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  1. ==========
  2. VULKANINFO
  3. ==========
  4.  
  5. Vulkan Instance Version: 1.2.202
  6.  
  7.  
  8. Instance Extensions: count = 18
  9. ===============================
  10. VK_EXT_acquire_xlib_display : extension revision 1
  11. VK_EXT_debug_report : extension revision 10
  12. VK_EXT_debug_utils : extension revision 2
  13. VK_EXT_direct_mode_display : extension revision 1
  14. VK_EXT_display_surface_counter : extension revision 1
  15. VK_KHR_device_group_creation : extension revision 1
  16. VK_KHR_display : extension revision 23
  17. VK_KHR_external_fence_capabilities : extension revision 1
  18. VK_KHR_external_memory_capabilities : extension revision 1
  19. VK_KHR_external_semaphore_capabilities : extension revision 1
  20. VK_KHR_get_display_properties2 : extension revision 1
  21. VK_KHR_get_physical_device_properties2 : extension revision 2
  22. VK_KHR_get_surface_capabilities2 : extension revision 1
  23. VK_KHR_surface : extension revision 25
  24. VK_KHR_surface_protected_capabilities : extension revision 1
  25. VK_KHR_wayland_surface : extension revision 6
  26. VK_KHR_xcb_surface : extension revision 6
  27. VK_KHR_xlib_surface : extension revision 6
  28.  
  29. Layers: count = 6
  30. =================
  31. VK_LAYER_AMD_switchable_graphics_32 (AMD switchable graphics layer) Vulkan version 1.2.201, layer version 1:
  32. Layer Extensions: count = 0
  33. Devices: count = 1
  34. GPU id = 0 (NVIDIA GeForce GTX 1660)
  35. Layer-Device Extensions: count = 0
  36.  
  37. VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.2.186, layer version 1:
  38. Layer Extensions: count = 0
  39. Devices: count = 1
  40. GPU id = 0 (NVIDIA GeForce GTX 1660)
  41. Layer-Device Extensions: count = 0
  42.  
  43. VK_LAYER_VALVE_steam_fossilize_32 (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
  44. Layer Extensions: count = 0
  45. Devices: count = 1
  46. GPU id = 0 (NVIDIA GeForce GTX 1660)
  47. Layer-Device Extensions: count = 0
  48.  
  49. VK_LAYER_VALVE_steam_fossilize_64 (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
  50. Layer Extensions: count = 0
  51. Devices: count = 1
  52. GPU id = 0 (NVIDIA GeForce GTX 1660)
  53. Layer-Device Extensions: count = 0
  54.  
  55. VK_LAYER_VALVE_steam_overlay_32 (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
  56. Layer Extensions: count = 0
  57. Devices: count = 1
  58. GPU id = 0 (NVIDIA GeForce GTX 1660)
  59. Layer-Device Extensions: count = 0
  60.  
  61. VK_LAYER_VALVE_steam_overlay_64 (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
  62. Layer Extensions: count = 0
  63. Devices: count = 1
  64. GPU id = 0 (NVIDIA GeForce GTX 1660)
  65. Layer-Device Extensions: count = 0
  66.  
  67. Presentable Surfaces:
  68. =====================
  69. GPU id : 0 (NVIDIA GeForce GTX 1660):
  70. Surface types: count = 2
  71. VK_KHR_xcb_surface
  72. VK_KHR_xlib_surface
  73. Formats: count = 2
  74. SurfaceFormat[0]:
  75. format = FORMAT_B8G8R8A8_UNORM
  76. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  77. SurfaceFormat[1]:
  78. format = FORMAT_B8G8R8A8_SRGB
  79. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  80. Present Modes: count = 3
  81. PRESENT_MODE_FIFO_KHR
  82. PRESENT_MODE_FIFO_RELAXED_KHR
  83. PRESENT_MODE_IMMEDIATE_KHR
  84. VkSurfaceCapabilitiesKHR:
  85. -------------------------
  86. minImageCount = 2
  87. maxImageCount = 8
  88. currentExtent:
  89. width = 256
  90. height = 256
  91. minImageExtent:
  92. width = 256
  93. height = 256
  94. maxImageExtent:
  95. width = 256
  96. height = 256
  97. maxImageArrayLayers = 1
  98. supportedTransforms: count = 1
  99. SURFACE_TRANSFORM_IDENTITY_BIT_KHR
  100. currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
  101. supportedCompositeAlpha: count = 1
  102. COMPOSITE_ALPHA_OPAQUE_BIT_KHR
  103. supportedUsageFlags: count = 6
  104. IMAGE_USAGE_TRANSFER_SRC_BIT
  105. IMAGE_USAGE_TRANSFER_DST_BIT
  106. IMAGE_USAGE_SAMPLED_BIT
  107. IMAGE_USAGE_STORAGE_BIT
  108. IMAGE_USAGE_COLOR_ATTACHMENT_BIT
  109. IMAGE_USAGE_INPUT_ATTACHMENT_BIT
  110. VkSurfaceCapabilities2EXT:
  111. --------------------------
  112. supportedSurfaceCounters:
  113. None
  114. VkSurfaceProtectedCapabilitiesKHR:
  115. ----------------------------------
  116. supportsProtected = false
  117.  
  118.  
  119.  
  120. Device Groups:
  121. ==============
  122. Group 0:
  123. Properties:
  124. physicalDevices: count = 1
  125. NVIDIA GeForce GTX 1660 (ID: 0)
  126. subsetAllocation = 0
  127.  
  128. Present Capabilities:
  129. NVIDIA GeForce GTX 1660 (ID: 0):
  130. Can present images from the following devices: count = 1
  131. NVIDIA GeForce GTX 1660 (ID: 0)
  132. Present modes: count = 1
  133. DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
  134.  
  135.  
  136. Device Properties and Extensions:
  137. =================================
  138. GPU0:
  139. VkPhysicalDeviceProperties:
  140. ---------------------------
  141. apiVersion = 4202682 (1.2.186)
  142. driverVersion = 2076934144 (0x7bcb8000)
  143. vendorID = 0x10de
  144. deviceID = 0x2184
  145. deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  146. deviceName = NVIDIA GeForce GTX 1660
  147. pipelineCacheUUID = 2b552919-7008-eb6c-f7a7-04e8581f44eb
  148.  
  149. VkPhysicalDeviceLimits:
  150. -----------------------
  151. maxImageDimension1D = 32768
  152. maxImageDimension2D = 32768
  153. maxImageDimension3D = 16384
  154. maxImageDimensionCube = 32768
  155. maxImageArrayLayers = 2048
  156. maxTexelBufferElements = 134217728
  157. maxUniformBufferRange = 65536
  158. maxStorageBufferRange = 4294967295
  159. maxPushConstantsSize = 256
  160. maxMemoryAllocationCount = 4294967295
  161. maxSamplerAllocationCount = 4000
  162. bufferImageGranularity = 0x00000400
  163. sparseAddressSpaceSize = 0xffffffffff
  164. maxBoundDescriptorSets = 32
  165. maxPerStageDescriptorSamplers = 1048576
  166. maxPerStageDescriptorUniformBuffers = 1048576
  167. maxPerStageDescriptorStorageBuffers = 1048576
  168. maxPerStageDescriptorSampledImages = 1048576
  169. maxPerStageDescriptorStorageImages = 1048576
  170. maxPerStageDescriptorInputAttachments = 1048576
  171. maxPerStageResources = 4294967295
  172. maxDescriptorSetSamplers = 1048576
  173. maxDescriptorSetUniformBuffers = 1048576
  174. maxDescriptorSetUniformBuffersDynamic = 15
  175. maxDescriptorSetStorageBuffers = 1048576
  176. maxDescriptorSetStorageBuffersDynamic = 16
  177. maxDescriptorSetSampledImages = 1048576
  178. maxDescriptorSetStorageImages = 1048576
  179. maxDescriptorSetInputAttachments = 1048576
  180. maxVertexInputAttributes = 32
  181. maxVertexInputBindings = 32
  182. maxVertexInputAttributeOffset = 2047
  183. maxVertexInputBindingStride = 2048
  184. maxVertexOutputComponents = 128
  185. maxTessellationGenerationLevel = 64
  186. maxTessellationPatchSize = 32
  187. maxTessellationControlPerVertexInputComponents = 128
  188. maxTessellationControlPerVertexOutputComponents = 128
  189. maxTessellationControlPerPatchOutputComponents = 120
  190. maxTessellationControlTotalOutputComponents = 4216
  191. maxTessellationEvaluationInputComponents = 128
  192. maxTessellationEvaluationOutputComponents = 128
  193. maxGeometryShaderInvocations = 32
  194. maxGeometryInputComponents = 128
  195. maxGeometryOutputComponents = 128
  196. maxGeometryOutputVertices = 1024
  197. maxGeometryTotalOutputComponents = 1024
  198. maxFragmentInputComponents = 128
  199. maxFragmentOutputAttachments = 8
  200. maxFragmentDualSrcAttachments = 1
  201. maxFragmentCombinedOutputResources = 4294967295
  202. maxComputeSharedMemorySize = 49152
  203. maxComputeWorkGroupCount: count = 3
  204. 2147483647
  205. 65535
  206. 65535
  207. maxComputeWorkGroupInvocations = 1024
  208. maxComputeWorkGroupSize: count = 3
  209. 1024
  210. 1024
  211. 64
  212. subPixelPrecisionBits = 8
  213. subTexelPrecisionBits = 8
  214. mipmapPrecisionBits = 8
  215. maxDrawIndexedIndexValue = 4294967295
  216. maxDrawIndirectCount = 4294967295
  217. maxSamplerLodBias = 15
  218. maxSamplerAnisotropy = 16
  219. maxViewports = 16
  220. maxViewportDimensions: count = 2
  221. 32768
  222. 32768
  223. viewportBoundsRange: count = 2
  224. -65536
  225. 65536
  226. viewportSubPixelBits = 8
  227. minMemoryMapAlignment = 64
  228. minTexelBufferOffsetAlignment = 0x00000010
  229. minUniformBufferOffsetAlignment = 0x00000040
  230. minStorageBufferOffsetAlignment = 0x00000010
  231. minTexelOffset = -8
  232. maxTexelOffset = 7
  233. minTexelGatherOffset = -32
  234. maxTexelGatherOffset = 31
  235. minInterpolationOffset = -0.5
  236. maxInterpolationOffset = 0.4375
  237. subPixelInterpolationOffsetBits = 4
  238. maxFramebufferWidth = 32768
  239. maxFramebufferHeight = 32768
  240. maxFramebufferLayers = 2048
  241. framebufferColorSampleCounts: count = 4
  242. SAMPLE_COUNT_1_BIT
  243. SAMPLE_COUNT_2_BIT
  244. SAMPLE_COUNT_4_BIT
  245. SAMPLE_COUNT_8_BIT
  246. framebufferDepthSampleCounts: count = 4
  247. SAMPLE_COUNT_1_BIT
  248. SAMPLE_COUNT_2_BIT
  249. SAMPLE_COUNT_4_BIT
  250. SAMPLE_COUNT_8_BIT
  251. framebufferStencilSampleCounts: count = 5
  252. SAMPLE_COUNT_1_BIT
  253. SAMPLE_COUNT_2_BIT
  254. SAMPLE_COUNT_4_BIT
  255. SAMPLE_COUNT_8_BIT
  256. SAMPLE_COUNT_16_BIT
  257. framebufferNoAttachmentsSampleCounts: count = 5
  258. SAMPLE_COUNT_1_BIT
  259. SAMPLE_COUNT_2_BIT
  260. SAMPLE_COUNT_4_BIT
  261. SAMPLE_COUNT_8_BIT
  262. SAMPLE_COUNT_16_BIT
  263. maxColorAttachments = 8
  264. sampledImageColorSampleCounts: count = 4
  265. SAMPLE_COUNT_1_BIT
  266. SAMPLE_COUNT_2_BIT
  267. SAMPLE_COUNT_4_BIT
  268. SAMPLE_COUNT_8_BIT
  269. sampledImageIntegerSampleCounts: count = 4
  270. SAMPLE_COUNT_1_BIT
  271. SAMPLE_COUNT_2_BIT
  272. SAMPLE_COUNT_4_BIT
  273. SAMPLE_COUNT_8_BIT
  274. sampledImageDepthSampleCounts: count = 4
  275. SAMPLE_COUNT_1_BIT
  276. SAMPLE_COUNT_2_BIT
  277. SAMPLE_COUNT_4_BIT
  278. SAMPLE_COUNT_8_BIT
  279. sampledImageStencilSampleCounts: count = 5
  280. SAMPLE_COUNT_1_BIT
  281. SAMPLE_COUNT_2_BIT
  282. SAMPLE_COUNT_4_BIT
  283. SAMPLE_COUNT_8_BIT
  284. SAMPLE_COUNT_16_BIT
  285. storageImageSampleCounts: count = 4
  286. SAMPLE_COUNT_1_BIT
  287. SAMPLE_COUNT_2_BIT
  288. SAMPLE_COUNT_4_BIT
  289. SAMPLE_COUNT_8_BIT
  290. maxSampleMaskWords = 1
  291. timestampComputeAndGraphics = true
  292. timestampPeriod = 1
  293. maxClipDistances = 8
  294. maxCullDistances = 8
  295. maxCombinedClipAndCullDistances = 8
  296. discreteQueuePriorities = 2
  297. pointSizeRange: count = 2
  298. 1
  299. 2047.94
  300. lineWidthRange: count = 2
  301. 1
  302. 64
  303. pointSizeGranularity = 0.0625
  304. lineWidthGranularity = 0.0625
  305. strictLines = true
  306. standardSampleLocations = true
  307. optimalBufferCopyOffsetAlignment = 0x00000001
  308. optimalBufferCopyRowPitchAlignment = 0x00000001
  309. nonCoherentAtomSize = 0x00000040
  310.  
  311. VkPhysicalDeviceSparseProperties:
  312. ---------------------------------
  313. residencyStandard2DBlockShape = true
  314. residencyStandard2DMultisampleBlockShape = true
  315. residencyStandard3DBlockShape = true
  316. residencyAlignedMipSize = false
  317. residencyNonResidentStrict = true
  318.  
  319. VkPhysicalDeviceAccelerationStructurePropertiesKHR:
  320. ---------------------------------------------------
  321. maxGeometryCount = 16777215
  322. maxInstanceCount = 16777215
  323. maxPrimitiveCount = 536870911
  324. maxPerStageDescriptorAccelerationStructures = 1048576
  325. maxPerStageDescriptorUpdateAfterBindAccelerationStructures = 1048576
  326. maxDescriptorSetAccelerationStructures = 1048576
  327. maxDescriptorSetUpdateAfterBindAccelerationStructures = 1048576
  328. minAccelerationStructureScratchOffsetAlignment = 128
  329.  
  330. VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT:
  331. ----------------------------------------------------
  332. advancedBlendMaxColorAttachments = 8
  333. advancedBlendIndependentBlend = false
  334. advancedBlendNonPremultipliedSrcColor = true
  335. advancedBlendNonPremultipliedDstColor = true
  336. advancedBlendCorrelatedOverlap = true
  337. advancedBlendAllOperations = true
  338.  
  339. VkPhysicalDeviceConservativeRasterizationPropertiesEXT:
  340. -------------------------------------------------------
  341. primitiveOverestimationSize = 0.00195312
  342. maxExtraPrimitiveOverestimationSize = 0.75
  343. extraPrimitiveOverestimationSizeGranularity = 0.25
  344. primitiveUnderestimation = true
  345. conservativePointAndLineRasterization = true
  346. degenerateTrianglesRasterized = true
  347. degenerateLinesRasterized = true
  348. fullyCoveredFragmentShaderInputVariable = true
  349. conservativeRasterizationPostDepthCoverage = true
  350.  
  351. VkPhysicalDeviceCustomBorderColorPropertiesEXT:
  352. -----------------------------------------------
  353. maxCustomBorderColorSamplers = 4000
  354.  
  355. VkPhysicalDeviceDepthStencilResolveProperties:
  356. ----------------------------------------------
  357. supportedDepthResolveModes: count = 4
  358. RESOLVE_MODE_SAMPLE_ZERO_BIT
  359. RESOLVE_MODE_AVERAGE_BIT
  360. RESOLVE_MODE_MIN_BIT
  361. RESOLVE_MODE_MAX_BIT
  362. supportedStencilResolveModes: count = 3
  363. RESOLVE_MODE_SAMPLE_ZERO_BIT
  364. RESOLVE_MODE_MIN_BIT
  365. RESOLVE_MODE_MAX_BIT
  366. independentResolveNone = true
  367. independentResolve = true
  368.  
  369. VkPhysicalDeviceDescriptorIndexingProperties:
  370. ---------------------------------------------
  371. maxUpdateAfterBindDescriptorsInAllPools = 4294967295
  372. shaderUniformBufferArrayNonUniformIndexingNative = true
  373. shaderSampledImageArrayNonUniformIndexingNative = true
  374. shaderStorageBufferArrayNonUniformIndexingNative = true
  375. shaderStorageImageArrayNonUniformIndexingNative = true
  376. shaderInputAttachmentArrayNonUniformIndexingNative = true
  377. robustBufferAccessUpdateAfterBind = true
  378. quadDivergentImplicitLod = true
  379. maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
  380. maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1048576
  381. maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
  382. maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
  383. maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
  384. maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
  385. maxPerStageUpdateAfterBindResources = 4294967295
  386. maxDescriptorSetUpdateAfterBindSamplers = 1048576
  387. maxDescriptorSetUpdateAfterBindUniformBuffers = 1048576
  388. maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
  389. maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
  390. maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
  391. maxDescriptorSetUpdateAfterBindSampledImages = 1048576
  392. maxDescriptorSetUpdateAfterBindStorageImages = 1048576
  393. maxDescriptorSetUpdateAfterBindInputAttachments = 1048576
  394.  
  395. VkPhysicalDeviceDiscardRectanglePropertiesEXT:
  396. ----------------------------------------------
  397. maxDiscardRectangles = 8
  398.  
  399. VkPhysicalDeviceDriverProperties:
  400. ---------------------------------
  401. driverID = DRIVER_ID_NVIDIA_PROPRIETARY
  402. driverName = NVIDIA
  403. driverInfo = 495.46
  404. conformanceVersion = 1.2.6.1
  405.  
  406. VkPhysicalDeviceDrmPropertiesEXT:
  407. ---------------------------------
  408. hasPrimary = true
  409. hasRender = true
  410. primaryMajor = 226
  411. primaryMinor = 0
  412. renderMajor = 226
  413. renderMinor = 128
  414.  
  415. VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
  416. ------------------------------------------------
  417. minImportedHostPointerAlignment = 0x00001000
  418.  
  419. VkPhysicalDeviceFloatControlsProperties:
  420. ----------------------------------------
  421. denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  422. roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  423. shaderSignedZeroInfNanPreserveFloat16 = true
  424. shaderSignedZeroInfNanPreserveFloat32 = true
  425. shaderSignedZeroInfNanPreserveFloat64 = true
  426. shaderDenormPreserveFloat16 = true
  427. shaderDenormPreserveFloat32 = false
  428. shaderDenormPreserveFloat64 = false
  429. shaderDenormFlushToZeroFloat16 = false
  430. shaderDenormFlushToZeroFloat32 = false
  431. shaderDenormFlushToZeroFloat64 = false
  432. shaderRoundingModeRTEFloat16 = true
  433. shaderRoundingModeRTEFloat32 = true
  434. shaderRoundingModeRTEFloat64 = true
  435. shaderRoundingModeRTZFloat16 = false
  436. shaderRoundingModeRTZFloat32 = true
  437. shaderRoundingModeRTZFloat64 = true
  438.  
  439. VkPhysicalDeviceFragmentShadingRatePropertiesKHR:
  440. -------------------------------------------------
  441. minFragmentShadingRateAttachmentTexelSize:
  442. width = 16
  443. height = 16
  444. maxFragmentShadingRateAttachmentTexelSize:
  445. width = 16
  446. height = 16
  447. maxFragmentShadingRateAttachmentTexelSizeAspectRatio = 1
  448. primitiveFragmentShadingRateWithMultipleViewports = false
  449. layeredShadingRateAttachments = true
  450. fragmentShadingRateNonTrivialCombinerOps = true
  451. maxFragmentSize:
  452. width = 4
  453. height = 4
  454. maxFragmentSizeAspectRatio = 2
  455. maxFragmentShadingRateCoverageSamples = 16
  456. maxFragmentShadingRateRasterizationSamples = SAMPLE_COUNT_16_BIT
  457. fragmentShadingRateWithShaderDepthStencilWrites = true
  458. fragmentShadingRateWithSampleMask = true
  459. fragmentShadingRateWithShaderSampleMask = true
  460. fragmentShadingRateWithConservativeRasterization = true
  461. fragmentShadingRateWithFragmentShaderInterlock = true
  462. fragmentShadingRateWithCustomSampleLocations = true
  463. fragmentShadingRateStrictMultiplyCombiner = true
  464.  
  465. VkPhysicalDeviceIDProperties:
  466. -----------------------------
  467. deviceUUID = bf912386-b14f-dac8-65af-aa040fcba15a
  468. driverUUID = de55dcf3-ac5c-522a-8393-764e32056b9f
  469. deviceNodeMask = 1
  470. deviceLUIDValid = false
  471.  
  472. VkPhysicalDeviceInlineUniformBlockPropertiesEXT:
  473. ------------------------------------------------
  474. maxInlineUniformBlockSize = 256
  475. maxPerStageDescriptorInlineUniformBlocks = 32
  476. maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 32
  477. maxDescriptorSetInlineUniformBlocks = 32
  478. maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 32
  479.  
  480. VkPhysicalDeviceLineRasterizationPropertiesEXT:
  481. -----------------------------------------------
  482. lineSubPixelPrecisionBits = 8
  483.  
  484. VkPhysicalDeviceMaintenance3Properties:
  485. ---------------------------------------
  486. maxPerSetDescriptors = 4294967295
  487. maxMemoryAllocationSize = 0xffe00000
  488.  
  489. VkPhysicalDeviceMultiDrawPropertiesEXT:
  490. ---------------------------------------
  491. maxMultiDrawCount = 4294967295
  492.  
  493. VkPhysicalDeviceMultiviewProperties:
  494. ------------------------------------
  495. maxMultiviewViewCount = 32
  496. maxMultiviewInstanceIndex = 134217727
  497.  
  498. VkPhysicalDevicePCIBusInfoPropertiesEXT:
  499. ----------------------------------------
  500. pciDomain = 0
  501. pciBus = 28
  502. pciDevice = 0
  503. pciFunction = 0
  504.  
  505. VkPhysicalDevicePointClippingProperties:
  506. ----------------------------------------
  507. pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
  508.  
  509. VkPhysicalDeviceProtectedMemoryProperties:
  510. ------------------------------------------
  511. protectedNoFault = false
  512.  
  513. VkPhysicalDeviceProvokingVertexPropertiesEXT:
  514. ---------------------------------------------
  515. provokingVertexModePerPipeline = true
  516. transformFeedbackPreservesTriangleFanProvokingVertex = true
  517.  
  518. VkPhysicalDevicePushDescriptorPropertiesKHR:
  519. --------------------------------------------
  520. maxPushDescriptors = 32
  521.  
  522. VkPhysicalDeviceRayTracingPipelinePropertiesKHR:
  523. ------------------------------------------------
  524. shaderGroupHandleSize = 32
  525. maxRayRecursionDepth = 31
  526. maxShaderGroupStride = 4096
  527. shaderGroupBaseAlignment = 64
  528. shaderGroupHandleCaptureReplaySize = 32
  529. maxRayDispatchInvocationCount = 1073741824
  530. shaderGroupHandleAlignment = 32
  531. maxRayHitAttributeSize = 32
  532.  
  533. VkPhysicalDeviceRobustness2PropertiesEXT:
  534. -----------------------------------------
  535. robustStorageBufferAccessSizeAlignment = 0x00000001
  536. robustUniformBufferAccessSizeAlignment = 0x00000010
  537.  
  538. VkPhysicalDeviceSampleLocationsPropertiesEXT:
  539. ---------------------------------------------
  540. sampleLocationSampleCounts: count = 5
  541. SAMPLE_COUNT_1_BIT
  542. SAMPLE_COUNT_2_BIT
  543. SAMPLE_COUNT_4_BIT
  544. SAMPLE_COUNT_8_BIT
  545. SAMPLE_COUNT_16_BIT
  546. maxSampleLocationGridSize:
  547. width = 1
  548. height = 1
  549. sampleLocationCoordinateRange: count = 2
  550. 0
  551. 0.9375
  552. sampleLocationSubPixelBits = 4
  553. variableSampleLocations = true
  554.  
  555. VkPhysicalDeviceSamplerFilterMinmaxProperties:
  556. ----------------------------------------------
  557. filterMinmaxSingleComponentFormats = true
  558. filterMinmaxImageComponentMapping = true
  559.  
  560. VkPhysicalDeviceSubgroupProperties:
  561. -----------------------------------
  562. subgroupSize = 32
  563. supportedStages: count = 16
  564. SHADER_STAGE_VERTEX_BIT
  565. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  566. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  567. SHADER_STAGE_GEOMETRY_BIT
  568. SHADER_STAGE_FRAGMENT_BIT
  569. SHADER_STAGE_COMPUTE_BIT
  570. SHADER_STAGE_ALL_GRAPHICS
  571. SHADER_STAGE_ALL
  572. SHADER_STAGE_RAYGEN_BIT_KHR
  573. SHADER_STAGE_ANY_HIT_BIT_KHR
  574. SHADER_STAGE_CLOSEST_HIT_BIT_KHR
  575. SHADER_STAGE_MISS_BIT_KHR
  576. SHADER_STAGE_INTERSECTION_BIT_KHR
  577. SHADER_STAGE_CALLABLE_BIT_KHR
  578. SHADER_STAGE_TASK_BIT_NV
  579. SHADER_STAGE_MESH_BIT_NV
  580. supportedOperations: count = 9
  581. SUBGROUP_FEATURE_BASIC_BIT
  582. SUBGROUP_FEATURE_VOTE_BIT
  583. SUBGROUP_FEATURE_ARITHMETIC_BIT
  584. SUBGROUP_FEATURE_BALLOT_BIT
  585. SUBGROUP_FEATURE_SHUFFLE_BIT
  586. SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
  587. SUBGROUP_FEATURE_CLUSTERED_BIT
  588. SUBGROUP_FEATURE_QUAD_BIT
  589. SUBGROUP_FEATURE_PARTITIONED_BIT_NV
  590. quadOperationsInAllStages = true
  591.  
  592. VkPhysicalDeviceSubgroupSizeControlPropertiesEXT:
  593. -------------------------------------------------
  594. minSubgroupSize = 32
  595. maxSubgroupSize = 32
  596. maxComputeWorkgroupSubgroups = 2097152
  597. requiredSubgroupSizeStages: count = 16
  598. SHADER_STAGE_VERTEX_BIT
  599. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  600. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  601. SHADER_STAGE_GEOMETRY_BIT
  602. SHADER_STAGE_FRAGMENT_BIT
  603. SHADER_STAGE_COMPUTE_BIT
  604. SHADER_STAGE_ALL_GRAPHICS
  605. SHADER_STAGE_ALL
  606. SHADER_STAGE_RAYGEN_BIT_KHR
  607. SHADER_STAGE_ANY_HIT_BIT_KHR
  608. SHADER_STAGE_CLOSEST_HIT_BIT_KHR
  609. SHADER_STAGE_MISS_BIT_KHR
  610. SHADER_STAGE_INTERSECTION_BIT_KHR
  611. SHADER_STAGE_CALLABLE_BIT_KHR
  612. SHADER_STAGE_TASK_BIT_NV
  613. SHADER_STAGE_MESH_BIT_NV
  614.  
  615. VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT:
  616. --------------------------------------------------
  617. storageTexelBufferOffsetAlignmentBytes = 0x00000010
  618. storageTexelBufferOffsetSingleTexelAlignment = true
  619. uniformTexelBufferOffsetAlignmentBytes = 0x00000010
  620. uniformTexelBufferOffsetSingleTexelAlignment = true
  621.  
  622. VkPhysicalDeviceTimelineSemaphoreProperties:
  623. --------------------------------------------
  624. maxTimelineSemaphoreValueDifference = 18446744073709551615
  625.  
  626. VkPhysicalDeviceTransformFeedbackPropertiesEXT:
  627. -----------------------------------------------
  628. maxTransformFeedbackStreams = 4
  629. maxTransformFeedbackBuffers = 4
  630. maxTransformFeedbackBufferSize = 0xffffffffffffffff
  631. maxTransformFeedbackStreamDataSize = 2048
  632. maxTransformFeedbackBufferDataSize = 512
  633. maxTransformFeedbackBufferDataStride = 2048
  634. transformFeedbackQueries = true
  635. transformFeedbackStreamsLinesTriangles = false
  636. transformFeedbackRasterizationStreamSelect = true
  637. transformFeedbackDraw = true
  638.  
  639. VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
  640. ----------------------------------------------------
  641. maxVertexAttribDivisor = 4294967295
  642.  
  643. VkPhysicalDeviceVulkan11Properties:
  644. -----------------------------------
  645. deviceUUID = bf912386-b14f-dac8-65af-aa040fcba15a
  646. driverUUID = de55dcf3-ac5c-522a-8393-764e32056b9f
  647. deviceNodeMask = 1
  648. deviceLUIDValid = false
  649. subgroupSize = 32
  650. subgroupSupportedStages: count = 16
  651. SHADER_STAGE_VERTEX_BIT
  652. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  653. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  654. SHADER_STAGE_GEOMETRY_BIT
  655. SHADER_STAGE_FRAGMENT_BIT
  656. SHADER_STAGE_COMPUTE_BIT
  657. SHADER_STAGE_ALL_GRAPHICS
  658. SHADER_STAGE_ALL
  659. SHADER_STAGE_RAYGEN_BIT_KHR
  660. SHADER_STAGE_ANY_HIT_BIT_KHR
  661. SHADER_STAGE_CLOSEST_HIT_BIT_KHR
  662. SHADER_STAGE_MISS_BIT_KHR
  663. SHADER_STAGE_INTERSECTION_BIT_KHR
  664. SHADER_STAGE_CALLABLE_BIT_KHR
  665. SHADER_STAGE_TASK_BIT_NV
  666. SHADER_STAGE_MESH_BIT_NV
  667. subgroupSupportedOperations: count = 9
  668. SUBGROUP_FEATURE_BASIC_BIT
  669. SUBGROUP_FEATURE_VOTE_BIT
  670. SUBGROUP_FEATURE_ARITHMETIC_BIT
  671. SUBGROUP_FEATURE_BALLOT_BIT
  672. SUBGROUP_FEATURE_SHUFFLE_BIT
  673. SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
  674. SUBGROUP_FEATURE_CLUSTERED_BIT
  675. SUBGROUP_FEATURE_QUAD_BIT
  676. SUBGROUP_FEATURE_PARTITIONED_BIT_NV
  677. subgroupQuadOperationsInAllStages = true
  678. pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
  679. maxMultiviewViewCount = 32
  680. maxMultiviewInstanceIndex = 134217727
  681. protectedNoFault = false
  682. maxPerSetDescriptors = 4294967295
  683. maxMemoryAllocationSize = 0xffe00000
  684.  
  685. VkPhysicalDeviceVulkan12Properties:
  686. -----------------------------------
  687. driverID = DRIVER_ID_NVIDIA_PROPRIETARY
  688. driverName = NVIDIA
  689. driverInfo = 495.46
  690. conformanceVersion = 1.2.6.1
  691. denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  692. roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  693. shaderSignedZeroInfNanPreserveFloat16 = true
  694. shaderSignedZeroInfNanPreserveFloat32 = true
  695. shaderSignedZeroInfNanPreserveFloat64 = true
  696. shaderDenormPreserveFloat16 = true
  697. shaderDenormPreserveFloat32 = false
  698. shaderDenormPreserveFloat64 = false
  699. shaderDenormFlushToZeroFloat16 = false
  700. shaderDenormFlushToZeroFloat32 = false
  701. shaderDenormFlushToZeroFloat64 = false
  702. shaderRoundingModeRTEFloat16 = true
  703. shaderRoundingModeRTEFloat32 = true
  704. shaderRoundingModeRTEFloat64 = true
  705. shaderRoundingModeRTZFloat16 = false
  706. shaderRoundingModeRTZFloat32 = true
  707. shaderRoundingModeRTZFloat64 = true
  708. maxUpdateAfterBindDescriptorsInAllPools = 4294967295
  709. shaderUniformBufferArrayNonUniformIndexingNative = true
  710. shaderSampledImageArrayNonUniformIndexingNative = true
  711. shaderStorageBufferArrayNonUniformIndexingNative = true
  712. shaderStorageImageArrayNonUniformIndexingNative = true
  713. shaderInputAttachmentArrayNonUniformIndexingNative = true
  714. robustBufferAccessUpdateAfterBind = true
  715. quadDivergentImplicitLod = true
  716. maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
  717. maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1048576
  718. maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
  719. maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
  720. maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
  721. maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
  722. maxPerStageUpdateAfterBindResources = 4294967295
  723. maxDescriptorSetUpdateAfterBindSamplers = 1048576
  724. maxDescriptorSetUpdateAfterBindUniformBuffers = 1048576
  725. maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
  726. maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
  727. maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
  728. maxDescriptorSetUpdateAfterBindSampledImages = 1048576
  729. maxDescriptorSetUpdateAfterBindStorageImages = 1048576
  730. maxDescriptorSetUpdateAfterBindInputAttachments = 1048576
  731. supportedDepthResolveModes: count = 4
  732. RESOLVE_MODE_SAMPLE_ZERO_BIT
  733. RESOLVE_MODE_AVERAGE_BIT
  734. RESOLVE_MODE_MIN_BIT
  735. RESOLVE_MODE_MAX_BIT
  736. supportedStencilResolveModes: count = 3
  737. RESOLVE_MODE_SAMPLE_ZERO_BIT
  738. RESOLVE_MODE_MIN_BIT
  739. RESOLVE_MODE_MAX_BIT
  740. independentResolveNone = true
  741. independentResolve = true
  742. filterMinmaxSingleComponentFormats = true
  743. filterMinmaxImageComponentMapping = true
  744. maxTimelineSemaphoreValueDifference = 18446744073709551615
  745. framebufferIntegerColorSampleCounts: count = 4
  746. SAMPLE_COUNT_1_BIT
  747. SAMPLE_COUNT_2_BIT
  748. SAMPLE_COUNT_4_BIT
  749. SAMPLE_COUNT_8_BIT
  750.  
  751.  
  752. Device Extensions: count = 142
  753. VK_EXT_4444_formats : extension revision 1
  754. VK_EXT_blend_operation_advanced : extension revision 2
  755. VK_EXT_buffer_device_address : extension revision 2
  756. VK_EXT_calibrated_timestamps : extension revision 2
  757. VK_EXT_color_write_enable : extension revision 1
  758. VK_EXT_conditional_rendering : extension revision 2
  759. VK_EXT_conservative_rasterization : extension revision 1
  760. VK_EXT_custom_border_color : extension revision 12
  761. VK_EXT_depth_clip_enable : extension revision 1
  762. VK_EXT_depth_range_unrestricted : extension revision 1
  763. VK_EXT_descriptor_indexing : extension revision 2
  764. VK_EXT_discard_rectangles : extension revision 1
  765. VK_EXT_display_control : extension revision 1
  766. VK_EXT_extended_dynamic_state : extension revision 1
  767. VK_EXT_extended_dynamic_state2 : extension revision 1
  768. VK_EXT_external_memory_host : extension revision 1
  769. VK_EXT_fragment_shader_interlock : extension revision 1
  770. VK_EXT_global_priority : extension revision 2
  771. VK_EXT_global_priority_query : extension revision 1
  772. VK_EXT_host_query_reset : extension revision 1
  773. VK_EXT_image_robustness : extension revision 1
  774. VK_EXT_index_type_uint8 : extension revision 1
  775. VK_EXT_inline_uniform_block : extension revision 1
  776. VK_EXT_line_rasterization : extension revision 1
  777. VK_EXT_memory_budget : extension revision 1
  778. VK_EXT_multi_draw : extension revision 1
  779. VK_EXT_pci_bus_info : extension revision 2
  780. VK_EXT_physical_device_drm : extension revision 1
  781. VK_EXT_pipeline_creation_cache_control : extension revision 3
  782. VK_EXT_pipeline_creation_feedback : extension revision 1
  783. VK_EXT_post_depth_coverage : extension revision 1
  784. VK_EXT_private_data : extension revision 1
  785. VK_EXT_provoking_vertex : extension revision 1
  786. VK_EXT_queue_family_foreign : extension revision 1
  787. VK_EXT_robustness2 : extension revision 1
  788. VK_EXT_sample_locations : extension revision 1
  789. VK_EXT_sampler_filter_minmax : extension revision 2
  790. VK_EXT_scalar_block_layout : extension revision 1
  791. VK_EXT_separate_stencil_usage : extension revision 1
  792. VK_EXT_shader_atomic_float : extension revision 1
  793. VK_EXT_shader_demote_to_helper_invocation : extension revision 1
  794. VK_EXT_shader_image_atomic_int64 : extension revision 1
  795. VK_EXT_shader_subgroup_ballot : extension revision 1
  796. VK_EXT_shader_subgroup_vote : extension revision 1
  797. VK_EXT_shader_viewport_index_layer : extension revision 1
  798. VK_EXT_subgroup_size_control : extension revision 2
  799. VK_EXT_texel_buffer_alignment : extension revision 1
  800. VK_EXT_tooling_info : extension revision 1
  801. VK_EXT_transform_feedback : extension revision 1
  802. VK_EXT_vertex_attribute_divisor : extension revision 3
  803. VK_EXT_vertex_input_dynamic_state : extension revision 2
  804. VK_EXT_ycbcr_2plane_444_formats : extension revision 1
  805. VK_EXT_ycbcr_image_arrays : extension revision 1
  806. VK_KHR_16bit_storage : extension revision 1
  807. VK_KHR_8bit_storage : extension revision 1
  808. VK_KHR_acceleration_structure : extension revision 11
  809. VK_KHR_bind_memory2 : extension revision 1
  810. VK_KHR_buffer_device_address : extension revision 1
  811. VK_KHR_copy_commands2 : extension revision 1
  812. VK_KHR_create_renderpass2 : extension revision 1
  813. VK_KHR_dedicated_allocation : extension revision 3
  814. VK_KHR_deferred_host_operations : extension revision 4
  815. VK_KHR_depth_stencil_resolve : extension revision 1
  816. VK_KHR_descriptor_update_template : extension revision 1
  817. VK_KHR_device_group : extension revision 4
  818. VK_KHR_draw_indirect_count : extension revision 1
  819. VK_KHR_driver_properties : extension revision 1
  820. VK_KHR_external_fence : extension revision 1
  821. VK_KHR_external_fence_fd : extension revision 1
  822. VK_KHR_external_memory : extension revision 1
  823. VK_KHR_external_memory_fd : extension revision 1
  824. VK_KHR_external_semaphore : extension revision 1
  825. VK_KHR_external_semaphore_fd : extension revision 1
  826. VK_KHR_fragment_shading_rate : extension revision 1
  827. VK_KHR_get_memory_requirements2 : extension revision 1
  828. VK_KHR_image_format_list : extension revision 1
  829. VK_KHR_imageless_framebuffer : extension revision 1
  830. VK_KHR_maintenance1 : extension revision 2
  831. VK_KHR_maintenance2 : extension revision 1
  832. VK_KHR_maintenance3 : extension revision 1
  833. VK_KHR_multiview : extension revision 1
  834. VK_KHR_pipeline_executable_properties : extension revision 1
  835. VK_KHR_pipeline_library : extension revision 1
  836. VK_KHR_present_id : extension revision 1
  837. VK_KHR_present_wait : extension revision 1
  838. VK_KHR_push_descriptor : extension revision 2
  839. VK_KHR_ray_tracing_pipeline : extension revision 1
  840. VK_KHR_relaxed_block_layout : extension revision 1
  841. VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
  842. VK_KHR_sampler_ycbcr_conversion : extension revision 14
  843. VK_KHR_separate_depth_stencil_layouts : extension revision 1
  844. VK_KHR_shader_atomic_int64 : extension revision 1
  845. VK_KHR_shader_clock : extension revision 1
  846. VK_KHR_shader_draw_parameters : extension revision 1
  847. VK_KHR_shader_float16_int8 : extension revision 1
  848. VK_KHR_shader_float_controls : extension revision 4
  849. VK_KHR_shader_non_semantic_info : extension revision 1
  850. VK_KHR_shader_subgroup_extended_types : extension revision 1
  851. VK_KHR_shader_subgroup_uniform_control_flow : extension revision 1
  852. VK_KHR_shader_terminate_invocation : extension revision 1
  853. VK_KHR_spirv_1_4 : extension revision 1
  854. VK_KHR_storage_buffer_storage_class : extension revision 1
  855. VK_KHR_swapchain : extension revision 70
  856. VK_KHR_swapchain_mutable_format : extension revision 1
  857. VK_KHR_synchronization2 : extension revision 1
  858. VK_KHR_timeline_semaphore : extension revision 2
  859. VK_KHR_uniform_buffer_standard_layout : extension revision 1
  860. VK_KHR_variable_pointers : extension revision 1
  861. VK_KHR_vulkan_memory_model : extension revision 3
  862. VK_KHR_workgroup_memory_explicit_layout : extension revision 1
  863. VK_KHR_zero_initialize_workgroup_memory : extension revision 1
  864. VK_NVX_binary_import : extension revision 1
  865. VK_NVX_image_view_handle : extension revision 2
  866. VK_NVX_multiview_per_view_attributes : extension revision 1
  867. VK_NV_clip_space_w_scaling : extension revision 1
  868. VK_NV_compute_shader_derivatives : extension revision 1
  869. VK_NV_corner_sampled_image : extension revision 2
  870. VK_NV_coverage_reduction_mode : extension revision 1
  871. VK_NV_cuda_kernel_launch : extension revision 2
  872. VK_NV_dedicated_allocation : extension revision 1
  873. VK_NV_dedicated_allocation_image_aliasing : extension revision 1
  874. VK_NV_device_diagnostic_checkpoints : extension revision 2
  875. VK_NV_device_diagnostics_config : extension revision 1
  876. VK_NV_device_generated_commands : extension revision 3
  877. VK_NV_fill_rectangle : extension revision 1
  878. VK_NV_fragment_coverage_to_color : extension revision 1
  879. VK_NV_fragment_shader_barycentric : extension revision 1
  880. VK_NV_fragment_shading_rate_enums : extension revision 1
  881. VK_NV_framebuffer_mixed_samples : extension revision 1
  882. VK_NV_geometry_shader_passthrough : extension revision 1
  883. VK_NV_inherited_viewport_scissor : extension revision 1
  884. VK_NV_mesh_shader : extension revision 1
  885. VK_NV_ray_tracing : extension revision 3
  886. VK_NV_representative_fragment_test : extension revision 2
  887. VK_NV_sample_mask_override_coverage : extension revision 1
  888. VK_NV_scissor_exclusive : extension revision 1
  889. VK_NV_shader_image_footprint : extension revision 2
  890. VK_NV_shader_sm_builtins : extension revision 1
  891. VK_NV_shader_subgroup_partitioned : extension revision 1
  892. VK_NV_shading_rate_image : extension revision 3
  893. VK_NV_viewport_array2 : extension revision 1
  894. VK_NV_viewport_swizzle : extension revision 1
  895.  
  896. VkQueueFamilyProperties:
  897. ========================
  898. queueProperties[0]:
  899. -------------------
  900. minImageTransferGranularity = (1,1,1)
  901. queueCount = 16
  902. queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  903. timestampValidBits = 64
  904. present support = true
  905.  
  906. queueProperties[1]:
  907. -------------------
  908. minImageTransferGranularity = (1,1,1)
  909. queueCount = 2
  910. queueFlags = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  911. timestampValidBits = 64
  912. present support = false
  913.  
  914. queueProperties[2]:
  915. -------------------
  916. minImageTransferGranularity = (1,1,1)
  917. queueCount = 8
  918. queueFlags = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  919. timestampValidBits = 64
  920. present support = true
  921.  
  922. VkPhysicalDeviceMemoryProperties:
  923. =================================
  924. memoryHeaps: count = 3
  925. memoryHeaps[0]:
  926. size = 6442450944 (0x180000000) (6.00 GiB)
  927. budget = 5970460672 (0x163de0000) (5.56 GiB)
  928. usage = 0 (0x00000000) (0.00 B)
  929. flags: count = 1
  930. MEMORY_HEAP_DEVICE_LOCAL_BIT
  931. memoryHeaps[1]:
  932. size = 12593740800 (0x2eea53c00) (11.73 GiB)
  933. budget = 12593740800 (0x2eea53c00) (11.73 GiB)
  934. usage = 0 (0x00000000) (0.00 B)
  935. flags:
  936. None
  937. memoryHeaps[2]:
  938. size = 257949696 (0x0f600000) (246.00 MiB)
  939. budget = 251854848 (0x0f030000) (240.19 MiB)
  940. usage = 6094848 (0x005d0000) (5.81 MiB)
  941. flags: count = 1
  942. MEMORY_HEAP_DEVICE_LOCAL_BIT
  943. memoryTypes: count = 11
  944. memoryTypes[0]:
  945. heapIndex = 1
  946. propertyFlags = 0x0000:
  947. None
  948. usable for:
  949. IMAGE_TILING_OPTIMAL:
  950. None
  951. IMAGE_TILING_LINEAR:
  952. color images
  953. (non-sparse, non-transient)
  954. memoryTypes[1]:
  955. heapIndex = 1
  956. propertyFlags = 0x0000:
  957. None
  958. usable for:
  959. IMAGE_TILING_OPTIMAL:
  960. color images
  961. IMAGE_TILING_LINEAR:
  962. None
  963. memoryTypes[2]:
  964. heapIndex = 1
  965. propertyFlags = 0x0000:
  966. None
  967. usable for:
  968. IMAGE_TILING_OPTIMAL:
  969. FORMAT_D16_UNORM
  970. (non-sparse, non-transient)
  971. IMAGE_TILING_LINEAR:
  972. None
  973. memoryTypes[3]:
  974. heapIndex = 1
  975. propertyFlags = 0x0000:
  976. None
  977. usable for:
  978. IMAGE_TILING_OPTIMAL:
  979. FORMAT_X8_D24_UNORM_PACK32
  980. FORMAT_D24_UNORM_S8_UINT
  981. (non-sparse, non-transient)
  982. IMAGE_TILING_LINEAR:
  983. None
  984. memoryTypes[4]:
  985. heapIndex = 1
  986. propertyFlags = 0x0000:
  987. None
  988. usable for:
  989. IMAGE_TILING_OPTIMAL:
  990. FORMAT_D32_SFLOAT
  991. (non-sparse, non-transient)
  992. IMAGE_TILING_LINEAR:
  993. None
  994. memoryTypes[5]:
  995. heapIndex = 1
  996. propertyFlags = 0x0000:
  997. None
  998. usable for:
  999. IMAGE_TILING_OPTIMAL:
  1000. FORMAT_D32_SFLOAT_S8_UINT
  1001. (non-sparse, non-transient)
  1002. IMAGE_TILING_LINEAR:
  1003. None
  1004. memoryTypes[6]:
  1005. heapIndex = 1
  1006. propertyFlags = 0x0000:
  1007. None
  1008. usable for:
  1009. IMAGE_TILING_OPTIMAL:
  1010. FORMAT_S8_UINT
  1011. (non-sparse, non-transient)
  1012. IMAGE_TILING_LINEAR:
  1013. None
  1014. memoryTypes[7]:
  1015. heapIndex = 0
  1016. propertyFlags = 0x0001: count = 1
  1017. MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  1018. usable for:
  1019. IMAGE_TILING_OPTIMAL:
  1020. color images
  1021. FORMAT_D16_UNORM
  1022. FORMAT_X8_D24_UNORM_PACK32
  1023. FORMAT_D32_SFLOAT
  1024. FORMAT_S8_UINT
  1025. FORMAT_D24_UNORM_S8_UINT
  1026. FORMAT_D32_SFLOAT_S8_UINT
  1027. IMAGE_TILING_LINEAR:
  1028. color images
  1029. (non-sparse, non-transient)
  1030. memoryTypes[8]:
  1031. heapIndex = 1
  1032. propertyFlags = 0x0006: count = 2
  1033. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  1034. MEMORY_PROPERTY_HOST_COHERENT_BIT
  1035. usable for:
  1036. IMAGE_TILING_OPTIMAL:
  1037. None
  1038. IMAGE_TILING_LINEAR:
  1039. color images
  1040. (non-sparse, non-transient)
  1041. memoryTypes[9]:
  1042. heapIndex = 1
  1043. propertyFlags = 0x000e: count = 3
  1044. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  1045. MEMORY_PROPERTY_HOST_COHERENT_BIT
  1046. MEMORY_PROPERTY_HOST_CACHED_BIT
  1047. usable for:
  1048. IMAGE_TILING_OPTIMAL:
  1049. None
  1050. IMAGE_TILING_LINEAR:
  1051. color images
  1052. (non-sparse, non-transient)
  1053. memoryTypes[10]:
  1054. heapIndex = 2
  1055. propertyFlags = 0x0007: count = 3
  1056. MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  1057. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  1058. MEMORY_PROPERTY_HOST_COHERENT_BIT
  1059. usable for:
  1060. IMAGE_TILING_OPTIMAL:
  1061. None
  1062. IMAGE_TILING_LINEAR:
  1063. color images
  1064. (non-sparse, non-transient)
  1065.  
  1066. VkPhysicalDeviceFeatures:
  1067. =========================
  1068. robustBufferAccess = true
  1069. fullDrawIndexUint32 = true
  1070. imageCubeArray = true
  1071. independentBlend = true
  1072. geometryShader = true
  1073. tessellationShader = true
  1074. sampleRateShading = true
  1075. dualSrcBlend = true
  1076. logicOp = true
  1077. multiDrawIndirect = true
  1078. drawIndirectFirstInstance = true
  1079. depthClamp = true
  1080. depthBiasClamp = true
  1081. fillModeNonSolid = true
  1082. depthBounds = true
  1083. wideLines = true
  1084. largePoints = true
  1085. alphaToOne = true
  1086. multiViewport = true
  1087. samplerAnisotropy = true
  1088. textureCompressionETC2 = false
  1089. textureCompressionASTC_LDR = false
  1090. textureCompressionBC = true
  1091. occlusionQueryPrecise = true
  1092. pipelineStatisticsQuery = true
  1093. vertexPipelineStoresAndAtomics = true
  1094. fragmentStoresAndAtomics = true
  1095. shaderTessellationAndGeometryPointSize = true
  1096. shaderImageGatherExtended = true
  1097. shaderStorageImageExtendedFormats = true
  1098. shaderStorageImageMultisample = true
  1099. shaderStorageImageReadWithoutFormat = true
  1100. shaderStorageImageWriteWithoutFormat = true
  1101. shaderUniformBufferArrayDynamicIndexing = true
  1102. shaderSampledImageArrayDynamicIndexing = true
  1103. shaderStorageBufferArrayDynamicIndexing = true
  1104. shaderStorageImageArrayDynamicIndexing = true
  1105. shaderClipDistance = true
  1106. shaderCullDistance = true
  1107. shaderFloat64 = true
  1108. shaderInt64 = true
  1109. shaderInt16 = true
  1110. shaderResourceResidency = true
  1111. shaderResourceMinLod = true
  1112. sparseBinding = true
  1113. sparseResidencyBuffer = true
  1114. sparseResidencyImage2D = true
  1115. sparseResidencyImage3D = true
  1116. sparseResidency2Samples = true
  1117. sparseResidency4Samples = true
  1118. sparseResidency8Samples = true
  1119. sparseResidency16Samples = true
  1120. sparseResidencyAliased = true
  1121. variableMultisampleRate = true
  1122. inheritedQueries = true
  1123.  
  1124. VkPhysicalDevice16BitStorageFeatures:
  1125. -------------------------------------
  1126. storageBuffer16BitAccess = true
  1127. uniformAndStorageBuffer16BitAccess = true
  1128. storagePushConstant16 = true
  1129. storageInputOutput16 = false
  1130.  
  1131. VkPhysicalDevice4444FormatsFeaturesEXT:
  1132. ---------------------------------------
  1133. formatA4R4G4B4 = true
  1134. formatA4B4G4R4 = true
  1135.  
  1136. VkPhysicalDevice8BitStorageFeatures:
  1137. ------------------------------------
  1138. storageBuffer8BitAccess = true
  1139. uniformAndStorageBuffer8BitAccess = true
  1140. storagePushConstant8 = true
  1141.  
  1142. VkPhysicalDeviceAccelerationStructureFeaturesKHR:
  1143. -------------------------------------------------
  1144. accelerationStructure = true
  1145. accelerationStructureCaptureReplay = true
  1146. accelerationStructureIndirectBuild = false
  1147. accelerationStructureHostCommands = false
  1148. descriptorBindingAccelerationStructureUpdateAfterBind = true
  1149.  
  1150. VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT:
  1151. --------------------------------------------------
  1152. advancedBlendCoherentOperations = true
  1153.  
  1154. VkPhysicalDeviceBufferDeviceAddressFeatures:
  1155. --------------------------------------------
  1156. bufferDeviceAddress = true
  1157. bufferDeviceAddressCaptureReplay = false
  1158. bufferDeviceAddressMultiDevice = true
  1159.  
  1160. VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:
  1161. -----------------------------------------------
  1162. bufferDeviceAddress = true
  1163. bufferDeviceAddressCaptureReplay = false
  1164. bufferDeviceAddressMultiDevice = true
  1165.  
  1166. VkPhysicalDeviceColorWriteEnableFeaturesEXT:
  1167. --------------------------------------------
  1168. colorWriteEnable = true
  1169.  
  1170. VkPhysicalDeviceConditionalRenderingFeaturesEXT:
  1171. ------------------------------------------------
  1172. conditionalRendering = true
  1173. inheritedConditionalRendering = true
  1174.  
  1175. VkPhysicalDeviceCustomBorderColorFeaturesEXT:
  1176. ---------------------------------------------
  1177. customBorderColors = true
  1178. customBorderColorWithoutFormat = true
  1179.  
  1180. VkPhysicalDeviceDepthClipEnableFeaturesEXT:
  1181. -------------------------------------------
  1182. depthClipEnable = true
  1183.  
  1184. VkPhysicalDeviceDescriptorIndexingFeatures:
  1185. -------------------------------------------
  1186. shaderInputAttachmentArrayDynamicIndexing = true
  1187. shaderUniformTexelBufferArrayDynamicIndexing = true
  1188. shaderStorageTexelBufferArrayDynamicIndexing = true
  1189. shaderUniformBufferArrayNonUniformIndexing = true
  1190. shaderSampledImageArrayNonUniformIndexing = true
  1191. shaderStorageBufferArrayNonUniformIndexing = true
  1192. shaderStorageImageArrayNonUniformIndexing = true
  1193. shaderInputAttachmentArrayNonUniformIndexing = true
  1194. shaderUniformTexelBufferArrayNonUniformIndexing = true
  1195. shaderStorageTexelBufferArrayNonUniformIndexing = true
  1196. descriptorBindingUniformBufferUpdateAfterBind = true
  1197. descriptorBindingSampledImageUpdateAfterBind = true
  1198. descriptorBindingStorageImageUpdateAfterBind = true
  1199. descriptorBindingStorageBufferUpdateAfterBind = true
  1200. descriptorBindingUniformTexelBufferUpdateAfterBind = true
  1201. descriptorBindingStorageTexelBufferUpdateAfterBind = true
  1202. descriptorBindingUpdateUnusedWhilePending = true
  1203. descriptorBindingPartiallyBound = true
  1204. descriptorBindingVariableDescriptorCount = true
  1205. runtimeDescriptorArray = true
  1206.  
  1207. VkPhysicalDeviceExtendedDynamicState2FeaturesEXT:
  1208. -------------------------------------------------
  1209. extendedDynamicState2 = true
  1210. extendedDynamicState2LogicOp = true
  1211. extendedDynamicState2PatchControlPoints = true
  1212.  
  1213. VkPhysicalDeviceExtendedDynamicStateFeaturesEXT:
  1214. ------------------------------------------------
  1215. extendedDynamicState = true
  1216.  
  1217. VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:
  1218. ---------------------------------------------------
  1219. fragmentShaderSampleInterlock = true
  1220. fragmentShaderPixelInterlock = true
  1221. fragmentShaderShadingRateInterlock = true
  1222.  
  1223. VkPhysicalDeviceFragmentShadingRateFeaturesKHR:
  1224. -----------------------------------------------
  1225. pipelineFragmentShadingRate = true
  1226. primitiveFragmentShadingRate = true
  1227. attachmentFragmentShadingRate = true
  1228.  
  1229. VkPhysicalDeviceGlobalPriorityQueryFeaturesEXT:
  1230. -----------------------------------------------
  1231. globalPriorityQuery = true
  1232.  
  1233. VkPhysicalDeviceHostQueryResetFeatures:
  1234. ---------------------------------------
  1235. hostQueryReset = true
  1236.  
  1237. VkPhysicalDeviceImageRobustnessFeaturesEXT:
  1238. -------------------------------------------
  1239. robustImageAccess = true
  1240.  
  1241. VkPhysicalDeviceImagelessFramebufferFeatures:
  1242. ---------------------------------------------
  1243. imagelessFramebuffer = true
  1244.  
  1245. VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
  1246. ------------------------------------------
  1247. indexTypeUint8 = true
  1248.  
  1249. VkPhysicalDeviceInlineUniformBlockFeaturesEXT:
  1250. ----------------------------------------------
  1251. inlineUniformBlock = true
  1252. descriptorBindingInlineUniformBlockUpdateAfterBind = true
  1253.  
  1254. VkPhysicalDeviceLineRasterizationFeaturesEXT:
  1255. ---------------------------------------------
  1256. rectangularLines = true
  1257. bresenhamLines = true
  1258. smoothLines = true
  1259. stippledRectangularLines = true
  1260. stippledBresenhamLines = true
  1261. stippledSmoothLines = true
  1262.  
  1263. VkPhysicalDeviceMultiDrawFeaturesEXT:
  1264. -------------------------------------
  1265. multiDraw = true
  1266.  
  1267. VkPhysicalDeviceMultiviewFeatures:
  1268. ----------------------------------
  1269. multiview = true
  1270. multiviewGeometryShader = true
  1271. multiviewTessellationShader = true
  1272.  
  1273. VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT:
  1274. --------------------------------------------------------
  1275. pipelineCreationCacheControl = true
  1276.  
  1277. VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
  1278. --------------------------------------------------------
  1279. pipelineExecutableInfo = true
  1280.  
  1281. VkPhysicalDevicePresentIdFeaturesKHR:
  1282. -------------------------------------
  1283. presentId = true
  1284.  
  1285. VkPhysicalDevicePresentWaitFeaturesKHR:
  1286. ---------------------------------------
  1287. presentWait = true
  1288.  
  1289. VkPhysicalDevicePrivateDataFeaturesEXT:
  1290. ---------------------------------------
  1291. privateData = true
  1292.  
  1293. VkPhysicalDeviceProtectedMemoryFeatures:
  1294. ----------------------------------------
  1295. protectedMemory = false
  1296.  
  1297. VkPhysicalDeviceProvokingVertexFeaturesEXT:
  1298. -------------------------------------------
  1299. provokingVertexLast = true
  1300. transformFeedbackPreservesProvokingVertex = true
  1301.  
  1302. VkPhysicalDeviceRayTracingPipelineFeaturesKHR:
  1303. ----------------------------------------------
  1304. rayTracingPipeline = true
  1305. rayTracingPipelineShaderGroupHandleCaptureReplay = false
  1306. rayTracingPipelineShaderGroupHandleCaptureReplayMixed = false
  1307. rayTracingPipelineTraceRaysIndirect = true
  1308. rayTraversalPrimitiveCulling = true
  1309.  
  1310. VkPhysicalDeviceRobustness2FeaturesEXT:
  1311. ---------------------------------------
  1312. robustBufferAccess2 = true
  1313. robustImageAccess2 = true
  1314. nullDescriptor = true
  1315.  
  1316. VkPhysicalDeviceSamplerYcbcrConversionFeatures:
  1317. -----------------------------------------------
  1318. samplerYcbcrConversion = true
  1319.  
  1320. VkPhysicalDeviceScalarBlockLayoutFeatures:
  1321. ------------------------------------------
  1322. scalarBlockLayout = true
  1323.  
  1324. VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
  1325. ----------------------------------------------------
  1326. separateDepthStencilLayouts = true
  1327.  
  1328. VkPhysicalDeviceShaderAtomicFloatFeaturesEXT:
  1329. ---------------------------------------------
  1330. shaderBufferFloat32Atomics = true
  1331. shaderBufferFloat32AtomicAdd = true
  1332. shaderBufferFloat64Atomics = true
  1333. shaderBufferFloat64AtomicAdd = true
  1334. shaderSharedFloat32Atomics = true
  1335. shaderSharedFloat32AtomicAdd = true
  1336. shaderSharedFloat64Atomics = true
  1337. shaderSharedFloat64AtomicAdd = true
  1338. shaderImageFloat32Atomics = true
  1339. shaderImageFloat32AtomicAdd = true
  1340. sparseImageFloat32Atomics = true
  1341. sparseImageFloat32AtomicAdd = true
  1342.  
  1343. VkPhysicalDeviceShaderAtomicInt64Features:
  1344. ------------------------------------------
  1345. shaderBufferInt64Atomics = true
  1346. shaderSharedInt64Atomics = true
  1347.  
  1348. VkPhysicalDeviceShaderClockFeaturesKHR:
  1349. ---------------------------------------
  1350. shaderSubgroupClock = true
  1351. shaderDeviceClock = true
  1352.  
  1353. VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT:
  1354. ----------------------------------------------------------
  1355. shaderDemoteToHelperInvocation = true
  1356.  
  1357. VkPhysicalDeviceShaderDrawParametersFeatures:
  1358. ---------------------------------------------
  1359. shaderDrawParameters = true
  1360.  
  1361. VkPhysicalDeviceShaderFloat16Int8Features:
  1362. ------------------------------------------
  1363. shaderFloat16 = true
  1364. shaderInt8 = true
  1365.  
  1366. VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT:
  1367. --------------------------------------------------
  1368. shaderImageInt64Atomics = true
  1369. sparseImageInt64Atomics = true
  1370.  
  1371. VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
  1372. ----------------------------------------------------
  1373. shaderSubgroupExtendedTypes = true
  1374.  
  1375. VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR:
  1376. ------------------------------------------------------------
  1377. shaderSubgroupUniformControlFlow = true
  1378.  
  1379. VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR:
  1380. -----------------------------------------------------
  1381. shaderTerminateInvocation = true
  1382.  
  1383. VkPhysicalDeviceSubgroupSizeControlFeaturesEXT:
  1384. -----------------------------------------------
  1385. subgroupSizeControl = true
  1386. computeFullSubgroups = true
  1387.  
  1388. VkPhysicalDeviceSynchronization2FeaturesKHR:
  1389. --------------------------------------------
  1390. synchronization2 = true
  1391.  
  1392. VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
  1393. ------------------------------------------------
  1394. texelBufferAlignment = true
  1395.  
  1396. VkPhysicalDeviceTimelineSemaphoreFeatures:
  1397. ------------------------------------------
  1398. timelineSemaphore = true
  1399.  
  1400. VkPhysicalDeviceTransformFeedbackFeaturesEXT:
  1401. ---------------------------------------------
  1402. transformFeedback = true
  1403. geometryStreams = true
  1404.  
  1405. VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
  1406. ----------------------------------------------------
  1407. uniformBufferStandardLayout = true
  1408.  
  1409. VkPhysicalDeviceVariablePointersFeatures:
  1410. -----------------------------------------
  1411. variablePointersStorageBuffer = true
  1412. variablePointers = true
  1413.  
  1414. VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
  1415. --------------------------------------------------
  1416. vertexAttributeInstanceRateDivisor = true
  1417. vertexAttributeInstanceRateZeroDivisor = true
  1418.  
  1419. VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT:
  1420. ---------------------------------------------------
  1421. vertexInputDynamicState = true
  1422.  
  1423. VkPhysicalDeviceVulkan11Features:
  1424. ---------------------------------
  1425. storageBuffer16BitAccess = true
  1426. uniformAndStorageBuffer16BitAccess = true
  1427. storagePushConstant16 = true
  1428. storageInputOutput16 = false
  1429. multiview = true
  1430. multiviewGeometryShader = true
  1431. multiviewTessellationShader = true
  1432. variablePointersStorageBuffer = true
  1433. variablePointers = true
  1434. protectedMemory = false
  1435. samplerYcbcrConversion = true
  1436. shaderDrawParameters = true
  1437.  
  1438. VkPhysicalDeviceVulkan12Features:
  1439. ---------------------------------
  1440. samplerMirrorClampToEdge = true
  1441. drawIndirectCount = true
  1442. storageBuffer8BitAccess = true
  1443. uniformAndStorageBuffer8BitAccess = true
  1444. storagePushConstant8 = true
  1445. shaderBufferInt64Atomics = true
  1446. shaderSharedInt64Atomics = true
  1447. shaderFloat16 = true
  1448. shaderInt8 = true
  1449. descriptorIndexing = true
  1450. shaderInputAttachmentArrayDynamicIndexing = true
  1451. shaderUniformTexelBufferArrayDynamicIndexing = true
  1452. shaderStorageTexelBufferArrayDynamicIndexing = true
  1453. shaderUniformBufferArrayNonUniformIndexing = true
  1454. shaderSampledImageArrayNonUniformIndexing = true
  1455. shaderStorageBufferArrayNonUniformIndexing = true
  1456. shaderStorageImageArrayNonUniformIndexing = true
  1457. shaderInputAttachmentArrayNonUniformIndexing = true
  1458. shaderUniformTexelBufferArrayNonUniformIndexing = true
  1459. shaderStorageTexelBufferArrayNonUniformIndexing = true
  1460. descriptorBindingUniformBufferUpdateAfterBind = true
  1461. descriptorBindingSampledImageUpdateAfterBind = true
  1462. descriptorBindingStorageImageUpdateAfterBind = true
  1463. descriptorBindingStorageBufferUpdateAfterBind = true
  1464. descriptorBindingUniformTexelBufferUpdateAfterBind = true
  1465. descriptorBindingStorageTexelBufferUpdateAfterBind = true
  1466. descriptorBindingUpdateUnusedWhilePending = true
  1467. descriptorBindingPartiallyBound = true
  1468. descriptorBindingVariableDescriptorCount = true
  1469. runtimeDescriptorArray = true
  1470. samplerFilterMinmax = true
  1471. scalarBlockLayout = true
  1472. imagelessFramebuffer = true
  1473. uniformBufferStandardLayout = true
  1474. shaderSubgroupExtendedTypes = true
  1475. separateDepthStencilLayouts = true
  1476. hostQueryReset = true
  1477. timelineSemaphore = true
  1478. bufferDeviceAddress = true
  1479. bufferDeviceAddressCaptureReplay = false
  1480. bufferDeviceAddressMultiDevice = true
  1481. vulkanMemoryModel = true
  1482. vulkanMemoryModelDeviceScope = true
  1483. vulkanMemoryModelAvailabilityVisibilityChains = true
  1484. shaderOutputViewportIndex = true
  1485. shaderOutputLayer = true
  1486. subgroupBroadcastDynamicId = true
  1487.  
  1488. VkPhysicalDeviceVulkanMemoryModelFeatures:
  1489. ------------------------------------------
  1490. vulkanMemoryModel = true
  1491. vulkanMemoryModelDeviceScope = true
  1492. vulkanMemoryModelAvailabilityVisibilityChains = true
  1493.  
  1494. VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR:
  1495. ---------------------------------------------------------
  1496. workgroupMemoryExplicitLayout = true
  1497. workgroupMemoryExplicitLayoutScalarBlockLayout = true
  1498. workgroupMemoryExplicitLayout8BitAccess = true
  1499. workgroupMemoryExplicitLayout16BitAccess = true
  1500.  
  1501. VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT:
  1502. -------------------------------------------------
  1503. ycbcr2plane444Formats = true
  1504.  
  1505. VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
  1506. --------------------------------------------
  1507. ycbcrImageArrays = true
  1508.  
  1509. VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeaturesKHR:
  1510. ---------------------------------------------------------
  1511. shaderZeroInitializeWorkgroupMemory = true
  1512.  
  1513.  
  1514.  
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