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- // Created by Crowbar 0.42.0.0
- $ModelName "carrot\vocaloid\everyday_girl.mdl"
- $Model "head" "everyday_girl_body0_model0.smd" {
- flexfile "everyday_girl.vta"
- {
- defaultflex frame 0
- flex "blink" frame 1
- flex "happy blink" frame 2
- flex "wink left 1" frame 3
- flex "wink right 1" frame 4
- flex "wink left 2" frame 5
- flex "wink right 2" frame 6
- flex "sleepy eyes" frame 7
- flex "><" frame 8
- flex "suprized eyes" frame 9
- flex "grumpy eyes" frame 10
- flex "fancy eyes" frame 11
- flex "hatchune eyes" frame 12
- flex "hatchune eyes flat" frame 13
- flex "hatchune eyes skinny" frame 14
- flex "a" frame 15
- flex "cheese" frame 16
- flex "fish" frame 17
- flex "ah" frame 18
- flex "o" frame 19
- flex "big o" frame 20
- flex "frown" frame 21
- flex "triangle open" frame 22
- flex "triangle frown" frame 23
- flex "square" frame 24
- flex "big open smile" frame 25
- flex "cat mouth" frame 26
- flex "cat mouth open" frame 27
- flex "wide smile" frame 28
- flex "smirk 1" frame 29
- flex "smirk 2" frame 30
- flex "tongue out" frame 31
- flex "tongue upper" frame 32
- flex "tongue lower" frame 33
- flex "smirk 3" frame 34
- flex "frown 2" frame 35
- flex "flat mouth" frame 36
- flex "tears" frame 37
- flex "chin" frame 38
- flex "star eyes" frame 39
- flex "heart eyes" frame 40
- flex "small pupil" frame 41
- flex "stare" frame 42
- flex "hl down" frame 43
- flex "no eyes" frame 44
- flex "other eyes" frame 45
- flex "other eyes shrink" frame 46
- flex "other eyes stare" frame 47
- flex "angry brows" frame 48
- flex "sad brows" frame 49
- flex "what brows" frame 50
- flex "super angry brows" frame 51
- flex "brows up" frame 52
- flex "brows down" frame 53
- flex "glasses" frame 54
- flex "eye shadow" frame 55
- flex "eye look up" frame 56
- flex "eye look down" frame 57
- flex "eye look left" frame 58
- flex "eye look right" frame 59
- }
- flexcontroller blink range 0 1 blink
- flexcontroller happy blink range 0 1 happy blink
- flexcontroller wink left 1 range 0 1 wink left 1
- flexcontroller wink right 1 range 0 1 wink right 1
- flexcontroller wink left 2 range 0 1 wink left 2
- flexcontroller wink right 2 range 0 1 wink right 2
- flexcontroller sleepy eyes range 0 1 sleepy eyes
- flexcontroller >< range 0 1 ><
- flexcontroller suprized eyes range 0 1 suprized eyes
- flexcontroller grumpy eyes range 0 1 grumpy eyes
- flexcontroller fancy eyes range 0 1 fancy eyes
- flexcontroller hatchune eyes range 0 1 hatchune eyes
- flexcontroller hatchune eyes flat range 0 1 hatchune eyes flat
- flexcontroller hatchune eyes skinny range 0 1 hatchune eyes skinny
- flexcontroller a range 0 1 a
- flexcontroller cheese range 0 1 cheese
- flexcontroller fish range 0 1 fish
- flexcontroller ah range 0 1 ah
- flexcontroller o range 0 1 o
- flexcontroller big o range 0 1 big o
- flexcontroller frown range 0 1 frown
- flexcontroller triangle open range 0 1 triangle open
- flexcontroller triangle frown range 0 1 triangle frown
- flexcontroller square range 0 1 square
- flexcontroller big open smile range 0 1 big open smile
- flexcontroller cat mouth range 0 1 cat mouth
- flexcontroller cat mouth open range 0 1 cat mouth open
- flexcontroller wide smile range 0 1 wide smile
- flexcontroller smirk 1 range 0 1 smirk 1
- flexcontroller smirk 2 range 0 1 smirk 2
- flexcontroller tongue out range 0 1 tongue out
- flexcontroller tongue upper range 0 1 tongue upper
- flexcontroller tongue lower range 0 1 tongue lower
- flexcontroller smirk 3 range 0 1 smirk 3
- flexcontroller frown 2 range 0 1 frown 2
- flexcontroller flat mouth range 0 1 flat mouth
- flexcontroller tears range 0 1 tears
- flexcontroller chin range 0 1 chin
- flexcontroller star eyes range 0 1 star eyes
- flexcontroller heart eyes range 0 1 heart eyes
- flexcontroller small pupil range 0 1 small pupil
- flexcontroller stare range 0 1 stare
- flexcontroller hl down range 0 1 hl down
- flexcontroller no eyes range 0 1 no eyes
- flexcontroller other eyes range 0 1 other eyes
- flexcontroller other eyes shrink range 0 1 other eyes shrink
- flexcontroller other eyes stare range 0 1 other eyes stare
- flexcontroller angry brows range 0 1 angry brows
- flexcontroller sad brows range 0 1 sad brows
- flexcontroller what brows range 0 1 what brows
- flexcontroller super angry brows range 0 1 super angry brows
- flexcontroller brows up range 0 1 brows up
- flexcontroller brows down range 0 1 brows down
- flexcontroller glasses range 0 1 glasses
- flexcontroller eye shadow range 0 1 eye shadow
- flexcontroller eye look up range 0 1 eye look up
- flexcontroller eye look down range 0 1 eye look down
- flexcontroller eye look left range 0 1 eye look left
- flexcontroller eye look right range 0 1 eye look right
- flexcontroller Armature range 0 1 Armature
- localvar Armature
- %blink = blink
- %happy blink = happy blink
- %wink left 1 = wink left 1
- %wink right 1 = wink right 1
- %wink left 2 = wink left 2
- %wink right 2 = wink right 2
- %sleepy eyes = sleepy eyes
- %>< = ><
- %suprized eyes = suprized eyes
- %grumpy eyes = grumpy eyes
- %fancy eyes = fancy eyes
- %hatchune eyes = hatchune eyes
- %hatchune eyes flat = hatchune eyes flat
- %hatchune eyes skinny = hatchune eyes skinny
- %a = a
- %cheese = cheese
- %fish = fish
- %ah = ah
- %o = o
- %big o = big o
- %frown = frown
- %triangle open = triangle open
- %triangle frown = triangle frown
- %square = square
- %big open smile = big open smile
- %cat mouth = cat mouth
- %cat mouth open = cat mouth open
- %wide smile = wide smile
- %smirk 1 = smirk 1
- %smirk 2 = smirk 2
- %tongue out = tongue out
- %tongue upper = tongue upper
- %tongue lower = tongue lower
- %smirk 3 = smirk 3
- %frown 2 = frown 2
- %flat mouth = flat mouth
- %tears = tears
- %chin = chin
- %star eyes = star eyes
- %heart eyes = heart eyes
- %small pupil = small pupil
- %stare = stare
- %hl down = hl down
- %no eyes = no eyes
- %other eyes = other eyes
- %other eyes shrink = other eyes shrink
- %other eyes stare = other eyes stare
- %angry brows = angry brows
- %sad brows = sad brows
- %what brows = what brows
- %super angry brows = super angry brows
- %brows up = brows up
- %brows down = brows down
- %glasses = glasses
- %eye shadow = eye shadow
- %eye look up = eye look up
- %eye look down = eye look down
- %eye look left = eye look left
- %eye look right = eye look right
- %Armature = Armature
- }
- $BodyGroup "body"
- {
- studio "everyday_girl_body1_model0.smd"
- }
- $BodyGroup "bangs"
- {
- studio "everyday_girl_body2_model0.smd"
- blank
- }
- $BodyGroup "hair"
- {
- studio "everyday_girl_body3_model1.smd"
- blank
- }
- $BodyGroup "clothes"
- {
- studio "everyday_girl_body4_model3.smd"
- }
- $BodyGroup "shoes"
- {
- studio "everyday_girl_body5_model2.smd"
- }
- $SurfaceProp "flesh"
- $Contents "solid"
- $EyePosition 0 0 70
- $MaxEyeDeflection 90
- $MostlyOpaque
- $CDMaterials "models\carrot\vocaloid\casual_carrot\"
- $CDMaterials ""
- $TextureGroup "skinfamilies"
- {
- { "face" "body" "hair" "clothes1" "dressy" "white" "shirt1" "clothes3" }
- { "face" "body" "hair2" "clothes1" "dressy" "white" "shirt1" "clothes3" }
- { "face" "body" "hair" "clothes11" "dressy2" "white2" "shirt11" "clothes33" }
- { "face" "body" "hair2" "clothes11" "dressy2" "white2" "shirt11" "clothes33" }
- { "face22" "body2" "hair" "clothes1" "dressy" "white" "shirt1" "clothes3" }
- { "face22" "body2" "hair2" "clothes1" "dressy" "white" "shirt1" "clothes3" }
- { "face22" "body2" "hair" "clothes11" "dressy2" "white2" "shirt11" "clothes33" }
- { "face22" "body2" "hair2" "clothes11" "dressy2" "white2" "shirt11" "clothes33" }
- { "face4" "body4" "hair" "clothes1" "dressy" "white" "shirt1" "clothes3" }
- { "face4" "body4" "hair2" "clothes1" "dressy" "white" "shirt1" "clothes3" }
- { "face4" "body4" "hair" "clothes11" "dressy2" "white2" "shirt11" "clothes33" }
- { "face4" "body4" "hair2" "clothes11" "dressy2" "white2" "shirt11" "clothes33" }
- { "face5" "body5" "hair" "clothes1" "dressy" "white" "shirt1" "clothes3" }
- { "face5" "body5" "hair2" "clothes1" "dressy" "white" "shirt1" "clothes3" }
- { "face5" "body5" "hair" "clothes11" "dressy2" "white2" "shirt11" "clothes33" }
- { "face5" "body5" "hair2" "clothes11" "dressy2" "white2" "shirt11" "clothes33" }
- }
- $Attachment "eyes" "ValveBiped.Bip01_Head1" 2.04 -3.5 0 rotate 0 -80.1 -90
- $Attachment "mouth" "ValveBiped.Bip01_Head1" -0.3 -3.5 0 rotate 0 -80 -90
- $Attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90
- $Attachment "forward" "ValveBiped.Bip01_Head1" 0 0 0 rotate 0 -76 -90
- $Attachment "anim_attachment_RH" "ValveBiped.Bip01_R_Hand" 2.43 -1.55 -0.19 rotate 4.36 0.17 -179.99
- $Attachment "anim_attachment_LH" "ValveBiped.Bip01_L_Hand" 2.43 -1.55 0.19 rotate 4.36 -179.83 0.01
- $Attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0
- $CBox 0 0 0 0 0 0
- $BBox -27.758 -21.502 -1.634 15.764 21.441 70.071
- $BoneMerge "ValveBiped.Bip01_Pelvis"
- $BoneMerge "ValveBiped.Bip01_Spine"
- $BoneMerge "ValveBiped.Bip01_Spine1"
- $BoneMerge "ValveBiped.Bip01_Spine2"
- $BoneMerge "ValveBiped.Bip01_Spine4"
- $BoneMerge "ValveBiped.Bip01_R_Clavicle"
- $BoneMerge "ValveBiped.Bip01_R_UpperArm"
- $BoneMerge "ValveBiped.Bip01_R_Forearm"
- $BoneMerge "ValveBiped.Bip01_R_Hand"
- $ProceduralBones "everyday_girl.vrd"
- $JiggleBone "ValveBiped.Bip01_R_Pectoral"
- {
- is_flexible
- {
- length 40
- tip_mass 5
- pitch_stiffness 50
- pitch_damping 9
- yaw_stiffness 50
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- angle_constraint 12
- }
- }
- $JiggleBone "ValveBiped.Bip01_L_Pectoral"
- {
- is_flexible
- {
- length 40
- tip_mass 5
- pitch_stiffness 50
- pitch_damping 9
- yaw_stiffness 50
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- angle_constraint 12
- }
- }
- $JiggleBone "Miku.SkirtFR01"
- {
- is_flexible
- {
- length 15
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 10
- yaw_stiffness 100
- yaw_damping 10
- along_stiffness 100
- along_damping 0
- pitch_constraint 0 70
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 20
- }
- }
- $JiggleBone "Miku.SkirtFR02"
- {
- is_flexible
- {
- length 20
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 9
- yaw_stiffness 100
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- pitch_constraint 0 79.999998
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 30.000001
- }
- }
- $JiggleBone "Miku.SkirtFR03"
- {
- is_flexible
- {
- length 25
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 9
- yaw_stiffness 100
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- pitch_constraint 0 90.000003
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 39.999999
- }
- }
- $JiggleBone "Miku.SkirtRF01"
- {
- is_flexible
- {
- length 15
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 10
- yaw_stiffness 100
- yaw_damping 10
- along_stiffness 100
- along_damping 0
- pitch_constraint 0 70
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 20
- }
- }
- $JiggleBone "Miku.SkirtRF02"
- {
- is_flexible
- {
- length 20
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 9
- yaw_stiffness 100
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- pitch_constraint 0 79.999998
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 30.000001
- }
- }
- $JiggleBone "Miku.SkirtRB01"
- {
- is_flexible
- {
- length 15
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 10
- yaw_stiffness 100
- yaw_damping 10
- along_stiffness 100
- along_damping 0
- pitch_constraint 0 70
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 20
- }
- }
- $JiggleBone "Miku.SkirtRB02"
- {
- is_flexible
- {
- length 20
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 9
- yaw_stiffness 100
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- pitch_constraint 0 79.999998
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 30.000001
- }
- }
- $JiggleBone "Miku.SkirtBR01"
- {
- is_flexible
- {
- length 15
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 10
- yaw_stiffness 100
- yaw_damping 10
- along_stiffness 100
- along_damping 0
- pitch_constraint 0 70
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 20
- }
- }
- $JiggleBone "Miku.SkirtBR02"
- {
- is_flexible
- {
- length 20
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 9
- yaw_stiffness 100
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- pitch_constraint 0 79.999998
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 30.000001
- }
- }
- $JiggleBone "Miku.SkirtBR03"
- {
- is_flexible
- {
- length 25
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 9
- yaw_stiffness 100
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- pitch_constraint 0 90.000003
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 39.999999
- }
- }
- $JiggleBone "Miku.SkirtLB01"
- {
- is_flexible
- {
- length 15
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 10
- yaw_stiffness 100
- yaw_damping 10
- along_stiffness 100
- along_damping 0
- pitch_constraint -70 0
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 20
- }
- }
- $JiggleBone "Miku.SkirtLB02"
- {
- is_flexible
- {
- length 20
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 9
- yaw_stiffness 100
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- pitch_constraint -79.999998 0
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 30.000001
- }
- }
- $JiggleBone "Miku.SkirtBL01"
- {
- is_flexible
- {
- length 15
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 10
- yaw_stiffness 100
- yaw_damping 10
- along_stiffness 100
- along_damping 0
- pitch_constraint -70 0
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 20
- }
- }
- $JiggleBone "Miku.SkirtBL02"
- {
- is_flexible
- {
- length 20
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 9
- yaw_stiffness 100
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- pitch_constraint -79.999998 0
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 30.000001
- }
- }
- $JiggleBone "Miku.SkirtBL03"
- {
- is_flexible
- {
- length 25
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 9
- yaw_stiffness 100
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- pitch_constraint -90.000003 0
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 39.999999
- }
- }
- $JiggleBone "Miku.SkirtFL01"
- {
- is_flexible
- {
- length 15
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 10
- yaw_stiffness 100
- yaw_damping 10
- along_stiffness 100
- along_damping 0
- pitch_constraint -70 0
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 20
- }
- }
- $JiggleBone "Miku.SkirtFL02"
- {
- is_flexible
- {
- length 20
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 9
- yaw_stiffness 100
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- pitch_constraint -79.999998 0
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 30.000001
- }
- }
- $JiggleBone "Miku.SkirtFL03"
- {
- is_flexible
- {
- length 25
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 9
- yaw_stiffness 100
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- pitch_constraint -90.000003 0
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 39.999999
- }
- }
- $JiggleBone "Miku.SkirtLF01"
- {
- is_flexible
- {
- length 15
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 10
- yaw_stiffness 100
- yaw_damping 10
- along_stiffness 100
- along_damping 0
- pitch_constraint -70 0
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 20
- }
- }
- $JiggleBone "Miku.SkirtLF02"
- {
- is_flexible
- {
- length 20
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 9
- yaw_stiffness 100
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- pitch_constraint -79.999998 0
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 30.000001
- }
- }
- $JiggleBone "Miku.SkirtR01"
- {
- is_flexible
- {
- length 15
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 10
- yaw_stiffness 100
- yaw_damping 10
- along_stiffness 100
- along_damping 0
- pitch_constraint 0 70
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 20
- }
- }
- $JiggleBone "Miku.SkirtR02"
- {
- is_flexible
- {
- length 20
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 9
- yaw_stiffness 100
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- pitch_constraint 0 79.999998
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 30.000001
- }
- }
- $JiggleBone "Miku.SkirtR03"
- {
- is_flexible
- {
- length 25
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 9
- yaw_stiffness 100
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- pitch_constraint 0 90.000003
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 39.999999
- }
- }
- $JiggleBone "Miku.SkirtL01"
- {
- is_flexible
- {
- length 15
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 10
- yaw_stiffness 100
- yaw_damping 10
- along_stiffness 100
- along_damping 0
- pitch_constraint 0 70
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 20
- }
- }
- $JiggleBone "Miku.SkirtL02"
- {
- is_flexible
- {
- length 20
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 9
- yaw_stiffness 100
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- pitch_constraint 0 79.999998
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 30.000001
- }
- }
- $JiggleBone "Miku.SkirtL03"
- {
- is_flexible
- {
- length 25
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 9
- yaw_stiffness 100
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- pitch_constraint 0 90.000003
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 39.999999
- }
- }
- $JiggleBone "Miku.Bang03"
- {
- is_flexible
- {
- length 25
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 8
- yaw_stiffness 50
- yaw_damping 8
- allow_length_flex
- along_stiffness 100
- along_damping 0
- pitch_constraint -28 12
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 28
- }
- }
- $JiggleBone "Miku.Bang03b"
- {
- is_flexible
- {
- length 25
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 8
- yaw_stiffness 50
- yaw_damping 8
- allow_length_flex
- along_stiffness 100
- along_damping 0
- pitch_constraint -30.000001 24.000001
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 30.000001
- }
- }
- $JiggleBone "Miku.Bang02"
- {
- is_flexible
- {
- length 25
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 8
- yaw_stiffness 50
- yaw_damping 8
- allow_length_flex
- along_stiffness 100
- along_damping 0
- pitch_constraint -28 12
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 28
- }
- }
- $JiggleBone "Miku.Bang02b"
- {
- is_flexible
- {
- length 25
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 8
- yaw_stiffness 50
- yaw_damping 8
- allow_length_flex
- along_stiffness 100
- along_damping 0
- pitch_constraint -30.000001 24.000001
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 30.000001
- }
- }
- $JiggleBone "Miku.Bang01"
- {
- is_flexible
- {
- length 25
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 8
- yaw_stiffness 50
- yaw_damping 8
- allow_length_flex
- along_stiffness 100
- along_damping 0
- pitch_constraint -28 12
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 28
- }
- }
- $JiggleBone "Miku.Bang01b"
- {
- is_flexible
- {
- length 25
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 8
- yaw_stiffness 50
- yaw_damping 8
- allow_length_flex
- along_stiffness 100
- along_damping 0
- pitch_constraint -30.000001 24.000001
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 30.000001
- }
- }
- $JiggleBone "Miku.Bang04"
- {
- is_flexible
- {
- length 25
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 8
- yaw_stiffness 50
- yaw_damping 8
- allow_length_flex
- along_stiffness 100
- along_damping 0
- pitch_constraint -28 12
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 28
- }
- }
- $JiggleBone "Miku.Bang04b"
- {
- is_flexible
- {
- length 25
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 8
- yaw_stiffness 50
- yaw_damping 8
- allow_length_flex
- along_stiffness 100
- along_damping 0
- pitch_constraint -30.000001 24.000001
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 30.000001
- }
- }
- $JiggleBone "Miku.Bang05"
- {
- is_flexible
- {
- length 25
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 8
- yaw_stiffness 50
- yaw_damping 8
- allow_length_flex
- along_stiffness 100
- along_damping 0
- pitch_constraint -28 12
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 28
- }
- }
- $JiggleBone "Miku.Bang05b"
- {
- is_flexible
- {
- length 25
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 8
- yaw_stiffness 50
- yaw_damping 8
- allow_length_flex
- along_stiffness 100
- along_damping 0
- pitch_constraint -30.000001 24.000001
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 30.000001
- }
- }
- $JiggleBone "Miku.TIE01"
- {
- is_flexible
- {
- length 30
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 7
- yaw_stiffness 50
- yaw_damping 7
- along_stiffness 100
- along_damping 0
- angle_constraint 50.000001
- }
- }
- $JiggleBone "Miku.TIE02"
- {
- is_flexible
- {
- length 35
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 7
- yaw_stiffness 50
- yaw_damping 7
- along_stiffness 100
- along_damping 0
- angle_constraint 50.000001
- }
- }
- $JiggleBone "Miku.TIE03"
- {
- is_flexible
- {
- length 40
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 7
- yaw_stiffness 50
- yaw_damping 7
- along_stiffness 100
- along_damping 0
- angle_constraint 55
- }
- }
- $JiggleBone "Miku.SkirtExtension01"
- {
- is_flexible
- {
- length 25
- tip_mass 0
- pitch_stiffness 100
- pitch_damping 9
- yaw_stiffness 100
- yaw_damping 9
- along_stiffness 100
- along_damping 0
- pitch_constraint -90.000003 0
- pitch_friction 0
- pitch_bounce 0
- angle_constraint 39.999999
- }
- }
- $JiggleBone "Miku.PT01"
- {
- is_flexible
- {
- length 30
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 7
- yaw_stiffness 50
- yaw_damping 7
- allow_length_flex
- along_stiffness 100
- along_damping 0
- yaw_constraint 5 50.000001
- yaw_friction 0
- yaw_bounce 0
- angle_constraint 50.000001
- }
- }
- $JiggleBone "Miku.PT02"
- {
- is_flexible
- {
- length 35
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 7
- yaw_stiffness 50
- yaw_damping 7
- allow_length_flex
- along_stiffness 100
- along_damping 0
- yaw_constraint -15.000001 50.000001
- yaw_friction 0
- yaw_bounce 0
- angle_constraint 50.000001
- }
- }
- $JiggleBone "Miku.PT03"
- {
- is_flexible
- {
- length 40
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 7
- yaw_stiffness 50
- yaw_damping 7
- allow_length_flex
- along_stiffness 100
- along_damping 0
- yaw_constraint -10 55
- yaw_friction 0
- yaw_bounce 0
- angle_constraint 55
- }
- }
- $JiggleBone "Miku.PT04"
- {
- is_flexible
- {
- length 45
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 7
- yaw_stiffness 50
- yaw_damping 7
- allow_length_flex
- along_stiffness 100
- along_damping 0
- yaw_constraint -15.000001 60.000002
- yaw_friction 0
- yaw_bounce 0
- angle_constraint 60.000002
- }
- }
- $JiggleBone "Miku.PT05"
- {
- is_flexible
- {
- length 50
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 7
- yaw_stiffness 50
- yaw_damping 7
- allow_length_flex
- along_stiffness 100
- along_damping 0
- yaw_constraint -15.000001 60.000002
- yaw_friction 0
- yaw_bounce 0
- angle_constraint 60.000002
- }
- }
- $JiggleBone "Miku.PT06"
- {
- is_flexible
- {
- length 50
- tip_mass 0
- pitch_stiffness 50
- pitch_damping 7
- yaw_stiffness 50
- yaw_damping 7
- allow_length_flex
- along_stiffness 100
- along_damping 0
- yaw_constraint -15.000001 60.000002
- yaw_friction 0
- yaw_bounce 0
- angle_constraint 60.000002
- }
- }
- $Animation "a_proportions" "everyday_girl_anims\a_proportions.smd" {
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_proportions" 0
- }
- $Sequence "idle" {
- "everyday_girl_anims\idle.smd"
- fadein 0.2
- fadeout 0.2
- fps 1
- }
- $Sequence "ragdoll" {
- "everyday_girl_anims\ragdoll.smd"
- activity "ACT_DIERAGDOLL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "reference" {
- "everyday_girl_anims\reference.smd"
- fadein 0.2
- fadeout 0.2
- fps 1
- }
- $Sequence "proportions" {
- "a_proportions"
- autoplay
- predelta
- fadein 0.2
- fadeout 0.2
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_proportions" 0
- }
- $IncludeModel "f_anm.mdl"
- $IKChain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
- $IKChain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
- $IKChain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
- $IKChain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
- $IKAutoPlayLock "rhand" 0 0
- $IKAutoPlayLock "lhand" 0 0
- $IKAutoPlayLock "rfoot" 0.5 0.1
- $IKAutoPlayLock "lfoot" 0.5 0.1
- $CollisionJoints "everyday_girl_physics.smd"
- {
- $mass 0
- $inertia 10
- $damping 0.05
- $rotdamping 0.01
- $rootbone " "
- $jointrotdamping "ValveBiped.Bip01_Pelvis" 3
- $jointmassbias "ValveBiped.Bip01_R_Thigh" 7
- $jointrotdamping "ValveBiped.Bip01_R_Thigh" 7
- $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -25 25 0
- $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -10 15 0
- $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -55 25 0
- $jointmassbias "ValveBiped.Bip01_R_Calf" 4
- $jointconstrain "ValveBiped.Bip01_R_Calf" x limit -10 25 0
- $jointconstrain "ValveBiped.Bip01_R_Calf" y limit -5 5 0
- $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -10 115 0
- $jointmassbias "ValveBiped.Bip01_Spine1" 8
- $jointconstrain "ValveBiped.Bip01_Spine1" x limit -10 10 0
- $jointconstrain "ValveBiped.Bip01_Spine1" y limit -16 16 0
- $jointconstrain "ValveBiped.Bip01_Spine1" z limit -20 30 0
- $jointmassbias "ValveBiped.Bip01_Spine2" 9
- $jointconstrain "ValveBiped.Bip01_Spine2" x limit -10 10 0
- $jointconstrain "ValveBiped.Bip01_Spine2" y limit -10 10 0
- $jointconstrain "ValveBiped.Bip01_Spine2" z limit -20 20 0
- $jointmassbias "ValveBiped.Bip01_R_Clavicle" 4
- $jointrotdamping "ValveBiped.Bip01_R_Clavicle" 6
- $jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit -12 12 0
- $jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -8 8 0
- $jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit 0 15 0
- $jointmassbias "ValveBiped.Bip01_R_UpperArm" 5
- $jointrotdamping "ValveBiped.Bip01_R_UpperArm" 5
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -15 20 0
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -40 32 0
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -80 25 0
- $jointmassbias "ValveBiped.Bip01_L_Clavicle" 4
- $jointrotdamping "ValveBiped.Bip01_L_Clavicle" 6
- $jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit -12 12 0
- $jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -8 8 0
- $jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit 0 15 0
- $jointmassbias "ValveBiped.Bip01_L_UpperArm" 5
- $jointrotdamping "ValveBiped.Bip01_L_UpperArm" 5
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -15 20 0
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -40 32 0
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -80 25 0
- $jointmassbias "ValveBiped.Bip01_L_Forearm" 4
- $jointrotdamping "ValveBiped.Bip01_L_Forearm" 4
- $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -40 15 0
- $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -120 10 0
- $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -25 25 0
- $jointconstrain "ValveBiped.Bip01_L_Hand" y limit -35 35 0
- $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -50 50 0
- $jointmassbias "ValveBiped.Bip01_L_Thigh" 7
- $jointrotdamping "ValveBiped.Bip01_L_Thigh" 7
- $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -25 25 0
- $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -10 15 0
- $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -55 25 0
- $jointmassbias "ValveBiped.Bip01_L_Calf" 4
- $jointconstrain "ValveBiped.Bip01_L_Calf" x limit -10 25 0
- $jointconstrain "ValveBiped.Bip01_L_Calf" y limit -5 5 0
- $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -10 115 0
- $jointrotdamping "ValveBiped.Bip01_L_Foot" 2
- $jointconstrain "ValveBiped.Bip01_L_Foot" x limit -20 30 0
- $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -30 20 0
- $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -30 50 0
- $jointmassbias "ValveBiped.Bip01_R_Forearm" 4
- $jointrotdamping "ValveBiped.Bip01_R_Forearm" 4
- $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -40 15 0
- $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -120 10 0
- $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -25 25 0
- $jointconstrain "ValveBiped.Bip01_R_Hand" y limit -35 35 0
- $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -50 50 0
- $jointmassbias "ValveBiped.Bip01_Head1" 2
- $jointrotdamping "ValveBiped.Bip01_Head1" 3
- $jointconstrain "ValveBiped.Bip01_Head1" x limit -50 50 0
- $jointconstrain "ValveBiped.Bip01_Head1" y limit -20 20 0
- $jointconstrain "ValveBiped.Bip01_Head1" z limit -26 30 0
- $jointrotdamping "ValveBiped.Bip01_R_Foot" 2
- $jointconstrain "ValveBiped.Bip01_R_Foot" x limit -20 30 0
- $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -30 20 0
- $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -30 50 0
- $jointcollide "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_L_Hand"
- }
- $CollisionText
- {
- animatedfriction
- {
- "animfrictionmin" "100.000000"
- "animfrictionmax" "500.000000"
- "animfrictiontimein" "0.100000"
- "animfrictiontimeout" "1.000000"
- "animfrictiontimehold" "0.200000"
- }
- editparams
- {
- "rootname" "valvebiped.bip01_pelvis"
- "totalmass" "20.000000"
- "jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01"
- }
- animatedfriction
- {
- "animfrictionmin" "100.000000"
- "animfrictionmax" "500.000000"
- "animfrictiontimein" "0.100000"
- "animfrictiontimeout" "1.000000"
- "animfrictiontimehold" "0.200000"
- }
- editparams
- {
- "rootname" "valvebiped.bip01_pelvis"
- "totalmass" "20.000000"
- "jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01"
- }
- }
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