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DrFetus

EO4 Berserker King Data

Apr 27th, 2017
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  1. Berserker King:
  2. Level: 16
  3. HP: 2380
  4. STR: 25
  5. VIT: 17
  6. TEC: 30
  7. AGI: 17
  8. LUC: 16
  9. Attack Type: Cut
  10. Exp: 5362
  11. Drop 1: Berserker Claw – 100% drop rate if you don't get drop 3.
  12. Drop 2: N/A
  13. Drop 3: Berserker Skin – 100% drop rate if you kill on turn 1.
  14.  
  15. Damage Resistances:
  16. Cut: 100%
  17. Bash: 100%
  18. Stab: 100%
  19. Fire: 100%
  20. Ice: 100%
  21. Volt: 100%
  22.  
  23. Ailment Resistances:
  24. Sleep: 50%
  25. Panic: 20%
  26. Poison: 20%
  27. Blind: 50%
  28. Curse: 10%
  29. Paralysis: 50%
  30.  
  31. Bind Resistances:
  32. Head: 40%
  33. Arm: 40%
  34. Leg: 40%
  35.  
  36. Other Resistances:
  37. Death: 1%, then 50%
  38. Petrification: 1%, then 50%
  39. Stun: 20%
  40.  
  41. Skills:
  42.  
  43. Delay Charge: Does not use a body part. When cast, the Berserker King will do nothing for 2 turns. After which, it will cast Berserker Rage. If the Berserker King takes 400 or more points of damage before casting Berserker Rage, it will be stunned and lose its turn instead. Has an action speed of +/-0.
  44. Berserker Rage: Uses the Arms. Randomly hits the party with Cut damage 3 to 5 times, and deals 200% melee STR-based damage per hit. Cannot hit the same party member more than once. Has an accuracy of 99. Has an action speed of +/-0.
  45. Counter: Uses the Arms. If the Berserker King takes Cut, Bash, or Stab damage, it will counterattack the party member responsible with 85% melee STR-based Cut+Bash+Stab damage. Has an accuracy of 99. Has an action speed of +30.
  46. Binding Voice: Uses the Head. Deals 80% ranged TEC-based Almighty damage to the entire party, and has a 60% chance to inflict Stun. Has an accuracy of 99. Has an action speed of +0.
  47. Ruinous Strike: Uses the Arms. Deals 110% melee STR-based Cut damage to one row. Has an accuracy of 99. Has an action speed of -90.
  48. Arm Breaker: Uses the Arms. Deals 130% melee STR-based Bash damage to one party member, and has a 60% chance to bind their arms. Has an accuracy of 90. Has an action speed of -5.
  49. Rock Crusher: Uses the Arms. Deals 60% melee STR-based Bash damage to the entire party, and has a 50% chance to inflict Blind. Has an accuracy of 80. Has an action speed of -5.
  50.  
  51. AI Script:
  52.  
  53. Cast Binding Voice on the 1st turn. (Standard targeting.)
  54. If in the Delay Charge state, cast Berserker Rage once time is up. (Standard targeting.)
  55. After using Delay Charge, cast Counter as soon as possible. (Standard targeting.)
  56.  
  57. From 100% to 91% HP:
  58.  
  59. 34% chance to cast Ruinous Strike. (Targets the front row.)
  60. 66% chance to use a regular attack. (Standard targeting.)
  61.  
  62. From 90% to 76% HP:
  63.  
  64. Follow this routine until Delay Charge is chosen:
  65.  
  66. 29% chance to cast Delay Charge. (Targets self.)
  67. 35% chance to cast Ruinous Strike. (Targets the front row.)
  68. 36% chance to use a regular attack. (Standard targeting.)
  69.  
  70. After casting Delay Charge once, switch to this routine for the rest of the phase:
  71.  
  72. Cast Delay Charge. (Targets Self.)
  73.  
  74. From 75% to 51% HP:
  75.  
  76. Follow this routine until Delay Charge is chosen:
  77.  
  78. 39% chance to cast Delay Charge. (Targets self.)
  79. 35% chance to cast Arm Breaker. (Not sure what this is, either targets party members with unbound arms, or targets the party member with the highest HP in either row.)
  80. 15% chance to cast Ruinous Strike. (Targets the front row.)
  81. 11% chance to use a regular attack. (Standard targeting.)
  82.  
  83. After casting Delay Charge once, switch to this routine for the rest of the phase:
  84.  
  85. 49% chance to cast Delay Charge. (Targets self.)
  86. 20% chance to cast Ruinous Strike. (Targets the front row.)
  87. 20% chance to cast Arm Breaker. (Not sure what this is, either targets party members with unbound arms, or targets the party member with the highest HP in either row.)
  88. 11% chance to use a regular attack. (Standard targeting.)
  89.  
  90. From 50% HP to death:
  91.  
  92. Each time the Berserker King casts Delay Charge, it will move onto the next routine.
  93.  
  94. Routine 1:
  95.  
  96. 34% chance to cast Delay Charge. (Targets self.)
  97. 30% chance to cast Rock Crusher. (Standard targeting.)
  98. 15% chance to cast Arm Breaker. (Not sure what this is, either targets party members with unbound arms, or targets the party member with the highest HP in either row.)
  99. 15% chance to cast Ruinous Strike. (Targets the front row.)
  100. 6% chance to use a regular attack. (Standard targeting.)
  101.  
  102. Routine 2:
  103.  
  104. 39% chance to cast Delay Charge. (Targets self.)
  105. 30% chance to cast Rock Crusher. (Standard targeting.)
  106. 15% chance to cast Arm Breaker. (Not sure what this is, either targets party members with unbound arms, or targets the party member with the highest HP in either row.)
  107. 16% chance to cast Ruinous Strike. (Targets the front row.)
  108.  
  109. Routine 3:
  110.  
  111. 39% chance to cast Delay Charge. (Targets self.)
  112. 61% chance to cast Rock Crusher. (Standard targeting.)
  113.  
  114. Routine 4:
  115.  
  116. 59% chance to cast Delay Charge. (Targets self.)
  117. 25% chance to cast Arm Breaker. (Not sure what this is, either targets party members with unbound arms, or targets the party member with the highest HP in either row.)
  118. 5% chance to cast Binding Voice. (Standard targeting.)
  119. 11% chance to cast Ruinous Strike. (Targets the front row.)
  120.  
  121. Routine 5:
  122.  
  123. 69% chance to cast Delay Charge. (Targets self.)
  124. 25% chance to cast Arm Breaker. (Not sure what this is, either targets party members with unbound arms, or targets the party member with the highest HP in either row.)
  125. 10% chance to cast Binding Voice. (Standard targeting.)
  126. 10% chance to cast Ruinous Strike. (Targets the front row.)
  127. 6% chance to use a regular attack. (Standard targeting.)
  128.  
  129. Routine 5 is then followed for the rest of the battle.
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