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- glDisable(GL_LIGHTING);
- _dl->Enable();
- if(_enable_shader) {
- _shaders[_selected_shader]->Enable();
- }
- if(_enable_material) {
- glEnable(GL_LIGHTING);
- _materials[_selected_material].Apply();
- } else {
- glColor3f(patch_r, patch_g, patch_b);
- }
- if(_enable_texture) {
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_LIGHT0);
- glEnable(GL_NORMALIZE);
- _textures[_selected_texture]->bind();
- _text->bind();
- }
- //content
- _potykany.Render();
- if(_enable_shader) {
- _shaders[_selected_shader]->Disable();
- }
- if(_enable_texture) {
- _textures[_selected_texture]->release();
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_NORMALIZE);
- }
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