Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" encoding="utf-8"?>
- <!--
- // ============================================================
- // == X12 MUONLINE SERVER EMULATOR
- // == www.igcn.mu
- // == www.muemu.tech
- // == (C) 2019 IGC-Network | MUEMU (R)
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // == File is a part of MUEMU MuOnline Server files.
- // ============================================================
- //
- // ### ResetSystem ###
- // Enable: ResetSystem Enable, 0: No / 1: Yes
- // BlockLevelUpPoint: Deactivates ability of obtaining point per level after reaching / -1 to disable
- // ResetType: Configure reset method:
- // # 0 = Formula: No points after reset.
- // # 1 = Formula: Point * ResetCount
- // # 2 = Formula: (Point * ResetCount) + (GRPoint * GrandReset) || Requires Grand Reset to be enabled.
- // IncludeMasterLevel: Include MasterLevel in MinLevel / MaxLevel. but required character 3class for reset.
- //
- // ### ResetSystem::AutoReset ###
- // Enable: AutoResetSystem Enable, 0: No / 1: Yes || To activate AutoReset for character, use command /autoreset
- // Message: Message to receive at the time you made the autoreset.
- //
- // ### ResetSystem::Active ###
- // ResetCheckItem: User need to empty inventory. 0: No / 1: yes
- // ResetMove: 0: Stay at the same place after reset / 1: Teleport to initial map when reset
- // ClearAllStat: 0: Static points / 1: Reset All Stats, for user Free.
- //
- // ### ResetSystem::ResetRangeList - FOR USERS FREE ###
- // ClearLvlUpPoint: Clear all LevelUpPoint. 0: No / 1: Yes
- // ClearLeaderShip: Clear LeaderShip(Command stats for DarkLord).
- // ClearAllStat: 0: Static points / 1: Reset All Stats.
- // StartLevel: Start level in moment character use /reset. default: 1
- // MinReset: Start range of resets count to apply the rule
- // MaxReset: End range of resets count to apply the rule
- // MinLevel: Start range of level to apply the rule
- // MaxLevel: End range of level to apply the rule
- // Point: Point Received per reset for user free. Formula: ResetCount * Point
- //
- // ### ResetSystem::ResetRangeListVIP - FOR USERS VIP`S ###
- // ClearLvlUpPoint: Clear all LevelUpPoint. 0: No / 1: Yes
- // ClearLeaderShip: Clear LeaderShip(Command stats for DarkLord).
- // ClearAllStat: 0: Static points / 1: Reset All Stats.
- // StartLevel: Start level in moment character use /reset. default: 1
- // MinReset: Start range of resets count to apply the rule
- // MaxReset: End range of resets count to apply the rule
- // MinLevel: Start range of level to apply the rule
- // MaxLevel: End range of level to apply the rule
- // Point: Point Received per reset for user free. Formula: ResetCount * Point
- //
- // ### ResetSystem::ResetCostMoney ###
- // MinReset: Start range of resets count to apply the rule
- // MaxReset: End range of resets count to apply the rule
- // Money: Money cost per Reset for user Free.
- // MoneyVip: Money cost per Reset for user Vip.
- //
- // ### ResetSystem::RewardCoin ###
- // EnableRewardCoin: Enable reward obtained, 0: No / 1: Yes
- // MinReset: Start range of resets count to apply the rule
- // MaxReset: End range of resets count to apply the rule
- // WCoin: Amount to obtain WCoin.
- // GoblinPoint: Amount to obtain GoblinPoint.
- // Ruud: Amount to obtain Ruud.
- // CoinMultiplicate: Amount obtained * CoinMultiplicate for user free.
- // CoinMultiplicateVip: Amount obtained * CoinMultiplicateVip for user Vip.
- //
- // ### ResetSystem::MasteringSystem ###
- // ClearMasterLevel: Reset Master Level character. 0: No / 1: Yes
- // MinReset: Start range of resets count to apply the rule
- // MaxReset: End range of resets count to apply the rule
- // MasterPoint: Amount obtained for user Free.
- // MasterPointVip: Amount obtained for user Vip.
- // ResetMasterPoint: Clear All MasterPoint. 0: No / 1: Yes
- // ResetMasterPointVip: Clear All MasterPointVip. 0: No / 1: Yes
- //
- // ### ResetSystem::Requirement ###
- // Configure item required to make reset. Item must be available in player's inventory and will be removed after reset.
- //
- -->
- <ResetSystem Enable="1" BlockLevelUpPoint="-1" ResetType="1" IncludeMasterLevel="1">
- <AutoReset Enable="1" Message="AutoReset made Successfully."/>
- <Active ResetCheckItem="0" ResetMove="1"/>
- <ResetRangeList ClearAllStat="1" ClearLeaderShip="1" ClearLvlUpPoint="1">
- <Range StartLevel="1" MinLevel="400" MaxLevel="400" MinReset="0" MaxReset="0" Point="0" /> <!-- Do not modify this line -->
- <Range StartLevel="1" MinLevel="400" MaxLevel="400" MinReset="1" MaxReset="10" Point="450"/>
- <Range StartLevel="1" MinLevel="400" MaxLevel="400" MinReset="11" MaxReset="20" Point="350"/>
- <Range StartLevel="1" MinLevel="400" MaxLevel="400" MinReset="21" MaxReset="60" Point="300"/>
- <Range StartLevel="1" MinLevel="400" MaxLevel="400" MinReset="61" MaxReset="999" Point="250"/>
- </ResetRangeList>
- <ResetRangeListVIP ClearAllStat="1" ClearLeaderShip="1" ClearLvlUpPoint="1">
- <Range StartLevel="1" MinLevel="380" MaxLevel="400" MinReset="0" MaxReset="0" Point="0" /> <!-- Do not modify this line -->
- <Range StartLevel="1" MinLevel="380" MaxLevel="400" MinReset="1" MaxReset="10" Point="550"/>
- <Range StartLevel="1" MinLevel="380" MaxLevel="400" MinReset="11" MaxReset="20" Point="450"/>
- <Range StartLevel="1" MinLevel="380" MaxLevel="400" MinReset="21" MaxReset="50" Point="400"/>,,
- <Range StartLevel="1" MinLevel="380" MaxLevel="400" MinReset="51" MaxReset="9999" Point="350"/>
- </ResetRangeListVIP>
- <Requirement RequireItemForReset="0" RequireItemForResetVip="0">
- <Item MinReset="0" MaxReset="100" ItemType="12" ItemIndex="15" ItemCount="1" />
- <Item MinReset="101" MaxReset="200" ItemType="12" ItemIndex="15" ItemCount="5" />
- </Requirement>
- <ResetCostMoney>
- <Range MinReset="0" MaxReset="5" MoneyCost="100000000" MoneyCostVip="30000000" />
- <Range MinReset="6" MaxReset="999" MoneyCost="200000000" MoneyCostVip="50000000" />
- </ResetCostMoney>
- <RewardCoin EnableRewardCoin="1">
- <Range MinReset="0" MaxReset="59" WCoin="5" GoblinPoint="20" Ruud="10" CoinMultiplicate="1" CoinMultiplicateVip="1" />
- <Range MinReset="60" MaxReset="999" WCoin="5" GoblinPoint="30" Ruud="20" CoinMultiplicate="1" CoinMultiplicateVip="1" />
- </RewardCoin>
- <MasteringSystem ClearMasterLevel="0" ResetMasterPoint="0" ResetMasterPointVip="0">
- <Range MinReset="0" MaxReset="999" MasterPoint="0" MasterPointVip="0" />
- </MasteringSystem>
- </ResetSystem>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement