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- info: Client version: nil
- info: Game version: nil
- info: Game type: nil
- info: Loading custom vault pathC:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance
- info: Mounting sounds in mod: blackopsfaf-unleashed
- info: Mounting sounds in mod: totalmayhem
- info: Prevented loading content that is not allowed: modules.nx2
- info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\setons miniclutch aix', mounted as '/maps/setons miniclutch aix/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\#2x resources,storage,buildrate,buildrange', mounted as '/mods/#2x resources,storage,buildrate,buildrange/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ai-swarm', mounted as '/mods/ai-swarm/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ai-uveso', mounted as '/mods/ai-uveso/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\all factions', mounted as '/mods/all factions/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\all_faction_quantum_gate', mounted as '/mods/all_faction_quantum_gate/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\antares unit pack (xenos balance v2)', mounted as '/mods/antares unit pack (xenos balance v2)/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\antaresunitpack', mounted as '/mods/antaresunitpack/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\nuclearrepulsorshields', mounted as '/mods/nuclearrepulsorshields/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\rngai', mounted as '/mods/rngai/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\t2_t3_storage_faf', mounted as '/mods/t2_t3_storage_faf/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ultra shields', mounted as '/mods/ultra shields/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\editor.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\effects.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\env.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_de.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_es.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_fr.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_it.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_us.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\lua.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\meshes.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\mods.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\mohodata.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\moholua.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\objects.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\projectiles.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\props.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\schook.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\skins.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\textures.scd', mounted as '/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\units.scd', mounted as '/'
- info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\movies', mounted as '/movies/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\sounds', mounted as '/sounds/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\maps', mounted as '/maps/'
- info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\fonts', mounted as '/fonts/'
- info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
- info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
- info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
- info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false
- debug: Wavebank prepared: 4a301f0
- debug: SND: Loaded WaveBank 'aeonselect' at 4a301f0
- info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false
- debug: Wavebank prepared: 4a30320
- debug: SND: Loaded WaveBank 'ambienttest' at 4a30320
- info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false
- debug: Wavebank prepared: 4a30450
- debug: SND: Loaded WaveBank 'blackopswb' at 4a30450
- info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false
- debug: Wavebank prepared: 4a30580
- debug: SND: Loaded WaveBank 'cybranselect' at 4a30580
- info: IsStreamingWaveBank("/sounds/explosions.xwb") => false
- debug: Wavebank prepared: 4a306b0
- debug: SND: Loaded WaveBank 'explosions' at 4a306b0
- info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true
- debug: SND: Loaded WaveBank 'explosionsstream' at 4a307e0
- info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true
- debug: SND: Loaded WaveBank 'fmv_bg' at 4a31d50
- info: IsStreamingWaveBank("/sounds/impacts.xwb") => false
- debug: Wavebank prepared: 4a32eb8
- debug: SND: Loaded WaveBank 'impacts' at 4a32eb8
- info: IsStreamingWaveBank("/sounds/interface.xwb") => false
- debug: Wavebank prepared: 4a32fe8
- debug: SND: Loaded WaveBank 'interface' at 4a32fe8
- info: IsStreamingWaveBank("/sounds/music.xwb") => true
- debug: SND: Loaded WaveBank 'music' at 4a33118
- info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true
- debug: SND: Loaded WaveBank 'op_briefing' at 4a34280
- info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false
- debug: Wavebank prepared: 4a353e8
- debug: SND: Loaded WaveBank 'seraphimselect' at 4a353e8
- info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true
- debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 4a35518
- info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false
- debug: Wavebank prepared: 4a36680
- debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 4a36680
- info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false
- debug: Wavebank prepared: 4a367b0
- debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 4a367b0
- info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false
- debug: Wavebank prepared: 4a368e0
- debug: SND: Loaded WaveBank 'tm_explosionsounds' at 4a368e0
- info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false
- debug: Wavebank prepared: 4a36a10
- debug: SND: Loaded WaveBank 'tm_robotsounds' at 4a36a10
- info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false
- debug: Wavebank prepared: 4a36b40
- debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 4a36b40
- info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true
- debug: SND: Loaded WaveBank 'tmmm_sounds' at 4a36c70
- info: IsStreamingWaveBank("/sounds/uaa.xwb") => false
- debug: Wavebank prepared: 4a37dd8
- debug: SND: Loaded WaveBank 'uaa' at 4a37dd8
- info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false
- debug: Wavebank prepared: 4a37f08
- debug: SND: Loaded WaveBank 'uaadestroy' at 4a37f08
- info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false
- debug: Wavebank prepared: 4a38038
- debug: SND: Loaded WaveBank 'uaaweapon' at 4a38038
- info: IsStreamingWaveBank("/sounds/uab.xwb") => false
- debug: Wavebank prepared: 4a38168
- debug: SND: Loaded WaveBank 'uab' at 4a38168
- info: IsStreamingWaveBank("/sounds/ual.xwb") => false
- debug: Wavebank prepared: 4a387a0
- debug: SND: Loaded WaveBank 'ual' at 4a387a0
- info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false
- debug: Wavebank prepared: 4a38a10
- debug: SND: Loaded WaveBank 'ualdestroy' at 4a38a10
- info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false
- debug: Wavebank prepared: 4a383f8
- debug: SND: Loaded WaveBank 'ualweapon' at 4a383f8
- info: IsStreamingWaveBank("/sounds/uas.xwb") => false
- debug: Wavebank prepared: 4a382c0
- debug: SND: Loaded WaveBank 'uas' at 4a382c0
- info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true
- debug: SND: Loaded WaveBank 'uasdestroy' at 4a392a0
- info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false
- debug: Wavebank prepared: 4a38668
- debug: SND: Loaded WaveBank 'uasweapon' at 4a38668
- info: IsStreamingWaveBank("/sounds/uea.xwb") => false
- debug: Wavebank prepared: 4a39160
- debug: SND: Loaded WaveBank 'uea' at 4a39160
- info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false
- debug: Wavebank prepared: 4a38530
- debug: SND: Loaded WaveBank 'ueadestroy' at 4a38530
- info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false
- debug: Wavebank prepared: 4a388d8
- debug: SND: Loaded WaveBank 'ueaweapon' at 4a388d8
- info: IsStreamingWaveBank("/sounds/ueb.xwb") => false
- debug: Wavebank prepared: 4a38b48
- debug: SND: Loaded WaveBank 'ueb' at 4a38b48
- info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false
- debug: Wavebank prepared: 4a38c80
- debug: SND: Loaded WaveBank 'uefselect' at 4a38c80
- info: IsStreamingWaveBank("/sounds/uel.xwb") => false
- debug: Wavebank prepared: 4a38db8
- debug: SND: Loaded WaveBank 'uel' at 4a38db8
- info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false
- debug: Wavebank prepared: 4a38ef0
- debug: SND: Loaded WaveBank 'ueldestroy' at 4a38ef0
- info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false
- debug: Wavebank prepared: 4a39028
- debug: SND: Loaded WaveBank 'uelweapon' at 4a39028
- info: IsStreamingWaveBank("/sounds/ues.xwb") => false
- debug: Wavebank prepared: 4a3b408
- debug: SND: Loaded WaveBank 'ues' at 4a3b408
- info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true
- debug: SND: Loaded WaveBank 'uesdestroy' at 4a3c410
- info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false
- debug: Wavebank prepared: 4a3bf00
- debug: SND: Loaded WaveBank 'uesweapon' at 4a3bf00
- info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false
- debug: Wavebank prepared: 4a3acb8
- debug: SND: Loaded WaveBank 'unitrumble' at 4a3acb8
- info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false
- debug: Wavebank prepared: 4a3b678
- debug: SND: Loaded WaveBank 'unitsglobal' at 4a3b678
- info: IsStreamingWaveBank("/sounds/ura.xwb") => false
- debug: Wavebank prepared: 4a3b7b0
- debug: SND: Loaded WaveBank 'ura' at 4a3b7b0
- info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false
- debug: Wavebank prepared: 4a3bdc8
- debug: SND: Loaded WaveBank 'uradestroy' at 4a3bdc8
- info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false
- debug: Wavebank prepared: 4a3a568
- debug: SND: Loaded WaveBank 'uraweapon' at 4a3a568
- info: IsStreamingWaveBank("/sounds/urb.xwb") => false
- debug: Wavebank prepared: 4a3a6a0
- debug: SND: Loaded WaveBank 'urb' at 4a3a6a0
- info: IsStreamingWaveBank("/sounds/url.xwb") => false
- debug: Wavebank prepared: 4a3aa48
- debug: SND: Loaded WaveBank 'url' at 4a3aa48
- info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false
- debug: Wavebank prepared: 4a3b8e8
- debug: SND: Loaded WaveBank 'urldestroy' at 4a3b8e8
- info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false
- debug: Wavebank prepared: 4a3ba20
- debug: SND: Loaded WaveBank 'urlweapon' at 4a3ba20
- info: IsStreamingWaveBank("/sounds/urs.xwb") => false
- debug: Wavebank prepared: 4a3b060
- debug: SND: Loaded WaveBank 'urs' at 4a3b060
- info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true
- debug: SND: Loaded WaveBank 'ursdestroy' at 4a3d578
- info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true
- debug: SND: Loaded WaveBank 'ursstream' at 4a3e6e0
- info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false
- debug: Wavebank prepared: 4a3af28
- debug: SND: Loaded WaveBank 'ursweapon' at 4a3af28
- info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false
- debug: Wavebank prepared: 4a3bb58
- debug: SND: Loaded WaveBank 'xaa_weapon' at 4a3bb58
- info: IsStreamingWaveBank("/sounds/xab.xwb") => false
- debug: Wavebank prepared: 4a3a910
- debug: SND: Loaded WaveBank 'xab' at 4a3a910
- info: IsStreamingWaveBank("/sounds/xal.xwb") => false
- debug: Wavebank prepared: 4a3ab80
- debug: SND: Loaded WaveBank 'xal' at 4a3ab80
- info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false
- debug: Wavebank prepared: 4a3a7d8
- debug: SND: Loaded WaveBank 'xal_weapon' at 4a3a7d8
- info: IsStreamingWaveBank("/sounds/xas.xwb") => false
- debug: Wavebank prepared: 4a3bc90
- debug: SND: Loaded WaveBank 'xas' at 4a3bc90
- info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false
- debug: Wavebank prepared: 4a3adf0
- debug: SND: Loaded WaveBank 'xas_weapons' at 4a3adf0
- info: IsStreamingWaveBank("/sounds/xea.xwb") => false
- debug: Wavebank prepared: 4a3b198
- debug: SND: Loaded WaveBank 'xea' at 4a3b198
- info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false
- debug: Wavebank prepared: 4a3b2d0
- debug: SND: Loaded WaveBank 'xea_weapons' at 4a3b2d0
- info: IsStreamingWaveBank("/sounds/xeb.xwb") => false
- debug: Wavebank prepared: 4a3b540
- debug: SND: Loaded WaveBank 'xeb' at 4a3b540
- info: IsStreamingWaveBank("/sounds/xel.xwb") => false
- debug: Wavebank prepared: 4a3c038
- debug: SND: Loaded WaveBank 'xel' at 4a3c038
- info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false
- debug: Wavebank prepared: 4a3c170
- debug: SND: Loaded WaveBank 'xel_weapons' at 4a3c170
- info: IsStreamingWaveBank("/sounds/xes.xwb") => false
- debug: Wavebank prepared: 4a3c2a8
- debug: SND: Loaded WaveBank 'xes' at 4a3c2a8
- info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true
- debug: SND: Loaded WaveBank 'xes_destroy' at 4a3f848
- info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false
- debug: Wavebank prepared: 4a3a430
- debug: SND: Loaded WaveBank 'xes_weapons' at 4a3a430
- info: IsStreamingWaveBank("/sounds/xra.xwb") => false
- debug: Wavebank prepared: 4a40d80
- debug: SND: Loaded WaveBank 'xra' at 4a40d80
- info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false
- debug: Wavebank prepared: 4a41c20
- debug: SND: Loaded WaveBank 'xra_weapon' at 4a41c20
- info: IsStreamingWaveBank("/sounds/xrb.xwb") => false
- debug: Wavebank prepared: 4a40eb8
- debug: SND: Loaded WaveBank 'xrb' at 4a40eb8
- info: IsStreamingWaveBank("/sounds/xrl.xwb") => false
- debug: Wavebank prepared: 4a41878
- debug: SND: Loaded WaveBank 'xrl' at 4a41878
- info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true
- debug: SND: Loaded WaveBank 'xrl_stream' at 4a429b8
- info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false
- debug: Wavebank prepared: 4a40b10
- debug: SND: Loaded WaveBank 'xrl_weapon' at 4a40b10
- info: IsStreamingWaveBank("/sounds/xrs.xwb") => false
- debug: Wavebank prepared: 4a41398
- debug: SND: Loaded WaveBank 'xrs' at 4a41398
- info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false
- debug: Wavebank prepared: 4a41128
- debug: SND: Loaded WaveBank 'xrs_weapon' at 4a41128
- info: IsStreamingWaveBank("/sounds/xsa.xwb") => false
- debug: Wavebank prepared: 4a42370
- debug: SND: Loaded WaveBank 'xsa' at 4a42370
- info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false
- debug: Wavebank prepared: 4a414d0
- debug: SND: Loaded WaveBank 'xsa_destroy' at 4a414d0
- info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false
- debug: Wavebank prepared: 4a424a8
- debug: SND: Loaded WaveBank 'xsa_weapon' at 4a424a8
- info: IsStreamingWaveBank("/sounds/xsb.xwb") => false
- debug: Wavebank prepared: 4a41e90
- debug: SND: Loaded WaveBank 'xsb' at 4a41e90
- info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false
- debug: Wavebank prepared: 4a409d8
- debug: SND: Loaded WaveBank 'xsb_weapon' at 4a409d8
- info: IsStreamingWaveBank("/sounds/xsl.xwb") => false
- debug: Wavebank prepared: 4a425e0
- debug: SND: Loaded WaveBank 'xsl' at 4a425e0
- info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false
- debug: Wavebank prepared: 4a41260
- debug: SND: Loaded WaveBank 'xsl_destroy' at 4a41260
- info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false
- debug: Wavebank prepared: 4a41608
- debug: SND: Loaded WaveBank 'xsl_weapon' at 4a41608
- info: IsStreamingWaveBank("/sounds/xss.xwb") => false
- debug: Wavebank prepared: 4a42850
- debug: SND: Loaded WaveBank 'xss' at 4a42850
- info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true
- debug: SND: Loaded WaveBank 'xss_destroy' at 4a43b20
- info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false
- debug: Wavebank prepared: 4a419b0
- debug: SND: Loaded WaveBank 'xss_weapon' at 4a419b0
- debug: SND: Loaded SoundBank 'ambienttest'
- debug: SND: Loaded SoundBank 'blackopssb'
- debug: SND: Loaded SoundBank 'explosions'
- debug: SND: Loaded SoundBank 'fmv_bg'
- debug: SND: Loaded SoundBank 'impacts'
- debug: SND: Loaded SoundBank 'interface'
- debug: SND: Loaded SoundBank 'music'
- debug: SND: Loaded SoundBank 'op_briefing'
- debug: SND: Loaded SoundBank 'seraphimselect'
- debug: SND: Loaded SoundBank 'tm_aeonweapons'
- debug: SND: Loaded SoundBank 'tm_aircrafts'
- debug: SND: Loaded SoundBank 'tm_cybranweapons'
- debug: SND: Loaded SoundBank 'tm_explosions'
- debug: SND: Loaded SoundBank 'tm_robotsounds'
- debug: SND: Loaded SoundBank 'tm_uefweapons'
- debug: SND: Loaded SoundBank 'tmmm_cues'
- debug: SND: Loaded SoundBank 'uaa'
- debug: SND: Loaded SoundBank 'uaadestroy'
- debug: SND: Loaded SoundBank 'uaaweapon'
- debug: SND: Loaded SoundBank 'uab'
- debug: SND: Loaded SoundBank 'ual'
- debug: SND: Loaded SoundBank 'ualdestroy'
- debug: SND: Loaded SoundBank 'ualweapon'
- debug: SND: Loaded SoundBank 'uas'
- debug: SND: Loaded SoundBank 'uasdestroy'
- debug: SND: Loaded SoundBank 'uasweapon'
- debug: SND: Loaded SoundBank 'uea'
- debug: SND: Loaded SoundBank 'ueadestroy'
- debug: SND: Loaded SoundBank 'ueaweapon'
- debug: SND: Loaded SoundBank 'ueb'
- debug: SND: Loaded SoundBank 'uel'
- debug: SND: Loaded SoundBank 'ueldestroy'
- debug: SND: Loaded SoundBank 'uelweapon'
- debug: SND: Loaded SoundBank 'ues'
- debug: SND: Loaded SoundBank 'uesdestroy'
- debug: SND: Loaded SoundBank 'uesweapon'
- debug: SND: Loaded SoundBank 'unitrumble'
- debug: SND: Loaded SoundBank 'unitsglobal'
- debug: SND: Loaded SoundBank 'ura'
- debug: SND: Loaded SoundBank 'uradestroy'
- debug: SND: Loaded SoundBank 'uraweapon'
- debug: SND: Loaded SoundBank 'urb'
- debug: SND: Loaded SoundBank 'url'
- debug: SND: Loaded SoundBank 'urldestroy'
- debug: SND: Loaded SoundBank 'urlweapon'
- debug: SND: Loaded SoundBank 'urs'
- debug: SND: Loaded SoundBank 'ursdestroy'
- debug: SND: Loaded SoundBank 'ursstream'
- debug: SND: Loaded SoundBank 'ursweapon'
- debug: SND: Loaded SoundBank 'xaa'
- debug: SND: Loaded SoundBank 'xaa_weapon'
- debug: SND: Loaded SoundBank 'xab'
- debug: SND: Loaded SoundBank 'xal'
- debug: SND: Loaded SoundBank 'xal_weapon'
- debug: SND: Loaded SoundBank 'xas'
- debug: SND: Loaded SoundBank 'xas_weapon'
- debug: SND: Loaded SoundBank 'xca'
- debug: SND: Loaded SoundBank 'xcb'
- debug: SND: Loaded SoundBank 'xcl'
- debug: SND: Loaded SoundBank 'xcs'
- debug: SND: Loaded SoundBank 'xea'
- debug: SND: Loaded SoundBank 'xea_weapon'
- debug: SND: Loaded SoundBank 'xeb'
- debug: SND: Loaded SoundBank 'xel'
- debug: SND: Loaded SoundBank 'xel_weapons'
- debug: SND: Loaded SoundBank 'xes'
- debug: SND: Loaded SoundBank 'xes_destroy'
- debug: SND: Loaded SoundBank 'xes_weapons'
- debug: SND: Loaded SoundBank 'xra'
- debug: SND: Loaded SoundBank 'xra_weapon'
- debug: SND: Loaded SoundBank 'xrb'
- debug: SND: Loaded SoundBank 'xrl'
- debug: SND: Loaded SoundBank 'xrl_destroy'
- debug: SND: Loaded SoundBank 'xrl_stream'
- debug: SND: Loaded SoundBank 'xrl_weapon'
- debug: SND: Loaded SoundBank 'xrs'
- debug: SND: Loaded SoundBank 'xrs_weapon'
- debug: SND: Loaded SoundBank 'xsa'
- debug: SND: Loaded SoundBank 'xsa_destroy'
- debug: SND: Loaded SoundBank 'xsa_weapon'
- debug: SND: Loaded SoundBank 'xsb'
- debug: SND: Loaded SoundBank 'xsb_weapon'
- debug: SND: Loaded SoundBank 'xsl'
- debug: SND: Loaded SoundBank 'xsl_destroy'
- debug: SND: Loaded SoundBank 'xsl_weapon'
- debug: SND: Loaded SoundBank 'xss'
- debug: SND: Loaded SoundBank 'xss_destroy'
- debug: SND: Loaded SoundBank 'xss_weapon'
- debug: MEM: -40896672 bytes SND
- info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
- info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true
- debug: SND: Loaded WaveBank 'briefings' at 4a64820
- info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true
- debug: SND: Loaded WaveBank 'seraphim_language' at 4a64988
- info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true
- debug: SND: Loaded WaveBank 'x01_vo' at 4a64118
- info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true
- debug: SND: Loaded WaveBank 'x02_vo' at 4a64550
- info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true
- debug: SND: Loaded WaveBank 'x03_vo' at 4a63e48
- info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true
- debug: SND: Loaded WaveBank 'x04_vo' at 4a64280
- info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true
- debug: SND: Loaded WaveBank 'x05_vo' at 4a643e8
- info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true
- debug: SND: Loaded WaveBank 'x06_vo' at 4a63fb0
- info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true
- debug: SND: Loaded WaveBank 'x1t_vo' at 4a646b8
- info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true
- debug: SND: Loaded WaveBank 'x_fmv' at 4a64af0
- info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true
- debug: SND: Loaded WaveBank 'xgg' at 4a64c58
- debug: SND: Loaded SoundBank 'briefings'
- debug: SND: Loaded SoundBank 'x01_vo'
- debug: SND: Loaded SoundBank 'x02_vo'
- debug: SND: Loaded SoundBank 'x03_vo'
- debug: SND: Loaded SoundBank 'x04_vo'
- debug: SND: Loaded SoundBank 'x05_vo'
- debug: SND: Loaded SoundBank 'x06_vo'
- debug: SND: Loaded SoundBank 'x1t_vo'
- debug: SND: Loaded SoundBank 'x_fmv'
- debug: SND: Loaded SoundBank 'xgg'
- debug: MEM: -796091502 bytes SND
- info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
- debug: MEM: -796091502 bytes SND
- info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
- info: /savereplay
- info: REPLAY ID: 16100637
- info: adding font file /fonts/arial.ttf
- info: adding font file /fonts/arialbd.ttf
- info: adding font file /fonts/arialbi.ttf
- info: adding font file /fonts/ariali.ttf
- info: adding font file /fonts/arialn.ttf
- info: adding font file /fonts/arialnb.ttf
- info: adding font file /fonts/arialnbi.ttf
- info: adding font file /fonts/arialni.ttf
- info: adding font file /fonts/ariblk.ttf
- info: adding font file /fonts/arlrdbd.ttf
- info: adding font file /fonts/butterbe.ttf
- info: adding font file /fonts/vdub.ttf
- info: adding font file /fonts/wintermu.ttf
- info: adding font file /fonts/zeroes_3.ttf
- info: Compiled shader: /effects/cartographic.fx
- info: Compiled shader: /effects/frame.fx
- info: Compiled shader: /effects/mesh.fx
- info: Compiled shader: /effects/particle.fx
- info: Compiled shader: /effects/primbatcher.fx
- info: Compiled shader: /effects/range.fx
- info: Compiled shader: /effects/sky.fx
- info: Compiled shader: /effects/terrain.fx
- info: Compiled shader: /effects/ui.fx
- info: Compiled shader: /effects/vision.fx
- info: Compiled shader: /effects/water2.fx
- info: SHADERS COMPILED
- info: SC_ToggleCursorClip 0
- info: ui_RenderCustomNames 0
- info: UI_ForceLifbarsOnEnemy 0
- info: cam_ZoomAmount 0.40000000596046
- info: ui_AlwaysRenderStrategicIcons 0
- info: ui_ScreenEdgeScrollView 1
- info: ui_ArrowKeysScrollView 1
- info: ui_KeyboardPanSpeed 90
- info: ui_KeyboardPanAccelerateMultiplier 4
- info: ui_KeyboardRotateSpeed 10
- info: ui_KeyboardRotateAccelerateMultiplier 2
- info: SC_SecondaryAdapter false
- info: ren_Skydome 0
- info: graphics_Fidelity 2
- info: shadow_Fidelity 0
- info: ren_MipSkipLevels 0
- info: cam_DefaultLOD 0.9
- info: cam_SetLOD WorldCamera 0.9
- info: cam_SetLOD WorldCamera2 0.9
- info: cam_SetLOD CameraHead2 0.9
- info: SC_CameraScaleLOD 2
- info: ren_bloom 0
- debug: Wavebank prepared: 4a307e0
- debug: Wavebank prepared: 4a31d50
- debug: Wavebank prepared: 4a33118
- debug: Wavebank prepared: 4a34280
- debug: Wavebank prepared: 4a35518
- debug: Wavebank prepared: 4a36c70
- debug: Wavebank prepared: 4a392a0
- debug: Wavebank prepared: 4a3c410
- debug: Wavebank prepared: 4a3d578
- debug: Wavebank prepared: 4a3e6e0
- debug: Wavebank prepared: 4a3f848
- debug: Wavebank prepared: 4a429b8
- debug: Wavebank prepared: 4a43b20
- debug: Wavebank prepared: 4a64820
- debug: Wavebank prepared: 4a64988
- debug: Wavebank prepared: 4a64550
- debug: Wavebank prepared: 4a63e48
- debug: Wavebank prepared: 4a64280
- debug: Wavebank prepared: 4a643e8
- debug: Wavebank prepared: 4a63fb0
- debug: Wavebank prepared: 4a646b8
- debug: Wavebank prepared: 4a64af0
- info: GPGNET: entering idle state.
- debug: Wavebank prepared: 4a64118
- debug: Wavebank prepared: 4a64c58
- info: /country
- info: /init
- info: /numgames
- info: /mean
- info: /clan
- info: /deviation
- info: GPGNET: setting nat handler to 0x1166f004
- info: LOBBY: Game port 53335[UDP] opened.
- info: LOBBY: starting with local uid of 4075 [%USER%hunter]
- info: GPGNET: entering lobby state.
- info: {
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- info: e2d4648b-1e7a-43ad-b410-5922a41f7985 = true
- info: }
- info: { }
- info: Supreme Commander: Forged Alliance version 3731
- info: Timing task: UnitsManager...CreateDialog started
- info: UnitsAnalyzer FetchBlueprints...
- info: UnitsAnalyzer LoadBlueprints...
- info: UnitsAnalyzer game mods changed from 0 to 10
- info: Blueprints Loading... '*_proj.bp' files
- info: Blueprints Loading: original files from /projectiles directory
- info: Blueprints Loading: modded files from "Antares Unit Pack FAF v2.5" mod
- info: Blueprints Loading: modded files from "T2 T3 Storage FAF Rebalanced" mod
- info: Blueprints Loading: modded files from "Nuclear Repulsor Shields" mod
- info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod
- info: Blueprints Loading: modded files from "2x Resources,Storage,BuildRate,BuildRange" mod
- info: Blueprints Loading: modded files from "All Faction Working link" mod
- info: Blueprints Loading: modded files from "Total Mayhem" mod
- info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod
- info: Blueprints Loading: modded files from "AI-Uveso" mod
- info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod
- info: Blueprints Modding...
- info: Blueprints Loading... completed: 302 original and 269 modded projectiles
- info: Blueprints Loading... '*_unit.bp' files
- info: Blueprints Loading: original files from /units directory
- info: Blueprints Loading: modded files from "Antares Unit Pack FAF v2.5" mod
- info: Blueprints Loading: modded files from "T2 T3 Storage FAF Rebalanced" mod
- info: Blueprints Loading: modded files from "Nuclear Repulsor Shields" mod
- info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod
- info: Blueprints Loading: modded files from "2x Resources,Storage,BuildRate,BuildRange" mod
- info: Blueprints Loading: modded files from "All Faction Working link" mod
- info: Blueprints Loading: modded files from "Total Mayhem" mod
- info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod
- info: Blueprints Loading: modded files from "AI-Uveso" mod
- info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod
- info: Blueprints Modding...
- info: Blueprints Loading... completed: 603 original, 381 modded, and 25 preset units
- warning: UnitsAnalyzer /units/xsb3202/xsb3202_unit.bp - missing TYPE in bp.Categories
- warning: UnitsAnalyzer /mods/totalmayhem/units/brpat1advbomb/brpat1advbomb_unit.bp - mismatch between SERAPHIM in bp.Categories and Cybran in bp.General.FactionName
- warning: UnitsAnalyzer /mods/totalmayhem/units/brpat2figbo/brpat2figbo_unit.bp - mismatch between SERAPHIM in bp.Categories and Cybran in bp.General.FactionName
- warning: UnitsAnalyzer /mods/totalmayhem/units/brpat1exgunship/brpat1exgunship_unit.bp - mismatch between SERAPHIM in bp.Categories and Aeon in bp.General.FactionName
- warning: UnitsAnalyzer /mods/blackopsfaf-unleashed/units/baa0001/baa0001_unit.bp - mismatch between AEON in bp.Categories and UEF in bp.General.FactionName
- info: UnitsAnalyzer LoadBlueprints... loaded: 571 total (302 original, 269 modified, and 0 skipped) projectiles
- info: UnitsAnalyzer LoadBlueprints... loaded: 869 total (489 original, 380 modified and 215 skipped) units
- info: UnitsAnalyzer LoadBlueprints... loaded: in 5.398 seconds
- info: Timing task: FetchBlueprints completed in 5.398 seconds
- info: UnitsAnalyzer FetchBlueprints...done
- warning: UnitsManager detected NOMADS faction without any LAND units
- warning: UnitsManager detected NOMADS faction without any ACU units
- warning: UnitsManager detected NOMADS faction without any DEFENSES units
- warning: UnitsManager detected NOMADS faction without any NAVAL units
- warning: UnitsManager detected NOMADS faction without any ECONOMIC units
- warning: UnitsManager detected NOMADS faction without any SCU units
- warning: UnitsManager detected NOMADS faction without any AIR units
- warning: UnitsManager detected NOMADS faction without any CONSTRUCT units
- info: Timing task: UnitsManager...UnitsGroupping completed in 0.209 seconds
- info: Timing task: UnitsManager...CreatePresetsGrid completed in 0.038 seconds
- info: Timing task: UnitsManager...CreateUnitsGrid completed in 2.778 seconds
- info: Timing task: UnitsManager...CreateDialog completed in 8.565 seconds
- warning: UnitsTooltip cannot find unit description for uel0301_combat blueprint
- warning: UnitsTooltip cannot find unit description for uel0301_engineer blueprint
- info: {
- info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true
- info: 62e2j64a-AIUV-0980-89465-146as555a8u3 = true
- info: 9e8ea941-c306-aaaf-b367-u00000019000 = true
- info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true
- info: 24a0000-59b6-489e-a899-6cd342b2a0a9 = true
- info: 6aa65d2a-5926-3652-0240-1000200c9a09 = true
- info: 9e8ee941-c406-4751-b367-e10000019000 = true
- info: 44844B72-6054-3656-0210-D5FA6066FB5E = true
- info: 90b6f6c0-125a-11de-8c30-0800200c9a8c = true
- info: e2d4648b-1e7a-43ad-b410-5922a41f7985 = true
- info: }
- info: { }
- info: >> SendArmySettingsToServer: Setting army 1 for slot 1
- info: >> SendArmySettingsToServer: Slot 2 empty
- info: >> SendArmySettingsToServer: Slot 3 empty
- info: >> SendArmySettingsToServer: Slot 4 empty
- info: >> SendArmySettingsToServer: Setting army 2 for slot 5
- info: >> SendArmySettingsToServer: Setting army 3 for slot 6
- info: >> SendArmySettingsToServer: Setting army 4 for slot 7
- info: >> SendArmySettingsToServer: Setting army 5 for slot 8
- info: >> SendArmySettingsToServer: Slot 9 empty
- info: >> SendArmySettingsToServer: Slot 10 empty
- info: >> SendArmySettingsToServer: Slot 11 empty
- info: >> SendArmySettingsToServer: Slot 12 empty
- info: >> SendArmySettingsToServer: Slot 13 empty
- info: >> SendArmySettingsToServer: Slot 14 empty
- info: >> SendArmySettingsToServer: Slot 15 empty
- info: >> SendArmySettingsToServer: Slot 16 empty
- info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
- debug: OpenMovie /movies/aeon_load.sfd: 2923
- debug: Preparing movie /movies/aeon_load.sfd: 2923
- debug: Preparing movie /movies/aeon_load.sfd: 2923
- debug: Preparing movie /movies/aeon_load.sfd: 2923
- debug: Preparing movie /movies/aeon_load.sfd: 2923
- debug: Preparing movie /movies/aeon_load.sfd: 2923
- debug: Preparing movie /movies/aeon_load.sfd: 2923
- debug: Playing movie c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\movies\aeon_load.sfd: 2923
- info: UI_RenderUnitBars true
- info: UI_NisRenderIcons true
- info: ren_SelectBoxes true
- info: Starting background task "Map loader /maps/setons miniclutch aix/setons miniclutch aix.scmap"
- info: Background task "Map loader /maps/setons miniclutch aix/setons miniclutch aix.scmap" running.
- info: Active game mods for blueprint loading: \000{
- info: {
- info: after={ },
- info: author="Mythixgirl",
- info: before={ },
- info: conflicts={ },
- info: copyright="AntaresOne",
- info: description="(For gameversion 3652+) Adds new T3 and T4 units. (Rebalanced by Mythixgirl - v2.5 one bugfix, credits to AntaresOne and Uvesco.)",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/mods/AntaresUnitPack/modicon.png",
- info: location="/mods/antaresunitpack",
- info: name="Antares Unit Pack FAF v2.5",
- info: requires={ },
- info: requiresNames={ },
- info: selectable=true,
- info: shadowdir="/shadow",
- info: ui_only=false,
- info: uid="6aa65d2a-5926-3652-0240-1000200c9a09",
- info: version=2.5
- info: },
- info: {
- info: after={ },
- info: author="Ejionar & Varaxis",
- info: before={ },
- info: conflicts={ "90b6f6c0-125a-11de-8c30-0800200c9a65" },
- info: copyright="Ejionar, original T2 T3 Storage code",
- info: description="Adds Tech 2 and Tech 3 level storage structures for Energy and Mass. Rebalanced for other mods by mythixgirl, credits to original author - V9.1 fixed missing unit icons (cross mod compability).",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/mods/T2_T3_Storage_FAF/mod_icon.png",
- info: location="/mods/t2_t3_storage_faf",
- info: name="T2 T3 Storage FAF Rebalanced",
- info: requires={ },
- info: requiresNames={ },
- info: selectable=true,
- info: shadowdir="/shadow",
- info: ui_only=false,
- info: uid="90b6f6c0-125a-11de-8c30-0800200c9a8c",
- info: version=91
- info: },
- info: {
- info: after={ },
- info: author="Uveso",
- info: before={ },
- info: conflicts={ },
- info: copyright="2016-2021 Uveso",
- info: description="(For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them.",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/mods/NuclearRepulsorShields/NukRepShield.png",
- info: location="/mods/nuclearrepulsorshields",
- info: name="Nuclear Repulsor Shields",
- info: requires={ },
- info: requiresNames={ },
- info: selectable=true,
- info: shadowdir="/shadow",
- info: ui_only=false,
- info: uid="44844B72-6054-3656-0210-D5FA6066FB5E",
- info: url="https://forum.faforever.com/topic/357",
- info: version=21
- info: },
- info: {
- info: after={ },
- info: author="Exavier Macbeth, lt_hawkeye, orangeknight",
- info: before={ },
- info: conflicts={ },
- info: copyright="2009 Exavier Macbeth",
- info: description="The ultimate unit pack, re-engineered for FAF 3680 or later",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/mods/BlackOpsFAF-EXUnits/icon.png",
- info: location="/mods/blackopsfaf-exunits",
- info: name="BlackOps FAF: EXUnits",
- info: requires={ },
- info: requiresNames={ },
- info: selectable=true,
- info: shadowdir="/shadow",
- info: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx",
- info: ui_only=false,
- info: uid="9e8ee941-c406-4751-b367-e10000019000",
- info: version=19
- info: },
- info: {
- info: author="bigos91",
- info: copyright="",
- info: description="Increases resources, storage, build range and rate 2x",
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
- info: location="/mods/#2x resources,storage,buildrate,buildrange",
- info: name="2x Resources,Storage,BuildRate,BuildRange",
- info: selectable=true,
- info: shadowdir="/shadow",
- info: ui_only=false,
- info: uid="e2d4648b-1e7a-43ad-b410-5922a41f7985",
- info: version=1
- info: },
- info: {
- info: after={ },
- info: author="Legion Darrath",
- info: before={ },
- info: conflicts={ },
- info: copyright="Copyright © 2008, Legion Darrath",
- info: description="Spawns the ACU's of all factions. You need to turn on prebuild units for this mod to work.",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
- info: location="/mods/all factions",
- info: name="All Faction Working link",
- info: requires={ },
- info: requiresNames={ },
- info: selectable=true,
- info: shadowdir="/shadow",
- info: ui_only=false,
- info: uid="24a0000-59b6-489e-a899-6cd342b2a0a9",
- info: version=2
- info: },
- info: {
- info: after={ },
- info: author="Burnie",
- info: before={ },
- info: conflicts={ },
- info: copyright="Burnie",
- info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/mods/TotalMayhem/modicon.jpg",
- info: location="/mods/totalmayhem",
- info: name="Total Mayhem",
- info: requires={ },
- info: requiresNames={ },
- info: selectable=true,
- info: shadowdir="/shadow",
- info: ui_only=false,
- info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3",
- info: url="http://forums.faforever.com/viewforum.php?f=47",
- info: version=137
- info: },
- info: {
- info: author="Exavier Macbeth, lt_hawkeye, orangeknight",
- info: conflicts={ },
- info: copyright="2009 Exavier Macbeth, lt_hawkeye, orangeknight",
- info: description="The ultimate unit pack, re-engineered for FAF 3680 or later",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/mods/BlackOpsFAF-Unleashed/icon.bmp",
- info: location="/mods/blackopsfaf-unleashed",
- info: name="BlackOps FAF: Unleashed",
- info: selectable=true,
- info: shadowdir="/shadow",
- info: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx",
- info: ui_only=false,
- info: uid="9e8ea941-c306-aaaf-b367-u00000019000",
- info: version=19
- info: },
- info: {
- info: after={ },
- info: author="Uveso",
- info: before={ },
- info: conflicts={ },
- info: copyright="2017-2021 Uveso",
- info: description="(For FAF only) More Info: https://forum.faforever.com/topic/350/",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/mods/AI-Uveso/UvesoAI.jpg",
- info: location="/mods/ai-uveso",
- info: name="AI-Uveso",
- info: requires={ },
- info: requiresNames={ },
- info: selectable=true,
- info: shadowdir="/shadow",
- info: ui_only=false,
- info: uid="62e2j64a-AIUV-0980-89465-146as555a8u3",
- info: url="",
- info: version=98
- info: },
- info: {
- info: author="jayTAC",
- info: copyright="None",
- info: description="Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/mods/All_Faction_Quantum_Gate/mod_icon.png",
- info: location="/mods/all_faction_quantum_gate",
- info: name="All Faction Quantum Gate",
- info: selectable=true,
- info: shadowdir="/shadow",
- info: ui_only=false,
- info: uid="8b2d7222-e15d-42d5-9c4d-29e9fff00002",
- info: version=2
- info: }
- info: }
- info: Hooked /lua/system/Blueprints.lua with /mods/#2x resources,storage,buildrate,buildrange/hook/lua/system/Blueprints.lua
- info: Hooked /lua/system/Blueprints.lua with /mods/blackopsfaf-unleashed/hook/lua/system/Blueprints.lua
- info: Hooked /lua/system/Blueprints.lua with /mods/ai-uveso/hook/lua/system/Blueprints.lua
- info: Blueprints Loading... '*.bp' files
- info: Blueprints Loading: original files from /effects directory
- info: Blueprints Loading: original files from /env directory
- info: Blueprints Loading: original files from /meshes directory
- info: Blueprints Loading: original files from /projectiles directory
- info: Hooked /projectiles/adfovercharge01/adfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/adfovercharge01/adfovercharge01_proj.bp
- info: Hooked /projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp
- info: Hooked /projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp
- info: Hooked /projectiles/tdfovercharge01/tdfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/tdfovercharge01/tdfovercharge01_proj.bp
- info: Blueprints Loading: original files from /props directory
- info: Blueprints Loading: original files from /units directory
- info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uaa0310/uaa0310_unit.bp
- info: Hooked /units/uab1102/uab1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab1102/uab1102_unit.bp
- info: Hooked /units/uab4302/uab4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_unit.bp
- info: Hooked /units/uas0401/uas0401_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_unit.bp
- info: Hooked /units/ueb1102/ueb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb1102/ueb1102_unit.bp
- info: Hooked /units/ueb4302/ueb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_unit.bp
- info: Hooked /units/urb1102/urb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb1102/urb1102_unit.bp
- info: Hooked /units/urb4302/urb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_unit.bp
- info: Hooked /units/xsb1102/xsb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb1102/xsb1102_unit.bp
- info: Hooked /units/xsb4302/xsb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_unit.bp
- info: Blueprints Loading: modded files from "Antares Unit Pack FAF v2.5" mod
- info: Blueprints Loading: modded files from "T2 T3 Storage FAF Rebalanced" mod
- info: Blueprints Loading: modded files from "Nuclear Repulsor Shields" mod
- info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod
- info: Blueprints Loading: modded files from "2x Resources,Storage,BuildRate,BuildRange" mod
- info: Blueprints Loading: modded files from "All Faction Working link" mod
- info: Blueprints Loading: modded files from "Total Mayhem" mod
- info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod
- info: Blueprints Loading: modded files from "AI-Uveso" mod
- info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod
- info: Blueprints Extracting mesh...
- info: Blueprints Modding...
- info: Blueprints Loading... completed: 603 original, 381 modded, and 25 preset units
- info: Blueprints Loading... completed: 389 original and 269 modded projectiles
- info: Blueprints Registering...
- debug: MEM: -31 bytes RULE
- info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
- info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
- info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
- info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua
- info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua
- info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua
- info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua
- info: Hooked /lua/sim/adjacencybuffs.lua with /mods/antaresunitpack/hook/lua/sim/adjacencybuffs.lua
- info: Hooked /lua/sim/adjacencybuffs.lua with /mods/t2_t3_storage_faf/hook/lua/sim/adjacencybuffs.lua
- info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua
- info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
- warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize4
- warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize8
- warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize12
- warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize16
- warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize20
- warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize4
- warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize8
- warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize12
- warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize16
- warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize20
- info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua
- info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua
- info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua
- info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua
- info: Hooked /lua/ui/uiutil.lua with /mods/t2_t3_storage_faf/hook/lua/ui/uiutil.lua
- info: Hooked /lua/ui/uiutil.lua with /mods/nuclearrepulsorshields/hook/lua/ui/uiutil.lua
- info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua
- info: Hooked /lua/ui/uiutil.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/uiutil.lua
- info: Nuclear Repulsor Shields: [uiutil.lua 1210] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
- info: Total Mayhem: [uiutil.lua, line:1438] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
- info: /savereplay
- info: REPLAY ID: 16100637
- info: Active mods in session: \000{
- info: {
- info: after={ },
- info: author="Mythixgirl",
- info: before={ },
- info: conflicts={ },
- info: copyright="AntaresOne",
- info: description="(For gameversion 3652+) Adds new T3 and T4 units. (Rebalanced by Mythixgirl - v2.5 one bugfix, credits to AntaresOne and Uvesco.)",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/mods/AntaresUnitPack/modicon.png",
- info: location="/mods/antaresunitpack",
- info: name="Antares Unit Pack FAF v2.5",
- info: requires={ },
- info: requiresNames={ },
- info: selectable=true,
- info: shadowdir="/shadow",
- info: ui_only=false,
- info: uid="6aa65d2a-5926-3652-0240-1000200c9a09",
- info: version=2.5
- info: },
- info: {
- info: after={ },
- info: author="Ejionar & Varaxis",
- info: before={ },
- info: conflicts={ "90b6f6c0-125a-11de-8c30-0800200c9a65" },
- info: copyright="Ejionar, original T2 T3 Storage code",
- info: description="Adds Tech 2 and Tech 3 level storage structures for Energy and Mass. Rebalanced for other mods by mythixgirl, credits to original author - V9.1 fixed missing unit icons (cross mod compability).",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/mods/T2_T3_Storage_FAF/mod_icon.png",
- info: location="/mods/t2_t3_storage_faf",
- info: name="T2 T3 Storage FAF Rebalanced",
- info: requires={ },
- info: requiresNames={ },
- info: selectable=true,
- info: shadowdir="/shadow",
- info: ui_only=false,
- info: uid="90b6f6c0-125a-11de-8c30-0800200c9a8c",
- info: version=91
- info: },
- info: {
- info: after={ },
- info: author="Uveso",
- info: before={ },
- info: conflicts={ },
- info: copyright="2016-2021 Uveso",
- info: description="(For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them.",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/mods/NuclearRepulsorShields/NukRepShield.png",
- info: location="/mods/nuclearrepulsorshields",
- info: name="Nuclear Repulsor Shields",
- info: requires={ },
- info: requiresNames={ },
- info: selectable=true,
- info: shadowdir="/shadow",
- info: ui_only=false,
- info: uid="44844B72-6054-3656-0210-D5FA6066FB5E",
- info: url="https://forum.faforever.com/topic/357",
- info: version=21
- info: },
- info: {
- info: after={ },
- info: author="Exavier Macbeth, lt_hawkeye, orangeknight",
- info: before={ },
- info: conflicts={ },
- info: copyright="2009 Exavier Macbeth",
- info: description="The ultimate unit pack, re-engineered for FAF 3680 or later",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/mods/BlackOpsFAF-EXUnits/icon.png",
- info: location="/mods/blackopsfaf-exunits",
- info: name="BlackOps FAF: EXUnits",
- info: requires={ },
- info: requiresNames={ },
- info: selectable=true,
- info: shadowdir="/shadow",
- info: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx",
- info: ui_only=false,
- info: uid="9e8ee941-c406-4751-b367-e10000019000",
- info: version=19
- info: },
- info: {
- info: author="bigos91",
- info: copyright="",
- info: description="Increases resources, storage, build range and rate 2x",
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
- info: location="/mods/#2x resources,storage,buildrate,buildrange",
- info: name="2x Resources,Storage,BuildRate,BuildRange",
- info: selectable=true,
- info: shadowdir="/shadow",
- info: ui_only=false,
- info: uid="e2d4648b-1e7a-43ad-b410-5922a41f7985",
- info: version=1
- info: },
- info: {
- info: after={ },
- info: author="Legion Darrath",
- info: before={ },
- info: conflicts={ },
- info: copyright="Copyright © 2008, Legion Darrath",
- info: description="Spawns the ACU's of all factions. You need to turn on prebuild units for this mod to work.",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
- info: location="/mods/all factions",
- info: name="All Faction Working link",
- info: requires={ },
- info: requiresNames={ },
- info: selectable=true,
- info: shadowdir="/shadow",
- info: ui_only=false,
- info: uid="24a0000-59b6-489e-a899-6cd342b2a0a9",
- info: version=2
- info: },
- info: {
- info: after={ },
- info: author="Burnie",
- info: before={ },
- info: conflicts={ },
- info: copyright="Burnie",
- info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/mods/TotalMayhem/modicon.jpg",
- info: location="/mods/totalmayhem",
- info: name="Total Mayhem",
- info: requires={ },
- info: requiresNames={ },
- info: selectable=true,
- info: shadowdir="/shadow",
- info: ui_only=false,
- info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3",
- info: url="http://forums.faforever.com/viewforum.php?f=47",
- info: version=137
- info: },
- info: {
- info: author="Exavier Macbeth, lt_hawkeye, orangeknight",
- info: conflicts={ },
- info: copyright="2009 Exavier Macbeth, lt_hawkeye, orangeknight",
- info: description="The ultimate unit pack, re-engineered for FAF 3680 or later",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/mods/BlackOpsFAF-Unleashed/icon.bmp",
- info: location="/mods/blackopsfaf-unleashed",
- info: name="BlackOps FAF: Unleashed",
- info: selectable=true,
- info: shadowdir="/shadow",
- info: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx",
- info: ui_only=false,
- info: uid="9e8ea941-c306-aaaf-b367-u00000019000",
- info: version=19
- info: },
- info: {
- info: after={ },
- info: author="Uveso",
- info: before={ },
- info: conflicts={ },
- info: copyright="2017-2021 Uveso",
- info: description="(For FAF only) More Info: https://forum.faforever.com/topic/350/",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/mods/AI-Uveso/UvesoAI.jpg",
- info: location="/mods/ai-uveso",
- info: name="AI-Uveso",
- info: requires={ },
- info: requiresNames={ },
- info: selectable=true,
- info: shadowdir="/shadow",
- info: ui_only=false,
- info: uid="62e2j64a-AIUV-0980-89465-146as555a8u3",
- info: url="",
- info: version=98
- info: },
- info: {
- info: author="jayTAC",
- info: copyright="None",
- info: description="Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC",
- info: enabled=true,
- info: exclusive=false,
- info: hookdir="/hook",
- info: icon="/mods/All_Faction_Quantum_Gate/mod_icon.png",
- info: location="/mods/all_faction_quantum_gate",
- info: name="All Faction Quantum Gate",
- info: selectable=true,
- info: shadowdir="/shadow",
- info: ui_only=false,
- info: uid="8b2d7222-e15d-42d5-9c4d-29e9fff00002",
- info: version=2
- info: }
- info: }
- info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
- info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
- info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/tooltips.lua
- info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua
- info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/tooltips.lua
- info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
- debug: MEM: -5247026 bytes STIMap
- debug: MEM: -5247026 bytes LoadTexturing
- debug: MEM: -5247026 bytes WaterMask
- debug: MEM: -12252683 bytes TERRAIN
- info: Background task "Map loader /maps/setons miniclutch aix/setons miniclutch aix.scmap" finished.
- info: Saving replay to "gpgnet://127.0.0.1:53989/16100637/%USER%hunter.SCFAreplay"
- debug: MEM: -4194304 bytes LUABP
- info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua
- info: Hooked /lua/simInit.lua with /mods/nuclearrepulsorshields/hook/lua/simInit.lua
- info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua
- info: Hooked /lua/simInit.lua with /mods/blackopsfaf-unleashed/hook/lua/simInit.lua
- info: Hooked /lua/simInit.lua with /mods/ai-uveso/hook/lua/simInit.lua
- info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
- info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua
- info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua
- info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua
- info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua
- info: Hooked /lua/sim/adjacencybuffs.lua with /mods/antaresunitpack/hook/lua/sim/adjacencybuffs.lua
- info: Hooked /lua/sim/adjacencybuffs.lua with /mods/t2_t3_storage_faf/hook/lua/sim/adjacencybuffs.lua
- info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua
- info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
- warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize4
- warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize8
- warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize12
- warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize16
- warning: Duplicate buff detected: \000T3MassEnergyStorageEnergyProductionSize20
- warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize4
- warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize8
- warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize12
- warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize16
- warning: Duplicate buff detected: \000T3MassEnergyStorageMassProductionSize20
- info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
- info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
- info: Hooked /lua/ai/platoontemplates/airplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/airplatoontemplates.lua
- info: Hooked /lua/ai/platoontemplates/landplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/landplatoontemplates.lua
- info: Hooked /lua/ai/aibuilders/aidefensebuilders.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aibuilders/aidefensebuilders.lua
- info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/nuclearrepulsorshields/hook/lua/ai/aiaddbuildertable.lua
- info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/totalmayhem/hook/lua/ai/aiaddbuildertable.lua
- info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aiaddbuildertable.lua
- info: Hooked Builder: \000T3 Base D Engineer AA
- info: Hooked Builder: \000T3 Base D Engineer PD
- info: Hooked Builder: \000T3TMLEngineer
- info: Hooked PlatoonTemplate: \000T3BaseDefenses
- info: Hooked Builder: \000T3 Defensive Point Engineer
- info: Hooked PlatoonTemplate: \000T3DefensivePoints
- info: Hooked Builder: \000T3 Defensive Point Engineer High Pri
- info: Hooked PlatoonTemplate: \000T3DefensivePoints High Pri
- info: Hooked Builder: \000T3 Base D Engineer AA - Light
- info: Hooked Builder: \000T3 Base D Engineer PD - Light
- info: Hooked PlatoonTemplate: \000T3LightDefenses
- info: Hooked Builder: \000T3 Shield D Engineer Factory Adj
- info: Hooked PlatoonTemplate: \000T3Shields
- info: Hooked Builder: \000T3 Shield D Engineer Near ACU
- info: Hooked PlatoonTemplate: \000T3ACUShields
- info: Hooked /lua/ai/aiutilities.lua with /mods/ai-uveso/hook/lua/ai/aiutilities.lua
- info: Hooked /lua/buildingtemplates.lua with /mods/nuclearrepulsorshields/hook/lua/buildingtemplates.lua
- info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua
- info: Hooked /lua/ai/aiattackutilities.lua with /mods/ai-uveso/hook/lua/ai/aiattackutilities.lua
- info: Hooked /lua/ai/aibuildstructures.lua with /mods/ai-uveso/hook/lua/ai/aibuildstructures.lua
- info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua
- info: Hooked /lua/upgradetemplates.lua with /mods/blackopsfaf-unleashed/hook/lua/upgradetemplates.lua
- info: Hooked /lua/scenarioframework.lua with /mods/ai-uveso/hook/lua/scenarioframework.lua
- info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/unitcountbuildconditions.lua
- info: Hooked /lua/editor/markerbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/markerbuildconditions.lua
- info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/soriandefensebuilders.lua
- info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aibuilders/soriandefensebuilders.lua
- info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response
- info: Hooked Builder: \000Sorian T3 Base D Engineer PD
- info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses
- info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response R
- info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses - Emerg
- info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Light
- info: Hooked PlatoonTemplate: \000SorianT3LightDefenses
- info: Hooked Builder: \000Sorian T3 Base D Engineer AA
- info: Hooked Builder: \000Sorian T3 Base D Engineer AA - Response
- info: Hooked Builder: \000Sorian T3 Base D Engineer AA - Exp Response
- info: Hooked Builder: \000Sorian T2TMLEngineer - Exp Response
- info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response
- info: Hooked Builder: \000Sorian T3 Base D Engineer PD
- info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses
- info: Hooked Builder: \000Sorian T3 Base D AA Engineer - Response R
- info: Hooked Builder: \000Sorian T3 Base D Engineer AA - Exp Response R
- info: Hooked Builder: \000Sorian T2TMLEngineer - Exp Response R
- info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response R
- info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses - Emerg
- info: Hooked Builder: \000Sorian T3 Base D Engineer AA - Light
- info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Light
- info: Hooked PlatoonTemplate: \000SorianT3LightDefenses
- info: Hooked Builder: \000Sorian T3 Turtle Defensive Point Engineer UEF
- info: Hooked Builder: \000Sorian T3 Turtle Defensive Point Engineer Cybran
- info: Hooked Builder: \000Sorian T3 Turtle Defensive Point Engineer
- info: Hooked PlatoonTemplate: \000SorianT3DefensivePoints Turtle
- info: Hooked Builder: \000Sorian T3 Defensive Point Engineer UEF
- info: Hooked Builder: \000Sorian T3 Defensive Point Engineer Cybran
- info: Hooked Builder: \000Sorian T3 Defensive Point Engineer
- info: Hooked PlatoonTemplate: \000SorianT3DefensivePoints
- info: Hooked Builder: \000Sorian T3 Shield D Engineer Factory Adj
- info: Hooked PlatoonTemplate: \000SorianT3Shields
- info: Hooked Builder: \000Sorian T3 Shield D Engineer Near ACU
- info: Hooked PlatoonTemplate: \000SorianT3ACUShields
- info: Hooked Builder: \000Sorian T3 Shield D Engineer Near Factory Expansion
- info: Hooked PlatoonTemplate: \000SorianT3ShieldsExpansion
- info: Hooked /lua/ai/aibuilders/sorianexperimentalbuilders.lua with /mods/antaresunitpack/hook/lua/ai/aibuilders/sorianexperimentalbuilders.lua
- info: Hooked /lua/ai/aibuilders/sorianexperimentalbuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/sorianexperimentalbuilders.lua
- info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 Group
- info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 Group
- info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 Group
- info: Hooked PlatoonTemplate: \000SorianMobileExperimentalEngineersGroup
- info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1
- info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1
- info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1
- info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 - Large Map
- info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 - Large Map
- info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1 - Large Map
- info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Land
- info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Land
- info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalEngineers
- info: Hooked Builder: \000Sorian T4 Exp Land
- info: Hooked Builder: \000Sorian T4 Exp Land - Scathis
- info: Hooked Builder: \000Sorian T4 Exp Land Unit Cap
- info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalForm
- info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1
- info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 - Small Map
- info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Air
- info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Air
- info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalEngineers
- info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 Group
- info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 Group
- info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 Group
- info: Hooked PlatoonTemplate: \000SorianMobileExperimentalEngineersGroup
- info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1
- info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1
- info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1
- info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 - Large Map
- info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 - Large Map
- info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1 - Large Map
- info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Land
- info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Land
- info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalEngineers
- info: Hooked Builder: \000Sorian T4 Exp Land
- info: Hooked Builder: \000Sorian T4 Exp Land - Scathis
- info: Hooked Builder: \000Sorian T4 Exp Land Unit Cap
- info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalForm
- info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1
- info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 - Small Map
- info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Air
- info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Air
- info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalEngineers
- info: Hooked Builder: \000Sorian T4 Exp Air
- info: Hooked Builder: \000Sorian T4 Exp Air Unit Cap
- info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalForm
- info: Hooked Builder: \000Sorian T4 Sea Exp1 Engineer
- info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Naval
- info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Naval
- info: Hooked PlatoonTemplate: \000SorianMobileNavalExperimentalEngineers
- info: Hooked Builder: \000Sorian T4 Exp Sea
- info: Hooked PlatoonTemplate: \000SorianMobileNavalExperimentalForm
- info: Hooked Builder: \000Sorian T3 Satellite Exp Engineer
- info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Satellite
- info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Satellite
- info: Hooked PlatoonTemplate: \000SorianSatelliteExperimentalEngineers
- info: Hooked Builder: \000Sorian T4 Exp Satellite
- info: Hooked PlatoonTemplate: \000SorianSatelliteExperimentalForm
- debug: MEM: -4194304 bytes OGRID
- info: RestrictedCategories {
- info: RestrictedCategories 1 = "TELE"
- info: RestrictedCategories }
- info: restriction.preset "(SUBCOMMANDER * Teleporter)"
- info: restriction.enhancement "TELE"
- info: restriction.enhancements {
- info: restriction.enhancements 1 = "Teleporter"
- info: restriction.enhancements 2 = "TeleporterRemove"
- info: restriction.enhancements }
- info: restriction.build ((SUBCOMMANDER * Teleporter))
- info: Loading save file: \000/maps/Setons Miniclutch Aix/Setons Miniclutch Aix_save.lua
- info: Loading script file: \000/maps/Setons Miniclutch Aix/Setons Miniclutch Aix_script.lua
- info: * AI-Uveso: Total Mayhem is installed. Adding BuilderGroups
- info: * AI-Uveso: BasePanicZone= 2 Km - (120 units)
- info: * AI-Uveso: BaseMilitaryZone= 4 Km - (250 units)
- info: * AI-Uveso: BaseEnemyZone= 15 Km - (768 units)
- info: Hooked /lua/aibrain.lua with /mods/all factions/hook/lua/aibrain.lua
- info: Hooked /lua/aibrain.lua with /mods/ai-uveso/hook/lua/aibrain.lua
- info: Hooked /lua/sim/factorybuildermanager.lua with /mods/ai-uveso/hook/lua/sim/factorybuildermanager.lua
- info: Hooked /lua/sim/buildermanager.lua with /mods/ai-uveso/hook/lua/sim/buildermanager.lua
- info: Hooked /lua/sim/platoonformmanager.lua with /mods/ai-uveso/hook/lua/sim/platoonformmanager.lua
- info: Hooked /lua/sim/brainconditionsmonitor.lua with /mods/ai-uveso/hook/lua/sim/brainconditionsmonitor.lua
- info: Hooked /lua/sim/engineermanager.lua with /mods/ai-uveso/hook/lua/sim/engineermanager.lua
- info: Hooked /lua/platoon.lua with /mods/ai-uveso/hook/lua/platoon.lua
- info: * OnCreateAI: AIPersonality: (adaptivecheat)
- debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality
- info: * OnCreateAI: AIPersonality: (adaptivecheat)
- debug: Detected an AI with skirmish systems: ARMY_3, enabling AI functionality
- info: * OnCreateAI: AIPersonality: (adaptivecheat)
- debug: Detected an AI with skirmish systems: ARMY_6, enabling AI functionality
- info: * OnCreateAI: AIPersonality: (adaptivecheat)
- debug: Detected an AI with skirmish systems: ARMY_7, enabling AI functionality
- warning: NUM PROPS = 6222
- debug: Active mods in sim: \000{
- debug: {
- debug: after={ },
- debug: author="Mythixgirl",
- debug: before={ },
- debug: conflicts={ },
- debug: copyright="AntaresOne",
- debug: description="(For gameversion 3652+) Adds new T3 and T4 units. (Rebalanced by Mythixgirl - v2.5 one bugfix, credits to AntaresOne and Uvesco.)",
- debug: enabled=true,
- debug: exclusive=false,
- debug: hookdir="/hook",
- debug: icon="/mods/AntaresUnitPack/modicon.png",
- debug: location="/mods/antaresunitpack",
- debug: name="Antares Unit Pack FAF v2.5",
- debug: requires={ },
- debug: requiresNames={ },
- debug: selectable=true,
- debug: shadowdir="/shadow",
- debug: ui_only=false,
- debug: uid="6aa65d2a-5926-3652-0240-1000200c9a09",
- debug: version=2.5
- debug: },
- debug: {
- debug: after={ },
- debug: author="Ejionar & Varaxis",
- debug: before={ },
- debug: conflicts={ "90b6f6c0-125a-11de-8c30-0800200c9a65" },
- debug: copyright="Ejionar, original T2 T3 Storage code",
- debug: description="Adds Tech 2 and Tech 3 level storage structures for Energy and Mass. Rebalanced for other mods by mythixgirl, credits to original author - V9.1 fixed missing unit icons (cross mod compability).",
- debug: enabled=true,
- debug: exclusive=false,
- debug: hookdir="/hook",
- debug: icon="/mods/T2_T3_Storage_FAF/mod_icon.png",
- debug: location="/mods/t2_t3_storage_faf",
- debug: name="T2 T3 Storage FAF Rebalanced",
- debug: requires={ },
- debug: requiresNames={ },
- debug: selectable=true,
- debug: shadowdir="/shadow",
- debug: ui_only=false,
- debug: uid="90b6f6c0-125a-11de-8c30-0800200c9a8c",
- debug: version=91
- debug: },
- debug: {
- debug: after={ },
- debug: author="Uveso",
- debug: before={ },
- debug: conflicts={ },
- debug: copyright="2016-2021 Uveso",
- debug: description="(For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them.",
- debug: enabled=true,
- debug: exclusive=false,
- debug: hookdir="/hook",
- debug: icon="/mods/NuclearRepulsorShields/NukRepShield.png",
- debug: location="/mods/nuclearrepulsorshields",
- debug: name="Nuclear Repulsor Shields",
- debug: requires={ },
- debug: requiresNames={ },
- debug: selectable=true,
- debug: shadowdir="/shadow",
- debug: ui_only=false,
- debug: uid="44844B72-6054-3656-0210-D5FA6066FB5E",
- debug: url="https://forum.faforever.com/topic/357",
- debug: version=21
- debug: },
- debug: {
- debug: after={ },
- debug: author="Exavier Macbeth, lt_hawkeye, orangeknight",
- debug: before={ },
- debug: conflicts={ },
- debug: copyright="2009 Exavier Macbeth",
- debug: description="The ultimate unit pack, re-engineered for FAF 3680 or later",
- debug: enabled=true,
- debug: exclusive=false,
- debug: hookdir="/hook",
- debug: icon="/mods/BlackOpsFAF-EXUnits/icon.png",
- debug: location="/mods/blackopsfaf-exunits",
- debug: name="BlackOps FAF: EXUnits",
- debug: requires={ },
- debug: requiresNames={ },
- debug: selectable=true,
- debug: shadowdir="/shadow",
- debug: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx",
- debug: ui_only=false,
- debug: uid="9e8ee941-c406-4751-b367-e10000019000",
- debug: version=19
- debug: },
- debug: {
- debug: author="bigos91",
- debug: copyright="",
- debug: description="Increases resources, storage, build range and rate 2x",
- debug: exclusive=false,
- debug: hookdir="/hook",
- debug: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
- debug: location="/mods/#2x resources,storage,buildrate,buildrange",
- debug: name="2x Resources,Storage,BuildRate,BuildRange",
- debug: selectable=true,
- debug: shadowdir="/shadow",
- debug: ui_only=false,
- debug: uid="e2d4648b-1e7a-43ad-b410-5922a41f7985",
- debug: version=1
- debug: },
- debug: {
- debug: after={ },
- debug: author="Legion Darrath",
- debug: before={ },
- debug: conflicts={ },
- debug: copyright="Copyright © 2008, Legion Darrath",
- debug: description="Spawns the ACU's of all factions. You need to turn on prebuild units for this mod to work.",
- debug: enabled=true,
- debug: exclusive=false,
- debug: hookdir="/hook",
- debug: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
- debug: location="/mods/all factions",
- debug: name="All Faction Working link",
- debug: requires={ },
- debug: requiresNames={ },
- debug: selectable=true,
- debug: shadowdir="/shadow",
- debug: ui_only=false,
- debug: uid="24a0000-59b6-489e-a899-6cd342b2a0a9",
- debug: version=2
- debug: },
- debug: {
- debug: after={ },
- debug: author="Burnie",
- debug: before={ },
- debug: conflicts={ },
- debug: copyright="Burnie",
- debug: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!",
- debug: enabled=true,
- debug: exclusive=false,
- debug: hookdir="/hook",
- debug: icon="/mods/TotalMayhem/modicon.jpg",
- debug: location="/mods/totalmayhem",
- debug: name="Total Mayhem",
- debug: requires={ },
- debug: requiresNames={ },
- debug: selectable=true,
- debug: shadowdir="/shadow",
- debug: ui_only=false,
- debug: uid="62e2j64a-TOMA-3652-01370-146as555a8u3",
- debug: url="http://forums.faforever.com/viewforum.php?f=47",
- debug: version=137
- debug: },
- debug: {
- debug: author="Exavier Macbeth, lt_hawkeye, orangeknight",
- debug: conflicts={ },
- debug: copyright="2009 Exavier Macbeth, lt_hawkeye, orangeknight",
- debug: description="The ultimate unit pack, re-engineered for FAF 3680 or later",
- debug: enabled=true,
- debug: exclusive=false,
- debug: hookdir="/hook",
- debug: icon="/mods/BlackOpsFAF-Unleashed/icon.bmp",
- debug: location="/mods/blackopsfaf-unleashed",
- debug: name="BlackOps FAF: Unleashed",
- debug: selectable=true,
- debug: shadowdir="/shadow",
- debug: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx",
- debug: ui_only=false,
- debug: uid="9e8ea941-c306-aaaf-b367-u00000019000",
- debug: version=19
- debug: },
- debug: {
- debug: after={ },
- debug: author="Uveso",
- debug: before={ },
- debug: conflicts={ },
- debug: copyright="2017-2021 Uveso",
- debug: description="(For FAF only) More Info: https://forum.faforever.com/topic/350/",
- debug: enabled=true,
- debug: exclusive=false,
- debug: hookdir="/hook",
- debug: icon="/mods/AI-Uveso/UvesoAI.jpg",
- debug: location="/mods/ai-uveso",
- debug: name="AI-Uveso",
- debug: requires={ },
- debug: requiresNames={ },
- debug: selectable=true,
- debug: shadowdir="/shadow",
- debug: ui_only=false,
- debug: uid="62e2j64a-AIUV-0980-89465-146as555a8u3",
- debug: url="",
- debug: version=98
- debug: },
- debug: {
- debug: author="jayTAC",
- debug: copyright="None",
- debug: description="Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC",
- debug: enabled=true,
- debug: exclusive=false,
- debug: hookdir="/hook",
- debug: icon="/mods/All_Faction_Quantum_Gate/mod_icon.png",
- debug: location="/mods/all_faction_quantum_gate",
- debug: name="All Faction Quantum Gate",
- debug: selectable=true,
- debug: shadowdir="/shadow",
- debug: ui_only=false,
- debug: uid="8b2d7222-e15d-42d5-9c4d-29e9fff00002",
- debug: version=2
- debug: }
- debug: }
- info: Hooked /lua/shield.lua with /mods/nuclearrepulsorshields/hook/lua/shield.lua
- info: Hooked /lua/overspill.lua with /mods/nuclearrepulsorshields/hook/lua/overspill.lua
- info: Hooked /lua/sim/unit.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/unit.lua
- info: Hooked /lua/sim/unit.lua with /mods/ai-uveso/hook/lua/sim/unit.lua
- info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua
- info: Hooked /lua/sim/defaultweapons.lua with /mods/nuclearrepulsorshields/hook/lua/sim/defaultweapons.lua
- info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua
- info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
- info: Hooked /lua/sim/nukedamage.lua with /mods/nuclearrepulsorshields/hook/lua/sim/nukedamage.lua
- info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua
- info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua
- info: * Total Mayhem: [siminit.lua, line:487] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua.
- info: * Total Mayhem: [siminit.lua, line:488] - Checking directory /mods/ for TotalMayhem...
- info: * Total Mayhem: [siminit.lua, line:495] - Found directory: /mods/totalmayhem/mod_info.lua.
- info: * Total Mayhem: [siminit.lua, line:500] - Check OK. Found 1 TotalMayhem directory.
- info: * Total Mayhem: [siminit.lua, line:504] - Checking files and filesize for TotalMayhem...
- info: * Total Mayhem: [siminit.lua, line:531] - Check OK! files: 2178, bytecount: 749995008.
- info: * AI-Uveso: [siminit.lua, line:2634] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua.
- info: * AI-Uveso: [siminit.lua, line:2635] - Checking directory /mods/ for AI-Uveso...
- info: * AI-Uveso: [siminit.lua, line:2642] - Found directory: /mods/ai-uveso/mod_info.lua.
- info: * AI-Uveso: [siminit.lua, line:2647] - Check OK. Found 1 AI-Uveso directory.
- info: * AI-Uveso: [siminit.lua, line:2651] - Checking files and filesize for AI-Uveso...
- info: * AI-Uveso: [siminit.lua, line:2671] - Check FAILED! Directory: AI-Uveso - Missing 89 bytes! (1926259/1926348)
- info: * AI-Uveso: Function CreateAIMarkers() started!
- info: * AI-Uveso: No autogenerating. Map has 101 marker.
- info: * AI-Uveso: Function CreateAIMarkers() finished, runtime: 0.00 seconds.
- debug: * AI-Uveso: CreateMassCount: Node: Large Expansion Area 01 - MassSpotsInRange: 5
- debug: * AI-Uveso: CreateMassCount: Node: ARMY_8 - MassSpotsInRange: 5
- debug: * AI-Uveso: CreateMassCount: Node: Large Expansion Area 02 - MassSpotsInRange: 4
- debug: * AI-Uveso: CreateMassCount: Node: ARMY_3 - MassSpotsInRange: 5
- debug: * AI-Uveso: CreateMassCount: Node: Large Expansion Area 04 - MassSpotsInRange: 5
- debug: * AI-Uveso: CreateMassCount: Node: ARMY_1 - MassSpotsInRange: 4
- debug: * AI-Uveso: CreateMassCount: Node: ARMY_2 - MassSpotsInRange: 5
- debug: * AI-Uveso: CreateMassCount: Node: ARMY_6 - MassSpotsInRange: 4
- debug: * AI-Uveso: CreateMassCount: Node: ARMY_4 - MassSpotsInRange: 5
- debug: * AI-Uveso: CreateMassCount: Node: Large Expansion Area 03 - MassSpotsInRange: 5
- debug: * AI-Uveso: CreateMassCount: Node: ARMY_7 - MassSpotsInRange: 5
- debug: * AI-Uveso: CreateMassCount: Node: ARMY_5 - MassSpotsInRange: 5
- info: * AI-Uveso: ValidateMapAndMarkers: norushradius is OK. (30)
- info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 06'] is to close to Marker ['Naval Area 03']. Distance= 59 (under 60).
- info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 02'] is to close to Marker ['Naval Area 03']. Distance= 43 (under 60).
- info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 03'] is to close to Marker ['Naval Area 06']. Distance= 59 (under 60).
- info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 04'] is to close to Marker ['Naval Area 05']. Distance= 58 (under 60).
- info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 05'] is to close to Marker ['Naval Area 04']. Distance= 58 (under 60).
- info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 03'] is to close to Marker ['Naval Area 02']. Distance= 43 (under 60).
- info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Large Expansion Area 04'] is to close to Start Location ['ARMY_3']. Distance= 1 (under 80).
- warning: * AI-Uveso: ValidateMapAndMarkers: adjacentTo is empty in marker [AirPN04] - MarkerType: ['Air Path Node']. - Pathmarker must have an adjacent marker for pathing.
- info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Large Expansion Area 03'] is to close to Start Location ['ARMY_2']. Distance= 1 (under 80).
- info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Large Expansion Area 02'] is to close to Start Location ['ARMY_6']. Distance= 1 (under 80).
- info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Large Expansion Area 01'] is to close to Start Location ['ARMY_7']. Distance= 1 (under 80).
- info: Hooked /lua/ui/game/gamemain.lua with /mods/ai-uveso/hook/lua/ui/game/gamemain.lua
- info: Hooked /lua/ui/game/gamecommon.lua with /mods/t2_t3_storage_faf/hook/lua/ui/game/gamecommon.lua
- info: Hooked /lua/ui/game/gamecommon.lua with /mods/nuclearrepulsorshields/hook/lua/ui/game/gamecommon.lua
- info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua
- info: Nuclear Repulsor Shields: [gamecommon.lua 196] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
- info: Total Mayhem: [gamecommon.lua, line:426] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
- info: d3d_WindowsCursor on
- info: Cam_Free off
- debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/eeb0001_icon.dds
- debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0001o_icon.dds
- debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0002o_icon.dds
- debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0003o_icon.dds
- debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0004_icon.dds
- debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/zxa0001_icon.dds
- info: Hooked /lua/ui/game/unitview.lua with /mods/t2_t3_storage_faf/hook/lua/ui/game/unitview.lua
- info: Hooked /lua/ui/game/unitview.lua with /mods/nuclearrepulsorshields/hook/lua/ui/game/unitview.lua
- info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua
- info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/unitdescription.lua
- info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/unitdescription.lua
- info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua
- info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua
- info: Nuclear Repulsor Shields: [unitview.lua 911] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
- info: Total Mayhem: [unitview.lua, line:1136] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
- info: creating high fidelity terrain
- info: creating high fidelity water
- info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
- info: range_RenderHighlighted true
- info: range_RenderSelected true
- info: range_RenderBuild true
- info: creating high fidelity terrain
- info: creating high fidelity water
- info: res_AfterPrefetchDelay 100
- info: res_PrefetcherActivityDelay 1
- info: net_lag 0
- info: ui_RenderCustomNames 0
- info: UI_ForceLifbarsOnEnemy 0
- info: SC_FrameTimeClamp 16.666666030884
- info: /savereplay
- info: Exe Version: 1.0
- debug: Current gametime: 00:00:00
- debug: * AI-Uveso: Function RenderMarkerCreatorThread() started.
- info: Exe Version: 1.0
- info: Exe Version: 1.0
- info: Exe Version: 1.0
- info: creating high fidelity terrain
- info: creating high fidelity water
- info: Exe Version: 1.0
- info: Exe Version: 1.0
- info: Exe Version: 1.0
- info: Exe Version: 1.0
- debug: * AI-Uveso: OnFirstUpdate: GameOptions {
- debug: AIBuilderNameDebug="off",
- debug: AIDebugDisplay="displayOff",
- debug: AIEndlessGameLoop="on",
- debug: AIEternalDelay=20,
- debug: AIEternalIncrease=0.025000000372529,
- debug: AIMapMarker="miss",
- debug: AIOverwhelmDelay=20,
- debug: AIOverwhelmIncrease=0.025000000372529,
- debug: AIPLatoonNameDebug="off",
- debug: AIPathingDebug="off",
- debug: AIReplacement="Off",
- debug: AIThreatDisplay="threatOff",
- debug: AIUnitCap="0",
- debug: AllowObservers=false,
- debug: AutoTeams="tvsb",
- debug: BuildMult="2.9",
- debug: CheatMult="2.8",
- debug: CheatsEnabled="false",
- debug: CivilianAlliance="enemy",
- debug: DisconnectionDelay02="90",
- debug: FogOfWar="explored",
- debug: GameSpeed="normal",
- debug: LandExpansionsAllowed="5",
- debug: NavalExpansionsAllowed="4",
- debug: NoRushOption="Off",
- debug: OmniCheat="on",
- debug: PrebuiltUnits="On",
- debug: RandomMap="Off",
- debug: RestrictedCategories={ "TELE" },
- debug: RevealCivilians="Yes",
- debug: ScenarioFile="/maps/setons miniclutch aix/setons miniclutch aix_scenario.lua",
- debug: Score="no",
- debug: Share="FullShare",
- debug: ShareUnitCap="none",
- debug: TMLRandom="0",
- debug: TeamLock="locked",
- debug: TeamSpawn="fixed",
- debug: Timeouts="-1",
- debug: UnitCap="1000",
- debug: Unranked="No",
- debug: Victory="demoralization"
- debug: }
- info: WLD_GameSpeed 10
- info: Exe Version: 1.0
- info: playable area coordinates are { 0, 0, 512, 512 }
- info: Offmapareas are {
- info: { x0=-100, x1=612, y0=-100, y1=0 },
- info: { x0=-100, x1=612, y0=512, y1=612 },
- info: { x0=-100, x1=0, y0=0, y1=512 },
- info: { x0=512, x1=612, y0=0, y1=512 }
- info: }
- info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
- info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
- info: Hooked /lua/ai/aiarchetype-managerloader.lua with /mods/ai-uveso/hook/lua/ai/aiarchetype-managerloader.lua
- info: *AI DEBUG: ARMY \0001\000: Initiating Archetype using RushMainLand
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- info: *AI DEBUG: ARMY \0003\000: Initiating Archetype using RushMainBalanced
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using TechSmallMap
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- info: *AI DEBUG: ARMY \0005\000: Initiating Archetype using RushMainBalanced
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- info: Hooked /lua/editor/miscbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/miscbuildconditions.lua
- info: Hooked /lua/editor/economybuildconditions.lua with /mods/ai-uveso/hook/lua/editor/economybuildconditions.lua
- info: AIGetMarkerLocationsEx 29 markers for Land Path Node
- info: AIGetMarkerLocationsEx 15 markers for Water Path Node
- info: AIGetMarkerLocationsEx 14 markers for Air Path Node
- info: AIGetMarkerLocationsEx 43 markers for Amphibious Path Node
- warning: CreateCybranBuildBeams is deprecated: use CreateCybranBuildBeamsOpti instead.
- warning: Source: {
- warning: currentline=485,
- warning: func=function: 24F5E028,
- warning: linedefined=483,
- warning: name="CreateCybranFactoryBuildEffects",
- warning: namewhat="field",
- warning: nups=3,
- warning: short_src="...a\\faforever\\gamedata\\lua.nx2\\lua\\effectutilities.lua",
- warning: source="@c:\\programdata\\faforever\\gamedata\\lua.nx2\\lua\\effectutilities.lua",
- warning: what="Lua"
- warning: }
- info: DoSimCommand SallyShears
- info: SallyShears
- warning: %USER%hunter is trying to cheat!
- debug: Current gametime: 00:00:30
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- warning: *FORMATION DEBUG: Unit ura0001o was excluded from the formation because its layer could not be determined.
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- warning: *FORMATION DEBUG: Unit ura0001o was excluded from the formation because its layer could not be determined.
- info: Hooked /lua/simcallbacks.lua with /mods/blackopsfaf-unleashed/hook/lua/simcallbacks.lua
- info: Hooked /lua/simping.lua with /mods/ai-uveso/hook/lua/simping.lua
- debug: Gametime: 00:01:00 --- Unit: 342 --- Platoon: 82 --- FPS: 54 --- Memory: 435.2M / 453.0M --- Speed: +0 / +0 --- SimSpeed: 33% ( 60 Game = 178 System Seconds )
- debug: Entity: 13991 --- Prop: 12343 --- CScriptObject: 20783 --- CTask: 17059 --- CTaskThread: 16815 --- CLuaTask: 01202 --- CDecalHandle: 02241 --- ReconBlip: 00343
- debug: Current gametime: 00:01:00
- debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "EnergyStorage", engineer-faction: "UEF"
- debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmeb311"
- debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmeb311"
- debug: *AIExecuteBuildStructure: Engineer ("uel0105") has Techlevel (1)
- warning: *AIExecuteBuildStructure: TECH1 Unit "gmeb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: AEON, Building Type: "EnergyStorage", engineer-faction: "SERAPHIM"
- debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmsb311"
- debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmsb311"
- debug: *AIExecuteBuildStructure: Engineer ("xsl0105") has Techlevel (1)
- warning: *AIExecuteBuildStructure: TECH1 Unit "gmsb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
- debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: AEON, Building Type: "EnergyStorage", engineer-faction: "AEON"
- debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmab311"
- debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmab311"
- debug: *AIExecuteBuildStructure: Engineer ("ual0105") has Techlevel (1)
- warning: *AIExecuteBuildStructure: TECH1 Unit "gmab311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
- debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: AEON, Building Type: "EnergyStorage", engineer-faction: "AEON"
- debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmab311"
- debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmab311"
- debug: *AIExecuteBuildStructure: Engineer ("ual0105") has Techlevel (1)
- warning: *AIExecuteBuildStructure: TECH1 Unit "gmab311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
- warning: *FORMATION DEBUG: Unit ura0001o was excluded from the formation because its layer could not be determined.
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: Current gametime: 00:01:30
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- warning: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 2d608c30: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3083): attempt to perform arithmetic on field `BuildCostEnergy' (a nil value)
- stack traceback:
- ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3083): in function `CreateEnhancementEffects'
- ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3020): in function `OnWorkBegin'
- ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2455): in function `OnWorkBegin'
- ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2490): in function `OnWorkBegin'
- ...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua(41): in function <...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua:33>
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: Gametime: 00:02:00 --- Unit: 759 --- Platoon: 149 --- FPS: 59 --- Memory: 528.8M / 564.5M --- Speed: +0 / +0 --- SimSpeed: 33% ( 60 Game = 177 System Seconds )
- debug: Entity: 30940 --- Prop: 27167 --- CScriptObject: 50785 --- CTask: 39167 --- CTaskThread: 38656 --- CLuaTask: 04185 --- CDecalHandle: 09909 --- ReconBlip: 00758
- debug: Current gametime: 00:02:00
- debug: Current gametime: 00:02:30
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- info: CWldSession::DoBeat() unknown entity id (0x2ff005fb) supplied in a pose update.
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/unknown_icon.dds
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: Gametime: 00:03:00 --- Unit: 1030 --- Platoon: 167 --- FPS: 49 --- Memory: 592.6M / 606.8M --- Speed: +0 / +0 --- SimSpeed: 66% ( 60 Game = 90 System Seconds )
- debug: Entity: 35672 --- Prop: 30549 --- CScriptObject: 61369 --- CTask: 45018 --- CTaskThread: 44310 --- CLuaTask: 03701 --- CDecalHandle: 14424 --- ReconBlip: 01033
- debug: Current gametime: 00:03:00
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- info: CWldSession::DoBeat() unknown entity id (0x2ff0014c) supplied in a pose update.
- debug: Current gametime: 00:03:30
- debug: Gametime: 00:04:00 --- Unit: 1200 --- Platoon: 180 --- FPS: 56 --- Memory: 595.6M / 638.9M --- Speed: +0 / +0 --- SimSpeed: 00% ( 60 Game = 7205 System Seconds )
- debug: Entity: 34394 --- Prop: 28131 --- CScriptObject: 61172 --- CTask: 43116 --- CTaskThread: 42258 --- CLuaTask: 02230 --- CDecalHandle: 16078 --- ReconBlip: 01201
- debug: Current gametime: 00:04:00
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- info: CWldSession::DoBeat() unknown entity id (0x2ff0005d) supplied in a pose update.
- debug: Current gametime: 00:04:30
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- warning: *FORMATION DEBUG: Unit ura0001o was excluded from the formation because its layer could not be determined.
- warning: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 5cb91770: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3083): attempt to perform arithmetic on field `BuildCostEnergy' (a nil value)
- stack traceback:
- ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3083): in function `CreateEnhancementEffects'
- ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3020): in function `OnWorkBegin'
- ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2455): in function `OnWorkBegin'
- ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2490): in function `OnWorkBegin'
- ...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua(41): in function <...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua:33>
- warning: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 5cb91770: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3083): attempt to perform arithmetic on field `BuildCostEnergy' (a nil value)
- stack traceback:
- ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3083): in function `CreateEnhancementEffects'
- ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3020): in function `OnWorkBegin'
- ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2455): in function `OnWorkBegin'
- ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2490): in function `OnWorkBegin'
- ...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua(41): in function <...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua:33>
- info: CWldSession::DoBeat() unknown entity id (0x2ff00048) supplied in a pose update.
- debug: Gametime: 00:05:00 --- Unit: 1449 --- Platoon: 211 --- FPS: 55 --- Memory: 646.0M / 668.4M --- Speed: +0 / +0 --- SimSpeed: 58% ( 60 Game = 103 System Seconds )
- debug: Entity: 34257 --- Prop: 26965 --- CScriptObject: 67420 --- CTask: 44758 --- CTaskThread: 43637 --- CLuaTask: 02623 --- CDecalHandle: 20360 --- ReconBlip: 01451
- debug: Current gametime: 00:05:00
- debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: AEON, Building Type: "EnergyStorage", engineer-faction: "UEF"
- debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmeb311"
- debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmeb311"
- debug: *AIExecuteBuildStructure: Engineer ("uel0105") has Techlevel (1)
- warning: *AIExecuteBuildStructure: TECH1 Unit "gmeb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
- debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: AEON, Building Type: "EnergyStorage", engineer-faction: "UEF"
- debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmeb311"
- debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmeb311"
- debug: *AIExecuteBuildStructure: Engineer ("uel0105") has Techlevel (1)
- warning: *AIExecuteBuildStructure: TECH1 Unit "gmeb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
- debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: AEON, Building Type: "EnergyStorage", engineer-faction: "UEF"
- debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmeb311"
- debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmeb311"
- debug: *AIExecuteBuildStructure: Engineer ("uel0105") has Techlevel (1)
- warning: *AIExecuteBuildStructure: TECH1 Unit "gmeb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
- debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: AEON, Building Type: "EnergyStorage", engineer-faction: "UEF"
- debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmeb311"
- debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmeb311"
- debug: *AIExecuteBuildStructure: Engineer ("uel0105") has Techlevel (1)
- warning: *AIExecuteBuildStructure: TECH1 Unit "gmeb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
- info: CWldSession::DoBeat() unknown entity id (0x2ff00045) supplied in a pose update.
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- info: CWldSession::DoBeat() unknown entity id (0x2ff00045) supplied in a pose update.
- debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "EnergyStorage", engineer-faction: "CYBRAN"
- debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmrb311"
- debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmrb311"
- debug: *AIExecuteBuildStructure: Engineer ("url0105") has Techlevel (1)
- warning: *AIExecuteBuildStructure: TECH1 Unit "gmrb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
- debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "EnergyStorage", engineer-faction: "AEON"
- debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmab311"
- debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmab311"
- debug: *AIExecuteBuildStructure: Engineer ("ual0105") has Techlevel (1)
- warning: *AIExecuteBuildStructure: TECH1 Unit "gmab311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
- debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "EnergyStorage", engineer-faction: "CYBRAN"
- debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmrb311"
- debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmrb311"
- debug: *AIExecuteBuildStructure: Engineer ("url0105") has Techlevel (1)
- warning: *AIExecuteBuildStructure: TECH1 Unit "gmrb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
- debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "EnergyStorage", engineer-faction: "AEON"
- debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmab311"
- debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmab311"
- debug: *AIExecuteBuildStructure: Engineer ("ual0105") has Techlevel (1)
- warning: *AIExecuteBuildStructure: TECH1 Unit "gmab311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
- debug: Current gametime: 00:05:30
- info: CWldSession::DoBeat() unknown entity id (0x2ff011c2) supplied in a pose update.
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- info: Hooked /lua/kirvesweapons.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesweapons.lua
- info: Hooked /lua/kirvesbeams.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesbeams.lua
- debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "EnergyStorage", engineer-faction: "CYBRAN"
- debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmrb311"
- debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmrb311"
- debug: *AIExecuteBuildStructure: Engineer ("url0105") has Techlevel (1)
- warning: *AIExecuteBuildStructure: TECH1 Unit "gmrb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
- warning: *FORMATION DEBUG: Unit ura0001o was excluded from the formation because its layer could not be determined.
- debug: Gametime: 00:06:00 --- Unit: 1656 --- Platoon: 246 --- FPS: 56 --- Memory: 649.5M / 682.8M --- Speed: +0 / +0 --- SimSpeed: 39% ( 60 Game = 152 System Seconds )
- debug: Entity: 33640 --- Prop: 25097 --- CScriptObject: 68922 --- CTask: 45586 --- CTaskThread: 44394 --- CLuaTask: 02898 --- CDecalHandle: 20975 --- ReconBlip: 01656
- debug: Current gametime: 00:06:00
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "EnergyStorage", engineer-faction: "CYBRAN"
- debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmrb311"
- debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmrb311"
- debug: *AIExecuteBuildStructure: Engineer ("url0105") has Techlevel (1)
- warning: *AIExecuteBuildStructure: TECH1 Unit "gmrb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
- debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "EnergyStorage", engineer-faction: "CYBRAN"
- debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmrb311"
- debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmrb311"
- debug: *AIExecuteBuildStructure: Engineer ("url0105") has Techlevel (1)
- warning: *AIExecuteBuildStructure: TECH1 Unit "gmrb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
- debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "EnergyStorage", engineer-faction: "CYBRAN"
- debug: *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmrb311"
- debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmrb311"
- debug: *AIExecuteBuildStructure: Engineer ("url0105") has Techlevel (1)
- warning: *AIExecuteBuildStructure: TECH1 Unit "gmrb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: Current gametime: 00:06:30
- warning: *FORMATION DEBUG: Unit ura0001o was excluded from the formation because its layer could not be determined.
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- info: CWldSession::DoBeat() unknown entity id (0x2ff00229) supplied in a pose update.
- debug: Gametime: 00:07:00 --- Unit: 1911 --- Platoon: 277 --- FPS: 48 --- Memory: 657.9M / 709.8M --- Speed: +0 / +0 --- SimSpeed: 57% ( 60 Game = 104 System Seconds )
- debug: Entity: 33110 --- Prop: 22986 --- CScriptObject: 72918 --- CTask: 46254 --- CTaskThread: 44924 --- CLuaTask: 02625 --- CDecalHandle: 24499 --- ReconBlip: 01915
- debug: Current gametime: 00:07:00
- info: CWldSession::DoBeat() unknown entity id (0x2ff000d2) supplied in a pose update.
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- info: CWldSession::DoBeat() unknown entity id (0x2ff0019e) supplied in a pose update.
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: Current gametime: 00:07:30
- info: CWldSession::DoBeat() unknown entity id (0x2ff00064) supplied in a pose update.
- debug: Gametime: 00:08:00 --- Unit: 2128 --- Platoon: 280 --- FPS: 55 --- Memory: 693.5M / 731.9M --- Speed: +0 / +0 --- SimSpeed: 50% ( 60 Game = 118 System Seconds )
- debug: Entity: 31956 --- Prop: 20609 --- CScriptObject: 71177 --- CTask: 46426 --- CTaskThread: 45054 --- CLuaTask: 02892 --- CDecalHandle: 22857 --- ReconBlip: 02129
- debug: Current gametime: 00:08:00
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- info: CWldSession::DoBeat() unknown entity id (0x2ff0014a) supplied in a pose update.
- debug: Current gametime: 00:08:30
- info: CWldSession::DoBeat() unknown entity id (0x2ff00026) supplied in a pose update.
- info: CWldSession::DoBeat() unknown entity id (0x2ff0005f) supplied in a pose update.
- debug: Gametime: 00:09:00 --- Unit: 2240 --- Platoon: 277 --- FPS: 57 --- Memory: 681.6M / 742.3M --- Speed: +0 / -1 --- SimSpeed: 52% ( 60 Game = 115 System Seconds )
- debug: Entity: 29468 --- Prop: 17257 --- CScriptObject: 73030 --- CTask: 44208 --- CTaskThread: 42780 --- CLuaTask: 02522 --- CDecalHandle: 27046 --- ReconBlip: 02250
- debug: Current gametime: 00:09:00
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- info: Hooked /units/uab4302/uab4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_script.lua
- debug: Current gametime: 00:09:30
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- warning: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 6255d0f0: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3083): attempt to perform arithmetic on field `BuildCostEnergy' (a nil value)
- stack traceback:
- ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3083): in function `CreateEnhancementEffects'
- ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3020): in function `OnWorkBegin'
- ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2455): in function `OnWorkBegin'
- ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2490): in function `OnWorkBegin'
- ...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua(41): in function <...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua:33>
- info: CWldSession::DoBeat() unknown entity id (0x2ff002d6) supplied in a pose update.
- info: CWldSession::DoBeat() unknown entity id (0x2ff001a5) supplied in a pose update.
- info: CWldSession::DoBeat() unknown entity id (0x2ff00026) supplied in a pose update.
- debug: Current gametime: 00:10:00
- debug: Gametime: 00:10:00 --- Unit: 2295 --- Platoon: 274 --- FPS: 49 --- Memory: 715.7M / 757.6M --- Speed: +0 / +0 --- SimSpeed: 48% ( 60 Game = 123 System Seconds )
- debug: Entity: 27373 --- Prop: 14981 --- CScriptObject: 71916 --- CTask: 41797 --- CTaskThread: 40245 --- CLuaTask: 01876 --- CDecalHandle: 27560 --- ReconBlip: 02306
- info: CWldSession::DoBeat() unknown entity id (0x2ff002db) supplied in a pose update.
- info: CWldSession::DoBeat() unknown entity id (0x2ff0007e) supplied in a pose update.
- debug: Current gametime: 00:10:30
- debug: Gametime: 00:11:00 --- Unit: 2360 --- Platoon: 261 --- FPS: 51 --- Memory: 700.0M / 762.9M --- Speed: +0 / -1 --- SimSpeed: 48% ( 60 Game = 124 System Seconds )
- debug: Entity: 25848 --- Prop: 13382 --- CScriptObject: 68965 --- CTask: 40510 --- CTaskThread: 38929 --- CLuaTask: 01926 --- CDecalHandle: 26334 --- ReconBlip: 02397
- debug: Current gametime: 00:11:00
- info: CWldSession::DoBeat() unknown entity id (0x2ff0006d) supplied in a pose update.
- debug: Current gametime: 00:11:30
- info: CWldSession::DoBeat() unknown entity id (0x2ff00084) supplied in a pose update.
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- info: CWldSession::DoBeat() unknown entity id (0x2ff0001b) supplied in a pose update.
- info: CWldSession::DoBeat() unknown entity id (0x2ff001ae) supplied in a pose update.
- debug: Gametime: 00:12:00 --- Unit: 2248 --- Platoon: 237 --- FPS: 50 --- Memory: 727.6M / 774.3M --- Speed: +0 / -1 --- SimSpeed: 47% ( 60 Game = 127 System Seconds )
- debug: Entity: 21166 --- Prop: 09132 --- CScriptObject: 62809 --- CTask: 34829 --- CTaskThread: 33369 --- CLuaTask: 01660 --- CDecalHandle: 25521 --- ReconBlip: 02295
- debug: Current gametime: 00:12:00
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
- debug: Total Mayhem: Injecting BuilderGroups
- debug: Total Mayhem: Injecting FormerGroups
- debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
- debug: Current gametime: 00:12:30
- debug: Current gametime: 00:13:00
- debug: Gametime: 00:13:00 --- Unit: 2190 --- Platoon: 222 --- FPS: 52 --- Memory: 710.2M / 775.1M --- Speed: +0 / +0 --- SimSpeed: 49% ( 60 Game = 120 System Seconds )
- debug: Entity: 18017 --- Prop: 06012 --- CScriptObject: 53441 --- CTask: 30781 --- CTaskThread: 29575 --- CLuaTask: 01463 --- CDecalHandle: 20140 --- ReconBlip: 02250
- warning: * AI DEBUG: GetHighestBuilder(): PlatoonBuilder is spaming. Maybe wrong Buildconditions for Builder = T1 Hydrocarbon Engineer ?!?
- debug: Current gametime: 00:13:30
- info: CWldSession::DoBeat() unknown entity id (0x2ff00042) supplied in a pose update.
- debug: Current gametime: 00:14:00
- debug: Gametime: 00:14:00 --- Unit: 2116 --- Platoon: 211 --- FPS: 57 --- Memory: 684.9M / 770.9M --- Speed: +0 / +0 --- SimSpeed: 57% ( 60 Game = 103 System Seconds )
- debug: Entity: 16467 --- Prop: 04523 --- CScriptObject: 51480 --- CTask: 28649 --- CTaskThread: 27513 --- CLuaTask: 01487 --- CDecalHandle: 20116 --- ReconBlip: 02168
- debug: Current gametime: 00:14:30
- debug: Gametime: 00:15:00 --- Unit: 1979 --- Platoon: 195 --- FPS: 53 --- Memory: 700.3M / 772.1M --- Speed: +0 / +0 --- SimSpeed: 56% ( 60 Game = 105 System Seconds )
- debug: Entity: 15194 --- Prop: 04089 --- CScriptObject: 44384 --- CTask: 25879 --- CTaskThread: 24871 --- CLuaTask: 01200 --- CDecalHandle: 15509 --- ReconBlip: 02029
- debug: Current gametime: 00:15:00
- debug: Current gametime: 00:15:30
- debug: Current gametime: 00:16:00
- debug: Gametime: 00:16:00 --- Unit: 1943 --- Platoon: 195 --- FPS: 33 --- Memory: 685.4M / 775.8M --- Speed: +0 / +0 --- SimSpeed: 56% ( 60 Game = 106 System Seconds )
- debug: Entity: 13704 --- Prop: 02766 --- CScriptObject: 40758 --- CTask: 23929 --- CTaskThread: 22945 --- CLuaTask: 01137 --- CDecalHandle: 13309 --- ReconBlip: 01997
- warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(85): Game object has been destroyed
- stack traceback:
- [C]: in function `Play'
- ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(85): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
- debug: Current gametime: 00:16:30
- debug: Gametime: 00:17:00 --- Unit: 2170 --- Platoon: 242 --- FPS: 53 --- Memory: 705.9M / 778.9M --- Speed: +0 / +0 --- SimSpeed: 56% ( 60 Game = 106 System Seconds )
- debug: Entity: 13078 --- Prop: 01486 --- CScriptObject: 39963 --- CTask: 24600 --- CTaskThread: 23100 --- CLuaTask: 01196 --- CDecalHandle: 12031 --- ReconBlip: 02231
- debug: Current gametime: 00:17:00
- info: Hooked /units/xsb4302/xsb4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_script.lua
- info: CWldSession::DoBeat() unknown entity id (0x2ff00057) supplied in a pose update.
- debug: Current gametime: 00:17:30
- info: ren_oblivion true
- info: ren_ui false
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