPD.power: (((level - 1) * 3) + 66)
  3438. buffSPD.chance: (buffSPD.chance + 10000)
  3439.  
  3440.  
  3441. Private Square
  3442. -------------------------
  3443.  
  3444. mp: (party[party.06EC].0024.047C + 16)
  3445. target: 3
  3446. elementMYS: 1
  3447. atk: 0
  3448. mag: 0
  3449. unknown_00C8: 0
  3450. unknown_00CC: 0
  3451. def: 0
  3452. mnd: 0
  3453. mul: 0
  3454. acc: 10000
  3455. delay: 3000
  3456. if level >= 2
  3457. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3458. Apply passive bonuses.
  3459.  
  3460.  
  3461. Mad Dance on Medoteko
  3462. -------------------------
  3463.  
  3464. mp: (party[party.06EC].0024.047C + 3)
  3465. target: 0
  3466. elementSPI: 1
  3467. atk: 0
  3468. mag: 144
  3469. unknown_00C8: 0
  3470. unknown_00CC: 0
  3471. def: 50
  3472. mnd: 0
  3473. mul: 144
  3474. acc: 0
  3475. delay: 5600
  3476. if level >= 2
  3477. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3478. Apply passive bonuses.
  3479. ailmHVY.power: (((level - 1) * 1000) + 10000)
  3480. ailmHVY.chance: 100
  3481.  
  3482.  
  3483. Misayama Hunting Ritual
  3484. -------------------------
  3485.  
  3486. mp: (party[party.06EC].0024.047C + 5)
  3487. target: 3
  3488. elementPHY: 1
  3489. atk: 0
  3490. mag: 130
  3491. unknown_00C8: 0
  3492. unknown_00CC: 0
  3493. def: 50
  3494. mnd: 0
  3495. mul: 160
  3496. acc: 30
  3497. delay: 4000
  3498. if level >= 2
  3499. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3500. Apply passive bonuses.
  3501.  
  3502.  
  3503. Beautiful Spring like Suiga
  3504. -------------------------
  3505.  
  3506. mp: (party[party.06EC].0024.047C + 6)
  3507. target: 0
  3508. elementWTR: 1
  3509. atk: 0
  3510. mag: 160
  3511. unknown_00C8: 0
  3512. unknown_00CC: 0
  3513. def: 0
  3514. mnd: 50
  3515. mul: 160
  3516. acc: 0
  3517. delay: 4800
  3518. if level >= 2
  3519. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3520. Apply passive bonuses.
  3521. buffATK.power: (buffATK.power - 18)
  3522. buffATK.chance: 100
  3523. buffMAG.power: (buffMAG.power - 18)
  3524. buffMAG.chance: 100
  3525.  
  3526.  
  3527. Virtue of Wind God
  3528. -------------------------
  3529.  
  3530. mp: (party[party.06EC].0024.047C + 8)
  3531. target: 3
  3532. elementWND: 1
  3533. atk: 0
  3534. mag: 175
  3535. unknown_00C8: 0
  3536. unknown_00CC: 0
  3537. def: 0
  3538. mnd: 50
  3539. mul: 175
  3540. acc: 0
  3541. delay: 3000
  3542. if level >= 2
  3543. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3544. Apply passive bonuses.
  3545.  
  3546.  
  3547. Moreya's Iron Ring
  3548. -------------------------
  3549.  
  3550. mp: (party[party.06EC].0024.047C + 5)
  3551. target: 0
  3552. elementPHY: 1
  3553. atk: 128
  3554. mag: 0
  3555. unknown_00C8: 0
  3556. unknown_00CC: 0
  3557. def: 50
  3558. mnd: 0
  3559. mul: 128
  3560. acc: 20
  3561. delay: 5500
  3562. if level >= 2
  3563. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3564. Apply passive bonuses.
  3565. ailmPAR.power: (ailmPAR.power + 7200)
  3566. ailmPAR.chance: (ailmPAR.chance + level * 4 + 84)
  3567.  
  3568.  
  3569. Long-Arm and Long-Leg
  3570. -------------------------
  3571.  
  3572. mp: (party[party.06EC].0024.047C + 6)
  3573. target: 0
  3574. elementNTR: 1
  3575. atk: 170
  3576. mag: 0
  3577. unknown_00C8: 0
  3578. unknown_00CC: 0
  3579. def: 50
  3580. mnd: 0
  3581. mul: 170
  3582. acc: 24
  3583. delay: 1600
  3584. if level >= 2
  3585. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3586. Apply passive bonuses.
  3587.  
  3588.  
  3589. Froggy Braves the Elements
  3590. -------------------------
  3591.  
  3592. mp: (party[party.06EC].0024.047C + 4)
  3593. target: 3
  3594. elementWTR: 1
  3595. atk: 0
  3596. mag: 138
  3597. unknown_00C8: 0
  3598. unknown_00CC: 0
  3599. def: 0
  3600. mnd: 50
  3601. mul: 138
  3602. acc: 0
  3603. delay: 5000
  3604. if level >= 2
  3605. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3606. Apply passive bonuses.
  3607. buffMND.power: (buffMND.power - 36)
  3608. buffMND.chance: (level * 4 + 96)
  3609.  
  3610.  
  3611. Mishaguji-sama
  3612. -------------------------
  3613.  
  3614. mp: (party[party.06EC].0024.047C + 5)
  3615. target: 3
  3616. elementNTR: 1
  3617. atk: 0
  3618. mag: 152
  3619. unknown_00C8: 0
  3620. unknown_00CC: 0
  3621. def: 50
  3622. mnd: 0
  3623. mul: 152
  3624. acc: 32
  3625. delay: 3500
  3626. if level >= 2
  3627. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3628. Apply passive bonuses.
  3629. buffDEF.power: (buffDEF.power - 20)
  3630. buffDEF.chance: (buffDEF.chance + level * 4 + 84)
  3631.  
  3632.  
  3633. World Creation Press
  3634. -------------------------
  3635.  
  3636. mp: (party[party.06EC].0024.047C + 3)
  3637. target: 0
  3638. elementNTR: 1
  3639. atk: 164
  3640. mag: 0
  3641. unknown_00C8: 0
  3642. unknown_00CC: 0
  3643. def: 50
  3644. mnd: 0
  3645. mul: 164
  3646. acc: 0
  3647. delay: 6000
  3648. if level >= 2
  3649. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3650. Apply passive bonuses.
  3651. if unknown_0008.06EC >= 12
  3652. mp: 0
  3653. atk: 115
  3654. mag: 0
  3655. unknown_00C8: 0
  3656. unknown_00CC: 0
  3657. def: 50
  3658. mnd: 0
  3659. mul: 115
  3660. acc: 0
  3661. delay: 6000
  3662.  
  3663.  
  3664. Violent Motherland
  3665. -------------------------
  3666.  
  3667. mp: (party[party.06EC].0024.047C + 6)
  3668. target: 3
  3669. elementNTR: 1
  3670. atk: 120
  3671. mag: 0
  3672. unknown_00C8: 0
  3673. unknown_00CC: 0
  3674. def: 50
  3675. mnd: 0
  3676. mul: 180
  3677. acc: 0
  3678. delay: 5000
  3679. if level >= 2
  3680. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3681. Apply passive bonuses.
  3682. if unknown_0008.06EC >= 12
  3683. mp: 0
  3684. atk: 128
  3685. mag: 0
  3686. unknown_00C8: 0
  3687. unknown_00CC: 0
  3688. def: 50
  3689. mnd: 0
  3690. mul: 128
  3691. acc: 0
  3692. delay: 3000
  3693.  
  3694.  
  3695. Sword of Hisou
  3696. -------------------------
  3697.  
  3698. mp: (party[party.06EC].0024.047C + 5)
  3699. target: 0
  3700. elementSPI: 1
  3701. atk: 128
  3702. mag: 0
  3703. unknown_00C8: 0
  3704. unknown_00CC: 0
  3705. def: 50
  3706. mnd: 0
  3707. mul: 200
  3708. acc: 10000
  3709. delay: 5400
  3710. if level >= 2
  3711. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3712. Apply passive bonuses.
  3713. if unknown_0008.06EC >= 12
  3714. mp: 0
  3715. atk: 160
  3716. mag: 0
  3717. unknown_00C8: 0
  3718. unknown_00CC: 0
  3719. def: 50
  3720. mnd: 0
  3721. mul: 160
  3722. acc: 10000
  3723. delay: 5000
  3724.  
  3725.  
  3726. State of Enlightenment
  3727. -------------------------
  3728.  
  3729. mp: (party[party.06EC].0024.047C + 6)
  3730. target: 20
  3731. elementNTR: 1
  3732. atk: 0
  3733. mag: 0
  3734. unknown_00C8: 0
  3735. unknown_00CC: 0
  3736. def: 0
  3737. mnd: 0
  3738. mul: 0
  3739. acc: 10000
  3740. delay: 4000
  3741. if level >= 2
  3742. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3743. Apply passive bonuses.
  3744. buffDEF.power: (((level - 1) * 10) + buffDEF.power + 100)
  3745. buffDEF.chance: 10000
  3746. buffMND.power: (((level - 1) * 10) + buffMND.power + 100)
  3747. buffMND.chance: 10000
  3748. ailmPAR.power: (ailmPAR.power + 8000)
  3749. ailmPAR.chance: (128 - (level * 8 + -8))
  3750. ailmHVY.power: (ailmHVY.power + 16000)
  3751. ailmHVY.chance: (128 - (level * 8 + -8))
  3752.  
  3753.  
  3754. Starbow Break
  3755. -------------------------
  3756.  
  3757. mp: (party[party.06EC].0024.047C + 6)
  3758. target: 0
  3759. elementDRK: 1
  3760. atk: 200
  3761. mag: 0
  3762. unknown_00C8: 0
  3763. unknown_00CC: 0
  3764. def: 50
  3765. mnd: 0
  3766. mul: 164
  3767. acc: -16
  3768. delay: 4800
  3769. if level >= 2
  3770. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3771. Apply passive bonuses.
  3772. if unknown_0008.06EC >= 12
  3773. elementDRK: 0
  3774. mp: 0
  3775. atk: 150
  3776. mag: 0
  3777. unknown_00C8: 0
  3778. unknown_00CC: 0
  3779. def: 50
  3780. mnd: 0
  3781. mul: 150
  3782. acc: -16
  3783. delay: 4000
  3784.  
  3785.  
  3786. Forbidden Fruit
  3787. -------------------------
  3788.  
  3789. mp: (party[party.06EC].0024.047C + 7)
  3790. target: 3
  3791. elementMYS: 1
  3792. atk: 0
  3793. mag: 220
  3794. unknown_00C8: 0
  3795. unknown_00CC: 0
  3796. def: 0
  3797. mnd: 50
  3798. mul: 220
  3799. acc: 40
  3800. delay: 4400
  3801. if level >= 2
  3802. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3803. Apply passive bonuses.
  3804. if unknown_0008.06EC >= 12
  3805. mp: 0
  3806. atk: 0
  3807. mag: 120
  3808. unknown_00C8: 0
  3809. unknown_00CC: 0
  3810. def: 0
  3811. mnd: 50
  3812. mul: 120
  3813. acc: 40
  3814. delay: 2400
  3815.  
  3816.  
  3817. Laveatein
  3818. -------------------------
  3819.  
  3820. mp: (party[party.06EC].0024.047C + 12)
  3821. target: 3
  3822. elementFIR: 1
  3823. atk: 180
  3824. mag: 180
  3825. unknown_00C8: 0
  3826. unknown_00CC: 0
  3827. def: 50
  3828. mnd: 0
  3829. mul: 240
  3830. acc: 0
  3831. delay: 0
  3832. if level >= 2
  3833. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3834. Apply passive bonuses.
  3835. if unknown_0008.06EC >= 12
  3836. mp: 0
  3837. atk: 80
  3838. mag: 80
  3839. unknown_00C8: 0
  3840. unknown_00CC: 0
  3841. def: 50
  3842. mnd: 0
  3843. mul: 200
  3844. acc: 0
  3845. delay: 0
  3846.  
  3847.  
  3848. Ghostly Dream's Butterfly
  3849. -------------------------
  3850.  
  3851. mp: (party[party.06EC].0024.047C + 5)
  3852. target: 0
  3853. elementSPI: 1
  3854. atk: 0
  3855. mag: 150
  3856. unknown_00C8: 0
  3857. unknown_00CC: 0
  3858. def: 0
  3859. mnd: 50
  3860. mul: 150
  3861. acc: 0
  3862. delay: 5400
  3863. if level >= 2
  3864. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3865. Apply passive bonuses.
  3866. if unknown_0008.06EC >= 12
  3867. mp: 0
  3868. atk: 0
  3869. mag: 120
  3870. unknown_00C8: 0
  3871. unknown_00CC: 0
  3872. def: 0
  3873. mnd: 50
  3874. mul: 100
  3875. acc: 0
  3876. delay: 6400
  3877. ailmDTH.power: (ailmDTH.power + 24000)
  3878. ailmDTH.chance: (ailmDTH.chance + level * 4 + 46)
  3879.  
  3880.  
  3881. Deadly Swallowtail Lance
  3882. -------------------------
  3883.  
  3884. mp: (party[party.06EC].0024.047C + 4)
  3885. target: 1
  3886. elementDRK: 1
  3887. atk: 0
  3888. mag: 148
  3889. unknown_00C8: 0
  3890. unknown_00CC: 0
  3891. def: 0
  3892. mnd: 25
  3893. mul: 160
  3894. acc: 0
  3895. delay: 5000
  3896. if level >= 2
  3897. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3898. Apply passive bonuses.
  3899. if unknown_0008.06EC >= 12
  3900. mp: 0
  3901. target: 2
  3902. atk: 0
  3903. mag: 90
  3904. unknown_00C8: 0
  3905. unknown_00CC: 0
  3906. def: 0
  3907. mnd: 50
  3908. mul: 158
  3909. acc: 0
  3910. delay: 4000
  3911. ailmDTH.power: (ailmDTH.power + 24000)
  3912. ailmDTH.chance: (((level - 1) * 3) + ailmDTH.chance + 33)
  3913.  
  3914.  
  3915. Ghastly Dream
  3916. -------------------------
  3917.  
  3918. mp: (party[party.06EC].0024.047C + 7)
  3919. target: 3
  3920. elementSPI: 1
  3921. atk: 0
  3922. mag: 140
  3923. unknown_00C8: 0
  3924. unknown_00CC: 0
  3925. def: 0
  3926. mnd: 50
  3927. mul: 140
  3928. acc: 0
  3929. delay: 3000
  3930. if level >= 2
  3931. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3932. Apply passive bonuses.
  3933. if unknown_0008.06EC >= 12
  3934. mp: 0
  3935. atk: 0
  3936. mag: 110
  3937. unknown_00C8: 0
  3938. unknown_00CC: 0
  3939. def: 0
  3940. mnd: 50
  3941. mul: 128
  3942. acc: 32
  3943. delay: 2400
  3944. ailmDTH.power: (ailmDTH.power + 1000)
  3945. ailmDTH.chance: (ailmDTH.chance + level * 4 + 70)
  3946.  
  3947.  
  3948. Saigyouji Flawless Nirvana
  3949. -------------------------
  3950.  
  3951. mp: (party[party.06EC].0024.047C + 10)
  3952. target: 3
  3953. elementDRK: 1
  3954. atk: 0
  3955. mag: 132
  3956. unknown_00C8: 0
  3957. unknown_00CC: 0
  3958. def: 0
  3959. mnd: 50
  3960. mul: 300
  3961. acc: 0
  3962. delay: 600
  3963. if level >= 2
  3964. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3965. Apply passive bonuses.
  3966. if unknown_0008.06EC >= 12
  3967. mp: 0
  3968. atk: 0
  3969. mag: 80
  3970. unknown_00C8: 0
  3971. unknown_00CC: 0
  3972. def: 0
  3973. mnd: 50
  3974. mul: 240
  3975. acc: 12
  3976. delay: 0
  3977. ailmDTH.power: (ailmDTH.power + 1000)
  3978. ailmDTH.chance: (((level - 1) * 5) + ailmDTH.chance + 108)
  3979.  
  3980.  
  3981. Flower Shot
  3982. -------------------------
  3983.  
  3984. mp: (party[party.06EC].0024.047C + 2)
  3985. target: 0
  3986. elementNTR: 1
  3987. atk: 0
  3988. mag: 150
  3989. unknown_00C8: 0
  3990. unknown_00CC: 0
  3991. def: 0
  3992. mnd: 50
  3993. mul: 120
  3994. acc: 50
  3995. delay: 6200
  3996. if level >= 2
  3997. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  3998. Apply passive bonuses.
  3999. if unknown_0008.06EC >= 12
  4000. mp: 0
  4001. atk: 0
  4002. mag: 120
  4003. unknown_00C8: 0
  4004. unknown_00CC: 0
  4005. def: 0
  4006. mnd: 50
  4007. mul: 100
  4008. acc: 50
  4009. delay: 6500
  4010.  
  4011.  
  4012. Gensokyo's Reflowering
  4013. -------------------------
  4014.  
  4015. mp: (party[party.06EC].0024.047C + 5)
  4016. target: 3
  4017. elementNTR: 1
  4018. atk: 0
  4019. mag: 118
  4020. unknown_00C8: 0
  4021. unknown_00CC: 0
  4022. def: 0
  4023. mnd: 50
  4024. mul: 158
  4025. acc: 0
  4026. delay: 3000
  4027. if level >= 2
  4028. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4029. Apply passive bonuses.
  4030. if unknown_0008.06EC >= 12
  4031. mp: 0
  4032. atk: 0
  4033. mag: 88
  4034. unknown_00C8: 0
  4035. unknown_00CC: 0
  4036. def: 0
  4037. mnd: 50
  4038. mul: 140
  4039. acc: 0
  4040. delay: 4000
  4041.  
  4042.  
  4043. Beauty of Nature
  4044. -------------------------
  4045.  
  4046. mp: (party[party.06EC].0024.047C + 5)
  4047. target: 3
  4048. elementNTR: 1
  4049. atk: 0
  4050. mag: 132
  4051. unknown_00C8: 0
  4052. unknown_00CC: 0
  4053. def: 0
  4054. mnd: 50
  4055. mul: 132
  4056. acc: 0
  4057. delay: 4000
  4058. if level >= 2
  4059. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4060. Apply passive bonuses.
  4061. if unknown_0008.06EC >= 12
  4062. mp: 0
  4063. atk: 0
  4064. mag: 132
  4065. unknown_00C8: 0
  4066. unknown_00CC: 0
  4067. def: 0
  4068. mnd: 50
  4069. mul: 132
  4070. acc: 0
  4071. delay: 4000
  4072.  
  4073.  
  4074. Master Spark
  4075. -------------------------
  4076.  
  4077. mp: (party[party.06EC].0024.047C + 25)
  4078. target: 3
  4079. elementMYS: 1
  4080. atk: 0
  4081. mag: 200
  4082. unknown_00C8: 0
  4083. unknown_00CC: 0
  4084. def: 0
  4085. mnd: 50
  4086. mul: 300
  4087. acc: 0
  4088. delay: 0
  4089. if level >= 2
  4090. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4091. Apply passive bonuses.
  4092. if unknown_0008.06EC >= 12
  4093. mp: 0
  4094. atk: 0
  4095. mag: 300
  4096. unknown_00C8: 0
  4097. unknown_00CC: 0
  4098. def: 0
  4099. mnd: 50
  4100. mul: 300
  4101. acc: 0
  4102. delay: 600
  4103.  
  4104.  
  4105. Mesh of Light and Darkness
  4106. -------------------------
  4107.  
  4108. mp: (party[party.06EC].0024.047C + 5)
  4109. target: 3
  4110. elementSPI: 1
  4111. atk: 0
  4112. mag: 120
  4113. unknown_00C8: 0
  4114. unknown_00CC: 0
  4115. def: 0
  4116. mnd: 50
  4117. mul: 120
  4118. acc: 0
  4119. delay: 5000
  4120. if level >= 2
  4121. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4122. Apply passive bonuses.
  4123. if unknown_0008.06EC >= 12
  4124. mp: 0
  4125. atk: 0
  4126. mag: 88
  4127. unknown_00C8: 0
  4128. unknown_00CC: 0
  4129. def: 0
  4130. mnd: 50
  4131. mul: 132
  4132. acc: 0
  4133. delay: 3200
  4134. ailmPAR.power: (ailmPAR.power + 3800)
  4135. ailmPAR.chance: (ailmPAR.chance + level * 4 + 50)
  4136. buffSPD.power: (buffSPD.power - 2500)
  4137. buffSPD.chance: (buffSPD.chance + level * 4 + 50)
  4138.  
  4139.  
  4140. Hyperactive Flying Object
  4141. -------------------------
  4142.  
  4143. mp: (party[party.06EC].0024.047C + 5)
  4144. target: 1
  4145. elementWND: 1
  4146. atk: 0
  4147. mag: 120
  4148. unknown_00C8: 0
  4149. unknown_00CC: 0
  4150. def: 0
  4151. mnd: 25
  4152. mul: 200
  4153. acc: 0
  4154. delay: 5000
  4155. if level >= 2
  4156. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4157. Apply passive bonuses.
  4158. if unknown_0008.06EC >= 12
  4159. mp: 0
  4160. target: 2
  4161. atk: 0
  4162. mag: 144
  4163. unknown_00C8: 0
  4164. unknown_00CC: 0
  4165. def: 0
  4166. mnd: 50
  4167. mul: 100
  4168. acc: -10
  4169. delay: 3600
  4170.  
  4171.  
  4172. Shikigami "Ran Yakumo +"
  4173. -------------------------
  4174.  
  4175. mp: (party[party.06EC].0024.047C + 5)
  4176. target: 0
  4177. elementPHY: 1
  4178. atk: 0
  4179. mag: 140
  4180. unknown_00C8: 0
  4181. unknown_00CC: 0
  4182. def: 50
  4183. mnd: 0
  4184. mul: 140
  4185. acc: 0
  4186. delay: 5500
  4187. if level >= 2
  4188. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4189. Apply passive bonuses.
  4190.  
  4191.  
  4192. Yukari's Spiriting Away
  4193. -------------------------
  4194.  
  4195. mp: ((party[party.06EC].0024.047C + 34) - (level - 1))
  4196. target: 20
  4197. elementMYS: 1
  4198. atk: 0
  4199. mag: 0
  4200. unknown_00C8: 0
  4201. unknown_00CC: 0
  4202. def: 0
  4203. mnd: 0
  4204. mul: 0
  4205. acc: 10000000
  4206. delay: 0
  4207. if level >= 2
  4208. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4209. Apply passive bonuses.
  4210. if unknown_0008.06EC >= 12
  4211. mp: 0
  4212. atk: 0
  4213. mag: 0
  4214. unknown_00C8: 0
  4215. unknown_00CC: 0
  4216. def: 0
  4217. mnd: 0
  4218. mul: 0
  4219. acc: 10000000
  4220. delay: 8800
  4221.  
  4222.  
  4223. IN Quadruple Barrier
  4224. -------------------------
  4225.  
  4226. mp: (party[party.06EC].0024.047C + 7)
  4227. target: 13
  4228. elementSPI: 1
  4229. atk: 0
  4230. mag: 0
  4231. unknown_00C8: 0
  4232. unknown_00CC: 0
  4233. def: 0
  4234. mnd: 0
  4235. mul: 0
  4236. acc: 100000
  4237. delay: 4500
  4238. if level >= 2
  4239. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4240. Apply passive bonuses.
  4241. buffDEF.power: (buffDEF.power + level * 4 + 38)
  4242. buffDEF.chance: (buffDEF.chance + 10000)
  4243. buffMND.power: (buffMND.power + level * 4 + 38)
  4244. buffMND.chance: (buffMND.chance + 10000)
  4245. if unknown_0008.06EC >= 12
  4246. mp: 0
  4247. atk: 0
  4248. mag: 0
  4249. unknown_00C8: 0
  4250. unknown_00CC: 0
  4251. def: 0
  4252. mnd: 0
  4253. mul: 0
  4254. acc: 10000000
  4255. delay: 2000
  4256. buffDEF.power: (buffDEF.power + level * 4 + 29)
  4257. buffDEF.chance: (buffDEF.chance + 10000)
  4258. buffMND.power: (buffMND.power + level * 4 + 29)
  4259. buffMND.chance: (buffMND.chance + 10000)
  4260. buffATK.power: (buffATK.power + level * 4 + 29)
  4261. buffATK.chance: (buffATK.chance + 10000)
  4262. buffMAG.power: (buffMAG.power + level * 4 + 29)
  4263. buffMAG.chance: (buffMAG.chance + 10000)
  4264. buffSPD.power: (buffSPD.power + level * 4 + 29)
  4265. buffSPD.chance: (buffSPD.chance + 10000)
  4266.  
  4267.  
  4268. Skanda's Legs
  4269. -------------------------
  4270.  
  4271. mp: (party[party.06EC].0024.047C + 2)
  4272. target: 0
  4273. elementWND: 1
  4274. atk: 120
  4275. mag: 0
  4276. unknown_00C8: 0
  4277. unknown_00CC: 0
  4278. def: 50
  4279. mnd: 0
  4280. mul: 120
  4281. acc: 16
  4282. delay: 6000
  4283. if level >= 2
  4284. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4285. Apply passive bonuses.
  4286.  
  4287.  
  4288. Master of the Great Trichiliocosm
  4289. -------------------------
  4290.  
  4291. mp: (party[party.06EC].0024.047C + 7)
  4292. target: 0
  4293. elementPHY: 1
  4294. atk: 170
  4295. mag: 0
  4296. unknown_00C8: 0
  4297. unknown_00CC: 0
  4298. def: 50
  4299. mnd: 0
  4300. mul: 170
  4301. acc: 0
  4302. delay: 6000
  4303. if level >= 2
  4304. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4305. Apply passive bonuses.
  4306. ailmSHK.power: (ailmSHK.power + 100)
  4307. ailmSHK.chance: (((level - 1) * 5) + ailmSHK.chance + 50)
  4308.  
  4309.  
  4310. Magic Milky Way
  4311. -------------------------
  4312.  
  4313. mp: (party[party.06EC].0024.047C + 6)
  4314. target: 3
  4315. elementMYS: 1
  4316. atk: 0
  4317. mag: 132
  4318. unknown_00C8: 0
  4319. unknown_00CC: 0
  4320. def: 0
  4321. mnd: 50
  4322. mul: 132
  4323. acc: 40
  4324. delay: 4000
  4325. if level >= 2
  4326. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4327. Apply passive bonuses.
  4328. buffATK.power: (buffATK.power - (20 - (level - 1)))
  4329. buffATK.chance: (buffATK.chance + 88)
  4330. buffMAG.power: (buffMAG.power - (20 - (level - 1)))
  4331. buffMAG.chance: (buffMAG.chance + 88)
  4332. buffSPD.power: (buffSPD.power - (20 - (level - 1)))
  4333. buffSPD.chance: (buffSPD.chance + 88)
  4334.  
  4335.  
  4336. Star Sword Apologetics
  4337. -------------------------
  4338.  
  4339. mp: (party[party.06EC].0024.047C + 5)
  4340. target: 0
  4341. elementSPI: 1
  4342. atk: 108
  4343. mag: 108
  4344. unknown_00C8: 0
  4345. unknown_00CC: 0
  4346. def: 0
  4347. mnd: 50
  4348. mul: 160
  4349. acc: 32
  4350. delay: 4800
  4351. if level >= 2
  4352. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4353. Apply passive bonuses.
  4354. ailmSIL.power: (ailmSIL.power + 10000)
  4355. ailmSIL.chance: (((level - 1) * 5) + 60)
  4356. buffATK.power: (buffATK.power - 24)
  4357. buffATK.chance: (((level - 1) * 5) + 60)
  4358. buffDEF.power: (buffDEF.power - 24)
  4359. buffDEF.chance: (((level - 1) * 5) + 60)
  4360.  
  4361.  
  4362. Sutra - Duplicating Chant
  4363. -------------------------
  4364.  
  4365. mp: (party[party.06EC].0024.047C + 4)
  4366. target: 10
  4367. elementSPI: 1
  4368. atk: 0
  4369. mag: 0
  4370. unknown_00C8: 0
  4371. unknown_00CC: 0
  4372. def: 0
  4373. mnd: 0
  4374. mul: 0
  4375. acc: 100000
  4376. delay: 5000
  4377. if level >= 2
  4378. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4379. Apply passive bonuses.
  4380.  
  4381.  
  4382. Last Judgement
  4383. -------------------------
  4384.  
  4385. mp: (party[party.06EC].0024.047C + 6)
  4386. target: 0
  4387. elementSPI: 1
  4388. atk: 150
  4389. mag: 0
  4390. unknown_00C8: 0
  4391. unknown_00CC: 0
  4392. def: 0
  4393. mnd: 0
  4394. mul: 150
  4395. acc: 20
  4396. delay: 2000
  4397. if level >= 2
  4398. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4399. Apply passive bonuses.
  4400. if unknown_0008.06EC >= 12
  4401. mp: 0
  4402. atk: 1000
  4403. mag: 0
  4404. unknown_00C8: 0
  4405. unknown_00CC: 0
  4406. def: 0
  4407. mnd: 0
  4408. mul: 100
  4409. acc: 100
  4410. delay: 4000
  4411.  
  4412.  
  4413. Trial of the Ten Kings
  4414. -------------------------
  4415.  
  4416. mp: (party[party.06EC].0024.047C + 7)
  4417. target: 3
  4418. elementDRK: 1
  4419. atk: 0
  4420. mag: 180
  4421. unknown_00C8: 0
  4422. unknown_00CC: 0
  4423. def: 0
  4424. mnd: 50
  4425. mul: 140
  4426. acc: 0
  4427. delay: 1200
  4428. if level >= 2
  4429. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4430. Apply passive bonuses.
  4431. buffATK.power: (buffATK.power - (level * 2 + 8))
  4432. buffATK.chance: 100
  4433. buffDEF.power: (buffDEF.power - (level * 2 + 8))
  4434. buffDEF.chance: 100
  4435. buffMAG.power: (buffMAG.power - (level * 2 + 8))
  4436. buffMAG.chance: 100
  4437. buffMND.power: (buffMND.power - (level * 2 + 8))
  4438. buffMND.chance: 100
  4439. buffSPD.power: (buffSPD.power - (level * 2 + 8))
  4440. buffSPD.chance: 100
  4441.  
  4442.  
  4443. Wandering Sin
  4444. -------------------------
  4445.  
  4446. mp: (party[party.06EC].0024.047C + 6)
  4447. target: 3
  4448. elementDRK: 1
  4449. atk: 0
  4450. mag: 140
  4451. unknown_00C8: 0
  4452. unknown_00CC: 0
  4453. def: 0
  4454. mnd: 50
  4455. mul: 140
  4456. acc: 20
  4457. delay: 2000
  4458. if level >= 2
  4459. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4460. Apply passive bonuses.
  4461. if unknown_0008.06EC >= 12
  4462. mp: 0
  4463. atk: 0
  4464. mag: 75
  4465. unknown_00C8: 0
  4466. unknown_00CC: 0
  4467. def: 0
  4468. mnd: 50
  4469. mul: 100
  4470. acc: 20
  4471. delay: 2500
  4472. ailmPSN.power: (ailmPSN.power + 8000)
  4473. ailmPSN.chance: (level * 4 + 46)
  4474. ailmPAR.power: (ailmPAR.power + 2000)
  4475. ailmPAR.chance: (level * 4 + 46)
  4476. ailmHVY.power: (ailmHVY.power + 8000)
  4477. ailmHVY.chance: (level * 4 + 46)
  4478. ailmSHK.power: (ailmSHK.power + 100)
  4479. ailmSHK.chance: (level * 4 + 46)
  4480. ailmTRR.power: (ailmTRR.power + 8000)
  4481. ailmTRR.chance: (level * 4 + 46)
  4482. ailmSIL.power: (ailmSIL.power + 8000)
  4483. ailmSIL.chance: (level * 4 + 46)
  4484. ailmDTH.power: (ailmDTH.power + 100)
  4485. ailmDTH.chance: (level * 4 + 46)
  4486.  
  4487.  
  4488. Galaxy Stop
  4489. -------------------------
  4490.  
  4491. mp: (party[party.06EC].0024.047C + 6)
  4492. target: 3
  4493. elementSPI: 1
  4494. atk: 0
  4495. mag: 144
  4496. unknown_00C8: 0
  4497. unknown_00CC: 0
  4498. def: 0
  4499. mnd: 20
  4500. mul: 144
  4501. acc: 50
  4502. delay: 3300
  4503. if level >= 2
  4504. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4505. Apply passive bonuses.
  4506. ailmPAR.power: (ailmPAR.power + 8000)
  4507. ailmPAR.chance: (level * 4 + 76)
  4508. ailmSHK.power: (ailmSHK.power + 100)
  4509. ailmSHK.chance: (level * 4 + 84)
  4510. ailmSIL.power: (ailmSIL.power + 12000)
  4511. ailmSIL.chance: (level * 4 + 76)
  4512.  
  4513.  
  4514. Charge
  4515. -------------------------
  4516.  
  4517. mp: (party[party.06EC].0024.047C + 9)
  4518. target: 13
  4519. elementDRK: 1
  4520. atk: 0
  4521. mag: 0
  4522. unknown_00C8: 0
  4523. unknown_00CC: 0
  4524. def: 0
  4525. mnd: 0
  4526. mul: 0
  4527. acc: 10000
  4528. delay: 0
  4529. if level >= 2
  4530. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4531. Apply passive bonuses.
  4532. buffATK.power: (buffATK.power + level * 2 + 34)
  4533. buffATK.chance: 10000
  4534. buffDEF.power: (buffDEF.power + level * 2 + 34)
  4535. buffDEF.chance: 10000
  4536. buffMAG.power: (buffMAG.power + level * 2 + 34)
  4537. buffMAG.chance: 10000
  4538. buffMND.power: (buffMND.power + level * 2 + 34)
  4539. buffMND.chance: 10000
  4540. buffSPD.power: (buffSPD.power + level * 2 + 34)
  4541. buffSPD.chance: 10000
  4542.  
  4543.  
  4544. Liberated Abilities
  4545. -------------------------
  4546.  
  4547. mp: (party[party.06EC].0024.047C + 5)
  4548. target: 3
  4549. elementVOI: 1
  4550. atk: 0
  4551. mag: 128
  4552. unknown_00C8: 0
  4553. unknown_00CC: 0
  4554. def: 0
  4555. mnd: 40
  4556. mul: 128
  4557. acc: 10000
  4558. delay: 4500
  4559. if level >= 2
  4560. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4561. Apply passive bonuses.
  4562.  
  4563.  
  4564. Chaotic Quadruple Barrier
  4565. -------------------------
  4566.  
  4567. mp: (party[party.06EC].0024.047C + 4)
  4568. target: 0
  4569. elementDRK: 1
  4570. atk: 0
  4571. mag: 178
  4572. unknown_00C8: 0
  4573. unknown_00CC: 0
  4574. def: 0
  4575. mnd: 40
  4576. mul: 128
  4577. acc: 8
  4578. delay: 5400
  4579. if level >= 2
  4580. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4581. Apply passive bonuses.
  4582. ailmSHK.power: (ailmSHK.power + 100)
  4583. ailmSHK.chance: (ailmSHK.chance + 100)
  4584. ailmTRR.power: (ailmTRR.power + 12000)
  4585. ailmTRR.chance: (ailmTRR.chance + 100)
  4586. ailmDTH.power: (ailmDTH.power + 100)
  4587. ailmDTH.chance: (ailmDTH.chance + 80)
  4588.  
  4589.  
  4590. Overflowing Unnatural Power
  4591. -------------------------
  4592.  
  4593. mp: (party[party.06EC].0024.047C + 8)
  4594. target: 20
  4595. elementDRK: 1
  4596. atk: 0
  4597. mag: 0
  4598. unknown_00C8: 0
  4599. unknown_00CC: 0
  4600. def: 0
  4601. mnd: 0
  4602. mul: 0
  4603. acc: 10000
  4604. delay: 5000
  4605. if level >= 2
  4606. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4607. Apply passive bonuses.
  4608. buffATK.power: (((level - 1) * 3) + buffATK.power + 60)
  4609. buffATK.chance: 10000
  4610. buffDEF.power: (((level - 1) * 3) + buffDEF.power + 60)
  4611. buffDEF.chance: 10000
  4612. buffMAG.power: (((level - 1) * 3) + buffMAG.power + 60)
  4613. buffMAG.chance: 10000
  4614. buffMND.power: (((level - 1) * 3) + buffMND.power + 60)
  4615. buffMND.chance: 10000
  4616. buffSPD.power: (((level - 1) * 3) + buffSPD.power + 60)
  4617. buffSPD.chance: 10000
  4618.  
  4619.  
  4620. Mari's DIY Novice Border
  4621. -------------------------
  4622.  
  4623. mp: (party[party.06EC].0024.047C + 6)
  4624. target: 13
  4625. elementDRK: 1
  4626. atk: 0
  4627. mag: (0 - (level * 4 + -4))
  4628. unknown_00C8: 0
  4629. unknown_00CC: 0
  4630. def: 0
  4631. mnd: 0
  4632. mul: 0
  4633. if level >= 2
  4634. mul: 100
  4635. acc: 10000
  4636. delay: 4000
  4637. if level >= 2
  4638. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4639. Apply passive bonuses.
  4640. unknown_01F4: (unknown_01F4 + level * 2 + 14)
  4641. unknown_01F8: 1
  4642. unknown_01FC: 10000
  4643.  
  4644.  
  4645. Shield Bash
  4646. -------------------------
  4647.  
  4648. mp: (party[party.06EC].0024.047C + 4)
  4649. target: 0
  4650. elementPHY: 1
  4651. atk: 120
  4652. mag: 0
  4653. unknown_00C8: ((level - 1) * 10)
  4654. unknown_00CC: 0
  4655. def: 50
  4656. mnd: 0
  4657. mul: 120
  4658. acc: 0
  4659. delay: 5000
  4660. if level >= 2
  4661. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4662. Apply passive bonuses.
  4663. if level >= 2
  4664. ailmSHK.power: (ailmSHK.power + 10000)
  4665. ailmSHK.chance: (ailmSHK.chance + level * 8 + 34)
  4666.  
  4667.  
  4668. Shield Defense
  4669. -------------------------
  4670.  
  4671. mp: (party[party.06EC].0024.047C + 3)
  4672. target: 20
  4673. elementPHY: 1
  4674. atk: 0
  4675. mag: 0
  4676. unknown_00C8: 0
  4677. unknown_00CC: 0
  4678. def: 0
  4679. mnd: 0
  4680. mul: 0
  4681. acc: 10000
  4682. delay: 3000
  4683. if level >= 2
  4684. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4685. Apply passive bonuses.
  4686. buffDEF.power: (((level - 1) * 3) + buffDEF.power + 30)
  4687. buffDEF.chance: (buffDEF.chance + 10000)
  4688. buffMND.power: (((level - 1) * 3) + buffMND.power + 30)
  4689. buffMND.chance: (buffMND.chance + 10000)
  4690. buffSPD.power: (buffSPD.power - 20)
  4691. buffSPD.chance: (buffSPD.chance + 10000)
  4692.  
  4693.  
  4694. Puncturing Thrust
  4695. -------------------------
  4696.  
  4697. mp: (party[party.06EC].0024.047C + 3)
  4698. target: 0
  4699. elementWND: 1
  4700. atk: 110
  4701. mag: 0
  4702. unknown_00C8: 0
  4703. unknown_00CC: 0
  4704. def: 50
  4705. mnd: 0
  4706. mul: 150
  4707. acc: 20
  4708. delay: 6600
  4709. if level >= 2
  4710. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4711. Apply passive bonuses.
  4712.  
  4713.  
  4714. Iron Mountain Charge
  4715. -------------------------
  4716.  
  4717. mp: (party[party.06EC].0024.047C + 4)
  4718. target: 0
  4719. elementNTR: 1
  4720. atk: 120
  4721. mag: 0
  4722. unknown_00C8: 0
  4723. unknown_00CC: 0
  4724. def: (25 - ((level - 1) * 3))
  4725. mnd: 0
  4726. mul: 120
  4727. acc: 0
  4728. delay: 5400
  4729. if level >= 2
  4730. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4731. Apply passive bonuses.
  4732.  
  4733.  
  4734. Severing Flash
  4735. -------------------------
  4736.  
  4737. mp: (party[party.06EC].0024.047C + 4)
  4738. target: 2
  4739. elementPHY: 1
  4740. atk: 70
  4741. mag: 0
  4742. unknown_00C8: 0
  4743. unknown_00CC: 0
  4744. def: 50
  4745. mnd: 0
  4746. mul: 140
  4747. acc: 12
  4748. delay: 3600
  4749. if level >= 2
  4750. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4751. Apply passive bonuses.
  4752.  
  4753.  
  4754. Explosive Flame Sword
  4755. -------------------------
  4756.  
  4757. mp: (party[party.06EC].0024.047C + 4)
  4758. target: 0
  4759. elementFIR: 1
  4760. atk: 154
  4761. mag: 0
  4762. unknown_00C8: 0
  4763. unknown_00CC: 0
  4764. def: 50
  4765. mnd: 0
  4766. mul: 154
  4767. acc: -12
  4768. delay: 5000
  4769. if level >= 2
  4770. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4771. Apply passive bonuses.
  4772.  
  4773.  
  4774. Penetrator
  4775. -------------------------
  4776.  
  4777. mp: (party[party.06EC].0024.047C + 4)
  4778. target: 1
  4779. elementWND: 1
  4780. atk: 0
  4781. mag: 120
  4782. unknown_00C8: 0
  4783. unknown_00CC: 0
  4784. def: 0
  4785. mnd: 50
  4786. mul: 112
  4787. acc: 0
  4788. delay: 4800
  4789. if level >= 2
  4790. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4791. Apply passive bonuses.
  4792. if unknown_0008.06EC >= 12
  4793. mp: 0
  4794. atk: 0
  4795. mag: 80
  4796. unknown_00C8: 0
  4797. unknown_00CC: 0
  4798. def: 0
  4799. mnd: 50
  4800. mul: 125
  4801. acc: 0
  4802. delay: 4800
  4803.  
  4804.  
  4805. Aspiration Surge
  4806. -------------------------
  4807.  
  4808. mp: (party[party.06EC].0024.047C + 3)
  4809. target: 0
  4810. elementMYS: 1
  4811. atk: 0
  4812. mag: 140
  4813. unknown_00C8: 0
  4814. unknown_00CC: 0
  4815. def: 0
  4816. mnd: 50
  4817. mul: 140
  4818. acc: 15
  4819. delay: 5400
  4820. if level >= 2
  4821. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4822. Apply passive bonuses.
  4823.  
  4824.  
  4825. Prayer of Recovery
  4826. -------------------------
  4827.  
  4828. mp: (party[party.06EC].0024.047C + 5)
  4829. target: 10
  4830. elementSPI: 1
  4831. atk: -60
  4832. mag: -60
  4833. unknown_00C8: 0
  4834. unknown_00CC: 0
  4835. def: 0
  4836. mnd: 0
  4837. mul: 100
  4838. acc: 10000
  4839. delay: 5000
  4840. if level >= 2
  4841. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4842. Apply passive bonuses.
  4843.  
  4844.  
  4845. Prayer of Good Health
  4846. -------------------------
  4847.  
  4848. mp: (party[party.06EC].0024.047C + 5)
  4849. target: 10
  4850. elementSPI: 1
  4851. atk: 0
  4852. mag: 0
  4853. unknown_00C8: 0
  4854. unknown_00CC: 0
  4855. def: 0
  4856. mnd: 0
  4857. mul: 0
  4858. acc: 10000
  4859. delay: (((level / 5) * 1200) + 3600)
  4860. if level >= 2
  4861. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4862. Apply passive bonuses.
  4863. ailmPSN.power: -1
  4864. ailmPSN.chance: (ailmPSN.chance + 10000)
  4865. ailmTRR.power: -1
  4866. ailmTRR.chance: (ailmTRR.chance + 10000)
  4867. if level >= 2
  4868. ailmPAR.power: -1
  4869. ailmPAR.chance: (ailmPAR.chance + 10000)
  4870. if level >= 3
  4871. ailmSIL.power: -1
  4872. ailmSIL.chance: (ailmSIL.chance + 10000)
  4873. if level >= 4
  4874. ailmHVY.power: -1
  4875. ailmHVY.chance: (ailmHVY.chance + 10000)
  4876.  
  4877.  
  4878. Art of the Battlemage
  4879. -------------------------
  4880.  
  4881. mp: (party[party.06EC].0024.047C + 4)
  4882. target: 10
  4883. elementFIR: 1
  4884. atk: 0
  4885. mag: 0
  4886. unknown_00C8: 0
  4887. unknown_00CC: 0
  4888. def: 0
  4889. mnd: 0
  4890. mul: 0
  4891. acc: 10000
  4892. delay: 5000
  4893. if level >= 2
  4894. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4895. Apply passive bonuses.
  4896. buffATK.power: (buffATK.power + level * 2 + 22)
  4897. buffATK.chance: (buffATK.chance + 10000)
  4898. buffMAG.power: (buffMAG.power + level * 2 + 22)
  4899. buffMAG.chance: (buffMAG.chance + 10000)
  4900.  
  4901.  
  4902. An Ounce of Prevention
  4903. -------------------------
  4904.  
  4905. mp: (party[party.06EC].0024.047C + 4)
  4906. target: 10
  4907. elementWTR: 1
  4908. atk: 0
  4909. mag: 0
  4910. unknown_00C8: 0
  4911. unknown_00CC: 0
  4912. def: 0
  4913. mnd: 0
  4914. mul: 0
  4915. acc: 10000
  4916. delay: 5000
  4917. if level >= 2
  4918. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4919. Apply passive bonuses.
  4920. buffDEF.power: (buffDEF.power + level * 2 + 22)
  4921. buffDEF.chance: (buffDEF.chance + 10000)
  4922. buffMND.power: (buffMND.power + level * 2 + 22)
  4923. buffMND.chance: (buffMND.chance + 10000)
  4924.  
  4925.  
  4926. Hex -Crimson Curse-
  4927. -------------------------
  4928.  
  4929. mp: (party[party.06EC].0024.047C + 5)
  4930. target: 1
  4931. elementDRK: 1
  4932. atk: 0
  4933. mag: 100
  4934. unknown_00C8: 0
  4935. unknown_00CC: 0
  4936. def: 0
  4937. mnd: 50
  4938. mul: 140
  4939. acc: 0
  4940. delay: 4400
  4941. if level >= 2
  4942. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4943. Apply passive bonuses.
  4944. buffATK.power: (buffATK.power - (level * 2 + 10))
  4945. buffATK.chance: (buffATK.chance + 100)
  4946.  
  4947.  
  4948. Hex -Dark Curse-
  4949. -------------------------
  4950.  
  4951. mp: (party[party.06EC].0024.047C + 5)
  4952. target: 1
  4953. elementDRK: 1
  4954. atk: 0
  4955. mag: 100
  4956. unknown_00C8: 0
  4957. unknown_00CC: 0
  4958. def: 0
  4959. mnd: 50
  4960. mul: 140
  4961. acc: 0
  4962. delay: 4400
  4963. if level >= 2
  4964. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4965. Apply passive bonuses.
  4966. buffMAG.power: (buffMAG.power - (level * 2 + 10))
  4967. buffMAG.chance: (buffMAG.chance + 100)
  4968.  
  4969.  
  4970. Hex -White Curse-
  4971. -------------------------
  4972.  
  4973. mp: (party[party.06EC].0024.047C + 5)
  4974. target: 1
  4975. elementDRK: 1
  4976. atk: 0
  4977. mag: 100
  4978. unknown_00C8: 0
  4979. unknown_00CC: 0
  4980. def: 0
  4981. mnd: 50
  4982. mul: 140
  4983. acc: 0
  4984. delay: 4400
  4985. if level >= 2
  4986. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  4987. Apply passive bonuses.
  4988. buffDEF.power: (buffDEF.power - (level * 2 + 10))
  4989. buffDEF.chance: (buffDEF.chance + 100)
  4990. buffMND.power: (buffMND.power - (level * 2 + 10))
  4991. buffMND.chance: (buffMND.chance + 100)
  4992.  
  4993.  
  4994. Poisonous Incense
  4995. -------------------------
  4996.  
  4997. mp: (party[party.06EC].0024.047C + 4)
  4998. target: 1
  4999. elementNTR: 1
  5000. atk: 0
  5001. mag: 100
  5002. unknown_00C8: 0
  5003. unknown_00CC: 0
  5004. def: 0
  5005. mnd: 50
  5006. mul: 140
  5007. acc: 0
  5008. delay: 5000
  5009. if level >= 2
  5010. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5011. Apply passive bonuses.
  5012. ailmPSN.power: (ailmPSN.power + 8000)
  5013. ailmPSN.chance: (ailmPSN.chance + level * 2 + 98)
  5014.  
  5015.  
  5016. Paralyzing Incense
  5017. -------------------------
  5018.  
  5019. mp: (party[party.06EC].0024.047C + 4)
  5020. target: 1
  5021. elementWND: 1
  5022. atk: 0
  5023. mag: 100
  5024. unknown_00C8: 0
  5025. unknown_00CC: 0
  5026. def: 0
  5027. mnd: 50
  5028. mul: 140
  5029. acc: 0
  5030. delay: 5000
  5031. if level >= 2
  5032. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5033. Apply passive bonuses.
  5034. ailmPAR.power: (ailmPAR.power + 3000)
  5035. ailmPAR.chance: (ailmPAR.chance + level * 2 + 98)
  5036.  
  5037.  
  5038. Numbing Incense
  5039. -------------------------
  5040.  
  5041. mp: (party[party.06EC].0024.047C + 4)
  5042. target: 1
  5043. elementWTR: 1
  5044. atk: 0
  5045. mag: 100
  5046. unknown_00C8: 0
  5047. unknown_00CC: 0
  5048. def: 0
  5049. mnd: 50
  5050. mul: 140
  5051. acc: 0
  5052. delay: 5000
  5053. if level >= 2
  5054. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5055. Apply passive bonuses.
  5056. ailmHVY.power: (ailmHVY.power + 10000)
  5057. ailmHVY.chance: (ailmHVY.chance + level * 2 + 98)
  5058.  
  5059.  
  5060. Deathly Incense
  5061. -------------------------
  5062.  
  5063. mp: (party[party.06EC].0024.047C + 4)
  5064. target: 1
  5065. elementDRK: 1
  5066. atk: 0
  5067. mag: 100
  5068. unknown_00C8: 0
  5069. unknown_00CC: 0
  5070. def: 0
  5071. mnd: 50
  5072. mul: 140
  5073. acc: 0
  5074. delay: 5000
  5075. if level >= 2
  5076. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5077. Apply passive bonuses.
  5078. ailmDTH.power: (ailmDTH.power + 10000)
  5079. ailmDTH.chance: (ailmDTH.chance + level * 2 + 38)
  5080.  
  5081.  
  5082. Magic Transfer
  5083. -------------------------
  5084.  
  5085. mp: ((party[party.06EC].0024.047C + 10) - (level - 1))
  5086. target: 13
  5087. elementMYS: 1
  5088. atk: 0
  5089. mag: 0
  5090. unknown_00C8: 0
  5091. unknown_00CC: 0
  5092. def: 0
  5093. mnd: 0
  5094. mul: 0
  5095. acc: 10000
  5096. delay: 3300
  5097. if level >= 2
  5098. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5099. Apply passive bonuses.
  5100.  
  5101.  
  5102. Magic Circuit
  5103. -------------------------
  5104.  
  5105. mp: (party[party.06EC].0024.047C + 2)
  5106. target: 10
  5107. elementMYS: 1
  5108. atk: 0
  5109. mag: 0
  5110. unknown_00C8: 0
  5111. unknown_00CC: 0
  5112. def: 0
  5113. mnd: 0
  5114. mul: 0
  5115. acc: 10000
  5116. delay: 6600
  5117. if level >= 2
  5118. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5119. Apply passive bonuses.
  5120. unknown_02CC: (unknown_02CC + 100)
  5121. unknown_02D4: 10000
  5122.  
  5123.  
  5124. Placebo Effect
  5125. -------------------------
  5126.  
  5127. mp: (party[party.06EC].0024.047C + 3)
  5128. target: 10
  5129. elementNTR: 1
  5130. atk: 0
  5131. mag: 0
  5132. unknown_00C8: 0
  5133. unknown_00CC: 0
  5134. def: 0
  5135. mnd: 0
  5136. mul: 0
  5137. acc: 10000
  5138. delay: 7000
  5139. if level >= 2
  5140. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5141. Apply passive bonuses.
  5142.  
  5143.  
  5144. Incense Treatment
  5145. -------------------------
  5146.  
  5147. mp: ((party[party.06EC].0024.047C + 9) - (level - 1))
  5148. target: 10
  5149. elementNTR: 1
  5150. atk: 0
  5151. mag: 0
  5152. unknown_00C8: 0
  5153. unknown_00CC: 0
  5154. def: 0
  5155. mnd: 0
  5156. mul: 0
  5157. acc: 10000
  5158. delay: (((level - 1) * 600) + 3000)
  5159. if level >= 2
  5160. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5161. Apply passive bonuses.
  5162.  
  5163.  
  5164. Herb of Awakening
  5165. -------------------------
  5166.  
  5167. mp: (party[party.06EC].0024.047C + 4)
  5168. target: 10
  5169. elementFIR: 1
  5170. atk: 0
  5171. mag: 0
  5172. unknown_00C8: 0
  5173. unknown_00CC: 0
  5174. def: 0
  5175. mnd: 0
  5176. mul: 0
  5177. acc: 10000
  5178. delay: 5000
  5179. if level >= 2
  5180. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5181. Apply passive bonuses.
  5182. unknown_01F4: (((level - 1) * 3) + unknown_01F4 + 24)
  5183. unknown_01F8: 1
  5184. unknown_01FC: 10000
  5185.  
  5186.  
  5187. Rhythmic Dance
  5188. -------------------------
  5189.  
  5190. mp: (party[party.06EC].0024.047C + 4)
  5191. target: 30
  5192. elementSPI: 1
  5193. atk: 0
  5194. mag: 0
  5195. unknown_00C8: 0
  5196. unknown_00CC: 0
  5197. def: 0
  5198. mnd: 0
  5199. mul: 0
  5200. acc: 10000
  5201. delay: 7500
  5202. if level >= 2
  5203. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5204. Apply passive bonuses.
  5205.  
  5206.  
  5207. Dance of the Cochlea
  5208. -------------------------
  5209.  
  5210. mp: (party[party.06EC].0024.047C + 4)
  5211. target: 30
  5212. elementDRK: 1
  5213. atk: 0
  5214. mag: 0
  5215. unknown_00C8: 0
  5216. unknown_00CC: 0
  5217. def: 0
  5218. mnd: 0
  5219. mul: 0
  5220. acc: 10000
  5221. delay: 7500
  5222. if level >= 2
  5223. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5224. Apply passive bonuses.
  5225.  
  5226.  
  5227. Attack
  5228. -------------------------
  5229.  
  5230. mp: 0
  5231. target: 0
  5232. elementPHY: 1
  5233. atk: 100
  5234. mag: 0
  5235. unknown_00C8: 0
  5236. unknown_00CC: 0
  5237. def: 50
  5238. mnd: 0
  5239. mul: 100
  5240. acc: 0
  5241. delay: 7000
  5242. Apply passive bonuses.
  5243.  
  5244.  
  5245. Magic Attack
  5246. -------------------------
  5247.  
  5248. mp: 0
  5249. target: 0
  5250. elementMYS: 1
  5251. atk: 0
  5252. mag: 100
  5253. unknown_00C8: 0
  5254. unknown_00CC: 0
  5255. def: 0
  5256. mnd: 50
  5257. mul: 100
  5258. acc: 0
  5259. delay: 7000
  5260. Apply passive bonuses.
  5261.  
  5262.  
  5263. Counter-Attack
  5264. -------------------------
  5265.  
  5266. mp: 0
  5267. target: 0
  5268. elementPHY: 1
  5269. atk: 100
  5270. mag: 0
  5271. unknown_00C8: 0
  5272. unknown_00CC: 0
  5273. def: 50
  5274. mnd: 0
  5275. mul: 100
  5276. acc: 0
  5277. delay: -1
  5278. if level >= 2
  5279. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5280. Apply passive bonuses.
  5281.  
  5282.  
  5283. Counter-Magic
  5284. -------------------------
  5285.  
  5286. mp: 0
  5287. target: 0
  5288. elementMYS: 1
  5289. atk: 0
  5290. mag: 100
  5291. unknown_00C8: 0
  5292. unknown_00CC: 0
  5293. def: 0
  5294. mnd: 50
  5295. mul: 100
  5296. acc: 0
  5297. delay: 7000
  5298. Apply passive bonuses.
  5299.  
  5300.  
  5301. Poison Touch
  5302. -------------------------
  5303.  
  5304. mp: 0
  5305. target: 0
  5306. elementNTR: 1
  5307. atk: 100
  5308. mag: 0
  5309. unknown_00C8: 0
  5310. unknown_00CC: 0
  5311. def: 50
  5312. mnd: 0
  5313. mul: 100
  5314. acc: 0
  5315. delay: -1
  5316. if level >= 2
  5317. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5318. Apply passive bonuses.
  5319. ailmPSN.power: (ailmPSN.power + 10000)
  5320. ailmPSN.chance: 90
  5321. ailmPAR.power: (ailmPAR.power + 4000)
  5322. ailmPAR.chance: 90
  5323.  
  5324.  
  5325. Edokko God of Death
  5326. -------------------------
  5327.  
  5328. mp: party[party.06EC].0024.047C
  5329. target: 3
  5330. elementSPI: 1
  5331. atk: 120
  5332. mag: 0
  5333. unknown_00C8: 0
  5334. unknown_00CC: 0
  5335. def: 50
  5336. mnd: 0
  5337. mul: 120
  5338. acc: 0
  5339. delay: -1
  5340. if level >= 2
  5341. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5342. Apply passive bonuses.
  5343.  
  5344.  
  5345. Wrath of Edokko God of Death
  5346. -------------------------
  5347.  
  5348. mp: party[party.06EC].0024.047C
  5349. target: 3
  5350. elementSPI: 1
  5351. atk: 200
  5352. mag: 0
  5353. unknown_00C8: 0
  5354. unknown_00CC: 0
  5355. def: 50
  5356. mnd: 0
  5357. mul: 200
  5358. acc: 0
  5359. delay: -1
  5360. if level >= 2
  5361. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5362. Apply passive bonuses.
  5363.  
  5364.  
  5365. Wait
  5366. -------------------------
  5367.  
  5368. mp: 0
  5369. target: 0
  5370. elementPHY: 1
  5371. atk: -10
  5372. mag: -10
  5373. unknown_00C8: 0
  5374. unknown_00CC: 0
  5375. def: 0
  5376. mnd: 0
  5377. mul: 100
  5378. acc: 10000
  5379. delay: 5000
  5380.  
  5381.  
  5382. Concentrate
  5383. -------------------------
  5384.  
  5385. mp: -(party[party.06EC].0024.00AC * 2)
  5386. target: 0
  5387. elementPHY: 1
  5388. atk: 0
  5389. mag: 0
  5390. unknown_00C8: 0
  5391. unknown_00CC: 0
  5392. def: 0
  5393. mnd: 0
  5394. mul: 0
  5395. acc: 1000000
  5396. delay: 5000
  5397. if unknown_0008.06EC >= 12
  5398. delay: 1000
  5399.  
  5400.  
  5401. Escape
  5402. -------------------------
  5403.  
  5404. mp: 0
  5405. target: 0
  5406. elementPHY: 1
  5407. atk: 0
  5408. mag: 0
  5409. unknown_00C8: 0
  5410. unknown_00CC: 0
  5411. def: 0
  5412. mnd: 0
  5413. mul: 0
  5414. acc: 10000
  5415. delay: 5000
  5416.  
  5417.  
  5418. Escape
  5419. -------------------------
  5420.  
  5421. mp: 0
  5422. target: 20
  5423. elementPHY: 1
  5424. atk: 0
  5425. mag: 0
  5426. unknown_00C8: 0
  5427. unknown_00CC: 0
  5428. def: 0
  5429. mnd: 0
  5430. mul: 0
  5431. acc: 10000
  5432. delay: -1
  5433.  
  5434.  
  5435. Nut Throw
  5436. -------------------------
  5437.  
  5438. mp: party[party.06EC].0024.047C
  5439. target: 0
  5440. elementNTR: 1
  5441. atk: 110
  5442. mag: 0
  5443. unknown_00C8: 0
  5444. unknown_00CC: 0
  5445. def: 50
  5446. mnd: 0
  5447. mul: 100
  5448. acc: 10
  5449. delay: 6000
  5450. if level >= 2
  5451. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5452. Apply passive bonuses.
  5453. ailmSHK.power: 100
  5454. unknown_0114: 100
  5455. ailmSHK.chance: 100
  5456.  
  5457.  
  5458. Photosynthesis
  5459. -------------------------
  5460.  
  5461. mp: party[party.06EC].0024.047C
  5462. target: 20
  5463. elementNTR: 1
  5464. atk: -100
  5465. mag: -100
  5466. unknown_00C8: 0
  5467. unknown_00CC: 0
  5468. def: 0
  5469. mnd: 0
  5470. mul: 200
  5471. acc: 100000
  5472. delay: 7000
  5473. if level >= 2
  5474. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5475. Apply passive bonuses.
  5476.  
  5477.  
  5478. Poison Needle
  5479. -------------------------
  5480.  
  5481. mp: party[party.06EC].0024.047C
  5482. target: 0
  5483. elementNTR: 1
  5484. atk: 100
  5485. mag: 0
  5486. unknown_00C8: 0
  5487. unknown_00CC: 0
  5488. def: 50
  5489. mnd: 0
  5490. mul: 100
  5491. acc: 0
  5492. delay: 5500
  5493. if level >= 2
  5494. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5495. Apply passive bonuses.
  5496. ailmPSN.power: (ailmPSN.power + 18000)
  5497. ailmPSN.chance: (ailmPSN.chance + 100)
  5498.  
  5499.  
  5500. Harden
  5501. -------------------------
  5502.  
  5503. mp: party[party.06EC].0024.047C
  5504. target: 20
  5505. elementNTR: 1
  5506. atk: 0
  5507. mag: 0
  5508. unknown_00C8: 0
  5509. unknown_00CC: 0
  5510. def: 0
  5511. mnd: 0
  5512. mul: 0
  5513. acc: 100000
  5514. delay: 8000
  5515. if level >= 2
  5516. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5517. Apply passive bonuses.
  5518. buffDEF.power: 100
  5519. buffDEF.chance: 10000
  5520.  
  5521.  
  5522. Green Arrow
  5523. -------------------------
  5524.  
  5525. mp: party[party.06EC].0024.047C
  5526. target: 0
  5527. elementNTR: 1
  5528. atk: 0
  5529. mag: 100
  5530. unknown_00C8: 0
  5531. unknown_00CC: 0
  5532. def: 0
  5533. mnd: 50
  5534. mul: 120
  5535. acc: 20
  5536. delay: 6000
  5537. if level >= 2
  5538. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5539. Apply passive bonuses.
  5540.  
  5541.  
  5542. Storm of Wood Leaves
  5543. -------------------------
  5544.  
  5545. mp: party[party.06EC].0024.047C
  5546. target: 3
  5547. elementNTR: 1
  5548. atk: 0
  5549. mag: 84
  5550. unknown_00C8: 0
  5551. unknown_00CC: 0
  5552. def: 0
  5553. mnd: 50
  5554. mul: 100
  5555. acc: 20
  5556. delay: 4800
  5557. if level >= 2
  5558. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5559. Apply passive bonuses.
  5560.  
  5561.  
  5562. Umbrella Spin
  5563. -------------------------
  5564.  
  5565. mp: party[party.06EC].0024.047C
  5566. target: 20
  5567. elementSPI: 1
  5568. atk: 0
  5569. mag: 0
  5570. unknown_00C8: 0
  5571. unknown_00CC: 0
  5572. def: 0
  5573. mnd: 0
  5574. mul: 0
  5575. acc: 1000000
  5576. delay: 5000
  5577. if level >= 2
  5578. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5579. Apply passive bonuses.
  5580.  
  5581.  
  5582. Call Underling
  5583. -------------------------
  5584.  
  5585. mp: party[party.06EC].0024.047C
  5586. target: 20
  5587. elementSPI: 1
  5588. atk: 0
  5589. mag: 0
  5590. unknown_00C8: 0
  5591. unknown_00CC: 0
  5592. def: 0
  5593. mnd: 0
  5594. mul: 0
  5595. acc: 1000000
  5596. delay: -1
  5597. if level >= 2
  5598. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5599. Apply passive bonuses.
  5600.  
  5601.  
  5602. Phantom's Coldness
  5603. -------------------------
  5604.  
  5605. mp: party[party.06EC].0024.047C
  5606. target: 3
  5607. elementWTR: 1
  5608. atk: 0
  5609. mag: 80
  5610. unknown_00C8: 0
  5611. unknown_00CC: 0
  5612. def: 0
  5613. mnd: 50
  5614. mul: 100
  5615. acc: 0
  5616. delay: 3600
  5617. if level >= 2
  5618. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5619. Apply passive bonuses.
  5620.  
  5621.  
  5622. Paralyze
  5623. -------------------------
  5624.  
  5625. mp: party[party.06EC].0024.047C
  5626. target: 0
  5627. elementWND: 1
  5628. atk: 100
  5629. mag: 0
  5630. unknown_00C8: 0
  5631. unknown_00CC: 0
  5632. def: 50
  5633. mnd: 0
  5634. mul: 100
  5635. acc: 0
  5636. delay: 6000
  5637. if level >= 2
  5638. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5639. Apply passive bonuses.
  5640. ailmPAR.power: (((level - 1) * 0) + ailmPAR.power + 5000)
  5641. ailmPAR.chance: (((level - 1) * 0) + ailmPAR.chance + 80)
  5642.  
  5643.  
  5644. Red Arrow
  5645. -------------------------
  5646.  
  5647. mp: party[party.06EC].0024.047C
  5648. target: 0
  5649. elementFIR: 1
  5650. atk: 0
  5651. mag: 100
  5652. unknown_00C8: 0
  5653. unknown_00CC: 0
  5654. def: 0
  5655. mnd: 50
  5656. mul: 110
  5657. acc: 20
  5658. delay: 6000
  5659. if level >= 2
  5660. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5661. Apply passive bonuses.
  5662.  
  5663.  
  5664. Azure Arrow
  5665. -------------------------
  5666.  
  5667. mp: party[party.06EC].0024.047C
  5668. target: 0
  5669. elementWTR: 1
  5670. atk: 0
  5671. mag: 100
  5672. unknown_00C8: 0
  5673. unknown_00CC: 0
  5674. def: 0
  5675. mnd: 50
  5676. mul: 100
  5677. acc: 20
  5678. delay: 6000
  5679. if level >= 2
  5680. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5681. Apply passive bonuses.
  5682.  
  5683.  
  5684. Thunder Arrow
  5685. -------------------------
  5686.  
  5687. mp: party[party.06EC].0024.047C
  5688. target: 0
  5689. elementWND: 1
  5690. atk: 0
  5691. mag: 100
  5692. unknown_00C8: 0
  5693. unknown_00CC: 0
  5694. def: 0
  5695. mnd: 50
  5696. mul: 100
  5697. acc: 20
  5698. delay: 6000
  5699. if level >= 2
  5700. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5701. Apply passive bonuses.
  5702.  
  5703.  
  5704. Green Arrow
  5705. -------------------------
  5706.  
  5707. mp: party[party.06EC].0024.047C
  5708. target: 0
  5709. elementNTR: 1
  5710. atk: 0
  5711. mag: 100
  5712. unknown_00C8: 0
  5713. unknown_00CC: 0
  5714. def: 0
  5715. mnd: 50
  5716. mul: 110
  5717. acc: 20
  5718. delay: 6000
  5719. if level >= 2
  5720. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5721. Apply passive bonuses.
  5722.  
  5723.  
  5724. Magic Arrow
  5725. -------------------------
  5726.  
  5727. mp: party[party.06EC].0024.047C
  5728. target: 0
  5729. elementMYS: 1
  5730. atk: 0
  5731. mag: 100
  5732. unknown_00C8: 0
  5733. unknown_00CC: 0
  5734. def: 0
  5735. mnd: 50
  5736. mul: 100
  5737. acc: 20
  5738. delay: 6000
  5739. if level >= 2
  5740. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5741. Apply passive bonuses.
  5742.  
  5743.  
  5744. Light Arrow
  5745. -------------------------
  5746.  
  5747. mp: party[party.06EC].0024.047C
  5748. target: 0
  5749. elementSPI: 1
  5750. atk: 0
  5751. mag: 100
  5752. unknown_00C8: 0
  5753. unknown_00CC: 0
  5754. def: 0
  5755. mnd: 50
  5756. mul: 100
  5757. acc: 20
  5758. delay: 6000
  5759. if level >= 2
  5760. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5761. Apply passive bonuses.
  5762.  
  5763.  
  5764. Dark Arrow
  5765. -------------------------
  5766.  
  5767. mp: party[party.06EC].0024.047C
  5768. target: 0
  5769. elementDRK: 1
  5770. atk: 0
  5771. mag: 100
  5772. unknown_00C8: 0
  5773. unknown_00CC: 0
  5774. def: 0
  5775. mnd: 50
  5776. mul: 100
  5777. acc: 20
  5778. delay: 6000
  5779. if level >= 2
  5780. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5781. Apply passive bonuses.
  5782.  
  5783.  
  5784. Blade Arrow
  5785. -------------------------
  5786.  
  5787. mp: party[party.06EC].0024.047C
  5788. target: 0
  5789. elementPHY: 1
  5790. atk: 0
  5791. mag: 100
  5792. unknown_00C8: 0
  5793. unknown_00CC: 0
  5794. def: 0
  5795. mnd: 50
  5796. mul: 100
  5797. acc: 20
  5798. delay: 6000
  5799. if level >= 2
  5800. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5801. Apply passive bonuses.
  5802.  
  5803.  
  5804. Spark Storm
  5805. -------------------------
  5806.  
  5807. mp: party[party.06EC].0024.047C
  5808. target: 3
  5809. elementFIR: 1
  5810. atk: 0
  5811. mag: 84
  5812. unknown_00C8: 0
  5813. unknown_00CC: 0
  5814. def: 0
  5815. mnd: 50
  5816. mul: 100
  5817. acc: 0
  5818. delay: 4800
  5819. if level >= 2
  5820. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5821. Apply passive bonuses.
  5822.  
  5823.  
  5824. Flowing Hellfire
  5825. -------------------------
  5826.  
  5827. mp: party[party.06EC].0024.047C
  5828. target: 3
  5829. elementFIR: 1
  5830. atk: 0
  5831. mag: 100
  5832. unknown_00C8: 0
  5833. unknown_00CC: 0
  5834. def: 0
  5835. mnd: 50
  5836. mul: 128
  5837. acc: 0
  5838. delay: 2500
  5839. if level >= 2
  5840. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5841. Apply passive bonuses.
  5842.  
  5843.  
  5844. Wild Dance of Freezing Mist
  5845. -------------------------
  5846.  
  5847. mp: party[party.06EC].0024.047C
  5848. target: 3
  5849. elementWTR: 1
  5850. atk: 0
  5851. mag: 100
  5852. unknown_00C8: 0
  5853. unknown_00CC: 0
  5854. def: 0
  5855. mnd: 50
  5856. mul: 128
  5857. acc: 0
  5858. delay: 2500
  5859. if level >= 2
  5860. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5861. Apply passive bonuses.
  5862.  
  5863.  
  5864. Storm of Blue Rain
  5865. -------------------------
  5866.  
  5867. mp: party[party.06EC].0024.047C
  5868. target: 3
  5869. elementWTR: 1
  5870. atk: 0
  5871. mag: 84
  5872. unknown_00C8: 0
  5873. unknown_00CC: 0
  5874. def: 0
  5875. mnd: 50
  5876. mul: 100
  5877. acc: 0
  5878. delay: 4800
  5879. if level >= 2
  5880. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5881. Apply passive bonuses.
  5882.  
  5883.  
  5884. Storm of Yellow Drive
  5885. -------------------------
  5886.  
  5887. mp: party[party.06EC].0024.047C
  5888. target: 3
  5889. elementWND: 1
  5890. atk: 0
  5891. mag: 84
  5892. unknown_00C8: 0
  5893. unknown_00CC: 0
  5894. def: 0
  5895. mnd: 50
  5896. mul: 100
  5897. acc: 0
  5898. delay: 4800
  5899. if level >= 2
  5900. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5901. Apply passive bonuses.
  5902.  
  5903.  
  5904. Storm of Wood Leaves
  5905. -------------------------
  5906.  
  5907. mp: party[party.06EC].0024.047C
  5908. target: 3
  5909. elementNTR: 1
  5910. atk: 0
  5911. mag: 84
  5912. unknown_00C8: 0
  5913. unknown_00CC: 0
  5914. def: 0
  5915. mnd: 50
  5916. mul: 100
  5917. acc: 0
  5918. delay: 4800
  5919. if level >= 2
  5920. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5921. Apply passive bonuses.
  5922.  
  5923.  
  5924. Storm of Purple Magic
  5925. -------------------------
  5926.  
  5927. mp: party[party.06EC].0024.047C
  5928. target: 3
  5929. elementMYS: 1
  5930. atk: 0
  5931. mag: 84
  5932. unknown_00C8: 0
  5933. unknown_00CC: 0
  5934. def: 0
  5935. mnd: 50
  5936. mul: 100
  5937. acc: 0
  5938. delay: 4800
  5939. if level >= 2
  5940. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5941. Apply passive bonuses.
  5942.  
  5943.  
  5944. Storm of Light Particle
  5945. -------------------------
  5946.  
  5947. mp: party[party.06EC].0024.047C
  5948. target: 3
  5949. elementSPI: 1
  5950. atk: 0
  5951. mag: 84
  5952. unknown_00C8: 0
  5953. unknown_00CC: 0
  5954. def: 0
  5955. mnd: 50
  5956. mul: 100
  5957. acc: 0
  5958. delay: 4800
  5959. if level >= 2
  5960. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5961. Apply passive bonuses.
  5962.  
  5963.  
  5964. Storm of Dark Flow
  5965. -------------------------
  5966.  
  5967. mp: party[party.06EC].0024.047C
  5968. target: 3
  5969. elementDRK: 1
  5970. atk: 0
  5971. mag: 84
  5972. unknown_00C8: 0
  5973. unknown_00CC: 0
  5974. def: 0
  5975. mnd: 50
  5976. mul: 100
  5977. acc: 0
  5978. delay: 4800
  5979. if level >= 2
  5980. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  5981. Apply passive bonuses.
  5982.  
  5983.  
  5984. Storm of Cutting Knives
  5985. -------------------------
  5986.  
  5987. mp: party[party.06EC].0024.047C
  5988. target: 3
  5989. elementPHY: 1
  5990. atk: 0
  5991. mag: 84
  5992. unknown_00C8: 0
  5993. unknown_00CC: 0
  5994. def: 0
  5995. mnd: 50
  5996. mul: 100
  5997. acc: 0
  5998. delay: 4800
  5999. if level >= 2
  6000. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6001. Apply passive bonuses.
  6002.  
  6003.  
  6004. Great Roar
  6005. -------------------------
  6006.  
  6007. mp: party[party.06EC].0024.047C
  6008. target: 3
  6009. elementWND: 1
  6010. atk: 60
  6011. mag: 0
  6012. unknown_00C8: 0
  6013. unknown_00CC: 0
  6014. def: 0
  6015. mnd: 50
  6016. mul: 100
  6017. acc: 0
  6018. delay: 3200
  6019. if level >= 2
  6020. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6021. Apply passive bonuses.
  6022. ailmTRR.power: (ailmTRR.power + 20000)
  6023. ailmTRR.chance: (ailmTRR.chance + 70)
  6024.  
  6025.  
  6026. Rainbow Wing
  6027. -------------------------
  6028.  
  6029. mp: party[party.06EC].0024.047C
  6030. target: 3
  6031. elementMYS: 1
  6032. atk: 0
  6033. mag: 120
  6034. unknown_00C8: 0
  6035. unknown_00CC: 0
  6036. def: 0
  6037. mnd: 0
  6038. mul: 148
  6039. acc: 0
  6040. delay: 2400
  6041. if level >= 2
  6042. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6043. Apply passive bonuses.
  6044.  
  6045.  
  6046. Horizontal Slice
  6047. -------------------------
  6048.  
  6049. mp: party[party.06EC].0024.047C
  6050. target: 1
  6051. elementPHY: 1
  6052. atk: 100
  6053. mag: 0
  6054. unknown_00C8: 0
  6055. unknown_00CC: 0
  6056. def: 50
  6057. mnd: 0
  6058. mul: 100
  6059. acc: 0
  6060. delay: 3000
  6061. if level >= 2
  6062. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6063. Apply passive bonuses.
  6064.  
  6065.  
  6066. Row Attack
  6067. -------------------------
  6068.  
  6069. mp: party[party.06EC].0024.047C
  6070. target: 2
  6071. elementPHY: 1
  6072. atk: 100
  6073. mag: 0
  6074. unknown_00C8: 0
  6075. unknown_00CC: 0
  6076. def: 50
  6077. mnd: 0
  6078. mul: 100
  6079. acc: 0
  6080. delay: 5400
  6081. if level >= 2
  6082. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6083. Apply passive bonuses.
  6084.  
  6085.  
  6086. Recover
  6087. -------------------------
  6088.  
  6089. mp: party[party.06EC].0024.047C
  6090. target: 10
  6091. elementNTR: 1
  6092. atk: 0
  6093. mag: 0
  6094. unknown_00C8: -50
  6095. unknown_00CC: -50
  6096. def: 0
  6097. mnd: 0
  6098. mul: 100
  6099. acc: 1000000
  6100. delay: 6000
  6101. if level >= 2
  6102. mul: (((level - 1) * 100) + mul)
  6103. Apply passive bonuses.
  6104.  
  6105.  
  6106. Ultravenomous Needles
  6107. -------------------------
  6108.  
  6109. mp: party[party.06EC].0024.047C
  6110. target: 0
  6111. elementNTR: 1
  6112. atk: 100
  6113. mag: 0
  6114. unknown_00C8: 0
  6115. unknown_00CC: 0
  6116. def: 50
  6117. mnd: 0
  6118. mul: 100
  6119. acc: 0
  6120. delay: 6000
  6121. if level >= 2
  6122. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6123. Apply passive bonuses.
  6124. ailmPSN.power: (((level - 1) * 10000) + ailmPSN.power + 50000)
  6125. ailmPSN.chance: (ailmPSN.chance + 100)
  6126.  
  6127.  
  6128. Venomous Fog
  6129. -------------------------
  6130.  
  6131. mp: party[party.06EC].0024.047C
  6132. target: 3
  6133. elementNTR: 1
  6134. atk: 0
  6135. mag: 60
  6136. unknown_00C8: 0
  6137. unknown_00CC: 0
  6138. def: 0
  6139. mnd: 50
  6140. mul: 100
  6141. acc: 0
  6142. delay: 3800
  6143. if level >= 2
  6144. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6145. Apply passive bonuses.
  6146. ailmPSN.power: (((level - 1) * 2000) + ailmPSN.power + 8000)
  6147. ailmPSN.chance: (ailmPSN.chance + 100)
  6148.  
  6149.  
  6150. Shadowstep
  6151. -------------------------
  6152.  
  6153. mp: party[party.06EC].0024.047C
  6154. target: 3
  6155. elementDRK: 1
  6156. atk: 50
  6157. mag: 0
  6158. unknown_00C8: 0
  6159. unknown_00CC: 0
  6160. def: 50
  6161. mnd: 0
  6162. mul: 100
  6163. acc: 0
  6164. delay: 4000
  6165. if level >= 2
  6166. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6167. Apply passive bonuses.
  6168. ailmPAR.power: (ailmPAR.power + 2500)
  6169. ailmPAR.chance: (ailmPAR.chance + 66)
  6170.  
  6171.  
  6172. Detonation
  6173. -------------------------
  6174.  
  6175. mp: party[party.06EC].0024.047C
  6176. target: 3
  6177. elementFIR: 1
  6178. atk: 10
  6179. mag: 0
  6180. unknown_00C8: 0
  6181. unknown_00CC: 0
  6182. def: 100
  6183. mnd: 0
  6184. mul: 100
  6185. acc: 0
  6186. delay: 0
  6187. if level >= 2
  6188. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6189. Apply passive bonuses.
  6190.  
  6191.  
  6192. Dissolvent
  6193. -------------------------
  6194.  
  6195. mp: party[party.06EC].0024.047C
  6196. target: 0
  6197. elementNTR: 1
  6198. atk: 100
  6199. mag: 0
  6200. unknown_00C8: 0
  6201. unknown_00CC: 0
  6202. def: 25
  6203. mnd: 0
  6204. mul: 100
  6205. acc: 0
  6206. delay: 5000
  6207. if level >= 2
  6208. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6209. Apply passive bonuses.
  6210. ailmHVY.power: (ailmHVY.power + 5000)
  6211. ailmHVY.chance: (ailmHVY.chance + 100)
  6212. buffDEF.power: (buffDEF.power - 50)
  6213. buffDEF.chance: (buffDEF.chance + 100)
  6214. buffMND.power: (buffMND.power - 50)
  6215. buffMND.chance: (buffMND.chance + 100)
  6216.  
  6217.  
  6218. Paralyzing Fog
  6219. -------------------------
  6220.  
  6221. mp: party[party.06EC].0024.047C
  6222. target: 3
  6223. elementWND: 1
  6224. atk: 0
  6225. mag: 60
  6226. unknown_00C8: 0
  6227. unknown_00CC: 0
  6228. def: 0
  6229. mnd: 50
  6230. mul: 100
  6231. acc: 0
  6232. delay: 3800
  6233. if level >= 2
  6234. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6235. Apply passive bonuses.
  6236. ailmPAR.power: (((level - 1) * 400) + ailmPAR.power + 4000)
  6237. ailmPAR.chance: (ailmPAR.chance + level * 8 + 92)
  6238.  
  6239.  
  6240. Sword Stance
  6241. -------------------------
  6242.  
  6243. mp: party[party.06EC].0024.047C
  6244. target: 20
  6245. elementPHY: 1
  6246. atk: 0
  6247. mag: 0
  6248. unknown_00C8: 0
  6249. unknown_00CC: 0
  6250. def: 0
  6251. mnd: 0
  6252. mul: 0
  6253. acc: 10000
  6254. delay: 9000
  6255. if level >= 2
  6256. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6257. Apply passive bonuses.
  6258. buffATK.power: (buffATK.power + 12)
  6259. buffATK.chance: (buffATK.chance + 10000)
  6260.  
  6261.  
  6262. Establish Stance
  6263. -------------------------
  6264.  
  6265. mp: party[party.06EC].0024.047C
  6266. target: 20
  6267. elementPHY: 1
  6268. atk: 0
  6269. mag: 0
  6270. unknown_00C8: 0
  6271. unknown_00CC: 0
  6272. def: 0
  6273. mnd: 0
  6274. mul: 0
  6275. acc: 10000000
  6276. delay: 2000
  6277. if level >= 2
  6278. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6279. Apply passive bonuses.
  6280. buffDEF.power: (buffDEF.power + 100)
  6281. buffDEF.chance: (buffDEF.chance + 100)
  6282. buffMND.power: (buffMND.power + 100)
  6283. buffMND.chance: (buffMND.chance + 100)
  6284.  
  6285.  
  6286. Severing Flash
  6287. -------------------------
  6288.  
  6289. mp: party[party.06EC].0024.047C
  6290. target: 1
  6291. elementWND: 1
  6292. atk: 100
  6293. mag: 0
  6294. unknown_00C8: 0
  6295. unknown_00CC: 0
  6296. def: 50
  6297. mnd: 0
  6298. mul: 150
  6299. acc: 20
  6300. delay: 3000
  6301. if level >= 2
  6302. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6303. Apply passive bonuses.
  6304.  
  6305.  
  6306. Poison
  6307. -------------------------
  6308.  
  6309. mp: party[party.06EC].0024.047C
  6310. target: 0
  6311. elementNTR: 1
  6312. atk: 100
  6313. mag: 0
  6314. unknown_00C8: 0
  6315. unknown_00CC: 0
  6316. def: 50
  6317. mnd: 0
  6318. mul: 100
  6319. acc: 0
  6320. delay: 6000
  6321. if level >= 2
  6322. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6323. Apply passive bonuses.
  6324. ailmPSN.power: (((level - 1) * 1000) + ailmPSN.power + 10000)
  6325. ailmPSN.chance: (ailmPSN.chance + 100)
  6326.  
  6327.  
  6328. Silent Fog
  6329. -------------------------
  6330.  
  6331. mp: party[party.06EC].0024.047C
  6332. target: 3
  6333. elementSPI: 1
  6334. atk: 0
  6335. mag: 40
  6336. unknown_00C8: 0
  6337. unknown_00CC: 0
  6338. def: 0
  6339. mnd: 50
  6340. mul: 100
  6341. acc: 0
  6342. delay: 3000
  6343. if level >= 2
  6344. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6345. Apply passive bonuses.
  6346. ailmSIL.power: (((level - 1) * 800) + ailmSIL.power + 4000)
  6347. ailmSIL.chance: (ailmSIL.chance + 100)
  6348.  
  6349.  
  6350. Daze
  6351. -------------------------
  6352.  
  6353. mp: party[party.06EC].0024.047C
  6354. target: 0
  6355. elementFIR: 1
  6356. atk: 100
  6357. mag: 0
  6358. unknown_00C8: 0
  6359. unknown_00CC: 0
  6360. def: 50
  6361. mnd: 0
  6362. mul: 100
  6363. acc: 0
  6364. delay: 6000
  6365. if level >= 2
  6366. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6367. Apply passive bonuses.
  6368. ailmSHK.power: (ailmSHK.power + 10000)
  6369. ailmSHK.chance: (ailmSHK.chance + 100)
  6370.  
  6371.  
  6372. Earth Shaker
  6373. -------------------------
  6374.  
  6375. mp: party[party.06EC].0024.047C
  6376. target: 3
  6377. elementNTR: 1
  6378. atk: 33
  6379. mag: 0
  6380. unknown_00C8: 0
  6381. unknown_00CC: 0
  6382. def: 50
  6383. mnd: 0
  6384. mul: 100
  6385. acc: 0
  6386. delay: 3000
  6387. if level >= 2
  6388. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6389. Apply passive bonuses.
  6390. buffSPD.power: (buffSPD.power - 33)
  6391. buffSPD.chance: (buffSPD.chance + 100)
  6392. ailmHVY.power: (ailmHVY.power + 6600)
  6393. ailmHVY.chance: (ailmHVY.chance + 100)
  6394.  
  6395.  
  6396. Earthquake
  6397. -------------------------
  6398.  
  6399. mp: party[party.06EC].0024.047C
  6400. target: 3
  6401. elementNTR: 1
  6402. atk: 60
  6403. mag: 0
  6404. unknown_00C8: 0
  6405. unknown_00CC: 0
  6406. def: 50
  6407. mnd: 0
  6408. mul: 100
  6409. acc: 0
  6410. delay: 3000
  6411. if level >= 2
  6412. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6413. Apply passive bonuses.
  6414.  
  6415.  
  6416. Ultraparalysis Needles
  6417. -------------------------
  6418.  
  6419. mp: party[party.06EC].0024.047C
  6420. target: 0
  6421. elementNTR: 1
  6422. atk: 100
  6423. mag: 0
  6424. unknown_00C8: 0
  6425. unknown_00CC: 0
  6426. def: 50
  6427. mnd: 0
  6428. mul: 100
  6429. acc: 0
  6430. delay: 5000
  6431. if level >= 2
  6432. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6433. Apply passive bonuses.
  6434. ailmPAR.power: (((level - 1) * 5000) + ailmPAR.power + 25000)
  6435. ailmPAR.chance: (ailmPAR.chance + 100)
  6436.  
  6437.  
  6438. Regeneration
  6439. -------------------------
  6440.  
  6441. mp: party[party.06EC].0024.047C
  6442. target: 20
  6443. elementFIR: 1
  6444. atk: 0
  6445. mag: 0
  6446. unknown_00C8: 0
  6447. unknown_00CC: 0
  6448. def: 0
  6449. mnd: 0
  6450. mul: 100
  6451. acc: 10000
  6452. delay: -1
  6453. if level >= 2
  6454. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6455. Apply passive bonuses.
  6456.  
  6457.  
  6458. Bite
  6459. -------------------------
  6460.  
  6461. mp: party[party.06EC].0024.047C
  6462. target: 0
  6463. elementWTR: 1
  6464. atk: 110
  6465. mag: 0
  6466. unknown_00C8: 0
  6467. unknown_00CC: 0
  6468. def: 50
  6469. mnd: 0
  6470. mul: 124
  6471. acc: 0
  6472. delay: 4800
  6473. if level >= 2
  6474. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6475. Apply passive bonuses.
  6476.  
  6477.  
  6478. Swallow
  6479. -------------------------
  6480.  
  6481. mp: party[party.06EC].0024.047C
  6482. target: 0
  6483. elementDRK: 1
  6484. atk: 70
  6485. mag: 0
  6486. unknown_00C8: 0
  6487. unknown_00CC: 0
  6488. def: 0
  6489. mnd: 0
  6490. mul: 100
  6491. acc: 0
  6492. delay: 4000
  6493. if level >= 2
  6494. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6495. Apply passive bonuses.
  6496. ailmDTH.power: (ailmDTH.power + 1000)
  6497. ailmDTH.chance: (ailmDTH.chance + 88)
  6498.  
  6499.  
  6500. Acid Rain
  6501. -------------------------
  6502.  
  6503. mp: party[party.06EC].0024.047C
  6504. target: 3
  6505. elementNTR: 1
  6506. atk: 0
  6507. mag: 70
  6508. unknown_00C8: 0
  6509. unknown_00CC: 0
  6510. def: 0
  6511. mnd: 50
  6512. mul: 150
  6513. acc: 0
  6514. delay: 3600
  6515. if level >= 2
  6516. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6517. Apply passive bonuses.
  6518. buffDEF.power: (buffDEF.power - 40)
  6519. buffDEF.chance: (buffDEF.chance + 100)
  6520.  
  6521.  
  6522. Leg Sweep
  6523. -------------------------
  6524.  
  6525. mp: party[party.06EC].0024.047C
  6526. target: 2
  6527. elementNTR: 1
  6528. atk: 66
  6529. mag: 0
  6530. unknown_00C8: 0
  6531. unknown_00CC: 0
  6532. def: 50
  6533. mnd: 0
  6534. mul: 166
  6535. acc: 0
  6536. delay: 3600
  6537. if level >= 2
  6538. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6539. Apply passive bonuses.
  6540. ailmSHK.power: 10000
  6541. ailmSHK.chance: (ailmSHK.chance + 80)
  6542.  
  6543.  
  6544. Octangle Attack
  6545. -------------------------
  6546.  
  6547. mp: party[party.06EC].0024.047C
  6548. target: 0
  6549. elementWTR: 1
  6550. atk: 80
  6551. mag: 0
  6552. unknown_00C8: 0
  6553. unknown_00CC: 0
  6554. def: 50
  6555. mnd: 0
  6556. mul: 100
  6557. acc: 0
  6558. delay: -1
  6559. if level >= 2
  6560. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6561. Apply passive bonuses.
  6562.  
  6563.  
  6564. Spinning More Than Usual
  6565. -------------------------
  6566.  
  6567. mp: party[party.06EC].0024.047C
  6568. target: 20
  6569. elementSPI: 1
  6570. atk: 0
  6571. mag: 0
  6572. unknown_00C8: 0
  6573. unknown_00CC: 0
  6574. def: 0
  6575. mnd: 0
  6576. mul: 0
  6577. acc: 10000
  6578. delay: -1
  6579. if level >= 2
  6580. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6581. Apply passive bonuses.
  6582. ailmHVY.power: -1
  6583. ailmHVY.chance: (ailmHVY.chance + 10000)
  6584. ailmTRR.power: -1
  6585. ailmTRR.chance: (ailmTRR.chance + 10000)
  6586. ailmSIL.power: -1
  6587. ailmSIL.chance: (ailmSIL.chance + 10000)
  6588. buffATK.power: (buffATK.power + 33)
  6589. buffATK.chance: (buffATK.chance + 10000)
  6590. buffDEF.power: (buffDEF.power + 33)
  6591. buffDEF.chance: (buffDEF.chance + 10000)
  6592. buffMAG.power: (buffMAG.power + 33)
  6593. buffMAG.chance: (buffMAG.chance + 10000)
  6594. buffMND.power: (buffMND.power + 33)
  6595. buffMND.chance: (buffMND.chance + 10000)
  6596. buffSPD.power: (buffSPD.power + 33)
  6597. buffSPD.chance: (buffSPD.chance + 10000)
  6598.  
  6599.  
  6600. Curse Reversal
  6601. -------------------------
  6602.  
  6603. mp: party[party.06EC].0024.047C
  6604. target: 20
  6605. elementDRK: 1
  6606. atk: 0
  6607. mag: 0
  6608. unknown_00C8: 0
  6609. unknown_00CC: 0
  6610. def: 0
  6611. mnd: 0
  6612. mul: 0
  6613. acc: 10000
  6614. delay: -1
  6615. if level >= 2
  6616. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6617. Apply passive bonuses.
  6618.  
  6619.  
  6620. Shell Melter
  6621. -------------------------
  6622.  
  6623. mp: party[party.06EC].0024.047C
  6624. target: 20
  6625. elementPHY: 1
  6626. atk: 0
  6627. mag: 0
  6628. unknown_00C8: 0
  6629. unknown_00CC: 0
  6630. def: 0
  6631. mnd: 0
  6632. mul: 0
  6633. acc: 10000
  6634. delay: -1
  6635. if level >= 2
  6636. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6637. Apply passive bonuses.
  6638.  
  6639.  
  6640. Octangle Attack
  6641. -------------------------
  6642.  
  6643. mp: party[party.06EC].0024.047C
  6644. target: 0
  6645. elementWTR: 1
  6646. atk: 80
  6647. mag: 0
  6648. unknown_00C8: 0
  6649. unknown_00CC: 0
  6650. def: 50
  6651. mnd: 0
  6652. mul: 100
  6653. acc: 0
  6654. delay: 1000
  6655. if level >= 2
  6656. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6657. Apply passive bonuses.
  6658.  
  6659.  
  6660. Angellic Light
  6661. -------------------------
  6662.  
  6663. mp: party[party.06EC].0024.047C
  6664. target: 1
  6665. elementSPI: 1
  6666. atk: 0
  6667. mag: 120
  6668. unknown_00C8: 0
  6669. unknown_00CC: 0
  6670. def: 0
  6671. mnd: 50
  6672. mul: 120
  6673. acc: 0
  6674. delay: 2500
  6675. if level >= 2
  6676. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6677. Apply passive bonuses.
  6678. if random(2) == 0
  6679. buffATK.power: (buffATK.power - 25)
  6680. buffATK.chance: (((level - 1) * 5) + buffATK.chance + 80)
  6681. if random(2) == 0
  6682. buffDEF.power: (buffDEF.power - 25)
  6683. buffDEF.chance: (((level - 1) * 5) + buffDEF.chance + 80)
  6684. if random(2) == 0
  6685. buffMAG.power: (buffMAG.power - 25)
  6686. buffMAG.chance: (((level - 1) * 5) + buffMAG.chance + 80)
  6687. if random(2) == 0
  6688. buffMND.power: (buffMND.power - 25)
  6689. buffMND.chance: (((level - 1) * 5) + buffMND.chance + 80)
  6690. if random(2) == 0
  6691. buffSPD.power: (buffSPD.power - 25)
  6692. buffSPD.chance: (((level - 1) * 5) + buffSPD.chance + 80)
  6693.  
  6694.  
  6695. Resurrection
  6696. -------------------------
  6697.  
  6698. mp: party[party.06EC].0024.047C
  6699. target: 20
  6700. elementSPI: 1
  6701. atk: 0
  6702. mag: 0
  6703. unknown_00C8: 0
  6704. unknown_00CC: 0
  6705. def: 0
  6706. mnd: 0
  6707. mul: 100
  6708. acc: 10000
  6709. delay: -1
  6710. if level >= 2
  6711. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6712. Apply passive bonuses.
  6713.  
  6714.  
  6715. Ame-no-Murakumo Slash
  6716. -------------------------
  6717.  
  6718. mp: party[party.06EC].0024.047C
  6719. target: 0
  6720. elementSPI: 1
  6721. atk: 70
  6722. mag: 0
  6723. unknown_00C8: 0
  6724. unknown_00CC: 0
  6725. def: 50
  6726. mnd: 0
  6727. mul: 200
  6728. acc: 20
  6729. delay: 5500
  6730. if level >= 2
  6731. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6732. Apply passive bonuses.
  6733.  
  6734.  
  6735. Flamethrower
  6736. -------------------------
  6737.  
  6738. mp: party[party.06EC].0024.047C
  6739. target: 3
  6740. elementFIR: 1
  6741. atk: 0
  6742. mag: 80
  6743. unknown_00C8: 0
  6744. unknown_00CC: 0
  6745. def: 25
  6746. mnd: 25
  6747. mul: 132
  6748. acc: 0
  6749. delay: 4000
  6750. if level >= 2
  6751. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6752. Apply passive bonuses.
  6753.  
  6754.  
  6755. Blizzard
  6756. -------------------------
  6757.  
  6758. mp: party[party.06EC].0024.047C
  6759. target: 3
  6760. elementWTR: 1
  6761. atk: 0
  6762. mag: 60
  6763. unknown_00C8: 0
  6764. unknown_00CC: 0
  6765. def: 25
  6766. mnd: 25
  6767. mul: 200
  6768. acc: 0
  6769. delay: 4000
  6770. if level >= 2
  6771. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6772. Apply passive bonuses.
  6773.  
  6774.  
  6775. Razor Wind
  6776. -------------------------
  6777.  
  6778. mp: party[party.06EC].0024.047C
  6779. target: 3
  6780. elementWND: 1
  6781. atk: 0
  6782. mag: 66
  6783. unknown_00C8: 0
  6784. unknown_00CC: 0
  6785. def: 12
  6786. mnd: 12
  6787. mul: 120
  6788. acc: 0
  6789. delay: 4000
  6790. if level >= 2
  6791. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6792. Apply passive bonuses.
  6793.  
  6794.  
  6795. Shining Arrows from the Sky
  6796. -------------------------
  6797.  
  6798. mp: party[party.06EC].0024.047C
  6799. target: 3
  6800. elementSPI: 1
  6801. atk: 0
  6802. mag: 100
  6803. unknown_00C8: 0
  6804. unknown_00CC: 0
  6805. def: 0
  6806. mnd: 50
  6807. mul: 200
  6808. acc: 30
  6809. delay: 1000
  6810. if level >= 2
  6811. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6812. Apply passive bonuses.
  6813. ailmSHK.power: 100
  6814. ailmSHK.chance: (ailmSHK.chance + 100)
  6815.  
  6816.  
  6817. Leaf Cutting Dance
  6818. -------------------------
  6819.  
  6820. mp: party[party.06EC].0024.047C
  6821. target: 3
  6822. elementNTR: 1
  6823. atk: 0
  6824. mag: 120
  6825. unknown_00C8: 0
  6826. unknown_00CC: 0
  6827. def: 25
  6828. mnd: 25
  6829. mul: 80
  6830. acc: 0
  6831. delay: 4000
  6832. if level >= 2
  6833. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6834. Apply passive bonuses.
  6835.  
  6836.  
  6837. Magical Blast
  6838. -------------------------
  6839.  
  6840. mp: party[party.06EC].0024.047C
  6841. target: 3
  6842. elementMYS: 1
  6843. atk: 0
  6844. mag: 40
  6845. unknown_00C8: 0
  6846. unknown_00CC: 0
  6847. def: 0
  6848. mnd: 50
  6849. mul: 400
  6850. acc: 0
  6851. delay: 4000
  6852. if level >= 2
  6853. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6854. Apply passive bonuses.
  6855.  
  6856.  
  6857. Ether Flare
  6858. -------------------------
  6859.  
  6860. mp: party[party.06EC].0024.047C
  6861. target: 3
  6862. elementMYS: 1
  6863. atk: 0
  6864. mag: 150
  6865. unknown_00C8: 0
  6866. unknown_00CC: 0
  6867. def: 0
  6868. mnd: 50
  6869. mul: 150
  6870. acc: 0
  6871. delay: 500
  6872. if level >= 2
  6873. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6874. Apply passive bonuses.
  6875.  
  6876.  
  6877. Red Curse
  6878. -------------------------
  6879.  
  6880. mp: party[party.06EC].0024.047C
  6881. target: 3
  6882. elementFIR: 1
  6883. atk: 0
  6884. mag: 50
  6885. unknown_00C8: 0
  6886. unknown_00CC: 0
  6887. def: 0
  6888. mnd: 50
  6889. mul: 100
  6890. acc: 0
  6891. delay: 5500
  6892. if level >= 2
  6893. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6894. Apply passive bonuses.
  6895. buffATK.power: (buffATK.power - 40)
  6896. buffATK.chance: (buffATK.chance + 100)
  6897.  
  6898.  
  6899. Blue Curse
  6900. -------------------------
  6901.  
  6902. mp: party[party.06EC].0024.047C
  6903. target: 3
  6904. elementWTR: 1
  6905. atk: 0
  6906. mag: 50
  6907. unknown_00C8: 0
  6908. unknown_00CC: 0
  6909. def: 0
  6910. mnd: 50
  6911. mul: 100
  6912. acc: 0
  6913. delay: 5500
  6914. if level >= 2
  6915. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6916. Apply passive bonuses.
  6917. buffDEF.power: (buffDEF.power - 40)
  6918. buffDEF.chance: (buffDEF.chance + 100)
  6919.  
  6920.  
  6921. Purple Curse
  6922. -------------------------
  6923.  
  6924. mp: party[party.06EC].0024.047C
  6925. target: 3
  6926. elementMYS: 1
  6927. atk: 0
  6928. mag: 50
  6929. unknown_00C8: 0
  6930. unknown_00CC: 0
  6931. def: 0
  6932. mnd: 50
  6933. mul: 100
  6934. acc: 0
  6935. delay: 5500
  6936. if level >= 2
  6937. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6938. Apply passive bonuses.
  6939. buffMAG.power: (buffMAG.power - 40)
  6940. buffMAG.chance: (buffMAG.chance + 100)
  6941.  
  6942.  
  6943. Green Curse
  6944. -------------------------
  6945.  
  6946. mp: party[party.06EC].0024.047C
  6947. target: 3
  6948. elementNTR: 1
  6949. atk: 0
  6950. mag: 50
  6951. unknown_00C8: 0
  6952. unknown_00CC: 0
  6953. def: 0
  6954. mnd: 50
  6955. mul: 100
  6956. acc: 0
  6957. delay: 5000
  6958. if level >= 2
  6959. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6960. Apply passive bonuses.
  6961. buffMND.power: (buffMND.power - 40)
  6962. buffMND.chance: (buffMND.chance + 100)
  6963.  
  6964.  
  6965. Yellow Curse
  6966. -------------------------
  6967.  
  6968. mp: party[party.06EC].0024.047C
  6969. target: 3
  6970. elementWND: 1
  6971. atk: 0
  6972. mag: 50
  6973. unknown_00C8: 0
  6974. unknown_00CC: 0
  6975. def: 0
  6976. mnd: 50
  6977. mul: 100
  6978. acc: 0
  6979. delay: 5000
  6980. if level >= 2
  6981. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  6982. Apply passive bonuses.
  6983. buffSPD.power: (buffSPD.power - 40)
  6984. buffSPD.chance: (buffSPD.chance + 100)
  6985.  
  6986.  
  6987. Dazing Fog
  6988. -------------------------
  6989.  
  6990. mp: party[party.06EC].0024.047C
  6991. target: 3
  6992. elementFIR: 1
  6993. atk: 0
  6994. mag: 60
  6995. unknown_00C8: 0
  6996. unknown_00CC: 0
  6997. def: 0
  6998. mnd: 50
  6999. mul: 100
  7000. acc: 0
  7001. delay: 3800
  7002. if level >= 2
  7003. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7004. Apply passive bonuses.
  7005. ailmSHK.power: (ailmSHK.power + 100)
  7006. ailmSHK.chance: (ailmSHK.chance + 100)
  7007.  
  7008.  
  7009. Heavy Fog
  7010. -------------------------
  7011.  
  7012. mp: party[party.06EC].0024.047C
  7013. target: 3
  7014. elementWTR: 1
  7015. atk: 0
  7016. mag: 60
  7017. unknown_00C8: 0
  7018. unknown_00CC: 0
  7019. def: 0
  7020. mnd: 50
  7021. mul: 100
  7022. acc: 0
  7023. delay: 3800
  7024. if level >= 2
  7025. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7026. Apply passive bonuses.
  7027. ailmHVY.power: (ailmHVY.power + 10000)
  7028. ailmHVY.chance: (ailmHVY.chance + 100)
  7029.  
  7030.  
  7031. Madness Fog
  7032. -------------------------
  7033.  
  7034. mp: party[party.06EC].0024.047C
  7035. target: 3
  7036. elementMYS: 1
  7037. atk: 0
  7038. mag: 60
  7039. unknown_00C8: 0
  7040. unknown_00CC: 0
  7041. def: 0
  7042. mnd: 50
  7043. mul: 100
  7044. acc: 0
  7045. delay: 3800
  7046. if level >= 2
  7047. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7048. Apply passive bonuses.
  7049. ailmSHK.power: (ailmSHK.power + 30000)
  7050. ailmSHK.chance: (ailmSHK.chance + 100)
  7051.  
  7052.  
  7053. Calming Scent
  7054. -------------------------
  7055.  
  7056. mp: party[party.06EC].0024.047C
  7057. target: 13
  7058. elementNTR: 1
  7059. atk: 0
  7060. mag: 0
  7061. unknown_00C8: 0
  7062. unknown_00CC: 0
  7063. def: 0
  7064. mnd: 0
  7065. mul: 0
  7066. acc: 10000
  7067. delay: -1
  7068. if level >= 2
  7069. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7070. Apply passive bonuses.
  7071. buffATK.power: (buffATK.power + 16)
  7072. buffATK.chance: (buffATK.chance + 100)
  7073. buffDEF.power: (buffDEF.power + 16)
  7074. buffDEF.chance: (buffDEF.chance + 100)
  7075. buffMAG.power: (buffMAG.power + 16)
  7076. buffMAG.chance: (buffMAG.chance + 100)
  7077. buffMND.power: (buffMND.power + 16)
  7078. buffMND.chance: (buffMND.chance + 100)
  7079. buffSPD.power: (buffSPD.power + 16)
  7080. buffSPD.chance: (buffSPD.chance + 100)
  7081.  
  7082.  
  7083. Poison Spore
  7084. -------------------------
  7085.  
  7086. mp: party[party.06EC].0024.047C
  7087. target: 3
  7088. elementNTR: 1
  7089. atk: 0
  7090. mag: 60
  7091. unknown_00C8: 0
  7092. unknown_00CC: 0
  7093. def: 0
  7094. mnd: 50
  7095. mul: 100
  7096. acc: 0
  7097. delay: 4000
  7098. if level >= 2
  7099. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7100. Apply passive bonuses.
  7101. ailmPSN.power: (((level - 1) * 2000) + ailmPSN.power + 8000)
  7102. ailmPSN.chance: (ailmPSN.chance + 100)
  7103.  
  7104.  
  7105. Paralysis Spore
  7106. -------------------------
  7107.  
  7108. mp: party[party.06EC].0024.047C
  7109. target: 3
  7110. elementWND: 1
  7111. atk: 0
  7112. mag: 60
  7113. unknown_00C8: 0
  7114. unknown_00CC: 0
  7115. def: 0
  7116. mnd: 50
  7117. mul: 100
  7118. acc: 0
  7119. delay: 3800
  7120. if level >= 2
  7121. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7122. Apply passive bonuses.
  7123. ailmPAR.power: (((level - 1) * 1000) + ailmPAR.power + 4000)
  7124. ailmPAR.chance: (ailmPAR.chance + 100)
  7125.  
  7126.  
  7127. Allure of Death
  7128. -------------------------
  7129.  
  7130. mp: party[party.06EC].0024.047C
  7131. target: 0
  7132. elementDRK: 1
  7133. atk: 0
  7134. mag: 100
  7135. unknown_00C8: 0
  7136. unknown_00CC: 0
  7137. def: 0
  7138. mnd: 50
  7139. mul: 100
  7140. acc: 0
  7141. delay: 4200
  7142. if level >= 2
  7143. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7144. Apply passive bonuses.
  7145. ailmDTH.power: (ailmDTH.power + 100)
  7146. ailmDTH.chance: (ailmDTH.chance + 80)
  7147.  
  7148.  
  7149. Scale Powder
  7150. -------------------------
  7151.  
  7152. mp: party[party.06EC].0024.047C
  7153. target: 3
  7154. elementNTR: 1
  7155. atk: 0
  7156. mag: 50
  7157. unknown_00C8: 0
  7158. unknown_00CC: 0
  7159. def: 0
  7160. mnd: 50
  7161. mul: 100
  7162. acc: 0
  7163. delay: 7500
  7164. if level >= 2
  7165. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7166. Apply passive bonuses.
  7167. buffDEF.power: (buffDEF.power - 50)
  7168. buffDEF.chance: (buffDEF.chance + 100)
  7169. buffMND.power: (buffMND.power - 50)
  7170. buffMND.chance: (buffMND.chance + 100)
  7171.  
  7172.  
  7173. Whirlwind
  7174. -------------------------
  7175.  
  7176. mp: party[party.06EC].0024.047C
  7177. target: 0
  7178. elementPHY: 1
  7179. atk: 50
  7180. mag: 0
  7181. unknown_00C8: 0
  7182. unknown_00CC: 0
  7183. def: 50
  7184. mnd: 0
  7185. mul: 300
  7186. acc: 0
  7187. delay: 5000
  7188. if level >= 2
  7189. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7190. Apply passive bonuses.
  7191. ailmPAR.power: (ailmPAR.power + 8000)
  7192. ailmPAR.chance: (ailmPAR.chance + 100)
  7193.  
  7194.  
  7195. Deranging Aroma
  7196. -------------------------
  7197.  
  7198. mp: party[party.06EC].0024.047C
  7199. target: 3
  7200. elementNTR: 1
  7201. atk: 0
  7202. mag: 0
  7203. unknown_00C8: 0
  7204. unknown_00CC: 0
  7205. def: 0
  7206. mnd: 0
  7207. mul: 0
  7208. acc: 0
  7209. delay: -1
  7210. if level >= 2
  7211. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7212. Apply passive bonuses.
  7213. buffATK.power: (buffATK.power - 16)
  7214. buffATK.chance: (buffATK.chance + 100)
  7215. buffDEF.power: (buffDEF.power - 16)
  7216. buffDEF.chance: (buffDEF.chance + 100)
  7217. buffMAG.power: (buffMAG.power - 16)
  7218. buffMAG.chance: (buffMAG.chance + 100)
  7219. buffMND.power: (buffMND.power - 16)
  7220. buffMND.chance: (buffMND.chance + 100)
  7221. buffSPD.power: (buffSPD.power - 16)
  7222. buffSPD.chance: (buffSPD.chance + 100)
  7223.  
  7224.  
  7225. Grass Knot
  7226. -------------------------
  7227.  
  7228. mp: party[party.06EC].0024.047C
  7229. target: 3
  7230. elementNTR: 1
  7231. atk: 33
  7232. mag: 0
  7233. unknown_00C8: 0
  7234. unknown_00CC: 0
  7235. def: 50
  7236. mnd: 0
  7237. mul: 100
  7238. acc: 0
  7239. delay: 5000
  7240. if level >= 2
  7241. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7242. Apply passive bonuses.
  7243. buffSPD.power: (buffSPD.power - 50)
  7244. buffSPD.chance: (buffSPD.chance + 100)
  7245.  
  7246.  
  7247. Slack Off
  7248. -------------------------
  7249.  
  7250. mp: party[party.06EC].0024.047C
  7251. target: 13
  7252. elementNTR: 1
  7253. atk: -100
  7254. mag: -100
  7255. unknown_00C8: 0
  7256. unknown_00CC: 0
  7257. def: 0
  7258. mnd: 0
  7259. mul: 100
  7260. acc: 10000
  7261. delay: 6600
  7262. if level >= 2
  7263. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7264. Apply passive bonuses.
  7265.  
  7266.  
  7267. Divider
  7268. -------------------------
  7269.  
  7270. mp: party[party.06EC].0024.047C
  7271. target: 20
  7272. elementNTR: 1
  7273. atk: 0
  7274. mag: 0
  7275. unknown_00C8: 0
  7276. unknown_00CC: 0
  7277. def: 0
  7278. mnd: 0
  7279. mul: 0
  7280. acc: 10000
  7281. delay: 7500
  7282. if level >= 2
  7283. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7284. Apply passive bonuses.
  7285.  
  7286.  
  7287. Calm Down
  7288. -------------------------
  7289.  
  7290. mp: party[party.06EC].0024.047C
  7291. target: 3
  7292. elementNTR: 1
  7293. atk: 0
  7294. mag: 0
  7295. unknown_00C8: 0
  7296. unknown_00CC: 0
  7297. def: 0
  7298. mnd: 0
  7299. mul: 0
  7300. acc: 10000
  7301. delay: 0
  7302. if level >= 2
  7303. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7304. Apply passive bonuses.
  7305.  
  7306.  
  7307. Burrow
  7308. -------------------------
  7309.  
  7310. mp: party[party.06EC].0024.047C
  7311. target: 20
  7312. elementWND: 1
  7313. atk: -150
  7314. mag: -150
  7315. unknown_00C8: 0
  7316. unknown_00CC: 0
  7317. def: 0
  7318. mnd: 0
  7319. mul: 0
  7320. acc: 10000
  7321. delay: 7000
  7322. if level >= 2
  7323. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7324. Apply passive bonuses.
  7325. buffDEF.power: (buffDEF.power + 100)
  7326. buffDEF.chance: (buffDEF.chance + 100)
  7327. buffMND.power: (buffMND.power + 100)
  7328. buffMND.chance: (buffMND.chance + 100)
  7329. buffSPD.power: (buffSPD.power + 100)
  7330. buffSPD.chance: (buffSPD.chance + 100)
  7331.  
  7332.  
  7333. 1000 Needles
  7334. -------------------------
  7335.  
  7336. mp: party[party.06EC].0024.047C
  7337. target: 3
  7338. elementPHY: 1
  7339. atk: 50
  7340. mag: 0
  7341. unknown_00C8: 0
  7342. unknown_00CC: 0
  7343. def: 50
  7344. mnd: 0
  7345. mul: 150
  7346. acc: 20
  7347. delay: 3000
  7348. if level >= 2
  7349. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7350. Apply passive bonuses.
  7351.  
  7352.  
  7353. Sandstorm
  7354. -------------------------
  7355.  
  7356. mp: party[party.06EC].0024.047C
  7357. target: 3
  7358. elementWND: 1
  7359. atk: 0
  7360. mag: 70
  7361. unknown_00C8: 0
  7362. unknown_00CC: 0
  7363. def: 0
  7364. mnd: 50
  7365. mul: 150
  7366. acc: 0
  7367. delay: 4000
  7368. if level >= 2
  7369. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7370. Apply passive bonuses.
  7371.  
  7372.  
  7373. Ancient Curse
  7374. -------------------------
  7375.  
  7376. mp: party[party.06EC].0024.047C
  7377. target: 3
  7378. elementDRK: 1
  7379. atk: 0
  7380. mag: 100
  7381. unknown_00C8: 0
  7382. unknown_00CC: 0
  7383. def: 0
  7384. mnd: 50
  7385. mul: 120
  7386. acc: 0
  7387. delay: 1000
  7388. if level >= 2
  7389. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7390. Apply passive bonuses.
  7391. ailmPSN.power: (ailmPSN.power + 6600)
  7392. ailmPSN.chance: (ailmPSN.chance + 66)
  7393. ailmPAR.power: (ailmPAR.power + 3300)
  7394. ailmPAR.chance: (ailmPAR.chance + 66)
  7395. ailmHVY.power: (ailmHVY.power + 6600)
  7396. ailmHVY.chance: (ailmHVY.chance + 66)
  7397. ailmSHK.power: (ailmSHK.power + 100)
  7398. ailmSHK.chance: (ailmSHK.chance + 66)
  7399.  
  7400.  
  7401. Slash Dive
  7402. -------------------------
  7403.  
  7404. mp: party[party.06EC].0024.047C
  7405. target: 0
  7406. elementWND: 1
  7407. atk: 75
  7408. mag: 0
  7409. unknown_00C8: 0
  7410. unknown_00CC: 0
  7411. def: 50
  7412. mnd: 0
  7413. mul: 100
  7414. acc: 0
  7415. delay: 8400
  7416. if level >= 2
  7417. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7418. Apply passive bonuses.
  7419.  
  7420.  
  7421. Fly Up
  7422. -------------------------
  7423.  
  7424. mp: party[party.06EC].0024.047C
  7425. target: 20
  7426. elementWND: 1
  7427. atk: 0
  7428. mag: 0
  7429. unknown_00C8: 0
  7430. unknown_00CC: 0
  7431. def: 0
  7432. mnd: 0
  7433. mul: 0
  7434. acc: 10000
  7435. delay: 5000
  7436. if level >= 2
  7437. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7438. Apply passive bonuses.
  7439.  
  7440.  
  7441. Flying Press
  7442. -------------------------
  7443.  
  7444. mp: party[party.06EC].0024.047C
  7445. target: 3
  7446. elementPHY: 1
  7447. atk: 200
  7448. mag: 0
  7449. unknown_00C8: 0
  7450. unknown_00CC: 0
  7451. def: 50
  7452. mnd: 0
  7453. mul: 200
  7454. acc: 0
  7455. delay: 1000
  7456. if level >= 2
  7457. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7458. Apply passive bonuses.
  7459.  
  7460.  
  7461. Divine Exile
  7462. -------------------------
  7463.  
  7464. mp: party[party.06EC].0024.047C
  7465. target: 20
  7466. elementSPI: 1
  7467. atk: 0
  7468. mag: 0
  7469. unknown_00C8: 0
  7470. unknown_00CC: 0
  7471. def: 0
  7472. mnd: 0
  7473. mul: 0
  7474. acc: 0
  7475. delay: 7500
  7476. if level >= 2
  7477. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7478. Apply passive bonuses.
  7479.  
  7480.  
  7481. Divine Messenger's Light
  7482. -------------------------
  7483.  
  7484. mp: party[party.06EC].0024.047C
  7485. target: 20
  7486. elementSPI: 1
  7487. atk: 0
  7488. mag: 0
  7489. unknown_00C8: 0
  7490. unknown_00CC: 0
  7491. def: 0
  7492. mnd: 0
  7493. mul: 0
  7494. acc: 0
  7495. delay: 7500
  7496. if level >= 2
  7497. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7498. Apply passive bonuses.
  7499.  
  7500.  
  7501. Heat Gaze
  7502. -------------------------
  7503.  
  7504. mp: party[party.06EC].0024.047C
  7505. target: 0
  7506. elementFIR: 1
  7507. atk: 0
  7508. mag: 120
  7509. unknown_00C8: 0
  7510. unknown_00CC: 0
  7511. def: 0
  7512. mnd: 50
  7513. mul: 120
  7514. acc: 0
  7515. delay: 3500
  7516. if level >= 2
  7517. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7518. Apply passive bonuses.
  7519.  
  7520.  
  7521. Rock Clash
  7522. -------------------------
  7523.  
  7524. mp: party[party.06EC].0024.047C
  7525. target: 0
  7526. elementPHY: 1
  7527. atk: 124
  7528. mag: 0
  7529. unknown_00C8: 0
  7530. unknown_00CC: 0
  7531. def: 50
  7532. mnd: 0
  7533. mul: 124
  7534. acc: 10
  7535. delay: 6000
  7536. if level >= 2
  7537. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7538. Apply passive bonuses.
  7539.  
  7540.  
  7541. Magic Drain
  7542. -------------------------
  7543.  
  7544. mp: party[party.06EC].0024.047C
  7545. target: 0
  7546. elementMYS: 1
  7547. atk: 0
  7548. mag: 25
  7549. unknown_00C8: 0
  7550. unknown_00CC: 0
  7551. def: 0
  7552. mnd: 50
  7553. mul: 200
  7554. acc: 0
  7555. delay: 5500
  7556. if level >= 2
  7557. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7558. Apply passive bonuses.
  7559.  
  7560.  
  7561. Magical Light
  7562. -------------------------
  7563.  
  7564. mp: party[party.06EC].0024.047C
  7565. target: 0
  7566. elementMYS: 1
  7567. atk: 0
  7568. mag: 66
  7569. unknown_00C8: 0
  7570. unknown_00CC: 0
  7571. def: 0
  7572. mnd: 50
  7573. mul: 200
  7574. acc: 0
  7575. delay: 5500
  7576. if level >= 2
  7577. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7578. Apply passive bonuses.
  7579.  
  7580.  
  7581. Piercing Light
  7582. -------------------------
  7583.  
  7584. mp: party[party.06EC].0024.047C
  7585. target: 2
  7586. elementMYS: 1
  7587. atk: 0
  7588. mag: 120
  7589. unknown_00C8: 0
  7590. unknown_00CC: 0
  7591. def: 0
  7592. mnd: 25
  7593. mul: 80
  7594. acc: 0
  7595. delay: 3600
  7596. if level >= 2
  7597. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7598. Apply passive bonuses.
  7599.  
  7600.  
  7601. Charm
  7602. -------------------------
  7603.  
  7604. mp: party[party.06EC].0024.047C
  7605. target: 20
  7606. elementSPI: 1
  7607. atk: 0
  7608. mag: 0
  7609. unknown_00C8: 0
  7610. unknown_00CC: 0
  7611. def: 0
  7612. mnd: 0
  7613. mul: 0
  7614. acc: 10000
  7615. delay: 8000
  7616. if level >= 2
  7617. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7618. Apply passive bonuses.
  7619. buffDEF.power: (buffDEF.power + 100)
  7620. buffDEF.chance: (buffDEF.chance + 100)
  7621. buffMND.power: (buffMND.power + 100)
  7622. buffMND.chance: (buffMND.chance + 100)
  7623.  
  7624.  
  7625. Lava Flow
  7626. -------------------------
  7627.  
  7628. mp: party[party.06EC].0024.047C
  7629. target: 2
  7630. elementFIR: 1
  7631. atk: 66
  7632. mag: 0
  7633. unknown_00C8: 0
  7634. unknown_00CC: 0
  7635. def: 50
  7636. mnd: 0
  7637. mul: 200
  7638. acc: 20
  7639. delay: 2500
  7640. if level >= 2
  7641. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7642. Apply passive bonuses.
  7643.  
  7644.  
  7645. Blazing Light Shot
  7646. -------------------------
  7647.  
  7648. mp: party[party.06EC].0024.047C
  7649. target: 0
  7650. elementFIR: 1
  7651. atk: 0
  7652. mag: 140
  7653. unknown_00C8: 0
  7654. unknown_00CC: 0
  7655. def: 0
  7656. mnd: 50
  7657. mul: 100
  7658. acc: 0
  7659. delay: 3000
  7660. if level >= 2
  7661. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7662. Apply passive bonuses.
  7663.  
  7664.  
  7665. Crimson Lotus Fang
  7666. -------------------------
  7667.  
  7668. mp: party[party.06EC].0024.047C
  7669. target: 0
  7670. elementFIR: 1
  7671. atk: 100
  7672. mag: 0
  7673. unknown_00C8: 0
  7674. unknown_00CC: 0
  7675. def: 50
  7676. mnd: 0
  7677. mul: 140
  7678. acc: 0
  7679. delay: 4000
  7680. if level >= 2
  7681. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7682. Apply passive bonuses.
  7683.  
  7684.  
  7685. Void Flash Claw
  7686. -------------------------
  7687.  
  7688. mp: party[party.06EC].0024.047C
  7689. target: 2
  7690. elementMYS: 1
  7691. atk: 80
  7692. mag: 0
  7693. unknown_00C8: 0
  7694. unknown_00CC: 0
  7695. def: 50
  7696. mnd: 0
  7697. mul: 200
  7698. acc: 0
  7699. delay: 2400
  7700. if level >= 2
  7701. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7702. Apply passive bonuses.
  7703. ailmTRR.power: (ailmTRR.power + 16000)
  7704. ailmTRR.chance: (ailmTRR.chance + 100)
  7705. ailmDTH.power: (ailmDTH.power + 100)
  7706. ailmDTH.chance: (ailmDTH.chance + 50)
  7707.  
  7708.  
  7709. Digest
  7710. -------------------------
  7711.  
  7712. mp: party[party.06EC].0024.047C
  7713. target: 0
  7714. elementMYS: 1
  7715. atk: 100
  7716. mag: 0
  7717. unknown_00C8: 0
  7718. unknown_00CC: 0
  7719. def: 25
  7720. mnd: 0
  7721. mul: 100
  7722. acc: 0
  7723. delay: 5000
  7724. if level >= 2
  7725. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7726. Apply passive bonuses.
  7727.  
  7728.  
  7729. Dividing Slash
  7730. -------------------------
  7731.  
  7732. mp: party[party.06EC].0024.047C
  7733. target: 0
  7734. elementDRK: 1
  7735. atk: 115
  7736. mag: 0
  7737. unknown_00C8: 0
  7738. unknown_00CC: 0
  7739. def: 50
  7740. mnd: 0
  7741. mul: 115
  7742. acc: 15
  7743. delay: 7000
  7744. if level >= 2
  7745. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7746. Apply passive bonuses.
  7747. ailmPSN.power: (ailmPSN.power + 12000)
  7748. ailmPSN.chance: (ailmPSN.chance + 80)
  7749. ailmPAR.power: (ailmPAR.power + 6000)
  7750. ailmPAR.chance: (ailmPAR.chance + 80)
  7751. ailmTRR.power: (ailmTRR.power + 16000)
  7752. ailmTRR.chance: (ailmTRR.chance + 80)
  7753. ailmSIL.power: (ailmSIL.power + 12000)
  7754. ailmSIL.chance: (ailmSIL.chance + 80)
  7755.  
  7756.  
  7757. Gravity Manipulation
  7758. -------------------------
  7759.  
  7760. mp: party[party.06EC].0024.047C
  7761. target: 3
  7762. elementDRK: 1
  7763. atk: 33
  7764. mag: 0
  7765. unknown_00C8: 0
  7766. unknown_00CC: 0
  7767. def: 50
  7768. mnd: 0
  7769. mul: 300
  7770. acc: 50
  7771. delay: 2000
  7772. if level >= 2
  7773. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7774. Apply passive bonuses.
  7775. buffSPD.power: (buffSPD.power - 100)
  7776. buffSPD.chance: (buffSPD.chance + 100)
  7777. ailmHVY.power: (ailmHVY.power + 10000)
  7778. ailmHVY.chance: (ailmHVY.chance + 100)
  7779.  
  7780.  
  7781. Black Universe
  7782. -------------------------
  7783.  
  7784. mp: party[party.06EC].0024.047C
  7785. target: 0
  7786. elementDRK: 1
  7787. atk: 0
  7788. mag: 0
  7789. unknown_00C8: 0
  7790. unknown_00CC: 0
  7791. def: 0
  7792. mnd: 0
  7793. mul: 100
  7794. acc: 10000
  7795. delay: 6600
  7796. if level >= 2
  7797. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7798. Apply passive bonuses.
  7799. buffSPD.power: (buffSPD.power - 100)
  7800. buffSPD.chance: (buffSPD.chance + 100)
  7801. ailmPAR.power: (ailmPAR.power + 10000)
  7802. ailmPAR.chance: (ailmPAR.chance + 100)
  7803. ailmTRR.power: (ailmTRR.power + 10000)
  7804. ailmTRR.chance: (ailmTRR.chance + 100)
  7805.  
  7806.  
  7807. Half Moon Slash
  7808. -------------------------
  7809.  
  7810. mp: party[party.06EC].0024.047C
  7811. target: 3
  7812. elementMYS: 1
  7813. atk: 0
  7814. mag: 0
  7815. unknown_00C8: 0
  7816. unknown_00CC: 0
  7817. def: 0
  7818. mnd: 0
  7819. mul: 100
  7820. acc: 20
  7821. delay: 3600
  7822. if level >= 2
  7823. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7824. Apply passive bonuses.
  7825.  
  7826.  
  7827. Blood Drain
  7828. -------------------------
  7829.  
  7830. mp: party[party.06EC].0024.047C
  7831. target: 10
  7832. elementDRK: 1
  7833. atk: 0
  7834. mag: 0
  7835. unknown_00C8: 0
  7836. unknown_00CC: 0
  7837. def: 0
  7838. mnd: 0
  7839. mul: 0
  7840. acc: 10000
  7841. delay: 5000
  7842. if level >= 2
  7843. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7844. Apply passive bonuses.
  7845. buffATK.power: (level * 2 + 38)
  7846. buffATK.chance: (buffATK.chance + 10000)
  7847. buffDEF.power: (level * 2 + 38)
  7848. buffDEF.chance: (buffDEF.chance + 10000)
  7849. buffMAG.power: (level * 2 + 38)
  7850. buffMAG.chance: (buffMAG.chance + 10000)
  7851. buffMND.power: (level * 2 + 38)
  7852. buffMND.chance: (buffMND.chance + 10000)
  7853. buffSPD.power: (level * 2 + 38)
  7854. buffSPD.chance: (buffSPD.chance + 10000)
  7855.  
  7856.  
  7857. Dangerous Scent
  7858. -------------------------
  7859.  
  7860. mp: party[party.06EC].0024.047C
  7861. target: 3
  7862. elementNTR: 1
  7863. atk: 0
  7864. mag: 0
  7865. unknown_00C8: 0
  7866. unknown_00CC: 0
  7867. def: 0
  7868. mnd: 0
  7869. mul: 0
  7870. acc: 10000
  7871. delay: -1
  7872. if level >= 2
  7873. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7874. Apply passive bonuses.
  7875.  
  7876.  
  7877. Terrifying Wave
  7878. -------------------------
  7879.  
  7880. mp: party[party.06EC].0024.047C
  7881. target: 3
  7882. elementDRK: 1
  7883. atk: 0
  7884. mag: 33
  7885. unknown_00C8: 0
  7886. unknown_00CC: 0
  7887. def: 0
  7888. mnd: 50
  7889. mul: 150
  7890. acc: 0
  7891. delay: 7500
  7892. if level >= 2
  7893. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7894. Apply passive bonuses.
  7895. ailmTRR.power: (((level - 1) * 5000) + ailmTRR.power + 10000)
  7896. ailmTRR.chance: 80
  7897.  
  7898.  
  7899. Terror Eater
  7900. -------------------------
  7901.  
  7902. mp: party[party.06EC].0024.047C
  7903. target: 3
  7904. elementDRK: 1
  7905. atk: 0
  7906. mag: 0
  7907. unknown_00C8: 0
  7908. unknown_00CC: 0
  7909. def: 0
  7910. mnd: 0
  7911. mul: 0
  7912. acc: 10000
  7913. delay: 1000
  7914. if level >= 2
  7915. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7916. Apply passive bonuses.
  7917.  
  7918.  
  7919. Flux of Yomotsu Hirasaka
  7920. -------------------------
  7921.  
  7922. mp: party[party.06EC].0024.047C
  7923. target: 3
  7924. elementDRK: 1
  7925. atk: 0
  7926. mag: 50
  7927. unknown_00C8: 0
  7928. unknown_00CC: 0
  7929. def: 0
  7930. mnd: 50
  7931. mul: 100
  7932. acc: 0
  7933. delay: 3000
  7934. if level >= 2
  7935. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7936. Apply passive bonuses.
  7937. ailmDTH.power: (ailmDTH.power + 10000)
  7938. ailmDTH.chance: (ailmDTH.chance + 75)
  7939.  
  7940.  
  7941. Devil's Crimes
  7942. -------------------------
  7943.  
  7944. mp: party[party.06EC].0024.047C
  7945. target: 3
  7946. elementDRK: 1
  7947. atk: 0
  7948. mag: 33
  7949. unknown_00C8: 0
  7950. unknown_00CC: 0
  7951. def: 0
  7952. mnd: 50
  7953. mul: 100
  7954. acc: 0
  7955. delay: 2500
  7956. if level >= 2
  7957. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7958. Apply passive bonuses.
  7959. buffATK.power: (buffATK.power - (((level - 1) * 10) + 10))
  7960. buffATK.chance: 100
  7961. buffDEF.power: (buffDEF.power - (((level - 1) * 10) + 10))
  7962. buffDEF.chance: 100
  7963. buffMAG.power: (buffMAG.power - (((level - 1) * 10) + 10))
  7964. buffMAG.chance: 100
  7965. buffMND.power: (buffMND.power - (((level - 1) * 10) + 10))
  7966. buffMND.chance: 100
  7967. buffSPD.power: (buffSPD.power - (((level - 1) * 10) + 10))
  7968. buffSPD.chance: 100
  7969.  
  7970.  
  7971. Graces of Tama no Oya no Mikoto
  7972. -------------------------
  7973.  
  7974. mp: party[party.06EC].0024.047C
  7975. target: 20
  7976. elementSPI: 1
  7977. atk: 0
  7978. mag: 0
  7979. unknown_00C8: 0
  7980. unknown_00CC: 0
  7981. def: 0
  7982. mnd: 0
  7983. mul: 0
  7984. acc: 10000
  7985. delay: 0
  7986. if level >= 2
  7987. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  7988. Apply passive bonuses.
  7989. buffDEF.power: (buffDEF.power + 100)
  7990. buffDEF.chance: 10000
  7991. buffMND.power: (buffMND.power + 100)
  7992. buffMND.chance: 10000
  7993.  
  7994.  
  7995. Destroy Magic
  7996. -------------------------
  7997.  
  7998. mp: party[party.06EC].0024.047C
  7999. target: 0
  8000. elementMYS: 1
  8001. atk: 0
  8002. mag: 50
  8003. unknown_00C8: 0
  8004. unknown_00CC: 0
  8005. def: 0
  8006. mnd: 50
  8007. mul: 100
  8008. acc: 10000
  8009. delay: 3000
  8010. if level >= 2
  8011. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8012. Apply passive bonuses.
  8013.  
  8014.  
  8015. Oracle of Sacred Mirror Dedication
  8016. -------------------------
  8017.  
  8018. mp: party[party.06EC].0024.047C
  8019. target: 20
  8020. elementSPI: 1
  8021. atk: 0
  8022. mag: 0
  8023. unknown_00C8: 0
  8024. unknown_00CC: 0
  8025. def: 0
  8026. mnd: 0
  8027. mul: 0
  8028. acc: 1000000
  8029. delay: 1000
  8030. if level >= 2
  8031. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8032. Apply passive bonuses.
  8033.  
  8034.  
  8035. Oracle of Eternal Heaven and Earth
  8036. -------------------------
  8037.  
  8038. mp: party[party.06EC].0024.047C
  8039. target: 20
  8040. elementSPI: 1
  8041. atk: 0
  8042. mag: 0
  8043. unknown_00C8: 0
  8044. unknown_00CC: 0
  8045. def: 0
  8046. mnd: 0
  8047. mul: 0
  8048. acc: 1000000
  8049. delay: 1000
  8050. if level >= 2
  8051. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8052. Apply passive bonuses.
  8053.  
  8054.  
  8055. Second Coming of the Divine Sword
  8056. -------------------------
  8057.  
  8058. mp: party[party.06EC].0024.047C
  8059. target: 20
  8060. elementSPI: 1
  8061. atk: 0
  8062. mag: 0
  8063. unknown_00C8: 0
  8064. unknown_00CC: 0
  8065. def: 0
  8066. mnd: 0
  8067. mul: 0
  8068. acc: 1000000
  8069. delay: 1000
  8070. if level >= 2
  8071. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8072. Apply passive bonuses.
  8073.  
  8074.  
  8075. Yakumo's Futsu no Mitama no Tsurugi
  8076. -------------------------
  8077.  
  8078. mp: party[party.06EC].0024.047C
  8079. target: 0
  8080. elementPHY: 1
  8081. atk: 112
  8082. mag: 0
  8083. unknown_00C8: 0
  8084. unknown_00CC: 0
  8085. def: 50
  8086. mnd: 0
  8087. mul: 112
  8088. acc: 10000
  8089. delay: 2000
  8090. if level >= 2
  8091. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8092. Apply passive bonuses.
  8093.  
  8094.  
  8095. Great Tree that Descended from the Sky
  8096. -------------------------
  8097.  
  8098. mp: party[party.06EC].0024.047C
  8099. target: 3
  8100. elementSPI: 1
  8101. atk: 0
  8102. mag: 100
  8103. unknown_00C8: 0
  8104. unknown_00CC: 0
  8105. def: 0
  8106. mnd: 50
  8107. mul: 128
  8108. acc: 20
  8109. delay: 1000
  8110. if level >= 2
  8111. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8112. Apply passive bonuses.
  8113. ailmPAR.power: 5000
  8114. ailmPAR.chance: (ailmPAR.chance + 66)
  8115. ailmDTH.power: 100
  8116. ailmDTH.chance: (ailmDTH.chance + 66)
  8117.  
  8118.  
  8119. World-Devouring Calamity
  8120. -------------------------
  8121.  
  8122. mp: party[party.06EC].0024.047C
  8123. target: 3
  8124. elementDRK: 1
  8125. atk: 0
  8126. mag: 0
  8127. unknown_00C8: 0
  8128. unknown_00CC: 0
  8129. def: 0
  8130. mnd: 0
  8131. mul: 0
  8132. acc: 10000
  8133. delay: 0
  8134. if level >= 2
  8135. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8136. Apply passive bonuses.
  8137.  
  8138.  
  8139. World-Devouring Destruction
  8140. -------------------------
  8141.  
  8142. mp: party[party.06EC].0024.047C
  8143. target: 3
  8144. elementDRK: 1
  8145. atk: 0
  8146. mag: 0
  8147. unknown_00C8: 0
  8148. unknown_00CC: 0
  8149. def: 0
  8150. mnd: 0
  8151. mul: 0
  8152. acc: 10000
  8153. delay: 0
  8154. if level >= 2
  8155. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8156. Apply passive bonuses.
  8157.  
  8158.  
  8159. Graces of Fruits of Darkness
  8160. -------------------------
  8161.  
  8162. mp: party[party.06EC].0024.047C
  8163. target: 20
  8164. elementDRK: 1
  8165. atk: 0
  8166. mag: 0
  8167. unknown_00C8: 0
  8168. unknown_00CC: 0
  8169. def: 0
  8170. mnd: 0
  8171. mul: 0
  8172. acc: 10000
  8173. delay: 5000
  8174. if level >= 2
  8175. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8176. Apply passive bonuses.
  8177. buffATK.power: (buffATK.power + 33)
  8178. buffATK.chance: (buffATK.chance + 100)
  8179. buffMAG.power: (buffMAG.power + 33)
  8180. buffMAG.chance: (buffMAG.chance + 100)
  8181.  
  8182.  
  8183. Spirit Decomposition
  8184. -------------------------
  8185.  
  8186. mp: party[party.06EC].0024.047C
  8187. target: 0
  8188. elementSPI: 1
  8189. atk: 0
  8190. mag: 0
  8191. unknown_00C8: 0
  8192. unknown_00CC: 0
  8193. def: 0
  8194. mnd: 0
  8195. mul: 0
  8196. acc: 10000
  8197. delay: 5000
  8198. if level >= 2
  8199. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8200. Apply passive bonuses.
  8201. ailmDTH.power: (ailmDTH.power + 100)
  8202. ailmDTH.chance: (ailmDTH.chance + 1000)
  8203.  
  8204.  
  8205. Ame-no-Murakumo's Wild Dance
  8206. -------------------------
  8207.  
  8208. mp: party[party.06EC].0024.047C
  8209. target: 3
  8210. elementSPI: 1
  8211. atk: 128
  8212. mag: 0
  8213. unknown_00C8: 0
  8214. unknown_00CC: 0
  8215. def: 50
  8216. mnd: 0
  8217. mul: 128
  8218. acc: 10
  8219. delay: 4000
  8220. if level >= 2
  8221. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8222. Apply passive bonuses.
  8223.  
  8224.  
  8225. Tentacle Breed
  8226. -------------------------
  8227.  
  8228. mp: party[party.06EC].0024.047C
  8229. target: 20
  8230. elementNTR: 1
  8231. atk: 0
  8232. mag: 0
  8233. unknown_00C8: 0
  8234. unknown_00CC: 0
  8235. def: 0
  8236. mnd: 0
  8237. mul: 0
  8238. acc: 1000000
  8239. delay: 6500
  8240. if level >= 2
  8241. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8242. Apply passive bonuses.
  8243.  
  8244.  
  8245. Summon Shikigami
  8246. -------------------------
  8247.  
  8248. mp: party[party.06EC].0024.047C
  8249. target: 20
  8250. elementSPI: 1
  8251. atk: 0
  8252. mag: 0
  8253. unknown_00C8: 0
  8254. unknown_00CC: 0
  8255. def: 0
  8256. mnd: 0
  8257. mul: 0
  8258. acc: 1000000
  8259. delay: 2500
  8260. if level >= 2
  8261. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8262. Apply passive bonuses.
  8263.  
  8264.  
  8265. Protecting Light from the Heavens
  8266. -------------------------
  8267.  
  8268. mp: party[party.06EC].0024.047C
  8269. target: 3
  8270. elementSPI: 1
  8271. atk: 0
  8272. mag: 0
  8273. unknown_00C8: 0
  8274. unknown_00CC: 0
  8275. def: 0
  8276. mnd: 0
  8277. mul: 0
  8278. acc: 100000
  8279. delay: -1
  8280. if level >= 2
  8281. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8282. Apply passive bonuses.
  8283. buffATK.power: (buffATK.power - level)
  8284. buffATK.chance: (buffATK.chance + 80)
  8285. buffDEF.power: (buffDEF.power - level)
  8286. buffDEF.chance: (buffDEF.chance + 80)
  8287. buffMAG.power: (buffMAG.power - level)
  8288. buffMAG.chance: (buffMAG.chance + 80)
  8289. buffMND.power: (buffMND.power - level)
  8290. buffMND.chance: (buffMND.chance + 80)
  8291. buffSPD.power: (buffSPD.power - level)
  8292. buffSPD.chance: (buffSPD.chance + 80)
  8293.  
  8294.  
  8295. Start of Heavenly Demise
  8296. -------------------------
  8297.  
  8298. mp: party[party.06EC].0024.047C
  8299. target: 3
  8300. elementSPI: 1
  8301. atk: 55
  8302. mag: 55
  8303. unknown_00C8: 0
  8304. unknown_00CC: 0
  8305. def: 25
  8306. mnd: 25
  8307. mul: 150
  8308. acc: 0
  8309. delay: 2500
  8310. if level >= 2
  8311. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8312. Apply passive bonuses.
  8313.  
  8314.  
  8315. True Ame-no-Murakumo's Slash
  8316. -------------------------
  8317.  
  8318. mp: party[party.06EC].0024.047C
  8319. target: 0
  8320. elementSPI: 1
  8321. atk: 140
  8322. mag: 0
  8323. unknown_00C8: 0
  8324. unknown_00CC: 0
  8325. def: 50
  8326. mnd: 0
  8327. mul: 100
  8328. acc: 20
  8329. delay: 3000
  8330. if level >= 2
  8331. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8332. Apply passive bonuses.
  8333.  
  8334.  
  8335. Advent of the Divine Child of God
  8336. -------------------------
  8337.  
  8338. mp: party[party.06EC].0024.047C
  8339. target: 20
  8340. elementSPI: 1
  8341. atk: 0
  8342. mag: 0
  8343. unknown_00C8: 0
  8344. unknown_00CC: 0
  8345. def: 0
  8346. mnd: 0
  8347. mul: 0
  8348. acc: 1000000
  8349. delay: 4000
  8350. if level >= 2
  8351. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8352. Apply passive bonuses.
  8353.  
  8354.  
  8355. Godly Scarlet Gold Slash
  8356. -------------------------
  8357.  
  8358. mp: party[party.06EC].0024.047C
  8359. target: 0
  8360. elementSPI: 1
  8361. atk: 100
  8362. mag: 0
  8363. unknown_00C8: 0
  8364. unknown_00CC: 0
  8365. def: 50
  8366. mnd: 0
  8367. mul: 132
  8368. acc: 0
  8369. delay: 2400
  8370. if level >= 2
  8371. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8372. Apply passive bonuses.
  8373.  
  8374.  
  8375. Resummon Doll
  8376. -------------------------
  8377.  
  8378. mp: party[party.06EC].0024.047C
  8379. target: 20
  8380. elementNTR: 1
  8381. atk: 0
  8382. mag: 0
  8383. unknown_00C8: 0
  8384. unknown_00CC: 0
  8385. def: 0
  8386. mnd: 0
  8387. mul: 0
  8388. acc: 1000000
  8389. delay: 6500
  8390. if level >= 2
  8391. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8392. Apply passive bonuses.
  8393.  
  8394.  
  8395. Private Square
  8396. -------------------------
  8397.  
  8398. mp: party[party.06EC].0024.047C
  8399. target: 3
  8400. elementMYS: 1
  8401. atk: 0
  8402. mag: 0
  8403. unknown_00C8: 0
  8404. unknown_00CC: 0
  8405. def: 0
  8406. mnd: 0
  8407. mul: 0
  8408. acc: 10000
  8409. delay: 6000
  8410. if level >= 2
  8411. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8412. Apply passive bonuses.
  8413.  
  8414.  
  8415. MAG UP
  8416. -------------------------
  8417.  
  8418. mp: party[party.06EC].0024.047C
  8419. target: 10
  8420. elementMYS: 1
  8421. atk: 0
  8422. mag: 0
  8423. unknown_00C8: 0
  8424. unknown_00CC: 0
  8425. def: 0
  8426. mnd: 0
  8427. mul: 0
  8428. acc: 100000
  8429. delay: 6000
  8430. if level >= 2
  8431. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8432. Apply passive bonuses.
  8433. buffMAG.power: level
  8434. buffMAG.chance: (buffMAG.chance + 10000)
  8435.  
  8436.  
  8437. Azure Shining Light
  8438. -------------------------
  8439.  
  8440. mp: party[party.06EC].0024.047C
  8441. target: 3
  8442. elementWTR: 1
  8443. atk: 0
  8444. mag: 0
  8445. unknown_00C8: 0
  8446. unknown_00CC: 0
  8447. def: 0
  8448. mnd: 0
  8449. mul: 0
  8450. acc: 100000
  8451. delay: 5000
  8452. if level >= 2
  8453. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8454. Apply passive bonuses.
  8455. buffATK.power: (buffATK.power - (((level - 1) * 10) + 10))
  8456. buffATK.chance: 100
  8457. buffDEF.power: (buffDEF.power - (((level - 1) * 10) + 10))
  8458. buffDEF.chance: 100
  8459. buffMAG.power: (buffMAG.power - (((level - 1) * 10) + 10))
  8460. buffMAG.chance: 100
  8461. buffMND.power: (buffMND.power - (((level - 1) * 10) + 10))
  8462. buffMND.chance: 100
  8463. buffSPD.power: (buffSPD.power - (((level - 1) * 10) + 10))
  8464. buffSPD.chance: 100
  8465.  
  8466.  
  8467. Azure Shining Body
  8468. -------------------------
  8469.  
  8470. mp: party[party.06EC].0024.047C
  8471. target: 10
  8472. elementWTR: 1
  8473. atk: 0
  8474. mag: 0
  8475. unknown_00C8: 0
  8476. unknown_00CC: 0
  8477. def: 0
  8478. mnd: 0
  8479. mul: 0
  8480. acc: 100000
  8481. delay: 5000
  8482. if level >= 2
  8483. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8484. Apply passive bonuses.
  8485. buffATK.power: (level * 10)
  8486. buffATK.chance: (buffATK.chance + 10000)
  8487. buffDEF.power: (level * 10)
  8488. buffDEF.chance: (buffDEF.chance + 10000)
  8489. buffMAG.power: (level * 10)
  8490. buffMAG.chance: (buffMAG.chance + 10000)
  8491. buffMND.power: (level * 10)
  8492. buffMND.chance: (buffMND.chance + 10000)
  8493. buffSPD.power: (level * 10)
  8494. buffSPD.chance: (buffSPD.chance + 10000)
  8495.  
  8496.  
  8497. Rasetsu Fist
  8498. -------------------------
  8499.  
  8500. mp: party[party.06EC].0024.047C
  8501. target: 0
  8502. elementPHY: 1
  8503. atk: 100
  8504. mag: 0
  8505. unknown_00C8: 0
  8506. unknown_00CC: 0
  8507. def: 0
  8508. mnd: 0
  8509. mul: 100
  8510. acc: 0
  8511. delay: 5000
  8512. if level >= 2
  8513. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8514. Apply passive bonuses.
  8515.  
  8516.  
  8517. Golden Advent
  8518. -------------------------
  8519.  
  8520. mp: party[party.06EC].0024.047C
  8521. target: 20
  8522. elementSPI: 1
  8523. atk: 0
  8524. mag: 0
  8525. unknown_00C8: 0
  8526. unknown_00CC: 0
  8527. def: 0
  8528. mnd: 0
  8529. mul: 0
  8530. acc: 1000000
  8531. delay: 1000
  8532. if level >= 2
  8533. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8534. Apply passive bonuses.
  8535.  
  8536.  
  8537. Golden Protection
  8538. -------------------------
  8539.  
  8540. mp: (party[party.06EC].0024.047C + 7)
  8541. target: 13
  8542. elementSPI: 1
  8543. atk: 0
  8544. mag: 0
  8545. unknown_00C8: 0
  8546. unknown_00CC: 0
  8547. def: 0
  8548. mnd: 0
  8549. mul: 0
  8550. acc: 100000
  8551. delay: 4000
  8552. if level >= 2
  8553. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8554. Apply passive bonuses.
  8555. buffDEF.power: (buffDEF.power + level * 4 + 46)
  8556. buffDEF.chance: (buffDEF.chance + 10000)
  8557. buffMND.power: (buffMND.power + level * 4 + 46)
  8558. buffMND.chance: (buffMND.chance + 10000)
  8559.  
  8560.  
  8561. Healing Power
  8562. -------------------------
  8563.  
  8564. mp: party[party.06EC].0024.047C
  8565. target: 10
  8566. elementSPI: 1
  8567. atk: 0
  8568. mag: 0
  8569. unknown_00C8: 0
  8570. unknown_00CC: 0
  8571. def: 0
  8572. mnd: 0
  8573. mul: 100
  8574. acc: 10000
  8575. delay: 5000
  8576. if level >= 2
  8577. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8578. Apply passive bonuses.
  8579.  
  8580.  
  8581. World Shaking Military Rule
  8582. -------------------------
  8583.  
  8584. mp: party[party.06EC].0024.047C
  8585. target: 13
  8586. elementSPI: 1
  8587. atk: 0
  8588. mag: 0
  8589. unknown_00C8: 0
  8590. unknown_00CC: 0
  8591. def: 0
  8592. mnd: 0
  8593. mul: 0
  8594. acc: 100000
  8595. delay: 6000
  8596. if level >= 2
  8597. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8598. Apply passive bonuses.
  8599. buffATK.power: (((level - 1) * 10) + 50)
  8600. buffATK.chance: (buffATK.chance + 10000)
  8601. buffDEF.power: (((level - 1) * 10) + 50)
  8602. buffDEF.chance: (buffDEF.chance + 10000)
  8603. buffMAG.power: (((level - 1) * 10) + 50)
  8604. buffMAG.chance: (buffMAG.chance + 10000)
  8605. buffMND.power: (((level - 1) * 10) + 50)
  8606. buffMND.chance: (buffMND.chance + 10000)
  8607. buffSPD.power: (((level - 1) * 10) + 50)
  8608. buffSPD.chance: (buffSPD.chance + 10000)
  8609.  
  8610.  
  8611. Strengthen Sorcery
  8612. -------------------------
  8613.  
  8614. mp: party[party.06EC].0024.047C
  8615. target: 10
  8616. elementFIR: 1
  8617. atk: 0
  8618. mag: 0
  8619. unknown_00C8: 0
  8620. unknown_00CC: 0
  8621. def: 0
  8622. mnd: 0
  8623. mul: 0
  8624. acc: 100000
  8625. delay: 3300
  8626. if level >= 2
  8627. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8628. Apply passive bonuses.
  8629. buffATK.power: (level * 2 + 23)
  8630. buffATK.chance: (buffATK.chance + 10000)
  8631. buffDEF.power: (level * 2 + 23)
  8632. buffDEF.chance: (buffDEF.chance + 10000)
  8633. buffMAG.power: (level * 2 + 23)
  8634. buffMAG.chance: (buffMAG.chance + 10000)
  8635. buffMND.power: (level * 2 + 23)
  8636. buffMND.chance: (buffMND.chance + 10000)
  8637. buffSPD.power: (level * 2 + 23)
  8638. buffSPD.chance: (buffSPD.chance + 10000)
  8639.  
  8640.  
  8641. Scythe of Calamity
  8642. -------------------------
  8643.  
  8644. mp: party[party.06EC].0024.047C
  8645. target: 1
  8646. elementDRK: 1
  8647. atk: 70
  8648. mag: 0
  8649. unknown_00C8: 0
  8650. unknown_00CC: 0
  8651. def: 50
  8652. mnd: 0
  8653. mul: 100
  8654. acc: 20
  8655. delay: 3800
  8656. if level >= 2
  8657. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8658. Apply passive bonuses.
  8659.  
  8660.  
  8661. Greatsword of Calamity
  8662. -------------------------
  8663.  
  8664. mp: party[party.06EC].0024.047C
  8665. target: 0
  8666. elementDRK: 1
  8667. atk: 108
  8668. mag: 0
  8669. unknown_00C8: 0
  8670. unknown_00CC: 0
  8671. def: 50
  8672. mnd: 0
  8673. mul: 108
  8674. acc: 20
  8675. delay: 5400
  8676. if level >= 2
  8677. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8678. Apply passive bonuses.
  8679.  
  8680.  
  8681. Perpetual Insanity
  8682. -------------------------
  8683.  
  8684. mp: party[party.06EC].0024.047C
  8685. target: 3
  8686. elementDRK: 1
  8687. atk: 0
  8688. mag: 40
  8689. unknown_00C8: 0
  8690. unknown_00CC: 0
  8691. def: 0
  8692. mnd: 50
  8693. mul: 150
  8694. acc: 10000
  8695. delay: 5000
  8696. if level >= 2
  8697. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8698. Apply passive bonuses.
  8699. ailmTRR.power: (ailmTRR.power + 50000)
  8700. ailmTRR.chance: (ailmTRR.chance + 112)
  8701.  
  8702.  
  8703. Staring Eye from the Abyss
  8704. -------------------------
  8705.  
  8706. mp: party[party.06EC].0024.047C
  8707. target: 0
  8708. elementDRK: 1
  8709. atk: 0
  8710. mag: 100
  8711. unknown_00C8: 0
  8712. unknown_00CC: 0
  8713. def: 0
  8714. mnd: 50
  8715. mul: 100
  8716. acc: 10000
  8717. delay: 5000
  8718. if level >= 2
  8719. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8720. Apply passive bonuses.
  8721. ailmPSN.power: (ailmPSN.power + 24000)
  8722. ailmPSN.chance: (ailmPSN.chance + 75)
  8723. ailmPAR.power: (ailmPAR.power + 24000)
  8724. ailmPAR.chance: (ailmPAR.chance + 150)
  8725. ailmHVY.power: (ailmHVY.power + 48000)
  8726. ailmHVY.chance: (ailmHVY.chance + 150)
  8727. ailmSHK.power: (ailmSHK.power + 24000)
  8728. ailmSHK.chance: (ailmSHK.chance + 150)
  8729. ailmTRR.power: (ailmTRR.power + 48000)
  8730. ailmTRR.chance: (ailmTRR.chance + 150)
  8731. ailmSIL.power: (ailmSIL.power + 32000)
  8732. ailmSIL.chance: (ailmSIL.chance + 150)
  8733. ailmDTH.power: (ailmDTH.power + 24000)
  8734. ailmDTH.chance: (ailmDTH.chance + 50)
  8735.  
  8736.  
  8737. Great Catastrophe
  8738. -------------------------
  8739.  
  8740. mp: party[party.06EC].0024.047C
  8741. target: 3
  8742. elementDRK: 1
  8743. atk: 0
  8744. mag: 0
  8745. unknown_00C8: 0
  8746. unknown_00CC: 0
  8747. def: 0
  8748. mnd: 0
  8749. mul: 0
  8750. acc: 10000
  8751. delay: 0
  8752. if level >= 2
  8753. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8754. Apply passive bonuses.
  8755.  
  8756.  
  8757. Great Destruction
  8758. -------------------------
  8759.  
  8760. mp: party[party.06EC].0024.047C
  8761. target: 3
  8762. elementDRK: 1
  8763. atk: 0
  8764. mag: 0
  8765. unknown_00C8: 0
  8766. unknown_00CC: 0
  8767. def: 0
  8768. mnd: 0
  8769. mul: 0
  8770. acc: 10000
  8771. delay: 0
  8772. if level >= 2
  8773. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8774. Apply passive bonuses.
  8775.  
  8776.  
  8777. "C" Filling the World
  8778. -------------------------
  8779.  
  8780. mp: party[party.06EC].0024.047C
  8781. target: 20
  8782. elementDRK: 1
  8783. atk: 0
  8784. mag: 0
  8785. unknown_00C8: 0
  8786. unknown_00CC: 0
  8787. def: 0
  8788. mnd: 0
  8789. mul: 0
  8790. acc: 1000000
  8791. delay: 2500
  8792. if level >= 2
  8793. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8794. Apply passive bonuses.
  8795.  
  8796.  
  8797. "C" Falling from the Sky
  8798. -------------------------
  8799.  
  8800. mp: party[party.06EC].0024.047C
  8801. target: 3
  8802. elementDRK: 1
  8803. atk: 0
  8804. mag: 60
  8805. unknown_00C8: 0
  8806. unknown_00CC: 0
  8807. def: 0
  8808. mnd: 0
  8809. mul: 100
  8810. acc: 20
  8811. delay: 4000
  8812. if level >= 2
  8813. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8814. Apply passive bonuses.
  8815.  
  8816.  
  8817. Space Compression
  8818. -------------------------
  8819.  
  8820. mp: party[party.06EC].0024.047C
  8821. target: 3
  8822. elementVOI: 1
  8823. atk: 66
  8824. mag: 0
  8825. unknown_00C8: 0
  8826. unknown_00CC: 0
  8827. def: 25
  8828. mnd: 0
  8829. mul: 100
  8830. acc: 50
  8831. delay: 3500
  8832. if level >= 2
  8833. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8834. Apply passive bonuses.
  8835.  
  8836.  
  8837. Time-Space Warp
  8838. -------------------------
  8839.  
  8840. mp: party[party.06EC].0024.047C
  8841. target: 3
  8842. elementVOI: 1
  8843. atk: 0
  8844. mag: 0
  8845. unknown_00C8: 0
  8846. unknown_00CC: 0
  8847. def: 0
  8848. mnd: 0
  8849. mul: 0
  8850. acc: 10000
  8851. delay: 3000
  8852. if level >= 2
  8853. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8854. Apply passive bonuses.
  8855.  
  8856.  
  8857. Empty Mouth that Swallows Sinners
  8858. -------------------------
  8859.  
  8860. mp: party[party.06EC].0024.047C
  8861. target: 0
  8862. elementDRK: 1
  8863. atk: 1000
  8864. mag: 0
  8865. unknown_00C8: 0
  8866. unknown_00CC: 0
  8867. def: 0
  8868. mnd: 0
  8869. mul: 1000
  8870. acc: 10000
  8871. delay: 1000
  8872. if level >= 2
  8873. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8874. Apply passive bonuses.
  8875. ailmDTH.power: (ailmDTH.power + 100)
  8876. ailmDTH.chance: (ailmDTH.chance + 500)
  8877.  
  8878.  
  8879. Summon Elemental Crystals
  8880. -------------------------
  8881.  
  8882. mp: party[party.06EC].0024.047C
  8883. target: 20
  8884. elementSPI: 1
  8885. atk: 0
  8886. mag: 0
  8887. unknown_00C8: 0
  8888. unknown_00CC: 0
  8889. def: 0
  8890. mnd: 0
  8891. mul: 0
  8892. acc: 1000000
  8893. delay: 2500
  8894. if level >= 2
  8895. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8896. Apply passive bonuses.
  8897.  
  8898.  
  8899. Dark Star
  8900. -------------------------
  8901.  
  8902. mp: party[party.06EC].0024.047C
  8903. target: 3
  8904. elementDRK: 1
  8905. atk: 0
  8906. mag: 150
  8907. unknown_00C8: 0
  8908. unknown_00CC: 0
  8909. def: 0
  8910. mnd: 50
  8911. mul: 150
  8912. acc: 20
  8913. delay: 100
  8914. if level >= 2
  8915. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8916. Apply passive bonuses.
  8917.  
  8918.  
  8919. Shredder
  8920. -------------------------
  8921.  
  8922. mp: party[party.06EC].0024.047C
  8923. target: 3
  8924. elementWTR: 1
  8925. atk: 0
  8926. mag: 0
  8927. unknown_00C8: 0
  8928. unknown_00CC: 0
  8929. def: 0
  8930. mnd: 0
  8931. mul: 100
  8932. acc: 10000
  8933. delay: 2000
  8934. if level >= 2
  8935. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8936. Apply passive bonuses.
  8937.  
  8938.  
  8939. Corona
  8940. -------------------------
  8941.  
  8942. mp: party[party.06EC].0024.047C
  8943. target: 0
  8944. elementFIR: 1
  8945. atk: 150
  8946. mag: 0
  8947. unknown_00C8: 0
  8948. unknown_00CC: 0
  8949. def: 50
  8950. mnd: 0
  8951. mul: 150
  8952. acc: 0
  8953. delay: 3000
  8954. if level >= 2
  8955. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8956. Apply passive bonuses.
  8957.  
  8958.  
  8959. Ice Rock
  8960. -------------------------
  8961.  
  8962. mp: party[party.06EC].0024.047C
  8963. target: 0
  8964. elementWTR: 1
  8965. atk: 0
  8966. mag: 72
  8967. unknown_00C8: 0
  8968. unknown_00CC: 0
  8969. def: 0
  8970. mnd: 50
  8971. mul: 164
  8972. acc: 0
  8973. delay: 3800
  8974. if level >= 2
  8975. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8976. Apply passive bonuses.
  8977.  
  8978.  
  8979. Petal Blast
  8980. -------------------------
  8981.  
  8982. mp: party[party.06EC].0024.047C
  8983. target: 3
  8984. elementNTR: 1
  8985. atk: 0
  8986. mag: 50
  8987. unknown_00C8: 0
  8988. unknown_00CC: 0
  8989. def: 0
  8990. mnd: 50
  8991. mul: 144
  8992. acc: 0
  8993. delay: 2500
  8994. if level >= 2
  8995. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  8996. Apply passive bonuses.
  8997.  
  8998.  
  8999. Electroshock
  9000. -------------------------
  9001.  
  9002. mp: party[party.06EC].0024.047C
  9003. target: 0
  9004. elementWND: 1
  9005. atk: 0
  9006. mag: 100
  9007. unknown_00C8: 0
  9008. unknown_00CC: 0
  9009. def: 0
  9010. mnd: 50
  9011. mul: 132
  9012. acc: 0
  9013. delay: 4000
  9014. if level >= 2
  9015. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  9016. Apply passive bonuses.
  9017. ailmPAR.power: (ailmPAR.power + 8000)
  9018. ailmPAR.chance: (ailmPAR.chance + 100)
  9019. ailmSHK.power: (ailmSHK.power + 100)
  9020. ailmSHK.chance: (ailmSHK.chance + 100)
  9021.  
  9022.  
  9023. Boulder
  9024. -------------------------
  9025.  
  9026. mp: party[party.06EC].0024.047C
  9027. target: 3
  9028. elementNTR: 1
  9029. atk: 0
  9030. mag: 80
  9031. unknown_00C8: 0
  9032. unknown_00CC: 0
  9033. def: 0
  9034. mnd: 50
  9035. mul: 100
  9036. acc: 0
  9037. delay: 3300
  9038. if level >= 2
  9039. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  9040. Apply passive bonuses.
  9041.  
  9042.  
  9043. Time-Space Warp
  9044. -------------------------
  9045.  
  9046. mp: party[party.06EC].0024.047C
  9047. target: 3
  9048. elementVOI: 1
  9049. atk: 0
  9050. mag: 0
  9051. unknown_00C8: 0
  9052. unknown_00CC: 0
  9053. def: 0
  9054. mnd: 0
  9055. mul: 0
  9056. acc: 10000
  9057. delay: 20000
  9058. if level >= 2
  9059. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  9060. Apply passive bonuses.
  9061.  
  9062.  
  9063. Gravity Accel
  9064. -------------------------
  9065.  
  9066. mp: party[party.06EC].0024.047C
  9067. target: 20
  9068. elementVOI: 1
  9069. atk: 0
  9070. mag: 0
  9071. unknown_00C8: 0
  9072. unknown_00CC: 0
  9073. def: 0
  9074. mnd: 0
  9075. mul: 0
  9076. acc: 10000
  9077. delay: 5000
  9078. if level >= 2
  9079. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  9080. Apply passive bonuses.
  9081. buffSPD.power: (buffSPD.power + 100)
  9082. buffSPD.chance: (buffSPD.chance + 10000)
  9083.  
  9084.  
  9085. Graviton Wall
  9086. -------------------------
  9087.  
  9088. mp: party[party.06EC].0024.047C
  9089. target: 13
  9090. elementVOI: 1
  9091. atk: 0
  9092. mag: 0
  9093. unknown_00C8: 0
  9094. unknown_00CC: 0
  9095. def: 0
  9096. mnd: 0
  9097. mul: 0
  9098. acc: 100000
  9099. delay: 5000
  9100. if level >= 2
  9101. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  9102. Apply passive bonuses.
  9103. buffATK.power: (buffATK.power + 33)
  9104. buffATK.chance: (buffATK.chance + 10000)
  9105. buffMAG.power: (buffMAG.power + 33)
  9106. buffMAG.chance: (buffMAG.chance + 10000)
  9107. buffDEF.power: (buffDEF.power + 50)
  9108. buffDEF.chance: (buffDEF.chance + 10000)
  9109. buffMND.power: (buffMND.power + 50)
  9110. buffMND.chance: (buffMND.chance + 10000)
  9111.  
  9112.  
  9113. World-Controlling Stone's Power
  9114. -------------------------
  9115.  
  9116. mp: party[party.06EC].0024.047C
  9117. target: 20
  9118. elementMYS: 1
  9119. atk: 0
  9120. mag: 0
  9121. unknown_00C8: 0
  9122. unknown_00CC: 0
  9123. def: 0
  9124. mnd: 0
  9125. mul: 0
  9126. acc: 100000
  9127. delay: 20000
  9128. if level >= 2
  9129. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  9130. Apply passive bonuses.
  9131. buffATK.power: (buffATK.power + 18)
  9132. buffATK.chance: (buffATK.chance + 10000)
  9133. buffDEF.power: (buffDEF.power + 18)
  9134. buffDEF.chance: (buffDEF.chance + 10000)
  9135. buffMAG.power: (buffMAG.power + 18)
  9136. buffMAG.chance: (buffMAG.chance + 10000)
  9137. buffMND.power: (buffMND.power + 18)
  9138. buffMND.chance: (buffMND.chance + 10000)
  9139. buffSPD.power: (buffSPD.power + 18)
  9140. buffSPD.chance: (buffSPD.chance + 10000)
  9141.  
  9142.  
  9143. Instant Death Attack
  9144. -------------------------
  9145.  
  9146. mp: party[party.06EC].0024.047C
  9147. target: 0
  9148. elementDRK: 1
  9149. atk: 100
  9150. mag: 0
  9151. unknown_00C8: 0
  9152. unknown_00CC: 0
  9153. def: 50
  9154. mnd: 0
  9155. mul: 100
  9156. acc: 0
  9157. delay: 6000
  9158. if level >= 2
  9159. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  9160. Apply passive bonuses.
  9161. ailmDTH.power: (ailmDTH.power + 100)
  9162. ailmDTH.chance: (((level - 1) * 6) + ailmDTH.chance + 60)
  9163.  
  9164.  
  9165. Boss Rush
  9166. -------------------------
  9167.  
  9168. mp: party[party.06EC].0024.047C
  9169. target: 0
  9170. elementPHY: 1
  9171. atk: 0
  9172. mag: 0
  9173. unknown_00C8: 0
  9174. unknown_00CC: 0
  9175. def: 0
  9176. mnd: 0
  9177. mul: 0
  9178. acc: 0
  9179. delay: 0
  9180. if level >= 2
  9181. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  9182. Apply passive bonuses.
  9183.  
  9184.  
  9185. Boss Rush
  9186. -------------------------
  9187.  
  9188. mp: party[party.06EC].0024.047C
  9189. target: 0
  9190. elementPHY: 1
  9191. atk: 0
  9192. mag: 0
  9193. unknown_00C8: 0
  9194. unknown_00CC: 0
  9195. def: 0
  9196. mnd: 0
  9197. mul: 0
  9198. acc: 0
  9199. delay: 0
  9200. if level >= 2
  9201. mul: ((((mul * 50) / 1000) * (level - 1)) + mul)
  9202. Apply passive bonuses.
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