carlosname

Untitled

Apr 8th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running...")
  167.  
  168. --Converted with ttyyuu12345's model to script plugin v4
  169. function sandbox(var,func)
  170. local env = getfenv(func)
  171. local newenv = setmetatable({},{
  172. __index = function(self,k)
  173. if k=="script" then
  174. return var
  175. else
  176. return env[k]
  177. end
  178. end,
  179. })
  180. setfenv(func,newenv)
  181. return func
  182. end
  183. cors = {}
  184. mas = Instance.new("Model",game:GetService("Lighting"))
  185. LocalScript0 = Instance.new("LocalScript")
  186. ParticleEmitter1 = Instance.new("ParticleEmitter")
  187. ParticleEmitter2 = Instance.new("ParticleEmitter")
  188. ParticleEmitter3 = Instance.new("ParticleEmitter")
  189. ParticleEmitter4 = Instance.new("ParticleEmitter")
  190. ParticleEmitter5 = Instance.new("ParticleEmitter")
  191. ParticleEmitter6 = Instance.new("ParticleEmitter")
  192. ParticleEmitter7 = Instance.new("ParticleEmitter")
  193. ParticleEmitter8 = Instance.new("ParticleEmitter")
  194. LocalScript9 = Instance.new("LocalScript")
  195. NumberValue10 = Instance.new("NumberValue")
  196. NumberValue11 = Instance.new("NumberValue")
  197. BoolValue12 = Instance.new("BoolValue")
  198. ParticleEmitter13 = Instance.new("ParticleEmitter")
  199. ParticleEmitter14 = Instance.new("ParticleEmitter")
  200. ParticleEmitter15 = Instance.new("ParticleEmitter")
  201. ParticleEmitter16 = Instance.new("ParticleEmitter")
  202. ParticleEmitter17 = Instance.new("ParticleEmitter")
  203. ParticleEmitter18 = Instance.new("ParticleEmitter")
  204. ParticleEmitter19 = Instance.new("ParticleEmitter")
  205. ParticleEmitter20 = Instance.new("ParticleEmitter")
  206. ParticleEmitter21 = Instance.new("ParticleEmitter")
  207. ParticleEmitter22 = Instance.new("ParticleEmitter")
  208. LocalScript0.Name = "WarPheonix"
  209. LocalScript0.Parent = mas
  210. table.insert(cors,sandbox(LocalScript0,function()
  211.  
  212. wait(0.2)
  213. Player = game:GetService("Players").LocalPlayer
  214. PlayerGui = Player.PlayerGui
  215. Cam = workspace.CurrentCamera
  216. Backpack = Player.Backpack
  217. Character = Player.Character
  218. Humanoid = Character.Humanoid
  219. Mouse = Player:GetMouse()
  220. RootPart = Character.HumanoidRootPart
  221. Torso = Character.Torso
  222. Head = Character.Head
  223. RightArm = Character["Right Arm"]
  224. LeftArm = Character["Left Arm"]
  225. RightLeg = Character["Right Leg"]
  226. LeftLeg = Character["Left Leg"]
  227. RootJoint = RootPart.RootJoint
  228. Neck = Torso.Neck
  229. RightShoulder = Torso["Right Shoulder"]
  230. LeftShoulder = Torso["Left Shoulder"]
  231. RightHip = Torso["Right Hip"]
  232. LeftHip = Torso["Left Hip"]
  233. local sick = Instance.new("Sound", Character)
  234. sick.SoundId = "rbxassetid://1604456093"
  235. sick.Looped = true
  236. IT = Instance.new
  237. CF = CFrame.new
  238. VT = Vector3.new
  239. RAD = math.rad
  240. C3 = Color3.new
  241. UD2 = UDim2.new
  242. BRICKC = BrickColor.new
  243. ANGLES = CFrame.Angles
  244. EULER = CFrame.fromEulerAnglesXYZ
  245. COS = math.cos
  246. ACOS = math.acos
  247. SIN = math.sin
  248. ASIN = math.asin
  249. ABS = math.abs
  250. MRANDOM = math.random
  251. FLOOR = math.floor
  252.  
  253. local naeeym2 = Instance.new("BillboardGui",Character)
  254. naeeym2.AlwaysOnTop = true
  255. naeeym2.Size = UDim2.new(5,35,2,35)
  256. naeeym2.StudsOffset = Vector3.new(0,4.5,0)
  257. naeeym2.Adornee = Character.Head
  258. naeeym2.Name = "Name"
  259. naeeym2.MaxDistance = 200
  260. local tecks2 = Instance.new("TextLabel",naeeym2)
  261. tecks2.BackgroundTransparency = 1
  262. tecks2.TextScaled = true
  263. tecks2.BorderSizePixel = 0
  264. tecks2.Text = "The War Phoenix"
  265. tecks2.Font = "Fantasy"
  266. tecks2.TextSize = 48
  267. tecks2.TextStrokeTransparency = 0
  268. tecks2.TextColor3 = Color3.new(255,255,255)
  269. tecks2.TextStrokeColor3 = Color3.new(188/255, 155/255, 93/255)
  270. tecks2.Size = UDim2.new(1,0,0.5,0)
  271. tecks2.Parent = naeeym2
  272.  
  273. local naeeym3 = Instance.new("BillboardGui",Character)
  274. naeeym3.AlwaysOnTop = true
  275. naeeym3.Size = UDim2.new(5,35,2,35)
  276. naeeym3.StudsOffset = Vector3.new(0,3,0)
  277. naeeym3.Adornee = Character.Head
  278. naeeym3.Name = "Name"
  279. naeeym3.MaxDistance = 200
  280. local tecks3 = Instance.new("TextLabel",naeeym2)
  281. tecks3.BackgroundTransparency = 1
  282. tecks3.TextScaled = true
  283. tecks3.BorderSizePixel = 0
  284. tecks3.Text = Player.Name
  285. tecks3.Font = "Fantasy"
  286. tecks3.TextSize = 32
  287. tecks3.TextStrokeTransparency = 1
  288. tecks3.TextColor3 = Color3.new(125/255,125/255,125/255)
  289. tecks3.TextStrokeColor3 = Color3.new(125/255,125/255,125/255)
  290. tecks3.Size = UDim2.new(1,0,0.5,0)
  291. tecks3.Parent = naeeym3
  292.  
  293.  
  294. Animation_Speed = 3
  295. Frame_Speed = 0.016666666666666666
  296. local Speed = 16
  297. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  298. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  299. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  300. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  301. local DAMAGEMULTIPLIER = 1
  302. local ANIM = "Idle"
  303. local ATTACK = false
  304. local EQUIPPED = false
  305. local HOLD = false
  306. local COMBO = 1
  307. local Rooted = false
  308. local SINE = 0
  309. local KEYHOLD = false
  310. local CHANGE = 2 / Animation_Speed
  311. local WALKINGANIM = false
  312. local VALUE1 = false
  313. local VALUE2 = false
  314. local ROBLOXIDLEANIMATION = IT("Animation")
  315. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  316. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  317. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  318. WEAPONGUI.Name = "Weapon GUI"
  319. local Effects = IT("Folder", Character)
  320. Effects.Name = "Effects"
  321. local ANIMATOR = Humanoid.Animator
  322. local ANIMATE = Character.Animate
  323. local UNANCHOR = true
  324. local FLIGHT = false
  325. local BODYPOS, GYRO, FLIGHTRING
  326. local PARTICLES = false
  327. local WINGS = false
  328. local APPLYGYRO = true
  329. local DIRECTTURN = false
  330. local PHEONIXCOLOR = C3(0.9, 0.9, 0.9)
  331. ArtificialHB = Instance.new("BindableEvent", script)
  332. ArtificialHB.Name = "ArtificialHB"
  333. script:WaitForChild("ArtificialHB")
  334. frame = Frame_Speed
  335. tf = 0
  336. allowframeloss = false
  337. tossremainder = false
  338. lastframe = tick()
  339. script.ArtificialHB:Fire()
  340. game:GetService("RunService").Heartbeat:connect(function(s, p)
  341. tf = tf + s
  342. if tf >= frame then
  343. if allowframeloss then
  344. script.ArtificialHB:Fire()
  345. lastframe = tick()
  346. else
  347. for i = 1, math.floor(tf / frame) do
  348. script.ArtificialHB:Fire()
  349. end
  350. lastframe = tick()
  351. end
  352. if tossremainder then
  353. tf = 0
  354. else
  355. tf = tf - frame * math.floor(tf / frame)
  356. end
  357. end
  358. end)
  359. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  360. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  361. end
  362. function PositiveAngle(NUMBER)
  363. if NUMBER >= 0 then
  364. NUMBER = 0
  365. end
  366. return NUMBER
  367. end
  368. function NegativeAngle(NUMBER)
  369. if NUMBER <= 0 then
  370. NUMBER = 0
  371. end
  372. return NUMBER
  373. end
  374. function Swait(NUMBER)
  375. if NUMBER == 0 or NUMBER == nil then
  376. ArtificialHB.Event:wait()
  377. else
  378. for i = 1, NUMBER do
  379. ArtificialHB.Event:wait()
  380. end
  381. end
  382. end
  383. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  384. local NEWMESH = IT(MESH)
  385. if MESH == "SpecialMesh" then
  386. NEWMESH.MeshType = MESHTYPE
  387. if MESHID ~= "nil" and MESHID ~= "" then
  388. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  389. end
  390. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  391. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  392. end
  393. end
  394. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  395. NEWMESH.Scale = SCALE
  396. NEWMESH.Parent = PARENT
  397. return NEWMESH
  398. end
  399. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  400. local NEWPART = IT("Part")
  401. NEWPART.formFactor = FORMFACTOR
  402. NEWPART.Reflectance = REFLECTANCE
  403. NEWPART.Transparency = TRANSPARENCY
  404. NEWPART.CanCollide = false
  405. NEWPART.Locked = true
  406. NEWPART.Anchored = true
  407. if ANCHOR == false then
  408. NEWPART.Anchored = false
  409. end
  410. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  411. NEWPART.Name = NAME
  412. NEWPART.Size = SIZE
  413. NEWPART.Position = Torso.Position
  414. NEWPART.Material = MATERIAL
  415. NEWPART:BreakJoints()
  416. NEWPART.Parent = PARENT
  417. return NEWPART
  418. end
  419. local weldBetween = function(a, b)
  420. local weldd = Instance.new("ManualWeld")
  421. weldd.Part0 = a
  422. weldd.Part1 = b
  423. weldd.C0 = CFrame.new()
  424. weldd.C1 = b.CFrame:inverse() * a.CFrame
  425. weldd.Parent = a
  426. return weldd
  427. end
  428. function QuaternionFromCFrame(cf)
  429. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  430. local trace = m00 + m11 + m22
  431. if trace > 0 then
  432. local s = math.sqrt(1 + trace)
  433. local recip = 0.5 / s
  434. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  435. else
  436. local i = 0
  437. if m00 < m11 then
  438. i = 1
  439. end
  440. if m22 > (i == 0 and m00 or m11) then
  441. i = 2
  442. end
  443. if i == 0 then
  444. local s = math.sqrt(m00 - m11 - m22 + 1)
  445. local recip = 0.5 / s
  446. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  447. elseif i == 1 then
  448. local s = math.sqrt(m11 - m22 - m00 + 1)
  449. local recip = 0.5 / s
  450. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  451. elseif i == 2 then
  452. local s = math.sqrt(m22 - m00 - m11 + 1)
  453. local recip = 0.5 / s
  454. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  455. end
  456. end
  457. end
  458. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  459. local xs, ys, zs = x + x, y + y, z + z
  460. local wx, wy, wz = w * xs, w * ys, w * zs
  461. local xx = x * xs
  462. local xy = x * ys
  463. local xz = x * zs
  464. local yy = y * ys
  465. local yz = y * zs
  466. local zz = z * zs
  467. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  468. end
  469. function QuaternionSlerp(a, b, t)
  470. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  471. local startInterp, finishInterp
  472. if cosTheta >= 1.0E-4 then
  473. if 1 - cosTheta > 1.0E-4 then
  474. local theta = ACOS(cosTheta)
  475. local invSinTheta = 1 / SIN(theta)
  476. startInterp = SIN((1 - t) * theta) * invSinTheta
  477. finishInterp = SIN(t * theta) * invSinTheta
  478. else
  479. startInterp = 1 - t
  480. finishInterp = t
  481. end
  482. elseif 1 + cosTheta > 1.0E-4 then
  483. local theta = ACOS(-cosTheta)
  484. local invSinTheta = 1 / SIN(theta)
  485. startInterp = SIN((t - 1) * theta) * invSinTheta
  486. finishInterp = SIN(t * theta) * invSinTheta
  487. else
  488. startInterp = t - 1
  489. finishInterp = t
  490. end
  491. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  492. end
  493. function Clerp(a, b, t)
  494. local qa = {
  495. QuaternionFromCFrame(a)
  496. }
  497. local qb = {
  498. QuaternionFromCFrame(b)
  499. }
  500. local ax, ay, az = a.x, a.y, a.z
  501. local bx, by, bz = b.x, b.y, b.z
  502. local _t = 1 - t
  503. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  504. end
  505. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  506. local frame = IT("Frame")
  507. frame.BackgroundTransparency = TRANSPARENCY
  508. frame.BorderSizePixel = BORDERSIZEPIXEL
  509. frame.Position = POSITION
  510. frame.Size = SIZE
  511. frame.BackgroundColor3 = COLOR
  512. frame.BorderColor3 = BORDERCOLOR
  513. frame.Name = NAME
  514. frame.Parent = PARENT
  515. return frame
  516. end
  517. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  518. local label = IT("TextLabel")
  519. label.BackgroundTransparency = 1
  520. label.Size = UD2(1, 0, 1, 0)
  521. label.Position = UD2(0, 0, 0, 0)
  522. label.TextColor3 = TEXTCOLOR
  523. label.TextStrokeTransparency = STROKETRANSPARENCY
  524. label.TextTransparency = TRANSPARENCY
  525. label.FontSize = TEXTFONTSIZE
  526. label.Font = TEXTFONT
  527. label.BorderSizePixel = BORDERSIZEPIXEL
  528. label.TextScaled = false
  529. label.Text = TEXT
  530. label.Name = NAME
  531. label.Parent = PARENT
  532. return label
  533. end
  534. function NoOutlines(PART)
  535. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  536. end
  537. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  538. local NEWWELD = IT(TYPE)
  539. NEWWELD.Part0 = PART0
  540. NEWWELD.Part1 = PART1
  541. NEWWELD.C0 = C0
  542. NEWWELD.C1 = C1
  543. NEWWELD.Parent = PARENT
  544. return NEWWELD
  545. end
  546. local S = IT("Sound")
  547. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  548. local NEWSOUND
  549. coroutine.resume(coroutine.create(function()
  550. NEWSOUND = S:Clone()
  551. NEWSOUND.Parent = PARENT
  552. NEWSOUND.Volume = VOLUME
  553. NEWSOUND.Pitch = PITCH
  554. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  555. NEWSOUND:play()
  556. if DOESLOOP == true then
  557. NEWSOUND.Looped = true
  558. else
  559. repeat
  560. wait(1)
  561. until NEWSOUND.Playing == false
  562. NEWSOUND:remove()
  563. end
  564. end))
  565. return NEWSOUND
  566. end
  567. function CFrameFromTopBack(at, top, back)
  568. local right = top:Cross(back)
  569. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  570. end
  571. function WACKYEFFECT(Table)
  572. local TYPE = Table.EffectType or "Sphere"
  573. local SIZE = Table.Size or VT(1, 1, 1)
  574. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  575. local TRANSPARENCY = Table.Transparency or 0
  576. local ENDTRANSPARENCY = Table.Transparency2 or 1
  577. local CFRAME = Table.CFrame or Torso.CFrame
  578. local MOVEDIRECTION = Table.MoveToPos or nil
  579. local ROTATION1 = Table.RotationX or 0
  580. local ROTATION2 = Table.RotationY or 0
  581. local ROTATION3 = Table.RotationZ or 0
  582. local MATERIAL = Table.Material or "Neon"
  583. local COLOR = Table.Color or C3(1, 1, 1)
  584. local TIME = Table.Time or 45
  585. local SOUNDID = Table.SoundID or nil
  586. local SOUNDPITCH = Table.SoundPitch or nil
  587. local SOUNDVOLUME = Table.SoundVolume or nil
  588. coroutine.resume(coroutine.create(function()
  589. local PLAYSSOUND = false
  590. local SOUND
  591. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  592. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  593. PLAYSSOUND = true
  594. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  595. end
  596. EFFECT.Color = COLOR
  597. local MSH
  598. if TYPE == "Sphere" then
  599. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  600. elseif TYPE == "Block" then
  601. MSH = IT("BlockMesh", EFFECT)
  602. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  603. elseif TYPE == "Wave" then
  604. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  605. elseif TYPE == "Ring" then
  606. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  607. elseif TYPE == "Slash" then
  608. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  609. elseif TYPE == "Round Slash" then
  610. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  611. elseif TYPE == "Swirl" then
  612. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  613. elseif TYPE == "Skull" then
  614. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  615. elseif TYPE == "Crystal" then
  616. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  617. end
  618. if MSH ~= nil then
  619. local MOVESPEED
  620. if MOVEDIRECTION ~= nil then
  621. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  622. end
  623. local GROWTH = SIZE - ENDSIZE
  624. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  625. if TYPE == "Block" then
  626. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  627. else
  628. EFFECT.CFrame = CFRAME
  629. end
  630. for LOOP = 1, TIME + 1 do
  631. Swait()
  632. MSH.Scale = MSH.Scale - GROWTH / TIME
  633. if TYPE == "Wave" then
  634. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  635. end
  636. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  637. if TYPE == "Block" then
  638. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  639. else
  640. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  641. end
  642. if MOVEDIRECTION ~= nil then
  643. local ORI = EFFECT.Orientation
  644. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  645. EFFECT.Orientation = ORI
  646. end
  647. end
  648. if PLAYSSOUND == false then
  649. EFFECT:remove()
  650. else
  651. repeat
  652. Swait()
  653. until SOUND.Playing == false
  654. EFFECT:remove()
  655. end
  656. elseif PLAYSSOUND == false then
  657. EFFECT:remove()
  658. else
  659. repeat
  660. Swait()
  661. until SOUND.Playing == false
  662. EFFECT:remove()
  663. end
  664. end))
  665. end
  666. function MakeForm(PART, TYPE)
  667. if TYPE == "Cyl" then
  668. local MSH = IT("CylinderMesh", PART)
  669. elseif TYPE == "Ball" then
  670. local MSH = IT("SpecialMesh", PART)
  671. MSH.MeshType = "Sphere"
  672. elseif TYPE == "Wedge" then
  673. local MSH = IT("SpecialMesh", PART)
  674. MSH.MeshType = "Wedge"
  675. end
  676. end
  677. Debris = game:GetService("Debris")
  678. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  679. local DIRECTION = CF(StartPos, EndPos).lookVector
  680. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  681. end
  682. function turnto(position)
  683. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  684. end
  685. local DECAL = IT("Decal", nil)
  686. function MagicRing(PART, CFRAME, VARIANT)
  687. if VARIANT == "Pheonix" or VARIANT == "Sun" or VARIANT == "Fire" then
  688. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0, 0, 0), false)
  689. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  690. local MESH = IT("BlockMesh", RING)
  691. local BOTTOMTEXTURE = DECAL:Clone()
  692. BOTTOMTEXTURE.Parent = RING
  693. BOTTOMTEXTURE.Face = "Bottom"
  694. BOTTOMTEXTURE.Name = "BottomTexture"
  695. local TOPTEXTURE = DECAL:Clone()
  696. TOPTEXTURE.Parent = RING
  697. TOPTEXTURE.Face = "Top"
  698. TOPTEXTURE.Name = "TopTexture"
  699. local T = script.RingEmit:Clone()
  700. T.Parent = RING
  701. local LIGHT = IT("PointLight", RING)
  702. if VARIANT == "Pheonix" then
  703. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617574752"
  704. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617575377"
  705. T.Color = ColorSequence.new(PHEONIXCOLOR)
  706. CreateSound(462809305, RING, 5, 1, false)
  707. elseif VARIANT == "Sun" then
  708. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217786509"
  709. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217788749"
  710. T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
  711. CreateSound(462809305, RING, 5, 1, false)
  712. LIGHT.Color = BRICKC("Bright orange").Color
  713. elseif VARIANT == "Fire" then
  714. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222222911"
  715. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222223218"
  716. T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
  717. CreateSound(343211019, RING, 5, 1, false)
  718. LIGHT.Color = C3(1, 0.3333333333333333, 0)
  719. end
  720. T.LightEmission = 1
  721. T:Emit(5)
  722. Debris:AddItem(T, 5)
  723. return RING, WELD, MESH
  724. end
  725. end
  726. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  727. for _, c in pairs(PARENT:GetDescendants()) do
  728. if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  729. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  730. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  731. if DIST > (TORSO.Position - FROM).Magnitude then
  732. table.insert(TABLE, c)
  733. end
  734. end
  735. end
  736. end
  737. local BACKATTACHMENT1 = IT("Attachment", Torso)
  738. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  739. local BACKATTACHMENT2 = IT("Attachment", Torso)
  740. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  741. local WINGS1 = script.Wing1
  742. WINGS1.EmissionDirection="Right"
  743. WINGS1.Size=NumberSequence.new(2)
  744. local WINGS1B = script.Wing1B
  745. WINGS1B.EmissionDirection="Right"
  746. WINGS1B.Size=NumberSequence.new(2)
  747. local WINGS2 = script.Wing2
  748. WINGS2.EmissionDirection="Left"
  749. WINGS2.Size=NumberSequence.new(2)
  750. local WINGS2B = script.Wing2B
  751. WINGS2B.EmissionDirection="Left"
  752. WINGS2B.Size=NumberSequence.new(2)
  753. WINGS1.Parent = BACKATTACHMENT1
  754. WINGS1.LockedToPart=true
  755. WINGS1B.Parent = BACKATTACHMENT1
  756. WINGS1B.LockedToPart=true
  757. WINGS2.Parent = BACKATTACHMENT2
  758. WINGS2.LockedToPart=true
  759. WINGS2B.Parent = BACKATTACHMENT2
  760. WINGS2B.LockedToPart=true
  761. local FACEATTACHMENT = IT("Attachment", Head)
  762. FACEATTACHMENT.Position = VT(0.167, 0.272, -0.5)
  763. FACEATTACHMENT.Orientation = VT(0, 35, 0)
  764. local EYE = script.Eye1
  765. EYE.LockedToPart=true
  766. EYE.Parent = FACEATTACHMENT
  767. local EYE2 = script.Eye2
  768. EYE2.Parent = FACEATTACHMENT
  769. EYE2.LockedToPart=true
  770. local TRAIL1 = script.PheonixTrail:Clone()
  771. TRAIL1.LockedToPart=true
  772. TRAIL1.Size=NumberSequence.new(.01)
  773. TRAIL1.Parent = BACKATTACHMENT1
  774. local TRAIL2 = script.PheonixTrail:Clone()
  775. TRAIL2.LockedToPart=true
  776. TRAIL2.Parent = BACKATTACHMENT2
  777. TRAIL2.Size=NumberSequence.new(.01)
  778. local LIGHT = IT("PointLight", FACEATTACHMENT)
  779. LIGHT.Enabled = false
  780. LIGHT.Brightness = 5
  781. LIGHT.Range = 6
  782. Humanoid.Died:connect(function()
  783. ATTACK = true
  784. end)
  785. function ApplyDamage(Humanoid, Damage, TorsoPart, Time, AfterBurn, Variant)
  786. local defence = Instance.new("BoolValue", Humanoid.Parent)
  787. defence.Name = "HitBy" .. Player.Name
  788. game:GetService("Debris"):AddItem(defence, 0.001)
  789. Damage = Damage * DAMAGEMULTIPLIER
  790. if Humanoid.Health ~= 0 then
  791. local CritChance = MRANDOM(1, 100)
  792. if Damage > Humanoid.Health then
  793. Damage = math.ceil(Humanoid.Health)
  794. if Damage == 0 then
  795. Damage = 0.1
  796. end
  797. end
  798. Humanoid.Health = Humanoid.Health - Damage
  799. if AfterBurn == true then
  800. Afterburn(Humanoid, Time, Damage / 5, Variant)
  801. end
  802. end
  803. end
  804. function Afterburn(Human, Time, Damage, Variant)
  805. coroutine.resume(coroutine.create(function()
  806. if Human and (Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")) then
  807. local Torso = Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")
  808. local FIRE
  809. if Variant == "Pheonix" then
  810. FIRE = script.PheonixBurn:Clone()
  811. FIRE.Parent = Torso
  812. FIRE.Enabled = true
  813. elseif Variant == "Sun" then
  814. FIRE = script.SunBurn:Clone()
  815. FIRE.Parent = Torso
  816. FIRE.Enabled = true
  817. elseif Variant == "Fire" then
  818. FIRE = script.Burn:Clone()
  819. FIRE.Parent = Torso
  820. FIRE.Enabled = true
  821. end
  822. for i = 1, Time do
  823. wait(0.5)
  824. Human.Health = Human.Health - Damage
  825. end
  826. wait(0.25)
  827. FIRE.Enabled = false
  828. Debris:AddItem(FIRE, 1.5)
  829. end
  830. end))
  831. end
  832. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, AFTERBURN, TIME, VARIANT, DOESCAMSHAKE, CAMVALUES)
  833. local CHILDREN = workspace:GetChildren()
  834. for index, CHILD in pairs(CHILDREN) do
  835. if CHILD.ClassName == "Model" and CHILD ~= Character then
  836. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  837. if HUM then
  838. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  839. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  840. local DMG = MRANDOM(MINDMG, MAXDMG)
  841. ApplyDamage(HUM, DMG, TORSO, TIME, AFTERBURN, VARIANT)
  842. if HUM.MaxHealth == math.huge then
  843. CHILD:BreakJoints()
  844. end
  845. if DOESCAMSHAKE == true then
  846. local CAMSHAKER = script.CamShake:Clone()
  847. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  848. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  849. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  850. CAMSHAKER.Parent = CHILD
  851. CAMSHAKER.Disabled = false
  852. end
  853. if FLING > 0 then
  854. for _, c in pairs(CHILD:GetChildren()) do
  855. if c:IsA("BasePart") then
  856. local bv = Instance.new("BodyVelocity")
  857. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  858. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  859. bv.Parent = c
  860. Debris:AddItem(bv, 0.05)
  861. end
  862. end
  863. end
  864. end
  865. end
  866. end
  867. end
  868. end
  869. function ShootingStar()
  870. ATTACK = true
  871. Rooted = false
  872. local GYRO = IT("BodyGyro", RootPart)
  873. GYRO.D = 20
  874. GYRO.P = 4000
  875. GYRO.MaxTorque = VT(0, 40000, 0)
  876. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
  877. coroutine.resume(coroutine.create(function()
  878. for i = 1, 35 do
  879. Swait()
  880. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  881. end
  882. end))
  883. for i = 0, 1.8, 0.1 / Animation_Speed do
  884. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  885. Swait()
  886. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  892. end
  893. coroutine.resume(coroutine.create(function()
  894. local POSITION = Mouse.Hit.p
  895. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  896. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  897. local FIRE = script.SunFireball:Clone()
  898. FIRE.Parent = FIREBALL
  899. FIRE.Enabled = true
  900. local EXPLOSION = script.SunExplosion:Clone()
  901. EXPLOSION.Parent = FIREBALL
  902. CreateSound(463598785, FIREBALL, 5, 1, false)
  903. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  904. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 145, 0)) * CF(0, 0, -DISTANCE / 2)
  905. for i = 1, 75 do
  906. Swait()
  907. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  908. end
  909. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  910. for i = 1, 300 do
  911. Swait()
  912. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  913. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  914. if HITFLOOR ~= nil then
  915. FIRE.Enabled = false
  916. EXPLOSION:Emit(500)
  917. CreateSound(416328540, FIREBALL, 5, 1, false)
  918. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  919. SHAKE = 1,
  920. TIMER = 6,
  921. DOESFADE = true
  922. })
  923. WACKYEFFECT({
  924. EffectType = "Sphere",
  925. Size = VT(0, 0, 0),
  926. Size2 = VT(150, 150, 150),
  927. Transparency = 0,
  928. Transparency2 = 1,
  929. CFrame = CF(FIREBALL.Position),
  930. MoveToPos = nil,
  931. RotationX = 0,
  932. RotationY = 0,
  933. RotationZ = 0,
  934. Material = "Neon",
  935. Color = C3(1, 0.6666666666666666, 0),
  936. SoundID = nil,
  937. SoundPitch = nil,
  938. SoundVolume = nil
  939. })
  940. wait(5)
  941. break
  942. end
  943. end
  944. FIREBALL:remove()
  945. end))
  946. GYRO:remove()
  947. RING.Anchored = true
  948. WELD:remove()
  949. coroutine.resume(coroutine.create(function()
  950. for i = 1, 35 do
  951. Swait()
  952. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  953. end
  954. RING:remove()
  955. end))
  956. ATTACK = false
  957. Rooted = false
  958. end
  959. function PheonixRage()
  960. ATTACK = true
  961. Rooted = true
  962. local A = false
  963. local B = false
  964. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3, 0), "Pheonix")
  965. WELD:remove()
  966. RING.Anchored = true
  967. coroutine.resume(coroutine.create(function()
  968. for i = 1, 45 do
  969. Swait()
  970. MESH.Scale = MESH.Scale + VT(15, 0, 15)
  971. end
  972. end))
  973. coroutine.resume(coroutine.create(function()
  974. repeat
  975. Swait()
  976. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  982. until A == true
  983. repeat
  984. Swait()
  985. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. until B == true
  992. for i = 1, 45 do
  993. Swait()
  994. MESH.Scale = MESH.Scale - VT(15, 0, 15)
  995. end
  996. RING:remove()
  997. end))
  998. wait(1)
  999. for i = 1, 4 do
  1000. WACKYEFFECT({
  1001. EffectType = "Sphere",
  1002. Size = VT(45, 45, 45),
  1003. Size2 = VT(0, 0, 0),
  1004. Transparency = 1,
  1005. Transparency2 = 0.8,
  1006. CFrame = CF(Torso.Position),
  1007. MoveToPos = nil,
  1008. RotationX = 0,
  1009. RotationY = 0,
  1010. RotationZ = 0,
  1011. Material = "Neon",
  1012. Color = PHEONIXCOLOR,
  1013. SoundID = nil,
  1014. SoundPitch = nil,
  1015. SoundVolume = nil
  1016. })
  1017. wait(0.5)
  1018. end
  1019. A = true
  1020. ApplyAoE(Torso.Position, 80, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1021. SHAKE = 2,
  1022. TIMER = 25,
  1023. DOESFADE = true
  1024. })
  1025. WACKYEFFECT({
  1026. Time = 60,
  1027. EffectType = "Sphere",
  1028. Size = VT(40, 40, 40),
  1029. Size2 = VT(140, 140, 140),
  1030. Transparency = 0,
  1031. Transparency2 = 1,
  1032. CFrame = CF(Torso.Position),
  1033. MoveToPos = nil,
  1034. RotationX = 0,
  1035. RotationY = 0,
  1036. RotationZ = 0,
  1037. Material = "Neon",
  1038. Color = C3(1, 0.6666666666666666, 0),
  1039. SoundID = nil,
  1040. SoundPitch = nil,
  1041. SoundVolume = nil
  1042. })
  1043. WACKYEFFECT({
  1044. Time = 60,
  1045. EffectType = "Sphere",
  1046. Size = VT(50, 50, 50),
  1047. Size2 = VT(150, 150, 150),
  1048. Transparency = 0.5,
  1049. Transparency2 = 1,
  1050. CFrame = CF(Torso.Position),
  1051. MoveToPos = nil,
  1052. RotationX = 0,
  1053. RotationY = 0,
  1054. RotationZ = 0,
  1055. Material = "Neon",
  1056. Color = PHEONIXCOLOR,
  1057. SoundID = 462692971,
  1058. SoundPitch = 0.8,
  1059. SoundVolume = 6
  1060. })
  1061. local EXPLOSION = script.PheonixExplosion1:Clone()
  1062. EXPLOSION.Parent = Torso
  1063. EXPLOSION.Enabled = true
  1064. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1065. EXPLOSION2.Parent = Torso
  1066. EXPLOSION2.Enabled = true
  1067. wait(0.3)
  1068. EXPLOSION.Enabled = false
  1069. EXPLOSION2.Enabled = false
  1070. Debris:AddItem(EXPLOSION, 5)
  1071. Debris:AddItem(EXPLOSION2, 5)
  1072. wait(1)
  1073. B = true
  1074. ATTACK = false
  1075. Rooted = false
  1076. end
  1077. function Breath()
  1078. ATTACK = true
  1079. local POSITION = IT("BodyPosition", RootPart)
  1080. POSITION.Position = RootPart.CFrame * CF(0, 35, 35).p
  1081. POSITION.D = 1250
  1082. POSITION.P = 40000
  1083. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1084. WINGS = true
  1085. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 0.6) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  1086. coroutine.resume(coroutine.create(function()
  1087. for i = 1, 20 do
  1088. Swait()
  1089. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  1090. end
  1091. end))
  1092. for i = 1, 25 do
  1093. Swait()
  1094. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-14.4 * i), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1098. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1100. end
  1101. local GYRO = IT("BodyGyro", RootPart)
  1102. GYRO.D = 20
  1103. GYRO.P = 4000
  1104. GYRO.MaxTorque = VT(0, 40000, 0)
  1105. coroutine.resume(coroutine.create(function()
  1106. repeat
  1107. Swait()
  1108. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1109. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. until ATTACK == false
  1116. POSITION:remove()
  1117. GYRO:remove()
  1118. for i = 1, 20 do
  1119. Swait()
  1120. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  1121. end
  1122. RING:remove()
  1123. end))
  1124. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1125. for i = 1, 35 do
  1126. Swait()
  1127. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  1128. end
  1129. wait(0.3)
  1130. coroutine.resume(coroutine.create(function()
  1131. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1132. FIREBALL.CFrame = CF(RING.Position, Mouse.Hit.p)
  1133. local PARTICLES1 = script.PheonixFireball1:Clone()
  1134. PARTICLES1.Parent = FIREBALL
  1135. PARTICLES1.Enabled = true
  1136. local PARTICLES2 = script.PheonixFireball2:Clone()
  1137. PARTICLES2.Parent = FIREBALL
  1138. PARTICLES2.Enabled = true
  1139. CreateSound(463593339, FIREBALL, 6, 1, false)
  1140. for i = 1, 250 do
  1141. Swait()
  1142. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1143. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1144. if HIT then
  1145. ApplyAoE(FIREBALL.Position, 50, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1146. SHAKE = 2,
  1147. TIMER = 25,
  1148. DOESFADE = true
  1149. })
  1150. WACKYEFFECT({
  1151. Time = 60,
  1152. EffectType = "Sphere",
  1153. Size = VT(0, 0, 0),
  1154. Size2 = VT(100, 100, 100),
  1155. Transparency = 0,
  1156. Transparency2 = 1,
  1157. CFrame = CF(FIREBALL.Position),
  1158. MoveToPos = nil,
  1159. RotationX = 0,
  1160. RotationY = 0,
  1161. RotationZ = 0,
  1162. Material = "Neon",
  1163. Color = C3(1, 0.6666666666666666, 0),
  1164. SoundID = nil,
  1165. SoundPitch = nil,
  1166. SoundVolume = nil
  1167. })
  1168. WACKYEFFECT({
  1169. Time = 60,
  1170. EffectType = "Sphere",
  1171. Size = VT(0, 0, 0),
  1172. Size2 = VT(120, 120, 120),
  1173. Transparency = 0.5,
  1174. Transparency2 = 1,
  1175. CFrame = CF(FIREBALL.Position),
  1176. MoveToPos = nil,
  1177. RotationX = 0,
  1178. RotationY = 0,
  1179. RotationZ = 0,
  1180. Material = "Neon",
  1181. Color = PHEONIXCOLOR,
  1182. SoundID = 462692971,
  1183. SoundPitch = 1,
  1184. SoundVolume = 6
  1185. })
  1186. PARTICLES1.Enabled = false
  1187. PARTICLES2.Enabled = false
  1188. local EXPLOSION = script.PheonixExplosion1:Clone()
  1189. EXPLOSION.Parent = FIREBALL
  1190. EXPLOSION.Enabled = true
  1191. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1192. EXPLOSION2.Parent = FIREBALL
  1193. EXPLOSION2.Enabled = true
  1194. wait(0.3)
  1195. EXPLOSION.Enabled = false
  1196. EXPLOSION2.Enabled = false
  1197. break
  1198. end
  1199. end
  1200. PARTICLES1.Enabled = false
  1201. PARTICLES2.Enabled = false
  1202. Debris:AddItem(FIREBALL, 7)
  1203. end))
  1204. wait(0.3)
  1205. coroutine.resume(coroutine.create(function()
  1206. WELD:remove()
  1207. RING.Anchored = true
  1208. for i = 1, 35 do
  1209. Swait()
  1210. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1211. end
  1212. RING:remove()
  1213. end))
  1214. WINGS = false
  1215. ATTACK = false
  1216. end
  1217. function ThreeShootingStars()
  1218. ATTACK = true
  1219. Rooted = false
  1220. local POS1, POS2, POS3
  1221. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
  1222. coroutine.resume(coroutine.create(function()
  1223. for i = 1, 35 do
  1224. Swait()
  1225. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  1226. end
  1227. end))
  1228. coroutine.resume(coroutine.create(function()
  1229. repeat
  1230. Swait()
  1231. if POS1 then
  1232. coroutine.resume(coroutine.create(function()
  1233. local POSITION = POS1
  1234. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  1235. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1236. local FIRE = script.SunFireball:Clone()
  1237. FIRE.Parent = FIREBALL
  1238. FIRE.Enabled = true
  1239. local EXPLOSION = script.SunExplosion:Clone()
  1240. EXPLOSION.Parent = FIREBALL
  1241. CreateSound(463598785, FIREBALL, 5, 1, false)
  1242. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1243. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1244. for i = 1, 75 do
  1245. Swait()
  1246. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1247. end
  1248. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1249. for i = 1, 300 do
  1250. Swait()
  1251. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1252. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1253. if HITFLOOR ~= nil then
  1254. FIRE.Enabled = false
  1255. EXPLOSION:Emit(500)
  1256. CreateSound(416328540, FIREBALL, 5, 1, false)
  1257. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1258. SHAKE = 1,
  1259. TIMER = 6,
  1260. DOESFADE = true
  1261. })
  1262. WACKYEFFECT({
  1263. EffectType = "Sphere",
  1264. Size = VT(0, 0, 0),
  1265. Size2 = VT(150, 150, 150),
  1266. Transparency = 0,
  1267. Transparency2 = 1,
  1268. CFrame = CF(FIREBALL.Position),
  1269. MoveToPos = nil,
  1270. RotationX = 0,
  1271. RotationY = 0,
  1272. RotationZ = 0,
  1273. Material = "Neon",
  1274. Color = C3(1, 0.6666666666666666, 0),
  1275. SoundID = nil,
  1276. SoundPitch = nil,
  1277. SoundVolume = nil
  1278. })
  1279. wait(5)
  1280. break
  1281. end
  1282. end
  1283. FIREBALL:remove()
  1284. end))
  1285. POS1 = nil
  1286. end
  1287. if POS2 then
  1288. coroutine.resume(coroutine.create(function()
  1289. local POSITION = POS2
  1290. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  1291. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1292. local FIRE = script.SunFireball:Clone()
  1293. FIRE.Parent = FIREBALL
  1294. FIRE.Enabled = true
  1295. local EXPLOSION = script.SunExplosion:Clone()
  1296. EXPLOSION.Parent = FIREBALL
  1297. CreateSound(463598785, FIREBALL, 5, 1, false)
  1298. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1299. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1300. for i = 1, 75 do
  1301. Swait()
  1302. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1303. end
  1304. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1305. for i = 1, 300 do
  1306. Swait()
  1307. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1308. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1309. if HITFLOOR ~= nil then
  1310. FIRE.Enabled = false
  1311. EXPLOSION:Emit(500)
  1312. CreateSound(416328540, FIREBALL, 5, 1, false)
  1313. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1314. SHAKE = 1,
  1315. TIMER = 6,
  1316. DOESFADE = true
  1317. })
  1318. WACKYEFFECT({
  1319. EffectType = "Sphere",
  1320. Size = VT(0, 0, 0),
  1321. Size2 = VT(150, 150, 150),
  1322. Transparency = 0,
  1323. Transparency2 = 1,
  1324. CFrame = CF(FIREBALL.Position),
  1325. MoveToPos = nil,
  1326. RotationX = 0,
  1327. RotationY = 0,
  1328. RotationZ = 0,
  1329. Material = "Neon",
  1330. Color = C3(1, 0.6666666666666666, 0),
  1331. SoundID = nil,
  1332. SoundPitch = nil,
  1333. SoundVolume = nil
  1334. })
  1335. wait(5)
  1336. break
  1337. end
  1338. end
  1339. FIREBALL:remove()
  1340. end))
  1341. POS2 = nil
  1342. end
  1343. if POS3 then
  1344. coroutine.resume(coroutine.create(function()
  1345. local POSITION = POS3
  1346. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  1347. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1348. local FIRE = script.SunFireball:Clone()
  1349. FIRE.Parent = FIREBALL
  1350. FIRE.Enabled = true
  1351. local EXPLOSION = script.SunExplosion:Clone()
  1352. EXPLOSION.Parent = FIREBALL
  1353. CreateSound(463598785, FIREBALL, 5, 1, false)
  1354. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1355. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1356. for i = 1, 75 do
  1357. Swait()
  1358. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1359. end
  1360. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1361. for i = 1, 300 do
  1362. Swait()
  1363. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1364. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1365. if HITFLOOR ~= nil then
  1366. FIRE.Enabled = false
  1367. EXPLOSION:Emit(500)
  1368. CreateSound(416328540, FIREBALL, 5, 1, false)
  1369. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1370. SHAKE = 1,
  1371. TIMER = 6,
  1372. DOESFADE = true
  1373. })
  1374. WACKYEFFECT({
  1375. EffectType = "Sphere",
  1376. Size = VT(0, 0, 0),
  1377. Size2 = VT(150, 150, 150),
  1378. Transparency = 0,
  1379. Transparency2 = 1,
  1380. CFrame = CF(FIREBALL.Position),
  1381. MoveToPos = nil,
  1382. RotationX = 0,
  1383. RotationY = 0,
  1384. RotationZ = 0,
  1385. Material = "Neon",
  1386. Color = C3(1, 0.6666666666666666, 0),
  1387. SoundID = nil,
  1388. SoundPitch = nil,
  1389. SoundVolume = nil
  1390. })
  1391. wait(5)
  1392. break
  1393. end
  1394. end
  1395. FIREBALL:remove()
  1396. end))
  1397. POS3 = nil
  1398. end
  1399. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1405. until ATTACK == false
  1406. end))
  1407. wait(0.4)
  1408. POS1 = Mouse.Hit.p
  1409. wait(0.5)
  1410. POS2 = Mouse.Hit.p
  1411. wait(0.6)
  1412. POS3 = Mouse.Hit.p
  1413. wait(0.3)
  1414. RING.Anchored = true
  1415. WELD:remove()
  1416. coroutine.resume(coroutine.create(function()
  1417. for i = 1, 35 do
  1418. Swait()
  1419. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1420. end
  1421. RING:remove()
  1422. end))
  1423. ATTACK = false
  1424. Rooted = false
  1425. end
  1426. function PheonixFlare()
  1427. ATTACK = true
  1428. Rooted = false
  1429. PARTICLES = true
  1430. coroutine.resume(coroutine.create(function()
  1431. repeat
  1432. Swait()
  1433. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. until ATTACK == false
  1440. end))
  1441. CreateSound(462676772, Torso, 7, 1, false)
  1442. WINGS1.Acceleration = VT(9, 0, -12)
  1443. WINGS1B.Acceleration = VT(9, 0, -12)
  1444. WINGS2.Acceleration = VT(-9, 0, -12)
  1445. WINGS2B.Acceleration = VT(-9, 0, -12)
  1446. wait(0.25)
  1447. coroutine.resume(coroutine.create(function()
  1448. local WIND = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(0, 0, 0))
  1449. WIND.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1450. local PARTICLES = script.Gale:Clone()
  1451. PARTICLES.Parent = WIND
  1452. PARTICLES.Enabled = true
  1453. CreateSound(376218535, WIND, 6, 1, false)
  1454. for i = 1, 250 do
  1455. Swait()
  1456. local HIT, HITPOS = Raycast(WIND.Position, WIND.CFrame.lookVector, 3, Character)
  1457. WIND.CFrame = WIND.CFrame * CF(0, 0, -2)
  1458. if HIT then
  1459. ApplyAoE(WIND.Position, 45, 10, 30, 135, false, MRANDOM(12, 16), "Nul", true, {
  1460. SHAKE = 3,
  1461. TIMER = 7,
  1462. DOESFADE = true
  1463. })
  1464. CreateSound(260430117, WIND, 3, 1, false)
  1465. WACKYEFFECT({
  1466. Time = 25,
  1467. EffectType = "Wave",
  1468. Size = VT(20, 0, 20),
  1469. Size2 = VT(60, 8, 60),
  1470. Transparency = 0.9,
  1471. Transparency2 = 1,
  1472. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)),
  1473. MoveToPos = nil,
  1474. RotationX = 0,
  1475. RotationY = 0,
  1476. RotationZ = 0,
  1477. Material = "Neon",
  1478. Color = C3(0.8, 0.8, 0.8),
  1479. SoundID = nil,
  1480. SoundPitch = nil,
  1481. SoundVolume = nil
  1482. })
  1483. WACKYEFFECT({
  1484. Time = 25,
  1485. EffectType = "Wave",
  1486. Size = VT(20, 0, 20),
  1487. Size2 = VT(60, 8, 60),
  1488. Transparency = 0.9,
  1489. Transparency2 = 1,
  1490. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)),
  1491. MoveToPos = nil,
  1492. RotationX = 0,
  1493. RotationY = 0,
  1494. RotationZ = 0,
  1495. Material = "Neon",
  1496. Color = C3(0.8, 0.8, 0.8),
  1497. SoundID = nil,
  1498. SoundPitch = nil,
  1499. SoundVolume = nil
  1500. })
  1501. break
  1502. end
  1503. end
  1504. PARTICLES.Enabled = false
  1505. Debris:AddItem(WIND, 7)
  1506. end))
  1507. wait(1)
  1508. CreateSound(462676772, Torso, 7, 1, false)
  1509. WINGS1.Acceleration = VT(9, 1, 4)
  1510. WINGS1B.Acceleration = VT(9, 1, 4)
  1511. WINGS2.Acceleration = VT(-9, 1, 4)
  1512. WINGS2B.Acceleration = VT(-9, 1, 4)
  1513. wait(0.25)
  1514. coroutine.resume(coroutine.create(function()
  1515. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1516. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1517. local PARTICLES1 = script.PheonixFireball1:Clone()
  1518. PARTICLES1.Parent = FIREBALL
  1519. PARTICLES1.Enabled = true
  1520. local PARTICLES2 = script.PheonixFireball2:Clone()
  1521. PARTICLES2.Parent = FIREBALL
  1522. PARTICLES2.Enabled = true
  1523. CreateSound(463593339, FIREBALL, 6, 1, false)
  1524. for i = 1, 250 do
  1525. Swait()
  1526. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1527. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1528. if HIT then
  1529. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1530. SHAKE = 2,
  1531. TIMER = 25,
  1532. DOESFADE = true
  1533. })
  1534. WACKYEFFECT({
  1535. Time = 60,
  1536. EffectType = "Sphere",
  1537. Size = VT(0, 0, 0),
  1538. Size2 = VT(120, 120, 120),
  1539. Transparency = 0,
  1540. Transparency2 = 1,
  1541. CFrame = CF(FIREBALL.Position),
  1542. MoveToPos = nil,
  1543. RotationX = 0,
  1544. RotationY = 0,
  1545. RotationZ = 0,
  1546. Material = "Neon",
  1547. Color = C3(1, 0.6666666666666666, 0),
  1548. SoundID = nil,
  1549. SoundPitch = nil,
  1550. SoundVolume = nil
  1551. })
  1552. WACKYEFFECT({
  1553. Time = 60,
  1554. EffectType = "Sphere",
  1555. Size = VT(0, 0, 0),
  1556. Size2 = VT(140, 140, 140),
  1557. Transparency = 0.5,
  1558. Transparency2 = 1,
  1559. CFrame = CF(FIREBALL.Position),
  1560. MoveToPos = nil,
  1561. RotationX = 0,
  1562. RotationY = 0,
  1563. RotationZ = 0,
  1564. Material = "Neon",
  1565. Color = PHEONIXCOLOR,
  1566. SoundID = 462692971,
  1567. SoundPitch = 1,
  1568. SoundVolume = 6
  1569. })
  1570. PARTICLES1.Enabled = false
  1571. PARTICLES2.Enabled = false
  1572. local EXPLOSION = script.PheonixExplosion1:Clone()
  1573. EXPLOSION.Parent = FIREBALL
  1574. EXPLOSION.Enabled = true
  1575. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1576. EXPLOSION2.Parent = FIREBALL
  1577. EXPLOSION2.Enabled = true
  1578. wait(0.3)
  1579. EXPLOSION.Enabled = false
  1580. EXPLOSION2.Enabled = false
  1581. break
  1582. end
  1583. end
  1584. PARTICLES1.Enabled = false
  1585. PARTICLES2.Enabled = false
  1586. Debris:AddItem(FIREBALL, 7)
  1587. end))
  1588. wait(0.5)
  1589. PARTICLES = false
  1590. ATTACK = false
  1591. Rooted = false
  1592. end
  1593. function PheonixFireballs()
  1594. ATTACK = true
  1595. local POWER = 1
  1596. DIRECTTURN = true
  1597. coroutine.resume(coroutine.create(function()
  1598. repeat
  1599. Swait()
  1600. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1604. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. until ATTACK == false
  1607. end))
  1608. local RING1, WELD1, MESH1 = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1609. local RING2, WELD2, MESH2 = MagicRing(RightArm, CF(0, -1.6, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1610. for i = 1, 35 do
  1611. Swait()
  1612. MESH1.Scale = MESH1.Scale + VT(6, 0, 6)
  1613. MESH2.Scale = MESH2.Scale + VT(3, 0, 3)
  1614. end
  1615. repeat
  1616. wait()
  1617. POWER = POWER + 1
  1618. until KEYHOLD == false
  1619. if POWER <= 30 then
  1620. for i = 1, 15 do
  1621. wait(0.1)
  1622. coroutine.resume(coroutine.create(function()
  1623. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2, 2, 2))
  1624. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1625. local PARTICLES1 = script.PheonixFireball1:Clone()
  1626. PARTICLES1.Parent = FIREBALL
  1627. PARTICLES1.Enabled = true
  1628. local PARTICLES2 = script.PheonixFireball2:Clone()
  1629. PARTICLES2.Parent = FIREBALL
  1630. PARTICLES2.Enabled = true
  1631. PARTICLES1.Size = NumberSequence.new(3, 0)
  1632. PARTICLES2.Size = NumberSequence.new(3, 0)
  1633. CreateSound(463593339, FIREBALL, 6, 1, false)
  1634. for i = 1, 250 do
  1635. Swait()
  1636. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.5, Character)
  1637. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1638. if HIT then
  1639. ApplyAoE(FIREBALL.Position, 25, 5, 15, 5, true, MRANDOM(5, 6), "Pheonix", true, {
  1640. SHAKE = 2,
  1641. TIMER = 25,
  1642. DOESFADE = true
  1643. })
  1644. WACKYEFFECT({
  1645. Time = 60,
  1646. EffectType = "Sphere",
  1647. Size = VT(0, 0, 0),
  1648. Size2 = VT(50, 50, 50),
  1649. Transparency = 0,
  1650. Transparency2 = 1,
  1651. CFrame = CF(FIREBALL.Position),
  1652. MoveToPos = nil,
  1653. RotationX = 0,
  1654. RotationY = 0,
  1655. RotationZ = 0,
  1656. Material = "Neon",
  1657. Color = C3(1, 0.6666666666666666, 0),
  1658. SoundID = nil,
  1659. SoundPitch = nil,
  1660. SoundVolume = nil
  1661. })
  1662. WACKYEFFECT({
  1663. Time = 60,
  1664. EffectType = "Sphere",
  1665. Size = VT(0, 0, 0),
  1666. Size2 = VT(60, 60, 60),
  1667. Transparency = 0.5,
  1668. Transparency2 = 1,
  1669. CFrame = CF(FIREBALL.Position),
  1670. MoveToPos = nil,
  1671. RotationX = 0,
  1672. RotationY = 0,
  1673. RotationZ = 0,
  1674. Material = "Neon",
  1675. Color = PHEONIXCOLOR,
  1676. SoundID = 462692971,
  1677. SoundPitch = 1,
  1678. SoundVolume = 6
  1679. })
  1680. PARTICLES1.Enabled = false
  1681. PARTICLES2.Enabled = false
  1682. local EXPLOSION = script.PheonixExplosion1:Clone()
  1683. EXPLOSION.Parent = FIREBALL
  1684. EXPLOSION.Enabled = true
  1685. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1686. EXPLOSION2.Parent = FIREBALL
  1687. EXPLOSION2.Enabled = true
  1688. wait(0.3)
  1689. EXPLOSION.Enabled = false
  1690. EXPLOSION2.Enabled = false
  1691. break
  1692. end
  1693. end
  1694. PARTICLES1.Enabled = false
  1695. PARTICLES2.Enabled = false
  1696. Debris:AddItem(FIREBALL, 7)
  1697. end))
  1698. end
  1699. else
  1700. for E = 1, 5 do
  1701. do
  1702. local OFFSET = ANGLES(RAD(72 * E), RAD(72 * E), RAD(0)) * CF(0, 0, 75)
  1703. coroutine.resume(coroutine.create(function()
  1704. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1705. FIREBALL.CFrame = CF(RootPart.Position, CF(Mouse.Hit.p, RootPart.Position) * OFFSET.p)
  1706. local PARTICLES1 = script.PheonixFireball1:Clone()
  1707. PARTICLES1.Parent = FIREBALL
  1708. PARTICLES1.Enabled = true
  1709. local PARTICLES2 = script.PheonixFireball2:Clone()
  1710. PARTICLES2.Parent = FIREBALL
  1711. PARTICLES2.Enabled = true
  1712. CreateSound(463593339, FIREBALL, 6, 1, false)
  1713. for i = 1, 650 do
  1714. Swait()
  1715. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1716. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1717. if HIT then
  1718. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1719. SHAKE = 2,
  1720. TIMER = 25,
  1721. DOESFADE = true
  1722. })
  1723. WACKYEFFECT({
  1724. Time = 60,
  1725. EffectType = "Sphere",
  1726. Size = VT(0, 0, 0),
  1727. Size2 = VT(120, 120, 120),
  1728. Transparency = 0,
  1729. Transparency2 = 1,
  1730. CFrame = CF(FIREBALL.Position),
  1731. MoveToPos = nil,
  1732. RotationX = 0,
  1733. RotationY = 0,
  1734. RotationZ = 0,
  1735. Material = "Neon",
  1736. Color = C3(1, 0.6666666666666666, 0),
  1737. SoundID = nil,
  1738. SoundPitch = nil,
  1739. SoundVolume = nil
  1740. })
  1741. WACKYEFFECT({
  1742. Time = 60,
  1743. EffectType = "Sphere",
  1744. Size = VT(0, 0, 0),
  1745. Size2 = VT(140, 140, 140),
  1746. Transparency = 0.5,
  1747. Transparency2 = 1,
  1748. CFrame = CF(FIREBALL.Position),
  1749. MoveToPos = nil,
  1750. RotationX = 0,
  1751. RotationY = 0,
  1752. RotationZ = 0,
  1753. Material = "Neon",
  1754. Color = PHEONIXCOLOR,
  1755. SoundID = 462692971,
  1756. SoundPitch = 1,
  1757. SoundVolume = 6
  1758. })
  1759. PARTICLES1.Enabled = false
  1760. PARTICLES2.Enabled = false
  1761. local EXPLOSION = script.PheonixExplosion1:Clone()
  1762. EXPLOSION.Parent = FIREBALL
  1763. EXPLOSION.Enabled = true
  1764. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1765. EXPLOSION2.Parent = FIREBALL
  1766. EXPLOSION2.Enabled = true
  1767. wait(0.3)
  1768. EXPLOSION.Enabled = false
  1769. EXPLOSION2.Enabled = false
  1770. break
  1771. end
  1772. end
  1773. PARTICLES1.Enabled = false
  1774. PARTICLES2.Enabled = false
  1775. Debris:AddItem(FIREBALL, 7)
  1776. end))
  1777. end
  1778. end
  1779. end
  1780. wait(0.5)
  1781. WELD1:remove()
  1782. WELD2:remove()
  1783. RING1.Anchored = true
  1784. RING2.Anchored = true
  1785. coroutine.resume(coroutine.create(function()
  1786. for i = 1, 35 do
  1787. Swait()
  1788. MESH1.Scale = MESH1.Scale - VT(6, 0, 6)
  1789. MESH2.Scale = MESH2.Scale - VT(3, 0, 3)
  1790. end
  1791. RING1:remove()
  1792. RING2:remove()
  1793. end))
  1794. DIRECTTURN = false
  1795. ATTACK = false
  1796. end
  1797. function PheonixJump()
  1798. local DONE = false
  1799. local STRENGTH = 15
  1800. local UP = 5
  1801. ATTACK = true
  1802. DIRECTTURN = true
  1803. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3.5, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1804. for i = 1, 30 do
  1805. Swait()
  1806. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  1807. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1813. end
  1814. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1815. if NEWKEY == "w" and VALUE2 == false then
  1816. coroutine.resume(coroutine.create(function()
  1817. ApplyAoE(RING.Position, 35, 15, 20, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1818. SHAKE = 2,
  1819. TIMER = 15,
  1820. DOESFADE = true
  1821. })
  1822. WACKYEFFECT({
  1823. EffectType = "Sphere",
  1824. Size = VT(0, 0, 0),
  1825. Size2 = VT(50, 50, 50),
  1826. Transparency = 0,
  1827. Transparency2 = 1,
  1828. CFrame = CF(RING.Position),
  1829. MoveToPos = nil,
  1830. RotationX = 0,
  1831. RotationY = 0,
  1832. RotationZ = 0,
  1833. Material = "Neon",
  1834. Color = C3(1, 0.6666666666666666, 0),
  1835. SoundID = nil,
  1836. SoundPitch = nil,
  1837. SoundVolume = nil
  1838. })
  1839. WACKYEFFECT({
  1840. EffectType = "Sphere",
  1841. Size = VT(0, 0, 0),
  1842. Size2 = VT(70, 70, 70),
  1843. Transparency = 0.5,
  1844. Transparency2 = 1,
  1845. CFrame = CF(RING.Position),
  1846. MoveToPos = nil,
  1847. RotationX = 0,
  1848. RotationY = 0,
  1849. RotationZ = 0,
  1850. Material = "Neon",
  1851. Color = PHEONIXCOLOR,
  1852. SoundID = 462692971,
  1853. SoundPitch = 1.2,
  1854. SoundVolume = 6
  1855. })
  1856. local EXPLOSION = script.PheonixExplosion1:Clone()
  1857. EXPLOSION.Parent = RING
  1858. EXPLOSION.Enabled = true
  1859. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1860. EXPLOSION2.Parent = RING
  1861. EXPLOSION2.Enabled = true
  1862. wait(0.3)
  1863. EXPLOSION.Enabled = false
  1864. EXPLOSION2.Enabled = false
  1865. Debris:AddItem(RING, 3)
  1866. end))
  1867. CreateSound(462676772, Torso, 8, 1, false)
  1868. coroutine.resume(coroutine.create(function()
  1869. for i = 1, 25 do
  1870. Swait()
  1871. ApplyAoE(Torso.Position, 15, 15, 20, 75, true, MRANDOM(4, 5), "Pheonix", false, {
  1872. SHAKE = 4,
  1873. TIMER = 5,
  1874. DOESFADE = true
  1875. })
  1876. WACKYEFFECT({
  1877. Time = 10,
  1878. EffectType = "Wave",
  1879. Size = VT(45, 5, 45) / 3,
  1880. Size2 = VT(35, 200, 35) / 5,
  1881. Transparency = 0.8,
  1882. Transparency2 = 1,
  1883. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1884. MoveToPos = nil,
  1885. RotationX = 0,
  1886. RotationY = 5,
  1887. RotationZ = 0,
  1888. Material = "Neon",
  1889. Color = C3(1, 0.6666666666666666, 0),
  1890. SoundID = nil,
  1891. SoundPitch = nil,
  1892. SoundVolume = nil
  1893. })
  1894. WACKYEFFECT({
  1895. Time = 10,
  1896. EffectType = "Wave",
  1897. Size = VT(55, 5, 55) / 3,
  1898. Size2 = VT(45, 200, 45) / 5,
  1899. Transparency = 0.8,
  1900. Transparency2 = 1,
  1901. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1902. MoveToPos = nil,
  1903. RotationX = 0,
  1904. RotationY = -5,
  1905. RotationZ = 0,
  1906. Material = "Neon",
  1907. Color = PHEONIXCOLOR,
  1908. SoundID = nil,
  1909. SoundPitch = nil,
  1910. SoundVolume = nil
  1911. })
  1912. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(28.8 * i)), 2 / Animation_Speed)
  1913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1918. end
  1919. ATTACK = false
  1920. end))
  1921. repeat
  1922. VALUE2 = true
  1923. Swait()
  1924. BODYPOS.Position = RootPart.CFrame * CF(0, UP, -STRENGTH).p
  1925. if STRENGTH > 2.5 then
  1926. STRENGTH = STRENGTH - 0.1
  1927. else
  1928. STRENGTH = 2.5
  1929. end
  1930. if UP > 0 then
  1931. UP = UP - 0.15
  1932. else
  1933. UP = 0
  1934. end
  1935. until KEYHOLD == false and STRENGTH < 5 and ATTACK == false
  1936. DONE = true
  1937. end
  1938. end)
  1939. repeat
  1940. Swait()
  1941. if STRENGTH < 50 then
  1942. STRENGTH = STRENGTH + 0.15
  1943. MESH.Scale = MESH.Scale + VT(0.5, 0, 0.5)
  1944. end
  1945. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1951. until VALUE2 == true
  1952. DIRECTTURN = false
  1953. WELD:remove()
  1954. RING.Anchored = true
  1955. local SIZE = MESH.Scale.X
  1956. coroutine.resume(coroutine.create(function()
  1957. for i = 1, 30 do
  1958. Swait()
  1959. MESH.Scale = MESH.Scale - VT(SIZE, 0, SIZE) / 30
  1960. end
  1961. RING:remove()
  1962. end))
  1963. repeat
  1964. wait()
  1965. until DONE == true
  1966. KEYDOWN:disconnect()
  1967. VALUE2 = false
  1968. end
  1969. function DragonFirePillar()
  1970. ATTACK = true
  1971. local POS = Mouse.Hit.p
  1972. APPLYGYRO = false
  1973. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Fire")
  1974. coroutine.resume(coroutine.create(function()
  1975. repeat
  1976. Swait()
  1977. GYRO.CFrame = CF(RootPart.Position, POS)
  1978. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1984. until ATTACK == false
  1985. end))
  1986. for i = 1, 40 do
  1987. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  1988. Swait()
  1989. end
  1990. for i = 1, 6 do
  1991. WACKYEFFECT({
  1992. EffectType = "Sphere",
  1993. Size = VT(35, 35, 35),
  1994. Size2 = VT(0, 0, 0),
  1995. Transparency = 1,
  1996. Transparency2 = 0.5,
  1997. CFrame = CF(POS),
  1998. MoveToPos = nil,
  1999. RotationX = 0,
  2000. RotationY = 0,
  2001. RotationZ = 0,
  2002. Material = "Neon",
  2003. Color = C3(1, 0.3333333333333333, 0),
  2004. SoundID = nil,
  2005. SoundPitch = nil,
  2006. SoundVolume = nil
  2007. })
  2008. wait(1)
  2009. end
  2010. coroutine.resume(coroutine.create(function()
  2011. coroutine.resume(coroutine.create(function()
  2012. for i = 1, 30 do
  2013. Swait()
  2014. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  2015. end
  2016. RING:remove()
  2017. end))
  2018. WACKYEFFECT({
  2019. Time = 640,
  2020. EffectType = "Sphere",
  2021. Size = VT(15, 500, 15),
  2022. Size2 = VT(10, 700, 10),
  2023. Transparency = 0,
  2024. Transparency2 = 1,
  2025. CFrame = CF(POS),
  2026. MoveToPos = nil,
  2027. RotationX = 0,
  2028. RotationY = 0,
  2029. RotationZ = 0,
  2030. Material = "Neon",
  2031. Color = C3(1, 0.3333333333333333, 0),
  2032. SoundID = nil,
  2033. SoundPitch = nil,
  2034. SoundVolume = nil
  2035. })
  2036. for i = 1, 15 do
  2037. ApplyAoE(POS, 35, 20, 30, 15, true, MRANDOM(3, 4), "Fire", true, {
  2038. SHAKE = 5,
  2039. TIMER = 6,
  2040. DOESFADE = true
  2041. })
  2042. WACKYEFFECT({
  2043. Time = 125,
  2044. EffectType = "Wave",
  2045. Size = VT(0, 5, 0),
  2046. Size2 = VT(250, 35, 250),
  2047. Transparency = 0.4,
  2048. Transparency2 = 1,
  2049. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2050. MoveToPos = nil,
  2051. RotationX = 0,
  2052. RotationY = MRANDOM(-5, 5) * 2,
  2053. RotationZ = 0,
  2054. Material = "Neon",
  2055. Color = C3(1, 0.3333333333333333, 0),
  2056. SoundID = nil,
  2057. SoundPitch = MRANDOM(9, 11) / 10,
  2058. SoundVolume = 4
  2059. })
  2060. WACKYEFFECT({
  2061. Time = 75,
  2062. EffectType = "Swirl",
  2063. Size = VT(20, 20, 20),
  2064. Size2 = VT(65, 500, 65),
  2065. Transparency = 0.4,
  2066. Transparency2 = 1,
  2067. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2068. MoveToPos = nil,
  2069. RotationX = 0,
  2070. RotationY = MRANDOM(-5, 5) * 6,
  2071. RotationZ = 0,
  2072. Material = "Neon",
  2073. Color = C3(1, 0.3333333333333333, 0),
  2074. SoundID = nil,
  2075. SoundPitch = MRANDOM(9, 11) / 10,
  2076. SoundVolume = 4
  2077. })
  2078. WACKYEFFECT({
  2079. Time = 75,
  2080. EffectType = "Swirl",
  2081. Size = VT(20, 20, 20),
  2082. Size2 = VT(45, 600, 45),
  2083. Transparency = 0.4,
  2084. Transparency2 = 1,
  2085. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2086. MoveToPos = nil,
  2087. RotationX = 0,
  2088. RotationY = MRANDOM(-5, 5) * 6,
  2089. RotationZ = 0,
  2090. Material = "Neon",
  2091. Color = C3(1, 0.3333333333333333, 0),
  2092. SoundID = 304529688,
  2093. SoundPitch = MRANDOM(9, 11) / 10,
  2094. SoundVolume = 4
  2095. })
  2096. wait(0.6)
  2097. end
  2098. end))
  2099. APPLYGYRO = true
  2100. ATTACK = false
  2101. end
  2102. function PheonixTornado()
  2103. ATTACK = true
  2104. local BUILDUP = true
  2105. local HITS = {}
  2106. PARTICLES = true
  2107. coroutine.resume(coroutine.create(function()
  2108. repeat
  2109. Swait()
  2110. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2116. until BUILDUP == false
  2117. end))
  2118. WINGS1.Acceleration = VT(9, 0, -12)
  2119. WINGS1B.Acceleration = VT(9, 0, -12)
  2120. WINGS2.Acceleration = VT(-9, 0, -12)
  2121. WINGS2B.Acceleration = VT(-9, 0, -12)
  2122. wait(1)
  2123. CreateSound(462676772, Torso, 7, 1, false)
  2124. WINGS1.Acceleration = VT(9, 1, 4)
  2125. WINGS1B.Acceleration = VT(9, 1, 4)
  2126. WINGS2.Acceleration = VT(-9, 1, 4)
  2127. WINGS2B.Acceleration = VT(-9, 1, 4)
  2128. wait(0.25)
  2129. AddChildrenToTable(Torso.Position, workspace, 35, HITS)
  2130. WACKYEFFECT({
  2131. Time = 40,
  2132. EffectType = "Swirl",
  2133. Size = VT(50, 5, 50),
  2134. Size2 = VT(50, 60, 50),
  2135. Transparency = 0.8,
  2136. Transparency2 = 1,
  2137. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2138. MoveToPos = nil,
  2139. RotationX = 0,
  2140. RotationY = -5,
  2141. RotationZ = 0,
  2142. Material = "Neon",
  2143. Color = C3(0.8, 0.8, 0.8),
  2144. SoundID = nil,
  2145. SoundPitch = nil,
  2146. SoundVolume = nil
  2147. })
  2148. BUILDUP = false
  2149. PARTICLES = false
  2150. if #HITS > 0 then
  2151. do
  2152. local BODIES = {}
  2153. if #HITS == 1 then
  2154. for i = 1, #HITS do
  2155. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  2156. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  2157. if HUM and TORSO and 0 < HUM.Health then
  2158. local POSITION = IT("BodyPosition", TORSO)
  2159. POSITION.Position = RootPart.CFrame * CF(0, 45, -35).p
  2160. POSITION.D = 15
  2161. POSITION.P = 4000000
  2162. table.insert(BODIES, POSITION)
  2163. end
  2164. end
  2165. else
  2166. for i = 1, #HITS do
  2167. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  2168. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  2169. if HUM and TORSO and 0 < HUM.Health then
  2170. local POSITION = IT("BodyPosition", TORSO)
  2171. POSITION.Position = RootPart.CFrame * CF(0, 35, -35) * ANGLES(RAD(0), RAD(360 / #HITS * i), RAD(0)) * CF(0, 0, 10).p
  2172. POSITION.D = 450
  2173. POSITION.P = 40000
  2174. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2175. table.insert(BODIES, POSITION)
  2176. end
  2177. end
  2178. end
  2179. local POS = RootPart.CFrame * CF(0, 35, -35).p
  2180. wait(1.75)
  2181. BODYPOS.D = 450
  2182. BODYPOS.Position = POS
  2183. wait(0.5)
  2184. APPLYGYRO = false
  2185. local E = 0
  2186. CreateSound(1417056081, RootPart, 10, 0.5, false)
  2187. for i = 1, 50 do
  2188. Swait()
  2189. E = E + 1
  2190. WACKYEFFECT({
  2191. Time = 25,
  2192. EffectType = "Wave",
  2193. Size = VT(45, 5, 45) / 3,
  2194. Size2 = VT(35, 200, 35) / 5,
  2195. Transparency = 0.8,
  2196. Transparency2 = 1,
  2197. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2198. MoveToPos = nil,
  2199. RotationX = 0,
  2200. RotationY = 5,
  2201. RotationZ = 0,
  2202. Material = "Neon",
  2203. Color = C3(1, 0.6666666666666666, 0),
  2204. SoundID = nil,
  2205. SoundPitch = nil,
  2206. SoundVolume = nil
  2207. })
  2208. WACKYEFFECT({
  2209. Time = 25,
  2210. EffectType = "Wave",
  2211. Size = VT(55, 5, 55) / 3,
  2212. Size2 = VT(45, 200, 45) / 5,
  2213. Transparency = 0.8,
  2214. Transparency2 = 1,
  2215. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2216. MoveToPos = nil,
  2217. RotationX = 0,
  2218. RotationY = -5,
  2219. RotationZ = 0,
  2220. Material = "Neon",
  2221. Color = PHEONIXCOLOR,
  2222. SoundID = nil,
  2223. SoundPitch = nil,
  2224. SoundVolume = nil
  2225. })
  2226. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2230. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2232. end
  2233. local TORNADO = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Tornado", VT(0, 0, 0))
  2234. TORNADO.CFrame = CF(POS)
  2235. local MESH = CreateMesh("SpecialMesh", TORNADO, "FileMesh", "102638417", "", VT(25, 25, 25), VT(0, 0, 0))
  2236. local DECAL = IT("Decal", TORNADO)
  2237. DECAL.Texture = "rbxassetid://559849514"
  2238. DECAL.Transparency = 1
  2239. DECAL.Color3 = BRICKC("Deep orange").Color
  2240. local LOOP = 0
  2241. for i = 1, 250 do
  2242. Swait()
  2243. E = E + 1
  2244. LOOP = LOOP + 1
  2245. if LOOP == 10 then
  2246. LOOP = 0
  2247. ApplyAoE(TORNADO.Position, 35, 2, 2, 0, true, MRANDOM(3, 4), "Pheonix", true, {
  2248. SHAKE = 2,
  2249. TIMER = 4,
  2250. DOESFADE = true
  2251. })
  2252. end
  2253. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2254. DECAL.Transparency = DECAL.Transparency - 0.002
  2255. WACKYEFFECT({
  2256. Time = 25,
  2257. EffectType = "Wave",
  2258. Size = VT(45, 5, 45) / 3,
  2259. Size2 = VT(35, 200, 35) / 5,
  2260. Transparency = 0.8,
  2261. Transparency2 = 1,
  2262. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2263. MoveToPos = nil,
  2264. RotationX = 0,
  2265. RotationY = 5,
  2266. RotationZ = 0,
  2267. Material = "Neon",
  2268. Color = C3(1, 0.6666666666666666, 0),
  2269. SoundID = nil,
  2270. SoundPitch = nil,
  2271. SoundVolume = nil
  2272. })
  2273. WACKYEFFECT({
  2274. Time = 25,
  2275. EffectType = "Wave",
  2276. Size = VT(55, 5, 55) / 3,
  2277. Size2 = VT(45, 200, 45) / 5,
  2278. Transparency = 0.9,
  2279. Transparency2 = 1,
  2280. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2281. MoveToPos = nil,
  2282. RotationX = 0,
  2283. RotationY = -5,
  2284. RotationZ = 0,
  2285. Material = "Neon",
  2286. Color = PHEONIXCOLOR,
  2287. SoundID = nil,
  2288. SoundPitch = nil,
  2289. SoundVolume = nil
  2290. })
  2291. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2295. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2297. end
  2298. for i = 1, #BODIES do
  2299. BODIES[i]:remove()
  2300. end
  2301. coroutine.resume(coroutine.create(function()
  2302. for i = 1, 25 do
  2303. Swait()
  2304. DECAL.Transparency = DECAL.Transparency + 0.02
  2305. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2306. end
  2307. TORNADO:remove()
  2308. end))
  2309. for i = 1, 75 do
  2310. Swait()
  2311. E = E + 1
  2312. LOOP = LOOP + 1
  2313. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  2314. DECAL.Transparency = DECAL.Transparency - 0.002
  2315. WACKYEFFECT({
  2316. Time = 25,
  2317. EffectType = "Wave",
  2318. Size = VT(45, 5, 45) / 3,
  2319. Size2 = VT(35, 200, 35) / 5,
  2320. Transparency = 0.8,
  2321. Transparency2 = 1,
  2322. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2323. MoveToPos = nil,
  2324. RotationX = 0,
  2325. RotationY = 5,
  2326. RotationZ = 0,
  2327. Material = "Neon",
  2328. Color = C3(1, 0.6666666666666666, 0),
  2329. SoundID = nil,
  2330. SoundPitch = nil,
  2331. SoundVolume = nil
  2332. })
  2333. WACKYEFFECT({
  2334. Time = 25,
  2335. EffectType = "Wave",
  2336. Size = VT(55, 5, 55) / 3,
  2337. Size2 = VT(45, 200, 45) / 5,
  2338. Transparency = 0.8,
  2339. Transparency2 = 1,
  2340. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2341. MoveToPos = nil,
  2342. RotationX = 0,
  2343. RotationY = -5,
  2344. RotationZ = 0,
  2345. Material = "Neon",
  2346. Color = PHEONIXCOLOR,
  2347. SoundID = nil,
  2348. SoundPitch = nil,
  2349. SoundVolume = nil
  2350. })
  2351. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45 - 0.6 * i, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2357. end
  2358. BODYPOS.D = 75
  2359. end
  2360. end
  2361. APPLYGYRO = true
  2362. ATTACK = false
  2363. end
  2364. function PheonixNuke()
  2365. if Mouse.Target ~= nil then
  2366. ATTACK = true
  2367. Rooted = false
  2368. BODYPOS.Position = Mouse.Hit.p + VT(0, 6, 0)
  2369. BODYPOS.D = 700
  2370. coroutine.resume(coroutine.create(function()
  2371. repeat
  2372. Swait()
  2373. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2379. until ATTACK == false
  2380. end))
  2381. wait(1.5)
  2382. for i = 1, 4 do
  2383. WACKYEFFECT({
  2384. EffectType = "Sphere",
  2385. Size = VT(125, 125, 125),
  2386. Size2 = VT(0, 0, 0),
  2387. Transparency = 1,
  2388. Transparency2 = 0.8,
  2389. CFrame = CF(Torso.Position),
  2390. MoveToPos = nil,
  2391. RotationX = 0,
  2392. RotationY = 0,
  2393. RotationZ = 0,
  2394. Material = "Neon",
  2395. Color = PHEONIXCOLOR,
  2396. SoundID = nil,
  2397. SoundPitch = nil,
  2398. SoundVolume = nil
  2399. })
  2400. wait(0.7)
  2401. end
  2402. PARTICLES = true
  2403. WINGS1.Acceleration = VT(9, 3, 4)
  2404. WINGS1B.Acceleration = VT(9, 3, 4)
  2405. WINGS2.Acceleration = VT(-9, 3, 4)
  2406. WINGS2B.Acceleration = VT(-9, 3, 4)
  2407. wait(2)
  2408. CreateSound(462676772, Torso, 8, 1, false)
  2409. WINGS1.Acceleration = VT(9, -2, -12)
  2410. WINGS1B.Acceleration = VT(9, -2, -12)
  2411. WINGS2.Acceleration = VT(-9, -2, -12)
  2412. WINGS2B.Acceleration = VT(-9, -2, -12)
  2413. wait(1)
  2414. for i = 1, 5 do
  2415. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  2416. ApplyAoE(Torso.Position, 240, 25, 30, 165, true, MRANDOM(5, 7), "Pheonix", true, {
  2417. SHAKE = 8,
  2418. TIMER = 25,
  2419. DOESFADE = true
  2420. })
  2421. for i = 1, 5 do
  2422. WACKYEFFECT({
  2423. Time = 120,
  2424. EffectType = "Swirl",
  2425. Size = VT(20, 20, 20),
  2426. Size2 = (VT(180, 180, 180) + VT(50, 50, 50) * i) * 2,
  2427. Transparency = 0.8,
  2428. Transparency2 = 1,
  2429. CFrame = CF(Torso.Position) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2430. MoveToPos = nil,
  2431. RotationX = 0,
  2432. RotationY = 6 + i,
  2433. RotationZ = 0,
  2434. Material = "Neon",
  2435. Color = PHEONIXCOLOR,
  2436. SoundID = nil,
  2437. SoundPitch = nil,
  2438. SoundVolume = nil
  2439. })
  2440. end
  2441. WACKYEFFECT({
  2442. Time = 80,
  2443. EffectType = "Sphere",
  2444. Size = VT(40, 40, 40),
  2445. Size2 = VT(240, 240, 240) * 2,
  2446. Transparency = 0,
  2447. Transparency2 = 1,
  2448. CFrame = CF(Torso.Position),
  2449. MoveToPos = nil,
  2450. RotationX = 0,
  2451. RotationY = 0,
  2452. RotationZ = 0,
  2453. Material = "Neon",
  2454. Color = C3(1, 0.6666666666666666, 0),
  2455. SoundID = nil,
  2456. SoundPitch = 1,
  2457. SoundVolume = 8
  2458. })
  2459. WACKYEFFECT({
  2460. Time = 80,
  2461. EffectType = "Sphere",
  2462. Size = VT(50, 50, 50),
  2463. Size2 = VT(250, 250, 250) * 2,
  2464. Transparency = 0.5,
  2465. Transparency2 = 1,
  2466. CFrame = CF(Torso.Position),
  2467. MoveToPos = nil,
  2468. RotationX = 0,
  2469. RotationY = 0,
  2470. RotationZ = 0,
  2471. Material = "Neon",
  2472. Color = PHEONIXCOLOR,
  2473. SoundID = nil,
  2474. SoundPitch = 0.7,
  2475. SoundVolume = 10
  2476. })
  2477. local EXPLOSION = script.PheonixExplosion1:Clone()
  2478. EXPLOSION.Parent = Torso
  2479. EXPLOSION.Enabled = true
  2480. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  2481. EXPLOSION2.Parent = Torso
  2482. EXPLOSION2.Enabled = true
  2483. EXPLOSION.Drag = -5
  2484. EXPLOSION2.Drag = -5
  2485. EXPLOSION:Emit(100)
  2486. EXPLOSION2:Emit(100)
  2487. CreateSound(462692971, Effects, 2, 1, false)
  2488. for i = 1, 5 do
  2489. wait()
  2490. WACKYEFFECT({
  2491. Time = 40,
  2492. EffectType = "Wave",
  2493. Size = VT(20, 0, 20),
  2494. Size2 = (VT(160, 6, 160) + VT(50, 4, 50) * i) * 2,
  2495. Transparency = 0.8,
  2496. Transparency2 = 1,
  2497. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2498. MoveToPos = nil,
  2499. RotationX = 0,
  2500. RotationY = -12 + i,
  2501. RotationZ = 0,
  2502. Material = "Neon",
  2503. Color = C3(1, 0.6666666666666666, 0),
  2504. SoundID = nil,
  2505. SoundPitch = nil,
  2506. SoundVolume = nil
  2507. })
  2508. WACKYEFFECT({
  2509. Time = 40,
  2510. EffectType = "Wave",
  2511. Size = VT(20, 0, 20),
  2512. Size2 = (VT(180, 6, 180) + VT(50, 5, 50) * i) * 2,
  2513. Transparency = 0.8,
  2514. Transparency2 = 1,
  2515. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2516. MoveToPos = nil,
  2517. RotationX = 0,
  2518. RotationY = -12 + i,
  2519. RotationZ = 0,
  2520. Material = "Neon",
  2521. Color = PHEONIXCOLOR,
  2522. SoundID = nil,
  2523. SoundPitch = nil,
  2524. SoundVolume = nil
  2525. })
  2526. end
  2527. EXPLOSION.Enabled = false
  2528. EXPLOSION2.Enabled = false
  2529. Debris:AddItem(EXPLOSION, 5)
  2530. Debris:AddItem(EXPLOSION2, 5)
  2531. wait(0.4)
  2532. end
  2533. wait(0.6)
  2534. PARTICLES = false
  2535. BODYPOS.D = 75
  2536. ATTACK = false
  2537. Rooted = false
  2538. end
  2539. end
  2540. function MouseDown(Mouse)
  2541. if ATTACK == false then
  2542. end
  2543. end
  2544. function MouseUp(Mouse)
  2545. HOLD = false
  2546. end
  2547. function KeyDown(Key)
  2548. KEYHOLD = true
  2549. if EQUIPPED == true then
  2550. if FLIGHT == false then
  2551. if Key == "z" and ATTACK == false then
  2552. ShootingStar()
  2553. end
  2554. if Key == "b" and ATTACK == false then
  2555. Breath()
  2556. end
  2557. if Key == "c" and ATTACK == false then
  2558. PheonixRage()
  2559. end
  2560. if Key == "q" and ATTACK == false then
  2561. FLIGHT = true
  2562. GYRO = IT("BodyGyro", RootPart)
  2563. GYRO.D = 75
  2564. GYRO.P = 40000
  2565. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2566. GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
  2567. BODYPOS = Instance.new("BodyPosition", RootPart)
  2568. BODYPOS.D = 100
  2569. BODYPOS.P = 20000
  2570. BODYPOS.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2571. BODYPOS.position = RootPart.Position + VT(0, 3, 0)
  2572. do
  2573. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  2574. FLIGHTRING = RING
  2575. coroutine.resume(coroutine.create(function()
  2576. for i = 1, 40 do
  2577. Swait()
  2578. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  2579. end
  2580. end))
  2581. PheonixJump()
  2582. end
  2583. end
  2584. elseif FLIGHT == true then
  2585. if Key == "z" and ATTACK == false and VALUE2 == false then
  2586. ThreeShootingStars()
  2587. end
  2588. if Key == "b" and ATTACK == false and VALUE2 == false then
  2589. PheonixFlare()
  2590. end
  2591. if Key == "g" and ATTACK == false and VALUE2 == false then
  2592. DragonFirePillar()
  2593. end
  2594. if Key == "v" and ATTACK == false and VALUE2 == false then
  2595. PheonixTornado()
  2596. end
  2597. if Key == "x" and ATTACK == false and VALUE2 == false then
  2598. PheonixNuke()
  2599. end
  2600. if Key == "q" and ATTACK == false and VALUE2 == false then
  2601. FLIGHT = false
  2602. coroutine.resume(coroutine.create(function()
  2603. if FLIGHTRING then
  2604. local MSH = FLIGHTRING.Mesh
  2605. local RING = FLIGHTRING
  2606. for i = 1, 40 do
  2607. Swait()
  2608. MSH.Scale = MSH.Scale - VT(4, 0, 4)
  2609. end
  2610. RING:remove()
  2611. end
  2612. end))
  2613. end
  2614. if Key == "c" and ATTACK == false and VALUE2 == false then
  2615. PheonixJump()
  2616. end
  2617. if Key == "e" and ATTACK == false and VALUE2 == false then
  2618. PheonixFireballs()()
  2619. end
  2620. if Key == "w" and ATTACK == false and VALUE2 == false then
  2621. repeat
  2622. VALUE2 = true
  2623. Swait()
  2624. BODYPOS.Position = RootPart.CFrame * CF(0, 0, -2.5).p
  2625. until KEYHOLD == false
  2626. VALUE2 = false
  2627. end
  2628. end
  2629. end
  2630. if Key == "f" and ATTACK == false and FLIGHT == false then
  2631. if EQUIPPED == false then
  2632. EQUIPPED = true
  2633. EYE.Enabled = true
  2634. EYE2.Enabled = true
  2635. sick:Play()
  2636. sick.Pitch = 0.95
  2637. sick.Volume = .1
  2638.  
  2639. else
  2640. EQUIPPED = false
  2641. FLIGHT = false
  2642. EYE.Enabled = false
  2643. EYE2.Enabled = false
  2644. sick:Stop()
  2645. end
  2646. end
  2647. if string.byte(Key) == 50 and ATTACK == false then
  2648. if Speed == 16 then
  2649. Speed = 45
  2650. elseif Speed == 45 then
  2651. Speed = 16
  2652. end
  2653. end
  2654. end
  2655. function KeyUp(Key)
  2656. KEYHOLD = false
  2657. end
  2658. Mouse.Button1Down:connect(function(NEWKEY)
  2659. MouseDown(NEWKEY)
  2660. end)
  2661. Mouse.Button1Up:connect(function(NEWKEY)
  2662. MouseUp(NEWKEY)
  2663. end)
  2664. Mouse.KeyDown:connect(function(NEWKEY)
  2665. KeyDown(NEWKEY)
  2666. end)
  2667. Mouse.KeyUp:connect(function(NEWKEY)
  2668. KeyUp(NEWKEY)
  2669. end)
  2670. function unanchor()
  2671. if UNANCHOR == true then
  2672. g = Character:GetChildren()
  2673. for i = 1, #g do
  2674. if g[i].ClassName == "Part" then
  2675. g[i].Anchored = false
  2676. end
  2677. end
  2678. end
  2679. end
  2680. Humanoid.Changed:connect(function(Jump)
  2681. if Jump == "Jump" and Disable_Jump == true then
  2682. Humanoid.Jump = false
  2683. end
  2684. end)
  2685. local LOOP = 0
  2686. local TWIST = true
  2687. while true do
  2688. Swait()
  2689. script.Parent = WEAPONGUI
  2690. ANIMATE.Parent = nil
  2691. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  2692. v:Stop()
  2693. end
  2694. SINE = SINE + CHANGE
  2695. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2696. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2697. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  2698. local WALKSPEEDVALUE = 5
  2699. if ANIM == "Walk" and TORSOVELOCITY > 1 and FLIGHT == false then
  2700. if Humanoid.WalkSpeed <= 20 then
  2701. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2702. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2703. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2704. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2705. else
  2706. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2.6))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  2707. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2.6))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2708. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), -0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2709. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), 0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2710. end
  2711. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 or FLIGHT == true then
  2712. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2713. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2714. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2715. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2716. end
  2717. if FLIGHT == false then
  2718. if GYRO ~= nil then
  2719. GYRO:remove()
  2720. end
  2721. if BODYPOS ~= nil then
  2722. BODYPOS:remove()
  2723. end
  2724. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2725. ANIM = "Jump"
  2726. if ATTACK == false then
  2727. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2731. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2733. end
  2734. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2735. ANIM = "Fall"
  2736. if ATTACK == false then
  2737. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2743. end
  2744. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2745. ANIM = "Idle"
  2746. if ATTACK == false then
  2747. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2753. end
  2754. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2755. ANIM = "Walk"
  2756. if ATTACK == false then
  2757. if Humanoid.WalkSpeed <= 30 then
  2758. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2764. elseif Humanoid.WalkSpeed > 30 then
  2765. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2771. end
  2772. end
  2773. end
  2774. elseif FLIGHT == true then
  2775. if APPLYGYRO == true then
  2776. if VALUE2 == false and DIRECTTURN == false then
  2777. if GYRO ~= nil then
  2778. GYRO.MaxTorque = VT(0, 40000, 0)
  2779. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2780. end
  2781. elseif GYRO ~= nil then
  2782. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2783. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2784. end
  2785. end
  2786. if VALUE2 == false and ATTACK == false then
  2787. ANIM = "IdleFlight"
  2788. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2794. elseif VALUE2 == true and ATTACK == false then
  2795. ANIM = "Flight"
  2796. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2802. end
  2803. end
  2804. local ACCEL1 = VT(10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2805. local ACCEL2 = VT(-10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2806. if PARTICLES == false then
  2807. WINGS1.Acceleration = ACCEL1
  2808. WINGS1B.Acceleration = ACCEL1
  2809. WINGS2.Acceleration = ACCEL2
  2810. WINGS2B.Acceleration = ACCEL2
  2811. end
  2812. if FLIGHT == true or WINGS == true then
  2813. WINGS1.Enabled = true
  2814. WINGS1B.Enabled = true
  2815. WINGS2.Enabled = true
  2816. WINGS2B.Enabled = true
  2817. else
  2818. WINGS1.Enabled = false
  2819. WINGS1B.Enabled = false
  2820. WINGS2.Enabled = false
  2821. WINGS2B.Enabled = false
  2822. end
  2823. unanchor()
  2824. TRAIL1.Enabled = FLIGHT
  2825. TRAIL2.Enabled = FLIGHT
  2826. LIGHT.Enabled = EQUIPPED
  2827. Humanoid.MaxHealth = "inf"
  2828. Humanoid.Health = "inf"
  2829. if Rooted == false and FLIGHT == false then
  2830. Disable_Jump = false
  2831. Humanoid.WalkSpeed = Speed
  2832. elseif Rooted == true or FLIGHT == true then
  2833. Disable_Jump = true
  2834. Humanoid.WalkSpeed = 0
  2835. end
  2836.  
  2837. if FLIGHT == true then
  2838. sick.Pitch = 1
  2839. sick.Volume = 1.5
  2840. LOOP = LOOP + 1
  2841. if LOOP >= 10 then
  2842. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2843. if HITFLOOR then
  2844. local DISTANCE = (RootPart.Position - HITPOS).Magnitude
  2845. local SIZE = (26 - DISTANCE) * 2
  2846. if TWIST == true then
  2847. TWIST = false
  2848. WACKYEFFECT({
  2849. Time = 25,
  2850. EffectType = "Wave",
  2851. Size = VT(SIZE / 2, 0, SIZE / 2),
  2852. Size2 = VT(SIZE, 6, SIZE),
  2853. Transparency = 0.6,
  2854. Transparency2 = 1,
  2855. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2856. MoveToPos = nil,
  2857. RotationX = 0,
  2858. RotationY = 15,
  2859. RotationZ = 0,
  2860. Material = "Neon",
  2861. Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
  2862. SoundID = nil,
  2863. SoundPitch = nil,
  2864. SoundVolume = nil
  2865. })
  2866. else
  2867. TWIST = true
  2868. WACKYEFFECT({
  2869. Time = 25,
  2870. EffectType = "Wave",
  2871. Size = VT(SIZE / 2, 0, SIZE / 2),
  2872. Size2 = VT(SIZE, 6, SIZE),
  2873. Transparency = 0.6,
  2874. Transparency2 = 1,
  2875. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2876. MoveToPos = nil,
  2877. RotationX = 0,
  2878. RotationY = -15,
  2879. RotationZ = 0,
  2880. Material = "Neon",
  2881. Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
  2882. SoundID = nil,
  2883. SoundPitch = nil,
  2884. SoundVolume = nil
  2885. })
  2886. end
  2887. LOOP = 0
  2888. end
  2889. end
  2890. else
  2891. end
  2892. sick.Parent = Character
  2893. Humanoid.Name = "WarPheonix"
  2894. end
  2895.  
  2896. end))
  2897. ParticleEmitter1.Name = "RingEmit"
  2898. ParticleEmitter1.Parent = LocalScript0
  2899. ParticleEmitter1.Transparency = NumberSequence.new(1,0.12568306922913,0,0,0.41530054807663,1)
  2900. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2901. ParticleEmitter1.Size = NumberSequence.new(0,6.2841534614563,5.027322769165,2.8961749076843,0)
  2902. ParticleEmitter1.Enabled = false
  2903. ParticleEmitter1.LightEmission = 1
  2904. ParticleEmitter1.Texture = "rbxassetid://1493478120"
  2905. ParticleEmitter1.ZOffset = 1
  2906. ParticleEmitter1.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2907. ParticleEmitter1.Rate = 5
  2908. ParticleEmitter1.Speed = NumberRange.new(0, 0)
  2909. ParticleEmitter2.Name = "Wing1"
  2910. ParticleEmitter2.Parent = LocalScript0
  2911. ParticleEmitter2.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
  2912. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2913. ParticleEmitter2.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  2914. ParticleEmitter2.Enabled = false
  2915. ParticleEmitter2.LightEmission = 1
  2916. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2917. ParticleEmitter2.Acceleration = Vector3.new(5, 4, -4)
  2918. ParticleEmitter2.Lifetime = NumberRange.new(2, 2)
  2919. ParticleEmitter2.Rate = 300
  2920. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2921. ParticleEmitter2.Speed = NumberRange.new(4, 4)
  2922. ParticleEmitter2.VelocitySpread = 35
  2923. ParticleEmitter3.Name = "SunFireball"
  2924. ParticleEmitter3.Parent = LocalScript0
  2925. ParticleEmitter3.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2926. ParticleEmitter3.Rotation = NumberRange.new(0, 360)
  2927. ParticleEmitter3.Size = NumberSequence.new(10,8.125,5.6875,1.1250001192093,0)
  2928. ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2929. ParticleEmitter3.Enabled = false
  2930. ParticleEmitter3.LightEmission = 0.75
  2931. ParticleEmitter3.Texture = "rbxassetid://296874871"
  2932. ParticleEmitter3.ZOffset = 0.20000000298023
  2933. ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0)
  2934. ParticleEmitter3.Lifetime = NumberRange.new(1, 1)
  2935. ParticleEmitter3.Rate = 300
  2936. ParticleEmitter3.RotSpeed = NumberRange.new(-56, 56)
  2937. ParticleEmitter3.Speed = NumberRange.new(3, 3)
  2938. ParticleEmitter3.VelocitySpread = 360
  2939. ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2940. ParticleEmitter4.Name = "SunExplosion"
  2941. ParticleEmitter4.Parent = LocalScript0
  2942. ParticleEmitter4.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2943. ParticleEmitter4.Rotation = NumberRange.new(0, 360)
  2944. ParticleEmitter4.Size = NumberSequence.new(5,7.875,7.875,5.3125,0)
  2945. ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2946. ParticleEmitter4.Enabled = false
  2947. ParticleEmitter4.LightEmission = 0.75
  2948. ParticleEmitter4.Texture = "rbxassetid://296874871"
  2949. ParticleEmitter4.ZOffset = 0.20000000298023
  2950. ParticleEmitter4.Acceleration = Vector3.new(0, 5, 0)
  2951. ParticleEmitter4.Lifetime = NumberRange.new(0, 3)
  2952. ParticleEmitter4.Rate = 300
  2953. ParticleEmitter4.RotSpeed = NumberRange.new(-56, 56)
  2954. ParticleEmitter4.Speed = NumberRange.new(150, 350)
  2955. ParticleEmitter4.VelocitySpread = 360
  2956. ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2957. ParticleEmitter5.Name = "SunBurn"
  2958. ParticleEmitter5.Parent = LocalScript0
  2959. ParticleEmitter5.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2960. ParticleEmitter5.Rotation = NumberRange.new(0, 360)
  2961. ParticleEmitter5.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2962. ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2963. ParticleEmitter5.Enabled = false
  2964. ParticleEmitter5.LightEmission = 0.75
  2965. ParticleEmitter5.Texture = "rbxassetid://296874871"
  2966. ParticleEmitter5.ZOffset = 0.5
  2967. ParticleEmitter5.Acceleration = Vector3.new(0, 5, 0)
  2968. ParticleEmitter5.Lifetime = NumberRange.new(1, 1)
  2969. ParticleEmitter5.Rate = 300
  2970. ParticleEmitter5.RotSpeed = NumberRange.new(-56, 56)
  2971. ParticleEmitter5.Speed = NumberRange.new(1, 1)
  2972. ParticleEmitter5.VelocitySpread = 360
  2973. ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2974. ParticleEmitter6.Name = "PheonixBurn"
  2975. ParticleEmitter6.Parent = LocalScript0
  2976. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2977. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2978. ParticleEmitter6.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2979. ParticleEmitter6.Enabled = false
  2980. ParticleEmitter6.LightEmission = 1
  2981. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2982. ParticleEmitter6.ZOffset = 0.5
  2983. ParticleEmitter6.Acceleration = Vector3.new(0, 8, 0)
  2984. ParticleEmitter6.Lifetime = NumberRange.new(1, 1)
  2985. ParticleEmitter6.Rate = 300
  2986. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2987. ParticleEmitter6.Speed = NumberRange.new(1, 1)
  2988. ParticleEmitter6.VelocitySpread = 360
  2989. ParticleEmitter7.Name = "PheonixExplosion1"
  2990. ParticleEmitter7.Parent = LocalScript0
  2991. ParticleEmitter7.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2992. ParticleEmitter7.Rotation = NumberRange.new(0, 360)
  2993. ParticleEmitter7.Size = NumberSequence.new(1.3124996423721,4.8125,5.6875,3.4999995231628,0)
  2994. ParticleEmitter7.Enabled = false
  2995. ParticleEmitter7.LightEmission = 1
  2996. ParticleEmitter7.Texture = "rbxassetid://296874871"
  2997. ParticleEmitter7.ZOffset = 0.20000000298023
  2998. ParticleEmitter7.Acceleration = Vector3.new(0, 5, 0)
  2999. ParticleEmitter7.Lifetime = NumberRange.new(0, 3)
  3000. ParticleEmitter7.Rate = 600
  3001. ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56)
  3002. ParticleEmitter7.Speed = NumberRange.new(50, 50)
  3003. ParticleEmitter7.VelocitySpread = 360
  3004. ParticleEmitter8.Name = "PheonixExplosion2"
  3005. ParticleEmitter8.Parent = LocalScript0
  3006. ParticleEmitter8.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3007. ParticleEmitter8.Rotation = NumberRange.new(0, 360)
  3008. ParticleEmitter8.Size = NumberSequence.new(4,4)
  3009. ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3010. ParticleEmitter8.Enabled = false
  3011. ParticleEmitter8.LightEmission = 0.69999998807907
  3012. ParticleEmitter8.ZOffset = 0.20000000298023
  3013. ParticleEmitter8.Acceleration = Vector3.new(0, 5, 0)
  3014. ParticleEmitter8.Lifetime = NumberRange.new(0, 3)
  3015. ParticleEmitter8.Rate = 300
  3016. ParticleEmitter8.RotSpeed = NumberRange.new(-56, 56)
  3017. ParticleEmitter8.Speed = NumberRange.new(70, 70)
  3018. ParticleEmitter8.VelocitySpread = 360
  3019. ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3020. LocalScript9.Name = "CamShake"
  3021. LocalScript9.Parent = LocalScript0
  3022. LocalScript9.Disabled = true
  3023. NumberValue10.Name = "Timer"
  3024. NumberValue10.Parent = LocalScript9
  3025. NumberValue10.Value = 35
  3026. NumberValue11.Name = "Shake"
  3027. NumberValue11.Parent = LocalScript9
  3028. NumberValue11.Value = 5
  3029. BoolValue12.Name = "DoesFade"
  3030. BoolValue12.Parent = LocalScript9
  3031. ParticleEmitter13.Name = "Gale"
  3032. ParticleEmitter13.Parent = LocalScript0
  3033. ParticleEmitter13.Transparency = NumberSequence.new(1,0.91256833076477,0.83606559038162,0.81967210769653,1)
  3034. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  3035. ParticleEmitter13.Size = NumberSequence.new(8,6)
  3036. ParticleEmitter13.Enabled = false
  3037. ParticleEmitter13.Texture = "rbxassetid://1614893149"
  3038. ParticleEmitter13.Lifetime = NumberRange.new(1, 1)
  3039. ParticleEmitter13.Rate = 50
  3040. ParticleEmitter13.Speed = NumberRange.new(0, 0)
  3041. ParticleEmitter14.Name = "PheonixFireball1"
  3042. ParticleEmitter14.Parent = LocalScript0
  3043. ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3044. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  3045. ParticleEmitter14.Size = NumberSequence.new(6.625,4.625,3.4375,1.3124996423721,0)
  3046. ParticleEmitter14.Enabled = false
  3047. ParticleEmitter14.LightEmission = 1
  3048. ParticleEmitter14.Texture = "rbxassetid://296874871"
  3049. ParticleEmitter14.ZOffset = 0.5
  3050. ParticleEmitter14.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  3051. ParticleEmitter14.Rate = 1000
  3052. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  3053. ParticleEmitter14.Speed = NumberRange.new(4, 4)
  3054. ParticleEmitter14.VelocitySpread = 360
  3055. ParticleEmitter15.Name = "PheonixFireball2"
  3056. ParticleEmitter15.Parent = LocalScript0
  3057. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3058. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  3059. ParticleEmitter15.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0)
  3060. ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3061. ParticleEmitter15.Enabled = false
  3062. ParticleEmitter15.LightEmission = 0.69999998807907
  3063. ParticleEmitter15.ZOffset = 1
  3064. ParticleEmitter15.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  3065. ParticleEmitter15.Rate = 300
  3066. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  3067. ParticleEmitter15.Speed = NumberRange.new(4, 4)
  3068. ParticleEmitter15.VelocitySpread = 360
  3069. ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3070. ParticleEmitter16.Name = "Wing2"
  3071. ParticleEmitter16.Parent = LocalScript0
  3072. ParticleEmitter16.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
  3073. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  3074. ParticleEmitter16.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  3075. ParticleEmitter16.Enabled = false
  3076. ParticleEmitter16.LightEmission = 1
  3077. ParticleEmitter16.Texture = "rbxassetid://296874871"
  3078. ParticleEmitter16.Acceleration = Vector3.new(-5, 4, -4)
  3079. ParticleEmitter16.Lifetime = NumberRange.new(2, 2)
  3080. ParticleEmitter16.Rate = 300
  3081. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  3082. ParticleEmitter16.Speed = NumberRange.new(4, 4)
  3083. ParticleEmitter16.VelocitySpread = 35
  3084. ParticleEmitter17.Name = "Wing1B"
  3085. ParticleEmitter17.Parent = LocalScript0
  3086. ParticleEmitter17.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
  3087. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  3088. ParticleEmitter17.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  3089. ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3090. ParticleEmitter17.Enabled = false
  3091. ParticleEmitter17.LightEmission = 0.69999998807907
  3092. ParticleEmitter17.ZOffset = 0.20000000298023
  3093. ParticleEmitter17.Acceleration = Vector3.new(5, 4, -4)
  3094. ParticleEmitter17.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  3095. ParticleEmitter17.Rate = 150
  3096. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  3097. ParticleEmitter17.Speed = NumberRange.new(4, 4)
  3098. ParticleEmitter17.VelocitySpread = 35
  3099. ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3100. ParticleEmitter18.Name = "Eye1"
  3101. ParticleEmitter18.EmissionDirection="Right"
  3102. ParticleEmitter18.Parent = LocalScript0
  3103. ParticleEmitter18.Transparency = NumberSequence.new(0.55737709999084,0.37704920768738,0.4426229596138,0.62841534614563,1)
  3104. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  3105. ParticleEmitter18.Size = NumberSequence.new(0.40000000596046,0.12499988079071,0)
  3106. ParticleEmitter18.Enabled = false
  3107. ParticleEmitter18.LightEmission = 0.75
  3108. ParticleEmitter18.Texture = "rbxassetid://296874871"
  3109. ParticleEmitter18.ZOffset = 0.20000000298023
  3110. ParticleEmitter18.Acceleration = Vector3.new(0, 5, 6)
  3111. ParticleEmitter18.Lifetime = NumberRange.new(1, 1)
  3112. ParticleEmitter18.Rate = 300
  3113. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  3114. ParticleEmitter18.VelocitySpread = 5
  3115. ParticleEmitter19.Name = "Eye2"
  3116. ParticleEmitter19.Parent = LocalScript0
  3117. ParticleEmitter19.EmissionDirection="Right"
  3118. ParticleEmitter19.Transparency = NumberSequence.new(0.71584701538086,0.68306010961533,0.37704920768738,0.4426229596138,0.62841534614563,1)
  3119. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  3120. ParticleEmitter19.Size = NumberSequence.new(0.65573811531067,0.2732241153717,0)
  3121. ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3122. ParticleEmitter19.Enabled = false
  3123. ParticleEmitter19.LightEmission = 0.75
  3124. ParticleEmitter19.ZOffset = 0.30000001192093
  3125. ParticleEmitter19.Acceleration = Vector3.new(0, 5, 6)
  3126. ParticleEmitter19.Lifetime = NumberRange.new(0.5, 0.5)
  3127. ParticleEmitter19.Rate = 300
  3128. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  3129. ParticleEmitter19.VelocitySpread = 5
  3130. ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3131. ParticleEmitter20.Name = "Wing2B"
  3132. ParticleEmitter20.Parent = LocalScript0
  3133. ParticleEmitter20.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
  3134. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  3135. ParticleEmitter20.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  3136. ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3137. ParticleEmitter20.Enabled = false
  3138. ParticleEmitter20.LightEmission = 0.69999998807907
  3139. ParticleEmitter20.ZOffset = 0.20000000298023
  3140. ParticleEmitter20.Acceleration = Vector3.new(-5, 4, -4)
  3141. ParticleEmitter20.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  3142. ParticleEmitter20.Rate = 150
  3143. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  3144. ParticleEmitter20.Speed = NumberRange.new(4, 4)
  3145. ParticleEmitter20.VelocitySpread = 35
  3146. ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3147. ParticleEmitter21.Name = "Burn"
  3148. ParticleEmitter21.Parent = LocalScript0
  3149. ParticleEmitter21.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3150. ParticleEmitter21.Rotation = NumberRange.new(0, 360)
  3151. ParticleEmitter21.Size = NumberSequence.new(0.98360657691956,0.32786905765533,0)
  3152. ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
  3153. ParticleEmitter21.Enabled = false
  3154. ParticleEmitter21.LightEmission = 0.75
  3155. ParticleEmitter21.Texture = "rbxassetid://296874871"
  3156. ParticleEmitter21.ZOffset = 0.5
  3157. ParticleEmitter21.Acceleration = Vector3.new(0, 5, 0)
  3158. ParticleEmitter21.Lifetime = NumberRange.new(1, 1)
  3159. ParticleEmitter21.Rate = 300
  3160. ParticleEmitter21.RotSpeed = NumberRange.new(-56, 56)
  3161. ParticleEmitter21.Speed = NumberRange.new(1, 1)
  3162. ParticleEmitter21.VelocitySpread = 360
  3163. ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
  3164. ParticleEmitter22.Name = "PheonixTrail"
  3165. ParticleEmitter22.Parent = LocalScript0
  3166. ParticleEmitter22.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3167. ParticleEmitter22.Rotation = NumberRange.new(0, 360)
  3168. ParticleEmitter22.Size = NumberSequence.new(0.49180328845978,0.4371589422226,0)
  3169. ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
  3170. ParticleEmitter22.Enabled = false
  3171. ParticleEmitter22.LightEmission = 0.75
  3172. ParticleEmitter22.Texture = "rbxassetid://296874871"
  3173. ParticleEmitter22.ZOffset = 0.5
  3174. ParticleEmitter22.Lifetime = NumberRange.new(1, 1)
  3175. ParticleEmitter22.Rate = 300
  3176. ParticleEmitter22.RotSpeed = NumberRange.new(-56, 56)
  3177. ParticleEmitter22.Speed = NumberRange.new(0, 0)
  3178. ParticleEmitter22.VelocitySpread = 360
  3179. ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
  3180. for i,v in pairs(mas:GetChildren()) do
  3181. v.Parent = game:GetService("Lighting")
  3182. pcall(function() v:MakeJoints() end)
  3183. end
  3184. mas:Destroy()
  3185. for i,v in pairs(cors) do
  3186. spawn(function()
  3187. pcall(v)
  3188. end)
  3189. end
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