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- function get_sets()
- include('organizer-lib')
- --KeyBinds
- add_to_chat (123, 'MAKE SURE YOU USE PORTER PACKER')
- send_command('wait 5; input /lockstyleset 5')
- send_command('bind ^f1 gs c C16')
- send_command('bind ^f2 gs c C7')
- send_command('bind ^f3 gs c C15')
- send_command('bind !f1 gs c C2')
- send_command('bind !f2 gs c C1')
- send_command('bind !f3 gs c C3')
- AccIndex = 1
- AccArray = {"LowACC","MidACC","HighACC"} -- 3 Levels Of Accuracy Sets For TP/WS/Hybrid. First Set Is LowACC. Add More ACC Sets If Needed Then Create Your New ACC Below. Most of These Sets Are Empty So You Need To Edit Them On Your Own. Remember To Check What The Combined Set Is For Each Sets. --
- WeaponIndex = 1
- IdleIndex = 1
- WeaponArray = {"Conqueror","Chango","Ukonvasara","Shining", "Fencer" } --"Fencer" "Montante",Default Main Weapon Is Ukonvasara. Can Delete Any Weapons/Sets That You Don't Need Or Replace/Add The New Weapons That You Want To Use. --
- IdleIndex = 1
- IdleArray = {"Movement","Regen"} -- Default Idle Set Is Movement --
- Armor = 'None'
- Twilight = 'None'
- Attack = 'OFF' -- Set Default WS Attack Set ON or OFF Here --
- Retaliation = 'OFF' -- Set Default Retaliation ON or OFF Here --
- select_default_macro_book() -- Change Default Macro Book At The End --
- -- Gavialis Helm --
- elements = {}
- elements.equip = {head="Gavialis Helm"}
- elements["Ukko's Fury"] = S{"Light","Lightning","Wind"}
- elements.Resolution = S{"Lightning","Wind","Earth"}
- sets.Idle = {}
- -- Idle/Town Sets --
- sets.Idle.Regen = {
- sub="Utu Grip",
- ammo="Staunch Tathlum +1",
- head="Sakpata's Helm",
- body="Sakpata's Plate",
- hands="Sakpata's Gauntlets",
- legs="Sakpata's Cuisses",
- feet="Sakpata's Leggings",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist="Ioskeha Belt +1",
- left_ear="Telos Earring",
- right_ear="Brutal Earring",
- left_ring="Moonlight Ring",
- right_ring="Defending Ring",
- back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Damage taken-5%',}},
- }
- sets.Idle.Regen.Conqueror = set_combine(sets.Idle.Regen,{
- main="Conqueror",
- sub="Utu Grip"})
- sets.Idle.Regen.Ukonvasara = set_combine(sets.Idle.Regen,{
- main="Ukonvasara",
- sub="Utu Grip"})
- sets.Idle.Regen.Shining = set_combine(sets.Idle.Regen,{
- main="Shining One",
- sub="Utu Grip"})
- sets.Idle.Regen.Shining = set_combine(sets.Idle.Regen,{
- main="Shining",
- sub="Utu Grip"})
- sets.Idle.Regen.Montante = set_combine(sets.Idle.Regen,{
- main="Montante +1",
- sub="Utu Grip"})
- sets.Idle.Regen.Shining = set_combine(sets.Idle.Regen,{
- main="Shining One",
- sub="Utu Grip"})
- sets.Idle.Regen.Bravura = set_combine(sets.Idle.Regen,{
- main="Bravura",
- sub="Utu Grip"})
- sets.Idle.Regen.Chango = set_combine(sets.Idle.Regen,{
- main="Chango",
- sub="Utu Grip"})
- sets.Idle.Regen.Fencer = set_combine(sets.Idle.Regen,{
- main="Loxotic Mace +1",
- sub="Blurred Shield",
- })
- sets.Idle.Movement = set_combine(sets.Idle.Regen,{})
- sets.Idle.Movement.Conqueror = set_combine(sets.Idle.Movement,{
- main="Conqueror",
- sub="Utu Grip"})
- sets.Idle.Movement.Ukonvasara = set_combine(sets.Idle.Movement,{
- main="Ukonvasara",
- sub="Utu Grip"})
- sets.Idle.Movement.Shining = set_combine(sets.Idle.Movement,{
- main="Shining One",
- sub="Utu Grip"})
- sets.Idle.Movement.Montante = set_combine(sets.Idle.Regen,{
- main="Montante +1",
- sub="Utu Grip"})
- sets.Idle.Movement.Bravura = set_combine(sets.Idle.Movement,{
- main="Bravura",
- sub="Utu Grip"})
- sets.Idle.Movement.Chango = set_combine(sets.Idle.Movement,{
- main="Chango",
- sub="Utu Grip"})
- sets.Idle.Movement.Fencer = set_combine(sets.Idle.Movement,{
- main="Loxotic Mace +1",
- sub="Blurred Shield",
- })
- sets.Twilight = {head="Twilight Helm",body="Twilight Mail"}
- -- TP Base Set --
- sets.TP = {}
- -- Ukonvasara TP Sets --
- sets.TP.Ukonvasara = {
- main={ name="Ukonvasara", augments={'Path: A',}},
- sub="Utu Grip",
- ammo="Coiste Bodhar",
- head="Hjarrandi Helm",
- body="Sakpata's Plate",
- hands="Sakpata's Gauntlets",
- legs="Pumm. Cuisses +3",
- feet="Pumm. Calligae +3",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist="Ioskeha Belt +1",
- left_ear="Dedition Earring",
- right_ear="Schere Earring",
- left_ring="Moonlight Ring",
- right_ring="Moonlight Ring",
- back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Damage taken-5%',}},
- }
- sets.TP.Ukonvasara.MidACC = set_combine(sets.TP.Ukonvasara,{
- hands={ name="Emi. Gauntlets +1", augments={'HP+65','DEX+12','Accuracy+20',}},
- left_ear="Telos Earring",
- })
- sets.TP.Ukonvasara.HighACC = set_combine(sets.TP.Ukonvasara.MidACC,{
- ammo="Seeth. Bomblet +1",
- body="Pumm. Lorica +3",
- left_ear="Telos Earring",
- right_ear="Digni. Earring",
- ring1="Regal Ring",
- })
- sets.TP.Ukonvasara.AM3 = set_combine(sets.TP.Ukonvasara,{
- sub="Utu Grip",
- ammo="Yetshila +1",
- head={ name="Blistering Sallet +1", augments={'Path: A',}},
- body="Hjarrandi Breast.",
- hands="Flam. Manopolas +2",
- legs="Pumm. Cuisses +3",
- feet="Pumm. Calligae +3",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Dedition Earring",
- right_ear={ name="Schere Earring", augments={'Path: A',}},
- left_ring="Niqmaddu Ring",
- right_ring="Chirich Ring +1",
- back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+5','Crit.hit rate+10',}},
- })
- sets.TP.Ukonvasara.MidACC.AM3 = set_combine(sets.TP.Ukonvasara.MidACC,{
- })
- sets.TP.Ukonvasara.HighACC.AM3 = set_combine(sets.TP.Ukonvasara.HighACC,{
- })
- --Conqueror Set
- sets.TP.Conqueror = {
- main="Conqueror",
- sub="Utu Grip",
- ammo="Coiste Bodhar",
- head="Hjarrandi Helm",
- body="Sakpata's Plate",
- hands="Sakpata's Gauntlets",
- legs="Pumm. Cuisses +3",
- feet="Pumm. Calligae +3",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist="Ioskeha Belt +1",
- left_ear="Dedition Earring",
- right_ear="Schere Earring",
- left_ring="Petrov Ring",
- right_ring="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Damage taken-5%',}},
- }
- sets.TP.Conqueror.MidACC = set_combine(sets.TP.Conqueror,{
- hands={ name="Emi. Gauntlets +1", augments={'HP+65','DEX+12','Accuracy+20',}},
- left_ear="Telos Earring",
- })
- sets.TP.Conqueror.HighACC = set_combine(sets.TP.Conqueror.MidACC,{
- ammo="Seeth. Bomblet +1",
- body="Pumm. Lorica +3",
- left_ear="Telos Earring",
- right_ear="Cessance Earring",
- ring1="Regal Ring"
- })
- -- Conqueror(AM3 Up) TP Sets --
- sets.TP.Conqueror.AM3 = set_combine(sets.TP.Conqueror,{
- sub="Utu Grip",
- ammo="Aurgelmir Orb",
- head="Flam. Zucchetto +2",
- body={ name="Tatena. Harama. +1", augments={'Path: A',}},
- hands={ name="Tatena. Gote +1", augments={'Path: A',}},
- legs={ name="Tatena. Haidate +1", augments={'Path: A',}},
- feet={ name="Tatena. Sune. +1", augments={'Path: A',}},
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Dedition Earring",
- right_ear="Telos Earring",
- left_ring="Moonlight Ring",
- right_ring="Niqmaddu Ring",
- })
- sets.TP.Conqueror.MidACC.AM3 = set_combine(sets.TP.Conqueror.MidACC,{})
- sets.TP.Conqueror.HighACC.AM3 = set_combine(sets.TP.Conqueror.HighACC,{})
- -- Shining TP Sets --
- sets.TP.Shining = {
- main="Shining One",
- sub="Utu Grip",
- ammo="Coiste Bodhar",
- head="Hjarrandi Helm",
- body="Sakpata's Plate",
- hands="Sakpata's Gauntlets",
- legs="Pumm. Cuisses +3",
- feet="Pumm. Calligae +3",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist="Ioskeha Belt +1",
- left_ear="Dedition Earring",
- right_ear="Schere Earring",
- left_ring="Petrov Ring",
- right_ring="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Damage taken-5%',}},
- }
- sets.TP.Shining.MidACC = set_combine(sets.TP.Shining,{
- ammo="Seeth. Bomblet +1",
- head="Flam. Zucchetto +2",
- body="Pumm. Lorica +3",
- hands={ name="Emi. Gauntlets +1", augments={'HP+65','DEX+12','Accuracy+20',}},
- legs="Pumm. Cuisses +3",
- feet="Pumm. Calligae +3",
- neck="Combatant's Torque",
- waist="Ioskeha Belt +1",
- left_ear="Telos Earring",
- right_ear="Zennaroi Earring",
- left_ring="Moonlight Ring",
- right_ring="Chirich Ring +1",
- back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Damage taken-5%',}},
- })
- sets.TP.Shining.HighACC = set_combine(sets.TP.Shining.MidACC,{})
- --Montante TP
- sets.TP.Montante = {
- main="Montante +1",
- ammo="Aurgelmir Orb",
- head="Flam. Zucchetto +2",
- body={ name="Tatena. Harama. +1", augments={'Path: A',}},
- hands={ name="Tatena. Gote +1", augments={'Path: A',}},
- legs={ name="Tatena. Haidate +1", augments={'Path: A',}},
- feet={ name="Tatena. Sune. +1", augments={'Path: A',}},
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Dedition Earring",
- right_ear="Telos Earring",
- left_ring="Moonlight Ring",
- right_ring="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Damage taken-5%',}},
- }
- sets.TP.Montante.MidACC = set_combine(sets.TP.Montante,{
- hands={ name="Emi. Gauntlets +1", augments={'HP+65','DEX+12','Accuracy+20',}},
- left_ear="Telos Earring",
- })
- sets.TP.Montante.HighACC = set_combine(sets.TP.Montante.MidACC,{
- ammo="Seeth. Bomblet +1",
- body="Pumm. Lorica +3",
- neck="Combatant's Torque",
- right_ear="Digni. Earring",
- ring1="Regal Ring",
- })
- -- Bravura TP Sets --
- sets.TP.Bravura = {
- main="Bravura",
- sub="Utu Grip",
- ammo="Coiste Bodhar",
- head="Sakpata's Helm",
- body="Sakpata's Plate",
- hands="Sakpata's Gauntlets",
- legs="Sakpata's Cuisses",
- feet="Sakpata's Leggings",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Cessance Earring",
- right_ear="Dedition Earring",
- left_ring="Moonlight Ring",
- right_ring="Chirich Ring +1",
- back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Damage taken-5%',}},
- }
- sets.TP.Bravura.MidACC = set_combine(sets.TP.Bravura,{
- ammo="Seeth. Bomblet +1",
- head="Flam. Zucchetto +2",
- body="Pumm. Lorica +3",
- hands={ name="Emi. Gauntlets +1", augments={'HP+65','DEX+12','Accuracy+20',}},
- legs="Pumm. Cuisses +3",
- feet="Pumm. Calligae +3",
- neck="Combatant's Torque",
- waist="Ioskeha Belt +1",
- left_ear="Telos Earring",
- right_ear="Cessance Earring",
- ring1="Regal Ring",
- ring2="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Damage taken-5%',}},
- })
- sets.TP.Bravura.HighACC = set_combine(sets.TP.Bravura.MidACC,{})
- --Chango Set
- sets.TP.Chango = {
- main={ name="Chango", augments={'Path: A',}},
- sub="Utu Grip",
- ammo="Coiste Bodhar",
- head="Hjarrandi Helm",
- body="Sakpata's Plate",
- hands="Sakpata's Gauntlets",
- legs="Pumm. Cuisses +3",
- feet="Pumm. Calligae +3",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist="Ioskeha Belt +1",
- left_ear="Dedition Earring",
- right_ear="Schere Earring",
- left_ring="Chirich Ring +1",
- right_ring="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Damage taken-5%',}},
- }
- sets.TP.Chango.MidACC = set_combine(sets.TP.Chango,{
- hands={ name="Emi. Gauntlets +1", augments={'HP+65','DEX+12','Accuracy+20',}},
- left_ear="Telos Earring",
- })
- sets.TP.Chango.HighACC = set_combine(sets.TP.Chango.MidACC,{
- ammo="Seeth. Bomblet +1",
- body="Pumm. Lorica +3",
- right_ear="Digni. Earring",
- ring1="Regal Ring",
- })
- --Duel Wield Set
- sets.TP.Fencer = {
- main="Loxotic Mace +1",
- sub="Blurred Shield",
- ammo="Coiste Bodhar",
- head="Hjarrandi Helm",
- body="Sakpata's Plate",
- hands="Sakpata's Gauntlets",
- legs="Pumm. Cuisses +3",
- feet="Pumm. Calligae +3",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist="Ioskeha Belt +1",
- left_ear="Dedition Earring",
- right_ear="Schere Earring",
- left_ring="Chirich Ring +1",
- right_ring="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Damage taken-5%',}},
- }
- sets.TP.Fencer.MidACC = set_combine(sets.TP.Fencer,{
- })
- sets.TP.Fencer.HighACC = set_combine(sets.TP.Fencer.MidACC,{
- ammo="Seeth. Bomblet +1",
- body="Pumm. Lorica +3",
- right_ear="Digni. Earring",
- ring1="Regal Ring",
- })
- -- Mighty Strikes TP Set --
- sets.TP.MS = {
- }
- -- Retaliation Set --
- --sets.TP.Retaliation = {hands="Pumm. Mufflers +2",feet="Boii Calligae +1"}
- -- AM3 Rancor ON Mantle --
- sets.TP.Rancor = {back=""}
- -- PDT/MDT Sets --
- sets.PDT = {
- sub="Utu Grip",
- ammo="Coiste Bodhar",
- head="Sakpata's Helm",
- body="Sakpata's Plate",
- hands="Sakpata's Gauntlets",
- legs="Sakpata's Cuisses",
- feet="Sakpata's Leggings",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Cessance Earring",
- right_ear="Dedition Earring",
- left_ring="Moonlight Ring",
- right_ring="Chirich Ring +1",
- back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Damage taken-5%',}},
- }
- sets.MDT = set_combine(sets.PDT,{
- ammo="Staunch Tathlum +1",
- head={ name="Souv. Schaller +1", augments={'HP+105','Enmity+9','Potency of "Cure" effect received +15%',}},
- body="Souv. Cuirass +1",
- hands="Souv. Handsch. +1",
- legs="Souv. Diechlings +1",
- feet={ name="Souveran Schuhs +1", augments={'HP+105','Enmity+9','Potency of "Cure" effect received +15%',}},
- neck="Loricate Torque +1",
- waist="Ioskeha Belt +1",
- left_ear="Telos Earring",
- right_ear="Odnowa Earring",
- ring1="Moonlight Ring",
- ring2="Defending Ring",
- back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Damage taken-5%',}},
- })
- -- Hybrid/Kiting Sets for me personally this is my Bravura AM set when expecting to take dmg --
- sets.TP.Hybrid = {
- ammo="Coiste Bodhar",
- head="Sakpata's Helm",
- body="Sakpata's Plate",
- hands="Sakpata's Gauntlets",
- legs="Sakpata's Cuisses",
- feet="Sakpata's Leggings",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Cessance Earring",
- right_ear="Dedition Earring",
- left_ring="Moonlight Ring",
- right_ring="Chirich Ring +1",
- back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Damage taken-5%',}},
- }
- sets.TP.Hybrid.MidACC = set_combine(sets.TP.Hybrid,{})
- sets.TP.Hybrid.HighACC = set_combine(sets.TP.Hybrid.MidACC,{})
- sets.Kiting = set_combine(sets.PDT,{feet="Hermes' Sandals"})
- -- CP Mantle --
- sets.CP = {back="Mecisto. Mantle"}
- -- WS Base Set --
- sets.WS = {
- ammo="Knobkierrie",
- head={ name="Agoge Mask +3", augments={'Enhances "Savagery" effect',}},
- body="Pumm. Lorica +3",
- hands="Sakpata's Gauntlets",
- legs="Sakpata's Cuisses",
- feet="Sulev. Leggings +2",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Thrud Earring",
- right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- left_ring="Regal Ring",
- right_ring="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','VIT+10','Weapon skill damage +10%',}},
- }
- -- Upheaval Sets --
- sets.WS.Upheaval = {
- sub="Utu Grip",
- ammo="Knobkierrie",
- head={ name="Agoge Mask +3", augments={'Enhances "Savagery" effect',}},
- body="Pumm. Lorica +3",
- hands="Sakpata's Gauntlets",
- legs="Sakpata's Cuisses",
- feet="Sulev. Leggings +2",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Thrud Earring",
- right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- left_ring="Regal Ring",
- right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
- back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','VIT+10','Weapon skill damage +10%',}},
- }
- sets.WS.Upheaval.MidACC = set_combine(sets.WS.Upheaval,{
- left_ear="Telos Earring",
- right_ear="Cessance Earring"})
- sets.WS.Upheaval.HighACC = set_combine(sets.WS.Upheaval.MidACC,{})
- -- Upheaval(Attack) Set --
- sets.WS.Upheaval.ATT = set_combine(sets.WS.Upheaval,{})
- -- Ukko's Fury Sets --
- sets.WS["Ukko's Fury"] = {
- sub="Utu Grip",
- ammo="Yetshila +1",
- head={ name="Blistering Sallet +1", augments={'Path: A',}},
- body="Hjarrandi Breast.",
- hands="Flam. Manopolas +2",
- legs="Sulev. Cuisses +2",
- feet="Flam. Gambieras +2",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist="Fotia Belt",
- left_ear="Thrud Earring",
- right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- ring1="Regal Ring",
- ring2="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+5','Crit.hit rate+10',}},
- }
- sets.WS["Ukko's Fury"].MidACC = set_combine(sets.WS["Ukko's Fury"],{
- ammo="Seeth. Bomblet +1",
- head="Agoge Mask +3",
- body="Pumm. Lorica +3",
- hands="Sulev. Gauntlets +2",
- legs="Pumm. Cuisses +3",
- feet="Pumm. Calligae +3",
- neck="War. Beads +2",
- waist="Fotia Belt",
- left_ear="Cessance Earring",
- right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- ring1="Regal Ring",
- ring2="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Damage taken-5%',}},
- })
- sets.WS["Ukko's Fury"].HighACC = set_combine(sets.WS["Ukko's Fury"].MidACC,{
- ammo="Seeth. Bomblet +1",
- head="Agoge Mask +3",
- body="Pumm. Lorica +3",
- hands={ name="Emi. Gauntlets +1", augments={'HP+65','DEX+12','Accuracy+20',}},
- legs="Pumm. Cuisses +3",
- feet="Pumm. Calligae +3",
- neck="War. Beads +2",
- waist="Fotia Belt",
- left_ear="Telos Earring",
- right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- ring1="Regal Ring",
- ring2="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Damage taken-5%',}},
- })
- -- Ukko's Fury(Attack) Set --
- sets.WS["Ukko's Fury"].ATT = set_combine(sets.WS["Ukko's Fury"],{})
- -- King's Justice Sets --
- sets.WS["King's Justice"] = {
- sub="Utu Grip",
- ammo="Knobkierrie",
- head={ name="Agoge Mask +3", augments={'Enhances "Savagery" effect',}},
- body="Pumm. Lorica +3",
- hands="Sakpata's Gauntlets",
- legs="Sakpata's Cuisses",
- feet="Sulev. Leggings +2",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Thrud Earring",
- right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- left_ring="Regal Ring",
- right_ring="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','VIT+10','Weapon skill damage +10%',}},
- }
- sets.WS["King's Justice"].MidACC = set_combine(sets.WS["King's Justice"],{
- left_ear="Telos Earring",
- })
- sets.WS["King's Justice"].HighACC = set_combine(sets.WS["King's Justice"].MidACC,{})
- -- Metatron Torment Sets --
- sets.WS["Metatron Torment"] = {
- ammo="Knobkierrie",
- head="Agoge Mask +3",
- body="Pumm. Lorica +3",
- hands="Flam. Manopolas +2",
- legs="Flamma Dirs +2",
- feet="Flam. Gambieras +2",
- neck="War. Beads +2",
- waist="Fotia Belt",
- left_ear="Telos Earring",
- right_ear="Dignitary's Earring",
- ring1="Regal Ring",
- ring2="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Damage taken-5%',}},
- }
- sets.WS["Metatron Torment"].MidACC = set_combine(sets.WS["Metatron Torment"],{
- })
- sets.WS["Metatron Torment"].HighACC = set_combine(sets.WS["Metatron Torment"].MidACC,{})
- -- Fell Cleave Set --
- sets.WS["Fell Cleave"] = {
- ammo="Seething Bomblet +1",
- head="Sakpata's Helm",
- body="Sakpata's Plate",
- hands="Sakpata's Gauntlets",
- legs="Sakpata's Cuisses",
- feet="Sulev. Leggings +2",
- neck="Fotia Gorget",
- waist="Fotia Belt",
- left_ear="Telos Earring",
- right_ear="Moonshade Earring",
- ring1="Regal Ring",
- ring2="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Damage taken-5%',}},
- }
- -- Resolution --
- sets.WS.Resolution = {
- ammo="Seething Bomblet +1",
- head={ name="Agoge Mask +3", augments={'Enhances "Savagery" effect',}},
- body="Pumm. Lorica +3",
- hands="Sakpata's Gauntlets",
- legs="Sakpata's Cuisses",
- feet="Sulev. Leggings +2",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Thrud Earring",
- right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- left_ring="Regal Ring",
- right_ring="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','VIT+10','Weapon skill damage +10%',}},
- }
- sets.WS.Resolution.MidACC = set_combine(sets.WS.Resolution,{
- ammo="Knobkierrie",
- head="Pummeler's Mask +2",
- body="Pumm. Lorica +3",
- hands="Pumm. Mufflers +2",
- legs="Pumm. Cuisses +3",
- feet="Pumm. Calligae +3",
- neck="Fotia Gorget",
- waist="Fotia Belt",
- left_ear="Telos Earring",
- right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- ring1="Regal Ring",
- ring2="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Damage taken-5%',}},
- })
- sets.WS.Resolution.HighACC = set_combine(sets.WS.Resolution.MidACC,{})
- -- Scourge --
- sets.WS.Scourge = {
- sub="Utu Grip",
- ammo="Knobkierrie",
- head={ name="Agoge Mask +3", augments={'Enhances "Savagery" effect',}},
- body="Pumm. Lorica +3",
- hands="Sakpata's Gauntlets",
- legs="Sakpata's Cuisses",
- feet="Sulev. Leggings +2",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Thrud Earring",
- right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- left_ring="Regal Ring",
- right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
- back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','VIT+10','Weapon skill damage +10%',}},
- }
- sets.WS.Scourge.MidACC = set_combine(sets.WS.Scourge,{
- })
- sets.WS.Scourge.HighACC = set_combine(sets.WS.Scourge.MidACC,{})
- sets.WS["Savage Blade"] = {
- ammo="Knobkierrie",
- head={ name="Agoge Mask +3", augments={'Enhances "Savagery" effect',}},
- body="Pumm. Lorica +3",
- hands="Sulev. Gauntlets +2",
- legs={ name="Odyssean Cuisses", augments={'Accuracy+10 Attack+10','Weapon skill damage +2%','Accuracy+12','Attack+3',}},
- feet="Sulev. Leggings +2",
- neck="War. Beads +2",
- waist="Ioskeha Belt +1",
- left_ear="Thrud Earring",
- right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- ring1="Regal Ring",
- ring2="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Weapon skill damage +10%',}},
- }
- -- Magic Based WS --
- sets.WS.Cloudsplitter = {
- ammo="Pemphredo Tathlum",
- head={ name="Agoge Mask +3", augments={'Enhances "Savagery" effect',}},
- body={ name="Found. Breastplate", augments={'Accuracy+14','Mag. Acc.+13','Attack+14','"Mag.Atk.Bns."+14',}},
- hands={ name="Founder's Gauntlets", augments={'STR+8','Attack+15','"Mag.Atk.Bns."+13','Phys. dmg. taken -3%',}},
- legs={ name="Eschite Cuisses", augments={'"Mag.Atk.Bns."+25','"Conserve MP"+6','"Fast Cast"+5',}},
- feet="Sulev. Leggings +2",
- neck="Sanctity Necklace",
- waist="Eschan Stone",
- left_ear="Friomisi Earring",
- right_ear="Hecate's Earring",
- ring1="Regal Ring",
- ring2="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','"Mag.Atk.Bns."+10',}},
- }
- sets.WS['Sanguine Blade'] = {
- ammo="Seething Bomblet +1",
- head="Jumalik Helm",
- body={ name="Found. Breastplate", augments={'Accuracy+14','Mag. Acc.+13','Attack+14','"Mag.Atk.Bns."+14',}},
- hands={ name="Founder's Gauntlets", augments={'STR+8','Attack+15','"Mag.Atk.Bns."+13','Phys. dmg. taken -3%',}},
- legs={ name="Eschite Cuisses", augments={'"Mag.Atk.Bns."+25','"Conserve MP"+6','"Fast Cast"+5',}},
- feet={ name="Odyssean Greaves", augments={'Mag. Acc.+14 "Mag.Atk.Bns."+14','Weapon Skill Acc.+6','STR+4','"Mag.Atk.Bns."+15',}},
- neck="Sanctity Necklace",
- waist="Eschan Stone",
- left_ear="Friomisi Earring",
- right_ear="Hecate's Earring",
- ring1="Acumen Ring",
- ring2="Rufescent Ring",
- back={ name="Cichol's Mantle", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','"Mag.Atk.Bns."+10',}},
- }
- sets.WS['Full Break'] = {
- sub="Utu Grip",
- ammo="Pemphredo Tathlum",
- head="Flam. Zucchetto +2",
- body="Flamma Korazin +2",
- hands="Flam. Manopolas +2",
- legs="Flamma Dirs +2",
- feet="Flam. Gambieras +2",
- neck="Sanctity Necklace",
- waist="Eschan Stone",
- left_ear="Gwati Earring",
- right_ear="Digni. Earring",
- ring1="Stikini Ring",
- ring2="Flamma Ring",
- back={ name="Cichol's Mantle", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','"Mag.Atk.Bns."+10',}},
- }
- sets.WS['Shield Break'] = {
- sub="Utu Grip",
- ammo="Pemphredo Tathlum",
- head="Flam. Zucchetto +2",
- body="Flamma Korazin +2",
- hands="Flam. Manopolas +2",
- legs="Flamma Dirs +2",
- feet="Flam. Gambieras +2",
- neck="Sanctity Necklace",
- waist="Eschan Stone",
- left_ear="Gwati Earring",
- right_ear="Digni. Earring",
- ring1="Stikini Ring",
- ring2="Flamma Ring",
- back={ name="Cichol's Mantle", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','"Mag.Atk.Bns."+10',}},
- }
- sets.WS['Armor Break'] = {
- sub="Utu Grip",
- ammo="Pemphredo Tathlum",
- head="Flam. Zucchetto +2",
- body="Flamma Korazin +2",
- hands="Flam. Manopolas +2",
- legs="Flamma Dirs +2",
- feet="Flam. Gambieras +2",
- neck="Sanctity Necklace",
- waist="Eschan Stone",
- left_ear="Gwati Earring",
- right_ear="Digni. Earring",
- ring1="Stikini Ring",
- ring2="Flamma Ring",
- back={ name="Cichol's Mantle", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','"Mag.Atk.Bns."+10',}},
- }
- sets.WS['Weapon Break'] = {
- sub="Utu Grip",
- ammo="Pemphredo Tathlum",
- head="Flam. Zucchetto +2",
- body="Flamma Korazin +2",
- hands="Flam. Manopolas +2",
- legs="Flamma Dirs +2",
- feet="Flam. Gambieras +2",
- neck="Sanctity Necklace",
- waist="Eschan Stone",
- left_ear="Gwati Earring",
- right_ear="Digni. Earring",
- ring1="Stikini Ring",
- ring2="Flamma Ring",
- back={ name="Cichol's Mantle", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','"Mag.Atk.Bns."+10',}},
- }
- sets.WS.Decimation = {
- ammo="Seeth. Bomblet +1",
- head="Flam. Zucchetto +2",
- body={ name="Argosy Hauberk +1", augments={'STR+12','Attack+20','"Store TP"+6',}},
- hands="Sulev. Gauntlets +2",
- legs="Pumm. Cuisses +3",
- feet="Pumm. Calligae +3",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist="Fotia Belt",
- left_ear="Telos Earring",
- right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- ring1="Regal Ring",
- ring2="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Damage taken-5%',}},
- }
- sets.WS.Ruinator = {
- }
- -- Mighty Strikes WS Set --
- sets.MS_WS = {
- ammo="Yetshila +1",
- feet={ name="Valorous Greaves", augments={'Accuracy+26','Crit. hit damage +3%','VIT+7','Attack+12',}},
- }
- sets.Upheaval2250 = {
- ammo="Knobkierrie",
- head={ name="Agoge Mask +3", augments={'Enhances "Savagery" effect',}},
- body="Pumm. Lorica +3",
- hands="Sakpata's Gauntlets",
- legs="Sakpata's Cuisses",
- feet="Sulev. Leggings +2",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Thrud Earring",
- right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- left_ring="Regal Ring",
- right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
- back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','VIT+10','Weapon skill damage +10%',}},
- }
- sets.Upheaval2k = {
- ammo="Knobkierrie",
- head={ name="Agoge Mask +3", augments={'Enhances "Savagery" effect',}},
- body="Pumm. Lorica +3",
- hands="Sakpata's Gauntlets",
- legs="Sakpata's Cuisses",
- feet="Sulev. Leggings +2",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Thrud Earring",
- right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- left_ring="Regal Ring",
- right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
- back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','VIT+10','Weapon skill damage +10%',}},
- }
- sets.KJTP2250 = {
- ammo="Knobkierrie",
- head={ name="Agoge Mask +3", augments={'Enhances "Savagery" effect',}},
- body="Pumm. Lorica +3",
- hands="Sakpata's Gauntlets",
- legs="Sakpata's Cuisses",
- feet="Sulev. Leggings +2",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Thrud Earring",
- right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- ring1="Regal Ring",
- ring2="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Weapon skill damage +10%',}},
- }
- sets.KJTP2k = {
- ammo="Knobkierrie",
- head={ name="Agoge Mask +3", augments={'Enhances "Savagery" effect',}},
- body="Pumm. Lorica +3",
- hands="Sakpata's Gauntlets",
- legs="Sakpata's Cuisses",
- feet="Sulev. Leggings +2",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Thrud Earring",
- right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- ring1="Regal Ring",
- ring2="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Weapon skill damage +10%',}},
- }
- sets.WS['Impulse Drive'] = {
- sub="Utu Grip",
- ammo="Knobkierrie",
- head={ name="Agoge Mask +3", augments={'Enhances "Savagery" effect',}},
- body="Pumm. Lorica +3",
- hands="Sakpata's Gauntlets",
- legs="Sakpata's Cuisses",
- feet="Sulev. Leggings +2",
- neck={ name="War. Beads +2", augments={'Path: A',}},
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Thrud Earring",
- right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- left_ring="Regal Ring",
- right_ring="Niqmaddu Ring",
- back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Weapon skill damage +10%',}},
- }
- -- JA Sets --
- sets.JA = {}
- sets.JA.Berserk = {feet="Agoge Calligae +1", body="Pumm. Lorica +3", back="Cichol's Mantle"}
- sets.JA.Aggressor = {head="Pumm. Mask +2",body="Agoge Lorica +3"}
- sets.JA["Blood Rage"] = {body="Boii Lorica +1"}
- sets.JA.Warcry = {head="Agoge Mask +3"}
- sets.JA.Tomahawk = {ammo="Thr. Tomahawk",feet="Agoge Calligae +1"}
- sets.JA["Mighty Strikes"] = {hands="Agoge Mufflers +1"}
- sets.JA.Provoke = {
- sub="Utu Grip",
- ammo="Iron Gobbet",
- head={ name="Souv. Schaller +1", augments={'HP+105','Enmity+9','Potency of "Cure" effect received +15%',}},
- body={ name="Souv. Cuirass +1", augments={'HP+105','Enmity+9','Potency of "Cure" effect received +15%',}},
- hands={ name="Souv. Handsch. +1", augments={'HP+105','Enmity+9','Potency of "Cure" effect received +15%',}},
- legs={ name="Souv. Diechlings +1", augments={'HP+105','Enmity+9','Potency of "Cure" effect received +15%',}},
- feet={ name="Souveran Schuhs +1", augments={'HP+105','Enmity+9','Potency of "Cure" effect received +15%',}},
- neck="Moonbeam Necklace",
- waist="Goading Belt",
- left_ear="Cryptic Earring",
- right_ear="Friomisi Earring",
- left_ring="Apeile Ring +1",
- right_ring="Apeile Ring",
- back="Reiki Cloak"
- }
- -- Waltz Set --
- sets.Waltz = {}
- sets.Precast = {}
- -- Fastcast Set --
- sets.Precast.FastCast = {
- ammo="Staunch Tathlum +1",
- body={ name="Odyss. Chestplate", augments={'Accuracy+17','"Fast Cast"+5','Attack+6',}},
- hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
- legs={ name="Eschite Cuisses", augments={'"Mag.Atk.Bns."+25','"Conserve MP"+6','"Fast Cast"+5',}},
- feet={ name="Odyssean Greaves", augments={'Mag. Acc.+12','"Fast Cast"+5','"Mag.Atk.Bns."+4',}},
- neck="Moonbeam Necklace",
- left_ear="Loquac. Earring",
- right_ear="Etiolation Earring",
- ring1="Rahab Ring",
- ring2="Rahab Ring",
- waist="Ioskah Belt"
- }
- sets.Midcast = {}
- -- Magic Haste Set --
- sets.Midcast.Haste = set_combine(sets.PDT,{
- ammo="Staunch Tathlum +1",
- head={ name="Souv. Schaller +1", augments={'HP+105','Enmity+9','Potency of "Cure" effect received +15%',}},
- body={ name="Odyss. Chestplate", augments={'Accuracy+17','"Fast Cast"+5','Attack+6',}},
- hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
- legs={ name="Founder's Hose", augments={'MND+9','Mag. Acc.+13','Attack+14','Breath dmg. taken -4%',}},
- feet={ name="Odyssean Greaves", augments={'Mag. Acc.+12','"Fast Cast"+5','"Mag.Atk.Bns."+4',}},
- neck="Moonbeam Necklace",
- waist="Ioskeha Belt +1",
- left_ear="Loquac. Earring",
- right_ear="Etiolation Earring",
- ring1="Defending Ring",
- ring2="Evanescence Ring",
- back="Moonlight Cape"
- })
- sets.organizer = {
- item="Sublime Sushi +1",
- item="Sublime Sushi",
- item="Echo Drops",
- ammo="Thr. Tomahawk",
- }
- end
- function pretarget(spell,action)
- if spell.action_type == 'Magic' and buffactive.silence then -- Auto Use Echo Drops If You Are Silenced --
- cancel_spell()
- send_command('input /item "Echo Drops" <me>')
- elseif spell.english == "Seigan" and buffactive.Seigan then -- Change Seigan To Third Eye If Seigan Is On --
- cancel_spell()
- send_command('ThirdEye')
- elseif spell.english == "Meditate" and player.tp > 2900 then -- Cancel Meditate If TP Is Above 2900 --
- cancel_spell()
- add_to_chat(123, spell.name .. ' Canceled: ['..player.tp..' TP]')
- end
- end
- function precast(spell,action)
- if spell.type == "WeaponSkill" then
- equipSet = sets.WS
- if equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- if Attack == 'ON' then
- equipSet = equipSet["ATT"]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if elements[spell.name] and elements[spell.name]:contains(world.day_element) then
- equipSet = set_combine(equipSet,elements.equip)
- end
- if buffactive["Mighty Strikes"] then -- Equip MS_WS Set When You Have Mighty Strikes On --
- equipSet = set_combine(equipSet,sets.MS_WS)
- end
- if spell.english == "Ukko's Fury" or spell.english == "King's Justice" then
- if world.time <= (7*60) or world.time >= (17*60) then -- Equip Lugra Earring +1 From Dusk To Dawn --
- equipSet = set_combine(equipSet,{left_ear="Lugra Earring +1"})
- end
- end
- if spell.english == "Upheaval" then
- if player.tp > 2750 then
- equipSet = sets.Upheaval2250
- elseif player.tp > 2000 then
- equipSet = sets.Upheaval2k
- end
- if world.time <= (760) or world.time >= (1760) then -- Equip Lugra Earring +1 From Dusk To Dawn --
- equipSet = set_combine(equipSet,{left_ear="Lugra Earring +1"})
- end
- end
- equip(equipSet)
- elseif spell.type == "JobAbility" then
- if sets.JA[spell.english] then
- equip(sets.JA[spell.english])
- end
- elseif spell.action_type == 'Magic' then
- if spell.english == 'Utsusemi: Ni' then
- if buffactive['Copy Image (3)'] then
- cancel_spell()
- add_to_chat(123, spell.name .. ' Canceled: [3 Images]')
- return
- else
- equip(sets.Precast.FastCast)
- end
- else
- equip(sets.Precast.FastCast)
- end
- elseif spell.type == "Waltz" then
- refine_waltz(spell,action)
- equip(sets.Waltz)
- elseif spell.english == 'Spectral Jig' and buffactive.Sneak then
- cast_delay(0.2)
- send_command('cancel Sneak')
- end
- if Twilight == 'Twilight' then
- equip(sets.Twilight)
- end
- end
- function midcast(spell,action)
- if spell.action_type == 'Magic' then
- if spell.english:startswith('Utsusemi') then
- if spell.english == 'Utsusemi: Ichi' and (buffactive['Copy Image'] or buffactive['Copy Image (2)'] or buffactive['Copy Image (3)']) then -- Cancel Copy Image 1, 2 & 3 For Utsusemi: Ichi --
- send_command('@wait 1.7;cancel Copy Image*')
- end
- equip(sets.Midcast.Haste)
- elseif spell.english == 'Monomi: Ichi' then -- Cancel Sneak --
- if buffactive['Sneak'] then
- send_command('@wait 1.7;cancel sneak')
- end
- equip(sets.Midcast.Haste)
- else
- equip(sets.Midcast.Haste)
- end
- end
- end
- function aftercast(spell,action)
- if not spell.interrupted then
- if spell.type == "WeaponSkill" then
- send_command('wait 0.2;gs c TP')
- elseif spell.english == "Blood Rage" then -- Blood Rage Timer/Countdown --
- timer_blood_rage()
- send_command('wait 50;input /echo '..spell.name..': [WEARING OFF IN 10 SEC.];wait 10;input /echo '..spell.name..': [OFF]')
- elseif spell.english == "Tomahawk" then -- Tomahawk Timer/Countdown --
- timer_tomahawk()
- send_command('wait 80;input /echo '..spell.name..': [WEARING OFF IN 10 SEC.];wait 10;timers delete "Tomahawk";input /echo '..spell.name..': [OFF]')
- end
- end
- status_change(player.status)
- end
- function status_change(new,old)
- check_equip_lock()
- if Armor == 'PDT' then
- equip(sets.PDT)
- elseif Armor == 'MDT' then
- equip(sets.MDT)
- elseif Armor == 'Kiting' then
- equip(sets.Kiting)
- --[[ elseif Armor == 'CP' then
- send_command('gs disable back')]]--
- elseif new == 'Engaged' then
- equipSet = sets.TP
- if Armor == 'Hybrid' and equipSet["Hybrid"] then
- equipSet = equipSet["Hybrid"]
- end
- if equipSet[WeaponArray[WeaponIndex]] then
- equipSet = equipSet[WeaponArray[WeaponIndex]]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if buffactive["Aftermath: Lv.3"] and equipSet["AM3"] then
- if Rancor == 'ON' then -- Default Rancor Toggle Is Rancorous Mantle --
- equipSet = set_combine(equipSet["AM3"],sets.TP.Rancor)
- else -- Use Rancor Toggle For Atheling Mantle --
- equipSet = equipSet["AM3"]
- end
- end
- if buffactive.Aftermath and equipSet["AM"] then
- equipSet = equipSet["AM"]
- end
- if buffactive["Mighty Strikes"] then -- Mighty Strikes TP Set --
- equipSet = set_combine(equipSet,sets.TP.MS)
- end
- equip(equipSet)
- else
- equipSet = sets.Idle
- if equipSet[IdleArray[IdleIndex]] then
- equipSet = equipSet[IdleArray[IdleIndex]]
- end
- if equipSet[WeaponArray[WeaponIndex]] then
- equipSet = equipSet[WeaponArray[WeaponIndex]]
- end
- if buffactive['Reive Mark'] then -- Equip Ygnas's Resolve +1 During Reive --
- equipSet = set_combine(equipSet,{neck="Ygnas's Resolve +1"})
- end
- equip(equipSet)
- end
- if Twilight == 'Twilight' then
- equip(sets.Twilight)
- end
- end
- function buff_change(buff,gain)
- buff = string.lower(buff)
- if buff == "aftermath: lv.3" then -- AM3 Timer/Countdown --
- if gain then
- send_command('timers create "Aftermath: Lv.3" 180 down;wait 150;input /echo Aftermath: Lv.3 [WEARING OFF IN 30 SEC.];wait 15;input /echo Aftermath: Lv.3 [WEARING OFF IN 15 SEC.];wait 5;input /echo Aftermath: Lv.3 [WEARING OFF IN 10 SEC.]')
- else
- send_command('timers delete "Aftermath: Lv.3"')
- add_to_chat(123,'AM3: [OFF]')
- end
- elseif buff == "blood rage" and not gain then
- send_command('timers delete "Blood Rage"')
- elseif buff == 'weakness' then -- Weakness Timer --
- if gain then
- send_command('timers create "Weakness" 300 up')
- else
- send_command('timers delete "Weakness"')
- end
- end
- if name == "charm" then
- if gain then
- send_command('@input /p Charmed {<3_<3:} !')
- else
- send_command('@input /p Charm is off {~_^}')
- end
- end
- if buff == "sleep" and gain and player.hp > 200 and player.status == "Engaged" then -- Equip Berserker's Torque When You Are Asleep & Have 200+ HP --
- equip({neck="Berserker's Torque"})
- else
- if not midaction() then
- status_change(player.status)
- end
- end
- end
- -- In Game: //gs c (command), Macro: /console gs c (command), Bind: gs c (command) --
- function self_command(command)
- if command == 'C1' then -- Accuracy Toggle --
- AccIndex = (AccIndex % #AccArray) + 1
- add_to_chat(158,'Accuracy Level: ' .. AccArray[AccIndex])
- status_change(player.status)
- elseif command == 'C2' then -- Main Weapon Toggle --
- WeaponIndex = (WeaponIndex % #WeaponArray) + 1
- add_to_chat(158,'Main Weapon: '..WeaponArray[WeaponIndex])
- status_change(player.status)
- elseif command == 'C5' then -- Auto Update Gear Toggle --
- status_change(player.status)
- add_to_chat(158,'Auto Update Gear')
- elseif command == 'C16' then -- Hybrid Toggle --
- if Armor == 'Hybrid' then
- Armor = 'None'
- add_to_chat(123,'Hybrid Set: [Unlocked]')
- else
- Armor = 'Hybrid'
- add_to_chat(158,'Hybrid Set: '..AccArray[AccIndex])
- end
- status_change(player.status)
- elseif command == 'C7' then -- PDT Toggle --
- if Armor == 'PDT' then
- Armor = 'None'
- add_to_chat(123,'PDT Set: [Unlocked]')
- else
- Armor = 'PDT'
- add_to_chat(158,'PDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C15' then -- MDT Toggle --
- if Armor == 'MDT' then
- Armor = 'None'
- add_to_chat(123,'MDT Set: [Unlocked]')
- else
- Armor = 'MDT'
- add_to_chat(158,'MDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C12' then -- Kiting Toggle --
- if Armor == 'Kiting' then
- Armor = 'None'
- add_to_chat(123,'Kiting Set: [Unlocked]')
- else
- Armor = 'Kiting'
- add_to_chat(158,'Kiting Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C10' then -- Retaliation Toggle --
- if Retaliation == 'ON' then
- Retaliation = 'OFF'
- add_to_chat(123,'Retaliation Set: [Unlocked]')
- else
- Retaliation = 'ON'
- add_to_chat(158,'Retaliation Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C9' then -- Attack Toggle --
- if Attack == 'ON' then
- Attack = 'OFF'
- add_to_chat(123,'Attack: [OFF]')
- else
- Attack = 'ON'
- add_to_chat(158,'Attack: [ON]')
- end
- status_change(player.status)
- elseif command == 'C3' then -- Twilight Toggle --
- if Twilight == 'Twilight' then
- Twilight = 'None'
- add_to_chat(123,'Twilight Set: [Unlocked]')
- else
- Twilight = 'Twilight'
- add_to_chat(158,'Twilight Set: [locked]')
- end
- status_change(player.status)
- elseif command == 'C6' then -- Idle Toggle --
- IdleIndex = (IdleIndex % #IdleArray) + 1
- add_to_chat(158,'Idle Set: ' .. IdleArray[IdleIndex])
- status_change(player.status)
- elseif command == 'TP' then
- add_to_chat(158,'TP Return: ['..tostring(player.tp)..']')
- elseif command:match('^SC%d$') then
- send_command('//' .. sc_map[command])
- end
- end
- function check_equip_lock() -- Lock Equipment Here --
- if player.equipment.ring1 == "Warp Ring" or player.equipment.ring1 == "Trizec Ring" or player.equipment.ring2 == "Warp Ring" or player.equipment.ring2 == "Facility Ring" then
- disable('ring1','ring2')
- elseif player.equipment.back == "Mecisto. Mantle" then
- disable('back')
- else
- enable('ring1','ring2','back')
- end
- end
- function timer_blood_rage()
- local duration = 60
- send_command('timers create "Blood Rage" '..tostring(duration)..' down')
- end
- function timer_tomahawk()
- local duration = 90
- send_command('timers create "Tomahawk" '..tostring(duration)..' down')
- end
- function refine_waltz(spell,action)
- if spell.type ~= 'Waltz' then
- return
- end
- if spell.name == "Healing Waltz" or spell.name == "Divine Waltz" or spell.name == "Divine Waltz II" then
- return
- end
- local newWaltz = spell.english
- local waltzID
- local missingHP
- if spell.target.type == "SELF" then
- missingHP = player.max_hp - player.hp
- elseif spell.target.isallymember then
- local target = find_player_in_alliance(spell.target.name)
- local est_max_hp = target.hp / (target.hpp/100)
- missingHP = math.floor(est_max_hp - target.hp)
- end
- if missingHP ~= nil then
- if player.sub_job == 'DNC' then
- if missingHP < 40 and spell.target.name == player.name then
- add_to_chat(8,'Full HP!')
- cancel_spell()
- return
- elseif missingHP < 150 then
- newWaltz = 'Curing Waltz'
- waltzID = 190
- elseif missingHP < 300 then
- newWaltz = 'Curing Waltz II'
- waltzID = 191
- else
- newWaltz = 'Curing Waltz III'
- waltzID = 192
- end
- else
- return
- end
- end
- local waltzTPCost = {['Curing Waltz'] = 20, ['Curing Waltz II'] = 35, ['Curing Waltz III'] = 50}
- local tpCost = waltzTPCost[newWaltz]
- local downgrade
- if player.tp < tpCost and not buffactive.trance then
- if player.tp < 20 then
- add_to_chat(8, 'Insufficient TP ['..tostring(player.tp)..']. Cancelling.')
- cancel_spell()
- return
- elseif player.tp < 35 then
- newWaltz = 'Curing Waltz'
- elseif player.tp < 50 then
- newWaltz = 'Curing Waltz II'
- end
- downgrade = 'Insufficient TP ['..tostring(player.tp)..']. Downgrading to '..newWaltz..'.'
- end
- if newWaltz ~= spell.english then
- send_command('@input /ja "'..newWaltz..'" '..tostring(spell.target.raw))
- if downgrade then
- add_to_chat(158, downgrade)
- end
- cancel_spell()
- return
- end
- if missingHP > 0 then
- add_to_chat(158,'Trying to cure '..tostring(missingHP)..' HP using '..newWaltz..'.')
- end
- end
- function find_player_in_alliance(name)
- for i,v in ipairs(alliance) do
- for k,p in ipairs(v) do
- if p.name == name then
- return p
- end
- end
- end
- end
- function sub_job_change(newSubjob, oldSubjob)
- select_default_macro_book()
- end
- function set_macro_page(set,book)
- if not tonumber(set) then
- add_to_chat(123,'Error setting macro page: Set is not a valid number ('..tostring(set)..').')
- return
- end
- if set < 1 or set > 10 then
- add_to_chat(123,'Error setting macro page: Macro set ('..tostring(set)..') must be between 1 and 10.')
- return
- end
- if book then
- if not tonumber(book) then
- add_to_chat(123,'Error setting macro page: book is not a valid number ('..tostring(book)..').')
- return
- end
- if book < 1 or book > 20 then
- add_to_chat(123,'Error setting macro page: Macro book ('..tostring(book)..') must be between 1 and 20.')
- return
- end
- send_command('@input /macro book '..tostring(book)..';wait .1;input /macro set '..tostring(set))
- else
- send_command('@input /macro set '..tostring(set))
- end
- end
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'SAM' then
- set_macro_page(1, 5)
- elseif player.sub_job == 'NIN' then
- set_macro_page(2, 5)
- elseif player.sub_job == 'BLU' then
- set_macro_page(3, 5)
- elseif player.sub_job == 'DNC' then
- set_macro_page(4, 5)
- else
- set_macro_page(5, 5)
- end
- end
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