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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="OTHERWORLDLY_OUTBURST_CW_414437" />
- <CARDNAME text="OTHERWORLDLY_OUTBURST" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Otherworldly Outburst]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Surgissement fantasmagorique]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Impulso antinatural]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Unnatürlicher Ausbruch]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Rigurgito Soprannaturale]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[異世界の発露]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[이계의 분출]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Прорыв Иного Мира]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Irrupção de Outro Mundo]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[异界爆发]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[異界爆發]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="414437" />
- <ARTID value="OTHERWORLDLY_OUTBURST" />
- <ARTIST name="Kieran Yanner" />
- <CASTING_COST cost="{R}" />
- <FLAVOURTEXT>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[A tiny crack is enough to open the mind to Emrakul.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La moindre faille suffit à ouvrir un esprit à Emrakul.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Una mínima fisura es suficiente para abrir la mente a Emrakul.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ein winziger Spalt ist genug, um den Geist für Emrakul zu öffnen.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Una minuscola fenditura è sufficiente per aprire la mente a Emrakul.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エムラクールが精神に入り込むには、わずかな隙間で十分である。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[조그만 틈만 있어도 엠라쿨이 마음을 열기에는 충분하다.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Самой маленькой трещины достаточно, чтобы открыть разум для Эмракул.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Uma minúscula brecha é o suficiente para abrir a mente para Emrakul.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[一丝缝隙便足以让意识对伊莫库敞开大门。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[一絲縫隙便足以讓意識對伊莫庫敞開大門。]]></LOCALISED_TEXT>
- </FLAVOURTEXT>
- <TYPE metaname="Instant" />
- <EXPANSION value="EMN" />
- <RARITY metaname="C" />
- <SPELL_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature ciblée gagne +1/+0 jusqu’à la fin du tour. Quand cette créature meurt ce tour-ci, mettez sur le champ de bataille un jeton de créature 3/2 incolore Eldrazi et Horreur.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura objetivo obtiene +1/+0 hasta el final del turno. Cuando esa criatura muera este turno, pon en el campo de batalla una ficha de criatura Horror Eldrazi incolora 3/2.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Eine Kreatur deiner Wahl erhält +1/+0 bis zum Ende des Zuges. Wenn diese Kreatur in diesem Zug stirbt, bringe einen 3/2 farblosen Eldrazi-Schrecken-Kreaturenspielstein ins Spiel.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Una creatura bersaglio prende +1/+0 fino alla fine del turno. Quando quella creatura muore in questo turno, metti sul campo di battaglia una pedina creatura Orrore Eldrazi 3/2 incolore.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[クリーチャー1体を対象とする。ターン終了時まで、それは+1/+0の修整を受ける。このターン、そのクリーチャーが死亡したとき、無色の3/2のエルドラージ・ホラー・クリーチャー・トークンを1体戦場に出す。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[생물을 목표로 정한다. 그 생물은 턴종료까지 +1/+0을 받는다. 그 생물이 이 턴에 죽을 때, 3/2 무색 엘드라지 괴수 생물 토큰 한 개를 전장에 놓는다.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Целевое существо получает +1/+0 до конца хода. Когда то существо умирает в этом ходу, положите на поле битвы одну фишку существа 3/2 бесцветный Эльдрази Ужас.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura alvo recebe +1/+0 até o final do turno. Quando aquela criatura morrer neste turno, coloque no campo de batalha uma ficha de criatura incolor 3/2 do tipo Eldrazi Horror.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[目标生物得+1/+0直到回合结束。本回合中,当该生物死去时,将一个3/2无色奥札奇/惊惧兽衍生生物放进战场。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[目標生物得+1/+0直到回合結束。本回合中,當該生物死去時,將一個3/2無色奧札奇/驚懼獸衍生生物放進戰場。]]></LOCALISED_TEXT>
- <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_GET_1_0" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local filter = ClearFilter()
- filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
- </TARGET_DEFINITION>
- <CONTINUOUS_ACTION layer="7C">
- local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
- if target ~= nil then
- local characteristics = target:GetCurrentCharacteristics()
- characteristics:Power_Add( 1 )
- characteristics:Toughness_Add( 0 )
- end
- </CONTINUOUS_ACTION>
- <DURATION simple_duration="UntilEOT" />
- <RESOLUTION_TIME_ACTION>
- local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
- if target ~= nil then
- local delayDC = EffectDC():Make_Chest(1)
- delayDC:Set_CardPtr(0, target)
- MTG():CreateDelayedTrigger(1, delayDC)
- end
- </RESOLUTION_TIME_ACTION>
- <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
- <TRIGGERED_ABILITY resource_id="1">
- <CLEANUP simple_cleanup="EndOfTurn" fire_once="1" />
- <TRIGGER value="ZONECHANGE_BEGIN" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD">
- return TriggerObject() == EffectDC():Get_CardPtr(0)
- </TRIGGER>
- <RESOLUTION_TIME_ACTION>
- if TriggerObject() ~= nil then
- MTG():PutTokensOntoBattlefield( "TOKEN_ELDRAZI_HORROR_C_3_2_C_CW_1", 1, EffectController() )
- end
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- </SPELL_ABILITY>
- <TOKEN_REGISTRATION reservation="1" type="TOKEN_ELDRAZI_HORROR_C_3_2_C_CW_1" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[15-09-16]]></DATE>
- </CARD_V2>
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