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smoking guy *op*

May 11th, 2018
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  1. --eraser
  2. lplr = game.Players.LocalPlayer
  3. lchar = lplr.Character
  4. lhum = lchar:FindFirstChild("Humanoid")
  5. lrootpart = lhum:FindFirstChild("HumanoidRootPart")
  6. torso = lchar:FindFirstChild("Torso")
  7. animator = lhum.Animator
  8. backpack = lplr.Backpack
  9. ls = torso:FindFirstChild("Left Shoulder")
  10. ra = lchar:FindFirstChild("Right Arm")
  11. lh = torso:FindFirstChild("Left Hip")
  12. la = lchar:FindFirstChild("Left Arm")
  13. rs = torso:FindFirstChild("Right Shoulder")
  14. rh = torso:FindFirstChild("Right Hip")
  15. rl = lchar:FindFirstChild("Right Leg")
  16. ll = lchar:FindFirstChild("Left Leg")
  17. neck = torso:FindFirstChild("Neck")
  18. v3 = Vector3.new
  19. cf = CFrame
  20. create = Instance.new
  21. pgui = lplr.PlayerGui --game.CoreGui
  22. --[[To do:
  23. 1. Make a working FE kill gui
  24. a) Position to bottom right [./]
  25. b) Finish it :)
  26. 2. Add tp into it (tp to other player)
  27.  
  28. --]]
  29. local gui = Instance.new("ScreenGui")
  30. gui.Parent = pgui
  31. local generalframe = Instance.new("Frame")
  32. generalframe.Size = UDim2.new(0, 350, 0, 140)
  33. generalframe.Position = UDim2.new(0.75, 0, 0.75, 0)
  34. generalframe.BackgroundColor3 = BrickColor.new("Fossil").Color
  35. generalframe.BorderSizePixel = 5
  36. generalframe.BorderColor3 = BrickColor.new("Dark stone grey").Color
  37. generalframe.Transparency = 0.25
  38. generalframe.Active = true
  39. generalframe.Draggable = true
  40. generalframe.Parent = gui
  41. local plrBox = Instance.new("TextBox")
  42. plrBox.Parent = generalframe
  43. plrBox.Size = UDim2.new(0, 300, 0, 42.5)
  44. plrBox.Position = UDim2.new(0.075, 0, 0.2, 0)
  45. plrBox.BackgroundColor3 = BrickColor.new("Fossil").Color
  46. plrBox.BorderSizePixel = 5
  47. plrBox.BorderColor3 = BrickColor.new("Dark stone grey").Color
  48. plrBox.FontSize = Enum.FontSize.Size28
  49. plrBox.Font = "SciFi"
  50. plrBox.TextColor3 = Color3.new(17, 17, 17)
  51. plrBox.Transparency = 0.175
  52. plrBox.Text = "Who u want to erase?"
  53. local execbutton = Instance.new("TextButton")
  54. execbutton.Size = UDim2.new(0, 300, 0, 27.5)
  55. execbutton.Position = plrBox.Position + UDim2.new(0, 0, 0, 54)
  56. execbutton.BackgroundColor3 = BrickColor.new("Fossil").Color
  57. execbutton.BorderSizePixel = 5
  58. execbutton.BorderColor3 = BrickColor.new("Dark stone grey").Color
  59. execbutton.Font = "SciFi"
  60. execbutton.FontSize = Enum.FontSize.Size18
  61. execbutton.TextColor3 = Color3.new(17, 17, 17)
  62. execbutton.Transparency = 0.175
  63. execbutton.Text = "Erase..."
  64. execbutton.Parent = generalframe
  65. --[[Function/s being made!]]
  66.  
  67. local function getPlayerByString(name)
  68. for _, Player in pairs(game:service'Players':GetPlayers()) do
  69. if Player.Name:sub(1, #name):lower() == name:lower() then
  70. return Player
  71. end
  72. end
  73. end
  74.  
  75. function FeKill(Target)
  76. if plrBox.Text:lower() == "all" or "others" then
  77. local lpChar = game.Players.LocalPlayer.Character.Torso
  78.  
  79.  
  80. for i,plr in pairs (game.Players:GetChildren()) do
  81. if plr.Name ~= game.Players.LocalPlayer.Name then
  82. for i,v in pairs (game.Players.LocalPlayer.Character:GetChildren()) do
  83. if v.ClassName == 'Part' then
  84. if v.Name ~= 'Head' then
  85. v.Anchored = true
  86. end
  87. end
  88. end
  89. local w = Instance.new("Weld", lpChar)
  90. w.Part0 = lpChar
  91. w.Part1 = plr.Character.Torso
  92. w.C0 = lpChar.CFrame
  93. w.C1 = lpChar.CFrame * CFrame.new(0, -10000, 0)
  94. wait(0.1)
  95. w:Destroy()
  96. for i,v in pairs (game.Players.LocalPlayer.Character:GetChildren()) do
  97. if v.ClassName == 'Part' then
  98. if v.Name ~= 'Head' then
  99. v.Anchored = false
  100. end
  101. end
  102. end
  103. end
  104. end
  105. else
  106. local chosen = getPlayerByString(Target)
  107. local plr = chosen
  108. local lpChar = game.Players.LocalPlayer.Character.Torso
  109.  
  110. for i,v in pairs (game.Players.LocalPlayer.Character:GetChildren()) do
  111. if v.ClassName == 'Part' then
  112. if v.Name ~= 'Head' then
  113. v.Anchored = true
  114. end
  115. end
  116. end
  117. local w = Instance.new("Weld", lpChar)
  118. w.Part0 = lpChar
  119. w.Part1 = plr.Character.Torso
  120. w.C0 = lpChar.CFrame
  121. w.C1 = lpChar.CFrame * CFrame.new(0, -10000, 0)
  122. wait(0.1)
  123. w:Destroy()
  124. for i,v in pairs (game.Players.LocalPlayer.Character:GetChildren()) do
  125. if v.ClassName == 'Part' then
  126. if v.Name ~= 'Head' then
  127. v.Anchored = false
  128. end
  129. end
  130. end
  131. end
  132.  
  133. end
  134.  
  135. function rekt(Target)
  136. if plrBox.Text:lower() == "all" then
  137. for i, v in pairs (game.Players:GetChildren()) do
  138. local char = v.Character
  139. if char then
  140. char:BreakJoints()
  141. end
  142. end
  143. elseif plrBox.Text:lower() == "others" then
  144. for i, v in pairs (game.Players:GetChildren()) do
  145. if v.Name ~= lplr.Name then
  146. local char = v.Character
  147. if char then
  148. char:BreakJoints()
  149. end
  150. end
  151. end
  152. else
  153. local prehum = getPlayerByString(Target)
  154. local hum = prehum.Character
  155. if hum then
  156. hum:BreakJoints()
  157. end
  158. end
  159.  
  160.  
  161. end
  162. --[[Connecting functions!]]
  163. execbutton.MouseButton1Down:connect(function()
  164. if game.Workspace.FilteringEnabled == true then
  165. FeKill(plrBox.Text)
  166. elseif game.Workspace.FilteringEnabled ~= true then
  167. rekt(plrBox.Text)
  168. end
  169. end)
  170. --[[
  171. This script will change your shirt and pants ^-^
  172. Change the shirt and pants ID to the one you like
  173. If your using this script, do it as a local script ^-^
  174. ]]
  175.  
  176. local part = game.Players.LocalPlayer.Character
  177. local basetemplate = "http://www.roblox.com/asset/?id="
  178. local shirt = 19872874
  179. local pants = 19872874
  180. local h = part:findFirstChild("Shirt")
  181. if h ~= nil then
  182. h.ShirtTemplate = basetemplate..shirt
  183. else
  184. local i = Instance.new("Shirt")
  185. i.Name = "Shirt"
  186. i.ShirtTemplate = basetemplate..shirt
  187. i.Parent = part
  188. end
  189. local p = part:findFirstChild("Pants")
  190. if p ~= nil then
  191. p.PantsTemplate = basetemplate..pants
  192. else
  193. local np = Instance.new("Pants")
  194. np.PantsTemplate = basetemplate..pants
  195. np.Name = "Pants"
  196. np.Parent = part
  197. end
  198. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor
  199. maincolor = BrickColor.new("Black") -----------------------change this for edits
  200. secondcolor = "White"
  201. wait(0.016666666666666666)
  202. Effects = {}
  203. local Player = game.Players.localPlayer
  204. local Character = Player.Character
  205. local Humanoid = Character.Humanoid
  206. local mouse = Player:GetMouse()
  207. local LeftArm = Character["Left Arm"]
  208. local RightArm = Character["Right Arm"]
  209. local LeftLeg = Character["Left Leg"]
  210. local RightLeg = Character["Right Leg"]
  211. local Head = Character.Head
  212. local Torso = Character.Torso
  213. local cam = game.Workspace.CurrentCamera
  214. local RootPart = Character.HumanoidRootPart
  215. local RootJoint = RootPart.RootJoint
  216. local equipped = true
  217. local attack = false
  218. local Anim = "Idle"
  219. local idle = 0
  220. local attacktype = 1
  221. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  222. local velocity = RootPart.Velocity.y
  223. local sine = 0
  224. local change = 1
  225. local grabbed = false
  226. local cn = CFrame.new
  227. local mr = math.rad
  228. local angles = CFrame.Angles
  229. local ud = UDim2.new
  230. local c3 = Color3.new
  231. local dir = {
  232. w = 0,
  233. s = 0,
  234. a = 0,
  235. d = 0
  236. }
  237. Climbanim = false
  238. Runkey = false
  239. firemode = false
  240. inair = false
  241. blocking = false
  242. humHsave = 0
  243. humDsave = 0
  244. extralock = true
  245. lasthit = nil
  246. elementmode = "Mode 1"
  247. local BCsave = Character["Body Colors"]:Clone()
  248. local BC = Character["Body Colors"]
  249. function New(Object, Parent, Name, Data)
  250. local Object = Instance.new(Object)
  251. for Index, Value in pairs(Data or {}) do
  252. Object[Index] = Value
  253. end
  254. Object.Parent = Parent
  255. Object.Name = Name
  256. return Object
  257. end
  258. Model = New("Model", Workspace, "PowerGlow", {})
  259. Part = New("Part", Model, "Part", {
  260. BrickColor = maincolor,
  261. Material = Enum.Material.Neon,
  262. FormFactor = Enum.FormFactor.Custom,
  263. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  264. CFrame = CFrame.new(-15.4243536, 2.56596589, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  265. Anchored = true,
  266. CanCollide = false,
  267. BottomSurface = Enum.SurfaceType.Smooth,
  268. TopSurface = Enum.SurfaceType.Smooth,
  269. Color = Color3.new(1, 0, 0)
  270. })
  271. Mesh = New("BlockMesh", Part, "Mesh", {
  272. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  273. })
  274. Part = New("Part", Model, "Part", {
  275. BrickColor = maincolor,
  276. Material = Enum.Material.Neon,
  277. FormFactor = Enum.FormFactor.Custom,
  278. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  279. CFrame = CFrame.new(-15.4243536, 2.56596589, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  280. Anchored = true,
  281. CanCollide = false,
  282. BottomSurface = Enum.SurfaceType.Smooth,
  283. TopSurface = Enum.SurfaceType.Smooth,
  284. Color = Color3.new(1, 0, 0)
  285. })
  286. Mesh = New("BlockMesh", Part, "Mesh", {
  287. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  288. })
  289. Part = New("Part", Model, "Part", {
  290. BrickColor = BrickColor.new("White"),
  291. Material = Enum.Material.SmoothPlastic,
  292. FormFactor = Enum.FormFactor.Custom,
  293. Size = Vector3.new(1.08000004, 0.950000048, 0.200000033),
  294. CFrame = CFrame.new(-14.7160664, 3.91589618, -77.7635422, -1.13133467E-8, -0.258819193, 0.965925574, -4.22219522E-8, -0.965925694, -0.258819163, 0.99999994, -4.37113847E-8, 0),
  295. Anchored = true,
  296. CanCollide = false,
  297. BottomSurface = Enum.SurfaceType.Smooth,
  298. TopSurface = Enum.SurfaceType.Smooth,
  299. Color = Color3.new(0.388235, 0.372549, 0.384314)
  300. })
  301. Part = New("Part", Model, "Part", {
  302. BrickColor = maincolor,
  303. Material = Enum.Material.Neon,
  304. FormFactor = Enum.FormFactor.Custom,
  305. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  306. CFrame = CFrame.new(-15.3176498, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  307. Anchored = true,
  308. CanCollide = false,
  309. BottomSurface = Enum.SurfaceType.Smooth,
  310. TopSurface = Enum.SurfaceType.Smooth,
  311. Color = Color3.new(1, 0, 0)
  312. })
  313. Mesh = New("BlockMesh", Part, "Mesh", {
  314. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  315. })
  316. Part = New("Part", Model, "Part", {
  317. Material = Enum.Material.SmoothPlastic,
  318. FormFactor = Enum.FormFactor.Custom,
  319. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  320. CFrame = CFrame.new(-14.3333502, 2.41636896, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  321. Anchored = true,
  322. CanCollide = false,
  323. BottomSurface = Enum.SurfaceType.Smooth,
  324. TopSurface = Enum.SurfaceType.Smooth
  325. })
  326. Mesh = New("CylinderMesh", Part, "Mesh", {
  327. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  328. })
  329. Part = New("Part", Model, "Part", {
  330. BrickColor = BrickColor.new("White"),
  331. Material = Enum.Material.SmoothPlastic,
  332. FormFactor = Enum.FormFactor.Custom,
  333. Size = Vector3.new(1.10000002, 0.73999995, 0.220000014),
  334. CFrame = CFrame.new(-15.1012945, 3.79362583, -77.7635422, 3.78551768E-8, 0.866025448, 0.499999523, -2.18556764E-8, -0.499999583, 0.866025388, 0.99999994, -4.37113847E-8, 0),
  335. Anchored = true,
  336. CanCollide = false,
  337. BottomSurface = Enum.SurfaceType.Smooth,
  338. TopSurface = Enum.SurfaceType.Smooth,
  339. Color = Color3.new(0.929412, 0.917647, 0.917647)
  340. })
  341. Part = New("Part", Model, "Part", {
  342. Material = Enum.Material.SmoothPlastic,
  343. FormFactor = Enum.FormFactor.Custom,
  344. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  345. CFrame = CFrame.new(-15.4412384, 2.74341011, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  346. Anchored = true,
  347. CanCollide = false,
  348. BottomSurface = Enum.SurfaceType.Smooth,
  349. TopSurface = Enum.SurfaceType.Smooth
  350. })
  351. Mesh = New("CylinderMesh", Part, "Mesh", {
  352. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  353. })
  354. Part = New("Part", Model, "Part", {
  355. Material = Enum.Material.SmoothPlastic,
  356. FormFactor = Enum.FormFactor.Custom,
  357. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  358. CFrame = CFrame.new(-14.4219961, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  359. Anchored = true,
  360. CanCollide = false,
  361. BottomSurface = Enum.SurfaceType.Smooth,
  362. TopSurface = Enum.SurfaceType.Smooth
  363. })
  364. Mesh = New("BlockMesh", Part, "Mesh", {
  365. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  366. })
  367. Part = New("Part", Model, "Part", {
  368. BrickColor = BrickColor.new("White"),
  369. Material = Enum.Material.SmoothPlastic,
  370. FormFactor = Enum.FormFactor.Custom,
  371. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  372. CFrame = CFrame.new(-15.171958, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  373. Anchored = true,
  374. CanCollide = false,
  375. BottomSurface = Enum.SurfaceType.Smooth,
  376. TopSurface = Enum.SurfaceType.Smooth,
  377. Color = Color3.new(0.388235, 0.372549, 0.384314)
  378. })
  379. Mesh = New("CylinderMesh", Part, "Mesh", {
  380. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  381. })
  382. Part = New("Part", Model, "Part", {
  383. BrickColor = maincolor,
  384. Material = Enum.Material.Neon,
  385. FormFactor = Enum.FormFactor.Custom,
  386. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  387. CFrame = CFrame.new(-15.3223877, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  388. Anchored = true,
  389. CanCollide = false,
  390. BottomSurface = Enum.SurfaceType.Smooth,
  391. TopSurface = Enum.SurfaceType.Smooth,
  392. Color = Color3.new(1, 0, 0)
  393. })
  394. Mesh = New("BlockMesh", Part, "Mesh", {
  395. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  396. })
  397. Part = New("Part", Model, "Part", {
  398. Material = Enum.Material.SmoothPlastic,
  399. FormFactor = Enum.FormFactor.Custom,
  400. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  401. CFrame = CFrame.new(-14.8567038, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  402. Anchored = true,
  403. CanCollide = false,
  404. BottomSurface = Enum.SurfaceType.Smooth,
  405. TopSurface = Enum.SurfaceType.Smooth
  406. })
  407. Mesh = New("CylinderMesh", Part, "Mesh", {
  408. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  409. })
  410. Part = New("Part", Model, "Part", {
  411. Material = Enum.Material.SmoothPlastic,
  412. FormFactor = Enum.FormFactor.Custom,
  413. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  414. CFrame = CFrame.new(-14.5614405, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  415. Anchored = true,
  416. CanCollide = false,
  417. BottomSurface = Enum.SurfaceType.Smooth,
  418. TopSurface = Enum.SurfaceType.Smooth
  419. })
  420. Mesh = New("CylinderMesh", Part, "Mesh", {
  421. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  422. })
  423. Part = New("Part", Model, "Part", {
  424. BrickColor = maincolor,
  425. Material = Enum.Material.Neon,
  426. FormFactor = Enum.FormFactor.Custom,
  427. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  428. CFrame = CFrame.new(-14.3643541, 2.56596589, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  429. Anchored = true,
  430. CanCollide = false,
  431. BottomSurface = Enum.SurfaceType.Smooth,
  432. TopSurface = Enum.SurfaceType.Smooth,
  433. Color = Color3.new(1, 0, 0)
  434. })
  435. Mesh = New("BlockMesh", Part, "Mesh", {
  436. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  437. })
  438. Part = New("Part", Model, "Part", {
  439. Material = Enum.Material.SmoothPlastic,
  440. FormFactor = Enum.FormFactor.Custom,
  441. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  442. CFrame = CFrame.new(-15.171958, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  443. Anchored = true,
  444. CanCollide = false,
  445. BottomSurface = Enum.SurfaceType.Smooth,
  446. TopSurface = Enum.SurfaceType.Smooth
  447. })
  448. Mesh = New("CylinderMesh", Part, "Mesh", {
  449. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  450. })
  451. Part = New("Part", Model, "Part", {
  452. BrickColor = BrickColor.new("White"),
  453. Material = Enum.Material.SmoothPlastic,
  454. FormFactor = Enum.FormFactor.Custom,
  455. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  456. CFrame = CFrame.new(-14.5614405, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  457. Anchored = true,
  458. CanCollide = false,
  459. BottomSurface = Enum.SurfaceType.Smooth,
  460. TopSurface = Enum.SurfaceType.Smooth,
  461. Color = Color3.new(0.388235, 0.372549, 0.384314)
  462. })
  463. Mesh = New("CylinderMesh", Part, "Mesh", {
  464. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  465. })
  466. Part = New("Part", Model, "Part", {
  467. Material = Enum.Material.SmoothPlastic,
  468. FormFactor = Enum.FormFactor.Custom,
  469. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  470. CFrame = CFrame.new(-15.171958, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  471. Anchored = true,
  472. CanCollide = false,
  473. BottomSurface = Enum.SurfaceType.Smooth,
  474. TopSurface = Enum.SurfaceType.Smooth
  475. })
  476. Mesh = New("CylinderMesh", Part, "Mesh", {
  477. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  478. })
  479. Part = New("Part", Model, "Part", {
  480. BrickColor = BrickColor.new("White"),
  481. Material = Enum.Material.SmoothPlastic,
  482. FormFactor = Enum.FormFactor.Custom,
  483. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  484. CFrame = CFrame.new(-14.4749603, 2.54138398, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  485. Anchored = true,
  486. CanCollide = false,
  487. BottomSurface = Enum.SurfaceType.Smooth,
  488. TopSurface = Enum.SurfaceType.Smooth,
  489. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  490. })
  491. Mesh = New("BlockMesh", Part, "Mesh", {
  492. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  493. })
  494. Part = New("Part", Model, "Part", {
  495. BrickColor = BrickColor.new("White"),
  496. Material = Enum.Material.SmoothPlastic,
  497. FormFactor = Enum.FormFactor.Custom,
  498. Size = Vector3.new(1.08000004, 0.0500000007, 0.200000033),
  499. CFrame = CFrame.new(-15.026329, 2.95079517, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  500. Anchored = true,
  501. CanCollide = false,
  502. BottomSurface = Enum.SurfaceType.Smooth,
  503. TopSurface = Enum.SurfaceType.Smooth,
  504. Color = Color3.new(0.388235, 0.372549, 0.384314)
  505. })
  506. Part = New("Part", Model, "Part", {
  507. BrickColor = BrickColor.new("White"),
  508. Material = Enum.Material.SmoothPlastic,
  509. FormFactor = Enum.FormFactor.Custom,
  510. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  511. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  512. Anchored = true,
  513. CanCollide = false,
  514. BottomSurface = Enum.SurfaceType.Smooth,
  515. TopSurface = Enum.SurfaceType.Smooth,
  516. Color = Color3.new(0.388235, 0.372549, 0.384314)
  517. })
  518. Mesh = New("CylinderMesh", Part, "Mesh", {
  519. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  520. })
  521. Part = New("Part", Model, "Part", {
  522. BrickColor = BrickColor.new("White"),
  523. Material = Enum.Material.SmoothPlastic,
  524. FormFactor = Enum.FormFactor.Custom,
  525. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  526. CFrame = CFrame.new(-15.3137436, 2.54138398, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  527. Anchored = true,
  528. CanCollide = false,
  529. BottomSurface = Enum.SurfaceType.Smooth,
  530. TopSurface = Enum.SurfaceType.Smooth,
  531. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  532. })
  533. Mesh = New("BlockMesh", Part, "Mesh", {
  534. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  535. })
  536. Part = New("Part", Model, "Part", {
  537. BrickColor = maincolor,
  538. Material = Enum.Material.Neon,
  539. FormFactor = Enum.FormFactor.Custom,
  540. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  541. CFrame = CFrame.new(-15.0171576, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  542. Anchored = true,
  543. CanCollide = false,
  544. BottomSurface = Enum.SurfaceType.Smooth,
  545. TopSurface = Enum.SurfaceType.Smooth,
  546. Color = Color3.new(1, 0, 0)
  547. })
  548. Mesh = New("BlockMesh", Part, "Mesh", {
  549. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  550. })
  551. Part = New("Part", Model, "Part", {
  552. BrickColor = BrickColor.new("White"),
  553. Material = Enum.Material.SmoothPlastic,
  554. FormFactor = Enum.FormFactor.Custom,
  555. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  556. CFrame = CFrame.new(-15.1691818, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  557. Anchored = true,
  558. CanCollide = false,
  559. BottomSurface = Enum.SurfaceType.Smooth,
  560. TopSurface = Enum.SurfaceType.Smooth,
  561. Color = Color3.new(0.388235, 0.372549, 0.384314)
  562. })
  563. Mesh = New("CylinderMesh", Part, "Mesh", {
  564. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  565. })
  566. Part = New("Part", Model, "Part", {
  567. BrickColor = maincolor,
  568. Material = Enum.Material.Neon,
  569. FormFactor = Enum.FormFactor.Custom,
  570. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  571. CFrame = CFrame.new(-14.4300385, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  572. Anchored = true,
  573. CanCollide = false,
  574. BottomSurface = Enum.SurfaceType.Smooth,
  575. TopSurface = Enum.SurfaceType.Smooth,
  576. Color = Color3.new(1, 0, 0)
  577. })
  578. Mesh = New("BlockMesh", Part, "Mesh", {
  579. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  580. })
  581. Part = New("Part", Model, "Part", {
  582. Material = Enum.Material.SmoothPlastic,
  583. FormFactor = Enum.FormFactor.Custom,
  584. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  585. CFrame = CFrame.new(-14.8567038, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  586. Anchored = true,
  587. CanCollide = false,
  588. BottomSurface = Enum.SurfaceType.Smooth,
  589. TopSurface = Enum.SurfaceType.Smooth
  590. })
  591. Mesh = New("CylinderMesh", Part, "Mesh", {
  592. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  593. })
  594. Part = New("Part", Model, "Part", {
  595. Material = Enum.Material.SmoothPlastic,
  596. FormFactor = Enum.FormFactor.Custom,
  597. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  598. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  599. Anchored = true,
  600. CanCollide = false,
  601. BottomSurface = Enum.SurfaceType.Smooth,
  602. TopSurface = Enum.SurfaceType.Smooth
  603. })
  604. Mesh = New("CylinderMesh", Part, "Mesh", {
  605. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  606. })
  607. Part = New("Part", Model, "Part", {
  608. BrickColor = BrickColor.new("White"),
  609. Material = Enum.Material.SmoothPlastic,
  610. FormFactor = Enum.FormFactor.Custom,
  611. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  612. CFrame = CFrame.new(-14.7080917, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  613. Anchored = true,
  614. CanCollide = false,
  615. BottomSurface = Enum.SurfaceType.Smooth,
  616. TopSurface = Enum.SurfaceType.Smooth,
  617. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  618. })
  619. Mesh = New("BlockMesh", Part, "Mesh", {
  620. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  621. })
  622. Part = New("Part", Model, "Part", {
  623. Material = Enum.Material.SmoothPlastic,
  624. FormFactor = Enum.FormFactor.Custom,
  625. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  626. CFrame = CFrame.new(-15.3188915, 2.42498994, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  627. Anchored = true,
  628. CanCollide = false,
  629. BottomSurface = Enum.SurfaceType.Smooth,
  630. TopSurface = Enum.SurfaceType.Smooth
  631. })
  632. Mesh = New("BlockMesh", Part, "Mesh", {
  633. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  634. })
  635. Part = New("Part", Model, "Part", {
  636. BrickColor = BrickColor.new("White"),
  637. Material = Enum.Material.SmoothPlastic,
  638. FormFactor = Enum.FormFactor.Custom,
  639. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  640. CFrame = CFrame.new(-14.5560598, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  641. Anchored = true,
  642. CanCollide = false,
  643. BottomSurface = Enum.SurfaceType.Smooth,
  644. TopSurface = Enum.SurfaceType.Smooth,
  645. Color = Color3.new(0.388235, 0.372549, 0.384314)
  646. })
  647. Mesh = New("CylinderMesh", Part, "Mesh", {
  648. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  649. })
  650. Part = New("Part", Model, "Part", {
  651. BrickColor = maincolor,
  652. Material = Enum.Material.Neon,
  653. FormFactor = Enum.FormFactor.Custom,
  654. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  655. CFrame = CFrame.new(-14.3643541, 2.56596589, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  656. Anchored = true,
  657. CanCollide = false,
  658. BottomSurface = Enum.SurfaceType.Smooth,
  659. TopSurface = Enum.SurfaceType.Smooth,
  660. Color = Color3.new(1, 0, 0)
  661. })
  662. Mesh = New("BlockMesh", Part, "Mesh", {
  663. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  664. })
  665. Part = New("Part", Model, "Part", {
  666. Material = Enum.Material.SmoothPlastic,
  667. FormFactor = Enum.FormFactor.Custom,
  668. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  669. CFrame = CFrame.new(-15.318634, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  670. Anchored = true,
  671. CanCollide = false,
  672. BottomSurface = Enum.SurfaceType.Smooth,
  673. TopSurface = Enum.SurfaceType.Smooth
  674. })
  675. Mesh = New("BlockMesh", Part, "Mesh", {
  676. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  677. })
  678. Part = New("Part", Model, "Part", {
  679. Material = Enum.Material.SmoothPlastic,
  680. FormFactor = Enum.FormFactor.Custom,
  681. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  682. CFrame = CFrame.new(-15.3213959, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  683. Anchored = true,
  684. CanCollide = false,
  685. BottomSurface = Enum.SurfaceType.Smooth,
  686. TopSurface = Enum.SurfaceType.Smooth
  687. })
  688. Mesh = New("BlockMesh", Part, "Mesh", {
  689. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  690. })
  691. Part = New("Part", Model, "Part", {
  692. Material = Enum.Material.SmoothPlastic,
  693. FormFactor = Enum.FormFactor.Custom,
  694. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  695. CFrame = CFrame.new(-14.3547363, 2.41636896, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  696. Anchored = true,
  697. CanCollide = false,
  698. BottomSurface = Enum.SurfaceType.Smooth,
  699. TopSurface = Enum.SurfaceType.Smooth
  700. })
  701. Mesh = New("CylinderMesh", Part, "Mesh", {
  702. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  703. })
  704. Part = New("Part", Model, "Part", {
  705. BrickColor = BrickColor.new("White"),
  706. Material = Enum.Material.SmoothPlastic,
  707. FormFactor = Enum.FormFactor.Custom,
  708. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  709. CFrame = CFrame.new(-14.4300385, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  710. Anchored = true,
  711. CanCollide = false,
  712. BottomSurface = Enum.SurfaceType.Smooth,
  713. TopSurface = Enum.SurfaceType.Smooth,
  714. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  715. })
  716. Mesh = New("BlockMesh", Part, "Mesh", {
  717. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  718. })
  719. Part = New("Part", Model, "Part", {
  720. Material = Enum.Material.SmoothPlastic,
  721. FormFactor = Enum.FormFactor.Custom,
  722. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  723. CFrame = CFrame.new(-15.0161581, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  724. Anchored = true,
  725. CanCollide = false,
  726. BottomSurface = Enum.SurfaceType.Smooth,
  727. TopSurface = Enum.SurfaceType.Smooth
  728. })
  729. Mesh = New("BlockMesh", Part, "Mesh", {
  730. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  731. })
  732. Part = New("Part", Model, "Part", {
  733. BrickColor = BrickColor.new("White"),
  734. Material = Enum.Material.SmoothPlastic,
  735. FormFactor = Enum.FormFactor.Custom,
  736. Size = Vector3.new(1.10000002, 0.159999892, 0.99999994),
  737. CFrame = CFrame.new(-15.0029793, 4.39438772, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  738. Anchored = true,
  739. CanCollide = false,
  740. BottomSurface = Enum.SurfaceType.Smooth,
  741. TopSurface = Enum.SurfaceType.Smooth,
  742. Color = Color3.new(0.929412, 0.917647, 0.917647)
  743. })
  744. Part = New("Part", Model, "Part", {
  745. Material = Enum.Material.SmoothPlastic,
  746. FormFactor = Enum.FormFactor.Custom,
  747. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  748. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  749. Anchored = true,
  750. CanCollide = false,
  751. BottomSurface = Enum.SurfaceType.Smooth,
  752. TopSurface = Enum.SurfaceType.Smooth
  753. })
  754. Mesh = New("CylinderMesh", Part, "Mesh", {
  755. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  756. })
  757. Part = New("Part", Model, "Part", {
  758. Material = Enum.Material.SmoothPlastic,
  759. FormFactor = Enum.FormFactor.Custom,
  760. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  761. CFrame = CFrame.new(-14.4698181, 2.70039511, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  762. Anchored = true,
  763. CanCollide = false,
  764. BottomSurface = Enum.SurfaceType.Smooth,
  765. TopSurface = Enum.SurfaceType.Smooth
  766. })
  767. Mesh = New("BlockMesh", Part, "Mesh", {
  768. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  769. })
  770. Part = New("Part", Model, "Part", {
  771. BrickColor = BrickColor.new("White"),
  772. Material = Enum.Material.SmoothPlastic,
  773. FormFactor = Enum.FormFactor.Custom,
  774. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  775. CFrame = CFrame.new(-15.3137436, 2.54138398, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  776. Anchored = true,
  777. CanCollide = false,
  778. BottomSurface = Enum.SurfaceType.Smooth,
  779. TopSurface = Enum.SurfaceType.Smooth,
  780. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  781. })
  782. Mesh = New("BlockMesh", Part, "Mesh", {
  783. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  784. })
  785. Part = New("Part", Model, "Part", {
  786. Material = Enum.Material.SmoothPlastic,
  787. FormFactor = Enum.FormFactor.Custom,
  788. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  789. CFrame = CFrame.new(-14.5614405, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  790. Anchored = true,
  791. CanCollide = false,
  792. BottomSurface = Enum.SurfaceType.Smooth,
  793. TopSurface = Enum.SurfaceType.Smooth
  794. })
  795. Mesh = New("CylinderMesh", Part, "Mesh", {
  796. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  797. })
  798. Part = New("Part", Model, "Part", {
  799. BrickColor = BrickColor.new("White"),
  800. Material = Enum.Material.SmoothPlastic,
  801. FormFactor = Enum.FormFactor.Custom,
  802. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  803. CFrame = CFrame.new(-14.7046661, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  804. Anchored = true,
  805. CanCollide = false,
  806. BottomSurface = Enum.SurfaceType.Smooth,
  807. TopSurface = Enum.SurfaceType.Smooth,
  808. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  809. })
  810. Mesh = New("BlockMesh", Part, "Mesh", {
  811. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  812. })
  813. Part = New("Part", Model, "Part", {
  814. Material = Enum.Material.SmoothPlastic,
  815. FormFactor = Enum.FormFactor.Custom,
  816. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  817. CFrame = CFrame.new(-14.4698181, 2.70039511, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  818. Anchored = true,
  819. CanCollide = false,
  820. BottomSurface = Enum.SurfaceType.Smooth,
  821. TopSurface = Enum.SurfaceType.Smooth
  822. })
  823. Mesh = New("BlockMesh", Part, "Mesh", {
  824. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  825. })
  826. Part = New("Part", Model, "Part", {
  827. BrickColor = maincolor,
  828. Material = Enum.Material.Neon,
  829. FormFactor = Enum.FormFactor.Custom,
  830. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  831. CFrame = CFrame.new(-14.7122498, 2.32805109, -78.1807938, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  832. Anchored = true,
  833. CanCollide = false,
  834. BottomSurface = Enum.SurfaceType.Smooth,
  835. TopSurface = Enum.SurfaceType.Smooth,
  836. Color = Color3.new(1, 0, 0)
  837. })
  838. Mesh = New("BlockMesh", Part, "Mesh", {
  839. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  840. })
  841. Part = New("Part", Model, "Part", {
  842. BrickColor = maincolor,
  843. Material = Enum.Material.Neon,
  844. FormFactor = Enum.FormFactor.Custom,
  845. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  846. CFrame = CFrame.new(-14.7046738, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  847. Anchored = true,
  848. CanCollide = false,
  849. BottomSurface = Enum.SurfaceType.Smooth,
  850. TopSurface = Enum.SurfaceType.Smooth,
  851. Color = Color3.new(1, 0, 0)
  852. })
  853. Mesh = New("BlockMesh", Part, "Mesh", {
  854. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  855. })
  856. Part = New("Part", Model, "Part", {
  857. Material = Enum.Material.SmoothPlastic,
  858. FormFactor = Enum.FormFactor.Custom,
  859. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  860. CFrame = CFrame.new(-14.3411398, 2.74341011, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  861. Anchored = true,
  862. CanCollide = false,
  863. BottomSurface = Enum.SurfaceType.Smooth,
  864. TopSurface = Enum.SurfaceType.Smooth
  865. })
  866. Mesh = New("CylinderMesh", Part, "Mesh", {
  867. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  868. })
  869. Part = New("Part", Model, "Part", {
  870. BrickColor = maincolor,
  871. Material = Enum.Material.Neon,
  872. FormFactor = Enum.FormFactor.Custom,
  873. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  874. CFrame = CFrame.new(-14.4229956, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  875. Anchored = true,
  876. CanCollide = false,
  877. BottomSurface = Enum.SurfaceType.Smooth,
  878. TopSurface = Enum.SurfaceType.Smooth,
  879. Color = Color3.new(1, 0, 0)
  880. })
  881. Mesh = New("BlockMesh", Part, "Mesh", {
  882. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  883. })
  884. Part = New("Part", Model, "Part", {
  885. BrickColor = BrickColor.new("White"),
  886. Material = Enum.Material.SmoothPlastic,
  887. FormFactor = Enum.FormFactor.Custom,
  888. Size = Vector3.new(0.239707053, 0.356012672, 0.327865243),
  889. CFrame = CFrame.new(-15.3217621, 2.53892994, -77.7649002, -2.80526753E-21, -3.37120127E-7, -0.99999994, 2.89002344E-7, 1, -3.37120156E-7, 0.99999994, -2.89002372E-7, 2.87535776E-21),
  890. Anchored = true,
  891. CanCollide = false,
  892. BottomSurface = Enum.SurfaceType.Smooth,
  893. TopSurface = Enum.SurfaceType.Smooth,
  894. Color = Color3.new(0.803922, 0.803922, 0.803922)
  895. })
  896. Part = New("Part", Model, "Part", {
  897. Material = Enum.Material.SmoothPlastic,
  898. FormFactor = Enum.FormFactor.Custom,
  899. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  900. CFrame = CFrame.new(-14.3411398, 2.41636896, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  901. Anchored = true,
  902. CanCollide = false,
  903. BottomSurface = Enum.SurfaceType.Smooth,
  904. TopSurface = Enum.SurfaceType.Smooth
  905. })
  906. Mesh = New("CylinderMesh", Part, "Mesh", {
  907. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  908. })
  909. Part = New("Part", Model, "Part", {
  910. BrickColor = BrickColor.new("White"),
  911. Material = Enum.Material.SmoothPlastic,
  912. FormFactor = Enum.FormFactor.Custom,
  913. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  914. CFrame = CFrame.new(-14.4749603, 2.54138398, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  915. Anchored = true,
  916. CanCollide = false,
  917. BottomSurface = Enum.SurfaceType.Smooth,
  918. TopSurface = Enum.SurfaceType.Smooth,
  919. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  920. })
  921. Mesh = New("BlockMesh", Part, "Mesh", {
  922. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  923. })
  924. Part = New("Part", Model, "Part", {
  925. Material = Enum.Material.SmoothPlastic,
  926. FormFactor = Enum.FormFactor.Custom,
  927. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  928. CFrame = CFrame.new(-14.3333502, 2.74341011, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  929. Anchored = true,
  930. CanCollide = false,
  931. BottomSurface = Enum.SurfaceType.Smooth,
  932. TopSurface = Enum.SurfaceType.Smooth
  933. })
  934. Mesh = New("CylinderMesh", Part, "Mesh", {
  935. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  936. })
  937. Part = New("Part", Model, "Part", {
  938. BrickColor = maincolor,
  939. Material = Enum.Material.Neon,
  940. FormFactor = Enum.FormFactor.Custom,
  941. Size = Vector3.new(0.150000006, 0.1199999, 0.339999944),
  942. CFrame = CFrame.new(-15.584116, 4.23808193, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  943. Anchored = true,
  944. CanCollide = false,
  945. BottomSurface = Enum.SurfaceType.Smooth,
  946. TopSurface = Enum.SurfaceType.Smooth,
  947. Color = Color3.new(1, 0, 0)
  948. })
  949. Part = New("Part", Model, "Part", {
  950. BrickColor = BrickColor.new("White"),
  951. Material = Enum.Material.SmoothPlastic,
  952. FormFactor = Enum.FormFactor.Custom,
  953. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  954. CFrame = CFrame.new(-14.3411398, 2.59506392, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  955. Anchored = true,
  956. CanCollide = false,
  957. BottomSurface = Enum.SurfaceType.Smooth,
  958. TopSurface = Enum.SurfaceType.Smooth,
  959. Color = Color3.new(0.388235, 0.372549, 0.384314)
  960. })
  961. Mesh = New("CylinderMesh", Part, "Mesh", {
  962. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  963. })
  964. Part = New("Part", Model, "Part", {
  965. BrickColor = BrickColor.new("White"),
  966. Material = Enum.Material.SmoothPlastic,
  967. FormFactor = Enum.FormFactor.Custom,
  968. Size = Vector3.new(1.08000004, 0.149999961, 0.100000046),
  969. CFrame = CFrame.new(-15.0022106, 3.1973877, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  970. Anchored = true,
  971. CanCollide = false,
  972. BottomSurface = Enum.SurfaceType.Smooth,
  973. TopSurface = Enum.SurfaceType.Smooth,
  974. Color = Color3.new(0.388235, 0.372549, 0.384314)
  975. })
  976. Part = New("Part", Model, "Part", {
  977. BrickColor = BrickColor.new("White"),
  978. Material = Enum.Material.SmoothPlastic,
  979. FormFactor = Enum.FormFactor.Custom,
  980. Size = Vector3.new(1.08000004, 0.349999964, 0.100000046),
  981. CFrame = CFrame.new(-14.8763285, 3.00079513, -77.7635345, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  982. Anchored = true,
  983. CanCollide = false,
  984. BottomSurface = Enum.SurfaceType.Smooth,
  985. TopSurface = Enum.SurfaceType.Smooth,
  986. Color = Color3.new(0.388235, 0.372549, 0.384314)
  987. })
  988. Part = New("Part", Model, "Part", {
  989. Material = Enum.Material.SmoothPlastic,
  990. FormFactor = Enum.FormFactor.Custom,
  991. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  992. CFrame = CFrame.new(-15.318634, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  993. Anchored = true,
  994. CanCollide = false,
  995. BottomSurface = Enum.SurfaceType.Smooth,
  996. TopSurface = Enum.SurfaceType.Smooth
  997. })
  998. Mesh = New("BlockMesh", Part, "Mesh", {
  999. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1000. })
  1001. Part = New("Part", Model, "Part", {
  1002. BrickColor = BrickColor.new("White"),
  1003. Material = Enum.Material.SmoothPlastic,
  1004. FormFactor = Enum.FormFactor.Custom,
  1005. Size = Vector3.new(1.08000004, 0.0500000007, 0.300000042),
  1006. CFrame = CFrame.new(-15.0964251, 3.27579474, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0),
  1007. Anchored = true,
  1008. CanCollide = false,
  1009. BottomSurface = Enum.SurfaceType.Smooth,
  1010. TopSurface = Enum.SurfaceType.Smooth,
  1011. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1012. })
  1013. Part = New("Part", Model, "Part", {
  1014. BrickColor = BrickColor.new("White"),
  1015. Material = Enum.Material.SmoothPlastic,
  1016. FormFactor = Enum.FormFactor.Custom,
  1017. Size = Vector3.new(1.10000002, 0.169999897, 0.339999944),
  1018. CFrame = CFrame.new(-15.5664377, 4.16182661, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  1019. Anchored = true,
  1020. CanCollide = false,
  1021. BottomSurface = Enum.SurfaceType.Smooth,
  1022. TopSurface = Enum.SurfaceType.Smooth,
  1023. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1024. })
  1025. Part = New("Part", Model, "Part", {
  1026. BrickColor = BrickColor.new("White"),
  1027. Material = Enum.Material.SmoothPlastic,
  1028. FormFactor = Enum.FormFactor.Custom,
  1029. Size = Vector3.new(1.10000002, 0.349999905, 0.100000009),
  1030. CFrame = CFrame.new(-15.3763304, 3.00079513, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1031. Anchored = true,
  1032. CanCollide = false,
  1033. BottomSurface = Enum.SurfaceType.Smooth,
  1034. TopSurface = Enum.SurfaceType.Smooth,
  1035. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1036. })
  1037. Part = New("Part", Model, "Part", {
  1038. BrickColor = BrickColor.new("White"),
  1039. Material = Enum.Material.SmoothPlastic,
  1040. FormFactor = Enum.FormFactor.Custom,
  1041. Size = Vector3.new(1.10000002, 0.200000063, 1.10000002),
  1042. CFrame = CFrame.new(-14.8763256, 2.37579489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1043. Anchored = true,
  1044. CanCollide = false,
  1045. BottomSurface = Enum.SurfaceType.Smooth,
  1046. TopSurface = Enum.SurfaceType.Smooth,
  1047. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1048. })
  1049. Part = New("Part", Model, "Part", {
  1050. Material = Enum.Material.SmoothPlastic,
  1051. FormFactor = Enum.FormFactor.Custom,
  1052. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1053. CFrame = CFrame.new(-14.4698181, 2.42498994, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1054. Anchored = true,
  1055. CanCollide = false,
  1056. BottomSurface = Enum.SurfaceType.Smooth,
  1057. TopSurface = Enum.SurfaceType.Smooth
  1058. })
  1059. Mesh = New("BlockMesh", Part, "Mesh", {
  1060. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1061. })
  1062. Part = New("Part", Model, "Part", {
  1063. BrickColor = BrickColor.new("Dark stone grey"),
  1064. Material = Enum.Material.SmoothPlastic,
  1065. FormFactor = Enum.FormFactor.Custom,
  1066. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1067. CFrame = CFrame.new(-14.3333502, 2.59506392, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1068. Anchored = true,
  1069. CanCollide = false,
  1070. BottomSurface = Enum.SurfaceType.Smooth,
  1071. TopSurface = Enum.SurfaceType.Smooth,
  1072. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1073. })
  1074. Mesh = New("CylinderMesh", Part, "Mesh", {
  1075. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1076. })
  1077. Part = New("Part", Model, "Part", {
  1078. Material = Enum.Material.SmoothPlastic,
  1079. FormFactor = Enum.FormFactor.Custom,
  1080. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1081. CFrame = CFrame.new(-14.3333502, 2.74341011, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1082. Anchored = true,
  1083. CanCollide = false,
  1084. BottomSurface = Enum.SurfaceType.Smooth,
  1085. TopSurface = Enum.SurfaceType.Smooth
  1086. })
  1087. Mesh = New("CylinderMesh", Part, "Mesh", {
  1088. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1089. })
  1090. Part = New("Part", Model, "Part", {
  1091. BrickColor = BrickColor.new("White"),
  1092. Material = Enum.Material.SmoothPlastic,
  1093. FormFactor = Enum.FormFactor.Custom,
  1094. Size = Vector3.new(1.10000002, 0.819999993, 0.170000002),
  1095. CFrame = CFrame.new(-14.7231722, 3.88893676, -77.7635422, -1.13133209E-8, -0.258818597, 0.965925694, -4.22219593E-8, -0.965925813, -0.258818567, 0.99999994, -4.37113847E-8, 0),
  1096. Anchored = true,
  1097. CanCollide = false,
  1098. BottomSurface = Enum.SurfaceType.Smooth,
  1099. TopSurface = Enum.SurfaceType.Smooth,
  1100. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1101. })
  1102. Part = New("Part", Model, "Part", {
  1103. Material = Enum.Material.SmoothPlastic,
  1104. FormFactor = Enum.FormFactor.Custom,
  1105. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1106. CFrame = CFrame.new(-15.1691818, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1107. Anchored = true,
  1108. CanCollide = false,
  1109. BottomSurface = Enum.SurfaceType.Smooth,
  1110. TopSurface = Enum.SurfaceType.Smooth
  1111. })
  1112. Mesh = New("CylinderMesh", Part, "Mesh", {
  1113. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1114. })
  1115. Part = New("Part", Model, "Part", {
  1116. Material = Enum.Material.SmoothPlastic,
  1117. FormFactor = Enum.FormFactor.Custom,
  1118. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1119. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1120. Anchored = true,
  1121. CanCollide = false,
  1122. BottomSurface = Enum.SurfaceType.Smooth,
  1123. TopSurface = Enum.SurfaceType.Smooth
  1124. })
  1125. Mesh = New("CylinderMesh", Part, "Mesh", {
  1126. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1127. })
  1128. Part = New("Part", Model, "Part", {
  1129. Material = Enum.Material.SmoothPlastic,
  1130. FormFactor = Enum.FormFactor.Custom,
  1131. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1132. CFrame = CFrame.new(-14.7036819, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1133. Anchored = true,
  1134. CanCollide = false,
  1135. BottomSurface = Enum.SurfaceType.Smooth,
  1136. TopSurface = Enum.SurfaceType.Smooth
  1137. })
  1138. Mesh = New("BlockMesh", Part, "Mesh", {
  1139. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1140. })
  1141. Part = New("Part", Model, "Part", {
  1142. Material = Enum.Material.SmoothPlastic,
  1143. FormFactor = Enum.FormFactor.Custom,
  1144. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1145. CFrame = CFrame.new(-15.1691818, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1146. Anchored = true,
  1147. CanCollide = false,
  1148. BottomSurface = Enum.SurfaceType.Smooth,
  1149. TopSurface = Enum.SurfaceType.Smooth
  1150. })
  1151. Mesh = New("CylinderMesh", Part, "Mesh", {
  1152. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1153. })
  1154. Part = New("Part", Model, "Part", {
  1155. BrickColor = maincolor,
  1156. Material = Enum.Material.Neon,
  1157. FormFactor = Enum.FormFactor.Custom,
  1158. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1159. CFrame = CFrame.new(-14.3643541, 2.56596589, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1160. Anchored = true,
  1161. CanCollide = false,
  1162. BottomSurface = Enum.SurfaceType.Smooth,
  1163. TopSurface = Enum.SurfaceType.Smooth,
  1164. Color = Color3.new(1, 0, 0)
  1165. })
  1166. Mesh = New("BlockMesh", Part, "Mesh", {
  1167. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  1168. })
  1169. Part = New("Part", Model, "Part", {
  1170. Material = Enum.Material.SmoothPlastic,
  1171. FormFactor = Enum.FormFactor.Custom,
  1172. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1173. CFrame = CFrame.new(-15.0161581, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1174. Anchored = true,
  1175. CanCollide = false,
  1176. BottomSurface = Enum.SurfaceType.Smooth,
  1177. TopSurface = Enum.SurfaceType.Smooth
  1178. })
  1179. Mesh = New("BlockMesh", Part, "Mesh", {
  1180. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1181. })
  1182. Part = New("Part", Model, "Part", {
  1183. BrickColor = BrickColor.new("White"),
  1184. Material = Enum.Material.SmoothPlastic,
  1185. FormFactor = Enum.FormFactor.Custom,
  1186. Size = Vector3.new(1.10000002, 0.479999989, 0.25999999),
  1187. CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1188. Anchored = true,
  1189. CanCollide = false,
  1190. BottomSurface = Enum.SurfaceType.Smooth,
  1191. TopSurface = Enum.SurfaceType.Smooth,
  1192. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1193. })
  1194. Part = New("Part", Model, "Part", {
  1195. BrickColor = BrickColor.new("White"),
  1196. Material = Enum.Material.SmoothPlastic,
  1197. FormFactor = Enum.FormFactor.Custom,
  1198. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1199. CFrame = CFrame.new(-14.8513403, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1200. Anchored = true,
  1201. CanCollide = false,
  1202. BottomSurface = Enum.SurfaceType.Smooth,
  1203. TopSurface = Enum.SurfaceType.Smooth,
  1204. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1205. })
  1206. Mesh = New("CylinderMesh", Part, "Mesh", {
  1207. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1208. })
  1209. Part = New("Part", Model, "Part", {
  1210. BrickColor = BrickColor.new("White"),
  1211. Material = Enum.Material.SmoothPlastic,
  1212. FormFactor = Enum.FormFactor.Custom,
  1213. Size = Vector3.new(1.10000002, 0.199999884, 1.30000007),
  1214. CFrame = CFrame.new(-15.0405703, 4.20417261, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1215. Anchored = true,
  1216. CanCollide = false,
  1217. BottomSurface = Enum.SurfaceType.Smooth,
  1218. TopSurface = Enum.SurfaceType.Smooth,
  1219. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1220. })
  1221. Part = New("Part", Model, "Part", {
  1222. BrickColor = BrickColor.new("White"),
  1223. Material = Enum.Material.SmoothPlastic,
  1224. FormFactor = Enum.FormFactor.Custom,
  1225. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1226. CFrame = CFrame.new(-15.0171423, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1227. Anchored = true,
  1228. CanCollide = false,
  1229. BottomSurface = Enum.SurfaceType.Smooth,
  1230. TopSurface = Enum.SurfaceType.Smooth,
  1231. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1232. })
  1233. Mesh = New("BlockMesh", Part, "Mesh", {
  1234. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1235. })
  1236. Part = New("Part", Model, "Part", {
  1237. Material = Enum.Material.SmoothPlastic,
  1238. FormFactor = Enum.FormFactor.Custom,
  1239. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1240. CFrame = CFrame.new(-15.4412384, 2.41636896, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1241. Anchored = true,
  1242. CanCollide = false,
  1243. BottomSurface = Enum.SurfaceType.Smooth,
  1244. TopSurface = Enum.SurfaceType.Smooth
  1245. })
  1246. Mesh = New("CylinderMesh", Part, "Mesh", {
  1247. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1248. })
  1249. Part = New("Part", Model, "Part", {
  1250. Material = Enum.Material.SmoothPlastic,
  1251. FormFactor = Enum.FormFactor.Custom,
  1252. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1253. CFrame = CFrame.new(-14.5560598, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1254. Anchored = true,
  1255. CanCollide = false,
  1256. BottomSurface = Enum.SurfaceType.Smooth,
  1257. TopSurface = Enum.SurfaceType.Smooth
  1258. })
  1259. Mesh = New("CylinderMesh", Part, "Mesh", {
  1260. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1261. })
  1262. Part = New("Part", Model, "Part", {
  1263. BrickColor = BrickColor.new("White"),
  1264. Material = Enum.Material.SmoothPlastic,
  1265. FormFactor = Enum.FormFactor.Custom,
  1266. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1267. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1268. Anchored = true,
  1269. CanCollide = false,
  1270. BottomSurface = Enum.SurfaceType.Smooth,
  1271. TopSurface = Enum.SurfaceType.Smooth,
  1272. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1273. })
  1274. Mesh = New("CylinderMesh", Part, "Mesh", {
  1275. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1276. })
  1277. Part = New("Part", Model, "Part", {
  1278. BrickColor = BrickColor.new("White"),
  1279. Material = Enum.Material.SmoothPlastic,
  1280. FormFactor = Enum.FormFactor.Custom,
  1281. Size = Vector3.new(0.25, 0.449999988, 0.300000012),
  1282. CFrame = CFrame.new(-15.3963308, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1283. Anchored = true,
  1284. CanCollide = false,
  1285. BottomSurface = Enum.SurfaceType.Smooth,
  1286. TopSurface = Enum.SurfaceType.Smooth,
  1287. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1288. })
  1289. Part = New("Part", Model, "Part", {
  1290. Material = Enum.Material.SmoothPlastic,
  1291. FormFactor = Enum.FormFactor.Custom,
  1292. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1293. CFrame = CFrame.new(-14.7090759, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1294. Anchored = true,
  1295. CanCollide = false,
  1296. BottomSurface = Enum.SurfaceType.Smooth,
  1297. TopSurface = Enum.SurfaceType.Smooth
  1298. })
  1299. Mesh = New("BlockMesh", Part, "Mesh", {
  1300. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1301. })
  1302. Part = New("Part", Model, "Part", {
  1303. Material = Enum.Material.SmoothPlastic,
  1304. FormFactor = Enum.FormFactor.Custom,
  1305. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1306. CFrame = CFrame.new(-14.5560598, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1307. Anchored = true,
  1308. CanCollide = false,
  1309. BottomSurface = Enum.SurfaceType.Smooth,
  1310. TopSurface = Enum.SurfaceType.Smooth
  1311. })
  1312. Mesh = New("CylinderMesh", Part, "Mesh", {
  1313. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1314. })
  1315. Part = New("Part", Model, "Part", {
  1316. Material = Enum.Material.SmoothPlastic,
  1317. FormFactor = Enum.FormFactor.Custom,
  1318. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1319. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1320. Anchored = true,
  1321. CanCollide = false,
  1322. BottomSurface = Enum.SurfaceType.Smooth,
  1323. TopSurface = Enum.SurfaceType.Smooth
  1324. })
  1325. Mesh = New("CylinderMesh", Part, "Mesh", {
  1326. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1327. })
  1328. Part = New("Part", Model, "Part", {
  1329. Material = Enum.Material.SmoothPlastic,
  1330. FormFactor = Enum.FormFactor.Custom,
  1331. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1332. CFrame = CFrame.new(-14.4219961, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1333. Anchored = true,
  1334. CanCollide = false,
  1335. BottomSurface = Enum.SurfaceType.Smooth,
  1336. TopSurface = Enum.SurfaceType.Smooth
  1337. })
  1338. Mesh = New("BlockMesh", Part, "Mesh", {
  1339. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1340. })
  1341. Part = New("Part", Model, "Part", {
  1342. BrickColor = BrickColor.new("White"),
  1343. Material = Enum.Material.SmoothPlastic,
  1344. FormFactor = Enum.FormFactor.Custom,
  1345. Size = Vector3.new(0.100000001, 0.169999897, 0.389999956),
  1346. CFrame = CFrame.new(-15.584115, 4.24414873, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  1347. Anchored = true,
  1348. CanCollide = false,
  1349. BottomSurface = Enum.SurfaceType.Smooth,
  1350. TopSurface = Enum.SurfaceType.Smooth,
  1351. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1352. })
  1353. Part = New("Part", Model, "Part", {
  1354. BrickColor = maincolor,
  1355. Material = Enum.Material.Neon,
  1356. FormFactor = Enum.FormFactor.Custom,
  1357. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1358. CFrame = CFrame.new(-15.4316874, 2.58891606, -77.7711258, 0, 0, -0.99999994, 0, 1, 0, 0.99999994, 0, 0),
  1359. Anchored = true,
  1360. CanCollide = false,
  1361. BottomSurface = Enum.SurfaceType.Smooth,
  1362. TopSurface = Enum.SurfaceType.Smooth,
  1363. Color = Color3.new(1, 0, 0)
  1364. })
  1365. Mesh = New("BlockMesh", Part, "Mesh", {
  1366. Scale = Vector3.new(0.194377586, 0.630986929, 0.435548395)
  1367. })
  1368. Part = New("Part", Model, "Part", {
  1369. Material = Enum.Material.SmoothPlastic,
  1370. FormFactor = Enum.FormFactor.Custom,
  1371. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1372. CFrame = CFrame.new(-15.0143118, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1373. Anchored = true,
  1374. CanCollide = false,
  1375. BottomSurface = Enum.SurfaceType.Smooth,
  1376. TopSurface = Enum.SurfaceType.Smooth
  1377. })
  1378. Mesh = New("BlockMesh", Part, "Mesh", {
  1379. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1380. })
  1381. Part = New("Part", Model, "Part", {
  1382. Material = Enum.Material.SmoothPlastic,
  1383. FormFactor = Enum.FormFactor.Custom,
  1384. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1385. CFrame = CFrame.new(-14.4698181, 2.42498994, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1386. Anchored = true,
  1387. CanCollide = false,
  1388. BottomSurface = Enum.SurfaceType.Smooth,
  1389. TopSurface = Enum.SurfaceType.Smooth
  1390. })
  1391. Mesh = New("BlockMesh", Part, "Mesh", {
  1392. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1393. })
  1394. Part = New("Part", Model, "Part", {
  1395. Material = Enum.Material.SmoothPlastic,
  1396. FormFactor = Enum.FormFactor.Custom,
  1397. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1398. CFrame = CFrame.new(-15.3188915, 2.42498994, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1399. Anchored = true,
  1400. CanCollide = false,
  1401. BottomSurface = Enum.SurfaceType.Smooth,
  1402. TopSurface = Enum.SurfaceType.Smooth
  1403. })
  1404. Mesh = New("BlockMesh", Part, "Mesh", {
  1405. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1406. })
  1407. Part = New("Part", Model, "Part", {
  1408. Material = Enum.Material.SmoothPlastic,
  1409. FormFactor = Enum.FormFactor.Custom,
  1410. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1411. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1412. Anchored = true,
  1413. CanCollide = false,
  1414. BottomSurface = Enum.SurfaceType.Smooth,
  1415. TopSurface = Enum.SurfaceType.Smooth
  1416. })
  1417. Mesh = New("CylinderMesh", Part, "Mesh", {
  1418. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1419. })
  1420. Part = New("Part", Model, "Part", {
  1421. Material = Enum.Material.SmoothPlastic,
  1422. FormFactor = Enum.FormFactor.Custom,
  1423. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1424. CFrame = CFrame.new(-14.4698181, 2.42498994, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1425. Anchored = true,
  1426. CanCollide = false,
  1427. BottomSurface = Enum.SurfaceType.Smooth,
  1428. TopSurface = Enum.SurfaceType.Smooth
  1429. })
  1430. Mesh = New("BlockMesh", Part, "Mesh", {
  1431. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1432. })
  1433. Part = New("Part", Model, "Part", {
  1434. BrickColor = maincolor,
  1435. Material = Enum.Material.Neon,
  1436. FormFactor = Enum.FormFactor.Custom,
  1437. Size = Vector3.new(0.150000006, 0.209999889, 0.99999994),
  1438. CFrame = CFrame.new(-14.9994497, 4.42768335, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1439. Anchored = true,
  1440. CanCollide = false,
  1441. BottomSurface = Enum.SurfaceType.Smooth,
  1442. TopSurface = Enum.SurfaceType.Smooth,
  1443. Color = Color3.new(1, 0, 0)
  1444. })
  1445. Part = New("Part", Model, "Part", {
  1446. BrickColor = BrickColor.new("White"),
  1447. Material = Enum.Material.SmoothPlastic,
  1448. FormFactor = Enum.FormFactor.Custom,
  1449. Size = Vector3.new(1.10000002, 0.100000009, 1.10000002),
  1450. CFrame = CFrame.new(-14.8763256, 2.77579546, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1451. Anchored = true,
  1452. CanCollide = false,
  1453. BottomSurface = Enum.SurfaceType.Smooth,
  1454. TopSurface = Enum.SurfaceType.Smooth,
  1455. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1456. })
  1457. Part = New("Part", Model, "Part", {
  1458. BrickColor = BrickColor.new("White"),
  1459. Material = Enum.Material.SmoothPlastic,
  1460. FormFactor = Enum.FormFactor.Custom,
  1461. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1462. CFrame = CFrame.new(-14.3547363, 2.59506392, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1463. Anchored = true,
  1464. CanCollide = false,
  1465. BottomSurface = Enum.SurfaceType.Smooth,
  1466. TopSurface = Enum.SurfaceType.Smooth,
  1467. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1468. })
  1469. Mesh = New("CylinderMesh", Part, "Mesh", {
  1470. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1471. })
  1472. Part = New("Part", Model, "Part", {
  1473. BrickColor = BrickColor.new("White"),
  1474. Material = Enum.Material.SmoothPlastic,
  1475. FormFactor = Enum.FormFactor.Custom,
  1476. Size = Vector3.new(0.100000001, 0.159999892, 1.00999999),
  1477. CFrame = CFrame.new(-14.9978085, 4.49309349, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1478. Anchored = true,
  1479. CanCollide = false,
  1480. BottomSurface = Enum.SurfaceType.Smooth,
  1481. TopSurface = Enum.SurfaceType.Smooth,
  1482. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1483. })
  1484. Part = New("Part", Model, "Part", {
  1485. BrickColor = maincolor,
  1486. Material = Enum.Material.Neon,
  1487. FormFactor = Enum.FormFactor.Custom,
  1488. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1489. CFrame = CFrame.new(-14.7080917, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1490. Anchored = true,
  1491. CanCollide = false,
  1492. BottomSurface = Enum.SurfaceType.Smooth,
  1493. TopSurface = Enum.SurfaceType.Smooth,
  1494. Color = Color3.new(1, 0, 0)
  1495. })
  1496. Mesh = New("BlockMesh", Part, "Mesh", {
  1497. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  1498. })
  1499. Part = New("Part", Model, "Part", {
  1500. BrickColor = BrickColor.new("White"),
  1501. Material = Enum.Material.SmoothPlastic,
  1502. FormFactor = Enum.FormFactor.Custom,
  1503. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1504. CFrame = CFrame.new(-15.3223877, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1505. Anchored = true,
  1506. CanCollide = false,
  1507. BottomSurface = Enum.SurfaceType.Smooth,
  1508. TopSurface = Enum.SurfaceType.Smooth,
  1509. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1510. })
  1511. Mesh = New("BlockMesh", Part, "Mesh", {
  1512. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1513. })
  1514. SwHandle = New("Part", Model, "Handle", {
  1515. BrickColor = BrickColor.new("White"),
  1516. Material = Enum.Material.SmoothPlastic,
  1517. FormFactor = Enum.FormFactor.Custom,
  1518. Size = Vector3.new(1.04999995, 2.04999995, 1.04999995),
  1519. CFrame = CFrame.new(-14.8763285, 3.25079489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1520. Anchored = true,
  1521. CanCollide = false,
  1522. BottomSurface = Enum.SurfaceType.Smooth,
  1523. TopSurface = Enum.SurfaceType.Smooth,
  1524. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1525. })
  1526. Part = New("Part", Model, "Part", {
  1527. BrickColor = BrickColor.new("White"),
  1528. Material = Enum.Material.SmoothPlastic,
  1529. FormFactor = Enum.FormFactor.Custom,
  1530. Size = Vector3.new(1.08000004, 0.549999952, 0.300000042),
  1531. CFrame = CFrame.new(-14.8763285, 3.40079522, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1532. Anchored = true,
  1533. CanCollide = false,
  1534. BottomSurface = Enum.SurfaceType.Smooth,
  1535. TopSurface = Enum.SurfaceType.Smooth,
  1536. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1537. })
  1538. Part = New("Part", Model, "Part", {
  1539. BrickColor = BrickColor.new("White"),
  1540. Material = Enum.Material.SmoothPlastic,
  1541. FormFactor = Enum.FormFactor.Custom,
  1542. Size = Vector3.new(1.08000004, 0.25, 0.800000012),
  1543. CFrame = CFrame.new(-15.0897255, 3.78739715, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0),
  1544. Anchored = true,
  1545. CanCollide = false,
  1546. BottomSurface = Enum.SurfaceType.Smooth,
  1547. TopSurface = Enum.SurfaceType.Smooth,
  1548. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1549. })
  1550. Part = New("Part", Model, "Part", {
  1551. Material = Enum.Material.SmoothPlastic,
  1552. FormFactor = Enum.FormFactor.Custom,
  1553. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1554. CFrame = CFrame.new(-14.7036819, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1555. Anchored = true,
  1556. CanCollide = false,
  1557. BottomSurface = Enum.SurfaceType.Smooth,
  1558. TopSurface = Enum.SurfaceType.Smooth
  1559. })
  1560. Mesh = New("BlockMesh", Part, "Mesh", {
  1561. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1562. })
  1563. Part = New("Part", Model, "Part", {
  1564. BrickColor = BrickColor.new("White"),
  1565. Material = Enum.Material.SmoothPlastic,
  1566. FormFactor = Enum.FormFactor.Custom,
  1567. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1568. CFrame = CFrame.new(-14.8567038, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1569. Anchored = true,
  1570. CanCollide = false,
  1571. BottomSurface = Enum.SurfaceType.Smooth,
  1572. TopSurface = Enum.SurfaceType.Smooth,
  1573. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1574. })
  1575. Mesh = New("CylinderMesh", Part, "Mesh", {
  1576. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1577. })
  1578. Part = New("Part", Model, "Part", {
  1579. BrickColor = BrickColor.new("White"),
  1580. Material = Enum.Material.SmoothPlastic,
  1581. FormFactor = Enum.FormFactor.Custom,
  1582. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1583. CFrame = CFrame.new(-14.3333502, 2.59506392, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1584. Anchored = true,
  1585. CanCollide = false,
  1586. BottomSurface = Enum.SurfaceType.Smooth,
  1587. TopSurface = Enum.SurfaceType.Smooth,
  1588. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1589. })
  1590. Mesh = New("CylinderMesh", Part, "Mesh", {
  1591. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1592. })
  1593. Part = New("Part", Model, "Part", {
  1594. Material = Enum.Material.SmoothPlastic,
  1595. FormFactor = Enum.FormFactor.Custom,
  1596. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1597. CFrame = CFrame.new(-14.8513403, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1598. Anchored = true,
  1599. CanCollide = false,
  1600. BottomSurface = Enum.SurfaceType.Smooth,
  1601. TopSurface = Enum.SurfaceType.Smooth
  1602. })
  1603. Mesh = New("CylinderMesh", Part, "Mesh", {
  1604. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1605. })
  1606. Part = New("Part", Model, "Part", {
  1607. BrickColor = maincolor,
  1608. Material = Enum.Material.Neon,
  1609. FormFactor = Enum.FormFactor.Custom,
  1610. Size = Vector3.new(0.300000012, 0.5, 0.300000012),
  1611. CFrame = CFrame.new(-15.3863306, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1612. Anchored = true,
  1613. CanCollide = false,
  1614. BottomSurface = Enum.SurfaceType.Smooth,
  1615. TopSurface = Enum.SurfaceType.Smooth,
  1616. Color = Color3.new(1, 0, 0)
  1617. })
  1618. Part = New("Part", Model, "Part", {
  1619. BrickColor = BrickColor.new("White"),
  1620. Material = Enum.Material.SmoothPlastic,
  1621. FormFactor = Enum.FormFactor.Custom,
  1622. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1623. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1624. Anchored = true,
  1625. CanCollide = false,
  1626. BottomSurface = Enum.SurfaceType.Smooth,
  1627. TopSurface = Enum.SurfaceType.Smooth,
  1628. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1629. })
  1630. Mesh = New("CylinderMesh", Part, "Mesh", {
  1631. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1632. })
  1633. Part = New("Part", Model, "Part", {
  1634. Material = Enum.Material.SmoothPlastic,
  1635. FormFactor = Enum.FormFactor.Custom,
  1636. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1637. CFrame = CFrame.new(-14.3333502, 2.41636896, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1638. Anchored = true,
  1639. CanCollide = false,
  1640. BottomSurface = Enum.SurfaceType.Smooth,
  1641. TopSurface = Enum.SurfaceType.Smooth
  1642. })
  1643. Mesh = New("CylinderMesh", Part, "Mesh", {
  1644. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1645. })
  1646. Part = New("Part", Model, "Part", {
  1647. Material = Enum.Material.SmoothPlastic,
  1648. FormFactor = Enum.FormFactor.Custom,
  1649. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1650. CFrame = CFrame.new(-14.8513403, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1651. Anchored = true,
  1652. CanCollide = false,
  1653. BottomSurface = Enum.SurfaceType.Smooth,
  1654. TopSurface = Enum.SurfaceType.Smooth
  1655. })
  1656. Mesh = New("CylinderMesh", Part, "Mesh", {
  1657. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1658. })
  1659. Part = New("Part", Model, "Part", {
  1660. BrickColor = BrickColor.new("White"),
  1661. Material = Enum.Material.SmoothPlastic,
  1662. FormFactor = Enum.FormFactor.Custom,
  1663. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1664. CFrame = CFrame.new(-15.4412384, 2.59506392, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1665. Anchored = true,
  1666. CanCollide = false,
  1667. BottomSurface = Enum.SurfaceType.Smooth,
  1668. TopSurface = Enum.SurfaceType.Smooth,
  1669. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1670. })
  1671. Mesh = New("CylinderMesh", Part, "Mesh", {
  1672. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1673. })
  1674. Part = New("Part", Model, "Part", {
  1675. BrickColor = maincolor,
  1676. Material = Enum.Material.Neon,
  1677. FormFactor = Enum.FormFactor.Custom,
  1678. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1679. CFrame = CFrame.new(-15.0133123, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1680. Anchored = true,
  1681. CanCollide = false,
  1682. BottomSurface = Enum.SurfaceType.Smooth,
  1683. TopSurface = Enum.SurfaceType.Smooth,
  1684. Color = Color3.new(1, 0, 0)
  1685. })
  1686. Mesh = New("BlockMesh", Part, "Mesh", {
  1687. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  1688. })
  1689. Part = New("Part", Model, "Part", {
  1690. Material = Enum.Material.SmoothPlastic,
  1691. FormFactor = Enum.FormFactor.Custom,
  1692. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1693. CFrame = CFrame.new(-15.3188915, 2.70039511, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1694. Anchored = true,
  1695. CanCollide = false,
  1696. BottomSurface = Enum.SurfaceType.Smooth,
  1697. TopSurface = Enum.SurfaceType.Smooth
  1698. })
  1699. Mesh = New("BlockMesh", Part, "Mesh", {
  1700. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1701. })
  1702. Part = New("Part", Model, "Part", {
  1703. BrickColor = BrickColor.new("White"),
  1704. Material = Enum.Material.SmoothPlastic,
  1705. FormFactor = Enum.FormFactor.Custom,
  1706. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1707. CFrame = CFrame.new(-14.4229803, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1708. Anchored = true,
  1709. CanCollide = false,
  1710. BottomSurface = Enum.SurfaceType.Smooth,
  1711. TopSurface = Enum.SurfaceType.Smooth,
  1712. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1713. })
  1714. Mesh = New("BlockMesh", Part, "Mesh", {
  1715. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1716. })
  1717. Part = New("Part", Model, "Part", {
  1718. Material = Enum.Material.SmoothPlastic,
  1719. FormFactor = Enum.FormFactor.Custom,
  1720. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1721. CFrame = CFrame.new(-14.4698181, 2.70039511, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1722. Anchored = true,
  1723. CanCollide = false,
  1724. BottomSurface = Enum.SurfaceType.Smooth,
  1725. TopSurface = Enum.SurfaceType.Smooth
  1726. })
  1727. Mesh = New("BlockMesh", Part, "Mesh", {
  1728. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1729. })
  1730. Part = New("Part", Model, "Part", {
  1731. Material = Enum.Material.SmoothPlastic,
  1732. FormFactor = Enum.FormFactor.Custom,
  1733. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1734. CFrame = CFrame.new(-14.431016, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1735. Anchored = true,
  1736. CanCollide = false,
  1737. BottomSurface = Enum.SurfaceType.Smooth,
  1738. TopSurface = Enum.SurfaceType.Smooth
  1739. })
  1740. Mesh = New("BlockMesh", Part, "Mesh", {
  1741. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1742. })
  1743. Part = New("Part", Model, "Part", {
  1744. Material = Enum.Material.SmoothPlastic,
  1745. FormFactor = Enum.FormFactor.Custom,
  1746. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1747. CFrame = CFrame.new(-15.3213959, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1748. Anchored = true,
  1749. CanCollide = false,
  1750. BottomSurface = Enum.SurfaceType.Smooth,
  1751. TopSurface = Enum.SurfaceType.Smooth
  1752. })
  1753. Mesh = New("BlockMesh", Part, "Mesh", {
  1754. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1755. })
  1756. Part = New("Part", Model, "Part", {
  1757. Material = Enum.Material.SmoothPlastic,
  1758. FormFactor = Enum.FormFactor.Custom,
  1759. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1760. CFrame = CFrame.new(-15.0143118, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1761. Anchored = true,
  1762. CanCollide = false,
  1763. BottomSurface = Enum.SurfaceType.Smooth,
  1764. TopSurface = Enum.SurfaceType.Smooth
  1765. })
  1766. Mesh = New("BlockMesh", Part, "Mesh", {
  1767. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1768. })
  1769. Part = New("Part", Model, "Part", {
  1770. Material = Enum.Material.SmoothPlastic,
  1771. FormFactor = Enum.FormFactor.Custom,
  1772. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1773. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1774. Anchored = true,
  1775. CanCollide = false,
  1776. BottomSurface = Enum.SurfaceType.Smooth,
  1777. TopSurface = Enum.SurfaceType.Smooth
  1778. })
  1779. Mesh = New("CylinderMesh", Part, "Mesh", {
  1780. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1781. })
  1782. Part = New("Part", Model, "Part", {
  1783. BrickColor = BrickColor.new("White"),
  1784. Material = Enum.Material.SmoothPlastic,
  1785. FormFactor = Enum.FormFactor.Custom,
  1786. Size = Vector3.new(1.10000002, 0.379999995, 0.100000001),
  1787. CFrame = CFrame.new(-14.8763304, 3.34079528, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1788. Anchored = true,
  1789. CanCollide = false,
  1790. BottomSurface = Enum.SurfaceType.Smooth,
  1791. TopSurface = Enum.SurfaceType.Smooth,
  1792. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1793. })
  1794. Part = New("Part", Model, "Part", {
  1795. Material = Enum.Material.SmoothPlastic,
  1796. FormFactor = Enum.FormFactor.Custom,
  1797. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1798. CFrame = CFrame.new(-14.431016, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1799. Anchored = true,
  1800. CanCollide = false,
  1801. BottomSurface = Enum.SurfaceType.Smooth,
  1802. TopSurface = Enum.SurfaceType.Smooth
  1803. })
  1804. Mesh = New("BlockMesh", Part, "Mesh", {
  1805. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1806. })
  1807. Part = New("Part", Model, "Part", {
  1808. BrickColor = BrickColor.new("White"),
  1809. Material = Enum.Material.SmoothPlastic,
  1810. FormFactor = Enum.FormFactor.Custom,
  1811. Size = Vector3.new(1.08000004, 0.370000094, 0.099999994),
  1812. CFrame = CFrame.new(-15.1763277, 3.01079535, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1813. Anchored = true,
  1814. CanCollide = false,
  1815. BottomSurface = Enum.SurfaceType.Smooth,
  1816. TopSurface = Enum.SurfaceType.Smooth,
  1817. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1818. })
  1819. Part = New("Part", Model, "Part", {
  1820. BrickColor = BrickColor.new("White"),
  1821. Material = Enum.Material.SmoothPlastic,
  1822. FormFactor = Enum.FormFactor.Custom,
  1823. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1824. CFrame = CFrame.new(-14.4749603, 2.54138398, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1825. Anchored = true,
  1826. CanCollide = false,
  1827. BottomSurface = Enum.SurfaceType.Smooth,
  1828. TopSurface = Enum.SurfaceType.Smooth,
  1829. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1830. })
  1831. Mesh = New("BlockMesh", Part, "Mesh", {
  1832. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1833. })
  1834. Part = New("Part", Model, "Part", {
  1835. BrickColor = BrickColor.new("White"),
  1836. Material = Enum.Material.SmoothPlastic,
  1837. FormFactor = Enum.FormFactor.Custom,
  1838. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1839. CFrame = CFrame.new(-15.3176498, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1840. Anchored = true,
  1841. CanCollide = false,
  1842. BottomSurface = Enum.SurfaceType.Smooth,
  1843. TopSurface = Enum.SurfaceType.Smooth,
  1844. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1845. })
  1846. Mesh = New("BlockMesh", Part, "Mesh", {
  1847. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1848. })
  1849. Part = New("Part", Model, "Part", {
  1850. BrickColor = maincolor,
  1851. Material = Enum.Material.Neon,
  1852. FormFactor = Enum.FormFactor.Custom,
  1853. Size = Vector3.new(1.11000001, 0.300000012, 0.100000001),
  1854. CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1855. Anchored = true,
  1856. CanCollide = false,
  1857. BottomSurface = Enum.SurfaceType.Smooth,
  1858. TopSurface = Enum.SurfaceType.Smooth,
  1859. Color = Color3.new(1, 0, 0)
  1860. })
  1861. Part = New("Part", Model, "Part", {
  1862. Material = Enum.Material.SmoothPlastic,
  1863. FormFactor = Enum.FormFactor.Custom,
  1864. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1865. CFrame = CFrame.new(-14.7090759, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1866. Anchored = true,
  1867. CanCollide = false,
  1868. BottomSurface = Enum.SurfaceType.Smooth,
  1869. TopSurface = Enum.SurfaceType.Smooth
  1870. })
  1871. Mesh = New("BlockMesh", Part, "Mesh", {
  1872. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1873. })
  1874. Part = New("Part", Model, "Part", {
  1875. BrickColor = BrickColor.new("White"),
  1876. Material = Enum.Material.SmoothPlastic,
  1877. FormFactor = Enum.FormFactor.Custom,
  1878. Size = Vector3.new(1.10000002, 0.849999905, 0.300000012),
  1879. CFrame = CFrame.new(-15.3763304, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1880. Anchored = true,
  1881. CanCollide = false,
  1882. BottomSurface = Enum.SurfaceType.Smooth,
  1883. TopSurface = Enum.SurfaceType.Smooth,
  1884. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1885. })
  1886. Part = New("Part", Model, "Part", {
  1887. Material = Enum.Material.SmoothPlastic,
  1888. FormFactor = Enum.FormFactor.Custom,
  1889. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1890. CFrame = CFrame.new(-15.3188915, 2.70039511, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1891. Anchored = true,
  1892. CanCollide = false,
  1893. BottomSurface = Enum.SurfaceType.Smooth,
  1894. TopSurface = Enum.SurfaceType.Smooth
  1895. })
  1896. Mesh = New("BlockMesh", Part, "Mesh", {
  1897. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1898. })
  1899. Part = New("Part", Model, "Part", {
  1900. BrickColor = BrickColor.new("White"),
  1901. Material = Enum.Material.SmoothPlastic,
  1902. FormFactor = Enum.FormFactor.Custom,
  1903. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1904. CFrame = CFrame.new(-15.0133123, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1905. Anchored = true,
  1906. CanCollide = false,
  1907. BottomSurface = Enum.SurfaceType.Smooth,
  1908. TopSurface = Enum.SurfaceType.Smooth,
  1909. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1910. })
  1911. Mesh = New("BlockMesh", Part, "Mesh", {
  1912. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1913. })
  1914. Part = New("Part", Model, "Part", {
  1915. Material = Enum.Material.SmoothPlastic,
  1916. FormFactor = Enum.FormFactor.Custom,
  1917. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1918. CFrame = CFrame.new(-14.3547363, 2.74341011, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1919. Anchored = true,
  1920. CanCollide = false,
  1921. BottomSurface = Enum.SurfaceType.Smooth,
  1922. TopSurface = Enum.SurfaceType.Smooth
  1923. })
  1924. Mesh = New("CylinderMesh", Part, "Mesh", {
  1925. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1926. })
  1927. Part = New("Part", Model, "Part", {
  1928. BrickColor = BrickColor.new("White"),
  1929. Material = Enum.Material.SmoothPlastic,
  1930. FormFactor = Enum.FormFactor.Custom,
  1931. Size = Vector3.new(1.08000004, 0.0599999726, 1.08000004),
  1932. CFrame = CFrame.new(-14.8763285, 2.24579477, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1933. Anchored = true,
  1934. CanCollide = false,
  1935. BottomSurface = Enum.SurfaceType.Smooth,
  1936. TopSurface = Enum.SurfaceType.Smooth,
  1937. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1938. })
  1939. Part = New("Part", Model, "Part", {
  1940. BrickColor = BrickColor.new("Lily white"),
  1941. Material = Enum.Material.SmoothPlastic,
  1942. FormFactor = Enum.FormFactor.Custom,
  1943. Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979),
  1944. CFrame = CFrame.new(-15.5471468, 4.27926397, -77.7635422, -2.1855703E-8, -0.500000179, 0.866025209, -3.7855159E-8, -0.866025209, -0.500000179, 0.99999994, -4.37113847E-8, 0),
  1945. Anchored = true,
  1946. CanCollide = false,
  1947. BottomSurface = Enum.SurfaceType.Smooth,
  1948. TopSurface = Enum.SurfaceType.Smooth,
  1949. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1950. })
  1951. Part = New("Part", Model, "Part", {
  1952. BrickColor = BrickColor.new("White"),
  1953. Material = Enum.Material.SmoothPlastic,
  1954. FormFactor = Enum.FormFactor.Custom,
  1955. Size = Vector3.new(0.899999976, 0.0599999987, 0.899999976),
  1956. CFrame = CFrame.new(-14.8763285, 2.22579479, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1957. Anchored = true,
  1958. CanCollide = false,
  1959. BottomSurface = Enum.SurfaceType.Smooth,
  1960. TopSurface = Enum.SurfaceType.Smooth,
  1961. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1962. })
  1963. Part = New("Part", Model, "Part", {
  1964. BrickColor = BrickColor.new("White"),
  1965. Material = Enum.Material.SmoothPlastic,
  1966. FormFactor = Enum.FormFactor.Custom,
  1967. Size = Vector3.new(0.0900000036, 0.509999812, 0.209999979),
  1968. CFrame = CFrame.new(-15.29809, 4.35893965, -77.7635422, 4.22219522E-8, 0.965925694, 0.258818924, -1.13133378E-8, -0.258818924, 0.965925694, 0.99999994, -4.37113847E-8, 0),
  1969. Anchored = true,
  1970. CanCollide = false,
  1971. BottomSurface = Enum.SurfaceType.Smooth,
  1972. TopSurface = Enum.SurfaceType.Smooth,
  1973. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1974. })
  1975. Part = New("Part", Model, "Part", {
  1976. BrickColor = BrickColor.new("White"),
  1977. Material = Enum.Material.SmoothPlastic,
  1978. FormFactor = Enum.FormFactor.Custom,
  1979. Size = Vector3.new(1, 0.0599999987, 1),
  1980. CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1981. Anchored = true,
  1982. CanCollide = false,
  1983. BottomSurface = Enum.SurfaceType.Smooth,
  1984. TopSurface = Enum.SurfaceType.Smooth,
  1985. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1986. })
  1987. Part = New("Part", Model, "Part", {
  1988. BrickColor = BrickColor.new("White"),
  1989. Material = Enum.Material.SmoothPlastic,
  1990. FormFactor = Enum.FormFactor.Custom,
  1991. Size = Vector3.new(0.0900000036, 0.259999871, 0.75999999),
  1992. CFrame = CFrame.new(-15.0625782, 4.56317425, -77.7635422, -2.18556693E-8, -0.499999553, -0.866025507, 3.78551803E-8, 0.866025507, -0.499999553, 0.99999994, -4.37113847E-8, 0),
  1993. Anchored = true,
  1994. CanCollide = false,
  1995. BottomSurface = Enum.SurfaceType.Smooth,
  1996. TopSurface = Enum.SurfaceType.Smooth,
  1997. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1998. })
  1999. Part = New("Part", Model, "Part", {
  2000. BrickColor = maincolor,
  2001. Material = Enum.Material.Neon,
  2002. FormFactor = Enum.FormFactor.Custom,
  2003. Size = Vector3.new(0.949999988, 0.0700000003, 0.949999988),
  2004. CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  2005. Anchored = true,
  2006. CanCollide = false,
  2007. BottomSurface = Enum.SurfaceType.Smooth,
  2008. TopSurface = Enum.SurfaceType.Smooth,
  2009. Color = Color3.new(1, 0, 0)
  2010. })
  2011. Part = New("Part", Model, "Part", {
  2012. BrickColor = BrickColor.new("White"),
  2013. Material = Enum.Material.SmoothPlastic,
  2014. FormFactor = Enum.FormFactor.Custom,
  2015. Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979),
  2016. CFrame = CFrame.new(-14.627532, 4.49887943, -77.7635422, -1.42108547E-14, -2.38418579E-7, 0.999999881, -4.37113812E-8, -0.999999881, -2.38418579E-7, 0.99999994, -4.37113847E-8, 0),
  2017. Anchored = true,
  2018. CanCollide = false,
  2019. BottomSurface = Enum.SurfaceType.Smooth,
  2020. TopSurface = Enum.SurfaceType.Smooth,
  2021. Color = Color3.new(0.929412, 0.917647, 0.917647)
  2022. })
  2023. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor
  2024. ArmorColorParts = {}
  2025. NeonColorParts = {}
  2026. NeonColorParts2 = {}
  2027. Eye = New("Part", Character, "Eye", {
  2028. BrickColor = BrickColor.new("White"),
  2029. Size = Vector3.new(0.879999995, 0.699999976, 1.0999999),
  2030. CFrame = CFrame.new(48.0200577, 1.00104618, 0.0799999982, 0.99999994, -1.93715096E-7, 0, 1.93715096E-7, 0.99999994, 0, 0, 0, 1),
  2031. Anchored = false,
  2032. BottomSurface = Enum.SurfaceType.Smooth,
  2033. TopSurface = Enum.SurfaceType.Smooth
  2034. })
  2035. Mesh = New("SpecialMesh", Eye, "Mesh", {
  2036. Scale = Vector3.new(1.29999995, 1.25, 1.29999995)
  2037. })
  2038. test = -0.0200577000000024
  2039. test2 = -0.001045229999999897
  2040. print("" .. test)
  2041. test3 = 0.0499999968
  2042. print("" .. test2)
  2043. print("" .. test3)
  2044. local all, last = {}, nil
  2045. function scan(p)
  2046. for _, v in pairs(p:GetChildren()) do
  2047. if v:IsA("BasePart") then
  2048. if v.BrickColor == BrickColor.new("White") then
  2049. table.insert(ArmorColorParts, v)
  2050. end
  2051. if v.BrickColor == BrickColor.new("White") then
  2052. table.insert(NeonColorParts, v)
  2053. table.insert(NeonColorParts2, v)
  2054. end
  2055. if last then
  2056. local w = Instance.new("Weld")
  2057. w.Part0, w.Part1 = last, v
  2058. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  2059. w.Parent = last
  2060. end
  2061. table.insert(all, v)
  2062. last = v
  2063. end
  2064. scan(v)
  2065. end
  2066. end
  2067. scan(Model)
  2068. for _, v in pairs(all) do
  2069. v.Anchored = false
  2070. v.CanCollide = false
  2071. end
  2072. Model.Parent = Character
  2073. local eye1 = Instance.new("Part")
  2074. eye1.Parent = Character
  2075. eye1.Size = Vector3.new(0.2, 0.2, 0.2)
  2076. eye1.Archivable = true
  2077. eye1.Transparency = 0
  2078. eye1.Shape = "Ball"
  2079. eye1.BrickColor = maincolor
  2080. eye1.Material = "Neon"
  2081. eye1.CanCollide = false
  2082. local mesh = Instance.new("SpecialMesh", eye1)
  2083. mesh.MeshType = "Sphere"
  2084. mesh.Scale = Vector3.new(1.2, 1.2, 1)
  2085. local weld1en = Instance.new("Weld")
  2086. weld1en.Parent = Character.Head
  2087. weld1en.Part0 = Character.Head
  2088. weld1en.Part1 = eye1
  2089. weld1en.C1 = CFrame.new(-0.18, -0.16, 0.5175)
  2090. table.insert(NeonColorParts, eye1)
  2091. for i, v in pairs(NeonColorParts) do
  2092. v.BrickColor = maincolor
  2093. end
  2094. local Services = {
  2095. SoundService = game:GetService("SoundService"),
  2096. Players = game:GetService("Players"),
  2097. Debris = game:GetService("Debris"),
  2098. Workspace = game:GetService("Workspace"),
  2099. Lighting = game:GetService("Lighting"),
  2100. HttpService = game:GetService("HttpService"),
  2101. InsertService = game:GetService("InsertService")
  2102. }
  2103. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2104. Humanoid.Animator:Destroy()
  2105. Character.Animate:Destroy()
  2106. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  2107. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  2108. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  2109. EyeW = Instance.new("Weld")
  2110. EyeW.Name = "EyeW"
  2111. EyeW.Parent = Head
  2112. EyeW.Part0 = Eye
  2113. EyeW.C1 = cn(-test, test2 + 0.145, -test3)
  2114. EyeW.Part1 = Head
  2115. SWW = Instance.new("Weld")
  2116. SWW.Name = "SWW"
  2117. SWW.Part0 = RightArm
  2118. SWW.C0 = cn(0, 0, 0) * angles(math.rad(180), math.rad(-90), math.rad(0))
  2119. SWW.C1 = cn(0, 0, 0)
  2120. SWW.Part1 = SwHandle
  2121. SWW.Parent = RightArm
  2122. RSH, LSH = nil, nil
  2123. RW = Instance.new("Weld")
  2124. LW = Instance.new("Weld")
  2125. RH = Torso["Right Hip"]
  2126. LH = Torso["Left Hip"]
  2127. RSH = Torso["Right Shoulder"]
  2128. LSH = Torso["Left Shoulder"]
  2129. RSH.Parent = nil
  2130. LSH.Parent = nil
  2131. RW.Name = "RW"
  2132. RW.Part0 = Torso
  2133. RW.C0 = cn(1.5, 0.5, 0)
  2134. RW.C1 = cn(0, 0.5, 0)
  2135. RW.Part1 = RightArm
  2136. RW.Parent = Torso
  2137. LW.Name = "LW"
  2138. LW.Part0 = Torso
  2139. LW.C0 = cn(-1.5, 0.5, 0)
  2140. LW.C1 = cn(0, 0.5, 0)
  2141. LW.Part1 = LeftArm
  2142. LW.Parent = Torso
  2143. function clerp(a, b, t)
  2144. local qa = {
  2145. QuaternionFromCFrame(a)
  2146. }
  2147. local qb = {
  2148. QuaternionFromCFrame(b)
  2149. }
  2150. local ax, ay, az = a.x, a.y, a.z
  2151. local bx, by, bz = b.x, b.y, b.z
  2152. local _t = 1 - t
  2153. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2154. end
  2155. function QuaternionFromCFrame(cf)
  2156. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2157. local trace = m00 + m11 + m22
  2158. if trace > 0 then
  2159. local s = math.sqrt(1 + trace)
  2160. local recip = 0.5 / s
  2161. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2162. else
  2163. local i = 0
  2164. if m00 < m11 then
  2165. i = 1
  2166. end
  2167. if m22 > (i == 0 and m00 or m11) then
  2168. i = 2
  2169. end
  2170. if i == 0 then
  2171. local s = math.sqrt(m00 - m11 - m22 + 1)
  2172. local recip = 0.5 / s
  2173. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2174. elseif i == 1 then
  2175. local s = math.sqrt(m11 - m22 - m00 + 1)
  2176. local recip = 0.5 / s
  2177. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2178. elseif i == 2 then
  2179. local s = math.sqrt(m22 - m00 - m11 + 1)
  2180. local recip = 0.5 / s
  2181. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2182. end
  2183. end
  2184. end
  2185. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2186. local xs, ys, zs = x + x, y + y, z + z
  2187. local wx, wy, wz = w * xs, w * ys, w * zs
  2188. local xx = x * xs
  2189. local xy = x * ys
  2190. local xz = x * zs
  2191. local yy = y * ys
  2192. local yz = y * zs
  2193. local zz = z * zs
  2194. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2195. end
  2196. function QuaternionSlerp(a, b, t)
  2197. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2198. local startInterp, finishInterp
  2199. if cosTheta >= 1.0E-4 then
  2200. if 1 - cosTheta > 1.0E-4 then
  2201. local theta = math.acos(cosTheta)
  2202. local invSinTheta = 1 / math.sin(theta)
  2203. startInterp = math.sin((1 - t) * theta) * invSinTheta
  2204. finishInterp = math.sin(t * theta) * invSinTheta
  2205. else
  2206. startInterp = 1 - t
  2207. finishInterp = t
  2208. end
  2209. elseif 1 + cosTheta > 1.0E-4 then
  2210. local theta = math.acos(-cosTheta)
  2211. local invSinTheta = 1 / math.sin(theta)
  2212. startInterp = math.sin((t - 1) * theta) * invSinTheta
  2213. finishInterp = math.sin(t * theta) * invSinTheta
  2214. else
  2215. startInterp = t - 1
  2216. finishInterp = t
  2217. end
  2218. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2219. end
  2220. function swait(num)
  2221. if num == 0 or num == nil then
  2222. game:service("RunService").RenderStepped:wait(0)
  2223. else
  2224. for i = 0, num do
  2225. game:service("RunService").RenderStepped:wait(0)
  2226. end
  2227. end
  2228. end
  2229. local RbxUtility = LoadLibrary("RbxUtility")
  2230. local Create = RbxUtility.Create
  2231. function RemoveOutlines(part)
  2232. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2233. end
  2234. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2235. local Part = Create("Part")({
  2236. formFactor = FormFactor,
  2237. Parent = Parent,
  2238. Reflectance = Reflectance,
  2239. Transparency = Transparency,
  2240. CanCollide = false,
  2241. Locked = true,
  2242. BrickColor = BrickColor.new(tostring(BColor)),
  2243. Name = Name,
  2244. Size = Size,
  2245. Material = Material
  2246. })
  2247. RemoveOutlines(Part)
  2248. return Part
  2249. end
  2250. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2251. local Msh = Create(Mesh)({
  2252. Parent = Part,
  2253. Offset = OffSet,
  2254. Scale = Scale
  2255. })
  2256. if Mesh == "SpecialMesh" then
  2257. Msh.MeshType = MeshType
  2258. Msh.MeshId = MeshId
  2259. end
  2260. return Msh
  2261. end
  2262. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2263. local Weld = Create("Weld")({
  2264. Parent = Parent,
  2265. Part0 = Part0,
  2266. Part1 = Part1,
  2267. C0 = C0,
  2268. C1 = C1
  2269. })
  2270. return Weld
  2271. end
  2272. function rayCast(Position, Direction, Range, Ignore)
  2273. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2274. end
  2275. function CreateSound(id, par, vol, pit)
  2276. coroutine.resume(coroutine.create(function()
  2277. local sou = Instance.new("Sound", par or workspace)
  2278. sou.Volume = vol
  2279. sou.Pitch = pit or 1
  2280. sou.SoundId = id
  2281. wait()
  2282. sou:play()
  2283. game:GetService("Debris"):AddItem(sou, 6)
  2284. end))
  2285. end
  2286. function CreateSong(id, par, vol, pit)
  2287. coroutine.resume(coroutine.create(function()
  2288. sou2 = Instance.new("Sound", par or workspace)
  2289. sou2.Volume = vol
  2290. sou2.Pitch = 1
  2291. sou2.SoundId = id
  2292. wait()
  2293. sou2:play()
  2294. sou2.Looped = true
  2295. end))
  2296. end
  2297. local function getclosest(obj, distance)
  2298. local last, lastx = distance + 1, nil
  2299. for i, v in pairs(workspace:GetChildren()) do
  2300. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  2301. local t = v.Torso
  2302. local dist = (t.Position - obj.Position).magnitude
  2303. if distance >= dist and last > dist then
  2304. last = dist
  2305. lastx = v
  2306. end
  2307. end
  2308. end
  2309. return lastx
  2310. end
  2311. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2312. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2313. prt.Anchored = true
  2314. prt.CFrame = cframe
  2315. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2316. game:GetService("Debris"):AddItem(prt, 10)
  2317. if Type == 1 or Type == nil then
  2318. table.insert(Effects, {
  2319. prt,
  2320. "Block1",
  2321. delay,
  2322. x3,
  2323. y3,
  2324. z3,
  2325. msh
  2326. })
  2327. elseif Type == 2 then
  2328. table.insert(Effects, {
  2329. prt,
  2330. "Block2",
  2331. delay,
  2332. x3,
  2333. y3,
  2334. z3,
  2335. msh
  2336. })
  2337. elseif Type == 3 then
  2338. table.insert(Effects, {
  2339. prt,
  2340. "Block3",
  2341. delay,
  2342. x3,
  2343. y3,
  2344. z3,
  2345. msh
  2346. })
  2347. end
  2348. end
  2349. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2350. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2351. prt.Anchored = true
  2352. prt.CFrame = cframe
  2353. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2354. game:GetService("Debris"):AddItem(prt, 10)
  2355. table.insert(Effects, {
  2356. prt,
  2357. "Cylinder",
  2358. delay,
  2359. x3,
  2360. y3,
  2361. z3,
  2362. msh
  2363. })
  2364. end
  2365. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2366. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2367. prt.Anchored = true
  2368. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  2369. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2370. game:GetService("Debris"):AddItem(prt, 10)
  2371. table.insert(Effects, {
  2372. prt,
  2373. "Cylinder",
  2374. delay,
  2375. x3,
  2376. y3,
  2377. z3,
  2378. msh
  2379. })
  2380. end
  2381. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2382. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2383. prt.Anchored = true
  2384. prt.CFrame = cframe
  2385. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2386. game:GetService("Debris"):AddItem(prt, 10)
  2387. table.insert(Effects, {
  2388. prt,
  2389. "Cylinder",
  2390. delay,
  2391. x3,
  2392. y3,
  2393. z3,
  2394. msh
  2395. })
  2396. end
  2397. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2398. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2399. prt.Anchored = true
  2400. prt.CFrame = cframe
  2401. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2402. game:GetService("Debris"):AddItem(prt, 10)
  2403. table.insert(Effects, {
  2404. prt,
  2405. "Cylinder",
  2406. delay,
  2407. x3,
  2408. y3,
  2409. z3,
  2410. msh
  2411. })
  2412. end
  2413. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2414. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2415. prt.Anchored = true
  2416. prt.CFrame = cframe
  2417. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2418. game:GetService("Debris"):AddItem(prt, 10)
  2419. table.insert(Effects, {
  2420. prt,
  2421. "Cylinder",
  2422. delay,
  2423. x3,
  2424. y3,
  2425. z3,
  2426. msh
  2427. })
  2428. end
  2429. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  2430. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2431. prt.Anchored = true
  2432. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2433. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2434. local num = math.random(10, 50) / 1000
  2435. game:GetService("Debris"):AddItem(prt, 10)
  2436. table.insert(Effects, {
  2437. prt,
  2438. "Shatter",
  2439. num,
  2440. prt.CFrame,
  2441. math.random() - math.random(),
  2442. 0,
  2443. math.random(50, 100) / 100
  2444. })
  2445. end
  2446. for i = 0, 1, 0.05 do
  2447. swait()
  2448. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2449. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  2450. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  2451. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  2452. if Torsovelocity.y > 2 then
  2453. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  2454. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  2455. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  2456. elseif Torsovelocity.y < 1 then
  2457. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  2458. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  2459. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  2460. end
  2461. end
  2462. attack = false
  2463. game:GetService("RunService").Stepped:connect(function()
  2464. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  2465. velocity = RootPart.Velocity.y
  2466. sine = sine + change
  2467. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2468. if equipped == true or equipped == false then
  2469. if RootPart.Velocity.y > -1 and hit == nil then
  2470. Anim = "Jump"
  2471. inair = true
  2472. if attack == false then
  2473. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-9), math.rad(0), math.rad(0)), 0.1)
  2474. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2475. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(25), math.rad(0), math.rad(40)), 0.1)
  2476. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(45), math.rad(0), math.rad(-70)), 0.1)
  2477. RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.5) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.3)
  2478. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.1) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.3)
  2479. end
  2480. elseif RootPart.Velocity.y < -1 and hit == nil then
  2481. Anim = "Fall"
  2482. inair = true
  2483. if attack == false then
  2484. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2485. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2486. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.05)
  2487. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  2488. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  2489. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  2490. end
  2491. elseif (Torso.Velocity).magnitude < 1 and hit ~= nil then
  2492. Anim = "Idle"
  2493. inair = false
  2494. if attack == false then
  2495. Humanoid.JumpPower = 50
  2496. if elementmode == "Mode 1" then
  2497. change = 0.8
  2498. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1)
  2499. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2500. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-50)), 0.1)
  2501. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(70)), 0.1)
  2502. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2503. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2504. elseif elementmode == "Mode 2" then
  2505. change = 0.8
  2506. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(25)), 0.1)
  2507. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-25)), 0.1)
  2508. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(10)), 0.1)
  2509. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(-10)), 0.1)
  2510. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2511. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2512. elseif elementmode == "Mode 3" then
  2513. change = 0.8
  2514. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(35)), 0.1)
  2515. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(-35)), 0.1)
  2516. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(15), math.rad(45)), 0.1)
  2517. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -0.3) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(45)), 0.1)
  2518. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-5 + 0.05 * math.cos(sine / 25))), 0.1)
  2519. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2520. elseif elementmode == "Mode 4" then
  2521. change = 0.6
  2522. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.02 * math.cos(sine / 2)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1)
  2523. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(19 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2524. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 2 * math.cos(sine / 1)), math.rad(0), math.rad(-50)), 0.1)
  2525. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 + 2 * math.cos(sine / 1)), math.rad(-7), math.rad(70)), 0.1)
  2526. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2527. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 + 0.05 * math.cos(sine / 25))), 0.1)
  2528. elseif elementmode == "Mode 5" then
  2529. change = 0.8
  2530. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1)
  2531. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1)
  2532. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  2533. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  2534. RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1)
  2535. LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1)
  2536. elseif elementmode == "Mode 6" then
  2537. change = 0.5
  2538. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1)
  2539. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2540. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1)
  2541. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1)
  2542. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-25 + 2 * math.cos(sine / 8))), 0.1)
  2543. LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 - 1 * math.cos(sine / 8))), 0.1)
  2544. end
  2545. end
  2546. elseif (Torso.Velocity).magnitude < 50 and hit ~= nil then
  2547. Anim = "Walk"
  2548. inair = false
  2549. if attack == false and Runkey == false then
  2550. if elementmode == "Mode 1" then
  2551. change = 0.9
  2552. Humanoid.WalkSpeed = 22
  2553. Humanoid.JumpPower = 50
  2554. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3)
  2555. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2)
  2556. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2)
  2557. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2)
  2558. RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3)
  2559. LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3)
  2560. elseif elementmode == "Mode 2" then
  2561. change = 1.4
  2562. Humanoid.WalkSpeed = 14
  2563. Humanoid.JumpPower = 60
  2564. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2)
  2565. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2)
  2566. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2)
  2567. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2)
  2568. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2569. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2570. elseif elementmode == "Mode 3" then
  2571. change = 0.9
  2572. Humanoid.WalkSpeed = 22
  2573. Humanoid.JumpPower = 60
  2574. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3)
  2575. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2)
  2576. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2)
  2577. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2)
  2578. RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3)
  2579. LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3)
  2580. elseif elementmode == "Mode 4" then
  2581. change = 1.1
  2582. Humanoid.WalkSpeed = 9
  2583. Humanoid.JumpPower = 60
  2584. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2)
  2585. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2)
  2586. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2)
  2587. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2)
  2588. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2589. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2590. elseif elementmode == "Mode 5" then
  2591. change = 1
  2592. Humanoid.WalkSpeed = 9
  2593. Humanoid.JumpPower = 100
  2594. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15)
  2595. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(6 - 2.5 * math.cos(sine / 3.5)), math.rad(10 - 0.5 * math.cos(sine / 3.5)), math.rad(10 - 10 * math.cos(sine / 7))), 0.15)
  2596. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.1)
  2597. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.3) * angles(math.rad(150 - 5.5 * math.cos(sine / 3.5)), math.rad(0 - 0.5 * math.cos(sine / 3.5)), math.rad(25 - -5 * math.cos(sine / 7))), 0.2)
  2598. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2)
  2599. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2)
  2600. elseif elementmode == "Mode 6" then
  2601. BlockEffect(BrickColor.new("Gold"), RightArm.CFrame * cn(0, 0, 0.2), 19, 39, 19, 0, 0, 0, 0.15, 2)
  2602. change = 0.9
  2603. Humanoid.WalkSpeed = 42
  2604. Humanoid.JumpPower = 80
  2605. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(15), math.rad(1), math.rad(0)), 0.1)
  2606. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0)), 0.1)
  2607. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1)
  2608. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1)
  2609. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-35 + 5 * math.cos(sine / 8))), 0.1)
  2610. LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(20 - 5 * math.cos(sine / 8))), 0.1)
  2611. end
  2612. end
  2613. function onClimbing(speed)
  2614. if attack == false then
  2615. attack = true
  2616. Climbanim = true
  2617. Humanoid.WalkSpeed = 14
  2618. while Climbanim == true do
  2619. for i = 0, 0, 0.1 do
  2620. swait()
  2621. change = 3
  2622. if RootPart.Velocity.y > 0.01 then
  2623. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2)
  2624. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2625. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 70 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2)
  2626. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 70 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2)
  2627. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.5 * math.cos(sine / 25), -0.2 + 0.1 * math.cos(sine / 25)) * RHCF * angles(math.rad(3), math.rad(0), math.rad(5 - 15 * math.cos(sine / 25))), 0.2)
  2628. LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0.5 * math.cos(sine / 25), -0.2 - 0.1 * math.cos(sine / 25)) * LHCF * angles(math.rad(3), math.rad(0), math.rad(-5 - 15 * math.cos(sine / 25))), 0.2)
  2629. end
  2630. if RootPart.Velocity.y < 0.5 and RootPart.Velocity.y > -0.5 then
  2631. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.3)
  2632. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2633. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2)
  2634. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2)
  2635. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0 * math.cos(sine / 25), -0.2 + 0 * math.cos(sine / 25)) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(5 - 0 * math.cos(sine / 25))), 0.2)
  2636. LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0 * math.cos(sine / 25), -0.2 - 0 * math.cos(sine / 25)) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-5 - 0 * math.cos(sine / 25))), 0.2)
  2637. end
  2638. if RootPart.Velocity.y < -1 then
  2639. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2)
  2640. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  2641. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(20)), 0.2)
  2642. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20)), 0.2)
  2643. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2)
  2644. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2)
  2645. end
  2646. end
  2647. if Torsovelocity.y > 1 then
  2648. Climbanim = false
  2649. end
  2650. end
  2651. attack = false
  2652. end
  2653. end
  2654. Humanoid.Climbing:connect(onClimbing)
  2655. end
  2656. end
  2657. if 0 < #Effects then
  2658. for e = 1, #Effects do
  2659. if Effects[e] ~= nil then
  2660. local Thing = Effects[e]
  2661. if Thing ~= nil then
  2662. local Part = Thing[1]
  2663. local Mode = Thing[2]
  2664. local Delay = Thing[3]
  2665. local IncX = Thing[4]
  2666. local IncY = Thing[5]
  2667. local IncZ = Thing[6]
  2668. if 1 >= Thing[1].Transparency then
  2669. if Thing[2] == "Block1" then
  2670. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2671. local Mesh = Thing[1].Mesh
  2672. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2673. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2674. elseif Thing[2] == "Block2" then
  2675. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2676. local Mesh = Thing[7]
  2677. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2678. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2679. elseif Thing[2] == "Block3" then
  2680. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2681. local Mesh = Thing[7]
  2682. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2683. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2684. elseif Thing[2] == "Cylinder" then
  2685. local Mesh = Thing[1].Mesh
  2686. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2687. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2688. elseif Thing[2] == "Blood" then
  2689. local Mesh = Thing[7]
  2690. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2691. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2692. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2693. elseif Thing[2] == "Elec" then
  2694. local Mesh = Thing[1].Mesh
  2695. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2696. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2697. elseif Thing[2] == "Disappear" then
  2698. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2699. elseif Thing[2] == "Shatter" then
  2700. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2701. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2702. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2703. Thing[6] = Thing[6] + Thing[5]
  2704. end
  2705. else
  2706. Part.Parent = nil
  2707. table.remove(Effects, e)
  2708. end
  2709. end
  2710. end
  2711. end
  2712. end
  2713. end)
  2714. local BlackHole1 = Create("ParticleEmitter")({
  2715. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2716. Transparency = NumberSequence.new(0.8, 1),
  2717. Size = NumberSequence.new(3, 6),
  2718. Texture = "rbxassetid://153700391",
  2719. Lifetime = NumberRange.new(2),
  2720. Rate = 30,
  2721. VelocitySpread = 0,
  2722. Rotation = NumberRange.new(0),
  2723. RotSpeed = NumberRange.new(10),
  2724. Speed = NumberRange.new(0),
  2725. LightEmission = 0,
  2726. LockedToPart = true,
  2727. Acceleration = Vector3.new(0, 0, 0),
  2728. EmissionDirection = "Bottom"
  2729. })
  2730. Effects = {
  2731. Block = {
  2732. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2733. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2734. prt.Anchored = true
  2735. prt.CFrame = cframe
  2736. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2737. game:GetService("Debris"):AddItem(prt, 10)
  2738. if Type == 1 or Type == nil then
  2739. table.insert(Effects, {
  2740. prt,
  2741. "Block1",
  2742. delay,
  2743. x3,
  2744. y3,
  2745. z3,
  2746. msh
  2747. })
  2748. elseif Type == 2 then
  2749. table.insert(Effects, {
  2750. prt,
  2751. "Block2",
  2752. delay,
  2753. x3,
  2754. y3,
  2755. z3,
  2756. msh
  2757. })
  2758. else
  2759. table.insert(Effects, {
  2760. prt,
  2761. "Block3",
  2762. delay,
  2763. x3,
  2764. y3,
  2765. z3,
  2766. msh
  2767. })
  2768. end
  2769. end
  2770. },
  2771. Sphere = {
  2772. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2773. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2774. prt.Anchored = true
  2775. prt.CFrame = cframe
  2776. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2777. game:GetService("Debris"):AddItem(prt, 10)
  2778. table.insert(Effects, {
  2779. prt,
  2780. "Cylinder",
  2781. delay,
  2782. x3,
  2783. y3,
  2784. z3,
  2785. msh
  2786. })
  2787. end
  2788. },
  2789. Cylinder = {
  2790. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2791. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2792. prt.Anchored = true
  2793. prt.CFrame = cframe
  2794. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2795. game:GetService("Debris"):AddItem(prt, 10)
  2796. table.insert(Effects, {
  2797. prt,
  2798. "Cylinder",
  2799. delay,
  2800. x3,
  2801. y3,
  2802. z3,
  2803. msh
  2804. })
  2805. end
  2806. },
  2807. Wave = {
  2808. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2809. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2810. prt.Anchored = true
  2811. prt.CFrame = cframe
  2812. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2813. game:GetService("Debris"):AddItem(prt, 10)
  2814. table.insert(Effects, {
  2815. prt,
  2816. "Cylinder",
  2817. delay,
  2818. x3 / 60,
  2819. y3 / 60,
  2820. z3 / 60,
  2821. msh
  2822. })
  2823. end
  2824. },
  2825. Ring = {
  2826. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2827. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2828. prt.Anchored = true
  2829. prt.CFrame = cframe
  2830. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2831. game:GetService("Debris"):AddItem(prt, 10)
  2832. table.insert(Effects, {
  2833. prt,
  2834. "Cylinder",
  2835. delay,
  2836. x3,
  2837. y3,
  2838. z3,
  2839. msh
  2840. })
  2841. end
  2842. },
  2843. Break = {
  2844. Create = function(brickcolor, cframe, x1, y1, z1)
  2845. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2846. prt.Anchored = true
  2847. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2848. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2849. local num = math.random(10, 50) / 1000
  2850. game:GetService("Debris"):AddItem(prt, 10)
  2851. table.insert(Effects, {
  2852. prt,
  2853. "Shatter",
  2854. num,
  2855. prt.CFrame,
  2856. math.random() - math.random(),
  2857. 0,
  2858. math.random(50, 100) / 100
  2859. })
  2860. end
  2861. }
  2862. }
  2863. function RemoveOutlines(part)
  2864. part.TopSurface = 10
  2865. end
  2866. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2867. local Part = Create("Part")({
  2868. Parent = Parent,
  2869. Reflectance = Reflectance,
  2870. Transparency = Transparency,
  2871. CanCollide = false,
  2872. Locked = true,
  2873. BrickColor = BrickColor.new(tostring(BColor)),
  2874. Name = Name,
  2875. Size = Size,
  2876. Material = Material
  2877. })
  2878. RemoveOutlines(Part)
  2879. return Part
  2880. end
  2881. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2882. local Msh = Create(Mesh)({
  2883. Parent = Part,
  2884. Offset = OffSet,
  2885. Scale = Scale
  2886. })
  2887. if Mesh == "SpecialMesh" then
  2888. Msh.MeshType = MeshType
  2889. Msh.MeshId = MeshId
  2890. end
  2891. return Msh
  2892. end
  2893. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2894. local Weld = Create("Weld")({
  2895. Parent = Parent,
  2896. Part0 = Part0,
  2897. Part1 = Part1,
  2898. C0 = C0,
  2899. C1 = C1
  2900. })
  2901. return Weld
  2902. end
  2903. WSHM = {
  2904. "White",
  2905. "Pastel light red"
  2906. }
  2907. WSH = WSHM[math.random(1, #WSHM)]
  2908. function IcePartFunk(HPart, aria, Min, Max)
  2909. IcePart = Instance.new("Part", HPart)
  2910. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  2911. IcePart.CanCollide = false
  2912. IuW = Instance.new("Weld")
  2913. IuW.Name = "GuW"
  2914. IuW.Part0 = HPart
  2915. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  2916. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  2917. IuW.Part1 = IcePart
  2918. IuW.Parent = HPart
  2919. IcePart.Transparency = 0.9
  2920. IcePart.Material = "Neon"
  2921. WSH = WSHM[math.random(1, #WSHM)]
  2922. IcePart.BrickColor = BrickColor.new("" .. WSH)
  2923. RemoveOutlines(IcePart)
  2924. game:GetService("Debris"):AddItem(IuW, 4)
  2925. game:GetService("Debris"):AddItem(IcePart, 6)
  2926. end
  2927. function GroundPartFunk2(Hit, HPart, color, aria, Min, Max, num)
  2928. IcePart2 = Instance.new("Part", HPart)
  2929. IcePart2.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  2930. IcePart2.CanCollide = false
  2931. RemoveOutlines(IcePart2)
  2932. IcePart2.Anchored = true
  2933. game:GetService("Debris"):AddItem(IcePart2, 0.4)
  2934. IcePart2.Transparency = 0.95
  2935. IcePart2.Material = "Neon"
  2936. IcePart2.BrickColor = BrickColor.new("Really black")
  2937. IcePart2.CFrame = CFrame.new(Hit.Position + Vector3.new(math.random(-aria, aria), math.random(-aria, 0), math.random(-aria, aria))) * angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))
  2938. for i = 0, num do
  2939. if num > 1 then
  2940. GroundPartFunk2(Hit, HPart, color, aria, Min, Max, 0)
  2941. end
  2942. end
  2943. end
  2944. SpikeMeshId = 1033714
  2945. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  2946. local Part = Instance.new("Part", Parent)
  2947. Part.Name = Name
  2948. Part.BrickColor = BrickColor.new(Color)
  2949. Part.Size = Size
  2950. Part.Material = Material
  2951. Part.Transparency = Transparency
  2952. Part.CanCollide = false
  2953. RemoveOutlines(Part)
  2954. local Mesh = Instance.new("SpecialMesh", Part)
  2955. Mesh.MeshType = "Sphere"
  2956. Mesh.Scale = Scale
  2957. return Mesh and Part
  2958. end
  2959. CFuncs = {
  2960. Part = {
  2961. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2962. local Part = Create("Part")({
  2963. Parent = Parent,
  2964. Reflectance = Reflectance,
  2965. Transparency = Transparency,
  2966. CanCollide = false,
  2967. Locked = true,
  2968. BrickColor = BrickColor.new(tostring(BColor)),
  2969. Name = Name,
  2970. Size = Size,
  2971. Material = Material
  2972. })
  2973. RemoveOutlines(Part)
  2974. return Part
  2975. end
  2976. },
  2977. Mesh = {
  2978. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2979. local Msh = Create(Mesh)({
  2980. Parent = Part,
  2981. Offset = OffSet,
  2982. Scale = Scale
  2983. })
  2984. if Mesh == "SpecialMesh" then
  2985. Msh.MeshType = MeshType
  2986. Msh.MeshId = MeshId
  2987. end
  2988. return Msh
  2989. end
  2990. },
  2991. Mesh = {
  2992. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2993. local Msh = Create(Mesh)({
  2994. Parent = Part,
  2995. Offset = OffSet,
  2996. Scale = Scale
  2997. })
  2998. if Mesh == "SpecialMesh" then
  2999. Msh.MeshType = MeshType
  3000. Msh.MeshId = MeshId
  3001. end
  3002. return Msh
  3003. end
  3004. },
  3005. Weld = {
  3006. Create = function(Parent, Part0, Part1, C0, C1)
  3007. local Weld = Create("Weld")({
  3008. Parent = Parent,
  3009. Part0 = Part0,
  3010. Part1 = Part1,
  3011. C0 = C0,
  3012. C1 = C1
  3013. })
  3014. return Weld
  3015. end
  3016. },
  3017. Sound = {
  3018. Create = function(id, par, vol, pit)
  3019. coroutine.resume(coroutine.create(function()
  3020. local S = Create("Sound")({
  3021. Volume = vol,
  3022. Pitch = pit or 1,
  3023. SoundId = id,
  3024. Parent = par or workspace
  3025. })
  3026. wait()
  3027. S:play()
  3028. game:GetService("Debris"):AddItem(S, 6)
  3029. end))
  3030. end
  3031. },
  3032. ParticleEmitter = {
  3033. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  3034. local fp = Create("ParticleEmitter")({
  3035. Parent = Parent,
  3036. Color = ColorSequence.new(Color1, Color2),
  3037. LightEmission = LightEmission,
  3038. Size = Size,
  3039. Texture = Texture,
  3040. Transparency = Transparency,
  3041. ZOffset = ZOffset,
  3042. Acceleration = Accel,
  3043. Drag = Drag,
  3044. LockedToPart = LockedToPart,
  3045. VelocityInheritance = VelocityInheritance,
  3046. EmissionDirection = EmissionDirection,
  3047. Enabled = Enabled,
  3048. Lifetime = LifeTime,
  3049. Rate = Rate,
  3050. Rotation = Rotation,
  3051. RotSpeed = RotSpeed,
  3052. Speed = Speed,
  3053. VelocitySpread = VelocitySpread
  3054. })
  3055. return fp
  3056. end
  3057. }
  3058. }
  3059. function Snow(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3060. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3061. prt.Anchored = true
  3062. prt.CFrame = cframe
  3063. prt.Material = "Neon"
  3064. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3065. game:GetService("Debris"):AddItem(prt, 10)
  3066. coroutine.resume(coroutine.create(function(Part, Mesh)
  3067. local SnowTiltX = math.random(-1, 1)
  3068. local SnowTiltY = math.random(-1, 1)
  3069. local SnowTiltZ = math.random(-1, 1)
  3070. for i = 0, 6, delay do
  3071. swait()
  3072. Part.Transparency = i
  3073. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3074. Part.CFrame = Part.CFrame * angles(math.rad(SnowTiltX), math.rad(SnowTiltY), math.rad(SnowTiltZ)) + Vector3.new(0, -0.11, 0)
  3075. end
  3076. Part.Parent = nil
  3077. end), prt, msh)
  3078. end
  3079. function BlockLaser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3080. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3081. prt.Anchored = true
  3082. prt.CFrame = cframe
  3083. prt.Material = "Neon"
  3084. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3085. game:GetService("Debris"):AddItem(prt, 10)
  3086. coroutine.resume(coroutine.create(function(Part, Mesh)
  3087. for i = 0, 6, delay do
  3088. swait()
  3089. Part.Transparency = i
  3090. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3091. end
  3092. Part.Parent = nil
  3093. end), prt, msh)
  3094. end
  3095. function ShadArm(mouse, partt, SpreadAmount)
  3096. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3097. local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5
  3098. local MainPos2 = mouse + SpreadVectors
  3099. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3100. local speed = 1000
  3101. local num = 0
  3102. coroutine.resume(coroutine.create(function()
  3103. repeat
  3104. swait()
  3105. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3106. local mag = (MainPos - pos).magnitude
  3107. BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0.5, -0.421, 0, -0.021, 0.1)
  3108. MainPos = MainPos + MouseLook.lookVector * speed
  3109. num = num - 1
  3110. MouseLook = MouseLook * angles(math.rad(0), 0, 0)
  3111. if hit ~= nil then
  3112. num = 0
  3113. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3114. refpart.Anchored = true
  3115. refpart.CFrame = CFrame.new(pos)
  3116. game:GetService("Debris"):AddItem(refpart, 2)
  3117. end
  3118. if num <= 0 then
  3119. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3120. refpart.Anchored = true
  3121. refpart.CFrame = CFrame.new(pos)
  3122. if hit ~= nil then
  3123. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3124. end
  3125. game:GetService("Debris"):AddItem(refpart, 0)
  3126. end
  3127. until num <= 0
  3128. end))
  3129. end
  3130. function Lightning(Part0, Part1, Times, Offset, Color, Thickness, Trans, SizeAdd)
  3131. local magz = (Part0 - Part1).magnitude
  3132. local curpos = Part0
  3133. local trz = {
  3134. -Offset,
  3135. Offset
  3136. }
  3137. for i = 1, Times do
  3138. local li = Instance.new("Part", Torso)
  3139. li.Name = "Lightning"
  3140. li.TopSurface = 0
  3141. li.Material = "Neon"
  3142. li.BottomSurface = 0
  3143. li.Anchored = true
  3144. li.Locked = true
  3145. li.Transparency = 0
  3146. li.BrickColor = Color
  3147. li.formFactor = "Custom"
  3148. li.CanCollide = false
  3149. li.Size = Vector3.new(Thickness, Thickness, magz / Times)
  3150. local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  3151. local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
  3152. if Times == i then
  3153. local magz2 = (curpos - Part1).magnitude
  3154. li.Size = Vector3.new(Thickness, Thickness, magz2)
  3155. li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2)
  3156. else
  3157. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
  3158. end
  3159. curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
  3160. game.Debris:AddItem(li, 0.01)
  3161. BlockEffect(Color, li.CFrame, li.Size.X * 20, li.Size.Y * 20, li.Size.Z * 20, SizeAdd, SizeAdd, 0, 0.07, 2)
  3162. end
  3163. end
  3164. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3165. if hit.Parent == nil then
  3166. return
  3167. end
  3168. local h = hit.Parent:FindFirstChild("Humanoid")
  3169. for _, v in pairs(hit.Parent:children()) do
  3170. if v:IsA("Humanoid") then
  3171. h = v
  3172. end
  3173. end
  3174. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3175. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  3176. return
  3177. end
  3178. local c = Create("ObjectValue")({
  3179. Name = "creator",
  3180. Value = game:service("Players").LocalPlayer,
  3181. Parent = h
  3182. })
  3183. game:GetService("Debris"):AddItem(c, 0.5)
  3184. if HitSound ~= nil and HitPitch ~= nil then
  3185. CreateSound(HitSound, hit, 1, HitPitch)
  3186. end
  3187. local Damage = math.random(minim, maxim)
  3188. local blocked = false
  3189. local block = hit.Parent:findFirstChild("Block")
  3190. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  3191. blocked = true
  3192. block.Value = block.Value - 1
  3193. print(block.Value)
  3194. end
  3195. if blocked == false then
  3196. h.Health = h.Health - Damage
  3197. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  3198. else
  3199. h.Health = h.Health - Damage / 2
  3200. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  3201. end
  3202. if Type == "Knockdown" then
  3203. local hum = hit.Parent.Humanoid
  3204. hum.PlatformStand = true
  3205. coroutine.resume(coroutine.create(function(HHumanoid)
  3206. swait(0.2)
  3207. HHumanoid.PlatformStand = false
  3208. end), hum)
  3209. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  3210. local bodvol = Create("BodyVelocity")({
  3211. velocity = angle * knockback,
  3212. P = 50,
  3213. maxForce = Vector3.new(80000, 80000, 80000),
  3214. Parent = hit
  3215. })
  3216. local rl = Create("BodyAngularVelocity")({
  3217. P = 3000,
  3218. maxTorque = Vector3.new(5000, 5000, 5000) * 50,
  3219. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3220. Parent = hit
  3221. })
  3222. game:GetService("Debris"):AddItem(bodvol, 0.1)
  3223. game:GetService("Debris"):AddItem(rl, 0.1)
  3224. elseif Type == "Normal" then
  3225. local vp = Create("BodyVelocity")({
  3226. P = 500,
  3227. maxForce = Vector3.new(math.huge, 0, math.huge),
  3228. velocity = Property.CFrame.lookVector * knockback
  3229. })
  3230. if knockback > 0 then
  3231. vp.Parent = hit.Parent.Torso
  3232. end
  3233. game:GetService("Debris"):AddItem(vp, 0.5)
  3234. elseif Type == "Impale" then
  3235. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Really red", Vector3.new(1, 2, 1), "Neon", 0.2, Vector3.new(0.5, 25, 0.5))
  3236. Spike.Anchored = true
  3237. Spike.Rotation = Vector3.new(math.random(-45, 45), 0, math.random(-45, 45))
  3238. Spike.Position = hit.Parent.Torso.Position
  3239. Services.Debris:AddItem(Spike, 4)
  3240. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  3241. hit.Parent.Humanoid.PlatformStand = true
  3242. swait(1)
  3243. hit.Parent.Humanoid.PlatformStand = false
  3244. elseif Type == "Stalk" then
  3245. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3246. lasthit = hit.Parent.Torso
  3247. end
  3248. local bp = Create("BodyPosition")({
  3249. P = 900,
  3250. D = 1000,
  3251. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3252. position = hit.Parent.Torso.Position,
  3253. Parent = hit.Parent.Torso
  3254. })
  3255. game:GetService("Debris"):AddItem(bp, 5)
  3256. elseif Type == "Up" then
  3257. local bodyVelocity = Create("BodyVelocity")({
  3258. velocity = Vector3.new(0, 20, 0),
  3259. P = 5000,
  3260. maxForce = Vector3.new(8000, 8000, 8000),
  3261. Parent = hit
  3262. })
  3263. game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  3264. local bodyVelocity = Create("BodyVelocity")({
  3265. velocity = Vector3.new(0, 20, 0),
  3266. P = 5000,
  3267. maxForce = Vector3.new(8000, 8000, 8000),
  3268. Parent = hit
  3269. })
  3270. game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  3271. elseif Type == "Drag" then
  3272. coroutine.resume(coroutine.create(function()
  3273. for i = 1, 10 do
  3274. ShadArm(hit.Parent.Torso.Position, RootPart, 0)
  3275. Effects.Sphere.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame * cn(0, 0, 0), -100, -0.5, -50, -1, 0, -1, 0.05)
  3276. local ShadeArmDrag = Create("BodyPosition")({
  3277. P = 9000,
  3278. D = 1000,
  3279. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3280. position = RootPart.Position + RootPart.CFrame.lookVector * 6,
  3281. Parent = hit.Parent.Torso
  3282. })
  3283. game:GetService("Debris"):AddItem(ShadeArmDrag, 0.2)
  3284. wait()
  3285. end
  3286. end))
  3287. elseif Type == "UltSlice" then
  3288. do
  3289. local BHE = BlackHole1:Clone()
  3290. local bp2 = Create("BodyPosition")({
  3291. P = 900,
  3292. D = 1000,
  3293. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3294. position = hit.Parent.Head.Position,
  3295. Parent = hit.Parent.Torso
  3296. })
  3297. game:GetService("Debris"):AddItem(bp2, 5)
  3298. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3299. coroutine.resume(coroutine.create(function()
  3300. BHE.Parent = hit.Parent.Torso
  3301. game:GetService("Debris"):AddItem(BHE, 5)
  3302. wait(3)
  3303. BHE.Rate = 0
  3304. end))
  3305. end
  3306. if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  3307. for i = 1, 30 do
  3308. Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5)
  3309. end
  3310. end
  3311. end
  3312. elseif Type == "Slice" then
  3313. local bp2 = Create("BodyPosition")({
  3314. P = 900,
  3315. D = 1000,
  3316. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3317. position = hit.Parent.Head.Position,
  3318. Parent = hit.Parent.Torso
  3319. })
  3320. game:GetService("Debris"):AddItem(bp2, 1)
  3321. if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  3322. for i = 1, 10 do
  3323. Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5)
  3324. end
  3325. end
  3326. elseif Type == "Snare" then
  3327. local bp = Create("BodyPosition")({
  3328. P = 900,
  3329. D = 1000,
  3330. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3331. position = hit.Parent.Torso.Position,
  3332. Parent = hit.Parent.Torso
  3333. })
  3334. game:GetService("Debris"):AddItem(bp, 1)
  3335. elseif Type == "Slowness" then
  3336. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  3337. if SpeedSave > 6 then
  3338. if elementmode == "Mode 4" then
  3339. coroutine.resume(coroutine.create(function()
  3340. for i = 1, 10 do
  3341. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.5
  3342. wait()
  3343. end
  3344. end))
  3345. wait(1)
  3346. coroutine.resume(coroutine.create(function()
  3347. for i = 1, 10 do
  3348. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.5
  3349. wait()
  3350. end
  3351. end))
  3352. else
  3353. coroutine.resume(coroutine.create(function()
  3354. for i = 1, 10 do
  3355. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.25
  3356. wait()
  3357. end
  3358. end))
  3359. wait(1)
  3360. coroutine.resume(coroutine.create(function()
  3361. for i = 1, 10 do
  3362. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.25
  3363. wait()
  3364. end
  3365. end))
  3366. end
  3367. end
  3368. elseif Type == "Firedmg" then
  3369. coroutine.resume(coroutine.create(function()
  3370. for i = 1, 10 do
  3371. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3372. BlockEffect(BrickColor.new("Really black"), hit.Parent.Head.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 1)
  3373. wait()
  3374. end
  3375. end
  3376. end))
  3377. elseif Type == "Freeze" then
  3378. local bp = Create("BodyPosition")({
  3379. P = 1000,
  3380. D = 1000,
  3381. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3382. position = hit.Parent.Torso.Position,
  3383. Parent = hit.Parent.Torso
  3384. })
  3385. game:GetService("Debris"):AddItem(bp, 4)
  3386. coroutine.resume(coroutine.create(function()
  3387. for i = 1, 35 do
  3388. IcePartFunk(hit.Parent.Torso, 0.6, 1, 1.5)
  3389. end
  3390. hit.Parent.Torso.Anchored = true
  3391. wait(4)
  3392. hit.Parent.Torso.Anchored = false
  3393. end))
  3394. coroutine.resume(coroutine.create(function()
  3395. for i = 1, 10 do
  3396. Snow(maincolor, hit.Parent.Torso.CFrame * cn(math.random(-3, 3), math.random(4, 6), math.random(-3, 3)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01)
  3397. wait(0.4)
  3398. end
  3399. end))
  3400. elseif Type == "Freeze2" then
  3401. local BodPos = Create("BodyPosition")({
  3402. P = 50000,
  3403. D = 1000,
  3404. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3405. position = hit.Parent.Torso.Position,
  3406. Parent = hit.Parent.Torso
  3407. })
  3408. local BodGy = Create("BodyGyro")({
  3409. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  3410. P = 20000,
  3411. Parent = hit.Parent.Torso,
  3412. cframe = hit.Parent.Torso.CFrame
  3413. })
  3414. hit.Parent.Torso.Anchored = true
  3415. coroutine.resume(coroutine.create(function(Part)
  3416. swait(1.5)
  3417. Part.Anchored = false
  3418. end), hit.Parent.Torso)
  3419. game:GetService("Debris"):AddItem(BodPos, 3)
  3420. game:GetService("Debris"):AddItem(BodGy, 3)
  3421. end
  3422. local debounce = Create("BoolValue")({
  3423. Name = "DebounceHit",
  3424. Parent = hit.Parent,
  3425. Value = true
  3426. })
  3427. game:GetService("Debris"):AddItem(debounce, Delay)
  3428. c = Instance.new("ObjectValue")
  3429. c.Name = "creator"
  3430. c.Value = Player
  3431. c.Parent = h
  3432. game:GetService("Debris"):AddItem(c, 0.5)
  3433. end
  3434. end
  3435. function ShowDamage(Pos, Text, Time, Color)
  3436. local Rate = 0.033333333333333
  3437. if not Pos then
  3438. local Pos = Vector3.new(0, 0, 0)
  3439. end
  3440. local Text = Text or ""
  3441. local Time = Time or 2
  3442. if not Color then
  3443. local Color = Color3.new(1, 0, 1)
  3444. end
  3445. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  3446. EffectPart.Anchored = true
  3447. local BillboardGui = Create("BillboardGui")({
  3448. Size = UDim2.new(3, 0, 3, 0),
  3449. Adornee = EffectPart,
  3450. Parent = EffectPart
  3451. })
  3452. local TextLabel = Create("TextLabel")({
  3453. BackgroundTransparency = 1,
  3454. Size = UDim2.new(1, 0, 1, 0),
  3455. Text = Text,
  3456. TextColor3 = Color,
  3457. TextScaled = true,
  3458. Font = Enum.Font.ArialBold,
  3459. Parent = BillboardGui
  3460. })
  3461. game.Debris:AddItem(EffectPart, Time + 0.1)
  3462. EffectPart.Parent = game:GetService("Workspace")
  3463. delay(0, function()
  3464. local Frames = Time / Rate
  3465. for Frame = 1, Frames do
  3466. wait(Rate)
  3467. local Percent = Frame / Frames
  3468. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  3469. TextLabel.TextTransparency = Percent
  3470. end
  3471. if EffectPart and EffectPart.Parent then
  3472. EffectPart:Destroy()
  3473. end
  3474. end)
  3475. end
  3476. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  3477. for _, c in pairs(workspace:children()) do
  3478. local hum = c:findFirstChild("Humanoid")
  3479. if hum ~= nil then
  3480. local head = c:findFirstChild("Head")
  3481. if head ~= nil then
  3482. local targ = head.Position - Part.Position
  3483. local mag = targ.magnitude
  3484. if magni >= mag and c.Name ~= Player.Name then
  3485. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  3486. end
  3487. end
  3488. end
  3489. end
  3490. end
  3491. function MagniKILL(Part, magni, knock, Type)
  3492. for _, c in pairs(workspace:children()) do
  3493. local hum = c:findFirstChild("Humanoid")
  3494. if hum ~= nil then
  3495. local head = c:findFirstChild("Head")
  3496. if head ~= nil then
  3497. local targ = head.Position - Part.Position
  3498. local mag = targ.magnitude
  3499. if magni >= mag and c.Name ~= Player.Name then
  3500. hum.Health = 0
  3501. end
  3502. end
  3503. end
  3504. end
  3505. end
  3506.  
  3507. ---rip cloths---
  3508. ---myface!1---
  3509.  
  3510.  
  3511.  
  3512. EffectModel = Instance.new("Model", Character)
  3513. EffectModel.Name = "Effects"
  3514. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3515. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3516. prt.Anchored = true
  3517. prt.CFrame = cframe
  3518. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3519. game:GetService("Debris"):AddItem(prt, 10)
  3520. if Type == 1 or Type == nil then
  3521. table.insert(Effects, {
  3522. prt,
  3523. "Block1",
  3524. delay,
  3525. x3,
  3526. y3,
  3527. z3,
  3528. msh
  3529. })
  3530. elseif Type == 2 then
  3531. table.insert(Effects, {
  3532. prt,
  3533. "Block2",
  3534. delay,
  3535. x3,
  3536. y3,
  3537. z3,
  3538. msh
  3539. })
  3540. elseif Type == 3 then
  3541. table.insert(Effects, {
  3542. prt,
  3543. "Block3",
  3544. delay,
  3545. x3,
  3546. y3,
  3547. z3,
  3548. msh
  3549. })
  3550. end
  3551. end
  3552. function CreateSound(id, par, vol, pit)
  3553. coroutine.resume(coroutine.create(function()
  3554. local sou = Instance.new("Sound", par or workspace)
  3555. sou.Volume = vol
  3556. sou.Pitch = pit or 1
  3557. sou.SoundId = id
  3558. swait()
  3559. sou:play()
  3560. game:GetService("Debris"):AddItem(sou, 6)
  3561. end))
  3562. end
  3563. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3564. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3565. prt.Anchored = true
  3566. prt.CFrame = cframe
  3567. prt.Material = "Neon"
  3568. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3569. game:GetService("Debris"):AddItem(prt, 10)
  3570. coroutine.resume(coroutine.create(function(Part, Mesh)
  3571. for i = 0, 6, delay do
  3572. swait()
  3573. Part.Transparency = i
  3574. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3575. end
  3576. Part.Parent = nil
  3577. end), prt, msh)
  3578. end
  3579. function shoottraildd(mouse, partt, SpreadAmount)
  3580. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount / 10, SpreadAmount / 10), math.random(-SpreadAmount, SpreadAmount))
  3581. local MainPos = mouse + Vector3.new(0, 6, 0) + RootPart.CFrame.lookVector * -2
  3582. local MainPos2 = mouse + SpreadVectors
  3583. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3584. local speed = 100
  3585. local num = 1
  3586. coroutine.resume(coroutine.create(function()
  3587. repeat
  3588. swait()
  3589. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3590. local mag = (MainPos - pos).magnitude
  3591. Laser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
  3592. MainPos = MainPos + MouseLook.lookVector * speed
  3593. num = num - 1
  3594. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3595. if hit ~= nil then
  3596. num = 0
  3597. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3598. refpart.Anchored = true
  3599. refpart.CFrame = CFrame.new(pos)
  3600. game:GetService("Debris"):AddItem(refpart, 2)
  3601. end
  3602. if num <= 0 then
  3603. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3604. refpart.Anchored = true
  3605. refpart.CFrame = CFrame.new(pos)
  3606. if hit ~= nil then
  3607. GroundPartFunk2(refpart, EffectModel, "Really black", 1, 0.05, 0.05, 10)
  3608. Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -10, 0, -10, 0.15)
  3609. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 2.97, 0), 60, 60, 60, -10, -10, -10, 0.15)
  3610. MagniDamage(refpart, 6, 30, 45, 0, "Slice")
  3611. end
  3612. game:GetService("Debris"):AddItem(refpart, 0)
  3613. end
  3614. until num <= 0
  3615. end))
  3616. end
  3617. function shoottraildd2(mouse, partt, SpreadAmount)
  3618. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3619. local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5
  3620. local MainPos2 = mouse + SpreadVectors
  3621. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3622. local speed = 1000
  3623. local num = 0
  3624. coroutine.resume(coroutine.create(function()
  3625. repeat
  3626. swait()
  3627. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3628. local mag = (MainPos - pos).magnitude
  3629. BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.475, 0, -0.475, 0.14)
  3630. BlockLaser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.475, 0, -0.475, 0.14)
  3631. MainPos = MainPos + MouseLook.lookVector * speed
  3632. num = num - 1
  3633. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3634. if hit ~= nil then
  3635. num = 0
  3636. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3637. refpart.Anchored = true
  3638. refpart.CFrame = CFrame.new(pos)
  3639. game:GetService("Debris"):AddItem(refpart, 2)
  3640. end
  3641. if num <= 0 then
  3642. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3643. refpart.Anchored = true
  3644. refpart.CFrame = CFrame.new(pos)
  3645. if hit ~= nil then
  3646. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3647. BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.08, 3)
  3648. BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08)
  3649. BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08)
  3650. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 3, 3, 3, 0.1)
  3651. MagniDamage(refpart, 6, 2, 5, 0, "Slowness")
  3652. end
  3653. game:GetService("Debris"):AddItem(refpart, 0)
  3654. end
  3655. until num <= 0
  3656. end))
  3657. end
  3658. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  3659. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3660. local MainPos = mouse + Vector3.new(0, 500, 0) + SpreadVectors
  3661. local MainPos2 = mouse + SpreadVectors + Vector3.new(0, -110, 0)
  3662. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3663. local speed = 1000000
  3664. local num = 5
  3665. coroutine.resume(coroutine.create(function()
  3666. repeat
  3667. swait()
  3668. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3669. local mag = (MainPos - pos).magnitude
  3670. BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.275, 0, -0.275, 0.35)
  3671. MainPos = MainPos + MouseLook.lookVector * speed
  3672. num = num - 1
  3673. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3674. if hit ~= nil then
  3675. num = 0
  3676. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3677. refpart.Anchored = true
  3678. refpart.CFrame = CFrame.new(pos)
  3679. game:GetService("Debris"):AddItem(refpart, 2)
  3680. end
  3681. if num <= 0 then
  3682. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3683. refpart.Anchored = true
  3684. refpart.CFrame = CFrame.new(pos)
  3685. if hit ~= nil then
  3686. Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, 0, -60, 0.1)
  3687. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 1, 10, 1, 15, 40, 15, 0.1)
  3688. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 10, 0.05, 10, 15, 0, 15, 0.1)
  3689. MagniDamage(refpart, 14, 15, 15, 0, "Slice")
  3690. end
  3691. game:GetService("Debris"):AddItem(refpart, 0)
  3692. end
  3693. until num <= 0
  3694. end))
  3695. end
  3696. function shoottraildd4(mouse, partt, SpreadAmount)
  3697. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3698. local MainPos = partt.Position
  3699. local MainPos2 = mouse + SpreadVectors
  3700. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3701. local speed = 150
  3702. local num = 0
  3703. coroutine.resume(coroutine.create(function()
  3704. repeat
  3705. swait()
  3706. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3707. local mag = (MainPos - pos).magnitude
  3708. Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
  3709. MainPos = MainPos + MouseLook.lookVector * speed
  3710. num = num - 1
  3711. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3712. if hit ~= nil then
  3713. num = 0
  3714. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3715. refpart.Anchored = true
  3716. refpart.CFrame = CFrame.new(pos)
  3717. game:GetService("Debris"):AddItem(refpart, 2)
  3718. end
  3719. if num <= 0 then
  3720. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3721. refpart.Anchored = true
  3722. refpart.CFrame = CFrame.new(pos)
  3723. if hit ~= nil then
  3724. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3725. MagniDamage(refpart, 3, 0.001, 0.01, 0, "Stalk")
  3726. end
  3727. game:GetService("Debris"):AddItem(refpart, 0)
  3728. end
  3729. until num <= 0
  3730. end))
  3731. end
  3732. function shoottraildd5(mouse, partt, SpreadAmount)
  3733. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3734. local MainPos = partt.Position + RootPart.CFrame.lookVector * 2.5
  3735. local MainPos2 = mouse + SpreadVectors
  3736. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3737. local speed = 3
  3738. local num = 50
  3739. coroutine.resume(coroutine.create(function()
  3740. repeat
  3741. swait()
  3742. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3743. local mag = (MainPos - pos).magnitude
  3744. BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 0.1, 0.175, 0, 0.175, 0.14)
  3745. MainPos = MainPos + MouseLook.lookVector * speed
  3746. num = num - 1
  3747. MouseLook = MouseLook * angles(math.rad(0), 0, 0)
  3748. if hit ~= nil then
  3749. num = 0
  3750. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3751. refpart.Anchored = true
  3752. refpart.CFrame = CFrame.new(pos)
  3753. game:GetService("Debris"):AddItem(refpart, 2)
  3754. end
  3755. if num <= 0 then
  3756. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3757. refpart.Anchored = true
  3758. refpart.CFrame = CFrame.new(pos)
  3759. if hit ~= nil then
  3760. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3761. BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 5, 5, 5, 0.1)
  3762. MagniDamage(refpart, 8, 3, 15, 0, "Drag")
  3763. end
  3764. game:GetService("Debris"):AddItem(refpart, 1)
  3765. end
  3766. until num <= 0
  3767. end))
  3768. end
  3769. local Blood1 = Create("ParticleEmitter")({
  3770. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  3771. Transparency = NumberSequence.new(0.1, 1),
  3772. Size = NumberSequence.new(0.5, 0),
  3773. Texture = "rbxassetid://602578593",
  3774. Lifetime = NumberRange.new(0.8),
  3775. Rate = 255,
  3776. VelocitySpread = 40,
  3777. Rotation = NumberRange.new(100),
  3778. Speed = NumberRange.new(5),
  3779. LightEmission = 0,
  3780. LockedToPart = false,
  3781. Acceleration = Vector3.new(0, -10, 0),
  3782. EmissionDirection = "Bottom"
  3783. })
  3784. local Blood2 = Create("ParticleEmitter")({
  3785. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  3786. Transparency = NumberSequence.new(0.1, 1),
  3787. Size = NumberSequence.new(0.3, 0),
  3788. Texture = "rbxassetid://602578593",
  3789. Lifetime = NumberRange.new(0.8),
  3790. Rate = 255,
  3791. VelocitySpread = 180,
  3792. Rotation = NumberRange.new(100),
  3793. Speed = NumberRange.new(2),
  3794. LightEmission = 0.1,
  3795. LockedToPart = false,
  3796. Acceleration = Vector3.new(0, -5, 0),
  3797. EmissionDirection = "Bottom"
  3798. })
  3799. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  3800. Hitpart3 = Instance.new("Part", EffectModel)
  3801. RemoveOutlines(Hitpart3)
  3802. Hitpart3.Size = Vector3.new(1, 1, 1)
  3803. Hitpart3.CanCollide = false
  3804. HuW3 = Instance.new("Weld")
  3805. HuW3.Name = "GuW"
  3806. HuW3.Part0 = HPart3
  3807. HuW3.C0 = cn(Xv, Yv, Zv)
  3808. HuW3.C1 = cn(0, 0, 0)
  3809. HuW3.Part1 = Hitpart3
  3810. HuW3.Parent = HPart3
  3811. Hitpart3.Transparency = 1
  3812. game:GetService("Debris"):AddItem(Hitpart3, 20)
  3813. end
  3814. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  3815. Hitpart2 = Instance.new("Part", EffectModel)
  3816. RemoveOutlines(Hitpart2)
  3817. Hitpart2.Size = Vector3.new(1, 1, 1)
  3818. Hitpart2.CanCollide = false
  3819. HuW2 = Instance.new("Weld")
  3820. HuW2.Name = "GuW"
  3821. HuW2.Part0 = HPart2
  3822. HuW2.C0 = cn(Xv, Yv, Zv)
  3823. HuW2.C1 = cn(0, 0, 0)
  3824. HuW2.Part1 = Hitpart2
  3825. HuW2.Parent = HPart2
  3826. Hitpart2.Transparency = 1
  3827. game:GetService("Debris"):AddItem(Hitpart2, 20)
  3828. end
  3829. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv, atype, kb)
  3830. Hitpart = Instance.new("Part", EffectModel)
  3831. RemoveOutlines(Hitpart)
  3832. Hitpart.Size = Vector3.new(1, 1, 1)
  3833. Hitpart.CanCollide = false
  3834. HuW = Instance.new("Weld")
  3835. HuW.Name = "GuW"
  3836. HuW.Part0 = HPart
  3837. HuW.C0 = cn(Xv, Yv, Zv)
  3838. HuW.C1 = cn(0, 0, 0)
  3839. HuW.Part1 = Hitpart
  3840. HuW.Parent = HPart
  3841. Hitpart.Transparency = 1
  3842. game:GetService("Debris"):AddItem(Hitpart2, 20)
  3843. MagniDamage(Hitpart, 4.5, Min, Max, kb, atype)
  3844. end
  3845. function HitpartFunk4(HPart, Min, Max, Xv, Yv, Zv, atype, kb)
  3846. Hitpart4 = Instance.new("Part", EffectModel)
  3847. RemoveOutlines(Hitpart4)
  3848. Hitpart4.Size = Vector3.new(1, 1, 1)
  3849. Hitpart4.CanCollide = false
  3850. HuW4 = Instance.new("Weld")
  3851. HuW4.Name = "HuW4"
  3852. HuW4.Part0 = HPart
  3853. HuW4.C0 = cn(Xv, Yv, Zv)
  3854. HuW4.C1 = cn(0, 0, 0)
  3855. HuW4.Part1 = Hitpart4
  3856. HuW4.Parent = HPart
  3857. Hitpart4.Transparency = 1
  3858. game:GetService("Debris"):AddItem(Hitpart4, 1)
  3859. MagniDamage(Hitpart4, 6.5, Min, Max, kb, atype)
  3860. end
  3861. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3862. Hitboxpart = Instance.new("Part", EffectModel)
  3863. RemoveOutlines(Hitboxpart)
  3864. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3865. Hitboxpart.CanCollide = false
  3866. Hitboxpart.Transparency = 1
  3867. Hitboxpart.Anchored = true
  3868. Hitboxpart.CFrame = Pose
  3869. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3870. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3871. end
  3872. wait2 = false
  3873. combo = 1
  3874. mouse.Button1Down:connect(function(key)
  3875. if attack == false then
  3876. attack = true
  3877. Humanoid.WalkSpeed = 3.01
  3878. if combo == 1 and wait2 == false then
  3879. wait2 = true
  3880. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", LeftArm, 1, 0.8)
  3881. for i = 0, 1, 0.1 do
  3882. swait()
  3883. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3)
  3884. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.1)
  3885. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, 0.8) * angles(math.rad(90), math.rad(-10), math.rad(90)), 0.1)
  3886. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3887. RH.C0 = clerp(RH.C0, cn(1, -1, -0.2) * RHCF * angles(math.rad(0), math.rad(25), math.rad(-10)), 0.3)
  3888. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3)
  3889. end
  3890. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  3891. for i = 0, 1, 0.1 do
  3892. swait()
  3893. BlockEffect(maincolor, SwHandle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3894. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3895. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3896. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.4)
  3897. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3898. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3899. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3900. end
  3901. combo = 2
  3902. end
  3903. if combo == 2 and wait2 == false then
  3904. wait2 = true
  3905. for i = 0, 1, 0.1 do
  3906. swait()
  3907. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3908. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3909. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.3, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1)
  3910. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1)
  3911. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3912. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3913. end
  3914. HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 5, 10, 20, 3, "Normal")
  3915. for i = 0, 0.5, 0.1 do
  3916. swait()
  3917. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(4), math.rad(0), math.rad(45)), 0.3)
  3918. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3919. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2)
  3920. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  3921. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3922. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3923. end
  3924. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", SwHandle, 2, 0.9)
  3925. BlockEffect(maincolor, Hitboxpart.CFrame, 11, 11, 11, 10, 10, 10, 0.08, 2)
  3926. for i = 0, 0.8, 0.1 do
  3927. swait()
  3928. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  3929. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(-16), math.rad(0), math.rad(-45)), 0.3)
  3930. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(35)), 0.1)
  3931. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3932. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  3933. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3)
  3934. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(25), math.rad(50)), 0.3)
  3935. end
  3936. combo = 3
  3937. end
  3938. if combo == 3 and wait2 == false then
  3939. wait2 = true
  3940. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", SwHandle, 1, 0.8)
  3941. for i = 0, 1, 0.1 do
  3942. swait()
  3943. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(-90)), 0.3)
  3944. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3945. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(95 + 0 * math.cos(sine / 25)), math.rad(95 + 1 * math.cos(sine / 25))), 0.4)
  3946. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45 + 1 * math.cos(sine / 25))), 0.2)
  3947. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  3948. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  3949. end
  3950. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.1, 1, 1, 1, 5, 10, 20, 3, "Normal")
  3951. for i = 0, 1, 0.1 do
  3952. swait()
  3953. BlockEffect(maincolor, RightArm.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3954. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3)
  3955. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2)
  3956. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4)
  3957. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3)
  3958. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2)
  3959. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2)
  3960. end
  3961. for i = 0, 0.5, 0.1 do
  3962. swait()
  3963. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3)
  3964. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2)
  3965. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4)
  3966. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3)
  3967. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2)
  3968. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2)
  3969. end
  3970. combo = 1
  3971. end
  3972. Humanoid.WalkSpeed = 16
  3973. wait2 = false
  3974. attack = false
  3975. end
  3976. end)
  3977. local s = Instance.new("Sound", Torso)
  3978. s.Name = "BGMusic"
  3979. s.SoundId = "http://www.roblox.com/asset/?id=359388710"
  3980. s.Pitch = 1
  3981. s.Volume = 70
  3982. s.Looped = true
  3983. s.archivable = false
  3984. s:play()
  3985. function resetmode()
  3986. for i, v in pairs(ArmorColorParts) do
  3987. v.BrickColor = BrickColor.new("White")
  3988. v.Material = "Metal"
  3989. v.Transparency = 0
  3990. end
  3991. for i, v in pairs(NeonColorParts) do
  3992. maincolor = BrickColor.new("White")
  3993. v.BrickColor = maincolor
  3994. v.Material = "Neon"
  3995. v.Transparency = 0
  3996. end
  3997. s.SoundId = "http://www.roblox.com/asset/?id=592337949"
  3998. s:play()
  3999. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=43298015"
  4000. Character.Head.face.Transparency = 0
  4001. Eye.BrickColor = BrickColor.new("White")
  4002. Eye.Transparency = 0
  4003. s.Volume = 1.7
  4004. end
  4005. elementwait = false
  4006. mouse.KeyDown:connect(function(key)
  4007. if attack == false then
  4008. if key == "q" and elementmode == "Mode 1" then
  4009. elementmode = "Mode 2"
  4010. s.SoundId = "http://www.roblox.com/asset/?id=442034869"
  4011. s:play()
  4012. RoHead = Instance.new("Part")
  4013. RoHead.Parent = Character
  4014. RoHead.Size = Vector3.new(0.2, 0.2, 0.2)
  4015. RoHead.Archivable = true
  4016. RoHead.Transparency = 0
  4017. RoHead.Shape = "Ball"
  4018. RoHead.BrickColor = BrickColor.new("White")
  4019. RoHead.Material = "SmoothPlastic"
  4020. RoHead.CanCollide = false
  4021. local mesh = Instance.new("SpecialMesh", RoHead)
  4022. mesh.MeshId = "rbxassetid://51684149"
  4023. mesh.Scale = Vector3.new(1, 1, 1)
  4024. local weld2en = Instance.new("Weld")
  4025. weld2en.Parent = Character.Head
  4026. weld2en.Part0 = Character.Head
  4027. weld2en.Part1 = RoHead
  4028. weld2en.C1 = cn(0, -0.01, 0) * angles(math.rad(0), math.rad(180), math.rad(0))
  4029. local eye2 = Instance.new("Part")
  4030. eye2.Parent = RoHead
  4031. eye2.Size = Vector3.new(0.2, 0.2, 0.2)
  4032. eye2.Archivable = true
  4033. eye2.Transparency = 0
  4034. eye2.Shape = "Ball"
  4035. eye2.BrickColor = maincolor
  4036. eye2.Material = "Neon"
  4037. eye2.CanCollide = false
  4038. local mesh = Instance.new("SpecialMesh", eye2)
  4039. mesh.MeshType = "Sphere"
  4040. mesh.Scale = Vector3.new(0.7, 0.7, 0.7)
  4041. local weld3en = Instance.new("Weld")
  4042. weld3en.Parent = Character.Head
  4043. weld3en.Part0 = Character.Head
  4044. weld3en.Part1 = eye2
  4045. weld3en.C1 = CFrame.new(-0.48, -0.2, 0.3275)
  4046. table.insert(NeonColorParts, eye2)
  4047. BC.HeadColor = BrickColor.new("White")
  4048. for i, v in pairs(ArmorColorParts) do
  4049. v.BrickColor = BrickColor.new("White")
  4050. v.Material = "Metal"
  4051. v.Transparency = 0
  4052. end
  4053. for i, v in pairs(NeonColorParts) do
  4054. maincolor = BrickColor.new("White")
  4055. v.BrickColor = maincolor
  4056. v.Material = "Neon"
  4057. v.Transparency = 0
  4058. end
  4059. elseif key == "q" and elementmode == "Mode 2" then
  4060. elementmode = "Mode 1"
  4061. resetmode()
  4062. BC.HeadColor = BCsave.HeadColor
  4063. RoHead:Destroy()
  4064. end
  4065. if key == "e" and elementmode == "Mode 1" then
  4066. elementmode = "Mode 3"
  4067. s.SoundId = "http://www.roblox.com/asset/?id=511173461"
  4068. s:play()
  4069. for i, v in pairs(ArmorColorParts) do
  4070. v.BrickColor = BrickColor.new("White")
  4071. v.Material = "Plastic"
  4072. v.Transparency = 0
  4073. end
  4074. for i, v in pairs(NeonColorParts) do
  4075. maincolor = BrickColor.new("White")
  4076. v.BrickColor = maincolor
  4077. v.Material = "Neon"
  4078. v.Transparency = 0
  4079. end
  4080. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=43298015"
  4081. elseif key == "e" and elementmode == "Mode 3" then
  4082. elementmode = "Mode 1"
  4083. resetmode()
  4084. end
  4085. if key == "r" and elementmode == "Mode 1" then
  4086. elementmode = "Mode 4"
  4087. s.SoundId = "http://www.roblox.com/asset/?id=264182708"
  4088. s:play()
  4089. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=43298015"
  4090. Character.Head.face.Transparency = 1
  4091. for i, v in pairs(ArmorColorParts) do
  4092. v.BrickColor = BrickColor.new("White")
  4093. v.Material = "Granite"
  4094. v.Transparency = 0.2
  4095. end
  4096. for i, v in pairs(NeonColorParts) do
  4097. maincolor = BrickColor.new("White")
  4098. v.BrickColor = maincolor
  4099. v.Material = "Neon"
  4100. v.Transparency = 0
  4101. end
  4102. elseif key == "r" and elementmode == "Mode 4" then
  4103. elementmode = "Mode 1"
  4104. resetmode()
  4105. end
  4106. if key == "t" and elementmode == "Mode 1" then
  4107. elementmode = "Mode 5"
  4108. s.SoundId = "http://www.roblox.com/asset/?id=156879167"
  4109. s:play()
  4110. for i, v in pairs(ArmorColorParts) do
  4111. v.BrickColor = BrickColor.new("White")
  4112. v.Material = "Neon"
  4113. v.Transparency = 0.01
  4114. end
  4115. for i, v in pairs(NeonColorParts) do
  4116. maincolor = BrickColor.new("White")
  4117. v.BrickColor = maincolor
  4118. v.Material = "Neon"
  4119. v.Transparency = 0
  4120. end
  4121. eye1.Material = "Neon"
  4122. eye1.BrickColor = BrickColor.new("White")
  4123. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=382064532"
  4124. elseif key == "t" and elementmode == "Mode 5" then
  4125. elementmode = "Mode 1"
  4126. resetmode()
  4127. end
  4128. if key == "y" and elementmode == "Mode 1" then
  4129. elementmode = "Mode 6"
  4130. s.SoundId = "http://www.roblox.com/asset/?id=649630245"
  4131. s:play()
  4132. for i, v in pairs(ArmorColorParts) do
  4133. v.BrickColor = BrickColor.new("White")
  4134. v.Material = "Neon"
  4135. v.Transparency = 0
  4136. end
  4137. for i, v in pairs(NeonColorParts) do
  4138. maincolor = BrickColor.new("White")
  4139. v.BrickColor = maincolor
  4140. v.Material = "Neon"
  4141. v.Transparency = 0
  4142. end
  4143. s.Volume = 2
  4144. elseif key == "y" and elementmode == "Mode 6" then
  4145. elementmode = "Mode 1"
  4146. resetmode()
  4147. end
  4148. end
  4149. end)
  4150. attackz = false
  4151. attackx = false
  4152. attackc = false
  4153. mouse.KeyDown:connect(function(key)
  4154. if elementmode == "Mode 2" then
  4155. if key == "z" and attack == false and attackz == false then
  4156. attack = true
  4157. attackz = true
  4158. local bg2 = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
  4159. Humanoid.WalkSpeed = 4
  4160. for i = 0, 2, 0.1 do
  4161. swait()
  4162. bg2.D = 500
  4163. bg2.P = 9999
  4164. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4165. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4166. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.3)
  4167. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.2)
  4168. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, -0.2) * angles(math.rad(140), math.rad(0), math.rad(5)), 0.2)
  4169. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.1)
  4170. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4171. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4172. end
  4173. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698823472", SwHandle, 1, 1.1)
  4174. Humanoid.WalkSpeed = 2
  4175. for i = 0, 3, 0.1 do
  4176. swait()
  4177. bg2.D = 500
  4178. bg2.P = 9999
  4179. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4180. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4181. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4182. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4183. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.2)
  4184. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2)
  4185. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4186. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4187. end
  4188. game:GetService("Debris"):AddItem(bg2, 1.5)
  4189. for i = 0, 17 do
  4190. Humanoid.WalkSpeed = 0
  4191. bg2.D = 50
  4192. bg2.P = 9999
  4193. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4194. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4195. for i = 0, 0.3, 0.1 do
  4196. swait()
  4197. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4198. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4199. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.4)
  4200. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.4)
  4201. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4202. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4203. end
  4204. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=397307108", RightArm, 1.4, 1.2)
  4205. shoottraildd2(mouse.Hit.p, RightArm, 0.55)
  4206. BlockEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 2, 2, 2, 0.05, 1)
  4207. BlockEffect(BrickColor.new("White"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 1, 1, 1, 0.06, 1)
  4208. Effects.Sphere.Create(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1, 0), 10, 0.01, 10, 3, 0, 3, 0.05)
  4209. for i = 0, 0.1, 0.1 do
  4210. swait()
  4211. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4212. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4213. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.2)
  4214. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(120), math.rad(0), math.rad(45)), 0.2)
  4215. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4216. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4217. end
  4218. end
  4219. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698824317", SwHandle, 1, 1.1)
  4220. for i = 0, 2, 0.1 do
  4221. swait()
  4222. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4223. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4224. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(40), math.rad(0), math.rad(25)), 0.2)
  4225. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(40), math.rad(0), math.rad(45)), 0.2)
  4226. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4227. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4228. end
  4229. attack = false
  4230. Humanoid.WalkSpeed = 16
  4231. wait(1.5)
  4232. attackz = false
  4233. end
  4234. if key == "x" and attack == false and attackx == false then
  4235. Effects.Sphere.Create(BrickColor.new("Really red"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
  4236. BlockEffect(BrickColor.new("White"), RightLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
  4237. BlockEffect(BrickColor.new("White"), LeftLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
  4238. attack = true
  4239. attackx = true
  4240. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=874376217", Torso, 2, 1)
  4241. local bodyVelocity = Create("BodyVelocity")({
  4242. velocity = Vector3.new(0, 200, 0) + RootPart.CFrame.lookVector * 40,
  4243. P = 5000,
  4244. maxForce = Vector3.new(80000, 80000, 80000),
  4245. Parent = RootPart
  4246. })
  4247. game:GetService("Debris"):AddItem(bodyVelocity, 0.2)
  4248. for i = 0, 2, 0.1 do
  4249. swait()
  4250. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5)
  4251. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4252. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2)
  4253. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2)
  4254. RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4255. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4256. end
  4257. for i = 0, 1, 0.1 do
  4258. swait()
  4259. local bodyVelocity2 = Create("BodyVelocity")({
  4260. velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0,
  4261. P = 5000,
  4262. maxForce = Vector3.new(8000, 8000, 8000),
  4263. Parent = RootPart
  4264. })
  4265. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4266. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5)
  4267. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4268. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2)
  4269. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2)
  4270. RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4271. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4272. end
  4273. for i = 0, 20 do
  4274. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=287142895", Torso, 1, 0.8)
  4275. local targeto1 = RootPart.Position
  4276. shoottraildd3(targeto1, RootPart, 15)
  4277. for i = 0, 0.5, 0.1 do
  4278. swait()
  4279. local bodyVelocity2 = Create("BodyVelocity")({
  4280. velocity = Vector3.new(0, -10, 0) + RootPart.CFrame.lookVector * 50,
  4281. P = 5000,
  4282. maxForce = Vector3.new(8000, 8000, 8000),
  4283. Parent = RootPart
  4284. })
  4285. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4286. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  4287. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4288. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.5)
  4289. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4290. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.01 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4291. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.01 * math.cos(sine / 25), -0.2) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(5 + 1 * math.cos(sine / 25))), 0.2)
  4292. end
  4293. end
  4294. while inair == true do
  4295. swait()
  4296. local bodyVelocity2 = Create("BodyVelocity")({
  4297. velocity = Vector3.new(0, -130, 0) + RootPart.CFrame.lookVector * 30,
  4298. P = 5000,
  4299. maxForce = Vector3.new(8000, 8000, 8000),
  4300. Parent = RootPart
  4301. })
  4302. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4303. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4304. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4305. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.05)
  4306. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-90)), 0.05)
  4307. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.1 * math.cos(sine / 25), -0.4) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 1 * math.cos(sine / 25))), 0.05)
  4308. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.05)
  4309. end
  4310. MagniDamage(Torso, 12, 40, 60, 10, "Normal")
  4311. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Torso, 2, 2)
  4312. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -20, 4, -20, 0.05)
  4313. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
  4314. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -60, 2, -60, 0.05)
  4315. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -80, 1, -80, 0.05)
  4316. for i = 0, 2, 0.1 do
  4317. swait()
  4318. local bodyVelocity3 = Create("BodyVelocity")({
  4319. velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0,
  4320. P = 5000,
  4321. maxForce = Vector3.new(8000, 8000, 8000),
  4322. Parent = RootPart
  4323. })
  4324. game:GetService("Debris"):AddItem(bodyVelocity3, 0.1)
  4325. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  4326. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4327. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0 * math.cos(sine / 25)), math.rad(10)), 0.2)
  4328. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2)
  4329. RH.C0 = clerp(RH.C0, cn(1, 0 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 2 * math.cos(sine / 25))), 0.2)
  4330. LH.C0 = clerp(LH.C0, cn(-1, -1.5 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(90 + 1 * math.cos(sine / 25))), 0.2)
  4331. end
  4332. attack = false
  4333. attackx = false
  4334. end
  4335. if key == "c" and attack == false and attackc == false then
  4336. attack = true
  4337. attackc = true
  4338. Humanoid.WalkSpeed = 0.1
  4339. for i = 0, 1, 0.1 do
  4340. swait()
  4341. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  4342. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
  4343. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110 - 0 * math.cos(sine / 25)), math.rad(45), math.rad(90 + 0 * math.cos(sine / 25))), 0.3)
  4344. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.3)
  4345. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.6) * RHCF * angles(math.rad(0), math.rad(20), math.rad(20)), 0.3)
  4346. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(10)), 0.3)
  4347. end
  4348. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=178452241", RightArm, 2, 2)
  4349. for i = 0, 1, 0.1 do
  4350. swait()
  4351. BlockEffect(maincolor, RightArm.CFrame * cn(0, -1 - i * 5, 0 + i * 5), 10 + i * 15, 10 + i * 15, 10 + i * 15, 6 + i * 3, 6 + i * 3, 6 + i * 3, 0.2 - i / 6)
  4352. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4353. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  4354. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-15 + 0 * math.cos(sine / 25))), 0.3)
  4355. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1)
  4356. RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4357. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  4358. end
  4359. local Hitboxpart2 = Instance.new("Part", EffectModel)
  4360. RemoveOutlines(Hitboxpart2)
  4361. Hitboxpart2.Size = Vector3.new(1, 1, 1)
  4362. Hitboxpart2.CanCollide = false
  4363. Hitboxpart2.Transparency = 1
  4364. Hitboxpart2.Anchored = true
  4365. Hitboxpart2.CFrame = RootPart.CFrame * cn(0, 0, 0)
  4366. game:GetService("Debris"):AddItem(Hitboxpart2, 6)
  4367. for i = 0, 1, 0.1 do
  4368. swait()
  4369. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4370. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4371. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 0 * math.cos(sine / 25))), 0.05)
  4372. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1)
  4373. RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4374. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  4375. end
  4376. local targetV1 = RootPart.Position + RootPart.CFrame.lookVector * 2
  4377. attack = false
  4378. Humanoid.WalkSpeed = 16
  4379. for i = 0, 5, 0.1 do
  4380. swait()
  4381. targetV1 = targetV1 + Hitboxpart2.CFrame.lookVector * i
  4382. shoottraildd(targetV1, RootPart, 0)
  4383. end
  4384. attackc = false
  4385. end
  4386. end
  4387. if elementmode == "Mode 4" and key == "z" and attack == false and attackz == false then
  4388. attack = true
  4389. attackz = true
  4390. Humanoid.WalkSpeed = 1
  4391. for i = 0, 3, 0.1 do
  4392. swait()
  4393. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  4394. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  4395. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * angles(math.rad(20), math.rad(0), math.rad(-5)), 0.1)
  4396. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.1)
  4397. RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1)
  4398. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1)
  4399. end
  4400. coroutine.resume(coroutine.create(function()
  4401. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=168513088", SwHandle, 1, 0.8)
  4402. wait(0.4)
  4403. HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 10, 10, 20, 3, "Freeze")
  4404. BlockEffect(maincolor, Hitboxpart.CFrame, 55, 55, 55, -5, -5, -5, 0.08, 3)
  4405. BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -7, -7, -7, 0.08, 3)
  4406. wait()
  4407. BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -30, -30, -30, 0.08, 1)
  4408. end))
  4409. for i = 0, 3.5, 0.1 do
  4410. swait()
  4411. BlockEffect(maincolor, RightArm.CFrame * cn(0, -1.5, 0), -8, -8, -8, -1, -1, -1, 0.08, 3)
  4412. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  4413. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(-25)), 0.01)
  4414. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(75)), 0.05)
  4415. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.3)
  4416. RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1)
  4417. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1)
  4418. end
  4419. Humanoid.WalkSpeed = 16
  4420. attack = false
  4421. wait(1)
  4422. attackz = false
  4423. end
  4424. if elementmode == "Mode 5" then
  4425. if key == "z" and attack == false and attackz == false then
  4426. attack = true
  4427. attackz = true
  4428. coroutine.resume(coroutine.create(function()
  4429. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=565207203", RightArm, 5, 0.6)
  4430. shoottraildd5(mouse.hit.p, RootPart, 0)
  4431. end))
  4432. attack = false
  4433. wait(10)
  4434. attackz = false
  4435. end
  4436. if key == "x" and attack == false and attackx == false then
  4437. attack = true
  4438. attackc = true
  4439. Humanoid.WalkSpeed = 0.1
  4440. for i = 0, 2, 0.1 do
  4441. swait()
  4442. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4443. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.1)
  4444. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4445. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4446. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4447. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4448. end
  4449. for i = 0, 4, 0.1 do
  4450. swait()
  4451. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4452. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(30)), 0.1)
  4453. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.1)
  4454. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1)
  4455. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4456. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4457. end
  4458. do
  4459. local ModelArm02 = New("Model", Character, "Arm", {})
  4460. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  4461. local Arm02 = LeftArm:Clone()
  4462. LeftArm.Transparency = 1
  4463. Arm02.Parent = ModelArm02
  4464. for i, v in pairs(Arm02:GetChildren()) do
  4465. v:Destroy()
  4466. end
  4467. local weldArm02 = Instance.new("Weld")
  4468. weldArm02.Parent = Arm02
  4469. weldArm02.Part0 = LeftArm
  4470. weldArm02.Part1 = Arm02
  4471. weldArm02.C1 = CFrame.new(0, 0, 0)
  4472. for i, v in pairs(Character:GetChildren()) do
  4473. if v:IsA("Shirt") then
  4474. v:clone().Parent = ModelArm02
  4475. end
  4476. end
  4477. local BE1 = Blood1:Clone()
  4478. BE1.Parent = LeftArm
  4479. game:GetService("Debris"):AddItem(BE1, 3)
  4480. BE1.Rate = 0
  4481. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=180083298", Arm02, 3, 0.4)
  4482. for i = 0, 2, 0.1 do
  4483. swait()
  4484. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4485. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.05)
  4486. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(-70)), 0.1)
  4487. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1)
  4488. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4489. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4490. end
  4491. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=704141469", Arm02, 3, 0.8)
  4492. BE1.Rate = 255
  4493. weldArm02.Part0 = RightArm
  4494. weldArm02.C1 = CFrame.new(1.5, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90))
  4495. for i = 0, 2, 0.1 do
  4496. swait()
  4497. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4498. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  4499. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(0)), 0.05)
  4500. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  4501. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4502. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4503. end
  4504. for i = 0, 2, 0.1 do
  4505. swait()
  4506. BE1.Rate = BE1.Rate - i * 10
  4507. weldArm02.C1 = clerp(weldArm02.C1, CFrame.new(0, 0.5, -1.5) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  4508. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-40)), 0.3)
  4509. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)
  4510. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(200), math.rad(0), math.rad(40)), 0.05)
  4511. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 1)
  4512. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(20), math.rad(20)), 0.1)
  4513. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(20), math.rad(10)), 0.1)
  4514. end
  4515. BE1.Rate = 0
  4516. for i = 0, 0.2, 0.1 do
  4517. swait()
  4518. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3)
  4519. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1)
  4520. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4)
  4521. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  4522. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3)
  4523. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3)
  4524. end
  4525. weldArm02:Destroy()
  4526. Arm02.CanCollide = true
  4527. local bodyVelocity2 = Create("BodyVelocity")({
  4528. velocity = Vector3.new(0, 10, 0) + RootPart.CFrame.lookVector * 50,
  4529. P = 5000,
  4530. maxForce = Vector3.new(8000, 8000, 8000),
  4531. Parent = Arm02
  4532. })
  4533. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4534. for i = 0, 2, 0.1 do
  4535. swait()
  4536. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3)
  4537. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1)
  4538. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4)
  4539. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4540. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3)
  4541. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3)
  4542. end
  4543. for i = 0, 3, 0.1 do
  4544. swait()
  4545. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4546. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1)
  4547. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1)
  4548. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
  4549. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4550. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4551. end
  4552. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", LeftArm, 2, 2)
  4553. BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0.5, 1, 0.5, 0.03, 2)
  4554. LeftArm.Transparency = 0
  4555. for i = 0, 4, 0.1 do
  4556. swait()
  4557. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4558. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1)
  4559. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1)
  4560. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.1)
  4561. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4562. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4563. end
  4564. coroutine.resume(coroutine.create(function()
  4565. ModelArm02.Parent = workspace
  4566. wait(0.7)
  4567. if ModelArm02 ~= nil then
  4568. Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, -10, -60, 0.088)
  4569. Effects.Sphere.Create(maincolor, Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -55, -55, -55, 0.09)
  4570. Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -56, -56, -56, 0.04)
  4571. MagniDamage(Arm02, 20, 45, 45, 0, "UltSlice")
  4572. Arm02.Transparency = 1
  4573. Arm02.CanCollide = false
  4574. Arm02.Anchored = true
  4575. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Arm02, 5, 0.7)
  4576. end
  4577. end))
  4578. game:GetService("Debris"):AddItem(ModelArm02, 4)
  4579. Humanoid.WalkSpeed = 16
  4580. LeftArm.Transparency = 0
  4581. attack = false
  4582. attackc = false
  4583. end
  4584. end
  4585. if key == "c" and attack == false and attackc == false then
  4586. attack = true
  4587. attackc = true
  4588. BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 6, -0.1, -0.1, -0.1, 0.1, 1)
  4589. Humanoid.WalkSpeed = 5
  4590. shoottraildd4(mouse.Hit.p, RightArm, 0)
  4591. wait()
  4592. if lasthit ~= nil then
  4593. print("hit")
  4594. local lastplace = RootPart.CFrame
  4595. local tp1 = lasthit.CFrame + lasthit.CFrame.lookVector * -4
  4596. BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
  4597. BlockEffect(BrickColor.new("Really black"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
  4598. BlockEffect(BrickColor.new("Really black"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
  4599. BlockEffect(BrickColor.new("Really black"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4600. BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4601. BlockEffect(BrickColor.new("Really black"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4602. BlockEffect(BrickColor.new("Really black"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4603. RootPart.CFrame = tp1
  4604. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", Torso, 3, 0.5)
  4605. for i = 0, 3, 0.1 do
  4606. swait()
  4607. RootPart.CFrame = tp1
  4608. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4609. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4610. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
  4611. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4612. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4613. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3)
  4614. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3)
  4615. end
  4616. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=649634100", Torso, 7, 0.5)
  4617. for i = 0, 1, 0.1 do
  4618. swait()
  4619. RootPart.CFrame = tp1
  4620. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4621. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4622. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(20), math.rad(0)), 0.05)
  4623. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4624. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4625. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3)
  4626. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3)
  4627. end
  4628. for i = 0, 3, 0.1 do
  4629. swait()
  4630. RootPart.CFrame = tp1
  4631. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4632. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4633. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.05)
  4634. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4635. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4636. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4637. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4638. end
  4639. for i = 0, 8, 0.1 do
  4640. swait()
  4641. RootPart.CFrame = tp1
  4642. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4643. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.05)
  4644. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(40)), 0.05)
  4645. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.05)
  4646. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4647. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05)
  4648. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05)
  4649. end
  4650. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=444667859", RightArm, 2, 1)
  4651. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=144884872", RightArm, 2, 1)
  4652. for i = 0, 0.1, 0.1 do
  4653. swait()
  4654. RootPart.CFrame = tp1
  4655. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4656. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1)
  4657. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1)
  4658. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1)
  4659. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  4660. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4661. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4662. end
  4663. local BloodColor = Color3.new(1, 0, 0)
  4664. local PE1 = Blood1:Clone()
  4665. local PE2 = Blood2:Clone()
  4666. local OrbHeart = Instance.new("Part")
  4667. OrbHeart.Parent = workspace
  4668. OrbHeart.Size = Vector3.new(1, 1, 1)
  4669. OrbHeart.Archivable = true
  4670. OrbHeart.Transparency = 0
  4671. OrbHeart.BrickColor = BrickColor.new("Really red")
  4672. OrbHeart.Material = "Granite"
  4673. OrbHeart.CanCollide = true
  4674. local mesh = Instance.new("SpecialMesh", OrbHeart)
  4675. mesh.MeshType = "Sphere"
  4676. mesh.Scale = Vector3.new(1, 1, 1)
  4677. local weld1OrbHeart = Instance.new("Weld")
  4678. weld1OrbHeart.Parent = RightArm
  4679. weld1OrbHeart.Part0 = RightArm
  4680. weld1OrbHeart.Part1 = OrbHeart
  4681. weld1OrbHeart.C1 = CFrame.new(0, 1.2, 0)
  4682. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131038747", Torso, 7, 1)
  4683. PE1.Parent = RightArm
  4684. PE2.Parent = OrbHeart
  4685. game:GetService("Debris"):AddItem(PE1, 3)
  4686. game:GetService("Debris"):AddItem(weld1OrbHeart, 1.5)
  4687. game:GetService("Debris"):AddItem(OrbHeart, 8)
  4688. for i = 0, 8, 0.1 do
  4689. swait()
  4690. RootPart.CFrame = tp1
  4691. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4692. lasthit.Anchored = true
  4693. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1)
  4694. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1)
  4695. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1)
  4696. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  4697. RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4698. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4699. end
  4700. MagniKILL(RightArm, 4, 999, 999, 0, "Normal")
  4701. PE1.Rate = 0
  4702. for i = 0, 8, 0.1 do
  4703. swait()
  4704. RootPart.CFrame = tp1
  4705. lasthit.Anchored = false
  4706. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -1.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4707. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(20), math.rad(-30)), 0.05)
  4708. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)
  4709. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4710. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4711. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4712. end
  4713. lasthit = nil
  4714. for i = 0, 4, 0.1 do
  4715. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1)
  4716. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1)
  4717. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  4718. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  4719. RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1)
  4720. LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1)
  4721. end
  4722. BlockEffect(BrickColor.new("White"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
  4723. BlockEffect(BrickColor.new("White"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
  4724. BlockEffect(BrickColor.new("White"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
  4725. BlockEffect(BrickColor.new("White"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4726. BlockEffect(BrickColor.new("White"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4727. BlockEffect(BrickColor.new("White"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4728. BlockEffect(BrickColor.new("White"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4729. RootPart.CFrame = lastplace
  4730. end
  4731. attack = false
  4732. attackc = false
  4733. end
  4734. end
  4735. end)
  4736. coroutine.resume(coroutine.create(function()
  4737. BillboardGui0 = Instance.new("BillboardGui")
  4738. ImageLabel1 = Instance.new("ImageLabel")
  4739. BillboardGui0.Name = "Healthbar"
  4740. BillboardGui0.Size = UDim2.new(2, 0, 0.4, 0)
  4741. BillboardGui0.AlwaysOnTop = true
  4742. BillboardGui0.StudsOffset = Vector3.new(0, 5, 0)
  4743. ImageLabel1.Parent = BillboardGui0
  4744. ImageLabel1.Transparency = 1
  4745. ImageLabel1.Size = UDim2.new(1, 0, 5, 0)
  4746. ImageLabel1.BackgroundColor3 = Color3.new(1, 1, 1)
  4747. ImageLabel1.BackgroundTransparency = 1
  4748. ImageLabel1.ImageTransparency = 1
  4749. ImageLabel1.Image = "rbxassetid://278806942"
  4750. BillboardGui0.Parent = Torso
  4751. end))
  4752. humHsave = Humanoid.Health
  4753. function GainCharge(Humanoid)
  4754. if Humanoid.Health == 0 then
  4755. equipped = false
  4756. end
  4757. if blocking == true then
  4758. humDsave = Humanoid.Health
  4759. humDsave = humHsave - humDsave
  4760. if humDsave > 0.01 then
  4761. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 1, 0.5)
  4762. BlockEffect(maincolor, Torso.CFrame, 42, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4763. BlockEffect(maincolor, RightArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4764. BlockEffect(maincolor, LeftArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4765. BlockEffect(maincolor, RightLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4766. BlockEffect(maincolor, LeftLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4767. humDsave = humDsave / 3
  4768. end
  4769. if 0 > humDsave then
  4770. Effects.Sphere.Create(BrickColor.new("Lime green"), RootPart.CFrame * cn(0, -2.97, 0), 10, 5, 10, 15, -0.1, 15, 0.05)
  4771. humDsave = humDsave * 2.5
  4772. end
  4773. humHsave = humHsave - humDsave
  4774. end
  4775. end
  4776. Humanoid.HealthChanged:connect(function()
  4777. GainCharge(Humanoid)
  4778. end)
  4779. function OnDeath()
  4780. equipped = false
  4781. end
  4782. Humanoid.Died:connect(function()
  4783. OnDeath(Character)
  4784. end)
  4785. Removeface = false
  4786. function newface()
  4787. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062"
  4788. if Removeface == true then
  4789. Character.Head.face:Destroy()
  4790. end
  4791. end
  4792.  
  4793. resetmode()
  4794. newface()
  4795. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  4796. ff.Visible = false
  4797. Humanoid.Name = "God Mode"
  4798. Humanoid.MaxHealth = 1.0E298
  4799. Humanoid.Health = 1.0E298
  4800. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  4801. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  4802. Humanoid.MaxHealth = 1.0E298
  4803. Humanoid.Health = 1.0E298
  4804. end
  4805. end)
  4806. BodyParts = {}
  4807. for _, v in pairs(Character:GetChildren()) do
  4808. if v:IsA("Part") then
  4809. table.insert(BodyParts, v)
  4810. end
  4811. end
  4812. Bounding = {}
  4813. for _, v in pairs(BodyParts) do
  4814. local temp = {
  4815. X = nil,
  4816. Y = nil,
  4817. Z = nil
  4818. }
  4819. temp.X = v.Size.X / 2 * 35
  4820. temp.Y = v.Size.Y / 2 * 35
  4821. temp.Z = v.Size.Z / 2 * 35
  4822. Bounding[v.Name] = temp
  4823. end
  4824. coroutine.resume(coroutine.create(function()
  4825. while wait(0.1) do
  4826. if elementmode == "Mode 4" and attack == false then
  4827. Snow(maincolor, Torso.CFrame * cn(math.random(-10, 10), math.random(5, 7), math.random(-10, 10)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01)
  4828. ImageLabel1.ImageTransparency = 0.5
  4829. else
  4830. ImageLabel1.ImageTransparency = 1
  4831. end
  4832. end
  4833. end))
  4834. coroutine.resume(coroutine.create(function()
  4835. while wait(0.3) do
  4836. if elementmode == "Mode 4" and attack == false then
  4837. coroutine.resume(coroutine.create(function()
  4838. HitboxFunction(RootPart.CFrame * cn(0, -1, 0), 0, 1, 1, 1, 11, 0.6, 1, 3, "Slowness")
  4839. end))
  4840. end
  4841. if elementmode == "Mode 3" and attack == false then
  4842. local Body1 = NeonColorParts2[math.random(#NeonColorParts2)]
  4843. local Body2 = ArmorColorParts[math.random(#ArmorColorParts)]
  4844. local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55)
  4845. local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55)
  4846. local SPos1 = Body1.Position + Pos1
  4847. local SPos2 = Body2.Position + Pos2
  4848. Lightning(SPos1, SPos2, 4, 3, maincolor, 0.1, 0.05, -0.15)
  4849. end
  4850. if elementmode == "Mode 6" then
  4851. local Body1 = BodyParts[math.random(#BodyParts)]
  4852. local Body2 = BodyParts[math.random(#BodyParts)]
  4853. local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55)
  4854. local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55)
  4855. local SPos1 = Body1.Position + Pos1
  4856. local SPos2 = Body2.Position + Pos2
  4857. Lightning(SPos1, SPos2, 4, 3, maincolor, 0.05, 0.05, -0.1)
  4858. end
  4859. end
  4860. end))
  4861. print("")
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