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- Log started at 1/25/2023 7:39:52 PM (2023-01-25T19:39:52Z)
- Starting AutomationTool...
- Parsing command line: -ScriptsForProject=C:/Proj/Nameless/Nameless.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=59219 -project=C:/Proj/Nameless/Nameless.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=C:/Proj/Nameless/Nameless.uproject -target=Nameless -unrealexe=D:\UnrealVersions\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=C:/Proj/Nameless/Build -clientconfig=Development -nocompile -nocompileuat
- Found 2 scripts to execute:
- Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=59219, project=C:/Proj/Nameless/Nameless.uproject)
- BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Proj/Nameless/Nameless.uproject, target=Nameless, unrealexe=D:\UnrealVersions\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=C:/Proj/Nameless/Build, clientconfig=Development, nocompile, nocompileuat)
- Adding event matcher: CompileEventMatcher
- Adding event matcher: LinkEventMatcher
- Adding event matcher: MicrosoftEventMatcher
- Adding event matcher: XoreaxEventMatcher
- Running on Windows as a 64-bit process.
- CWD=D:\UnrealVersions\UE_5.1
- UnrealEngine ver. 5.0.0
- Initializing script modules...
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Android.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Build.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Core.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\HoloLens.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\IOS.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Linux.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Localization.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Mac.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\TVOS.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Win.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Android.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Build.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Core.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\HoloLens.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\IOS.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Linux.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Localization.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Mac.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\TVOS.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\Win.Automation.json
- Loaded script module build record D:\UnrealVersions\UE_5.1\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
- Total script module initialization time: 0.09 s.
- Adding event matcher: ContentEventMatcher
- Adding event matcher: CrashEventMatcher
- Adding event matcher: ExceptionEventMatcher
- Adding event matcher: ExitCodeEventMatcher
- Adding event matcher: GauntletEventMatcher
- Adding event matcher: GenericEventMatcher
- Adding event matcher: GradleEventMatcher
- Adding event matcher: LocalizationEventMatcher
- Adding event matcher: LogChannelEventMatcher
- Adding event matcher: MsTestEventMatcher
- Adding event matcher: ShaderEventMatcher
- Adding event matcher: SourceFileLineEventMatcher
- Adding event matcher: SystemicEventMatcher
- Adding event matcher: CompileEventMatcher
- Adding event matcher: LinkEventMatcher
- Adding event matcher: MicrosoftEventMatcher
- Adding event matcher: XoreaxEventMatcher
- Setting up command environment.
- SafeFileExists D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
- GetEnvironmentVariable uebp_LOCAL_ROOT=
- GetEnvironmentVariable uebp_LOCAL_ROOT=
- GetEnvironmentVariable uebp_EngineSavedFolder=
- SetEnvVar uebp_EngineSavedFolder=D:/UnrealVersions/UE_5.1/Engine/Programs/AutomationTool/Saved
- GetEnvironmentVariable uebp_EngineSavedFolder=D:/UnrealVersions/UE_5.1/Engine/Programs/AutomationTool/Saved
- GetEnvironmentVariable uebp_CSVFile=
- GetEnvironmentVariable uebp_LogFolder=
- GetEnvironmentVariable uebp_LOCAL_ROOT=D:/UnrealVersions/UE_5.1
- SetEnvVar uebp_LogFolder=C:/Users/Denis/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UnrealVersions+UE_5.1
- SafeDeleteFile C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\Cook-2023.01.25-19.24.56.txt
- SafeDeleteFile C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\Log.json
- SafeDeleteFile C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\Log.txt
- SafeDeleteFile C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\UBT-Nameless-Win64-Development.json
- SafeDeleteFile C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\UBT-Nameless-Win64-Development.txt
- GetEnvironmentVariable uebp_FinalLogFolder=
- SetEnvVar uebp_FinalLogFolder=C:/Users/Denis/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UnrealVersions+UE_5.1
- SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
- SafeFileExists C:\WINDOWS\system32\mount.exe=False
- SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
- SafeFileExists C:\WINDOWS\system32\cmd.exe=True
- SetEnvVar MallocNanoZone=0
- GetEnvironmentVariable uebp_UATChildInstance=0
- Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.4.33213.308)
- No config file at C:\Users\Denis\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Configuration will be read from:
- C:\Users\Denis\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Registering build platform: UnrealBuildTool.AndroidPlatformFactory
- Registering build platform: UnrealBuildTool.IOSPlatformFactory
- Registering build platform: UnrealBuildTool.LinuxPlatformFactory
- Registering build platform: UnrealBuildTool.MacPlatformFactory
- Registering build platform: UnrealBuildTool.TVOSPlatformFactory
- Registering build platform: UnrealBuildTool.WindowsPlatformFactory
- Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
- Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
- Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
- Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
- Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
- Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
- Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
- Registering build platform: Win64 - buildable: True
- Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
- SafeDeleteFile C:\Users\Denis\AppData\Local\Temp\UAT\D+UnrealVersions+UE_5.1\Rules\UATRules-65f56daba80cb2a2954bfe97efd5f7ee.dll
- SafeDeleteFile C:\Users\Denis\AppData\Local\Temp\UAT\D+UnrealVersions+UE_5.1\Rules\UATRules-65f56daba80cb2a2954bfe97efd5f7ee.pdb
- SafeDeleteFile C:\Users\Denis\AppData\Local\Temp\UAT\D+UnrealVersions+UE_5.1\Rules\UATRules-65f56daba80cb2a2954bfe97efd5f7eeManifest.json
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Platforms\Hololens\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\HoloLens.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
- Loading script DLL: D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
- Executing commands...
- BUILD SUCCESSFUL
- SafeFileExists C:\Proj\Nameless\Nameless.uproject=True
- SafeFileExists C:\Proj\Nameless\Nameless.uproject=True
- Setting up ProjectParams for C:\Proj\Nameless\Nameless.uproject
- SafeFileExists C:\Users\Denis\AppData\Local\Temp\UAT\D+UnrealVersions+UE_5.1\Rules\UATRules-65f56daba80cb2a2954bfe97efd5f7ee.dll=False
- Compiling C:\Users\Denis\AppData\Local\Temp\UAT\D+UnrealVersions+UE_5.1\Rules\UATRules-65f56daba80cb2a2954bfe97efd5f7ee.dll: Assembly does not exist
- Project Params **************
- AdditionalServerMapParams=
- Archive=True
- ArchiveMetaData=False
- CreateAppBundle=True
- BaseArchiveDirectory=C:\Proj\Nameless\Build
- BaseStageDirectory=C:\Proj\Nameless\Saved\StagedBuilds
- Build=True
- SkipBuildClient=False
- SkipBuildEditor=True
- Cook=True
- Clean=
- Client=False
- ClientConfigsToBuild=Development
- ClientCookedTargets=Nameless
- ClientTargetPlatform=Win64
- Compressed=True
- ForceUncompressed=False
- AdditionalPakOptions=
- AdditionalIoStoreOptions=
- CookOnTheFly=False
- CookOnTheFlyStreaming=False
- UnversionedCookedContent=True
- OptionalContent=False
- SkipCookingEditorContent=False
- NumCookersToSpawn=0
- GeneratePatch=False
- AddPatchLevel=False
- StageBaseReleasePaks=False
- DiscVersion=
- CreateReleaseVersion=
- BasedOnReleaseVersion=
- OriginalReleaseVersion=
- DLCFile=
- DLCIncludeEngineContent=False
- DLCPakPluginFile=False
- DLCOverrideCookedSubDir=
- DLCOverrideStagedSubDir=
- DiffCookedContentPath=
- AdditionalCookerOptions=
- DedicatedServer=False
- DirectoriesToCook=
- DDCGraph=
- CulturesToCook=<Not Specified> (Use Defaults)
- EditorTargets=NamelessEditor
- Foreign=False
- IsCodeBasedProject=True
- IsProgramTarget=False
- IterativeCooking=False
- IterateSharedCookedBuild=
- IterateSharedBuildUsePrecompiledExe=False
- CookAll=False
- CookPartialGC=False
- CookInEditor=False
- CookMapsOnly=False
- Deploy=False
- IterativeDeploy=False
- FastCook=False
- LogWindow=False
- Manifests=False
- MapToRun=
- NoClient=False
- NumClients=0
- NoDebugInfo=False
- SeparateDebugInfo=False
- MapFile=False
- NoCleanStage=False
- NoXGE=False
- MapsToCook=
- MapIniSectionsToCook=
- Pak=True
- IgnorePaksFromDifferentCookSource=False
- IoStore=True
- SkipIoStore=False
- Cook4IoStore=False
- ZenStore=False
- NoZenAutoLaunch=
- SkipEncryption=False
- GenerateOptimizationData=False
- SkipPackage=False
- NeverPackage=False
- Package=True
- ForcePackageData=False
- NullRHI=False
- FakeClient=False
- EditorTest=False
- RunAutomationTests=False
- RunAutomationTest=
- RunTimeoutSeconds=0
- CrashIndex=0
- ProgramTargets=
- ProjectPlatformBinariesPaths=[Win64, C:\Proj\Nameless\Binaries\Win64]
- ProjectExePaths=[Win64, C:\Proj\Nameless\Binaries\Win64\Nameless.exe]
- Distribution=False
- PackageEncryptionKeyFile=
- Prebuilt=False
- Prereqs=True
- AppLocalDirectory=
- NoBootstrapExe=False
- RawProjectPath=C:\Proj\Nameless\Nameless.uproject
- Run=False
- ServerConfigsToBuild=Development
- ServerCookedTargets=
- ServerTargetPlatform=Win64
- ShortProjectName=Nameless
- SignedPak=False
- SignPak=
- SkipCook=False
- SkipCookOnTheFly=False
- SkipPak=False
- PrePak=False
- SkipStage=False
- Stage=True
- RehydrateAssets=False
- bTreatNonShippingBinariesAsDebugFiles=False
- bUseExtraFlavor=False
- StageDirectoryParam=
- AdditionalPackageOptions=
- Trace=
- TraceHost=
- TraceFile=
- Project Params **************
- SafeFileExists C:\Proj\Nameless\Nameless.uproject=True
- SafeFileExists C:\Proj\Nameless\Nameless.uproject=True
- SafeFileExists C:\Proj\Nameless\Nameless.uproject=True
- ********** BUILD COMMAND STARTED **********
- ************************* UnrealBuild:
- ************************* UseXGE: False
- ************************* UseParallelExecutor: False
- SafeDeleteFile C:\Proj\Nameless\Intermediate\Build\Manifest.xml
- Running: D:\UnrealVersions\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "D:\UnrealVersions\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Nameless Win64 Development -Project=C:\Proj\Nameless\Nameless.uproject C:\Proj\Nameless\Nameless.uproject -NoUBTMakefiles -remoteini="C:\Proj\Nameless" -skipdeploy -Manifest=C:\Proj\Nameless\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\UBT-Nameless-Win64-Development.txt"
- Log file: C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\UBT-Nameless-Win64-Development.txt
- Writing manifest to C:\Proj\Nameless\Intermediate\Build\Manifest.xml
- Building Nameless...
- Using Visual Studio 2022 14.33.31631 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- Determining max actions to execute in parallel (24 physical cores, 32 logical cores)
- Executing up to 24 processes, one per physical core
- Requested 1.5 GB free memory per action, 31.85 GB available: limiting max parallel actions to 21
- Building 2 actions with 2 processes...
- [1/2] Link Nameless.exe
- Creating library C:\Proj\Nameless\Binaries\Win64\Nameless.lib and object C:\Proj\Nameless\Binaries\Win64\Nameless.exp
- [2/2] WriteMetadata Nameless.target
- Total time in Parallel executor: 8.02 seconds
- Total execution time: 8.67 seconds
- Took 8.7340008s to run dotnet.exe, ExitCode=0
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\D3D12\D3D12Core.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\D3D12\D3D12Core.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.exe=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.exe=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.pdb=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.pdb=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.target=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.target=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\OpenImageDenoise.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\OpenImageDenoise.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_atomic-vc142-mt-x64-1_70.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_atomic-vc142-mt-x64-1_70.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_chrono-vc142-mt-x64-1_70.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_chrono-vc142-mt-x64-1_70.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_iostreams-vc142-mt-x64-1_70.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_iostreams-vc142-mt-x64-1_70.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_program_options-vc142-mt-x64-1_70.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_program_options-vc142-mt-x64-1_70.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_python39-vc142-mt-x64-1_70.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_python39-vc142-mt-x64-1_70.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_regex-vc142-mt-x64-1_70.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_regex-vc142-mt-x64-1_70.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_system-vc142-mt-x64-1_70.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_system-vc142-mt-x64-1_70.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_thread-vc142-mt-x64-1_70.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_thread-vc142-mt-x64-1_70.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb.pdb=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb.pdb=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb12.dll=True
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb12.dll=True
- SafeDeleteFile C:\Proj\Nameless\Intermediate\Build\Manifest.xml
- Build products *******
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\D3D12\D3D12Core.dll=True
- C:\Proj\Nameless\Binaries\Win64\D3D12\D3D12Core.dll
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
- C:\Proj\Nameless\Binaries\Win64\D3D12\d3d12SDKLayers.dll
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.exe=True
- C:\Proj\Nameless\Binaries\Win64\Nameless.exe
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.pdb=True
- C:\Proj\Nameless\Binaries\Win64\Nameless.pdb
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\Nameless.target=True
- C:\Proj\Nameless\Binaries\Win64\Nameless.target
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\OpenImageDenoise.dll=True
- C:\Proj\Nameless\Binaries\Win64\OpenImageDenoise.dll
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_atomic-vc142-mt-x64-1_70.dll=True
- C:\Proj\Nameless\Binaries\Win64\boost_atomic-vc142-mt-x64-1_70.dll
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_chrono-vc142-mt-x64-1_70.dll=True
- C:\Proj\Nameless\Binaries\Win64\boost_chrono-vc142-mt-x64-1_70.dll
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_iostreams-vc142-mt-x64-1_70.dll=True
- C:\Proj\Nameless\Binaries\Win64\boost_iostreams-vc142-mt-x64-1_70.dll
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_program_options-vc142-mt-x64-1_70.dll=True
- C:\Proj\Nameless\Binaries\Win64\boost_program_options-vc142-mt-x64-1_70.dll
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_python39-vc142-mt-x64-1_70.dll=True
- C:\Proj\Nameless\Binaries\Win64\boost_python39-vc142-mt-x64-1_70.dll
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_regex-vc142-mt-x64-1_70.dll=True
- C:\Proj\Nameless\Binaries\Win64\boost_regex-vc142-mt-x64-1_70.dll
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_system-vc142-mt-x64-1_70.dll=True
- C:\Proj\Nameless\Binaries\Win64\boost_system-vc142-mt-x64-1_70.dll
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\boost_thread-vc142-mt-x64-1_70.dll=True
- C:\Proj\Nameless\Binaries\Win64\boost_thread-vc142-mt-x64-1_70.dll
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb.dll=True
- C:\Proj\Nameless\Binaries\Win64\tbb.dll
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb.pdb=True
- C:\Proj\Nameless\Binaries\Win64\tbb.pdb
- SafeFileExists C:\Proj\Nameless\Binaries\Win64\tbb12.dll=True
- C:\Proj\Nameless\Binaries\Win64\tbb12.dll
- End Build products *******
- Build command time: 8.75 s
- ********** BUILD COMMAND COMPLETED **********
- SafeFileExists C:\Proj\Nameless\Nameless.uproject=True
- ********** COOK COMMAND STARTED **********
- SafeFileExists D:\UnrealVersions\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
- Running UnrealEditor Cook for project C:\Proj\Nameless\Nameless.uproject
- Commandlet log file is D:\UnrealVersions\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.01.25-19.40.03.txt
- SafeFileExists D:\UnrealVersions\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
- Running: D:\UnrealVersions\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe C:\Proj\Nameless\Nameless.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=D:\UnrealVersions\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.01.25-19.40.03.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- LogConfig: Display: Loading VulkanPC ini files took 0.01 seconds
- LogConfig: Display: Loading Android ini files took 0.01 seconds
- LogConfig: Display: Loading Mac ini files took 0.01 seconds
- LogConfig: Display: Loading IOS ini files took 0.01 seconds
- LogConfig: Display: Loading HoloLens ini files took 0.01 seconds
- LogConfig: Display: Loading Unix ini files took 0.02 seconds
- LogConfig: Display: Loading Windows ini files took 0.02 seconds
- LogConfig: Display: Loading TVOS ini files took 0.02 seconds
- LogConfig: Display: Loading Linux ini files took 0.02 seconds
- LogConfig: Display: Loading LinuxArm64 ini files took 0.02 seconds
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
- LogHAL: Display: Platform has ~ 32 GB [34200354816 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
- LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- LogTargetPlatformManager: Display: Building Assets For Windows
- LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1433 MiB)
- LogDerivedDataCache: Display: Performance to C:/Users/Denis/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=2564.66MBs, RandomWriteSpeed=301.01MBs. Assigned SpeedClass 'Local'
- LogVirtualization: Display: VirtualizationSystem name found in ini file: None
- LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
- LogShaderCompilers: Display: Using Local Shader Compiler with 29 workers.
- LogShaderCompilers: Display: Compiling shader autogen file: C:/Proj/Nameless/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
- LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
- LogEditorDomain: Display: EditorDomain is Disabled
- LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
- LogShaderCompilers: Display: Compiling shader autogen file: C:/Proj/Nameless/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
- LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
- LogShaderCompilers: Display: Compiling shader autogen file: C:/Proj/Nameless/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
- LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
- LogAudio: Display: Registering Engine Module Parameter Interfaces...
- LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
- LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
- To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
- LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 0MiB, MemoryMinFreeVirtual 2048MiB, MemoryMinFreePhysical 2048MiB
- LogCook: Display: Waiting for Asset Registry
- LogCook: Display: Clearing all cooked content for platform Windows
- LogCook: Display: Sandbox cleanup took 0.039 seconds for platforms Windows
- LogCook: Display: Compiling global changed shaders for platform 'Windows'
- LogShaderCompilers: Error: SCW 10 Queued Jobs, Finished 2 single jobs
- LogShaderCompilers: Error: Job 0 [Single] Global/FNiagaraRibbonCreateIndexBufferParamsCS/3:/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonInitializeIndices.usf Type 'FNiagaraRibbonCreateIndexBufferParamsCS' '/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonInitializeIndices.usf' Entry 'InitializeIndices' Permutation 3
- LogShaderCompilers: Error: Job 1 [Single] Global/FInstanceCull_CS/30:/Engine/Private/Nanite/NaniteInstanceCulling.usf Type 'FInstanceCull_CS' '/Engine/Private/Nanite/NaniteInstanceCulling.usf' Entry 'InstanceCull' Permutation 30
- LogShaderCompilers: Error: Job 2 [Single] Global/FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs/3:/Engine/Private/InstanceCulling/BuildInstanceDrawCommands.usf Type 'FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs' '/Engine/Private/InstanceCulling/BuildInstanceDrawCommands.usf' Entry 'InstanceCullBuildInstanceIdBufferCS' Permutation 3
- LogShaderCompilers: Error: Job 3 [Single] Global/FDistortionApplyScreenPS/1:/Engine/Private/DistortApplyScreenPS.usf Type 'FDistortionApplyScreenPS' '/Engine/Private/DistortApplyScreenPS.usf' Entry 'Main' Permutation 1
- LogShaderCompilers: Error: Job 4 [Single] Global/FDistanceFieldShadowingCS/108:/Engine/Private/DistanceFieldShadowing.usf Type 'FDistanceFieldShadowingCS' '/Engine/Private/DistanceFieldShadowing.usf' Entry 'DistanceFieldShadowingCS' Permutation 108
- LogShaderCompilers: Error: Job 5 [Single] Global/FGTAOHorizonSearchAndIntegrateCS/8:/Engine/Private/PostProcessAmbientOcclusion.usf Type 'FGTAOHorizonSearchAndIntegrateCS' '/Engine/Private/PostProcessAmbientOcclusion.usf' Entry 'GTAOCombinedCS' Permutation 8
- LogShaderCompilers: Error: Job 6 [Single] Global/FDumpTextureCS/0:/Engine/Private/Tools/DumpTexture.usf Type 'FDumpTextureCS' '/Engine/Private/Tools/DumpTexture.usf' Entry 'MainCS' Permutation 0
- LogShaderCompilers: Error: Job 7 [Single] Global/FCopyTextureCS_Texture2DArray_Texture2DArray_Uint324/0:/Engine/Private/CopyTextureShaders.usf Type 'FCopyTextureCS_Texture2DArray_Texture2DArray_Uint324' '/Engine/Private/CopyTextureShaders.usf' Entry 'CopyTextureCS' Permutation 0
- LogShaderCompilers: Error: Job 8 [Single] Global/FCopyTextureCS_Texture2D_Texture2DArray_Uint324/0:/Engine/Private/CopyTextureShaders.usf Type 'FCopyTextureCS_Texture2D_Texture2DArray_Uint324' '/Engine/Private/CopyTextureShaders.usf' Entry 'CopyTextureCS' Permutation 0
- LogShaderCompilers: Error: Job 9 [Single] Global/FCopyTextureCS_Texture2D_Texture2DArray_Float4/0:/Engine/Private/CopyTextureShaders.usf Type 'FCopyTextureCS_Texture2D_Texture2DArray_Float4' '/Engine/Private/CopyTextureShaders.usf' Entry 'CopyTextureCS' Permutation 0
- LogWindows: Error: appError called: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
- ShaderCompileWorker crashed!
- Fatal error!
- LogThreadingWindows: Error: Runnable thread ShaderCompilingThread crashed.
- LogWindows: Error: begin: stack for UAT
- LogWindows: Error: === Critical error: ===
- LogWindows: Error:
- LogWindows: Error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
- LogWindows: Error: ShaderCompileWorker crashed!
- LogWindows: Error:
- LogWindows: Error: Fatal error!
- LogWindows: Error:
- LogWindows: Error:
- LogWindows: Error:
- LogWindows: Error:
- LogWindows: Error: [Callstack] 0x00007fff2b94b384 UnrealEditor-Engine.dll!SCWErrorCode::HandleGeneralCrash() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1228]
- LogWindows: Error: [Callstack] 0x00007fff2b94d8e6 UnrealEditor-Engine.dll!HandleWorkerCrash() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1829]
- LogWindows: Error: [Callstack] 0x00007fff2b9395e7 UnrealEditor-Engine.dll!FShaderCompileUtilities::DoReadTaskResults() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1909]
- LogWindows: Error: [Callstack] 0x00007fff2b92c912 UnrealEditor-Engine.dll!<lambda_76a0bcd77eeb105d5417577fe1607bb2>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2698]
- LogWindows: Error: [Callstack] 0x00007fff2b95927f UnrealEditor-Engine.dll!FShaderCompileThreadRunnable::ReadAvailableResults() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2729]
- LogWindows: Error: [Callstack] 0x00007fff2b9376c2 UnrealEditor-Engine.dll!FShaderCompileThreadRunnable::CompilingLoop() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2986]
- LogWindows: Error: [Callstack] 0x00007fff2b962ae3 UnrealEditor-Engine.dll!FShaderCompileThreadRunnableBase::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2255]
- LogWindows: Error: [Callstack] 0x00007fff39bd3a52 UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
- LogWindows: Error: [Callstack] 0x00007fff39bcb860 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
- LogWindows: Error: [Callstack] 0x00007fffb42d26bd KERNEL32.DLL!UnknownFunction []
- LogWindows: Error: [Callstack] 0x00007fffb532dfb8 ntdll.dll!UnknownFunction []
- LogWindows: Error:
- LogWindows: Error: Crash in runnable thread ShaderCompilingThread
- LogWindows: Error: end: stack for UAT
- Took 12.583053099999999s to run UnrealEditor-Cmd.exe, ExitCode=3
- SafeDeleteFile C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\Cook-2023.01.25-19.40.16.txt
- SafeCopyFile D:\UnrealVersions\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.01.25-19.40.03.txt C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\Cook-2023.01.25-19.40.16.txt
- SafeDeleteFile D:\UnrealVersions\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.01.25-19.40.03.txt
- ==============================================================================
- ERROR: Cook failed.
- (see C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\Log.txt for full exception trace)
- CommandletException: Editor terminated with exit code 3 while running Cook for C:\Proj\Nameless\Nameless.uproject; see log C:\Users\Denis\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealVersions+UE_5.1\Cook-2023.01.25-19.40.16.txt
- at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectName, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, Int32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 441
- at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 90
- at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 291Wrapped by AutomationException: Cook failed.
- at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 301
- at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 221
- at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 42
- at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
- at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353
- at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257
- at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156
- ==============================================================================
- AutomationTool executed for 0h 0m 23s
- AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
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