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TheInsidiousOne

More random cards

Sep 23rd, 2018
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  1. Bell of Awakening
  2. Quick-Play Spell
  3. Tribute 1 WIND Spellcaster monster, then target 1 WIND Synchro Monster in your GY; Special Summon it and equip it with this card. Its ATK is halved, but it can attack directly. If the equipped monster would be destroyed, you can destroy this card instead.
  4.  
  5. Codebreak Synchron
  6. LIGHT
  7. Cyberse/Tuner/Effect
  8. ATK 300
  9. DEF 500
  10. If this card is in your hand: You can reveal 1 Cyberse Synchro Monster in your Extra Deck, then target 1 Cyberse monster with a Level you control; Special Summon that target, and if you do, that target's Level becomes equal to the revealed monster's Level -1. You can only use this effect of "Codebreak Synchron" once per turn.
  11.  
  12. Codebreak Hacker
  13. ★★★★★
  14. LIGHT
  15. Cyberse/Synchro/Tuner/Effect
  16. ATK 2000
  17. DEF 800
  18. "Codebreak Synchron" + 1+ non-Tuner monsters
  19. While a Link Monster points to this card, this card can attack directly, but if it does so by this effect, any damage it inflicts to your opponent becomes halved. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
  20.  
  21. Soulless Freelancer
  22. ★★
  23. WATER
  24. Zombie/Normal
  25. ATK 900
  26. DEF 0
  27.  
  28. Trickster of the Royal Court
  29. ★★
  30. DARK
  31. Zombie/Normal
  32. ATK 900
  33. DEF 0
  34.  
  35. Jester Genie
  36. DARK
  37. Spellcaster/Tuner/Effect
  38. ATK 0
  39. DEF 0
  40. If this card is Tributed: You can Special Summon this card. If this card is Special Summoned: You can target 1 "Jester" card in your GY, except "Jester Genie"; add it to your hand. You can only use each effect of "Jester Genie" once per turn.
  41.  
  42. Lavalval Blaster
  43. ★★★★★★
  44. FIRE
  45. Warrior/Synchro/Effect
  46. ATK 2500
  47. DEF 200
  48. 1 Tuner + 1+ non-Tuner FIRE monsters
  49. Once per turn: You can send 1 "Laval" monster from your hand to the GY, then target 1 monster your opponent controls; destroy that target. If this card is in your GY: You can banish 2 other "Laval" monsters from your GY; Special Summon this card, but banish it if it leaves the field. You can only use this effect of "Lavalval Blaster" once per turn.
  50.  
  51. Cruel Ghoul
  52. ★★★★
  53. DARK
  54. Zombie/Synchro/Effect
  55. ATK 1800
  56. DEF 0
  57. 1 Tuner x 1 non-Tuner Normal Monster
  58. If this card is Synchro Summoned: You can place 1 Ghoul Counter to this card for each monster in your GY. Your opponent cannot Special Summon monsters from their GY, if their Level is equal to or less than the number of Ghoul Counters on this card. Once per turn, during the End Phase: Remove 1 Ghoul Counter from this card, and if you do, this card gains 300 ATK.
  59.  
  60. Masterful Mayhem
  61. Quick-Play Spell
  62. Target 1 monster that was destroyed by battle and sent to your GY this turn; add it to your hand.
  63.  
  64. Leaf Wyvern
  65. ★★★★★★★★
  66. EARTH
  67. Plant/Synchro/Breakdown/Effect
  68. ATK 1600
  69. DEF 1000
  70. 1 Tuner x 1 non-Tuner monster
  71. Breakdown Level 6
  72. When this card is Synchro Summoned: You can target 1 monster your opponent controls; place 1 Vine Counter on it. You can target 1 monster your opponent controls with a Vine Counter on it; destroy both it and this card. You can only use each effect of "Leaf Wyvern" once per turn.
  73.  
  74. Root Wyvern
  75. ★★★★★★
  76. EARTH
  77. Plant/Synchro/Breakdown/Effect
  78. ATK 2200
  79. DEF 1000
  80. 1 Tuner x 1 non-Tuner monster
  81. Breakdown Level 4
  82. When this card is Special Summoned: You can target 1 monster your opponent controls; place 1 Vine Counter on it. You can target 1 monster your opponent controls with a Vine Counter on it; change its ATK to 0, also destroy this card. You can only use each effect of "Root Wyvern" once per turn.
  83.  
  84. Leaf Dragon
  85. ★★★★
  86. EARTH
  87. Plant/Synchro/Breakdown/Effect
  88. ATK 2600
  89. DEF 1000
  90. 1 Tuner x 1 non-Tuner monster
  91. Breakdown Level 2
  92. Must be Breakdown Summoned. When this card is Breakdown Summoned: You can target 1 monster your opponent controls; place 1 Vine Counter on it. You can target 1 monster your opponent controls with a Vine Counter on it; equip it to this card, and if you do, this card gains ATK equal to the original ATK of that monster. (You can only equip this card with 1 monster at a time with this effect.) Once per turn: You can send 1 monster equipped to this card to the GY; inflict damage to your opponent equal to its original ATK, but this card cannot attack the turn you activate this effect.
  93.  
  94. Tree Wyvern
  95. ★★
  96. EARTH
  97. Plant/Synchro/Breakdown/Effect
  98. ATK 3000
  99. DEF 1000
  100. 1 Tuner x 1 non-Tuner monster
  101. Must be Breakdown Summoned. When this card is Breakdown Summoned: You can target 1 monster your opponent controls; place 1 Vine Counter on it. You can target 1 monster your opponent controls with a Vine Counter on it; take control of it. You can only use each effect of "Tree Wyvern" once per turn.
  102.  
  103. Haunted Forest
  104. Field Spell
  105. Neither player can activate monster effects from their hand unless they banish 1 monster from their GY. Neither player can Special Summon banished monsters if they control a monster that began the Duel in the Extra Deck.
  106.  
  107. Temple Hidden In the Haunted Forest
  108. Continuous Spell
  109. Activate only if "Haunted Forest" is in your Field Zone. Neither player can Special Summon monsters from their GY, unless they pay 1000 LP. If "Haunted Forest" is not in your Field Zone, destroy this card.
  110.  
  111. Statuette of the Grieving Guest
  112. ★★★★
  113. EARTH
  114. Rock/Xyz/Effect
  115. ATK 2000
  116. DEF 2000
  117. 2 Level 4 monsters
  118. If this card is targeted for an attack: You can Special Summon 1 of this card's materials, and if you do, negate the attack. At the end of the Battle Phase: You can Tribute 1 other monster, then target 1 monster your opponent controls; attach it to this card as a material.
  119.  
  120. Greaves of the Permafrost
  121. ★★★★
  122. WATER
  123. Rock/Xyz/Effect
  124. ATK 0
  125. DEF 2500
  126. 2 Level 4 EARTH monsters
  127. If this card has a material that is originally a Trap Card, this card's original ATK becomes 3000. You can detach 1 material from this card; place 1 Continuous Spell/Trap from your GY face-up in your Spell & Trap Zone. You can only use this effect of "Greaves of the Permafrost" once per turn.
  128.  
  129. Superheavy Samurai Comet Sword
  130. EARTH
  131. Machine/Tuner/Effect
  132. ATK 0
  133. DEF 600
  134. You can only use each effect of "Superheavy Samurai Comet Sword" once per turn.
  135. ● If you have no Spells/Traps in your GY: You can declare a Level from 1 to 5; increase this card's Level by the declared Level, until the end of this turn.
  136. ● If you have no Spells/Traps in your GY: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your Deck in Attack Position, except "Superheavy Samurai Comet Sword", but it has its effect(s) negated.
  137.  
  138. Space-Time Warrior
  139. ★★★
  140. SPACE
  141. Warrior/Effect
  142. ATK 1000
  143. DEF 1700
  144. During your Battle Step (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Space-Time Warrior" once per turn. During damage calculation, if your other SPACE monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up from your field to the GY; that monster you control gains 1000 ATK/DEF during that damage calculation only.
  145.  
  146. Calendar of Misfortune
  147. ★★★
  148. WIND
  149. Object/Normal
  150. ATK 400
  151. DEF 900
  152.  
  153. Darklord Terraria
  154. ★★★★★★★
  155. DARK
  156. Fairy/Effect
  157. ATK 2400
  158. DEF 2800
  159. You can discard 1 "Darklord" card; Set 1 "Darklord" Spell/Trap directly from your Deck. It can be activated this turn. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Terraria" once per turn. You can only Special Summon "Darklord Terraria(s)" once per turn.
  160.  
  161. Assembly of the Phantom Lords
  162. Normal Spell
  163. Fusion Summon 1 Beast Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use an EARTH Normal Monster you control as Fusion Material, you can also use monsters from your Deck as material.
  164.  
  165. Double Down Dawn
  166. Normal Spell
  167. Pay LP in multiples of 500 (max. 3000); for the rest of this turn, reduce the Levels of all monsters in your hand by 1 for every 500 LP paid to activate this card (even after they are Summoned).
  168.  
  169. Imprisoned Maiden of the Tower
  170. DARK
  171. Dragon/Effect
  172. ATK 0
  173. DEF 0
  174. When this card is targeted for an attack while you have no cards in your Field Zone: You can negate the attack, and if you do, change this card's battle position, then place 1 "Haunted Forest" from your Deck to your Field Zone. When a card or effect is activated that targets this card while "Haunted Forest" is in your Field Zone (Quick Effect): You can place 1 "Temple Hidden In the Haunted Forest" from your Deck to your Spell & Trap Zone. You can only use 1 "Imprisoned Maiden of the Tower" effect per turn, and only once that turn.
  175.  
  176. Automation Synchron
  177. Continuous Spell
  178. "Synchron" Tuners you control gain this effect.
  179. ● If this card would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other Synchro Materials.
  180. You can send this card from your Spell & Trap Zone to the GY, then target 1 "Synchron" Tuner in your GY; add it to your hand. You can only use this effect of "Automation Synchron" once per turn.
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