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- FreeSpace version: 3.6.13
- Passed cmdline options:
- -spec_exp 5.5
- -ogl_spec 30
- -spec_static 0.4
- -spec_point 0.3
- -spec_tube 0.2
- -ambient_factor 37.5
- -env
- -mipmap
- -missile_lighting
- -glow
- -spec
- -no_emissive_light
- -normal
- -3dshockwave
- -post_process
- -bloom_intensity 42
- -fxaa_preset 2
- -dualscanlines
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod Between the Ashes,Between the Ashes\BTA1_Root,Between the Ashes\BTA1_Music,Between the Ashes\BTA1_Movies,Between the Ashes\BTA1_Anims1,mediavps
- -disable_di_mouse
- Building file index...
- Found root pack 'E:\FreeSpace2\Between the Ashes\fs1_mh_krios.vp' with a checksum of 0xc46dc806
- Found root pack 'E:\FreeSpace2\mediavps\00Testing.vp' with a checksum of 0xddf43842
- Found root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' with a checksum of 0xc63fbd06
- Found root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0x55a96e8f
- Found root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0x071a8ae4
- Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
- Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
- Found root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0xec07fdbd
- Found root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x5118d025
- Found root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' with a checksum of 0x8c887ae9
- Found root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' with a checksum of 0xd4a763c3
- Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
- Found root pack 'E:\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x88e1e926
- Found root pack 'E:\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'E:\FreeSpace2\Between the Ashes\' ... 3 files
- Searching root pack 'E:\FreeSpace2\Between the Ashes\fs1_mh_krios.vp' ... 204 files
- Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Root\' ... 1939 files
- Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Music\' ... 52 files
- Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Movies\' ... 1 files
- Searching root 'E:\FreeSpace2\Between the Ashes\BTA1_Anims1\' ... 28 files
- Searching root 'E:\FreeSpace2\mediavps\' ... 9 files
- Searching root pack 'E:\FreeSpace2\mediavps\00Testing.vp' ... 5604 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' ... 1641 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' ... 1496 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' ... 1756 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' ... 52 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' ... 1863 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' ... 32 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' ... 299 files
- Searching root 'E:\FreeSpace2\' ... 313 files
- Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
- Searching root pack 'E:\FreeSpace2\multi-mission-pack.vp' ... 108 files
- Searching root pack 'E:\FreeSpace2\multi-voice-pack.vp' ... 307 files
- Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files
- Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
- Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
- Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
- Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
- Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
- Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
- Found 30 roots and 22768 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Available Playback Devices:
- Generic Software on Speakers (Realtek High Definition Audio) *preferred*
- Generic Software on Realtek Digital Output(RCA) (Realtek High Definition Audio)
- Generic Software on Realtek Digital Output (Realtek High Definition Audio)
- Available Capture Devices:
- Realtek Digital Input (Realtek *default*
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Generic Software on Speakers (Realtek High Definition Audio)
- Capture device: Realtek Digital Input (Realtek
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1440x900 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : Quadro FX 1800/PCI/SSE2
- OpenGL Version : 3.3.0
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_NV_vertex_program3".
- Found special extension function "wglSwapIntervalEXT".
- Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
- Compiling post-processing shader 1 ...
- Compiling post-processing shader 2 ...
- Compiling post-processing shader 3 ...
- Compiling post-processing shader 4 ...
- Compiling post-processing shader 5 ...
- Compiling post-processing shader 6 ...
- Max texture units: 4 (32)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 8192x8192
- Max render buffer size: 8192x8192
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- Using GLSL for model rendering.
- OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Size of bitmap info = 760 KB
- Size of bitmap extra info = 52 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mouse-sct.tbm' ...
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'music-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'bta-amr.tbm' ...
- WARNING: Unrecognized parameter in ai_profiles: $disarm or disable cause global ai goal effects: YES
- TBM => Starting parse of 'ai-aip.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'impact_lods-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- ANI Avenger_Impact with size 80x80 (37.5% wasted)
- ANI Leech_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'mv_root-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
- TBM => Starting parse of 'turret-wep.tbm' ...
- TBM => Starting parse of 'new-wep.tbm' ...
- TBM => Starting parse of 'mekhu-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'charges-obt.tbm' ...
- TBM => Starting parse of 'ai-obt.tbm' ...
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship PVB Hesat, subsystem cavupa:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship PVB Hesat, subsystem cavup01a:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship PVB Hesat, subsystem cabdowna:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship PVB Hesat, subsystem cabdown01a:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- TBM => Starting parse of 'mv_root-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'HTLHades-shp.tbm' ...
- TBM => Starting parse of 'Frankencadia-shp.tbm' ...
- TBM => Starting parse of 'charybdis-shp.tbm' ...
- TBM => Starting parse of 'artemistest-shp.tbm' ...
- TBM => Starting parse of 'phidias-shp.tbm' ...
- TBM => Starting parse of 'armor_trails-shp.tbm' ...
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- ANI minegauge with size 124x30 (6.3% wasted)
- ANI emptyhud with size 25x21 (34.4% wasted)
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
- ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
- ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
- ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
- ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
- ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
- ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
- ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'bta-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 343
- TrackIR Init Failed - 1
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- SOUND => Loading 'main_amb.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- ANI cursor.ani with size 24x24 (25.0% wasted)
- SOUND => Loading 'user_o.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- SOUND => Loading 'commit.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Someone passed an extension to bm_load_animation for file '2_main3-m1-a.eff'
- BMPMAN: Found EFF (2_main3-m1-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-m2-a.eff'
- BMPMAN: Found EFF (2_main3-m2-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-m3-a.eff'
- BMPMAN: Found EFF (2_main3-m3-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-m4-a.eff'
- BMPMAN: Found EFF (2_main3-m4-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-m5-a.eff'
- BMPMAN: Found EFF (2_main3-m5-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d1.eff'
- BMPMAN: Found EFF (2_main3-d1.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d6.eff'
- BMPMAN: Found EFF (2_main3-d6.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d3.eff'
- BMPMAN: Found EFF (2_main3-d3.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d4.eff'
- BMPMAN: Found EFF (2_main3-d4.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d5.eff'
- BMPMAN: Found EFF (2_main3-d5.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d2.eff'
- BMPMAN: Found EFF (2_main3-d2.eff) with 31 frames at 15 fps.
- AUDIOSTR => Successfully opened: Dark_World_Ext.ogg
- SOUND => Loading 'dooropen.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- SOUND => Loading 'doorclose.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- SOUND => Loading 'pa_1.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- SOUND => Loading 'itemdrawin.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- SOUND => Loading 'user_c.wav'
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_LAB (64) in state GS_STATE_MAIN_MENU (1)
- Loading model 'phidias.pof'
- Model phidias.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- WARNING: "Not all subsystems in model "phidias.pof" have a record in ships.tbl. This can cause game to crash. List of subsystems not found from table is in log file." at modelread.cpp:649
- Subsystem turret01a in model was not found in ships.tbl!
- Turret object not found for turret firing point in model
- IBX: Warning! Found invalid IBX file: 'phidias.bx'
- IBX: Starting a new IBX for 'phidias.pof'.
- Frame 0 too long!!: frametime = 7.262 (7.262)
- Frame 1 too long!!: frametime = 0.254 (0.254)
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_LAB (50)
- Someone passed an extension to bm_load_animation for file '2_main3-m1-a.eff'
- BMPMAN: Found EFF (2_main3-m1-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-m2-a.eff'
- BMPMAN: Found EFF (2_main3-m2-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-m3-a.eff'
- BMPMAN: Found EFF (2_main3-m3-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-m4-a.eff'
- BMPMAN: Found EFF (2_main3-m4-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-m5-a.eff'
- BMPMAN: Found EFF (2_main3-m5-a.eff) with 1 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d1.eff'
- BMPMAN: Found EFF (2_main3-d1.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d6.eff'
- BMPMAN: Found EFF (2_main3-d6.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d3.eff'
- BMPMAN: Found EFF (2_main3-d3.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d4.eff'
- BMPMAN: Found EFF (2_main3-d4.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d5.eff'
- BMPMAN: Found EFF (2_main3-d5.eff) with 31 frames at 15 fps.
- Someone passed an extension to bm_load_animation for file '2_main3-d2.eff'
- BMPMAN: Found EFF (2_main3-d2.eff) with 31 frames at 15 fps.
- OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_1\code\sound\ds.cpp, line 1584
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- Freeing all existing models...
- ... Log closed, Wed Aug 10 15:16:18 2011
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