MjnMixael

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Aug 10th, 2011
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  1.  
  2. FreeSpace version: 3.6.13
  3. Passed cmdline options:
  4. -spec_exp 5.5
  5. -ogl_spec 30
  6. -spec_static 0.4
  7. -spec_point 0.3
  8. -spec_tube 0.2
  9. -ambient_factor 37.5
  10. -env
  11. -mipmap
  12. -missile_lighting
  13. -glow
  14. -spec
  15. -no_emissive_light
  16. -normal
  17. -3dshockwave
  18. -post_process
  19. -bloom_intensity 42
  20. -fxaa_preset 2
  21. -dualscanlines
  22. -rearm_timer
  23. -targetinfo
  24. -3dwarp
  25. -ship_choice_3d
  26. -weapon_choice_3d
  27. -warp_flash
  28. -snd_preload
  29. -mod Between the Ashes,Between the Ashes\BTA1_Root,Between the Ashes\BTA1_Music,Between the Ashes\BTA1_Movies,Between the Ashes\BTA1_Anims1,mediavps
  30. -disable_di_mouse
  31. Building file index...
  32. Found root pack 'E:\FreeSpace2\Between the Ashes\fs1_mh_krios.vp' with a checksum of 0xc46dc806
  33. Found root pack 'E:\FreeSpace2\mediavps\00Testing.vp' with a checksum of 0xddf43842
  34. Found root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' with a checksum of 0xc63fbd06
  35. Found root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0x55a96e8f
  36. Found root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0x071a8ae4
  37. Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
  38. Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
  39. Found root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0xec07fdbd
  40. Found root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x5118d025
  41. Found root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' with a checksum of 0x8c887ae9
  42. Found root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' with a checksum of 0xd4a763c3
  43. Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
  44. Found root pack 'E:\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x88e1e926
  45. Found root pack 'E:\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  46. Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  47. Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  48. Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  49. Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  50. Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  51. Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  52. Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  53. Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  54. Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  55. Searching root 'E:\FreeSpace2\Between the Ashes\' ... 3 files
  56. Searching root pack 'E:\FreeSpace2\Between the Ashes\fs1_mh_krios.vp' ... 204 files
  57. Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Root\' ... 1939 files
  58. Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Music\' ... 52 files
  59. Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Movies\' ... 1 files
  60. Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Anims1\' ... 28 files
  61. Searching root 'E:\FreeSpace2\mediavps\' ... 9 files
  62. Searching root pack 'E:\FreeSpace2\mediavps\00Testing.vp' ... 5604 files
  63. Searching root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' ... 1641 files
  64. Searching root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' ... 1496 files
  65. Searching root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' ... 1756 files
  66. Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' ... 32 files
  67. Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' ... 52 files
  68. Searching root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' ... 1863 files
  69. Searching root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' ... 32 files
  70. Searching root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' ... 24 files
  71. Searching root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' ... 299 files
  72. Searching root 'E:\FreeSpace2\' ... 313 files
  73. Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
  74. Searching root pack 'E:\FreeSpace2\multi-mission-pack.vp' ... 108 files
  75. Searching root pack 'E:\FreeSpace2\multi-voice-pack.vp' ... 307 files
  76. Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files
  77. Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
  78. Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  79. Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  80. Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
  81. Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
  82. Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
  83. Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
  84. Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
  85. Found 30 roots and 22768 files.
  86. AutoLang: Language auto-detection successful...
  87. Setting language to English
  88. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  89. Initializing OpenAL...
  90. OpenAL Vendor : Creative Labs Inc.
  91. OpenAL Renderer : Software
  92. OpenAL Version : 1.1
  93.  
  94. Available Playback Devices:
  95. Generic Software on Speakers (Realtek High Definition Audio) *preferred*
  96. Generic Software on Realtek Digital Output(RCA) (Realtek High Definition Audio)
  97. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
  98.  
  99. Available Capture Devices:
  100. Realtek Digital Input (Realtek *default*
  101.  
  102. Found extension "ALC_EXT_EFX".
  103.  
  104. Sample rate: 44100 (44100)
  105. EFX enabled: NO
  106. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  107. Capture device: Realtek Digital Input (Realtek
  108. ... OpenAL successfully initialized!
  109. Failed to init speech
  110. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  111. Initializing WGL...
  112. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  113. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  114. OpenGL Vendor : NVIDIA Corporation
  115. OpenGL Renderer : Quadro FX 1800/PCI/SSE2
  116. OpenGL Version : 3.3.0
  117.  
  118. Using extension "GL_EXT_fog_coord".
  119. Using extension "GL_ARB_multitexture".
  120. Using extension "GL_ARB_texture_env_add".
  121. Using extension "GL_ARB_texture_compression".
  122. Using extension "GL_EXT_texture_compression_s3tc".
  123. Using extension "GL_EXT_texture_filter_anisotropic".
  124. Using extension "GL_ARB_texture_env_combine".
  125. Using extension "GL_EXT_compiled_vertex_array".
  126. Using extension "GL_EXT_draw_range_elements".
  127. Using extension "GL_ARB_texture_mirrored_repeat".
  128. Using extension "GL_ARB_texture_non_power_of_two".
  129. Using extension "GL_ARB_vertex_buffer_object".
  130. Using extension "GL_ARB_pixel_buffer_object".
  131. Using extension "GL_SGIS_generate_mipmap".
  132. Using extension "GL_EXT_framebuffer_object".
  133. Using extension "GL_ARB_texture_rectangle".
  134. Using extension "GL_EXT_bgra".
  135. Using extension "GL_ARB_texture_cube_map".
  136. Using extension "GL_EXT_texture_lod_bias".
  137. Using extension "GL_ARB_point_sprite".
  138. Using extension "GL_ARB_shading_language_100".
  139. Using extension "GL_ARB_shader_objects".
  140. Using extension "GL_ARB_vertex_shader".
  141. Using extension "GL_ARB_fragment_shader".
  142. Using extension "GL_NV_vertex_program3".
  143. Found special extension function "wglSwapIntervalEXT".
  144.  
  145. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  146. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  147. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  148. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  149. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  150. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  151. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  152. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  153. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  154. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  155. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  156. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  157. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  158. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  159. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  160. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  161. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  162. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  163. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  164. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  165. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  166. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  167. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  168. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  169. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  170. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  171. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  172. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  173. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  174. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  175. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  176. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  177. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  178. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  179. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  180. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  181. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  182. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  183. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  184. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  185. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  186. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  187. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  188. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  189. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  190. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  191. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  192. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  193. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  194. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  195. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  196. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  197. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  198. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  199. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  200. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  201. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  202. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  203. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  204. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  205. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  206. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  207. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  208. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  209. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  210. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  211.  
  212. Compiling post-processing shader 1 ...
  213. Compiling post-processing shader 2 ...
  214. Compiling post-processing shader 3 ...
  215. Compiling post-processing shader 4 ...
  216. Compiling post-processing shader 5 ...
  217. Compiling post-processing shader 6 ...
  218.  
  219. Max texture units: 4 (32)
  220. Max elements vertices: 1048576
  221. Max elements indices: 1048576
  222. Max texture size: 8192x8192
  223. Max render buffer size: 8192x8192
  224. Can use compressed textures: YES
  225. Texture compression available: YES
  226. Post-processing enabled: YES
  227. Using trilinear texture filter.
  228. Using GLSL for model rendering.
  229. OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
  230. ... OpenGL init is complete!
  231. Size of bitmap info = 760 KB
  232. Size of bitmap extra info = 52 bytes
  233. ANI cursorweb with size 24x24 (25.0% wasted)
  234. GRAPHICS: Initializing default colors...
  235. SCRIPTING: Beginning initialization sequence...
  236. SCRIPTING: Beginning Lua initialization...
  237. LUA: Opening LUA state...
  238. LUA: Initializing base Lua libraries...
  239. LUA: Beginning ADE initialization
  240. ADE: Initializing enumeration constants...
  241. ADE: Assigning Lua session...
  242. SCRIPTING: Beginning main hook parse sequence....
  243. Wokka! Error opening file (scripting.tbl)!
  244. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  245. TBM => Starting parse of 'mouse-sct.tbm' ...
  246. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  247. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  248. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  249. SCRIPTING: Inititialization complete.
  250. SCRIPTING: Splash screen overrides checked
  251. SCRIPTING: Splash hook has been run
  252. SCRIPTING: Splash screen conditional hook has been run
  253. Using high memory settings...
  254. Wokka! Error opening file (interface.tbl)!
  255. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  256. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  257. Windows reported 16 joysticks, we found 0
  258. Current soundtrack set to -1 in event_music_reset_choices
  259. TBM => Starting parse of 'mv_music-mus.tbm' ...
  260. TBM => Starting parse of 'music-mus.tbm' ...
  261. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  262. TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
  263. Wokka! Error opening file (armor.tbl)!
  264. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  265. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  266. TBM => Starting parse of 'bta-amr.tbm' ...
  267. WARNING: Unrecognized parameter in ai_profiles: $disarm or disable cause global ai goal effects: YES
  268.  
  269. TBM => Starting parse of 'ai-aip.tbm' ...
  270. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  271. TBM => Starting parse of 'impact_lods-wxp.tbm' ...
  272. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  273. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  274. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  275. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  276. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  277. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  278. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  279. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  280. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  281. ANI Avenger_Impact with size 80x80 (37.5% wasted)
  282. ANI Leech_Impact with size 80x80 (37.5% wasted)
  283. TBM => Starting parse of 'mv_root-wep.tbm' ...
  284. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  285. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  286. TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
  287. TBM => Starting parse of 'turret-wep.tbm' ...
  288. TBM => Starting parse of 'new-wep.tbm' ...
  289. TBM => Starting parse of 'mekhu-wep.tbm' ...
  290. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  291. TBM => Starting parse of 'charges-obt.tbm' ...
  292. TBM => Starting parse of 'ai-obt.tbm' ...
  293. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  294.  
  295. At least one of the following tags was used on ship PVB Hesat, subsystem cavupa:
  296. +untargetable
  297. +carry-no-damage
  298. +use-multiple-guns
  299. +fire-down-normals
  300. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  301.  
  302. At least one of the following tags was used on ship PVB Hesat, subsystem cavup01a:
  303. +untargetable
  304. +carry-no-damage
  305. +use-multiple-guns
  306. +fire-down-normals
  307. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  308.  
  309. At least one of the following tags was used on ship PVB Hesat, subsystem cabdowna:
  310. +untargetable
  311. +carry-no-damage
  312. +use-multiple-guns
  313. +fire-down-normals
  314. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  315.  
  316. At least one of the following tags was used on ship PVB Hesat, subsystem cabdown01a:
  317. +untargetable
  318. +carry-no-damage
  319. +use-multiple-guns
  320. +fire-down-normals
  321. TBM => Starting parse of 'mv_root-shp.tbm' ...
  322. TBM => Starting parse of 'radar-shp.tbm' ...
  323. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  324. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  325. TBM => Starting parse of 'HTLHades-shp.tbm' ...
  326. TBM => Starting parse of 'Frankencadia-shp.tbm' ...
  327. TBM => Starting parse of 'charybdis-shp.tbm' ...
  328. TBM => Starting parse of 'artemistest-shp.tbm' ...
  329. TBM => Starting parse of 'phidias-shp.tbm' ...
  330. TBM => Starting parse of 'armor_trails-shp.tbm' ...
  331. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  332. ANI minegauge with size 124x30 (6.3% wasted)
  333. ANI emptyhud with size 25x21 (34.4% wasted)
  334. ANI support1 with size 108x24 (25.0% wasted)
  335. ANI damage1 with size 148x25 (21.9% wasted)
  336. ANI wingman1 with size 71x53 (17.2% wasted)
  337. ANI wingman2 with size 35x53 (17.2% wasted)
  338. ANI wingman3 with size 14x53 (17.2% wasted)
  339. ANI toggle1 with size 57x20 (37.5% wasted)
  340. ANI head1 with size 164x132 (48.4% wasted)
  341. ANI weapons1 with size 126x20 (37.5% wasted)
  342. ANI weapons1_b with size 150x20 (37.5% wasted)
  343. ANI objective1 with size 149x21 (34.4% wasted)
  344. ANI energy1 with size 12x41 (35.9% wasted)
  345. ANI targetview1 with size 137x156 (39.1% wasted)
  346. ANI targetview2 with size 4x96 (25.0% wasted)
  347. ANI targetview3 with size 7x20 (37.5% wasted)
  348. ANI 2_radar1 with size 209x170 (33.6% wasted)
  349. ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
  350. ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
  351. ANI targhit1 with size 31x21 (34.4% wasted)
  352. ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
  353. ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
  354. ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
  355. ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
  356. ANI netlag1 with size 29x30 (6.3% wasted)
  357. ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
  358. ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
  359. ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
  360. ANI time1 with size 47x23 (28.1% wasted)
  361. ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
  362. ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
  363. ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
  364. ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
  365. TBM => Starting parse of 'mv_effects-str.tbm' ...
  366. TBM => Starting parse of 'bta-str.tbm' ...
  367. loading animated cursor "cursor"
  368. ANI cursor with size 24x24 (25.0% wasted)
  369. MediaVPs: Explosions script loaded!
  370. MediaVPs: Flaming debris script loaded!
  371. Ships.tbl is : INVALID!!!!
  372. Weapons.tbl is : INVALID!!!!
  373. cfile_init() took 343
  374. TrackIR Init Failed - 1
  375. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  376. SOUND => Loading 'main_amb.wav'
  377. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  378. ANI cursor.ani with size 24x24 (25.0% wasted)
  379. SOUND => Loading 'user_o.wav'
  380. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  381. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  382. SOUND => Loading 'commit.wav'
  383. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  384. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  385. Someone passed an extension to bm_load_animation for file '2_main3-m1-a.eff'
  386. BMPMAN: Found EFF (2_main3-m1-a.eff) with 1 frames at 15 fps.
  387. Someone passed an extension to bm_load_animation for file '2_main3-m2-a.eff'
  388. BMPMAN: Found EFF (2_main3-m2-a.eff) with 1 frames at 15 fps.
  389. Someone passed an extension to bm_load_animation for file '2_main3-m3-a.eff'
  390. BMPMAN: Found EFF (2_main3-m3-a.eff) with 1 frames at 15 fps.
  391. Someone passed an extension to bm_load_animation for file '2_main3-m4-a.eff'
  392. BMPMAN: Found EFF (2_main3-m4-a.eff) with 1 frames at 15 fps.
  393. Someone passed an extension to bm_load_animation for file '2_main3-m5-a.eff'
  394. BMPMAN: Found EFF (2_main3-m5-a.eff) with 1 frames at 15 fps.
  395. Someone passed an extension to bm_load_animation for file '2_main3-d1.eff'
  396. BMPMAN: Found EFF (2_main3-d1.eff) with 31 frames at 15 fps.
  397. Someone passed an extension to bm_load_animation for file '2_main3-d6.eff'
  398. BMPMAN: Found EFF (2_main3-d6.eff) with 31 frames at 15 fps.
  399. Someone passed an extension to bm_load_animation for file '2_main3-d3.eff'
  400. BMPMAN: Found EFF (2_main3-d3.eff) with 31 frames at 15 fps.
  401. Someone passed an extension to bm_load_animation for file '2_main3-d4.eff'
  402. BMPMAN: Found EFF (2_main3-d4.eff) with 31 frames at 15 fps.
  403. Someone passed an extension to bm_load_animation for file '2_main3-d5.eff'
  404. BMPMAN: Found EFF (2_main3-d5.eff) with 31 frames at 15 fps.
  405. Someone passed an extension to bm_load_animation for file '2_main3-d2.eff'
  406. BMPMAN: Found EFF (2_main3-d2.eff) with 31 frames at 15 fps.
  407. AUDIOSTR => Successfully opened: Dark_World_Ext.ogg
  408. SOUND => Loading 'dooropen.wav'
  409. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  410. SOUND => Loading 'doorclose.wav'
  411. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  412. SOUND => Loading 'pa_1.wav'
  413. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  414. SOUND => Loading 'itemdrawin.wav'
  415. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  416. SOUND => Loading 'user_c.wav'
  417. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  418. Got event GS_EVENT_LAB (64) in state GS_STATE_MAIN_MENU (1)
  419. Loading model 'phidias.pof'
  420. Model phidias.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  421. WARNING: "Not all subsystems in model "phidias.pof" have a record in ships.tbl. This can cause game to crash. List of subsystems not found from table is in log file." at modelread.cpp:649
  422. Subsystem turret01a in model was not found in ships.tbl!
  423. Turret object not found for turret firing point in model
  424. IBX: Warning! Found invalid IBX file: 'phidias.bx'
  425. IBX: Starting a new IBX for 'phidias.pof'.
  426. Frame 0 too long!!: frametime = 7.262 (7.262)
  427. Frame 1 too long!!: frametime = 0.254 (0.254)
  428. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_LAB (50)
  429. Someone passed an extension to bm_load_animation for file '2_main3-m1-a.eff'
  430. BMPMAN: Found EFF (2_main3-m1-a.eff) with 1 frames at 15 fps.
  431. Someone passed an extension to bm_load_animation for file '2_main3-m2-a.eff'
  432. BMPMAN: Found EFF (2_main3-m2-a.eff) with 1 frames at 15 fps.
  433. Someone passed an extension to bm_load_animation for file '2_main3-m3-a.eff'
  434. BMPMAN: Found EFF (2_main3-m3-a.eff) with 1 frames at 15 fps.
  435. Someone passed an extension to bm_load_animation for file '2_main3-m4-a.eff'
  436. BMPMAN: Found EFF (2_main3-m4-a.eff) with 1 frames at 15 fps.
  437. Someone passed an extension to bm_load_animation for file '2_main3-m5-a.eff'
  438. BMPMAN: Found EFF (2_main3-m5-a.eff) with 1 frames at 15 fps.
  439. Someone passed an extension to bm_load_animation for file '2_main3-d1.eff'
  440. BMPMAN: Found EFF (2_main3-d1.eff) with 31 frames at 15 fps.
  441. Someone passed an extension to bm_load_animation for file '2_main3-d6.eff'
  442. BMPMAN: Found EFF (2_main3-d6.eff) with 31 frames at 15 fps.
  443. Someone passed an extension to bm_load_animation for file '2_main3-d3.eff'
  444. BMPMAN: Found EFF (2_main3-d3.eff) with 31 frames at 15 fps.
  445. Someone passed an extension to bm_load_animation for file '2_main3-d4.eff'
  446. BMPMAN: Found EFF (2_main3-d4.eff) with 31 frames at 15 fps.
  447. Someone passed an extension to bm_load_animation for file '2_main3-d5.eff'
  448. BMPMAN: Found EFF (2_main3-d5.eff) with 31 frames at 15 fps.
  449. Someone passed an extension to bm_load_animation for file '2_main3-d2.eff'
  450. BMPMAN: Found EFF (2_main3-d2.eff) with 31 frames at 15 fps.
  451. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
  452. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  453. Freeing all existing models...
  454. ... Log closed, Wed Aug 10 15:16:18 2011
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