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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="TREACHEROUS_URGE_CW_131002" />
- <CARDNAME text="TREACHEROUS_URGE" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Treacherous Urge]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Pulsion traître]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Impulso traicionero]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verräterischer Drang]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Impulso Sleale]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[不実な衝動]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Treacherous Urge]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Предательское Побуждение]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Compulsão Traiçoeira]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[变节驱策]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Treacherous Urge]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="131002" />
- <ARTID value="TREACHEROUS_URGE" />
- <ARTIST name="Steven Belledin" />
- <CASTING_COST cost="{4}{B}" />
- <TYPE metaname="Instant" />
- <EXPANSION value="PLC" />
- <RARITY metaname="U" />
- <SPELL_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[L’adversaire ciblé révèle sa main. Vous pouvez mettre en jeu, sous votre contrôle, une des cartes de créature qu’elle contient. Cette créature a la célérité. Sacrifiez-le à la fin du tour.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El oponente objetivo muestra su mano. Puedes poner en juego una carta de criatura de ahí bajo tu control. Esa criatura tiene la habilidad de prisa. Sacrifícala al final del turno.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ein Gegner deiner Wahl zeigt die Karten auf seiner Hand offen vor. Du kannst eine Kreaturenkarte davon unter deiner Kontrolle ins Spiel bringen. Diese Kreatur hat Eile. Opfere sie am Ende des Zuges.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Un avversario bersaglio rivela la propria mano. Puoi mettere in gioco sotto il tuo controllo una carta creatura da quella mano. Quella creatura ha rapidità. Sacrificala alla fine del turno.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[対戦相手1人を対象とする。そのプレイヤーは自分の手札を公開する。 あなたはその中のクリーチャー・カードを1枚、あなたのコントロール下で場に出してもよい。 そのクリーチャーは速攻を持つ。 ターン終了時にそれを生け贄に捧げる。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Целевой оппонент показывает свою руку. Вы можете положить карту из его руки в игру под своим контролем. Это существо имеет Ускорение. В конце хода пожертвуйте его.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[O oponente alvo revela sua própria mão. Você pode colocar em jogo um card de criatura da mão dele sob seu controle. Aquela criatura tem ímpeto. Sacrifique-a no final do turno.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[目标对手展示其手牌。 你可以将其中一张生物牌在你的操控下放置进场。 该生物具有敏捷异能。 在回合结束时将之牺牲。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.]]></LOCALISED_TEXT>
- <TARGET tag="CARD_QUERY_CHOOSE_OPPONENT_TO_REVEAL_HAND" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local filter = ClearFilter()
- filter:SetFilterType(FILTER_TYPE_PLAYERS)
- filter:Add( FE_TEAM, OP_NOT, EffectController():GetTeam() )
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local target_player = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
- if target_player ~= nil then
- target_player:RevealHand()
- end
- </RESOLUTION_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- local target_player = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
- local effectController = EffectController()
- local filter = ClearFilter()
- filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
- filter:SetZone( ZONE_HAND, target_player )
- effectController:SetItemCount( 1 )
- for i = 0, (1-1) do
- effectController:SetItemPrompt(i, "CARD_QUERY_CHOOSE_CREATURE" )
- end
- effectController:ChooseItems( EffectDC():Make_Targets(1), QUERY_FLAG_MAY )
- </RESOLUTION_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- local card = EffectDC():Get_Targets(1):Get_CardPtr(0)
- if card ~= nil then
- EffectDC():Get_Targets(1):Protect_CardPtr(0)
- card:PutOntoBattlefield( EffectController() )
- end
- </RESOLUTION_TIME_ACTION>
- <CONTINUOUS_ACTION layer="6">
- local target = EffectDC():Get_Targets(1):Get_CardPtr(0)
- if target ~= nil then
- local characteristics = target:GetCurrentCharacteristics()
- characteristics:Bool_Set(CHARACTERISTIC_HASTE, 1)
- end
- </CONTINUOUS_ACTION>
- <CONTINUOUS_ACTION layer="8">
- local target = EffectDC():Get_Targets(1):Get_CardPtr(0)
- if target ~= nil then
- local characteristics = target:GetCurrentCharacteristics()
- characteristics:Badge_Set( BADGE_DIES_AT_END_OF_TURN )
- characteristics:AI_SetWorthless()
- end
- </CONTINUOUS_ACTION>
- <RESOLUTION_TIME_ACTION>
- local target_creature = EffectDC():Get_Targets(1):Get_CardPtr(0)
- if target_creature ~= nil then
- local delayDC = EffectDC():Make_Chest(1)
- delayDC:Set_CardPtr(0, target_creature)
- MTG():CreateDelayedTrigger(2, delayDC)
- end
- </RESOLUTION_TIME_ACTION>
- <DURATION>
- return (EffectSource() == nil)
- </DURATION>
- </SPELL_ABILITY>
- <AI_AVAILABILITY type="in_response" response_source="1" />
- <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
- <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
- <TRIGGERED_ABILITY resource_id="2" priority="-1">
- <TRIGGER value="BEGINNING_OF_STEP">
- return MTG():GetStep() == STEP_END_OF_TURN
- </TRIGGER>
- <RESOLUTION_TIME_ACTION>
- local target = EffectDC():Get_Targets(1):Get_CardPtr(0)
- if target ~= nil then
- EffectController():Sacrifice( target )
- end
- </RESOLUTION_TIME_ACTION>
- <CLEANUP fire_once="1" />
- </TRIGGERED_ABILITY>
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[29-09-16]]></DATE>
- </CARD_V2>
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