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- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "prison life",
- LoadingTitle = "prison life hub",
- LoadingSubtitle = "by SFscript",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "sfscriptsprisonlife"
- },
- Discord = {
- Enabled = false,
- Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = false, -- Set this to true to use our key system
- KeySettings = {
- Title = "Untitled",
- Subtitle = "Key System",
- Note = "No method of obtaining the key is provided",
- FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- local MainTab = Window:CreateTab("Home", nil) -- Title, Image
- local MainSection = MainTab:CreateSection("Sliders & Toggles")
- Rayfield:Notify({
- Title = "Script Active",
- Content = "prison life script made by sfscript",
- Duration = 6.5,
- Image = nil,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "Okay!",
- Callback = function()
- print("The user tapped Okay!")
- end
- },
- },
- })
- local Toggle = MainTab:CreateToggle({
- Name = "JumpBoost",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(Value)
- if Value == true then
- game:GetService('Players').LocalPlayer.Character.Humanoid.JumpPower = 150
- else
- game:GetService('Players').LocalPlayer.Character.Humanoid.JumpPower = 50 -- or whatever the default jump power is
- end
- end,
- })
- local ESP
- local Toggle = MainTab:CreateToggle({
- Name = "esp(CANT BE TURNED OFF)",
- CurrentValue = false,
- Flag = "ESP_Toggle",
- Callback = function(Value)
- if Value == true then
- ESP = loadstring(game:HttpGet("https://raw.githubusercontent.com/Exunys/Exunys-ESP/main/src/ESP.lua"))()()
- else
- if ESP then
- ESP:Disable()
- end
- end
- end
- })
- local Toggle = MainTab:CreateToggle({
- Name = "aimbot(Hold right click)",
- CurrentValue = false,
- Flag = "aimbot_Toggle",
- Callback = function(Value)
- if Value == true then
- loadstring(game:HttpGet("https://raw.githubusercontent.com/Exunys/Aimbot-V3/main/src/Aimbot.lua"))()()
- else
- if aimbot then
- aimbot:Disable()
- end
- end
- end
- })
- local Slider = MainTab:CreateSlider({
- Name = "walkspeed",
- Range = {16, 300},
- Increment = 16,
- Suffix = "speed",
- CurrentValue = 16,
- Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
- end,
- })
- local Slider = MainTab:CreateSlider({
- Name = "JumpPower",
- Range = {50, 500},
- Increment = 50,
- Suffix = "JumpPower",
- CurrentValue = 50,
- Flag = "Slider2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
- end,
- })
- local TeleportTab = Window:CreateTab("teleport", niil) -- Title, Image
- local Section = TeleportTab:CreateSection("locations")
- local Button = TeleportTab:CreateButton({
- Name = "crimbase",
- Callback = function()
- local player = game:GetService("Players").LocalPlayer
- local teleportPos = Vector3.new(-850,100,2000)
- player.Character.HumanoidRootPart.CFrame = CFrame.new(teleportPos)
- end,
- })
- local Button = TeleportTab:CreateButton({
- Name = "prison",
- Callback = function()
- local player = game:GetService("Players").LocalPlayer
- local teleportPos = Vector3.new(910,100,2380)
- player.Character.HumanoidRootPart.CFrame = CFrame.new(teleportPos)
- end,
- })
- local Button = TeleportTab:CreateButton({
- Name = "yard",
- Callback = function()
- local player = game:GetService("Players").LocalPlayer
- local teleportPos = Vector3.new(820,100,2430)
- player.Character.HumanoidRootPart.CFrame = CFrame.new(teleportPos)
- end,
- })
- local Button = TeleportTab:CreateButton({
- Name = "Tower",
- Callback = function()
- local player = game:GetService("Players").LocalPlayer
- local teleportPos = Vector3.new(820,130,2570)
- player.Character.HumanoidRootPart.CFrame = CFrame.new(teleportPos)
- end,
- })
- local Button = TeleportTab:CreateButton({
- Name = "armory",
- Callback = function()
- local player = game:GetService("Players").LocalPlayer
- local teleportPos = Vector3.new(820,100,2260)
- player.Character.HumanoidRootPart.CFrame = CFrame.new(teleportPos)
- end,
- })
- local ButtonTab = Window:CreateTab("Buttons", niil) -- Title, Image
- local Section = ButtonTab:CreateSection("Buttons")
- local Button = ButtonTab:CreateButton({
- Name = "Destroy Doors",
- Callback = function()
- game.Workspace.Doors:Destroy()
- end,
- })
- local Button = ButtonTab:CreateButton({
- Name = "Destroy Prison Fences",
- Callback = function()
- game.Workspace.Prison_Fences:Destroy()
- end,
- })
- local Workspace = game:GetService("Workspace")
- local CoreGui = game:GetService("CoreGui")
- local Players = game:GetService("Players")
- local Noclip = Instance.new("ScreenGui")
- local BG = Instance.new("Frame")
- local Title = Instance.new("TextLabel")
- local Toggle = Instance.new("TextButton")
- local StatusPF = Instance.new("TextLabel")
- local Status = Instance.new("TextLabel")
- local Credit = Instance.new("TextLabel")
- local Plr = Players.LocalPlayer
- local Clipon = false
- Noclip.Name = "Noclip"
- Noclip.Parent = game.CoreGui
- BG.Name = "BG"
- BG.Parent = Noclip
- BG.BackgroundColor3 = Color3.new(0.0980392, 0.0980392, 0.0980392)
- BG.BorderColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- BG.BorderSizePixel = 2
- BG.Position = UDim2.new(0.149479166, 0, 0.82087779, 0)
- BG.Size = UDim2.new(0, 210, 0, 127)
- BG.Active = true
- BG.Draggable = true
- Title.Name = "Title"
- Title.Parent = BG
- Title.BackgroundColor3 = Color3.new(0.266667, 0.00392157, 0.627451)
- Title.BorderColor3 = Color3.new(0.180392, 0, 0.431373)
- Title.BorderSizePixel = 2
- Title.Size = UDim2.new(0, 210, 0, 33)
- Title.Font = Enum.Font.Highway
- Title.Text = "Noclip"
- Title.TextColor3 = Color3.new(1, 1, 1)
- Title.FontSize = Enum.FontSize.Size32
- Title.TextSize = 30
- Title.TextStrokeColor3 = Color3.new(0.180392, 0, 0.431373)
- Title.TextStrokeTransparency = 0
- Toggle.Parent = BG
- Toggle.BackgroundColor3 = Color3.new(0.266667, 0.00392157, 0.627451)
- Toggle.BorderColor3 = Color3.new(0.180392, 0, 0.431373)
- Toggle.BorderSizePixel = 2
- Toggle.Position = UDim2.new(0.152380958, 0, 0.374192119, 0)
- Toggle.Size = UDim2.new(0, 146, 0, 36)
- Toggle.Font = Enum.Font.Highway
- Toggle.FontSize = Enum.FontSize.Size28
- Toggle.Text = "Toggle"
- Toggle.TextColor3 = Color3.new(1, 1, 1)
- Toggle.TextSize = 25
- Toggle.TextStrokeColor3 = Color3.new(0.180392, 0, 0.431373)
- Toggle.TextStrokeTransparency = 0
- StatusPF.Name = "StatusPF"
- StatusPF.Parent = BG
- StatusPF.BackgroundColor3 = Color3.new(1, 1, 1)
- StatusPF.BackgroundTransparency = 1
- StatusPF.Position = UDim2.new(0.314285725, 0, 0.708661377, 0)
- StatusPF.Size = UDim2.new(0, 56, 0, 20)
- StatusPF.Font = Enum.Font.Highway
- StatusPF.FontSize = Enum.FontSize.Size24
- StatusPF.Text = "Status:"
- StatusPF.TextColor3 = Color3.new(1, 1, 1)
- StatusPF.TextSize = 20
- StatusPF.TextStrokeColor3 = Color3.new(0.333333, 0.333333, 0.333333)
- StatusPF.TextStrokeTransparency = 0
- StatusPF.TextWrapped = true
- Status.Name = "Status"
- Status.Parent = BG
- Status.BackgroundColor3 = Color3.new(1, 1, 1)
- Status.BackgroundTransparency = 1
- Status.Position = UDim2.new(0.580952346, 0, 0.708661377, 0)
- Status.Size = UDim2.new(0, 56, 0, 20)
- Status.Font = Enum.Font.Highway
- Status.FontSize = Enum.FontSize.Size14
- Status.Text = "off"
- Status.TextColor3 = Color3.new(0.666667, 0, 0)
- Status.TextScaled = true
- Status.TextSize = 14
- Status.TextStrokeColor3 = Color3.new(0.180392, 0, 0.431373)
- Status.TextWrapped = true
- Status.TextXAlignment = Enum.TextXAlignment.Left
- Toggle.MouseButton1Click:connect(function()
- if Status.Text == "off" then
- Clipon = true
- Status.Text = "on"
- Status.TextColor3 = Color3.new(0,185,0)
- Stepped = game:GetService("RunService").Stepped:Connect(function()
- if not Clipon == false then
- for a, b in pairs(Workspace:GetChildren()) do
- if b.Name == Plr.Name then
- for i, v in pairs(Workspace[Plr.Name]:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- end end end end
- else
- Stepped:Disconnect()
- end
- end)
- elseif Status.Text == "on" then
- Clipon = false
- Status.Text = "off"
- Status.TextColor3 = Color3.new(170,0,0)
- end
- end)
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