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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <!--
  3. // ============================================================
  4. // == X12 MUONLINE SERVER EMULATOR
  5. // == www.igcn.mu
  6. // == www.muemu.tech
  7. // == (C) 2019 IGC-Network | MUEMU (R)
  8. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  9. // == File is a part of MUEMU MuOnline Server files.
  10. // ============================================================
  11. //
  12. // ### ResetSystem ###
  13. // Enable: ResetSystem Enable, 0: No / 1: Yes
  14. // BlockLevelUpPoint: Deactivates ability of obtaining point per level after reaching / -1 to disable
  15. // ResetType: Configure reset method:
  16. // # 0 = Formula: No points after reset.
  17. // # 1 = Formula: Point * ResetCount
  18. // # 2 = Formula: (Point * ResetCount) + (GRPoint * GrandReset) || Requires Grand Reset to be enabled.
  19. // IncludeMasterLevel: Include MasterLevel in MinLevel / MaxLevel. but required character 3class for reset.
  20. //
  21. // ### ResetSystem::AutoReset ###
  22. // Enable: AutoResetSystem Enable, 0: No / 1: Yes || To activate AutoReset for character, use command /autoreset
  23. // Message: Message to receive at the time you made the autoreset.
  24. //
  25. // ### ResetSystem::Active ###
  26. // ResetCheckItem: User need to empty inventory. 0: No / 1: yes
  27. // ResetMove: 0: Stay at the same place after reset / 1: Teleport to initial map when reset
  28. // ClearAllStat: 0: Static points / 1: Reset All Stats, for user Free.
  29. //
  30. // ### ResetSystem::ResetRangeList - FOR USERS FREE ###
  31. // ClearLvlUpPoint: Clear all LevelUpPoint. 0: No / 1: Yes
  32. // ClearLeaderShip: Clear LeaderShip(Command stats for DarkLord).
  33. // ClearAllStat: 0: Static points / 1: Reset All Stats.
  34. // StartLevel: Start level in moment character use /reset. default: 1
  35. // MinReset: Start range of resets count to apply the rule
  36. // MaxReset: End range of resets count to apply the rule
  37. // MinLevel: Start range of level to apply the rule
  38. // MaxLevel: End range of level to apply the rule
  39. // Point: Point Received per reset for user free. Formula: ResetCount * Point
  40. //
  41. // ### ResetSystem::ResetRangeListVIP - FOR USERS VIP`S ###
  42. // ClearLvlUpPoint: Clear all LevelUpPoint. 0: No / 1: Yes
  43. // ClearLeaderShip: Clear LeaderShip(Command stats for DarkLord).
  44. // ClearAllStat: 0: Static points / 1: Reset All Stats.
  45. // StartLevel: Start level in moment character use /reset. default: 1
  46. // MinReset: Start range of resets count to apply the rule
  47. // MaxReset: End range of resets count to apply the rule
  48. // MinLevel: Start range of level to apply the rule
  49. // MaxLevel: End range of level to apply the rule
  50. // Point: Point Received per reset for user free. Formula: ResetCount * Point
  51. //
  52. // ### ResetSystem::ResetCostMoney ###
  53. // MinReset: Start range of resets count to apply the rule
  54. // MaxReset: End range of resets count to apply the rule
  55. // Money: Money cost per Reset for user Free.
  56. // MoneyVip: Money cost per Reset for user Vip.
  57. //
  58. // ### ResetSystem::RewardCoin ###
  59. // EnableRewardCoin: Enable reward obtained, 0: No / 1: Yes
  60. // MinReset: Start range of resets count to apply the rule
  61. // MaxReset: End range of resets count to apply the rule
  62. // WCoin: Amount to obtain WCoin.
  63. // GoblinPoint: Amount to obtain GoblinPoint.
  64. // Ruud: Amount to obtain Ruud.
  65. // CoinMultiplicate: Amount obtained * CoinMultiplicate for user free.
  66. // CoinMultiplicateVip: Amount obtained * CoinMultiplicateVip for user Vip.
  67. //
  68. // ### ResetSystem::MasteringSystem ###
  69. // ClearMasterLevel: Reset Master Level character. 0: No / 1: Yes
  70. // MinReset: Start range of resets count to apply the rule
  71. // MaxReset: End range of resets count to apply the rule
  72. // MasterPoint: Amount obtained for user Free.
  73. // MasterPointVip: Amount obtained for user Vip.
  74. // ResetMasterPoint: Clear All MasterPoint. 0: No / 1: Yes
  75. // ResetMasterPointVip: Clear All MasterPointVip. 0: No / 1: Yes
  76. //
  77. // ### ResetSystem::Requirement ###
  78. // Configure item required to make reset. Item must be available in player's inventory and will be removed after reset.
  79. //
  80. -->
  81.  
  82. <ResetSystem Enable="1" BlockLevelUpPoint="-1" ResetType="1" IncludeMasterLevel="1">
  83.  
  84. <AutoReset Enable="1" Message="AutoReset made Successfully."/>
  85.  
  86. <Active ResetCheckItem="0" ResetMove="1"/>
  87.  
  88. <ResetRangeList ClearAllStat="1" ClearLeaderShip="1" ClearLvlUpPoint="1">
  89. <Range StartLevel="1" MinLevel="400" MaxLevel="400" MinReset="0" MaxReset="0" Point="0" /> <!-- Do not modify this line -->
  90. <Range StartLevel="1" MinLevel="400" MaxLevel="400" MinReset="1" MaxReset="10" Point="450"/>
  91. <Range StartLevel="1" MinLevel="400" MaxLevel="400" MinReset="11" MaxReset="20" Point="350"/>
  92. <Range StartLevel="1" MinLevel="400" MaxLevel="400" MinReset="21" MaxReset="60" Point="300"/>
  93. <Range StartLevel="1" MinLevel="400" MaxLevel="400" MinReset="61" MaxReset="999" Point="250"/>
  94. </ResetRangeList>
  95.  
  96. <ResetRangeListVIP ClearAllStat="1" ClearLeaderShip="1" ClearLvlUpPoint="1">
  97. <Range StartLevel="1" MinLevel="380" MaxLevel="400" MinReset="0" MaxReset="0" Point="0" /> <!-- Do not modify this line -->
  98. <Range StartLevel="1" MinLevel="380" MaxLevel="400" MinReset="1" MaxReset="10" Point="550"/>
  99. <Range StartLevel="1" MinLevel="380" MaxLevel="400" MinReset="11" MaxReset="20" Point="450"/>
  100. <Range StartLevel="1" MinLevel="380" MaxLevel="400" MinReset="21" MaxReset="50" Point="400"/>,,
  101. <Range StartLevel="1" MinLevel="380" MaxLevel="400" MinReset="51" MaxReset="9999" Point="350"/>
  102. </ResetRangeListVIP>
  103.  
  104. <Requirement RequireItemForReset="0" RequireItemForResetVip="0">
  105. <Item MinReset="0" MaxReset="100" ItemType="12" ItemIndex="15" ItemCount="1" />
  106. <Item MinReset="101" MaxReset="200" ItemType="12" ItemIndex="15" ItemCount="5" />
  107. </Requirement>
  108.  
  109. <ResetCostMoney>
  110. <Range MinReset="0" MaxReset="5" MoneyCost="100000000" MoneyCostVip="30000000" />
  111. <Range MinReset="6" MaxReset="999" MoneyCost="200000000" MoneyCostVip="50000000" />
  112. </ResetCostMoney>
  113.  
  114. <RewardCoin EnableRewardCoin="1">
  115. <Range MinReset="0" MaxReset="59" WCoin="5" GoblinPoint="20" Ruud="10" CoinMultiplicate="1" CoinMultiplicateVip="1" />
  116. <Range MinReset="60" MaxReset="999" WCoin="5" GoblinPoint="30" Ruud="20" CoinMultiplicate="1" CoinMultiplicateVip="1" />
  117. </RewardCoin>
  118.  
  119. <MasteringSystem ClearMasterLevel="0" ResetMasterPoint="0" ResetMasterPointVip="0">
  120. <Range MinReset="0" MaxReset="999" MasterPoint="0" MasterPointVip="0" />
  121. </MasteringSystem>
  122.  
  123. </ResetSystem>
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