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Jul 20th, 2017
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  1. // Created by Crowbar 0.42.0.0
  2.  
  3. $ModelName "carrot\vocaloid\everyday_girl.mdl"
  4.  
  5. $Model "head" "everyday_girl_body0_model0.smd" {
  6.  
  7. flexfile "everyday_girl.vta"
  8. {
  9. defaultflex frame 0
  10. flex "blink" frame 1
  11. flex "happy blink" frame 2
  12. flex "wink left 1" frame 3
  13. flex "wink right 1" frame 4
  14. flex "wink left 2" frame 5
  15. flex "wink right 2" frame 6
  16. flex "sleepy eyes" frame 7
  17. flex "><" frame 8
  18. flex "suprized eyes" frame 9
  19. flex "grumpy eyes" frame 10
  20. flex "fancy eyes" frame 11
  21. flex "hatchune eyes" frame 12
  22. flex "hatchune eyes flat" frame 13
  23. flex "hatchune eyes skinny" frame 14
  24. flex "a" frame 15
  25. flex "cheese" frame 16
  26. flex "fish" frame 17
  27. flex "ah" frame 18
  28. flex "o" frame 19
  29. flex "big o" frame 20
  30. flex "frown" frame 21
  31. flex "triangle open" frame 22
  32. flex "triangle frown" frame 23
  33. flex "square" frame 24
  34. flex "big open smile" frame 25
  35. flex "cat mouth" frame 26
  36. flex "cat mouth open" frame 27
  37. flex "wide smile" frame 28
  38. flex "smirk 1" frame 29
  39. flex "smirk 2" frame 30
  40. flex "tongue out" frame 31
  41. flex "tongue upper" frame 32
  42. flex "tongue lower" frame 33
  43. flex "smirk 3" frame 34
  44. flex "frown 2" frame 35
  45. flex "flat mouth" frame 36
  46. flex "tears" frame 37
  47. flex "chin" frame 38
  48. flex "star eyes" frame 39
  49. flex "heart eyes" frame 40
  50. flex "small pupil" frame 41
  51. flex "stare" frame 42
  52. flex "hl down" frame 43
  53. flex "no eyes" frame 44
  54. flex "other eyes" frame 45
  55. flex "other eyes shrink" frame 46
  56. flex "other eyes stare" frame 47
  57. flex "angry brows" frame 48
  58. flex "sad brows" frame 49
  59. flex "what brows" frame 50
  60. flex "super angry brows" frame 51
  61. flex "brows up" frame 52
  62. flex "brows down" frame 53
  63. flex "glasses" frame 54
  64. flex "eye shadow" frame 55
  65. flex "eye look up" frame 56
  66. flex "eye look down" frame 57
  67. flex "eye look left" frame 58
  68. flex "eye look right" frame 59
  69. }
  70.  
  71. flexcontroller blink range 0 1 blink
  72. flexcontroller happy blink range 0 1 happy blink
  73. flexcontroller wink left 1 range 0 1 wink left 1
  74. flexcontroller wink right 1 range 0 1 wink right 1
  75. flexcontroller wink left 2 range 0 1 wink left 2
  76. flexcontroller wink right 2 range 0 1 wink right 2
  77. flexcontroller sleepy eyes range 0 1 sleepy eyes
  78. flexcontroller >< range 0 1 ><
  79. flexcontroller suprized eyes range 0 1 suprized eyes
  80. flexcontroller grumpy eyes range 0 1 grumpy eyes
  81. flexcontroller fancy eyes range 0 1 fancy eyes
  82. flexcontroller hatchune eyes range 0 1 hatchune eyes
  83. flexcontroller hatchune eyes flat range 0 1 hatchune eyes flat
  84. flexcontroller hatchune eyes skinny range 0 1 hatchune eyes skinny
  85. flexcontroller a range 0 1 a
  86. flexcontroller cheese range 0 1 cheese
  87. flexcontroller fish range 0 1 fish
  88. flexcontroller ah range 0 1 ah
  89. flexcontroller o range 0 1 o
  90. flexcontroller big o range 0 1 big o
  91. flexcontroller frown range 0 1 frown
  92. flexcontroller triangle open range 0 1 triangle open
  93. flexcontroller triangle frown range 0 1 triangle frown
  94. flexcontroller square range 0 1 square
  95. flexcontroller big open smile range 0 1 big open smile
  96. flexcontroller cat mouth range 0 1 cat mouth
  97. flexcontroller cat mouth open range 0 1 cat mouth open
  98. flexcontroller wide smile range 0 1 wide smile
  99. flexcontroller smirk 1 range 0 1 smirk 1
  100. flexcontroller smirk 2 range 0 1 smirk 2
  101. flexcontroller tongue out range 0 1 tongue out
  102. flexcontroller tongue upper range 0 1 tongue upper
  103. flexcontroller tongue lower range 0 1 tongue lower
  104. flexcontroller smirk 3 range 0 1 smirk 3
  105. flexcontroller frown 2 range 0 1 frown 2
  106. flexcontroller flat mouth range 0 1 flat mouth
  107. flexcontroller tears range 0 1 tears
  108. flexcontroller chin range 0 1 chin
  109. flexcontroller star eyes range 0 1 star eyes
  110. flexcontroller heart eyes range 0 1 heart eyes
  111. flexcontroller small pupil range 0 1 small pupil
  112. flexcontroller stare range 0 1 stare
  113. flexcontroller hl down range 0 1 hl down
  114. flexcontroller no eyes range 0 1 no eyes
  115. flexcontroller other eyes range 0 1 other eyes
  116. flexcontroller other eyes shrink range 0 1 other eyes shrink
  117. flexcontroller other eyes stare range 0 1 other eyes stare
  118. flexcontroller angry brows range 0 1 angry brows
  119. flexcontroller sad brows range 0 1 sad brows
  120. flexcontroller what brows range 0 1 what brows
  121. flexcontroller super angry brows range 0 1 super angry brows
  122. flexcontroller brows up range 0 1 brows up
  123. flexcontroller brows down range 0 1 brows down
  124. flexcontroller glasses range 0 1 glasses
  125. flexcontroller eye shadow range 0 1 eye shadow
  126. flexcontroller eye look up range 0 1 eye look up
  127. flexcontroller eye look down range 0 1 eye look down
  128. flexcontroller eye look left range 0 1 eye look left
  129. flexcontroller eye look right range 0 1 eye look right
  130. flexcontroller Armature range 0 1 Armature
  131.  
  132. localvar Armature
  133. %blink = blink
  134. %happy blink = happy blink
  135. %wink left 1 = wink left 1
  136. %wink right 1 = wink right 1
  137. %wink left 2 = wink left 2
  138. %wink right 2 = wink right 2
  139. %sleepy eyes = sleepy eyes
  140. %>< = ><
  141. %suprized eyes = suprized eyes
  142. %grumpy eyes = grumpy eyes
  143. %fancy eyes = fancy eyes
  144. %hatchune eyes = hatchune eyes
  145. %hatchune eyes flat = hatchune eyes flat
  146. %hatchune eyes skinny = hatchune eyes skinny
  147. %a = a
  148. %cheese = cheese
  149. %fish = fish
  150. %ah = ah
  151. %o = o
  152. %big o = big o
  153. %frown = frown
  154. %triangle open = triangle open
  155. %triangle frown = triangle frown
  156. %square = square
  157. %big open smile = big open smile
  158. %cat mouth = cat mouth
  159. %cat mouth open = cat mouth open
  160. %wide smile = wide smile
  161. %smirk 1 = smirk 1
  162. %smirk 2 = smirk 2
  163. %tongue out = tongue out
  164. %tongue upper = tongue upper
  165. %tongue lower = tongue lower
  166. %smirk 3 = smirk 3
  167. %frown 2 = frown 2
  168. %flat mouth = flat mouth
  169. %tears = tears
  170. %chin = chin
  171. %star eyes = star eyes
  172. %heart eyes = heart eyes
  173. %small pupil = small pupil
  174. %stare = stare
  175. %hl down = hl down
  176. %no eyes = no eyes
  177. %other eyes = other eyes
  178. %other eyes shrink = other eyes shrink
  179. %other eyes stare = other eyes stare
  180. %angry brows = angry brows
  181. %sad brows = sad brows
  182. %what brows = what brows
  183. %super angry brows = super angry brows
  184. %brows up = brows up
  185. %brows down = brows down
  186. %glasses = glasses
  187. %eye shadow = eye shadow
  188. %eye look up = eye look up
  189. %eye look down = eye look down
  190. %eye look left = eye look left
  191. %eye look right = eye look right
  192. %Armature = Armature
  193. }
  194.  
  195. $BodyGroup "body"
  196. {
  197. studio "everyday_girl_body1_model0.smd"
  198. }
  199. $BodyGroup "bangs"
  200. {
  201. studio "everyday_girl_body2_model0.smd"
  202. blank
  203. }
  204. $BodyGroup "hair"
  205. {
  206. studio "everyday_girl_body3_model1.smd"
  207. blank
  208. }
  209. $BodyGroup "clothes"
  210. {
  211. studio "everyday_girl_body4_model3.smd"
  212. }
  213. $BodyGroup "shoes"
  214. {
  215. studio "everyday_girl_body5_model2.smd"
  216. }
  217.  
  218.  
  219. $SurfaceProp "flesh"
  220.  
  221. $Contents "solid"
  222.  
  223. $EyePosition 0 0 70
  224.  
  225. $MaxEyeDeflection 90
  226.  
  227. $MostlyOpaque
  228.  
  229. $CDMaterials "models\carrot\vocaloid\casual_carrot\"
  230. $CDMaterials ""
  231.  
  232. $TextureGroup "skinfamilies"
  233. {
  234. { "face" "body" "hair" "clothes1" "dressy" "white" "shirt1" "clothes3" }
  235. { "face" "body" "hair2" "clothes1" "dressy" "white" "shirt1" "clothes3" }
  236. { "face" "body" "hair" "clothes11" "dressy2" "white2" "shirt11" "clothes33" }
  237. { "face" "body" "hair2" "clothes11" "dressy2" "white2" "shirt11" "clothes33" }
  238. { "face22" "body2" "hair" "clothes1" "dressy" "white" "shirt1" "clothes3" }
  239. { "face22" "body2" "hair2" "clothes1" "dressy" "white" "shirt1" "clothes3" }
  240. { "face22" "body2" "hair" "clothes11" "dressy2" "white2" "shirt11" "clothes33" }
  241. { "face22" "body2" "hair2" "clothes11" "dressy2" "white2" "shirt11" "clothes33" }
  242. { "face4" "body4" "hair" "clothes1" "dressy" "white" "shirt1" "clothes3" }
  243. { "face4" "body4" "hair2" "clothes1" "dressy" "white" "shirt1" "clothes3" }
  244. { "face4" "body4" "hair" "clothes11" "dressy2" "white2" "shirt11" "clothes33" }
  245. { "face4" "body4" "hair2" "clothes11" "dressy2" "white2" "shirt11" "clothes33" }
  246. { "face5" "body5" "hair" "clothes1" "dressy" "white" "shirt1" "clothes3" }
  247. { "face5" "body5" "hair2" "clothes1" "dressy" "white" "shirt1" "clothes3" }
  248. { "face5" "body5" "hair" "clothes11" "dressy2" "white2" "shirt11" "clothes33" }
  249. { "face5" "body5" "hair2" "clothes11" "dressy2" "white2" "shirt11" "clothes33" }
  250. }
  251.  
  252. $Attachment "eyes" "ValveBiped.Bip01_Head1" 2.04 -3.5 0 rotate 0 -80.1 -90
  253. $Attachment "mouth" "ValveBiped.Bip01_Head1" -0.3 -3.5 0 rotate 0 -80 -90
  254. $Attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90
  255. $Attachment "forward" "ValveBiped.Bip01_Head1" 0 0 0 rotate 0 -76 -90
  256. $Attachment "anim_attachment_RH" "ValveBiped.Bip01_R_Hand" 2.43 -1.55 -0.19 rotate 4.36 0.17 -179.99
  257. $Attachment "anim_attachment_LH" "ValveBiped.Bip01_L_Hand" 2.43 -1.55 0.19 rotate 4.36 -179.83 0.01
  258. $Attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0
  259.  
  260. $CBox 0 0 0 0 0 0
  261.  
  262. $BBox -27.758 -21.502 -1.634 15.764 21.441 70.071
  263.  
  264. $BoneMerge "ValveBiped.Bip01_Pelvis"
  265. $BoneMerge "ValveBiped.Bip01_Spine"
  266. $BoneMerge "ValveBiped.Bip01_Spine1"
  267. $BoneMerge "ValveBiped.Bip01_Spine2"
  268. $BoneMerge "ValveBiped.Bip01_Spine4"
  269. $BoneMerge "ValveBiped.Bip01_R_Clavicle"
  270. $BoneMerge "ValveBiped.Bip01_R_UpperArm"
  271. $BoneMerge "ValveBiped.Bip01_R_Forearm"
  272. $BoneMerge "ValveBiped.Bip01_R_Hand"
  273.  
  274. $ProceduralBones "everyday_girl.vrd"
  275.  
  276. $JiggleBone "ValveBiped.Bip01_R_Pectoral"
  277. {
  278. is_flexible
  279. {
  280. length 40
  281. tip_mass 5
  282. pitch_stiffness 50
  283. pitch_damping 9
  284. yaw_stiffness 50
  285. yaw_damping 9
  286. along_stiffness 100
  287. along_damping 0
  288. angle_constraint 12
  289. }
  290. }
  291. $JiggleBone "ValveBiped.Bip01_L_Pectoral"
  292. {
  293. is_flexible
  294. {
  295. length 40
  296. tip_mass 5
  297. pitch_stiffness 50
  298. pitch_damping 9
  299. yaw_stiffness 50
  300. yaw_damping 9
  301. along_stiffness 100
  302. along_damping 0
  303. angle_constraint 12
  304. }
  305. }
  306. $JiggleBone "Miku.SkirtFR01"
  307. {
  308. is_flexible
  309. {
  310. length 15
  311. tip_mass 0
  312. pitch_stiffness 100
  313. pitch_damping 10
  314. yaw_stiffness 100
  315. yaw_damping 10
  316. along_stiffness 100
  317. along_damping 0
  318. pitch_constraint 0 70
  319. pitch_friction 0
  320. pitch_bounce 0
  321. angle_constraint 20
  322. }
  323. }
  324. $JiggleBone "Miku.SkirtFR02"
  325. {
  326. is_flexible
  327. {
  328. length 20
  329. tip_mass 0
  330. pitch_stiffness 100
  331. pitch_damping 9
  332. yaw_stiffness 100
  333. yaw_damping 9
  334. along_stiffness 100
  335. along_damping 0
  336. pitch_constraint 0 79.999998
  337. pitch_friction 0
  338. pitch_bounce 0
  339. angle_constraint 30.000001
  340. }
  341. }
  342. $JiggleBone "Miku.SkirtFR03"
  343. {
  344. is_flexible
  345. {
  346. length 25
  347. tip_mass 0
  348. pitch_stiffness 100
  349. pitch_damping 9
  350. yaw_stiffness 100
  351. yaw_damping 9
  352. along_stiffness 100
  353. along_damping 0
  354. pitch_constraint 0 90.000003
  355. pitch_friction 0
  356. pitch_bounce 0
  357. angle_constraint 39.999999
  358. }
  359. }
  360. $JiggleBone "Miku.SkirtRF01"
  361. {
  362. is_flexible
  363. {
  364. length 15
  365. tip_mass 0
  366. pitch_stiffness 100
  367. pitch_damping 10
  368. yaw_stiffness 100
  369. yaw_damping 10
  370. along_stiffness 100
  371. along_damping 0
  372. pitch_constraint 0 70
  373. pitch_friction 0
  374. pitch_bounce 0
  375. angle_constraint 20
  376. }
  377. }
  378. $JiggleBone "Miku.SkirtRF02"
  379. {
  380. is_flexible
  381. {
  382. length 20
  383. tip_mass 0
  384. pitch_stiffness 100
  385. pitch_damping 9
  386. yaw_stiffness 100
  387. yaw_damping 9
  388. along_stiffness 100
  389. along_damping 0
  390. pitch_constraint 0 79.999998
  391. pitch_friction 0
  392. pitch_bounce 0
  393. angle_constraint 30.000001
  394. }
  395. }
  396. $JiggleBone "Miku.SkirtRB01"
  397. {
  398. is_flexible
  399. {
  400. length 15
  401. tip_mass 0
  402. pitch_stiffness 100
  403. pitch_damping 10
  404. yaw_stiffness 100
  405. yaw_damping 10
  406. along_stiffness 100
  407. along_damping 0
  408. pitch_constraint 0 70
  409. pitch_friction 0
  410. pitch_bounce 0
  411. angle_constraint 20
  412. }
  413. }
  414. $JiggleBone "Miku.SkirtRB02"
  415. {
  416. is_flexible
  417. {
  418. length 20
  419. tip_mass 0
  420. pitch_stiffness 100
  421. pitch_damping 9
  422. yaw_stiffness 100
  423. yaw_damping 9
  424. along_stiffness 100
  425. along_damping 0
  426. pitch_constraint 0 79.999998
  427. pitch_friction 0
  428. pitch_bounce 0
  429. angle_constraint 30.000001
  430. }
  431. }
  432. $JiggleBone "Miku.SkirtBR01"
  433. {
  434. is_flexible
  435. {
  436. length 15
  437. tip_mass 0
  438. pitch_stiffness 100
  439. pitch_damping 10
  440. yaw_stiffness 100
  441. yaw_damping 10
  442. along_stiffness 100
  443. along_damping 0
  444. pitch_constraint 0 70
  445. pitch_friction 0
  446. pitch_bounce 0
  447. angle_constraint 20
  448. }
  449. }
  450. $JiggleBone "Miku.SkirtBR02"
  451. {
  452. is_flexible
  453. {
  454. length 20
  455. tip_mass 0
  456. pitch_stiffness 100
  457. pitch_damping 9
  458. yaw_stiffness 100
  459. yaw_damping 9
  460. along_stiffness 100
  461. along_damping 0
  462. pitch_constraint 0 79.999998
  463. pitch_friction 0
  464. pitch_bounce 0
  465. angle_constraint 30.000001
  466. }
  467. }
  468. $JiggleBone "Miku.SkirtBR03"
  469. {
  470. is_flexible
  471. {
  472. length 25
  473. tip_mass 0
  474. pitch_stiffness 100
  475. pitch_damping 9
  476. yaw_stiffness 100
  477. yaw_damping 9
  478. along_stiffness 100
  479. along_damping 0
  480. pitch_constraint 0 90.000003
  481. pitch_friction 0
  482. pitch_bounce 0
  483. angle_constraint 39.999999
  484. }
  485. }
  486. $JiggleBone "Miku.SkirtLB01"
  487. {
  488. is_flexible
  489. {
  490. length 15
  491. tip_mass 0
  492. pitch_stiffness 100
  493. pitch_damping 10
  494. yaw_stiffness 100
  495. yaw_damping 10
  496. along_stiffness 100
  497. along_damping 0
  498. pitch_constraint -70 0
  499. pitch_friction 0
  500. pitch_bounce 0
  501. angle_constraint 20
  502. }
  503. }
  504. $JiggleBone "Miku.SkirtLB02"
  505. {
  506. is_flexible
  507. {
  508. length 20
  509. tip_mass 0
  510. pitch_stiffness 100
  511. pitch_damping 9
  512. yaw_stiffness 100
  513. yaw_damping 9
  514. along_stiffness 100
  515. along_damping 0
  516. pitch_constraint -79.999998 0
  517. pitch_friction 0
  518. pitch_bounce 0
  519. angle_constraint 30.000001
  520. }
  521. }
  522. $JiggleBone "Miku.SkirtBL01"
  523. {
  524. is_flexible
  525. {
  526. length 15
  527. tip_mass 0
  528. pitch_stiffness 100
  529. pitch_damping 10
  530. yaw_stiffness 100
  531. yaw_damping 10
  532. along_stiffness 100
  533. along_damping 0
  534. pitch_constraint -70 0
  535. pitch_friction 0
  536. pitch_bounce 0
  537. angle_constraint 20
  538. }
  539. }
  540. $JiggleBone "Miku.SkirtBL02"
  541. {
  542. is_flexible
  543. {
  544. length 20
  545. tip_mass 0
  546. pitch_stiffness 100
  547. pitch_damping 9
  548. yaw_stiffness 100
  549. yaw_damping 9
  550. along_stiffness 100
  551. along_damping 0
  552. pitch_constraint -79.999998 0
  553. pitch_friction 0
  554. pitch_bounce 0
  555. angle_constraint 30.000001
  556. }
  557. }
  558. $JiggleBone "Miku.SkirtBL03"
  559. {
  560. is_flexible
  561. {
  562. length 25
  563. tip_mass 0
  564. pitch_stiffness 100
  565. pitch_damping 9
  566. yaw_stiffness 100
  567. yaw_damping 9
  568. along_stiffness 100
  569. along_damping 0
  570. pitch_constraint -90.000003 0
  571. pitch_friction 0
  572. pitch_bounce 0
  573. angle_constraint 39.999999
  574. }
  575. }
  576. $JiggleBone "Miku.SkirtFL01"
  577. {
  578. is_flexible
  579. {
  580. length 15
  581. tip_mass 0
  582. pitch_stiffness 100
  583. pitch_damping 10
  584. yaw_stiffness 100
  585. yaw_damping 10
  586. along_stiffness 100
  587. along_damping 0
  588. pitch_constraint -70 0
  589. pitch_friction 0
  590. pitch_bounce 0
  591. angle_constraint 20
  592. }
  593. }
  594. $JiggleBone "Miku.SkirtFL02"
  595. {
  596. is_flexible
  597. {
  598. length 20
  599. tip_mass 0
  600. pitch_stiffness 100
  601. pitch_damping 9
  602. yaw_stiffness 100
  603. yaw_damping 9
  604. along_stiffness 100
  605. along_damping 0
  606. pitch_constraint -79.999998 0
  607. pitch_friction 0
  608. pitch_bounce 0
  609. angle_constraint 30.000001
  610. }
  611. }
  612. $JiggleBone "Miku.SkirtFL03"
  613. {
  614. is_flexible
  615. {
  616. length 25
  617. tip_mass 0
  618. pitch_stiffness 100
  619. pitch_damping 9
  620. yaw_stiffness 100
  621. yaw_damping 9
  622. along_stiffness 100
  623. along_damping 0
  624. pitch_constraint -90.000003 0
  625. pitch_friction 0
  626. pitch_bounce 0
  627. angle_constraint 39.999999
  628. }
  629. }
  630. $JiggleBone "Miku.SkirtLF01"
  631. {
  632. is_flexible
  633. {
  634. length 15
  635. tip_mass 0
  636. pitch_stiffness 100
  637. pitch_damping 10
  638. yaw_stiffness 100
  639. yaw_damping 10
  640. along_stiffness 100
  641. along_damping 0
  642. pitch_constraint -70 0
  643. pitch_friction 0
  644. pitch_bounce 0
  645. angle_constraint 20
  646. }
  647. }
  648. $JiggleBone "Miku.SkirtLF02"
  649. {
  650. is_flexible
  651. {
  652. length 20
  653. tip_mass 0
  654. pitch_stiffness 100
  655. pitch_damping 9
  656. yaw_stiffness 100
  657. yaw_damping 9
  658. along_stiffness 100
  659. along_damping 0
  660. pitch_constraint -79.999998 0
  661. pitch_friction 0
  662. pitch_bounce 0
  663. angle_constraint 30.000001
  664. }
  665. }
  666. $JiggleBone "Miku.SkirtR01"
  667. {
  668. is_flexible
  669. {
  670. length 15
  671. tip_mass 0
  672. pitch_stiffness 100
  673. pitch_damping 10
  674. yaw_stiffness 100
  675. yaw_damping 10
  676. along_stiffness 100
  677. along_damping 0
  678. pitch_constraint 0 70
  679. pitch_friction 0
  680. pitch_bounce 0
  681. angle_constraint 20
  682. }
  683. }
  684. $JiggleBone "Miku.SkirtR02"
  685. {
  686. is_flexible
  687. {
  688. length 20
  689. tip_mass 0
  690. pitch_stiffness 100
  691. pitch_damping 9
  692. yaw_stiffness 100
  693. yaw_damping 9
  694. along_stiffness 100
  695. along_damping 0
  696. pitch_constraint 0 79.999998
  697. pitch_friction 0
  698. pitch_bounce 0
  699. angle_constraint 30.000001
  700. }
  701. }
  702. $JiggleBone "Miku.SkirtR03"
  703. {
  704. is_flexible
  705. {
  706. length 25
  707. tip_mass 0
  708. pitch_stiffness 100
  709. pitch_damping 9
  710. yaw_stiffness 100
  711. yaw_damping 9
  712. along_stiffness 100
  713. along_damping 0
  714. pitch_constraint 0 90.000003
  715. pitch_friction 0
  716. pitch_bounce 0
  717. angle_constraint 39.999999
  718. }
  719. }
  720. $JiggleBone "Miku.SkirtL01"
  721. {
  722. is_flexible
  723. {
  724. length 15
  725. tip_mass 0
  726. pitch_stiffness 100
  727. pitch_damping 10
  728. yaw_stiffness 100
  729. yaw_damping 10
  730. along_stiffness 100
  731. along_damping 0
  732. pitch_constraint 0 70
  733. pitch_friction 0
  734. pitch_bounce 0
  735. angle_constraint 20
  736. }
  737. }
  738. $JiggleBone "Miku.SkirtL02"
  739. {
  740. is_flexible
  741. {
  742. length 20
  743. tip_mass 0
  744. pitch_stiffness 100
  745. pitch_damping 9
  746. yaw_stiffness 100
  747. yaw_damping 9
  748. along_stiffness 100
  749. along_damping 0
  750. pitch_constraint 0 79.999998
  751. pitch_friction 0
  752. pitch_bounce 0
  753. angle_constraint 30.000001
  754. }
  755. }
  756. $JiggleBone "Miku.SkirtL03"
  757. {
  758. is_flexible
  759. {
  760. length 25
  761. tip_mass 0
  762. pitch_stiffness 100
  763. pitch_damping 9
  764. yaw_stiffness 100
  765. yaw_damping 9
  766. along_stiffness 100
  767. along_damping 0
  768. pitch_constraint 0 90.000003
  769. pitch_friction 0
  770. pitch_bounce 0
  771. angle_constraint 39.999999
  772. }
  773. }
  774. $JiggleBone "Miku.Bang03"
  775. {
  776. is_flexible
  777. {
  778. length 25
  779. tip_mass 0
  780. pitch_stiffness 50
  781. pitch_damping 8
  782. yaw_stiffness 50
  783. yaw_damping 8
  784. allow_length_flex
  785. along_stiffness 100
  786. along_damping 0
  787. pitch_constraint -28 12
  788. pitch_friction 0
  789. pitch_bounce 0
  790. angle_constraint 28
  791. }
  792. }
  793. $JiggleBone "Miku.Bang03b"
  794. {
  795. is_flexible
  796. {
  797. length 25
  798. tip_mass 0
  799. pitch_stiffness 50
  800. pitch_damping 8
  801. yaw_stiffness 50
  802. yaw_damping 8
  803. allow_length_flex
  804. along_stiffness 100
  805. along_damping 0
  806. pitch_constraint -30.000001 24.000001
  807. pitch_friction 0
  808. pitch_bounce 0
  809. angle_constraint 30.000001
  810. }
  811. }
  812. $JiggleBone "Miku.Bang02"
  813. {
  814. is_flexible
  815. {
  816. length 25
  817. tip_mass 0
  818. pitch_stiffness 50
  819. pitch_damping 8
  820. yaw_stiffness 50
  821. yaw_damping 8
  822. allow_length_flex
  823. along_stiffness 100
  824. along_damping 0
  825. pitch_constraint -28 12
  826. pitch_friction 0
  827. pitch_bounce 0
  828. angle_constraint 28
  829. }
  830. }
  831. $JiggleBone "Miku.Bang02b"
  832. {
  833. is_flexible
  834. {
  835. length 25
  836. tip_mass 0
  837. pitch_stiffness 50
  838. pitch_damping 8
  839. yaw_stiffness 50
  840. yaw_damping 8
  841. allow_length_flex
  842. along_stiffness 100
  843. along_damping 0
  844. pitch_constraint -30.000001 24.000001
  845. pitch_friction 0
  846. pitch_bounce 0
  847. angle_constraint 30.000001
  848. }
  849. }
  850. $JiggleBone "Miku.Bang01"
  851. {
  852. is_flexible
  853. {
  854. length 25
  855. tip_mass 0
  856. pitch_stiffness 50
  857. pitch_damping 8
  858. yaw_stiffness 50
  859. yaw_damping 8
  860. allow_length_flex
  861. along_stiffness 100
  862. along_damping 0
  863. pitch_constraint -28 12
  864. pitch_friction 0
  865. pitch_bounce 0
  866. angle_constraint 28
  867. }
  868. }
  869. $JiggleBone "Miku.Bang01b"
  870. {
  871. is_flexible
  872. {
  873. length 25
  874. tip_mass 0
  875. pitch_stiffness 50
  876. pitch_damping 8
  877. yaw_stiffness 50
  878. yaw_damping 8
  879. allow_length_flex
  880. along_stiffness 100
  881. along_damping 0
  882. pitch_constraint -30.000001 24.000001
  883. pitch_friction 0
  884. pitch_bounce 0
  885. angle_constraint 30.000001
  886. }
  887. }
  888. $JiggleBone "Miku.Bang04"
  889. {
  890. is_flexible
  891. {
  892. length 25
  893. tip_mass 0
  894. pitch_stiffness 50
  895. pitch_damping 8
  896. yaw_stiffness 50
  897. yaw_damping 8
  898. allow_length_flex
  899. along_stiffness 100
  900. along_damping 0
  901. pitch_constraint -28 12
  902. pitch_friction 0
  903. pitch_bounce 0
  904. angle_constraint 28
  905. }
  906. }
  907. $JiggleBone "Miku.Bang04b"
  908. {
  909. is_flexible
  910. {
  911. length 25
  912. tip_mass 0
  913. pitch_stiffness 50
  914. pitch_damping 8
  915. yaw_stiffness 50
  916. yaw_damping 8
  917. allow_length_flex
  918. along_stiffness 100
  919. along_damping 0
  920. pitch_constraint -30.000001 24.000001
  921. pitch_friction 0
  922. pitch_bounce 0
  923. angle_constraint 30.000001
  924. }
  925. }
  926. $JiggleBone "Miku.Bang05"
  927. {
  928. is_flexible
  929. {
  930. length 25
  931. tip_mass 0
  932. pitch_stiffness 50
  933. pitch_damping 8
  934. yaw_stiffness 50
  935. yaw_damping 8
  936. allow_length_flex
  937. along_stiffness 100
  938. along_damping 0
  939. pitch_constraint -28 12
  940. pitch_friction 0
  941. pitch_bounce 0
  942. angle_constraint 28
  943. }
  944. }
  945. $JiggleBone "Miku.Bang05b"
  946. {
  947. is_flexible
  948. {
  949. length 25
  950. tip_mass 0
  951. pitch_stiffness 50
  952. pitch_damping 8
  953. yaw_stiffness 50
  954. yaw_damping 8
  955. allow_length_flex
  956. along_stiffness 100
  957. along_damping 0
  958. pitch_constraint -30.000001 24.000001
  959. pitch_friction 0
  960. pitch_bounce 0
  961. angle_constraint 30.000001
  962. }
  963. }
  964. $JiggleBone "Miku.TIE01"
  965. {
  966. is_flexible
  967. {
  968. length 30
  969. tip_mass 0
  970. pitch_stiffness 50
  971. pitch_damping 7
  972. yaw_stiffness 50
  973. yaw_damping 7
  974. along_stiffness 100
  975. along_damping 0
  976. angle_constraint 50.000001
  977. }
  978. }
  979. $JiggleBone "Miku.TIE02"
  980. {
  981. is_flexible
  982. {
  983. length 35
  984. tip_mass 0
  985. pitch_stiffness 50
  986. pitch_damping 7
  987. yaw_stiffness 50
  988. yaw_damping 7
  989. along_stiffness 100
  990. along_damping 0
  991. angle_constraint 50.000001
  992. }
  993. }
  994. $JiggleBone "Miku.TIE03"
  995. {
  996. is_flexible
  997. {
  998. length 40
  999. tip_mass 0
  1000. pitch_stiffness 50
  1001. pitch_damping 7
  1002. yaw_stiffness 50
  1003. yaw_damping 7
  1004. along_stiffness 100
  1005. along_damping 0
  1006. angle_constraint 55
  1007. }
  1008. }
  1009. $JiggleBone "Miku.SkirtExtension01"
  1010. {
  1011. is_flexible
  1012. {
  1013. length 25
  1014. tip_mass 0
  1015. pitch_stiffness 100
  1016. pitch_damping 9
  1017. yaw_stiffness 100
  1018. yaw_damping 9
  1019. along_stiffness 100
  1020. along_damping 0
  1021. pitch_constraint -90.000003 0
  1022. pitch_friction 0
  1023. pitch_bounce 0
  1024. angle_constraint 39.999999
  1025. }
  1026. }
  1027. $JiggleBone "Miku.PT01"
  1028. {
  1029. is_flexible
  1030. {
  1031. length 30
  1032. tip_mass 0
  1033. pitch_stiffness 50
  1034. pitch_damping 7
  1035. yaw_stiffness 50
  1036. yaw_damping 7
  1037. allow_length_flex
  1038. along_stiffness 100
  1039. along_damping 0
  1040. yaw_constraint 5 50.000001
  1041. yaw_friction 0
  1042. yaw_bounce 0
  1043. angle_constraint 50.000001
  1044. }
  1045. }
  1046. $JiggleBone "Miku.PT02"
  1047. {
  1048. is_flexible
  1049. {
  1050. length 35
  1051. tip_mass 0
  1052. pitch_stiffness 50
  1053. pitch_damping 7
  1054. yaw_stiffness 50
  1055. yaw_damping 7
  1056. allow_length_flex
  1057. along_stiffness 100
  1058. along_damping 0
  1059. yaw_constraint -15.000001 50.000001
  1060. yaw_friction 0
  1061. yaw_bounce 0
  1062. angle_constraint 50.000001
  1063. }
  1064. }
  1065. $JiggleBone "Miku.PT03"
  1066. {
  1067. is_flexible
  1068. {
  1069. length 40
  1070. tip_mass 0
  1071. pitch_stiffness 50
  1072. pitch_damping 7
  1073. yaw_stiffness 50
  1074. yaw_damping 7
  1075. allow_length_flex
  1076. along_stiffness 100
  1077. along_damping 0
  1078. yaw_constraint -10 55
  1079. yaw_friction 0
  1080. yaw_bounce 0
  1081. angle_constraint 55
  1082. }
  1083. }
  1084. $JiggleBone "Miku.PT04"
  1085. {
  1086. is_flexible
  1087. {
  1088. length 45
  1089. tip_mass 0
  1090. pitch_stiffness 50
  1091. pitch_damping 7
  1092. yaw_stiffness 50
  1093. yaw_damping 7
  1094. allow_length_flex
  1095. along_stiffness 100
  1096. along_damping 0
  1097. yaw_constraint -15.000001 60.000002
  1098. yaw_friction 0
  1099. yaw_bounce 0
  1100. angle_constraint 60.000002
  1101. }
  1102. }
  1103. $JiggleBone "Miku.PT05"
  1104. {
  1105. is_flexible
  1106. {
  1107. length 50
  1108. tip_mass 0
  1109. pitch_stiffness 50
  1110. pitch_damping 7
  1111. yaw_stiffness 50
  1112. yaw_damping 7
  1113. allow_length_flex
  1114. along_stiffness 100
  1115. along_damping 0
  1116. yaw_constraint -15.000001 60.000002
  1117. yaw_friction 0
  1118. yaw_bounce 0
  1119. angle_constraint 60.000002
  1120. }
  1121. }
  1122. $JiggleBone "Miku.PT06"
  1123. {
  1124. is_flexible
  1125. {
  1126. length 50
  1127. tip_mass 0
  1128. pitch_stiffness 50
  1129. pitch_damping 7
  1130. yaw_stiffness 50
  1131. yaw_damping 7
  1132. allow_length_flex
  1133. along_stiffness 100
  1134. along_damping 0
  1135. yaw_constraint -15.000001 60.000002
  1136. yaw_friction 0
  1137. yaw_bounce 0
  1138. angle_constraint 60.000002
  1139. }
  1140. }
  1141.  
  1142. $Animation "a_proportions" "everyday_girl_anims\a_proportions.smd" {
  1143. fps 30
  1144. // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
  1145. subtract "a_proportions" 0
  1146. }
  1147.  
  1148. $Sequence "idle" {
  1149. "everyday_girl_anims\idle.smd"
  1150. fadein 0.2
  1151. fadeout 0.2
  1152. fps 1
  1153. }
  1154.  
  1155. $Sequence "ragdoll" {
  1156. "everyday_girl_anims\ragdoll.smd"
  1157. activity "ACT_DIERAGDOLL" 1
  1158. fadein 0.2
  1159. fadeout 0.2
  1160. fps 30
  1161. }
  1162.  
  1163. $Sequence "reference" {
  1164. "everyday_girl_anims\reference.smd"
  1165. fadein 0.2
  1166. fadeout 0.2
  1167. fps 1
  1168. }
  1169.  
  1170. $Sequence "proportions" {
  1171. "a_proportions"
  1172. autoplay
  1173. predelta
  1174. fadein 0.2
  1175. fadeout 0.2
  1176. fps 30
  1177. // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
  1178. subtract "a_proportions" 0
  1179. }
  1180.  
  1181. $IncludeModel "f_anm.mdl"
  1182.  
  1183. $IKChain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
  1184. $IKChain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
  1185. $IKChain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
  1186. $IKChain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
  1187.  
  1188. $IKAutoPlayLock "rhand" 0 0
  1189. $IKAutoPlayLock "lhand" 0 0
  1190. $IKAutoPlayLock "rfoot" 0.5 0.1
  1191. $IKAutoPlayLock "lfoot" 0.5 0.1
  1192.  
  1193. $CollisionJoints "everyday_girl_physics.smd"
  1194. {
  1195. $mass 0
  1196. $inertia 10
  1197. $damping 0.05
  1198. $rotdamping 0.01
  1199. $rootbone " "
  1200.  
  1201. $jointrotdamping "ValveBiped.Bip01_Pelvis" 3
  1202.  
  1203. $jointmassbias "ValveBiped.Bip01_R_Thigh" 7
  1204. $jointrotdamping "ValveBiped.Bip01_R_Thigh" 7
  1205. $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -25 25 0
  1206. $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -10 15 0
  1207. $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -55 25 0
  1208.  
  1209. $jointmassbias "ValveBiped.Bip01_R_Calf" 4
  1210. $jointconstrain "ValveBiped.Bip01_R_Calf" x limit -10 25 0
  1211. $jointconstrain "ValveBiped.Bip01_R_Calf" y limit -5 5 0
  1212. $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -10 115 0
  1213.  
  1214. $jointmassbias "ValveBiped.Bip01_Spine1" 8
  1215. $jointconstrain "ValveBiped.Bip01_Spine1" x limit -10 10 0
  1216. $jointconstrain "ValveBiped.Bip01_Spine1" y limit -16 16 0
  1217. $jointconstrain "ValveBiped.Bip01_Spine1" z limit -20 30 0
  1218.  
  1219. $jointmassbias "ValveBiped.Bip01_Spine2" 9
  1220. $jointconstrain "ValveBiped.Bip01_Spine2" x limit -10 10 0
  1221. $jointconstrain "ValveBiped.Bip01_Spine2" y limit -10 10 0
  1222. $jointconstrain "ValveBiped.Bip01_Spine2" z limit -20 20 0
  1223.  
  1224. $jointmassbias "ValveBiped.Bip01_R_Clavicle" 4
  1225. $jointrotdamping "ValveBiped.Bip01_R_Clavicle" 6
  1226. $jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit -12 12 0
  1227. $jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -8 8 0
  1228. $jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit 0 15 0
  1229.  
  1230. $jointmassbias "ValveBiped.Bip01_R_UpperArm" 5
  1231. $jointrotdamping "ValveBiped.Bip01_R_UpperArm" 5
  1232. $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -15 20 0
  1233. $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -40 32 0
  1234. $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -80 25 0
  1235.  
  1236. $jointmassbias "ValveBiped.Bip01_L_Clavicle" 4
  1237. $jointrotdamping "ValveBiped.Bip01_L_Clavicle" 6
  1238. $jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit -12 12 0
  1239. $jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -8 8 0
  1240. $jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit 0 15 0
  1241.  
  1242. $jointmassbias "ValveBiped.Bip01_L_UpperArm" 5
  1243. $jointrotdamping "ValveBiped.Bip01_L_UpperArm" 5
  1244. $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -15 20 0
  1245. $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -40 32 0
  1246. $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -80 25 0
  1247.  
  1248. $jointmassbias "ValveBiped.Bip01_L_Forearm" 4
  1249. $jointrotdamping "ValveBiped.Bip01_L_Forearm" 4
  1250. $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -40 15 0
  1251. $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
  1252. $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -120 10 0
  1253.  
  1254. $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -25 25 0
  1255. $jointconstrain "ValveBiped.Bip01_L_Hand" y limit -35 35 0
  1256. $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -50 50 0
  1257.  
  1258. $jointmassbias "ValveBiped.Bip01_L_Thigh" 7
  1259. $jointrotdamping "ValveBiped.Bip01_L_Thigh" 7
  1260. $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -25 25 0
  1261. $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -10 15 0
  1262. $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -55 25 0
  1263.  
  1264. $jointmassbias "ValveBiped.Bip01_L_Calf" 4
  1265. $jointconstrain "ValveBiped.Bip01_L_Calf" x limit -10 25 0
  1266. $jointconstrain "ValveBiped.Bip01_L_Calf" y limit -5 5 0
  1267. $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -10 115 0
  1268.  
  1269. $jointrotdamping "ValveBiped.Bip01_L_Foot" 2
  1270. $jointconstrain "ValveBiped.Bip01_L_Foot" x limit -20 30 0
  1271. $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -30 20 0
  1272. $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -30 50 0
  1273.  
  1274. $jointmassbias "ValveBiped.Bip01_R_Forearm" 4
  1275. $jointrotdamping "ValveBiped.Bip01_R_Forearm" 4
  1276. $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -40 15 0
  1277. $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
  1278. $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -120 10 0
  1279.  
  1280. $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -25 25 0
  1281. $jointconstrain "ValveBiped.Bip01_R_Hand" y limit -35 35 0
  1282. $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -50 50 0
  1283.  
  1284. $jointmassbias "ValveBiped.Bip01_Head1" 2
  1285. $jointrotdamping "ValveBiped.Bip01_Head1" 3
  1286. $jointconstrain "ValveBiped.Bip01_Head1" x limit -50 50 0
  1287. $jointconstrain "ValveBiped.Bip01_Head1" y limit -20 20 0
  1288. $jointconstrain "ValveBiped.Bip01_Head1" z limit -26 30 0
  1289.  
  1290. $jointrotdamping "ValveBiped.Bip01_R_Foot" 2
  1291. $jointconstrain "ValveBiped.Bip01_R_Foot" x limit -20 30 0
  1292. $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -30 20 0
  1293. $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -30 50 0
  1294. $jointcollide "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_L_Hand"
  1295. }
  1296.  
  1297. $CollisionText
  1298. {
  1299. animatedfriction
  1300. {
  1301. "animfrictionmin" "100.000000"
  1302. "animfrictionmax" "500.000000"
  1303. "animfrictiontimein" "0.100000"
  1304. "animfrictiontimeout" "1.000000"
  1305. "animfrictiontimehold" "0.200000"
  1306. }
  1307. editparams
  1308. {
  1309. "rootname" "valvebiped.bip01_pelvis"
  1310. "totalmass" "20.000000"
  1311. "jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01"
  1312. }
  1313. animatedfriction
  1314. {
  1315. "animfrictionmin" "100.000000"
  1316. "animfrictionmax" "500.000000"
  1317. "animfrictiontimein" "0.100000"
  1318. "animfrictiontimeout" "1.000000"
  1319. "animfrictiontimehold" "0.200000"
  1320. }
  1321. editparams
  1322. {
  1323. "rootname" "valvebiped.bip01_pelvis"
  1324. "totalmass" "20.000000"
  1325. "jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01"
  1326. }
  1327. }
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