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Jan 10th, 2022
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  1. info: Client version: nil
  2. info: Game version: nil
  3. info: Game type: nil
  4. info: Loading custom vault pathC:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance
  5. info: Mounting sounds in mod: blackopsfaf-unleashed
  6. info: Mounting sounds in mod: totalmayhem
  7. info: Prevented loading content that is not allowed: modules.nx2
  8. info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\setons miniclutch aix', mounted as '/maps/setons miniclutch aix/'
  9. info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\#2x resources,storage,buildrate,buildrange', mounted as '/mods/#2x resources,storage,buildrate,buildrange/'
  10. info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ai-swarm', mounted as '/mods/ai-swarm/'
  11. info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ai-uveso', mounted as '/mods/ai-uveso/'
  12. info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\all factions', mounted as '/mods/all factions/'
  13. info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\all_faction_quantum_gate', mounted as '/mods/all_faction_quantum_gate/'
  14. info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\antares unit pack (xenos balance v2)', mounted as '/mods/antares unit pack (xenos balance v2)/'
  15. info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\antaresunitpack', mounted as '/mods/antaresunitpack/'
  16. info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/'
  17. info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/'
  18. info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/'
  19. info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\nuclearrepulsorshields', mounted as '/mods/nuclearrepulsorshields/'
  20. info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\rngai', mounted as '/mods/rngai/'
  21. info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\t2_t3_storage_faf', mounted as '/mods/t2_t3_storage_faf/'
  22. info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/'
  23. info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/'
  24. info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ultra shields', mounted as '/mods/ultra shields/'
  25. info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/'
  26. info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/'
  27. info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/'
  28. info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/'
  29. info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/'
  30. info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/'
  31. info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/'
  32. info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/'
  33. info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/'
  34. info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/'
  35. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\editor.scd', mounted as '/'
  36. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\effects.scd', mounted as '/'
  37. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\env.scd', mounted as '/'
  38. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_de.scd', mounted as '/'
  39. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_es.scd', mounted as '/'
  40. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_fr.scd', mounted as '/'
  41. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_it.scd', mounted as '/'
  42. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_us.scd', mounted as '/'
  43. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\lua.scd', mounted as '/'
  44. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\meshes.scd', mounted as '/'
  45. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\mods.scd', mounted as '/'
  46. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\mohodata.scd', mounted as '/'
  47. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\moholua.scd', mounted as '/'
  48. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\objects.scd', mounted as '/'
  49. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\projectiles.scd', mounted as '/'
  50. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\props.scd', mounted as '/'
  51. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\schook.scd', mounted as '/'
  52. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\skins.scd', mounted as '/'
  53. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\textures.scd', mounted as '/'
  54. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\units.scd', mounted as '/'
  55. info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/'
  56. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\movies', mounted as '/movies/'
  57. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\sounds', mounted as '/sounds/'
  58. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\maps', mounted as '/maps/'
  59. info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\fonts', mounted as '/fonts/'
  60. info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
  61. info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
  62. info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
  63. info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false
  64. debug: Wavebank prepared: 4a301f0
  65. debug: SND: Loaded WaveBank 'aeonselect' at 4a301f0
  66. info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false
  67. debug: Wavebank prepared: 4a30320
  68. debug: SND: Loaded WaveBank 'ambienttest' at 4a30320
  69. info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false
  70. debug: Wavebank prepared: 4a30450
  71. debug: SND: Loaded WaveBank 'blackopswb' at 4a30450
  72. info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false
  73. debug: Wavebank prepared: 4a30580
  74. debug: SND: Loaded WaveBank 'cybranselect' at 4a30580
  75. info: IsStreamingWaveBank("/sounds/explosions.xwb") => false
  76. debug: Wavebank prepared: 4a306b0
  77. debug: SND: Loaded WaveBank 'explosions' at 4a306b0
  78. info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true
  79. debug: SND: Loaded WaveBank 'explosionsstream' at 4a307e0
  80. info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true
  81. debug: SND: Loaded WaveBank 'fmv_bg' at 4a31d50
  82. info: IsStreamingWaveBank("/sounds/impacts.xwb") => false
  83. debug: Wavebank prepared: 4a32eb8
  84. debug: SND: Loaded WaveBank 'impacts' at 4a32eb8
  85. info: IsStreamingWaveBank("/sounds/interface.xwb") => false
  86. debug: Wavebank prepared: 4a32fe8
  87. debug: SND: Loaded WaveBank 'interface' at 4a32fe8
  88. info: IsStreamingWaveBank("/sounds/music.xwb") => true
  89. debug: SND: Loaded WaveBank 'music' at 4a33118
  90. info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true
  91. debug: SND: Loaded WaveBank 'op_briefing' at 4a34280
  92. info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false
  93. debug: Wavebank prepared: 4a353e8
  94. debug: SND: Loaded WaveBank 'seraphimselect' at 4a353e8
  95. info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true
  96. debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 4a35518
  97. info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false
  98. debug: Wavebank prepared: 4a36680
  99. debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 4a36680
  100. info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false
  101. debug: Wavebank prepared: 4a367b0
  102. debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 4a367b0
  103. info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false
  104. debug: Wavebank prepared: 4a368e0
  105. debug: SND: Loaded WaveBank 'tm_explosionsounds' at 4a368e0
  106. info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false
  107. debug: Wavebank prepared: 4a36a10
  108. debug: SND: Loaded WaveBank 'tm_robotsounds' at 4a36a10
  109. info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false
  110. debug: Wavebank prepared: 4a36b40
  111. debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 4a36b40
  112. info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true
  113. debug: SND: Loaded WaveBank 'tmmm_sounds' at 4a36c70
  114. info: IsStreamingWaveBank("/sounds/uaa.xwb") => false
  115. debug: Wavebank prepared: 4a37dd8
  116. debug: SND: Loaded WaveBank 'uaa' at 4a37dd8
  117. info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false
  118. debug: Wavebank prepared: 4a37f08
  119. debug: SND: Loaded WaveBank 'uaadestroy' at 4a37f08
  120. info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false
  121. debug: Wavebank prepared: 4a38038
  122. debug: SND: Loaded WaveBank 'uaaweapon' at 4a38038
  123. info: IsStreamingWaveBank("/sounds/uab.xwb") => false
  124. debug: Wavebank prepared: 4a38168
  125. debug: SND: Loaded WaveBank 'uab' at 4a38168
  126. info: IsStreamingWaveBank("/sounds/ual.xwb") => false
  127. debug: Wavebank prepared: 4a387a0
  128. debug: SND: Loaded WaveBank 'ual' at 4a387a0
  129. info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false
  130. debug: Wavebank prepared: 4a38a10
  131. debug: SND: Loaded WaveBank 'ualdestroy' at 4a38a10
  132. info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false
  133. debug: Wavebank prepared: 4a383f8
  134. debug: SND: Loaded WaveBank 'ualweapon' at 4a383f8
  135. info: IsStreamingWaveBank("/sounds/uas.xwb") => false
  136. debug: Wavebank prepared: 4a382c0
  137. debug: SND: Loaded WaveBank 'uas' at 4a382c0
  138. info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true
  139. debug: SND: Loaded WaveBank 'uasdestroy' at 4a392a0
  140. info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false
  141. debug: Wavebank prepared: 4a38668
  142. debug: SND: Loaded WaveBank 'uasweapon' at 4a38668
  143. info: IsStreamingWaveBank("/sounds/uea.xwb") => false
  144. debug: Wavebank prepared: 4a39160
  145. debug: SND: Loaded WaveBank 'uea' at 4a39160
  146. info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false
  147. debug: Wavebank prepared: 4a38530
  148. debug: SND: Loaded WaveBank 'ueadestroy' at 4a38530
  149. info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false
  150. debug: Wavebank prepared: 4a388d8
  151. debug: SND: Loaded WaveBank 'ueaweapon' at 4a388d8
  152. info: IsStreamingWaveBank("/sounds/ueb.xwb") => false
  153. debug: Wavebank prepared: 4a38b48
  154. debug: SND: Loaded WaveBank 'ueb' at 4a38b48
  155. info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false
  156. debug: Wavebank prepared: 4a38c80
  157. debug: SND: Loaded WaveBank 'uefselect' at 4a38c80
  158. info: IsStreamingWaveBank("/sounds/uel.xwb") => false
  159. debug: Wavebank prepared: 4a38db8
  160. debug: SND: Loaded WaveBank 'uel' at 4a38db8
  161. info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false
  162. debug: Wavebank prepared: 4a38ef0
  163. debug: SND: Loaded WaveBank 'ueldestroy' at 4a38ef0
  164. info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false
  165. debug: Wavebank prepared: 4a39028
  166. debug: SND: Loaded WaveBank 'uelweapon' at 4a39028
  167. info: IsStreamingWaveBank("/sounds/ues.xwb") => false
  168. debug: Wavebank prepared: 4a3b408
  169. debug: SND: Loaded WaveBank 'ues' at 4a3b408
  170. info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true
  171. debug: SND: Loaded WaveBank 'uesdestroy' at 4a3c410
  172. info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false
  173. debug: Wavebank prepared: 4a3bf00
  174. debug: SND: Loaded WaveBank 'uesweapon' at 4a3bf00
  175. info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false
  176. debug: Wavebank prepared: 4a3acb8
  177. debug: SND: Loaded WaveBank 'unitrumble' at 4a3acb8
  178. info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false
  179. debug: Wavebank prepared: 4a3b678
  180. debug: SND: Loaded WaveBank 'unitsglobal' at 4a3b678
  181. info: IsStreamingWaveBank("/sounds/ura.xwb") => false
  182. debug: Wavebank prepared: 4a3b7b0
  183. debug: SND: Loaded WaveBank 'ura' at 4a3b7b0
  184. info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false
  185. debug: Wavebank prepared: 4a3bdc8
  186. debug: SND: Loaded WaveBank 'uradestroy' at 4a3bdc8
  187. info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false
  188. debug: Wavebank prepared: 4a3a568
  189. debug: SND: Loaded WaveBank 'uraweapon' at 4a3a568
  190. info: IsStreamingWaveBank("/sounds/urb.xwb") => false
  191. debug: Wavebank prepared: 4a3a6a0
  192. debug: SND: Loaded WaveBank 'urb' at 4a3a6a0
  193. info: IsStreamingWaveBank("/sounds/url.xwb") => false
  194. debug: Wavebank prepared: 4a3aa48
  195. debug: SND: Loaded WaveBank 'url' at 4a3aa48
  196. info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false
  197. debug: Wavebank prepared: 4a3b8e8
  198. debug: SND: Loaded WaveBank 'urldestroy' at 4a3b8e8
  199. info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false
  200. debug: Wavebank prepared: 4a3ba20
  201. debug: SND: Loaded WaveBank 'urlweapon' at 4a3ba20
  202. info: IsStreamingWaveBank("/sounds/urs.xwb") => false
  203. debug: Wavebank prepared: 4a3b060
  204. debug: SND: Loaded WaveBank 'urs' at 4a3b060
  205. info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true
  206. debug: SND: Loaded WaveBank 'ursdestroy' at 4a3d578
  207. info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true
  208. debug: SND: Loaded WaveBank 'ursstream' at 4a3e6e0
  209. info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false
  210. debug: Wavebank prepared: 4a3af28
  211. debug: SND: Loaded WaveBank 'ursweapon' at 4a3af28
  212. info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false
  213. debug: Wavebank prepared: 4a3bb58
  214. debug: SND: Loaded WaveBank 'xaa_weapon' at 4a3bb58
  215. info: IsStreamingWaveBank("/sounds/xab.xwb") => false
  216. debug: Wavebank prepared: 4a3a910
  217. debug: SND: Loaded WaveBank 'xab' at 4a3a910
  218. info: IsStreamingWaveBank("/sounds/xal.xwb") => false
  219. debug: Wavebank prepared: 4a3ab80
  220. debug: SND: Loaded WaveBank 'xal' at 4a3ab80
  221. info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false
  222. debug: Wavebank prepared: 4a3a7d8
  223. debug: SND: Loaded WaveBank 'xal_weapon' at 4a3a7d8
  224. info: IsStreamingWaveBank("/sounds/xas.xwb") => false
  225. debug: Wavebank prepared: 4a3bc90
  226. debug: SND: Loaded WaveBank 'xas' at 4a3bc90
  227. info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false
  228. debug: Wavebank prepared: 4a3adf0
  229. debug: SND: Loaded WaveBank 'xas_weapons' at 4a3adf0
  230. info: IsStreamingWaveBank("/sounds/xea.xwb") => false
  231. debug: Wavebank prepared: 4a3b198
  232. debug: SND: Loaded WaveBank 'xea' at 4a3b198
  233. info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false
  234. debug: Wavebank prepared: 4a3b2d0
  235. debug: SND: Loaded WaveBank 'xea_weapons' at 4a3b2d0
  236. info: IsStreamingWaveBank("/sounds/xeb.xwb") => false
  237. debug: Wavebank prepared: 4a3b540
  238. debug: SND: Loaded WaveBank 'xeb' at 4a3b540
  239. info: IsStreamingWaveBank("/sounds/xel.xwb") => false
  240. debug: Wavebank prepared: 4a3c038
  241. debug: SND: Loaded WaveBank 'xel' at 4a3c038
  242. info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false
  243. debug: Wavebank prepared: 4a3c170
  244. debug: SND: Loaded WaveBank 'xel_weapons' at 4a3c170
  245. info: IsStreamingWaveBank("/sounds/xes.xwb") => false
  246. debug: Wavebank prepared: 4a3c2a8
  247. debug: SND: Loaded WaveBank 'xes' at 4a3c2a8
  248. info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true
  249. debug: SND: Loaded WaveBank 'xes_destroy' at 4a3f848
  250. info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false
  251. debug: Wavebank prepared: 4a3a430
  252. debug: SND: Loaded WaveBank 'xes_weapons' at 4a3a430
  253. info: IsStreamingWaveBank("/sounds/xra.xwb") => false
  254. debug: Wavebank prepared: 4a40d80
  255. debug: SND: Loaded WaveBank 'xra' at 4a40d80
  256. info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false
  257. debug: Wavebank prepared: 4a41c20
  258. debug: SND: Loaded WaveBank 'xra_weapon' at 4a41c20
  259. info: IsStreamingWaveBank("/sounds/xrb.xwb") => false
  260. debug: Wavebank prepared: 4a40eb8
  261. debug: SND: Loaded WaveBank 'xrb' at 4a40eb8
  262. info: IsStreamingWaveBank("/sounds/xrl.xwb") => false
  263. debug: Wavebank prepared: 4a41878
  264. debug: SND: Loaded WaveBank 'xrl' at 4a41878
  265. info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true
  266. debug: SND: Loaded WaveBank 'xrl_stream' at 4a429b8
  267. info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false
  268. debug: Wavebank prepared: 4a40b10
  269. debug: SND: Loaded WaveBank 'xrl_weapon' at 4a40b10
  270. info: IsStreamingWaveBank("/sounds/xrs.xwb") => false
  271. debug: Wavebank prepared: 4a41398
  272. debug: SND: Loaded WaveBank 'xrs' at 4a41398
  273. info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false
  274. debug: Wavebank prepared: 4a41128
  275. debug: SND: Loaded WaveBank 'xrs_weapon' at 4a41128
  276. info: IsStreamingWaveBank("/sounds/xsa.xwb") => false
  277. debug: Wavebank prepared: 4a42370
  278. debug: SND: Loaded WaveBank 'xsa' at 4a42370
  279. info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false
  280. debug: Wavebank prepared: 4a414d0
  281. debug: SND: Loaded WaveBank 'xsa_destroy' at 4a414d0
  282. info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false
  283. debug: Wavebank prepared: 4a424a8
  284. debug: SND: Loaded WaveBank 'xsa_weapon' at 4a424a8
  285. info: IsStreamingWaveBank("/sounds/xsb.xwb") => false
  286. debug: Wavebank prepared: 4a41e90
  287. debug: SND: Loaded WaveBank 'xsb' at 4a41e90
  288. info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false
  289. debug: Wavebank prepared: 4a409d8
  290. debug: SND: Loaded WaveBank 'xsb_weapon' at 4a409d8
  291. info: IsStreamingWaveBank("/sounds/xsl.xwb") => false
  292. debug: Wavebank prepared: 4a425e0
  293. debug: SND: Loaded WaveBank 'xsl' at 4a425e0
  294. info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false
  295. debug: Wavebank prepared: 4a41260
  296. debug: SND: Loaded WaveBank 'xsl_destroy' at 4a41260
  297. info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false
  298. debug: Wavebank prepared: 4a41608
  299. debug: SND: Loaded WaveBank 'xsl_weapon' at 4a41608
  300. info: IsStreamingWaveBank("/sounds/xss.xwb") => false
  301. debug: Wavebank prepared: 4a42850
  302. debug: SND: Loaded WaveBank 'xss' at 4a42850
  303. info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true
  304. debug: SND: Loaded WaveBank 'xss_destroy' at 4a43b20
  305. info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false
  306. debug: Wavebank prepared: 4a419b0
  307. debug: SND: Loaded WaveBank 'xss_weapon' at 4a419b0
  308. debug: SND: Loaded SoundBank 'ambienttest'
  309. debug: SND: Loaded SoundBank 'blackopssb'
  310. debug: SND: Loaded SoundBank 'explosions'
  311. debug: SND: Loaded SoundBank 'fmv_bg'
  312. debug: SND: Loaded SoundBank 'impacts'
  313. debug: SND: Loaded SoundBank 'interface'
  314. debug: SND: Loaded SoundBank 'music'
  315. debug: SND: Loaded SoundBank 'op_briefing'
  316. debug: SND: Loaded SoundBank 'seraphimselect'
  317. debug: SND: Loaded SoundBank 'tm_aeonweapons'
  318. debug: SND: Loaded SoundBank 'tm_aircrafts'
  319. debug: SND: Loaded SoundBank 'tm_cybranweapons'
  320. debug: SND: Loaded SoundBank 'tm_explosions'
  321. debug: SND: Loaded SoundBank 'tm_robotsounds'
  322. debug: SND: Loaded SoundBank 'tm_uefweapons'
  323. debug: SND: Loaded SoundBank 'tmmm_cues'
  324. debug: SND: Loaded SoundBank 'uaa'
  325. debug: SND: Loaded SoundBank 'uaadestroy'
  326. debug: SND: Loaded SoundBank 'uaaweapon'
  327. debug: SND: Loaded SoundBank 'uab'
  328. debug: SND: Loaded SoundBank 'ual'
  329. debug: SND: Loaded SoundBank 'ualdestroy'
  330. debug: SND: Loaded SoundBank 'ualweapon'
  331. debug: SND: Loaded SoundBank 'uas'
  332. debug: SND: Loaded SoundBank 'uasdestroy'
  333. debug: SND: Loaded SoundBank 'uasweapon'
  334. debug: SND: Loaded SoundBank 'uea'
  335. debug: SND: Loaded SoundBank 'ueadestroy'
  336. debug: SND: Loaded SoundBank 'ueaweapon'
  337. debug: SND: Loaded SoundBank 'ueb'
  338. debug: SND: Loaded SoundBank 'uel'
  339. debug: SND: Loaded SoundBank 'ueldestroy'
  340. debug: SND: Loaded SoundBank 'uelweapon'
  341. debug: SND: Loaded SoundBank 'ues'
  342. debug: SND: Loaded SoundBank 'uesdestroy'
  343. debug: SND: Loaded SoundBank 'uesweapon'
  344. debug: SND: Loaded SoundBank 'unitrumble'
  345. debug: SND: Loaded SoundBank 'unitsglobal'
  346. debug: SND: Loaded SoundBank 'ura'
  347. debug: SND: Loaded SoundBank 'uradestroy'
  348. debug: SND: Loaded SoundBank 'uraweapon'
  349. debug: SND: Loaded SoundBank 'urb'
  350. debug: SND: Loaded SoundBank 'url'
  351. debug: SND: Loaded SoundBank 'urldestroy'
  352. debug: SND: Loaded SoundBank 'urlweapon'
  353. debug: SND: Loaded SoundBank 'urs'
  354. debug: SND: Loaded SoundBank 'ursdestroy'
  355. debug: SND: Loaded SoundBank 'ursstream'
  356. debug: SND: Loaded SoundBank 'ursweapon'
  357. debug: SND: Loaded SoundBank 'xaa'
  358. debug: SND: Loaded SoundBank 'xaa_weapon'
  359. debug: SND: Loaded SoundBank 'xab'
  360. debug: SND: Loaded SoundBank 'xal'
  361. debug: SND: Loaded SoundBank 'xal_weapon'
  362. debug: SND: Loaded SoundBank 'xas'
  363. debug: SND: Loaded SoundBank 'xas_weapon'
  364. debug: SND: Loaded SoundBank 'xca'
  365. debug: SND: Loaded SoundBank 'xcb'
  366. debug: SND: Loaded SoundBank 'xcl'
  367. debug: SND: Loaded SoundBank 'xcs'
  368. debug: SND: Loaded SoundBank 'xea'
  369. debug: SND: Loaded SoundBank 'xea_weapon'
  370. debug: SND: Loaded SoundBank 'xeb'
  371. debug: SND: Loaded SoundBank 'xel'
  372. debug: SND: Loaded SoundBank 'xel_weapons'
  373. debug: SND: Loaded SoundBank 'xes'
  374. debug: SND: Loaded SoundBank 'xes_destroy'
  375. debug: SND: Loaded SoundBank 'xes_weapons'
  376. debug: SND: Loaded SoundBank 'xra'
  377. debug: SND: Loaded SoundBank 'xra_weapon'
  378. debug: SND: Loaded SoundBank 'xrb'
  379. debug: SND: Loaded SoundBank 'xrl'
  380. debug: SND: Loaded SoundBank 'xrl_destroy'
  381. debug: SND: Loaded SoundBank 'xrl_stream'
  382. debug: SND: Loaded SoundBank 'xrl_weapon'
  383. debug: SND: Loaded SoundBank 'xrs'
  384. debug: SND: Loaded SoundBank 'xrs_weapon'
  385. debug: SND: Loaded SoundBank 'xsa'
  386. debug: SND: Loaded SoundBank 'xsa_destroy'
  387. debug: SND: Loaded SoundBank 'xsa_weapon'
  388. debug: SND: Loaded SoundBank 'xsb'
  389. debug: SND: Loaded SoundBank 'xsb_weapon'
  390. debug: SND: Loaded SoundBank 'xsl'
  391. debug: SND: Loaded SoundBank 'xsl_destroy'
  392. debug: SND: Loaded SoundBank 'xsl_weapon'
  393. debug: SND: Loaded SoundBank 'xss'
  394. debug: SND: Loaded SoundBank 'xss_destroy'
  395. debug: SND: Loaded SoundBank 'xss_weapon'
  396. debug: MEM: -40896672 bytes SND
  397. info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
  398. info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true
  399. debug: SND: Loaded WaveBank 'briefings' at 4a64820
  400. info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true
  401. debug: SND: Loaded WaveBank 'seraphim_language' at 4a64988
  402. info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true
  403. debug: SND: Loaded WaveBank 'x01_vo' at 4a64118
  404. info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true
  405. debug: SND: Loaded WaveBank 'x02_vo' at 4a64550
  406. info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true
  407. debug: SND: Loaded WaveBank 'x03_vo' at 4a63e48
  408. info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true
  409. debug: SND: Loaded WaveBank 'x04_vo' at 4a64280
  410. info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true
  411. debug: SND: Loaded WaveBank 'x05_vo' at 4a643e8
  412. info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true
  413. debug: SND: Loaded WaveBank 'x06_vo' at 4a63fb0
  414. info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true
  415. debug: SND: Loaded WaveBank 'x1t_vo' at 4a646b8
  416. info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true
  417. debug: SND: Loaded WaveBank 'x_fmv' at 4a64af0
  418. info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true
  419. debug: SND: Loaded WaveBank 'xgg' at 4a64c58
  420. debug: SND: Loaded SoundBank 'briefings'
  421. debug: SND: Loaded SoundBank 'x01_vo'
  422. debug: SND: Loaded SoundBank 'x02_vo'
  423. debug: SND: Loaded SoundBank 'x03_vo'
  424. debug: SND: Loaded SoundBank 'x04_vo'
  425. debug: SND: Loaded SoundBank 'x05_vo'
  426. debug: SND: Loaded SoundBank 'x06_vo'
  427. debug: SND: Loaded SoundBank 'x1t_vo'
  428. debug: SND: Loaded SoundBank 'x_fmv'
  429. debug: SND: Loaded SoundBank 'xgg'
  430. debug: MEM: -796091502 bytes SND
  431. info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
  432. debug: MEM: -796091502 bytes SND
  433. info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
  434. info: /savereplay
  435. info: REPLAY ID: 16100637
  436. info: adding font file /fonts/arial.ttf
  437. info: adding font file /fonts/arialbd.ttf
  438. info: adding font file /fonts/arialbi.ttf
  439. info: adding font file /fonts/ariali.ttf
  440. info: adding font file /fonts/arialn.ttf
  441. info: adding font file /fonts/arialnb.ttf
  442. info: adding font file /fonts/arialnbi.ttf
  443. info: adding font file /fonts/arialni.ttf
  444. info: adding font file /fonts/ariblk.ttf
  445. info: adding font file /fonts/arlrdbd.ttf
  446. info: adding font file /fonts/butterbe.ttf
  447. info: adding font file /fonts/vdub.ttf
  448. info: adding font file /fonts/wintermu.ttf
  449. info: adding font file /fonts/zeroes_3.ttf
  450. info: Compiled shader: /effects/cartographic.fx
  451. info: Compiled shader: /effects/frame.fx
  452. info: Compiled shader: /effects/mesh.fx
  453. info: Compiled shader: /effects/particle.fx
  454. info: Compiled shader: /effects/primbatcher.fx
  455. info: Compiled shader: /effects/range.fx
  456. info: Compiled shader: /effects/sky.fx
  457. info: Compiled shader: /effects/terrain.fx
  458. info: Compiled shader: /effects/ui.fx
  459. info: Compiled shader: /effects/vision.fx
  460. info: Compiled shader: /effects/water2.fx
  461. info: SHADERS COMPILED
  462. info: SC_ToggleCursorClip 0
  463. info: ui_RenderCustomNames 0
  464. info: UI_ForceLifbarsOnEnemy 0
  465. info: cam_ZoomAmount 0.40000000596046
  466. info: ui_AlwaysRenderStrategicIcons 0
  467. info: ui_ScreenEdgeScrollView 1
  468. info: ui_ArrowKeysScrollView 1
  469. info: ui_KeyboardPanSpeed 90
  470. info: ui_KeyboardPanAccelerateMultiplier 4
  471. info: ui_KeyboardRotateSpeed 10
  472. info: ui_KeyboardRotateAccelerateMultiplier 2
  473. info: SC_SecondaryAdapter false
  474. info: ren_Skydome 0
  475. info: graphics_Fidelity 2
  476. info: shadow_Fidelity 0
  477. info: ren_MipSkipLevels 0
  478. info: cam_DefaultLOD 0.9
  479. info: cam_SetLOD WorldCamera 0.9
  480. info: cam_SetLOD WorldCamera2 0.9
  481. info: cam_SetLOD CameraHead2 0.9
  482. info: SC_CameraScaleLOD 2
  483. info: ren_bloom 0
  484. debug: Wavebank prepared: 4a307e0
  485. debug: Wavebank prepared: 4a31d50
  486. debug: Wavebank prepared: 4a33118
  487. debug: Wavebank prepared: 4a34280
  488. debug: Wavebank prepared: 4a35518
  489. debug: Wavebank prepared: 4a36c70
  490. debug: Wavebank prepared: 4a392a0
  491. debug: Wavebank prepared: 4a3c410
  492. debug: Wavebank prepared: 4a3d578
  493. debug: Wavebank prepared: 4a3e6e0
  494. debug: Wavebank prepared: 4a3f848
  495. debug: Wavebank prepared: 4a429b8
  496. debug: Wavebank prepared: 4a43b20
  497. debug: Wavebank prepared: 4a64820
  498. debug: Wavebank prepared: 4a64988
  499. debug: Wavebank prepared: 4a64550
  500. debug: Wavebank prepared: 4a63e48
  501. debug: Wavebank prepared: 4a64280
  502. debug: Wavebank prepared: 4a643e8
  503. debug: Wavebank prepared: 4a63fb0
  504. debug: Wavebank prepared: 4a646b8
  505. debug: Wavebank prepared: 4a64af0
  506. info: GPGNET: entering idle state.
  507. debug: Wavebank prepared: 4a64118
  508. debug: Wavebank prepared: 4a64c58
  509. info: /country
  510. info: /init
  511. info: /numgames
  512. info: /mean
  513. info: /clan
  514. info: /deviation
  515. info: GPGNET: setting nat handler to 0x1166f004
  516. info: LOBBY: Game port 53335[UDP] opened.
  517. info: LOBBY: starting with local uid of 4075 [%USER%hunter]
  518. info: GPGNET: entering lobby state.
  519. info: {
  520. info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true
  521. info: 62e2j64a-AIUV-0980-89465-146as555a8u3 = true
  522. info: 9e8ea941-c306-aaaf-b367-u00000019000 = true
  523. info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true
  524. info: 24a0000-59b6-489e-a899-6cd342b2a0a9 = true
  525. info: 6aa65d2a-5926-3652-0240-1000200c9a09 = true
  526. info: 9e8ee941-c406-4751-b367-e10000019000 = true
  527. info: 44844B72-6054-3656-0210-D5FA6066FB5E = true
  528. info: 90b6f6c0-125a-11de-8c30-0800200c9a8c = true
  529. info: e2d4648b-1e7a-43ad-b410-5922a41f7985 = true
  530. info: }
  531. info: { }
  532. info: Supreme Commander: Forged Alliance version 3731
  533. info: Timing task: UnitsManager...CreateDialog started
  534. info: UnitsAnalyzer FetchBlueprints...
  535. info: UnitsAnalyzer LoadBlueprints...
  536. info: UnitsAnalyzer game mods changed from 0 to 10
  537. info: Blueprints Loading... '*_proj.bp' files
  538. info: Blueprints Loading: original files from /projectiles directory
  539. info: Blueprints Loading: modded files from "Antares Unit Pack FAF v2.5" mod
  540. info: Blueprints Loading: modded files from "T2 T3 Storage FAF Rebalanced" mod
  541. info: Blueprints Loading: modded files from "Nuclear Repulsor Shields" mod
  542. info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod
  543. info: Blueprints Loading: modded files from "2x Resources,Storage,BuildRate,BuildRange" mod
  544. info: Blueprints Loading: modded files from "All Faction Working link" mod
  545. info: Blueprints Loading: modded files from "Total Mayhem" mod
  546. info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod
  547. info: Blueprints Loading: modded files from "AI-Uveso" mod
  548. info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod
  549. info: Blueprints Modding...
  550. info: Blueprints Loading... completed: 302 original and 269 modded projectiles
  551. info: Blueprints Loading... '*_unit.bp' files
  552. info: Blueprints Loading: original files from /units directory
  553. info: Blueprints Loading: modded files from "Antares Unit Pack FAF v2.5" mod
  554. info: Blueprints Loading: modded files from "T2 T3 Storage FAF Rebalanced" mod
  555. info: Blueprints Loading: modded files from "Nuclear Repulsor Shields" mod
  556. info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod
  557. info: Blueprints Loading: modded files from "2x Resources,Storage,BuildRate,BuildRange" mod
  558. info: Blueprints Loading: modded files from "All Faction Working link" mod
  559. info: Blueprints Loading: modded files from "Total Mayhem" mod
  560. info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod
  561. info: Blueprints Loading: modded files from "AI-Uveso" mod
  562. info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod
  563. info: Blueprints Modding...
  564. info: Blueprints Loading... completed: 603 original, 381 modded, and 25 preset units
  565. warning: UnitsAnalyzer /units/xsb3202/xsb3202_unit.bp - missing TYPE in bp.Categories
  566. warning: UnitsAnalyzer /mods/totalmayhem/units/brpat1advbomb/brpat1advbomb_unit.bp - mismatch between SERAPHIM in bp.Categories and Cybran in bp.General.FactionName
  567. warning: UnitsAnalyzer /mods/totalmayhem/units/brpat2figbo/brpat2figbo_unit.bp - mismatch between SERAPHIM in bp.Categories and Cybran in bp.General.FactionName
  568. warning: UnitsAnalyzer /mods/totalmayhem/units/brpat1exgunship/brpat1exgunship_unit.bp - mismatch between SERAPHIM in bp.Categories and Aeon in bp.General.FactionName
  569. warning: UnitsAnalyzer /mods/blackopsfaf-unleashed/units/baa0001/baa0001_unit.bp - mismatch between AEON in bp.Categories and UEF in bp.General.FactionName
  570. info: UnitsAnalyzer LoadBlueprints... loaded: 571 total (302 original, 269 modified, and 0 skipped) projectiles
  571. info: UnitsAnalyzer LoadBlueprints... loaded: 869 total (489 original, 380 modified and 215 skipped) units
  572. info: UnitsAnalyzer LoadBlueprints... loaded: in 5.398 seconds
  573. info: Timing task: FetchBlueprints completed in 5.398 seconds
  574. info: UnitsAnalyzer FetchBlueprints...done
  575. warning: UnitsManager detected NOMADS faction without any LAND units
  576. warning: UnitsManager detected NOMADS faction without any ACU units
  577. warning: UnitsManager detected NOMADS faction without any DEFENSES units
  578. warning: UnitsManager detected NOMADS faction without any NAVAL units
  579. warning: UnitsManager detected NOMADS faction without any ECONOMIC units
  580. warning: UnitsManager detected NOMADS faction without any SCU units
  581. warning: UnitsManager detected NOMADS faction without any AIR units
  582. warning: UnitsManager detected NOMADS faction without any CONSTRUCT units
  583. info: Timing task: UnitsManager...UnitsGroupping completed in 0.209 seconds
  584. info: Timing task: UnitsManager...CreatePresetsGrid completed in 0.038 seconds
  585. info: Timing task: UnitsManager...CreateUnitsGrid completed in 2.778 seconds
  586. info: Timing task: UnitsManager...CreateDialog completed in 8.565 seconds
  587. warning: UnitsTooltip cannot find unit description for uel0301_combat blueprint
  588. warning: UnitsTooltip cannot find unit description for uel0301_engineer blueprint
  589. info: {
  590. info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true
  591. info: 62e2j64a-AIUV-0980-89465-146as555a8u3 = true
  592. info: 9e8ea941-c306-aaaf-b367-u00000019000 = true
  593. info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true
  594. info: 24a0000-59b6-489e-a899-6cd342b2a0a9 = true
  595. info: 6aa65d2a-5926-3652-0240-1000200c9a09 = true
  596. info: 9e8ee941-c406-4751-b367-e10000019000 = true
  597. info: 44844B72-6054-3656-0210-D5FA6066FB5E = true
  598. info: 90b6f6c0-125a-11de-8c30-0800200c9a8c = true
  599. info: e2d4648b-1e7a-43ad-b410-5922a41f7985 = true
  600. info: }
  601. info: { }
  602. info: >> SendArmySettingsToServer: Setting army 1 for slot 1
  603. info: >> SendArmySettingsToServer: Slot 2 empty
  604. info: >> SendArmySettingsToServer: Slot 3 empty
  605. info: >> SendArmySettingsToServer: Slot 4 empty
  606. info: >> SendArmySettingsToServer: Setting army 2 for slot 5
  607. info: >> SendArmySettingsToServer: Setting army 3 for slot 6
  608. info: >> SendArmySettingsToServer: Setting army 4 for slot 7
  609. info: >> SendArmySettingsToServer: Setting army 5 for slot 8
  610. info: >> SendArmySettingsToServer: Slot 9 empty
  611. info: >> SendArmySettingsToServer: Slot 10 empty
  612. info: >> SendArmySettingsToServer: Slot 11 empty
  613. info: >> SendArmySettingsToServer: Slot 12 empty
  614. info: >> SendArmySettingsToServer: Slot 13 empty
  615. info: >> SendArmySettingsToServer: Slot 14 empty
  616. info: >> SendArmySettingsToServer: Slot 15 empty
  617. info: >> SendArmySettingsToServer: Slot 16 empty
  618. info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
  619. debug: OpenMovie /movies/aeon_load.sfd: 2923
  620. debug: Preparing movie /movies/aeon_load.sfd: 2923
  621. debug: Preparing movie /movies/aeon_load.sfd: 2923
  622. debug: Preparing movie /movies/aeon_load.sfd: 2923
  623. debug: Preparing movie /movies/aeon_load.sfd: 2923
  624. debug: Preparing movie /movies/aeon_load.sfd: 2923
  625. debug: Preparing movie /movies/aeon_load.sfd: 2923
  626. debug: Playing movie c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\movies\aeon_load.sfd: 2923
  627. info: UI_RenderUnitBars true
  628. info: UI_NisRenderIcons true
  629. info: ren_SelectBoxes true
  630. info: Starting background task "Map loader /maps/setons miniclutch aix/setons miniclutch aix.scmap"
  631. info: Background task "Map loader /maps/setons miniclutch aix/setons miniclutch aix.scmap" running.
  632. info: Active game mods for blueprint loading: \000{
  633. info: {
  634. info: after={ },
  635. info: author="Mythixgirl",
  636. info: before={ },
  637. info: conflicts={ },
  638. info: copyright="AntaresOne",
  639. info: description="(For gameversion 3652+) Adds new T3 and T4 units. (Rebalanced by Mythixgirl - v2.5 one bugfix, credits to AntaresOne and Uvesco.)",
  640. info: enabled=true,
  641. info: exclusive=false,
  642. info: hookdir="/hook",
  643. info: icon="/mods/AntaresUnitPack/modicon.png",
  644. info: location="/mods/antaresunitpack",
  645. info: name="Antares Unit Pack FAF v2.5",
  646. info: requires={ },
  647. info: requiresNames={ },
  648. info: selectable=true,
  649. info: shadowdir="/shadow",
  650. info: ui_only=false,
  651. info: uid="6aa65d2a-5926-3652-0240-1000200c9a09",
  652. info: version=2.5
  653. info: },
  654. info: {
  655. info: after={ },
  656. info: author="Ejionar & Varaxis",
  657. info: before={ },
  658. info: conflicts={ "90b6f6c0-125a-11de-8c30-0800200c9a65" },
  659. info: copyright="Ejionar, original T2 T3 Storage code",
  660. info: description="Adds Tech 2 and Tech 3 level storage structures for Energy and Mass. Rebalanced for other mods by mythixgirl, credits to original author - V9.1 fixed missing unit icons (cross mod compability).",
  661. info: enabled=true,
  662. info: exclusive=false,
  663. info: hookdir="/hook",
  664. info: icon="/mods/T2_T3_Storage_FAF/mod_icon.png",
  665. info: location="/mods/t2_t3_storage_faf",
  666. info: name="T2 T3 Storage FAF Rebalanced",
  667. info: requires={ },
  668. info: requiresNames={ },
  669. info: selectable=true,
  670. info: shadowdir="/shadow",
  671. info: ui_only=false,
  672. info: uid="90b6f6c0-125a-11de-8c30-0800200c9a8c",
  673. info: version=91
  674. info: },
  675. info: {
  676. info: after={ },
  677. info: author="Uveso",
  678. info: before={ },
  679. info: conflicts={ },
  680. info: copyright="2016-2021 Uveso",
  681. info: description="(For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them.",
  682. info: enabled=true,
  683. info: exclusive=false,
  684. info: hookdir="/hook",
  685. info: icon="/mods/NuclearRepulsorShields/NukRepShield.png",
  686. info: location="/mods/nuclearrepulsorshields",
  687. info: name="Nuclear Repulsor Shields",
  688. info: requires={ },
  689. info: requiresNames={ },
  690. info: selectable=true,
  691. info: shadowdir="/shadow",
  692. info: ui_only=false,
  693. info: uid="44844B72-6054-3656-0210-D5FA6066FB5E",
  694. info: url="https://forum.faforever.com/topic/357",
  695. info: version=21
  696. info: },
  697. info: {
  698. info: after={ },
  699. info: author="Exavier Macbeth, lt_hawkeye, orangeknight",
  700. info: before={ },
  701. info: conflicts={ },
  702. info: copyright="2009 Exavier Macbeth",
  703. info: description="The ultimate unit pack, re-engineered for FAF 3680 or later",
  704. info: enabled=true,
  705. info: exclusive=false,
  706. info: hookdir="/hook",
  707. info: icon="/mods/BlackOpsFAF-EXUnits/icon.png",
  708. info: location="/mods/blackopsfaf-exunits",
  709. info: name="BlackOps FAF: EXUnits",
  710. info: requires={ },
  711. info: requiresNames={ },
  712. info: selectable=true,
  713. info: shadowdir="/shadow",
  714. info: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx",
  715. info: ui_only=false,
  716. info: uid="9e8ee941-c406-4751-b367-e10000019000",
  717. info: version=19
  718. info: },
  719. info: {
  720. info: author="bigos91",
  721. info: copyright="",
  722. info: description="Increases resources, storage, build range and rate 2x",
  723. info: exclusive=false,
  724. info: hookdir="/hook",
  725. info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
  726. info: location="/mods/#2x resources,storage,buildrate,buildrange",
  727. info: name="2x Resources,Storage,BuildRate,BuildRange",
  728. info: selectable=true,
  729. info: shadowdir="/shadow",
  730. info: ui_only=false,
  731. info: uid="e2d4648b-1e7a-43ad-b410-5922a41f7985",
  732. info: version=1
  733. info: },
  734. info: {
  735. info: after={ },
  736. info: author="Legion Darrath",
  737. info: before={ },
  738. info: conflicts={ },
  739. info: copyright="Copyright © 2008, Legion Darrath",
  740. info: description="Spawns the ACU's of all factions. You need to turn on prebuild units for this mod to work.",
  741. info: enabled=true,
  742. info: exclusive=false,
  743. info: hookdir="/hook",
  744. info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
  745. info: location="/mods/all factions",
  746. info: name="All Faction Working link",
  747. info: requires={ },
  748. info: requiresNames={ },
  749. info: selectable=true,
  750. info: shadowdir="/shadow",
  751. info: ui_only=false,
  752. info: uid="24a0000-59b6-489e-a899-6cd342b2a0a9",
  753. info: version=2
  754. info: },
  755. info: {
  756. info: after={ },
  757. info: author="Burnie",
  758. info: before={ },
  759. info: conflicts={ },
  760. info: copyright="Burnie",
  761. info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!",
  762. info: enabled=true,
  763. info: exclusive=false,
  764. info: hookdir="/hook",
  765. info: icon="/mods/TotalMayhem/modicon.jpg",
  766. info: location="/mods/totalmayhem",
  767. info: name="Total Mayhem",
  768. info: requires={ },
  769. info: requiresNames={ },
  770. info: selectable=true,
  771. info: shadowdir="/shadow",
  772. info: ui_only=false,
  773. info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3",
  774. info: url="http://forums.faforever.com/viewforum.php?f=47",
  775. info: version=137
  776. info: },
  777. info: {
  778. info: author="Exavier Macbeth, lt_hawkeye, orangeknight",
  779. info: conflicts={ },
  780. info: copyright="2009 Exavier Macbeth, lt_hawkeye, orangeknight",
  781. info: description="The ultimate unit pack, re-engineered for FAF 3680 or later",
  782. info: enabled=true,
  783. info: exclusive=false,
  784. info: hookdir="/hook",
  785. info: icon="/mods/BlackOpsFAF-Unleashed/icon.bmp",
  786. info: location="/mods/blackopsfaf-unleashed",
  787. info: name="BlackOps FAF: Unleashed",
  788. info: selectable=true,
  789. info: shadowdir="/shadow",
  790. info: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx",
  791. info: ui_only=false,
  792. info: uid="9e8ea941-c306-aaaf-b367-u00000019000",
  793. info: version=19
  794. info: },
  795. info: {
  796. info: after={ },
  797. info: author="Uveso",
  798. info: before={ },
  799. info: conflicts={ },
  800. info: copyright="2017-2021 Uveso",
  801. info: description="(For FAF only) More Info: https://forum.faforever.com/topic/350/",
  802. info: enabled=true,
  803. info: exclusive=false,
  804. info: hookdir="/hook",
  805. info: icon="/mods/AI-Uveso/UvesoAI.jpg",
  806. info: location="/mods/ai-uveso",
  807. info: name="AI-Uveso",
  808. info: requires={ },
  809. info: requiresNames={ },
  810. info: selectable=true,
  811. info: shadowdir="/shadow",
  812. info: ui_only=false,
  813. info: uid="62e2j64a-AIUV-0980-89465-146as555a8u3",
  814. info: url="",
  815. info: version=98
  816. info: },
  817. info: {
  818. info: author="jayTAC",
  819. info: copyright="None",
  820. info: description="Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC",
  821. info: enabled=true,
  822. info: exclusive=false,
  823. info: hookdir="/hook",
  824. info: icon="/mods/All_Faction_Quantum_Gate/mod_icon.png",
  825. info: location="/mods/all_faction_quantum_gate",
  826. info: name="All Faction Quantum Gate",
  827. info: selectable=true,
  828. info: shadowdir="/shadow",
  829. info: ui_only=false,
  830. info: uid="8b2d7222-e15d-42d5-9c4d-29e9fff00002",
  831. info: version=2
  832. info: }
  833. info: }
  834. info: Hooked /lua/system/Blueprints.lua with /mods/#2x resources,storage,buildrate,buildrange/hook/lua/system/Blueprints.lua
  835. info: Hooked /lua/system/Blueprints.lua with /mods/blackopsfaf-unleashed/hook/lua/system/Blueprints.lua
  836. info: Hooked /lua/system/Blueprints.lua with /mods/ai-uveso/hook/lua/system/Blueprints.lua
  837. info: Blueprints Loading... '*.bp' files
  838. info: Blueprints Loading: original files from /effects directory
  839. info: Blueprints Loading: original files from /env directory
  840. info: Blueprints Loading: original files from /meshes directory
  841. info: Blueprints Loading: original files from /projectiles directory
  842. info: Hooked /projectiles/adfovercharge01/adfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/adfovercharge01/adfovercharge01_proj.bp
  843. info: Hooked /projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp
  844. info: Hooked /projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp
  845. info: Hooked /projectiles/tdfovercharge01/tdfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/tdfovercharge01/tdfovercharge01_proj.bp
  846. info: Blueprints Loading: original files from /props directory
  847. info: Blueprints Loading: original files from /units directory
  848. info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uaa0310/uaa0310_unit.bp
  849. info: Hooked /units/uab1102/uab1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab1102/uab1102_unit.bp
  850. info: Hooked /units/uab4302/uab4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_unit.bp
  851. info: Hooked /units/uas0401/uas0401_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_unit.bp
  852. info: Hooked /units/ueb1102/ueb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb1102/ueb1102_unit.bp
  853. info: Hooked /units/ueb4302/ueb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_unit.bp
  854. info: Hooked /units/urb1102/urb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb1102/urb1102_unit.bp
  855. info: Hooked /units/urb4302/urb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_unit.bp
  856. info: Hooked /units/xsb1102/xsb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb1102/xsb1102_unit.bp
  857. info: Hooked /units/xsb4302/xsb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_unit.bp
  858. info: Blueprints Loading: modded files from "Antares Unit Pack FAF v2.5" mod
  859. info: Blueprints Loading: modded files from "T2 T3 Storage FAF Rebalanced" mod
  860. info: Blueprints Loading: modded files from "Nuclear Repulsor Shields" mod
  861. info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod
  862. info: Blueprints Loading: modded files from "2x Resources,Storage,BuildRate,BuildRange" mod
  863. info: Blueprints Loading: modded files from "All Faction Working link" mod
  864. info: Blueprints Loading: modded files from "Total Mayhem" mod
  865. info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod
  866. info: Blueprints Loading: modded files from "AI-Uveso" mod
  867. info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod
  868. info: Blueprints Extracting mesh...
  869. info: Blueprints Modding...
  870. info: Blueprints Loading... completed: 603 original, 381 modded, and 25 preset units
  871. info: Blueprints Loading... completed: 389 original and 269 modded projectiles
  872. info: Blueprints Registering...
  873. debug: MEM: -31 bytes RULE
  874. info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
  875. info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
  876. info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
  877. info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua
  878. info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua
  879. info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua
  880. info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua
  881. info: Hooked /lua/sim/adjacencybuffs.lua with /mods/antaresunitpack/hook/lua/sim/adjacencybuffs.lua
  882. info: Hooked /lua/sim/adjacencybuffs.lua with /mods/t2_t3_storage_faf/hook/lua/sim/adjacencybuffs.lua
  883. info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua
  884. info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
  885. warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize4
  886. warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize8
  887. warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize12
  888. warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize16
  889. warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize20
  890. warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize4
  891. warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize8
  892. warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize12
  893. warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize16
  894. warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize20
  895. info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua
  896. info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua
  897. info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua
  898. info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua
  899. info: Hooked /lua/ui/uiutil.lua with /mods/t2_t3_storage_faf/hook/lua/ui/uiutil.lua
  900. info: Hooked /lua/ui/uiutil.lua with /mods/nuclearrepulsorshields/hook/lua/ui/uiutil.lua
  901. info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua
  902. info: Hooked /lua/ui/uiutil.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/uiutil.lua
  903. info: Nuclear Repulsor Shields: [uiutil.lua 1210] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
  904. info: Total Mayhem: [uiutil.lua, line:1438] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
  905. info: /savereplay
  906. info: REPLAY ID: 16100637
  907. info: Active mods in session: \000{
  908. info: {
  909. info: after={ },
  910. info: author="Mythixgirl",
  911. info: before={ },
  912. info: conflicts={ },
  913. info: copyright="AntaresOne",
  914. info: description="(For gameversion 3652+) Adds new T3 and T4 units. (Rebalanced by Mythixgirl - v2.5 one bugfix, credits to AntaresOne and Uvesco.)",
  915. info: enabled=true,
  916. info: exclusive=false,
  917. info: hookdir="/hook",
  918. info: icon="/mods/AntaresUnitPack/modicon.png",
  919. info: location="/mods/antaresunitpack",
  920. info: name="Antares Unit Pack FAF v2.5",
  921. info: requires={ },
  922. info: requiresNames={ },
  923. info: selectable=true,
  924. info: shadowdir="/shadow",
  925. info: ui_only=false,
  926. info: uid="6aa65d2a-5926-3652-0240-1000200c9a09",
  927. info: version=2.5
  928. info: },
  929. info: {
  930. info: after={ },
  931. info: author="Ejionar & Varaxis",
  932. info: before={ },
  933. info: conflicts={ "90b6f6c0-125a-11de-8c30-0800200c9a65" },
  934. info: copyright="Ejionar, original T2 T3 Storage code",
  935. info: description="Adds Tech 2 and Tech 3 level storage structures for Energy and Mass. Rebalanced for other mods by mythixgirl, credits to original author - V9.1 fixed missing unit icons (cross mod compability).",
  936. info: enabled=true,
  937. info: exclusive=false,
  938. info: hookdir="/hook",
  939. info: icon="/mods/T2_T3_Storage_FAF/mod_icon.png",
  940. info: location="/mods/t2_t3_storage_faf",
  941. info: name="T2 T3 Storage FAF Rebalanced",
  942. info: requires={ },
  943. info: requiresNames={ },
  944. info: selectable=true,
  945. info: shadowdir="/shadow",
  946. info: ui_only=false,
  947. info: uid="90b6f6c0-125a-11de-8c30-0800200c9a8c",
  948. info: version=91
  949. info: },
  950. info: {
  951. info: after={ },
  952. info: author="Uveso",
  953. info: before={ },
  954. info: conflicts={ },
  955. info: copyright="2016-2021 Uveso",
  956. info: description="(For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them.",
  957. info: enabled=true,
  958. info: exclusive=false,
  959. info: hookdir="/hook",
  960. info: icon="/mods/NuclearRepulsorShields/NukRepShield.png",
  961. info: location="/mods/nuclearrepulsorshields",
  962. info: name="Nuclear Repulsor Shields",
  963. info: requires={ },
  964. info: requiresNames={ },
  965. info: selectable=true,
  966. info: shadowdir="/shadow",
  967. info: ui_only=false,
  968. info: uid="44844B72-6054-3656-0210-D5FA6066FB5E",
  969. info: url="https://forum.faforever.com/topic/357",
  970. info: version=21
  971. info: },
  972. info: {
  973. info: after={ },
  974. info: author="Exavier Macbeth, lt_hawkeye, orangeknight",
  975. info: before={ },
  976. info: conflicts={ },
  977. info: copyright="2009 Exavier Macbeth",
  978. info: description="The ultimate unit pack, re-engineered for FAF 3680 or later",
  979. info: enabled=true,
  980. info: exclusive=false,
  981. info: hookdir="/hook",
  982. info: icon="/mods/BlackOpsFAF-EXUnits/icon.png",
  983. info: location="/mods/blackopsfaf-exunits",
  984. info: name="BlackOps FAF: EXUnits",
  985. info: requires={ },
  986. info: requiresNames={ },
  987. info: selectable=true,
  988. info: shadowdir="/shadow",
  989. info: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx",
  990. info: ui_only=false,
  991. info: uid="9e8ee941-c406-4751-b367-e10000019000",
  992. info: version=19
  993. info: },
  994. info: {
  995. info: author="bigos91",
  996. info: copyright="",
  997. info: description="Increases resources, storage, build range and rate 2x",
  998. info: exclusive=false,
  999. info: hookdir="/hook",
  1000. info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
  1001. info: location="/mods/#2x resources,storage,buildrate,buildrange",
  1002. info: name="2x Resources,Storage,BuildRate,BuildRange",
  1003. info: selectable=true,
  1004. info: shadowdir="/shadow",
  1005. info: ui_only=false,
  1006. info: uid="e2d4648b-1e7a-43ad-b410-5922a41f7985",
  1007. info: version=1
  1008. info: },
  1009. info: {
  1010. info: after={ },
  1011. info: author="Legion Darrath",
  1012. info: before={ },
  1013. info: conflicts={ },
  1014. info: copyright="Copyright © 2008, Legion Darrath",
  1015. info: description="Spawns the ACU's of all factions. You need to turn on prebuild units for this mod to work.",
  1016. info: enabled=true,
  1017. info: exclusive=false,
  1018. info: hookdir="/hook",
  1019. info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
  1020. info: location="/mods/all factions",
  1021. info: name="All Faction Working link",
  1022. info: requires={ },
  1023. info: requiresNames={ },
  1024. info: selectable=true,
  1025. info: shadowdir="/shadow",
  1026. info: ui_only=false,
  1027. info: uid="24a0000-59b6-489e-a899-6cd342b2a0a9",
  1028. info: version=2
  1029. info: },
  1030. info: {
  1031. info: after={ },
  1032. info: author="Burnie",
  1033. info: before={ },
  1034. info: conflicts={ },
  1035. info: copyright="Burnie",
  1036. info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!",
  1037. info: enabled=true,
  1038. info: exclusive=false,
  1039. info: hookdir="/hook",
  1040. info: icon="/mods/TotalMayhem/modicon.jpg",
  1041. info: location="/mods/totalmayhem",
  1042. info: name="Total Mayhem",
  1043. info: requires={ },
  1044. info: requiresNames={ },
  1045. info: selectable=true,
  1046. info: shadowdir="/shadow",
  1047. info: ui_only=false,
  1048. info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3",
  1049. info: url="http://forums.faforever.com/viewforum.php?f=47",
  1050. info: version=137
  1051. info: },
  1052. info: {
  1053. info: author="Exavier Macbeth, lt_hawkeye, orangeknight",
  1054. info: conflicts={ },
  1055. info: copyright="2009 Exavier Macbeth, lt_hawkeye, orangeknight",
  1056. info: description="The ultimate unit pack, re-engineered for FAF 3680 or later",
  1057. info: enabled=true,
  1058. info: exclusive=false,
  1059. info: hookdir="/hook",
  1060. info: icon="/mods/BlackOpsFAF-Unleashed/icon.bmp",
  1061. info: location="/mods/blackopsfaf-unleashed",
  1062. info: name="BlackOps FAF: Unleashed",
  1063. info: selectable=true,
  1064. info: shadowdir="/shadow",
  1065. info: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx",
  1066. info: ui_only=false,
  1067. info: uid="9e8ea941-c306-aaaf-b367-u00000019000",
  1068. info: version=19
  1069. info: },
  1070. info: {
  1071. info: after={ },
  1072. info: author="Uveso",
  1073. info: before={ },
  1074. info: conflicts={ },
  1075. info: copyright="2017-2021 Uveso",
  1076. info: description="(For FAF only) More Info: https://forum.faforever.com/topic/350/",
  1077. info: enabled=true,
  1078. info: exclusive=false,
  1079. info: hookdir="/hook",
  1080. info: icon="/mods/AI-Uveso/UvesoAI.jpg",
  1081. info: location="/mods/ai-uveso",
  1082. info: name="AI-Uveso",
  1083. info: requires={ },
  1084. info: requiresNames={ },
  1085. info: selectable=true,
  1086. info: shadowdir="/shadow",
  1087. info: ui_only=false,
  1088. info: uid="62e2j64a-AIUV-0980-89465-146as555a8u3",
  1089. info: url="",
  1090. info: version=98
  1091. info: },
  1092. info: {
  1093. info: author="jayTAC",
  1094. info: copyright="None",
  1095. info: description="Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC",
  1096. info: enabled=true,
  1097. info: exclusive=false,
  1098. info: hookdir="/hook",
  1099. info: icon="/mods/All_Faction_Quantum_Gate/mod_icon.png",
  1100. info: location="/mods/all_faction_quantum_gate",
  1101. info: name="All Faction Quantum Gate",
  1102. info: selectable=true,
  1103. info: shadowdir="/shadow",
  1104. info: ui_only=false,
  1105. info: uid="8b2d7222-e15d-42d5-9c4d-29e9fff00002",
  1106. info: version=2
  1107. info: }
  1108. info: }
  1109. info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
  1110. info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
  1111. info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/tooltips.lua
  1112. info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua
  1113. info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/tooltips.lua
  1114. info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
  1115. debug: MEM: -5247026 bytes STIMap
  1116. debug: MEM: -5247026 bytes LoadTexturing
  1117. debug: MEM: -5247026 bytes WaterMask
  1118. debug: MEM: -12252683 bytes TERRAIN
  1119. info: Background task "Map loader /maps/setons miniclutch aix/setons miniclutch aix.scmap" finished.
  1120. info: Saving replay to "gpgnet://127.0.0.1:53989/16100637/%USER%hunter.SCFAreplay"
  1121. debug: MEM: -4194304 bytes LUABP
  1122. info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua
  1123. info: Hooked /lua/simInit.lua with /mods/nuclearrepulsorshields/hook/lua/simInit.lua
  1124. info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua
  1125. info: Hooked /lua/simInit.lua with /mods/blackopsfaf-unleashed/hook/lua/simInit.lua
  1126. info: Hooked /lua/simInit.lua with /mods/ai-uveso/hook/lua/simInit.lua
  1127. info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
  1128. info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua
  1129. info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua
  1130. info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua
  1131. info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua
  1132. info: Hooked /lua/sim/adjacencybuffs.lua with /mods/antaresunitpack/hook/lua/sim/adjacencybuffs.lua
  1133. info: Hooked /lua/sim/adjacencybuffs.lua with /mods/t2_t3_storage_faf/hook/lua/sim/adjacencybuffs.lua
  1134. info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua
  1135. info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
  1136. warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize4
  1137. warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize8
  1138. warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize12
  1139. warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize16
  1140. warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize20
  1141. warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize4
  1142. warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize8
  1143. warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize12
  1144. warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize16
  1145. warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize20
  1146. info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
  1147. info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
  1148. info: Hooked /lua/ai/platoontemplates/airplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/airplatoontemplates.lua
  1149. info: Hooked /lua/ai/platoontemplates/landplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/landplatoontemplates.lua
  1150. info: Hooked /lua/ai/aibuilders/aidefensebuilders.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aibuilders/aidefensebuilders.lua
  1151. info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/nuclearrepulsorshields/hook/lua/ai/aiaddbuildertable.lua
  1152. info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/totalmayhem/hook/lua/ai/aiaddbuildertable.lua
  1153. info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aiaddbuildertable.lua
  1154. info: Hooked Builder: \000T3 Base D Engineer AA
  1155. info: Hooked Builder: \000T3 Base D Engineer PD
  1156. info: Hooked Builder: \000T3TMLEngineer
  1157. info: Hooked PlatoonTemplate: \000T3BaseDefenses
  1158. info: Hooked Builder: \000T3 Defensive Point Engineer
  1159. info: Hooked PlatoonTemplate: \000T3DefensivePoints
  1160. info: Hooked Builder: \000T3 Defensive Point Engineer High Pri
  1161. info: Hooked PlatoonTemplate: \000T3DefensivePoints High Pri
  1162. info: Hooked Builder: \000T3 Base D Engineer AA - Light
  1163. info: Hooked Builder: \000T3 Base D Engineer PD - Light
  1164. info: Hooked PlatoonTemplate: \000T3LightDefenses
  1165. info: Hooked Builder: \000T3 Shield D Engineer Factory Adj
  1166. info: Hooked PlatoonTemplate: \000T3Shields
  1167. info: Hooked Builder: \000T3 Shield D Engineer Near ACU
  1168. info: Hooked PlatoonTemplate: \000T3ACUShields
  1169. info: Hooked /lua/ai/aiutilities.lua with /mods/ai-uveso/hook/lua/ai/aiutilities.lua
  1170. info: Hooked /lua/buildingtemplates.lua with /mods/nuclearrepulsorshields/hook/lua/buildingtemplates.lua
  1171. info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua
  1172. info: Hooked /lua/ai/aiattackutilities.lua with /mods/ai-uveso/hook/lua/ai/aiattackutilities.lua
  1173. info: Hooked /lua/ai/aibuildstructures.lua with /mods/ai-uveso/hook/lua/ai/aibuildstructures.lua
  1174. info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua
  1175. info: Hooked /lua/upgradetemplates.lua with /mods/blackopsfaf-unleashed/hook/lua/upgradetemplates.lua
  1176. info: Hooked /lua/scenarioframework.lua with /mods/ai-uveso/hook/lua/scenarioframework.lua
  1177. info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/unitcountbuildconditions.lua
  1178. info: Hooked /lua/editor/markerbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/markerbuildconditions.lua
  1179. info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/soriandefensebuilders.lua
  1180. info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aibuilders/soriandefensebuilders.lua
  1181. info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response
  1182. info: Hooked Builder: \000Sorian T3 Base D Engineer PD
  1183. info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses
  1184. info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response R
  1185. info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses - Emerg
  1186. info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Light
  1187. info: Hooked PlatoonTemplate: \000SorianT3LightDefenses
  1188. info: Hooked Builder: \000Sorian T3 Base D Engineer AA
  1189. info: Hooked Builder: \000Sorian T3 Base D Engineer AA - Response
  1190. info: Hooked Builder: \000Sorian T3 Base D Engineer AA - Exp Response
  1191. info: Hooked Builder: \000Sorian T2TMLEngineer - Exp Response
  1192. info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response
  1193. info: Hooked Builder: \000Sorian T3 Base D Engineer PD
  1194. info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses
  1195. info: Hooked Builder: \000Sorian T3 Base D AA Engineer - Response R
  1196. info: Hooked Builder: \000Sorian T3 Base D Engineer AA - Exp Response R
  1197. info: Hooked Builder: \000Sorian T2TMLEngineer - Exp Response R
  1198. info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response R
  1199. info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses - Emerg
  1200. info: Hooked Builder: \000Sorian T3 Base D Engineer AA - Light
  1201. info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Light
  1202. info: Hooked PlatoonTemplate: \000SorianT3LightDefenses
  1203. info: Hooked Builder: \000Sorian T3 Turtle Defensive Point Engineer UEF
  1204. info: Hooked Builder: \000Sorian T3 Turtle Defensive Point Engineer Cybran
  1205. info: Hooked Builder: \000Sorian T3 Turtle Defensive Point Engineer
  1206. info: Hooked PlatoonTemplate: \000SorianT3DefensivePoints Turtle
  1207. info: Hooked Builder: \000Sorian T3 Defensive Point Engineer UEF
  1208. info: Hooked Builder: \000Sorian T3 Defensive Point Engineer Cybran
  1209. info: Hooked Builder: \000Sorian T3 Defensive Point Engineer
  1210. info: Hooked PlatoonTemplate: \000SorianT3DefensivePoints
  1211. info: Hooked Builder: \000Sorian T3 Shield D Engineer Factory Adj
  1212. info: Hooked PlatoonTemplate: \000SorianT3Shields
  1213. info: Hooked Builder: \000Sorian T3 Shield D Engineer Near ACU
  1214. info: Hooked PlatoonTemplate: \000SorianT3ACUShields
  1215. info: Hooked Builder: \000Sorian T3 Shield D Engineer Near Factory Expansion
  1216. info: Hooked PlatoonTemplate: \000SorianT3ShieldsExpansion
  1217. info: Hooked /lua/ai/aibuilders/sorianexperimentalbuilders.lua with /mods/antaresunitpack/hook/lua/ai/aibuilders/sorianexperimentalbuilders.lua
  1218. info: Hooked /lua/ai/aibuilders/sorianexperimentalbuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/sorianexperimentalbuilders.lua
  1219. info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 Group
  1220. info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 Group
  1221. info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 Group
  1222. info: Hooked PlatoonTemplate: \000SorianMobileExperimentalEngineersGroup
  1223. info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1
  1224. info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1
  1225. info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1
  1226. info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 - Large Map
  1227. info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 - Large Map
  1228. info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1 - Large Map
  1229. info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Land
  1230. info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Land
  1231. info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalEngineers
  1232. info: Hooked Builder: \000Sorian T4 Exp Land
  1233. info: Hooked Builder: \000Sorian T4 Exp Land - Scathis
  1234. info: Hooked Builder: \000Sorian T4 Exp Land Unit Cap
  1235. info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalForm
  1236. info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1
  1237. info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 - Small Map
  1238. info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Air
  1239. info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Air
  1240. info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalEngineers
  1241. info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 Group
  1242. info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 Group
  1243. info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 Group
  1244. info: Hooked PlatoonTemplate: \000SorianMobileExperimentalEngineersGroup
  1245. info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1
  1246. info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1
  1247. info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1
  1248. info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 - Large Map
  1249. info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 - Large Map
  1250. info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1 - Large Map
  1251. info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Land
  1252. info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Land
  1253. info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalEngineers
  1254. info: Hooked Builder: \000Sorian T4 Exp Land
  1255. info: Hooked Builder: \000Sorian T4 Exp Land - Scathis
  1256. info: Hooked Builder: \000Sorian T4 Exp Land Unit Cap
  1257. info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalForm
  1258. info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1
  1259. info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 - Small Map
  1260. info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Air
  1261. info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Air
  1262. info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalEngineers
  1263. info: Hooked Builder: \000Sorian T4 Exp Air
  1264. info: Hooked Builder: \000Sorian T4 Exp Air Unit Cap
  1265. info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalForm
  1266. info: Hooked Builder: \000Sorian T4 Sea Exp1 Engineer
  1267. info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Naval
  1268. info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Naval
  1269. info: Hooked PlatoonTemplate: \000SorianMobileNavalExperimentalEngineers
  1270. info: Hooked Builder: \000Sorian T4 Exp Sea
  1271. info: Hooked PlatoonTemplate: \000SorianMobileNavalExperimentalForm
  1272. info: Hooked Builder: \000Sorian T3 Satellite Exp Engineer
  1273. info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Satellite
  1274. info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Satellite
  1275. info: Hooked PlatoonTemplate: \000SorianSatelliteExperimentalEngineers
  1276. info: Hooked Builder: \000Sorian T4 Exp Satellite
  1277. info: Hooked PlatoonTemplate: \000SorianSatelliteExperimentalForm
  1278. debug: MEM: -4194304 bytes OGRID
  1279. info: RestrictedCategories {
  1280. info: RestrictedCategories 1 = "TELE"
  1281. info: RestrictedCategories }
  1282. info: restriction.preset "(SUBCOMMANDER * Teleporter)"
  1283. info: restriction.enhancement "TELE"
  1284. info: restriction.enhancements {
  1285. info: restriction.enhancements 1 = "Teleporter"
  1286. info: restriction.enhancements 2 = "TeleporterRemove"
  1287. info: restriction.enhancements }
  1288. info: restriction.build ((SUBCOMMANDER * Teleporter))
  1289. info: Loading save file: \000/maps/Setons Miniclutch Aix/Setons Miniclutch Aix_save.lua
  1290. info: Loading script file: \000/maps/Setons Miniclutch Aix/Setons Miniclutch Aix_script.lua
  1291. info: * AI-Uveso: Total Mayhem is installed. Adding BuilderGroups
  1292. info: * AI-Uveso: BasePanicZone= 2 Km - (120 units)
  1293. info: * AI-Uveso: BaseMilitaryZone= 4 Km - (250 units)
  1294. info: * AI-Uveso: BaseEnemyZone= 15 Km - (768 units)
  1295. info: Hooked /lua/aibrain.lua with /mods/all factions/hook/lua/aibrain.lua
  1296. info: Hooked /lua/aibrain.lua with /mods/ai-uveso/hook/lua/aibrain.lua
  1297. info: Hooked /lua/sim/factorybuildermanager.lua with /mods/ai-uveso/hook/lua/sim/factorybuildermanager.lua
  1298. info: Hooked /lua/sim/buildermanager.lua with /mods/ai-uveso/hook/lua/sim/buildermanager.lua
  1299. info: Hooked /lua/sim/platoonformmanager.lua with /mods/ai-uveso/hook/lua/sim/platoonformmanager.lua
  1300. info: Hooked /lua/sim/brainconditionsmonitor.lua with /mods/ai-uveso/hook/lua/sim/brainconditionsmonitor.lua
  1301. info: Hooked /lua/sim/engineermanager.lua with /mods/ai-uveso/hook/lua/sim/engineermanager.lua
  1302. info: Hooked /lua/platoon.lua with /mods/ai-uveso/hook/lua/platoon.lua
  1303. info: * OnCreateAI: AIPersonality: (adaptivecheat)
  1304. debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality
  1305. info: * OnCreateAI: AIPersonality: (adaptivecheat)
  1306. debug: Detected an AI with skirmish systems: ARMY_3, enabling AI functionality
  1307. info: * OnCreateAI: AIPersonality: (adaptivecheat)
  1308. debug: Detected an AI with skirmish systems: ARMY_6, enabling AI functionality
  1309. info: * OnCreateAI: AIPersonality: (adaptivecheat)
  1310. debug: Detected an AI with skirmish systems: ARMY_7, enabling AI functionality
  1311. warning: NUM PROPS = 6222
  1312. debug: Active mods in sim: \000{
  1313. debug: {
  1314. debug: after={ },
  1315. debug: author="Mythixgirl",
  1316. debug: before={ },
  1317. debug: conflicts={ },
  1318. debug: copyright="AntaresOne",
  1319. debug: description="(For gameversion 3652+) Adds new T3 and T4 units. (Rebalanced by Mythixgirl - v2.5 one bugfix, credits to AntaresOne and Uvesco.)",
  1320. debug: enabled=true,
  1321. debug: exclusive=false,
  1322. debug: hookdir="/hook",
  1323. debug: icon="/mods/AntaresUnitPack/modicon.png",
  1324. debug: location="/mods/antaresunitpack",
  1325. debug: name="Antares Unit Pack FAF v2.5",
  1326. debug: requires={ },
  1327. debug: requiresNames={ },
  1328. debug: selectable=true,
  1329. debug: shadowdir="/shadow",
  1330. debug: ui_only=false,
  1331. debug: uid="6aa65d2a-5926-3652-0240-1000200c9a09",
  1332. debug: version=2.5
  1333. debug: },
  1334. debug: {
  1335. debug: after={ },
  1336. debug: author="Ejionar & Varaxis",
  1337. debug: before={ },
  1338. debug: conflicts={ "90b6f6c0-125a-11de-8c30-0800200c9a65" },
  1339. debug: copyright="Ejionar, original T2 T3 Storage code",
  1340. debug: description="Adds Tech 2 and Tech 3 level storage structures for Energy and Mass. Rebalanced for other mods by mythixgirl, credits to original author - V9.1 fixed missing unit icons (cross mod compability).",
  1341. debug: enabled=true,
  1342. debug: exclusive=false,
  1343. debug: hookdir="/hook",
  1344. debug: icon="/mods/T2_T3_Storage_FAF/mod_icon.png",
  1345. debug: location="/mods/t2_t3_storage_faf",
  1346. debug: name="T2 T3 Storage FAF Rebalanced",
  1347. debug: requires={ },
  1348. debug: requiresNames={ },
  1349. debug: selectable=true,
  1350. debug: shadowdir="/shadow",
  1351. debug: ui_only=false,
  1352. debug: uid="90b6f6c0-125a-11de-8c30-0800200c9a8c",
  1353. debug: version=91
  1354. debug: },
  1355. debug: {
  1356. debug: after={ },
  1357. debug: author="Uveso",
  1358. debug: before={ },
  1359. debug: conflicts={ },
  1360. debug: copyright="2016-2021 Uveso",
  1361. debug: description="(For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them.",
  1362. debug: enabled=true,
  1363. debug: exclusive=false,
  1364. debug: hookdir="/hook",
  1365. debug: icon="/mods/NuclearRepulsorShields/NukRepShield.png",
  1366. debug: location="/mods/nuclearrepulsorshields",
  1367. debug: name="Nuclear Repulsor Shields",
  1368. debug: requires={ },
  1369. debug: requiresNames={ },
  1370. debug: selectable=true,
  1371. debug: shadowdir="/shadow",
  1372. debug: ui_only=false,
  1373. debug: uid="44844B72-6054-3656-0210-D5FA6066FB5E",
  1374. debug: url="https://forum.faforever.com/topic/357",
  1375. debug: version=21
  1376. debug: },
  1377. debug: {
  1378. debug: after={ },
  1379. debug: author="Exavier Macbeth, lt_hawkeye, orangeknight",
  1380. debug: before={ },
  1381. debug: conflicts={ },
  1382. debug: copyright="2009 Exavier Macbeth",
  1383. debug: description="The ultimate unit pack, re-engineered for FAF 3680 or later",
  1384. debug: enabled=true,
  1385. debug: exclusive=false,
  1386. debug: hookdir="/hook",
  1387. debug: icon="/mods/BlackOpsFAF-EXUnits/icon.png",
  1388. debug: location="/mods/blackopsfaf-exunits",
  1389. debug: name="BlackOps FAF: EXUnits",
  1390. debug: requires={ },
  1391. debug: requiresNames={ },
  1392. debug: selectable=true,
  1393. debug: shadowdir="/shadow",
  1394. debug: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx",
  1395. debug: ui_only=false,
  1396. debug: uid="9e8ee941-c406-4751-b367-e10000019000",
  1397. debug: version=19
  1398. debug: },
  1399. debug: {
  1400. debug: author="bigos91",
  1401. debug: copyright="",
  1402. debug: description="Increases resources, storage, build range and rate 2x",
  1403. debug: exclusive=false,
  1404. debug: hookdir="/hook",
  1405. debug: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
  1406. debug: location="/mods/#2x resources,storage,buildrate,buildrange",
  1407. debug: name="2x Resources,Storage,BuildRate,BuildRange",
  1408. debug: selectable=true,
  1409. debug: shadowdir="/shadow",
  1410. debug: ui_only=false,
  1411. debug: uid="e2d4648b-1e7a-43ad-b410-5922a41f7985",
  1412. debug: version=1
  1413. debug: },
  1414. debug: {
  1415. debug: after={ },
  1416. debug: author="Legion Darrath",
  1417. debug: before={ },
  1418. debug: conflicts={ },
  1419. debug: copyright="Copyright © 2008, Legion Darrath",
  1420. debug: description="Spawns the ACU's of all factions. You need to turn on prebuild units for this mod to work.",
  1421. debug: enabled=true,
  1422. debug: exclusive=false,
  1423. debug: hookdir="/hook",
  1424. debug: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
  1425. debug: location="/mods/all factions",
  1426. debug: name="All Faction Working link",
  1427. debug: requires={ },
  1428. debug: requiresNames={ },
  1429. debug: selectable=true,
  1430. debug: shadowdir="/shadow",
  1431. debug: ui_only=false,
  1432. debug: uid="24a0000-59b6-489e-a899-6cd342b2a0a9",
  1433. debug: version=2
  1434. debug: },
  1435. debug: {
  1436. debug: after={ },
  1437. debug: author="Burnie",
  1438. debug: before={ },
  1439. debug: conflicts={ },
  1440. debug: copyright="Burnie",
  1441. debug: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!",
  1442. debug: enabled=true,
  1443. debug: exclusive=false,
  1444. debug: hookdir="/hook",
  1445. debug: icon="/mods/TotalMayhem/modicon.jpg",
  1446. debug: location="/mods/totalmayhem",
  1447. debug: name="Total Mayhem",
  1448. debug: requires={ },
  1449. debug: requiresNames={ },
  1450. debug: selectable=true,
  1451. debug: shadowdir="/shadow",
  1452. debug: ui_only=false,
  1453. debug: uid="62e2j64a-TOMA-3652-01370-146as555a8u3",
  1454. debug: url="http://forums.faforever.com/viewforum.php?f=47",
  1455. debug: version=137
  1456. debug: },
  1457. debug: {
  1458. debug: author="Exavier Macbeth, lt_hawkeye, orangeknight",
  1459. debug: conflicts={ },
  1460. debug: copyright="2009 Exavier Macbeth, lt_hawkeye, orangeknight",
  1461. debug: description="The ultimate unit pack, re-engineered for FAF 3680 or later",
  1462. debug: enabled=true,
  1463. debug: exclusive=false,
  1464. debug: hookdir="/hook",
  1465. debug: icon="/mods/BlackOpsFAF-Unleashed/icon.bmp",
  1466. debug: location="/mods/blackopsfaf-unleashed",
  1467. debug: name="BlackOps FAF: Unleashed",
  1468. debug: selectable=true,
  1469. debug: shadowdir="/shadow",
  1470. debug: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx",
  1471. debug: ui_only=false,
  1472. debug: uid="9e8ea941-c306-aaaf-b367-u00000019000",
  1473. debug: version=19
  1474. debug: },
  1475. debug: {
  1476. debug: after={ },
  1477. debug: author="Uveso",
  1478. debug: before={ },
  1479. debug: conflicts={ },
  1480. debug: copyright="2017-2021 Uveso",
  1481. debug: description="(For FAF only) More Info: https://forum.faforever.com/topic/350/",
  1482. debug: enabled=true,
  1483. debug: exclusive=false,
  1484. debug: hookdir="/hook",
  1485. debug: icon="/mods/AI-Uveso/UvesoAI.jpg",
  1486. debug: location="/mods/ai-uveso",
  1487. debug: name="AI-Uveso",
  1488. debug: requires={ },
  1489. debug: requiresNames={ },
  1490. debug: selectable=true,
  1491. debug: shadowdir="/shadow",
  1492. debug: ui_only=false,
  1493. debug: uid="62e2j64a-AIUV-0980-89465-146as555a8u3",
  1494. debug: url="",
  1495. debug: version=98
  1496. debug: },
  1497. debug: {
  1498. debug: author="jayTAC",
  1499. debug: copyright="None",
  1500. debug: description="Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC",
  1501. debug: enabled=true,
  1502. debug: exclusive=false,
  1503. debug: hookdir="/hook",
  1504. debug: icon="/mods/All_Faction_Quantum_Gate/mod_icon.png",
  1505. debug: location="/mods/all_faction_quantum_gate",
  1506. debug: name="All Faction Quantum Gate",
  1507. debug: selectable=true,
  1508. debug: shadowdir="/shadow",
  1509. debug: ui_only=false,
  1510. debug: uid="8b2d7222-e15d-42d5-9c4d-29e9fff00002",
  1511. debug: version=2
  1512. debug: }
  1513. debug: }
  1514. info: Hooked /lua/shield.lua with /mods/nuclearrepulsorshields/hook/lua/shield.lua
  1515. info: Hooked /lua/overspill.lua with /mods/nuclearrepulsorshields/hook/lua/overspill.lua
  1516. info: Hooked /lua/sim/unit.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/unit.lua
  1517. info: Hooked /lua/sim/unit.lua with /mods/ai-uveso/hook/lua/sim/unit.lua
  1518. info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua
  1519. info: Hooked /lua/sim/defaultweapons.lua with /mods/nuclearrepulsorshields/hook/lua/sim/defaultweapons.lua
  1520. info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua
  1521. info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
  1522. info: Hooked /lua/sim/nukedamage.lua with /mods/nuclearrepulsorshields/hook/lua/sim/nukedamage.lua
  1523. info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua
  1524. info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua
  1525. info: * Total Mayhem: [siminit.lua, line:487] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua.
  1526. info: * Total Mayhem: [siminit.lua, line:488] - Checking directory /mods/ for TotalMayhem...
  1527. info: * Total Mayhem: [siminit.lua, line:495] - Found directory: /mods/totalmayhem/mod_info.lua.
  1528. info: * Total Mayhem: [siminit.lua, line:500] - Check OK. Found 1 TotalMayhem directory.
  1529. info: * Total Mayhem: [siminit.lua, line:504] - Checking files and filesize for TotalMayhem...
  1530. info: * Total Mayhem: [siminit.lua, line:531] - Check OK! files: 2178, bytecount: 749995008.
  1531. info: * AI-Uveso: [siminit.lua, line:2634] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua.
  1532. info: * AI-Uveso: [siminit.lua, line:2635] - Checking directory /mods/ for AI-Uveso...
  1533. info: * AI-Uveso: [siminit.lua, line:2642] - Found directory: /mods/ai-uveso/mod_info.lua.
  1534. info: * AI-Uveso: [siminit.lua, line:2647] - Check OK. Found 1 AI-Uveso directory.
  1535. info: * AI-Uveso: [siminit.lua, line:2651] - Checking files and filesize for AI-Uveso...
  1536. info: * AI-Uveso: [siminit.lua, line:2671] - Check FAILED! Directory: AI-Uveso - Missing 89 bytes! (1926259/1926348)
  1537. info: * AI-Uveso: Function CreateAIMarkers() started!
  1538. info: * AI-Uveso: No autogenerating. Map has 101 marker.
  1539. info: * AI-Uveso: Function CreateAIMarkers() finished, runtime: 0.00 seconds.
  1540. debug: * AI-Uveso: CreateMassCount: Node: Large Expansion Area 01 - MassSpotsInRange: 5
  1541. debug: * AI-Uveso: CreateMassCount: Node: ARMY_8 - MassSpotsInRange: 5
  1542. debug: * AI-Uveso: CreateMassCount: Node: Large Expansion Area 02 - MassSpotsInRange: 4
  1543. debug: * AI-Uveso: CreateMassCount: Node: ARMY_3 - MassSpotsInRange: 5
  1544. debug: * AI-Uveso: CreateMassCount: Node: Large Expansion Area 04 - MassSpotsInRange: 5
  1545. debug: * AI-Uveso: CreateMassCount: Node: ARMY_1 - MassSpotsInRange: 4
  1546. debug: * AI-Uveso: CreateMassCount: Node: ARMY_2 - MassSpotsInRange: 5
  1547. debug: * AI-Uveso: CreateMassCount: Node: ARMY_6 - MassSpotsInRange: 4
  1548. debug: * AI-Uveso: CreateMassCount: Node: ARMY_4 - MassSpotsInRange: 5
  1549. debug: * AI-Uveso: CreateMassCount: Node: Large Expansion Area 03 - MassSpotsInRange: 5
  1550. debug: * AI-Uveso: CreateMassCount: Node: ARMY_7 - MassSpotsInRange: 5
  1551. debug: * AI-Uveso: CreateMassCount: Node: ARMY_5 - MassSpotsInRange: 5
  1552. info: * AI-Uveso: ValidateMapAndMarkers: norushradius is OK. (30)
  1553. info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 06'] is to close to Marker ['Naval Area 03']. Distance= 59 (under 60).
  1554. info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 02'] is to close to Marker ['Naval Area 03']. Distance= 43 (under 60).
  1555. info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 03'] is to close to Marker ['Naval Area 06']. Distance= 59 (under 60).
  1556. info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 04'] is to close to Marker ['Naval Area 05']. Distance= 58 (under 60).
  1557. info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 05'] is to close to Marker ['Naval Area 04']. Distance= 58 (under 60).
  1558. info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 03'] is to close to Marker ['Naval Area 02']. Distance= 43 (under 60).
  1559. info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Large Expansion Area 04'] is to close to Start Location ['ARMY_3']. Distance= 1 (under 80).
  1560. warning: * AI-Uveso: ValidateMapAndMarkers: adjacentTo is empty in marker [AirPN04] - MarkerType: ['Air Path Node']. - Pathmarker must have an adjacent marker for pathing.
  1561. info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Large Expansion Area 03'] is to close to Start Location ['ARMY_2']. Distance= 1 (under 80).
  1562. info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Large Expansion Area 02'] is to close to Start Location ['ARMY_6']. Distance= 1 (under 80).
  1563. info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Large Expansion Area 01'] is to close to Start Location ['ARMY_7']. Distance= 1 (under 80).
  1564. info: Hooked /lua/ui/game/gamemain.lua with /mods/ai-uveso/hook/lua/ui/game/gamemain.lua
  1565. info: Hooked /lua/ui/game/gamecommon.lua with /mods/t2_t3_storage_faf/hook/lua/ui/game/gamecommon.lua
  1566. info: Hooked /lua/ui/game/gamecommon.lua with /mods/nuclearrepulsorshields/hook/lua/ui/game/gamecommon.lua
  1567. info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua
  1568. info: Nuclear Repulsor Shields: [gamecommon.lua 196] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
  1569. info: Total Mayhem: [gamecommon.lua, line:426] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
  1570. info: d3d_WindowsCursor on
  1571. info: Cam_Free off
  1572. debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/eeb0001_icon.dds
  1573. debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0001o_icon.dds
  1574. debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0002o_icon.dds
  1575. debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0003o_icon.dds
  1576. debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0004_icon.dds
  1577. debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/zxa0001_icon.dds
  1578. info: Hooked /lua/ui/game/unitview.lua with /mods/t2_t3_storage_faf/hook/lua/ui/game/unitview.lua
  1579. info: Hooked /lua/ui/game/unitview.lua with /mods/nuclearrepulsorshields/hook/lua/ui/game/unitview.lua
  1580. info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua
  1581. info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/unitdescription.lua
  1582. info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/unitdescription.lua
  1583. info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua
  1584. info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua
  1585. info: Nuclear Repulsor Shields: [unitview.lua 911] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
  1586. info: Total Mayhem: [unitview.lua, line:1136] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
  1587. info: creating high fidelity terrain
  1588. info: creating high fidelity water
  1589. info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
  1590. info: range_RenderHighlighted true
  1591. info: range_RenderSelected true
  1592. info: range_RenderBuild true
  1593. info: creating high fidelity terrain
  1594. info: creating high fidelity water
  1595. info: res_AfterPrefetchDelay 100
  1596. info: res_PrefetcherActivityDelay 1
  1597. info: net_lag 0
  1598. info: ui_RenderCustomNames 0
  1599. info: UI_ForceLifbarsOnEnemy 0
  1600. info: SC_FrameTimeClamp 16.666666030884
  1601. info: /savereplay
  1602. info: Exe Version: 1.0
  1603. debug: Current gametime: 00:00:00
  1604. debug: * AI-Uveso: Function RenderMarkerCreatorThread() started.
  1605. info: Exe Version: 1.0
  1606. info: Exe Version: 1.0
  1607. info: Exe Version: 1.0
  1608. info: creating high fidelity terrain
  1609. info: creating high fidelity water
  1610. info: Exe Version: 1.0
  1611. info: Exe Version: 1.0
  1612. info: Exe Version: 1.0
  1613. info: Exe Version: 1.0
  1614. debug: * AI-Uveso: OnFirstUpdate: GameOptions {
  1615. debug: AIBuilderNameDebug="off",
  1616. debug: AIDebugDisplay="displayOff",
  1617. debug: AIEndlessGameLoop="on",
  1618. debug: AIEternalDelay=20,
  1619. debug: AIEternalIncrease=0.025000000372529,
  1620. debug: AIMapMarker="miss",
  1621. debug: AIOverwhelmDelay=20,
  1622. debug: AIOverwhelmIncrease=0.025000000372529,
  1623. debug: AIPLatoonNameDebug="off",
  1624. debug: AIPathingDebug="off",
  1625. debug: AIReplacement="Off",
  1626. debug: AIThreatDisplay="threatOff",
  1627. debug: AIUnitCap="0",
  1628. debug: AllowObservers=false,
  1629. debug: AutoTeams="tvsb",
  1630. debug: BuildMult="2.9",
  1631. debug: CheatMult="2.8",
  1632. debug: CheatsEnabled="false",
  1633. debug: CivilianAlliance="enemy",
  1634. debug: DisconnectionDelay02="90",
  1635. debug: FogOfWar="explored",
  1636. debug: GameSpeed="normal",
  1637. debug: LandExpansionsAllowed="5",
  1638. debug: NavalExpansionsAllowed="4",
  1639. debug: NoRushOption="Off",
  1640. debug: OmniCheat="on",
  1641. debug: PrebuiltUnits="On",
  1642. debug: RandomMap="Off",
  1643. debug: RestrictedCategories={ "TELE" },
  1644. debug: RevealCivilians="Yes",
  1645. debug: ScenarioFile="/maps/setons miniclutch aix/setons miniclutch aix_scenario.lua",
  1646. debug: Score="no",
  1647. debug: Share="FullShare",
  1648. debug: ShareUnitCap="none",
  1649. debug: TMLRandom="0",
  1650. debug: TeamLock="locked",
  1651. debug: TeamSpawn="fixed",
  1652. debug: Timeouts="-1",
  1653. debug: UnitCap="1000",
  1654. debug: Unranked="No",
  1655. debug: Victory="demoralization"
  1656. debug: }
  1657. info: WLD_GameSpeed 10
  1658. info: Exe Version: 1.0
  1659. info: playable area coordinates are { 0, 0, 512, 512 }
  1660. info: Offmapareas are {
  1661. info: { x0=-100, x1=612, y0=-100, y1=0 },
  1662. info: { x0=-100, x1=612, y0=512, y1=612 },
  1663. info: { x0=-100, x1=0, y0=0, y1=512 },
  1664. info: { x0=512, x1=612, y0=0, y1=512 }
  1665. info: }
  1666. info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
  1667. info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
  1668. info: Hooked /lua/ai/aiarchetype-managerloader.lua with /mods/ai-uveso/hook/lua/ai/aiarchetype-managerloader.lua
  1669. info: *AI DEBUG: ARMY \0001\000: Initiating Archetype using RushMainLand
  1670. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1671. debug: Total Mayhem: Injecting BuilderGroups
  1672. debug: Total Mayhem: Injecting FormerGroups
  1673. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1674. info: *AI DEBUG: ARMY \0003\000: Initiating Archetype using RushMainBalanced
  1675. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1676. debug: Total Mayhem: Injecting BuilderGroups
  1677. debug: Total Mayhem: Injecting FormerGroups
  1678. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1679. info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using TechSmallMap
  1680. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1681. debug: Total Mayhem: Injecting BuilderGroups
  1682. debug: Total Mayhem: Injecting FormerGroups
  1683. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1684. info: *AI DEBUG: ARMY \0005\000: Initiating Archetype using RushMainBalanced
  1685. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1686. debug: Total Mayhem: Injecting BuilderGroups
  1687. debug: Total Mayhem: Injecting FormerGroups
  1688. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1689. info: Hooked /lua/editor/miscbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/miscbuildconditions.lua
  1690. info: Hooked /lua/editor/economybuildconditions.lua with /mods/ai-uveso/hook/lua/editor/economybuildconditions.lua
  1691. info: AIGetMarkerLocationsEx 29 markers for Land Path Node
  1692. info: AIGetMarkerLocationsEx 15 markers for Water Path Node
  1693. info: AIGetMarkerLocationsEx 14 markers for Air Path Node
  1694. info: AIGetMarkerLocationsEx 43 markers for Amphibious Path Node
  1695. warning: CreateCybranBuildBeams is deprecated: use CreateCybranBuildBeamsOpti instead.
  1696. warning: Source: {
  1697. warning: currentline=485,
  1698. warning: func=function: 24F5E028,
  1699. warning: linedefined=483,
  1700. warning: name="CreateCybranFactoryBuildEffects",
  1701. warning: namewhat="field",
  1702. warning: nups=3,
  1703. warning: short_src="...a\\faforever\\gamedata\\lua.nx2\\lua\\effectutilities.lua",
  1704. warning: source="@c:\\programdata\\faforever\\gamedata\\lua.nx2\\lua\\effectutilities.lua",
  1705. warning: what="Lua"
  1706. warning: }
  1707. info: DoSimCommand SallyShears
  1708. info: SallyShears
  1709. warning: %USER%hunter is trying to cheat!
  1710. debug: Current gametime: 00:00:30
  1711. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1712. debug: Total Mayhem: Injecting BuilderGroups
  1713. debug: Total Mayhem: Injecting FormerGroups
  1714. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1715. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1716. debug: Total Mayhem: Injecting BuilderGroups
  1717. debug: Total Mayhem: Injecting FormerGroups
  1718. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1719. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1720. debug: Total Mayhem: Injecting BuilderGroups
  1721. debug: Total Mayhem: Injecting FormerGroups
  1722. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1723. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1724. debug: Total Mayhem: Injecting BuilderGroups
  1725. debug: Total Mayhem: Injecting FormerGroups
  1726. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1727. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1728. debug: Total Mayhem: Injecting BuilderGroups
  1729. debug: Total Mayhem: Injecting FormerGroups
  1730. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1731. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1732. debug: Total Mayhem: Injecting BuilderGroups
  1733. debug: Total Mayhem: Injecting FormerGroups
  1734. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1735. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1736. debug: Total Mayhem: Injecting BuilderGroups
  1737. debug: Total Mayhem: Injecting FormerGroups
  1738. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1739. warning: *FORMATION DEBUG: Unit ura0001o was excluded from the formation because its layer could not be determined.
  1740. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1741. debug: Total Mayhem: Injecting BuilderGroups
  1742. debug: Total Mayhem: Injecting FormerGroups
  1743. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1744. warning: *FORMATION DEBUG: Unit ura0001o was excluded from the formation because its layer could not be determined.
  1745. info: Hooked /lua/simcallbacks.lua with /mods/blackopsfaf-unleashed/hook/lua/simcallbacks.lua
  1746. info: Hooked /lua/simping.lua with /mods/ai-uveso/hook/lua/simping.lua
  1747. debug: Gametime: 00:01:00 --- Unit: 342 --- Platoon: 82 --- FPS: 54 --- Memory: 435.2M / 453.0M --- Speed: +0 / +0 --- SimSpeed: 33% ( 60 Game = 178 System Seconds )
  1748. debug: Entity: 13991 --- Prop: 12343 --- CScriptObject: 20783 --- CTask: 17059 --- CTaskThread: 16815 --- CLuaTask: 01202 --- CDecalHandle: 02241 --- ReconBlip: 00343
  1749. debug: Current gametime: 00:01:00
  1750. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "EnergyStorage", engineer-faction: "UEF"
  1751. debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmeb311"
  1752. debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmeb311"
  1753. debug: *AIExecuteBuildStructure: Engineer ("uel0105") has Techlevel (1)
  1754. warning: *AIExecuteBuildStructure: TECH1 Unit "gmeb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
  1755. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1756. debug: Total Mayhem: Injecting BuilderGroups
  1757. debug: Total Mayhem: Injecting FormerGroups
  1758. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1759. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1760. debug: Total Mayhem: Injecting BuilderGroups
  1761. debug: Total Mayhem: Injecting FormerGroups
  1762. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1763. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: AEON, Building Type: "EnergyStorage", engineer-faction: "SERAPHIM"
  1764. debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmsb311"
  1765. debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmsb311"
  1766. debug: *AIExecuteBuildStructure: Engineer ("xsl0105") has Techlevel (1)
  1767. warning: *AIExecuteBuildStructure: TECH1 Unit "gmsb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
  1768. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: AEON, Building Type: "EnergyStorage", engineer-faction: "AEON"
  1769. debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmab311"
  1770. debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmab311"
  1771. debug: *AIExecuteBuildStructure: Engineer ("ual0105") has Techlevel (1)
  1772. warning: *AIExecuteBuildStructure: TECH1 Unit "gmab311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
  1773. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: AEON, Building Type: "EnergyStorage", engineer-faction: "AEON"
  1774. debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmab311"
  1775. debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmab311"
  1776. debug: *AIExecuteBuildStructure: Engineer ("ual0105") has Techlevel (1)
  1777. warning: *AIExecuteBuildStructure: TECH1 Unit "gmab311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
  1778. warning: *FORMATION DEBUG: Unit ura0001o was excluded from the formation because its layer could not be determined.
  1779. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1780. debug: Total Mayhem: Injecting BuilderGroups
  1781. debug: Total Mayhem: Injecting FormerGroups
  1782. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1783. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1784. debug: Total Mayhem: Injecting BuilderGroups
  1785. debug: Total Mayhem: Injecting FormerGroups
  1786. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1787. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1788. debug: Total Mayhem: Injecting BuilderGroups
  1789. debug: Total Mayhem: Injecting FormerGroups
  1790. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1791. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1792. debug: Total Mayhem: Injecting BuilderGroups
  1793. debug: Total Mayhem: Injecting FormerGroups
  1794. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1795. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1796. debug: Total Mayhem: Injecting BuilderGroups
  1797. debug: Total Mayhem: Injecting FormerGroups
  1798. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1799. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1800. debug: Total Mayhem: Injecting BuilderGroups
  1801. debug: Total Mayhem: Injecting FormerGroups
  1802. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1803. debug: Current gametime: 00:01:30
  1804. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1805. debug: Total Mayhem: Injecting BuilderGroups
  1806. debug: Total Mayhem: Injecting FormerGroups
  1807. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1808. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1809. debug: Total Mayhem: Injecting BuilderGroups
  1810. debug: Total Mayhem: Injecting FormerGroups
  1811. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1812. warning: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 2d608c30: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3083): attempt to perform arithmetic on field `BuildCostEnergy' (a nil value)
  1813. stack traceback:
  1814. ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3083): in function `CreateEnhancementEffects'
  1815. ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3020): in function `OnWorkBegin'
  1816. ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2455): in function `OnWorkBegin'
  1817. ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2490): in function `OnWorkBegin'
  1818. ...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua(41): in function <...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua:33>
  1819. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1820. debug: Total Mayhem: Injecting BuilderGroups
  1821. debug: Total Mayhem: Injecting FormerGroups
  1822. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1823. debug: Gametime: 00:02:00 --- Unit: 759 --- Platoon: 149 --- FPS: 59 --- Memory: 528.8M / 564.5M --- Speed: +0 / +0 --- SimSpeed: 33% ( 60 Game = 177 System Seconds )
  1824. debug: Entity: 30940 --- Prop: 27167 --- CScriptObject: 50785 --- CTask: 39167 --- CTaskThread: 38656 --- CLuaTask: 04185 --- CDecalHandle: 09909 --- ReconBlip: 00758
  1825. debug: Current gametime: 00:02:00
  1826. debug: Current gametime: 00:02:30
  1827. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1828. debug: Total Mayhem: Injecting BuilderGroups
  1829. debug: Total Mayhem: Injecting FormerGroups
  1830. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1831. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1832. debug: Total Mayhem: Injecting BuilderGroups
  1833. debug: Total Mayhem: Injecting FormerGroups
  1834. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1835. info: CWldSession::DoBeat() unknown entity id (0x2ff005fb) supplied in a pose update.
  1836. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1837. debug: Total Mayhem: Injecting BuilderGroups
  1838. debug: Total Mayhem: Injecting FormerGroups
  1839. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1840. debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/unknown_icon.dds
  1841. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1842. debug: Total Mayhem: Injecting BuilderGroups
  1843. debug: Total Mayhem: Injecting FormerGroups
  1844. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1845. debug: Gametime: 00:03:00 --- Unit: 1030 --- Platoon: 167 --- FPS: 49 --- Memory: 592.6M / 606.8M --- Speed: +0 / +0 --- SimSpeed: 66% ( 60 Game = 90 System Seconds )
  1846. debug: Entity: 35672 --- Prop: 30549 --- CScriptObject: 61369 --- CTask: 45018 --- CTaskThread: 44310 --- CLuaTask: 03701 --- CDecalHandle: 14424 --- ReconBlip: 01033
  1847. debug: Current gametime: 00:03:00
  1848. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1849. debug: Total Mayhem: Injecting BuilderGroups
  1850. debug: Total Mayhem: Injecting FormerGroups
  1851. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1852. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1853. debug: Total Mayhem: Injecting BuilderGroups
  1854. debug: Total Mayhem: Injecting FormerGroups
  1855. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1856. info: CWldSession::DoBeat() unknown entity id (0x2ff0014c) supplied in a pose update.
  1857. debug: Current gametime: 00:03:30
  1858. debug: Gametime: 00:04:00 --- Unit: 1200 --- Platoon: 180 --- FPS: 56 --- Memory: 595.6M / 638.9M --- Speed: +0 / +0 --- SimSpeed: 00% ( 60 Game = 7205 System Seconds )
  1859. debug: Entity: 34394 --- Prop: 28131 --- CScriptObject: 61172 --- CTask: 43116 --- CTaskThread: 42258 --- CLuaTask: 02230 --- CDecalHandle: 16078 --- ReconBlip: 01201
  1860. debug: Current gametime: 00:04:00
  1861. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1862. debug: Total Mayhem: Injecting BuilderGroups
  1863. debug: Total Mayhem: Injecting FormerGroups
  1864. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1865. info: CWldSession::DoBeat() unknown entity id (0x2ff0005d) supplied in a pose update.
  1866. debug: Current gametime: 00:04:30
  1867. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1868. debug: Total Mayhem: Injecting BuilderGroups
  1869. debug: Total Mayhem: Injecting FormerGroups
  1870. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1871. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1872. debug: Total Mayhem: Injecting BuilderGroups
  1873. debug: Total Mayhem: Injecting FormerGroups
  1874. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1875. warning: *FORMATION DEBUG: Unit ura0001o was excluded from the formation because its layer could not be determined.
  1876. warning: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 5cb91770: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3083): attempt to perform arithmetic on field `BuildCostEnergy' (a nil value)
  1877. stack traceback:
  1878. ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3083): in function `CreateEnhancementEffects'
  1879. ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3020): in function `OnWorkBegin'
  1880. ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2455): in function `OnWorkBegin'
  1881. ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2490): in function `OnWorkBegin'
  1882. ...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua(41): in function <...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua:33>
  1883. warning: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 5cb91770: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3083): attempt to perform arithmetic on field `BuildCostEnergy' (a nil value)
  1884. stack traceback:
  1885. ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3083): in function `CreateEnhancementEffects'
  1886. ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3020): in function `OnWorkBegin'
  1887. ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2455): in function `OnWorkBegin'
  1888. ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2490): in function `OnWorkBegin'
  1889. ...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua(41): in function <...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua:33>
  1890. info: CWldSession::DoBeat() unknown entity id (0x2ff00048) supplied in a pose update.
  1891. debug: Gametime: 00:05:00 --- Unit: 1449 --- Platoon: 211 --- FPS: 55 --- Memory: 646.0M / 668.4M --- Speed: +0 / +0 --- SimSpeed: 58% ( 60 Game = 103 System Seconds )
  1892. debug: Entity: 34257 --- Prop: 26965 --- CScriptObject: 67420 --- CTask: 44758 --- CTaskThread: 43637 --- CLuaTask: 02623 --- CDecalHandle: 20360 --- ReconBlip: 01451
  1893. debug: Current gametime: 00:05:00
  1894. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: AEON, Building Type: "EnergyStorage", engineer-faction: "UEF"
  1895. debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmeb311"
  1896. debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmeb311"
  1897. debug: *AIExecuteBuildStructure: Engineer ("uel0105") has Techlevel (1)
  1898. warning: *AIExecuteBuildStructure: TECH1 Unit "gmeb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
  1899. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: AEON, Building Type: "EnergyStorage", engineer-faction: "UEF"
  1900. debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmeb311"
  1901. debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmeb311"
  1902. debug: *AIExecuteBuildStructure: Engineer ("uel0105") has Techlevel (1)
  1903. warning: *AIExecuteBuildStructure: TECH1 Unit "gmeb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
  1904. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: AEON, Building Type: "EnergyStorage", engineer-faction: "UEF"
  1905. debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmeb311"
  1906. debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmeb311"
  1907. debug: *AIExecuteBuildStructure: Engineer ("uel0105") has Techlevel (1)
  1908. warning: *AIExecuteBuildStructure: TECH1 Unit "gmeb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
  1909. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: AEON, Building Type: "EnergyStorage", engineer-faction: "UEF"
  1910. debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmeb311"
  1911. debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmeb311"
  1912. debug: *AIExecuteBuildStructure: Engineer ("uel0105") has Techlevel (1)
  1913. warning: *AIExecuteBuildStructure: TECH1 Unit "gmeb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
  1914. info: CWldSession::DoBeat() unknown entity id (0x2ff00045) supplied in a pose update.
  1915. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1916. debug: Total Mayhem: Injecting BuilderGroups
  1917. debug: Total Mayhem: Injecting FormerGroups
  1918. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1919. info: CWldSession::DoBeat() unknown entity id (0x2ff00045) supplied in a pose update.
  1920. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "EnergyStorage", engineer-faction: "CYBRAN"
  1921. debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmrb311"
  1922. debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmrb311"
  1923. debug: *AIExecuteBuildStructure: Engineer ("url0105") has Techlevel (1)
  1924. warning: *AIExecuteBuildStructure: TECH1 Unit "gmrb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
  1925. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "EnergyStorage", engineer-faction: "AEON"
  1926. debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmab311"
  1927. debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmab311"
  1928. debug: *AIExecuteBuildStructure: Engineer ("ual0105") has Techlevel (1)
  1929. warning: *AIExecuteBuildStructure: TECH1 Unit "gmab311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
  1930. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "EnergyStorage", engineer-faction: "CYBRAN"
  1931. debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmrb311"
  1932. debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmrb311"
  1933. debug: *AIExecuteBuildStructure: Engineer ("url0105") has Techlevel (1)
  1934. warning: *AIExecuteBuildStructure: TECH1 Unit "gmrb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
  1935. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "EnergyStorage", engineer-faction: "AEON"
  1936. debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmab311"
  1937. debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmab311"
  1938. debug: *AIExecuteBuildStructure: Engineer ("ual0105") has Techlevel (1)
  1939. warning: *AIExecuteBuildStructure: TECH1 Unit "gmab311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
  1940. debug: Current gametime: 00:05:30
  1941. info: CWldSession::DoBeat() unknown entity id (0x2ff011c2) supplied in a pose update.
  1942. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1943. debug: Total Mayhem: Injecting BuilderGroups
  1944. debug: Total Mayhem: Injecting FormerGroups
  1945. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1946. info: Hooked /lua/kirvesweapons.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesweapons.lua
  1947. info: Hooked /lua/kirvesbeams.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesbeams.lua
  1948. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "EnergyStorage", engineer-faction: "CYBRAN"
  1949. debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmrb311"
  1950. debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmrb311"
  1951. debug: *AIExecuteBuildStructure: Engineer ("url0105") has Techlevel (1)
  1952. warning: *AIExecuteBuildStructure: TECH1 Unit "gmrb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
  1953. warning: *FORMATION DEBUG: Unit ura0001o was excluded from the formation because its layer could not be determined.
  1954. debug: Gametime: 00:06:00 --- Unit: 1656 --- Platoon: 246 --- FPS: 56 --- Memory: 649.5M / 682.8M --- Speed: +0 / +0 --- SimSpeed: 39% ( 60 Game = 152 System Seconds )
  1955. debug: Entity: 33640 --- Prop: 25097 --- CScriptObject: 68922 --- CTask: 45586 --- CTaskThread: 44394 --- CLuaTask: 02898 --- CDecalHandle: 20975 --- ReconBlip: 01656
  1956. debug: Current gametime: 00:06:00
  1957. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1958. debug: Total Mayhem: Injecting BuilderGroups
  1959. debug: Total Mayhem: Injecting FormerGroups
  1960. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1961. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "EnergyStorage", engineer-faction: "CYBRAN"
  1962. debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmrb311"
  1963. debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmrb311"
  1964. debug: *AIExecuteBuildStructure: Engineer ("url0105") has Techlevel (1)
  1965. warning: *AIExecuteBuildStructure: TECH1 Unit "gmrb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
  1966. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "EnergyStorage", engineer-faction: "CYBRAN"
  1967. debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmrb311"
  1968. debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmrb311"
  1969. debug: *AIExecuteBuildStructure: Engineer ("url0105") has Techlevel (1)
  1970. warning: *AIExecuteBuildStructure: TECH1 Unit "gmrb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
  1971. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "EnergyStorage", engineer-faction: "CYBRAN"
  1972. debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmrb311"
  1973. debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmrb311"
  1974. debug: *AIExecuteBuildStructure: Engineer ("url0105") has Techlevel (1)
  1975. warning: *AIExecuteBuildStructure: TECH1 Unit "gmrb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
  1976. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1977. debug: Total Mayhem: Injecting BuilderGroups
  1978. debug: Total Mayhem: Injecting FormerGroups
  1979. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1980. debug: Current gametime: 00:06:30
  1981. warning: *FORMATION DEBUG: Unit ura0001o was excluded from the formation because its layer could not be determined.
  1982. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1983. debug: Total Mayhem: Injecting BuilderGroups
  1984. debug: Total Mayhem: Injecting FormerGroups
  1985. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1986. info: CWldSession::DoBeat() unknown entity id (0x2ff00229) supplied in a pose update.
  1987. debug: Gametime: 00:07:00 --- Unit: 1911 --- Platoon: 277 --- FPS: 48 --- Memory: 657.9M / 709.8M --- Speed: +0 / +0 --- SimSpeed: 57% ( 60 Game = 104 System Seconds )
  1988. debug: Entity: 33110 --- Prop: 22986 --- CScriptObject: 72918 --- CTask: 46254 --- CTaskThread: 44924 --- CLuaTask: 02625 --- CDecalHandle: 24499 --- ReconBlip: 01915
  1989. debug: Current gametime: 00:07:00
  1990. info: CWldSession::DoBeat() unknown entity id (0x2ff000d2) supplied in a pose update.
  1991. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1992. debug: Total Mayhem: Injecting BuilderGroups
  1993. debug: Total Mayhem: Injecting FormerGroups
  1994. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  1995. info: CWldSession::DoBeat() unknown entity id (0x2ff0019e) supplied in a pose update.
  1996. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  1997. debug: Total Mayhem: Injecting BuilderGroups
  1998. debug: Total Mayhem: Injecting FormerGroups
  1999. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  2000. debug: Current gametime: 00:07:30
  2001. info: CWldSession::DoBeat() unknown entity id (0x2ff00064) supplied in a pose update.
  2002. debug: Gametime: 00:08:00 --- Unit: 2128 --- Platoon: 280 --- FPS: 55 --- Memory: 693.5M / 731.9M --- Speed: +0 / +0 --- SimSpeed: 50% ( 60 Game = 118 System Seconds )
  2003. debug: Entity: 31956 --- Prop: 20609 --- CScriptObject: 71177 --- CTask: 46426 --- CTaskThread: 45054 --- CLuaTask: 02892 --- CDecalHandle: 22857 --- ReconBlip: 02129
  2004. debug: Current gametime: 00:08:00
  2005. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  2006. debug: Total Mayhem: Injecting BuilderGroups
  2007. debug: Total Mayhem: Injecting FormerGroups
  2008. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  2009. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  2010. debug: Total Mayhem: Injecting BuilderGroups
  2011. debug: Total Mayhem: Injecting FormerGroups
  2012. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  2013. info: CWldSession::DoBeat() unknown entity id (0x2ff0014a) supplied in a pose update.
  2014. debug: Current gametime: 00:08:30
  2015. info: CWldSession::DoBeat() unknown entity id (0x2ff00026) supplied in a pose update.
  2016. info: CWldSession::DoBeat() unknown entity id (0x2ff0005f) supplied in a pose update.
  2017. debug: Gametime: 00:09:00 --- Unit: 2240 --- Platoon: 277 --- FPS: 57 --- Memory: 681.6M / 742.3M --- Speed: +0 / -1 --- SimSpeed: 52% ( 60 Game = 115 System Seconds )
  2018. debug: Entity: 29468 --- Prop: 17257 --- CScriptObject: 73030 --- CTask: 44208 --- CTaskThread: 42780 --- CLuaTask: 02522 --- CDecalHandle: 27046 --- ReconBlip: 02250
  2019. debug: Current gametime: 00:09:00
  2020. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  2021. debug: Total Mayhem: Injecting BuilderGroups
  2022. debug: Total Mayhem: Injecting FormerGroups
  2023. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  2024. info: Hooked /units/uab4302/uab4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_script.lua
  2025. debug: Current gametime: 00:09:30
  2026. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  2027. debug: Total Mayhem: Injecting BuilderGroups
  2028. debug: Total Mayhem: Injecting FormerGroups
  2029. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  2030. warning: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 6255d0f0: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3083): attempt to perform arithmetic on field `BuildCostEnergy' (a nil value)
  2031. stack traceback:
  2032. ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3083): in function `CreateEnhancementEffects'
  2033. ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3020): in function `OnWorkBegin'
  2034. ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2455): in function `OnWorkBegin'
  2035. ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2490): in function `OnWorkBegin'
  2036. ...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua(41): in function <...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua:33>
  2037. info: CWldSession::DoBeat() unknown entity id (0x2ff002d6) supplied in a pose update.
  2038. info: CWldSession::DoBeat() unknown entity id (0x2ff001a5) supplied in a pose update.
  2039. info: CWldSession::DoBeat() unknown entity id (0x2ff00026) supplied in a pose update.
  2040. debug: Current gametime: 00:10:00
  2041. debug: Gametime: 00:10:00 --- Unit: 2295 --- Platoon: 274 --- FPS: 49 --- Memory: 715.7M / 757.6M --- Speed: +0 / +0 --- SimSpeed: 48% ( 60 Game = 123 System Seconds )
  2042. debug: Entity: 27373 --- Prop: 14981 --- CScriptObject: 71916 --- CTask: 41797 --- CTaskThread: 40245 --- CLuaTask: 01876 --- CDecalHandle: 27560 --- ReconBlip: 02306
  2043. info: CWldSession::DoBeat() unknown entity id (0x2ff002db) supplied in a pose update.
  2044. info: CWldSession::DoBeat() unknown entity id (0x2ff0007e) supplied in a pose update.
  2045. debug: Current gametime: 00:10:30
  2046. debug: Gametime: 00:11:00 --- Unit: 2360 --- Platoon: 261 --- FPS: 51 --- Memory: 700.0M / 762.9M --- Speed: +0 / -1 --- SimSpeed: 48% ( 60 Game = 124 System Seconds )
  2047. debug: Entity: 25848 --- Prop: 13382 --- CScriptObject: 68965 --- CTask: 40510 --- CTaskThread: 38929 --- CLuaTask: 01926 --- CDecalHandle: 26334 --- ReconBlip: 02397
  2048. debug: Current gametime: 00:11:00
  2049. info: CWldSession::DoBeat() unknown entity id (0x2ff0006d) supplied in a pose update.
  2050. debug: Current gametime: 00:11:30
  2051. info: CWldSession::DoBeat() unknown entity id (0x2ff00084) supplied in a pose update.
  2052. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  2053. debug: Total Mayhem: Injecting BuilderGroups
  2054. debug: Total Mayhem: Injecting FormerGroups
  2055. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  2056. info: CWldSession::DoBeat() unknown entity id (0x2ff0001b) supplied in a pose update.
  2057. info: CWldSession::DoBeat() unknown entity id (0x2ff001ae) supplied in a pose update.
  2058. debug: Gametime: 00:12:00 --- Unit: 2248 --- Platoon: 237 --- FPS: 50 --- Memory: 727.6M / 774.3M --- Speed: +0 / -1 --- SimSpeed: 47% ( 60 Game = 127 System Seconds )
  2059. debug: Entity: 21166 --- Prop: 09132 --- CScriptObject: 62809 --- CTask: 34829 --- CTaskThread: 33369 --- CLuaTask: 01660 --- CDecalHandle: 25521 --- ReconBlip: 02295
  2060. debug: Current gametime: 00:12:00
  2061. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  2062. debug: Total Mayhem: Injecting BuilderGroups
  2063. debug: Total Mayhem: Injecting FormerGroups
  2064. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  2065. debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
  2066. debug: Total Mayhem: Injecting BuilderGroups
  2067. debug: Total Mayhem: Injecting FormerGroups
  2068. debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
  2069. debug: Current gametime: 00:12:30
  2070. debug: Current gametime: 00:13:00
  2071. debug: Gametime: 00:13:00 --- Unit: 2190 --- Platoon: 222 --- FPS: 52 --- Memory: 710.2M / 775.1M --- Speed: +0 / +0 --- SimSpeed: 49% ( 60 Game = 120 System Seconds )
  2072. debug: Entity: 18017 --- Prop: 06012 --- CScriptObject: 53441 --- CTask: 30781 --- CTaskThread: 29575 --- CLuaTask: 01463 --- CDecalHandle: 20140 --- ReconBlip: 02250
  2073. warning: * AI DEBUG: GetHighestBuilder(): PlatoonBuilder is spaming. Maybe wrong Buildconditions for Builder = T1 Hydrocarbon Engineer ?!?
  2074. debug: Current gametime: 00:13:30
  2075. info: CWldSession::DoBeat() unknown entity id (0x2ff00042) supplied in a pose update.
  2076. debug: Current gametime: 00:14:00
  2077. debug: Gametime: 00:14:00 --- Unit: 2116 --- Platoon: 211 --- FPS: 57 --- Memory: 684.9M / 770.9M --- Speed: +0 / +0 --- SimSpeed: 57% ( 60 Game = 103 System Seconds )
  2078. debug: Entity: 16467 --- Prop: 04523 --- CScriptObject: 51480 --- CTask: 28649 --- CTaskThread: 27513 --- CLuaTask: 01487 --- CDecalHandle: 20116 --- ReconBlip: 02168
  2079. debug: Current gametime: 00:14:30
  2080. debug: Gametime: 00:15:00 --- Unit: 1979 --- Platoon: 195 --- FPS: 53 --- Memory: 700.3M / 772.1M --- Speed: +0 / +0 --- SimSpeed: 56% ( 60 Game = 105 System Seconds )
  2081. debug: Entity: 15194 --- Prop: 04089 --- CScriptObject: 44384 --- CTask: 25879 --- CTaskThread: 24871 --- CLuaTask: 01200 --- CDecalHandle: 15509 --- ReconBlip: 02029
  2082. debug: Current gametime: 00:15:00
  2083. debug: Current gametime: 00:15:30
  2084. debug: Current gametime: 00:16:00
  2085. debug: Gametime: 00:16:00 --- Unit: 1943 --- Platoon: 195 --- FPS: 33 --- Memory: 685.4M / 775.8M --- Speed: +0 / +0 --- SimSpeed: 56% ( 60 Game = 106 System Seconds )
  2086. debug: Entity: 13704 --- Prop: 02766 --- CScriptObject: 40758 --- CTask: 23929 --- CTaskThread: 22945 --- CLuaTask: 01137 --- CDecalHandle: 13309 --- ReconBlip: 01997
  2087. warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(85): Game object has been destroyed
  2088. stack traceback:
  2089. [C]: in function `Play'
  2090. ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(85): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
  2091. debug: Current gametime: 00:16:30
  2092. debug: Gametime: 00:17:00 --- Unit: 2170 --- Platoon: 242 --- FPS: 53 --- Memory: 705.9M / 778.9M --- Speed: +0 / +0 --- SimSpeed: 56% ( 60 Game = 106 System Seconds )
  2093. debug: Entity: 13078 --- Prop: 01486 --- CScriptObject: 39963 --- CTask: 24600 --- CTaskThread: 23100 --- CLuaTask: 01196 --- CDecalHandle: 12031 --- ReconBlip: 02231
  2094. debug: Current gametime: 00:17:00
  2095. info: Hooked /units/xsb4302/xsb4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_script.lua
  2096. info: CWldSession::DoBeat() unknown entity id (0x2ff00057) supplied in a pose update.
  2097. debug: Current gametime: 00:17:30
  2098. info: ren_oblivion true
  2099. info: ren_ui false
  2100.  
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