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  1. Graphics Feature Status
  2. Canvas: Hardware accelerated
  3. Canvas out-of-process rasterization: Disabled
  4. Direct Rendering Display Compositor: Disabled
  5. Compositing: Hardware accelerated
  6. Multiple Raster Threads: Enabled
  7. OpenGL: Enabled
  8. Rasterization: Hardware accelerated
  9. Raw Draw: Disabled
  10. Skia Graphite: Disabled
  11. Video Decode: Hardware accelerated
  12. Video Encode: Software only. Hardware acceleration disabled
  13. Vulkan: Disabled
  14. WebGL: Hardware accelerated
  15. WebGL2: Hardware accelerated
  16. WebGPU: Disabled
  17. Driver Bug Workarounds
  18. clear_uniforms_before_first_program_use
  19. count_all_in_varyings_packing
  20. disable_post_sub_buffers_for_onscreen_surfaces
  21. disable_timestamp_queries
  22. enable_webgl_timer_query_extensions
  23. exit_on_context_lost
  24. disabled_extension_GL_ARB_timer_query
  25. disabled_extension_GL_EXT_disjoint_timer_query
  26. disabled_extension_GL_EXT_disjoint_timer_query_webgl2
  27. disabled_extension_GL_EXT_timer_query
  28. disabled_extension_GL_KHR_blend_equation_advanced
  29. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  30. disabled_extension_GL_MESA_framebuffer_flip_y
  31. Problems Detected
  32. WebGPU has been disabled via blocklist or the command line.
  33. Disabled Features: webgpu
  34. Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.
  35. Disabled Features: video_encode
  36. Clear uniforms before first program use on all platforms: 124764, 349137
  37. Applied Workarounds: clear_uniforms_before_first_program_use
  38. Mesa drivers in Linux handle varyings without static use incorrectly: 333885
  39. Applied Workarounds: count_all_in_varyings_packing
  40. Disable partial swaps on Mesa drivers (detected with GL_VERSION): 339493
  41. Applied Workarounds: disable_post_sub_buffers_for_onscreen_surfaces
  42. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  43. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  44. Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
  45. Applied Workarounds: enable_webgl_timer_query_extensions
  46. Crash in glQueryCounter() and glBeginQuery() with VMware driver : 811661
  47. Applied Workarounds: disable_timestamp_queries, disable(GL_ARB_timer_query), disable(GL_EXT_timer_query), disable(GL_EXT_disjoint_timer_query), disable(GL_EXT_disjoint_timer_query_webgl2)
  48. Some drivers can't recover after OUT_OF_MEM and context lost: 893177
  49. Applied Workarounds: exit_on_context_lost
  50. Disable GL_MESA_framebuffer_flip_y for desktop GL: 964010
  51. Applied Workarounds: disable(GL_MESA_framebuffer_flip_y)
  52. ANGLE Features
  53. allowCompressedFormats (Frontend workarounds): Enabled: true
  54. Allow compressed formats
  55. cacheCompiledShader (Frontend features) anglebug:7036: Disabled
  56. Enable to cache compiled shaders
  57. disableAnisotropicFiltering (Frontend workarounds): Disabled
  58. Disable support for anisotropic filtering
  59. disableDrawBuffersIndexed (Frontend features) anglebug:7724: Disabled
  60. Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed
  61. disableProgramBinary (Frontend features) anglebug:5007: Disabled: IsPowerVrRogue(functions)
  62. Disable support for GL_OES_get_program_binary
  63. disableProgramCaching (Frontend features) anglebug:1423136: Disabled
  64. Disables saving programs to the cache
  65. disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled: !isMesa && isQualcomm
  66. On some GPUs, program binaries don't contain transform feedback varyings
  67. dumpShaderSource (Frontend features) anglebug:7760: Disabled
  68. Write shader source to temp directory
  69. emulatePixelLocalStorage (Frontend features) anglebug:7279: Enabled: true
  70. Emulate ANGLE_shader_pixel_local_storage using shader images
  71. enableCaptureLimits (Frontend features) anglebug:5750: Disabled
  72. Set the context limits like frame capturing was enabled
  73. enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
  74. Even if FrameCapture is enabled, enable GL_OES_get_program_binary
  75. enableShaderSubstitution (Frontend workarounds) anglebug:7761: Disabled
  76. Check the filesystem for shaders to use instead of those provided through glShaderSource
  77. forceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246: Disabled
  78. Force depth attachment initialization on clear ops
  79. forceGlErrorChecking (Frontend features) https://issuetracker.google.com/220069903: Disabled
  80. Force GL error checking (i.e. prevent applications from disabling error checking
  81. forceInitShaderVariables (Frontend features): Disabled
  82. Force-enable shader variable initialization
  83. forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
  84. Force-enable robust resource init
  85. loseContextOnOutOfMemory (Frontend workarounds): Enabled: true
  86. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  87. singleThreadedTextureDecompression (Frontend workarounds): Disabled
  88. Disables multi-threaded decompression of compressed texture formats
  89. RGBA4IsNotSupportedForColorRendering (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isIntel
  90. GL_RGBA4 is not color renderable
  91. RGBDXT1TexturesSampleZeroAlpha (OpenGL workarounds) anglebug:3729: Disabled: IsApple()
  92. Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
  93. addAndTrueToLoopCondition (OpenGL workarounds): Disabled: IsApple() && isIntel
  94. Calculation of loop conditions in for and while loop has bug
  95. adjustSrcDstRegionForBlitFramebuffer (OpenGL workarounds) 830046: Enabled: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia) || (IsApple() && functions->standard == STANDARD_GL_ES)
  96. Many platforms have issues with blitFramebuffer when the parameters are large.
  97. allowAstcFormats (OpenGL workarounds): Disabled: !isMesa || isIntel && (Is9thGenIntel(device) || IsGeminiLake(device) || IsCoffeeLake(device) || Is11thGenIntel(device) || Is12thGenIntel(device))
  98. Enable ASTC on desktop OpenGL
  99. allowClearForRobustResourceInit (OpenGL workarounds) 848952: Disabled: IsApple()
  100. Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.
  101. allowETCFormats (OpenGL workarounds): Disabled: isIntel && !IsSandyBridge(device) && !IsIvyBridge(device) && !IsHaswell(device)
  102. Enable ETC2/EAC on desktop OpenGL
  103. alwaysCallUseProgramAfterLink (OpenGL workarounds) 110263: Enabled: true
  104. Always call useProgram after a successful link to avoid a driver bug
  105. alwaysUnbindFramebufferTexture2D (OpenGL workarounds) anglebug:5536: Disabled: isNvidia && (IsWindows() || IsLinux())
  106. Force unbind framebufferTexture2D before binding renderbuffer to work around driver bug.
  107. avoid1BitAlphaTextureFormats (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isAMD
  108. Issue with 1-bit alpha framebuffer formats
  109. bindCompleteFramebufferForTimerQueries (OpenGL workarounds) 1356053: Disabled: isMali
  110. Some drivers require a complete framebuffer when beginQuery for TimeElapsed orTimestampis called.
  111. bindTransformFeedbackBufferBeforeBindBufferRange (OpenGL workarounds) anglebug:5140: Disabled: IsApple()
  112. Bind transform feedback buffers to the generic binding point before calling glBindBufferBase or glBindBufferRange.
  113. clampArrayAccess (OpenGL workarounds) anglebug:2978: Enabled: IsAndroid() || isAMD || !functions->hasExtension("GL_KHR_robust_buffer_access_behavior")
  114. Clamp uniform array access to avoid reading invalid memory.
  115. clampFragDepth (OpenGL workarounds): Disabled: isNvidia
  116. gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer
  117. clampMscRate (OpenGL workarounds) 1042393: Enabled: IsLinux() && IsWayland()
  118. Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz
  119. clampPointSize (OpenGL workarounds): Disabled: IsAndroid() || isNvidia
  120. The point size range reported from the API is inconsistent with the actual behavior
  121. clearToZeroOrOneBroken (OpenGL workarounds) 710443: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)
  122. Clears when the clear color is all zeros or ones do not work.
  123. clipSrcRegionForBlitFramebuffer (OpenGL workarounds) 830046: Disabled: IsApple() || (IsLinux() && isAMD)
  124. Issues with blitFramebuffer when the parameters don't match the framebuffer size.
  125. decodeEncodeSRGBForGenerateMipmap (OpenGL workarounds) anglebug:4646: Disabled: IsApple()
  126. Decode and encode before generateMipmap for srgb format textures.
  127. disableBaseInstanceVertex (OpenGL workarounds) anglebug:8172: Disabled: IsMaliValhall(functions)
  128. Some drivers have buggy implementations of glDraw*BaseVertex*.
  129. disableBlendFuncExtended (OpenGL workarounds) anglebug:1085: Disabled: (!isMesa && isQualcomm) || (IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 14, 0))
  130. ARB_blend_func_extended does not pass the tests
  131. disableClipControl (OpenGL features) 1434317: Disabled: IsMaliG72OrG76(functions)
  132. Some devices genenerate errors when querying the clip control state
  133. disableDrawBuffersIndexed (OpenGL workarounds): Disabled: IsWindows() && isAMD
  134. Disable OES_draw_buffers_indexed extension.
  135. disableGPUSwitchingSupport (OpenGL workarounds) 1091824: Disabled: isDualGPUMacWithNVIDIA
  136. Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.
  137. disableMultisampledRenderToTexture (OpenGL workarounds) anglebug:2894: Disabled: isAdreno4xxOnAndroidLessThan51 || isAdreno4xxOnAndroid70 || isAdreno5xxOnAndroidLessThan70 || isAdreno5xxOnAndroid71 || isLinuxVivante || IsAndroid()
  138. Many drivers have bugs when using GL_EXT_multisampled_render_to_texture
  139. disableNativeParallelCompile (OpenGL workarounds) 1094869: Disabled: isTSANBuild && IsLinux() && isNvidia
  140. Do not use native KHR_parallel_shader_compile even when available.
  141. disableSemaphoreFd (OpenGL workarounds) 1046462: Disabled: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})
  142. Disable GL_EXT_semaphore_fd extension
  143. disableSyncControlSupport (OpenGL workarounds) 1137851: Disabled: IsLinux() && isIntel && isMesa && mesaVersion[0] == 20
  144. Speculative fix for issues on Linux/Wayland where exposing GLX_OML_sync_control renders Chrome unusable
  145. disableTextureClampToBorder (OpenGL workarounds) anglebug:7405: Disabled: isImagination
  146. Imagination devices generate INVALID_ENUM when setting the texture border color.
  147. disableTimestampQueries (OpenGL workarounds) 811661: Disabled: (IsLinux() && isVMWare) || (IsAndroid() && isNvidia) || (IsAndroid() && GetAndroidSdkLevel() < 27 && IsAdreno5xxOrOlder(functions)) || (!isMesa && IsMaliT8xxOrOlder(functions)) || (!isMesa && IsMaliG31OrOlder(functions))
  148. Disable GL_EXT_disjoint_timer_query extension
  149. disableWorkerContexts (OpenGL workarounds) 849576: Disabled: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia) || IsIOS() || IsAndroid() || IsAndroidEmulator(functions)
  150. Some tests have been seen to fail using worker contexts
  151. doWhileGLSLCausesGPUHang (OpenGL workarounds) 644669: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10, 11, 0)
  152. Some GLSL constructs involving do-while loops cause GPU hangs
  153. doesSRGBClearsOnLinearFramebufferAttachments (OpenGL workarounds): Disabled: isIntel || isAMD
  154. Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled
  155. dontInitializeUninitializedLocals (OpenGL workarounds) anglebug:2046: Disabled: !isMesa && isQualcomm
  156. Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
  157. dontRelinkProgramsInParallel (OpenGL workarounds) anglebug:3045: Disabled: IsAndroid() || (IsWindows() && isIntel)
  158. Relinking a program in parallel is buggy
  159. dontUseLoopsToInitializeVariables (OpenGL workarounds) 809422: Disabled: (!isMesa && isQualcomm) || (isIntel && IsApple())
  160. For loops used to initialize variables hit native GLSL compiler bugs
  161. emulateAbsIntFunction (OpenGL workarounds) 642227: Disabled: IsApple() && isIntel
  162. abs(i) where i is an integer returns unexpected result
  163. emulateAtan2Float (OpenGL workarounds) 672380: Disabled: isNvidia
  164. atan(y, x) may return a wrong answer
  165. emulateClipDistanceState (OpenGL workarounds): Disabled: isQualcomm
  166. Some drivers ignore GL_CLIP_DISTANCEi_EXT state.
  167. emulateCopyTexImage2D (OpenGL workarounds): Disabled: isApple
  168. Replace CopyTexImage2D with TexImage2D + CopyTexSubImage2D.
  169. emulateCopyTexImage2DFromRenderbuffers (OpenGL workarounds) anglebug:4674: Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())
  170. CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
  171. emulateImmutableCompressedTexture3D (OpenGL workarounds) 1060012: Disabled: isQualcomm
  172. Use non-immutable texture allocation to work around a driver bug.
  173. emulateIsnanFloat (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)
  174. Using isnan() on highp float will get wrong answer
  175. emulateMaxVertexAttribStride (OpenGL workarounds) anglebug:1936: Disabled: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
  176. Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
  177. emulatePackSkipRowsAndPackSkipPixels (OpenGL workarounds) anglebug:4849: Disabled: IsApple()
  178. GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.
  179. emulatePrimitiveRestartFixedIndex (OpenGL workarounds) anglebug:3997: Enabled: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3))
  180. When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
  181. emulateRGB10 (OpenGL workarounds) 1300575: Enabled: functions->standard == STANDARD_GL_DESKTOP
  182. Emulate RGB10 support using RGB10_A2.
  183. ensureNonEmptyBufferIsBoundForDraw (OpenGL features) 1456243: Disabled: IsApple() || IsAndroid()
  184. Apple OpenGL drivers crash when drawing with a zero-sized buffer bound using a non-zero divisor.
  185. finishDoesNotCauseQueriesToBeAvailable (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isNvidia
  186. glFinish doesn't cause all queries to report available result
  187. flushBeforeDeleteTextureIfCopiedTo (OpenGL workarounds) anglebug:4267: Disabled: IsApple() && isIntel
  188. Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case
  189. flushOnFramebufferChange (OpenGL workarounds) 1181068: Disabled: IsApple() && Has9thGenIntelGPU(systemInfo)
  190. Switching framebuffers without a flush can lead to crashes on Intel 9th Generation GPU Macs.
  191. initFragmentOutputVariables (OpenGL workarounds) 1171371: Disabled: IsAdreno42xOr3xx(functions)
  192. No init gl_FragColor causes context lost
  193. initializeCurrentVertexAttributes (OpenGL workarounds): Disabled: isNvidia
  194. During initialization, assign the current vertex attributes to the spec-mandated defaults
  195. keepBufferShadowCopy (OpenGL workarounds): Disabled: !CanMapBufferForRead(functions)
  196. Maintain a shadow copy of buffer data when the GL API does not permit reading data back.
  197. limitMax3dArrayTextureSizeTo1024 (OpenGL workarounds) 927470: Disabled: limitMaxTextureSize
  198. Limit max 3d texture size and max array texture layers to 1024 to avoid system hang
  199. limitMaxMSAASamplesTo4 (OpenGL workarounds) 797243: Disabled: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))
  200. Various rendering bugs have been observed when using higher MSAA counts
  201. limitWebglMaxTextureSizeTo4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() || limitMaxTextureSize
  202. Limit webgl max texture size to 4096 to avoid frequent out-of-memory errors
  203. packLastRowSeparatelyForPaddingInclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
  204. When uploading textures from an pack buffer, some drivers count an extra row padding
  205. packOverlappingRowsSeparatelyPackBuffer (OpenGL workarounds): Disabled: isNvidia
  206. In the case of packing to a pixel pack buffer, pack overlapping rows row by row
  207. passHighpToPackUnormSnormBuiltins (OpenGL workarounds) anglebug:7527: Disabled: isQualcomm
  208. packUnorm4x8 fails on Pixel 4 if it is not passed a highp vec4.
  209. preAddTexelFetchOffsets (OpenGL workarounds) 642605: Disabled: IsApple() && isIntel
  210. Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).
  211. promotePackedFormatsTo8BitPerChannel (OpenGL workarounds) anglebug:5469: Disabled: IsApple() && hasAMD
  212. Packed color formats are buggy on Macs with AMD GPUs
  213. queryCounterBitsGeneratesErrors (OpenGL workarounds) anglebug:3027: Disabled: IsNexus5X(vendor, device)
  214. Drivers generate errors when querying the number of bits in timer queries
  215. readPixelsUsingImplementationColorReadFormatForNorm16 (OpenGL workarounds) anglebug:4214: Disabled: !isIntel && functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension("GL_EXT_texture_norm16")
  216. Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
  217. reapplyUBOBindingsAfterUsingBinaryProgram (OpenGL workarounds) anglebug:1637: Disabled: isAMD || IsAndroid()
  218. Some drivers forget about UBO bindings when using program binaries
  219. regenerateStructNames (OpenGL workarounds) 403957: Disabled: IsApple()
  220. All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.
  221. removeDynamicIndexingOfSwizzledVector (OpenGL workarounds) 709351: Disabled: IsApple() || IsAndroid() || IsWindows()
  222. Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.
  223. removeInvariantAndCentroidForESSL3 (OpenGL workarounds): Enabled: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)
  224. Fix spec difference between GLSL 4.1 or lower and ESSL3
  225. resetTexImage2DBaseLevel (OpenGL workarounds) 705865: Disabled: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)
  226. Reset texture base level before calling glTexImage2D to work around pixel comparison failure.
  227. rewriteFloatUnaryMinusOperator (OpenGL workarounds) 308366: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)
  228. Using '-<float>' will get wrong answer
  229. rewriteRepeatedAssignToSwizzled (OpenGL workarounds): Disabled: isNvidia
  230. Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results
  231. rewriteRowMajorMatrices (OpenGL workarounds) anglebug:2273: Disabled: false
  232. Rewrite row major matrices in shaders as column major as a driver bug workaround
  233. sanitizeAMDGPURendererString (OpenGL workarounds) 1181193: Disabled: IsLinux() && hasAMD
  234. Strip precise kernel and DRM version information from amdgpu renderer strings.
  235. scalarizeVecAndMatConstructorArgs (OpenGL workarounds) 1420130: Disabled: isMali
  236. Rewrite vec/mat constructors to work around driver bugs
  237. setPrimitiveRestartFixedIndexForDrawArrays (OpenGL workarounds) anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel
  238. Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.
  239. setZeroLevelBeforeGenerateMipmap (OpenGL workarounds): Disabled: IsApple()
  240. glGenerateMipmap fails if the zero texture level is not set on some Mac drivers.
  241. shiftInstancedArrayDataWithOffset (OpenGL workarounds) 1144207: Disabled: IsApple() && IsIntel(vendor) && !IsHaswell(device)
  242. glDrawArraysInstanced is buggy on certain new Mac Intel GPUs
  243. supportsFragmentShaderInterlockARB (OpenGL features) anglebug:7279: Disabled: functions->isAtLeastGL(gl::Version(4, 5)) && functions->hasGLExtension("GL_ARB_fragment_shader_interlock")
  244. Backend GL context supports ARB_fragment_shader_interlock extension
  245. supportsFragmentShaderInterlockNV (OpenGL features) anglebug:7279: Disabled: functions->isAtLeastGL(gl::Version(4, 3)) && functions->hasGLExtension("GL_NV_fragment_shader_interlock")
  246. Backend GL context supports NV_fragment_shader_interlock extension
  247. supportsFragmentShaderOrderingINTEL (OpenGL features) anglebug:7279: Disabled: functions->isAtLeastGL(gl::Version(4, 4)) && functions->hasGLExtension("GL_INTEL_fragment_shader_ordering")
  248. Backend GL context supports GL_INTEL_fragment_shader_ordering extension
  249. supportsShaderFramebufferFetchEXT (OpenGL features) anglebug:7279: Disabled: functions->hasGLESExtension("GL_EXT_shader_framebuffer_fetch")
  250. Backend GL context supports EXT_shader_framebuffer_fetch extension
  251. supportsShaderFramebufferFetchNonCoherentEXT (OpenGL features) anglebug:7279: Disabled: functions->hasGLESExtension("GL_EXT_shader_framebuffer_fetch_non_coherent")
  252. Backend GL context supports EXT_shader_framebuffer_fetch_non_coherent extension
  253. supportsShaderPixelLocalStorageEXT (OpenGL features) anglebug:7279: Disabled: functions->hasGLESExtension("GL_EXT_shader_pixel_local_storage")
  254. Backend GL context supports EXT_shader_pixel_local_storage extension
  255. syncVertexArraysToDefault (OpenGL workarounds) anglebug:5577: Disabled: !nativegl::SupportsVertexArrayObjects(functions)
  256. Only use the default VAO because of missing support or driver bugs
  257. unbindFBOBeforeSwitchingContext (OpenGL workarounds) 1181193: Disabled: IsPowerVR(vendor)
  258. Imagination GL drivers are buggy with context switching.
  259. unfoldShortCircuits (OpenGL workarounds) anglebug:482: Disabled: IsApple()
  260. Mac incorrectly executes both sides of && and || expressions when they should short-circuit.
  261. unpackLastRowSeparatelyForPaddingInclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
  262. When uploading textures from an unpack buffer, some drivers count an extra row padding
  263. unpackOverlappingRowsSeparatelyUnpackBuffer (OpenGL workarounds): Disabled: isNvidia
  264. In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row
  265. unsizedSRGBReadPixelsDoesntTransform (OpenGL workarounds) 550292: Disabled: !isMesa && isQualcomm
  266. Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats
  267. uploadTextureDataInChunks (OpenGL workarounds) 1181068: Disabled: IsApple()
  268. Upload texture data in <120kb chunks to work around Mac driver hangs and crashes.
  269. useUnusedBlocksWithStandardOrSharedLayout (OpenGL workarounds): Disabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)
  270. Unused std140 or shared uniform blocks will be treated as inactive
  271. vertexIDDoesNotIncludeBaseVertex (OpenGL workarounds): Disabled: IsApple() && isAMD
  272. gl_VertexID in GLSL vertex shader doesn't include base vertex value
  273. DAWN Info
  274.  
  275. <CPU> Vulkan backend - SwiftShader Device (Subzero)
  276. [WebGPU Status]
  277. Blocklisted
  278. [Default Toggle Names]
  279. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  280. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  281. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  282. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  283. use_placeholder_fragment_in_vertex_only_pipeline: https://crbug.com/dawn/136: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.
  284. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  285. [WebGPU Forced Toggles - enabled]
  286. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  287. [Supported Features]
  288. texture-compression-bc
  289. texture-compression-etc2
  290. texture-compression-astc
  291. timestamp-query
  292. timestamp-query-inside-passes
  293. depth-clip-control
  294. depth32float-stencil8
  295. indirect-first-instance
  296. rg11b10ufloat-renderable
  297. bgra8unorm-storage
  298. float32-filterable
  299. dawn-internal-usages
  300. dawn-native
  301. implicit-device-sync
  302. surface-capabilities
  303. transient-attachments
  304.  
  305. <CPU> Vulkan backend - SwiftShader Device (Subzero)
  306. [WebGPU Status]
  307. Blocklisted
  308. [Default Toggle Names]
  309. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  310. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  311. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  312. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  313. use_placeholder_fragment_in_vertex_only_pipeline: https://crbug.com/dawn/136: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.
  314. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  315. [WebGPU Forced Toggles - enabled]
  316. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  317. [Supported Features]
  318. texture-compression-bc
  319. texture-compression-etc2
  320. texture-compression-astc
  321. timestamp-query
  322. timestamp-query-inside-passes
  323. depth-clip-control
  324. depth32float-stencil8
  325. indirect-first-instance
  326. rg11b10ufloat-renderable
  327. bgra8unorm-storage
  328. float32-filterable
  329. dawn-internal-usages
  330. dawn-native
  331. implicit-device-sync
  332. surface-capabilities
  333. transient-attachments
  334. Version Information
  335. Data exported
  336. 2023-09-06T14:07:03.812Z
  337. Browser version
  338. Chrome/116.0.5845.141
  339. Operating system
  340. Linux 6.1.31-2-MANJARO
  341. 2D graphics backend
  342. Skia/116
  343. Command Line
  344. /snap/opera/256/usr/bin/opera --password-store --flag-switches-begin --ignore-gpu-blocklist --flag-switches-end --enable-quic
  345. Driver Information
  346. Initialization time
  347. 29
  348. In-process GPU
  349. false
  350. Passthrough Command Decoder
  351. true
  352. Sandboxed
  353. false
  354. GPU0
  355. VENDOR= 0x0000 [Google Inc. (VMware, Inc.)], DEVICE=0x0000 [ANGLE (VMware Inc., llvmpipe (LLVM 10.0.0 256 bits), OpenGL 3.3 (Core Profile) Mesa 20.0.8)], DRIVER_VENDOR=Mesa, DRIVER_VERSION=20.0.8 *ACTIVE*
  356. Optimus
  357. false
  358. AMD switchable
  359. false
  360. GPU CUDA compute capability major version
  361. 0
  362. Pixel shader version
  363. 1.00
  364. Vertex shader version
  365. 1.00
  366. Max. MSAA samples
  367. 1
  368. Machine model name
  369. Machine model version
  370. GL implementation parts
  371. (gl=egl-angle,angle=opengl)
  372. Display type
  373. ANGLE_OPENGL
  374. GL_VENDOR
  375. Google Inc. (VMware, Inc.)
  376. GL_RENDERER
  377. ANGLE (VMware Inc., llvmpipe (LLVM 10.0.0 256 bits), OpenGL 3.3 (Core Profile) Mesa 20.0.8)
  378. GL_VERSION
  379. OpenGL ES 2.0.0 (ANGLE 2.1.0 git hash: unknown hash)
  380. GL_EXTENSIONS
  381. GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_logic_op GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_polygon_mode GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_border_clamp GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_read_depth GL_NV_read_stencil GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
  382. Disabled Extensions
  383. GL_ARB_timer_query GL_EXT_disjoint_timer_query GL_EXT_disjoint_timer_query_webgl2 GL_EXT_timer_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y
  384. Disabled WebGL Extensions
  385. Window system binding vendor
  386. Google Inc. (VMware, Inc.)
  387. Window system binding version
  388. 1.5 (ANGLE 2.1.0 git hash: unknown hash)
  389. Window system binding extensions
  390. EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap EGL_KHR_reusable_sync
  391. XDG_CURRENT_DESKTOP
  392. KDE
  393. XDG_SESSION_TYPE
  394. wayland
  395. Ozone platform
  396. x11
  397. Direct rendering version
  398. unknown
  399. Reset notification strategy
  400. 0x8261
  401. GPU process crash count
  402. 0
  403. gfx::BufferFormats supported for allocation and texturing
  404. R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported
  405. Compositor Information
  406. Tile Update Mode
  407. One-copy
  408. Partial Raster
  409. Enabled
  410. GpuMemoryBuffers Status
  411. R_8
  412. Software only
  413. R_16
  414. Software only
  415. RG_88
  416. Software only
  417. RG_1616
  418. Software only
  419. BGR_565
  420. Software only
  421. RGBA_4444
  422. Software only
  423. RGBX_8888
  424. Software only
  425. RGBA_8888
  426. Software only
  427. BGRX_8888
  428. Software only
  429. BGRA_1010102
  430. Software only
  431. RGBA_1010102
  432. Software only
  433. BGRA_8888
  434. Software only
  435. RGBA_F16
  436. Software only
  437. YVU_420
  438. Software only
  439. YUV_420_BIPLANAR
  440. Software only
  441. YUVA_420_TRIPLANAR
  442. Software only
  443. P010
  444. Software only
  445. Display(s) Information
  446. Info
  447. Display[33] bounds=[0,0 1739x1089], workarea=[0,39 1740x1051], scale=2.20312, rotation=0, panel_rotation=0 internal.
  448. Color space (all)
  449. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  450. Buffer format (all)
  451. BGRA_8888
  452. Color volume
  453. {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]}
  454. SDR white level in nits
  455. 203
  456. HDR relative maximum luminance
  457. 1
  458. Bits per color component
  459. 8
  460. Bits per pixel
  461. 24
  462. Refresh Rate in Hz
  463. 59
  464. Info
  465. Display[1] bounds=[1743,5 1916x1078], workarea=[1742,4 1918x1080], scale=2.20312, rotation=0, panel_rotation=0 external.
  466. Color space (all)
  467. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  468. Buffer format (all)
  469. BGRA_8888
  470. Color volume
  471. {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]}
  472. SDR white level in nits
  473. 203
  474. HDR relative maximum luminance
  475. 1
  476. Bits per color component
  477. 8
  478. Bits per pixel
  479. 24
  480. Refresh Rate in Hz
  481. 59
  482. Video Acceleration Information
  483. Decoding
  484. Encoding
  485. Vulkan Information
  486. Device Performance Information
  487. Log Messages
  488. [28548:28548:0905/124051.991138:WARNING:sandbox_linux.cc(393)] : InitializeSandbox() called with multiple threads in process gpu-process.
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