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- Each player selects 12 characters to use in the Chess game and assign them a 'role' based on
- Chess pieces. Each piece has a different number of Stocks as well as unique traits.
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- Pawn: 1 Stock, 4 Pawns. If a Pawn defeats 3 of the opponent's characters, it will become a
- Queen and gains 2 stocks.
- Rook: 2 Stocks, 2 Rooks. Any opponent fighting a Rook has its % set to 30 via Handicap.
- Knight: 2 Stocks, 2 Knights. The match will be a Team Battle. Each player gets a CPU partner. A
- Knight's CPU partner will be set to level 9. Non-Knights get a level 7 CPU. If a player's
- Stock count reaches 0, they lose the match, regardless of the CPUs.
- Bishop: 2 Stocks, 2 Bishops. Items are turned ON during battle. Any stage may be selected.
- (except Omegas)
- Queen: 3 Stocks, 1 Queen. A Queen may stop a match right after losing a Stock. The number of
- stocks the Queen had upon ending the match carries on to the next time the Queen is used.
- After this, the Queen is changed with another piece. The opponent can't switch character.
- King: 1 Stock, 1 King. The King can choose to play using the Rook's, Knight's or Bishop's
- rules. The player's 'main' HAS to be their King. If 2 Kings fight, a regular match is
- played.
- If a player's King is defeated, they lose the game!
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- For the first match, each player may only select a Pawn or a Knight.
- After the first match, a player may select any piece. A winning piece's Stock count carries on to
- the next time its used.
- Every match MUST follows the STANDARD MATCH RULES unless stated otherwise by a piece's rules.
- The match is played on whichever of the LEGAL STAGES is selected.
- After every match, the winning player is the one who changes character first.
- STANDARD MATCH RULES: Rules: Stock - Customizations: OFF - Handicap: ON (at 0%)
- Damage Ratio: 1.0x - Stock & Time: Infinity - Team Attack: ON - Items: OFF
- LEGAL STAGES: Battlefield, Final Destination, Yoshi's Island, Prism Tower, Arena Ferox,
- Dreamland 64 and Duck Hunt.
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