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LogFromShaderCompileWorkerCrash

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Jan 25th, 2023
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  1. Log started at 1/25/2023 7:39:52 PM (2023-01-25T19:39:52Z)
  2. Starting AutomationTool...
  3. Parsing command line: -ScriptsForProject=C:/Proj/Nameless/Nameless.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=59219 -project=C:/Proj/Nameless/Nameless.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=C:/Proj/Nameless/Nameless.uproject -target=Nameless -unrealexe=D:\UnrealVersions\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=C:/Proj/Nameless/Build -clientconfig=Development -nocompile -nocompileuat
  4. Found 2 scripts to execute:
  5. Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=59219, project=C:/Proj/Nameless/Nameless.uproject)
  6. BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Proj/Nameless/Nameless.uproject, target=Nameless, unrealexe=D:\UnrealVersions\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=C:/Proj/Nameless/Build, clientconfig=Development, nocompile, nocompileuat)
  7. Adding event matcher: CompileEventMatcher
  8. Adding event matcher: LinkEventMatcher
  9. Adding event matcher: MicrosoftEventMatcher
  10. Adding event matcher: XoreaxEventMatcher
  11. Running on Windows as a 64-bit process.
  12. CWD=D:\UnrealVersions\UE_5.1
  13. UnrealEngine ver. 5.0.0
  14. Initializing script modules...
  15. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Android.Automation.json
  16. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
  17. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
  18. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
  19. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
  20. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
  21. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Build.json
  22. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
  23. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Core.json
  24. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
  25. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
  26. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
  27. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
  28. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
  29. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
  30. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
  31. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\HoloLens.Automation.json
  32. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\IOS.Automation.json
  33. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Linux.Automation.json
  34. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Localization.Automation.json
  35. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
  36. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Mac.Automation.json
  37. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
  38. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
  39. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
  40. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
  41. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\TVOS.Automation.json
  42. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
  43. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Win.Automation.json
  44. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
  45. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Android.Automation.json
  46. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
  47. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
  48. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
  49. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
  50. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
  51. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Build.json
  52. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
  53. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Core.json
  54. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
  55. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
  56. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
  57. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
  58. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
  59. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
  60. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
  61. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\HoloLens.Automation.json
  62. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\IOS.Automation.json
  63. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Linux.Automation.json
  64. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Localization.Automation.json
  65. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
  66. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Mac.Automation.json
  67. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
  68. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
  69. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
  70. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
  71. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\TVOS.Automation.json
  72. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
  73. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Win.Automation.json
  74. Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
  75. Total script module initialization time: 0.09 s.
  76. Adding event matcher: ContentEventMatcher
  77. Adding event matcher: CrashEventMatcher
  78. Adding event matcher: ExceptionEventMatcher
  79. Adding event matcher: ExitCodeEventMatcher
  80. Adding event matcher: GauntletEventMatcher
  81. Adding event matcher: GenericEventMatcher
  82. Adding event matcher: GradleEventMatcher
  83. Adding event matcher: LocalizationEventMatcher
  84. Adding event matcher: LogChannelEventMatcher
  85. Adding event matcher: MsTestEventMatcher
  86. Adding event matcher: ShaderEventMatcher
  87. Adding event matcher: SourceFileLineEventMatcher
  88. Adding event matcher: SystemicEventMatcher
  89. Adding event matcher: CompileEventMatcher
  90. Adding event matcher: LinkEventMatcher
  91. Adding event matcher: MicrosoftEventMatcher
  92. Adding event matcher: XoreaxEventMatcher
  93. Setting up command environment.
  94. SafeFileExists D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
  95. GetEnvironmentVariable uebp_LOCAL_ROOT=
  96. GetEnvironmentVariable uebp_LOCAL_ROOT=
  97. GetEnvironmentVariable uebp_EngineSavedFolder=
  98. SetEnvVar uebp_EngineSavedFolder=D:/UnrealVersions/UE_5.1/Engine/Programs/AutomationTool/Saved
  99. GetEnvironmentVariable uebp_EngineSavedFolder=D:/UnrealVersions/UE_5.1/Engine/Programs/AutomationTool/Saved
  100. GetEnvironmentVariable uebp_CSVFile=
  101. GetEnvironmentVariable uebp_LogFolder=
  102. GetEnvironmentVariable uebp_LOCAL_ROOT=D:/UnrealVersions/UE_5.1
  103. SetEnvVar uebp_LogFolder=C:/Users/Denis/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UnrealVersions+UE_5.1
  104. SafeDeleteFile C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\Cook-2023.01.25-19.24.56.txt
  105. SafeDeleteFile C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\Log.json
  106. SafeDeleteFile C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\Log.txt
  107. SafeDeleteFile C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\UBT-Nameless-Win64-Development.json
  108. SafeDeleteFile C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\UBT-Nameless-Win64-Development.txt
  109. GetEnvironmentVariable uebp_FinalLogFolder=
  110. SetEnvVar uebp_FinalLogFolder=C:/Users/Denis/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UnrealVersions+UE_5.1
  111. SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
  112. SafeFileExists C:\WINDOWS\system32\mount.exe=False
  113. SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
  114. SafeFileExists C:\WINDOWS\system32\cmd.exe=True
  115. SetEnvVar MallocNanoZone=0
  116. GetEnvironmentVariable uebp_UATChildInstance=0
  117. Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.4.33213.308)
  118.  
  119. No config file at C:\Users\Denis\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  120. Configuration will be read from:
  121. C:\Users\Denis\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
  122. Registering build platform: UnrealBuildTool.AndroidPlatformFactory
  123. Registering build platform: UnrealBuildTool.IOSPlatformFactory
  124. Registering build platform: UnrealBuildTool.LinuxPlatformFactory
  125. Registering build platform: UnrealBuildTool.MacPlatformFactory
  126. Registering build platform: UnrealBuildTool.TVOSPlatformFactory
  127. Registering build platform: UnrealBuildTool.WindowsPlatformFactory
  128. Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
  129. Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
  130. Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
  131. Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
  132. Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
  133. Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
  134. Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
  135. Registering build platform: Win64 - buildable: True
  136. Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
  137. SafeDeleteFile C:\Users\Denis\AppData\Local\Temp\UAT\D+UnrealVersions+UE_5.1\Rules\UATRules-65f56daba80cb2a2954bfe97efd5f7ee.dll
  138. SafeDeleteFile C:\Users\Denis\AppData\Local\Temp\UAT\D+UnrealVersions+UE_5.1\Rules\UATRules-65f56daba80cb2a2954bfe97efd5f7ee.pdb
  139. SafeDeleteFile C:\Users\Denis\AppData\Local\Temp\UAT\D+UnrealVersions+UE_5.1\Rules\UATRules-65f56daba80cb2a2954bfe97efd5f7eeManifest.json
  140. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
  141. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
  142. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
  143. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
  144. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
  145. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
  146. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
  147. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Platforms\Hololens\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\HoloLens.Automation.dll
  148. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
  149. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
  150. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
  151. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
  152. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
  153. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
  154. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
  155. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
  156. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
  157. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
  158. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
  159. Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
  160. Executing commands...
  161. BUILD SUCCESSFUL
  162. SafeFileExists C:\Proj\Nameless\Nameless.uproject=True
  163. SafeFileExists C:\Proj\Nameless\Nameless.uproject=True
  164. Setting up ProjectParams for C:\Proj\Nameless\Nameless.uproject
  165. SafeFileExists C:\Users\Denis\AppData\Local\Temp\UAT\D+UnrealVersions+UE_5.1\Rules\UATRules-65f56daba80cb2a2954bfe97efd5f7ee.dll=False
  166. Compiling C:\Users\Denis\AppData\Local\Temp\UAT\D+UnrealVersions+UE_5.1\Rules\UATRules-65f56daba80cb2a2954bfe97efd5f7ee.dll: Assembly does not exist
  167. Project Params **************
  168. AdditionalServerMapParams=
  169. Archive=True
  170. ArchiveMetaData=False
  171. CreateAppBundle=True
  172. BaseArchiveDirectory=C:\Proj\Nameless\Build
  173. BaseStageDirectory=C:\Proj\Nameless\Saved\StagedBuilds
  174. Build=True
  175. SkipBuildClient=False
  176. SkipBuildEditor=True
  177. Cook=True
  178. Clean=
  179. Client=False
  180. ClientConfigsToBuild=Development
  181. ClientCookedTargets=Nameless
  182. ClientTargetPlatform=Win64
  183. Compressed=True
  184. ForceUncompressed=False
  185. AdditionalPakOptions=
  186. AdditionalIoStoreOptions=
  187. CookOnTheFly=False
  188. CookOnTheFlyStreaming=False
  189. UnversionedCookedContent=True
  190. OptionalContent=False
  191. SkipCookingEditorContent=False
  192. NumCookersToSpawn=0
  193. GeneratePatch=False
  194. AddPatchLevel=False
  195. StageBaseReleasePaks=False
  196. DiscVersion=
  197. CreateReleaseVersion=
  198. BasedOnReleaseVersion=
  199. OriginalReleaseVersion=
  200. DLCFile=
  201. DLCIncludeEngineContent=False
  202. DLCPakPluginFile=False
  203. DLCOverrideCookedSubDir=
  204. DLCOverrideStagedSubDir=
  205. DiffCookedContentPath=
  206. AdditionalCookerOptions=
  207. DedicatedServer=False
  208. DirectoriesToCook=
  209. DDCGraph=
  210. CulturesToCook=<Not Specified> (Use Defaults)
  211. EditorTargets=NamelessEditor
  212. Foreign=False
  213. IsCodeBasedProject=True
  214. IsProgramTarget=False
  215. IterativeCooking=False
  216. IterateSharedCookedBuild=
  217. IterateSharedBuildUsePrecompiledExe=False
  218. CookAll=False
  219. CookPartialGC=False
  220. CookInEditor=False
  221. CookMapsOnly=False
  222. Deploy=False
  223. IterativeDeploy=False
  224. FastCook=False
  225. LogWindow=False
  226. Manifests=False
  227. MapToRun=
  228. NoClient=False
  229. NumClients=0
  230. NoDebugInfo=False
  231. SeparateDebugInfo=False
  232. MapFile=False
  233. NoCleanStage=False
  234. NoXGE=False
  235. MapsToCook=
  236. MapIniSectionsToCook=
  237. Pak=True
  238. IgnorePaksFromDifferentCookSource=False
  239. IoStore=True
  240. SkipIoStore=False
  241. Cook4IoStore=False
  242. ZenStore=False
  243. NoZenAutoLaunch=
  244. SkipEncryption=False
  245. GenerateOptimizationData=False
  246. SkipPackage=False
  247. NeverPackage=False
  248. Package=True
  249. ForcePackageData=False
  250. NullRHI=False
  251. FakeClient=False
  252. EditorTest=False
  253. RunAutomationTests=False
  254. RunAutomationTest=
  255. RunTimeoutSeconds=0
  256. CrashIndex=0
  257. ProgramTargets=
  258. ProjectPlatformBinariesPaths=[Win64, C:\Proj\Nameless\Binaries\Win64]
  259. ProjectExePaths=[Win64, C:\Proj\Nameless\Binaries\Win64\Nameless.exe]
  260. Distribution=False
  261. PackageEncryptionKeyFile=
  262. Prebuilt=False
  263. Prereqs=True
  264. AppLocalDirectory=
  265. NoBootstrapExe=False
  266. RawProjectPath=C:\Proj\Nameless\Nameless.uproject
  267. Run=False
  268. ServerConfigsToBuild=Development
  269. ServerCookedTargets=
  270. ServerTargetPlatform=Win64
  271. ShortProjectName=Nameless
  272. SignedPak=False
  273. SignPak=
  274. SkipCook=False
  275. SkipCookOnTheFly=False
  276. SkipPak=False
  277. PrePak=False
  278. SkipStage=False
  279. Stage=True
  280. RehydrateAssets=False
  281. bTreatNonShippingBinariesAsDebugFiles=False
  282. bUseExtraFlavor=False
  283. StageDirectoryParam=
  284. AdditionalPackageOptions=
  285. Trace=
  286. TraceHost=
  287. TraceFile=
  288. Project Params **************
  289. SafeFileExists C:\Proj\Nameless\Nameless.uproject=True
  290. SafeFileExists C:\Proj\Nameless\Nameless.uproject=True
  291. SafeFileExists C:\Proj\Nameless\Nameless.uproject=True
  292. ********** BUILD COMMAND STARTED **********
  293. ************************* UnrealBuild:
  294. ************************* UseXGE: False
  295. ************************* UseParallelExecutor: False
  296. SafeDeleteFile C:\Proj\Nameless\Intermediate\Build\Manifest.xml
  297. Running: D:\UnrealVersions\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Nameless Win64 Development -Project=C:\Proj\Nameless\Nameless.uproject C:\Proj\Nameless\Nameless.uproject -NoUBTMakefiles -remoteini="C:\Proj\Nameless" -skipdeploy -Manifest=C:\Proj\Nameless\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\UBT-Nameless-Win64-Development.txt"
  298. Log file: C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\UBT-Nameless-Win64-Development.txt
  299. Writing manifest to C:\Proj\Nameless\Intermediate\Build\Manifest.xml
  300. Building Nameless...
  301. Using Visual Studio 2022 14.33.31631 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  302. Determining max actions to execute in parallel (24 physical cores, 32 logical cores)
  303. Executing up to 24 processes, one per physical core
  304. Requested 1.5 GB free memory per action, 31.85 GB available: limiting max parallel actions to 21
  305. Building 2 actions with 2 processes...
  306. [1/2] Link Nameless.exe
  307. Creating library C:\Proj\Nameless\Binaries\Win64\Nameless.lib and object C:\Proj\Nameless\Binaries\Win64\Nameless.exp
  308. [2/2] WriteMetadata Nameless.target
  309. Total time in Parallel executor: 8.02 seconds
  310. Total execution time: 8.67 seconds
  311. Took 8.7340008s to run dotnet.exe, ExitCode=0
  312. SafeFileExists C:\Proj\Nameless\Binaries\Win64\D3D12\D3D12Core.dll=True
  313. SafeFileExists C:\Proj\Nameless\Binaries\Win64\D3D12\D3D12Core.dll=True
  314. SafeFileExists C:\Proj\Nameless\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
  315. SafeFileExists C:\Proj\Nameless\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
  316. SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.exe=True
  317. SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.exe=True
  318. SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.pdb=True
  319. SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.pdb=True
  320. SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.target=True
  321. SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.target=True
  322. SafeFileExists C:\Proj\Nameless\Binaries\Win64\OpenImageDenoise.dll=True
  323. SafeFileExists C:\Proj\Nameless\Binaries\Win64\OpenImageDenoise.dll=True
  324. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_atomic-vc142-mt-x64-1_70.dll=True
  325. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_atomic-vc142-mt-x64-1_70.dll=True
  326. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_chrono-vc142-mt-x64-1_70.dll=True
  327. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_chrono-vc142-mt-x64-1_70.dll=True
  328. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_iostreams-vc142-mt-x64-1_70.dll=True
  329. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_iostreams-vc142-mt-x64-1_70.dll=True
  330. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_program_options-vc142-mt-x64-1_70.dll=True
  331. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_program_options-vc142-mt-x64-1_70.dll=True
  332. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_python39-vc142-mt-x64-1_70.dll=True
  333. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_python39-vc142-mt-x64-1_70.dll=True
  334. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_regex-vc142-mt-x64-1_70.dll=True
  335. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_regex-vc142-mt-x64-1_70.dll=True
  336. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_system-vc142-mt-x64-1_70.dll=True
  337. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_system-vc142-mt-x64-1_70.dll=True
  338. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_thread-vc142-mt-x64-1_70.dll=True
  339. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_thread-vc142-mt-x64-1_70.dll=True
  340. SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb.dll=True
  341. SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb.dll=True
  342. SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb.pdb=True
  343. SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb.pdb=True
  344. SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb12.dll=True
  345. SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb12.dll=True
  346. SafeDeleteFile C:\Proj\Nameless\Intermediate\Build\Manifest.xml
  347. Build products *******
  348. SafeFileExists C:\Proj\Nameless\Binaries\Win64\D3D12\D3D12Core.dll=True
  349. C:\Proj\Nameless\Binaries\Win64\D3D12\D3D12Core.dll
  350. SafeFileExists C:\Proj\Nameless\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
  351. C:\Proj\Nameless\Binaries\Win64\D3D12\d3d12SDKLayers.dll
  352. SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.exe=True
  353. C:\Proj\Nameless\Binaries\Win64\Nameless.exe
  354. SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.pdb=True
  355. C:\Proj\Nameless\Binaries\Win64\Nameless.pdb
  356. SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.target=True
  357. C:\Proj\Nameless\Binaries\Win64\Nameless.target
  358. SafeFileExists C:\Proj\Nameless\Binaries\Win64\OpenImageDenoise.dll=True
  359. C:\Proj\Nameless\Binaries\Win64\OpenImageDenoise.dll
  360. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_atomic-vc142-mt-x64-1_70.dll=True
  361. C:\Proj\Nameless\Binaries\Win64\boost_atomic-vc142-mt-x64-1_70.dll
  362. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_chrono-vc142-mt-x64-1_70.dll=True
  363. C:\Proj\Nameless\Binaries\Win64\boost_chrono-vc142-mt-x64-1_70.dll
  364. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_iostreams-vc142-mt-x64-1_70.dll=True
  365. C:\Proj\Nameless\Binaries\Win64\boost_iostreams-vc142-mt-x64-1_70.dll
  366. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_program_options-vc142-mt-x64-1_70.dll=True
  367. C:\Proj\Nameless\Binaries\Win64\boost_program_options-vc142-mt-x64-1_70.dll
  368. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_python39-vc142-mt-x64-1_70.dll=True
  369. C:\Proj\Nameless\Binaries\Win64\boost_python39-vc142-mt-x64-1_70.dll
  370. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_regex-vc142-mt-x64-1_70.dll=True
  371. C:\Proj\Nameless\Binaries\Win64\boost_regex-vc142-mt-x64-1_70.dll
  372. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_system-vc142-mt-x64-1_70.dll=True
  373. C:\Proj\Nameless\Binaries\Win64\boost_system-vc142-mt-x64-1_70.dll
  374. SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_thread-vc142-mt-x64-1_70.dll=True
  375. C:\Proj\Nameless\Binaries\Win64\boost_thread-vc142-mt-x64-1_70.dll
  376. SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb.dll=True
  377. C:\Proj\Nameless\Binaries\Win64\tbb.dll
  378. SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb.pdb=True
  379. C:\Proj\Nameless\Binaries\Win64\tbb.pdb
  380. SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb12.dll=True
  381. C:\Proj\Nameless\Binaries\Win64\tbb12.dll
  382. End Build products *******
  383. Build command time: 8.75 s
  384. ********** BUILD COMMAND COMPLETED **********
  385. SafeFileExists C:\Proj\Nameless\Nameless.uproject=True
  386. ********** COOK COMMAND STARTED **********
  387. SafeFileExists D:\UnrealVersions\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
  388. Running UnrealEditor Cook for project C:\Proj\Nameless\Nameless.uproject
  389. Commandlet log file is D:\UnrealVersions\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.01.25-19.40.03.txt
  390. SafeFileExists D:\UnrealVersions\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
  391. Running: D:\UnrealVersions\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe C:\Proj\Nameless\Nameless.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=D:\UnrealVersions\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.01.25-19.40.03.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
  392. LogConfig: Display: Loading VulkanPC ini files took 0.01 seconds
  393. LogConfig: Display: Loading Android ini files took 0.01 seconds
  394. LogConfig: Display: Loading Mac ini files took 0.01 seconds
  395. LogConfig: Display: Loading IOS ini files took 0.01 seconds
  396. LogConfig: Display: Loading HoloLens ini files took 0.01 seconds
  397. LogConfig: Display: Loading Unix ini files took 0.02 seconds
  398. LogConfig: Display: Loading Windows ini files took 0.02 seconds
  399. LogConfig: Display: Loading TVOS ini files took 0.02 seconds
  400. LogConfig: Display: Loading Linux ini files took 0.02 seconds
  401. LogConfig: Display: Loading LinuxArm64 ini files took 0.02 seconds
  402. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
  403. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
  404. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
  405. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
  406. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
  407. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
  408. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
  409. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
  410. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
  411. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
  412. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
  413. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
  414. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
  415. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
  416. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
  417. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
  418. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
  419. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
  420. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
  421. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
  422. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
  423. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
  424. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
  425. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
  426. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
  427. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
  428. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
  429. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
  430. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
  431. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
  432. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
  433. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
  434. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
  435. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
  436. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
  437. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
  438. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
  439. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
  440. LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
  441. LogHAL: Display: Platform has ~ 32 GB [34200354816 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  442. LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
  443. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
  444. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
  445. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
  446. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
  447. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
  448. LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
  449. LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
  450. LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
  451. LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
  452. LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
  453. LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
  454. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  455. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  456. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  457. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  458. LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  459. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  460. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  461. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  462. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  463. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  464. LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
  465. LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
  466. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  467. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  468. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  469. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
  470. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  471. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  472. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
  473. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
  474. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
  475. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  476. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  477. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  478. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
  479. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  480. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  481. LogTargetPlatformManager: Display: Building Assets For Windows
  482. LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  483. LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1433 MiB)
  484. LogDerivedDataCache: Display: Performance to C:/Users/Denis/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=2564.66MBs, RandomWriteSpeed=301.01MBs. Assigned SpeedClass 'Local'
  485. LogVirtualization: Display: VirtualizationSystem name found in ini file: None
  486. LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
  487. LogShaderCompilers: Display: Using Local Shader Compiler with 29 workers.
  488. LogShaderCompilers: Display: Compiling shader autogen file: C:/Proj/Nameless/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
  489. LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
  490. LogEditorDomain: Display: EditorDomain is Disabled
  491. LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
  492. LogShaderCompilers: Display: Compiling shader autogen file: C:/Proj/Nameless/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
  493. LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
  494. LogShaderCompilers: Display: Compiling shader autogen file: C:/Proj/Nameless/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
  495. LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
  496. LogAudio: Display: Registering Engine Module Parameter Interfaces...
  497. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  498. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  499. LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
  500. LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
  501. To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
  502. LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 0MiB, MemoryMinFreeVirtual 2048MiB, MemoryMinFreePhysical 2048MiB
  503. LogCook: Display: Waiting for Asset Registry
  504. LogCook: Display: Clearing all cooked content for platform Windows
  505. LogCook: Display: Sandbox cleanup took 0.039 seconds for platforms Windows
  506. LogCook: Display: Compiling global changed shaders for platform 'Windows'
  507. LogShaderCompilers: Error: SCW 10 Queued Jobs, Finished 2 single jobs
  508. LogShaderCompilers: Error: Job 0 [Single] Global/FNiagaraRibbonCreateIndexBufferParamsCS/3:/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonInitializeIndices.usf Type 'FNiagaraRibbonCreateIndexBufferParamsCS' '/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonInitializeIndices.usf' Entry 'InitializeIndices' Permutation 3
  509. LogShaderCompilers: Error: Job 1 [Single] Global/FInstanceCull_CS/30:/Engine/Private/Nanite/NaniteInstanceCulling.usf Type 'FInstanceCull_CS' '/Engine/Private/Nanite/NaniteInstanceCulling.usf' Entry 'InstanceCull' Permutation 30
  510. LogShaderCompilers: Error: Job 2 [Single] Global/FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs/3:/Engine/Private/InstanceCulling/BuildInstanceDrawCommands.usf Type 'FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs' '/Engine/Private/InstanceCulling/BuildInstanceDrawCommands.usf' Entry 'InstanceCullBuildInstanceIdBufferCS' Permutation 3
  511. LogShaderCompilers: Error: Job 3 [Single] Global/FDistortionApplyScreenPS/1:/Engine/Private/DistortApplyScreenPS.usf Type 'FDistortionApplyScreenPS' '/Engine/Private/DistortApplyScreenPS.usf' Entry 'Main' Permutation 1
  512. LogShaderCompilers: Error: Job 4 [Single] Global/FDistanceFieldShadowingCS/108:/Engine/Private/DistanceFieldShadowing.usf Type 'FDistanceFieldShadowingCS' '/Engine/Private/DistanceFieldShadowing.usf' Entry 'DistanceFieldShadowingCS' Permutation 108
  513. LogShaderCompilers: Error: Job 5 [Single] Global/FGTAOHorizonSearchAndIntegrateCS/8:/Engine/Private/PostProcessAmbientOcclusion.usf Type 'FGTAOHorizonSearchAndIntegrateCS' '/Engine/Private/PostProcessAmbientOcclusion.usf' Entry 'GTAOCombinedCS' Permutation 8
  514. LogShaderCompilers: Error: Job 6 [Single] Global/FDumpTextureCS/0:/Engine/Private/Tools/DumpTexture.usf Type 'FDumpTextureCS' '/Engine/Private/Tools/DumpTexture.usf' Entry 'MainCS' Permutation 0
  515. LogShaderCompilers: Error: Job 7 [Single] Global/FCopyTextureCS_Texture2DArray_Texture2DArray_Uint324/0:/Engine/Private/CopyTextureShaders.usf Type 'FCopyTextureCS_Texture2DArray_Texture2DArray_Uint324' '/Engine/Private/CopyTextureShaders.usf' Entry 'CopyTextureCS' Permutation 0
  516. LogShaderCompilers: Error: Job 8 [Single] Global/FCopyTextureCS_Texture2D_Texture2DArray_Uint324/0:/Engine/Private/CopyTextureShaders.usf Type 'FCopyTextureCS_Texture2D_Texture2DArray_Uint324' '/Engine/Private/CopyTextureShaders.usf' Entry 'CopyTextureCS' Permutation 0
  517. LogShaderCompilers: Error: Job 9 [Single] Global/FCopyTextureCS_Texture2D_Texture2DArray_Float4/0:/Engine/Private/CopyTextureShaders.usf Type 'FCopyTextureCS_Texture2D_Texture2DArray_Float4' '/Engine/Private/CopyTextureShaders.usf' Entry 'CopyTextureCS' Permutation 0
  518. LogWindows: Error: appError called: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
  519. ShaderCompileWorker crashed!
  520.  
  521. Fatal error!
  522.  
  523.  
  524.  
  525.  
  526.  
  527.  
  528.  
  529.  
  530.  
  531. LogThreadingWindows: Error: Runnable thread ShaderCompilingThread crashed.
  532. LogWindows: Error: begin: stack for UAT
  533. LogWindows: Error: === Critical error: ===
  534. LogWindows: Error:
  535. LogWindows: Error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
  536. LogWindows: Error: ShaderCompileWorker crashed!
  537. LogWindows: Error:
  538. LogWindows: Error: Fatal error!
  539. LogWindows: Error:
  540. LogWindows: Error:
  541. LogWindows: Error:
  542. LogWindows: Error:
  543. LogWindows: Error: [Callstack] 0x00007fff2b94b384 UnrealEditor-Engine.dll!SCWErrorCode::HandleGeneralCrash() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1228]
  544. LogWindows: Error: [Callstack] 0x00007fff2b94d8e6 UnrealEditor-Engine.dll!HandleWorkerCrash() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1829]
  545. LogWindows: Error: [Callstack] 0x00007fff2b9395e7 UnrealEditor-Engine.dll!FShaderCompileUtilities::DoReadTaskResults() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1909]
  546. LogWindows: Error: [Callstack] 0x00007fff2b92c912 UnrealEditor-Engine.dll!<lambda_76a0bcd77eeb105d5417577fe1607bb2>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2698]
  547. LogWindows: Error: [Callstack] 0x00007fff2b95927f UnrealEditor-Engine.dll!FShaderCompileThreadRunnable::ReadAvailableResults() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2729]
  548. LogWindows: Error: [Callstack] 0x00007fff2b9376c2 UnrealEditor-Engine.dll!FShaderCompileThreadRunnable::CompilingLoop() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2986]
  549. LogWindows: Error: [Callstack] 0x00007fff2b962ae3 UnrealEditor-Engine.dll!FShaderCompileThreadRunnableBase::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2255]
  550. LogWindows: Error: [Callstack] 0x00007fff39bd3a52 UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
  551. LogWindows: Error: [Callstack] 0x00007fff39bcb860 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
  552. LogWindows: Error: [Callstack] 0x00007fffb42d26bd KERNEL32.DLL!UnknownFunction []
  553. LogWindows: Error: [Callstack] 0x00007fffb532dfb8 ntdll.dll!UnknownFunction []
  554. LogWindows: Error:
  555. LogWindows: Error: Crash in runnable thread ShaderCompilingThread
  556. LogWindows: Error: end: stack for UAT
  557. Took 12.583053099999999s to run UnrealEditor-Cmd.exe, ExitCode=3
  558. SafeDeleteFile C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\Cook-2023.01.25-19.40.16.txt
  559. SafeCopyFile D:\UnrealVersions\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.01.25-19.40.03.txt C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\Cook-2023.01.25-19.40.16.txt
  560. SafeDeleteFile D:\UnrealVersions\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.01.25-19.40.03.txt
  561. ==============================================================================
  562. ERROR: Cook failed.
  563. (see C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\Log.txt for full exception trace)
  564.  
  565. CommandletException: Editor terminated with exit code 3 while running Cook for C:\Proj\Nameless\Nameless.uproject; see log C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\Cook-2023.01.25-19.40.16.txt
  566. at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectName, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, Int32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 441
  567. at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 90
  568. at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 291Wrapped by AutomationException: Cook failed.
  569. at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 301
  570. at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 221
  571. at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 42
  572. at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
  573. at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353
  574. at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257
  575. at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156
  576. ==============================================================================
  577. AutomationTool executed for 0h 0m 23s
  578. AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
  579.  
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