Charliezkie

Prison Killer

Jul 30th, 2019
268
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 17.13 KB | None | 0 0
  1. local PrisonKiller = Instance.new("ScreenGui")
  2. local MainFrame = Instance.new("Frame")
  3. local Design = Instance.new("Frame")
  4. local ExitButton = Instance.new("TextButton")
  5. local PrisonKillerLabel = Instance.new("TextLabel")
  6. local Police = Instance.new("TextButton")
  7. local Prisoner = Instance.new("TextButton")
  8. local Criminal = Instance.new("TextButton")
  9. local Neutral = Instance.new("TextButton")
  10. local Guns = Instance.new("TextButton")
  11. local FastM9 = Instance.new("TextButton")
  12. local FastRemington = Instance.new("TextButton")
  13. local FastTaze = Instance.new("TextButton")
  14. local FastAk47 = Instance.new("TextButton")
  15. local Fling = Instance.new("TextButton")
  16. local KillAll = Instance.new("TextButton")
  17. local Credits = Instance.new("TextLabel")
  18. --Properties:
  19. PrisonKiller.Name = "PrisonKiller"
  20. PrisonKiller.Parent = game.CoreGui
  21. PrisonKiller.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  22.  
  23. MainFrame.Name = "MainFrame"
  24. MainFrame.Parent = PrisonKiller
  25. MainFrame.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
  26. MainFrame.BackgroundTransparency = 0.10000000149012
  27. MainFrame.BorderColor3 = Color3.new(0, 0, 0)
  28. MainFrame.BorderSizePixel = 5
  29. MainFrame.Position = UDim2.new(0.323678076, 0, 0.286240786, 0)
  30. MainFrame.Size = UDim2.new(0, 426, 0, 371)
  31. MainFrame.Active = true
  32. MainFrame.Draggable = true
  33.  
  34. Design.Name = "Design"
  35. Design.Parent = MainFrame
  36. Design.BackgroundColor3 = Color3.new(0, 0, 0)
  37. Design.Position = UDim2.new(-0.0021901736, 0, -0.00148680655, 0)
  38. Design.Size = UDim2.new(0, 426, 0, 36)
  39.  
  40. ExitButton.Name = "ExitButton"
  41. ExitButton.Parent = MainFrame
  42. ExitButton.BackgroundColor3 = Color3.new(1, 1, 1)
  43. ExitButton.BackgroundTransparency = 1
  44. ExitButton.Position = UDim2.new(0.931924939, 0, -0.00269541773, 0)
  45. ExitButton.Size = UDim2.new(0, 29, 0, 25)
  46. ExitButton.Font = Enum.Font.SourceSans
  47. ExitButton.Text = "X"
  48. ExitButton.TextColor3 = Color3.new(1, 1, 1)
  49. ExitButton.TextScaled = true
  50. ExitButton.TextSize = 90
  51. ExitButton.TextWrapped = true
  52. ExitButton.MouseButton1Click:Connect(function()
  53.     PrisonKiller.Enabled = false;
  54. end)
  55.  
  56. PrisonKillerLabel.Name = "PrisonKillerLabel"
  57. PrisonKillerLabel.Parent = MainFrame
  58. PrisonKillerLabel.BackgroundColor3 = Color3.new(1, 1, 1)
  59. PrisonKillerLabel.BackgroundTransparency = 1
  60. PrisonKillerLabel.Position = UDim2.new(0.316901416, 0, -0.00269541773, 0)
  61. PrisonKillerLabel.Size = UDim2.new(0, 168, 0, 36)
  62. PrisonKillerLabel.Font = Enum.Font.SourceSans
  63. PrisonKillerLabel.Text = "Prison Killer"
  64. PrisonKillerLabel.TextColor3 = Color3.new(1, 1, 1)
  65. PrisonKillerLabel.TextScaled = true
  66. PrisonKillerLabel.TextSize = 1
  67. PrisonKillerLabel.TextWrapped = true
  68.  
  69. Police.Name = "Police"
  70. Police.Parent = MainFrame
  71. Police.BackgroundColor3 = Color3.new(0.00784314, 0.388235, 1)
  72. Police.Position = UDim2.new(0, 0, 0.121293798, 0)
  73. Police.Size = UDim2.new(0, 212, 0, 32)
  74. Police.Font = Enum.Font.SourceSans
  75. Police.Text = "Police"
  76. Police.TextColor3 = Color3.new(1, 1, 1)
  77. Police.TextSize = 30
  78. Police.TextWrapped = true
  79. Police.MouseButton1Down:connect(function()
  80. workspace.Remote.TeamEvent:FireServer("Bright blue")
  81. end)
  82.  
  83. Prisoner.Name = "Prisoner"
  84. Prisoner.Parent = MainFrame
  85. Prisoner.BackgroundColor3 = Color3.new(0.866667, 0.486275, 0.0509804)
  86. Prisoner.Position = UDim2.new(0.521126747, 0, 0.121293798, 0)
  87. Prisoner.Size = UDim2.new(0, 204, 0, 32)
  88. Prisoner.Font = Enum.Font.SourceSans
  89. Prisoner.Text = "Prisoner"
  90. Prisoner.TextColor3 = Color3.new(1, 1, 1)
  91. Prisoner.TextSize = 30
  92. Prisoner.TextWrapped = true
  93. Prisoner.MouseButton1Down:connect(function()
  94. workspace.Remote.TeamEvent:FireServer("Bright orange")
  95. end)
  96.  
  97.  
  98. Criminal.Name = "Criminal"
  99. Criminal.Parent = MainFrame
  100. Criminal.BackgroundColor3 = Color3.new(1, 0, 0)
  101. Criminal.Position = UDim2.new(0, 0, 0.229110509, 0)
  102. Criminal.Size = UDim2.new(0, 212, 0, 32)
  103. Criminal.Font = Enum.Font.SourceSans
  104. Criminal.Text = "Criminal"
  105. Criminal.TextColor3 = Color3.new(1, 1, 1)
  106. Criminal.TextSize = 30
  107. Criminal.TextWrapped = true
  108. Criminal.MouseButton1Down:connect(function()
  109. wait(0.3)
  110. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-976.125183, 109.123924, 2059.99536)
  111.  
  112. wait(0.3)
  113. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(918.77,100,2379.07)
  114. end)
  115.  
  116. Neutral.Name = "Neutral"
  117. Neutral.Parent = MainFrame
  118. Neutral.BackgroundColor3 = Color3.new(0.670588, 0.670588, 0.670588)
  119. Neutral.Position = UDim2.new(0.521126747, 0, 0.229110509, 0)
  120. Neutral.Size = UDim2.new(0, 204, 0, 32)
  121. Neutral.Font = Enum.Font.SourceSans
  122. Neutral.Text = "Neutral"
  123. Neutral.TextColor3 = Color3.new(1, 1, 1)
  124. Neutral.TextSize = 30
  125. Neutral.TextWrapped = true
  126. Neutral.MouseButton1Down:connect(function()
  127. workspace.Remote.TeamEvent:FireServer("Medium stone grey")
  128. end)
  129.  
  130. Guns.Name = "Guns"
  131. Guns.Parent = MainFrame
  132. Guns.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235)
  133. Guns.Position = UDim2.new(0, 0, 0.347708911, 0)
  134. Guns.Size = UDim2.new(0, 426, 0, 32)
  135. Guns.Font = Enum.Font.SourceSans
  136. Guns.Text = "Guns"
  137. Guns.TextColor3 = Color3.new(1, 1, 1)
  138. Guns.TextSize = 30
  139. Guns.TextWrapped = true
  140. Guns.MouseButton1Down:connect(function()
  141. for i,v in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do
  142.  
  143. Guns = workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
  144. print(Guns)
  145. end
  146. end)
  147.  
  148. FastM9.Name = "FastM9"
  149. FastM9.Parent = MainFrame
  150. FastM9.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235)
  151. FastM9.Position = UDim2.new(0, 0, 0.455525577, 0)
  152. FastM9.Size = UDim2.new(0, 213, 0, 32)
  153. FastM9.Font = Enum.Font.SourceSans
  154. FastM9.Text = "Fast M9"
  155. FastM9.TextColor3 = Color3.new(1, 1, 1)
  156. FastM9.TextSize = 30
  157. FastM9.TextWrapped = true
  158. FastM9.MouseButton1Down:connect(function()
  159. local Player = game.Players.LocalPlayer.Name
  160. local Gun = "M9" -- < -- Gun Name
  161. local Run = game:GetService("RunService")
  162.  
  163. Gun = game.Players[Player].Character[Gun]
  164. local Mouse = game.Players.LocalPlayer:GetMouse()
  165. local Down = false
  166. local Sound = Gun.Handle.FireSound
  167.  
  168. function CreateRay(Point_A, Point_B)
  169. local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
  170. local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
  171. local Dist = (Point_A - Pos).Magnitude
  172. local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
  173.  
  174. return CFrame, Dist, Ray
  175. end
  176.  
  177. function FireLaser(target)
  178. coroutine.resume(coroutine.create(function()
  179. local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
  180. local Bullet = Instance.new("Part", Gun)
  181. Bullet.BrickColor = BrickColor.Yellow()
  182. Bullet.Material = "Neon"
  183. Bullet.Anchored = true
  184. Bullet.CanCollide = false
  185. Bullet.Size = Vector3.new(0.2, 0.2, D)
  186. Bullet.CFrame = C
  187.  
  188. local bulletTable = {}
  189. table.insert(bulletTable, {
  190. Hit = target,
  191. Distance = D,
  192. Cframe = C,
  193. RayObject = R
  194. })
  195.  
  196. game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
  197. local C = Sound:Clone()
  198. C.Parent = Gun
  199. C:Play()
  200. wait(0.05)
  201. Bullet:Remove()
  202. end))
  203. end
  204.  
  205. Mouse.Button1Down:Connect(function()
  206. Down = true
  207. end)
  208.  
  209.  
  210. Mouse.Button1Up:Connect(function()
  211. Down = false
  212. end)
  213.  
  214. while Run.Stepped:wait() do
  215. if Down == true then
  216. game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
  217. FireLaser(Mouse.Target)
  218. end
  219. end
  220. end)
  221.  
  222. FastRemington.Name = "FastRemington"
  223. FastRemington.Parent = MainFrame
  224. FastRemington.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235)
  225. FastRemington.Position = UDim2.new(0.521126747, 0, 0.455525577, 0)
  226. FastRemington.Size = UDim2.new(0, 204, 0, 32)
  227. FastRemington.Font = Enum.Font.SourceSans
  228. FastRemington.Text = "Fast Remington"
  229. FastRemington.TextColor3 = Color3.new(1, 1, 1)
  230. FastRemington.TextSize = 30
  231. FastRemington.TextWrapped = true
  232. FastRemington.MouseButton1Down:connect(function()
  233. local Player = game.Players.LocalPlayer.Name
  234. local Gun = "Remington 870" -- < -- Gun Name
  235. local Run = game:GetService("RunService")
  236.  
  237. Gun = game.Players[Player].Character[Gun]
  238. local Mouse = game.Players.LocalPlayer:GetMouse()
  239. local Down = false
  240. local Sound = Gun.Handle.FireSound
  241.  
  242. function CreateRay(Point_A, Point_B)
  243. local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
  244. local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
  245. local Dist = (Point_A - Pos).Magnitude
  246. local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
  247.  
  248. return CFrame, Dist, Ray
  249. end
  250.  
  251. function FireLaser(target)
  252. coroutine.resume(coroutine.create(function()
  253. local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
  254. local Bullet = Instance.new("Part", Gun)
  255. Bullet.BrickColor = BrickColor.Yellow()
  256. Bullet.Material = "Neon"
  257. Bullet.Anchored = true
  258. Bullet.CanCollide = false
  259. Bullet.Size = Vector3.new(0.2, 0.2, D)
  260. Bullet.CFrame = C
  261.  
  262. local bulletTable = {}
  263. table.insert(bulletTable, {
  264. Hit = target,
  265. Distance = D,
  266. Cframe = C,
  267. RayObject = R
  268. })
  269.  
  270. game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
  271. local C = Sound:Clone()
  272. C.Parent = Gun
  273. C:Play()
  274. wait(0.05)
  275. Bullet:Remove()
  276. end))
  277. end
  278.  
  279. Mouse.Button1Down:Connect(function()
  280. Down = true
  281. end)
  282.  
  283.  
  284. Mouse.Button1Up:Connect(function()
  285. Down = false
  286. end)
  287.  
  288. while Run.Stepped:wait() do
  289. if Down == true then
  290. game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
  291. FireLaser(Mouse.Target)
  292. end
  293. end
  294. end)
  295.  
  296. FastTaze.Name = "FastTaze"
  297. FastTaze.Parent = MainFrame
  298. FastTaze.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235)
  299. FastTaze.Position = UDim2.new(0.521126747, 0, 0.560646892, 0)
  300. FastTaze.Size = UDim2.new(0, 204, 0, 32)
  301. FastTaze.Font = Enum.Font.SourceSans
  302. FastTaze.Text = "Fast Taze"
  303. FastTaze.TextColor3 = Color3.new(1, 1, 1)
  304. FastTaze.TextSize = 30
  305. FastTaze.TextWrapped = true
  306. FastTaze.MouseButton1Down:connect(function()
  307. local Player = game.Players.LocalPlayer.Name
  308. local Gun = "Taser" -- < -- Gun Name
  309. local Run = game:GetService("RunService")
  310.  
  311. Gun = game.Players[Player].Character[Gun]
  312. local Mouse = game.Players.LocalPlayer:GetMouse()
  313. local Down = false
  314. local Sound = Gun.Handle.FireSound
  315.  
  316. function CreateRay(Point_A, Point_B)
  317. local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
  318. local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
  319. local Dist = (Point_A - Pos).Magnitude
  320. local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
  321.  
  322. return CFrame, Dist, Ray
  323. end
  324.  
  325. function FireLaser(target)
  326. coroutine.resume(coroutine.create(function()
  327. local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
  328. local Bullet = Instance.new("Part", Gun)
  329. Bullet.BrickColor = BrickColor.Yellow()
  330. Bullet.Material = "Neon"
  331. Bullet.Anchored = true
  332. Bullet.CanCollide = false
  333. Bullet.Size = Vector3.new(0.2, 0.2, D)
  334. Bullet.CFrame = C
  335.  
  336. local bulletTable = {}
  337. table.insert(bulletTable, {
  338. Hit = target,
  339. Distance = D,
  340. Cframe = C,
  341. RayObject = R
  342. })
  343.  
  344. game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
  345. local C = Sound:Clone()
  346. C.Parent = Gun
  347. C:Play()
  348. wait(0.05)
  349. Bullet:Remove()
  350. end))
  351. end
  352.  
  353. Mouse.Button1Down:Connect(function()
  354. Down = true
  355. end)
  356.  
  357.  
  358. Mouse.Button1Up:Connect(function()
  359. Down = false
  360. end)
  361.  
  362. while Run.Stepped:wait() do
  363. if Down == true then
  364. game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
  365. FireLaser(Mouse.Target)
  366. end
  367. end
  368. end)
  369.  
  370. FastAk47.Name = "FastAk47"
  371. FastAk47.Parent = MainFrame
  372. FastAk47.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235)
  373. FastAk47.Position = UDim2.new(0, 0, 0.560646892, 0)
  374. FastAk47.Size = UDim2.new(0, 213, 0, 32)
  375. FastAk47.Font = Enum.Font.SourceSans
  376. FastAk47.Text = "Fast Ak-47"
  377. FastAk47.TextColor3 = Color3.new(1, 1, 1)
  378. FastAk47.TextSize = 30
  379. FastAk47.TextWrapped = true
  380. fastak.MouseButton1Down:connect(function()
  381. local Player = game.Players.LocalPlayer.Name
  382. local Gun = "AK47" -- < -- Gun Name
  383. local Run = game:GetService("RunService")
  384.  
  385. Gun = game.Players[Player].Character[Gun]
  386. local Mouse = game.Players.LocalPlayer:GetMouse()
  387. local Down = false
  388. local Sound = Gun.Handle.FireSound
  389.  
  390. function CreateRay(Point_A, Point_B)
  391. local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
  392. local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
  393. local Dist = (Point_A - Pos).Magnitude
  394. local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
  395.  
  396. return CFrame, Dist, Ray
  397. end
  398.  
  399. function FireLaser(target)
  400. coroutine.resume(coroutine.create(function()
  401. local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
  402. local Bullet = Instance.new("Part", Gun)
  403. Bullet.BrickColor = BrickColor.Yellow()
  404. Bullet.Material = "Neon"
  405. Bullet.Anchored = true
  406. Bullet.CanCollide = false
  407. Bullet.Size = Vector3.new(0.2, 0.2, D)
  408. Bullet.CFrame = C
  409.  
  410. local bulletTable = {}
  411. table.insert(bulletTable, {
  412. Hit = target,
  413. Distance = D,
  414. Cframe = C,
  415. RayObject = R
  416. })
  417.  
  418. game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
  419. local C = Sound:Clone()
  420. C.Parent = Gun
  421. C:Play()
  422. wait(0.05)
  423. Bullet:Remove()
  424. end))
  425. end
  426.  
  427. Mouse.Button1Down:Connect(function()
  428. Down = true
  429. end)
  430.  
  431.  
  432. Mouse.Button1Up:Connect(function()
  433. Down = false
  434. end)
  435.  
  436. while Run.Stepped:wait() do
  437. if Down == true then
  438. game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
  439. FireLaser(Mouse.Target)
  440. end
  441. end
  442. end)
  443.  
  444. Fling.Name = "Fling"
  445. Fling.Parent = MainFrame
  446. Fling.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235)
  447. Fling.Position = UDim2.new(0, 0, 0.671159029, 0)
  448. Fling.Size = UDim2.new(0, 426, 0, 32)
  449. Fling.Font = Enum.Font.SourceSans
  450. Fling.Text = "Fling"
  451. Fling.TextColor3 = Color3.new(1, 1, 1)
  452. Fling.TextSize = 30
  453. Fling.TextWrapped = true
  454. Fling.MouseButton1Down:connect(function()
  455. power = 300 -- change this to make it more or less powerful
  456.  
  457. game:GetService('RunService').Stepped:connect(function()
  458. game.Players.LocalPlayer.Character.Head.CanCollide = false
  459. game.Players.LocalPlayer.Character.Torso.CanCollide = false
  460. game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
  461. game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
  462. end)
  463.  
  464. wait(.1)
  465. local bambam = Instance.new("BodyThrust")
  466. bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
  467. bambam.Force = Vector3.new(power,0,power)
  468. bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
  469. end)
  470.  
  471.  
  472. KillAll.Name = "KillAll"
  473. KillAll.Parent = MainFrame
  474. KillAll.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235)
  475. KillAll.Position = UDim2.new(-0.00234741787, 0, 0.778975785, 0)
  476. KillAll.Size = UDim2.new(0, 426, 0, 32)
  477. KillAll.Font = Enum.Font.SourceSans
  478. KillAll.Text = "Kill All"
  479. KillAll.TextColor3 = Color3.new(1, 1, 1)
  480. KillAll.TextSize = 30
  481. KillAll.TextWrapped = true
  482. KillAll.MouseButton1Down:connect(function()
  483. workspace.Remote.TeamEvent:FireServer("Medium stone grey")
  484.  
  485. game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  486.  
  487. wait(0.5)
  488. function kill(a)
  489. local A_1 =
  490. {
  491. [1] =
  492. {
  493. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  494. ["Distance"] = 3.2524313926697,
  495. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  496. ["Hit"] = a.Character.Head
  497. },
  498.   [2] =
  499. {
  500. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  501. ["Distance"] = 3.2699294090271,
  502. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  503. ["Hit"] = a.Character.Head
  504. },
  505. [3] =
  506. {
  507. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  508. ["Distance"] = 3.1665518283844,
  509. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  510. ["Hit"] = a.Character.Head
  511. },
  512. [4] =
  513. {
  514. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  515. ["Distance"] = 3.3218522071838,
  516. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  517. ["Hit"] = a.Character.Head
  518. },
  519. [5] =
  520. {
  521. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  522. ["Distance"] = 3.222757101059,
  523. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  524. ["Hit"] = a.Character.Head
  525. }
  526. }
  527. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  528. local Event = game:GetService("ReplicatedStorage").ShootEvent
  529. Event:FireServer(A_1, A_2)
  530. Event:FireServer(A_1, A_2)
  531. end
  532.  
  533. for i,v in pairs(game.Players:GetChildren())do
  534. if v.Name ~= game.Players.LocalPlayer.Name then
  535. kill(v)
  536. end
  537. end
  538. wait(1)
  539. workspace.Remote.TeamEvent:FireServer("Bright orange")
  540. end)
  541.  
  542. Credits.Name = "Credits"
  543. Credits.Parent = MainFrame
  544. Credits.BackgroundColor3 = Color3.new(0, 0, 0)
  545. Credits.Position = UDim2.new(0, 0, 0.88409704, 0)
  546. Credits.Size = UDim2.new(0, 426, 0, 36)
  547. Credits.Font = Enum.Font.SourceSans
  548. Credits.Text = "Prison Killer By : @CharliezkieRBLX#5820"
  549. Credits.TextColor3 = Color3.new(1, 1, 1)
  550. Credits.TextSize = 25
  551. Credits.TextWrapped = true
Add Comment
Please, Sign In to add comment