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- _G.HeadSize = 20
- _G.Disabled = true
- game:GetService("RunService").RenderStepped:connect(
- function()
- if _G.Disabled then
- for i, v in next, game:GetService("Players"):GetPlayers() do
- if v.Name ~= game:GetService("Players").LocalPlayer.Name then
- pcall(
- function()
- v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize)
- v.Character.HumanoidRootPart.Transparency = 0.7
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
- v.Character.HumanoidRootPart.Material = "Neon"
- v.Character.HumanoidRootPart.CanCollide = false
- end
- )
- end
- end
- end
- end
- )
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