California292

Antichamber FAQ

Aug 31st, 2013
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  1. Antichamber FAQ
  2.  
  3. Can you show me how to _____?
  4. Sure! Please ask kindly though, and don't ask during a run if I'm ahead of my PB. If I'm not online though, and you have time to spare, I've created a [100% Everything You Need To Know About Antichamber](http://www.twitch.tv/cali292292/c/2258064) video highlight. It is around 4 hours long, although it does include explanations of each puzzle, speedrun routes, bugs, glitches, and everything else (minus a few glitches or small things we've found since then).
  5.  
  6. How did/do you ___?
  7. This is most likely a bug or a glitch that we abuse in the speedrun routes. The most common bugs and glitches are explained here: http://pastebin.com/MsVanELe
  8.  
  9. Is there an Antichamber Subreddit?
  10. Yes, and I'm the Head Mod. http://www.reddit.com/r/antichamber
  11.  
  12. Is there an Antichamber wiki?
  13. Yes, and I'm one of the Admins. http://antichamber.wikia.com/
  14.  
  15. What does the countdown timer in the Main Hub do when it reaches 0?
  16. It gives you the 120th sign, "Live on your own watch, not on someone elses." This is all it does, nothing else.
  17.  
  18. How do you get the timer sign early?
  19. This is a clipping glitch discovered by [Parsnipjr](http://www.twitch.tv/parsnipjr). Basically what happens is that we're able to clip through the left side of the Main Hub wall and end up hitting the loading zone for the timer sign, which is just outside the Main Hub for whatever reason. (See http://www.twitch.tv/cali292292/c/2722310 or http://www.youtube.com/watch?v=SHLmuSFzNz4 for How to obtain the timer sign early)
  20.  
  21. What is that thing keeping the time?
  22. That is Wsplit. It tracks the time during a speedrun, and allows me to keep track of if I'm ahead or behind my PB. You can download it here: http://www.mediafire.com/download/nplk68d8b8a1852/wsplit-1.4.4.7z
  23.  
  24. Can you teach me how to speedrun Antichamber?
  25. Sure! I can show you live, although I've got some great tutorial videos on this Reddit post (http://www.reddit.com/r/antichamber/comments/1ajjji/speedrunning_general/) for the Any% and 120 Signs routes. I plan on making videos for the other routes as well, once they've been more optimized, or if they become more popular routes.
  26.  
  27. On the Wsplit bar, what does GGA/BGA/STH/MDA/4DE mean?
  28. GGA - Green Gun Area
  29. BGA - Blue Gun Area
  30. STH - Stairway To Heaven
  31. MDA - Many Different Angles
  32. 4DE - Four Different Exits
  33.  
  34. How do you get the signs to show up like that at the bottom?
  35. Check out "Sign Tracker/Sign Watcher" on this page: http://pastebin.com/MsVanELe
  36.  
  37. Why did you reset?
  38. Multiple reasons could apply. Most likely I messed up a trick or did something too slowly.
  39.  
  40. Why don't you click on any signs?
  41. It's not necessary to click on a sign in order for it to be counted as "read" in the SavedGame.
  42.  
  43. Is bunnyhopping faster than walking?
  44. Unknown. It is difficult to test this accurately, but I believe bunnyhopping is very slightly faster. It is so much slightly faster that it would only make a very small difference in the 120 Signs route.
  45.  
  46. How much does Antichamber cost? / Where can I get Antichamber? / Is it a free game?
  47. Antichamber is regularly $20 on Steam. You can find it here: http://store.steampowered.com/app/219890/
  48.  
  49. How much time have you spent running Antichamber?
  50. Well I did a couple of runs back when the game was named "Hazard: The Journey of Life" before it's full release as "Antichamber" on Steam, but my current playtime for Antichamber in Steam can be seen here: http://steamcommunity.com/id/Cali292292/games?tab=all
  51.  
  52. Is there any storyline or objective in Antichamber?
  53. Yes, there is a storyline. It is unexplained and up for your own interpretation, but the current theories can be seen in this Steam discussion thread: http://steamcommunity.com/app/219890/discussions/0/864958451657591918/
  54.  
  55. Isn't it faster to skip the red gun and finish the game with just the yellow? (in Any% Lagless)
  56. No; the final three puzzles in The Escape are so much faster with the red gun that it is worth the time to get the red gun in the first place. We do, however, skip both the yellow and red guns in the regular Any% route because of the Lag Glitch)
  57.  
  58. I saw a sign show up in the Sign Tracker without seeing a sign in the game! Are you cheating?
  59. No, every sign has a "loading zone" around it, and each loading zone is a different size. This allows you to get close to the sign without seeing it, and it will still load into the SavedGame.
  60.  
  61. Why aren't the two bugged pinks cubes included in the pinks cubes speedrun?
  62. One of the bugged cubes requires console commands to get to right now, and the other one wasn't intended to be in the game in the first place.
  63.  
  64. You just jumped in midair, how did you do that?
  65. If you walk off a ledge (not jump off), then you can jump on the way down. We use this in quite a few places in the 120 Signs route.
  66.  
  67. How many people run this game?
  68. I have a few listed in my *Other Antichamber Runners* section who stream runs occasionally. Other than that, there are a few who have done a couple of runs, but they don't really run it as one of their main games.
  69.  
  70. Why don't you do the ending in the 120 Signs or Pink Cubes speedruns?
  71. Because you're going for either 120 signs, or all pink cubes, the ending isn't necessary. I personally made that decision when I originally routed the two runs. This made running them less of a hassle to do attempts for since the game has to be restarted every time you go into The End. These speedruns end when the final sign/cube loads into the SavedGame.
  72.  
  73. Why isn't there a 100% speedrun category?
  74. 100% isn't technically possible because two of the pink cubes are bugged and unobtainable. Although one of these can be obtained through a clipping glitch, the other one requires console commands to access right now. Once these two bugged pink cubes are fixed, I will work on routing a 100% run. The timer sign is no longer a problem to obtain quickly, although it would have to be the last thing done in the route. (See http://www.twitch.tv/cali292292/c/2722310 or http://www.youtube.com/watch?v=SHLmuSFzNz4 for How to obtain the timer sign early)
  75.  
  76. If you made the route, does that mean the WR uses your route?
  77. Yes, all the current WRs (except in the *Complete Map* category, which I have yet to route myself) are using my routes, or various optimizations of my routes.
  78.  
  79. Does this game have a pretty big following?
  80. Speedrun-wise, not really; there are a few people who do run it often, and they are listed in my "Other Antichamber Runners" section. In general though, it sold over 100k copies in the first two months of release, to put it in perspective.
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