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- import sys
- from com.dream.game.model.actor.instance import L2PcInstance
- from com.dream.game.model.actor.instance import L2NpcInstance
- from java.util import Iterator
- from com.dream import L2DatabaseFactory
- from com.dream.game.model.quest import State
- from com.dream.game.model.quest import QuestState
- from com.dream.game.model.quest.jython import QuestJython as JQuest
- qn = "2004_ClanManager"
- NPC=[16]
- PriceIDClanLevel7= 6393
- PriceCountClanLevel7= 15
- PriceIDClanLevel8= 6393
- PriceCountClanLevel8= 25
- ReputationScoreCount1= 25000
- PriceIDReputationScore1= 6393
- PriceCountReputationScore1= 10
- ReputationScoreCount2= 50000
- PriceIDReputationScore2= 6393
- PriceCountReputationScore2= 15
- QuestId = 2004
- QuestName = "ClanManager"
- QuestDesc = "custom"
- InitialHtml = "Start.htm"
- print " "
- print " * Clan Manager [ Ok ]"
- class Quest (JQuest) :
- def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
- def onEvent(self,event,st):
- htmltext = "<html><head><body>I have nothing to say you</body></html>"
- count=st.getQuestItemsCount(PriceIDClanLevel7)
- if event == "ClanLevel7.htm" :
- if st.getPlayer().isClanLeader() and st.getPlayer().getClan().getLevel()<7:
- if st.getPlayer().isNoble() and count >= PriceCountClanLevel7:
- htmltext=event
- st.getPlayer().getClan().changeLevel(7)
- st.playSound("ItemSound.quest_finish")
- st.takeItems(PriceIDClanLevel7,PriceCountClanLevel7)
- else :
- htmltext="NoPoints.htm"
- st.exitQuest(1)
- else :
- htmltext="NoPoints.htm"
- st.exitQuest(1)
- if event == "ClanLevel8.htm" :
- if st.getPlayer().isClanLeader() and st.getPlayer().getClan().getLevel()<8:
- if st.getPlayer().isNoble() and count >= PriceCountClanLevel8:
- htmltext=event
- st.getPlayer().getClan().changeLevel(8)
- st.playSound("ItemSound.quest_finish")
- st.takeItems(PriceIDClanLevel8,PriceCountClanLevel8)
- else :
- htmltext="NoPoints.htm"
- st.exitQuest(1)
- else :
- htmltext="NoPoints.htm"
- st.exitQuest(1)
- elif event == "Reputation1.htm" :
- if st.getPlayer().isClanLeader() and st.getPlayer().getClan().getLevel() >= 5 and st.getPlayer().getClan().getReputationScore() < ReputationScoreCount1 :
- if st.getPlayer().isNoble() and count > PriceCountReputationScore1:
- htmltext=event
- st.getPlayer().getClan().setReputationScore(ReputationScoreCount1, 1);
- st.playSound("ItemSound.quest_finish")
- st.takeItems(PriceIDReputationScore1,PriceCountReputationScore1)
- else :
- htmltext="NoPoints.htm"
- st.exitQuest(1)
- else :
- htmltext="NoPoints.htm"
- st.exitQuest(1)
- elif event == "Reputation2.htm" :
- if st.getPlayer().isClanLeader() and st.getPlayer().getClan().getLevel() >= 5 and st.getPlayer().getClan().getReputationScore() < ReputationScoreCount2 :
- if st.getPlayer().isNoble() and count > PriceCountReputationScore2:
- htmltext=event
- st.getPlayer().getClan().setReputationScore(ReputationScoreCount2, 1);
- st.playSound("ItemSound.quest_finish")
- st.takeItems(PriceIDReputationScore2,PriceCountReputationScore2)
- else :
- htmltext="NoPoints.htm"
- st.exitQuest(1)
- else :
- htmltext="NoPoints.htm"
- st.exitQuest(1)
- return htmltext
- def onTalk (self,npc,player):
- htmltext = "<html><head><body>I have nothing to say you</body></html>"
- st = player.getQuestState(qn)
- if not st : return htmltext
- npcId = npc.getNpcId()
- id = st.getState()
- if id == State.CREATED :
- htmltext="Start.htm"
- elif id == State.COMPLETED :
- htmltext = "<html><head><body>This quest have already been completed.</body></html>"
- else :
- st.exitQuest(1)
- return htmltext
- QUEST = Quest(2004,qn,"custom")
- for npcId in NPC:
- QUEST.addStartNpc(npcId)
- QUEST.addTalkId(npcId)
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