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Aug 27th, 2017
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  1. #version 410
  2.  
  3. in vec2 texCoord;
  4.  
  5. out vec4 colour;
  6.  
  7. uniform sampler2D ourTexture;
  8.  
  9. void main(){
  10.     colour = texture(ourTexture, texCoord);
  11. }
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