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- if (isnil ("HaxSmokeOn")) then
- {
- HaxSmokeOn = 0;
- };
- if (HaxSmokeOn==0) then
- {
- HaxSmokeOn=1;
- hint "Smoke is ON!";
- _sCode = 'while {HaxSmokeOn==1} do {';
- _sCode = _sCode + 'Flare = "SmokeShell" createVehicle position vehicle player;Flare attachTo [vehicle player,[0,0,0]];';
- _sCode = _sCode + 'Flare1 = "Smokeshellpurple" createVehicle position vehicle player;Flare1 attachTo [vehicle player,[0.1,0,0]];';
- _sCode = _sCode + 'Flare2 = "Smokeshellgreen" createVehicle position vehicle player;Flare2 attachTo [vehicle player,[0.2,0,0]];';
- _sCode = _sCode + 'Flare3 = "Smokeshellpurple" createVehicle position vehicle player;Flare3 attachTo [vehicle player,[0.3,0,0]];';
- _sCode = _sCode + 'Flare4 = "Smokeshellgreen" createVehicle position vehicle player;Flare4 attachTo [vehicle player,[0.4,0,0]];';
- _sCode = _sCode + 'Flare5 = "Smokeshellgreen" createVehicle position vehicle player;Flare5 attachTo [vehicle player,[0.5,0,0]];';
- _sCode = _sCode + 'Flare6 = "Smokeshellgreen" createVehicle position vehicle player;Flare6 attachTo [vehicle player,[0.6,0,0]];';
- _sCode = _sCode + 'Flare7 = "SmokeShellRed" createVehicle position vehicle player;Flare7 attachTo [vehicle player,[0.7,0,0]];';
- _sCode = _sCode + 'Flare8 = "SmokeShellRed" createVehicle position vehicle player;Flare8 attachTo [vehicle player,[0.8,0,0]];';
- _sCode = _sCode + 'sleep 28;};';
- [] spawn compile _sCode;
- }
- else
- {
- sleep 0.5;
- deleteVehicle Flare;
- deleteVehicle Flare1;
- deleteVehicle Flare2;
- deleteVehicle Flare3;
- deleteVehicle Flare4;
- deleteVehicle Flare5;
- deleteVehicle Flare6;
- deleteVehicle Flare7;
- deleteVehicle Flare8;
- HaxSmokeOn=0;
- hint "Smoke is OFF!";
- };
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