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- options:
- B: &5§lBiomeParanoia §7»
- command /BiomeParanoia [<text>]:
- trigger:
- if arg-1 is "on" or "enable":
- broadcast "{@B} §aenable"
- set {BiomeParanoia} to true
- if arg-1 is "off" or "disable":
- broadcast "{@B} §cdisable"
- set {BiomeParanoia} to false
- loop all players:
- set loop-player tab name to "§f%loop-player%"
- if arg-1 is not set:
- send "{@B} §8(§aon§8/§coff§8)"
- command /bl:
- trigger:
- send "{@B} §7All biome colors:"
- send "§8» §8Swampland§f, §2Forest§f, §3Taiga§f, §eDesert§f, §aPlains§f, §aHell§f, §0Sky§f, §1Ocean§f, §bRiver§f, §7Extreme Hills§f, §fIce Plains§f, §7§oMushroom Island§f, §e§oBeach§f, §a§lJungle§f, §e§lBirch Forest§f, §2§lRoofed Forest§f, §9Cold Taiga§f, §6Savanna§f, §4Mesa§f, §aSunflower Plains§f, §2Flower Forest§f, §f§oIce Plains Spikes"
- every real second:
- if {BiomeParanoia} is true:
- loop all players:
- if biome at loop-player is desert or desert hills:
- set loop-player tab name to "&e%loop-player%"
- if biome at loop-player is swampland:
- set loop-player tab name to "&8%loop-player%"
- if biome at loop-player is forest:
- set loop-player tab name to "&2%loop-player%"
- if biome at loop-player is taiga:
- set loop-player tab name to "&3%loop-player%"
- if biome at loop-player is plains:
- set loop-player tab name to "&a%loop-player%"
- if biome at loop-player is hell:
- set loop-player tab name to "&c%loop-player%"
- if biome at loop-player is sky:
- set loop-player tab name to "&0%loop-player%"
- if biome at loop-player is ocean:
- set loop-player tab name to "&1%loop-player%"
- if biome at loop-player is river:
- set loop-player tab name to "&b%loop-player%"
- if biome at loop-player is extreme hills:
- set loop-player tab name to "&7%loop-player%"
- if biome at loop-player is ice plains:
- set loop-player tab name to "&f§l%loop-player%"
- if biome at loop-player is mushroom island:
- set loop-player tab name to "&7§l%loop-player%"
- if biome at loop-player is beach:
- set loop-player tab name to "&e§o%loop-player%"
- if biome at loop-player is jungle:
- set loop-player tab name to "&a§l%loop-player%"
- if biome at loop-player is birch forest:
- set loop-player tab name to "&e§l%loop-player%"
- if biome at loop-player is roofed forest:
- set loop-player tab name to "&2§l%loop-player%"
- if biome at loop-player is cold taiga:
- set loop-player tab name to "&9%loop-player%"
- if biome at loop-player is savanna:
- set loop-player tab name to "&6%loop-player%"
- if biome at loop-player is mesa:
- set loop-player tab name to "&4%loop-player%"
- if biome at loop-player is sunflower plains:
- set loop-player tab name to "&a%loop-player%"
- if biome at loop-player is flower forest:
- set loop-player tab name to "&a%loop-player%"
- if biome at loop-player is ice plains spikes:
- set loop-player tab name to "&f§o%loop-player%"
- else:
- set loop-player tab name to "§f%loop-player%"
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