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  1. =MUSIC MODS=
  2.  
  3.  
  4. FOR CRISPY DOOM AND GZDOOM ONLY:
  5. Roland SC-55 Music Packs: all the original Doom 1, Doom 2, and Final Doom music recorded in free lossless audio codec (FLAC) on an actual Roland synthesizer, just like the one Bobby Prince used to compose the original Doom and Duke 3D music! Download the boosted FLAC versions
  6. > http://sc55.duke4.net/games.php#doom
  7. To use in GZDoom, simply load the .zips like you would any other mod.
  8. To use in Crispy Doom: See pic related. Unzip the files in your music-packs folder (to find the music-packs folder, type %appdata% in your start menu and open the crispy-doom folder). Put Doom 1 music in a folder called doom1-music, TNT's music in a folder called tnt-music, and so on. Download the configuration files on the right side of the page and put those directly in the music-packs folder.
  9.  
  10. For Plutonia music, use Jimmy's MIDIs!
  11. > http://jamespaddockmusic.com/doom/plutonia-midi-pack/
  12.  
  13.  
  14. FOR GZDOOM ONLY:
  15. IDKFAv2 (Doom 1's original music, performed by Andrew Hulshult)
  16. > https://www.youtube.com/watch?v=AGK1dr-Ql0w
  17.  
  18. Doom Metal Vol 5 (music for Doom 1 and Doom 2)
  19. > https://www.moddb.com/mods/brutal-doom/downloads/doom-metal-soundtrack-mod-volume-5
  20.  
  21. Now That's What I Call MIDI (800 songs converted into MIDI)
  22. > https://forum.zdoom.org/viewtopic.php?f=46&t=54096
  23.  
  24.  
  25. FOR ALL SOURCE PORTS:
  26. To use Now That's What I Call MIDI, or any MIDIs, to their fullest potential, download a MIDI player like VirtualMIDISynth, and download some soundfonts to play the MIDIs with.
  27.  
  28. Some soundfonts to play with:
  29. Airfont380 (very good metal soundfont)
  30. Touhou / SGM v2.01 (other metal soundfonts to try)
  31. Mysung Kite (1 gig, very big, very good quality sounds. Sounds great with Eviternity's Heaven MIDIs, for example)
  32. SC-55 (the original soundfont Doom's music was made in. Use if your source port cannot run the FLAC music packs, or to play with other 1990's megawads)
  33. Microsoft GS Wavetable Synth soundfont (the default Windows MIDI-player soundfont, test it with some old-school megawads, sounds good with Hell Revealed MIDIs for example)
  34. 8-bit NES (fun to use this while playing D4V in Chocolate or Crispy Doom)
  35. GZDoom's soundfont (comes with GZDoom; another soundfont to test out while playing classic WADs)
  36.  
  37. An anon posted a MEGA link with over a dozen soundfonts:
  38. > https://mega.nz/folder/NSAlQaZC#jE9K9dUSY70jLVO_gN8F0Q
  39.  
  40.  
  41.  
  42. =COSMETIC MODS=
  43.  
  44. VANILLA-COMPATIBLE (works with all source ports, including Chocolate Doom):
  45. Vanilla Doom Smooth Weapons (don't use this with WADs with custom monsters or weapons)
  46. > https://www.doomworld.com/forum/topic/102462-vanilla-doom-smooth-weapons/
  47. Per Kristian's Hi-Res Doom Sound Effects (load this BEFORE any custom map so any of the custom maps' sounds will override this)
  48. > https://www.perkristian.net/game_doom-sfx.shtml
  49. Doom Minor Sprite Fixing Project (don't use this with WADs with custom monsters or weapons)
  50. > https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-release-updated-12718/
  51.  
  52. GZDOOM:
  53. Brightmaps Plus
  54. > https://forum.zdoom.org/viewtopic.php?f=46&t=64299
  55. Smooth Weapons Enhanced
  56. > https://forum.zdoom.org/viewtopic.php?t=32628
  57. Sound Caulking
  58. > https://www.doomworld.com/forum/topic/71133-sound-caulking-now-on-idgames/
  59. Bolognese Gore mod unofficial update (fixes arch-vile bug)
  60. > https://www.moddb.com/mods/brutal-doom/addons/bbgorenew
  61. Simple Motion Blur
  62. > https://forum.zdoom.org/viewtopic.php?f=103&t=62772
  63. SpriteShadows
  64. > https://forum.zdoom.org/viewtopic.php?t=54992
  65. Steve's Flashlight Mod
  66. > https://forum.zdoom.org/viewtopic.php?t=59429
  67. Tilt++
  68. > https://forum.zdoom.org/viewtopic.php?t=55413
  69. Weapon Sway
  70. > https://forum.zdoom.org/viewtopic.php?f=46&t=62634
  71. Nostalgic Secret Sounds
  72. > https://forum.zdoom.org/viewtopic.php?f=46&t=58283
  73. Shader Tools / Bloom Boost
  74. > https://forum.zdoom.org/viewtopic.php?f=103&t=59289
  75. Fullscreen Statusbar Mod
  76. > https://forum.zdoom.org/viewtopic.php?f=46&t=63863
  77.  
  78. Load these mods with a LOWER priority than the WAD you are playing with, so that the WADs custom sounds will over-ride any custom sounds you add (load the custom map last).
  79. Don't use these custom weapon sprites mods with WADs that have their own custom weapons, and don't use spritefix or Brightmaps Plus's sprite mods with WADs that use custom monsters.
  80. >How do I know if the WAD I'm playing has its own custom weapons?
  81. Open it up without any mods, start the first level, type IDFA, and shoot every one of the different weapons.
  82. >How do I know if the WAD I'm playing has its own custom monsters or sprites?
  83. This is more tedious, but worth it. Download Slade, and open up the WAD using Slade, and skim through the graphics. Click on "Type" to organize all the files by type, click on the top of the list of graphics, and press Page Down twice, click the center of the page once, press page down twice, and so forth. This is a more thorough way of checking if the WAD has custom sprites compared to just pressing page down repeatedly. Skip over all the Flat Graphics as those will not matter. Also, the SS and Commander Keen are usually the first to be changed/removed, so on the bottom of the page, use the search feature - type "SS" or "KEEN" and see if there are any new monsters.
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