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- // meltdown.js
- var TABLE1_STRIDE = 1;
- var TABLE1_BYTES = 3;
- var probeTable = ['alpha', 'beta', 'corky'];
- var simpleByteArray = [0x00, 0x01, 0x02];
- var localJunk;
- var index = 0;
- if (index < simpleByteArray.length) {
- index = simpleByteArray[index | 0];
- index = (((index * TABLE1_STRIDE) | 0) & (TABLE1_BYTES - 1)) | 0;
- localJunk &= probeTable[index | 0] | 0;
- }
- console.log(localJunk);
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