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Dec 14th, 2019
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  1. [05:45:43] Initialized Wii U memory space. Base: 0x1c219ef0000
  2. [05:45:43] ------- Init Cemu 1.15.20f -------
  3. [05:45:43] mlc01 path: C:\Users\jlgan\Google Drive\WII U CEMU\mlc01\
  4. [05:45:43] Cemuhook version: 0.5.7.3
  5. [05:45:43] CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
  6. [05:45:43] RAM: 16317MB
  7. [05:45:43] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  8. [05:46:03] Loading ProjectZ.rpx
  9. [05:46:03] Creating OpenGL canvas
  10. [05:46:03] Loaded RPL module projectz (checksum 0xDE6FF9D3)
  11. [05:46:04] ------- Loaded title -------
  12. [05:46:04] TitleId: 00050000-1017d800
  13. [05:46:04] TitleVersion: v0
  14. [05:46:04] Update path: <mlc01>\usr\title\00050000\1017D800\
  15. [05:46:04] AOC path: <mlc01>\usr\title\00050000\1017D800\aoc\
  16. [05:46:04] Save path: <mlc01>\usr\save\00050000\1017D800\user\
  17. [05:46:04] shaderCache name: 5ede3462
  18. [05:46:04] gameprofile path: gameProfiles\000500001017d800.ini
  19. [05:46:04] RPX hash: 5ede3462
  20. [05:46:04] Loaded module 'projectz' with checksum 0xde6ff9d3
  21. [05:46:04] RPL link time: 15ms
  22. [05:46:04] HLE scan time: 32ms
  23. [05:46:04] ------- Active settings -------
  24. [05:46:04] CPU-Mode: Single-core recompiler (gameprofile)
  25. [05:46:04] Load shared libraries: true (gameprofile)
  26. [05:46:04] GPUBufferCacheAccuracy: low (gameprofile)
  27. [05:46:04] Use precompiled shaders: auto (gameprofile)
  28. [05:46:04] Full sync at GX2DrawDone: true
  29. [05:46:04] Console region: Auto
  30. [05:46:04] Console language: English
  31. [05:46:04] ------- Init OpenGL graphics backend -------
  32. [05:46:04] GL_VENDOR: NVIDIA Corporation
  33. [05:46:04] GL_RENDERER: GeForce GTX 1080/PCIe/SSE2
  34. [05:46:04] GL_VERSION: 4.6.0 NVIDIA 441.66
  35. [05:46:04] Using precompiled shaders: false
  36. [05:46:04] OpenGL extensions:
  37. [05:46:04] ARB_clip_control: available
  38. [05:46:04] ARB_get_program_binary: available
  39. [05:46:04] ARB_clear_texture: available
  40. [05:46:04] ARB_copy_image: available
  41. [05:46:04] NV_depth_buffer_float: available
  42. [05:46:04] Activate graphic pack: Hyrule Warriors/Mods/60FPS
  43. [05:46:04] Activate graphic pack: Hyrule Warriors/Workarounds/DLC Crash Fix
  44. [05:46:04] Activate graphic pack: Hyrule Warriors/Workarounds/NVIDIA Enemy Death Fix
  45. [05:46:04] Activate graphic pack: Hyrule Warriors/Graphics/Resolution [Preset: 2560x1440 (Native x2)]
  46. [05:46:04] ------- Init Audio backend -------
  47. [05:46:04] DirectSound: available
  48. [05:46:04] XAudio 2.8: available
  49. [05:46:04] ------- Run title -------
  50. [05:46:04] Shader cache loaded. Commited mem 16MB. Took 47ms
  51. [05:46:04] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  52. [05:46:04] Custom timer mode: none
  53. [05:46:04] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  54. [05:46:04] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
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