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BerSun

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Apr 3rd, 2020
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  1. UnassignedReferenceException: The variable _storeInactiveObjects of NavigationLayout has not been assigned.
  2. You probably need to assign the _storeInactiveObjects variable of the NavigationLayout script in the inspector.
  3. OfficeRiot.GuiManagment.NavigationLayout.ActivateObjects (UnityEngine.GameObject[] array, System.Boolean active) (at Assets/Scripts/Management/GuiManagment/NavigationLayout.cs:354)
  4. OfficeRiot.GuiManagment.NavigationLayout.SetSpecificObjectsToActive (System.Boolean active) (at Assets/Scripts/Management/GuiManagment/NavigationLayout.cs:308)
  5. OfficeRiot.GuiManagment.NavigationLayout.SetActive (OfficeRiot.GuiManagment.ActiveScreen activeScreen) (at Assets/Scripts/Management/GuiManagment/NavigationLayout.cs:347)
  6. OfficeRiot.GuiManagment.NavigationLayout.OpenShop () (at Assets/Scripts/Management/GuiManagment/NavigationLayout.cs:273)
  7. UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:166)
  8. UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58)
  9. UnityEngine.UI.Button.Press () (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68)
  10. UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110)
  11. OfficeRiot.UITools.ActivatableButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/Scripts/UITools/ActivatableButton.cs:31)
  12. UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
  13. UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
  14. UnityEngine.EventSystems.EventSystem:Update()
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