Advertisement
BlackBeltPanda

TownyChanges

Oct 4th, 2015
128
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.75 KB | None | 0 0
  1. Making some changes to the way Towny works. So far I've changed:
  2. Building/Breaking requires you to claim the land first.
  3. If you unclaim land or lose it, it will revert to the state it was in before you claimed it (regenerates land).
  4. The cost to run a town is based on the number of claimed townblocks.
  5. The daily tax for towns is now ¥50 * # of claimed plots.
  6. The daily tax for nations has been raised to ¥5,000.
  7. I've reverted names back to English to make it easier for newer players.
  8. I've reduced the number of purchasable "bonus" blocks to 32.
  9. I've reduced the number of townblocks added to the town per resident from 16 to 8.
  10. By default allies will have permission to "Switch" and "Item_Use" in each others' towns and plots.
  11. I've raised the price for a nation to remain neutral during war to ¥1,000.
  12. I've lowered the price to start a town to ¥100.
  13. I've raised the price to claim an outpost to ¥10,000.
  14. I've raised the price to claim a townblock to ¥500.
  15. I've raised the price to purchase bonus townblocks to ¥1,000 with an increase of 5% per block.
  16. Death by PvP for a nomad will cost ¥50.
  17. Death by PvP for a town member will cost ¥100.
  18. Death by PvP for a nation member will cost ¥150.
  19. Placing a flag (fence) to create a warzone in another town costs ¥100.
  20. Losing the flag without winning the townblock will cost ¥200 from the flagbearer paid to the defending town.
  21. Winning the townblock after placing the flag will cost ¥100 from the defending town paid to the flagbearer.
  22. Winning the town's homeblock after placing the flag will cost ¥1,000 from the defneding town paid to the flagbearer.
  23. During war, towns without a nation are neutral.
  24. During war, block griefing is still disabled.
  25. During war, a town pays ¥10 per townblock lost.
  26. During war, a player pays ¥50 per death.
  27. Money from player deaths and townblocks lost goes to a warchest + a starting ¥1,000 balance.
  28. All the money in the war chest is split amongst the winning towns at the end of the war.
  29. War will most likely be enabled on Friday nights and end on Monday mornings but it hasn't been setup, yet.
  30. Flag war is possible at any time between enemy nations. Attacking a town by placing a flag will automatically make them enemies.
  31. The defending town must have 2 players online to be attacked with a flag.
  32. The defending town must be part of a nation with 3 players online to be attacked with a flag.
  33. You can only place one flag at a time and only in a town's border plots.
  34. It takes 1 minute for the flag to change from green to red and the townblock to be won by the flagbearer.
  35. The defending town can break the flag to stop the attack.
  36. The attacked plot becomes a warzone.
  37. In warzones you can place/break fences, ladders, wooden doors, and cobblestone.
  38. In warzones "Item Use" and "Switch" are enabled.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement