LynXS_

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Jun 25th, 2024
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  1. _G.HeadSize = 20
  2. _G.Disabled = true
  3. game:GetService("RunService").RenderStepped:connect(
  4. function()
  5. if _G.Disabled then
  6. for i, v in next, game:GetService("Players"):GetPlayers() do
  7. if v.Name ~= game:GetService("Players").LocalPlayer.Name then
  8. pcall(
  9. function()
  10. v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize)
  11. v.Character.HumanoidRootPart.Transparency = 0.7
  12. v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
  13. v.Character.HumanoidRootPart.Material = "Neon"
  14. v.Character.HumanoidRootPart.CanCollide = false
  15. end
  16. )
  17. end
  18. end
  19. end
  20. end
  21. )
  22.  
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