voyqgo

Test1

Jul 8th, 2018
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  1. --//====================================================\\--
  2. --|| EDIT BY VOYQGO
  3. --\\====================================================//--
  4.  
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick = Instance.new("Sound",Torso)
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47.  
  48. --//=================================\\
  49. --|| USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. local FORCERESET = false
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 16
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. --ROBLOXIDLEANIMATION.Parent = Humanoid
  77. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  78. WEAPONGUI.Name = "BanishV3Gui"
  79. local Weapon = IT("Model")
  80. Weapon.Name = "Adds"
  81. local Effects = IT("Folder", Weapon)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character:FindFirstChild("Animate")
  85. local UNANCHOR = true
  86. local TOBANISH = {}
  87. script.Parent = PlayerGui
  88.  
  89. --//=================================\\
  90. --\\=================================//
  91.  
  92.  
  93. --//=================================\\
  94. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  95. --\\=================================//
  96.  
  97. ArtificialHB = Instance.new("BindableEvent", script)
  98. ArtificialHB.Name = "ArtificialHB"
  99.  
  100. script:WaitForChild("ArtificialHB")
  101.  
  102. frame = Frame_Speed
  103. tf = 0
  104. allowframeloss = false
  105. tossremainder = false
  106. lastframe = tick()
  107. script.ArtificialHB:Fire()
  108.  
  109. game:GetService("RunService").Heartbeat:connect(function(s, p)
  110. tf = tf + s
  111. if tf >= frame then
  112. if allowframeloss then
  113. script.ArtificialHB:Fire()
  114. lastframe = tick()
  115. else
  116. for i = 1, math.floor(tf / frame) do
  117. script.ArtificialHB:Fire()
  118. end
  119. lastframe = tick()
  120. end
  121. if tossremainder then
  122. tf = 0
  123. else
  124. tf = tf - frame * math.floor(tf / frame)
  125. end
  126. end
  127. end)
  128.  
  129. --//=================================\\
  130. --\\=================================//
  131.  
  132. --//=================================\\
  133. --|| SOME FUNCTIONS
  134. --\\=================================//
  135.  
  136. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  137. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  138. end
  139.  
  140. function PositiveAngle(NUMBER)
  141. if NUMBER >= 0 then
  142. NUMBER = 0
  143. end
  144. return NUMBER
  145. end
  146.  
  147. function NegativeAngle(NUMBER)
  148. if NUMBER <= 0 then
  149. NUMBER = 0
  150. end
  151. return NUMBER
  152. end
  153.  
  154. function Swait(NUMBER)
  155. if NUMBER == 0 or NUMBER == nil then
  156. ArtificialHB.Event:wait()
  157. else
  158. for i = 1, NUMBER do
  159. ArtificialHB.Event:wait()
  160. end
  161. end
  162. end
  163.  
  164. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  165. local NEWMESH = IT(MESH)
  166. if MESH == "SpecialMesh" then
  167. NEWMESH.MeshType = MESHTYPE
  168. if MESHID ~= "nil" and MESHID ~= "" then
  169. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  170. end
  171. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  172. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  173. end
  174. end
  175. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  176. NEWMESH.Scale = SCALE
  177. NEWMESH.Parent = PARENT
  178. return NEWMESH
  179. end
  180.  
  181. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  182. local NEWPART = IT("Part")
  183. NEWPART.formFactor = FORMFACTOR
  184. NEWPART.Reflectance = REFLECTANCE
  185. NEWPART.Transparency = TRANSPARENCY
  186. NEWPART.CanCollide = false
  187. NEWPART.Locked = true
  188. NEWPART.Anchored = true
  189. if ANCHOR == false then
  190. NEWPART.Anchored = false
  191. end
  192. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  193. NEWPART.Name = NAME
  194. NEWPART.Size = SIZE
  195. NEWPART.Position = Torso.Position
  196. NEWPART.Material = MATERIAL
  197. NEWPART:BreakJoints()
  198. NEWPART.Parent = PARENT
  199. return NEWPART
  200. end
  201.  
  202. local function weldBetween(a, b)
  203. local weldd = Instance.new("ManualWeld")
  204. weldd.Part0 = a
  205. weldd.Part1 = b
  206. weldd.C0 = CFrame.new()
  207. weldd.C1 = b.CFrame:inverse() * a.CFrame
  208. weldd.Parent = a
  209. return weldd
  210. end
  211.  
  212.  
  213. function QuaternionFromCFrame(cf)
  214. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  215. local trace = m00 + m11 + m22
  216. if trace > 0 then
  217. local s = math.sqrt(1 + trace)
  218. local recip = 0.5 / s
  219. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  220. else
  221. local i = 0
  222. if m11 > m00 then
  223. i = 1
  224. end
  225. if m22 > (i == 0 and m00 or m11) then
  226. i = 2
  227. end
  228. if i == 0 then
  229. local s = math.sqrt(m00 - m11 - m22 + 1)
  230. local recip = 0.5 / s
  231. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  232. elseif i == 1 then
  233. local s = math.sqrt(m11 - m22 - m00 + 1)
  234. local recip = 0.5 / s
  235. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  236. elseif i == 2 then
  237. local s = math.sqrt(m22 - m00 - m11 + 1)
  238. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  239. end
  240. end
  241. end
  242.  
  243. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  244. local xs, ys, zs = x + x, y + y, z + z
  245. local wx, wy, wz = w * xs, w * ys, w * zs
  246. local xx = x * xs
  247. local xy = x * ys
  248. local xz = x * zs
  249. local yy = y * ys
  250. local yz = y * zs
  251. local zz = z * zs
  252. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  253. end
  254.  
  255. function QuaternionSlerp(a, b, t)
  256. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  257. local startInterp, finishInterp;
  258. if cosTheta >= 0.0001 then
  259. if (1 - cosTheta) > 0.0001 then
  260. local theta = ACOS(cosTheta)
  261. local invSinTheta = 1 / SIN(theta)
  262. startInterp = SIN((1 - t) * theta) * invSinTheta
  263. finishInterp = SIN(t * theta) * invSinTheta
  264. else
  265. startInterp = 1 - t
  266. finishInterp = t
  267. end
  268. else
  269. if (1 + cosTheta) > 0.0001 then
  270. local theta = ACOS(-cosTheta)
  271. local invSinTheta = 1 / SIN(theta)
  272. startInterp = SIN((t - 1) * theta) * invSinTheta
  273. finishInterp = SIN(t * theta) * invSinTheta
  274. else
  275. startInterp = t - 1
  276. finishInterp = t
  277. end
  278. end
  279. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  280. end
  281.  
  282. function Clerp(a, b, t)
  283. local qa = {QuaternionFromCFrame(a)}
  284. local qb = {QuaternionFromCFrame(b)}
  285. local ax, ay, az = a.x, a.y, a.z
  286. local bx, by, bz = b.x, b.y, b.z
  287. local _t = 1 - t
  288. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  289. end
  290.  
  291. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  292. local frame = IT("Frame")
  293. frame.BackgroundTransparency = TRANSPARENCY
  294. frame.BorderSizePixel = BORDERSIZEPIXEL
  295. frame.Position = POSITION
  296. frame.Size = SIZE
  297. frame.BackgroundColor3 = COLOR
  298. frame.BorderColor3 = BORDERCOLOR
  299. frame.Name = NAME
  300. frame.Parent = PARENT
  301. return frame
  302. end
  303.  
  304. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  305. local label = IT("TextLabel")
  306. label.BackgroundTransparency = 1
  307. label.Size = UD2(1, 0, 1, 0)
  308. label.Position = UD2(0, 0, 0, 0)
  309. label.TextColor3 = TEXTCOLOR
  310. label.TextStrokeTransparency = STROKETRANSPARENCY
  311. label.TextTransparency = TRANSPARENCY
  312. label.FontSize = TEXTFONTSIZE
  313. label.Font = TEXTFONT
  314. label.BorderSizePixel = BORDERSIZEPIXEL
  315. label.TextScaled = false
  316. label.Text = TEXT
  317. label.Name = NAME
  318. label.Parent = PARENT
  319. return label
  320. end
  321.  
  322. function NoOutlines(PART)
  323. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  324. end
  325.  
  326. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  327. local NEWWELD = IT(TYPE)
  328. NEWWELD.Part0 = PART0
  329. NEWWELD.Part1 = PART1
  330. NEWWELD.C0 = C0
  331. NEWWELD.C1 = C1
  332. NEWWELD.Parent = PARENT
  333. return NEWWELD
  334. end
  335.  
  336. local S = IT("Sound")
  337. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  338. local NEWSOUND = nil
  339. coroutine.resume(coroutine.create(function()
  340. NEWSOUND = S:Clone()
  341. NEWSOUND.Parent = PARENT
  342. NEWSOUND.Volume = VOLUME
  343. NEWSOUND.Pitch = PITCH
  344. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  345. NEWSOUND:play()
  346. if DOESLOOP == true then
  347. NEWSOUND.Looped = true
  348. else
  349. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  350. NEWSOUND:remove()
  351. end
  352. end))
  353. return NEWSOUND
  354. end
  355.  
  356. function CFrameFromTopBack(at, top, back)
  357. local right = top:Cross(back)
  358. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  359. end
  360.  
  361. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  362. function WACKYEFFECT(Table)
  363. local TYPE = (Table.EffectType or "Sphere")
  364. local SIZE = (Table.Size or VT(1,1,1))
  365. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  366. local TRANSPARENCY = (Table.Transparency or 0)
  367. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  368. local CFRAME = (Table.CFrame or Torso.CFrame)
  369. local MOVEDIRECTION = (Table.MoveToPos or nil)
  370. local ROTATION1 = (Table.RotationX or 0)
  371. local ROTATION2 = (Table.RotationY or 0)
  372. local ROTATION3 = (Table.RotationZ or 0)
  373. local MATERIAL = (Table.Material or "Neon")
  374. local COLOR = (Table.Color or C3(1,1,1))
  375. local TIME = (Table.Time or 45)
  376. local SOUNDID = (Table.SoundID or nil)
  377. local SOUNDPITCH = (Table.SoundPitch or nil)
  378. local SOUNDVOLUME = (Table.SoundVolume or nil)
  379. coroutine.resume(coroutine.create(function()
  380. local PLAYSSOUND = false
  381. local SOUND = nil
  382. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  383. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  384. PLAYSSOUND = true
  385. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  386. end
  387. EFFECT.Color = COLOR
  388. local MSH = nil
  389. if TYPE == "Sphere" then
  390. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  391. elseif TYPE == "Block" then
  392. MSH = IT("BlockMesh",EFFECT)
  393. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  394. elseif TYPE == "Wave" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  396. elseif TYPE == "Ring" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  398. elseif TYPE == "Slash" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  400. elseif TYPE == "Round Slash" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  402. elseif TYPE == "Swirl" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  404. elseif TYPE == "Skull" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  406. elseif TYPE == "Crystal" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  408. end
  409. if MSH ~= nil then
  410. local MOVESPEED = nil
  411. if MOVEDIRECTION ~= nil then
  412. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  413. end
  414. local GROWTH = SIZE - ENDSIZE
  415. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  416. if TYPE == "Block" then
  417. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  418. else
  419. EFFECT.CFrame = CFRAME
  420. end
  421. for LOOP = 1, TIME+1 do
  422. Swait()
  423. MSH.Scale = MSH.Scale - GROWTH/TIME
  424. if TYPE == "Wave" then
  425. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  426. end
  427. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  428. if TYPE == "Block" then
  429. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  430. else
  431. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  432. end
  433. if MOVEDIRECTION ~= nil then
  434. local ORI = EFFECT.Orientation
  435. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  436. EFFECT.Orientation = ORI
  437. end
  438. end
  439. if PLAYSSOUND == false then
  440. EFFECT:remove()
  441. else
  442. SOUND.Stopped:Connect(function()
  443. EFFECT:remove()
  444. end)
  445. end
  446. else
  447. if PLAYSSOUND == false then
  448. EFFECT:remove()
  449. else
  450. repeat Swait() until SOUND.Playing == false
  451. EFFECT:remove()
  452. end
  453. end
  454. end))
  455. end
  456.  
  457. function MakeForm(PART,TYPE)
  458. if TYPE == "Cyl" then
  459. local MSH = IT("CylinderMesh",PART)
  460. elseif TYPE == "Ball" then
  461. local MSH = IT("SpecialMesh",PART)
  462. MSH.MeshType = "Sphere"
  463. elseif TYPE == "Wedge" then
  464. local MSH = IT("SpecialMesh",PART)
  465. MSH.MeshType = "Wedge"
  466. end
  467. end
  468.  
  469. function SpawnTrail(FROM,TO,BIG)
  470. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  471. MakeForm(TRAIL,"Cyl")
  472. local DIST = (FROM - TO).Magnitude
  473. if BIG == true then
  474. TRAIL.Size = VT(0.5,DIST,0.5)
  475. else
  476. TRAIL.Size = VT(0.25,DIST,0.25)
  477. end
  478. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  479. coroutine.resume(coroutine.create(function()
  480. for i = 1, 5 do
  481. Swait()
  482. TRAIL.Transparency = TRAIL.Transparency + 0.1
  483. end
  484. TRAIL:remove()
  485. end))
  486. end
  487.  
  488. Debris = game:GetService("Debris")
  489.  
  490. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  491. local DIRECTION = CF(StartPos,EndPos).lookVector
  492. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  493. end
  494.  
  495. function turnto(position)
  496. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  497. end
  498.  
  499. --//=================================\\
  500. --|| WEAPON CREATION
  501. --\\=================================//
  502.  
  503. local Particle = IT("ParticleEmitter",nil)
  504. Particle.Enabled = false
  505. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  506. Particle.LightEmission = 0.5
  507. Particle.Rate = 150
  508. Particle.ZOffset = 0.2
  509. Particle.Rotation = NumberRange.new(-180, 180)
  510. Particle.RotSpeed = NumberRange.new(-180, 180)
  511. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  512. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  513.  
  514. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  515. function ParticleEmitter(Table)
  516. local PRTCL = Particle:Clone()
  517. local Speed = Table.Speed or 5
  518. local Drag = Table.Drag or 0
  519. local Size1 = Table.Size1 or 1
  520. local Size2 = Table.Size2 or 5
  521. local Lifetime1 = Table.Lifetime1 or 1
  522. local Lifetime2 = Table.Lifetime2 or 1.5
  523. local Parent = Table.Parent or Torso
  524. local Emit = Table.Emit or 100
  525. local Offset = Table.Offset or 360
  526. local Acel = Table.Acel or VT(0,0,0)
  527. local Enabled = Table.Enabled or false
  528. PRTCL.Parent = Parent
  529. PRTCL.Size = NumberSequence.new(Size1,Size2)
  530. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  531. PRTCL.Speed = NumberRange.new(Speed)
  532. PRTCL.VelocitySpread = Offset
  533. PRTCL.Drag = Drag
  534. PRTCL.Acceleration = Acel
  535. if Enabled == false then
  536. PRTCL:Emit(Emit)
  537. Debris:AddItem(PRTCL,Lifetime2)
  538. else
  539. PRTCL.Enabled = true
  540. end
  541. return PRTCL
  542. end
  543.  
  544. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  545. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  546. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  547. MakeForm(Part,"Wedge")
  548. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  549. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  550. MakeForm(Part,"Wedge")
  551. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  552. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  553. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  554. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  555. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  556. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  557. MakeForm(Part,"Cyl")
  558. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  559. for i = 1, 8 do
  560. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  561. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  562. end
  563. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  564. MakeForm(Part,"Cyl")
  565. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  566. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  567. MakeForm(Part,"Ball")
  568. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  569. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  570. MakeForm(Part,"Wedge")
  571. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  572. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  573. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  574. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  575. MakeForm(Part,"Cyl")
  576. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  577. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  578. MakeForm(Part,"Cyl")
  579. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  580. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  581. MakeForm(Part,"Cyl")
  582. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  583. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  584. MakeForm(Part,"Wedge")
  585. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  586. local LASTPART = Handle
  587. for i = 1, 10 do
  588. if LASTPART == Handle then
  589. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  590. LASTPART = Part
  591. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  592. else
  593. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  594. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  595. LASTPART = Part
  596. end
  597. end
  598.  
  599. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  600. MakeForm(Barrel,"Cyl")
  601. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  602. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  603. MakeForm(Part,"Cyl")
  604. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  605. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  606. MakeForm(Part,"Wedge")
  607. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  608. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  609. MakeForm(Hole,"Cyl")
  610. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  611. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  612. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  613. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  614. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  615. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  616. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  617. coroutine.resume(coroutine.create(function()
  618. while wait() do
  619. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  620. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  621. end
  622. end))
  623.  
  624. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  625. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  626.  
  627. for _, c in pairs(Weapon:GetDescendants()) do
  628. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  629. c.Material = "Glass"
  630. c.Color = C3(0,0,0)
  631. elseif c.ClassName == "Part" and c.Name == "Eye" then
  632. c.Color = C3(1,0,0)
  633. c.Material = "Neon"
  634. end
  635. end
  636.  
  637. Weapon.Parent = Character
  638. for _, c in pairs(Weapon:GetChildren()) do
  639. if c.ClassName == "Part" then
  640. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  641. end
  642. end
  643.  
  644. local SKILLTEXTCOLOR = C3(1,0,0)
  645. local SKILLFONT = "Antique"
  646. local SKILLTEXTSIZE = 7
  647.  
  648. Humanoid.Died:connect(function()
  649. ATTACK = true
  650. end)
  651.  
  652. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  653. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  654. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  655. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  656. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  657. ]]
  658. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  659. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  660. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  661. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  662. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  663. ]]
  664. function printbye(Name)
  665. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  666. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  667. end
  668.  
  669. workspace.ChildAdded:connect(function(instance)
  670. for BANISH = 1, #TOBANISH do
  671. if TOBANISH[BANISH] ~= nil then
  672. if instance.Name == TOBANISH[BANISH] then
  673. coroutine.resume(coroutine.create(function()
  674. printbye(instance.Name)
  675. instance:ClearAllChildren()
  676. Debris:AddItem(instance,0.0005)
  677. end))
  678. end
  679. end
  680. end
  681. end)
  682.  
  683. --//=================================\\
  684. --|| DAMAGING
  685. --\\=================================//
  686.  
  687. function Banish(Foe)
  688. if Foe then
  689. coroutine.resume(coroutine.create(function()
  690. --if game.Players:FindFirstChild(Foe.Name) then
  691. table.insert(TOBANISH,Foe.Name)
  692. printbye(Foe.Name)
  693. --end
  694. Foe.Archivable = true
  695. local CLONE = Foe:Clone()
  696. Foe:Destroy()
  697. CLONE.Parent = Effects
  698. CLONE:BreakJoints()
  699. local MATERIALS = {"Glass","Neon"}
  700. for _, c in pairs(CLONE:GetDescendants()) do
  701. if c:IsA("BasePart") then
  702. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  703. CreateSound(340722848, c, 10, 1, false)
  704. end
  705. c.Anchored = true
  706. c.Transparency = c.Transparency + 0.2
  707. c.Material = MATERIALS[MRANDOM(1,2)]
  708. c.Color = C3(1,0,0)
  709. if c.ClassName == "MeshPart" then
  710. c.TextureID = ""
  711. end
  712. if c:FindFirstChildOfClass("SpecialMesh") then
  713. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  714. end
  715. if c:FindFirstChildOfClass("Decal") then
  716. c:FindFirstChildOfClass("Decal"):remove()
  717. end
  718. c.Name = "Banished"
  719. c.CanCollide = false
  720. else
  721. c:remove()
  722. end
  723. end
  724. local A = false
  725. for i = 1, 35 do
  726. if A == false then
  727. A = true
  728. elseif A == true then
  729. A = false
  730. end
  731. for _, c in pairs(CLONE:GetDescendants()) do
  732. if c:IsA("BasePart") then
  733. c.Anchored = true
  734. c.Material = MATERIALS[MRANDOM(1,2)]
  735. c.Transparency = c.Transparency + 0.8/35
  736. if A == false then
  737. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  738. elseif A == true then
  739. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  740. end
  741. end
  742. end
  743. Swait()
  744. end
  745. CLONE:remove()
  746. end))
  747. end
  748. end
  749.  
  750. function ApplyAoE(POSITION,RANGE,ISBANISH)
  751. local CHILDREN = workspace:GetDescendants()
  752. for index, CHILD in pairs(CHILDREN) do
  753. if CHILD.ClassName == "Model" and CHILD ~= Character then
  754. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  755. if HUM then
  756. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  757. if TORSO then
  758. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  759. if ISBANISH == true then
  760. Banish(CHILD)
  761. else
  762. if ISBANISH == "Gravity" then
  763. HUM.PlatformStand = true
  764. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  765. local grav = Instance.new("BodyPosition",TORSO)
  766. grav.D = 15
  767. grav.P = 20000
  768. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  769. grav.position = TORSO.Position
  770. grav.Name = "V3BanishForce"..Player.Name
  771. else
  772. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  773. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  774. end
  775. else
  776. HUM.PlatformStand = false
  777. end
  778. end
  779. elseif ISBANISH == "Gravity" then
  780. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  781. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  782. HUM.PlatformStand = false
  783. end
  784. end
  785. end
  786. end
  787. end
  788. end
  789. end
  790.  
  791. --//=================================\\
  792. --|| ATTACK FUNCTIONS AND STUFF
  793. --\\=================================//
  794.  
  795. function Intro()
  796. ATTACK = true
  797. Rooted = true
  798. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  799. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  800. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1))
  801. MakeForm(ORB,"Ball")
  802. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  803. MakeForm(ORB2,"Ball")
  804. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  805. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  806. for _, c in pairs(Character:GetChildren()) do
  807. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  808. c.Transparency = 1
  809. end
  810. end
  811. for i=0, 1, 0.1 / Animation_Speed do
  812. Swait()
  813. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  814. ORB2.CFrame = ORB.CFrame
  815. for _, c in pairs(Character:GetChildren()) do
  816. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  817. c.Transparency = 1
  818. elseif c.ClassName == "Accessory" then
  819. c:remove()
  820. end
  821. end
  822. for _, c in pairs(SCYTHE:GetChildren()) do
  823. if c.ClassName == "Part" then
  824. c.Transparency = 1
  825. c.Color = C3(0,0,0)
  826. end
  827. end
  828. Player:ClearCharacterAppearance()
  829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  835. end
  836. repeat
  837. Swait()
  838. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  839. ORB2.CFrame = ORB.CFrame
  840. until sick.TimePosition > 12
  841. CreateSound("134978657", Effects, 5, 1)
  842. repeat
  843. Swait()
  844. if MRANDOM(1,5) == 1 then
  845. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  846. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  847. MakeForm(SPHERE,"Ball")
  848. coroutine.resume(coroutine.create(function()
  849. for i = 1, 100 do
  850. Swait()
  851. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  852. SPHERE.Transparency = (i/100)
  853. end
  854. SPHERE:remove()
  855. end))
  856. end
  857. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  858. ORB2.CFrame = ORB.CFrame
  859. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  860. until sick.TimePosition > 24
  861. CreateSound("135017578", Effects, 5, 1)
  862. repeat
  863. Swait()
  864. if MRANDOM(1,5) == 1 then
  865. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  866. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  867. MakeForm(SPHERE,"Ball")
  868. coroutine.resume(coroutine.create(function()
  869. for i = 1, 100 do
  870. Swait()
  871. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  872. SPHERE.Transparency = (i/100)
  873. end
  874. SPHERE:remove()
  875. end))
  876. end
  877. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  878. ORB2.CFrame = ORB.CFrame
  879. if MRANDOM(1,5) == 1 then
  880. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  881. end
  882. if MRANDOM(1,5) == 1 then
  883. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  884. end
  885. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  886. until sick.TimePosition > 34.5
  887. repeat
  888. Swait()
  889. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  890. ORB2.CFrame = ORB.CFrame
  891. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1))
  892. if MRANDOM(1,5) == 1 then
  893. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  894. end
  895. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  896. until sick.TimePosition > 36
  897. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5))
  898. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5))
  899. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5))
  900. CreateSound("2691586", Effects, 5, 1)
  901. CreateSound("181384451", Effects, 10, 0.6)
  902. ORB:remove()
  903. ORB2:remove()
  904. tecks2.TextTransparency = 0
  905. repeat
  906. Swait()
  907. for _, c in pairs(Character:GetChildren()) do
  908. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  909. c.Transparency = 0
  910. c.Color = C3(0,0,0)
  911. elseif c.ClassName == "Accessory" then
  912. c:remove()
  913. end
  914. end
  915. for _, c in pairs(Weapon:GetChildren()) do
  916. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  917. c.Transparency = 0
  918. end
  919. end
  920. for _, c in pairs(HANDFOLDER:GetChildren()) do
  921. if c.ClassName == "Part" then
  922. c.Transparency = 0
  923. c.Color = C3(0,0,0)
  924. end
  925. end
  926. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  927. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  934. until sick.TimePosition > 42
  935. HandleWeld.Part0 = RightArm
  936. for i=0, 1, 0.1 / Animation_Speed do
  937. Swait()
  938. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  945. end
  946. for i = 1, 100 do
  947. Swait()
  948. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  949. for _, c in pairs(SCYTHE:GetChildren()) do
  950. if c.ClassName == "Part" then
  951. if c.Material ~= Enum.Material.Neon then
  952. c.Transparency = c.Transparency - 0.01
  953. end
  954. c.Color = C3(0,0,0)
  955. end
  956. end
  957. end
  958. HandleWeld.Part0 = Torso
  959. TRANSFORMED = true
  960. ATTACK = false
  961. Rooted = false
  962. end
  963. function Banisher_Bullet()
  964. ATTACK = true
  965. Rooted = false
  966. for i=0, 0.4, 0.1 / Animation_Speed do
  967. Swait()
  968. turnto(Mouse.Hit.p)
  969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  975. end
  976. repeat
  977. for i=0, 0.2, 0.1 / Animation_Speed do
  978. Swait()
  979. turnto(Mouse.Hit.p)
  980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  984. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  986. end
  987. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  988. SpawnTrail(Hole.Position,POS)
  989. if HIT ~= nil then
  990. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  991. Banish(HIT.Parent)
  992. end
  993. end
  994. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  995. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  996. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  997. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  998. for i=0, 0.3, 0.1 / Animation_Speed do
  999. Swait()
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1006. end
  1007. until KEYHOLD == false
  1008. ATTACK = false
  1009. Rooted = false
  1010. end
  1011.  
  1012. function AttackTemplate()
  1013. ATTACK = true
  1014. Rooted = false
  1015. for i=0, 1, 0.1 / Animation_Speed do
  1016. Swait()
  1017. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1023. end
  1024. ATTACK = false
  1025. Rooted = false
  1026. end
  1027.  
  1028. --//=================================\\
  1029. --|| ASSIGN THINGS TO KEYS
  1030. --\\=================================//
  1031.  
  1032. function MouseDown(Mouse)
  1033. if ATTACK == false then
  1034. end
  1035. end
  1036.  
  1037. function MouseUp(Mouse)
  1038. HOLD = false
  1039. end
  1040.  
  1041. function KeyDown(Key)
  1042. KEYHOLD = true
  1043. if Key == "z" and ATTACK == false then
  1044. Banisher_Bullet()
  1045. end
  1046.  
  1047. if Key == "b" and ATTACK == false then
  1048. end
  1049.  
  1050. if Key == "c" and ATTACK == false then
  1051. end
  1052.  
  1053. if Key == "v" and ATTACK == false then
  1054. end
  1055.  
  1056. if Key == "x" and ATTACK == false then
  1057. end
  1058. end
  1059.  
  1060. function KeyUp(Key)
  1061. KEYHOLD = false
  1062. end
  1063.  
  1064. Mouse.Button1Down:connect(function(NEWKEY)
  1065. MouseDown(NEWKEY)
  1066. end)
  1067. Mouse.Button1Up:connect(function(NEWKEY)
  1068. MouseUp(NEWKEY)
  1069. end)
  1070. Mouse.KeyDown:connect(function(NEWKEY)
  1071. KeyDown(NEWKEY)
  1072. end)
  1073. Mouse.KeyUp:connect(function(NEWKEY)
  1074. KeyUp(NEWKEY)
  1075. end)
  1076.  
  1077. --//=================================\\
  1078. --\\=================================//
  1079.  
  1080.  
  1081. function unanchor()
  1082. if UNANCHOR == true then
  1083. g = Character:GetChildren()
  1084. for i = 1, #g do
  1085. if g[i].ClassName == "Part" then
  1086. g[i].Anchored = false
  1087. end
  1088. end
  1089. end
  1090. end
  1091.  
  1092.  
  1093. --//=================================\\
  1094. --|| WRAP THE WHOLE SCRIPT UP
  1095. --\\=================================//
  1096.  
  1097. Humanoid.Changed:connect(function(Jump)
  1098. if Jump == "Jump" and (Disable_Jump == true) then
  1099. Humanoid.Jump = false
  1100. end
  1101. end)
  1102.  
  1103. local CONNECT = nil
  1104.  
  1105. while true do
  1106. Swait()
  1107. ANIMATE.Parent = nil
  1108. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1109. Humanoid = IT("Humanoid",Character)
  1110. end
  1111. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1112. v:Stop();
  1113. end
  1114. SINE = SINE + CHANGE
  1115. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1116. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1117. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1118. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1119. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1120. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1121. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1122. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1123. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1124. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1125. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1126. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1127. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1128. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1129. end
  1130. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1131. ANIM = "Jump"
  1132. if ATTACK == false then
  1133. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1139. end
  1140. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1141. ANIM = "Fall"
  1142. if ATTACK == false then
  1143. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1149. end
  1150. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1151. ANIM = "Idle"
  1152. if ATTACK == false then
  1153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1159. end
  1160. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1161. ANIM = "Walk"
  1162. if ATTACK == false then
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1167. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1169. end
  1170. end
  1171. unanchor()
  1172. Humanoid.MaxHealth = "inf"
  1173. Humanoid.Health = "inf"
  1174. if Rooted == false then
  1175. Disable_Jump = false
  1176. Humanoid.WalkSpeed = Speed
  1177. elseif Rooted == true then
  1178. Disable_Jump = true
  1179. Humanoid.WalkSpeed = 0
  1180. end
  1181. sick.Parent = Torso
  1182. sick:resume()
  1183. sick.Volume = 5
  1184. sick.Pitch = 1
  1185. sick.SoundId = "rbxassetid://924339757"
  1186. sick.Name = "BanishV3Music"
  1187. end
  1188.  
  1189. --//=================================\\
  1190. --\\=================================//
  1191.  
  1192.  
  1193.  
  1194.  
  1195.  
  1196. --//====================================================\\--
  1197. --|| END OF SCRIPT
  1198. --\\====================================================//--
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